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					<KeyFrame t="1200" i="0" Value0="Waver1/Dance/Dance2/B/f0008.png" />
					<KeyFrame t="150" g="2" i="0" Value0="Waver1/Dance/Dance2/B/f0008.png" />
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			</State>
			<State Name="Dance3">
				<Animator Type="KeyFrame">
					<Properties>
						<atlasTexture Name="AtlasTexture" Value="Waver1/Dance/Dance3/B/f0013.png" />
					</Properties>
					<KeyFrame t="0" i="0" Value0="Waver1/Dance/Dance3/B/f0000.png" />
					<KeyFrame t="750" i="0" Value0="Waver1/Dance/Dance3/B/f0014.png" />
					<KeyFrame t="100" i="0" Value0="Waver1/Dance/Dance3/B/f0014.png" />
					<KeyFrame t="400" i="0" Value0="Waver1/Dance/Dance3/B/f0006.png" />
					<KeyFrame t="100" i="0" Value0="Waver1/Dance/Dance3/B/f0006.png" />
					<KeyFrame t="400" i="0" Value0="Waver1/Dance/Dance3/B/f0014.png" />
					<KeyFrame t="100" g="2" i="0" Value0="Waver1/Dance/Dance3/B/f0014.png" />
				</Animator>
			</State>
			<State Name="Fitness">
				<Animator Type="KeyFrame">
					<Properties>
						<atlasTexture Name="AtlasTexture" Value="Waver1/Fitness/B/f0005.png" />
					</Properties>
					<KeyFrame t="0" i="0" Value0="Waver1/Fitness/B/f0007.png" />
					<KeyFrame t="360" i="0" Value0="Waver1/Fitness/B/f0013.png" />
					<KeyFrame t="360" i="0" Value0="Waver1/Fitness/B/f0007.png" />
					<KeyFrame t="360" i="0" Value0="Waver1/Fitness/B/f0013.png" />
					<KeyFrame t="360" i="0" Value0="Waver1/Fitness/B/f0007.png" />
					<KeyFrame t="360" i="0" Value0="Waver1/Fitness/B/f0001.png" />
					<KeyFrame t="360" i="0" Value0="Waver1/Fitness/B/f0007.png" />
					<KeyFrame t="360" i="0" Value0="Waver1/Fitness/B/f0001.png" />
					<KeyFrame t="360" g="0" i="0" Value0="Waver1/Fitness/B/f0007.png" />
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			</State>
			<State Name="GoodBye">
				<Animator Type="KeyFrame">
					<Properties>
						<atlasTexture Name="AtlasTexture" Value="Waver1/Hovered/B/f0007.png" />
					</Properties>
					<KeyFrame t="0" i="0" Value0="Waver1/Hovered/B/f0000.png" />
					<KeyFrame t="300" i="0" Value0="Waver1/Hovered/B/f0007.png" />
					<KeyFrame t="300" Value0="Waver1/Hovered/B/f0007.png" />
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				<Animator Type="KeyFrame">
					<Properties>
						<vector3d Name="Scale" Value="0.000000;0.000000;1.000000" />
					</Properties>
					<KeyFrame t="0" i="0" Value0="1.000000;1.000000;1.000000" />
					<KeyFrame t="540" i="0" Value0="1.100000;1.100000;1.000000" />
					<KeyFrame t="100" i="0" Value0="0.000000;0.000000;1.000000" />
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			</State>
			<State Name="GoodByeSad">
				<Animator Type="KeyFrame">
					<Properties>
						<atlasTexture Name="AtlasTexture" Value="Waver1/Less2Hearts/B/f0007.png" />
					</Properties>
					<KeyFrame t="0" i="0" Value0="Waver1/Less2Hearts/B/f0007.png" />
					<KeyFrame t="600" i="0" Value0="Waver1/Less2Hearts/B/f0019.png" />
					<KeyFrame t="200" i="0" Value0="Waver1/Less2Hearts/B/f0019.png" />
					<KeyFrame t="600" i="0" Value0="Waver1/Less2Hearts/B/f0007.png" />
				</Animator>
				<Animator Type="KeyFrame">
					<Properties>
						<vector3d Name="Scale" Value="0.000000;0.000000;1.000000" />
					</Properties>
					<KeyFrame t="0" i="0" Value0="1.000000;1.000000;1.000000" />
					<KeyFrame t="540" i="0" Value0="1.100000;1.100000;1.000000" />
					<KeyFrame t="100" i="0" Value0="0.000000;0.000000;1.000000" />
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			</State>
			<State Name="Happy">
				<Animator Type="KeyFrame">
					<Properties>
						<atlasTexture Name="AtlasTexture" Value="Waver1/Happy/B/f0017.png" />
					</Properties>
					<KeyFrame t="0" i="0" Value0="Waver1/Happy/B/f0000.png" />
					<KeyFrame t="600" i="0" Value0="Waver1/Happy/B/f0011.png" />
					<KeyFrame t="320" i="0" Value0="Waver1/Happy/B/f0011.png" />
					<KeyFrame t="300" i="0" Value0="Waver1/Happy/B/f0017.png" />
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			</State>
			<State Name="HappyMusic">
				<Animator Type="KeyFrame">
