<?xml version="1.0" encoding="windows-1251"?>
<Map backgroundSize="1024 768" initialResources="Gold:200,Food:100,Wood:100" soundRiver="Yes" soundForest="Yes" roadsSetting="Default" backgroundImage="Levels/12/Background" ambientColor="255 255 255 255" waterAlpha="90" expertTime="280" startDayTime="1">
  <Goals>
    <OwnBuilding id="build_bridge" title="Goal.Level12.build_bridge.Full" shortTitle="Goal.Level12.build_bridge.Short" triggerStyle="true" dontAutoStart="true" buildingId="1" kind="BridgePendant" how="Construct" />
    <OwnBuilding id="3_houses" title="Goal.Level12.3_houses.Full" shortTitle="Goal.Level12.3_houses.Short" dontAutoStart="true" kind="House" count="3" upgrades="1" />
    <OwnBuilding id="dino" title="Goal.Level12.dino.Full" shortTitle="Goal.Level12.dino.Short" dontAutoStart="true" kind="DragonNest" how="Construct" />
    <CollectResources id="food" title="Goal.Level12.food.Full" shortTitle="Goal.Level12.food.Short" dontAutoStart="true" count="Food:1500" />
    <OwnBuilding id="windmill" title="Goal.Level12.windmill.Full" shortTitle="Goal.Level12.windmill.Short" dontAutoStart="true" kind="Windmill" count="2" how="Construct" />
    <KillEnemies id="enemies" title="Goal.Level12.enemies.Full" shortTitle="Goal.Level12.enemies.Short" dontAutoStart="true" enemyClass="Robber" count="10" />
    <OwnBuilding id="windmill_1" invisible="true" dontAutoStart="true" buildingId="melnitsa1" kind="Windmill" how="Construct" />
    <OwnBuilding id="windmill_2" invisible="true" dontAutoStart="true" buildingId="melnitsa2" kind="Windmill" how="Construct" />
  </Goals>
  <Decor name="Common.Animals.Rabbit" position="331 80" scale="1" radiusX="2" radiusY="2" />
  <Decor name="Common.Animals.Rabbit" position="860 110" scale="1" radiusX="2" radiusY="2" />
  <Decor name="Common.Animals.Rabbit" position="638 203" scale="1" radiusX="2" radiusY="2" />
  <EnemyEmitter class="Robber" type="Bear" period="30, 60" delay="25" needActivate="true" wayPoints="WayPoint #1" id="Enemy2" position="996 30" />
  <Decor name="Common.Effect.Butterfly" position="830 48" scale="1" count="3" radiusX="80" radiusY="80" speedmin="20" speedmax="30" />
  <Building type="TreeSpruce1" square="12 5" />
  <Decor name="Tropic.Decor.Grass.02" position="790 116" scale="1" />
  <Building type="TreeSpruce2" square="11 6" />
  <Npc id="Npc #5" position="918 134" class="Farmer">
    <script>hide

waitflag excl_appeared
WaitTrigger Entity.Clicked.npc
unsetflag npc_clicked</script>
  </Npc>
  <Npc id="Npc #4" position="991 135" class="Farmer">
    <script>hide

waitflag excl_appeared
wait 5
waitflag npc_clicked

ShowArrow Entity.npc,90
WaitTrigger Entity.Clicked.npc
HideArrow Entity.npc,90</script>
  </Npc>
  <Building type="TreeSpruce1" square="6 9" />
  <Building type="MainBuilding" square="3 10" upgrade="2" />
  <SettlersEmitter id="SettlersEmitter #1" position="0 159" border="Left" />
  <Building type="DragonNest" square="12 6" isConstructionRequired="true" />
  <Decor name="Common.Birds.SeaGull" position="513 167" scale="1" />
  <Building type="TreeSpruce2" square="14 6" />
  <Building type="TreeSpruce2" square="8 9" />
  <Decor name="Tropic.Decor.Grass.02" position="659 176" scale="1" />
  <Decor name="Tropic.Decor.Grass.02" position="797 187" scale="1" />
  <Building type="TreeSpruce1" square="11 8" />
  <Decor name="Common.Birds.SeaGull" position="566 194" scale="1" />
  <Building type="House" square="6 10" isConstructionRequired="true" />
  <Decor name="Tropic.Decor.Grass.02" position="633 212" scale="1" />
  <Building type="SavageHut" square="16 6" upgrade="3" notForSale="true" />
  <Building type="Wheat" id="p1" square="4 13" />
  <CollectableResources resourceType="Wood" count="50" position="687 250" />
  <Decor name="Tropic.Decor.Grass.02" position="593 250" scale="1" />
  <CollectableResources resourceType="Wood" count="50" position="762 251" />
  <Building type="Wheat" id="p1" square="5 13" />
  <Decor name="Common.Effect.Butterfly" position="646 266" scale="1" count="3" radiusX="70" radiusY="70" speedmin="20" speedmax="30" />
  <ItemsChest questItem="ItemWatch" needActivate="true" id="watch" position="834 266" />
  <Building type="Wheat" id="p1" square="6 13" />
  <Building type="Wheat" id="p1" square="4 14" />
  <Building type="Wheat" id="p1" square="7 13" />
  <Building type="Wheat" id="p1" square="5 14" />
  <CollectableResources resourceType="Food" count="200" position="725 295" />
  <Building type="Wheat" id="p1" square="6 14" />
  <Building type="Wheat" id="p1" square="4 15" />
  <Decor name="Common.Birds.SeaGull" position="392 307" scale="1" />
  <Building type="BridgePendant" id="1" square="10 12" />
  <Decor name="Tropic.Decor.Grass.02" position="367 314" scale="1" />
  <Building type="Wheat" id="p1" square="7 14" />
  <Building type="Wheat" id="p1" square="5 15" />
  <Npc id="npc" position="889 317" class="Ninja">
    <script>; начальные установки
hide

