/* Generic Herbivore Exhaustion Behaviour
//
*/

machine HerbTerritory
{
	default state TerritoryStart
	{
		action SetAutoMovementBlend(true)
		action SetStandStill()
		transition
		{
			goto TerritoryLoop
		}
	}

	state TerritoryLoop
	{
		transition
		{
			goto TerritoryLoop
		}
	}
}
