BreakPoints
{
	BreakPoint
	{
		Type = sound;
		Sound = SFX_FEMALE_SCREAM_S01;
		Animation = cap_st;
		Time = 1.0;
	}
	BreakPoint
	{
		Type = sound;
		Sound = SFX_FEMALE_SHAKE;
		Animation = cap_shke_lp;
		Time = 1.0;
	}
	BreakPoint
	{
		Type = sound;
		Sound = SFX_FEMALE_SCREAM_S01;
		Animation = cap_swld_ed;
		Time = 1.0;
	}
	BreakPoint
	{
		Type = sound;
		Sound = SFX_FEMALE_SCREAM_S01;
		Animation = hit_bk;
		Time = 1.0;
	}
}

// WARNING: Do not place anything below these lines.
//Anything past this point is destroyed on exporting bounding information

BoundingGeometry
{
	Geom_Max["Body"]
	{
		BoneName = "h";
		Position = {0.055493, -0.976470, 0.038273};
		Rotation = {0.000000, -0.707106, 0.000000, 0.707107};
		PrimType = ePrimBox;
		Sides = { 0.850000, 0.850000, 1.900000 };
	}
}
