<?xml version="1.0"?>
<SceneNode Type="BaseNode" ClassOverride="GBaloonNode">
	<Properties>
		<string Name="Name" Value="EmptyHeartEffect" />
		<vector3d Name="Position" Value="13.935010;-23.547544;-0.990231" />
		<vector3d Name="Bounds" Value="12.000000;12.000000;0.000000" />
		<vector2d Name="PivotPoint" Value="6.000000;6.000000" />
		<bool Name="Visible" Value="false" />
		<bool Name="CanBeHit" Value="false" />
		<vector2d Name="WidthRange" Value="3.000000;6.000000" />
		<vector2d Name="XVelocityRange" Value="2.000000;3.000000" />
		<vector2d Name="YVelocityRange" Value="-15.000000;-10.000000" />
		<int Name="LifeTime" Value="2000" />
	</Properties>
	<SceneNode Type="SpriteNode">
		<Properties>
			<string Name="Name" Value="Bg" />
			<vector3d Name="Position" Value="5.000000;5.000000;1.000000" />
			<vector3d Name="Bounds" Value="15.000000;12.000000;0.000000" />
			<vector2d Name="PivotPoint" Value="6.000000;5.000000" />
			<string Name="DefaultState" Value="Anim" />
			<atlasTexture Name="AtlasTexture" Value="EmptyHeart/1.png" />
		</Properties>
		<States>
			<State Name="Anim">
				<Animator Type="KeyFrame">
					<Properties>
						<vector3d Name="Scale" Value="1.000000;1.000000;1.000000" />
					</Properties>
					<KeyFrame t="0" i="0" Value0="0.000000;0.000000;1.000000" />
					<KeyFrame t="200" i="0" Value0="1.200000;1.200000;1.000000" />
					<KeyFrame t="100" i="0" Value0="1.000000;1.000000;1.000000" />
				</Animator>
			</State>
		</States>
	</SceneNode>
</SceneNode>
