

material GameOverlayMaterial
{
	technique
	{
		pass
		{
			lighting off
			scene_blend alpha_blend
			depth_check off

			texture_unit
			{
				texture BlueBackground.png
			}
		}
	}
}



material GameOverlayBorderMaterial
{
	technique
	{
		pass
		{
			lighting off
			scene_blend alpha_blend
			depth_check off

			texture_unit
			{
				texture BlueBackgroundBorder.png
			}
		}
	}
}


material OverlayNone
{
	technique
	{
		pass
		{
			lighting off
			scene_blend alpha_blend
			depth_check off

			texture_unit
			{
			}
		}
	}
}



