H>>Robert Egan
=>罗伯特·埃根

>>Egan
=>埃根

>>Jackie Boyle
=>杰克·博伊尔

>>Boyle
=>博伊尔

>>Eddie "The Wall" LeJeune
=>埃迪·勒让

>>LeJeune
=>勒让

>>Salvatore "Salvo" Varriale
=>塞尔瓦托·维里埃尔

>>Varriale
=>维里埃尔

>>Mickey Zadrozny
=>米奇·扎德罗茨尼

>>Zadrozny
=>扎德罗茨尼

>>Vernon Banks III
=>弗农·班克斯三世

>>Banks
=>班克斯

>>Diego DeSantos
=>迭戈·桑托斯

>>DeSantos
=>桑托斯

>>Frederick Madison
=>弗雷德里克·麦迪逊

>>Madison
=>麦迪逊

>>Elijah "Cherry" Appelbaum
=>伊利亚·阿佩尔鲍姆

>>Appelbaum
=>阿佩尔鲍姆

>>Yiorgios Kontoyannis
=>伊奥基欧斯·康托雅尼斯

>>Kontoyannis
=>康托雅尼斯

>>Saburo Takahashi
=>高桥三郎

>>Saburo Takahashi
=>高桥

>>Daniel Fisk
=>菲斯克

>>Barden
=>巴顿

>>Tovi
=>托维

>>Vaughan
=>沃恩

>>Ginton
=>经顿

>>Rhett
=>雷蒂亚

>>Warner
=>华纳

>>Chris Egan
=>查瑞斯 埃根

>>Barry Barden
=>巴瑞 巴顿

>>Damon Tovi
=>大孟 托维

>>Gareth Vaughan
=>加雷斯 沃恩

>>Mike Ginton
=>麦克 经顿

>>Harper Rhett
=>哈珀 雷蒂亚

>>Paul Warner
=>保罗 华纳

>>Thompson M1
=>汤普森冲锋枪

>>Binoculars
=>望远镜

>>M1 Garand
=>M1加兰德步枪

>>M1903A4 Sniper Rifle
=>M1903A4狙击枪

>>TNT with timed detonator
=>定时炸弹

>>1911A1 .45 
=>.45口径1911A1手枪

>>M1A1 Bazooka
=>M1A1火箭筒

>>Grenades
=>手雷

>>AT Mine
=>反坦克地雷

>>AP Mine
=>反步兵地雷

>>First Aid Kit
=>急救包

>>1941 U.S. Quarter
=>1941年制25美分硬币

>>Browning Automatic Rifle
=>勃朗宁自动步枪

>>Machete
=>弯刀

>>Lock Picks
=>解锁器

>>M1 Carbine
=>M1卡宾枪

>>Camera
=>照相机

>>Ammo Belt
=>子弹带

>>Nambu Pistol
=>南部式手枪

>>Arisaka Rifle
=>三八式步枪

>>Type 99 Light Machine-Gun
=>99式轻机枪

>>Samurai Sword
=>武士刀

>>Type 100 Submachine Gun
=>100式冲锋枪

>>Type 97 Grenade
=>97式手雷

>>Type 4 Anti-Tank Rocket Launcher
=>4式反坦克火箭筒

>>Arisaka with Scope
=>配备望远镜的三八式步枪

>>M2A1 Flamethrower
=>M2A1火焰喷射器

>>Binoculars
=>望远镜

>>Grenades
=>手雷

>>First Aid Kit
=>急救包

>>Machete
=>弯刀

>>Lock Picks
=>解锁器

>>M1 Carbine
=>M1卡宾枪

>>Camera
=>照相机

>>Ammo Belt
=>子弹带

>>Unnamed Server
=>Unnamed Server

>>IP Address:
=>IP地址：

>>LAN Address:
=>局域网地址：

>>Unable to start the client.
=>无法开启客户端。

>>Unable to start the server.
=>无法开启服务器端。

>>Mission Based
=>任务基于

>>[Defaults]
=>[默认]

>>Incorrection version number in Item block
=>物品模块中的版本号错误

>>Complete
=>完成

>>Download
=>下载

>>Server List
=>服务器列表

>>Downloading
=>下载中

>>CONTINUE
=>继续

>>CREDITS
=>制作人

>>OPTIONS
=>游戏设定

>>TUTORIAL
=>教学任务

>>LOAD GAME
=>读取游戏

>>MULTIPLAYER
=>多人游戏

>>SINGLE MISSION
=>单人任务

>>NEW GAME
=>开始新游戏

>>Place charge here
=>将炸药放在这里

>>Tutorial
=>教学任务

>>Long briefing text goes here.
=>长篇任务报告显示在这里。

>>Successful mission (with casualties) text goes here.
=>成功任务（有伤亡）的报告显示在这里。

>>Failed mission text goes here.
=>失败任务的报告显示在这里。

>>OVERALL OBJECTIVE: 
=>总体目标：

>>%d Text invalid at character %d
=>在角色%d中的文本%d无效

>>Connected Players: %s
=>已连接玩家：%s

>>Error loading %s: %s
=>读取%s错误：%s

>>Opposing player %s is carrying %s's flag.
=>对方的玩家%s正扛着%s的旗子。

>>Teammate %s is carrying %s's flag.
=>队友%s正扛着%s的妻子。

>>%s's flag being carried by %s.
=>%s的旗子被%s扛走了。

>>Opposing player %s is carrying our flag.
=>对方的玩家%s正扛着我们的旗子。

>>Teammate %s is carrying our flag.
=>队友%s正扛着我们的旗子。

>>Our flag being carried by %s.
=>我们的旗子被%s扛走了。

>>You have a flag!  Follow the compass to return it to your team capture point to score.
=>你得到了旗子！按照指南针的指示将它送回你的队伍的夺旗点便可得分。

>>Fatal map error - no default spawn point
=>致命地图错误 - 没有默认的复生点

>>Warning: map error.  CTF spawn point for team %i not found.  Attempting to use default spawn point.
=>警告：地图错误。没有找到用于%i队伍的CTF复生点。尝试使用默认复生点。

>>Connection lost while waiting for host to choose game settings
=>等待服务器端选择游戏设定时失去连接。

>>You have been kicked out of the server.
=>你已经被服务器端踢出。

>>No data from server. Connection has been termimated.
=>没有数据来自服务器。连接已被中断。

>>Warning: a modified packet has been received from the server.  You may wish to terminate this game.
=>警告：已从服务器端收到一个被修改的数据包。你将会中止该游戏。

>>You have been banned from this server
=>你已被该服务器端禁止。

>>Server full
=>服务器满

>>Team change to %i disallowed.
=>禁止队伍更换为%i。

>>You are already on this team.
=>你已经在该队中。

>>Server: Request to initiate vote denied. This vote is already in progress.
=>服务器端：请求发起投票被拒绝。该投票已在进行中。

