Winsock Initialized
Console initialized.
--------- Loading Renderer ---------
kmgl version: KMGL 0.19
Initializing OpenGL display
...setting mode 9: 1280x1024 FS
...attempting fullscreen
...using desktop display depth of 32
...calling CDS: ok
GL PFD: color(32-bits) Z(24-bit)
... Using stencil buffer
GL_VENDOR: Intel
GL_RENDERER: Intel Eaglelake
GL_VERSION: 1.5.0 - Build 7.14.10.4964
GL_MAX_TEXTURE_SIZE: 2048
GL_EXTENSIONS: GL_ARB_depth_texture GL_ARB_fragment_program GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_point_parameters GL_ARB_shadow GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_texture_env_crossbar GL_ARB_transpose_matrix GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_window_pos GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_clip_volume_hint GL_EXT_compiled_vertex_array GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_multi_draw_arrays GL_EXT_packed_pixels GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_ARB_texture_rectangle GL_EXT_texture_rectangle GL_EXT_stencil_wrap GL_EXT_texture_compression_s3tc GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_lod_bias GL_EXT_texture_filter_anisotropic GL_EXT_texture3D GL_3DFX_texture_compression_FXT1 GL_IBM_texture_mirrored_repeat GL_NV_blend_square GL_NV_texgen_reflection GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_WIN_swap_hint 
...allowing CDS
...enabling GL_EXT_compiled_vertex_array
...WGL_EXT_swap_control not found
...using GL_ARB_multitexture
...GL_SGIS_multitexture not found
...using GL_ARB_texture_env_combine
...WGL_3DFX_gamma_control not found
...GL_NV_texture_shader not found
...using GL_EXT_texture_filter_anisotropic
...using GL_SGIS_generate_mipmap
...ignoring GL_ARB_texture_compression
------------------------------------

------- sound initialization -------
Initializing DirectSound
Creating DS buffers
...using secondary sound buffer
   2 channel(s)
   16 bits/sample
   22050 bytes/sec
dsound init succeeded
sound sampling rate: 22050
------------------------------------

joystick not found -- no valid joysticks (a5)

==== InitGame (Lazarus) ====
by Mr. Hyde & Mad Dog
e-mail: rascal@vicksburg.com

------- Server Initialization -------
0 entities inhibited
0 teams with 0 entities
-------------------------------------
====== Quake2 Initialized ======

loopback: client_connect
==== ShutdownGame ====
