<?xml version="1.0" encoding="windows-1251"?>
<Map backgroundSize="1024 768" initialResources="Gold:100,Food:50,Wood:50" roadsSetting="Default" backgroundImage="Levels/15/Background" ambientColor="192 192 255 255" waterAlpha="70" nightMode="true" expertTime="230" doChangeDayTime="false" startDayTime="1">
  <Goals>
    <ExhaustSources id="1" title="Goal.Level15.1.Full" shortTitle="Goal.Level15.1.Short" dontAutoStart="true" sourcesId="2" count="20" />
    <ExhaustSources id="2" title="Goal.Level15.2.Full" shortTitle="Goal.Level15.2.Short" dontAutoStart="true" sourcesId="1" count="3" />
    <CollectResources id="3" title="Goal.Level15.3.Full" shortTitle="Goal.Level15.3.Short" triggerStyle="true" dontAutoStart="true" count="Gold:3000" />
  </Goals>
  <Decor name="Common.Animals.Rabbit" position="127 25" scale="1" radiusX="2" radiusY="2" />
  <Decor name="Common.Animals.Frog" position="352 80" scale="1" radiusX="2" radiusY="2" />
  <Decor name="Common.Animals.Rabbit" position="280 103" scale="1" radiusX="2" radiusY="2" />
  <Decor name="Common.Animals.Rabbit" position="178 167" scale="1" radiusX="2" radiusY="2" />
  <Decor name="Common.Animals.Frog" position="979 184" scale="1" radiusX="2" radiusY="2" />
  <Decor name="Common.Animals.Frog" position="862 212" scale="1" radiusX="2" radiusY="2" />
  <Decor name="Common.Animals.Rabbit" position="446 236" scale="1" radiusX="2" radiusY="2" />
  <Decor name="Common.Misc.CampFire" position="197 339" scale="1" />
  <Decor name="Common.Animals.Rabbit" position="165 692" scale="1" radiusX="2" radiusY="2" />
  <Decor name="Common.Animals.Rabbit" position="428 705" scale="1" radiusX="2" radiusY="2" />
  <Building type="TreeForest2" square="5 7" />
  <Building type="TreeSpruce1" square="1 9" />
  <Building type="BerryBush" id="1" square="3 9" />
  <Building type="BerryBush" id="1" square="5 9" />
  <Decor name="Common.Misc.Ways_Index.Left" position="96 149" scale="1" />
  <Building type="TreeForest1" id="2" square="8 9" />
  <Building type="BerryBush" id="1" square="4 11" />
  <Building type="TreeForest1" id="2" square="7 10" />
  <Decor name="Tropic.Decor.Bush.05" position="929 191" scale="1" />
  <Building type="TreeForest2" id="2" square="10 9" />
  <Building type="Idol" square="15 7" isConstructionRequired="true" />
  <Building type="TreeForest1" id="2" square="9 10" />
  <Building type="TreeForest2" id="2" square="8 11" />
  <ItemsChest resourcesCount="Gold:1000" position="509 240" />
  <Building type="TreeForest2" id="2" square="13 9" />
  <Building type="TreeForest2" id="2" square="9 11" />
  <Building type="TreeForest1" id="2" square="7 12" />
  <Building type="TreeForest1" id="2" square="12 10" />
  <Building type="TreeForest2" id="2" square="10 11" />
  <Building type="TreeForest2" id="2" square="8 12" />
  <Building type="TreeForest2" id="2" square="13 10" />
  <Building type="TreeForest2" id="2" square="11 11" />
  <Building type="TreeForest1" id="2" square="9 12" />
  <Building type="SavageHut" square="4 14" upgrade="3" notForSale="true" />
  <Building type="House" square="14 9" />
  <Building type="TreeForest2" id="2" square="8 13" />
  <Building type="TreeForest2" id="2" square="11 12" />
  <Building type="TreeForest1" id="2" square="12 12" />
  <Building type="TreeForest2" id="2" square="10 13" />
  <Building type="TreeForest1" id="2" square="11 13" />
  <Building type="TreeForest2" id="2" square="9 14" />
  <Building type="TreeSpruce2" square="19 10" />
  <Building type="TreeForest1" id="2" square="13 13" />
  <Building type="TreeForest1" square="9 15" />
  <Building type="TreeForest2" id="2" square="12 14" />
  <Npc id="npc" position="130 404" class="Anchoret">
    <script>; начальные установки
hide
setdir down
show

