<?xml version="1.0" encoding="utf-16"?>
<Dictionary>
  <s n="TitleName">Dancing Craze</s>
  <s n="OkBtn">OK</s>
  <s n="CancelBtn">Cancel</s>
  <s n="ApplyBtn">Apply</s>
  <s n="BackBtn">Back</s>
  <s n="PlayBtn">Play</s>
  <s n="NextBtn">Next</s>
  <s n="PrevBtn">Previous</s>
  <s n="ContinueBtn">Continue</s>
  <s n="CloseBtn">Close</s>
  <s n="ReplayBtn">Replay</s>
  <s n="Yes">Yes</s>
  <s n="No">No</s>
  <s n="MainMenu_WelcomeTxt">Welcome, #p!</s>
  <s n="MainMenu_ChangePlayerBtn">Click here to change the current player</s>
  <s n="MainMenu_PlayBtn">PLAY</s>
  <s n="MainMenu_AwardsBtn">Awards</s>
  <s n="MainMenu_OptionsBtn">Options</s>
  <s n="MainMenu_CreditsBtn">Credits</s>
  <s n="MainMenu_HelpBtn">Help</s>
  <s n="MainMenu_QuitBtn">Quit</s>
  <s n="SelectPlayer_SelectPlayerTxt">Select player</s>
  <s n="SelectPlayer_NewPlayerBtn">New player</s>
  <s n="SelectPlayer_DeletePlayerBtn">Delete</s>
  <s n="SelectPlayer_EditNameBtn">Edit name</s>
  <s n="SelectPlayer_WantDelete">Do you really want to delete this profile?</s>
  <s n="SelectPlayerInputName_TitleTxt">Create profile</s>
  <s n="SelectPlayerInputName_InfoTxt">Please enter your name</s>
  <s n="Credits_Title">CREDITS</s>
  <s n="Credits_PMTitle">Project Manager</s>
  <s n="Credits_PM">Vladimir Bulanenko</s>
  <s n="Credits_PTitle">Programming</s>
  <s n="Credits_P">Alexey Zakharov</s>
  <s n="Credits_LDTitle">Lead Designer</s>
  <s n="Credits_LD">Alexey Bulanenko</s>
  <s n="Credits_DTitle">Designers</s>
  <s n="Credits_D">Yuriy Nudga
Andrey Horoshun</s>
  <s n="Credits_GPTitle">Game Producer</s>
  <s n="Credits_GP">Kirill Plotnikov</s>
  <s n="Credits_APTitle">Art Producer</s>
  <s n="Credits_AP">Maxim Mihaelis</s>
  <s n="Credits_CPTitle">Content Producer</s>
  <s n="Credits_CP">Evgeny Sister</s>
  <s n="Credits_MTitle">Music and Sounds</s>
  <s n="Credits_M">Konstantin Elgazin</s>
  <s n="InGameMenu_TitleTxt">Pause menu</s>
  <s n="InGameMenu_ExitGameBtn">Menu</s>
  <s n="InGameMenu_MapBtn">Map</s>
  <s n="InGameMenu_ResumeBtn">Resume</s>
  <s n="InGameMenu_RestartBtn">Restart</s>
  <s n="InGameMenu_OptionsBtn">Options</s>
  <s n="LevelCompleted_TitleTxt">Level complete!</s>
  <s n="LevelCompleted_ScoreTxt">Score</s>
  <s n="LevelCompleted_TimeTxt">Time</s>
  <s n="LevelCompleted_MoneyEarned">Money earned</s>
  <s n="LevelCompleted_MoneyClients">Money for clients</s>
  <s n="LevelCompleted_MoneyBonuses">Money for bonuses</s>
  <s n="LevelCompleted_MoneyLost">Money lost</s>
  <s n="LevelCompleted_ClientsServed">Clients served</s>
  <s n="LevelCompleted_ClientsLost">Clients lost</s>
  <s n="LevelCompleted_Greeting1">Congratulations!  You did it!</s>
  <s n="LevelCompleted_Greeting2">Great job!</s>
  <s n="LevelCompleted_Greeting3">Awesome!  </s>
  <s n="LevelCompleted_Greeting4">Another profitable day!</s>
  <s n="LevelCompleted_Greeting5">All of your clients are pleased!</s>
  <s n="LevelCompleted_Fail1">You missed your goal.  Try again.</s>
  <s n="LevelCompleted_Fail2">You'll do better next time...</s>
  <s n="Briefing_ScoresTxt">Required revenues</s>
  <s n="Options_Title">OPTIONS</s>
  <s n="Options_SoundVolume">Sound Volume</s>
  <s n="Options_MusicVolume">Music Volume</s>
  <s n="Options_MuteAll">Mute All</s>
  <s n="Options_Fullscreen">Fullscreen</s>
  <s n="Options_Cursor">System cursor</s>
  <s n="Options_On">On</s>
  <s n="Options_Off">Off</s>
  <s n="Options_CantGoWindow">Dancing Craze cannot run in a window.</s>
  <s n="MoneyDollar">$ #p</s>
  <s n="Map">Map</s>
