<?xml version="1.0" encoding="utf-8"?>
<dialogs>
  <dialog id="Story-1" speaker="Floyd" LocalizedTextId="DIALOGS.Story-1" commands="show:left" />
  <dialog id="Story-1" speaker="Floyd" LocalizedTextId="DIALOGS.Story-1_0" commands="" />
  <dialog id="Story-1" speaker="Dog" LocalizedTextId="DIALOGS.Story-1_1" commands="show:right;inputdogname" />
  <dialog id="Story-1" speaker="Floyd" LocalizedTextId="DIALOGS.Story-1_2" commands="" />
  <dialog id="Story-1" speaker="Dog" LocalizedTextId="DIALOGS.Story-1_3" commands="" />
  <dialog id="Story-1" speaker="Floyd" LocalizedTextId="DIALOGS.Story-1_4" commands="" />
  <dialog id="Story-2" speaker="Gregory Cashman" LocalizedTextId="DIALOGS.Story-2" commands="show:right" />
  <dialog id="Story-2" speaker="Floyd" LocalizedTextId="DIALOGS.Story-2_0" commands="show:left" />
  <dialog id="Story-2" speaker="Gregory Cashman" LocalizedTextId="DIALOGS.Story-2_1" commands="show:right" />
  <dialog id="Story-2" speaker="Floyd" LocalizedTextId="DIALOGS.Story-2_2" commands="" />
  <dialog id="Story-2" speaker="Gregory Cashman" LocalizedTextId="DIALOGS.Story-2_3" commands="" />
  <dialog id="Story-2" speaker="Gregory Cashman" LocalizedTextId="DIALOGS.Story-2_4" commands="" />
  <dialog id="Story-2" speaker="Floyd" LocalizedTextId="DIALOGS.Story-2_5" commands="" />
  <dialog id="Story-2" speaker="Gregory Cashman" LocalizedTextId="DIALOGS.Story-2_6" commands="" />
  <dialog id="Story-2" speaker="Floyd" LocalizedTextId="DIALOGS.Story-2_7" commands="" />
  <dialog id="Story-2" speaker="Gregory Cashman" LocalizedTextId="DIALOGS.Story-2_8" commands="" />
  <dialog id="Story-3" speaker="Floyd" LocalizedTextId="DIALOGS.Story-3" commands="show:left" />
  <dialog id="Story-3" speaker="Harry" LocalizedTextId="DIALOGS.Story-3_0" commands="show:right" />
  <dialog id="Story-3" speaker="Floyd" LocalizedTextId="DIALOGS.Story-3_1" commands="" />
  <dialog id="Story-3" speaker="Harry" LocalizedTextId="DIALOGS.Story-3_2" commands="" />
  <dialog id="Story-3" speaker="Floyd" LocalizedTextId="DIALOGS.Story-3_3" commands="" />
  <dialog id="Story-3" speaker="Harry" LocalizedTextId="DIALOGS.Story-3_4" commands="" />
  <dialog id="Story-3" speaker="Floyd" LocalizedTextId="DIALOGS.Story-3_5" commands="" />
  <dialog id="Story-3" speaker="Harry" LocalizedTextId="DIALOGS.Story-3_6" commands="" />
  <dialog id="Story-3" speaker="Floyd" LocalizedTextId="DIALOGS.Story-3_7" commands="" />
  <dialog id="Story-3" speaker="Harry" LocalizedTextId="DIALOGS.Story-3_8" commands="" />
  <dialog id="Story-3" speaker="Floyd" LocalizedTextId="DIALOGS.Story-3_9" commands="" />
  <dialog id="Story-3" speaker="Harry" LocalizedTextId="DIALOGS.Story-3_10" commands="" />
  <dialog id="Story-4" speaker="Floyd" LocalizedTextId="DIALOGS.Story-4" commands="show:left" />
  <dialog id="Story-4" speaker="Dahlia" LocalizedTextId="DIALOGS.Story-4_0" commands="show:right" />
  <dialog id="Story-4" speaker="Floyd" LocalizedTextId="DIALOGS.Story-4_1" commands="" />
  <dialog id="Story-4" speaker="Dahlia" LocalizedTextId="DIALOGS.Story-4_2" commands="" />
  <dialog id="Story-4" speaker="Floyd" LocalizedTextId="DIALOGS.Story-4_3" commands="" />
  <dialog id="Story-4" speaker="Dahlia" LocalizedTextId="DIALOGS.Story-4_4" commands="" />
  <dialog id="Story-4" speaker="Floyd" LocalizedTextId="DIALOGS.Story-4_5" commands="" />
  <dialog id="Story-4" speaker="Dahlia" LocalizedTextId="DIALOGS.Story-4_6" commands="" />
  <dialog id="Story-4" speaker="Floyd" LocalizedTextId="DIALOGS.Story-4_7" commands="" />
  <dialog id="Story-4" speaker="Dahlia" LocalizedTextId="DIALOGS.Story-4_8" commands="" />
  <dialog id="Story-4" speaker="Floyd" LocalizedTextId="DIALOGS.Story-4_9" commands="" />
  <dialog id="Story-4" speaker="Dahlia" LocalizedTextId="DIALOGS.Story-4_10" commands="" />
  <dialog id="Story-5" speaker="Floyd" LocalizedTextId="DIALOGS.Story-5" commands="show:left" />
  <dialog id="Story-5" speaker="Dog" LocalizedTextId="DIALOGS.Story-5_0" commands="show:left" />
  <dialog id="Story-5" speaker="Chuck Buckly" LocalizedTextId="DIALOGS.Story-5_1" commands="show:right" />
  <dialog id="Story-5" speaker="Floyd" LocalizedTextId="DIALOGS.Story-5_2" commands="" />
  <dialog id="Story-5" speaker="Chuck Buckly" LocalizedTextId="DIALOGS.Story-5_3" commands="" />
  <dialog id="Story-5" speaker="Floyd" LocalizedTextId="DIALOGS.Story-5_4" commands="" />
  <dialog id="Story-5" speaker="Chuck Buckly" LocalizedTextId="DIALOGS.Story-5_5" commands="" />
  <dialog id="Story-5" speaker="Floyd" LocalizedTextId="DIALOGS.Story-5_6" commands="" />
  <dialog id="Story-5" speaker="Chuck Buckly" LocalizedTextId="DIALOGS.Story-5_7" commands="" />
  <dialog id="Story-5" speaker="Floyd" LocalizedTextId="DIALOGS.Story-5_8" commands="" />
  <dialog id="Story-5" speaker="Chuck Buckly" LocalizedTextId="DIALOGS.Story-5_9" commands="" />
  <dialog id="Story-5" speaker="Dog" LocalizedTextId="DIALOGS.Story-5_10" commands="" />
  <dialog id="Story-5" speaker="Floyd" LocalizedTextId="DIALOGS.Story-5_11" commands="" />
  <dialog id="Story-5" speaker="Chuck Buckly" LocalizedTextId="DIALOGS.Story-5_12" commands="" />
  <dialog id="Story-5" speaker="Floyd" LocalizedTextId="DIALOGS.Story-5_13" commands="" />
  <dialog id="Story-5" speaker="Chuck Buckly" LocalizedTextId="DIALOGS.Story-5_14" commands="" />
  <dialog id="Story-5" speaker="Chuck Buckly" LocalizedTextId="DIALOGS.Story-5_15" commands="hide" />
  <dialog id="Story-5" speaker="Floyd" LocalizedTextId="DIALOGS.Story-5_16" commands="" />
  <dialog id="Story-5" speaker="Floyd" LocalizedTextId="DIALOGS.Story-5_17" commands="" />
  <dialog id="Story-5" speaker="Dog" LocalizedTextId="DIALOGS.Story-5_18" commands="" />
  <dialog id="Story-6" speaker="Floyd" LocalizedTextId="DIALOGS.Story-6" commands="show:left" />
  <dialog id="Story-6" speaker="Harry" LocalizedTextId="DIALOGS.Story-6_0" commands="show:left" />
  <dialog id="Story-6" speaker="Chuck Buckly" LocalizedTextId="DIALOGS.Story-6_1" commands="show:right" />
  <dialog id="Story-6" speaker="Floyd" LocalizedTextId="DIALOGS.Story-6_2" commands="" />
  <dialog id="Story-6" speaker="Harry" LocalizedTextId="DIALOGS.Story-6_3" commands="" />
  <dialog id="Story-6" speaker="Chuck Buckly" LocalizedTextId="DIALOGS.Story-6_4" commands="" />
  <dialog id="Story-6" speaker="Harry" LocalizedTextId="DIALOGS.Story-6_5" commands="" />
  <dialog id="Story-6" speaker="Chuck Buckly" LocalizedTextId="DIALOGS.Story-6_6" commands="" />
  <dialog id="Story-6" speaker="Harry" LocalizedTextId="DIALOGS.Story-6_7" commands="" />
  <dialog id="Story-6" speaker="Floyd" LocalizedTextId="DIALOGS.Story-6_8" commands="" />
  <dialog id="Story-6" speaker="Chuck Buckly" LocalizedTextId="DIALOGS.Story-6_9" commands="" />
  <dialog id="Story-6" speaker="Harry" LocalizedTextId="DIALOGS.Story-6_10" commands="" />
  <dialog id="Story-6" speaker="Floyd" LocalizedTextId="DIALOGS.Story-6_11" commands="" />
  <dialog id="Story-6" speaker="Chuck Buckly" LocalizedTextId="DIALOGS.Story-6_12" commands="" />
  <dialog id="Story-6" speaker="Harry" LocalizedTextId="DIALOGS.Story-6_13" commands="" />
  <dialog id="Story-6" speaker="Chuck Buckly" LocalizedTextId="DIALOGS.Story-6_14" commands="" />
  <dialog id="Story-6" speaker="Chuck Buckly" LocalizedTextId="DIALOGS.Story-6_15" commands="hide; pause" />
  <dialog id="Story-6" speaker="Harry" LocalizedTextId="DIALOGS.Story-6_16" commands="pause" />
  <dialog id="Story-6" speaker="Harry" LocalizedTextId="DIALOGS.Story-6_17" commands="" />
  <dialog id="Story-7" speaker="Floyd" LocalizedTextId="DIALOGS.Story-7" commands="show:left" />
  <dialog id="Story-7" speaker="Dahlia" LocalizedTextId="DIALOGS.Story-7_0" commands="show:right" />
  <dialog id="Story-7" speaker="Floyd" LocalizedTextId="DIALOGS.Story-7_1" commands="" />
  <dialog id="Story-7" speaker="Dahlia" LocalizedTextId="DIALOGS.Story-7_2" commands="" />
  <dialog id="Story-7" speaker="Floyd" LocalizedTextId="DIALOGS.Story-7_3" commands="" />
  <dialog id="Story-7" speaker="Dahlia" LocalizedTextId="DIALOGS.Story-7_4" commands="" />
  <dialog id="Story-7" speaker="Floyd" LocalizedTextId="DIALOGS.Story-7_5" commands="" />
  <dialog id="Story-7" speaker="Dahlia" LocalizedTextId="DIALOGS.Story-7_6" commands="pause" />
  <dialog id="Story-7" speaker="Floyd" LocalizedTextId="DIALOGS.Story-7_7" commands="pause" />
  <dialog id="Story-7" speaker="Harry" LocalizedTextId="DIALOGS.Story-7_8" commands="show:right" />
  <dialog id="Story-7" speaker="Dahlia" LocalizedTextId="DIALOGS.Story-7_9" commands="" />
  <dialog id="Story-8" speaker="Floyd" LocalizedTextId="DIALOGS.Story-8" commands="show:left" />