>>Server: You cannot initiate kick or ban votes against the server admin.
=>服务器端：你不能发起踢出或禁止服务器端管理员的投票。

>>Game unpaused by server.
=>游戏被服务器端恢复。

>>Game paused by server.
=>游戏被服务器端暂停。

>>The server has loaded a new game.  Initiating download.
=>该服务器端已经读取了一个新游戏。开始下载。

>>You have been forced to spectator mode for the rest of the game.
=>在游戏的剩余时间内你被强制为观察者模式。

>>%s has finished loading.
=>%s已经完成读取。

>>Map change vote succeeded.
=>投票更换地图成功。

>>Unknown vote type %i.
=>未知投票类型%i。

>>Gamestate download failed.
=>游戏状态下载失败。

>>CRITICAL ERROR!  Unable to parse data in ClientReceiveFileTransfer
=>致命错误！无法在ClientReceiveFileTransfer中进行数据解析。

>>CRITICAL ERROR!  Unable to save %s to %s with extension %s
=>致命错误！无法将%s保存为%s，扩展名为%s

>>Server is loading a game, local save not found.  Wait until game starts to enter.
=>服务器端正在读取游戏，没有找到本机存档。等到游戏开始后进入。

>>Error: loading %s maps do not match.
=>错误：正在读取中的地图%s不匹配。

>>Server recieved future version compatibility ID %i - either a bug or your version is out of date
=>服务器端接收到以后版本的兼容ID%I - 要么是bug，要么你的版本已经过期

>>Incorrection version number in CoinItem block
=>在CoinItem模块中的版本号错误

>> killed himself with a .45 Pistol.
=>用.45口径手枪自杀。

>> was TEAMKILLED with a .45 Pistol by 
=>被队友用.45口径手枪杀死，凶手是

>> was killed with a .45 Pistol by 
=>被人用.45口径手枪杀死，凶手是

>>Fatal map error - no default spawn point available for cooperative mode.
=>致命地图错误 - 没有用于合作模式的可用默认复生点

>>Warning: map error.  Deathmatch spawn point for team %i not found.  Attempting to use default spawn point.
=>警告：地图错误。没有找到用于%I队的死亡竞赛模式复生点。尝试使用默认复生点。

>>Warning: Map error.  No deathmatch spawn points found.  Attempting to use map default.
=>警告：地图错误。没有找到死亡竞赛复生点。尝试使用地图默认值。

>>Debriefing text invalid at character %d!
=>角色%d中的任务文本无效！

>>mission
=>任务

>>Silent Kills: %d
=>无声杀人数：%d

>>Head Shots: %d
=>爆头次数：%d

>>Mission Kills: %d
=>任务杀人数：%d

>>Time: %d minutes %d seconds
=>时间：%d分%d秒

>>Mission Statistics:
=>任务统计：

>>DecalManager Fatal Error: Can't load %s
=>DecalManager致命错误：无法读取%s

>>Incorrect version number in Enemy block
=>敌人模块中的版本号错误

>>RIP: %s
=> RIP: %s

>>BNo First Aid needed, Sir.
=>不需要急救包，长官。

>>He is too far away to use the First Aid Kit on.
=>他距离太远，无法使用急救包。

>> has dropped our flag.
=>已经丢下我们的旗子。

>>Team member 
=>队伍成员

>> has lost the enemy flag.
=>已经失去敌方旗子。

>>an AI controlled player
=>一名电脑控制的玩家

>>Your team's flag has been stolen by 
=>偷走你的队伍的旗子的人是

>>Your team's flag has been recovered by 
=>找回你的队伍的旗子的人是

>> has stolen the enemy flag!
=>已经得到了敌方旗子！

>>Your flag has been replaced at base.
=>你的旗子已经被放回基地。

>>You have captured a flag!  Good job.
=>你已经夺到了一面旗子！干得好。

>>Incorrection version number in WeaponItem block
=>武器物品模块中的版本号错误。

>>No message of the day
=>No message of the day

>>FLAGSPAWN
=>旗子复生

>>Error switching resolution: %s
=>切换分辨率错误：%s

>>%s Loaded
=>%s已读取

>>Can't load lockpick sound: %s
=>无法读取撬锁音效：%s

>>You must be facing a locked door to use a lock pick
=>你必须面对一面被锁的门才能撬锁

>>Lock is too complex
=>锁太复杂

>>Failed to start the server from the command line.
=>从命令行开始服务器端失败。

>>Connection to %s failed from the command line.
=>从命令行连接到%s失败。

>>Falling back to Miles Fast 2D provider
=>回到Miles Fast 2D

>>SoundSystem Error - check sound.log
=>声音系统错误 - 检查sound.log

>>Unnamed
=>未命名

>>Error
=>错误

>>Smith
=>史密斯

>>John Smith
=>约翰·史密斯

>>Can't load character definition file!
=>无法读取角色定义文件！

>>Incorrection version number in MineFieldItem block
=>雷区物品模块中的版本号错误

>>Starting in %i seconds
=>%i秒钟内开始

>>Warning: map error.  Mission based mode spawn point for team %i not found.  Attempting to use default spawn point.
=>警告：地图错误。没有找到用于%i队的基于任务的复生点。尝试使用默认复生点。

>>Incorrection version number in MissionItem block
=>任务物品模块中的版本号错误

>>Show your x,y,z location.  Useful for reporting bugs.
=>显示你的x,y,z位置。在汇报bug时非常有用。

>>Clear the current chat messages off the screen.
=>将当前屏幕中的聊天信息清楚、

>>Change your name to the specified string.
=>将你的名称改为指定字符串。

>>Initiate a vote to go to the next map in the map list.
=>发起一个投票进入地图列表中的下一张地图。

>>Take a cyanide pill.
=>服用氰化物药丸。

>>Go to the specified team #.  Useless in FFA.
=>进入指定队伍#。在自由模式中无效

>>Change the server name to the specified string.
=>将服务器端的名称改为指定字符串。

>>Change the message of the day to the specified string.
=>将每日讯息改为指定字符串。

>>Kick out the ith player with the specified name.
=>踢出使用指定名称的玩家。

>>Kick out the player with the specified ID.
=>踢出使用指定ID的玩家。

>>Set the elapsed game time to the number of seconds you specify.
=>将游戏进行时间设为你指定的秒数。

>>Spectate the specified player by his ID for the rest of the game.
=>在余下的游戏过程中观察指定玩家。

>>Ends the current game.
=>结束当前游戏。

>>Restarts the current game.
=>重新开始当前游戏。

>>Loads the next map in your map list.
=>读取地图清单中的下一地图。

>>Toggle ignore on someone.  Pick by name or ID.
=>切换某些人的忽略。通过名称或ID进行选择。

>>Unassigned
=>未指定

>>Defenders
=>防御方

>>Attackers
=>攻击方

>>Mission Item
=>任务物品

>>CTF Flag
=>夺旗模式

>>Mine Field
=>雷区

>>Anti-tank Mine
=>反坦克地雷

>>Grenade
=>手雷

>>Knife
=>小刀

>>Warning: CTF map with only 1 flag which is assigned to a team.  Automatically changing flag type to unassigned.
=>警告：夺旗模式地图只有一面已指定到一支队伍上的旗子。自动将旗子类型改为未指定。

