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			<SpawnObject type="Block2d" pos="19084.8,6551.88" dir="0" Z="10" handler="Waterfall" team="" ID="0" drawscale="1" texscale="1" texvelocity="0,-185" w="403" h="6551.88" align="T" color="#AAFF9980">
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		</Layer>
		<Layer>
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				<texture file="/forest/man_tree.png" />
			</SpawnObject>
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				<texture file="/forest/women_tree.png" />
			</SpawnObject>
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				<texture file="/crystal/crystalwaterfall.png" />
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				<texture file="/crystal/crystalwaterfall.png" />
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				<texture file="/crystal/crystalwaterfall.png" />
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			<SpawnObject type="Block2d" pos="41833,5830.37" dir="0" Z="10" handler="Waterfall" team="" ID="0" drawscale="1" texscale="1" texvelocity="0,-185" w="403" h="5047.41" align="T" color="#AAFF9980">
				<texture file="/crystal/crystalwaterfall.png" />
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			<SpawnObject type="Block2d" pos="42784.8,5786.22" dir="0" Z="-110" handler="Waterfall" team="" ID="0" drawscale="1" texscale="1" texvelocity="0,-185" w="403" h="5772.22" align="T" color="#AAFF99C0">
				<texture file="/crystal/crystalwaterfall.png" />
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		</Layer>
	</Frame2d>
	<Dialog>
		<Spawn>
			<Entry speaker="Rose" text="Find one gem, and we
can leave this area." />
			<Entry speaker="Angel" text="What are these gems for anyways?" />
			<Entry speaker="Rose" text="The boss skull pole won't
send us where we want to 
go unless we pay him" />
		</Spawn>
	</Dialog>	
</PlaneD>