  <dialog id="Story-8" speaker="Gregory Cashman" LocalizedTextId="DIALOGS.Story-8_0" commands="show:right" />
  <dialog id="Story-8" speaker="Floyd" LocalizedTextId="DIALOGS.Story-8_1" commands="" />
  <dialog id="Story-8" speaker="Gregory Cashman" LocalizedTextId="DIALOGS.Story-8_2" commands="" />
  <dialog id="Story-8" speaker="Floyd" LocalizedTextId="DIALOGS.Story-8_3" commands="" />
  <dialog id="Story-8" speaker="Gregory Cashman" LocalizedTextId="DIALOGS.Story-8_4" commands="" />
  <dialog id="Story-8" speaker="Floyd" LocalizedTextId="DIALOGS.Story-8_5" commands="" />
  <dialog id="Story-8" speaker="Gregory Cashman" LocalizedTextId="DIALOGS.Story-8_6" commands="" />
  <dialog id="Story-8" speaker="Floyd" LocalizedTextId="DIALOGS.Story-8_7" commands="" />
  <dialog id="Story-8" speaker="Gregory Cashman" LocalizedTextId="DIALOGS.Story-8_8" commands="" />
  <dialog id="Story-8" speaker="Floyd" LocalizedTextId="DIALOGS.Story-8_9" commands="" />
  <dialog id="Story-8" speaker="Gregory Cashman" LocalizedTextId="DIALOGS.Story-8_10" commands="" />
  <dialog id="Story-8" speaker="Gregory Cashman" LocalizedTextId="DIALOGS.Story-8_11" commands="" />
  <dialog id="Story-9" speaker="Chuck Buckly" LocalizedTextId="DIALOGS.Story-9" commands="show:left" />
  <dialog id="Story-9" speaker="Gregory Cashman" LocalizedTextId="DIALOGS.Story-9_0" commands="show:right" />
  <dialog id="Story-9" speaker="Chuck Buckly" LocalizedTextId="DIALOGS.Story-9_1" commands="" />
  <dialog id="Story-9" speaker="Gregory Cashman" LocalizedTextId="DIALOGS.Story-9_2" commands="" />
  <dialog id="Story-9" speaker="Chuck Buckly" LocalizedTextId="DIALOGS.Story-9_3" commands="" />
  <dialog id="Story-9" speaker="Gregory Cashman" LocalizedTextId="DIALOGS.Story-9_4" commands="" />
  <dialog id="Story-9" speaker="Chuck Buckly" LocalizedTextId="DIALOGS.Story-9_5" commands="" />
  <dialog id="Story-9" speaker="Gregory Cashman" LocalizedTextId="DIALOGS.Story-9_6" commands="" />
  <dialog id="Story-9" speaker="Chuck Buckly" LocalizedTextId="DIALOGS.Story-9_7" commands="" />
  <dialog id="Story-9" speaker="Gregory Cashman" LocalizedTextId="DIALOGS.Story-9_8" commands="" />
  <dialog id="Story-9" speaker="Chuck Buckly" LocalizedTextId="DIALOGS.Story-9_9" commands="" />  
  <dialog id="Story-10" speaker="Celia Summers" LocalizedTextId="DIALOGS.Story-10" commands="show:right" />
  <dialog id="Story-10" speaker="Floyd" LocalizedTextId="DIALOGS.Story-10_0" commands="show:left" />
  <dialog id="Story-10" speaker="Celia Summers" LocalizedTextId="DIALOGS.Story-10_1" commands="" />
  <dialog id="Story-10" speaker="Floyd" LocalizedTextId="DIALOGS.Story-10_2" commands="" />
  <dialog id="Story-10" speaker="Celia Summers" LocalizedTextId="DIALOGS.Story-10_3" commands="" />
  <dialog id="Story-10" speaker="Floyd" LocalizedTextId="DIALOGS.Story-10_4" commands="" />  
  <dialog id="Story-10" speaker="Floyd" LocalizedTextId="DIALOGS.Story-10_5" commands="hide" />  
  <dialog id="Story-10" speaker="Celia Summers" LocalizedTextId="DIALOGS.Story-10_6" commands="" />  
  <dialog id="Untangle-1" speaker="Floyd" LocalizedTextId="DIALOGS.Untangle-1" commands="show:left" />
  <dialog id="Untangle-1" speaker="Kaylee" LocalizedTextId="DIALOGS.Untangle-1_0" commands="show:right" />
  <dialog id="Untangle-1" speaker="Floyd" LocalizedTextId="DIALOGS.Untangle-1_1" commands="" />
  <dialog id="Untangle-1" speaker="Kaylee" LocalizedTextId="DIALOGS.Untangle-1_2" commands="" />
  <dialog id="Untangle-1" speaker="Kaylee" LocalizedTextId="DIALOGS.Untangle-1_3" commands="" />
  <dialog id="Untangle-1" speaker="Floyd" LocalizedTextId="DIALOGS.Untangle-1_4" commands="" />
  <dialog id="Untangle-1" speaker="Kaylee" LocalizedTextId="DIALOGS.Untangle-1_5" commands="" />
  <dialog id="Untangle-1" speaker="Floyd" LocalizedTextId="DIALOGS.Untangle-1_6" commands="" />
  <dialog id="Untangle-1" speaker="Kaylee" LocalizedTextId="DIALOGS.Untangle-1_7" commands="" />
  <dialog id="Untangle-1" speaker="Floyd" LocalizedTextId="DIALOGS.Untangle-1_8" commands="" />
  <dialog id="Untangle-2" speaker="Floyd" LocalizedTextId="DIALOGS.Untangle-2" commands="show:left" />
  <dialog id="Untangle-2" speaker="Kaylee" LocalizedTextId="DIALOGS.Untangle-2_0" commands="show:right" />
  <dialog id="Untangle-2" speaker="Floyd" LocalizedTextId="DIALOGS.Untangle-2_1" commands="" />
  <dialog id="Untangle-2" speaker="Kaylee" LocalizedTextId="DIALOGS.Untangle-2_2" commands="" />
  <dialog id="Untangle-2" speaker="Dog" LocalizedTextId="DIALOGS.Untangle-2_3" commands="show:right" />
  <dialog id="Untangle-2" speaker="Kaylee" LocalizedTextId="DIALOGS.Untangle-2_4" commands="" />
  <dialog id="Untangle-2" speaker="Floyd" LocalizedTextId="DIALOGS.Untangle-2_5" commands="" />
  <dialog id="Untangle-2" speaker="Kaylee" LocalizedTextId="DIALOGS.Untangle-2_6" commands="" />
  <dialog id="Untangle-2" speaker="Floyd" LocalizedTextId="DIALOGS.Untangle-2_7" commands="" />
  <dialog id="Untangle-2" speaker="Kaylee" LocalizedTextId="DIALOGS.Untangle-2_8" commands="" />
  <dialog id="Untangle-3" speaker="Floyd" LocalizedTextId="DIALOGS.Untangle-3" commands="show:left" />
  <dialog id="Untangle-3" speaker="Kaylee" LocalizedTextId="DIALOGS.Untangle-3_0" commands="show:right" />
  <dialog id="Untangle-3" speaker="Floyd" LocalizedTextId="DIALOGS.Untangle-3_1" commands="" />
  <dialog id="Untangle-3" speaker="Kaylee" LocalizedTextId="DIALOGS.Untangle-3_2" commands="" />
  <dialog id="Untangle-3" speaker="Floyd" LocalizedTextId="DIALOGS.Untangle-3_3" commands="" />
  <dialog id="Untangle-3" speaker="Kaylee" LocalizedTextId="DIALOGS.Untangle-3_4" commands="" />
  <dialog id="Untangle-3" speaker="Floyd" LocalizedTextId="DIALOGS.Untangle-3_5" commands="" />
  <dialog id="Untangle-3" speaker="Kaylee" LocalizedTextId="DIALOGS.Untangle-3_6" commands="" />
  <dialog id="Untangle-3" speaker="Floyd" LocalizedTextId="DIALOGS.Untangle-3_7" commands="" />
  <dialog id="Untangle-3" speaker="Kaylee" LocalizedTextId="DIALOGS.Untangle-3_8" commands="" />
  <dialog id="Untangle-3" speaker="Floyd" LocalizedTextId="DIALOGS.Untangle-3_9" commands="" />
  <dialog id="Untangle-3" speaker="Kaylee" LocalizedTextId="DIALOGS.Untangle-3_10" commands="" />
  <dialog id="Untangle-4" speaker="Floyd" LocalizedTextId="DIALOGS.Untangle-4" commands="show:left" />
  <dialog id="Untangle-4" speaker="Dog" LocalizedTextId="DIALOGS.Untangle-4_0" commands="show:right" />
  <dialog id="Untangle-4" speaker="Floyd" LocalizedTextId="DIALOGS.Untangle-4_1" commands="" />
  <dialog id="Untangle-4" speaker="Dog" LocalizedTextId="DIALOGS.Untangle-4_2" commands="" />
  <dialog id="Untangle-4" speaker="Floyd" LocalizedTextId="DIALOGS.Untangle-4_3" commands="" />
  <dialog id="Untangle-4" speaker="Dog" LocalizedTextId="DIALOGS.Untangle-4_4" commands="" />
  <dialog id="Untangle-4" speaker="Floyd" LocalizedTextId="DIALOGS.Untangle-4_5" commands="" />
  <dialog id="Untangle-4" speaker="Dog" LocalizedTextId="DIALOGS.Untangle-4_6" commands="" />
  <dialog id="Untangle-4" speaker="Floyd" LocalizedTextId="DIALOGS.Untangle-4_7" commands="" />
  <dialog id="Untangle-5" speaker="Floyd" LocalizedTextId="DIALOGS.Untangle-5" commands="show:left" />
  <dialog id="Untangle-5" speaker="Kaylee" LocalizedTextId="DIALOGS.Untangle-5_0" commands="show:right" />
  <dialog id="Untangle-5" speaker="Floyd" LocalizedTextId="DIALOGS.Untangle-5_1" commands="" />
  <dialog id="Untangle-5" speaker="Kaylee" LocalizedTextId="DIALOGS.Untangle-5_2" commands="" />
  <dialog id="Untangle-5" speaker="Floyd" LocalizedTextId="DIALOGS.Untangle-5_3" commands="" />
  <dialog id="Untangle-5" speaker="Kaylee" LocalizedTextId="DIALOGS.Untangle-5_4" commands="" />
  <dialog id="Untangle-5" speaker="Floyd" LocalizedTextId="DIALOGS.Untangle-5_5" commands="" />
  <dialog id="Untangle-5" speaker="Kaylee" LocalizedTextId="DIALOGS.Untangle-5_6" commands="" />
  <dialog id="Untangle-5" speaker="Floyd" LocalizedTextId="DIALOGS.Untangle-5_7" commands="" />
  <dialog id="Untangle-5" speaker="Kaylee" LocalizedTextId="DIALOGS.Untangle-5_8" commands="" />
  <dialog id="Untangle-5" speaker="Floyd" LocalizedTextId="DIALOGS.Untangle-5_9" commands="" />
  <dialog id="Untangle-6" speaker="Floyd" LocalizedTextId="DIALOGS.Untangle-6" commands="show:left" />
  <dialog id="Untangle-6" speaker="Kaylee" LocalizedTextId="DIALOGS.Untangle-6_0" commands="show:right" />
  <dialog id="Untangle-6" speaker="Dog" LocalizedTextId="DIALOGS.Untangle-6_1" commands="show:leff" />
  <dialog id="Untangle-6" speaker="Kaylee" LocalizedTextId="DIALOGS.Untangle-6_2" commands="" />
  <dialog id="Untangle-6" speaker="Floyd" LocalizedTextId="DIALOGS.Untangle-6_3" commands="" />