>>Map load failed: Invalid map. Running a CTF map with no flags.
=>地图读取失败：无效地图。正在运行的夺旗模式地图中没有旗子。

>>Fatal error: Failed to get autosave.
=>致命错误：读取autosave失败。

>>Vote to kick %s failed.
=>投票踢掉%s失败。

>>%s: kicked.
=>%s：被踢掉。

>>%s: kicked and banned.
=>%s：被踢掉及禁止。

>>Cannot start Hawk NL or Server constructor init error: %s
=>无法创建Hawk NL或者服务器端初始化失败：%s

>>Unable to connect.
=>无法连接

>>Starting server.
=>创建服务器。

>>Connection attempt cancelled by user.
=>用武取消连接重试。

>>0 bytes received.  Most likely this is due to you running a firewall or other kind of method that prevents transmission of data.  Check the readme for information on what ports need to be opened.
=>没有收到任何数据。很可能因为你运行着的防火墙或其他程序阻止了数据的传输。查看自述文件中说明需要打开哪些端口。

>>Fatal error: Failed to get game version from server.
=>致命错误：从服务器端获取游戏版本号失败。

>>Fatal error: Failed to get game version from server. Last Ping: %i, Average Ping: %i, Lowest Ping: %i
=>致命错误：从服务器端获取游戏版本号失败。最近响应值：%i，平均响应值：%i，最低响应值：%i

>>Packetloss percentile: %f, Transmitted UDP packets: %i, Lost UDP packets: %i, Received UDP packets: %i
=>数据包丢失比率：%f，已发送的UDP数据包：%i，丢失的UDP数据包：%i，收到的UDP数据包：%i

>>UDP Bytes sent: %i, UDP Bytes received: %i, UDP Bytes sent last second: %i, Bytes received last second: %i
=>已发送的UDP字节数：%i，已接收的UDP字节数：%i，上一秒钟发送的UDP字节数：%i，上一秒钟接收的UDP字节数：%i

>>Fatal error: Connection lost while while waiting for the version number.
=>致命错误：在等待接收游戏版本号时失去连接。

>>Fatal error: Connection lost while waiting for the version number. Last Ping: %i, Average Ping: %i, Lowest Ping: %i
=>致命错误：在等待接收游戏版本号时失去连接。最近响应值：%i，平均响应值：%i，最低响应值：%i

>>Fatal error: User cancelled while waiting for the version number.
=>致命错误：在等待接收游戏版本号时用户取消连接。

>>Fatal error: User cancelled while waiting for the version number.  Last Ping: %i, Average Ping: %i, Lowest Ping: %i
=>致命错误：在等待接收游戏版本号时用户取消连接。最近响应值：%i，平均响应值：%i，最低响应值：%i

>>Timed out while downloading server settings.
=>下载服务器端设定超时。

>>Possible causes:
=>可能的原因：

>>1. You were disconnected from this server (kicked, banned, server full, or connection closed).
=>1. 服务器端断开了你的连接（踢掉，禁止，服务器满或关闭连接）。

>>2. A firewall on the host or on your system is blocking the transmission of data
=>2. 服务器端或你的系统中有防火墙阻止了数据的传输、

>>3. The server was too slow to respond.
=>3. 服务器端速度太慢，无法响应。

>>Fatal error: Failed to get configuation files.
=>致命错误：获取设置文件失败。

>>Requesting customizable configuation files.  Hit ESC to cancel.
=>正在获取自定义设置文件。点击ESC键取消。

>>Requesting server settings.  Hit ESC to cancel.
=>正在获取服务器端设置。点击ESC键取消。

>>Connection failed: Different game versions.  Your version: %s, Server version: %s.
=>连接失败：游戏版本不同。你的版本：%s，服务器端版本：%s。

>>Connecting to IP on UDP port.  Hit ESC to cancel.
=>正在连接到UDP端口上的IP地址。点击ESC键取消。

>>Loading backdrop.
=>正在读取背景。

>>You cannot carry more than one flag at a time.
=>每次你只能携带一面旗子。

>>You cannot pick up your own team's flags.
=>你不能获取本队的旗子。

>>Fatigue: %d
=>体力：%d

>>Health: %d
=>生命：%d

>>Get %s Ammo
=>得到%s弹药

>>%s Ammo
=>%s 弹药

>>Use %s
=>使用%s

>>Get %s
=>得到%s

>>Use Door
=>开门

>>Alarm
=>警报

>>Disable Alarms
=>关闭警报

>>Enable Alarm
=>打开警报

>>Friendly Soldier
=>友军士兵

>> (KIA)
=>（阵亡）

>>Pvt. %s
=>士兵%s

>>%s formation!
=>%s队形！

>>Game mode: %s
=>游戏模式%s

>>Server name: %s
=>服务器端名称：%s

>>Games already played on this map: %i.
=>该地图中已经进行过的游戏：%i。

>>Games already played on this map: %i. Games until map change: %i.
=>该地图中已经进行过的游戏：%i。在地图更换前的游戏：%i。

>>This game has no score limit
=>该游戏没有分数上限。

>>Score limit: %i.
=>分数上限：%i。

>>Score limit met.  Current high score: %i.
=>达到分数上限。目前最高分：%i。

>>Score limit: %i.  Current high score: %i.  %i points away from score limit.
=>分数上限：%i。当前最高分：%i。还差%I分达到分数上限。

