material Path
{
	receive_shadows off
	technique
	{
		pass
		{
			ambient 0.200000 0.200000 0.200000 0.800000
			diffuse 0.600000 0.500000 0.200000 0.800000
			emissive 0.200000 0.170000 0.050000 0.800000
			
			scene_blend add
			
			texture_unit
			{
				texture Path2.png
				tex_address_mode wrap
				filtering trilinear
			}
		}
	}
}