  <dialog id="Untangle-6" speaker="Kaylee" LocalizedTextId="DIALOGS.Untangle-6_4" commands="" />
  <dialog id="Untangle-6" speaker="Floyd" LocalizedTextId="DIALOGS.Untangle-6_5" commands="" />
  <dialog id="Untangle-6" speaker="Kaylee" LocalizedTextId="DIALOGS.Untangle-6_6" commands="" />
  <dialog id="Untangle-6" speaker="Floyd" LocalizedTextId="DIALOGS.Untangle-6_7" commands="" />
  <dialog id="Untangle-6" speaker="Kaylee" LocalizedTextId="DIALOGS.Untangle-6_8" commands="" />
  <dialog id="Untangle-6" speaker="Floyd" LocalizedTextId="DIALOGS.Untangle-6_9" commands="" />
  <dialog id="Untangle-7" speaker="Floyd" LocalizedTextId="DIALOGS.Untangle-7" commands="show:left" />
  <dialog id="Untangle-7" speaker="Kaylee" LocalizedTextId="DIALOGS.Untangle-7_0" commands="show:right" />
  <dialog id="Untangle-7" speaker="Floyd" LocalizedTextId="DIALOGS.Untangle-7_1" commands="" />
  <dialog id="Untangle-7" speaker="Kaylee" LocalizedTextId="DIALOGS.Untangle-7_2" commands="" />
  <dialog id="Untangle-7" speaker="Floyd" LocalizedTextId="DIALOGS.Untangle-7_3" commands="" />
  <dialog id="Untangle-7" speaker="Kaylee" LocalizedTextId="DIALOGS.Untangle-7_4" commands="" />
  <dialog id="Untangle-7" speaker="Floyd" LocalizedTextId="DIALOGS.Untangle-7_5" commands="" />
  <dialog id="Untangle-8" speaker="Floyd" LocalizedTextId="DIALOGS.Untangle-8" commands="show:left" />
  <dialog id="Untangle-8" speaker="Kaylee" LocalizedTextId="DIALOGS.Untangle-8_0" commands="show:right" />
  <dialog id="Untangle-8" speaker="Floyd" LocalizedTextId="DIALOGS.Untangle-8_1" commands="" />
  <dialog id="Untangle-8" speaker="Kaylee" LocalizedTextId="DIALOGS.Untangle-8_2" commands="" />
  <dialog id="Untangle-8" speaker="Floyd" LocalizedTextId="DIALOGS.Untangle-8_3" commands="" />
  <dialog id="Untangle-8" speaker="Kaylee" LocalizedTextId="DIALOGS.Untangle-8_4" commands="" />
  <dialog id="Untangle-8" speaker="Floyd" LocalizedTextId="DIALOGS.Untangle-8_5" commands="" />
  <dialog id="Untangle-8" speaker="Kaylee" LocalizedTextId="DIALOGS.Untangle-8_6" commands="" />
  <dialog id="Untangle-8" speaker="Floyd" LocalizedTextId="DIALOGS.Untangle-8_7" commands="" />
  <dialog id="Untangle-8" speaker="Kaylee" LocalizedTextId="DIALOGS.Untangle-8_8" commands="" />
  <dialog id="Untangle-8" speaker="Kaylee" LocalizedTextId="DIALOGS.Untangle-8_9" commands="hide; pause" />
  <dialog id="Untangle-8" speaker="Floyd" LocalizedTextId="DIALOGS.Untangle-8_10" commands="" />
  <dialog id="Untangle-8" speaker="Floyd" LocalizedTextId="DIALOGS.Untangle-8_11" commands="" />
  <dialog id="Untangle-9" speaker="Kaylee" LocalizedTextId="DIALOGS.Untangle-9" commands="show:left" />
  <dialog id="Untangle-9" speaker="Dog" LocalizedTextId="DIALOGS.Untangle-9_0" commands="show:right" />
  <dialog id="Untangle-9" speaker="Kaylee" LocalizedTextId="DIALOGS.Untangle-9_1" commands="" />
  <dialog id="Untangle-9" speaker="Dog" LocalizedTextId="DIALOGS.Untangle-9_2" commands="" />
  <dialog id="Untangle-9" speaker="Kaylee" LocalizedTextId="DIALOGS.Untangle-9_3" commands="" />
  <dialog id="Untangle-9" speaker="Dog" LocalizedTextId="DIALOGS.Untangle-9_4" commands="" />
  <dialog id="Untangle-9" speaker="Kaylee" LocalizedTextId="DIALOGS.Untangle-9_5" commands="" />
  <dialog id="Untangle-9" speaker="Dog" LocalizedTextId="DIALOGS.Untangle-9_6" commands="" />
  <dialog id="Untangle-9" speaker="Kaylee" LocalizedTextId="DIALOGS.Untangle-9_7" commands="" />
  <dialog id="Untangle-9" speaker="Kaylee" LocalizedTextId="DIALOGS.Untangle-9_8" commands="hide; pause" />
  <dialog id="Untangle-9" speaker="Dog" LocalizedTextId="DIALOGS.Untangle-9_9" commands="pause" />
  <dialog id="Untangle-9" speaker="Dog" LocalizedTextId="DIALOGS.Untangle-9_10" commands="" />
  <dialog id="Seek and Farm-1" speaker="Floyd" LocalizedTextId="DIALOGS.Seek and Farm-1" commands="show:left" />
  <dialog id="Seek and Farm-1" speaker="Harry" LocalizedTextId="DIALOGS.Seek and Farm-1_0" commands="show:right" />
  <dialog id="Seek and Farm-1" speaker="Floyd" LocalizedTextId="DIALOGS.Seek and Farm-1_1" commands="" />
  <dialog id="Seek and Farm-1" speaker="Harry" LocalizedTextId="DIALOGS.Seek and Farm-1_2" commands="" />
  <dialog id="Seek and Farm-1" speaker="Dog" LocalizedTextId="DIALOGS.Seek and Farm-1_3" commands="" />
  <dialog id="Seek and Farm-1" speaker="Floyd" LocalizedTextId="DIALOGS.Seek and Farm-1_4" commands="" />
  <dialog id="Seek and Farm-1" speaker="Floyd" LocalizedTextId="DIALOGS.Seek and Farm-1_5" commands="" />
  <dialog id="Seek and Farm-1" speaker="Floyd" LocalizedTextId="DIALOGS.Seek and Farm-1_6" commands="hide" />
  <dialog id="Seek and Farm-1" speaker="Dog" LocalizedTextId="DIALOGS.Seek and Farm-1_7" commands="hide; pause" />
  <dialog id="Seek and Farm-1" speaker="Harry" LocalizedTextId="DIALOGS.Seek and Farm-1_8" commands="" />
  <dialog id="Seek and Farm-1" speaker="Harry" LocalizedTextId="DIALOGS.Seek and Farm-1_9" commands="" />
  <dialog id="Seek and Farm-2" speaker="Floyd" LocalizedTextId="DIALOGS.Seek and Farm-2" commands="show:left" />
  <dialog id="Seek and Farm-2" speaker="Harry" LocalizedTextId="DIALOGS.Seek and Farm-2_0" commands="show:right" />
  <dialog id="Seek and Farm-2" speaker="Floyd" LocalizedTextId="DIALOGS.Seek and Farm-2_1" commands="" />
  <dialog id="Seek and Farm-2" speaker="Harry" LocalizedTextId="DIALOGS.Seek and Farm-2_2" commands="" />
  <dialog id="Seek and Farm-2" speaker="Floyd" LocalizedTextId="DIALOGS.Seek and Farm-2_3" commands="" />
  <dialog id="Seek and Farm-2" speaker="Harry" LocalizedTextId="DIALOGS.Seek and Farm-2_4" commands="" />
  <dialog id="Seek and Farm-2" speaker="Floyd" LocalizedTextId="DIALOGS.Seek and Farm-2_5" commands="" />
  <dialog id="Seek and Farm-2" speaker="Harry" LocalizedTextId="DIALOGS.Seek and Farm-2_6" commands="" />
  <dialog id="Seek and Farm-3" speaker="Harry" LocalizedTextId="DIALOGS.Seek and Farm-3" commands="show:right" />
  <dialog id="Seek and Farm-3" speaker="Floyd" LocalizedTextId="DIALOGS.Seek and Farm-3_0" commands="show:left" />
  <dialog id="Seek and Farm-3" speaker="Harry" LocalizedTextId="DIALOGS.Seek and Farm-3_1" commands="" />
  <dialog id="Seek and Farm-3" speaker="Floyd" LocalizedTextId="DIALOGS.Seek and Farm-3_2" commands="" />
  <dialog id="Seek and Farm-3" speaker="Harry" LocalizedTextId="DIALOGS.Seek and Farm-3_3" commands="" />
  <dialog id="Seek and Farm-3" speaker="Floyd" LocalizedTextId="DIALOGS.Seek and Farm-3_4" commands="" />
  <dialog id="Seek and Farm-3" speaker="Harry" LocalizedTextId="DIALOGS.Seek and Farm-3_5" commands="" />
  <dialog id="Seek and Farm-3" speaker="Floyd" LocalizedTextId="DIALOGS.Seek and Farm-3_6" commands="" />
  <dialog id="Seek and Farm-4" speaker="Floyd" LocalizedTextId="DIALOGS.Seek and Farm-4" commands="show:left" />
  <dialog id="Seek and Farm-4" speaker="Dog" LocalizedTextId="DIALOGS.Seek and Farm-4_0" commands="show:left" />
  <dialog id="Seek and Farm-4" speaker="Harry" LocalizedTextId="DIALOGS.Seek and Farm-4_1" commands="show:right" />
  <dialog id="Seek and Farm-4" speaker="Floyd" LocalizedTextId="DIALOGS.Seek and Farm-4_2" commands="" />
  <dialog id="Seek and Farm-4" speaker="Dog" LocalizedTextId="DIALOGS.Seek and Farm-4_3" commands="" />
  <dialog id="Seek and Farm-4" speaker="Harry" LocalizedTextId="DIALOGS.Seek and Farm-4_4" commands="" />
  <dialog id="Seek and Farm-4" speaker="Floyd" LocalizedTextId="DIALOGS.Seek and Farm-4_5" commands="" />
  <dialog id="Seek and Farm-4" speaker="Harry" LocalizedTextId="DIALOGS.Seek and Farm-4_6" commands="" />
  <dialog id="Seek and Farm-4" speaker="Harry" LocalizedTextId="DIALOGS.Seek and Farm-4_7" commands="" />
  <dialog id="Seek and Farm-4" speaker="Harry" LocalizedTextId="DIALOGS.Seek and Farm-4_8" commands="" />
  <dialog id="Seek and Farm-4" speaker="Floyd" LocalizedTextId="DIALOGS.Seek and Farm-4_9" commands="" />
  <dialog id="Seek and Farm-4" speaker="Floyd" LocalizedTextId="DIALOGS.Seek and Farm-4_10" commands="" />
  <dialog id="Seek and Farm-5" speaker="Dog" LocalizedTextId="DIALOGS.Seek and Farm-5" commands="show:left" />
  <dialog id="Seek and Farm-5" speaker="Harry" LocalizedTextId="DIALOGS.Seek and Farm-5_0" commands="show:right" />
  <dialog id="Seek and Farm-5" speaker="Dog" LocalizedTextId="DIALOGS.Seek and Farm-5_1" commands="" />
  <dialog id="Seek and Farm-5" speaker="Harry" LocalizedTextId="DIALOGS.Seek and Farm-5_2" commands="" />
  <dialog id="Seek and Farm-5" speaker="Dog" LocalizedTextId="DIALOGS.Seek and Farm-5_3" commands="" />
  <dialog id="Seek and Farm-5" speaker="Harry" LocalizedTextId="DIALOGS.Seek and Farm-5_4" commands="" />
  <dialog id="Seek and Farm-5" speaker="Dog" LocalizedTextId="DIALOGS.Seek and Farm-5_5" commands="" />