SetEntityVar melnitsa1 isHidden true
SetEntityVar melnitsa2 isHidden true
SetEntityVar p1 isActive false
SetEntityVar p2 isActive false
SetEntityVar p1 isHidden true
SetEntityVar p2 isHidden true
SetLevelVar DoNotCompleteLevel true

setdir down
show

activateGoal windmill_1
activateGoal windmill_2

patrol 16.5 9 2 1.5

; ждем, пока построим мост
waitGoal build_bridge

patrol 16.5 9 2 1.5

popup !
setflag excl_appeared
setflag npc_clicked
WaitClick
SetDir down
popup off


PauseGame
wait 1.2
ShowDialogRight Ninja 0
AddDialogText Ninja Script.12.Ninja.WhatHappened1
WaitDialog All
HideDialog All
ShowDialogRight Hero 0
AddDialogText Hero Script.12.Hero.WhatHappened1
WaitDialog All
HideDialog All
ShowDialogRight Ninja 0
AddDialogText Ninja Script.12.Ninja.WhatHappened2
AddDialogText Ninja Script.12.Ninja.WhatHappened3
AddDialogText Ninja Script.12.Ninja.WhatHappened4

WaitDialog All
HideDialog All

ResumeGame

patrol 16.5 9 2 1.5

; активируем цели по мельнице и врагам
activateGoal dino
activateGoal windmill

linkNPCtoGoal dino
linkNPCtoGoal windmill

; показываем поля и мельницы
SetEntityVar p1 isHidden false
SetEntityVar p2 isHidden false

SetEntityVar melnitsa1 isHidden false
SetEntityVar melnitsa2 isHidden false

showarrow building.melnitsa1, 90
showarrow building.melnitsa2, 90

wait 3

hidearrow building.melnitsa1, 90
hidearrow building.melnitsa2, 90


wait 15

patrol 16.5 9 2 1.5

; активируем врагов на этой стороне
activateItem enemy2
activateItem enemy3

waitgoal windmill

patrol 16.5 9 2 1.5

; активируем цель по еде
activateGoal food

linkNPCtoGoal food

waitGoal food
activateItem watch
ShowArrow Entity.watch
WaitTrigger Entity.Clicked.watch
HideArrow Entity.watch

wait 0.5

SetLevelVar DoNotCompleteLevel false




</script>
  </Npc>
  <WayPoint id="WayPoint #1" position="759 320" />
  <Decor name="Tropic.Decor.Bush.03" position="810 325" scale="1" />
  <Npc id="Npc #1" position="337 326" class="Farmer">
    <script>

; TODO может убрать слева этого врага? напрягает...

hide

; герой пытается выяснить, почему их никто не встречает
PauseGame
wait 1.2
ShowDialogLeft Rainbow 0
AddDialogText Rainbow Script.12.Rainbow.OtherSide1
WaitDialog All
ShowDialogRight Hero 0
AddDialogText Hero Script.12.Hero.ReOtherSide1
AddDialogText Rainbow Script.12.Rainbow.OtherSide2
WaitDialog All

