<?xml version="1.0" encoding="UTF-8"?>
<PlaneD>

<Skeleton name="BadHeartSkeleton" radius="150">
  <bone name="center" Z="1">
    <bone name="leftwing" def="180"/>
    <bone name="rightwing"  />
  </bone>
  
  <Skin name="default">
    <bone>badheart.png</bone>
    <bone dir="180" align="BR" flip="x">badheart_wing.png</bone>
    <bone align="BL">badheart_wing.png</bone>
  </Skin>
  
  <Animation name="hover" FPS="2" duration="1">
    <bone></bone>
    <bone>180;45;-45;</bone>
    <bone>0;-45;45;</bone>
  </Animation>
</Skeleton>

<Sprite name="BadHeart" handler="" Z="-2" ID="103">
  <state name="default" type="ragdoll2d" color="0xCCBBBB" team="enemy" skeleton="BadHeartSkeleton" skin="default" animation="hover">
    <physics mass="45" solid="true" weightless="true" clipIDforce="auto" norotating="true" teamcollisions="<0" clipmask="0x110100" friction="1" airfriction="1">
      <Shape type="circle" radius="20" />
    </physics>
  </state>
  <state name="dying" type="ragdoll2d" color="0x666666" skeleton="BadHeartSkeleton" skin="default">
    <physics mass="45" clipmask="0x0000F0" teamcollisions=">=0" friction="3" airfriction="0.5">
      <Shape type="circle" radius="20" />
    </physics>
  </state>
</Sprite>

</PlaneD>