  <dialog id="Seek and Farm-5" speaker="Floyd" LocalizedTextId="DIALOGS.Seek and Farm-5_6" commands="show:left" />
  <dialog id="Seek and Farm-5" speaker="Harry" LocalizedTextId="DIALOGS.Seek and Farm-5_7" commands="" />
  <dialog id="Seek and Farm-5" speaker="Floyd" LocalizedTextId="DIALOGS.Seek and Farm-5_8" commands="" />
  <dialog id="Seek and Farm-5" speaker="Harry" LocalizedTextId="DIALOGS.Seek and Farm-5_9" commands="" />
  <dialog id="Seek and Farm-6" speaker="Floyd" LocalizedTextId="DIALOGS.Seek and Farm-6" commands="show:left" />
  <dialog id="Seek and Farm-6" speaker="Kaylee" LocalizedTextId="DIALOGS.Seek and Farm-6_0" commands="show:right" />
  <dialog id="Seek and Farm-6" speaker="Floyd" LocalizedTextId="DIALOGS.Seek and Farm-6_1" commands="" />
  <dialog id="Seek and Farm-6" speaker="Kaylee" LocalizedTextId="DIALOGS.Seek and Farm-6_2" commands="pause" />
  <dialog id="Seek and Farm-6" speaker="Floyd" LocalizedTextId="DIALOGS.Seek and Farm-6_3" commands="" />
  <dialog id="Seek and Farm-6" speaker="Floyd" LocalizedTextId="DIALOGS.Seek and Farm-6_4" commands="" />
  <dialog id="Seek and Farm-6" speaker="Kaylee" LocalizedTextId="DIALOGS.Seek and Farm-6_5" commands="" />
  <dialog id="Seek and Farm-6" speaker="Floyd" LocalizedTextId="DIALOGS.Seek and Farm-6_6" commands="" />
  <dialog id="Seek and Farm-6" speaker="Harry" LocalizedTextId="DIALOGS.Seek and Farm-6_7" commands="show:right" />
  <dialog id="Seek and Farm-6" speaker="Kaylee" LocalizedTextId="DIALOGS.Seek and Farm-6_8" commands="" />
  <dialog id="Seek and Farm-6" speaker="Floyd" LocalizedTextId="DIALOGS.Seek and Farm-6_9" commands="" />
  <dialog id="Seek and Farm-6" speaker="Harry" LocalizedTextId="DIALOGS.Seek and Farm-6_10" commands="" />
  <dialog id="Seek and Farm-6" speaker="Kaylee" LocalizedTextId="DIALOGS.Seek and Farm-6_11" commands="" />
  <dialog id="Seek and Farm-6" speaker="Harry" LocalizedTextId="DIALOGS.Seek and Farm-6_12" commands="" />
  <dialog id="Seek and Farm-7" speaker="Floyd" LocalizedTextId="DIALOGS.Seek and Farm-7" commands="show:left" />
  <dialog id="Seek and Farm-7" speaker="Harry" LocalizedTextId="DIALOGS.Seek and Farm-7_0" commands="show:right" />
  <dialog id="Seek and Farm-7" speaker="Floyd" LocalizedTextId="DIALOGS.Seek and Farm-7_1" commands="" />
  <dialog id="Seek and Farm-7" speaker="Harry" LocalizedTextId="DIALOGS.Seek and Farm-7_2" commands="" />
  <dialog id="Seek and Farm-7" speaker="Floyd" LocalizedTextId="DIALOGS.Seek and Farm-7_3" commands="" />
  <dialog id="Seek and Farm-7" speaker="Harry" LocalizedTextId="DIALOGS.Seek and Farm-7_4" commands="" />
  <dialog id="Seek and Farm-7" speaker="Floyd" LocalizedTextId="DIALOGS.Seek and Farm-7_5" commands="" />
  <dialog id="Seek and Farm-7" speaker="Harry" LocalizedTextId="DIALOGS.Seek and Farm-7_6" commands="" />
  <dialog id="Seek and Farm-8" speaker="Floyd" LocalizedTextId="DIALOGS.Seek and Farm-8" commands="show:left" />
  <dialog id="Seek and Farm-8" speaker="Harry" LocalizedTextId="DIALOGS.Seek and Farm-8_0" commands="show:right" />
  <dialog id="Seek and Farm-8" speaker="Floyd" LocalizedTextId="DIALOGS.Seek and Farm-8_1" commands="" />
  <dialog id="Seek and Farm-8" speaker="Harry" LocalizedTextId="DIALOGS.Seek and Farm-8_2" commands="" />
  <dialog id="Seek and Farm-8" speaker="Floyd" LocalizedTextId="DIALOGS.Seek and Farm-8_3" commands="" />
  <dialog id="Seek and Farm-8" speaker="Harry" LocalizedTextId="DIALOGS.Seek and Farm-8_4" commands="" />
  <dialog id="Seek and Farm-8" speaker="Floyd" LocalizedTextId="DIALOGS.Seek and Farm-8_5" commands="" />
  <dialog id="Seek and Farm-8" speaker="Harry" LocalizedTextId="DIALOGS.Seek and Farm-8_6" commands="" />
  <dialog id="Seek and Farm-8" speaker="Floyd" LocalizedTextId="DIALOGS.Seek and Farm-8_7" commands="" />
  <dialog id="Seek and Farm-8" speaker="Harry" LocalizedTextId="DIALOGS.Seek and Farm-8_8" commands="" />
  <dialog id="Seek and Farm-8" speaker="Floyd" LocalizedTextId="DIALOGS.Seek and Farm-8_9" commands="pause" />
  <dialog id="Seek and Farm-8" speaker="Harry" LocalizedTextId="DIALOGS.Seek and Farm-8_10" commands="" />
  <dialog id="Seek and Farm-9" speaker="Floyd" LocalizedTextId="DIALOGS.Seek and Farm-9" commands="show:left" />
  <dialog id="Seek and Farm-9" speaker="Harry" LocalizedTextId="DIALOGS.Seek and Farm-9_0" commands="show:right" />
  <dialog id="Seek and Farm-9" speaker="Floyd" LocalizedTextId="DIALOGS.Seek and Farm-9_1" commands="" />
  <dialog id="Seek and Farm-9" speaker="Harry" LocalizedTextId="DIALOGS.Seek and Farm-9_2" commands="" />
  <dialog id="Seek and Farm-9" speaker="Floyd" LocalizedTextId="DIALOGS.Seek and Farm-9_3" commands="" />
  <dialog id="Seek and Farm-9" speaker="Harry" LocalizedTextId="DIALOGS.Seek and Farm-9_4" commands="" />
  <dialog id="Seek and Farm-9" speaker="Floyd" LocalizedTextId="DIALOGS.Seek and Farm-9_5" commands="" />
  <dialog id="Seek and Farm-9" speaker="Harry" LocalizedTextId="DIALOGS.Seek and Farm-9_6" commands="" />
  <dialog id="Seek and Farm-9" speaker="Dog" LocalizedTextId="DIALOGS.Seek and Farm-9_7" commands="show:right" />
  <dialog id="Seek and Farm-9" speaker="Harry" LocalizedTextId="DIALOGS.Seek and Farm-9_8" commands="" />
  <dialog id="Seek and Farm-9" speaker="Floyd" LocalizedTextId="DIALOGS.Seek and Farm-9_9" commands="" />
  <dialog id="Seek and Farm-9" speaker="Harry" LocalizedTextId="DIALOGS.Seek and Farm-9_10" commands="" />
  <dialog id="Farmdoku-1" speaker="Floyd" LocalizedTextId="DIALOGS.Farmdoku-1" commands="show:left" />
  <dialog id="Farmdoku-1" speaker="Celia Summers" LocalizedTextId="DIALOGS.Farmdoku-1_0" commands="show:right" />
  <dialog id="Farmdoku-1" speaker="Floyd" LocalizedTextId="DIALOGS.Farmdoku-1_1" commands="" />
  <dialog id="Farmdoku-1" speaker="Celia Summers" LocalizedTextId="DIALOGS.Farmdoku-1_2" commands="" />
  <dialog id="Farmdoku-1" speaker="Floyd" LocalizedTextId="DIALOGS.Farmdoku-1_3" commands="" />
  <dialog id="Farmdoku-1" speaker="Celia Summers" LocalizedTextId="DIALOGS.Farmdoku-1_4" commands="" />
  <dialog id="Farmdoku-1" speaker="Floyd" LocalizedTextId="DIALOGS.Farmdoku-1_5" commands="" />
  <dialog id="Farmdoku-1" speaker="Celia Summers" LocalizedTextId="DIALOGS.Farmdoku-1_6" commands="" />
  <dialog id="Farmdoku-1" speaker="Celia Summers" LocalizedTextId="DIALOGS.Farmdoku-1_7" commands="" />
  <dialog id="Farmdoku-2" speaker="Celia Summers" LocalizedTextId="DIALOGS.Farmdoku-2" commands="show:right" />
  <dialog id="Farmdoku-2" speaker="Floyd" LocalizedTextId="DIALOGS.Farmdoku-2_0" commands="show:left" />
  <dialog id="Farmdoku-2" speaker="Celia Summers" LocalizedTextId="DIALOGS.Farmdoku-2_1" commands="" />
  <dialog id="Farmdoku-2" speaker="Floyd" LocalizedTextId="DIALOGS.Farmdoku-2_2" commands="" />
  <dialog id="Farmdoku-2" speaker="Celia Summers" LocalizedTextId="DIALOGS.Farmdoku-2_3" commands="" />
  <dialog id="Farmdoku-2" speaker="Floyd" LocalizedTextId="DIALOGS.Farmdoku-2_4" commands="" />
  <dialog id="Farmdoku-2" speaker="Celia Summers" LocalizedTextId="DIALOGS.Farmdoku-2_5" commands="" />
  <dialog id="Farmdoku-3" speaker="Floyd" LocalizedTextId="DIALOGS.Farmdoku-3" commands="show:left" />
  <dialog id="Farmdoku-3" speaker="Celia Summers" LocalizedTextId="DIALOGS.Farmdoku-3_0" commands="show:right" />
  <dialog id="Farmdoku-3" speaker="Floyd" LocalizedTextId="DIALOGS.Farmdoku-3_1" commands="" />
  <dialog id="Farmdoku-3" speaker="Celia Summers" LocalizedTextId="DIALOGS.Farmdoku-3_2" commands="" />
  <dialog id="Farmdoku-3" speaker="Floyd" LocalizedTextId="DIALOGS.Farmdoku-3_3" commands="" />
  <dialog id="Farmdoku-3" speaker="Celia Summers" LocalizedTextId="DIALOGS.Farmdoku-3_4" commands="" />
  <dialog id="Farmdoku-3" speaker="Floyd" LocalizedTextId="DIALOGS.Farmdoku-3_5" commands="" />
  <dialog id="Farmdoku-3" speaker="Celia Summers" LocalizedTextId="DIALOGS.Farmdoku-3_6" commands="" />
  <dialog id="Farmdoku-3" speaker="Floyd" LocalizedTextId="DIALOGS.Farmdoku-3_7" commands="" />
  <dialog id="Farmdoku-3" speaker="Celia Summers" LocalizedTextId="DIALOGS.Farmdoku-3_8" commands="" />
  <dialog id="Farmdoku-3" speaker="Floyd" LocalizedTextId="DIALOGS.Farmdoku-3_9" commands="pause" />
  <dialog id="Farmdoku-3" speaker="Celia Summers" LocalizedTextId="DIALOGS.Farmdoku-3_10" commands="" />
  <dialog id="Farmdoku-3" speaker="Celia Summers" LocalizedTextId="DIALOGS.Farmdoku-3_11" commands="" />
  <dialog id="Farmdoku-3" speaker="Floyd" LocalizedTextId="DIALOGS.Farmdoku-3_12" commands="" />
  <dialog id="Farmdoku-4" speaker="Floyd" LocalizedTextId="DIALOGS.Farmdoku-4" commands="show:left" />
  <dialog id="Farmdoku-4" speaker="Dog" LocalizedTextId="DIALOGS.Farmdoku-4_0" commands="show:left" />