SetLevelVar DoNotCompleteLevel true

WaitFlag pop

popup !
setflag excl_appeared
setflag npc_clicked
WaitClick
SetDir down
popup off

PauseGame
wait 1.2
ShowDialogRight Anchoret 0
AddDialogText Anchoret Script.15.Hermit.Decease
WaitDialog All
ShowDialogRight Hero 0
AddDialogText Hero Script.15.Hero.ReDecease

WaitDialog All
AddDialogText Anchoret Script.15.Hermit.Potion
WaitDialog All
HideDialog All

ResumeGame

patrol 6 17 1.5 1

activateGoal 2
activateGoal 3

linkNPCtoGoal 2
linkNPCtoGoal 3


; показываем стрелкой на то место где кусты
ShowArrow 203,145
wait 3
HideArrow 203,145

patrol 6 17 1.5 1

waitGoal 2
patrol 6 17 1.5 1
waitGoal 3


popup !
WaitClick
SetDir down
popup off


; отшельник рассказывает, что зелье готово

PauseGame
wait 1.2
ShowDialogRight Anchoret 0
AddDialogText Anchoret Script.15.Hermit.PotionDone
WaitDialog All
HideDialog All

ShowDialogRight Hero 0
AddDialogText Hero Script.15.Hero.Cure
WaitDialog All
ShowDialogLeft Rainbow 0
AddDialogText Rainbow Script.15.Rainbow.ReCure

WaitDialog All
HideDialog All

ResumeGame

patrol 6 17 1.5 1

SetLevelVar DoNotCompleteLevel false

UnsetFlag getting_worse1
UnsetFlag getting_worse2


</script>
  </Npc>
  <Building type="TreeSpruce1" square="5 18" />
  <Npc position="857 412" class="Farmer">
    <script>hide

waitflag excl_appeared
WaitTrigger Entity.Clicked.npc
unsetflag npc_clicked

unsetflag excl_appeared</script>
  </Npc>
  <CollectableResources resourceType="Wood" count="50" position="573 413" />
  <Npc id="Npc #5" position="922 413" class="Farmer">
    <script>hide

waitflag excl_appeared
wait 5
waitflag npc_clicked

ShowArrow Entity.npc,90
WaitTrigger Entity.Clicked.npc
HideArrow Entity.npc,90

unsetflag excl_appeared
unsetflag npc_clicked</script>
  </Npc>
  <Building type="MainBuilding" square="10 15" upgrade="2" />
  <Building type="CocktailLounge" square="15 13" isConstructionRequired="true" />
  <Building type="TreeForest2" square="9 17" />
  <Decor name="Tropic.Decor.Bush.01" position="85 449" scale="1" />
  <Building type="Cauldron" square="19 13" />
  <CollectableResources resourceType="Wood" count="50" position="304 484" />
  <Building type="House" square="13 16" isConstructionRequired="true" />
  <Building type="Bush" square="13 18" isConstructionRequired="true" />
  <Building type="PigFarm" id="1" square="9 19" isUndemolishable="true" isConstructionRequired="true" />
  <Building type="House" square="17 16" isConstructionRequired="true" />
  <SettlersEmitter id="SettlersEmitter #2" position="1024 568" border="Right" />
  <Building type="Well" square="16 19" />
  <Building type="ModernHut" square="13 20" isConstructionRequired="true" />
  <Building type="Bush" square="19 18" isConstructionRequired="true" />
  <Decor name="Tropic.Decor.Bush.03" position="208 647" scale="1" />
  <Building type="Bush" square="15 21" isConstructionRequired="true" />
  <Building type="TreeSpruce1" square="9 25" />
  <Npc id="Npc #1" position="693 692" class="Farmer">
    <script>
hide


; герой жалуется, что болит живот
; обсуждают, как выбраться из чащи

PauseGame
wait 1.2
ShowDialogRight Hero 0
AddDialogText Hero Script.15.Hero.Thicket
WaitDialog All
ShowDialogLeft Rainbow 0
AddDialogText Rainbow Script.15.Rainbow.ReThicket
AddDialogText Hero Script.15.Hero.Decease
AddDialogText Rainbow Script.15.Rainbow.ReDecease
WaitDialog All
HideDialog All

