<?xml version="1.0" encoding="windows-1251"?>
<Map backgroundSize="1024 768" initialResources="Gold:200,Food:200,Wood:100" roadsSetting="Default" backgroundImage="Levels/27/Background" ambientColor="255 255 255 255" expertTime="300" startDayTime="1">
  <Goals>
    <CollectResources id="1" title="Goal.Level27.1.Full" shortTitle="Goal.Level27.1.Short" triggerStyle="true" dontAutoStart="true" count="Gold:5000" />
    <OwnBuilding id="3" title="Goal.Level27.3.Full" shortTitle="Goal.Level27.3.Short" dontAutoStart="true" kind="Windmill" count="4" />
    <CollectResources id="2" title="Goal.Level27.2.Full" shortTitle="Goal.Level27.2.Short" triggerStyle="true" dontAutoStart="true" count="Food:3000" />
    <OwnBuilding id="windmill_1" invisible="true" dontAutoStart="true" buildingId="melnitsa1" kind="Windmill" how="Construct" />
    <OwnBuilding id="windmill_3" invisible="true" dontAutoStart="true" buildingId="melnitsa3" kind="Windmill" how="Construct" />
    <OwnBuilding id="windmill_4" invisible="true" dontAutoStart="true" buildingId="melnitsa4" kind="Windmill" how="Construct" />
  </Goals>
  <Building type="Idol" square="5 9" />
  <Building type="Bush" square="10 7" isConstructionRequired="true" />
  <Building type="House" square="11 6" isConstructionRequired="true" isFireproof="true" />
  <Building type="MainBuilding" square="8 9" upgrade="2" />
  <Building type="Bush" square="14 7" isConstructionRequired="true" />
  <Building type="House" square="15 6" isFireproof="true" />
  <Building type="BigHouse" square="4 11" isConstructionRequired="true" isFireproof="true" />
  <Building type="Wheat" id="p2" square="12 9" />
  <Building type="Wheat" id="p2" square="13 9" />
  <Building type="Wheat" id="p2" square="14 9" />
  <Building type="Wheat" id="p2" square="12 10" />
  <Decor name="Common.Misc.Ways_Index.Right" position="991 273" scale="1" />
  <Building type="Wheat" id="p2" square="15 9" />
  <Building type="Windmill" id="melnitsa2" square="13 10" />
  <Building type="Wheat" id="p4" square="16 9" />
  <Building type="Wheat" id="p2" square="14 10" />
  <Building type="Wheat" id="p1" square="8 13" />
  <SettlersEmitter id="SettlersEmitter #2" position="1024 303" border="Right" />
  <Npc id="NPC" position="486 304" class="ShamanMask">
    <script>hide

; сразу льет дождь
SetLevelVar Precipitations true

; поля не растут, пока не построим мельницы
SetEntityVar p1 isActive false
SetEntityVar p2 isActive false
SetEntityVar p3 isActive false
SetEntityVar p4 isActive false

; 2 мельницы скрыты под плотными тучами
; TODO надо чтобы тучи закрывали поля на уровне
; TODO потом эти тучи надо будет развеять

SetEntityVar melnitsa3 isHidden true
SetEntityVar melnitsa4 isHidden true


SetDir down
show

; Герой жалуется на дождь, замечает шамана
PauseGame
wait 1.2
ShowDialogRight Hero 0
AddDialogText Hero Script.27.Hero.Raining
WaitDialog All
ShowDialogLeft Rainbow 0
AddDialogText Rainbow Script.27.Rainbow.Clouds
AddDialogText Hero Script.27.Hero.Shaman
; TODO надо показывать стрелкой на шамана или нет?

WaitDialog All
HideDialog All
ResumeGame

patrol 11 12.5 1 0.7

popup !
waitClick
popup off

; Герой хочет чтобы шаман прекратил дождь, тот отказывается
PauseGame
wait 1.2
SetDir down
ShowDialogRight ShamanMask 0
AddDialogText ShamanMask Script.27.Shaman.LoveRain
WaitDialog All
ShowDialogRight Hero 0
AddDialogText Hero Script.27.Hero.Sunshine
AddDialogText ShamanMask Script.27.Shaman.Refuse
WaitDialog All
HideDialog ShamanMask
AddDialogText Hero Script.27.Hero.ReRefuse
WaitDialog All
HideDialog All
ResumeGame

