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    <TextData ID="DIALOGS.Retire_1" Text="" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="DIALOGS.Retire_1_0" Text="Floyd, honey. I think it's right time we prepare for retirement." TextSize="Auto" TextOffset="0;0" />
    <TextData ID="DIALOGS.Retire_1_1" Text="You're not puttin' me in a home, are you?" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="DIALOGS.Retire_1_2" Text="We've got plenty of money after winning the Farmer of the Year. Let somebody else tend the fields, we'll go enjoy the rest of our lives." TextSize="Auto" TextOffset="0;0" />
    <TextData ID="DIALOGS.Retire_1_3" Text="Hmm, sittin' on a beach somewhere sure does sound nice." TextSize="Auto" TextOffset="0;0" />
    <TextData ID="DIALOGS.Retire_1_4" Text="But...I got some things to take care of first. You make the preparations, and I'll wrap things up here on the farm." TextSize="Auto" TextOffset="0;0" />
    <TextData ID="DIALOGS.Retire_1_5" Text="Woohoo!" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="DIALOGS.Retire_2" Text="" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="DIALOGS.Retire_2_0" Text="Floyd, I got us 2 tickets to the Bahamas!" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="DIALOGS.Retire_2_1" Text="The Bahamas? As in the Caribbean?" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="DIALOGS.Retire_2_2" Text="No, Floyd. The Bahamas, Siberia." TextSize="Auto" TextOffset="0;0" />
    <TextData ID="DIALOGS.Retire_2_3" Text="..." TextSize="Auto" TextOffset="0;0" />
    <TextData ID="DIALOGS.Retire_2_4" Text="Yes, the Caribbean, silly. We leave in 2 days!" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="DIALOGS.Retire_2_5" Text="2 days? Eek! I gotta wrap things up around here. Did I get all the trophies?" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="DIALOGS.Retire_2_6" Text="Oh, and the Bahamas aren't technically in the Caribbean. FYI." TextSize="Auto" TextOffset="0;0" />
    <TextData ID="DIALOGS.Retire_3" Text="" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="DIALOGS.Retire_3_0" Text="Floyd, you ready to leave for the Bahamas?" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="DIALOGS.Retire_3_1" Text="Almost, I'm just trying to figure out how to fit {1} into this travel carrier." TextSize="Auto" TextOffset="0;0" />
    <TextData ID="DIALOGS.Retire_3_2" Text="Woof!" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="DIALOGS.Retire_3_3" Text="It doesn't look like he's gonna fit, honey." TextSize="Auto" TextOffset="0;0" />
    <TextData ID="DIALOGS.Retire_3_4" Text="He'll fit, just gotta push a little harder." TextSize="Auto" TextOffset="0;0" />
    <TextData ID="DIALOGS.Retire_3_5" Text="Woof! Ouch!" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="DIALOGS.Retire_3_6" Text="Alright, well we're leaving tomorrow so make sure you got everything ready to go. We're not coming back to this farm." TextSize="Auto" TextOffset="0;0" />
    <TextData ID="DIALOGS.Retire_4" Text="" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="DIALOGS.Retire_4_0" Text="Floyd, c'mon we're gonna miss our plane!" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="DIALOGS.Retire_4_1" Text="I'm comin' Dahlia, just gotta water the tomatoes." TextSize="Auto" TextOffset="0;0" />
    <TextData ID="DIALOGS.Retire_4_2" Text="Forget the tomatoes, Floyd! You can have all the tomatoes you want on the beach in the Bahamas." TextSize="Auto" TextOffset="0;0" />
    <TextData ID="DIALOGS.Retire_4_3" Text="" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="DIALOGS.Retire_4_4" Text="..." TextSize="Auto" TextOffset="0;0" />
    <TextData ID="DIALOGS.Retire_4_5" Text="I'm gonna miss you, farm. You've been good to us." TextSize="Auto" TextOffset="0;0" />
    <TextData ID="DIALOGS.Retire_4_6" Text="..." TextSize="Auto" TextOffset="0;0" />
    <TextData ID="DIALOGS.Retire_4_7" Text="Goodbye." TextSize="Auto" TextOffset="0;0" />
    <TextData ID="BONUSES.GetXChainBonus_title" Text="Get a {0}x chain bonus" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="BONUSES.GetXChainBonus_descr" Text="A chain bonus is achieved by finding 2 items in quick succession. Find a 3rd item quickly to keep the chain going and increase the reward. How long a chain can you make?" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="BONUSES.GetXSpeedBonus_title" Text="Get a {0}speed bonus" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="BONUSES.GetXSpeedBonus_descr" Text="A speed bonus is achieved by finding an item shortly after it appears on your list. Get multiple speed bonuses in a row to link them together and increase the reward." TextSize="Auto" TextOffset="0;0" />
    <TextData ID="BONUSES.FindXInXSeconds_title" Text="Find {0} items in {1} seconds " TextSize="Auto" TextOffset="0;0" />
    <TextData ID="BONUSES.FindXInXSeconds_descr" Text="It's time to get speedy. Find the required # of items (any items) within the time limit to achieve this goal." TextSize="Auto" TextOffset="0;0" />
    <TextData ID="BONUSES.FindEveryGem_title" Text="Find every collectible gem in the scene " TextSize="Auto" TextOffset="0;0" />
    <TextData ID="BONUSES.FindEveryGem_descr" Text="There are 3 gems hidden in each scene. They could be rubies, diamonds, emeralds, anything really. Find all of them to achieve this reward." TextSize="Auto" TextOffset="0;0" />
    <TextData ID="BONUSES.FindXItemsWithoutWrongClick_title" Text="Find {0} items without a single wrong click (no hints) " TextSize="Auto" TextOffset="0;0" />
    <TextData ID="BONUSES.FindXItemsWithoutWrongClick_descr" Text="If you click in the scene without collecting anything, it's considered a &quot;wrong click&quot;. Find the required # of items without a single wrong click." TextSize="Auto" TextOffset="0;0" />
    <TextData ID="BONUSES.FindXWithoutHints_title" Text="Find {0} items without using any hints" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="BONUSES.FindXWithoutHints_descr" Text="This one's easy. Just don't use any hints!" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="BONUSES.FindAfterXSecAutoHint_title" Text="Find an item within {1} seconds of the auto-hint revealing it" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="BONUSES.FindAfterXSecAutoHint_descr" Text="If 15 seconds go by without you collecting an item, an auto-hint (sparkly glare) will appear on a random item that you need to find. Collect that item within 3 seconds of this auto-hint appearing." TextSize="Auto" TextOffset="0;0" />
    <TextData ID="BONUSES.FindWithingXSecHint_title" Text="Find an item within {1} seconds of using a hint on it" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="BONUSES.FindWithingXSecHint_descr" Text="Once you use a hint to reveal an item, you've got 2 seconds to collect it!" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="BONUSES.FindXInAlphabeticalOrder_title" Text="Find {0} items in alphabetical order (no hints) " TextSize="Auto" TextOffset="0;0" />
    <TextData ID="BONUSES.FindXInAlphabeticalOrder_descr" Text="Find items in alphabetical order (A-Z). It can include new items added to your list as you go." TextSize="Auto" TextOffset="0;0" />
    <TextData ID="BONUSES.FindXInReverseAlphabeticalOrder_title" Text="Find {0} items in REVERSE alphabetical order (no hints)" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="BONUSES.FindXInReverseAlphabeticalOrder_descr" Text="Find items in REVERSE alphabetical order (Z-A). It can include new items added to your list as you go." TextSize="Auto" TextOffset="0;0" />
    <TextData ID="BONUSES.FindXInListOrder_title" Text="Find {0} items in the order they appear on your list (left to right, no hints)" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="BONUSES.FindXInListOrder_descr" Text="Find the 5 items on your list starting at the far left and ending at the far right. Ignore that there are 2 rows, just go left to right. And ignore the new items that are added to your list." TextSize="Auto" TextOffset="0;0" />
    <TextData ID="BONUSES.FindXInReverseListOrder_title" Text="Find {0} items in the REVERSE order they appear on your list (right to left, no hints)" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="BONUSES.FindXInReverseListOrder_descr" Text="Find the 5 items on your list starting at the far right and ending at the far left. Ignore that there are 2 rows, just go right to left. And ignore the new items that are added to your list." TextSize="Auto" TextOffset="0;0" />
    <TextData ID="BONUSES.Find2FurthestItems_title" Text="Find the 2 items FURTHEST apart on the screen (no hints, not last 2 items)" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="BONUSES.Find2FurthestItems_descr" Text="Of all the items currently on your list, there are 2 in the scene that have the MOST distance between them. Figure out which 2 it is and collect them (ignore the new item added). Oh, and the last 2 items on your list don't count." TextSize="Auto" TextOffset="0;0" />
    <TextData ID="BONUSES.Find2ClosestItems_title" Text="Find the 2 items CLOSEST together on the screen (no hints, can't be final 2 items)" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="BONUSES.Find2ClosestItems_descr" Text="Of all the items currently on your list, there are 2 in the scene that have the LEAST distance between them. Figure out which 2 it is and collect them (ignore the new item added). Oh, and the last 2 items on your list don't count." TextSize="Auto" TextOffset="0;0" />
    <TextData ID="CHARACTERS.MANNY" Text="Manny" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="CHARACTERS.GENERALHARDY" Text="General Hardy" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="CHARACTERS.FLOYD" Text="Floyd" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="CHARACTERS.DOG" Text="{0}" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="CHARACTERS.GREGORYCASHMAN" Text="Gregory Cashman" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="CHARACTERS.KAYLEE" Text="Kaylee" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="CHARACTERS.HARRY" Text="Harry" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="CHARACTERS.DAHLIA" Text="Dahlia" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="CHARACTERS.CHUCKBUCKLY" Text="Chuck Buckly" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="CHARACTERS.CELIASUMMERS" Text="Celia Summers" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="DIALOGS.Story-1" Text="Oh, howdy {0}! You interested in helpin' out an old farmer? Got myself into a bit of a mess here." TextSize="Auto" TextOffset="0;0" />
    <TextData ID="DIALOGS.Story-1_0" Text="My name's Floyd, by the way, and this here is Dahlia Farms." TextSize="Auto" TextOffset="0;0" />
    <TextData ID="DIALOGS.Story-1_1" Text="Ruff, ruff! Woof, bark!" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="DIALOGS.Story-1_2" Text="{0}, meet {1}. The best dog west of Farmington." TextSize="Auto" TextOffset="0;0" />
    <TextData ID="DIALOGS.Story-1_3" Text="WOOF!" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="DIALOGS.Story-1_4" Text="And...east of Farmington as well. How's about we take a look around the farm." TextSize="Auto" TextOffset="0;0" />
    <TextData ID="DIALOGS.Story-2" Text="" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="DIALOGS.Story-2_0" Text="Oh howdy, Mr. Cashman. What can I do for you?" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="DIALOGS.Story-2_1" Text="Floyd, just wanted to let you know there was a minor clerical error with your paperwork, and see that loan of yours is gonna need to be paid back a mite sooner than we discussed." TextSize="Auto" TextOffset="0;0" />
    <TextData ID="DIALOGS.Story-2_2" Text="Come again now?" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="DIALOGS.Story-2_3" Text="See now it says in the fine print here on page 247, amendment 14, clause 8, stanza 2, that the bank has the right to demand payment at any time, for any reason, notwithstanding having no reason at all." TextSize="Auto" TextOffset="0;0" />
    <TextData ID="DIALOGS.Story-2_4" Text="And we do hold your farm in collateral if you fail to pay back the loan." TextSize="Auto" TextOffset="0;0" />
    <TextData ID="DIALOGS.Story-2_5" Text="My farm?! Where does it say you can take my farm?" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="DIALOGS.Story-2_6" Text="That'd be page 315, amendment 5, clause 23, stanza 10." TextSize="Auto" TextOffset="0;0" />
    <TextData ID="DIALOGS.Story-2_7" Text="Must...resist...urge...to punch...in face..." TextSize="Auto" TextOffset="0;0" />
    <TextData ID="DIALOGS.Story-2_8" Text="I'll be in touch." TextSize="Auto" TextOffset="0;0" />
    <TextData ID="DIALOGS.Story-3" Text="" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="DIALOGS.Story-3_0" Text="Mornin' Floyd! Just thought I'd come see how my favorite neighbors are doing." TextSize="Auto" TextOffset="0;0" />
    <TextData ID="DIALOGS.Story-3_1" Text="We're your only neighbors, Harry." TextSize="Auto" TextOffset="0;0" />
    <TextData ID="DIALOGS.Story-3_2" Text="And that makes ya my favorite. Hey how come the long face, Floyd?" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="DIALOGS.Story-3_3" Text="I screwed up, Harry. I told Dahlia that her hospital bills were covered by insurance. Truth is I had to take out a loan from the bank." TextSize="Auto" TextOffset="0;0" />
    <TextData ID="DIALOGS.Story-3_4" Text="Uh-huh. And this would be one of them loans where they give you a bunch of money and then you gotta give 'em even more money back?" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="DIALOGS.Story-3_5" Text="Yes that would be the definition of a loan, Harry." TextSize="Auto" TextOffset="0;0" />
    <TextData ID="DIALOGS.Story-3_6" Text="Well that ain't no big deal, Floyd. All you gotta do is win the Farmer of the Year award!" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="DIALOGS.Story-3_7" Text="Harry, what the heck am I gonna do with an award, melt it down for gold?" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="DIALOGS.Story-3_8" Text="It ain't a trophy, Floyd. Farmer's Monthly Magazine's got their top 50 rankings of the best farms in the country. And whoever ends up #1 wins 100,000 big ones." TextSize="Auto" TextOffset="0;0" />
    <TextData ID="DIALOGS.Story-3_9" Text="100,000 big ones? Money like that I could pay off a certain bank loan." TextSize="Auto" TextOffset="0;0" />
    <TextData ID="DIALOGS.Story-3_10" Text="Yep, and all you gotta do is turn this crummy old farm into somethin' respectable." TextSize="Auto" TextOffset="0;0" />
    <TextData ID="DIALOGS.Story-4" Text="" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="DIALOGS.Story-4_0" Text="Floyd, honey. How are the crops doing today?" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="DIALOGS.Story-4_1" Text="They're alright, Dahli. But...I need to tell you something. You might want to sit down." TextSize="Auto" TextOffset="0;0" />
    <TextData ID="DIALOGS.Story-4_2" Text="You want me to sit down in the dirt?" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="DIALOGS.Story-4_3" Text="Oh, well no you can stand up." TextSize="Auto" TextOffset="0;0" />
    <TextData ID="DIALOGS.Story-4_4" Text="Is this about the loan?" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="DIALOGS.Story-4_5" Text="Wait, you know about the loan?" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="DIALOGS.Story-4_6" Text="I know when there's something wrong with my husband. Plus I saw the letter from the bank when I was doing your laundry." TextSize="Auto" TextOffset="0;0" />
    <TextData ID="DIALOGS.Story-4_7" Text="Oh. Well aren't you mad?" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="DIALOGS.Story-4_8" Text="For saving my life? I'll have to remember to scold you for that later. No time now, we got ourselves a Farmer of the Year award to win!" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="DIALOGS.Story-4_9" Text="You know about that, too?!" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="DIALOGS.Story-4_10" Text="Floyd, there ain't nothin' under my roof I don't know about. Plus you were talking about it in your sleep last night. You also said somethin' about rogue chickens in Paris... but I figure that was just the dream talkin'." TextSize="Auto" TextOffset="0;0" />
    <TextData ID="DIALOGS.Story-5" Text="" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="DIALOGS.Story-5_0" Text="" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="DIALOGS.Story-5_1" Text="And you must be Floyd." TextSize="Auto" TextOffset="0;0" />
    <TextData ID="DIALOGS.Story-5_2" Text="As long as I can remember. And you are?" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="DIALOGS.Story-5_3" Text="Oh, you already know who I am. Folks call me Mr. Buckly." TextSize="Auto" TextOffset="0;0" />
    <TextData ID="DIALOGS.Story-5_4" Text="..." TextSize="Auto" TextOffset="0;0" />
    <TextData ID="DIALOGS.Story-5_5" Text="Chuck Buckly." TextSize="Auto" TextOffset="0;0" />
    <TextData ID="DIALOGS.Story-5_6" Text="..." TextSize="Auto" TextOffset="0;0" />
    <TextData ID="DIALOGS.Story-5_7" Text="Buckly Farms? Farmer of the Year 3 years runnin'? Were you born under a rock?" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="DIALOGS.Story-5_8" Text="Oh, so you won the Farmer of the Year, last time? Congratulations, Mr. Buckly!" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="DIALOGS.Story-5_9" Text="Last THREE times! And I ain't here for your congratulations. I'm here to say you ain't gettin' near my #1 spot." TextSize="Auto" TextOffset="0;0" />
    <TextData ID="DIALOGS.Story-5_10" Text="Grrr....grrrr...." TextSize="Auto" TextOffset="0;0" />
    <TextData ID="DIALOGS.Story-5_11" Text="Calm down, {1}. That ain't no way to treat a guest." TextSize="Auto" TextOffset="0;0" />
    <TextData ID="DIALOGS.Story-5_12" Text="Your quaint little farm here in Podunkville can't compete with the oiled machine of Buckly Farms, Inc." TextSize="Auto" TextOffset="0;0" />
    <TextData ID="DIALOGS.Story-5_13" Text="Wouldn't dream of it, Mr. Buckly." TextSize="Auto" TextOffset="0;0" />
    <TextData ID="DIALOGS.Story-5_14" Text="Good man, Floyd. Know your boundaries. Well, I've got some employees to fire so I'll be off." TextSize="Auto" TextOffset="0;0" />
    <TextData ID="DIALOGS.Story-5_15" Text="" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="DIALOGS.Story-5_16" Text="..." TextSize="Auto" TextOffset="0;0" />
    <TextData ID="DIALOGS.Story-5_17" Text="Well that guy's kind of a jerk." TextSize="Auto" TextOffset="0;0" />
    <TextData ID="DIALOGS.Story-5_18" Text="Ruff!" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="DIALOGS.Story-6" Text="" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="DIALOGS.Story-6_0" Text="" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="DIALOGS.Story-6_1" Text="Well hello again, Floyd." TextSize="Auto" TextOffset="0;0" />
    <TextData ID="DIALOGS.Story-6_2" Text="Harry, meet Chuck Buckly." TextSize="Auto" TextOffset="0;0" />
    <TextData ID="DIALOGS.Story-6_3" Text="Oh, Mr. Farmer of the Year, himself. Pleased to meet you. I'm a farmer too, ya know. Just the other side of that fence, there. Me and Floyd here are neighbors." TextSize="Auto" TextOffset="0;0" />
    <TextData ID="DIALOGS.Story-6_4" Text="That's a farm over there?" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="DIALOGS.Story-6_5" Text="Well-of course it's a farm! What does it look like?" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="DIALOGS.Story-6_6" Text="I thought it was a garbage dump when I drove in." TextSize="Auto" TextOffset="0;0" />
    <TextData ID="DIALOGS.Story-6_7" Text="[GASP!] Floyd, did he just call my farm a garbage dump?" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="DIALOGS.Story-6_8" Text="You need something, Mr. Buckly?" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="DIALOGS.Story-6_9" Text="Floyd, I thought I made myself clear last time that you ain't gonna be takin' my #1 spot. But here I open my latest issue of Farmer's Monthly Magazine and see you're still pushin' your way up the rankings." TextSize="Auto" TextOffset="0;0" />
    <TextData ID="DIALOGS.Story-6_10" Text="I cannot believe what he said about my farm." TextSize="Auto" TextOffset="0;0" />
    <TextData ID="DIALOGS.Story-6_11" Text="Chuck, you wouldn't be scared of little ol' Dahlia Farms from Podunkville, would ya?" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="DIALOGS.Story-6_12" Text="Now you listen here, I ain't scared of nobody. I eat pieces of trash like you for breakfast." TextSize="Auto" TextOffset="0;0" />
    <TextData ID="DIALOGS.Story-6_13" Text="You eat pieces of trash for breakfast?" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="DIALOGS.Story-6_14" Text="Sure do. Wait, no I don't. I...I'm watching you two." TextSize="Auto" TextOffset="0;0" />
    <TextData ID="DIALOGS.Story-6_15" Text="" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="DIALOGS.Story-6_16" Text="Floyd, you don't think my farm is a garbage dump, do ya?" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="DIALOGS.Story-6_17" Text="Floyd?" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="DIALOGS.Story-7" Text="" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="DIALOGS.Story-7_0" Text="Floyd, honey, how's everything going?" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="DIALOGS.Story-7_1" Text="Just fine, Dahli. Did you see the latest Farmer's Monthly rankings? We're gonna make Chuck Buckly eat his Farmer of the Year award." TextSize="Auto" TextOffset="0;0" />
    <TextData ID="DIALOGS.Story-7_2" Text="I believe you can do it, Floyd. That's one of the reasons I married you, 'cuz you're a hard worker. But that's also what I wanted to talk to you about." TextSize="Auto" TextOffset="0;0" />
    <TextData ID="DIALOGS.Story-7_3" Text="What do you mean?" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="DIALOGS.Story-7_4" Text="Well-you just been workin' so hard it's startin' to worry me. I want you to know you don't have to win that Farmer of the Year award for me. We'll make it through either way, and it don't change how much I love you." TextSize="Auto" TextOffset="0;0" />
    <TextData ID="DIALOGS.Story-7_5" Text="Oh, Dahli. I love you, too." TextSize="Auto" TextOffset="0;0" />
    <TextData ID="DIALOGS.Story-7_6" Text="..." TextSize="Auto" TextOffset="0;0" />
    <TextData ID="DIALOGS.Story-7_7" Text="..." TextSize="Auto" TextOffset="0;0" />
    <TextData ID="DIALOGS.Story-7_8" Text="Hey, guys. Whatcha doin'?" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="DIALOGS.Story-7_9" Text="Go away, Harry. We're havin' a moment here." TextSize="Auto" TextOffset="0;0" />
    <TextData ID="DIALOGS.Story-8" Text="" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="DIALOGS.Story-8_0" Text="Floyd, how's my favorite customer?" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="DIALOGS.Story-8_1" Text="I don't know, Mr. Cashman, but if he were here I'd go ahead and ask him for you." TextSize="Auto" TextOffset="0;0" />
    <TextData ID="DIALOGS.Story-8_2" Text="Haha, Floyd...always the joker. Speakin' of funny things-the funny thing about banks is you gotta do what they say no matter what they say. You know what I mean?" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="DIALOGS.Story-8_3" Text="Not really." TextSize="Auto" TextOffset="0;0" />
    <TextData ID="DIALOGS.Story-8_4" Text="Floyd what I'm trying to say is sometimes things happen and you don't have any control over it, but you just gotta pay the piper. You follow me?" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="DIALOGS.Story-8_5" Text="Not even a little." TextSize="Auto" TextOffset="0;0" />
    <TextData ID="DIALOGS.Story-8_6" Text="Floyd, in this metaphor the piper is the bank--and, you are--well you're the one who took out a variable rate loan from the piper. Um, and the piper started playing his pipe to signify that the loan was due-remember the piper is the bank--" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="DIALOGS.Story-8_7" Text="Can we drop the metaphor, Mr. Cashman?" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="DIALOGS.Story-8_8" Text="Okay look, my boss says I can't give you much more time to come up with that loan money. So it's now or never." TextSize="Auto" TextOffset="0;0" />
    <TextData ID="DIALOGS.Story-8_9" Text="Oh, so I have an option for never?" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="DIALOGS.Story-8_10" Text="Uh--no. Let me rephrase. We need that loan paid back as soon as humanly possible or the bank is gonna repossess your farm." TextSize="Auto" TextOffset="0;0" />
    <TextData ID="DIALOGS.Story-8_11" Text="And tell the lovely wife I said hello." TextSize="Auto" TextOffset="0;0" />
    <TextData ID="DIALOGS.Story-9" Text="" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="DIALOGS.Story-9_0" Text="Here it is. Did anyone see us come in?" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="DIALOGS.Story-9_1" Text="Don't think so, just that cow over there and he ain't talkin'." TextSize="Auto" TextOffset="0;0" />
    <TextData ID="DIALOGS.Story-9_2" Text="Good. So here's the deal, Mr. Buckly. This land here is all kinds of valuable to the bank. See that river? Prime waterfront property. We're gonna make a killin' on it." TextSize="Auto" TextOffset="0;0" />
    <TextData ID="DIALOGS.Story-9_3" Text="Well I'm happy as a schoolgirl for you, Mr. Cashman. But how do I figure into this?" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="DIALOGS.Story-9_4" Text="We don't own the land just yet. But we will so long as you win the Farmer of the Year award again. More to the point, so long as the owner of this here farm does NOT win and pay back the loan he owes us." TextSize="Auto" TextOffset="0;0" />
    <TextData ID="DIALOGS.Story-9_5" Text="Ah...startin' to make a bit of sense. So you're just coming up with a creative and legal avenue to get away with thievery and extortion, eh?" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="DIALOGS.Story-9_6" Text="Yep. I mean, no. Uh, what's the right answer?" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="DIALOGS.Story-9_7" Text="They're ain't no right answer, Cashman, so long as I get my cut of this venture." TextSize="Auto" TextOffset="0;0" />
    <TextData ID="DIALOGS.Story-9_8" Text="Oh, yes of course! You will indeed. We're partners in this. This seems like the beginning of a beautiful friendship." TextSize="Auto" TextOffset="0;0" />
    <TextData ID="DIALOGS.Story-9_9" Text="And as my new BFF I need you do a little something for me. I call it 'Operation Floyd's tractor re-possessed by the bank.'" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="DIALOGS.Story-10" Text="" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="DIALOGS.Story-10_0" Text="Hey, Celia. You seen the latest farmer's rankings?" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="DIALOGS.Story-10_1" Text="Yes, I saw you were in the top 5 now. Very impressive." TextSize="Auto" TextOffset="0;0" />
    <TextData ID="DIALOGS.Story-10_2" Text="Yeah, I'm thinking I might just take that top spot." TextSize="Auto" TextOffset="0;0" />
    <TextData ID="DIALOGS.Story-10_3" Text="Better hurry up, then. We're announcing the Farmer of the Year at the fair in just a few days." TextSize="Auto" TextOffset="0;0" />
    <TextData ID="DIALOGS.Story-10_4" Text="Oh, my gosh. I got work to do!" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="DIALOGS.Story-10_5" Text="" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="DIALOGS.Story-10_6" Text="Um, okay bye." TextSize="Auto" TextOffset="0;0" />
    <TextData ID="DIALOGS.StoryEnding" Text="" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="DIALOGS.StoryEnding_0" Text="Floyd! C'mon honey we gotta get down to the fairgrounds. They're announcing the Farmer of the Year!" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="DIALOGS.StoryEnding_1" Text="What? It's today?! Kaylee! Harry! {1}! {0}! Let's go, everybody in the car!" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="DIALOGS.Untangle-1" Text="" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="DIALOGS.Untangle-1_0" Text="Hey, Mr. Floyd." TextSize="Auto" TextOffset="0;0" />
    <TextData ID="DIALOGS.Untangle-1_1" Text="Now Kaylee, remember I told you to just call me Floyd.  No need to be goin' and gettin' all formal." TextSize="Auto" TextOffset="0;0" />
    <TextData ID="DIALOGS.Untangle-1_2" Text="Okay, sure thing, Mr. Floyd." TextSize="Auto" TextOffset="0;0" />
    <TextData ID="DIALOGS.Untangle-1_3" Text="Thanks again for giving me this job runnin' your market. I won't let you down. I promise!" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="DIALOGS.Untangle-1_4" Text="Don't worry 'bout it, Kaylee. You'll do just fine." TextSize="Auto" TextOffset="0;0" />
    <TextData ID="DIALOGS.Untangle-1_5" Text="Oh, and also you might wanna fix the front gate if you have a chance." TextSize="Auto" TextOffset="0;0" />
    <TextData ID="DIALOGS.Untangle-1_6" Text="Somethin' wrong with the gate?" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="DIALOGS.Untangle-1_7" Text="Oh, nothin' major. There was just a big explosion, sparks flyin' everywhere, and now it won't open so folks are standin' out there gettin' restless. That's all." TextSize="Auto" TextOffset="0;0" />
    <TextData ID="DIALOGS.Untangle-1_8" Text="..." TextSize="Auto" TextOffset="0;0" />