SetFlag pop

activateGoal 1

setflag getting_worse1
setflag getting_worse2

ResumeGame
</script>
  </Npc>
  <Building type="TreeSpruce2" square="12 24" />
  <Npc id="Npc #4" position="603 708" class="Farmer">
    <script>
hide

; через какое-то время герой начинает бредить

wait 270

; только если не успели вылечить героя
waitflag getting_worse2

PauseGame
wait 1.2
ShowDialogRight Hero 0
AddDialogText Hero Script.15.Hero.GettingWorse2
WaitDialog All
ShowDialogLeft Rainbow 0
AddDialogText Rainbow Script.15.Rainbow.ReGettingWorse2
WaitDialog All
HideDialog All

ResumeGame</script>
  </Npc>
  <Npc id="Npc #3" position="512 744" class="Farmer">
    <script>
hide

; через какое-то время герой говорит, что ему хуже
wait 180
waitflag getting_worse1

PauseGame
wait 1.2
ShowDialogRight Hero 0
AddDialogText Hero Script.15.Hero.GettingWorse1
WaitDialog All
HideDialog All

ResumeGame
</script>
  </Npc>
  <SettlersEmitter id="SettlersEmitter #1" position="736 768" border="Bottom" />
  <ForbiddenSquares count="94">  2 11  2 12  2 13  2 14  3 12  4 12  5 12  6 4  6 5  6 6  6 12  6 14  6 15  6 20  6 21  6 22  7 4  7 5  7 6  7 7  7 8  7 13  7 21  7 22  8 3  8 4  8 5  8 6  8 7  8 8  8 14  8 15  8 16  8 17  9 3  9 4  9 5  9 6  9 7  9 8  10 2  10 3  10 4  10 5  10 6  10 7  10 8  11 2  11 3  11 4  11 5  11 6  11 7  11 8  12 1  12 2  12 3  12 4  12 5  12 6  12 7  12 8  13 1  13 2  13 3  13 4  13 5  13 6  13 7  13 8  14 0  14 1  14 2  14 3  14 4  14 5  14 6  14 7  15 0  15 1  15 2  15 3  15 4  15 5  15 6  16 1  16 2  16 3  16 4  16 5  16 6  16 16  17 4  17 5</ForbiddenSquares>
  <NotForConstructionSquares count="553">  0 0  0 1  0 2  0 3  0 4  0 5  0 6  0 7  0 8  0 9  0 10  0 11  0 12  0 13  0 14  0 15  0 16  0 17  0 18  0 19  0 20  0 21  0 22  0 23  0 24  0 25  0 26  0 27  0 28  1 0  1 1  1 2  1 3  1 4  1 5  1 6  1 7  1 8  1 9  1 10  1 11  1 12  1 13  1 14  1 15  1 16  1 17  1 18  1 19  1 20  1 21  1 22  1 23  1 24  1 25  1 26  1 27  1 28  2 0  2 1  2 2  2 3  2 4  2 5  2 6  2 7  2 8  2 9  2 10  2 12  2 13  2 14  2 15  2 16  2 17  2 18  2 19  2 20  2 21  2 22  2 23  2 24  2 25  2 26  2 27  2 28  3 0  3 1  3 2  3 3  3 4  3 5  3 6  3 7  3 8  3 9  3 10  3 11  3 13  3 14  3 15  3 16  3 17  3 18  3 19  3 20  3 21  3 22  3 23  3 24  3 25  3 26  3 27  3 28  4 0  4 1  4 2  4 3  4 4  4 5  4 6  4 7  4 8  4 9  4 10  4 11  4 13  4 14  4 15  4 16  4 17  4 18  4 19  4 20  4 21  4 22  4 23  4 24  4 25  4 26  4 27  4 28  5 0  5 1  5 2  5 3  5 4  5 5  5 6  5 7  5 8  5 9  5 10  5 11  5 13  5 14  5 15  5 16  5 17  5 18  5 19  5 20  5 21  5 22  5 23  5 24  5 25  5 26  5 27  5 28  6 0  6 1  6 2  6 3  6 4  6 5  6 7  6 8  6 9  6 10  6 11  6 13  6 16  6 17  6 18  6 19  6 21  6 22  6 23  6 24  6 25  6 26  6 27  6 28  7 0  7 1  7 2  7 3  7 4  7 