; activateGoal 3_houses
activateGoal build_bridge

AddDialogText Rainbow Script.12.Rainbow.OtherSide3
ShowArrow Building.1

WaitDialog All
HideDialog All
HideArrow Building.1

ResumeGame


</script>
  </Npc>
  <Building type="Windmill" id="melnitsa1" square="6 15" isConstructionRequired="true" />
  <Building type="Wheat" id="p1" square="4 16" />
  <CollectableResources resourceType="Food" count="100" position="237 343" />
  <WayPoint id="WayPoint #5" position="285 344" />
  <Building type="Wheat" id="p1" square="5 16" />
  <CollectableResourcesEmitter resourceType="Food" count="150" period="15" delay="0" needActivate="true" id="mr1" position="232 352" />
  <Decor name="Tropic.Decor.Grass.02" position="415 354" scale="1" />
  <Building type="Wheat" id="p1" square="6 16" />
  <Decor name="Tropic.Decor.Grass.02" position="323 365" scale="1" />
  <Decor name="Common.Misc.Ways_Index.Right" position="972 382" scale="1" />
  <Building type="Wheat" id="p1" square="5 17" />
  <Decor name="Common.Birds.SeaGull" position="533 378" scale="1" />
  <Building type="Wheat" id="p2" square="16 12" />
  <Building type="Cauldron" square="10 15" />
  <Building type="Wheat" id="p1" square="6 17" />
  <CollectableResourcesEmitter resourceType="Food" count="150" period="15" delay="0" needActivate="true" id="mr2" position="708 397" />
  <Building type="Windmill" id="melnitsa2" square="17 12" isConstructionRequired="true" />
  <Building type="Wheat" id="p1" square="7 17" />
  <Building type="Wheat" id="p1" square="5 18" />
  <Building type="Wheat" id="p2" square="16 13" />
  <WayPoint id="WayPoint #8" position="1011 418" />
  <Building type="AppleTree" square="14 14" />
  <SettlersEmitter id="SettlersEmitter #2" position="0 423" border="Left" />
  <Building type="Wheat" id="p1" square="6 18" />
  <Building type="Wheat" id="p2" square="19 12" />
  <Decor name="Tropic.Decor.Grass.02" position="275 432" scale="1" />
  <Building type="Wheat" id="p2" square="17 13" />
  <Decor name="Tropic.Decor.Grass.02" position="376 436" scale="1" />
  <Building type="Wheat" id="p1" square="7 18" />
  <Building type="Wheat" id="p2" square="18 13" />
  <Building type="Wheat" id="p2" square="16 14" />
  <Building type="Wheat" id="p2" square="19 13" />
  <Building type="Wheat" id="p2" square="17 14" />
  <Building type="Wheat" id="p2" square="18 14" />
  <Decor name="Common.Birds.SeaGull" position="520 479" scale="1" />
  <Decor name="Common.Effect.Butterfly" position="214 486" scale="1" count="3" radiusX="80" radiusY="80" speedmin="20" speedmax="30" />
  <Building type="Wheat" id="p2" square="19 14" />
  <Building type="TreeSpruce1" square="7 20" />
  <CollectableResourcesEmitter resourceType="Wood" count="40" period="30" delay="0" position="212 501" />
  <Building type="House" square="10 18" isConstructionRequired="true" />
  <WayPoint id="WayPoint #10" position="933 524" />
  <Building type="AppleTree" square="7 21" />
  <Decor name="Tropic.Decor.Grass.02" position="654 539" scale="1" />
  <Building type="House" square="16 16" isConstructionRequired="true" />
  <Building type="TreeSpruce1" square="21 15" />
  <Decor name="Tropic.Decor.Grass.02" position="78 558" scale="1" />
  <Decor name="Tropic.Decor.Grass.02" position="177 564" scale="1" />
  <ItemsChest resourcesCount="Gold:1000" position="872 573" />
  <Decor name="Common.Effect.Butterfly" position="671 574" scale="1" count="3" radiusX="80" radiusY="80" speedmin="20" speedmax="30" />
  <Decor name="Common.Effect.Butterfly" position="112 576" scale="1" count="3" radiusX="80" radiusY="80" speedmin="20" speedmax="30" />
  <Decor name="Tropic.Decor.Grass.02" position="740 598" scale="1" />
  <Decor name="Tropic.Decor.Grass.02" position="346 603" scale="1" />
  <Building type="Well" square="12 21" />
  <Decor name="Common.Birds.SeaGull" position="565 620" scale="1" />
  <Decor name="Tropic.Decor.Grass.02" position="701 621" scale="1" />
  <Building type="AppleTree" square="9 23" />
  <Decor name="Tropic.Decor.Grass.02" position="735 623" scale="1" />
  <WayPoint id="WayPoint #11" position="856 629" />
  <Building type="House" square="10 22" />
  <EnemyEmitter class="Robber" type="Bear" period="50, 60" delay="50" wayPoints="WayPoint #5" id="Enemy1" position="15 676" />
  <Building type="TreeSpruce1" square="18 21" />
  <EnemyEmitter class="Robber" type="Bear" period="60, 90" delay="15" needActivate="true" wayPoints="WayPoint #11,WayPoint #10,WayPoint #8" id="Enemy3" position="740 705" />
  <Npc position="461 738" class="Farmer">
    <script>; ждем, пока игрок построит первую мельницу
; затем включаем поля и генерим ресурсы