    <TextData ID="DIALOGS.Untangle-2" Text="" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="DIALOGS.Untangle-2_0" Text="Howdy, Mr. Floyd!" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="DIALOGS.Untangle-2_1" Text="Howdy, Kaylee. How are the sales today in the market?" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="DIALOGS.Untangle-2_2" Text="Oh, they're great, Mr. Floyd." TextSize="Auto" TextOffset="0;0" />
    <TextData ID="DIALOGS.Untangle-2_3" Text="Ruff ruff!" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="DIALOGS.Untangle-2_4" Text="Oh, hi {1}. You're looking awful snuggly today. Yes, you are. Yes, you are." TextSize="Auto" TextOffset="0;0" />
    <TextData ID="DIALOGS.Untangle-2_5" Text="He sure does like you. Makes me a little jealous sometimes." TextSize="Auto" TextOffset="0;0" />
    <TextData ID="DIALOGS.Untangle-2_6" Text="Haha, he's a good pup. Oh, and Mr. Floyd? When I said earlier that the sales in the market were great today...what I meant to say was that they are not good at all." TextSize="Auto" TextOffset="0;0" />
    <TextData ID="DIALOGS.Untangle-2_7" Text="..." TextSize="Auto" TextOffset="0;0" />
    <TextData ID="DIALOGS.Untangle-2_8" Text="Let me rephrase. We have no customers because the gate is broken again and nobody can get in." TextSize="Auto" TextOffset="0;0" />
    <TextData ID="DIALOGS.Untangle-3" Text="" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="DIALOGS.Untangle-3_0" Text="Mr. Floyd?" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="DIALOGS.Untangle-3_1" Text="Just call me Floyd, Kaylee." TextSize="Auto" TextOffset="0;0" />
    <TextData ID="DIALOGS.Untangle-3_2" Text="Okay, Mr. Floyd. I gotta tell you something, and you promise you won't fire me?" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="DIALOGS.Untangle-3_3" Text="I probably won't fire you, Kaylee." TextSize="Auto" TextOffset="0;0" />
    <TextData ID="DIALOGS.Untangle-3_4" Text="You pinky swear?" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="DIALOGS.Untangle-3_5" Text="Okay, pinky swear I probably won't fire you." TextSize="Auto" TextOffset="0;0" />
    <TextData ID="DIALOGS.Untangle-3_6" Text="Phew. The gate's broken again." TextSize="Auto" TextOffset="0;0" />
    <TextData ID="DIALOGS.Untangle-3_7" Text="Kaylee, why would I fire you because the gate's broken again?" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="DIALOGS.Untangle-3_8" Text="Um, cause I might have had somethin' to do with it breaking. I'm not sure, but I might have." TextSize="Auto" TextOffset="0;0" />
    <TextData ID="DIALOGS.Untangle-3_9" Text="Well did ya, or didn't ya?" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="DIALOGS.Untangle-3_10" Text="I kinda ran into it with my car this mornin'. That MIGHT have contributed to it being broken. I ain't sure." TextSize="Auto" TextOffset="0;0" />
    <TextData ID="DIALOGS.Untangle-4" Text="" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="DIALOGS.Untangle-4_0" Text="Ruff woof ruff!" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="DIALOGS.Untangle-4_1" Text="What's that, boy? The gate's broken again?" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="DIALOGS.Untangle-4_2" Text="Woof bark, bark ruff!" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="DIALOGS.Untangle-4_3" Text="And Kaylee's trying to fix it herself cuz she's afraid to tell me?" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="DIALOGS.Untangle-4_4" Text="Woof woof, bark!" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="DIALOGS.Untangle-4_5" Text="And you really wanna run to the house and fetch me a glass of lemonade?" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="DIALOGS.Untangle-4_6" Text="Ruff?" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="DIALOGS.Untangle-4_7" Text="Nah, I made that last part up. I'm really thirsty. Okay, let's go help Kaylee fix the gate and then we'll get some lemonade." TextSize="Auto" TextOffset="0;0" />
    <TextData ID="DIALOGS.Untangle-5" Text="" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="DIALOGS.Untangle-5_0" Text="Mr. Floyd, have you thought about maybe replacing your front gate to the farm?" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="DIALOGS.Untangle-5_1" Text="Why would I do that, Kaylee?" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="DIALOGS.Untangle-5_2" Text="Well you know, cause it keeps breakin'." TextSize="Auto" TextOffset="0;0" />
    <TextData ID="DIALOGS.Untangle-5_3" Text="Oh, it just needs some TLC. I ain't givin' up on ol' Hank just yet." TextSize="Auto" TextOffset="0;0" />
    <TextData ID="DIALOGS.Untangle-5_4" Text="Hank?" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="DIALOGS.Untangle-5_5" Text="Yeah. Everything on my farm gets a name. My front gate goes by Hank." TextSize="Auto" TextOffset="0;0" />
    <TextData ID="DIALOGS.Untangle-5_6" Text="Does your tractor have a name?" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="DIALOGS.Untangle-5_7" Text="Well of course! I call her Rita." TextSize="Auto" TextOffset="0;0" />
    <TextData ID="DIALOGS.Untangle-5_8" Text="Okay, well 'Hank' is broken and won't open. Again." TextSize="Auto" TextOffset="0;0" />
    <TextData ID="DIALOGS.Untangle-5_9" Text="Gol-darnit, Hank!" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="DIALOGS.Untangle-6" Text="" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="DIALOGS.Untangle-6_0" Text="" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="DIALOGS.Untangle-6_1" Text="Woof, ruff!" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="DIALOGS.Untangle-6_2" Text="Hey there, {1}." TextSize="Auto" TextOffset="0;0" />
    <TextData ID="DIALOGS.Untangle-6_3" Text="Kaylee, would you take {1} on a walk for me?" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="DIALOGS.Untangle-6_4" Text="Well sure, Mr. Floyd. But, shouldn't I be taking care of things in the market?" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="DIALOGS.Untangle-6_5" Text="You won't have any customers for a little while, Kaylee. The front gate's broken again." TextSize="Auto" TextOffset="0;0" />
    <TextData ID="DIALOGS.Untangle-6_6" Text="Oh, okay. Anywhere specific I should take {1}?" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="DIALOGS.Untangle-6_7" Text="Take him over to Harry's fence. He likes to do his business over there." TextSize="Auto" TextOffset="0;0" />
    <TextData ID="DIALOGS.Untangle-6_8" Text="Does Mr. Henderson know that?" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="DIALOGS.Untangle-6_9" Text="What Harry doesn't know can't hurt him. And even if he does know, it's still pretty hilarious." TextSize="Auto" TextOffset="0;0" />
    <TextData ID="DIALOGS.Untangle-7" Text="" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="DIALOGS.Untangle-7_0" Text="Mr. Floyd, you really should think about expanding the market. The place has been just PACKED with people lately, and it feels like there isn't even room for the kumquats these days." TextSize="Auto" TextOffset="0;0" />
    <TextData ID="DIALOGS.Untangle-7_1" Text="There's always room for kumquats, Kaylee." TextSize="Auto" TextOffset="0;0" />
    <TextData ID="DIALOGS.Untangle-7_2" Text="I'm just saying, if we start getting any more customers then that place is gonna burst at the seems." TextSize="Auto" TextOffset="0;0" />
    <TextData ID="DIALOGS.Untangle-7_3" Text="I don't know, it's just a lot of money. I don't think I can afford it right now, but I'll think about it." TextSize="Auto" TextOffset="0;0" />
    <TextData ID="DIALOGS.Untangle-7_4" Text="Okay, Mr. Floyd. Oh, before I forget--the front gate's broken again and I could really use a raise." TextSize="Auto" TextOffset="0;0" />
    <TextData ID="DIALOGS.Untangle-7_5" Text="Darn that gate, just keeps breaking dow--wait, what'd you say about a raise?" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="DIALOGS.Untangle-8" Text="" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="DIALOGS.Untangle-8_0" Text="Mr. Floyd, you know I'm gonna be heading back to college full-time pretty soon, right?" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="DIALOGS.Untangle-8_1" Text="Been trying not to think about that, Kaylee. I can't really imagine this place without you." TextSize="Auto" TextOffset="0;0" />
    <TextData ID="DIALOGS.Untangle-8_2" Text="Ah, Mr. Floyd. That's so sweet." TextSize="Auto" TextOffset="0;0" />
    <TextData ID="DIALOGS.Untangle-8_3" Text="By the way, Manny wanted me to ask you before you leave if you might be interested in going on a date with him." TextSize="Auto" TextOffset="0;0" />
    <TextData ID="DIALOGS.Untangle-8_4" Text="Manny?" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="DIALOGS.Untangle-8_5" Text="Manny Bings, the traveling trader that comes by every so often." TextSize="Auto" TextOffset="0;0" />
    <TextData ID="DIALOGS.Untangle-8_6" Text="Oh. Um-ya know I'm actually gonna be busy that day, so-" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="DIALOGS.Untangle-8_7" Text="I didn't say what day it was." TextSize="Auto" TextOffset="0;0" />
    <TextData ID="DIALOGS.Untangle-8_8" Text="Yeah, but-phew, really busy. So much-um, laundry and-hairdrying to do. By the way your front gate's broken again, okay, gotta go!" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="DIALOGS.Untangle-8_9" Text="" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="DIALOGS.Untangle-8_10" Text="..." TextSize="Auto" TextOffset="0;0" />
    <TextData ID="DIALOGS.Untangle-8_11" Text="That was weird." TextSize="Auto" TextOffset="0;0" />
    <TextData ID="DIALOGS.Untangle-9" Text="" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="DIALOGS.Untangle-9_0" Text="Woof woof!" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="DIALOGS.Untangle-9_1" Text="Hey there, {1}. You sure are looking cute and fluffy today, yes you are." TextSize="Auto" TextOffset="0;0" />
    <TextData ID="DIALOGS.Untangle-9_2" Text="Ruff ruff, woof!" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="DIALOGS.Untangle-9_3" Text="If you see Mr. Floyd, will you tell him that his front gate is broken again and he needs to fix it?" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="DIALOGS.Untangle-9_4" Text="Woof!" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="DIALOGS.Untangle-9_5" Text="Does that mean yes?" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="DIALOGS.Untangle-9_6" Text="Woof!" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="DIALOGS.Untangle-9_7" Text="Okay, I'll take your word for it. See ya, {1}." TextSize="Auto" TextOffset="0;0" />
    <TextData ID="DIALOGS.Untangle-9_8" Text="" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="DIALOGS.Untangle-9_9" Text="..." TextSize="Auto" TextOffset="0;0" />
    <TextData ID="DIALOGS.Untangle-9_10" Text="Perhaps I should use words other than woof, bark, and ruff. Then people might understand me better." TextSize="Auto" TextOffset="0;0" />
    <TextData ID="DIALOGS.Seek and Farm-1" Text="" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="DIALOGS.Seek and Farm-1_0" Text="Howdy, Floyd. You ain't seen any of my animals running around over here, have you?" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="DIALOGS.Seek and Farm-1_1" Text="Harry, they're runnin' all over the place! What the heck happened?" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="DIALOGS.Seek and Farm-1_2" Text="Well now calm down, Floyd. It ain't my fault. They just looked restless and I wanted to give 'em a chance to stretch their legs. How's I supposed to know they were gonna make a run for it?" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="DIALOGS.Seek and Farm-1_3" Text="Ruff ruff!" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="DIALOGS.Seek and Farm-1_4" Text="I know, {1}. We gotta round up these animals. Come on." TextSize="Auto" TextOffset="0;0" />
    <TextData ID="DIALOGS.Seek and Farm-1_5" Text="And Harry, you stay right there and don't make any trouble before we get back." TextSize="Auto" TextOffset="0;0" />
    <TextData ID="DIALOGS.Seek and Farm-1_6" Text="" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="DIALOGS.Seek and Farm-1_7" Text="" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="DIALOGS.Seek and Farm-1_8" Text="..." TextSize="Auto" TextOffset="0;0" />
    <TextData ID="DIALOGS.Seek and Farm-1_9" Text="Well there ain't no need to be mean about it." TextSize="Auto" TextOffset="0;0" />
    <TextData ID="DIALOGS.Seek and Farm-2" Text="" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="DIALOGS.Seek and Farm-2_0" Text="Floyd, help! My farm animals escaped again and they're on the loose!" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="DIALOGS.Seek and Farm-2_1" Text="What happened this time, Harry?" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="DIALOGS.Seek and Farm-2_2" Text="I don't know. The stable key is missing and the gate was open. I think one of them animals must have unlocked it." TextSize="Auto" TextOffset="0;0" />
    <TextData ID="DIALOGS.Seek and Farm-2_3" Text="That's impossible, Harry. None o' them animals can unlock a gate." TextSize="Auto" TextOffset="0;0" />
    <TextData ID="DIALOGS.Seek and Farm-2_4" Text="I don't know, Floyd. I was reading in a magazine and it said that cows are pretty dang smart. One farmer down south says he caught his cow doing the sudoku puzzle in the newspaper." TextSize="Auto" TextOffset="0;0" />
    <TextData ID="DIALOGS.Seek and Farm-2_5" Text="Harry--that is one of the stupidest things I have ever heard." TextSize="Auto" TextOffset="0;0" />
    <TextData ID="DIALOGS.Seek and Farm-2_6" Text="I don't make this stuff up, Floyd." TextSize="Auto" TextOffset="0;0" />
    <TextData ID="DIALOGS.Seek and Farm-3" Text="" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="DIALOGS.Seek and Farm-3_0" Text="Harry, did your farm animals get loose again?" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="DIALOGS.Seek and Farm-3_1" Text="It ain't my fault this time, Floyd. I was bamboozled!" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="DIALOGS.Seek and Farm-3_2" Text="Bamboozled?" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="DIALOGS.Seek and Farm-3_3" Text="By a low-down, dirty--bamboozler." TextSize="Auto" TextOffset="0;0" />
    <TextData ID="DIALOGS.Seek and Farm-3_4" Text="Mm, hmm. Could you explain the part of the story where there was a bamboozler?" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="DIALOGS.Seek and Farm-3_5" Text="Well let's review, Floyd. My farm animals are out...and I didn't let 'em out...ergo, I have been bamboozled!" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="DIALOGS.Seek and Farm-3_6" Text="Right. Makes perfect sense, Harry." TextSize="Auto" TextOffset="0;0" />
    <TextData ID="DIALOGS.Seek and Farm-4" Text="" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="DIALOGS.Seek and Farm-4_0" Text="" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="DIALOGS.Seek and Farm-4_1" Text="Hey, Floyd, {1}." TextSize="Auto" TextOffset="0;0" />
    <TextData ID="DIALOGS.Seek and Farm-4_2" Text="Afternoon, Harry." TextSize="Auto" TextOffset="0;0" />
    <TextData ID="DIALOGS.Seek and Farm-4_3" Text="Woof woof." TextSize="Auto" TextOffset="0;0" />
    <TextData ID="DIALOGS.Seek and Farm-4_4" Text="Well, Floyd. Them dang farm animals got out again." TextSize="Auto" TextOffset="0;0" />
    <TextData ID="DIALOGS.Seek and Farm-4_5" Text="Oh, and I suppose you've got another fantastical story about how it wasn't your fault?" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="DIALOGS.Seek and Farm-4_6" Text="No, it was completely my fault." TextSize="Auto" TextOffset="0;0" />
    <TextData ID="DIALOGS.Seek and Farm-4_7" Text="I was fixin' the gate to the stable when I got spooked by a skunk, turned to run and went head first into a wooden beam, fell backwards onto a rake, rolled into the hay and knocked myself out cold on a bucket." TextSize="Auto" TextOffset="0;0" />
    <TextData ID="DIALOGS.Seek and Farm-4_8" Text="I came to couple hours later with a mouthful of horse feed, gate swung wide open, and an empty stable. Now everywhere I look I see pretty unicorns." TextSize="Auto" TextOffset="0;0" />
    <TextData ID="DIALOGS.Seek and Farm-4_9" Text="..." TextSize="Auto" TextOffset="0;0" />
    <TextData ID="DIALOGS.Seek and Farm-4_10" Text="Harry, you should probably lie down." TextSize="Auto" TextOffset="0;0" />
    <TextData ID="DIALOGS.Seek and Farm-5" Text="" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="DIALOGS.Seek and Farm-5_0" Text="{1}, where's Floyd? I need him asap." TextSize="Auto" TextOffset="0;0" />
    <TextData ID="DIALOGS.Seek and Farm-5_1" Text="Ruff bark, bark!" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="DIALOGS.Seek and Farm-5_2" Text="What? I can't understand what you're saying, boy." TextSize="Auto" TextOffset="0;0" />
    <TextData ID="DIALOGS.Seek and Farm-5_3" Text="Woof, woof, woof!" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="DIALOGS.Seek and Farm-5_4" Text="Speak--English." TextSize="Auto" TextOffset="0;0" />
    <TextData ID="DIALOGS.Seek and Farm-5_5" Text="*whimper*" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="DIALOGS.Seek and Farm-5_6" Text="Harry, what's the problem?" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="DIALOGS.Seek and Farm-5_7" Text="The problem is I can't understand a dang word your dog is saying." TextSize="Auto" TextOffset="0;0" />
    <TextData ID="DIALOGS.Seek and Farm-5_8" Text="That's what you came over here to tell me?" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="DIALOGS.Seek and Farm-5_9" Text="Oh, um--no. What did I come over to tell you? Hmm--oh, my animals are loose again!" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="DIALOGS.Seek and Farm-6" Text="" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="DIALOGS.Seek and Farm-6_0" Text="Um, Mr. Floyd?" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="DIALOGS.Seek and Farm-6_1" Text="Yeah, Kaylee. Everything alright?" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="DIALOGS.Seek and Farm-6_2" Text="Oh, yeah. Everything's great. Um...hypothetical question. If there was a group of sheep that wandered into the market and took a nap in the produce section, what would you do?" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="DIALOGS.Seek and Farm-6_3" Text="..." TextSize="Auto" TextOffset="0;0" />
    <TextData ID="DIALOGS.Seek and Farm-6_4" Text="Kaylee, are there sheep in my market?" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="DIALOGS.Seek and Farm-6_5" Text="Yes, sir." TextSize="Auto" TextOffset="0;0" />
    <TextData ID="DIALOGS.Seek and Farm-6_6" Text="Harry!" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="DIALOGS.Seek and Farm-6_7" Text="Hey Floyd, Kaylee." TextSize="Auto" TextOffset="0;0" />
    <TextData ID="DIALOGS.Seek and Farm-6_8" Text="Hi, Mr. Henderson." TextSize="Auto" TextOffset="0;0" />
    <TextData ID="DIALOGS.Seek and Farm-6_9" Text="Harry, did your farm animals get out again?" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="DIALOGS.Seek and Farm-6_10" Text="Well, yeah they did a bit." TextSize="Auto" TextOffset="0;0" />
    <TextData ID="DIALOGS.Seek and Farm-6_11" Text="They're eatin' my lettuce." TextSize="Auto" TextOffset="0;0" />
    <TextData ID="DIALOGS.Seek and Farm-6_12" Text="Oh, alright. C'mon, Floyd let's round 'em up." TextSize="Auto" TextOffset="0;0" />
    <TextData ID="DIALOGS.Seek and Farm-7" Text="" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="DIALOGS.Seek and Farm-7_0" Text="Floyd, I brought a special gift for you." TextSize="Auto" TextOffset="0;0" />
    <TextData ID="DIALOGS.Seek and Farm-7_1" Text="What is it?" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="DIALOGS.Seek and Farm-7_2" Text="It's a custom made rounder-upper. For roundin' up my farm animals when they get out." TextSize="Auto" TextOffset="0;0" />
    <TextData ID="DIALOGS.Seek and Farm-7_3" Text="Awful nice of you Harry, but ya know what would be even better than this is if you just not let your farm animals get out in the first place." TextSize="Auto" TextOffset="0;0" />
    <TextData ID="DIALOGS.Seek and Farm-7_4" Text="Oh. So-you don't like my gift?" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="DIALOGS.Seek and Farm-7_5" Text="[sigh] It's a fine gift, Harry." TextSize="Auto" TextOffset="0;0" />
    <TextData ID="DIALOGS.Seek and Farm-7_6" Text="Good, 'cause I just realized I left the barn door open on my way over here and the animals are out. Good thing you got a shiny new rounder-upper!" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="DIALOGS.Seek and Farm-8" Text="" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="DIALOGS.Seek and Farm-8_0" Text="Hey, Floyd. Just came over to invite my favorite neighbors to dinner tomorrow night." TextSize="Auto" TextOffset="0;0" />
    <TextData ID="DIALOGS.Seek and Farm-8_1" Text="Well sure, Harry. Dahlia and I would love to come over." TextSize="Auto" TextOffset="0;0" />
    <TextData ID="DIALOGS.Seek and Farm-8_2" Text="Also, I washed your tractor and mowed your lawn." TextSize="Auto" TextOffset="0;0" />
    <TextData ID="DIALOGS.Seek and Farm-8_3" Text="You did what?" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="DIALOGS.Seek and Farm-8_4" Text="And here's two tickets to the Farmington rodeo for you lovebirds." TextSize="Auto" TextOffset="0;0" />
    <TextData ID="DIALOGS.Seek and Farm-8_5" Text="But why?" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="DIALOGS.Seek and Farm-8_6" Text="And I took the liberty of cleanin' out your barn, too." TextSize="Auto" TextOffset="0;0" />
    <TextData ID="DIALOGS.Seek and Farm-8_7" Text="Wait--what did you do, Harry?" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="DIALOGS.Seek and Farm-8_8" Text="You can't be mad at me now after I did all these nice things!" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="DIALOGS.Seek and Farm-8_9" Text="..." TextSize="Auto" TextOffset="0;0" />
    <TextData ID="DIALOGS.Seek and Farm-8_10" Text="I accidentally let my farm animals escape again. I swear it's like I'm cursed." TextSize="Auto" TextOffset="0;0" />
    <TextData ID="DIALOGS.Seek and Farm-9" Text="" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="DIALOGS.Seek and Farm-9_0" Text="Floyd, how come every time my farm animals get loose they come over to your farm?" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="DIALOGS.Seek and Farm-9_1" Text="I don't know, Harry. Maybe they just smell Dahli's fresh bread and they follow their noses." TextSize="Auto" TextOffset="0;0" />
    <TextData ID="DIALOGS.Seek and Farm-9_2" Text="I think they like you more than they like me. That's what I think." TextSize="Auto" TextOffset="0;0" />
    <TextData ID="DIALOGS.Seek and Farm-9_3" Text="Oh, well now that's just not true, Harry." TextSize="Auto" TextOffset="0;0" />
    <TextData ID="DIALOGS.Seek and Farm-9_4" Text="I don't understand it, Floyd. I feed 'em, bathe 'em, read 'em bedtime stories. Why don't they like me?" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="DIALOGS.Seek and Farm-9_5" Text="You read your farm animals bedtime stories?" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="DIALOGS.Seek and Farm-9_6" Text="Well of course. How else am I gonna get 'em to sleep?" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="DIALOGS.Seek and Farm-9_7" Text="Bark, bark, ruff, ruff!" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="DIALOGS.Seek and Farm-9_8" Text="What did he say, Floyd?" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="DIALOGS.Seek and Farm-9_9" Text="He says your farm animals escaped again." TextSize="Auto" TextOffset="0;0" />
    <TextData ID="DIALOGS.Seek and Farm-9_10" Text="Dagnabbit! No more bedtime stories for you!" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="DIALOGS.Farmdoku-1" Text="" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="DIALOGS.Farmdoku-1_0" Text="Excuse me, are you the owner of this farmstead?" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="DIALOGS.Farmdoku-1_1" Text="Yes, I'm Floyd. Can I help you?" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="DIALOGS.Farmdoku-1_2" Text="Floyd, I'm Celia Summers with the Farmer's Society. I'm here to collect your official crop census data for our yearly records." TextSize="Auto" TextOffset="0;0" />
    <TextData ID="DIALOGS.Farmdoku-1_3" Text="Crop census data? I'm not sure I follow, Ms. Summers." TextSize="Auto" TextOffset="0;0" />
    <TextData ID="DIALOGS.Farmdoku-1_4" Text="Don't you number your crops and keep track of the data? It's required according to the Farmer's Society Guidelines Handbook!" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="DIALOGS.Farmdoku-1_5" Text="Nobody ever told me about it." TextSize="Auto" TextOffset="0;0" />
    <TextData ID="DIALOGS.Farmdoku-1_6" Text="Well, that's because nobody knew you even had a farm here until you popped up in the Farmer's Monthly top 50." TextSize="Auto" TextOffset="0;0" />
    <TextData ID="DIALOGS.Farmdoku-1_7" Text="C'mon, I'll show you how to gather your crop data. You like numbers, don't you?" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="DIALOGS.Farmdoku-2" Text="" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="DIALOGS.Farmdoku-2_0" Text="Howdy, Ms. Summers. What brings you by this way?" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="DIALOGS.Farmdoku-2_1" Text="It's time to collect your crop census data again, Floyd." TextSize="Auto" TextOffset="0;0" />
    <TextData ID="DIALOGS.Farmdoku-2_2" Text="Already? Isn't that supposed to be like a yearly thing?" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="DIALOGS.Farmdoku-2_3" Text="No it's every third Tuesday of odd months, excluding holidays, rainy days, winter solstice, and days when the rodeo is in town." TextSize="Auto" TextOffset="0;0" />
    <TextData ID="DIALOGS.Farmdoku-2_4" Text="Oh. But isn't the rodeo in town?" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="DIALOGS.Farmdoku-2_5" Text="Doesn't start 'til tomorrow." TextSize="Auto" TextOffset="0;0" />
    <TextData ID="DIALOGS.Farmdoku-3" Text="" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="DIALOGS.Farmdoku-3_0" Text="Floyd, it's been brought to our attention that your crop census data might have been falsified." TextSize="Auto" TextOffset="0;0" />
    <TextData ID="DIALOGS.Farmdoku-3_1" Text="Falsified? What does that even mean?" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="DIALOGS.Farmdoku-3_2" Text="It's the opposite of truthified. It...has 100% less truthiness." TextSize="Auto" TextOffset="0;0" />
    <TextData ID="DIALOGS.Farmdoku-3_3" Text="I know what the word means, Celia. But how could I have falsified my crop data?" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="DIALOGS.Farmdoku-3_4" Text="A member of our board expressed concerns over the validity of your high crop output." TextSize="Auto" TextOffset="0;0" />
    <TextData ID="DIALOGS.Farmdoku-3_5" Text="A member of your board? And who might that be?" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="DIALOGS.Farmdoku-3_6" Text="Mr. Buckly." TextSize="Auto" TextOffset="0;0" />
    <TextData ID="DIALOGS.Farmdoku-3_7" Text="Mr. Buckly? As in--Chuck Buckly? Farmer of the Year 3 years running? You don't think his opinion is a tad bit biased given that I'll be taking his #1 spot here pretty soon?" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="DIALOGS.Farmdoku-3_8" Text="Perhaps, but according to a recent amendment to the Farmer's Society Guidelines Handbook, all farmer complaints must be researched regardless of the likelihood of them being true." TextSize="Auto" TextOffset="0;0" />
    <TextData ID="DIALOGS.Farmdoku-3_9" Text="A recent amendment, huh? And who added that amendment to the handbook?" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="DIALOGS.Farmdoku-3_10" Text="..." TextSize="Auto" TextOffset="0;0" />
    <TextData ID="DIALOGS.Farmdoku-3_11" Text="Chuck Buckly." TextSize="Auto" TextOffset="0;0" />
    <TextData ID="DIALOGS.Farmdoku-3_12" Text="Of course he did." TextSize="Auto" TextOffset="0;0" />
    <TextData ID="DIALOGS.Farmdoku-4" Text="" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="DIALOGS.Farmdoku-4_0" Text="" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="DIALOGS.Farmdoku-4_1" Text="Afternoon, Floyd!" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="DIALOGS.Farmdoku-4_2" Text="Ruff, ruff! Woof, woof! Barkety bark!" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="DIALOGS.Farmdoku-4_3" Text="Oh, hello there, pup. You sure are cute. What's your name?" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="DIALOGS.Farmdoku-4_4" Text="His full name is Master Doggins McPuppypants, but he goes by {1} for short." TextSize="Auto" TextOffset="0;0" />
    <TextData ID="DIALOGS.Farmdoku-4_5" Text="{1}, what a cute name." TextSize="Auto" TextOffset="0;0" />
    <TextData ID="DIALOGS.Farmdoku-4_6" Text="Ruff!" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="DIALOGS.Farmdoku-4_7" Text="You here to collect more crop census data, Ms. Summers?" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="DIALOGS.Farmdoku-4_8" Text="Actually no, Floyd. I came by to see if your lovely wife Dahlia wanted to go with me to that new Farmington flea market up the road." TextSize="Auto" TextOffset="0;0" />
    <TextData ID="DIALOGS.Farmdoku-4_9" Text="Oh, well sure. Let me go grab her for you." TextSize="Auto" TextOffset="0;0" />
    <TextData ID="DIALOGS.Farmdoku-4_10" Text="And actually I would need to come back tomorrow for your crop census data, so if you could just get that for me now it would save me the extra trip." TextSize="Auto" TextOffset="0;0" />