  <dialog id="Farmdoku-4" speaker="Celia Summers" LocalizedTextId="DIALOGS.Farmdoku-4_1" commands="show:right" />
  <dialog id="Farmdoku-4" speaker="Dog" LocalizedTextId="DIALOGS.Farmdoku-4_2" commands="" />
  <dialog id="Farmdoku-4" speaker="Celia Summers" LocalizedTextId="DIALOGS.Farmdoku-4_3" commands="" />
  <dialog id="Farmdoku-4" speaker="Floyd" LocalizedTextId="DIALOGS.Farmdoku-4_4" commands="" />
  <dialog id="Farmdoku-4" speaker="Celia Summers" LocalizedTextId="DIALOGS.Farmdoku-4_5" commands="" />
  <dialog id="Farmdoku-4" speaker="Dog" LocalizedTextId="DIALOGS.Farmdoku-4_6" commands="" />
  <dialog id="Farmdoku-4" speaker="Floyd" LocalizedTextId="DIALOGS.Farmdoku-4_7" commands="" />
  <dialog id="Farmdoku-4" speaker="Celia Summers" LocalizedTextId="DIALOGS.Farmdoku-4_8" commands="" />
  <dialog id="Farmdoku-4" speaker="Floyd" LocalizedTextId="DIALOGS.Farmdoku-4_9" commands="" />
  <dialog id="Farmdoku-4" speaker="Celia Summers" LocalizedTextId="DIALOGS.Farmdoku-4_10" commands="" />
  <dialog id="Farmdoku-5" speaker="Floyd" LocalizedTextId="DIALOGS.Farmdoku-5" commands="show:left" />
  <dialog id="Farmdoku-5" speaker="Celia Summers" LocalizedTextId="DIALOGS.Farmdoku-5_0" commands="show:right" />
  <dialog id="Farmdoku-5" speaker="Dahlia" LocalizedTextId="DIALOGS.Farmdoku-5_1" commands="show:left" />
  <dialog id="Farmdoku-5" speaker="Celia Summers" LocalizedTextId="DIALOGS.Farmdoku-5_2" commands="" />
  <dialog id="Farmdoku-5" speaker="Dahlia" LocalizedTextId="DIALOGS.Farmdoku-5_3" commands="" />
  <dialog id="Farmdoku-5" speaker="Celia Summers" LocalizedTextId="DIALOGS.Farmdoku-5_4" commands="" />
  <dialog id="Farmdoku-5" speaker="Dahlia" LocalizedTextId="DIALOGS.Farmdoku-5_5" commands="" />
  <dialog id="Farmdoku-5" speaker="Floyd" LocalizedTextId="DIALOGS.Farmdoku-5_6" commands="" />
  <dialog id="Farmdoku-5" speaker="Celia Summers" LocalizedTextId="DIALOGS.Farmdoku-5_7" commands="" />
  <dialog id="Farmdoku-5" speaker="Dahlia" LocalizedTextId="DIALOGS.Farmdoku-5_8" commands="" />
  <dialog id="Farmdoku-5" speaker="Floyd" LocalizedTextId="DIALOGS.Farmdoku-5_9" commands="" />
  <dialog id="Farmdoku-5" speaker="Celia Summers" LocalizedTextId="DIALOGS.Farmdoku-5_10" commands="" />
  <dialog id="Farmdoku-5" speaker="Floyd" LocalizedTextId="DIALOGS.Farmdoku-5_11" commands="" />
  <dialog id="Farmdoku-6" speaker="Floyd" LocalizedTextId="DIALOGS.Farmdoku-6" commands="show:left" />
  <dialog id="Farmdoku-6" speaker="Celia Summers" LocalizedTextId="DIALOGS.Farmdoku-6_0" commands="show:right" />
  <dialog id="Farmdoku-6" speaker="Floyd" LocalizedTextId="DIALOGS.Farmdoku-6_1" commands="" />
  <dialog id="Farmdoku-6" speaker="Celia Summers" LocalizedTextId="DIALOGS.Farmdoku-6_2" commands="" />
  <dialog id="Farmdoku-6" speaker="Floyd" LocalizedTextId="DIALOGS.Farmdoku-6_3" commands="" />
  <dialog id="Farmdoku-6" speaker="Celia Summers" LocalizedTextId="DIALOGS.Farmdoku-6_4" commands="" />
  <dialog id="Farmdoku-7" speaker="Floyd" LocalizedTextId="DIALOGS.Farmdoku-7" commands="show:left" />
  <dialog id="Farmdoku-7" speaker="Dog" LocalizedTextId="DIALOGS.Farmdoku-7_0" commands="show:left" />
  <dialog id="Farmdoku-7" speaker="Celia Summers" LocalizedTextId="DIALOGS.Farmdoku-7_1" commands="show:right" />
  <dialog id="Farmdoku-7" speaker="Floyd" LocalizedTextId="DIALOGS.Farmdoku-7_2" commands="" />
  <dialog id="Farmdoku-7" speaker="Celia Summers" LocalizedTextId="DIALOGS.Farmdoku-7_3" commands="" />
  <dialog id="Farmdoku-7" speaker="Floyd" LocalizedTextId="DIALOGS.Farmdoku-7_4" commands="" />
  <dialog id="Farmdoku-7" speaker="Celia Summers" LocalizedTextId="DIALOGS.Farmdoku-7_5" commands="" />
  <dialog id="Farmdoku-7" speaker="Floyd" LocalizedTextId="DIALOGS.Farmdoku-7_6" commands="" />
  <dialog id="Farmdoku-7" speaker="Celia Summers" LocalizedTextId="DIALOGS.Farmdoku-7_7" commands="" />
  <dialog id="Farmdoku-7" speaker="Floyd" LocalizedTextId="DIALOGS.Farmdoku-7_8" commands="" />
  <dialog id="Farmdoku-7" speaker="Celia Summers" LocalizedTextId="DIALOGS.Farmdoku-7_9" commands="" />
  <dialog id="Farmdoku-7" speaker="Celia Summers" LocalizedTextId="DIALOGS.Farmdoku-7_10" commands="hide; pause" />
  <dialog id="Farmdoku-7" speaker="Floyd" LocalizedTextId="DIALOGS.Farmdoku-7_11" commands="" />
  <dialog id="Farmdoku-7" speaker="Floyd" LocalizedTextId="DIALOGS.Farmdoku-7_12" commands="" />
  <dialog id="Farmdoku-7" speaker="Dog" LocalizedTextId="DIALOGS.Farmdoku-7_13" commands="" />
  <dialog id="Farmdoku-8" speaker="Floyd" LocalizedTextId="DIALOGS.Farmdoku-8" commands="show:left" />
  <dialog id="Farmdoku-8" speaker="Celia Summers" LocalizedTextId="DIALOGS.Farmdoku-8_0" commands="show:right" />
  <dialog id="Farmdoku-8" speaker="Floyd" LocalizedTextId="DIALOGS.Farmdoku-8_1" commands="" />
  <dialog id="Farmdoku-8" speaker="Celia Summers" LocalizedTextId="DIALOGS.Farmdoku-8_2" commands="" />
  <dialog id="Farmdoku-8" speaker="Floyd" LocalizedTextId="DIALOGS.Farmdoku-8_3" commands="" />
  <dialog id="Farmdoku-8" speaker="Celia Summers" LocalizedTextId="DIALOGS.Farmdoku-8_4" commands="" />
  <dialog id="Farmdoku-8" speaker="Floyd" LocalizedTextId="DIALOGS.Farmdoku-8_5" commands="" />
  <dialog id="Farmdoku-8" speaker="Celia Summers" LocalizedTextId="DIALOGS.Farmdoku-8_6" commands="" />
  <dialog id="Farmdoku-8" speaker="Floyd" LocalizedTextId="DIALOGS.Farmdoku-8_7" commands="" />
  <dialog id="Farmdoku-8" speaker="Celia Summers" LocalizedTextId="DIALOGS.Farmdoku-8_8" commands="" />
  <dialog id="Farmdoku-8" speaker="Floyd" LocalizedTextId="DIALOGS.Farmdoku-8_9" commands="" />
  <dialog id="Farmdoku-8" speaker="Celia Summers" LocalizedTextId="DIALOGS.Farmdoku-8_10" commands="pause" />
  <dialog id="Farmdoku-8" speaker="Floyd" LocalizedTextId="DIALOGS.Farmdoku-8_11" commands="" />
  <dialog id="Farmdoku-9" speaker="Floyd" LocalizedTextId="DIALOGS.Farmdoku-9" commands="show:left" />
  <dialog id="Farmdoku-9" speaker="Celia Summers" LocalizedTextId="DIALOGS.Farmdoku-9_0" commands="show:right" />
  <dialog id="Farmdoku-9" speaker="Floyd" LocalizedTextId="DIALOGS.Farmdoku-9_1" commands="" />
  <dialog id="Farmdoku-9" speaker="Celia Summers" LocalizedTextId="DIALOGS.Farmdoku-9_2" commands="" />
  <dialog id="Farmdoku-9" speaker="Floyd" LocalizedTextId="DIALOGS.Farmdoku-9_3" commands="" />
  <dialog id="Farmdoku-9" speaker="Celia Summers" LocalizedTextId="DIALOGS.Farmdoku-9_4" commands="" />
  <dialog id="Farmdoku-9" speaker="Floyd" LocalizedTextId="DIALOGS.Farmdoku-9_5" commands="" />
  <dialog id="Farmdoku-9" speaker="Celia Summers" LocalizedTextId="DIALOGS.Farmdoku-9_6" commands="" />
  <dialog id="Farmdoku-9" speaker="Floyd" LocalizedTextId="DIALOGS.Farmdoku-9_7" commands="" />
  <dialog id="Farmdoku-9" speaker="Celia Summers" LocalizedTextId="DIALOGS.Farmdoku-9_8" commands="" />
  <dialog id="Farmdoku-9" speaker="Celia Summers" LocalizedTextId="DIALOGS.Farmdoku-9_9" commands="hide; pause" />
  <dialog id="Farmdoku-9" speaker="Floyd" LocalizedTextId="DIALOGS.Farmdoku-9_10" commands="" />
  <dialog id="Farmdoku-9" speaker="Floyd" LocalizedTextId="DIALOGS.Farmdoku-9_11" commands="" />
  <dialog id="Minesweeper-1" speaker="Floyd" LocalizedTextId="DIALOGS.Minesweeper-1" commands="show:left" />
  <dialog id="Minesweeper-1" speaker="Dog" LocalizedTextId="DIALOGS.Minesweeper-1_0" commands="show:right" />
  <dialog id="Minesweeper-1" speaker="Floyd" LocalizedTextId="DIALOGS.Minesweeper-1_1" commands="" />
  <dialog id="Minesweeper-1" speaker="Dog" LocalizedTextId="DIALOGS.Minesweeper-1_2" commands="" />
  <dialog id="Minesweeper-1" speaker="Floyd" LocalizedTextId="DIALOGS.Minesweeper-1_3" commands="" />
  <dialog id="Minesweeper-1" speaker="Dog" LocalizedTextId="DIALOGS.Minesweeper-1_4" commands="" />
  <dialog id="Minesweeper-1" speaker="Floyd" LocalizedTextId="DIALOGS.Minesweeper-1_5" commands="" />
  <dialog id="Minesweeper-1" speaker="Dog" LocalizedTextId="DIALOGS.Minesweeper-1_6" commands="" />
  <dialog id="Minesweeper-1" speaker="Floyd" LocalizedTextId="DIALOGS.Minesweeper-1_7" commands="" />
  <dialog id="Minesweeper-2" speaker="Floyd" LocalizedTextId="DIALOGS.Minesweeper-2" commands="show:left" />
  <dialog id="Minesweeper-2" speaker="Dog" LocalizedTextId="DIALOGS.Minesweeper-2_0" commands="show:right:0" />
  <dialog id="Minesweeper-2" speaker="Floyd" LocalizedTextId="DIALOGS.Minesweeper-2_1" commands="" />
  <dialog id="Minesweeper-2" speaker="Dog" LocalizedTextId="DIALOGS.Minesweeper-2_2" commands="" />
  <dialog id="Minesweeper-2" speaker="General Hardy" LocalizedTextId="DIALOGS.Minesweeper-2_3" commands="show:right" />
  <dialog id="Minesweeper-2" speaker="Dog" LocalizedTextId="DIALOGS.Minesweeper-2_4" commands="" />