; невидимые цели-помощники, учитываем отдельные мельницы
activateGoal windmill_1
activateGoal windmill_2
activateGoal windmill_3
activateGoal windmill_4

patrol 11 12.5 1 0.7

; игрок должен накопить золото для шамана
activateGoal 1
waitGoal 1

patrol 11 12.5 1 0.7

popup !
waitClick
popup off


; Герой дает шаману золото, тот проводит ритуал
PauseGame
wait 1.2
SetDir down
ShowDialogRight Hero 0
AddDialogText Hero Script.27.Hero.Gold
WaitDialog All
ShowDialogRight ShamanMask 0
AddDialogText ShamanMask Script.27.Shaman.Beauty
AddDialogText ShamanMask Script.27.Shaman.Ritual
WaitDialog All
HideDialog All
ResumeGame

; показываем сундук с предметом "театральная маска"
; тычем на него стрелкой, просим собрать
activateItem Mask
ShowArrow Entity.Mask
WaitTrigger Entity.Clicked.Mask
HideArrow Entity.Mask

patrol 11 12.5 1 0.7

; дождь прекращается
SetLevelVar Precipitations false

wait 3

ShowDialogLeft Rainbow 0
AddDialogText Rainbow Script.27.Rainbow.ClearSky
WaitDialog All
HideDialog All

patrol 11 12.5 1 0.7

; TODO тучи должны развеяться
; мельницы становятся доступны
SetEntityVar melnitsa3 isHidden false
SetEntityVar melnitsa4 isHidden false

ShowArrow Entity.melnitsa3,90
ShowArrow Entity.melnitsa4,90

; нужно построить мельницы и накопить еды
activateGoal 2
activateGoal 3

wait 3

HideArrow Entity.melnitsa3,90
HideArrow Entity.melnitsa4,90

patrol 11 12.5 1 0.7
</script>
  </Npc>
  <Building type="Wheat" id="p4" square="17 9" />
  <Building type="Wheat" id="p2" square="15 10" />
  <Building type="Wheat" id="p1" square="9 13" />
  <Building type="Wheat" id="p4" square="18 9" />
  <Building type="Wheat" id="p4" square="16 10" />
  <CollectableResourcesEmitter resourceType="Food" count="100" period="15" delay="0" needActivate="true" id="mr2" position="640 325" />
  <Building type="Wheat" id="p2" square="14 11" />
  <Building type="Wheat" id="p1" square="8 14" />
  <Building type="Windmill" id="melnitsa4" square="17 10" isConstructionRequired="true" />
  <Building type="Wheat" id="p2" square="15 11" />
  <Building type="Windmill" id="melnitsa1" square="9 14" isConstructionRequired="true" />
  <Building type="Wheat" id="p4" square="18 10" />
  <Building type="Wheat" id="p4" square="16 11" />
  <Building type="Wheat" id="p1" square="8 15" />
  <ItemsChest questItem="ItemMask" needActivate="true" id="Mask" position="479 365" />
  <CollectableResourcesEmitter resourceType="Food" count="100" period="15" delay="0" needActivate="true" id="mr1" position="410 368" />
  <Building type="CocktailLounge" square="5 16" isFireproof="true" />
  <Building type="Wheat" id="p1" square="9 15" />
  <CollectableResourcesEmitter resourceType="Food" count="100" period="15" delay="0" needActivate="true" id="mr4" position="865 388" />
  <Building type="Wheat" id="p1" square="10 15" />
  <Building type="Wheat" id="p1" square="8 16" />
  <Building type="Wheat" id="p1" square="9 16" />
  <Building type="Wheat" id="p1" square="10 16" />
  <Building type="Wheat" id="p3" square="8 17" />
  <Building type="TreeForest2" square="11 16" />
  <Building type="Wheat" id="p3" square="9 17" />
  <Building type="TreeForest2" square="16 14" />
  <Building type="Cauldron" square="14 15" />
  <Building type="Wheat" id="p3" square="10 17" />
  <Building type="Wheat" id="p3" square="8 18" />
  <Building type="Wheat" id="p3" square="9 18" />
  <Building type="TreeForest1" square="20 13" />
  <Building type="Wheat" id="p3" square="10 18" />
  <Building type="Wheat" id="p3" square="8 19" />
  <Building type="TreeForest1" square="19 14" />
  <Building type="Windmill" id="melnitsa3" square="9 19" isConstructionRequired="true" />
  <Building type="Bush" square="14 17" isConstructionRequired="true" />
  <Building type="Wheat" id="p3" square="8 20" />
  <Building type="ForesterHut" square="17 15" isConstructionRequired="true" isFireproof="true" />
  <CollectableResourcesEmitter resourceType="Food" count="100" period="15" delay="0" needActivate="true" id="mr3" position="280 527" />
  <Building type="Wheat" id="p3" square="9 20" />
  <Building type="House" square="12 18" isConstructionRequired="true" isFireproof="true" />
  <Decor name="Common.Effect.Cloud" position="727 567" scale="1" />
  <Building type="TreeForest1" square="20 16" />
  <Building type="TreeForest1" square="8 22" />
  <SettlersEmitter id="SettlersEmitter #1" position="0 614" border="Left" />
  <Building type="TreeForest1" square="22 17" />
  <Building type="Statue" square="16 20" />
  <Building type="House" square="12 21" isConstructionRequired="true" isFireproof="true" />
  <Npc id="Npc #2" position="709 651" class="Farmer">
    <script>; ждем, пока игрок построит первую мельницу
; затем включаем поля и генерим ресурсы