					<Properties>
						<atlasTexture Name="AtlasTexture" Value="Waver1/HappyMusic/B/f0001.png" />
					</Properties>
					<KeyFrame t="0" i="0" Value0="Waver1/HappyMusic/B/f0001.png" />
					<KeyFrame t="480" i="0" Value0="Waver1/HappyMusic/B/f0011.png" />
					<KeyFrame t="20" i="0" Value0="Waver1/HappyMusic/B/f0011.png" />
					<KeyFrame t="480" i="0" Value0="Waver1/HappyMusic/B/f0001.png" />
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			</State>
			<State Name="Less2Hearts">
				<StartAnimator Type="SetProps">
					<atlasTexture Name="AtlasTexture" Value="Waver1/Less2Hearts/B/f0007.png" />
				</StartAnimator>
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			<State Name="Less2Hearts1" NextState="Less2Hearts">
				<Animator Type="KeyFrame">
					<Properties>
						<atlasTexture Name="AtlasTexture" Value="Waver1/Less2Hearts/B/f0007.png" />
					</Properties>
					<KeyFrame t="0" i="0" Value0="Waver1/Less2Hearts/B/f0007.png" />
					<KeyFrame t="600" i="0" Value0="Waver1/Less2Hearts/B/f0019.png" />
					<KeyFrame t="200" i="0" Value0="Waver1/Less2Hearts/B/f0019.png" />
					<KeyFrame t="600" i="0" Value0="Waver1/Less2Hearts/B/f0007.png" />
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			</State>
			<State Name="Less2HeartsTo" NextState="Less2Hearts">
				<Animator Type="KeyFrame">
					<Properties>
						<atlasTexture Name="AtlasTexture" Value="Waver1/Less2Hearts/B/f0007.png" />
					</Properties>
					<KeyFrame t="0" i="0" Value0="Waver1/Less2Hearts/B/f0000.png" />
					<KeyFrame t="360" i="0" Value0="Waver1/Less2Hearts/B/f0007.png" />
					<KeyFrame t="50" i="0" Value0="Waver1/Less2Hearts/B/f0007.png" />
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			</State>
			<State Name="Massage">
				<StartAnimator Type="SetProps">
					<atlasTexture Name="AtlasTexture" Value="Waver1/Massage/B/f0000.png" />
				</StartAnimator>
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			<State Name="MouseOver">
				<Animator Type="KeyFrame">
					<Properties>
						<atlasTexture Name="AtlasTexture" Value="Waver1/Hovered/B/f0007.png" />
					</Properties>
					<KeyFrame t="0" i="0" Value0="Waver1/Hovered/B/f0000.png" />
					<KeyFrame t="300" i="0" Value0="Waver1/Hovered/B/f0007.png" />
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			</State>
			<State Name="MouseOverKill">
				<Animator Type="KeyFrame">
					<Properties>
						<atlasTexture Name="AtlasTexture" Value="Waver1/Hovered/B/f0000.png" />
					</Properties>
					<KeyFrame t="0" i="0" Value0="Waver1/Hovered/B/f0007.png" />
					<KeyFrame t="300" i="0" Value0="Waver1/Hovered/B/f0000.png" />
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			</State>
			<State Name="Stand">
				<StartAnimator Type="SetProps">
					<atlasTexture Name="AtlasTexture" Value="Waver1/Stand/B/f0000.png" />
					<vector3d Name="Scale" Value="1.000000;1.000000;1.000000" />
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			</State>
			<State Name="Stand1" NextState="Stand">
				<Animator Type="KeyFrame">
					<Properties>
						<vector3d Name="Bounds" Value="210.000000;210.000000;0.000000" />
						<atlasTexture Name="AtlasTexture" Value="Waver1/Stand/B/f0000.png" />
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					<KeyFrame t="0" i="0" Value0="220.000000;220.000000;0.000000" Value1="Waver1/Stand/B/f0000.png" />
					<KeyFrame t="600" i="0" Value0="220.000000;220.000000;0.000000" Value1="Waver1/Stand/B/f0011.png" />
					<KeyFrame t="50" i="0" Value0="220.000000;220.000000;0.000000" Value1="Waver1/Stand/B/f0011.png" />
					<KeyFrame t="0" i="0" Value0="210.000000;210.000000;0.000000" Value1="Waver1/Stand/B/f0007.png" />
					<KeyFrame t="400" i="0" Value0="210.000000;210.000000;0.000000" Value1="Waver1/Stand/B/f0000.png" />
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			</State>
			<State Name="Upset">
				<Animator Type="KeyFrame">
					<Properties>
						<atlasTexture Name="AtlasTexture" Value="Waver1/Upset/B/f0015.png" />
					</Properties>
					<KeyFrame t="0" i="0" Value0="Waver1/Upset/B/f0000.png" />
					<KeyFrame t="800" i="0" Value0="Waver1/Upset/B/f0015.png" />