>>This game has no time limit
=>该游戏没有时间上限。

>>Time to next game: %i minutes, %i seconds.
=>开始下一游戏的时间：%i分，%i秒。

>>Players
=>玩家

>>Spec.
=>观察者

>>Deaths
=>死亡

>>Kills
=>杀敌

>>MIA soldiers
=>失踪士兵

>>Lives
=>幸存

>>%s - Score: %i - Players: %i
=>%s - 分数: %i - 玩家: %i

>>Not Ready
=>还没准备好

>>Ready
=>预备

>>DScore
=>分数

>>Status
=>状态

>>CPress fire to toggle next game ready state
=>按下开火键切换到下一游戏的准备状态

>>%s loading.
=>读取%s。

>>%s loaded and waiting.
=>%s已读取并等待。

>>You must drop something to get another item
=>你必须丢掉某些东西才能捡起其他物品

>>Not rendering cover nodes
=>没有渲染表面节点

>>Rendering cover nodes
=>正在渲染表面节点

>>Not Rendering AStar Paths
=>没有渲染Astar路径

>>Rendering AStar Paths
=>正在渲染Astar路径

>>Hitler mode disabled
=>关闭希特勒模式

>>Hitler mode enabled
=>开启希特勒模式

>>Not Rendering Patrol Paths
=>没有渲染巡逻路径

>>Rendering Patrol Paths
=>正在渲染巡逻路径

>>Godmode, unlimited ammo, and flying are on.
=>无敌模式、无限弹药和飞行模式开启。

>>Not rendering waypoint connections
=>没有渲染导航点连接

>>Rendering waypoint connections
=>正在渲染导航点连接

>>Not rendering waypoints
=>没有渲染导航点

>>Rendering waypoints
=>正在渲染导航点

>>Invisible Mode On
=>开启隐形模式

>>Invisible Mode Off
=>关闭隐形模式

>>Fly Mode Off
=>关闭飞行模式

>>Fly Mode On
=>开启飞行模式

>>Not Rendering Enemy FOVs
=>没有渲染敌方视场

>>Rendering Enemy FOVs
=>正在渲染敌方视场

>>Unlimited Ammo Off
=>关闭无限弹药

>>Unlimited Ammo On
=>开启无限弹药

>>Not rendering arrival points
=>没有渲染到达点

>>Rendering arrival points
=>正在渲染到达点

>>God mode disabled
=>关闭无敌模式

>>God mode enabled
=>开启无敌模式

>>Cheats Enabled
=>开启作弊模式

>>WHY SO DIFFICULT?!!!
=>为什么这么难？！！！

>>NightHawk
=>夜鹰

>>Networking by Kevin Jenkins.
=>网络工作 Kevin Jenkins

>>Hardcore gamer, hardcore programmer.
=>骨灰级玩家，骨灰级程序员。

>>Rak'kar
=>Rak'kar

>>%s not found or bad index value.  Name must be entered correctly and there must be at least %i people with that name.
=>没有找到%s或错误的索引值。名称必须输入正确并且必须有%I人使用该名称。

>>Enter private message to %s:
=>输入私人讯息给%s：

>>%i is not an active player ID
=>%I不是一个有效的用户ID

>>You have grim thoughts.
=>你要好好考虑一下。

>>You can't use cyanide if you are already dead!
=>如果你已经死亡就不能使用氰化物！

>>banno
=>不禁止

>>banyes
=>禁止

>>Voting no to kick %s.
=>投票反对踢掉%s。

>>kickno
=>不踢掉

>>No kick vote currently in progress
=>没有正在进行中的踢掉投票。

>>Voting yes to kick %s.
=>投票同意踢掉%s。

>>kickyes
=>踢掉

>>Voting no to switch maps
=>投票反对更换地图

>>nextmapno
=>不更换地图

>>No map change vote currently in progress
=>没有正在进行中的更换地图投票。

>>Voting yes to switch maps
=>投票同意更换地图

>>nextmapyes
=>更换地图

>>Name changed to %s.
=>名称改为%s。

>>Name change refused: Name too long.
=>拒绝更改名称：名称过长。

>>Ignoring 
=>正在忽略

>>ignore
=>忽略

>>Requesting vote to go to the next map.
=>请求投票更换为下一张地图。

>>Requesting vote to ban %s.
=>请求投票禁止%s。

>>voteban
=>voteban

>>No active player with that index.
=>没有有效的玩家在该索引中。

>>Requesting vote to kick %s.
=>请求投票踢掉%s。

>>votekick
=>votekick

>>You must be either dead or in spectator mode to change teams.
=>你必须在死亡状态或观察模式中才能更换队伍。

>>You cannot change teams in FFA mode
=>你不能在FFA模式中更换队伍

>>Server name changed to %s
=>服务器端名称已改为%s

>>servername
=>服务器端名称

>>Message of the day changed to %s
=>每日讯息已改为%s

>>Cannot ban player with ID %i - no such player.
=>无法禁止ID为%i的玩家 - 没有这个玩家。

>>banid
=>banid

>>bansubnet
=>bansubnet

>>Cannot subnet ban player with ID %i - no such player.
=>无法子网禁止ID为%i的玩家 - 没有这个玩家。

>>bansubnetid
=>bansubnetid

>>Cannot kick player with ID %i - no such player.
=>无法踢掉ID为%i的玩家 - 没有这个玩家。

>>Kick of %s successful.
=>踢掉%i成功。

>>kickid
=>kickid

>>Elapsed mission time set to %.1f seconds.
=>任务经过时间设置为%.1f秒。

>>setelapsedtime
=>设置经过时间

>>%s not found.  Name must be entered with the same case, spelling, and spacing.
=>没有找到%s。输入名称中的大小写、拼写和空格必须相同。

>>Force to spectator mode of %s successful.
=>强制%s为观察者模式成功。

>>spectate
=>观察

>>Secondary Objective Complete!
=>次要任务完成

>>Primary Objective Complete!
=>首要任务完成

>>Your team has completed objective %d!
=>你的队伍已经完成了%d任务！

>>You have failed to stop the enemy from completing objective %d!
=>阻止敌人完成%d任务失败！

>>Can't open %s in MissionState::Save
=>无法在MissionState::Save中打开%s

>>Timed out while downloading data, cancelling client connection
=>下载数据超时，取消客户端连接

>>Vote to change maps failed.
=>投票更换地图失败。

>>Going to next map
=>前往下一地图

>>Lives are counted, respawning with current models
=>生命已用完，使用当前模型复生

>>Reentering game with new models
=>使用新模型重新进入游戏

>>Dedicated Server
=>专用服务器

>>%d Players Connected
=>玩家%d已连接

>>Mission Objectives
=>任务目标

>>Press ESC for menu
=>按ESC键回到菜单

>>MISSION FAILED
=>任务失败

>>Press ESC to exit
=>按ESC键退出

>>MISSION COMPLETE
=>              任 务 完 成

>>Game Saved
=>游戏已保存

>>You cannot respawn until all members of your squad have died.  Change to another squadmember.
=>直到所有队员死亡你才可以复生。切换到另一队员。

>>Respawning
=>复生中

>>Error creating squad: %s
=>创建队员错误：%s

>>ITEMID
=>物品ID

>>Spectating, press fire to join or press ESC for options.
=>正在观察，按下射击键加入或按ESC键进行设定。

>>Joining game, please wait.
=>加入游戏中，请等待。

>>Locked to spectator mode.
=>锁定为观察者模式

>>Connection Lost
=>失去连接

>><Network> Connection lost.
=><网络>失去连接

>>Unknown game mode in MissionState::LoadLevel
=>在MissionState::LoadLevel的游戏模式未知

>>CRITICAL ERROR!  Cannot create flags for the new map
=>致命错误！无法为心地图创建标记

>>Connection lost while loading
=>读取过程中失去连接

>>Loading Complete
=>读取完毕

>>Creating Vehicles
=>创建车辆

>>Creating Enemies
=>创建敌人

>>Map has two object with same trigger ID
=>地图中的两个物体触发器ID相同

>>Object type: %s Location: %f %f %f
=>物体类型：%s 位置：%f %f %f

>>CRITICAL ERROR!  No command line mapname entered or invalid mapname
=>致命错误！没有在命令行中输入地图名称或名称错误