    <TextData ID="DIALOGS.Farmdoku-5" Text="" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="DIALOGS.Farmdoku-5_0" Text="" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="DIALOGS.Farmdoku-5_1" Text="Oh, hi Celia!" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="DIALOGS.Farmdoku-5_2" Text="Hey, Dahli. How you doin'?" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="DIALOGS.Farmdoku-5_3" Text="I'm great. Ya know, I had so much fun at that flea market with you. When are we gonna do that again?" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="DIALOGS.Farmdoku-5_4" Text="I know. We girls gotta get dolled up every once in a while and hit the town." TextSize="Auto" TextOffset="0;0" />
    <TextData ID="DIALOGS.Farmdoku-5_5" Text="Sure do. Our husbands just don't understand that we need a girl's night out." TextSize="Auto" TextOffset="0;0" />
    <TextData ID="DIALOGS.Farmdoku-5_6" Text="Uh, I'm standing right here." TextSize="Auto" TextOffset="0;0" />
    <TextData ID="DIALOGS.Farmdoku-5_7" Text="It's just part of us exercising our femininity. It's who we are." TextSize="Auto" TextOffset="0;0" />
    <TextData ID="DIALOGS.Farmdoku-5_8" Text="I know. Floyd just doesn't get it sometimes." TextSize="Auto" TextOffset="0;0" />
    <TextData ID="DIALOGS.Farmdoku-5_9" Text="Hello, I can hear you." TextSize="Auto" TextOffset="0;0" />
    <TextData ID="DIALOGS.Farmdoku-5_10" Text="Oh, Floyd. Be a doll and run and get me your crop census data while Dahlia and I catch up." TextSize="Auto" TextOffset="0;0" />
    <TextData ID="DIALOGS.Farmdoku-5_11" Text="[sigh] No talking about me while I'm gone." TextSize="Auto" TextOffset="0;0" />
    <TextData ID="DIALOGS.Farmdoku-6" Text="" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="DIALOGS.Farmdoku-6_0" Text="Howdy, Floyd!" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="DIALOGS.Farmdoku-6_1" Text="Oh hi, Celia. Didn't expect to see you today. How often exactly are you supposed to census my crop data? It seems a little random when you come by." TextSize="Auto" TextOffset="0;0" />
    <TextData ID="DIALOGS.Farmdoku-6_2" Text="To tell you the truth I don't even remember, Floyd. But I don't live all that close by, and I only come by this way to get my nails done over at Daisy Ray's Salon. So, I just stop by here whenever I get my nails done." TextSize="Auto" TextOffset="0;0" />
    <TextData ID="DIALOGS.Farmdoku-6_3" Text="I see." TextSize="Auto" TextOffset="0;0" />
    <TextData ID="DIALOGS.Farmdoku-6_4" Text="So if you could just get me your crop census data, that would be wonderful. And hurry it up 'cuz I got a nail appointment soon." TextSize="Auto" TextOffset="0;0" />
    <TextData ID="DIALOGS.Farmdoku-7" Text="" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="DIALOGS.Farmdoku-7_0" Text="" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="DIALOGS.Farmdoku-7_1" Text="" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="DIALOGS.Farmdoku-7_2" Text="You know, Celia, the way we get our crop census data kinda reminds me of that game Sudoku." TextSize="Auto" TextOffset="0;0" />
    <TextData ID="DIALOGS.Farmdoku-7_3" Text="Sudo-huh?" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="DIALOGS.Farmdoku-7_4" Text="You never played Sudoku? Well, it's just this fun game some people play." TextSize="Auto" TextOffset="0;0" />
    <TextData ID="DIALOGS.Farmdoku-7_5" Text="This ain't no game, Floyd. This is farming and it's very serious and important." TextSize="Auto" TextOffset="0;0" />
    <TextData ID="DIALOGS.Farmdoku-7_6" Text="Oh, yes of course. I was just saying-" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="DIALOGS.Farmdoku-7_7" Text="I understand now what Dahlia meant when she was talking about you." TextSize="Auto" TextOffset="0;0" />
    <TextData ID="DIALOGS.Farmdoku-7_8" Text="What? Dahlia said something about me?" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="DIALOGS.Farmdoku-7_9" Text="Oh, it's nothing honey. You're a sweetheart. The absolute best. Now go on and get me that crop census data. I'll just be over here reading my magazine." TextSize="Auto" TextOffset="0;0" />
    <TextData ID="DIALOGS.Farmdoku-7_10" Text="" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="DIALOGS.Farmdoku-7_11" Text="..." TextSize="Auto" TextOffset="0;0" />
    <TextData ID="DIALOGS.Farmdoku-7_12" Text="{1}, I'm not sure I like that woman hanging out with my wife." TextSize="Auto" TextOffset="0;0" />
    <TextData ID="DIALOGS.Farmdoku-7_13" Text="Ruff!" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="DIALOGS.Farmdoku-8" Text="" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="DIALOGS.Farmdoku-8_0" Text="Floyd, I'm gonna be going on vacation here pretty soon, so you're gonna be off the hook for a bit with gatherin' your crop census data." TextSize="Auto" TextOffset="0;0" />
    <TextData ID="DIALOGS.Farmdoku-8_1" Text="Oh yeah? How long you gonna be gone for. A week or two?" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="DIALOGS.Farmdoku-8_2" Text="Six months. I've been storing up my vacation days, sick days, holidays, rodeo days, everything I could. And now, I'm using them all at once." TextSize="Auto" TextOffset="0;0" />
    <TextData ID="DIALOGS.Farmdoku-8_3" Text="So--it's okay if I don't give you my crop census data for six months?" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="DIALOGS.Farmdoku-8_4" Text="Yeah, nobody really cares about that crap anyways. Just a formality." TextSize="Auto" TextOffset="0;0" />
    <TextData ID="DIALOGS.Farmdoku-8_5" Text="Oh. Well--have fun on your vacation." TextSize="Auto" TextOffset="0;0" />
    <TextData ID="DIALOGS.Farmdoku-8_6" Text="Not so fast, I need your crop census data, Floyd." TextSize="Auto" TextOffset="0;0" />
    <TextData ID="DIALOGS.Farmdoku-8_7" Text="But--you just said that nobody cares about it?" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="DIALOGS.Farmdoku-8_8" Text="I said nothing of the sort." TextSize="Auto" TextOffset="0;0" />
    <TextData ID="DIALOGS.Farmdoku-8_9" Text="Yes you did. Just now." TextSize="Auto" TextOffset="0;0" />
    <TextData ID="DIALOGS.Farmdoku-8_10" Text="You didn't hear anything." TextSize="Auto" TextOffset="0;0" />
    <TextData ID="DIALOGS.Farmdoku-8_11" Text="..." TextSize="Auto" TextOffset="0;0" />
    <TextData ID="DIALOGS.Farmdoku-9" Text="" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="DIALOGS.Farmdoku-9_0" Text="Afternoon, Floyd." TextSize="Auto" TextOffset="0;0" />
    <TextData ID="DIALOGS.Farmdoku-9_1" Text="Ms. Summers? I thought you were on vacation?" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="DIALOGS.Farmdoku-9_2" Text="I was, until a hurricane hit the Bahamas and here I am." TextSize="Auto" TextOffset="0;0" />
    <TextData ID="DIALOGS.Farmdoku-9_3" Text="Oh, well did you at least have fun in the Bahamas?" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="DIALOGS.Farmdoku-9_4" Text="I wasn't in the Bahamas. Where'd you get that idea?" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="DIALOGS.Farmdoku-9_5" Text="You just said-there was a hurricane in the Bahamas." TextSize="Auto" TextOffset="0;0" />
    <TextData ID="DIALOGS.Farmdoku-9_6" Text="Yeah, I saw it on the news. What's that got to do with my vacation?" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="DIALOGS.Farmdoku-9_7" Text="Well how did the hurricane cut your vacation short?" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="DIALOGS.Farmdoku-9_8" Text="I never said it did! Jeepers, Floyd I think this heat out here today is making you loopy. You should take a rest, right after you get me your crop census data." TextSize="Auto" TextOffset="0;0" />
    <TextData ID="DIALOGS.Farmdoku-9_9" Text="" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="DIALOGS.Farmdoku-9_10" Text="..." TextSize="Auto" TextOffset="0;0" />
    <TextData ID="DIALOGS.Farmdoku-9_11" Text="Every time I talk to her I can't tell if she's crazy or I am." TextSize="Auto" TextOffset="0;0" />
    <TextData ID="DIALOGS.Minesweeper-1" Text="" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="DIALOGS.Minesweeper-1_0" Text="Ruff ruff! Woof, bark. Ruff!" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="DIALOGS.Minesweeper-1_1" Text="What's that boy? Say again." TextSize="Auto" TextOffset="0;0" />
    <TextData ID="DIALOGS.Minesweeper-1_2" Text="Ruff bark bark. Woof woof!" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="DIALOGS.Minesweeper-1_3" Text="You found something buried in the road?" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="DIALOGS.Minesweeper-1_4" Text="Woof bark woof. Bark ruff ruff bark!" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="DIALOGS.Minesweeper-1_5" Text="You found an explosive mine buried in the road?" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="DIALOGS.Minesweeper-1_6" Text="Woof!!!" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="DIALOGS.Minesweeper-1_7" Text="Well, we can't leave it there. Come on, {1}. Let's go get it." TextSize="Auto" TextOffset="0;0" />
    <TextData ID="DIALOGS.Minesweeper-2" Text="" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="DIALOGS.Minesweeper-2_0" Text="Ruff ruff! Woof, bark. Ruff!" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="DIALOGS.Minesweeper-2_1" Text="What is it, {1}? More explosive mines buried in the road?" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="DIALOGS.Minesweeper-2_2" Text="Woof--" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="DIALOGS.Minesweeper-2_3" Text="We'll take it from here, boys." TextSize="Auto" TextOffset="0;0" />
    <TextData ID="DIALOGS.Minesweeper-2_4" Text="Ruff?" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="DIALOGS.Minesweeper-2_5" Text="Farmer Floyd, my name is General Hardy. We heard about you finding some old munitions buried on your farm." TextSize="Auto" TextOffset="0;0" />
    <TextData ID="DIALOGS.Minesweeper-2_6" Text="Well, yes. We found a few mines right in the road there." TextSize="Auto" TextOffset="0;0" />
    <TextData ID="DIALOGS.Minesweeper-2_7" Text="Floyd, I'm gonna tell it to you straight. This land used to be a military training facility. We thought we'd cleared out all the explosives, but apparently not." TextSize="Auto" TextOffset="0;0" />
    <TextData ID="DIALOGS.Minesweeper-2_8" Text="Ruh-roh." TextSize="Auto" TextOffset="0;0" />
    <TextData ID="DIALOGS.Minesweeper-2_9" Text="You know this farm better than anybody else, Floyd, so we won't get in your way. You head into the mine field and retrieve the munitions. I'll be with my platoon about 300 meters that direction, supervising." TextSize="Auto" TextOffset="0;0" />
    <TextData ID="DIALOGS.Minesweeper-2_10" Text="Supervising?!" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="DIALOGS.Minesweeper-2_11" Text="Alright, men! Let's get to safe blast distance!" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="DIALOGS.Minesweeper-2_12" Text="" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="DIALOGS.Minesweeper-2_13" Text="*whimper*" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="DIALOGS.Minesweeper-3" Text="" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="DIALOGS.Minesweeper-3_0" Text="Floyd! We got ourselves another munitions situation needs dealin' with!" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="DIALOGS.Minesweeper-3_1" Text="Where did you come from? How do you know there's--" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="DIALOGS.Minesweeper-3_2" Text="This ain't no time to be asking questions, soldier! We got live explosives!" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="DIALOGS.Minesweeper-3_3" Text="But I'm not a soldier." TextSize="Auto" TextOffset="0;0" />
    <TextData ID="DIALOGS.Minesweeper-3_4" Text="I said get your butt in there and dig out those mines!" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="DIALOGS.Minesweeper-3_5" Text="Sir, yes sir!" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="DIALOGS.Minesweeper-4" Text="" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="DIALOGS.Minesweeper-4_0" Text="Afternoon, Floyd." TextSize="Auto" TextOffset="0;0" />
    <TextData ID="DIALOGS.Minesweeper-4_1" Text="You're not gonna scream at me again, are you?" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="DIALOGS.Minesweeper-4_2" Text="Yeah, I been meanin' to apologize for that. I, uh, sometimes get caught up in the moment and--forget I ain't still on the frontlines." TextSize="Auto" TextOffset="0;0" />
    <TextData ID="DIALOGS.Minesweeper-4_3" Text="Ruff woof ruff!" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="DIALOGS.Minesweeper-4_4" Text="What's that, boy? What did he say, Floyd?" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="DIALOGS.Minesweeper-4_5" Text="Oh, he said that he likes you very much and would like you to scratch his ears." TextSize="Auto" TextOffset="0;0" />
    <TextData ID="DIALOGS.Minesweeper-4_6" Text="Well ain't that sweet. I like you too, {1}." TextSize="Auto" TextOffset="0;0" />
    <TextData ID="DIALOGS.Minesweeper-4_7" Text="Ruff woof RUUUUUFFF!" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="DIALOGS.Minesweeper-4_8" Text="Oh, I mistranslated. He actually said he found some more mines buried in the road. But the ear scratching part was correct." TextSize="Auto" TextOffset="0;0" />
    <TextData ID="DIALOGS.Minesweeper-4_9" Text="..." TextSize="Auto" TextOffset="0;0" />
    <TextData ID="DIALOGS.Minesweeper-4_10" Text="Woof." TextSize="Auto" TextOffset="0;0" />
    <TextData ID="DIALOGS.Minesweeper-5" Text="" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="DIALOGS.Minesweeper-5_0" Text="" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="DIALOGS.Minesweeper-5_1" Text="Floyd." TextSize="Auto" TextOffset="0;0" />
    <TextData ID="DIALOGS.Minesweeper-5_2" Text="General." TextSize="Auto" TextOffset="0;0" />
    <TextData ID="DIALOGS.Minesweeper-5_3" Text="{1}." TextSize="Auto" TextOffset="0;0" />
    <TextData ID="DIALOGS.Minesweeper-5_4" Text="Woof." TextSize="Auto" TextOffset="0;0" />
    <TextData ID="DIALOGS.Minesweeper-5_5" Text="Word just came down from command that the two of you are receiving the congressional medal of bomb-diffusing." TextSize="Auto" TextOffset="0;0" />
    <TextData ID="DIALOGS.Minesweeper-5_6" Text="Ruff?" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="DIALOGS.Minesweeper-5_7" Text="I know, {1}. You never heard of that medal. Well that's because it's so rare. And here you are...your official bomb-diffusing medals." TextSize="Auto" TextOffset="0;0" />
    <TextData ID="DIALOGS.Minesweeper-5_8" Text="These are just fake gold coins with ribbons tied around them." TextSize="Auto" TextOffset="0;0" />
    <TextData ID="DIALOGS.Minesweeper-5_9" Text="I know. Pretty awesome, right? I made 'em myself." TextSize="Auto" TextOffset="0;0" />
    <TextData ID="DIALOGS.Minesweeper-5_10" Text="Uh...thanks, General. Come on, {1}. We got some more mines to diffuse." TextSize="Auto" TextOffset="0;0" />
    <TextData ID="DIALOGS.Minesweeper-5_11" Text="What? More mines? Fire in the hole!!" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="DIALOGS.Minesweeper-6" Text="" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="DIALOGS.Minesweeper-6_0" Text="You must be Floyd's wife, Dahlia. Pleasure to meet you, ma'am." TextSize="Auto" TextOffset="0;0" />
    <TextData ID="DIALOGS.Minesweeper-6_1" Text="General Hardy, I presume. I hear tell you've been puttin' my husband and my dog in a tad bit a danger lately." TextSize="Auto" TextOffset="0;0" />
    <TextData ID="DIALOGS.Minesweeper-6_2" Text="Oh, no ma'am, it ain't no danger. Just a volatile explosive or two. In fact, looks like we got another one needs taking care of right now. Nothin' Floyd and that dog can't handle." TextSize="Auto" TextOffset="0;0" />
    <TextData ID="DIALOGS.Minesweeper-6_3" Text="Oh, I ain't worried about {1}. Floyd's the one who gets shaky just trying to program the microwave. But if you think he's alright to be messin' with them mines, well okay." TextSize="Auto" TextOffset="0;0" />
    <TextData ID="DIALOGS.Minesweeper-6_4" Text="*Gulp*" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="DIALOGS.Minesweeper-6_5" Text="Just remember, my husband gets hurt and I'll be coming for you. I got a barn full of pitchforks over yonder." TextSize="Auto" TextOffset="0;0" />
    <TextData ID="DIALOGS.Minesweeper-6_6" Text="What do you mean by that?" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="DIALOGS.Minesweeper-6_7" Text="Oh, I don't mean nothin', General. Just thought you'd like to know I'm plenty stocked up on pitchforks. Sharp...pitchforks." TextSize="Auto" TextOffset="0;0" />
    <TextData ID="DIALOGS.Minesweeper-7" Text="" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="DIALOGS.Minesweeper-7_0" Text="Floyd, we got a bit of a situation. I just came from an urgent tactical strategory meeting with your dog, {1}." TextSize="Auto" TextOffset="0;0" />
    <TextData ID="DIALOGS.Minesweeper-7_1" Text="Looks like there's a few mines left to dig up in the road, but your wife Dahlia seemed to imply that she would stab me with a pitchfork if I let you keep diggin' them up yourself." TextSize="Auto" TextOffset="0;0" />
    <TextData ID="DIALOGS.Minesweeper-7_2" Text="She said that?" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="DIALOGS.Minesweeper-7_3" Text="Trouble is I'm far too valuable in my command to go anywhere near live munitions. So it seems I'm in a bit of a conundrum." TextSize="Auto" TextOffset="0;0" />
    <TextData ID="DIALOGS.Minesweeper-7_4" Text="What about your men?" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="DIALOGS.Minesweeper-7_5" Text="Those boys are green, don't even know which end of the radio to talk into. I'd be sendin' them to an early grave." TextSize="Auto" TextOffset="0;0" />
    <TextData ID="DIALOGS.Minesweeper-7_6" Text="So, I guess I'm the only one, eh?" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="DIALOGS.Minesweeper-7_7" Text="Please don't tell your wife. I have an irrational fear of pitchforks." TextSize="Auto" TextOffset="0;0" />
    <TextData ID="DIALOGS.Minesweeper-8" Text="" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="DIALOGS.Minesweeper-8_0" Text="" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="DIALOGS.Minesweeper-8_1" Text="Woof, woof!" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="DIALOGS.Minesweeper-8_2" Text="He's right, Floyd. We got more mines to dig up." TextSize="Auto" TextOffset="0;0" />
    <TextData ID="DIALOGS.Minesweeper-8_3" Text="You understood what he said?" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="DIALOGS.Minesweeper-8_4" Text="I been doing some reading, studying up on my canine vocabulary." TextSize="Auto" TextOffset="0;0" />
    <TextData ID="DIALOGS.Minesweeper-8_5" Text="He either said 'I found another mine buried in the road', or he said 'I have an itchy painting light bulb forever.'" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="DIALOGS.Minesweeper-8_6" Text="First option seemed more likely." TextSize="Auto" TextOffset="0;0" />
    <TextData ID="DIALOGS.Minesweeper-9" Text="" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="DIALOGS.Minesweeper-9_0" Text="Well Floyd, we did a final sweep and it looks like there's just one last minefield to clear out on your farm, and then we'll be outta yer hair." TextSize="Auto" TextOffset="0;0" />
    <TextData ID="DIALOGS.Minesweeper-9_1" Text="Oh, that's great! What a relief." TextSize="Auto" TextOffset="0;0" />
    <TextData ID="DIALOGS.Minesweeper-9_2" Text="Now don't go gettin' all sappy on me, Floyd. I've enjoyed our time together as well, but it's time for us to go our separate ways." TextSize="Auto" TextOffset="0;0" />
    <TextData ID="DIALOGS.Minesweeper-9_3" Text="I'm fine, really." TextSize="Auto" TextOffset="0;0" />
    <TextData ID="DIALOGS.Minesweeper-9_4" Text="Floyd, don't make this harder on the both of us. Let's be men about it, not get all weepy." TextSize="Auto" TextOffset="0;0" />
    <TextData ID="DIALOGS.Minesweeper-9_5" Text="It's not a big deal, let's just go clear out the last minefield." TextSize="Auto" TextOffset="0;0" />
    <TextData ID="DIALOGS.Minesweeper-9_6" Text="Oh, Floyd I'm gonna miss you! I think we should hug." TextSize="Auto" TextOffset="0;0" />
    <TextData ID="DIALOGS.Minesweeper-9_7" Text="Please don't hug me." TextSize="Auto" TextOffset="0;0" />
    <TextData ID="DIALOGS.LevelSummary-1" Text="Hellooooo! You must be {0}. Floyd told me you were helpin' him out around here. The name's Manny Bings." TextSize="Auto" TextOffset="0;0" />
    <TextData ID="DIALOGS.LevelSummary-1_0" Text="I'm a bit of a traveling trader, you might say. You got junk you're lookin' to hock, I'll buy it straight up. So, let's take a look at your junk. I mean--the items you've found." TextSize="Auto" TextOffset="0;0" />
    <TextData ID="DIALOGS.LevelSummary-2" Text="Good day to you, {0}. Have you met {1} yet? What a cute pup. Reminds me of my old dog. He had one eye, three legs, no ears, and half a tail." TextSize="Auto" TextOffset="0;0" />
    <TextData ID="DIALOGS.LevelSummary-2_0" Text="He went by Lucky. A darn good dog *sniffle*. Anyhow, you got more items to sell today?" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="DIALOGS.LevelSummary-3" Text="How you liking things on the farm? I tried being a farmer once, only lasted about 2 days." TextSize="Auto" TextOffset="0;0" />
    <TextData ID="DIALOGS.LevelSummary-3_0" Text="Turns out I'm allergic to plowing. What are the odds? So what did you find 'round Floyd's farm today?" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="DIALOGS.LevelSummary-4" Text="What's up with that Harry guy next door? Does he always act so weird? Oh, looks like you got some more stuff for me." TextSize="Auto" TextOffset="0;0" />
    <TextData ID="DIALOGS.LevelSummary-5" Text="You ever had Floyd's salsa before? Mm-MMM, that's some good stuff, so long as you don't mind boiled cabbage. That's the secret ingredient! Got anything you're lookin' to sell today?" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="DIALOGS.LevelSummary-5_0" Text="Got anything you're lookin' to sell today?" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="DIALOGS.LevelSummary-6" Text="I've just come from Farmington, doing a bit of trading, and look what I found. It's a lamp shaped like a wizard! The wizard's hat is the lamp shade!" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="DIALOGS.LevelSummary-6_0" Text="How great is that? Oh, more things to trade in? I doubt you could top this wizard lamp." TextSize="Auto" TextOffset="0;0" />
    <TextData ID="DIALOGS.LevelSummary-7" Text="Howdy, {0}! What's the latest on the farm? Any juicy gossip from the pumpkin patch? Any compelling whispers from the cows? Nothing? Alright, then let's trade!" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="DIALOGS.LevelSummary-8" Text="Ya know, me and Floyd go way back. I used to mow his lawn when I was a kid, and he taught me how to grow the perfect kumquat." TextSize="Auto" TextOffset="0;0" />
    <TextData ID="DIALOGS.LevelSummary-8_0" Text="But then I realized later in school that girls aren't all that impressed by your kumquat growing skills. Oh well, it's their loss." TextSize="Auto" TextOffset="0;0" />
    <TextData ID="DIALOGS.LevelSummary-9" Text="All this stuff you're selling me belongs to Floyd. I never talked to him about it, but you ran this by him, right? He knows you're selling me all his stuff, right? {0}?" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="DIALOGS.LevelSummary-10" Text="I was just talking to Dahlia and she's invited me over for dinner tonight at the farm. Will you be there too, {0}?" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="DIALOGS.LevelSummary-10_0" Text="I told her it can't be a black tie affair, 'cuz I don't own a black tie. But luckily she said it's a no tie affair! Shoes are required, though." TextSize="Auto" TextOffset="0;0" />
    <TextData ID="DIALOGS.LevelSummary-11" Text="Alright, since I'm feeling good today I'm gonna give you an extra 10% on your trade. But also, one of the items you sold me last time was faulty so that's minus 10% broken item fee." TextSize="Auto" TextOffset="0;0" />
    <TextData ID="DIALOGS.LevelSummary-11_0" Text="So--I guess that makes us even on this trade." TextSize="Auto" TextOffset="0;0" />
    <TextData ID="DIALOGS.LevelSummary-12" Text="You been finding any shoes lately? I do so much walking 'round these parts, I could really use a new pair." TextSize="Auto" TextOffset="0;0" />
    <TextData ID="DIALOGS.LevelSummary-12_0" Text="But they need to be stylish, of course. No old grandpa shoes--I got a reputation to keep. Okay, let's take a look at what you've got." TextSize="Auto" TextOffset="0;0" />
    <TextData ID="DIALOGS.LevelSummary-13" Text="Can you believe it? That Harry fella next door just sold me his entire collection of porcelain unicorn figurines!" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="DIALOGS.LevelSummary-13_0" Text="These things are worth a fortune, and he sold 'em to me for pennies on the dollar. He must really need money to give up something so great as these unicorns." TextSize="Auto" TextOffset="0;0" />
    <TextData ID="DIALOGS.LevelSummary-14" Text="Every year I make the long trek down south to the TTTC. That's the Traveling Traders Trade Convention." TextSize="Auto" TextOffset="0;0" />
    <TextData ID="DIALOGS.LevelSummary-14_0" Text="It's like the Olympics for traveling traders like me, but less sweaty and more financially profitable. Oh, you got some things to sell today?" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="DIALOGS.LevelSummary-15" Text="Tell me what you found today, {0}. And speak into my good ear--I lost most my hearing in the other one after a freak gardening accident." TextSize="Auto" TextOffset="0;0" />
    <TextData ID="DIALOGS.LevelSummary-15_0" Text="What's that? What did you say?" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="DIALOGS.LevelSummary-16" Text="Well good mornin', {0}. I was just reading through my latest issue of Farmer's Monthly magazine and there's an article in there with some guy name Chuck Buckly." TextSize="Auto" TextOffset="0;0" />
    <TextData ID="DIALOGS.LevelSummary-16_0" Text="Did you know that guy is growing 50-pound tomatoes?" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="DIALOGS.LevelSummary-17" Text="Have I introduced you to my mother yet, {0}? Oh, you two would get along just fabulous. Her name is Beatrice, and she loves ALL the same things you do." TextSize="Auto" TextOffset="0;0" />
    <TextData ID="DIALOGS.LevelSummary-17_0" Text="Fuzzy sweaters, polka music, kumquat soup, things that are pastel pink, collectible figurines..." TextSize="Auto" TextOffset="0;0" />
    <TextData ID="DIALOGS.LevelSummary-18" Text="Hey, will you tell {1} to stop digging holes around the farm? Every time I come by this way I step in a hole and nearly break my leg! Holes are for donuts." TextSize="Auto" TextOffset="0;0" />
    <TextData ID="DIALOGS.LevelSummary-19" Text="{0}, I seem to have a crush on a girl. Can't get her outta my mind. Her name's Jolinda and she's like an angel." TextSize="Auto" TextOffset="0;0" />
    <TextData ID="DIALOGS.LevelSummary-19_0" Text="I'm workin' on a poem for her: 'Roses are red, violets are blue, how's about you let me take you out for some barbecue?' It's a work in progress." TextSize="Auto" TextOffset="0;0" />
    <TextData ID="DIALOGS.LevelSummary-20" Text="Hey, {0}, you decide what you're gonna wear for Halloween yet? I know it ain't for a while, but I like to keep my eyes out for costume ideas." TextSize="Auto" TextOffset="0;0" />
    <TextData ID="DIALOGS.LevelSummary-20_0" Text="One year I completely forgot about Halloween, and everybody still complimented me on my costume. That was weird." TextSize="Auto" TextOffset="0;0" />
    <TextData ID="DIALOGS.LevelSummary-21" Text="Ooh, boy. I watched a scaaaaaary movie last night. It was called 'Don't Go In that Dark Room 7'. And they weren't kiddin', you should see what's in that dark room!" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="DIALOGS.LevelSummary-21_0" Text="Giving me nightmares. Every time I hear a noise today I'm all jumpy. Oh, you got some more stuff to sell?" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="DIALOGS.LevelSummary-22" Text="So--I'm thinking of buying a boat. Not because I want one, but because I have an irrational fear of water." TextSize="Auto" TextOffset="0;0" />
    <TextData ID="DIALOGS.LevelSummary-22_0" Text="I figure, I'll just buy a boat and confront my fear. Jump in head first, as they say. Oh--interesting choice of metaphor. Aah, I don't know if I can do this!" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="DIALOGS.LevelSummary-23" Text="Have you seen this Fitz character who's been coming around? Another traveling trader in my neighborhood! This is all out war." TextSize="Auto" TextOffset="0;0" />
    <TextData ID="DIALOGS.LevelSummary-23_0" Text="I don't care if he looks like a leprechaun, this is my turf! We'll see who sells the most." TextSize="Auto" TextOffset="0;0" />
    <TextData ID="DIALOGS.LevelSummary-24" Text="Hey, {0}. I won a free personalized coffee mug but I can't decide what I want it to say. I'm thinking either 'World's Best Traveling Trader' or 'Kiss Me I'm a Traveling Trader.'" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="DIALOGS.LevelSummary-24_0" Text="They're both just so perfect--what do you think?" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="DIALOGS.LevelSummary-25" Text="{0} you don't think my hat's at all silly, do you? Lady yesterday poked me and said I had a silly hat. Or did she say I had a frilly cat?" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="DIALOGS.LevelSummary-25_0" Text="Hmm--I don't have a cat, so that seems unlikely. Darn my unreliable hearing. Anything to trade today?" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="DIALOGS.LevelSummary-26" Text="Wow, have you met that Kaylee gal who works at the market? If I could whistle I'd do that whistle thing right now. Not if she was around, though. That's offensive." TextSize="Auto" TextOffset="0;0" />