  <s n="Map_Act">Act #p</s>
  <s n="Map_Level">LEVEL #p</s>
  <s n="Map_Money">Money:</s>
  <s n="Map_Goal">Goal:</s>
  <s n="Map_GoalEx">Expert:</s>
  <s n="Map_GoalMaster">Master:</s>
  <s n="Map_Rank">Rank:</s>
  <s n="Gamer">Gamer</s>
  <s n="Expert">Expert</s>
  <s n="Master">Master</s>
  <s n="Shop_Required">Required</s>
  <s n="Shop_Recommended">Recommended</s>
  <s n="Shop_AllBought">All upgrades purchased!</s>
  <s n="Game_Menu">MENU</s>
  <s n="Game_Help">HELP</s>
  <s n="Game_Money">Money</s>
  <s n="Game_Goal">Goal</s>
  <s n="Game_GoalExpert">Expert</s>
  <s n="Game_GoalMaster">Master</s>
  <s n="Game_Level">Level</s>
  <s n="Game_OPENED">OPEN</s>
  <s n="Game_CLOSED">CLOSED</s>
  <s n="NewClient_Title">New client</s>
  <s n="NewClient_Desc">Description:</s>
  <s n="NewClient_Patience">Personality:</s>
  <s n="NewClient_Features">Features:</s>
  <s n="NewClient_Patient">Patient</s>
  <s n="NewClient_Impatient">Impatient</s>
  <s n="NewClient_Moderate">Moderate</s>
  <s n="Chain_Towel">Towels</s>
  <s n="Chain_Food">Food</s>
  <s n="Chain_Checkout">Checkout</s>
  <s n="Color">Color</s>
  <s n="BoomBox3">Bowl of Hearts</s>
  <s n="BoomBox3_Info">Allows you to improve the mood of your clients three times.</s>
  <s n="DancePad1">Dance Pad</s>
  <s n="DancePad1_Info">An extra place for your clients to dance</s>
  <s n="DrinksMachine">Drink Machine</s>
  <s n="DrinksMachine1">Drink Machine (level 1)</s>
  <s n="DrinksMachine1_Info">Allows you to serve clients soda. Holds three bottles.</s>
  <s n="DrinksMachine2">Drink Machine (level 2)</s>
  <s n="DrinksMachine2_Info">Allows you to serve clients soda. Holds four bottles.</s>
  <s n="DrinksMachine3">Drink Machine (level 3)</s>
  <s n="DrinksMachine3_Info">Allows you to serve clients soda. Holds five bottles.</s>
  <s n="Dumbbells">Dumbbells</s>
  <s n="Dumbbells_Info">Dumbbells_Info</s>
  <s n="EnergyDrinkMachine">Juice Maker</s>
  <s n="EnergyDrinkMachine1">Juice Maker (level 1)</s>
  <s n="EnergyDrinkMachine1_Info">Allows you to make juice out of fresh fruit.</s>
  <s n="EnergyDrinkMachine2">Juice Maker (level 2)</s>
  <s n="EnergyDrinkMachine2_Info">Allows you to make fruit juices faster.</s>
  <s n="EnergyDrinkMachine3">Juice Maker (level 3)</s>
  <s n="EnergyDrinkMachine3_Info">Allows you to make two fresh juices at once.</s>
  <s n="FitnessPlace1">Fitness Pad</s>
  <s n="FitnessPlace1_Info">Allows your clients to exercise.</s>
  <s n="HeartsBooster">HeartsBooster</s>
  <s n="HeartsBooster_Info">HeartsBooster_Info</s>
  <s n="MassageTable">Massage Table</s>
  <s n="MassageTable1">Massage Table (level 1)</s>
  <s n="MassageTable1_Info">Allows your clients to receive a massage.</s>
  <s n="MassageTable2">Massage Table (level 2)</s>
  <s n="MassageTable2_Info">Makes your clients a little more patient while waiting for a massage.</s>
  <s n="MassageTable3">Massage Table (level 3)</s>
  <s n="MassageTable3_Info">Makes your clients even more patient while waiting for a massage.</s>
  <s n="QueueBox1">Radio</s>
  <s n="QueueBox1_Info">Improves the mood of any clients waiting in line.</s>
  <s n="QueueBox2">Upgraded Radio</s>
  <s n="QueueBox2_Info">Recharges faster than a regular Radio.</s>
  <s n="RecycleBin">Trash can</s>
  <s n="SandwichMachine">Smoothie Maker</s>
  <s n="SandwichMachine1">Smoothie Maker (level 1)</s>
  <s n="SandwichMachine1_Info">Allows you to make fruit smoothies for your customers.</s>
  <s n="SandwichMachine2">Smoothie Maker (level 2)</s>
  <s n="SandwichMachine2_Info">Allows you to make fruit smoothies faster.</s>