>>Loading AreaFile
=>读取区域文件

>>Loading Overhead Map
=>读取Overhead地图

>>Error Loading
=>读取错误

>>tutorial
=>教学任务

>>Trigger in save has invalid ID
=>存档中的触发器ID非法

>>Loading Triggers
=>读取触发器

>>Number of triggers in save doesn't match number in map
=>存档中触发器的数量无法与地图中的数量匹配

>>Loading Pull Alarms
=>读取警报器

>>Number of pull alarms on map doesn't match save file
=>地图中的警报器数量无法与存档文件中的数量匹配

>>Loading Doors
=>读取门

>>DESTROYED
=>已被摧毁

>>Loading Destroyable Objects
=>读取可摧毁物体

>>Loading Vehicle Data
=>读取车辆数据

>>Loading Item Data
=>读取物品数据

>>Loading Enemy Data
=>读取敌人数据

>>Number of characters in save doesn't match number in map
=>存档中的角色数量无法与地图中的数量匹配

>>Can't create item %d
=>无法创建物品%d

>>Creating Item Data
=>创建物品数据

>>Loading overhead map
=>读取overhead地图

>>aPlayer has invalid value! (MissionState::LoadAfterMultiplayerCheck
=>玩家数值非法！（MissionState::LoadAfterMultiplayerCheck

>>Loading Player Data
=>读取玩家数据

>>Delete Player Data
=>删除玩家数据

>>Incorrect save game file version
=>游戏存档文件版本错误

>>%s not found
=>没有找到%s

>>Only the server can load.
=>只有服务器端可以读取。

>>Quick Save file not found
=>没有找到快速存盘文件

>>You're going to be late for work.
=>你要上班迟到了。

>>It's 6:00 AM!  Time to go to work.
=>现在是早上6点！工作时间已到。

>>Look outside.  Daylight!
=>看看外面。已经是白天了！

>>It's 4:00 AM.  Give it a rest.
=>现在是凌晨4点。去休息吧。

>>You must love this game.
=>你肯定很喜欢这款游戏。

>>Pulling an all nighter?
=>要熬夜吗？

>>Do your parents know you are still awake?
=>你的父母知道你还没睡觉吗？

>>The witching hour.
=>魅力时刻。

>>Dinner time!  Don't forget to eat :)
=>晚餐时间！别忘了吃哦:)

>>Lunch time!  Rest your eyes and eat a sandwich.
=>午餐时间！休息一下你的眼睛并吃个三明治吧。

>>Breakfast time!  Take a break and have some cereal.
=>早餐时间！休息一会儿并吃些东西吧。

>>Time Expired
=>时间已过

>>PAUSED
=>暂停

>>Approaching score limit: %i points remaining
=>接近分数上限：还差%i分。

>>Score limit met
=>达到分数上限

>>Time limit met
=>达到时间上限

>>Able to spawn in %i seconds.
=>可以在%i秒钟之内复生

>>Automatically respawning in %i seconds.
=>自动在%i秒钟之内复生

>>Profanity Filter: On
=>脏话过滤器：开

>>Profanity Filter: Off
=>脏话过滤器：关

>>Name:
=>名称：

>>Name
=>名称

>>Failed to start the server.
=>创建服务器失败。

>>Hit this to set the selected sound provider
=>点击这里设置已选择的音频设备

>>[Apply]
=>[应用]

>>[Reset To Default]
=>[重置为默认]

>>[Items]
=>[物品]

>>[Misc.]
=>[杂项]

>>[Squad]
=>[小队]

>>[Actions]
=>[动作]

>>[Movement]
=>[移动]

>>Key Config
=>键盘设定

>>=The server will not let you set this to true.
=>=服务器不允许你将其开启。

>>Clients are not allowed to change this option.
=>客户端不能更改该设定。

>>Fatal Error: Couldn't set old provider when testing new provider!
=>致命错误：在测试新设备时无法设置以往设备！

>>Leader Select Mode
=>队长选择模式

>>Leader Position: %s
=>队长位置：%s

>>I am a leader
=>我是队长

>>No Leader
=>无队长

>>Tab - teleport to next character
=>Tab - 转移到下一角色

>>S - save current paths
=>S - 存储当前路径

>>Paused
=>暂停中

>>Playing
=>游戏中

>>Path Edit Mode
=>路径编辑模式

>>Leaders can't have leaders
=>队长不能拥有队长

>>You must select a follower first
=>你必须首先选择一个跟随者

>>That guy can't be leader, he is in a group
=>那个人不能成为队长，他在一个团体中

>>Can't remove leader from group
=>不能从团体中除去队长

>>Incorrection version number in Player block
=>玩家模块中的版本号错误

>>Switching to %s
=>切换到%s

>>Switching to Pvt. %s
=>切换到士兵 %s

>>Cannot find the vehicle the player is exiting in the VehicleProp list
=>无法在VehicleProp列表中找到有玩家正在退出的车辆

>>%s: Firing at will
=>%s：随意开火

>>Pvt. %s: Firing at will
=>士兵%s：随意开火

>>%s: Holding fire
=>%s：停止射击

>>Pvt. %s: Holding fire
=>士兵%s：停止射击

>>%s: Following
=>%s：跟随

>>Pvt. %s: Following
=>士兵 %s：跟随

>>%s: Holding position
=>%s：保持位置

>>Pvt. %s: Holding position
=>士兵%s：保持位置

>>%s: Attacking your target
=>%s：攻击你的目标

>>Pvt. %s: Attacking your target
=>士兵%s：攻击你的目标

>>HSir! He is already dead, Sir!
=>长官！他已经死亡，长官！

>>Sir! I see nothing to attack, Sir!
=>长官！我看不到任何东西可以攻击，长官！

>>Game saved to %s
=>游戏保存在%s

>>You cannot vote to kick or ban yourself
=>你不能投票踢掉或禁止自己。

>>Unpause to start. Users not loaded will spectate.
=>马上开始。还未读入的用户可以进行观察。

>>Failed to send %s in ServerReceiveRequestConfiguationFiles
=>在服务器端接收、请求配置文件过程中传送%s失败。

>>Hawk NL Server system error: %s
=>Hawk NL服务器端系统错误：%s

>>Hawk NL Server error: %s
=>Hawk NL服务器端错误：%s

>>Why would you kick yourself out?  Go to spectator mode if you don't want to play.
=>你为什么要踢掉自己呢？如果你不想游戏的话可以进入观察者模式。

>>Can't allocate memory for textData. line: %i file: %s
=>无法为文本数据分配内存。行：%i 文件：%s

>>Error with _stat. line: %i file: %s
=>_stat错误。行：%i 文件：%s

>>Banning failed, unable to write to file.  Attempting to kick.
=>禁止失败，无法写入文件。正在尝试踢出。