hide
waitgoal windmill_1

SetEntityVar p1 isActive true
activateitem mr1
</script>
  </Npc>
  <Decor name="Tropic.Decor.Bush.03" position="706 738" scale="1" />
  <Npc id="Npc #3" position="542 739" class="Farmer">
    <script>; ждем, пока игрок построит первую мельницу
; затем включаем поля

hide
waitgoal windmill_2

SetEntityVar p2 isActive true
activateitem mr2</script>
  </Npc>
  <Decor name="Common.Effect.SunBeam.01" position="1011 20" rotation="23" scale="2.215" />
  <Decor name="Common.Effect.SunBeam.01" position="960 23" rotation="58" scale="2.53" />
  <ForbiddenSquares count="118">  4 13  4 14  4 15  4 16  5 13  5 14  5 15  5 16  5 17  5 18  6 4  6 5  6 6  6 13  6 14  6 16  6 17  6 18  7 3  7 4  7 5  7 6  7 7  7 13  7 14  7 16  7 17  7 18  8 3  8 4  8 5  8 6  8 7  8 8  9 5  9 6  9 7  9 8  9 9  9 10  10 8  10 9  10 10  10 11  11 9  11 10  11 11  11 13  11 14  12 11  12 13  12 14  12 15  12 16  13 13  13 14  13 15  13 16  13 17  13 18  13 19  13 20  13 21  13 22  13 23  13 24  13 25  13 26  14 15  14 16  14 17  14 18  14 19  14 20  14 21  14 22  14 23  14 24  14 25  15 16  15 17  15 18  15 19  15 20  15 21  15 22  15 23  15 24  15 25  16 13  16 14  16 17  16 18  16 19  16 20  16 21  16 22  16 23  16 24  17 13  17 14  17 19  17 20  17 21  17 22  17 23  17 24  18 12  18 13  18 14  18 22  18 23  18 24  19 12  19 13  19 14  19 22  19 23</ForbiddenSquares>
  <NotForConstructionSquares count="581">  0 0  0 1  0 2  0 3  0 4  0 5  0 6  0 7  0 8  0 9  0 10  0 11  0 12  0 13  0 14  0 15  0 16  0 17  0 18  0 19  0 20  0 21  0 22  0 23  0 24  0 25  0 26  0 27  0 28  1 0  1 1  1 2  1 3  1 4  1 5  1 6  1 7  1 8  1 9  1 10  1 11  1 12  1 13  1 14  1 15  1 16  1 17  1 18  1 19  1 20  1 21  1 22  1 23  1 24  1 25  1 26  1 27  1 28  2 0  2 1  2 2  2 3  2 4  2 5  2 6  2 7  2 8  2 9  2 10  2 11  2 12  2 13  2 14  2 15  2 16  2 17  2 18  2 19  2 20  2 21  2 22  2 23  2 24  2 25  2 26  2 27  2 28  3 0  3 1  3 2  3 3  3 4  3 5  3 6  3 7  3 8  3 9  3 10  3 11  3 12  3 13  3 14  3 15  3 16  3 17  3 18  3 19  3 20  3 21  3 22  3 23  3 24  3 25  3 26  3 27  3 28  4 0  4 1  4 2  4 3  4 4  4 5  4 6  4 7  4 8  4 9  4 10  4 11  4 12  4 16  4 17  4 18  4 19  4 20  4 21  4 22  4 23  4 24  4 25  4 26  4 27  4 28  5 0  5 1  5 2  5 3  5 4  5 5  5 6  5 7  5 8  5 9  5 12  5 19  5 20  5 21  5 22  5 23  5 24  5 25  5 26  5 27  5 28  6 0  6 1  6 2  6 3  6 4  6 5  6 7  6 8  6 9  6 12  6 19  6 20  6 21  6 22  6 23  6 24  6 25  6 26  6 27  6 28  7 0  7 1  7 2  7 3  7 4  7 8  7 9  7 12  7 19  7 20  7 21  7 22  7 23  7 24  7 25  7 26  7 27  7 28  8 0  8 1  8 2  8 3  8 4  8 9  8 12  8 13  8 14  8 15  8 16  8 17  8 18  8 19  8 20  8 21  8 22  8 23  8 24  8 25  8 26  8 27  8 28  9 0  9 1  9 2  9 3  9 4  9 11  9 12  9 13  9 14  9 15  9 16  9 17  9 24  9 25  9 