14  7 15  7 16  7 17  7 18  7 19  7 20  7 23  7 24  7 25  7 26  7 27  7 28  8 0  8 1  8 2  8 3  8 4  8 18  8 19  8 20  8 21  8 22  8 23  8 24  8 25  8 26  8 27  8 28  9 0  9 1  9 2  9 3  9 21  9 22  9 23  9 24  9 25  9 26  9 27  9 28  10 0  10 1  10 2  10 3  10 16  10 21  10 22  10 23  10 24  10 25  10 26  10 27  10 28  11 0  11 1  11 2  11 16  11 21  11 22  11 23  11 24  11 25  11 26  11 27  11 28  12 0  12 1  12 2  12 15  12 16  12 17  12 18  12 19  12 20  12 21  12 22  12 23  12 24  12 25  12 26  12 27  12 28  13 0  13 1  13 15  13 21  13 22  13 23  13 24  13 25  13 26  13 27  13 28  14 0  14 1  14 8  14 11  14 15  14 21  14 22  14 23  14 24  14 25  14 26  14 27  14 28  15 0  15 1  15 7  15 8  15 11  15 15  15 21  15 22  15 23  15 24  15 25  15 26  15 27  15 28  16 0  16 1  16 2  16 3  16 7  16 11  16 15  16 19  16 20  16 21  16 22  16 23  16 24  16 25  16 26  16 27  16 28  17 0  17 1  17 2  17 3  17 4  17 5  17 6  17 7  17 11  17 12  17 13  17 14  17 15  17 19  17 20  17 21  17 22  17 23  17 24  17 25  17 26  17 27  17 28  18 0  18 1  18 2  18 3  18 4  18 5  18 6  18 7  18 8  18 9  18 10  18 11  18 12  18 15  18 19  18 20  18 21  18 22  18 23  18 24  18 25  18 26  18 27  18 28  19 0  19 1  19 2  19 3  19 4  19 5  19 6  19 7  19 8  19 9  19 10  19 11  19 12  19 15  19 19  19 20  19 21  19 22  19 23  19 24  19 25  19 26  19 27  19 28  20 0  20 1  20 2  20 3  20 4  20 5  20 6  20 7  20 8  20 9  20 10  20 11  20 12  20 13  20 14  20 15  20 16  20 17  20 18  20 19  20 20  20 21  20 22  20 23  20 24  20 25  20 26  20 27  20 28  21 0  21 1  21 2  21 3  21 4  21 5  21 6  21 7  21 8  21 9  21 10  21 11  21 12  21 13  21 14  21 15  21 16  21 17  21 18  21 19  21 20  21 21  21 22  21 23  21 24  21 25  21 26  21 27  21 28  22 0  22 1  22 2  22 3  22 4  22 5  22 6  22 7  22 8  22 9  22 10  22 11  22 12  22 13  22 14  22 15  22 16  22 17  22 18  22 19  22 20  22 21  22 22  22 23  22 24  22 25  22 26  22 27  22 28  23 0  23 1  23 2  23 3  23 4  23 5  23 6  23 7  23 8  23 9  23 10  23 11  23 12  23 13  23 14  23 15  23 16  23 17  23 18  23 19  23 20  23 21  23 22  23 23  23 24  23 25  23 26  23 27  23 28  24 0  24 1  24 2  24 3  24 4  24 5  24 6  24 7  24 8  24 9  24 10  24 11  24 12  24 13  24 14  24 15  24 16  24 17  24 18  24 19  24 20  24 21  24 22  24 23  24 24  24 25  24 26  24 27  24 28</NotForConstructionSquares>
  <Roads count="53">  0 10  1 10  2 10  2 16  3 10  3 16  4 5  4 10  5 10  6 10  9 22  10 17  10 22  11 17  11 22  12 15  12 16  12 17  12 18  12 19  12 20  12 21  12 22  13 11  13 15  13 22  14 11  14 15  14 22  15 11  15 15  15 22  16 11  16 15  17 11  17 12  17 13  17 14  17 15  18 15  19 15  20 15  20 16  20 17  20 18  20 19  20 20  20 21  20 22  20 23  20 24  21 15  22 15</Roads>
</Map>