    <TextData ID="DIALOGS.LevelSummary-27" Text="I'm baaaack! Well, I guess I was just here a little while ago, but you still get excited every time I show up, right? Right?" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="DIALOGS.LevelSummary-28" Text="Haha, some guy just tried to haggle with me. What do I look like, a two-bit barterer? I'm a traveling trader! I offer you a price, and you gimme a yea or a nay." TextSize="Auto" TextOffset="0;0" />
    <TextData ID="DIALOGS.LevelSummary-28_0" Text="Tryin' to haggle me down--some nerve. By the way, found any items worth trading lately?" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="DIALOGS.LevelSummary-29" Text="I get a lot of time to think as I travel around. And I been thinkin' of taking up a hobby. What do you think sounds more interesting: bee-keeping, spatula-making, or sock-weaving?" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="DIALOGS.LevelSummary-29_0" Text="Hey, don't knock spatula-making--it's a rising cottage industry." TextSize="Auto" TextOffset="0;0" />
    <TextData ID="DIALOGS.LevelSummary-30" Text="I'm thinking of taking on an apprentice. 'Course, nobody's knocking down my door to be a traveling trader apprentice, but if you see anyone asking you send 'em my way." TextSize="Auto" TextOffset="0;0" />
    <TextData ID="DIALOGS.LevelSummary-30_0" Text="I can't pay nuthin', but the perks are great. Like--hanging out with me!" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="DIALOGS.WarningDialog1" Text="" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="DIALOGS.WarningDialog1_0" Text="Floyd, the Farmer's Society has noticed that you haven't really been upgrading your farm much lately." TextSize="Auto" TextOffset="0;0" />
    <TextData ID="DIALOGS.WarningDialog1_1" Text="I'm too busy growin' crops. Haven't really gotten around to it yet." TextSize="Auto" TextOffset="0;0" />
    <TextData ID="DIALOGS.WarningDialog1_2" Text="Well, if you want us to renew your farmer's market permit, you might wanna 'get around to it'." TextSize="Auto" TextOffset="0;0" />
    <TextData ID="DIALOGS.WarningDialog1_3" Text="Are you saying you'd shut down my market if I don't start upgrading the farm?" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="DIALOGS.WarningDialog1_4" Text="Yes, Floyd. That is exactly what I'm saying. You get on it, and I'll be back soon for a status report." TextSize="Auto" TextOffset="0;0" />
    <TextData ID="DIALOGS.WarningDialog2" Text="" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="DIALOGS.WarningDialog2_0" Text="Floyd, when are you plannin' on building onto your farm some more?" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="DIALOGS.WarningDialog2_1" Text="Oh, I don't know. I just got so caught up in growing my veggies, I hadn't thought about it." TextSize="Auto" TextOffset="0;0" />
    <TextData ID="DIALOGS.WarningDialog2_2" Text="Well, the Farmer's Society don't take kindly to run-down farms. We'll revoke your market permit if we see fit." TextSize="Auto" TextOffset="0;0" />
    <TextData ID="DIALOGS.WarningDialog2_3" Text="Really? You'd shut me down? That's awfully big brother of you." TextSize="Auto" TextOffset="0;0" />
    <TextData ID="DIALOGS.WarningDialog2_4" Text="That's because the Farmer's Society was started by my big brother. Now buy some blueprints and fix this place up! Or else..." TextSize="Auto" TextOffset="0;0" />
    <TextData ID="DIALOGS.WarningDialog3" Text="" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="DIALOGS.WarningDialog3_0" Text="Floyd, we got a problem here. Chuck Buckly has submitted an amendment for the Farmer's Society to shut down your market." TextSize="Auto" TextOffset="0;0" />
    <TextData ID="DIALOGS.WarningDialog3_1" Text="Preposterous! On what grounds?" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="DIALOGS.WarningDialog3_2" Text="On this ground that we're standing on right now." TextSize="Auto" TextOffset="0;0" />
    <TextData ID="DIALOGS.WarningDialog3_3" Text="No, I mean why would y'all shut down my market?" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="DIALOGS.WarningDialog3_4" Text="Oh...because this place is a dump! Buy some blueprints and build some upgrades, Floyd. Have some dignity." TextSize="Auto" TextOffset="0;0" />
    <TextData ID="DIALOGS.WarningDialog4" Text="" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="DIALOGS.WarningDialog4_0" Text="Floyd, did you read the Farmer's Society Guidelines Handbook that I gave you?" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="DIALOGS.WarningDialog4_1" Text="Um...yes?" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="DIALOGS.WarningDialog4_2" Text="Well then you must have read chapter 92 which clearly states that lack of progress upgrading your farm will result in the Farmer's Society shutting down your market." TextSize="Auto" TextOffset="0;0" />
    <TextData ID="DIALOGS.WarningDialog4_3" Text="It's got 92 chapters?" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="DIALOGS.WarningDialog4_4" Text="In the first volume, yes. Now come on, let's see some upgrades around here." TextSize="Auto" TextOffset="0;0" />
    <TextData ID="DIALOGS.WarningDialog5" Text="" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="DIALOGS.WarningDialog5_0" Text="Floyd, things are looking a bit drab around here, don't you think?" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="DIALOGS.WarningDialog5_1" Text="It's a farm, Celia. Not a circus." TextSize="Auto" TextOffset="0;0" />
    <TextData ID="DIALOGS.WarningDialog5_2" Text="That's what every failed farmer said, right before we shut down their market." TextSize="Auto" TextOffset="0;0" />
    <TextData ID="DIALOGS.WarningDialog5_3" Text="You're gonna shut down our market just 'cuz I haven't been upgrading the place?" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="DIALOGS.WarningDialog5_4" Text="I have no control over these things. It's Farmer's Society standard policy! All you gotta do is grab a blueprint from the shop and get buildin'." TextSize="Auto" TextOffset="0;0" />
    <TextData ID="DIALOGS.WarningDialog6" Text="" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="DIALOGS.WarningDialog6_0" Text="Floyd, don't forget about those upgrades. We need to keep things in good shape around here." TextSize="Auto" TextOffset="0;0" />
    <TextData ID="DIALOGS.WarningDialog6_1" Text="Oh, right. I keep forgetting. No problem, Celia. I'll go build some upgrades right now." TextSize="Auto" TextOffset="0;0" />
    <TextData ID="DIALOGS.WarningDialog6_2" Text="Good to hear, Floyd. Wouldn't want to shut down your market again." TextSize="Auto" TextOffset="0;0" />
    <TextData ID="DIALOGS.ShutdownDialog1" Text="" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="DIALOGS.ShutdownDialog1_0" Text="Floyd, I warned you but you didn't listen. You haven't made any improvement upgrades so we're shutting down your market." TextSize="Auto" TextOffset="0;0" />
    <TextData ID="DIALOGS.ShutdownDialog1_1" Text="What? NOOOOOOOOOOOOO!!!!!!!" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="DIALOGS.ShutdownDialog1_2" Text="YEEEEEEESSSSSSSSSS!!!!!" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="DIALOGS.ShutdownDialog1_3" Text="Okay, now you're abusing sarcasm." TextSize="Auto" TextOffset="0;0" />
    <TextData ID="DIALOGS.ShutdownDialog1_4" Text="If we see that you've made some improvements, then we'll re-issue a market permit lickety-split. Until then, you're shut down." TextSize="Auto" TextOffset="0;0" />
    <TextData ID="DIALOGS.ShutdownDialog2" Text="" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="DIALOGS.ShutdownDialog2_0" Text="I hate to do this, Floyd, but I warned you. I see no new upgrades, so we're revoking you're market permit." TextSize="Auto" TextOffset="0;0" />
    <TextData ID="DIALOGS.ShutdownDialog2_1" Text="But, but--you can't! What will Kaylee do without a job? She'll be forced into...waitressing!" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="DIALOGS.ShutdownDialog2_2" Text="You get what you deserve, Floyd. You could have avoided all of this." TextSize="Auto" TextOffset="0;0" />
    <TextData ID="DIALOGS.ShutdownDialog2_3" Text="Nobody deserves waitressing." TextSize="Auto" TextOffset="0;0" />
    <TextData ID="DIALOGS.ShutdownDialog2_4" Text="Well you can make it all end if you just buy some blueprints and build some upgrades. Until then, your market is closed." TextSize="Auto" TextOffset="0;0" />
    <TextData ID="DIALOGS.ShutdownDialog3" Text="" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="DIALOGS.ShutdownDialog3_0" Text="Floyd, what have you been doing around here? I don't see a single new farm upgrade!" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="DIALOGS.ShutdownDialog3_1" Text="I'm a little busy, Celia. I got buried mines, a busted well, Harry's animals are everywhere, the gate's broken, and now you too!" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="DIALOGS.ShutdownDialog3_2" Text="Well that's a tale of woe, Floyd, but the Farmer's Society don't wanna hear it. We're shuttin' down your market until you fix this place up." TextSize="Auto" TextOffset="0;0" />
    <TextData ID="DIALOGS.ShutdownDialog3_3" Text="You're shutting it down? Can I at least keep my late-night hotdog stand open?" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="DIALOGS.ShutdownDialog3_4" Text="No hotdogs, Floyd. But if you buy some blueprints and build some more upgrades, we'll let you re-open the market." TextSize="Auto" TextOffset="0;0" />
    <TextData ID="DIALOGS.ShutdownDialog4" Text="" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="DIALOGS.ShutdownDialog4_0" Text="Celia, please don't tell me you're here to shut down my market." TextSize="Auto" TextOffset="0;0" />
    <TextData ID="DIALOGS.ShutdownDialog4_1" Text="I'm here to shut down your market." TextSize="Auto" TextOffset="0;0" />
    <TextData ID="DIALOGS.ShutdownDialog4_2" Text="Gah! But I was JUST about to build some upgrades. I swear!" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="DIALOGS.ShutdownDialog4_3" Text="Swears are for hoodlums and troublemakers. Are you a hoodlum, Floyd?" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="DIALOGS.ShutdownDialog4_4" Text="If I say no will you let me keep my market open?" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="DIALOGS.ShutdownDialog4_5" Text="No." TextSize="Auto" TextOffset="0;0" />
    <TextData ID="DIALOGS.ShutdownDialog4_6" Text="Gah!" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="DIALOGS.ShutdownDialog5" Text="" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="DIALOGS.ShutdownDialog5_0" Text="Floyd, I need the keys to your market. You're showing no upgrade progress, so we're shutting you down." TextSize="Auto" TextOffset="0;0" />
    <TextData ID="DIALOGS.ShutdownDialog5_1" Text="You...can't have them." TextSize="Auto" TextOffset="0;0" />
    <TextData ID="DIALOGS.ShutdownDialog5_2" Text="Are we gonna have to do this the hard way?" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="DIALOGS.ShutdownDialog5_3" Text="What's the hard way?" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="DIALOGS.ShutdownDialog5_4" Text="..." TextSize="Auto" TextOffset="0;0" />
    <TextData ID="DIALOGS.ShutdownDialog5_5" Text="I don't know. I just thought that would sound intimidating." TextSize="Auto" TextOffset="0;0" />
    <TextData ID="DIALOGS.ShutdownDialog5_6" Text="Keys or not, your market is hereby closed until you start building some more upgrades around here." TextSize="Auto" TextOffset="0;0" />
    <TextData ID="DIALOGS.ShutdownDialog6" Text="" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="DIALOGS.ShutdownDialog6_0" Text="Floyd, did you forget something?" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="DIALOGS.ShutdownDialog6_1" Text="Um...let's see. Got my keys, my wallet...no, I'm good." TextSize="Auto" TextOffset="0;0" />
    <TextData ID="DIALOGS.ShutdownDialog6_2" Text="You haven't built any upgrades. But it's too late. We're shuttin' down your market again." TextSize="Auto" TextOffset="0;0" />
    <TextData ID="DIALOGS.ShutdownDialog6_3" Text="Ah, man." TextSize="Auto" TextOffset="0;0" />
    <TextData ID="FARMERS.Farmer_1" Text="Buckly Farms" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="FARMERS.Farmer_2" Text="Applebite Farms" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="FARMERS.Farmer_3" Text="Redrover Orchards" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="FARMERS.Farmer_4" Text="Moo Cow Dairy Farms" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="FARMERS.Farmer_5" Text="Gigantic Organics" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="FARMERS.Farmer_6" Text="Hillside Farms Co-op" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="FARMERS.Farmer_7" Text="Greenfingers Farm" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="FARMERS.Farmer_8" Text="Sunnydale Summers Farm" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="FARMERS.Farmer_9" Text="Shady Pond Farms" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="FARMERS.Farmer_10" Text="Dale's Dude Ranch" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="FARMERS.Farmer_11" Text="Bluth Family Farms" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="FARMERS.Farmer_12" Text="Farmhouse Fields and Apiary" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="FARMERS.Farmer_13" Text="The Chicken Coop" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="FARMERS.Farmer_14" Text="Paradise Fields Wheat Farm" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="FARMERS.Farmer_15" Text="Nature's Way Co-op" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="FARMERS.Farmer_16" Text="Gargamel Gardens" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="FARMERS.Farmer_17" Text="Earthy Farms Organics" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="FARMERS.Farmer_18" Text="Organic Delights Fruit Farm" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="FARMERS.Farmer_19" Text="Oak Hill Farm" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="FARMERS.Farmer_20" Text="Freeman Farms" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="FARMERS.Farmer_21" Text="Humperdink Orchards" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="FARMERS.Farmer_22" Text="Shephard Family Farms" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="FARMERS.Farmer_23" Text="Buzz Family Apiary" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="FARMERS.Farmer_24" Text="Blueberry Havens" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="FARMERS.Farmer_25" Text="Southern Roots Vegetable Farm" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="FARMERS.Farmer_26" Text="Green Acres" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="FARMERS.Farmer_27" Text="Fresco Farms" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="FARMERS.Farmer_28" Text="Patty's Peach Factory" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="FARMERS.Farmer_29" Text="Drury Lane Leek Farm" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="FARMERS.Farmer_30" Text="Holly Hill Farm" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="FARMERS.Farmer_31" Text="Hilltop Harvest" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="FARMERS.Farmer_32" Text="Bert's Bean Farm" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="FARMERS.Farmer_33" Text="Harvest Moon Garden" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="FARMERS.Farmer_34" Text="Took Family Farms" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="FARMERS.Farmer_35" Text="Olly's Organics" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="FARMERS.Farmer_36" Text="Pine Meadow Produce" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="FARMERS.Farmer_37" Text="Prince of Potatoes Farm" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="FARMERS.Farmer_38" Text="Mount Zion Apiary" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="FARMERS.Farmer_39" Text="Sunflower Sundries Farm" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="FARMERS.Farmer_40" Text="Etsy's Acres" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="FARMERS.Farmer_41" Text="Red Dog Ranch" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="FARMERS.Farmer_42" Text="Green Earth Growers" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="FARMERS.Farmer_43" Text="Carter Family Farms" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="FARMERS.Farmer_44" Text="Rutherford Farm" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="FARMERS.Farmer_45" Text="Sycamore Harvest" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="FARMERS.Farmer_46" Text="Lindon Orchards" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="FARMERS.Farmer_47" Text="Squash Blossom Farm" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="FARMERS.Farmer_48" Text="Paul and Pia's Plum Ranch" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="FARMERS.Farmer_49" Text="Hope Valley Organic Farm" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="FARMERS.Farmer_50" Text="" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="HELP.tutorial_3" Text="There are places all around the farm where you can find stuff to sell. Let's head to the barn here. Just click to enter." TextSize="Auto" TextOffset="0;0" />
    <TextData ID="HELP.tutorial_4" Text="Here is your item list. Find every item to complete the level." TextSize="Auto" TextOffset="0;0" />
    <TextData ID="HELP.tutorial_5" Text="For an added challenge and extra money, you can try for the bonus goals that appear here. Click the '?' button for a more detailed description of each goal." TextSize="Auto" TextOffset="0;0" />
    <TextData ID="HELP.tutorial_6" Text="Need help? Click the hint birdie here. After helping out, the bird will need to take a short rest." TextSize="Auto" TextOffset="0;0" />
    <TextData ID="HELP.tutorial_7" Text="" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="HELP.tutorial_8" Text="You found a hidden gem! Collect gems to unlock new locations around the farm. Find all 3 for a special bonus!" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="HELP.tutorial_26" Text="Now choose an item to get a hint." TextSize="Auto" TextOffset="0;0" />
    <TextData ID="HELP.tutorial_32" Text="Looks like we found what we need for this quest. Just click the button here to complete it!" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="HELP.tutorial_34" Text="You made it onto the top 50 farms list! If you upgrade Dahlia Farms, maybe you can move up the rankings. Think you can take the #1 spot?" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="HELP.tutorial_35" Text="You're holding steady at #{1}. Nothin' to be ashamed of." TextSize="Auto" TextOffset="0;0" />
    <TextData ID="HELP.tutorial_36" Text="Oh, no. You dropped in the rankings! Make sure to keep those crops growing. Maybe check out the things you can buy in the shop." TextSize="Auto" TextOffset="0;0" />
    <TextData ID="HELP.tutorial_37" Text="You went up in the rankings 1 spot! Baby steps." TextSize="Auto" TextOffset="0;0" />
    <TextData ID="HELP.tutorial_38" Text="You gained a spot in the rankings! Slow and steady wins the race, they say. I think someone says that." TextSize="Auto" TextOffset="0;0" />
    <TextData ID="HELP.tutorial_39" Text="You overtook {0}! I'm sure they deserved it." TextSize="Auto" TextOffset="0;0" />
    <TextData ID="HELP.tutorial_40" Text="Wow, you're blazing up the rankings! Ol' Chuck Buckly better watch his back." TextSize="Auto" TextOffset="0;0" />
    <TextData ID="HELP.tutorial_41" Text="Goodness, you're quite the greenfinger. You've already moved past {0}!" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="HELP.tutorial_42" Text="You moved a few spots up the rankings! Did you bribe somebody?" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="HELP.tutorial_43" Text="Well I'll be, will you look at that! All that work you're doin' on the farm is really payin' off." TextSize="Auto" TextOffset="0;0" />
    <TextData ID="HELP.tutorial_44" Text="Jeepers, even if you don't win the top spot, you're sure to get the 'Newcomer of the Year' award." TextSize="Auto" TextOffset="0;0" />
    <TextData ID="HELP.tip_1" Text="You can set your crop prices by clicking on the market window in the bottom left. Prices in GREEN are below market value, and prices in ORANGE are above the going rate." TextSize="Auto" TextOffset="0;0" />
    <TextData ID="HELP.tip_2" Text="Hover your mouse cursor over a crop to see info about it, such as the water level, maturity of the crop, and the time remaining until harvest." TextSize="Auto" TextOffset="0;0" />
    <TextData ID="HELP.tip_3" Text="Not enough product in your market? Try buying more animals to increase your egg, milk, and wool production. They can be purchased under the 'Animals' tab in the shop." TextSize="Auto" TextOffset="0;0" />
    <TextData ID="HELP.tip_4" Text="While searching the farm, optional bonus goals will appear at the top of the screen. You can complete these for extra gold. If you're confused about one, click the &quot;?&quot; button in the top right." TextSize="Auto" TextOffset="0;0" />
    <TextData ID="HELP.tip_5" Text="Every location has 3 hidden gems to find. Find enough gems and you'll unlock new locations around the farm." TextSize="Auto" TextOffset="0;0" />
    <TextData ID="HELP.tip_6" Text="The new issue of Farmer's Monthly Magazine will show up periodically, and you can learn about new types of seeds from it. Upgrade your farm to rise up the top farmer rankings in each issue." TextSize="Auto" TextOffset="0;0" />
    <TextData ID="HELP.tip_7" Text="Having trouble keeping your crops in order? Check out the upgrade options available from the shop under the 'Farming' tab. You can buy upgrades to improve your soil, increase crop yield, even improve the water levels." TextSize="Auto" TextOffset="0;0" />
    <TextData ID="HELP.tip_8" Text="There are all kinds of upgrades and additions that you can make to your farm. But first, you have to buy the blueprint from the shop. Check the 'Blueprints' tab to see what's available." TextSize="Auto" TextOffset="0;0" />
    <TextData ID="HELP.tip_9" Text="As you search around the farm, you can gain extra money via chain bonuses (collecting items quickly) and speed bonuses (collecting items shortly after they appear on your list)." TextSize="Auto" TextOffset="0;0" />
    <TextData ID="HELP.tip_0" Text="Fruits and veggies take time to grow. When you plant a seed, you'll need to keep it watered until it's ready to harvest. Different seed types take varying lengths of time to ripen up." TextSize="Auto" TextOffset="0;0" />
    <TextData ID="HELP.tip_10" Text="Welcome to Farmington! I hope you're ready to get your hands dirty, because we got some work to do. Grab that plow and let's get farming! Lemonade break in 5 minutes." TextSize="Auto" TextOffset="0;0" />
    <TextData ID="HELP.tutorial_45" Text="This is a hidden gem. There are 3 in every scene. Collect gems to unlock new locations around the farm. Find all 3 for a special bonus!" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="HELP.tutorial_46" Text="These are the desktop wallpapers you have unlocked so far. Just click SET to add the wallpaper to your desktop." TextSize="Auto" TextOffset="0;0" />
    <TextData ID="INTRO.Intro_1_1" Text="Our story begins in a small town called Farmington, &#xD;&#xA;with a sweet old couple named Floyd and Dahlia." TextSize="Auto" TextOffset="0;0" />
    <TextData ID="INTRO.Intro_2_1" Text="You see, Dahlia came down with a terrible sickness &#xD;&#xA;and found herself laid up in a hospital bed.&#xD;&#xA;Floyd sat by his wife's side every day, morning 'til night, without fail. " TextSize="Auto" TextOffset="0;0" />
    <TextData ID="INTRO.Intro_2_2" Text="The crops on their tiny little farm back home were ignored and withered away with the wind." TextSize="Auto" TextOffset="0;0" />
    <TextData ID="INTRO.Intro_3_1" Text="It's curable," TextSize="Auto" TextOffset="0;0" />
    <TextData ID="INTRO.Intro_3_2" Text="Said the doctor." TextSize="Auto" TextOffset="0;0" />
    <TextData ID="INTRO.Intro_3_3" Text="We can help your wife, but the treatment is still experimental and your health&#xD;&#xA;insurance won't cover it. Well, let me know what you decide." TextSize="Auto" TextOffset="0;0" />
    <TextData ID="INTRO.Intro_3_4" Text="Floyd just didn't know what to do. He had to pay those hospital bills somehow. &#xD;&#xA;So against his better judgment, he decided to run a little errand." TextSize="Auto" TextOffset="0;0" />
    <TextData ID="INTRO.Intro_4_1" Text="You made the right choice here," TextSize="Auto" TextOffset="0;0" />
    <TextData ID="INTRO.Intro_4_2" Text="Said the banker." TextSize="Auto" TextOffset="0;0" />
    <TextData ID="INTRO.Intro_4_3" Text="This loan is just what you need, fits you perfect, &#xD;&#xA;and there's never been a better time than right now with this low introductory rate &#xD;&#xA;of just 27.9% interest. Just sign here, and here, and here, and initial there." TextSize="Auto" TextOffset="0;0" />
    <TextData ID="INTRO.Intro_5_1" Text="Floyd was able to pay for Dahlia's treatment, and she healed up nice within a few weeks. &#xD;&#xA;But Dahlia never did realize just how much it cost, and Floyd&#xD;&#xA; never told her about his little trip to the bank that day." TextSize="Auto" TextOffset="0;0" />
    <TextData ID="INTRO.Intro_6_1" Text="You know honey, I'm feeling much better these days. &#xD;&#xA;I think it's about time you get back out to those crops. &#xD;&#xA;This is a farm after all, right?" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="INTRO.IntroLeterLabel" Text="Loan Repayment&#xD;&#xA;Due Soon!" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="INTRO.Outro_6_1" Text="The End&#xD;&#xA;&#xD;&#xA;Or is it? Will Floyd and Dahlia &#xD;&#xA;have enough money to retire? &#xD;&#xA;Keep playing to find out!" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="INTRO.Outro_6_2" Text="Floyd and Dahlia won the Farmer of the Year award and paid back the bank loan the very next day.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;Chuck Buckly attempted to regain his crown the next year but was caught cheating and kicked out of the Farmer's Society for good.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;Floyd's neighbor Harry went on to write a book of farm animal lullabies that won a Pullitzer Prize. Harry is now a professor of Agricultural Literature.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;Kaylee finished college and returned to work at Dahlia Farms. She finally agreed to go on a date with Manny, the traveling trader. It did not go well.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;Manny continued his work as a traveling trader until he came across a rare treasure map. He set off in search of the treasure and has not been seen since. Though he does send postcards every month.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;General Hardy was promoted to Lieutenant Commander Colonel Brigadier Sergeant and he now heads up the military task force on mine sweeping.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;To this day, Floyd tells the story of how he and Dahlia won the Farmer of the Year award. But no matter what, he never leaves out the most important person of the tale. {0}, the hero of Dahlia Farms.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="INTRO.Outro_1_1" Text="Alright, folks. It's the moment you've all been waiting for." TextSize="Auto" TextOffset="0;0" />
    <TextData ID="INTRO.Outro_1_2" Text="The reveal of the final Farmer's Monthly top 50 rankings and the awarding of the Farmer of the Year!" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="INTRO.Outro_2_1" Text="Will it be defending champion Chuck Buckly?" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="INTRO.Outro_2_2" Text="Or will it be perennial pig farmer Cletus Slackjaw?" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="INTRO.Outro_2_3" Text="Or will it be the out-of-nowhere newcomer Farmer Floyd!" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="INTRO.Outro_2_4" Text="And the winner is..." TextSize="Auto" TextOffset="0;0" />
    <TextData ID="INTRO.Outro_2_5" Text="Farmer Floyd of Dahlia Farms!" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="MINIGAMES.minigame_0_help" Text="Click to turn over cards. You have 5 moves to find the 3 KEY CARDS. After 5 moves all cards will turn over and change places. Keep an eye on where the known key cards move to." TextSize="Auto" TextOffset="0;0" />
    <TextData ID="MINIGAMES.minigame_1_help" Text="Find all of the hidden mines by clearing out the dirt around them. The number on an empty square shows how many mines are touching that square. Right-click, or use the flag tool, to mark a mine location. DON'T CLICK ON THE MINES!" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="MINIGAMES.minigame_2_help" Text="The electric gate won't open because the wires are all tangled! Click and drag the nodes to untangle the wires. Move the wires around so that none of them are crossing each other in any spot." TextSize="Auto" TextOffset="0;0" />