  <dialog id="Minesweeper-2" speaker="General Hardy" LocalizedTextId="DIALOGS.Minesweeper-2_5" commands="" />
  <dialog id="Minesweeper-2" speaker="Floyd" LocalizedTextId="DIALOGS.Minesweeper-2_6" commands="" />
  <dialog id="Minesweeper-2" speaker="General Hardy" LocalizedTextId="DIALOGS.Minesweeper-2_7" commands="" />
  <dialog id="Minesweeper-2" speaker="Dog" LocalizedTextId="DIALOGS.Minesweeper-2_8" commands="" />
  <dialog id="Minesweeper-2" speaker="General Hardy" LocalizedTextId="DIALOGS.Minesweeper-2_9" commands="" />
  <dialog id="Minesweeper-2" speaker="Floyd" LocalizedTextId="DIALOGS.Minesweeper-2_10" commands="" />
  <dialog id="Minesweeper-2" speaker="General Hardy" LocalizedTextId="DIALOGS.Minesweeper-2_11" commands="" />
  <dialog id="Minesweeper-2" speaker="General Hardy" LocalizedTextId="DIALOGS.Minesweeper-2_12" commands="hide; pause" />
  <dialog id="Minesweeper-2" speaker="Dog" LocalizedTextId="DIALOGS.Minesweeper-2_13" commands="" />
  <dialog id="Minesweeper-3" speaker="Floyd" LocalizedTextId="DIALOGS.Minesweeper-3" commands="show:left" />
  <dialog id="Minesweeper-3" speaker="General Hardy" LocalizedTextId="DIALOGS.Minesweeper-3_0" commands="show:right" />
  <dialog id="Minesweeper-3" speaker="Floyd" LocalizedTextId="DIALOGS.Minesweeper-3_1" commands="" />
  <dialog id="Minesweeper-3" speaker="General Hardy" LocalizedTextId="DIALOGS.Minesweeper-3_2" commands="" />
  <dialog id="Minesweeper-3" speaker="Floyd" LocalizedTextId="DIALOGS.Minesweeper-3_3" commands="" />
  <dialog id="Minesweeper-3" speaker="General Hardy" LocalizedTextId="DIALOGS.Minesweeper-3_4" commands="" />
  <dialog id="Minesweeper-3" speaker="Floyd" LocalizedTextId="DIALOGS.Minesweeper-3_5" commands="" />
  <dialog id="Minesweeper-4" speaker="Floyd" LocalizedTextId="DIALOGS.Minesweeper-4" commands="show:left" />
  <dialog id="Minesweeper-4" speaker="General Hardy" LocalizedTextId="DIALOGS.Minesweeper-4_0" commands="show:right" />
  <dialog id="Minesweeper-4" speaker="Floyd" LocalizedTextId="DIALOGS.Minesweeper-4_1" commands="" />
  <dialog id="Minesweeper-4" speaker="General Hardy" LocalizedTextId="DIALOGS.Minesweeper-4_2" commands="" />
  <dialog id="Minesweeper-4" speaker="Dog" LocalizedTextId="DIALOGS.Minesweeper-4_3" commands="show:right" />
  <dialog id="Minesweeper-4" speaker="General Hardy" LocalizedTextId="DIALOGS.Minesweeper-4_4" commands="" />
  <dialog id="Minesweeper-4" speaker="Floyd" LocalizedTextId="DIALOGS.Minesweeper-4_5" commands="" />
  <dialog id="Minesweeper-4" speaker="General Hardy" LocalizedTextId="DIALOGS.Minesweeper-4_6" commands="" />
  <dialog id="Minesweeper-4" speaker="Dog" LocalizedTextId="DIALOGS.Minesweeper-4_7" commands="" />
  <dialog id="Minesweeper-4" speaker="Floyd" LocalizedTextId="DIALOGS.Minesweeper-4_8" commands="pause" />
  <dialog id="Minesweeper-4" speaker="General Hardy" LocalizedTextId="DIALOGS.Minesweeper-4_9" commands="pause" />
  <dialog id="Minesweeper-4" speaker="Dog" LocalizedTextId="DIALOGS.Minesweeper-4_10" commands="" />
  <dialog id="Minesweeper-5" speaker="Floyd" LocalizedTextId="DIALOGS.Minesweeper-5" commands="show:left" />
  <dialog id="Minesweeper-5" speaker="Dog" LocalizedTextId="DIALOGS.Minesweeper-5_0" commands="show:left" />
  <dialog id="Minesweeper-5" speaker="General Hardy" LocalizedTextId="DIALOGS.Minesweeper-5_1" commands="show:right" />
  <dialog id="Minesweeper-5" speaker="Floyd" LocalizedTextId="DIALOGS.Minesweeper-5_2" commands="" />
  <dialog id="Minesweeper-5" speaker="General Hardy" LocalizedTextId="DIALOGS.Minesweeper-5_3" commands="" />
  <dialog id="Minesweeper-5" speaker="Dog" LocalizedTextId="DIALOGS.Minesweeper-5_4" commands="" />
  <dialog id="Minesweeper-5" speaker="General Hardy" LocalizedTextId="DIALOGS.Minesweeper-5_5" commands="" />
  <dialog id="Minesweeper-5" speaker="Dog" LocalizedTextId="DIALOGS.Minesweeper-5_6" commands="" />
  <dialog id="Minesweeper-5" speaker="General Hardy" LocalizedTextId="DIALOGS.Minesweeper-5_7" commands="" />
  <dialog id="Minesweeper-5" speaker="Floyd" LocalizedTextId="DIALOGS.Minesweeper-5_8" commands="" />
  <dialog id="Minesweeper-5" speaker="General Hardy" LocalizedTextId="DIALOGS.Minesweeper-5_9" commands="" />
  <dialog id="Minesweeper-5" speaker="Floyd" LocalizedTextId="DIALOGS.Minesweeper-5_10" commands="" />
  <dialog id="Minesweeper-5" speaker="General Hardy" LocalizedTextId="DIALOGS.Minesweeper-5_11" commands="" />
  <dialog id="Minesweeper-6" speaker="Dahlia" LocalizedTextId="DIALOGS.Minesweeper-6" commands="show:left" />
  <dialog id="Minesweeper-6" speaker="General Hardy" LocalizedTextId="DIALOGS.Minesweeper-6_0" commands="show:right" />
  <dialog id="Minesweeper-6" speaker="Dahlia" LocalizedTextId="DIALOGS.Minesweeper-6_1" commands="" />
  <dialog id="Minesweeper-6" speaker="General Hardy" LocalizedTextId="DIALOGS.Minesweeper-6_2" commands="" />
  <dialog id="Minesweeper-6" speaker="Dahlia" LocalizedTextId="DIALOGS.Minesweeper-6_3" commands="" />
  <dialog id="Minesweeper-6" speaker="General Hardy" LocalizedTextId="DIALOGS.Minesweeper-6_4" commands="" />
  <dialog id="Minesweeper-6" speaker="Dahlia" LocalizedTextId="DIALOGS.Minesweeper-6_5" commands="" />
  <dialog id="Minesweeper-6" speaker="General Hardy" LocalizedTextId="DIALOGS.Minesweeper-6_6" commands="" />
  <dialog id="Minesweeper-6" speaker="Dahlia" LocalizedTextId="DIALOGS.Minesweeper-6_7" commands="" />
  <dialog id="Minesweeper-7" speaker="Floyd" LocalizedTextId="DIALOGS.Minesweeper-7" commands="show:left" />
  <dialog id="Minesweeper-7" speaker="General Hardy" LocalizedTextId="DIALOGS.Minesweeper-7_0" commands="show:right" />
  <dialog id="Minesweeper-7" speaker="General Hardy" LocalizedTextId="DIALOGS.Minesweeper-7_1" commands="" />
  <dialog id="Minesweeper-7" speaker="Floyd" LocalizedTextId="DIALOGS.Minesweeper-7_2" commands="" />
  <dialog id="Minesweeper-7" speaker="General Hardy" LocalizedTextId="DIALOGS.Minesweeper-7_3" commands="" />
  <dialog id="Minesweeper-7" speaker="Floyd" LocalizedTextId="DIALOGS.Minesweeper-7_4" commands="" />
  <dialog id="Minesweeper-7" speaker="General Hardy" LocalizedTextId="DIALOGS.Minesweeper-7_5" commands="" />
  <dialog id="Minesweeper-7" speaker="Floyd" LocalizedTextId="DIALOGS.Minesweeper-7_6" commands="" />
  <dialog id="Minesweeper-7" speaker="General Hardy" LocalizedTextId="DIALOGS.Minesweeper-7_7" commands="" />
  <dialog id="Minesweeper-8" speaker="Floyd" LocalizedTextId="DIALOGS.Minesweeper-8" commands="show:left" />
  <dialog id="Minesweeper-8" speaker="General Hardy" LocalizedTextId="DIALOGS.Minesweeper-8_0" commands="show:right" />
  <dialog id="Minesweeper-8" speaker="Dog" LocalizedTextId="DIALOGS.Minesweeper-8_1" commands="show:left" />
  <dialog id="Minesweeper-8" speaker="General Hardy" LocalizedTextId="DIALOGS.Minesweeper-8_2" commands="" />
  <dialog id="Minesweeper-8" speaker="Floyd" LocalizedTextId="DIALOGS.Minesweeper-8_3" commands="" />
  <dialog id="Minesweeper-8" speaker="General Hardy" LocalizedTextId="DIALOGS.Minesweeper-8_4" commands="" />
  <dialog id="Minesweeper-8" speaker="General Hardy" LocalizedTextId="DIALOGS.Minesweeper-8_5" commands="" />
  <dialog id="Minesweeper-8" speaker="General Hardy" LocalizedTextId="DIALOGS.Minesweeper-8_6" commands="" />
  <dialog id="Minesweeper-9" speaker="Floyd" LocalizedTextId="DIALOGS.Minesweeper-9" commands="show:left" />
  <dialog id="Minesweeper-9" speaker="General Hardy" LocalizedTextId="DIALOGS.Minesweeper-9_0" commands="show:right" />
  <dialog id="Minesweeper-9" speaker="Floyd" LocalizedTextId="DIALOGS.Minesweeper-9_1" commands="" />
  <dialog id="Minesweeper-9" speaker="General Hardy" LocalizedTextId="DIALOGS.Minesweeper-9_2" commands="" />
  <dialog id="Minesweeper-9" speaker="Floyd" LocalizedTextId="DIALOGS.Minesweeper-9_3" commands="" />
  <dialog id="Minesweeper-9" speaker="General Hardy" LocalizedTextId="DIALOGS.Minesweeper-9_4" commands="" />
  <dialog id="Minesweeper-9" speaker="Floyd" LocalizedTextId="DIALOGS.Minesweeper-9_5" commands="" />
  <dialog id="Minesweeper-9" speaker="General Hardy" LocalizedTextId="DIALOGS.Minesweeper-9_6" commands="" />
  <dialog id="Minesweeper-9" speaker="Floyd" LocalizedTextId="DIALOGS.Minesweeper-9_7" commands="" />
  <dialog id="LevelSummary-1" speaker="Manny" LocalizedTextId="DIALOGS.LevelSummary-1" commands="show:right" />
  <dialog id="LevelSummary-1" speaker="Manny" LocalizedTextId="DIALOGS.LevelSummary-1_0" commands="show:right" />
  <dialog id="LevelSummary-2" speaker="Manny" LocalizedTextId="DIALOGS.LevelSummary-2" commands="show:right" />
  <dialog id="LevelSummary-2" speaker="Manny" LocalizedTextId="DIALOGS.LevelSummary-2_0" commands="show:right" />
