<?xml version="1.0" encoding="UTF-8"?>
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		</Layer>
		<Layer />
	</Frame2d>
	<Dialog>
		<Spawn>
			<Entry speaker="" text="A and D make Angel run by default.
Shift makes you walk, space jumps." />
			<Entry speaker="" text="Find the blue gem" />
			<Entry speaker="" text="And then stand in front of the big 
smiling pole." />
			<Entry speaker="" text="The smaller smiling pole 
is a respawn point" />
			<Entry speaker="" text="The default keys to fire are Mouse1 and
Mouse2, or Buttons 6 and 8 on a gamepad" />
			<Entry speaker="" text="The first button will rapidfire.
The second will charge a big-shot" />
			<Entry speaker="" text="Experiment with combining both 
buttons, for a shotgun burst" />
			<Entry speaker="" text="Big-shots explode when shot again. 
They can also be pushed by the cursor." />
			<Entry speaker="" text="Big-shots are also more 
effective against certain enemies." />
			<Entry speaker="" text="Some enemies will drop health. Angel
can be healed by touching the hearts" />
			<Entry speaker="" text="The cursor can also pick up health for
Angel, but not as effectively" />
		</Spawn>
	</Dialog>
</PlaneD>