material PreviewBorder
{
	receive_shadows off
	
	technique
	{
		pass
		{
			lighting off
			depth_write off
			alpha_rejection greater_equal 10
			scene_blend alpha_blend

			texture_unit
			{
				texture WM_lvl_Preview_2.png
			}
		}
	}
}

material AllRooms
{
	receive_shadows off
	
	technique
	{
		pass
		{
			lighting off
			depth_write off

			texture_unit
			{
				texture AllRooms.jpg
			}
		}
	}
}