<?xml version="1.0" encoding="UTF-8"?>
<PlaneD>

<Sprite name="MaliciousSun">
  <state size="890">
    <texture>crystalsun.png</texture>
    <physics weightless="true" />
  </state>
</Sprite>

<Projectile name="SunBurst" handler="" Z="100" lifespan="0.15000">
  <state name="default" team="enemy">
    <texture>orb_big2.png</texture>
    <physics weightless="true" nonsolid="true" clipmask="0x010020" clipID="1001" mass="30" friction="0.1">
      <Shape type="circle" radius="150" />
    </physics>
  </state>
</Projectile>

<Sprite name="CrystalCloud" handler="Cloud"> 
	<state>
	  <texture best="true">cloudred1.png</texture>
	</state>
	<state>
	  <texture best="true">cloudred2.png</texture>
	</state>
	<state>
	  <texture best="true">cloudred3.png</texture>
	</state>
	<state>
	  <texture best="true">cloudred4.png</texture>
	</state>
	<state>
	  <texture best="true">cloudred5.png</texture>
	</state>
	<state>
	  <texture best="true">cloudred6.png</texture>
	</state>
</Sprite>
  
<Sprite name="WaterCloud" handler="">
  <state>
    <texture>crystalwatercloud.png</texture>
    <xphysics weightless="true" />
  </state>
</Sprite>

<Platform name="FerrisCage" Z="-90" curbs="true">
  <Center>wheel_platform.png</Center>
  <physics static="true" clipmask="x0066" friction="3" airfriction="0"/>  
  <collision top="-35" left="5" right="-5"/>
</Platform>

<Platform name="HoverCrystal" Z="-100" handler="" curbs="true">
  <Center>crystalplatform.png</Center>
  <physics static="true" clipmask="x0066" friction="2" />  
  <collision top="-35" left="60" right="-60"/>
</Platform>

<Platform name="CrystalGround" Z="-100">
  <TopLeft>groundleft_c.png</TopLeft>
  <Top>groundmiddle_c.png</Top>
  <TopRight>groundright_c.png</TopRight>
  
  <rect align="Top" offset="0,0" />
  <physics static="true" clipmask="x0022" weightless="true" friction="0.6" />
  <collision top="-135" left="55" right="-55"/>
</Platform>

<Sprite name="Heart">
  <state color="#FFFFFFBB">
    <texture>wheel_heart.png</texture>
    <physics mass="10" weightless="true" friction="0.3" clipmask="0xFFFFFF0F">
      <Shape type="circle" radius="40" />
    </physics>
  </state>
</Sprite>

</PlaneD>