hide
;waitgoal windmill_2

SetEntityVar p2 isActive true
activateitem mr2
</script>
  </Npc>
  <Decor name="Common.Effect.Cloud" position="110 652" scale="1" />
  <Npc id="Npc #3" position="789 665" class="Farmer">
    <script>; ждем, пока игрок построит первую мельницу
; затем включаем поля и генерим ресурсы

hide
waitgoal windmill_3

SetEntityVar p3 isActive true
activateitem mr3
</script>
  </Npc>
  <Building type="Bush" square="15 22" isConstructionRequired="true" />
  <Building type="TreeForest2" square="11 24" />
  <Npc id="Npc #4" position="737 712" class="Farmer">
    <script>; ждем, пока игрок построит первую мельницу
; затем включаем поля и генерим ресурсы

hide
waitgoal windmill_4

SetEntityVar p4 isActive true
activateitem mr4
</script>
  </Npc>
  <Npc position="851 713" class="Farmer">
    <script>; ждем, пока игрок построит первую мельницу
; затем включаем поля и генерим ресурсы

hide
waitgoal windmill_1

SetEntityVar p1 isActive true
activateitem mr1
</script>
  </Npc>
  <ForbiddenSquares count="88">  0 7  0 8  0 9  1 6  1 7  1 8  1 9  1 10  1 11  2 6  2 7  2 8  2 9  2 10  2 11  2 12  2 13  2 14  3 6  3 7  3 8  3 10  3 11  3 12  3 13  3 14  3 15  3 16  4 5  4 6  4 7  5 5  5 6  6 4  6 5  6 6  7 3  7 4  7 5  7 6  8 3  8 4  8 5  8 6  9 3  9 4  9 5  9 6  10 2  10 3  10 4  10 5  10 6  11 2  11 3  11 4  11 5  12 1  12 2  12 3  12 4  12 5  13 1  13 2  13 3  13 4  13 5  14 0  14 1  14 2  14 3  14 4  14 5  14 6  15 0  15 1  15 2  15 3  15 4  15 5  16 1  16 2  16 3  16 4  16 5  17 3  17 4  17 5</ForbiddenSquares>
  <NotForConstructionSquares count="581">  0 0  0 1  0 2  0 3  0 4  0 5  0 6  0 7  0 8  0 9  0 10  0 11  0 12  0 13  0 14  0 15  0 16  0 17  0 18  0 19  0 20  0 21  0 22  0 23  0 24  0 25  0 26  0 27  0 28  1 0  1 1  1 2  1 3  1 4  1 5  1 6  1 7  1 10  1 11  1 12  1 13  1 14  1 15  1 16  1 17  1 18  1 19  1 20  1 21  1 22  1 23  1 24  1 25  1 26  1 27  1 28  2 0  2 1  2 2  2 3  2 4  2 5  2 6  2 7  2 12  2 13  2 14  2 15  2 16  2 17  2 18  2 19  2 20  2 21  2 22  2 23  2 24  2 25  2 26  2 27  2 28  3 0  3 1  3 2  3 3  3 4  3 5  3 6  3 9  3 14  3 15  3 16  3 17  3 18  3 19  3 20  3 21  3 22  3 23  3 24  3 25  3 26  3 27  3 28  4 0  4 1  4 2  4 3  4 4  4 5  4 6  4 8  4 9  4 10  4 11  4 15  4 16  4 17  4 18  4 19  4 20  4 21  4 22  4 23  4 24  4 25  4 26  4 27  4 28  5 0  5 1  5 2  5 3  5 4  5 5  5 7  5 8  5 9  5 10  5 15  5 19  5 20  5 21  5 22  5 23  5 24  5 25  5 26  5 27  5 28  6 0  6 1  6 2  6 3  6 4  6 5  6 7  6 8  6 9  6 10  6 19  6 20  6 21  6 22  6 23  6 24  6 25  6 26  6 27  6 28  7 0  7 1  7 2  7 3  7 4  7 7  7 8  7 9  7 10  7 11  7 12  7 13  7 14  7 15  7 16  7 17  7 18  7 19  7 20  7 21  7 22  7 23  7 24  7 25  7 26  7 27  7 28  8 0  8 1  8 2  8 3  8 4  8 7  8 8  8 11  8 21  8 22  8 23  8 24  8 25  8 26  8 27  8 28  9 0  9 1  9 2  9 3  9 7  9 8  9 11  9 21  9 