  <dialog id="LevelSummary-3" speaker="Manny" LocalizedTextId="DIALOGS.LevelSummary-3" commands="show:right" />
  <dialog id="LevelSummary-3" speaker="Manny" LocalizedTextId="DIALOGS.LevelSummary-3_0" commands="show:right" />
  <dialog id="LevelSummary-4" speaker="Manny" LocalizedTextId="DIALOGS.LevelSummary-4" commands="show:right" />
  <dialog id="LevelSummary-5" speaker="Manny" LocalizedTextId="DIALOGS.LevelSummary-5" commands="show:right" />
  <dialog id="LevelSummary-5" speaker="Manny" LocalizedTextId="DIALOGS.LevelSummary-5_0" commands="show:right" />
  <dialog id="LevelSummary-6" speaker="Manny" LocalizedTextId="DIALOGS.LevelSummary-6" commands="show:right" />
  <dialog id="LevelSummary-6" speaker="Manny" LocalizedTextId="DIALOGS.LevelSummary-6_0" commands="show:right" />
  <dialog id="LevelSummary-7" speaker="Manny" LocalizedTextId="DIALOGS.LevelSummary-7" commands="show:right" />
  <dialog id="LevelSummary-8" speaker="Manny" LocalizedTextId="DIALOGS.LevelSummary-8" commands="show:right" />
  <dialog id="LevelSummary-8" speaker="Manny" LocalizedTextId="DIALOGS.LevelSummary-8_0" commands="show:right" />
  <dialog id="LevelSummary-9" speaker="Manny" LocalizedTextId="DIALOGS.LevelSummary-9" commands="show:right" />
  <dialog id="LevelSummary-10" speaker="Manny" LocalizedTextId="DIALOGS.LevelSummary-10" commands="show:right" />
  <dialog id="LevelSummary-10" speaker="Manny" LocalizedTextId="DIALOGS.LevelSummary-10_0" commands="show:right" />
  <dialog id="LevelSummary-11" speaker="Manny" LocalizedTextId="DIALOGS.LevelSummary-11" commands="show:right" />
  <dialog id="LevelSummary-11" speaker="Manny" LocalizedTextId="DIALOGS.LevelSummary-11_0" commands="show:right" />
  <dialog id="LevelSummary-12" speaker="Manny" LocalizedTextId="DIALOGS.LevelSummary-12" commands="show:right" />
  <dialog id="LevelSummary-12" speaker="Manny" LocalizedTextId="DIALOGS.LevelSummary-12_0" commands="show:right" />
  <dialog id="LevelSummary-13" speaker="Manny" LocalizedTextId="DIALOGS.LevelSummary-13" commands="show:right" />
  <dialog id="LevelSummary-13" speaker="Manny" LocalizedTextId="DIALOGS.LevelSummary-13_0" commands="show:right" />
  <dialog id="LevelSummary-14" speaker="Manny" LocalizedTextId="DIALOGS.LevelSummary-14" commands="show:right" />
  <dialog id="LevelSummary-14" speaker="Manny" LocalizedTextId="DIALOGS.LevelSummary-14_0" commands="show:right" />
  <dialog id="LevelSummary-15" speaker="Manny" LocalizedTextId="DIALOGS.LevelSummary-15" commands="show:right" />
  <dialog id="LevelSummary-15" speaker="Manny" LocalizedTextId="DIALOGS.LevelSummary-15_0" commands="show:right" />
  <dialog id="LevelSummary-16" speaker="Manny" LocalizedTextId="DIALOGS.LevelSummary-16" commands="show:right" />
  <dialog id="LevelSummary-16" speaker="Manny" LocalizedTextId="DIALOGS.LevelSummary-16_0" commands="show:right" />
  <dialog id="LevelSummary-17" speaker="Manny" LocalizedTextId="DIALOGS.LevelSummary-17" commands="show:right" />
  <dialog id="LevelSummary-17" speaker="Manny" LocalizedTextId="DIALOGS.LevelSummary-17_0" commands="show:right" />
  <dialog id="LevelSummary-18" speaker="Manny" LocalizedTextId="DIALOGS.LevelSummary-18" commands="show:right" />
  <dialog id="LevelSummary-19" speaker="Manny" LocalizedTextId="DIALOGS.LevelSummary-19" commands="show:right" />
  <dialog id="LevelSummary-19" speaker="Manny" LocalizedTextId="DIALOGS.LevelSummary-19_0" commands="show:right" />
  <dialog id="LevelSummary-20" speaker="Manny" LocalizedTextId="DIALOGS.LevelSummary-20" commands="show:right" />
  <dialog id="LevelSummary-20" speaker="Manny" LocalizedTextId="DIALOGS.LevelSummary-20_0" commands="show:right" />
  <dialog id="LevelSummary-21" speaker="Manny" LocalizedTextId="DIALOGS.LevelSummary-21" commands="show:right" />
  <dialog id="LevelSummary-21" speaker="Manny" LocalizedTextId="DIALOGS.LevelSummary-21_0" commands="show:right" />
  <dialog id="LevelSummary-22" speaker="Manny" LocalizedTextId="DIALOGS.LevelSummary-22" commands="show:right" />
  <dialog id="LevelSummary-22" speaker="Manny" LocalizedTextId="DIALOGS.LevelSummary-22_0" commands="show:right" />
  <dialog id="LevelSummary-23" speaker="Manny" LocalizedTextId="DIALOGS.LevelSummary-23" commands="show:right" />
  <dialog id="LevelSummary-23" speaker="Manny" LocalizedTextId="DIALOGS.LevelSummary-23_0" commands="show:right" />
  <dialog id="LevelSummary-24" speaker="Manny" LocalizedTextId="DIALOGS.LevelSummary-24" commands="show:right" />
  <dialog id="LevelSummary-24" speaker="Manny" LocalizedTextId="DIALOGS.LevelSummary-24_0" commands="show:right" />
  <dialog id="LevelSummary-25" speaker="Manny" LocalizedTextId="DIALOGS.LevelSummary-25" commands="show:right" />
  <dialog id="LevelSummary-25" speaker="Manny" LocalizedTextId="DIALOGS.LevelSummary-25_0" commands="show:right" />
  <dialog id="LevelSummary-26" speaker="Manny" LocalizedTextId="DIALOGS.LevelSummary-26" commands="show:right" />
  <dialog id="LevelSummary-27" speaker="Manny" LocalizedTextId="DIALOGS.LevelSummary-27" commands="show:right" />
  <dialog id="LevelSummary-28" speaker="Manny" LocalizedTextId="DIALOGS.LevelSummary-28" commands="show:right" />
  <dialog id="LevelSummary-28" speaker="Manny" LocalizedTextId="DIALOGS.LevelSummary-28_0" commands="show:right" />
  <dialog id="LevelSummary-29" speaker="Manny" LocalizedTextId="DIALOGS.LevelSummary-29" commands="show:right" />
  <dialog id="LevelSummary-29" speaker="Manny" LocalizedTextId="DIALOGS.LevelSummary-29_0" commands="show:right" />
  <dialog id="LevelSummary-30" speaker="Manny" LocalizedTextId="DIALOGS.LevelSummary-30" commands="show:right" />
  <dialog id="LevelSummary-30" speaker="Manny" LocalizedTextId="DIALOGS.LevelSummary-30_0" commands="show:right" />
  <dialog id="StoryEnding" speaker="Floyd" LocalizedTextId="DIALOGS.StoryEnding" commands="show:left" />
  <dialog id="StoryEnding" speaker="Dahlia" LocalizedTextId="DIALOGS.StoryEnding_0" commands="show:right" />
  <dialog id="StoryEnding" speaker="Floyd" LocalizedTextId="DIALOGS.StoryEnding_1" commands="" />
  <dialog id="WarningDialog1" speaker="Floyd" LocalizedTextId="DIALOGS.WarningDialog1" commands="show:left" />
  <dialog id="WarningDialog1" speaker="Celia Summers" LocalizedTextId="DIALOGS.WarningDialog1_0" commands="show:right" />
  <dialog id="WarningDialog1" speaker="Floyd" LocalizedTextId="DIALOGS.WarningDialog1_1" commands="" />
  <dialog id="WarningDialog1" speaker="Celia Summers" LocalizedTextId="DIALOGS.WarningDialog1_2" commands="" />
  <dialog id="WarningDialog1" speaker="Floyd" LocalizedTextId="DIALOGS.WarningDialog1_3" commands="" />
  <dialog id="WarningDialog1" speaker="Celia Summers" LocalizedTextId="DIALOGS.WarningDialog1_4" commands="" />  
  <dialog id="WarningDialog2" speaker="Floyd" LocalizedTextId="DIALOGS.WarningDialog2" commands="show:left" />
  <dialog id="WarningDialog2" speaker="Celia Summers" LocalizedTextId="DIALOGS.WarningDialog2_0" commands="show:right" />
  <dialog id="WarningDialog2" speaker="Floyd" LocalizedTextId="DIALOGS.WarningDialog2_1" commands="" />
  <dialog id="WarningDialog2" speaker="Celia Summers" LocalizedTextId="DIALOGS.WarningDialog2_2" commands="" />
  <dialog id="WarningDialog2" speaker="Floyd" LocalizedTextId="DIALOGS.WarningDialog2_3" commands="" />
  <dialog id="WarningDialog2" speaker="Celia Summers" LocalizedTextId="DIALOGS.WarningDialog2_4" commands="" />
  
  <dialog id="WarningDialog3" speaker="Floyd" LocalizedTextId="DIALOGS.WarningDialog3" commands="show:left" />
  <dialog id="WarningDialog3" speaker="Celia Summers" LocalizedTextId="DIALOGS.WarningDialog3_0" commands="show:right" />
  <dialog id="WarningDialog3" speaker="Floyd" LocalizedTextId="DIALOGS.WarningDialog3_1" commands="" />
  <dialog id="WarningDialog3" speaker="Celia Summers" LocalizedTextId="DIALOGS.WarningDialog3_2" commands="" />
  <dialog id="WarningDialog3" speaker="Floyd" LocalizedTextId="DIALOGS.WarningDialog3_3" commands="" />
  <dialog id="WarningDialog3" speaker="Celia Summers" LocalizedTextId="DIALOGS.WarningDialog3_4" commands="" />  
  
  <dialog id="WarningDialog4" speaker="Floyd" LocalizedTextId="DIALOGS.WarningDialog4" commands="show:left" />
  <dialog id="WarningDialog4" speaker="Celia Summers" LocalizedTextId="DIALOGS.WarningDialog4_0" commands="show:right" />
  <dialog id="WarningDialog4" speaker="Floyd" LocalizedTextId="DIALOGS.WarningDialog4_1" commands="" />
  <dialog id="WarningDialog4" speaker="Celia Summers" LocalizedTextId="DIALOGS.WarningDialog4_2" commands="" />
  <dialog id="WarningDialog4" speaker="Floyd" LocalizedTextId="DIALOGS.WarningDialog4_3" commands="" />
