[Renderer.Win32]
D3D10DSFormat = 45
D3D10MultisampleCount = 1
D3D10MultisampleQuality = 0
D3D10OutputIdx = 0
D3D10RTFormat = 28
DX9DepthSurfaceMode = 75
DX9FrameBufferMode = 0
DX9RenderTargetMode = 3
Fullscreen = 1
MultiThread = 1
NVPerfHUD = 0
PureDevice = 1
RefRast = 0
ScreenHeight = 800
ScreenWidth = 1280
Use16Bit = 0
UseD3D10Renderer = 0
VSync = 0
VertexProcessing = 1