  <s n="SandwichMachine3">Smoothie Maker (level 3)</s>
  <s n="SandwichMachine3_Info">Allows you to make up to two fruit smoothies at once.</s>
  <s n="ServeSpeedUp1">Magic Boots</s>
  <s n="ServeSpeedUp1_Info">Helps clients finish their current activity faster.</s>
  <s n="SuperPad1">Super Dance Pad</s>
  <s n="SuperPad1_Info">Gives clients that want to take part in Lena's show an opportunity to dance.</s>
  <s n="SuperPad2">Super Dance Pad X2</s>
  <s n="SuperPad2_Info">Allows two clients to dance on the Super Dance Pad at the same time.</s>
  <s n="TowelMachine">Towel Machine</s>
  <s n="TowelMachine1">Towel Machine (level 1)</s>
  <s n="TowelMachine1_Info">Provides your customers with clean towels. Holds three towels.</s>
  <s n="TowelMachine2">Towel Machine (level 2)</s>
  <s n="TowelMachine2_Info">Provides your customers with clean towels. Holds four towels.</s>
  <s n="TowelMachine3">Towel Machine (level 3)</s>
  <s n="TowelMachine3_Info">Provides your customers with clean towels. Holds five towels.</s>
  <s n="Hero2">Maria (level 2)</s>
  <s n="Hero2_Info">Makes Maria move faster.</s>
  <s n="Hero3">Maria (level 3)</s>
  <s n="Hero3_Info">Makes Maria move as fast as possible.</s>
  <s n="Masseur1">Masseur</s>
  <s n="Masseur1_Info">Provides massages for Maria's clients.</s>
  <s n="FitnessTrainer1">Fitness Trainer</s>
  <s n="FitnessTrainer1_Info">Teaches Maria's clients how to exercise.</s>
  <s n="Jumper">Jumpstyle Dancer</s>
  <s n="Jumper_D">Jumpstyle dancing originated in Belgium.  It involves swinging one's legs backward and forward to the rhythm of the music.</s>
  <s n="Jumper_DS">Jumpstyle dancing involves swinging one's legs backward and forward to the rhythm of the music.  It originated in Belgium.</s>
  <s n="Jumper_F">None</s>
  <s n="Breaker">Breakdancer</s>
  <s n="Breaker_D">Breakdancing evolved as part of the street culture of youth around the world.  It's danced to hip hop and other genres of music, which are often remixed to prolong the instrumental segments.</s>
  <s n="Breaker_DS">Breakdancing is danced to hip hop and other genres of music, which are often remixed to prolong the instrumental segments.</s>
  <s n="Breaker_F">None</s>
  <s n="HipHop">Hip Hop Dancer</s>
  <s n="HipHop_D">Hip hop dance refers to the social or choreographed dance styles that evolved as part of the hip hop culture.  As its name suggests, it's danced primarily to hip hop music.  It includes a wide range of styles, notably breaking, locking and popping, which were developed in the 1970s.</s>
  <s n="HipHop_DS">Hip hop dance refers to social or choreographed dance styles that evolved as part of the hip hop culture.  As its name suggests, it's danced primarily to hip hop music.</s>
  <s n="HipHop_F">Boys like her.  She adds an additional heart to guys dancing next to her.</s>
  <s n="Waver">Wave Dancer</s>
  <s n="Waver_D">Waving is an illusionary dance style composed of a series of movements that look like a wave traversing through a dancer's body.</s>
  <s n="Waver_DS">Waving is an illusionary dance style composed of a series of movements that look like a wave traversing through a dancer's body.</s>
  <s n="Waver_F">Begins talking while waiting.  This irritates nearby clients.</s>
  <s n="Cwalk">C-walk Dancer</s>
  <s n="Cwalk_D">The "C" in C-walk stands for "Crip," as in the L.A.-based street gang. Gang members started the dance; rap videos made them popular.</s>
