Audio devices: Generic Hardware (default: Generic Hardware)
Player: init engine
Direct3D:
    Version:  Direct3D 9.0c [igxprd32.dll 6.14.10.4964]
    Renderer: Intel(R) G41 Express Chipset
    Vendor:   Intel
    VRAM:     256 MB
desktop: 1440x900 60Hz; virtual: 1440x900 at 0,0
           BLA
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object)
GUIBlacklay:OnGUI()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 1658)

BLA
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object)
GUIBlacklay:OnGUI()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 1658)

BLA
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object)
GUIBlacklay:OnGUI()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 1658)

BLA
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object)
GUIBlacklay:OnGUI()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 1658)

BLA
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object)
GUIBlacklay:OnGUI()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 1658)

BLA
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object)
GUIBlacklay:OnGUI()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 1658)

         NullReferenceException: Object reference not set to an instance of an object
GUIMenuShop.Start () 
 
(Filename:  Line: -1)

    Cleanup player
