WORLD	: sys/common.glo ;

CHARA	: character/saber.cdt character/character2_0.fxot character/character1_1.fxot null ;
CHARA	: character/archer.cdt character/character2_0.fxot character/character1_1.fxot null ;
CHARA	: character/caster.cdt character/character2_0.fxot character/character1_1.fxot null ;
CHARA	: character/lancer.cdt character/character2_0.fxot character/character1_1.fxot null ;
CHARA	: character/rider.cdt character/character2_0.fxot character/character1_1.fxot null ;
CHARA	: character/berserker.cdt character/character2_0.fxot character/character1_1.fxot null ;
CHARA	: character/assassin.cdt character/character2_0.fxot character/character1_1.fxot null ;
CHARA	: character/tb.cdt character/character2_0.fxot character/character1_1.fxot null ;
CHARA	: character/gilgamesh.cdt character/character2_0.fxot character/character1_1.fxot null ;


STAGE	: stage/building.stg	stage/stage_2_0.fxot stage/stage_1_1.fxot null ;
STAGE	: stage/koutei_f.stg	stage/stage_2_0.fxot stage/stage_1_1.fxot null ;
STAGE	: stage/cemetery.stg	stage/stage_2_0.fxot stage/stage_1_1.fxot null ;
STAGE	: stage/castle.stg	stage/stage_2_0.fxot stage/stage_1_1.fxot null ;
STAGE	: stage/forest.stg	stage/stage_2_0.fxot stage/stage_1_1.fxot null ;

UBW	: stage/UBW.stg stage/stage_2_0.fxot stage/stage_1_1.fxot null ;

UILAY	: sys/ui.lay ;
UIIMAGE	: sys/uiimage.la ;
UIGLM	: sys/ui.glo ;
UISE	: sys/uise.la ;

BGM	: sound/bgm.la ;
SE	: sound/se_com.la ;

CAMERA	: sys/camera.la ;
CPU	: sys/cpu.la ;


REPDIR	: ../replay/vs ../replay/training ;