    <TextData ID="MINIGAMES.minigame_3_help" Text="Drag pieces to move them around. Fit all the pieces in the lower colored area to complete the puzzle." TextSize="Auto" TextOffset="0;0" />
    <TextData ID="MINIGAMES.minigame_4_help" Text="Harry's farm animals have escaped and are all around your farm! Find all the horses, pigs, and goats to complete the puzzle." TextSize="Auto" TextOffset="0;0" />
    <TextData ID="MINIGAMES.minigame_5_help" Text="Fill in all the empty squares so that every row, column, and 3x3 square includes each of the numbers 1-9. Click on an empty square to choose a number. Duplicates will turn red." TextSize="Auto" TextOffset="0;0" />
    <TextData ID="MINIGAMES.minigame_6_help" Text="Your well was upgraded with a newfangled piping system, but the pipes are all turned about so you can't water your fields! Rotate the pipes so that they all connect with no openings. Fill in empty spots with the extra pipe pieces you have." TextSize="Auto" TextOffset="0;0" />
    <TextData ID="MINIGAMES.MineSweeperBomb" Text="Mine!" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="MINIGAMES.MinigameComplete" Text="Congratulations!" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="MINIGAMES.Memory_info" Text="Somebody lost the key to the shop! How are you gonna buy stuff?" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="MINIGAMES.Minesweeper_info" Text="{0} found a buried explosive! You can't go plowing fields right now, you could hit a mine!" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="MINIGAMES.Untangle_info" Text="The front gate to your farm isn't working and your market customers can't get in." TextSize="Auto" TextOffset="0;0" />
    <TextData ID="MINIGAMES.SpaceSaver_info" Text="The farmer's market storage room is all disorganized. It can't hold anymore!" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="MINIGAMES.SeekAndFarm_info" Text="Harry's farm animals have gotten loose on your farm again, so you had to shut everything down until they're rounded up!" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="MINIGAMES.Farmdoku_info" Text="The Farmer's Society needs your crop census data, and they've put a hold on your Farmer's Monthly subscription until they have it!" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="MINIGAMES.Pipes_info" Text="Your well isn't working and you can't water your crops!" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="MINIGAMES.Pipes_farmInfoPopUp" Text="Out of water! You need to fix the well." TextSize="Auto" TextOffset="0;0" />
    <TextData ID="MINIGAMES.Minesweeper_farmInfoPopUp" Text="NO digging, there could&#xD;&#xA;be mines down there!" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="MINIGAMES.SpaceSaver_farmInfoPopUp" Text="Storage room is disorganized." TextSize="Auto" TextOffset="0;0" />
    <TextData ID="MINIGAMES.Pipes" Text="Our old well" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="MINIGAMES.Farmdoku" Text="Just cataloging the crops" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="MINIGAMES.Memory" Text="Shop closed for business until we find the key" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="MINIGAMES.Minesweeper" Text="Careful of the mines!" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="MINIGAMES.Untangle" Text="Gol-darnit, Hank!" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="MINIGAMES.SpaceSaver" Text="Our market needs more storage" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="MINIGAMES.SeekFarm" Text="Harry loses his animals...again." TextSize="Auto" TextOffset="0;0" />
    <TextData ID="QUESTS.DescriptionText" Text="I'm the best violin player in my school band. I'm 3rd chair, that's the highest there is! I figured the only way to stand out even more is to use a bigger violin. I found a bigger violin, called a cello, but nobody sells 'em around here. Anybody got a cello for sale?" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="QUESTS.QuestGiverText" Text="Arty Chandler" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="QUESTS.QuestTitleText" Text="You Had Me at Cello" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="QUESTS.RequiredItemText" Text="Cello" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="QUESTS.DescriptionText_0" Text="I'm having a dinner and a movie party at my house for all my friends. We're going to eat and watch our favorite film 'When Jimmy Met Bertha'. I have 8 place settings for dinner, but I'm missing 2 forks!" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="QUESTS.QuestGiverText_0" Text="Dolly Hops" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="QUESTS.QuestTitleText_0" Text="I'll Have What She's Having" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="QUESTS.RequiredItemText_0" Text="2 Forks" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="QUESTS.DescriptionText_1" Text="I'm writing a children's book, very provocative, about a zoo gone amok! Wait, can something go amok or do things only run amok? Anyways, the antagonist of the story is a very evil giraffe named Eugene, but I just don't have the right colors I need to draw an evil giraffe. I need more colored paint." TextSize="Auto" TextOffset="0;0" />
    <TextData ID="QUESTS.QuestGiverText_1" Text="Jane Hapley" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="QUESTS.QuestTitleText_1" Text="I am an Evil Giraffe" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="QUESTS.RequiredItemText_1" Text="Paint palette" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="QUESTS.DescriptionText_2" Text="Few people know that it is entirely possible to fly with an umbrella. Well, not &quot;fly&quot;, but float. Oh yes. You just need an umbrella, a very high spot to jump from, a propeller engine, and some bouncy shoes for safety. I've been running tests for weeks now, but all my umbrellas are broken because...well, they just are." TextSize="Auto" TextOffset="0;0" />
    <TextData ID="QUESTS.QuestGiverText_2" Text="Dolly Hops" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="QUESTS.QuestTitleText_2" Text="Supercalifragilistic" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="QUESTS.RequiredItemText_2" Text="Umbrella" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="QUESTS.DescriptionText_3" Text="Ya know how sometimes you have a school test coming and you haven't studied? And ya know how sometimes you decide to cast a spell on your professor so he gives you an A? And maybe it goes horribly wrong and you need a dreamcatcher to cast the reverse spell to fix it? What? No, it's totally hypothetical." TextSize="Auto" TextOffset="0;0" />
    <TextData ID="QUESTS.QuestGiverText_3" Text="Norma Jean" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="QUESTS.QuestTitleText_3" Text="Professor Hex" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="QUESTS.RequiredItemText_3" Text="Dreamcatcher" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="QUESTS.DescriptionText_4" Text="I run a business in town called Broom Service. Very unique. We will bring you brooms, right to your door, anytime you need them! Day or night. We have a small but loyal customer base. Unfortunately, we were just burgled by a broom thief and we can't serve our customers without any brooms!" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="QUESTS.QuestGiverText_4" Text="Jenny Jackson" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="QUESTS.QuestTitleText_4" Text="Broom Service" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="QUESTS.RequiredItemText_4" Text="2 Brooms" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="QUESTS.DescriptionText_5" Text="That's it! I'm sick and tired of straws that don't bend in the middle. How are you supposed to drink out of these straight straws? Gives me a crick in the neck. I want bendy straws. End of discussion." TextSize="Auto" TextOffset="0;0" />
    <TextData ID="QUESTS.QuestGiverText_5" Text="Eddie Russell" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="QUESTS.QuestTitleText_5" Text="All's Well that Bends Well" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="QUESTS.RequiredItemText_5" Text="3 Bendy straws" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="QUESTS.DescriptionText_6" Text="This weekend is the high school graduation ceremony, and our band instructor decided that we should send off the new graduates with a rousing percussion symphony. Like you do. But here I've gone and lost my bongos! And no, that's not a euphemism. I literally can't find my drums. I need something to bang on." TextSize="Auto" TextOffset="0;0" />
    <TextData ID="QUESTS.QuestGiverText_6" Text="Eddie Russell" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="QUESTS.QuestTitleText_6" Text="Magna Cum Loud" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="QUESTS.RequiredItemText_6" Text="2 Drums" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="QUESTS.DescriptionText_7" Text="Fuzzy Wuzzy was a bear. Fuzzy Wuzzy had no hair. Fuzzy Wuzzy wrote a letter to all the people in town saying &quot;Please stop laughing at me, it's a hereditary condition. It would be much more helpful if you donated a toupee or something.&quot;" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="QUESTS.QuestGiverText_7" Text="Fuzzy Wuzzy" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="QUESTS.QuestTitleText_7" Text="Fuzzy Wuzzies or Somesuch" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="QUESTS.RequiredItemText_7" Text="Toupee" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="QUESTS.DescriptionText_8" Text="I'm quite particular about my clothing, don't like anything that pinches or bunches where it shouldn't. I only wear shorts made by designer David Schwartz. They're called Schwartz Shorts, difficult to find in this small town. I'm running out, does anyone have any Schwartz Shorts they'd be willing to sell? I wear XL." TextSize="Auto" TextOffset="0;0" />
    <TextData ID="QUESTS.QuestGiverText_8" Text="Richie O'Brien" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="QUESTS.QuestTitleText_8" Text="Your Schwartz are as Big as Mine" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="QUESTS.RequiredItemText_8" Text="2 Pairs of shorts" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="QUESTS.DescriptionText_9" Text="I just found out that my husband has been leading a secret life...he has another family! Can you believe that jerk? And he told me that he always had to go out of town for &quot;business conferences&quot;. I need to get back at him, and I'm going to...cast a little spell. I need a rabbit's foot to complete the spell." TextSize="Auto" TextOffset="0;0" />
    <TextData ID="QUESTS.QuestGiverText_9" Text="Ruby-Mae Riley" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="QUESTS.QuestTitleText_9" Text="A Plague on Both Your Spouses" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="QUESTS.RequiredItemText_9" Text="Rabbit's foot" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="QUESTS.DescriptionText_10" Text="We're putting on a play in the park this summer titled 'Fair Play to the Queens'. It's about 2 twin sisters born to the royal family. They grow up and can't agree who gets to become the new Queen, so there's a competition with a cricket tournament and a biscuit eating contest. We need 2 crowns for the costumes." TextSize="Auto" TextOffset="0;0" />
    <TextData ID="QUESTS.QuestGiverText_10" Text="Evelyn Ford" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="QUESTS.QuestTitleText_10" Text="Fair Play to the Queens" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="QUESTS.RequiredItemText_10" Text="2 Crowns" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="QUESTS.DescriptionText_11" Text="Me: single female tomato farmer. Likes pina coladas, getting caught in the rain, not into yoga. You: single male zucchini farmer, has at least half a brain, likes making smores at midnight. Us: making sweet farmer smooches in the pumpkin patch. Speaking of pina coladas, I'm out of pineapples so bring your own." TextSize="Auto" TextOffset="0;0" />
    <TextData ID="QUESTS.QuestGiverText_11" Text="Ella Gentry" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="QUESTS.QuestTitleText_11" Text="Do You Like Pina Coladas?" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="QUESTS.RequiredItemText_11" Text="2 Pineapples" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="QUESTS.DescriptionText_12" Text="Oh, no! I have a water leak at my house and the plumbing valve is missing! Karen, did you do this? I swear, I didn't kiss your boyfriend. You just walked in at a really awkward time...I was, removing a thing...from his face...with my mouth. Oh, I need a water valve, quick!" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="QUESTS.QuestGiverText_12" Text="Shelby Wallace" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="QUESTS.QuestTitleText_12" Text="Follow Freeman" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="QUESTS.RequiredItemText_12" Text="Water valve" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="QUESTS.DescriptionText_13" Text="My little girl has the largest teddy bear collection in town, but it's still not enough. She wants more! How do I appease her? It's like she's gone stark raving teddy bear mad! She says she needs 2 more to complete the Cudly Collection. That's what she calls it." TextSize="Auto" TextOffset="0;0" />
    <TextData ID="QUESTS.QuestGiverText_13" Text="Ray Murphy" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="QUESTS.QuestTitleText_13" Text="The Good, The Bad, and The Cudly" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="QUESTS.RequiredItemText_13" Text="2 Teddy Bears" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="QUESTS.DescriptionText_14" Text="I used to sit by the window and I could see the squirrels, and they were merry. And they would come and eat acorns from my hand. But I ran out of acorns and the squirrels wouldn't come back anymore. Do you have any more acorns? I miss the squirrels. Their names were Jorge, Bartholomew, and Steve." TextSize="Auto" TextOffset="0;0" />
    <TextData ID="QUESTS.QuestGiverText_14" Text="Andy Clayton" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="QUESTS.QuestTitleText_14" Text="I Could See the Squirrels" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="QUESTS.RequiredItemText_14" Text="2 Acorns" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="QUESTS.DescriptionText_15" Text="My wife and I are going to take a picture of ourselves just like that one famous painting...oh, what's it called? The one with the farmer and his wife. You know the one, with the barn and the pitchfork. Oh, nobody remembers what it's called, but the point is I need a pitchfork for the picture." TextSize="Auto" TextOffset="0;0" />
    <TextData ID="QUESTS.QuestGiverText_15" Text="Leo Connors" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="QUESTS.QuestTitleText_15" Text="It's Called American Gothic" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="QUESTS.RequiredItemText_15" Text="Pitchfork" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="QUESTS.DescriptionText_16" Text="My next door neighboor, farmer Gina, is like the sweetest old lady in the world. I was telling her my life story the other day, and she just wouldn't stop crying. It's not that sad really, I just had to work in the beet fields for a couple years. Anyways, I feel like I should take a box of tissues now any time I visit her." TextSize="Auto" TextOffset="0;0" />
    <TextData ID="QUESTS.QuestGiverText_16" Text="Dorothy Robinson" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="QUESTS.QuestTitleText_16" Text="Don't Cry for Me, Farmer Gina" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="QUESTS.RequiredItemText_16" Text="2 Boxes of tissue" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="QUESTS.DescriptionText_17" Text="My favorite drink to sip down when relaxing in my garden is a Shirley Temple. I don't know who Shirley is, or why she has a temple, but she makes a delicious drink. And a Shirley Temple just ain't right without 2 cherries on top. Why does nobody sell cherries around here? I need some!" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="QUESTS.QuestGiverText_17" Text="Gail Rogers" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="QUESTS.QuestTitleText_17" Text="Don't Call Me Shirley" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="QUESTS.RequiredItemText_17" Text="Cherries" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="QUESTS.DescriptionText_18" Text="Everyday before I get dressed, I like to put my outfit on a mannequin so I can see how it looks. Gotta look my best! I'm a blank slate, a canvas, and my clothes are my artistic expression! Problem is, my brother always takes my mannequin so he can use the carpool lane on his way to work. I need another one." TextSize="Auto" TextOffset="0;0" />
    <TextData ID="QUESTS.QuestGiverText_18" Text="Ada Ruth" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="QUESTS.QuestTitleText_18" Text="Tabula Rasa" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="QUESTS.RequiredItemText_18" Text="Mannequin" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="QUESTS.DescriptionText_19" Text="Oh, goodness. I'm in big trouble. I was turtle-sitting for my friend and I took the turtle out of his cage to play with him, and he made a run for it! I've never seen such a fast turtle before. But now he's hiding and I can't find him, so I gotta replace him with another turtle until I can find him. My friend is coming back soon!" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="QUESTS.QuestGiverText_19" Text="Harry Henderson" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="QUESTS.QuestTitleText_19" Text="Crouching Gerbil, Hidden Turtle" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="QUESTS.RequiredItemText_19" Text="Turtle" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="QUESTS.DescriptionText_20" Text="Things got a little carried away the other night at the casino. I ran out of money in the middle of a game of poker and I may have...perhaps...offered my wife in the bet. Suffice to say, I lost, and now the guy I lost to says he won't give her back but he'll trade her for a nice gravy boat. Seriously, the guy's weird." TextSize="Auto" TextOffset="0;0" />
    <TextData ID="QUESTS.QuestGiverText_20" Text="Rex Montgomery" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="QUESTS.QuestTitleText_20" Text="How I Bet Your Mother" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="QUESTS.RequiredItemText_20" Text="Gravy boat" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="QUESTS.DescriptionText_21" Text="Me and a few other old-timer friends of mine were pilots back in the war, so we created our own pilot society called the 'Fellowship of the Wing'. We're setting up a booth at the carnival next week, trying to get youngsters interested in flying, but we need a couple of toy planes so we can have 'em at our booth." TextSize="Auto" TextOffset="0;0" />
    <TextData ID="QUESTS.QuestGiverText_21" Text="Kirby Hale" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="QUESTS.QuestTitleText_21" Text="Fellowship of the Wing" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="QUESTS.RequiredItemText_21" Text="3 Toy planes" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="QUESTS.DescriptionText_22" Text="At the Lamplighter Inn we're famous for all our rooms being lit by traditional lanterns. The problem is that nobody makes lanterns any more, so if they burn out, or fall and break, or get attacked by hamsters, we can't replace them. We have 2 lanterns that just went out!" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="QUESTS.QuestGiverText_22" Text="Gail Rogers" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="QUESTS.QuestTitleText_22" Text="The Lamplighter Inn" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="QUESTS.RequiredItemText_22" Text="2 Lanterns" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="QUESTS.DescriptionText_23" Text="Mama told me that life is like a box. And my mama don't never lie to me about nuthin'. But I don't understand what she's talking 'bout so I found a box and stared at it and I still don't get it. I thought maybe it's the inside of the box that's important, but it's nailed shut. So I need a crowbar to get it open." TextSize="Auto" TextOffset="0;0" />
    <TextData ID="QUESTS.QuestGiverText_23" Text="Wally Wakely" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="QUESTS.QuestTitleText_23" Text="Life is Like a Box" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="QUESTS.RequiredItemText_23" Text="Crowbar" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="QUESTS.DescriptionText_24" Text="Ooh, doggy! Anybody else notice how hot it's been lately? You'd think it was August. Oh, it is August? Well that explains a lot. Well anywho, I got no air conditioner in my house and I can't even get to sleep at night I'm sweatin' up a storm. Maybe if I had 2 fans in my room, I could get the air flowin'." TextSize="Auto" TextOffset="0;0" />
    <TextData ID="QUESTS.QuestGiverText_24" Text="Kirby Hale" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="QUESTS.QuestTitleText_24" Text="In the Heat of the Night" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="QUESTS.RequiredItemText_24" Text="2 Metal fans" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="QUESTS.DescriptionText_25" Text="My son has been asking for a new bicycle for months now. Just because he turned 10, he thinks he's too good for the training wheels? I'll have you know, those extra wheels have saved many a life...well, saved some skinned knees, at least. But, I suppose it's time to upgrade to a big boy bike." TextSize="Auto" TextOffset="0;0" />
    <TextData ID="QUESTS.QuestGiverText_25" Text="Lucy Wilbur" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="QUESTS.QuestTitleText_25" Text="Look Ma, No Hands" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="QUESTS.RequiredItemText_25" Text="Bicycle" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="QUESTS.DescriptionText_26" Text="My boyfriend and I are having a disagreement over whether it's okay to put your baby in a corner. He says it's okay, and I say it's not, so we've decided to have a dance-off to settle it. But I don't have any dance shoes! A pair of ballerina slippers should be perfect." TextSize="Auto" TextOffset="0;0" />
    <TextData ID="QUESTS.QuestGiverText_26" Text="Norma Jean" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="QUESTS.QuestTitleText_26" Text="Nobody Puts Baby in a Corner" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="QUESTS.RequiredItemText_26" Text="Ballerina slippers" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="QUESTS.DescriptionText_27" Text="I seem to be...well, gettin' old. Nuthin' much I can do 'bout that. I never did have much money in my time, but there's one thing I always wanted and that was a comfy chair to live out my days. S'pose there's not much time left, so I'd sure oblige for one o' them comfy chairs." TextSize="Auto" TextOffset="0;0" />
    <TextData ID="QUESTS.QuestGiverText_27" Text="Buzz Peters" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="QUESTS.QuestTitleText_27" Text="Accelerated Decrepitude" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="QUESTS.RequiredItemText_27" Text="Reclining chair" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="QUESTS.DescriptionText_28" Text="There's a new gang in town, call themselves the Evil League of Evil. So far all they done is jaywalked a couple times, but I figure it's just the tip of the iceberg. Them bandits are plannin' to loiter in the city park longer than is allowed. We need 3 more pairs of handcuffs to bring 'em all in!" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="QUESTS.QuestGiverText_28" Text="Chuck Texas" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="QUESTS.QuestTitleText_28" Text="The Evil League of Evil" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="QUESTS.RequiredItemText_28" Text="3 Pairs of handcuffs" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="QUESTS.DescriptionText_29" Text="I'm plannin' to get into some mischief, but I also got a reputation to uphold. Misbehavin' is fun and all but it tends to lead to police sirens and yellin' and itchy rashes. So I'm gonna need to use a mask this time to hide my beautiful face. I'll be the mischievous masked misbehaver!" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="QUESTS.QuestGiverText_29" Text="Sunset Dewitt" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="QUESTS.QuestTitleText_29" Text="I Aim to Misbehave" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="QUESTS.RequiredItemText_29" Text="Mask" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="QUESTS.DescriptionText_30" Text="I'm a collector of the rare and beautiful. One of my favorite items to collect are shiny gold coins. Ancient pirate dubloons, recovered antique treasure coins, those chocolate ones wrapped in gold foil...anything really! I need to more to fill up my gold coin display case." TextSize="Auto" TextOffset="0;0" />
    <TextData ID="QUESTS.QuestGiverText_30" Text="Josie Coleman" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="QUESTS.QuestTitleText_30" Text="Shiny!" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="QUESTS.RequiredItemText_30" Text="2 Gold coins" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="QUESTS.DescriptionText_31" Text="That's right folks! Come one, come all! Step right up to Phil Flanders Potions, Knickknacks, Tonics, and Widgets! We've got everything you want! Any ailment you suffer from, our tonics can heal it! Absolutely any item you can imagine, we have it! Well...except lamps. We're looking to buy lamps, if you've got any." TextSize="Auto" TextOffset="0;0" />
    <TextData ID="QUESTS.QuestGiverText_31" Text="Phil Flanders" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="QUESTS.QuestTitleText_31" Text="Merchandising, Merchandising" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="QUESTS.RequiredItemText_31" Text="3 Lamps" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="QUESTS.DescriptionText_32" Text="Oh, no...this is not good. I'm supposed to propose to my fiance tomorrow, and I lost the ring!! She knows something is gonna happen, because I told her it would be a night to remember. So what am I supposed to do now? Well, she hasn't seen the ring yet, so I suppose any ring'll do. Please, help. I need a ring!" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="QUESTS.QuestGiverText_32" Text="Tommy Keene" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="QUESTS.QuestTitleText_32" Text="My Precious" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="QUESTS.RequiredItemText_32" Text="Ring" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="QUESTS.DescriptionText_33" Text="We're holding our annual town pie contest tomorrow. Already got the signs up 'round town sayin' we got 20 pie makers competin'. But 3 of the pie makers came down with the mumps so now all's we got is 17 pies! We need 3 more pies to make 20 for the competition, but we don't got no time to make pies!" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="QUESTS.QuestGiverText_33" Text="Nelly Page" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="QUESTS.QuestTitleText_33" Text="Where Pies Go When They Die" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="QUESTS.RequiredItemText_33" Text="3 Pies" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="QUESTS.DescriptionText_34" Text="Last night, I was bringing in the cat when I heard something. I asked my husband and he said it was nothing but the rain. But I SWEAR I heard something. I'm gonna put some microphones out there so I can secretly record that sound. I must find out what it is! Oh, I don't have any microphones." TextSize="Auto" TextOffset="0;0" />
    <TextData ID="QUESTS.QuestGiverText_34" Text="Mary-Sue Masterson" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="QUESTS.QuestTitleText_34" Text="Nothing but the Rain" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="QUESTS.RequiredItemText_34" Text="2 Microphones" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="QUESTS.DescriptionText_35" Text="The local art museum is planning an exhibit for paint-by-numbers works of art. I've been a paint-by-numbers enthusiast for some time, and now I finally have a chance at my big break! I just hope I don't forget all I've learned, like how to count. I need to practice, but I don't have any paint." TextSize="Auto" TextOffset="0;0" />
    <TextData ID="QUESTS.QuestGiverText_35" Text="Glenn Finley" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="QUESTS.QuestTitleText_35" Text="Paint by Numbers" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="QUESTS.RequiredItemText_35" Text="4 Gallons of paint" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="QUESTS.DescriptionText_36" Text="Hey! Who smashed the floodlights on my backporch? You young whippersnappers, you'll pay for this. I can't even see what I'm doing now when I go out for some gardening in the middle of the night. I need 2 new light bulbs, and if I find out who broke my lights there'll be heck to pay." TextSize="Auto" TextOffset="0;0" />
    <TextData ID="QUESTS.QuestGiverText_36" Text="Buzz Peters" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="QUESTS.QuestTitleText_36" Text="Let there be Light" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="QUESTS.RequiredItemText_36" Text="2 Light bulbs" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="QUESTS.DescriptionText_37" Text="I've been out huntin' muskrats, but them suckers are so fast. When I get near, they skedaddle. I need to shoot from a distance and my puny rifle scope won't cut it. I'm gonna attach a powerful telescope to my gun, so I can pick off those pesky muskrats from miles away. Then maybe they'll stop stealing my berries." TextSize="Auto" TextOffset="0;0" />