  <s n="Cwalk_DS">The "C" in C-walk stands for "Crip," as in the L.A.-based street gang. Gang members started the dance; rap videos made them popular.</s>
  <s n="Cwalk_F">Doesn't mind noise.</s>
  <s n="Club">Club Dancer</s>
  <s n="Club_D">Club dancing is appropriate in night clubs and bars, and during social events and other informal gatherings.</s>
  <s n="Club_DS">Club dancing is appropriate in night clubs and bars, and during social events and other informal gatherings.</s>
  <s n="Club_F">Frequently changes her mind about what she wants to do.</s>
  <s n="StreetDancer">Street Dancer</s>
  <s n="StreetDancer_D">Street dancing was born on the streets of London in the '90s. It contains elements of hip hop and freestyle dancing.</s>
  <s n="StreetDancer_DS">Street dancing was born on the streets of London in the '90s. It contains elements of hip hop and freestyle dancing.</s>
  <s n="StreetDancer_F">Speeds up nearby dancers.</s>
  <s n="Tecktonik">Tectonik Dancer</s>
  <s n="Tecktonik_D">Tectonik dance is a form of street dancing performed to electro house music.</s>
  <s n="Tecktonik_DS">Tectonik dance is a form of street dancing performed to electro house music.</s>
  <s n="Tecktonik_F">Gives nearby dancers an additional heart slot.</s>
  <s n="UrbanDancer">Urban Dancer</s>
  <s n="UrbanDancer_D">Urban dance is one of the European forms of hip hop dance.</s>
  <s n="UrbanDancer_DS">Urban dance is one of the European forms of hip hop dance.</s>
  <s n="UrbanDancer_F">Cancels out the negative and positive effects of nearby dancers.</s>
  <s n="Briefing1.1">Welcome to the grand opening of our dance studio!  Let's teach our first clients some groovy moves!</s>
  <s n="Briefing1.2">Our first day of business went well!  Now we have a Super Dance Pad.  It's for clients who can dance really well.</s>
  <s n="Briefing1.3">We can use the Fitness Pad to whip our dancers into shape!</s>
  <s n="Briefing1.4">Remember, you can prepare fruit juices in advance.</s>
  <s n="Briefing1.5">With four Dance Pads, we can teach even more dancers!</s>
  <s n="Briefing1.6">We're now able to offer massages to our clients, who will appreciate the chance to relax after an intense dance session.  Our Masseur will be a great help to us.</s>
  <s n="Briefing1.7">Don't forget about the clients waiting in line.  Switch on the Radio to improve their mood.</s>
  <s n="Briefing1.8">Chain and Color Match Bonuses significantly increase your earnings.</s>
  <s n="Briefing1.9">This job is all about quickly serving clients and making them happy!</s>
  <s n="Briefing1.10">Plan your actions in advance, and today will go fine.</s>
  <s n="Briefing2.1">We've moved our dance studio to a new location.  I think this space will attract new kinds of dancers!</s>
  <s n="Briefing2.2">Wave dancers are impatient!  Try to keep them away from other clients.</s>
  <s n="Briefing2.3">You can prepare fruit smoothies while teaching clients to dance.</s>
  <s n="Briefing2.4">C-walkers don't mind noise, so feel free to place them near Wavers.</s>
  <s n="Briefing2.5">Try to perform as many Client Swaps as possible.</s>
  <s n="Briefing2.6">The Magic Boots will come in handy when you want to free up a Dance Pad for another client.</s>
  <s n="Briefing2.7">To play lots of Super Dance Pad mini-games, keep every client as happy as possible.</s>
  <s n="Briefing2.8">When Dance Pads already have colors at the start of a level, the best strategy is to begin placing clients on either side of the room.</s>
  <s n="Briefing2.9">Sometimes serving a client quickly is more important than making a Color Match.</s>