26  9 27  9 28  10 0  10 1  10 2  10 3  10 4  10 5  10 6  10 7  10 12  10 13  10 14  10 15  10 16  10 17  10 23  10 24  10 25  10 26  10 27  10 28  11 0  11 1  11 2  11 3  11 4  11 5  11 12  11 15  11 16  11 17  11 23  11 24  11 25  11 26  11 27  11 28  12 0  12 1  12 2  12 3  12 4  12 5  12 12  12 17  12 23  12 24  12 25  12 26  12 27  12 28  13 0  13 1  13 2  13 3  13 4  13 5  13 12  13 22  13 23  13 24  13 25  13 26  13 27  13 28  14 0  14 1  14 2  14 3  14 4  14 5  14 12  14 13  14 14  14 22  14 23  14 24  14 25  14 26  14 27  14 28  15 0  15 1  15 2  15 3  15 4  15 5  15 6  15 7  15 8  15 9  15 10  15 11  15 12  15 13  15 14  15 15  15 21  15 22  15 23  15 24  15 25  15 26  15 27  15 28  16 0  16 1  16 2  16 3  16 4  16 5  16 6  16 7  16 8  16 9  16 10  16 11  16 21  16 22  16 23  16 24  16 25  16 26  16 27  16 28  17 0  17 1  17 2  17 3  17 4  17 5  17 6  17 7  17 8  17 9  17 10  17 11  17 17  17 18  17 20  17 21  17 22  17 23  17 24  17 25  17 26  17 27  17 28  18 0  18 1  18 2  18 3  18 4  18 5  18 6  18 7  18 8  18 9  18 10  18 11  18 17  18 18  18 19  18 20  18 21  18 22  18 23  18 24  18 25  18 26  18 27  18 28  19 0  19 1  19 2  19 3  19 4  19 5  19 6  19 7  19 8  19 9  19 10  19 11  19 17  19 18  19 19  19 20  19 21  19 22  19 23  19 24  19 25  19 26  19 27  19 28  20 0  20 1  20 2  20 3  20 4  20 5  20 6  20 7  20 8  20 9  20 10  20 11  20 12  20 13  20 14  20 15  20 16  20 17  20 18  20 19  20 20  20 21  20 22  20 23  20 24  20 25  20 26  20 27  20 28  21 0  21 1  21 2  21 3  21 4  21 5  21 6  21 7  21 8  21 9  21 10  21 11  21 12  21 13  21 14  21 15  21 16  21 17  21 18  21 19  21 20  21 21  21 22  21 23  21 24  21 25  21 26  21 27  21 28  22 0  22 1  22 2  22 3  22 4  22 5  22 6  22 7  22 8  22 9  22 10  22 11  22 12  22 13  22 14  22 15  22 16  22 17  22 18  22 19  22 20  22 21  22 22  22 23  22 24  22 25  22 26  22 27  22 28  23 0  23 1  23 2  23 3  23 4  23 5  23 6  23 7  23 8  23 9  23 10  23 11  23 12  23 13  23 14  23 15  23 16  23 17  23 18  23 19  23 20  23 21  23 22  23 23  23 24  23 25  23 26  23 27  23 28  24 0  24 1  24 2  24 3  24 4  24 5  24 6  24 7  24 8  24 9  24 10  24 11  24 12  24 13  24 14  24 15  24 16  24 17  24 18  24 19  24 20  24 21  24 22  24 23  24 24  24 25  24 26  24 27  24 28</NotForConstructionSquares>
  <Roads count="69">  1 12  2 12  3 12  3 19  4 12  4 19  4 20  5 12  5 19  6 12  6 19  7 12  7 19  8 12  8 13  8 14  8 15  8 16  8 17  8 18  8 19  8 20  8 21  8 22  8 23  8 24  8 25  8 26  8 27  9 12  9 20  9 24  10 20  10 24  11 20  11 24  12 20  12 24  13 12  14 12  15 0  15 1  15 2  15 3  15 4  15 5  15 6  15 7  15 8  15 9  15 10  15 11  15 12  16 11  17 11  17 18  18 11  18 18  19 11  19 18  20 11  20 18  20 23  21 18  21 19  21 20  21 21  21 22  24 18</Roads>
</Map>