    <TextData ID="QUESTS.QuestGiverText_37" Text="Rex Montgomery" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="QUESTS.QuestTitleText_37" Text="Guns Don't Kill People, Muskrats Do" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="QUESTS.RequiredItemText_37" Text="Telescope" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="QUESTS.DescriptionText_38" Text="Heeelllpp! I'm covered in bees!! Well I'm a beekeeper so that's expected. Anyways, I have hundreds of clients that buy honey from me, but my entire bee colony flew away. They always come back, just wish I knew where they went. But I need some honey for my clients until my bees return." TextSize="Auto" TextOffset="0;0" />
    <TextData ID="QUESTS.QuestGiverText_38" Text="Charlotte Daisy" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="QUESTS.QuestTitleText_38" Text="I'm Covered in Bees!" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="QUESTS.RequiredItemText_38" Text="Honey" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="QUESTS.DescriptionText_39" Text="I've been fishing lately up at Cannibal Creek, but I ain't had no luck at all. Them fish just ain't bitin'. Then I got to thinking, maybe they call it Cannibal Creek cuz them fish only eat other fish. I'm thinkin' I oughtta try baiting with fish instead of worms. So I need like 2 fish to catch more fish." TextSize="Auto" TextOffset="0;0" />
    <TextData ID="QUESTS.QuestGiverText_39" Text="Elliot Hogwash" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="QUESTS.QuestTitleText_39" Text="Something Fishy" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="QUESTS.RequiredItemText_39" Text="2 Fish" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="QUESTS.DescriptionText_40" Text="I've got mushrooms growing all over my lawn. They're not even the good kind of mushrooms. The best way to get rid of 'em is to just stomp right on top of them, smash 'em into the ground. But it gets my boots all dirty. I want some new boots for mushroom stomping." TextSize="Auto" TextOffset="0;0" />
    <TextData ID="QUESTS.QuestGiverText_40" Text="Jimmy Wayne" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="QUESTS.QuestTitleText_40" Text="Like an Italian Plumber" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="QUESTS.RequiredItemText_40" Text="Boots" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="QUESTS.DescriptionText_41" Text="I just bought a new boat! I even sprang for all the bells and whistles. Gold-plated steering wheel, sonar monitor, wet bar downstairs, even a rotating chocolate fountain on the deck. But, in the buying frenzy, I didn't notice that the boat doesn't come with an engine. I spent all my money! Guess I need some oars." TextSize="Auto" TextOffset="0;0" />
    <TextData ID="QUESTS.QuestGiverText_41" Text="Monty Bilson" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="QUESTS.QuestTitleText_41" Text="I'm on a Boat" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="QUESTS.RequiredItemText_41" Text="2 Oars" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="QUESTS.DescriptionText_42" Text="I was robbed last week, by a clan of bears. That's right, I said bears. What's so weird about that? I know it was bears cuz they took my bear skin rug, must have been his bear family that robbed me. They even took my guns, so if they come back I've got no arsenal to defend myself! I gotta load up on munitions." TextSize="Auto" TextOffset="0;0" />
    <TextData ID="QUESTS.QuestGiverText_42" Text="Rocky Jackrabbit" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="QUESTS.QuestTitleText_42" Text="Kill 'em with Kindness, and Guns" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="QUESTS.RequiredItemText_42" Text="3 Rifles" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="QUESTS.DescriptionText_43" Text="I have a pet lobster named Larry, but he seems to have gotten very lonely lately. He just sits in the corner of his tank and looks depressed. I think he needs a friend! Another lobster, to swim around with and do...I don't know, lobster things. Whatever lobsters do." TextSize="Auto" TextOffset="0;0" />
    <TextData ID="QUESTS.QuestGiverText_43" Text="Slim Renaldo" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="QUESTS.QuestTitleText_43" Text="Hoocha, Hoocha, Hoocha...Lobster" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="QUESTS.RequiredItemText_43" Text="Lobster" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="QUESTS.DescriptionText_44" Text="Me and the band been together 10 years now, and we're on the verge of makin' it big, ya know? But our drummer, Roland, he just got this new girlfriend and she's SO annoying! She's gonna bring us down, man. Gotta get rid of her, so I'm gonna hide some lady shoes in Roland's room so she thinks he's cheating!" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="QUESTS.QuestGiverText_44" Text="Ripper Mesquite" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="QUESTS.QuestTitleText_44" Text="The Yoko Effect" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="QUESTS.RequiredItemText_44" Text="Lady's shoes" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="QUESTS.DescriptionText_45" Text="I, um...have a bit of a road rage problem. Sometimes I...punch things, ya know, if someone cuts me off. I tend to take out my aggressions on my steering wheel. And...well, the steering wheel has seen better days because it...it fell off. I need to replace it, and probably get some help with my anger issues." TextSize="Auto" TextOffset="0;0" />
    <TextData ID="QUESTS.QuestGiverText_45" Text="Bob McCoy" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="QUESTS.QuestTitleText_45" Text="I Put the Anger in Danger" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="QUESTS.RequiredItemText_45" Text="Steering wheel" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="QUESTS.DescriptionText_46" Text="You may not know it, but there's an underground movement stirring round these parts. Anarchists with a voice, a radio show for everyone who wants to stick it to the man. It's called Rebel FM. I listen everyday, to check up on the latest anarchist happenings and get-togethers, but my radio broke so I can't listen!" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="QUESTS.QuestGiverText_46" Text="Ripper Mesquite" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="QUESTS.QuestTitleText_46" Text="Rebel FM" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="QUESTS.RequiredItemText_46" Text="Radio" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="QUESTS.DescriptionText_47" Text="Somebody stole my car! Don't know why they would, thing barely runs. I didn't even want the car back, but then the police found it on the other side of town, up on cinder blocks. They took my tires! I guess that was the only thing on the car that the thieves figured was worth anything. I gotta replace all 4 tires." TextSize="Auto" TextOffset="0;0" />
    <TextData ID="QUESTS.QuestGiverText_47" Text="Sarah-Jane Floydson" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="QUESTS.QuestTitleText_47" Text="Grand Theft Auto" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="QUESTS.RequiredItemText_47" Text="4 Tires" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="QUESTS.DescriptionText_48" Text="The name's Willy and I LOVE punching things. I could punch the whole dang world with these hands. My million dollar hands, gonna make me a rich boxing champion someday. But I can't just go punching things all willy-nilly. Need some boxing gloves to keep these prized possessions in pristine condition." TextSize="Auto" TextOffset="0;0" />
    <TextData ID="QUESTS.QuestGiverText_48" Text="Willy Randall" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="QUESTS.QuestTitleText_48" Text="Punch and Judy" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="QUESTS.RequiredItemText_48" Text="Boxing gloves" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="QUESTS.DescriptionText_49" Text="You ever been sailing before? It's amazing. The wind in your hair, the salt water in your toes. Nothing like it. I'd be a sailor if I could, but I don't have the money for a sailboat. So, I'm gonna start with a toy sailboat in the bathtub for now. That should be enough to tide me over until I can afford a real one." TextSize="Auto" TextOffset="0;0" />
    <TextData ID="QUESTS.QuestGiverText_49" Text="Hoot Bender" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="QUESTS.QuestTitleText_49" Text="I'm Sailing!" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="QUESTS.RequiredItemText_49" Text="Sailboat" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="QUESTS.DescriptionText_50" Text="Me and a friend just decided we're gonna go boating down the River Tam. She's a beautiful river, long dark flowing waters. Mysterious, too. Some people say she can read your thoughts! But that's just silly talk, I suppose. Anyways, we don't have any boats so we're looking for 2 canoes for the trip." TextSize="Auto" TextOffset="0;0" />
    <TextData ID="QUESTS.QuestGiverText_50" Text="Holt Baggins" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="QUESTS.QuestTitleText_50" Text="Floating on the River Tam" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="QUESTS.RequiredItemText_50" Text="2 Canoes" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="QUESTS.DescriptionText_51" Text="Somebody stole my broom! Or...maybe they borrowed it and I forgot. Either way, things are getting real dirty at my house and I don't have one of them newfangled vacuum thingamajigs. I need a new broom." TextSize="Auto" TextOffset="0;0" />
    <TextData ID="QUESTS.QuestGiverText_51" Text="Harry Henderson" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="QUESTS.QuestTitleText_51" Text="Dirty Harry" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="QUESTS.RequiredItemText_51" Text="Broom" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="QUESTS.DescriptionText_52" Text="I got in BIG trouble at school this week. I had to write 1,000 sentences on the chalkboard that said &quot;I will never again light my science partner's hair on fire with a bunsen burner&quot;. But I wrote it so many times that I ran out of chalk. My teacher's gone and she'll be so mad if it's not done when she gets back!" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="QUESTS.QuestGiverText_52" Text="Peggy Hardinger" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="QUESTS.QuestTitleText_52" Text="Chalk it Up" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="QUESTS.RequiredItemText_52" Text="Piece of chalk" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="QUESTS.DescriptionText_53" Text="I'm good at many things, but spelling is not one of them. I lost in the first round of my 4th grade spelling bee by misspelling my own name. I constantly have to erase things to fix my spelling mistakes, and I go through erasers really fast. The store ran out of erasers because of me. Does anyone have more?" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="QUESTS.QuestGiverText_53" Text="Gabby McPert" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="QUESTS.QuestTitleText_53" Text="Can You Use it in a Sentence?" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="QUESTS.RequiredItemText_53" Text="2 Erasers" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="QUESTS.DescriptionText_54" Text="I had an electric guitar amplifier that went to 11, but I turned it up too high and it blew out. So I bought a new one that went to 12, but my electric guitar only goes to 11, so I need a new more powerful electric guitar that can go one more...to 12." TextSize="Auto" TextOffset="0;0" />
    <TextData ID="QUESTS.QuestGiverText_54" Text="Jack Timly" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="QUESTS.QuestTitleText_54" Text="This One Goes to 11" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="QUESTS.RequiredItemText_54" Text="Electric guitar" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="QUESTS.DescriptionText_55" Text="I work down at the docks driving a forklift around. The other day my brown leather jacket went missing. I heard there was a group of sailors that docked around the same time, so I think it was one of them that stole it. I need a sailor hat so I can disguise myself and infiltrate their ranks to get my jacket back." TextSize="Auto" TextOffset="0;0" />
    <TextData ID="QUESTS.QuestGiverText_55" Text="George Houston" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="QUESTS.QuestTitleText_55" Text="Have You Seen Any Sailors?" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="QUESTS.RequiredItemText_55" Text="Sailor hat" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="QUESTS.DescriptionText_56" Text="Legend round these parts tells of a giant bass fish, big as a whale, they say! Locals call him Commander Shepard. Every once in a while he's spotted in Normandy River, but no fisherman has ever caught him. I'm gonna be the first, but I've estimated it'll take 4 fishing rods just to lift him, and I only got 1." TextSize="Auto" TextOffset="0;0" />
    <TextData ID="QUESTS.QuestGiverText_56" Text="Bill Duncan" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="QUESTS.QuestTitleText_56" Text="Bass Effect" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="QUESTS.RequiredItemText_56" Text="3 Fishing rods" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="QUESTS.DescriptionText_57" Text="I get so lonely when I'm jogging , I want to have someone to talk to, so I draw faces on my water bottle and have conversations with it. I call him Bob. I've drawn so many Bob faces that I can't even make it out anymore. I need a new Bob...er, I mean a new water bottle." TextSize="Auto" TextOffset="0;0" />
    <TextData ID="QUESTS.QuestGiverText_57" Text="Kendra Bootsly" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="QUESTS.QuestTitleText_57" Text="Water, Talk With Me" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="QUESTS.RequiredItemText_57" Text="Water bottle" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="QUESTS.DescriptionText_58" Text="I've got so many armadillos that live near my house, I'm worried they're gonna get hit by cars! They're always walking across the road, and they're so cute. I've been trying to find an &quot;Armadillo Crossing&quot; sign, but I can't find one. I figure if I just put up enough random road signs, people will get confused and stop." TextSize="Auto" TextOffset="0;0" />
    <TextData ID="QUESTS.QuestGiverText_58" Text="Jenny Jackson" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="QUESTS.QuestTitleText_58" Text="Animal Crossing" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="QUESTS.RequiredItemText_58" Text="3 Road signs" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="QUESTS.DescriptionText_59" Text="Anybody got some chicken repellent? No? These darn chickens won't leave me alone. Always comin' round my farm, scarin' my sheep. I hate chickens! They sure are delicious, though. I'm thinkin' I just let loose some snakes on the farm to scare the chickens away. I need 2 snakes trained in chicken scarin'." TextSize="Auto" TextOffset="0;0" />
    <TextData ID="QUESTS.QuestGiverText_59" Text="Buck Wrangler" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="QUESTS.QuestTitleText_59" Text="Snake? Snake? SNAAAAAAKKE!!" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="QUESTS.RequiredItemText_59" Text="2 Snakes" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="QUESTS.DescriptionText_60" Text="Some kids from town just fell into the pit of despair! Ya know, that mud hole in the quarry behind the grocery store. Nasty place. Nobody can get to them, there's so much mud, and they need rescuing. We got a bunch of volunteers but we're 3 shovels short of shaving them...er, of saving them." TextSize="Auto" TextOffset="0;0" />
    <TextData ID="QUESTS.QuestGiverText_60" Text="Ray Murphy" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="QUESTS.QuestTitleText_60" Text="Pit of Despair" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="QUESTS.RequiredItemText_60" Text="3 Shovels" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="QUESTS.DescriptionText_61" Text="I just installed a new security alarm at my watch store, to prevent my watches from being stolen. I got everything installed, the alarm works perfectly, but it doesn't make any sound! And then I realized that the alarm system doesn't come with speakers. How's that gonna scare away thieves?" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="QUESTS.QuestGiverText_61" Text="Josie Coleman" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="QUESTS.QuestTitleText_61" Text="Who Watches the Watches?" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="QUESTS.RequiredItemText_61" Text="2 Loudspeakers" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="QUESTS.DescriptionText_62" Text="I'm supposed to go testify in front of the farmer's council tomorrow about some nefarious farming things, but I don't have a good blouse for testifying! I've got every blouse you could imagine...cooking blouse, fishing blouse, kumquat picking blouse, but no farmer's council testifying blouse." TextSize="Auto" TextOffset="0;0" />
    <TextData ID="QUESTS.QuestGiverText_62" Text="Lucy Wilbur" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="QUESTS.QuestTitleText_62" Text="Speaker of the Blouse" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="QUESTS.RequiredItemText_62" Text="Shirt" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="QUESTS.DescriptionText_63" Text="Our cheerleading squad is working on a new pyramid formation. It's gonna be SUPER cool! We all have megaphones hidden in our skirts and when we get up into the pyramid we pull them out and do a megaphone cheer! But, we're one megaphone short of a pyramid tower." TextSize="Auto" TextOffset="0;0" />
    <TextData ID="QUESTS.QuestGiverText_63" Text="Peggy Hardinger" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="QUESTS.QuestTitleText_63" Text="Tower of Babble" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="QUESTS.RequiredItemText_63" Text="Megaphone" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="QUESTS.DescriptionText_64" Text="I was just cleaning out my shed and I found a chest full of old family pictures from when I was a kid! These old picture frames don't have hangers so I have to hang them on string from hooks, but I'm out of hooks cuz my husband uses them all to hang up his socks to dry." TextSize="Auto" TextOffset="0;0" />
    <TextData ID="QUESTS.QuestGiverText_64" Text="Mary-Sue Masterson" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="QUESTS.QuestTitleText_64" Text="Memories, in the Corner of My Shed" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="QUESTS.RequiredItemText_64" Text="3 Hooks" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="QUESTS.DescriptionText_65" Text="I've got friends always asking me &quot;Jimmy, how do I go about being an awesome farmer like you?&quot; And you know what I says to them? I says &quot;You need gloves, dirt, and a trowel.&quot; I'm helping all my friends get started becoming farmers, but I can't find good trowels anywhere. A farmer needs a trusty trowel." TextSize="Auto" TextOffset="0;0" />
    <TextData ID="QUESTS.QuestGiverText_65" Text="Jimmy Wayne" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="QUESTS.QuestTitleText_65" Text="I am a Farmer, and So Can You" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="QUESTS.RequiredItemText_65" Text="3 Trowels" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="QUESTS.DescriptionText_66" Text="In honor of my favorite movie, 'Fried Purple Tomatoes', I'm making some actual fried purple tomatoes. I've never had them before! Problem is I can't find any purple tomatoes at the store, they only have red ones. So I'll just paint them purple and the cooking process should remove anything toxic, right? I need a paintbrush." TextSize="Auto" TextOffset="0;0" />
    <TextData ID="QUESTS.QuestGiverText_66" Text="Ruby-Mae Riley" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="QUESTS.QuestTitleText_66" Text="Fried Purple Tomatoes" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="QUESTS.RequiredItemText_66" Text="Paintbrush" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="QUESTS.DescriptionText_67" Text="I've lived a terribly banal and uninteresting life. So much so that I've decided it's right time I go out on a good adventure. I must look the part, and that would of course be a top hat and monocle. My top hat is terribly old, and I want some choices for a good adventuring top hat. I'd like 3 of them to choose between." TextSize="Auto" TextOffset="0;0" />
    <TextData ID="QUESTS.QuestGiverText_67" Text="Hoot Bender" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="QUESTS.QuestTitleText_67" Text="Choose Your Own Adventure Hat" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="QUESTS.RequiredItemText_67" Text="3 Top hats" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="QUESTS.DescriptionText_68" Text="I love living in the country around so many farms, since I'm an artist and all the farmers give me so much artistic inspiration. For example, I'm about done with my latest piece, a sculpture made of chicken feathers! But the chickens are really sick of me plucking their feathers out, and I only need 3 more feathers to finish." TextSize="Auto" TextOffset="0;0" />
    <TextData ID="QUESTS.QuestGiverText_68" Text="Monty Bilson" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="QUESTS.QuestTitleText_68" Text="Keep Plucking that Chicken" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="QUESTS.RequiredItemText_68" Text="3 Feathers" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="QUESTS.DescriptionText_69" Text="My name's Jeff, and I LOVE loving things. I love comic books, I love movies, I love video games, I love talking for hours and hours and hours, but most of all I love loving all these totally rad things! Right now the thing I love loving most is riding my bike, but I really need a new bike. I love loving new things!" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="QUESTS.QuestGiverText_69" Text="Jeff Cannata" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="QUESTS.QuestTitleText_69" Text="I Love Loving Things" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="QUESTS.RequiredItemText_69" Text="Bicycle" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="QUESTS.DescriptionText_70" Text="I got one horse in my stable that's givin' me fits. He doesn't do what I say, and sometimes he looks at me real contemptuous-like. I'm thinkin' maybe it's cuz I haven't changed his horse shoes goin' on a year now. Maybe I should do that. Anybody got any fresh horseshoes lyin' round?" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="QUESTS.QuestGiverText_70" Text="Clint Howard" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="QUESTS.QuestTitleText_70" Text="Bad Horse" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="QUESTS.RequiredItemText_70" Text="4 Horseshoes" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="QUESTS.DescriptionText_71" Text="I'm in a bit of a competition with a colleague at work. We're both up for a promotion, but only one of us can get it. Of course she's getting WAY too competitive, keeps stealing my clocks so I won't wake up on time and I'll come in late for work! I'm all out of clocks. Need a new one, plus a backup for when she steals it again." TextSize="Auto" TextOffset="0;0" />
    <TextData ID="QUESTS.QuestGiverText_71" Text="Jack Timly" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="QUESTS.QuestTitleText_71" Text="Clock Blocker" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="QUESTS.RequiredItemText_71" Text="2 Clocks" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="QUESTS.DescriptionText_72" Text="My daughter is SO great! She's the best at everything. She wins every trophy, places first in every competition, and takes home every prize. Her bedroom is so stuffed full of awards that I can't find a frame for this new 'Most Likely to be Filthy Stinking Rich' certificate." TextSize="Auto" TextOffset="0;0" />
    <TextData ID="QUESTS.QuestGiverText_72" Text="Nelly Page" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="QUESTS.QuestTitleText_72" Text="Frames of Reference" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="QUESTS.RequiredItemText_72" Text="3 Picture frames" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="QUESTS.DescriptionText_73" Text="We run a 24-hour help line for people paralyzed by indecision. It's called &quot;The Do It Line&quot;. People call and we tell them to do it. But it seems there's an absolute indecision epidemic sweeping the town because we can't handle all the calls! We've hired 2 new operators but we don't have telephones for them. Do it!" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="QUESTS.QuestGiverText_73" Text="Sarah-Jane Floydson" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="QUESTS.QuestTitleText_73" Text="The Do It Line" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="QUESTS.RequiredItemText_73" Text="2 Telephones" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="QUESTS.DescriptionText_74" Text="Every year I make my own halloween costume because I just can't IMAGINE the embarrasment wearing the same costume as someone else. This year I'm going as a big metal fan. It'll take me a while to put it together and I need a couple fans for reference so I get the dimensions just right. I'll be the talk of the town!" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="QUESTS.QuestGiverText_74" Text="Charlotte Daisy" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="QUESTS.QuestTitleText_74" Text="I'm Your Biggest Fan" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="QUESTS.RequiredItemText_74" Text="2 Metal fans" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="QUESTS.DescriptionText_75" Text="You ever tried catching a piranha? Holy darn tootin! Every time I try they eat right through my fish hook! I gotta catch a piranha if I'm ever gonna get into the Fisherman's Society. It's the most prestigious group in town. I think if I put 2 fish hooks on at the same time I can yank that piranha out before he can say &quot;Ah!&quot;" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="QUESTS.QuestGiverText_75" Text="Bill Duncan" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="QUESTS.QuestTitleText_75" Text="Viscious Fishes" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="QUESTS.RequiredItemText_75" Text="2 Fish hooks" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="QUESTS.DescriptionText_76" Text="Me and a friend are headed out on a kodiak bear hunting trip. Not the kind where you shoot poor, defenseless kodiak bears. Rather, the kind where you find people shooting kodiak bears and threaten them! We're pacifists, so we don't have any guns, but we need something threatening. Save the bears!" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="QUESTS.QuestGiverText_76" Text="Glenn Finley" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="QUESTS.QuestTitleText_76" Text="It's a Kodiak Moment" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="QUESTS.RequiredItemText_76" Text="Rifle" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="QUESTS.DescriptionText_77" Text="I'm a traveling trader by trade. Carry all my goods around in a wagon pulled my best friend tootles. He's a donkey. Tootles ain't the brightest knife in the flower vase, and the other day he pulled my wagon right into a mud pit and got stuck. Now I'm 2 wooden wheels short of a donkey wagon!" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="QUESTS.QuestGiverText_77" Text="Phil Flanders" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="QUESTS.QuestTitleText_77" Text="Redonkulous" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="QUESTS.RequiredItemText_77" Text="2 Wooden wheels" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="QUESTS.DescriptionText_78" Text="I recently hired someone from 'Cool Cat Consultants' to help me with my...issues. Apparently, I'm told, I lack a certain cool factor. I met with the consultant, and the first thing he told me was to get a catch phrase. I don't know how to catch a phrase, but I assume a baseball glove will make it easier? " TextSize="Auto" TextOffset="0;0" />
    <TextData ID="QUESTS.QuestGiverText_78" Text="Arty Chandler" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="QUESTS.QuestTitleText_78" Text="Catch Phrase" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="QUESTS.RequiredItemText_78" Text="Baseball glove" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="QUESTS.DescriptionText_79" Text="I'm known round these parts as a brilliant inventor. Ever heard of the Farm-Plowinator-5000? That was mine. Workin' on a new type of headphones. Nobody likes those tiny things that get stuck in your earholes, so I got a prototype of 2 telephones rubber-banded to yer head. But I'm running plum dry on rubber bands!" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="QUESTS.QuestGiverText_79" Text="Holt Baggins" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="QUESTS.QuestTitleText_79" Text="I Like Your Headphones" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="QUESTS.RequiredItemText_79" Text="2 Rubber bands" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="QUESTS.DescriptionText_80" Text="My dad never lets me go out on the farm with him, says I'll just mess things up. I'm stuck home with nothin' to do. He won't let me have video games because they'll &quot;rot my brain&quot;, and I can't have a trampoline cuz it'll &quot;smash my brain&quot;, so all I can do is read. Already read all my books, and I'd like some new ones." TextSize="Auto" TextOffset="0;0" />