  <s n="Briefing2.10">Club dancers never know what they want.  Try to serve them right away, before they change their mind.</s>
  <s n="Briefing3.1">Our new dance studio is the ideal place for different kinds of street dancing.</s>
  <s n="Briefing3.2">Sometimes it's hard to pick which client to serve first when a new day begins.</s>
  <s n="Briefing3.3">Tectoniks make clients even happier.</s>
  <s n="Briefing3.4">Place clients strategically to use their special abilities.</s>
  <s n="Briefing3.5">Now two clients can dance on the Super Dance Pad at the same time - assuming you've bought the Super Dance Pad X2.</s>
  <s n="Briefing3.6">You don't need to play the Super Dance Pad mini-game if you already have a client on the Super Dance Pad X2.</s>
  <s n="Briefing3.7">Street dancers are so energetic, they make everyone around them move faster.</s>
  <s n="Briefing3.8">It's easier to make Color Matches when you take advantage of the special abilities some of your clients have.</s>
  <s n="Briefing3.9">Better Massage Tables increase the patience of clients waiting for the Masseur.</s>
  <s n="Briefing3.10">Now we can make two fruit juices at the same time!</s>
  <s n="Briefing4.1">The show is ours!  But we still need to hire and train dancers.  Let's hope this new studio attracts the cream of the crop!</s>
  <s n="Briefing4.2">Sometimes the only way to handle impatient dancers is to serve them right away.</s>
  <s n="Briefing4.3">Today is going to be challenging.  Our dancers are going to want to try everything we have to offer.</s>
  <s n="Briefing4.4">We can finally offer our dancers a second kind of juice!</s>
  <s n="Briefing4.5">Urban dancers cancel out the negative and positive effects of nearby dancers.</s>
  <s n="Briefing4.6">The upgraded Radio will help you manage your queue even better.</s>
  <s n="Briefing4.7">When clients want to dance as well as get a massage or exercise, it's best to start with dancing.</s>
  <s n="Briefing4.8">Even with the fully upgraded Radio at your disposal, the Magic Boots will come in handy.</s>
  <s n="Briefing4.9">Don't freak out if this place gets crowded.  Just do the best you can.</s>
  <s n="Briefing4.10">We're just one step away from victory!  Good luck!</s>
  <s n="MapTut1Message1">Your current level is colored pink.</s>
  <s n="MapTut1Message2">Now click "Play" to start playing level 1.2.</s>
  <s n="Tutorial1.M1">Let's start with restocking the Drink and Towel Machines.  Click on the Drink Machine to restock it.</s>
  <s n="Tutorial1.M2">
  </s>
  <s n="Tutorial1.M3">
  </s>
  <s n="Tutorial1.M4">Your first client has entered the studio.  He wants to dance.</s>
  <s n="Tutorial1.M5">Click and drag the client to the Dance Pad.</s>
  <s n="Tutorial1.M6">
  </s>
  <s n="Tutorial1.M7">The client wants juice.</s>
  <s n="Tutorial1.M8">The money you've earned is shown on the left side of the status bar.</s>
  <s n="Tutorial1.M9">The star shows how much progress you've made toward your goal, which is shown to the right of the star.</s>
  <s n="Tutorial1.M10">
  </s>
  <s n="Tutorial1.M11">The juice is ready. Click on the Mixer to pick it up!</s>
  <s n="Tutorial1.M12">The client is done dancing and wants a towel.</s>
  <s n="Tutorial1.M13">
  </s>
  <s n="Tutorial1.M14">Now click on the client to collect what he owes you.</s>
  <s n="Tutorial1.M15">Good job! The happier clients are, the more money you'll receive.</s>
  <s n="Tutorial1.M16">These clients came in together.</s>
