; Note: Dont use tabs cause I didn't code for them. 
;       If you want to use tabs and are using notepad++ the way to change tabs to spaces is 
;       Settings -> Preferences... -> Language Menu/Tab Settings Tab -> Check the tick box that says "Replace by space"

[Collection]
; Possible wave types: budgeted
WaveType = budgeted
NumWaves = 1
; Bosses are included for num enemies
NumEnemies = 7

; Scale value for memory allocation. 1.0 allocates all the memory at the start. 0.0 will mean no memory is allocated.
; Must be greater than 0 and no greater than 1.0
MemoryScale = 0.1

; This is the value for the max amount of enemies on the level at any one time.
MaxAtOnce = 1

[Budgets]
;           Creeper     Spitters   Sploders    Infestors   Leeches   HalfwayBoss FinalBoss 
EnemyCosts = 5           20          30         30          5         100         500


;           budget      spawn rate (seconds per enemy)
Wave0  =    5         	1

; Note: If there are no more base values that are not zero to the right of a base value then the
;       code will just assume you meant to put zeroes in. 
;       Eg:
;                  Creeper     Spitters   Sploders    Infestors   HalfwayBoss FinalBoss
;       Wave0  =   7           
;
;       The code will assume 0 for all the other enemies to save you some typing.

[BaseEnemies]
; The number placed in these rows will ensure that that amount of enemies spawn for the wave it is alligned to.
;
;           Creeper     Spitters   Sploders    Infestors   Leeches    HalfwayBoss FinalBoss
Wave0  =    1           0           0           0          0           0          

[LeftoverBudget]
; The number placed in these rows will be the percentage chance that this type of enemy will spawn 
; using up the remaining funds in the budget.
;
;           Creeper     Spitters   Sploders    Infestors    Leeches   HalfwayBoss FinalBoss
Wave0  =    100