; Note: Dont use tabs cause I didn't code for them. 
;       If you want to use tabs and are using notepad++ the way to change tabs to spaces is 
;       Settings -> Preferences... -> Language Menu/Tab Settings Tab -> Check the tick box that says "Replace by space"

[Collection]
; Possible wave types: budgeted
WaveType = budgeted
NumWaves = 15
; Bosses are included for num enemies
NumEnemies = 7

; Scale value for memory allocation. 1.0 allocates all the memory at the start. 0.0 will mean no memory is allocated.
; Must be greater than 0 and no greater than 1.0
MemoryScale = 0.2

; This is the value for the max amount of enemies on the level at any one time.
MaxAtOnce = 70

[Budgets]
;           Creeper     Spitters   Sploders    Infestors   Leeches   HalfwayBoss FinalBoss 
EnemyCosts = 10           40          15         30          5         300         700


;           budget      spawn rate (seconds per enemy)
Wave0  =    150         1.5
Wave1  =    300         1.4
Wave2  =    500         1.3
Wave3  =    800         1.2
Wave4  =    1100        1.1
Wave5  =    1500        1.0
Wave6  =    1900        0.9
Wave7  =    2300        0.8
Wave8  =    2700        0.7
Wave9  =    3100        0.6
Wave10 =    3500        0.4 
Wave11 =    3700        0.3   
Wave12 =    1200        0.2
Wave13 =    4000        0.2
Wave14 =    4000        0.1


; Note: If there are no more base values that are not zero to the right of a base value then the
;       code will just assume you meant to put zeroes in. 
;       Eg:
;                  Creeper     Spitters   Sploders    Infestors   HalfwayBoss FinalBoss
;       Wave0  =   7           
;
;       The code will assume 0 for all the other enemies to save you some typing.

[BaseEnemies]
; The number placed in these rows will ensure that that amount of enemies spawn for the wave it is alligned to.
;
;           Creeper     Spitters   Sploders    Infestors   Leeches    HalfwayBoss FinalBoss
Wave0  =
Wave1  =    0           3
Wave2  =                
Wave3  =                
Wave4  =                
Wave5  =                
Wave6  =                
Wave7  =    0           0           0           0           0          1
Wave8  =                
Wave9  =                
Wave10 =                
Wave11 =                
Wave12 =                
Wave13 =                
Wave14 =    0           0           0           0           0          0           1

[LeftoverBudget]
; The number placed in these rows will be the percentage chance that this type of enemy will spawn 
; using up the remaining funds in the budget.
;
;           Creeper     Spitters   Sploders    Infestors    Leeches   HalfwayBoss FinalBoss
Wave0  =    100          
Wave1  =    100         0         
Wave2  =    95          5          
Wave3  =    75          5           15
Wave4  =    70          5           25 
Wave5  =    65          5           25           5
Wave6  =    60          10          25          10        
Wave7  =    50          10          25          10
Wave8  =    60          0           40           0          
Wave9  =    50          35          0           15          
Wave10 =    50          15          15          20          
Wave11 =    45          15          25          15
Wave12 =     0         100           0           0       
Wave13 =    35          15          35          15        
Wave14 =    35          25          15          25              