  <s n="Tutorial1.M17">Position the clients so that the color of their clothes matches their Dance Pads, and you'll receive a Color Match Bonus!</s>
  <s n="Tutorial1.M28">The amount of money you earn for creating a Color Match depends on the level of the Color Match Multiplier.  The multiplier is shown on the bottom right corner of the Dance Pad.</s>
  <s n="Tutorial1.M29">
  </s>
  <s n="Tutorial1.M18">Both clients want an orange soda.</s>
  <s n="Tutorial1.M30">Maria can hold up to two items.  Choose two of the desired drink.</s>
  <s n="Tutorial1.M19">
  </s>
  <s n="Tutorial1.M20">When you perform the same action multiple times in a row, you earn a Chain Bonus.</s>
  <s n="Tutorial1.M21">The longer the chain, the more money you earn.</s>
  <s n="Tutorial1.M22">Pick up another drink.</s>
  <s n="Tutorial1.M23">And now restock the Drink Machine.</s>
  <s n="Tutorial1.M24">Your clients are done dancing and want towels.</s>
  <s n="Tutorial1.M25">Throw away the unnecessary drinks to free up your hands.</s>
  <s n="Tutorial1.M26">Now take towels to the dancers.</s>
  <s n="Tutorial1.M27">And now restock the Towel Machine.</s>
  <s n="Tutorial1.M32">Restock machines in advance to save time later on.</s>
  <s n="Tutorial2.M2">
  </s>
  <s n="Tutorial2.M3">
  </s>
  <s n="Tutorial2.M4">Click and drag the client to the Dance Pad.</s>
  <s n="Tutorial2.M5">This client doesn't know how to dance. Click on him to give him a lesson.</s>
  <s n="Tutorial2.M1">The amount of time Maria will be teaching a client is shown above her head.</s>
  <s n="Tutorial2.M6">The client wants a fruit smoothie.</s>
  <s n="Tutorial2.M7">
  </s>
  <s n="Tutorial2.M8">
  </s>
  <s n="Tutorial2.M9">
  </s>
  <s n="Tutorial2.M10">
  </s>
  <s n="Tutorial2.M11">
  </s>
  <s n="Tutorial2.M12">
  </s>
  <s n="Tutorial2.M13">Some clients dance really well! They'll want to dance on the Super Dance Pad.</s>
  <s n="Tutorial2.M14">Now play the mini-game.  Click on the arrows to guess the client's next move.</s>
  <s n="Tutorial2.M15">Now take care of the rest of the clients on your own.</s>
  <s n="Tutorial3.M1">This client wants to dance and exercise on the Fitness Pad.</s>
  <s n="Tutorial3.M7">Move him to the Dance Pad.</s>
  <s n="Tutorial3.M2">Now move this client to the Fitness Pad.</s>
  <s n="Tutorial3.M3">
  </s>
  <s n="Tutorial3.M4">Both clients are done with their activities.  Swap them!</s>
  <s n="Tutorial3.M8">The client on the Dance Pad wants to exercise.</s>
  <s n="Tutorial3.M9">The client on the Fitness Pad wants to dance.</s>
  <s n="Tutorial3.M10">Swap them! </s>
  <s n="Tutorial3.M5">Move him to the Fitness Pad.</s>
  <s n="Tutorial3.M6">Great!  When you swap clients, you earn a Swap Bonus!</s>
  <s n="TutorialShop1.M1">This is the Shop, where you can buy upgrades for your dance studio.</s>
  <s n="TutorialShop1.M4">Location and Staff Upgrades give you gameplay advantages.</s>
  <s n="TutorialShop1.M5">Interior Decorating Upgrades improve the look of your dance studio.</s>
  <s n="TutorialShop1.M6">Now click "Play" to start playing next level.</s>
  <s n="TutorialShop1.M7">Use these arrows to scroll through the items in the shop.</s>
  <s n="TutorialShop1.M2">Now buy something.</s>
  <s n="TutorialMassageTable.M1">This client wants a massage.</s>
  <s n="TutorialMassageTable.M2">Now click on the Massage Table.</s>
  <s n="TutorialMassageTable.M3">Click on the client to have Maria start giving him a massage.</s>
  <s n="TutorialMasseur.M1">This client wants a massage.</s>