    <TextData ID="QUESTS.QuestGiverText_80" Text="Jeff Cannata" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="QUESTS.QuestTitleText_80" Text="Cool Story, Bro" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="QUESTS.RequiredItemText_80" Text="3 Books" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="QUESTS.DescriptionText_81" Text="I've just entered myself into this weekend's annual cookie tossing competition. It's tradition. You get a trophy shaped like...well, a cookie. To save money this year all contestents must bring their own cookies. I don't know how to bake cookies! Anybody know a good cookie recipe that's conducive to being tossed?" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="QUESTS.QuestGiverText_81" Text="Leo Connors" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="QUESTS.QuestTitleText_81" Text="Toss Your Cookies" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="QUESTS.RequiredItemText_81" Text="2 Cookies" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="QUESTS.DescriptionText_82" Text="[sigh] Hi. It's just me. I was bored, I guess, so I figured I'd write something on this quest board. Um...okay find me the letter 'L', 3 of 'em. And uh, I'll pay you for them. When you've got them, you can find me at the park. I'll be sleeping on the bench. Um...okay. Bye." TextSize="Auto" TextOffset="0;0" />
    <TextData ID="QUESTS.QuestGiverText_82" Text="Gabby McPert" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="QUESTS.QuestTitleText_82" Text="L is for Lugubrious" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="QUESTS.RequiredItemText_82" Text="3 Letter L's" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="QUESTS.DescriptionText_83" Text="I have a rare congential condition called &quot;alb-eye-noism&quot;. In other words, I have albino eyes. My eyes lack the ability to block out harmful light rays, so I always have to wear sunglasses even in a dark room. It also means I can't see well and I always run into things on accident and break my sunglasses, such as a moment ago." TextSize="Auto" TextOffset="0;0" />
    <TextData ID="QUESTS.QuestGiverText_83" Text="Evelyn Ford" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="QUESTS.QuestTitleText_83" Text="I See, Said the Blind Man" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="QUESTS.RequiredItemText_83" Text="2 Pairs of glasses" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="QUESTS.DescriptionText_84" Text="The zipper broke on my favorite pants! Wait...my only pants! I'm pantless!" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="QUESTS.QuestGiverText_84" Text="Andy Clayton" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="QUESTS.QuestTitleText_84" Text="XYZPDQ" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="QUESTS.RequiredItemText_84" Text="Pants" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="QUESTS.DescriptionText_85" Text="I'm right sick of people taking my marmalade shortbread biscuitcakes. They take a long time to make, and they're so delicious that people just eat them all. I padlocked them inside a cookie jar, but it's not stopping anyone. I need 3 more padlocks for my cookie...er, I mean my marmalde shortbread biscuitcake jar." TextSize="Auto" TextOffset="0;0" />
    <TextData ID="QUESTS.QuestGiverText_85" Text="Ella Gentry" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="QUESTS.QuestTitleText_85" Text="Lock it Like it's Hot" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="QUESTS.RequiredItemText_85" Text="3 Padlocks" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="QUESTS.DescriptionText_86" Text="Oui, oui. Je suis le Pere Noel et j'ai perdu mes bottes en caoutchouc. Oh, pardon. I forget you not speak French here. I mean to say that I am Santa Clause and I have lost my rubber boots. Or rather, I play Santa Claus at the mall every year, and I need new rubber boots so the children see my correct outfit. Merci." TextSize="Auto" TextOffset="0;0" />
    <TextData ID="QUESTS.QuestGiverText_86" Text="Francois Pierre" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="QUESTS.QuestTitleText_86" Text="Je Suis le Pere Noel" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="QUESTS.RequiredItemText_86" Text="Rubber boots" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="QUESTS.DescriptionText_87" Text="I have a theory that the inside of every snowglobe holds a rip in the space-time continuum. A portal to another world! Course, if we break open the snowglobe then the rip closes, so it's difficult to test. But I've developed a maneuver that I think can prove the theory, and I need a couple more snowglobes to try it out." TextSize="Auto" TextOffset="0;0" />
    <TextData ID="QUESTS.QuestGiverText_87" Text="Shelby Wallace" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="QUESTS.QuestTitleText_87" Text="Space Time Continuum" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="QUESTS.RequiredItemText_87" Text="2 Snowglobes" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="QUESTS.DescriptionText_88" Text="The most exhilarating feeling in the world is nurturing your plants and watching them grow. But...they just grow so slowly. I heard somewhere that the more water you can put on them at once, the faster they'll grow. So I'm thinking I get a second watering can and go double duty on those buggers." TextSize="Auto" TextOffset="0;0" />
    <TextData ID="QUESTS.QuestGiverText_88" Text="Ella Gentry" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="QUESTS.QuestTitleText_88" Text="It's Alive!" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="QUESTS.RequiredItemText_88" Text="Watering can" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="QUESTS.DescriptionText_89" Text="Everyone has a job in the world. Some people pick up trash, some serve food. And others, like myself, our job in the world is to look pretty. That's right, we bring beauty to the world for all to enjoy. So as is my duty I must look my best. I need enough mirrors to see all angles at once. 2 more should be full surround beauty." TextSize="Auto" TextOffset="0;0" />
    <TextData ID="QUESTS.QuestGiverText_89" Text="Dorothy Robinson" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="QUESTS.QuestTitleText_89" Text="Call of Beauty" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="QUESTS.RequiredItemText_89" Text="2 Hand mirrors" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="QUESTS.DescriptionText_90" Text="Me and my next door neighbor are best friends in the world. We like to talk all the time, but we figure why should we be paying for phone calls when we live so close together? We just need to tie up some cups and string between our houses and we can talk to each other for free all day long!" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="QUESTS.QuestGiverText_90" Text="Bob McCoy" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="QUESTS.QuestTitleText_90" Text="Can You Hear Me Now?" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="QUESTS.RequiredItemText_90" Text="2 Paper cups" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="QUESTS.DescriptionText_91" Text="My friend Dwayne has betrayed me for the last time! I told him if he every ate my leftover sandwhich again, he would pay for it. So I'm going to cast a spell on him, a curse that makes sandwhiches taste like broccoli! I found the spell in an old book, and I just need a magic wand. Abracasandwhich-dabroccoli-shazam!" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="QUESTS.QuestGiverText_91" Text="Willy Randall" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="QUESTS.QuestTitleText_91" Text="Curses!" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="QUESTS.RequiredItemText_91" Text="Magic wand" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="QUESTS.DescriptionText_92" Text="I'm known as quite a daredevil around town. Everyone comes out to see my death defying stunts. For my next trick I'll be jumping off the highest building and gliding to safety with the help of homemade wings attached to my back. All I need is the duct tape to attach the wings. Should work great." TextSize="Auto" TextOffset="0;0" />
    <TextData ID="QUESTS.QuestGiverText_92" Text="Sunset Dewitt" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="QUESTS.QuestTitleText_92" Text="Time for some Thrilling Heroics" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="QUESTS.RequiredItemText_92" Text="Duct tape" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="QUESTS.DescriptionText_93" Text="I'm the official neighborhood watch captain. I make sure everyone is safe, and I track down hoodlums who knock over garden gnomes and put rotten eggs in mailboxes. But, I'm worried that people might not be safe even inside their houses, so I need 2 flashlights so I can peek in their windows at night just to check ." TextSize="Auto" TextOffset="0;0" />
    <TextData ID="QUESTS.QuestGiverText_93" Text="Chuck Texas" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="QUESTS.QuestTitleText_93" Text="Nothing to See Here, Folks" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="QUESTS.RequiredItemText_93" Text="2 Flashlights" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="QUESTS.DescriptionText_94" Text="I was talking to this old lady the other day, and she said that if I want true happiness I need to get a bun in the oven. I don't know what baking bread has to do with happiness, but I figure it's worth a shot cause I'm pretty depressed. I've got everything I need but I can't find a rolling pin." TextSize="Auto" TextOffset="0;0" />
    <TextData ID="QUESTS.QuestGiverText_94" Text="Kendra Bootsly" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="QUESTS.QuestTitleText_94" Text="Bun in the Oven" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="QUESTS.RequiredItemText_94" Text="Rolling pin" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="QUESTS.DescriptionText_95" Text="Mwwaaaaahahahahahahahaha!!!!! Mine is an evil laugh! I've been practicing my evil laugh, working with a vocal coach. Has to come from the diaphragm. I have a new drink concoction that coats my vocal chords just right for evil laughing. Chamomile tea with honey. Very important. But I'm all out of honey." TextSize="Auto" TextOffset="0;0" />
    <TextData ID="QUESTS.QuestGiverText_95" Text="Rocky Jackrabbit" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="QUESTS.QuestTitleText_95" Text="Mwaaahahahahaha!" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="QUESTS.RequiredItemText_95" Text="Honey" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="QUESTS.DescriptionText_96" Text="You can't get good coffee around here. It's nothin' but cowboy coffee and it tastes like dirt. I'm a connoisseur of coffee, and I like it the same way I like my women. Tall, dark, and...in a paper cup. Well...MOSTLY the way I like my women. Anybody have some decent coffee beans for me?" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="QUESTS.QuestGiverText_96" Text="Slim Renaldo" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="QUESTS.QuestTitleText_96" Text="With a Spoon in Them" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="QUESTS.RequiredItemText_96" Text="Can of coffee" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="QUESTS.DescriptionText_97" Text="For all your propane and natural gas needs, come on down to Hanks Gas House, where everybody has gas! Course with so much gas you always run the risk of a gas leak, and the health department just mandated we keep gas masks on hand just in case. We've bought every one we can find, but we're 2 short." TextSize="Auto" TextOffset="0;0" />
    <TextData ID="QUESTS.QuestGiverText_97" Text="Hank Hill" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="QUESTS.QuestTitleText_97" Text="I Have Gas" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="QUESTS.RequiredItemText_97" Text="2 Gas masks" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="QUESTS.DescriptionText_98" Text="I don't know where I am. I went for a walk one day, and before I knew it I was lost. What town is this? I don't think I'm in Kansas anymore. Does anyone have a compass I could use to find my way back home?" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="QUESTS.QuestGiverText_98" Text="Richie O'Brien" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="QUESTS.QuestTitleText_98" Text="Not in Kansas Anymore" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="QUESTS.RequiredItemText_98" Text="Compass" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="SCENENAMES.Barnloft" Text="Barn&#xD;&#xA;Loft" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="SCENENAMES.Basement" Text="Basement" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="SCENENAMES.Bridge" Text="Covered&#xD;&#xA;Bridge" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="SCENENAMES.Cabbagepatch" Text="Cabbage&#xD;&#xA;Patch" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="SCENENAMES.Chickencoop" Text="Chicken&#xD;&#xA;Coop" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="SCENENAMES.Cornpatch" Text="Corn&#xD;&#xA;Patch" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="SCENENAMES.Cowstables" Text="Cow&#xD;&#xA;Stable" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="SCENENAMES.Creek" Text="Fishing&#xD;&#xA;Hole" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="SCENENAMES.Gazebo" Text="Back&#xD;&#xA;Porch" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="SCENENAMES.Haybarn" Text="Hay&#xD;&#xA;Barn" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="SCENENAMES.Kitchen" Text="Kitchen" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="SCENENAMES.Oldwell" Text="Old&#xD;&#xA;Well" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="SCENENAMES.Porch" Text="Front&#xD;&#xA;Porch" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="SCENENAMES.Pumpkinpatch" Text="Pumpkin&#xD;&#xA;Patch" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="SCENENAMES.Sheeppen" Text="Sheep&#xD;&#xA;Pen" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="SCENENAMES.Silo" Text="Silo" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="SCENENAMES.Toolshed" Text="Tool&#xD;&#xA;Shed" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="SCENENAMES.Tractor" Text="Ol' &#xD;&#xA;Tractor" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="SCENENAMES.Waterwheel" Text="Water&#xD;&#xA;Mill" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="SCENENAMES.Wheatpatch" Text="Wheat&#xD;&#xA;Patch" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="SHOPITEMSLIST.Cow" Text="Cow" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="SHOPITEMSLIST.Sheep" Text="Sheep" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="SHOPITEMSLIST.Chicken" Text="Chicken" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="SHOPITEMSLIST.CowStable" Text="Cow Stable" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="SHOPITEMSLIST.SheepPasture" Text="Sheep Pen" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="SHOPITEMSLIST.ChickenCoop" Text="Chicken Coop" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="SHOPITEMSLIST.CowFeed" Text="Cow Feed" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="SHOPITEMSLIST.SheepFeed" Text="Sheep Feed" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="SHOPITEMSLIST.ChickenFeed" Text="Chicken Feed" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="SHOPITEMSLIST.FarmhousePorch" Text="Farmhouse&#xD;&#xA;porch" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="SHOPITEMSLIST.Pond" Text="Pond" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="SHOPITEMSLIST.Roads" Text="Roads" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="SHOPITEMSLIST.SiloRoof" Text="Silo" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="SHOPITEMSLIST.BarnDoors" Text="Barn doors" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="SHOPITEMSLIST.Fences" Text="Fences" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="SHOPITEMSLIST.Weathervane" Text="Weathervane" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="SHOPITEMSLIST.FlowerGardens" Text="Flower&#xD;&#xA;gardens" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="SHOPITEMSLIST.Bridge" Text="Bridge" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="SHOPITEMSLIST.BarnPaintjob" Text="Barn &#xD;&#xA;paintjob" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="SHOPITEMSLIST.WelcomeSign" Text="Welcome&#xD;&#xA;sign" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="SHOPITEMSLIST.Lawns" Text="Front lawns" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="SHOPITEMSLIST.DockUpgrade" Text="Dock" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="SHOPITEMSLIST.Windmill" Text="Wind mill" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="SHOPITEMSLIST.FarmhousePaintjob" Text="Farmhouse&#xD;&#xA;paintjob" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="SHOPITEMSLIST.HedgeRows" Text="Hedge rows" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="SHOPITEMSLIST.GuestHouse" Text="Guest house" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="SHOPITEMSLIST.RockWall" Text="Rock wall" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="SHOPITEMSLIST.Treehouse" Text="Treehouse" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="SHOPITEMSLIST.RockBridge" Text="Covered bridge" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="SHOPITEMSLIST.Mailbox" Text="Mailbox" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="SHOPITEMSLIST.WaterPump" Text="Water pump" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="SHOPITEMSLIST.Doghouse" Text="Doghouse" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="SHOPITEMSLIST.WellCover" Text="Old well&#xD;&#xA;cover" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="SHOPITEMSLIST.FirewoodShed" Text="Firewood&#xD;&#xA;shed" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="SHOPITEMSLIST.Greenhouse" Text="Greenhouse" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="SHOPITEMSLIST.MarketStorage" Text="Extra storage" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="SHOPITEMSLIST.BetterMarket" Text="Better market" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="SHOPITEMSLIST.BetterSoil" Text="Better soil" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="SHOPITEMSLIST.ShopPanelTabCaption_0" Text="Farming" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="SHOPITEMSLIST.ShopPanelTabCaption_1" Text="Animals" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="SHOPITEMSLIST.ShopPanelTabCaption_2" Text="Blueprints" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="SHOPITEMSLIST.CowToolTip" Text="Add a cow to your stable. Increases milk production. You have {0}." TextSize="Auto" TextOffset="0;0" />
    <TextData ID="SHOPITEMSLIST.SheepToolTip" Text="Add a sheep to your pen. Increases wool production. You have {0}." TextSize="Auto" TextOffset="0;0" />
    <TextData ID="SHOPITEMSLIST.ChickenToolTip" Text="Add a chicken to your coop. Increases egg production. You have {0}." TextSize="Auto" TextOffset="0;0" />
    <TextData ID="SHOPITEMSLIST.CowStableToolTip" Text="Adds room to the stable for 3 more cows." TextSize="Auto" TextOffset="0;0" />
    <TextData ID="SHOPITEMSLIST.SheepPastureToolTip" Text="Adds room to the pasture for 3 more sheep." TextSize="Auto" TextOffset="0;0" />
    <TextData ID="SHOPITEMSLIST.ChickenCoopToolTip" Text="Adds room to the coop for 3 more chickens." TextSize="Auto" TextOffset="0;0" />
    <TextData ID="SHOPITEMSLIST.CowFeedToolTip" Text="^^74B035+25%^^FFFFFF cow feed storage (less frequent refills)" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="SHOPITEMSLIST.SheepFeedToolTip" Text="^^74B035+25%^^FFFFFF sheep feed storage (less frequent refills)" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="SHOPITEMSLIST.ChickenFeedToolTip" Text="^^74B035+25%^^FFFFFF chicken feed storage (less frequent refills)" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="SHOPITEMSLIST.FarmhousePorchToolTip" Text="Add a new farmhouse porch, perfect for porch swing napping." TextSize="Auto" TextOffset="0;0" />
    <TextData ID="SHOPITEMSLIST.PondToolTip" Text="Add a tranquil pond to your farm (+5% peacefulness)." TextSize="Auto" TextOffset="0;0" />
    <TextData ID="SHOPITEMSLIST.RoadsToolTip" Text="Build some respectable roads worth walkin' on." TextSize="Auto" TextOffset="0;0" />
    <TextData ID="SHOPITEMSLIST.SiloRoofToolTip" Text="Upgrade that old silo (where you store your loot, er...crops)." TextSize="Auto" TextOffset="0;0" />
    <TextData ID="SHOPITEMSLIST.BarnDoorsToolTip" Text="Add new barn doors to keep out the riff-raff, and Harry." TextSize="Auto" TextOffset="0;0" />
    <TextData ID="SHOPITEMSLIST.FencesToolTip" Text="Stop riding the fence. Upgrade it!" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="SHOPITEMSLIST.WeathervaneToolTip" Text="Any way the wind blows, doesn't really matter to me. To me." TextSize="Auto" TextOffset="0;0" />
    <TextData ID="SHOPITEMSLIST.FlowerGardensToolTip" Text="Plant some gardens, save the world." TextSize="Auto" TextOffset="0;0" />
    <TextData ID="SHOPITEMSLIST.BridgeToolTip" Text="It's a bridge over troubled waters." TextSize="Auto" TextOffset="0;0" />
    <TextData ID="SHOPITEMSLIST.BarnPaintjobToolTip" Text="If your barn ain't the right color, how will people know it's a barn?" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="SHOPITEMSLIST.WelcomeSignToolTip" Text="Add a new sign to welcome visitors to your farm." TextSize="Auto" TextOffset="0;0" />
    <TextData ID="SHOPITEMSLIST.LawnsToolTip" Text="Construct an epic entrance to your farmhouse." TextSize="Auto" TextOffset="0;0" />
    <TextData ID="SHOPITEMSLIST.DockUpgradeToolTip" Text="Build a dock. Sit on dock staring longingly into water. Queue sad music." TextSize="Auto" TextOffset="0;0" />
    <TextData ID="SHOPITEMSLIST.WindmillToolTip" Text="Every farm needs a windmill, for...wind collection?" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="SHOPITEMSLIST.FarmhousePaintjobToolTip" Text="Add a fresh new coat of paint to your farmhouse. DO NOT SNIFF!" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="SHOPITEMSLIST.HedgeRowsToolTip" Text="Plant some hedges (+20% unnecessary shrubbery)." TextSize="Auto" TextOffset="0;0" />
    <TextData ID="SHOPITEMSLIST.GuestHouseToolTip" Text="Add a guest house for visiting family (better than having them in the house)." TextSize="Auto" TextOffset="0;0" />
    <TextData ID="SHOPITEMSLIST.RockWallToolTip" Text="Rock walls are all the rage (not for climbing)." TextSize="Auto" TextOffset="0;0" />
    <TextData ID="SHOPITEMSLIST.TreehouseToolTip" Text="Nobody can be taken seriously without a flippin' sweet treehouse." TextSize="Auto" TextOffset="0;0" />
    <TextData ID="SHOPITEMSLIST.RockBridgeToolTip" Text="Farms are like songs. They need good bridges." TextSize="Auto" TextOffset="0;0" />
    <TextData ID="SHOPITEMSLIST.MailboxToolTip" Text="Add a fancier receptacle for your catalogs and credit card offers." TextSize="Auto" TextOffset="0;0" />
    <TextData ID="SHOPITEMSLIST.WaterPumpToolTip" Text="We're going to pump, [clap], you up!" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="SHOPITEMSLIST.DoghouseToolTip" Text="Build a cushy doghouse, for after those really bad arguments." TextSize="Auto" TextOffset="0;0" />
    <TextData ID="SHOPITEMSLIST.WellCoverToolTip" Text="Why should houses get all the roofs? Wells need some love, too." TextSize="Auto" TextOffset="0;0" />
    <TextData ID="SHOPITEMSLIST.FirewoodShedToolTip" Text="How much wood could a woodchuck chuck if a woodchuck had a better firewood shed?" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="SHOPITEMSLIST.GreenhouseToolTip" Text="People in glass houses shouldn't throw stones. Actually...nobody should throw stones." TextSize="Auto" TextOffset="0;0" />
    <TextData ID="SHOPITEMSLIST.MarketStorageToolTip" Text="^^74B035+50^^FFFFFF market storage space^^000000" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="SHOPITEMSLIST.BetterMarketToolTip" Text="^^74B035+5%^^FFFFFF market demand (higher prices)" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="SHOPITEMSLIST.BetterSoilToolTip" Text="^^74B035+10%^^FFFFFF field stamina (more harvests before going fallow)" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="SHOPITEMSLIST.CornSeed" Text="Corn" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="SHOPITEMSLIST.WheatSeed" Text="Wheat" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="SHOPITEMSLIST.StrawberrySeed" Text="Strawberry" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="SHOPITEMSLIST.TomatoSeed" Text="Tomato" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="SHOPITEMSLIST.PotatoSeed" Text="Potato" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="SHOPITEMSLIST.OnionSeed" Text="Onion" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="SHOPITEMSLIST.CarrotSeed" Text="Carrot" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="SHOPITEMSLIST.ZuchiniSeed" Text="Zucchini" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="SHOPITEMSLIST.EggplantSeed" Text="Eggplant" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="SHOPITEMSLIST.BellpepperSeed" Text="Bell pepper" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="SHOPITEMSLIST.CornSeedPlural" Text="Corn" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="SHOPITEMSLIST.WheatSeedPlural" Text="Wheat" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="SHOPITEMSLIST.StrawberrySeedPlural" Text="Strawberries" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="SHOPITEMSLIST.TomatoSeedPlural" Text="Tomatoes" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="SHOPITEMSLIST.PotatoSeedPlural" Text="Potatoes" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="SHOPITEMSLIST.OnionSeedPlural" Text="Onions" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="SHOPITEMSLIST.CarrotSeedPlural" Text="Carrots" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="SHOPITEMSLIST.ZuchiniSeedPlural" Text="Zucchini" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="SHOPITEMSLIST.EggplantSeedPlural" Text="Eggplant" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="SHOPITEMSLIST.BellpepperSeedPlural" Text="Bell peppers" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="SHOPITEMSLIST.WaterMill" Text="Watermill" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="SHOPITEMSLIST.WaterMillToolTip" Text="It's like a windmill. But with water." TextSize="Auto" TextOffset="0;0" />
