Unit {
    Name=jeep;
    Directory=AUnitJeep;
    TClass=AUnitJeep;
    ScreenName=$Unit_jeep;
    UICommand1=Orders;
    UseINX= 1 ;
}

Traits {
    Health=1500.0;
    Visual=90.0;
    Audio=50.0;
    Smell=0.0;
    Damage=0.0;
    ProtectMod=1.0;
    Territory=0.0;
    Energy=0.0;
    Metabolism=0.0;
    LifeSpan=0;
    FoodVal=0;
    FoodReq=0;
    Mass=3000.0;
    Radius=2.0;
    CamRadius=8.0;
    VisRadius=6.0;
    Speed=6.0;
    HeadRadius=0;
    MoveAnimSpeed=7.0;
    RunAnimSpeed=8.0;
    MaxForce=5000.0;
    NHRate=1.2;
    GoalTolerance=2.0;
    Arrival=32.0;
    Acc=10.0;
    Dec=5.0;
    PathStrt=0;
    PlanStrt=0;
    FieldWt=0;
    TurnDamp=0;
    SteerLevel=0;
    Size=0;
    BuildCost=0;
    FenceBreak=0;
    FlockSize=0.0;
    FlockCoh=0;
    FlockSep=0;
    FlockRad=0;
    CenterHeight=1.0;
    SelectionBoxRadius=6.0;
    LookH=0;
    LookV=0;
    StepCat=0;
    FleeMod=0;
    PredNeed=0;
    PreyVal=3.0;
    DecayTime=0;
    RampageTime=0;
    ComatoseTime=0;
    HungerThirstStress=0;
    TurnSpdThresh=0.001;
}

Flags {
    UnitFlags= 147464 ;
    UnitFlagsID= 154 ;
}

Drives {
    Drive_Hunger=0.0;
    Drive_Thirst=0.0;
    Drive_Defecate=0.0;
    Drive_Sleep=0.0;
    Drive_Defend=0.0;
    Drive_Play=0.0;
    Drive_Communicate=0.0;
}

Animations {
    Model=jeep;
    }

PerceptionInputs {
    PInput_Organic=0.0;
    PInput_Repellent=0.0;
    PInput_Meat=0.0;
    PInput_Carnivore=0.0;
    PInput_Herbivore=0.0;
    PInput_Aquatic=0.0;
    PInput_Plant=0.0;
    PInput_MaxSpeed=0.5;
    PInput_Size=0.7;
    PInput_Offensive=0.8;
}

UnitSpecific {
    NumFireParticles= 20 ;
    NumSmokeParticles= 40 ;
    NumSmoulderParticles= 30 ;
    UserControlledNHRate= 0.9 ;
    StopAndWaitTime= 10 ;
    MinHornDelta= 3 ;
    MinHornDeltaTolerance= 2.8 ;
}

DNATraits {
    Aggression=0.0;
    Playfulness=0.0;
    Appetite=0.0;
    Energy=0.0;
    Speed=0.0;
    LethalGene=0.0;
}

