
material CaveBackgroundMaterial
{
	receive_shadows off
	
	technique
	{
		pass
		{
			lighting off
			depth_check off
			depth_write off

			texture_unit
			{
				texture CaveBG.jpg
			}
		}
	}
}

material Tile01
{
	receive_shadows on
	technique
	{
		pass
		{
			ambient 0.200000 0.200000 0.200000 1.000000
			diffuse 1.000000 1.000000 1.000000 1.000000
			specular 0.000000 0.000000 0.000000 1.000000 0.250000
			emissive 0.000000 0.000000 0.000000 1.000000
			texture_unit
			{
				texture CrumblingTileTexture1.jpg
				tex_address_mode wrap
				filtering trilinear
			}
		}
	}
}

material MineTile
{
	receive_shadows on
	technique
	{
		pass
		{
			ambient 0.200000 0.200000 0.200000 1.000000
			diffuse 1.000000 1.000000 1.000000 1.000000
			specular 0.000000 0.000000 0.000000 1.000000 0.250000
			emissive 0.000000 0.000000 0.000000 1.000000
			texture_unit
			{
				texture Mine_Texture_512x512.png
				tex_address_mode wrap
				filtering trilinear
			}
		}
	}
}

material RockTile
{
	receive_shadows on
	technique
	{
		pass
		{
			ambient 0.200000 0.200000 0.200000 1.000000
			diffuse 0.850000 0.850000 1.000000 1.000000
			specular 0.000000 0.000000 0.000000 1.000000 0.250000
			emissive 0.000000 0.000000 0.000000 1.000000
			texture_unit
			{
				texture Granit6.png
				tex_address_mode wrap
				filtering trilinear
			}
		}
	}
}

material lambert110mat
{
	receive_shadows on
	technique
	{
		pass
		{
			ambient 0.200000 0.200000 0.200000 1.000000
			diffuse 1.000000 1.000000 1.000000 1.000000
			specular 0.000000 0.000000 0.000000 1.000000 0.250000
			emissive 0.000000 0.000000 0.000000 1.000000
			texture_unit
			{
				texture GateTexture.jpg
				tex_address_mode wrap
				filtering trilinear
			}
		}
	}
}

material ArrowTile01
{
	receive_shadows on
	technique
	{
		pass
		{
			ambient 0.200000 0.200000 0.200000 1.000000
			diffuse 1.000000 1.000000 1.000000 1.000000
			specular 0.000000 0.000000 0.000000 1.000000 0.250000
			emissive 0.000000 0.000000 0.000000 1.000000
			texture_unit
			{
				texture CrumblingTileTexture2Arrow.jpg
				tex_address_mode wrap
				filtering trilinear
			}
		}
	}
}

material Ramp0mat
{
	receive_shadows on
	technique
	{
		pass
		{
			ambient 0.200000 0.200000 0.200000 1.000000
			diffuse 1.000000 1.000000 1.000000 1.000000
			specular 0.000000 0.000000 0.000000 1.000000 0.250000
			emissive 0.000000 0.000000 0.000000 1.000000
			texture_unit
			{
				texture RampTexture2.jpg
				tex_address_mode wrap
				filtering trilinear
			}
		}
	}
}

material GemYellow1
{
	receive_shadows off
	technique
	{
		pass
		{
			ambient 0.500000 0.500000 0.500000 1.000000
			diffuse 0.470400 0.470400 0.470588 1.000000
			specular 0.500000 0.500000 0.500000 1.000000 12.500000
			emissive 0.352800 0.352800 0.352941 1.000000
			texture_unit
			{
				texture yellow_quartz.jpg
				tex_address_mode wrap
				filtering trilinear
			}
		}
	}
}
material Gem1
{
	receive_shadows off
	technique
	{
		pass
		{
			ambient 0.500000 0.500000 0.500000 1.000000
			diffuse 0.470588 0.470588 0.470588 1.000000
			specular 0.500000 0.500000 0.500000 1.000000 12.500000
			emissive 0.352941 0.352941 0.352941 1.000000
			texture_unit
			{
				texture quartz.jpg
				tex_address_mode wrap
				filtering trilinear
			}
		}
	}
}

material Mushroom
{
	receive_shadows on
	technique
	{
		pass
		{
			ambient 0.200000 0.200000 0.200000 1.000000
			diffuse 1.000000 1.000000 1.000000 1.000000
			specular 0.000000 0.000000 0.000000 1.000000 0.250000
			emissive 0.000000 0.000000 0.000000 1.000000
			texture_unit
			{
				texture mushroom.png
				tex_address_mode wrap
				filtering trilinear
			}
		}
	}
}

material BaseTile
{
	receive_shadows on
	technique
	{
		pass
		{
			ambient 0.200000 0.200000 0.200000 1.000000
			diffuse 0.800000 0.800000 0.800000 1.000000
			emissive 0.300000 0.300000 0.300000 1.000000
			texture_unit
			{
				texture Earth.png
				tex_address_mode wrap
				filtering trilinear
				colour_op modulate
			}
		}
		pass
		{
			ambient 0.0 0.0 0.0
			diffuse 0.0 0.0 0.0
			specular 0.500000 0.500000 0.500000 1.000000 12.500000
			scene_blend add
		}
	}
}
