// This file was automatically generated. It contains definitions for all the
// animations stored in the associated KFM file. Include this file in your
// final application to easily refer to animation sequences.

#ifndef FEMALE_CHARACTER_ANIM_ANIM_H__
#define FEMALE_CHARACTER_ANIM_ANIM_H__

namespace Female_character_anim_Anim
{
    enum
    {
        COIL_GUN                = 12,
        DEATH                   = 5,
        GUASS_CANNON            = 8,
        IDLE                    = 2,
        LON_EMITTER             = 9,
        MOVE_LEFT               = 4,
        MOVE_RIGHT              = 3,
        RATTLER                 = 14,
        RUN                     = 0,
        RUN_BACK                = 1,
        SCRAP_CANNON            = 13,
        SHELL_SHOCK             = 10,
        SHOTING_COIL_GUN        = 16,
        SHOTING_GUASS_CANNON    = 21,
        SHOTING_LON_EMITTER     = 20,
        SHOTING_RATTLER         = 19,
        SHOTING_SCRAP_CANNON    = 18,
        SHOTING_SHELL_SHOCK     = 6,
        SHOTING_STEVE           = 17,
        SHOTING_ZUES            = 15,
        STEVE                   = 7,
        ZUES                    = 11
    };
}

#endif  // #ifndef FEMALE_CHARACTER_ANIM_ANIM_H__