    <TextData ID="SHOPITEMSLIST.WaterLevel" Text="Water level" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="SHOPITEMSLIST.Fertilizer" Text="Fertilizer" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="SHOPITEMSLIST.CropXP" Text="Crop XP" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="SHOPITEMSLIST.SeedPrices" Text="Seed prices" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="SHOPITEMSLIST.Harvester" Text="Harvester" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="SHOPITEMSLIST.WaterLevelToolTip" Text="^^74B035+10%^^FFFFFF water level (fields hold more water, dry out slower)" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="SHOPITEMSLIST.FertilizerToolTip" Text="^^74B035+5%^^FFFFFF crop growing speed&#xD;&#xA;^^74B035+5%^^FFFFFF field stamina (more harvests before going fallow)" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="SHOPITEMSLIST.CropXPToolTip" Text="^^74B035+10%^^FFFFFF crop experience (crops level up quicker)" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="SHOPITEMSLIST.SeedPricesToolTip" Text="^^74B035-5%^^FFFFFF cost to purchase seeds" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="SHOPITEMSLIST.HarvesterToolTip" Text="^^74B035+1^^FFFFFF crate per harvest (all crops)" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="TROPHIES.Trophy_0" Text="Collect 5 HO items within 5 seconds" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="TROPHIES.Trophy_1" Text="Complete a level in under 60 seconds" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="TROPHIES.Trophy_2" Text="Create a 5X chain bonus" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="TROPHIES.Trophy_3" Text="Create a 5X speed bonus" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="TROPHIES.Trophy_4" Text="View the entire credits" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="TROPHIES.Trophy_5_plural" Text="Complete {0} quests" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="TROPHIES.Trophy_5" Text="Complete a quest" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="TROPHIES.Trophy_6_plural" Text="Make {0} sales at the market" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="TROPHIES.Trophy_7_plural" Text="Achieve {0} bonus goals in a single level" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="TROPHIES.Trophy_8" Text="Unlock a new farm location" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="TROPHIES.Trophy_8_plural" Text="Unlock {0} new farm locations" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="TROPHIES.Trophy_9" Text="Unlock every farm location" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="TROPHIES.Trophy_10" Text="Complete 3 levels in a row without using a hint" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="TROPHIES.Trophy_11_plural" Text="Find {0} HO items" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="TROPHIES.Trophy_12_plural" Text="Finish {0} puzzles" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="TROPHIES.Trophy_13_plural" Text="Purchase {0} farm upgrades" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="TROPHIES.Trophy_14" Text="Find the Secret Trophy button" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="TROPHIES.Trophy_15_plural" Text="Collect {0} gems" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="TROPHIES.Trophy_16" Text="Set an in-game wallpaper on your desktop" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="TROPHIES.Trophy_17" Text="Replay a puzzle from the puzzle menu (main menu)" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="TROPHIES.Trophy_17_plural" Text="Replay {0} puzzles from the puzzle menu (main menu)" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="TROPHIES.Trophy_18_plural" Text="Meet all the characters in the game" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="TROPHIES.Trophy_19_plural" Text="Harvest {0} fields" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="TROPHIES.Trophy_20_plural" Text="Buy {0} farm animals" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="TROPHIES.Trophy_21_plural" Text="Purchase {0} items from the shop (includes duplicates)" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="TROPHIES.Trophy_22_plural" Text="Sell {0} gold worth of crops at the market" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="TROPHIES.Trophy_23_plural" Text="Earn {0} gold cumulatively" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="TROPHIES.Trophy_24_plural" Text="Have 20,000 gold in the bank" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="TROPHIES.Trophy_25" Text="Play 10 levels in a row without a random clicking penalty" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="TROPHIES.Trophy_26" Text="Finish a scene without a single wrong click" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="TROPHIES.Trophy_27_plural" Text="Plant every field on your farm" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="TROPHIES.Trophy_28_plural" Text="Plant every type of seed on your farm" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="TROPHIES.Trophy_29" Text="Upgrade a single crop type to level 10" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="TROPHIES.Trophy_30_plural" Text="Upgrade {0} different crops to level 5" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="TROPHIES.Trophy_31" Text="Harvest a field within 10 seconds of it becoming ripe" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="TROPHIES.Trophy_32_plural" Text="Get all other trophies" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="TUTORIALS.Tutorial1" Text="Welcome to Dahlia Farms! CLICK and DRAG on the ground to move around." TextSize="Auto" TextOffset="0;0" />
    <TextData ID="TUTORIALS.Tutorial2" Text="Perfect. Now let's get started! Just click the PLAY button here to see what locations are available at the moment." TextSize="Auto" TextOffset="0;0" />
    <TextData ID="TUTORIALS.Tutorial3" Text="There are places all around the farm where you can find stuff to sell. Let's head to the barn here. Just click to enter." TextSize="Auto" TextOffset="0;0" />
    <TextData ID="TUTORIALS.Tutorial9" Text="Let's get some crops growin'! Click on this field here to plow it." TextSize="Auto" TextOffset="0;0" />
    <TextData ID="TUTORIALS.Tutorial10" Text="There we go. Now plant some seeds." TextSize="Auto" TextOffset="0;0" />
    <TextData ID="TUTORIALS.Tutorial12" Text="Ah, I love the smell of {2} in the morning. We'll give those some time to grow and check back later." TextSize="Auto" TextOffset="0;0" />
    <TextData ID="TUTORIALS.Tutorial13" Text="Those are some mighty fine looking plants. Seems they're ready to harvest! Just click on the field to gather 'em up." TextSize="Auto" TextOffset="0;0" />
    <TextData ID="TUTORIALS.Tutorial15" Text="Hey, look! Ol' bessy's got some milk for us. Just click here on the milk icon to go to the cow stable." TextSize="Auto" TextOffset="0;0" />
    <TextData ID="TUTORIALS.Tutorial16" Text="Click on the cow stable to harvest all that delicious milk." TextSize="Auto" TextOffset="0;0" />
    <TextData ID="TUTORIALS.Tutorial16-2" Text="Uh-oh. We're out of cow feed! Bessy ain't gonna make any milk if she's hungry. Click on the cow stable to purchase some more feed." TextSize="Auto" TextOffset="0;0" />
    <TextData ID="TUTORIALS.Tutorial17" Text="Did you know you can change your market prices? Just click the market window here." TextSize="Auto" TextOffset="0;0" />
    <TextData ID="TUTORIALS.Tutorial18" Text="Mouse-over any crop and use the arrows to set the price. Prices in orange are expensive, and green prices are pretty cheap. It's supply and demand!" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="TUTORIALS.Tutorial19" Text="Don't forget to plant some more seeds!" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="TUTORIALS.Tutorial20" Text="If we're gonna win that award, we gotta get this place fixed up! Let's check the shop for blueprints. Click the blueprints tab here." TextSize="Auto" TextOffset="0;0" />
    <TextData ID="TUTORIALS.Tutorial21" Text="Let's buy the bridge blueprint." TextSize="Auto" TextOffset="0;0" />
    <TextData ID="TUTORIALS.Tutorial22" Text="Click the upgrade icon here and choose a design for the new bridge." TextSize="Auto" TextOffset="0;0" />
    <TextData ID="TUTORIALS.Tutorial23" Text="Quests are a good way to make extra money. Just click here to see the quest info and accept it. You can find quest items in each scene." TextSize="Auto" TextOffset="0;0" />
    <TextData ID="TUTORIALS.Tutorial24" Text="Uh oh. Something's goin' on here. Let's take a closer look." TextSize="Auto" TextOffset="0;0" />
    <TextData ID="TUTORIALS.Tutorial25" Text="Hey, it looks like we've got a quest!" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="TUTORIALS.Tutorial27" Text="We could really ramp up our milk production if we bought another cow. Or what about chicken or sheep? We could sell eggs and wool!" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="TUTORIALS.Tutorial29" Text="Looks like we got no more room for {3}. You can purchase an upgrade here in the shop to hold more animals." TextSize="Auto" TextOffset="0;0" />
    <TextData ID="TUTORIALS.Tutorial30" Text="Your market storage is full! You can lower your prices in the market to sell crops quicker. Or buy a storage upgrade from the shop." TextSize="Auto" TextOffset="0;0" />
    <TextData ID="TUTORIALS.Tutorial31" Text="This field is parched! It ain't gonna grow if it's all dried up. Just click on the field to water it." TextSize="Auto" TextOffset="0;0" />
    <TextData ID="TUTORIALS.Tutorial33" Text="This field's gone fallow so it'll need to be plowed again. Buying better soil from the shop will help keep the fields from going fallow." TextSize="Auto" TextOffset="0;0" />
    <TextData ID="TUTORIALS.Tutorial2-2" Text="Hey, if you're done looking around just click the PLAY button here to see what locations you can go to." TextSize="Auto" TextOffset="0;0" />
    <TextData ID="TUTORIALS.Tutorial34" Text="You can click the eye here to zoom out and get a better view of your farm." TextSize="Auto" TextOffset="0;0" />
    <TextData ID="TUTORIALS.Tutorial36" Text="You've unlocked all the farm locations! From now on, collecting gems in each scene will give you bonus gold." TextSize="Auto" TextOffset="0;0" />
    <TextData ID="UI.BtnBack" Text="Back" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="UI.BtnOptions" Text="Options" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="UI.BtnPlay" Text="Play" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="UI.BtnMenu" Text="Menu" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="UI.BtnRename" Text="Rename" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="UI.BtnCredits" Text="Credits" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="UI.BtnOk" Text="Ok" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="UI.BtnNew" Text="New" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="UI.BtnDelete" Text="Delete" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="UI.BtnCancel" Text="Cancel" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="UI.BtnNo" Text="No" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="UI.BtnYes" Text="Yes" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="UI.Pause" Text="PAUSE" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="UI.BtnQuit" Text="Menu" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="UI.BtnExit" Text="Exit" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="UI.MusicVolume" Text="Music Volume" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="UI.SoundVolume" Text="Sound Volume" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="UI.AmbientVolume" Text="Ambient Volume" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="UI.FullScreen" Text="Full Screen" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="UI.CustomCursor" Text="Custom cursor" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="UI.Widescreen" Text="4:3 Screen Ratio" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="UI.BtnClose" Text="Close" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="UI.DeleteProfileConfirm" Text="This will delete the currently&#xD;&#xA;selected profile. &#xD;&#xA;Are you sure?" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="UI.ExitGameConfirm" Text="This will exit the game.&#xD;&#xA;Are you sure?" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="UI.ProfileExists" Text="Profile&#xD;&#xA;'{0}'&#xD;&#xA;already exists!" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="UI.ClickToContinue" Text="Click to continue..." TextSize="Auto" TextOffset="0;0" />
    <TextData ID="UI.Loading" Text="Loading..." TextSize="Auto" TextOffset="0;0" />
    <TextData ID="UI.BtnOption" Text="Option" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="UI.BtnBonus" Text="Bonus" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="UI.BtnPuzzle" Text="Puzzles" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="UI.Tutorials" Text="Tutorials" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="UI.BtnSkip" Text="Skip" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="UI.BtnReset" Text="Reset" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="UI.ConfirmSkipMinigame" Text="Spend {0} gold &#xD;&#xA;to skip the puzzle?" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="UI.ConfirmResetMinigame" Text="This will reset the puzzle. &#xD;&#xA;Are you sure?" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="UI.Trophies" Text="Trophies" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="UI.MenuBtn" Text="Menu" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="UI.BtnTrophy" Text="Trophies" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="UI.GreatingsText" Text="Hello, {0}!&#xD;&#xA;Not you? Click here..." TextSize="Auto" TextOffset="0;0" />
    <TextData ID="UI.DontShowAgain" Text="Don't show me this again" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="UI.ConfirmExitMinigame" Text="This will exit back to your farm. &#xD;&#xA;You can try this puzzle again&#xD;&#xA;later, but it will be reset.  &#xD;&#xA;Are you sure?" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="UI.Profiles" Text="Profiles" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="UI.AddNewPlayerBtn" Text="Add new player" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="UI.TimedMode" Text="Timed Mode" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="UI.RelaxedMode" Text="Relaxed Mode" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="UI.TrophyProgres" Text="{0} / {1}" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="UI.Hint" Text="Hint" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="UI.NoHintsBonus" Text="No Hints Bonus ${0}" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="UI.ISpiItemsText" Text="Items: {0}/{1}" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="UI.UIMoney" Text="${0}" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="UI.NotEnoughMoney" Text="Not enough&#xD;&#xA;money" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="UI.ISpyComplete" Text="All items found" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="UI.StatTitle" Text="Level Completed!" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="UI.StatItemsFound" Text="Items of value: ${0}" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="UI.CompleteQuestBtn" Text="Complete quest" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="UI.ContinueBtn" Text="Continue" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="UI.StatHint" Text="*Quest items will not be sold." TextSize="Auto" TextOffset="0;0" />
    <TextData ID="UI.QuestItemText" Text="Quest Item ({0}/{1})" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="UI.QuestItems" Text="Quest Items:" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="UI.LooseScreenText" Text="You`ve run of time!&#xD;&#xA;Would you like to replay &#xD;&#xA;the level or just skip it?" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="UI.btnReplay" Text="Replay" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="UI.ConfirmToMainMenu" Text="Are you sure you wish&#xD;&#xA;to leave the current level?" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="UI.ConfirmRestart" Text="Are you sure you wish &#xD;&#xA;to start this level over?" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="UI.BtnRestartIngame" Text="Restart" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="UI.BtnResume" Text="Resume" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="UI.QuestPanelQuestBtn" Text="Quests" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="UI.NewQuest" Text="NEW!" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="UI.QuestRewardText" Text="Quest reward" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="UI.ValueText" Text="Value:" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="UI.QuestText" Text="Quest:" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="UI.FromText" Text="From:" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="UI.RequiredItemText" Text="Required Item:" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="UI.RewardText" Text="Reward:" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="UI.QuestPanelRequiredText" Text="Required:" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="UI.CompleteQuestPanelText1" Text="Complete" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="UI.CompleteQuestPanelText2" Text="Quest" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="UI.BtnQuests" Text="Quests" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="UI.BtnAccept" Text="Accept" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="UI.QuestAcceptPopUp" Text="New Quest!" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="UI.PlowPopUpText" Text="Plow: ${0}" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="UI.FarmSeedShopCaption" Text="Choose a seed to plant..." TextSize="Auto" TextOffset="0;0" />
    <TextData ID="UI.FarmSeedShopPreviously" Text="Previously in this field:" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="UI.FarmSeedShopLockedSeed" Text="Locked" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="UI.BonusGoalRewardText" Text="${0}" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="UI.SpeedBonus" Text="Speed bonus {0} ${1}" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="UI.ChainBonus" Text="Chain bonus {0} ${1}" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="UI.FarmLevel" Text="Level {0}" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="UI.HarvestIn" Text="Harvest in: {0}m {1}s" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="UI.FieldNextLevel" Text="Next level" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="UI.HavestPopUpText" Text="Harvest" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="UI.PlantPopUpText" Text="Plant seed" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="UI.WaterPopUpText" Text="Water" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="UI.ReadyToHarvest" Text="Ready to harvest" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="UI.SeedUpgrade_0" Text="growth rate" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="UI.SeedUpgrade_1" Text="water consumption" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="UI.SeedUpgrade_2" Text="market demand" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="UI.SeedUpgrade_3" Text="crate/harvest" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="UI.SeedLevelUpText" Text="{0} leveled&#xD;&#xA;up to ^^9D85C7level {1}^^ffffff !" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="UI.VerbHave" Text="have " TextSize="Auto" TextOffset="0;0" />
    <TextData ID="UI.VerbHas" Text="has " TextSize="Auto" TextOffset="0;0" />
    <TextData ID="UI.FieldMaxLevel" Text="Max Level" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="UI.AnimalPenCount" Text="{0} {1} ({2} max)" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="UI.AnimalCow" Text="Cow stable" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="UI.AnimalChicken" Text="Chicken coop" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="UI.AnimalSheep" Text="Sheep pen" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="UI.AnimalCowPlural" Text="cows" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="UI.AnimalSheepPlural" Text="sheep" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="UI.AnimalChickenPlural" Text="chickens" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="UI.AnimalCowSingle" Text="cow" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="UI.AnimalChickenSingle" Text="chicken" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="UI.AnimalSheepSingle" Text="sheep" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="UI.FeedRemaining" Text="Feed remaining" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="UI.FeedPopUpText" Text="Feed: ${0}" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="UI.ClickToClose" Text="Click to close" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="UI.WideScrTip" Text="This limits the screen to its original aspect ratio so that the graphics are not stretched on widescreen monitors." TextSize="Auto" TextOffset="0;0" />
    <TextData ID="UI.NewPlayerCaption" Text="Enter your name" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="UI.dontShowTutorials" Text="Don't Show" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="UI.dontShowTutorials2" Text="Tutorials" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="UI.AddAnimalText" Text="+1 {0}!" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="UI.EmptyFieldTime" Text="Field is empty" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="UI.FarmMarketCaption" Text="Dahlia Farms Market" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="UI.QuestCompetePopUp" Text="Quest Completed! ${0}" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="UI.MarketStorage" Text="Storage" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="UI.CurCratesCount" Text="{0} crates" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="UI.MaxCratesCount" Text="Max storage&#xD;&#xA;{0} Crates" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="UI.MarketInStock" Text="In Stock" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="UI.MarketCrates" Text="Crates" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="UI.MarketPrice" Text="Price" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="UI.MarketOutOfSpace" Text="Not enough storage&#xD;&#xA;space in market!" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="UI.AnimalCowProduction" Text="Milk" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="UI.AnimalSheepProduction" Text="Wool" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="UI.AnimalChickenProduction" Text="Eggs" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="UI.FarmerMonthly" Text="Farmers Monthly Rankings" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="UI.NewSale" Text="New sale!" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="UI.Reward" Text="Reward: $" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="UI.TrophyName" Text="Trophy name" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="UI.DontShow" Text="Don't show me this again" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="UI.AddMaxAnimalFeedText" Text="+25% {0}&#xD;&#xA;feed storage!" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="UI.GameName" Text="Farmington Tales" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="UI.NoQuestItems" Text="No quest items" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="UI.NoActiveQuests" Text="No active quests" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="UI.BtnSet" Text="Set" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="UI.MarketClick" Text="View Stock" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="UI.LevelUnlocked" Text="New level unlocked!" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="UI.XpPoints" Text="+{0}xp" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="UI.FarmName" Text="Dahlia Farms" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="UI.OutOfStock" Text="OUT OF&#xD;&#xA;STOCK" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="UI.OutOfPenRoom" Text="No more room" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="UI.MagazinePresentationCaption" Text="New Farmer's Monthly Magazine!" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="UI.MagazinePresentationText" Text="New seed unlocked:" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="UI.NewDogCaption" Text="Enter dog name" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="UI.Disorganized" Text="Disorganized!" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="UI.CheckFarmRanking" Text="Let's check the Top Farm Rankings." TextSize="Auto" TextOffset="0;0" />
    <TextData ID="UI.QuestItem" Text="Quest item" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="UI.ClosedMarket" Text="Closed" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="UI.Credits" Text="^^1C0C97[CRACKED BY]&#xD;&#xA;^^2F14FCTwisted EndZ&#xD;&#xA;^^147DFDDon't Hate The Hacker, Hate The Code. -TE&#xD;&#xA;^^ffffff10/09/2012&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;^^ff8000A Playcademy Game&#xD;&#xA;&#xD;&#xA;Game Idea, Creative Director&#xD;&#xA;^^ffffffJörg Henseler&#xD;&#xA;&#xD;&#xA;^^ff8000Design&#xD;&#xA;^^ffffffGabe Carter&#xD;&#xA;Jörg Henseler&#xD;&#xA;&#xD;&#xA;^^ff8000Writer&#xD;&#xA;^^ffffffGabe Carter&#xD;&#xA;&#xD;&#xA;^^ff8000Producers&#xD;&#xA;^^ffffffJörg Henseler&#xD;&#xA;Gabe Carter&#xD;&#xA;&#xD;&#xA;^^ff8000Zagrava Games Studio:&#xD;&#xA;&#xD;&#xA;Director&#xD;&#xA;^^ffffffAleksey Mikhasyuk&#xD;&#xA;&#xD;&#xA;^^ff8000Producer&#xD;&#xA;^^ffffffRoman Veremchuk&#xD;&#xA;&#xD;&#xA;^^ff8000Art Director&#xD;&#xA;^^ffffffIgor Filyk&#xD;&#xA;&#xD;&#xA;^^ff8000Artists&#xD;&#xA;^^ffffffTaras Lishchuk&#xD;&#xA;Sergiy Demidyuk&#xD;&#xA;Valeriy Guk&#xD;&#xA;Oksana Petrovets&#xD;&#xA;Aleksey Petrov &#xD;&#xA;&#xD;&#xA;^^ff8000Programmers &#xD;&#xA;^^ffffffMykhailo Zhovnach&#xD;&#xA;Sergiy Kostyuk&#xD;&#xA;&#xD;&#xA;^^ff8000Additional Programming and Support&#xD;&#xA;^^ffffffSergiy Tkhorevskiy&#xD;&#xA;&#xD;&#xA;^^ff8000Sounds and Music&#xD;&#xA;^^ffffffVirag Studio&#xD;&#xA;" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="UI.CreditsCaptions" Text="" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="UI.More" Text="More" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="UI.Games" Text="Games" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="UPGRADES.FarmhousePaintjob" Text="Farmhouse paintjob" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="UPGRADES.FarmhousePorch" Text="Farmhouse porch" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="UPGRADES.BarnPaintjob" Text="Barn paintjob" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="UPGRADES.Roads" Text="Roads" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="UPGRADES.Fences" Text="Fences" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="UPGRADES.SiloRoof" Text="Silo" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="UPGRADES.BarnDoors" Text="Barn doors" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="UPGRADES.Weathervane" Text="Weathervane" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="UPGRADES.FlowerGardens" Text="Flower gardens" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="UPGRADES.WelcomeSign" Text="Welcome sign" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="UPGRADES.Bridge" Text="Bridge" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="UPGRADES.Lawns" Text="Front lawns" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="UPGRADES.DockUpgrade" Text="Dock" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="UPGRADES.Windmill" Text="Wind mill" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="UPGRADES.GuestHouse" Text="Guest house" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="UPGRADES.Pond" Text="Pond" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="UPGRADES.HedgeRows" Text="Hedge rows" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="UPGRADES.RockWall" Text="Rock wall" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="UPGRADES.Treehouse" Text="Treehouse" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="UPGRADES.RockBridge" Text="Covered bridge" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="UPGRADES.Mailbox" Text="Mailbox" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="UPGRADES.WaterPump" Text="Water pump" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="UPGRADES.Doghouse" Text="Doghouse" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="UPGRADES.WellCover" Text="Old well cover" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="UPGRADES.FirewoodShed" Text="Firewood shed" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="UPGRADES.Greenhouse" Text="Greenhouse" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="UPGRADES.WaterMill" Text="Water mill" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="UI.btnSkipDialogs" Text="Skip&#xD;&#xA;Dialogues" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="HELP.tutorial_47" Text="Don't forget to collect the hidden gems! You'll need them to unlock new locations on the farm. Find all 3 for a special bonus!" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="BONUSES.CollectXitemsHighestLowest_descr" Text="Each hidden object is in a specific spot on the screen. Collect 3 items in order from HIGHEST on screen to LOWEST on screen (based on the edge of the items)." TextSize="Auto" TextOffset="0;0" />
    <TextData ID="BONUSES.CollectXitemsLowestHighest_descr" Text="Each hidden object is in a specific spot on the screen. Collect 3 items in order from LOWEST on screen to HIGHEST on screen (based on the edge of the items)." TextSize="Auto" TextOffset="0;0" />
    <TextData ID="BONUSES.CollectXitemsLeftRight_descr" Text="Each hidden object is in a specific spot on the screen. Collect 3 items in order from the furthest LEFT on screen to the furthest RIGHT (based on the edge of the items)." TextSize="Auto" TextOffset="0;0" />
    <TextData ID="BONUSES.CollectXitemsRightLeft_descr" Text="Each hidden object is in a specific spot on the screen. Collect 3 items in order from the furthest RIGHT on screen to the furthest LEFT (based on the edge of the items)." TextSize="Auto" TextOffset="0;0" />
    <TextData ID="BONUSES.CollectXitemsHighestLowest_title" Text="Collect {0} items from HIGHEST to LOWEST on the screen." TextSize="Auto" TextOffset="0;0" />
    <TextData ID="BONUSES.CollectXitemsLowestHighest_title" Text="Collect {0} items from LOWEST to HIGHEST on the screen." TextSize="Auto" TextOffset="0;0" />
    <TextData ID="BONUSES.CollectXitemsLeftRight_title" Text="Collect {0} items from LEFT to RIGHT on the screen." TextSize="Auto" TextOffset="0;0" />
    <TextData ID="BONUSES.CollectXitemsRightLeft_title" Text="Collect {0} items from RIGHT to LEFT on the screen." TextSize="Auto" TextOffset="0;0" />
    <TextData ID="TUTORIALS.ShuttedDownMarket" Text="The Farmer's Society has shut down your market! They control all the farm permits, and they've revoked yours for failure to improve Dahlia Farms. Buy some blueprints and build some more upgrades!" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="TUTORIALS.MarketOpenedAgain" Text="Great job! The Farmer's Society has acknowledged your improvements and re-issued a permit for your market. You're back in business!" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="UI.AllGemsFound" Text="All gems found ${0}" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="HELP.tutorial_48" Text="You found all 3 gems! That's worth bonus gold. Keep searching for those gems and try to unlock all the locations on the farm!" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="UI.NewGameAfterRetire" Text="Dahlia and Floyd have retired, and there's no more farming to do. Would you like to start a new game?" TextSize="Auto" TextOffset="0;0" />
    <TextData ID="UI.FullScrTip" Text="This computer's resolution is too low to display the game in windowed mode." TextSize="Auto" TextOffset="0;0" />
    <TextData ID="HELP.tutorial_49" Text="If you're ever confused about a bonus goal, click the '?' button here for a detailed description." TextSize="Auto" TextOffset="0;0" />
  </texts>
</TextDocument>