>>Why would you ban yourself?
=>你为什么要禁止自己呢？

>>Server unknown packet error: type %i
=>服务器端的未知数据包错误：类型%i

>>Current map list:
=>当前地图列表：

>>Direction arrows to enemies enabled
=>开启敌人方向箭头

>>Direction arrows to enemies disabled
=>关闭敌人方向箭头

>>Unknown arrows to enemies
=>未知的敌人方向箭头

>>Showing names over heads allowed
=>允许头上显示名称

>>Showing names over heads disallowed
=>禁止头上显示名称

>>Unknown if showing names allowed
=>头上的显示名称未知

>>Enemy AI presence allowed
=>允许敌方AI

>>No enemy AI presence
=>无敌方AI

>>Unknown enemy AI presence
=>未知的敌方AI

>>Automatic team balancing
=>自动分组平衡

>>No team balancing
=>不自动分组平衡

>>Unknown team balancing
=>未知的分组平衡

>>Number of teams: 
=>队伍数量：

>>Cooperative
=>合作模式

>>Free for all
=>自由模式

>>Unknown number of teams
=>未知的队伍数量

>>Unlimited games per map
=>每张地图游戏次数无限

>>Number of games per map: 
=>每张地图的游戏次数：

>>Unknown # of games per map
=>每张地图的游戏次数未知

>>Unknown pregame planning delay
=>游戏前的计划延迟时间未知

>>Pregame planning delay (seconds): 
=>游戏前的计划延迟时间（秒）：

>>Unknown Maximum AI squadmembers
=>电脑控制队员的最高数量未知

>>Maximum AI squadmembers: 
=>电脑控制队员的最高数量：

>>Explosives cannot harm teammates
=>爆炸不能伤及队友

>>Explosives can harm teammates
=>爆炸可以伤及队友

>>Unknown explosive affiliation
=>爆炸伤害关联未知

>>Guns cannot harm teammates
=>枪炮无法伤及队友

>>Guns can harm teammates
=>枪炮可以伤及队友

>>Unknown gun affiliation
=>枪炮伤害关联未知

>>Unlimited enemy lives per game
=>每次游戏的敌人生命数无限

>>Enemy lives per game: 
=>每次游戏的敌人生命数：

>>Unknown number of enemy lives
=>未知敌人生命数

>>Unlimited lives per game
=>每次游戏的生命数无限

>>Lives per game: 
=>每次游戏的生命数：

>>Unknown number of lives
=>未知生命数：

>>Third or first person view
=>第三或第一人称视角

>>Restricted to first person view
=>限于第一人称视角

>>Unknown view settings
=>未知视角设定

>>Realistic mode
=>真实模式

>>Arcade mode
=>街机模式

>>Unknown realism level
=>未知真实度级别

>>Hard difficulty settings
=>高级难度设定

>>Medium difficulty settings
=>中级难度设定

>>Easy difficulty settings
=>初级难度设定

>>Unknown difficulty
=>未知难度

>>Mines only kill hostiles
=>地雷只能杀死敌人

>>Indiscriminate mines
=>无选择地雷伤害

>>Unknown mine affiliation
=>未知地雷关系

>>Loose items never deleted
=>物品从不消失

>>Loose item deletion delay (seconds): 
=>物品消失延迟时间（秒）：

>>Unknown item deletion delay
=>未知的物品消失延迟时间

>>No respawn delay
=>复生无延迟

>>Respawn delay (seconds): 
=>复生延迟时间（秒）：

>>Unknown respawn delay
=>未知复生延迟时间

>>Teamplay: false
=>组队游戏：禁止

>>Teamplay: true
=>组队游戏：允许

>>Teamplay: unknown
=>组队游戏：未知

>>No kill limit
=>无杀人数上限

>>Kill limit: 
=>杀人数上限：

>>Unknown kill limit
=>未知杀人数上限：

>>Unlimited game time
=>游戏时间无限

>>Time limit (minutes): 
=>时间上限（分钟）：

>>Unknown game time
=>未知游戏时间

>>Server settings limit squad to 1 member
=>服务器端的设置限制队员数量为1

>>Server settings limit squad to %d members
=>服务器端的设置限制队员数量为%d

>>Remove squadmember from this slot
=>从该位置中将队员去除

>>Change squadmember in this slot
=>在该位置中更改队员

>>You deffused the bomb
=>你拆掉了炸弹

>>Left mouse button increases time, right mouse decreases
=>鼠标左键增加时间，右键减少时间

>>Press Enter to place and Space to cancel
=>按“Enter”键安放，按“Space”键取消

>>Reloading, firing in %.1f.
=>正在装填弹药，%.1f内开火

>>Locking turret.
=>锁定炮塔

>>Locking turret. Will fire in %.1f.
=>锁定炮塔。%.1f内开火

>>Positioning turret
=>定为炮塔

>>Target out of range
=>目标超出距离

>><Locked> Target: bearing %.1f degrees. Gun bearing %.1f degrees. Distance %.0f feet.
=><已锁定>目标：方位%.1f度。炮口方向%.1f度。距离%.0f英尺

>>AMain Gun
=>主炮

>>Incorrection version number in TankVehicleItem block
=>在坦克车辆物品模块中的版本号错误

>>Left mouse button fires.  Right mouse button moves gun and turret.  Change posture keys lock targets.
=>鼠标左键开火，右键移动炮和炮塔，使用姿势变更键锁定目标。

