<?xml version="1.0" encoding="UTF-8"?>
<PlaneD>

<Skeleton name="FacePoleSkeleton" radius="175">
	<bone name="poll" l="140" def="1.570796">
		<bone name="face" l="1" def="-1.570796" Z="1" />
	</bone>
	
	<Skin name="default" radians="true">
	  <bone dir="-1.570796" align="bottom">pole.png</bone>
	  <bone dir="0">face_pole.png</bone>
	</Skin>
	<Skin name="whiteteeth" radians="true">
	  <bone dir="-1.570796" align="bottom">pole.png</bone>
	  <bone dir="0">face_pole_2.png</bone>
	</Skin>

	<Animation name="idle" framecount="7" FPS="0.5" radians="true">
	  <bone>1.570796;</bone>
	  <bone>-1.570796; 1; -1.5; -0.5; 1.2; -0.3; 0.7; -0.6;</bone>
	</Animation>
	
	<Animation name="droping" framecount="8" FPS="3" radians="true">
	  <bone>1.570796;</bone>
	  <bone>-1.570796; -1(-20,0); 1.5(-23,-10); -2(-13,18); -3(-15,0); 2(-26,-11); 1(-5,-2); -0.2(3,0);</bone>
	</Animation>

	<Animation name="droped" framecount="1" duration="10" radians="true">
	  <bone>1.570796;</bone>
	  <bone>-3.270796(-99,-5);</bone>
	</Animation>
	
</Skeleton>

<Sprite name="FacePole" handler="" Z="-1" ID="7">
  <state type="ragdoll2d" name="default" skeleton="FacePoleSkeleton" skin="default" animation="idle">
    <physics static="true" nonsolid="true" norotating="true" friction="10.0" weightless="true" clipmask="0x22" mass="50">
      <Shape type="circle" r="20"/>
    </physics>
  </state>
</Sprite>

</PlaneD>