  <s n="TutorialMasseur.M2">Now click on the Massage Table.</s>
  <s n="TutorialMasseur.M3">Now let the Masseur do the rest.</s>
  <s n="TutorialQueueBox.M1">Turn on the Radio to increase the patience of the clients that are waiting.</s>
  <s n="TutorialQueueBox.M2">Great!  Now every client waiting in line has an additional heart.</s>
  <s n="TutorialServeSpeedUp.M1">This client has started dancing.  Let's make him dance faster!</s>
  <s n="TutorialServeSpeedUp.M2">Click on the Magic Boots.</s>
  <s n="TutorialServeSpeedUp.M3">Now take them to the client.</s>
  <s n="TutorialServeSpeedUp.M4">You can use the Magic Boots to speed up any client you want.</s>
  <s n="Comics_c1_t30">Hi Maria!  I just won a competition for young singers in Hollywood!  Can you believe it?</s>
  <s n="Comics_c1_t31">Wow!  That's wonderful, Helen.  Congratulations!</s>
  <s n="Comics_c1_t32">As a prize, I get to make my own music video, but I don't have anyone to help me with the dance choreography.</s>
  <s n="Comics_c1_t34">That's why I'm calling.  I want you to help me produce the video.</s>
  <s n="Comics_c1_t35">Awesome!  I'd love to!  I'll be on the next plane to Hollywood!</s>
  <s n="Comics_c1_t50">Helen!  I'm so glad to see you!  I'm dying to start making the video.</s>
  <s n="Comics_c1_t51">Have you hired any dancers yet?</s>
  <s n="Comics_c1_t52">Um, no…</s>
  <s n="Comics_c1_t53">But this is Hollywood. There should be plenty of dancers here!</s>
  <s n="Comics_c1_t60">We'll find them, even if we have to open our own dance studio.</s>
  <s n="Comics_c2_t10">We sure have spent a lot of time on producing the video.</s>
  <s n="Comics_c2_t11">And I think the results speak for themselves.</s>
  <s n="Comics_c2_t12">Yup!  It's time to show our video to the producers of the competition.</s>
  <s n="Comics_c2_t30">Here's the video you gave your winner, Helen, the chance to make.</s>
  <s n="Comics_c2_t40">What a great video, ladies!  You've exceeded my expectations!</s>
  <s n="Comics_c2_t41">Thank you, sir. </s>
  <s n="Comics_c2_t42">We're looking to give a talented young singer her own show in Las Vegas.</s>
  <s n="Comics_c2_t43">I'll consider you if you come up with a good concept.</s>
  <s n="Comics_c2_t44">We won't let you down!</s>
  <s n="Comics_c3_t10">This is our concept for Helen's show.</s>
  <s n="Comics_c3_t11">Wow!  I love it!  I'll have our lawyers draw up a contract--</s>
  <s n="Comics_c3_t20">Stop!  This show should be mine!</s>
  <s n="Comics_c3_t21">I'm the most popular singer in America!  How could you give the show to anyone else?</s>
  <s n="Comics_c3_t30">Well, she came up with a great concept--</s>
  <s n="Comics_c3_t31">Nonsense!  I can hire the best dancers, writers and producers. My show would be much better than hers.</s>
  <s n="Comics_c3_t40">Then I propose we hold a live competition, to be broadcast across the country!</s>
  <s n="Comics_c3_t50">Our viewers will choose the show they like the most.</s>
  <s n="Comics_c3_t51">We accept the challenge!</s>
  <s n="Comics_c4_t20">Congratulations!  The show in Las Vegas is yours!</s>
  <s n="Comics_c4_t21">Wonderful!</s>
  <s n="Comics_c4_t40">Maria!  We did it!  Thank you for all of your help!</s>
  <s n="Comics_c4_t41">Why are we wasting time celebrating?  We have a show to produce!</s>
  <s n="Trial_Text">Thank you for playing Dancing Craze.  Please take a moment to fill out our survey!</s>
  <s n="AwardAfter_1">For winning the game!!!</s>
  <s n="AwardAfter_2">For completing 30 levels with a Master rating.</s>
