Unit {
    Name=copse;
    Directory=AUnitCopse;
    TClass=AUnitCopse;
    ScreenName=$Unit_copse;
}

Traits {
    Health=0;
    Visual=0;
    Audio=0;
    Smell=0;
    Damage=0;
    ProtectMod=0;
    Territory=0;
    Energy=0;
    Metabolism=0;
    LifeSpan=0;
    FoodVal=0;
    FoodReq=0;
    Mass=0;
    Radius=1.0;
    CamRadius=5.0;
    VisRadius=5.0;
    Speed=0;
    HeadRadius=0;
    MoveAnimSpeed=0;
    RunAnimSpeed=0;
    MaxForce=0;
    NHRate=2.0;
    GoalTolerance=0;
    Arrival=0;
    Acc=0;
    Dec=0;
    PathStrt=0;
    PlanStrt=0;
    FieldWt=0;
    TurnDamp=0;
    SteerLevel=0;
    Size=0;
    BuildCost=0;
    FenceBreak=0;
    FlockSize=0;
    FlockCoh=0;
    FlockSep=0;
    FlockRad=0;
    CenterHeight=0;
    SelectionBoxRadius=2.6;
    LookH=0;
    LookV=0;
    StepCat=0;
    FleeMod=0;
    PredNeed=0;
    PreyVal=0;
    DecayTime=0;
    RampageTime=0;
    ComatoseTime=0;
    HungerThirstStress=0;
    TurnSpdThresh=0.001;
}

Flags {
    UnitFlags= 1048608 ;
    UnitFlagsID= 49 ;
}

Drives {
    Drive_Hunger=0.0;
    Drive_Thirst=0.0;
    Drive_Defecate=0.0;
    Drive_Sleep=0.0;
    Drive_Defend=0.0;
    Drive_Play=0.0;
    Drive_Communicate=0.0;
}

Animations {
}

PerceptionInputs {
    PInput_Organic=0.0;
    PInput_Repellent=0.0;
    PInput_Meat=0.0;
    PInput_Carnivore=0.0;
    PInput_Herbivore=0.0;
    PInput_Aquatic=0.0;
    PInput_Plant=0.0;
    PInput_MaxSpeed=0.0;
    PInput_Size=0.0;
    PInput_Offensive=0.0;
}

UnitSpecific {
}

DNATraits {
    Aggression=0.0;
    Playfulness=0.0;
    Appetite=0.0;
    Energy=0.0;
    Speed=0.0;
    LethalGene=0.0;
}

