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					<KeyFrame t="480" i="0" Value0="Club1/Fitness/B/f0013.png" />
					<KeyFrame t="60" i="0" Value0="Club1/Fitness/B/f0013.png" />
					<KeyFrame t="480" i="0" Value0="Club1/Fitness/B/f0007.png" />
					<KeyFrame t="60" g="1" i="0" Value0="Club1/Fitness/B/f0007.png" />
				</Animator>
			</State>
			<State Name="GoodBye">
				<Animator Type="KeyFrame">
					<Properties>
						<atlasTexture Name="AtlasTexture" Value="Club1/Hovered/B/f0006.png" />
					</Properties>
					<KeyFrame t="0" i="0" Value0="Club1/Hovered/B/f0000.png" />
					<KeyFrame t="380" i="0" Value0="Club1/Hovered/B/f0006.png" />
					<KeyFrame t="180" Value0="Club1/Hovered/B/f0006.png" />
				</Animator>
				<Animator Type="KeyFrame">
					<Properties>
						<vector3d Name="Scale" Value="0.000000;0.000000;1.000000" />
					</Properties>
					<KeyFrame t="0" i="0" Value0="1.000000;1.000000;1.000000" />
					<KeyFrame t="540" i="0" Value0="1.100000;1.100000;1.000000" />
					<KeyFrame t="100" i="0" Value0="0.000000;0.000000;1.000000" />
				</Animator>
			</State>
			<State Name="GoodByeSad">
				<Animator Type="KeyFrame">
					<Properties>
						<atlasTexture Name="AtlasTexture" Value="Club1/Less2Hearts/B/f0012.png" />
					</Properties>
					<KeyFrame t="0" i="0" Value0="Club1/Less2Hearts/B/f0006.png" />
					<KeyFrame t="360" i="0" Value0="Club1/Less2Hearts/B/f0012.png" />
					<KeyFrame t="60" i="0" Value0="Club1/Less2Hearts/B/f0012.png" />
				</Animator>
				<Animator Type="KeyFrame">
					<Properties>
						<vector3d Name="Scale" Value="0.000000;0.000000;1.000000" />
					</Properties>
					<KeyFrame t="0" i="0" Value0="1.000000;1.000000;1.000000" />
					<KeyFrame t="540" i="0" Value0="1.100000;1.100000;1.000000" />
					<KeyFrame t="100" i="0" Value0="0.000000;0.000000;1.000000" />
				</Animator>
			</State>
			<State Name="Happy">
				<Animator Type="KeyFrame">
					<Properties>
						<atlasTexture Name="AtlasTexture" Value="Club1/Happy/B/f0005.png" />
					</Properties>
					<KeyFrame t="0" i="0" Value0="Club1/Happy/B/f0005.png" />
					<KeyFrame t="360" i="0" Value0="Club1/Happy/B/f0000.png" />
					<KeyFrame t="240" i="0" Value0="Club1/Happy/B/f0000.png" />
					<KeyFrame t="360" i="0" Value0="Club1/Happy/B/f0005.png" />
				</Animator>
			</State>
			<State Name="HappyMusic">
				<Animator Type="KeyFrame">
					<Properties>
						<atlasTexture Name="AtlasTexture" Value="Club1/HappyMusic/B/f0000.png" />
					</Properties>
					<KeyFrame t="0" i="0" Value0="Club1/HappyMusic/B/f0000.png" />
					<KeyFrame t="420" i="0" Value0="Club1/HappyMusic/B/f0006.png" />
					<KeyFrame t="300" i="0" Value0="Club1/HappyMusic/B/f0006.png" />
					<KeyFrame t="420" i="0" Value0="Club1/HappyMusic/B/f0000.png" />
				</Animator>
			</State>
			<State Name="Less2Hearts">
				<StartAnimator Type="SetProps">
					<atlasTexture Name="AtlasTexture" Value="Club1/Less2Hearts/B/f0006.png" />
				</StartAnimator>
			</State>
			<State Name="Less2Hearts1" NextState="Less2Hearts">
				<Animator Type="KeyFrame">
					<Properties>
						<atlasTexture Name="AtlasTexture" Value="Club1/Less2Hearts/B/f0012.png" />
					</Properties>
					<KeyFrame t="0" i="0" Value0="Club1/Less2Hearts/B/f0006.png" />
					<KeyFrame t="420" i="0" Value0="Club1/Less2Hearts/B/f0012.png" />
					<KeyFrame t="60" i="0" Value0="Club1/Less2Hearts/B/f0012.png" />
				</Animator>
			</State>
			<State Name="Less2HeartsTo" NextState="Less2Hearts">
				<Animator Type="KeyFrame">
					<Properties>
						<atlasTexture Name="AtlasTexture" Value="Club1/Less2Hearts/B/f0006.png" />