  <dialog id="WarningDialog4" speaker="Celia Summers" LocalizedTextId="DIALOGS.WarningDialog4_4" commands="" />  
  
  <dialog id="WarningDialog5" speaker="Floyd" LocalizedTextId="DIALOGS.WarningDialog5" commands="show:left" />
  <dialog id="WarningDialog5" speaker="Celia Summers" LocalizedTextId="DIALOGS.WarningDialog5_0" commands="show:right" />
  <dialog id="WarningDialog5" speaker="Floyd" LocalizedTextId="DIALOGS.WarningDialog5_1" commands="" />
  <dialog id="WarningDialog5" speaker="Celia Summers" LocalizedTextId="DIALOGS.WarningDialog5_2" commands="" />
  <dialog id="WarningDialog5" speaker="Floyd" LocalizedTextId="DIALOGS.WarningDialog5_3" commands="" />
  <dialog id="WarningDialog5" speaker="Celia Summers" LocalizedTextId="DIALOGS.WarningDialog5_4" commands="" />  
  
  <dialog id="WarningDialog6" speaker="Floyd" LocalizedTextId="DIALOGS.WarningDialog6" commands="show:left" />
  <dialog id="WarningDialog6" speaker="Celia Summers" LocalizedTextId="DIALOGS.WarningDialog6_0" commands="show:right" />
  <dialog id="WarningDialog6" speaker="Floyd" LocalizedTextId="DIALOGS.WarningDialog6_1" commands="" />
  <dialog id="WarningDialog6" speaker="Celia Summers" LocalizedTextId="DIALOGS.WarningDialog6_2" commands="" />  
  
  <dialog id="ShutdownDialog1" speaker="Floyd" LocalizedTextId="DIALOGS.ShutdownDialog1" commands="show:left" />
  <dialog id="ShutdownDialog1" speaker="Celia Summers" LocalizedTextId="DIALOGS.ShutdownDialog1_0" commands="show:right" />
  <dialog id="ShutdownDialog1" speaker="Floyd" LocalizedTextId="DIALOGS.ShutdownDialog1_1" commands="" />
  <dialog id="ShutdownDialog1" speaker="Celia Summers" LocalizedTextId="DIALOGS.ShutdownDialog1_2" commands="" />
  <dialog id="ShutdownDialog1" speaker="Floyd" LocalizedTextId="DIALOGS.ShutdownDialog1_3" commands="" />
  <dialog id="ShutdownDialog1" speaker="Celia Summers" LocalizedTextId="DIALOGS.ShutdownDialog1_4" commands="" />  
  <dialog id="ShutdownDialog2" speaker="Floyd" LocalizedTextId="DIALOGS.ShutdownDialog2" commands="show:left" />
  <dialog id="ShutdownDialog2" speaker="Celia Summers" LocalizedTextId="DIALOGS.ShutdownDialog2_0" commands="show:right" />
  <dialog id="ShutdownDialog2" speaker="Floyd" LocalizedTextId="DIALOGS.ShutdownDialog2_1" commands="" />
  <dialog id="ShutdownDialog2" speaker="Celia Summers" LocalizedTextId="DIALOGS.ShutdownDialog2_2" commands="" />
  <dialog id="ShutdownDialog2" speaker="Floyd" LocalizedTextId="DIALOGS.ShutdownDialog2_3" commands="" />
  <dialog id="ShutdownDialog2" speaker="Celia Summers" LocalizedTextId="DIALOGS.ShutdownDialog2_4" commands="" />
  <dialog id="ShutdownDialog3" speaker="Floyd" LocalizedTextId="DIALOGS.ShutdownDialog3" commands="show:left" />
  <dialog id="ShutdownDialog3" speaker="Celia Summers" LocalizedTextId="DIALOGS.ShutdownDialog3_0" commands="show:right" />
  <dialog id="ShutdownDialog3" speaker="Floyd" LocalizedTextId="DIALOGS.ShutdownDialog3_1" commands="" />
  <dialog id="ShutdownDialog3" speaker="Celia Summers" LocalizedTextId="DIALOGS.ShutdownDialog3_2" commands="" />
  <dialog id="ShutdownDialog3" speaker="Floyd" LocalizedTextId="DIALOGS.ShutdownDialog3_3" commands="" />
  <dialog id="ShutdownDialog3" speaker="Celia Summers" LocalizedTextId="DIALOGS.ShutdownDialog3_4" commands="" />  
  <dialog id="ShutdownDialog4" speaker="Celia Summers" LocalizedTextId="DIALOGS.ShutdownDialog4" commands="show:right" />
  <dialog id="ShutdownDialog4" speaker="Floyd" LocalizedTextId="DIALOGS.ShutdownDialog4_0" commands="show:left" />
  <dialog id="ShutdownDialog4" speaker="Celia Summers" LocalizedTextId="DIALOGS.ShutdownDialog4_1" commands="" />
  <dialog id="ShutdownDialog4" speaker="Floyd" LocalizedTextId="DIALOGS.ShutdownDialog4_2" commands="" />
  <dialog id="ShutdownDialog4" speaker="Celia Summers" LocalizedTextId="DIALOGS.ShutdownDialog4_3" commands="" />
  <dialog id="ShutdownDialog4" speaker="Floyd" LocalizedTextId="DIALOGS.ShutdownDialog4_4" commands="" />
  <dialog id="ShutdownDialog4" speaker="Celia Summers" LocalizedTextId="DIALOGS.ShutdownDialog4_5" commands="" />
  <dialog id="ShutdownDialog4" speaker="Floyd" LocalizedTextId="DIALOGS.ShutdownDialog4_6" commands="" />  
  <dialog id="ShutdownDialog5" speaker="Floyd" LocalizedTextId="DIALOGS.ShutdownDialog5" commands="show:left" />
  <dialog id="ShutdownDialog5" speaker="Celia Summers" LocalizedTextId="DIALOGS.ShutdownDialog5_0" commands="show:right" />
  <dialog id="ShutdownDialog5" speaker="Floyd" LocalizedTextId="DIALOGS.ShutdownDialog5_1" commands="" />
  <dialog id="ShutdownDialog5" speaker="Celia Summers" LocalizedTextId="DIALOGS.ShutdownDialog5_2" commands="" />
  <dialog id="ShutdownDialog5" speaker="Floyd" LocalizedTextId="DIALOGS.ShutdownDialog5_3" commands="" />
  <dialog id="ShutdownDialog5" speaker="Celia Summers" LocalizedTextId="DIALOGS.ShutdownDialog5_4" commands="" />
  <dialog id="ShutdownDialog5" speaker="Celia Summers" LocalizedTextId="DIALOGS.ShutdownDialog5_5" commands="" />
  <dialog id="ShutdownDialog5" speaker="Celia Summers" LocalizedTextId="DIALOGS.ShutdownDialog5_6" commands="" />
  
  <dialog id="ShutdownDialog6" speaker="Floyd" LocalizedTextId="DIALOGS.ShutdownDialog6" commands="show:left" />
  <dialog id="ShutdownDialog6" speaker="Celia Summers" LocalizedTextId="DIALOGS.ShutdownDialog6_0" commands="show:right" />
  <dialog id="ShutdownDialog6" speaker="Floyd" LocalizedTextId="DIALOGS.ShutdownDialog6_1" commands="" />
  <dialog id="ShutdownDialog6" speaker="Celia Summers" LocalizedTextId="DIALOGS.ShutdownDialog6_2" commands="" />
  <dialog id="ShutdownDialog6" speaker="Floyd" LocalizedTextId="DIALOGS.ShutdownDialog6_3" commands="" />
  
    <dialog id="Retire_1" speaker="Floyd" LocalizedTextId="DIALOGS.Retire_1" commands="show:left" />
  <dialog id="Retire_1" speaker="Dahlia" LocalizedTextId="DIALOGS.Retire_1_0" commands="show:right" />
  <dialog id="Retire_1" speaker="Floyd" LocalizedTextId="DIALOGS.Retire_1_1" commands="" />
  <dialog id="Retire_1" speaker="Dahlia" LocalizedTextId="DIALOGS.Retire_1_2" commands="" />
  <dialog id="Retire_1" speaker="Floyd" LocalizedTextId="DIALOGS.Retire_1_3" commands="" />
  <dialog id="Retire_1" speaker="Floyd" LocalizedTextId="DIALOGS.Retire_1_4" commands="" />
  <dialog id="Retire_1" speaker="Dahlia" LocalizedTextId="DIALOGS.Retire_1_5" commands="" />
  <dialog id="Retire_2" speaker="Floyd" LocalizedTextId="DIALOGS.Retire_2" commands="show:left" />
  <dialog id="Retire_2" speaker="Dahlia" LocalizedTextId="DIALOGS.Retire_2_0" commands="show:right" />
  <dialog id="Retire_2" speaker="Floyd" LocalizedTextId="DIALOGS.Retire_2_1" commands="" />
  <dialog id="Retire_2" speaker="Dahlia" LocalizedTextId="DIALOGS.Retire_2_2" commands="" />
  <dialog id="Retire_2" speaker="Floyd" LocalizedTextId="DIALOGS.Retire_2_3" commands="" />
  <dialog id="Retire_2" speaker="Dahlia " LocalizedTextId="DIALOGS.Retire_2_4" commands="" />
  <dialog id="Retire_2" speaker="Floyd" LocalizedTextId="DIALOGS.Retire_2_5" commands="" />
  <dialog id="Retire_2" speaker="Dahlia " LocalizedTextId="DIALOGS.Retire_2_6" commands="" />
  <dialog id="Retire_3" speaker="Floyd" LocalizedTextId="DIALOGS.Retire_3" commands="show:left" />
  <dialog id="Retire_3" speaker="Dahlia" LocalizedTextId="DIALOGS.Retire_3_0" commands="show:right" />
  <dialog id="Retire_3" speaker="Floyd" LocalizedTextId="DIALOGS.Retire_3_1" commands="" />
  <dialog id="Retire_3" speaker="Dog" LocalizedTextId="DIALOGS.Retire_3_2" commands="show:left" />
  <dialog id="Retire_3" speaker="Dahlia" LocalizedTextId="DIALOGS.Retire_3_3" commands="" />
  <dialog id="Retire_3" speaker="Floyd" LocalizedTextId="DIALOGS.Retire_3_4" commands="" />
  <dialog id="Retire_3" speaker="Dog" LocalizedTextId="DIALOGS.Retire_3_5" commands="" />
  <dialog id="Retire_3" speaker="Dahlia" LocalizedTextId="DIALOGS.Retire_3_6" commands="" />
  <dialog id="Retire_4" speaker="Floyd" LocalizedTextId="DIALOGS.Retire_4" commands="show:left" />
  <dialog id="Retire_4" speaker="Dahlia" LocalizedTextId="DIALOGS.Retire_4_0" commands="show:right" />
  <dialog id="Retire_4" speaker="Floyd" LocalizedTextId="DIALOGS.Retire_4_1" commands="" />
  <dialog id="Retire_4" speaker="Dahlia" LocalizedTextId="DIALOGS.Retire_4_2" commands="" />
  <dialog id="Retire_4" speaker="Dahlia" LocalizedTextId="DIALOGS.Retire_4_3" commands="hide" />
  <dialog id="Retire_4" speaker="Floyd" LocalizedTextId="DIALOGS.Retire_4_4" commands="" />
  <dialog id="Retire_4" speaker="Floyd" LocalizedTextId="DIALOGS.Retire_4_5" commands="" />
  <dialog id="Retire_4" speaker="Floyd" LocalizedTextId="DIALOGS.Retire_4_6" commands="" />
  <dialog id="Retire_4" speaker="Floyd" LocalizedTextId="DIALOGS.Retire_4_7" commands="" />
</dialogs>