  <s n="AwardAfter_3">For completing 30 levels with an Expert rating.</s>
  <s n="AwardAfter_4">For creating a chain of eight actions.</s>
  <s n="AwardAfter_5">For creating a chain of six actions.</s>
  <s n="AwardAfter_6">For creating a chain of five actions.</s>
  <s n="AwardAfter_7">For creating nine color matches in a row.</s>
  <s n="AwardAfter_8">For creating seven color matches in a row.</s>
  <s n="AwardAfter_9">For creating five color matches in a row.</s>
  <s n="AwardAfter_10">For earning $10,000 during a single level.</s>
  <s n="AwardAfter_11">For earning $12,500 during a single level.</s>
  <s n="AwardAfter_12">For earning $15,000 during a single level.</s>
  <s n="AwardAfter_13">For winning 20 Super Dance Pad mini-games.</s>
  <s n="AwardAfter_14">For serving 30 clients with maxed out hearts.</s>
  <s n="AwardAfter_15">For not losing a single client for ten consecutive levels.</s>
  <s n="AwardAfter_16">For swapping clients 15 times.</s>
  <s n="AwardAfter_17">For not throwing away a single item for five consecutive levels.</s>
  <s n="AwardBefore_1">Win the game.</s>
  <s n="AwardBefore_2">Complete 30 levels with a Master rating.</s>
  <s n="AwardBefore_3">Complete 30 levels with an Expert rating.</s>
  <s n="AwardBefore_4">Create a chain of eight actions.</s>
  <s n="AwardBefore_5">Create a chain of six actions.</s>
  <s n="AwardBefore_6">Create a chain of five actions.</s>
  <s n="AwardBefore_7">Create nine color matches in a row.</s>
  <s n="AwardBefore_8">Create seven color matches in a row.</s>
  <s n="AwardBefore_9">Create five color matches in a row.</s>
  <s n="AwardBefore_10">Earn $10,000 during a single level.</s>
  <s n="AwardBefore_11">Earn $12,500 during a single level.</s>
  <s n="AwardBefore_12">Earn $15,000 during a single level.</s>
  <s n="AwardBefore_13">Win 20 Super Dance Pad mini-games.</s>
  <s n="AwardBefore_14">Serve 30 clients with maxed out hearts.</s>
  <s n="AwardBefore_15">Don't lose a single client for 10 consecutive levels.</s>
  <s n="AwardBefore_16">Swap clients 15 times.</s>
  <s n="AwardBefore_17">Don't throw away a single item for five consecutive levels.</s>
  <s n="Warning">Warning</s>
  <s n="Options_CantGoWindow ">Dancing Craze cannot run in a window.</s>
  <s n="Locations">Locations</s>
  <s n="Help_DancePad">A place for your clients to dance.</s>
  <s n="Help_FitnessPad">A place for your clients to exercise.</s>
  <s n="Help_SDancePad">For clients that dance really well.</s>
  <s n="Help_MassageTable">Perfect for a massage after an intense dance session.</s>
  <s n="Inventory">Inventory</s>
  <s n="Help_DrinksMachine">Allows you to serve clients soda.</s>
  <s n="Help_TowelMachine">Provides your dancers with clean towels.</s>
  <s n="Help_JuiceMaker">Allows you to make fresh fruit juice.</s>
  <s n="Help_TrashBag">Throw items you don't need in here.</s>
  <s n="Help_ShakesMachine">Allows you to make fruit smoothies for your clients.</s>
  <s n="Help_Radio">Improves the mood of clients waiting in line.</s>
  <s n="Help_MagicBoots">Speed up one client per use.</s>
  <s n="Help_HeartBasket">Adds hearts to clients you are serving.</s>
  <s n="Stuff">Staff</s>
  <s n="Help_Masseur">Massages clients for Maria.</s>
  <s n="Help_FitnessTrainer">Teaches Maria's clients how to exercise.</s>
  <s n="Dancers">Dancers</s>
  <s n="Click_to_continue">click to continue</s>
  <s n="AWARDS">AWARDS</s>
  <s n="New Award">New Award</s>
  <s n="ThousandsDelimiter">,</s>
</Dictionary>