					</Properties>
					<KeyFrame t="0" i="0" Value0="Club1/Less2Hearts/B/f0000.png" />
					<KeyFrame t="420" i="0" Value0="Club1/Less2Hearts/B/f0006.png" />
					<KeyFrame t="60" i="0" Value0="Club1/Less2Hearts/B/f0006.png" />
				</Animator>
			</State>
			<State Name="Massage">
				<StartAnimator Type="SetProps">
					<atlasTexture Name="AtlasTexture" Value="Club1/Massage/B/f0000.png" />
				</StartAnimator>
			</State>
			<State Name="MouseOver">
				<Animator Type="KeyFrame">
					<Properties>
						<atlasTexture Name="AtlasTexture" Value="Club1/Hovered/B/f0006.png" />
					</Properties>
					<KeyFrame t="0" i="0" Value0="Club1/Hovered/B/f0000.png" />
					<KeyFrame t="360" i="0" Value0="Club1/Hovered/B/f0006.png" />
				</Animator>
			</State>
			<State Name="MouseOverKill">
				<Animator Type="KeyFrame">
					<Properties>
						<atlasTexture Name="AtlasTexture" Value="Club1/Hovered/B/f0000.png" />
					</Properties>
					<KeyFrame t="0" i="0" Value0="Club1/Hovered/B/f0006.png" />
					<KeyFrame t="300" i="0" Value0="Club1/Hovered/B/f0000.png" />
				</Animator>
			</State>
			<State Name="Stand">
				<StartAnimator Type="SetProps">
					<atlasTexture Name="AtlasTexture" Value="Club1/Stand/B/f0000.png" />
					<vector3d Name="Scale" Value="1.000000;1.000000;1.000000" />
				</StartAnimator>
			</State>
			<State Name="Stand1" NextState="Stand">
				<Animator Type="KeyFrame">
					<Properties>
						<vector3d Name="Bounds" Value="210.000000;210.000000;0.000000" />
						<atlasTexture Name="AtlasTexture" Value="Club1/Stand/B/f0000.png" />
					</Properties>
					<KeyFrame t="0" i="0" Value0="220.000000;220.000000;0.000000" Value1="Club1/Stand/B/f0000.png" />
					<KeyFrame t="360" i="0" Value0="220.000000;220.000000;0.000000" Value1="Club1/Stand/B/f0005.png" />
					<KeyFrame t="780" i="0" Value0="220.000000;220.000000;0.000000" Value1="Club1/Stand/B/f0018.png" />
					<KeyFrame t="0" i="0" Value0="220.000000;220.000000;0.000000" Value1="Club1/Stand/B/f0005.png" />
					<KeyFrame t="360" i="0" Value0="210.000000;210.000000;0.000000" Value1="Club1/Stand/B/f0000.png" />
				</Animator>
			</State>
			<State Name="Upset">
				<Animator Type="KeyFrame">
					<Properties>
						<atlasTexture Name="AtlasTexture" Value="Club1/Upset/B/f0015.png" />
					</Properties>
					<KeyFrame t="0" i="0" Value0="Club1/Upset/B/f0000.png" />
					<KeyFrame t="360" i="0" Value0="Club1/Upset/B/f0005.png" />
					<KeyFrame t="120" i="0" Value0="Club1/Upset/B/f0005.png" />
					<KeyFrame t="300" i="0" Value0="Club1/Upset/B/f0010.png" />
					<KeyFrame t="240" i="0" Value0="Club1/Upset/B/f0010.png" />
					<KeyFrame t="300" i="0" Value0="Club1/Upset/B/f0015.png" />
				</Animator>
			</State>
			<State Name="WantItem">
				<Animator Type="KeyFrame">
					<Properties>
						<atlasTexture Name="AtlasTexture" Value="Club1/WantItem/B/f0019.png" />
					</Properties>
					<KeyFrame t="0" i="0" Value0="Club1/WantItem/B/f0000.png" />
					<KeyFrame t="420" i="0" Value0="Club1/WantItem/B/f0006.png" />
					<KeyFrame t="900" g="1" i="0" Value0="Club1/WantItem/B/f0021.png" />
				</Animator>
			</State>
			<State Name="Wash">
				<StartAnimator Type="SetProps">
					<atlasTexture Name="AtlasTexture" Value="" />
				</StartAnimator>
			</State>
		</States>
	</SceneNode>
	<SceneNode Type="TextNode">
		<Properties>
			<string Name="Name" Value="ClickArea" />
			<vector3d Name="Position" Value="-30.000000;-134.000000;0.000000" />
			<vector3d Name="Bounds" Value="60.000000;139.000000;0.000000" />
		</Properties>
	</SceneNode>
</SceneNode>
