material Blinn
{
	receive_shadows on
	technique
	{
		pass
		{
			ambient 0.500000 0.500000 0.500000 1.000000
			diffuse 1.000000 1.000000 1.000000 1.000000
			specular 0.000000 0.000000 0.000000 1.000000 0.250000
			emissive 0.000000 0.000000 0.000000 1.000000
			texture_unit
			{
				texture DwarfTexture.jpg
				tex_address_mode wrap
				filtering trilinear
				colour_op alpha_blend
			}
		}
	}
}
material Eyes
{
	technique
	{
		pass
		{
			cull_hardware none
			//lighting off

			ambient 0.3 0.3 0.3 1
			diffuse 1 1 1 1
			specular 0.5 0.5 0.5 89.6
			emissive 0.25 0.25 0.25

			//scene_blend alpha_blend
			//depth_write off

			texture_unit
			{
				texture DwarfTexture.jpg
				tex_coord_set 0
				colour_op modulate
				scale 1 1
				scroll 0 0
				rotate 0
			}
		}
	}
}
material PickAxe
{
	technique
	{
		pass
		{
			cull_hardware none
			//lighting off

			ambient 0.3 0.3 0.3 1
			diffuse 1 1 1 1
			specular 0 0 0 1
			emissive 0 0 0

			texture_unit
			{
				texture PickaxeTexture.jpg
				tex_coord_set 0
				colour_op modulate
				scale 1 1
				scroll 0 0
				rotate 0
			}
		}
	}
}
material MainBody
{
	technique
	{
		pass
		{
			cull_hardware none
			//lighting off

			ambient 0.3 0.3 0.3 1
			diffuse 1 1 1 1
			specular 0 0 0 1
			emissive 0 0 0

			texture_unit
			{
				texture DwarfTexture.jpg
				tex_coord_set 0
				colour_op modulate
				scale 1 1
				scroll 0 0
				rotate 0
			}
		}
	}
}