>>Passengers:
=>乘客：

>>You can't get out of vehicles while inside structures
=>在建筑物内部时不能从车联中退出

>>Cannot initialize WinSock!
=>无法初始化WinSock！

>>Could not create sun: %s
=>无法创建太阳：%s

>>Undefined
=>为定义

>>Starts the server
=>开启服务器端

>>Allows the 3rd person camera option in-game
=>允许游戏中的第三人称视角

>>Add a map to the map cycle list
=>向地图轮换列表中添加地图

>>Remove a map from the map cycle list
=>从地图轮换列表去除地图

>>Change the name of this server
=>更改该服务器名称

>>Move the selected map up in the map cycle list
=>将选定地图在地图轮换列表中的位置上移

>>Move the selected map down in the map cycle list
=>将选定地图在地图轮换列表中的位置下移

>>Reset all settings back to defaults.
=>将所有设定重置为默认。

>>Maximum number of players this server supports
=>这个服务器所能支持的最大玩家数。

>>Toughness
=>强壮

>>Infiltration
=>渗透

>>Blades
=>剑术

>>Sidearms
=>手枪

>>Riflery
=>步枪

>>Machine Guns
=>机枪

>>Sniping
=>狙击

>>Explosives
=>爆破

>>Medicine
=>医疗

>>Difficulty
=>难度

>>Damage Realism
=>伤害真实度

>>Show Command Helper Text
=>显示命令帮助文本

>>Default Camera Mode
=>默认视角模式

>>Crosshair Type
=>准星样式

>>Always Show Squad Status
=>总是显示队员状态

>>Automatic Reload
=>自动装填弹药

>>Show 1st Person Weapons
=>第一人称下显示武器

>>Invert Inventory Scrolling
=>反转物品滚动

>>Realistic Tracers
=>真实弹道

>>Accuracy Indicators
=>准确度指示器

>>Show Firing Enemy Direction
=>显示开火敌人方位

>>Friendly Fire
=>友军火力

>>Resolution
=>分辨率

>>Bit Depth
=>色彩

>>Brightness
=>光亮度

>>Anti-Aliasing
=>反锯齿

>>View Distance
=>观察距离

>>Detail Objects
=>物体细节

>>Detail Object View Distance
=>细节物体显示距离

>>Terrain Shadows
=>地形阴影

>>Compress Textures
=>压缩纹理

>>Sound Provider:
=>音频设备：

>>Master Volume
=>主音量

>>Speech Volume
=>对话音量

>>Music Volume
=>音乐音量

>>Speaker Configuration
=>扬声器设置

>>Invert Mouse Y
=>反转鼠标纵轴

>>Always Run
=>总是奔跑

>>Mouse Sensitivity (X axis)
=>鼠标灵敏度（横轴）

>>Mouse Sensitivity (Y axis)
=>鼠标灵敏度（纵轴）

>>Show Names Over Heads
=>头上显示名称

>>Chat Message Buffer
=>聊天讯息缓冲

>>Make the game easier or more difficult,
=>使游戏更容易或更困难，默认为中等难度。

>>defaults to Medium.  Difficulty adjusts
=>难度设定调整的包括造成和承受的伤害，

>>things like damage dealt and taken, accuracy
=>射击准确率和敌人的智能。

>>of shots and intelligence of enemies.
=> 

>>By default the game uses a semi-realistic
=>游戏默认使用的是半真实伤害模式，在这

>>damage model where one bullet in the right
=>种模式中如果子弹打到了正确的部位那么

>>place can kill someone (including the
=>可以马上将其杀死（包括玩家）。将该设

>>player).  Setting this to Arcade makes the
=>定设置为街机模式后需要命中多次才能将

>>game more arcade-like, where it takes many
=>人杀死。

>>shots before someone dies.
=> 

>>When an object in the world can be
=>当光标移动到一种可以使用的物体上时会

>>manipulated text will be displayed under
=>显示文字，这样你就可知道该物体可用。

>>the cursor letting you know this object is
=>如果该关闭该选项，文字将不显示出来，

>>usable.  If this option is off no text will
=>但光标的形状仍会改变。

>>be displayed, but the cursor will still
=> 

>>change shape.
=> 

>>Set the game to default to first person or
=>设置游戏默认为第一人称视角或第三人称

>>third person camera mode.  This setting
=>时间。该设定无法在游戏过程中更改。

>>cannot be changed in-game.
=> 

>>The crosshair graphic used during the game.
=>游戏中使用的准星图形。

>>Whether to always show the squad status in
=>总是在右上方显示队员状态或只有在按键

>>the upper right, or only when key is held
=>按下时才显示。

>>down.
=> 

>>Automatically reload the current weapon
=>自动装填当前武器的弹药。

>>when the current clip is empty, if this is
=>如果关闭该选项，你就必须在当前弹夹用

>>off you must manually reload weapons with
=>尽后使用“装填弹药”键手动装填弹药。

>>the Reload Weapon key.
=> 

>>In first person mode the current weapon is
=>在第一人称模式中将武器显示在屏幕上，

>>rendered on the screen, this option turns
=>该设定可以关闭武器显示。这样可以使少

>>the weapon rendering off.  This will speed
=>量提高低端系统的显示帧数。

>>up the framerate of the game a bit on
=> 

>>slower systems.
=> 

>>This swaps the meaning of "up" and "down"
=>该选项可以颠倒在游戏中滚动物品时的顺序。

>>when scrolling through the inventory during
=> 

>>the game.
=> 

>>Small red lines that expand or contract to show
=>可以扩大或缩小的红色细线显示你的射击

>>how accurate your shots will be.  Accuracy is
=>会有多么准确。在奔跑、行走或其他动作

>>lower when running, walking or other
=>时，准确性会下降。

>>activities.
=> 

>>If this option is on small direction arrows
=>如果打开改选项，小的方向箭头会指向

>>will point out the direction of firing enemies.
=>开火的敌人的方向。

>>Turning on friendly fire will allow you to
=>开启友军火力可以让你对自己的队友造成

>>damage your own squad.  This option cannot be
=>伤害。在游戏过程中无法更改此设定。

>>changed in-game.
=> 

>>The screen resolution the game will play in.
=>游戏运行时的屏幕分辨率。

>>Resolutions with (WS) after them mean
=>分辨率之后跟随（WS）的为宽屏幕显示，

>>widescreen, they require a widescreen
=>这些分辨率需要宽屏显示器才能正确显示。

>>monitor to be viewed correctly.  This
=>在游戏过程中无法更改该设定。

>>Setting this option to low will improve
=>在系统内存低于128M或者显卡档次较低

>>performance dramatically on systems with low
=>的机器上，将这个选项置为低会改善

>>RAM (128M) or low-end video cards.  This
=>运行时的速度。该选项无法在

>>option cannot be changed in-game.
=>游戏运行的时候更改。

>>32 bit looks much better than 16 bit but
=>32位色的视觉效果要比16位色好的多。

>>runs slower on older video cards.  If you
=>但在老版本的显示卡上运行速度会较慢。

>>only have the 16 bit option this means your
=>如果你只有16位色选项说明你的显示卡

>>video card doesn't support 32 bit.  This
=>不支持32位色。

>>If the game seems too dark or too bright
=>如果游戏画面看上去太暗或太亮，你可以

>>you can modify this option to adjust it.
=>通过更改该选项进行调整。

>>Lower numbers mean darker, higher means