					<KeyFrame t="50" i="0" Value0="Waver1/Upset/B/f0015.png" />
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			</State>
			<State Name="WantItem">
				<Animator Type="KeyFrame">
					<Properties>
						<atlasTexture Name="AtlasTexture" Value="Waver1/WantItem/B/f0022.png" />
					</Properties>
					<KeyFrame t="0" i="0" Value0="Waver1/WantItem/B/f0000.png" />
					<KeyFrame t="300" i="0" Value0="Waver1/WantItem/B/f0005.png" />
					<KeyFrame t="1200" i="0" Value0="Waver1/WantItem/B/f0029.png" />
					<KeyFrame t="50" g="1" i="0" Value0="Waver1/WantItem/B/f0029.png" />
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			</State>
			<State Name="Wash">
				<StartAnimator Type="SetProps">
					<atlasTexture Name="AtlasTexture" Value="" />
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			</State>
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	<SceneNode Type="TextNode">
		<Properties>
			<string Name="Name" Value="ClickArea" />
			<vector3d Name="Position" Value="-30.000000;-130.000000;0.000000" />
			<vector3d Name="Bounds" Value="60.000000;139.000000;0.000000" />
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	</SceneNode>
	<SceneNode Type="BaseNode">
		<Properties>
			<string Name="Name" Value="WaverAbility" />
			<vector3d Name="Position" Value="0.000000;0.000000;500.000000" />
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		<SceneNode Type="SpawnerNode">
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				<string Name="Name" Value="Sad" />
				<vector3d Name="Position" Value="-3.000000;-150.000000;0.000000" />
				<string Name="ObjTemplate" Value="SadEffect" />
				<bool Name="Enabled" Value="false" />
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				<State Name="AbilityActive">
					<StartAnimator Type="SetProps">
						<bool Name="Enabled" Value="true" />
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					<StartAnimator Type="SetProps">
						<bool Name="Enabled" Value="false" />
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	<SceneNode Type="BaseNode">
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			<string Name="Name" Value="AbilityBlocker" />
			<vector3d Name="Position" Value="0.000000;0.000000;510.000000" />
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		<SceneNode Type="SpawnerNode">
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				<string Name="Name" Value="Spawner" />
				<vector3d Name="Position" Value="0.000000;-147.000000;0.000000" />
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				<vector2d Name="ObjectsLifeTimeRange" Value="400.000000;600.000000" />
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				<State Name="AbilityActive">
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							<bool Name="Enabled" Value="false" />
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						<KeyFrame t="100" Value0="true" />
						<KeyFrame t="200" Value0="false" />
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		<SceneNode Type="SpriteNode">
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				<string Name="Name" Value="I" />
				<vector3d Name="Position" Value="-49.000000;-196.000000;5.000000" />
				<bool Name="Visible" Value="false" />
				<atlasTexture Name="AtlasTexture" Value="Effects/Explosion/f0012.png" />
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							<atlasTexture Name="AtlasTexture" Value="Effects/Explosion/f0012.png" />
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						<KeyFrame t="0" i="0" Value0="Effects/Explosion/f0012.png" />
						<KeyFrame t="200" Value0="Effects/Explosion/f0001.png" />
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					<StartAnimator Type="SetProps">
						<bool Name="Visible" Value="true" />
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					<EndAnimator Type="SetProps">
						<bool Name="Visible" Value="false" />
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				<State Name="AbilityInactive">
					<StartAnimator Type="SetProps">
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	</SceneNode>
</SceneNode>