22  9 23  9 24  9 25  9 26  9 27  9 28  10 0  10 1  10 2  10 3  10 8  10 9  10 10  10 11  10 21  10 22  10 23  10 24  10 25  10 26  10 27  10 28  11 0  11 1  11 2  11 8  11 12  11 13  11 14  11 15  11 16  11 17  11 18  11 19  11 20  11 21  11 22  11 23  11 24  11 25  11 26  11 27  11 28  12 0  12 1  12 2  12 8  12 12  12 13  12 14  12 15  12 16  12 17  12 20  12 21  12 22  12 23  12 24  12 25  12 26  12 27  12 28  13 0  13 1  13 8  13 12  13 13  13 14  13 15  13 16  13 17  13 20  13 21  13 22  13 23  13 24  13 25  13 26  13 27  13 28  14 0  14 1  14 8  14 12  14 13  14 14  14 15  14 16  14 17  14 20  14 21  14 22  14 23  14 24  14 25  14 26  14 27  14 28  15 0  15 1  15 8  15 12  15 13  15 14  15 15  15 16  15 17  15 19  15 20  15 21  15 22  15 23  15 24  15 25  15 26  15 27  15 28  16 0  16 1  16 2  16 3  16 8  16 12  16 13  16 14  16 17  16 18  16 19  16 20  16 21  16 22  16 23  16 24  16 25  16 26  16 27  16 28  17 0  17 1  17 2  17 3  17 4  17 5  17 8  17 12  17 13  17 14  17 17  17 18  17 19  17 20  17 21  17 22  17 23  17 24  17 25  17 26  17 27  17 28  18 0  18 1  18 2  18 3  18 4  18 5  18 6  18 7  18 8  18 12  18 13  18 14  18 15  18 16  18 17  18 18  18 19  18 20  18 21  18 22  18 23  18 24  18 25  18 26  18 27  18 28  19 0  19 1  19 2  19 3  19 4  19 5  19 6  19 7  19 8  19 9  19 10  19 11  19 12  19 13  19 14  19 15  19 16  19 17  19 18  19 19  19 20  19 21  19 22  19 23  19 24  19 25  19 26  19 27  19 28  20 0  20 1  20 2  20 3  20 4  20 5  20 6  20 7  20 8  20 9  20 10  20 11  20 12  20 13  20 14  20 15  20 16  20 17  20 18  20 19  20 20  20 21  20 22  20 23  20 24  20 25  20 26  20 27  20 28  21 0  21 1  21 2  21 3  21 4  21 5  21 6  21 7  21 8  21 9  21 10  21 11  21 12  21 13  21 14  21 15  21 16  21 17  21 18  21 19  21 20  21 21  21 22  21 23  21 24  21 25  21 26  21 27  21 28  22 0  22 1  22 2  22 3  22 4  22 5  22 6  22 7  22 8  22 9  22 10  22 11  22 12  22 13  22 14  22 15  22 16  22 17  22 18  22 19  22 20  22 21  22 22  22 23  22 24  22 25  22 26  22 27  22 28  23 0  23 1  23 2  23 3  23 4  23 5  23 6  23 7  23 8  23 9  23 10  23 11  23 12  23 13  23 14  23 15  23 16  23 17  23 18  23 19  23 20  23 21  23 22  23 23  23 24  23 25  23 26  23 27  23 28  24 0  24 1  24 2  24 3  24 4  24 5  24 6  24 7  24 8  24 9  24 10  24 11  24 12  24 13  24 14  24 15  24 16  24 17  24 18  24 19  24 20  24 21  24 22  24 23  24 24  24 25  24 26  24 27  24 28</NotForConstructionSquares>
  <Roads count="56">  7 11  7 12  7 13  7 14  7 15  7 16  7 17  7 18  7 19  7 20  7 21  7 22  7 23  7 24  7 25  8 11  9 11  10 8  10 9  10 10  10 11  11 8  11 20  11 21  11 22  11 23  12 8  12 20  12 23  13 8  13 20  13 23  14 8  14 20  14 23  15 8  15 17  15 18  15 19  15 20  15 23  15 24  15 25  16 8  16 17  17 8  17 17  18 8  18 17  19 8  19 17  20 17  21 17  21 18  22 18  23 18</Roads>
</Map>