=>数值较低则画面较暗，反之亦然。

>>brighter.
=> 

>>If your video card supports Full Screen
=>如果你的显示卡支持全屏反锯齿，

>>Anti-Aliasing (FSAA), this will enable it.
=>那么可以打开改选项。使用更

>>The more samples you use the better the
=>多取样可以获得更好的视觉

>>game will look, but the slower it will go.
=>效果，但运行速度更慢。

>>Settings this option to Low will speed the
=>将该设定调低可以加快游戏速度，但你的

>>game up but you won't be able to see as far.
=>视野无法看得更远。

>>This option cannot be changed in-game.
=>无法在游戏过程中更改该设定。

>>Disabling detail objects speeds up the game
=>关闭物体细节可以加快游戏速度，但你将

>>but you no longer see small objects like
=>无法看到草、电话、图画等小物体。

>>grass, telephones, pictures, etc.  This option
=> 

>>If detail objects are enabled this option
=>如果开启物体细节，则该选项可以调整

>>sets the distance at which they are no
=>不再对这些物体进行渲染的距离。

>>longer rendered.  This option cannot be
=> 

>>Some video cards have problems rendering
=>当开启雾化时，一些显示卡在进行渲染时

>>when fog is enabled, if the game looks
=>会出现问题，如果游戏画面出现异常请

>>strange try turning this option off.
=>关闭该选项。

>>Some low-end video cards can't render the
=>一些低端显示卡无法正确渲染地形阴影。

>>terrain shadows correctly.  Turn this option
=>如果地面出现异常请关闭该选项（如黑条

>>off if the ground looks strange (such as
=>或纯色）。注意，关闭该选项并不能加快

>>black bars or a solid color).  Note that
=>游戏运行速度。

>>turning this off doesn't provide a speedup.
=> 

>>Disable compressed textures if the textures
=>如果纹理出现异常（粒状、异常颜色等）， 

>>look strange (grainy, weird colors, etc.).
=>请关闭压缩纹理。

>>Set the sound provider used to play 3D audio.
=>设置音频设备以播放3D音效。

>>You must use the "Apply" button for this
=>你必须点击“应用”按钮使该设定生效。

>>setting to take affect.  If the sound provider
=>如果你选择的音频设备在你的系统上无效， 

>>you choose doesn't work on your system it will
=>它会恢复到你在点击“应用”之前的样子。

>>reset to what it was before you hit "Apply".
=> 

>>Adjust the volume of all audio.
=>调整所有声音音量。

>>Adjust the volume of the squad's speech.
=>调整队员语音音量。

>>Adjust the volume of the music.
=>调整音乐音量。

>>Set this option to match the type of speaker
=>调整该设定以匹配你的扬声器设置。

>>setup you have.
=> 

>>Adjust how sensitive the mouse is on the X axis.
=>调整鼠标横轴灵敏度。

>>Adjust how sensitive the mouse is on the Y axis.
=>调整鼠标纵轴灵敏度。

>>The name you will use in multiplayer.
=>你在多人游戏中使用的名称

>>Enable or disable the profanity filter.
=>开启或关闭脏话过滤器。

>>If this option is on, any nearby players
=>如果这个选项开启，所有附近玩家

>>will have their names rendered over their
=>的名字会在他们的头顶出现。

>>heads.
=> 

>>The number of chat messages to show before
=>在聊天讯息要被删除之前

>>they start to be erased.
=>显示的数量

>>Medium
=>中等

>>Arcade
=>街机模式

>>Realistic
=>真实模式

>>First Person
=>第一人称

>>Third Person
=>第三人称

>>Default
=>默认

>>Disabled
=>关闭

>>Enabled
=>开启

>>2 Speakers
=>2扬声器

>>Headphones
=>耳机

>>4 Speakers
=>4扬声器

>>5.1 Surround
=>5.1环绕立体声

>>7.1 Surround
=>7.1环绕立体声

>>Move Forward
=>向上

>>Move Backward
=>向后移动

>>Move Left
=>向左移动

>>Move Right
=>向右移动

>>Turn Left
=>向左转

>>Turn Right
=>向右转

>>Standing Posture
=>站立

>>Crouching Posture
=>下蹲

>>Prone Posture
=>卧倒

>>Primary Item Action
=>物品首选动作

>>Secondary Item Action
=>物品次选动作

>>Reload Weapon
=>装填弹药

>>Use Item in World
=>在世界中使用物品

>>Select Previous Item
=>选择上一物品

>>Select Next Item
=>选择下一物品

>>Drop Item
=>丢弃物品

>>Show Map
=>显示地图

>>Change Active Player
=>更改激活玩家

>>Quick Save
=>快速存储

>>Quick Load
=>快速读取

>>Change Current Objective
=>更改当前目标

>>Send Global Message
=>发送全体讯息

>>Send Team Message
=>发送组队讯息

>>Send Personal Message
=>发送个人讯息

>>Multiplayer Stats
=>多人游戏状态

>>Show Squad Status (hold)
=>显示小队状态（hold）

>>Select Melee Items
=>选择格斗物品

>>Select Pistols
=>选择手枪

>>Select Sub Machineguns
=>选择冲锋枪

>>Select Rifles
=>选择步枪

>>Select Sniper Rifles
=>选择狙击枪

>>Select Machineguns
=>选择机关枪

>>Select "Big Guns"
=>选择“大枪”

>>Select Explosives
=>选择爆破物

>>Select Misc. Items
=>选择其他物品

>>Use Medical Kit
=>使用急救包

>>Objectives
=>目标

>>Briefing
=>简报

>>Mission_1B
=>任务_1B

>>Mission_1A
=>任务_1A

>>>Loading Interface Elements
=>正在读取Overhead地图

>>Can't recreate destroyable object: %d with index %d at %f %f %f
=>无法出重新创建可摧毁对象：%d与索引%d在%f %f %f中

>>multiAutoSave.sav not found
=>没有找到AutoSave.sav

>>%.0f remaining seconds to leave spectator mode.
=>还有%.0f秒离开观察者模式

>>No remaining resistance.  Forcing a map cycle in %i seconds.
=>%i秒钟内强制地图循环。

>>HOST GAME
=>创建游戏

>>JOIN GAME
=>加入游戏

>>Incorrect version number in Neutral block
=>模块中存在错误版本号

>>Max Players: %d
=>最大玩家数：%d

>>Number of Teams: %d
=>队伍数：%d

>>Number of Teams: FFA
=>队伍数：FFA

>>Game Type: %s
=>游戏模式：%s

>>List on GameSpy: No
=>在Gamespy中列出：否

>>List on GameSpy: Yes
=>在Gamespy中列出：是

>>Dedicated Server: No
=>专用服务器：否

>>Dedicated Server: Yes
=>专用服务器：是

>>Allow 3rd Person: No
=>允许第三人称模式：否

>>Allow 3rd Person: Yes
=>允许第三人称模式：是

>>Block Respawn Mining: No
=>限制复生点布雷：否

>>Block Respawn Mining: Yes
=>限制复生点布雷：是

>>Indiscriminate Mines: No
=>无选择地雷伤害：否

>>Indiscriminate Mines: Yes
=>无选择地雷伤害：是

>>Friendly Fire: No
=>友军火力：否

>>Friendly Fire: Yes
=>友军火力：是

>>Allow Duplicate Names: No
=>允许重复名称：否

>>Allow Duplicate Names: Yes
=>允许重复名称：是

>>Disable Enemies: No
=>关闭敌人：否

>>Disable Enemies: Yes
=>关闭敌人：是

>>Auto Balance Teams: No
=>自动平衡分组：否

>>Auto Balance Teams: Yes
=>自动平衡分组：是

>>Explosions Hit All: No
=>爆炸物全体伤害：否

>>Explosions Hit All: Yes
=>爆炸物全体伤害：是

>>Games Per Map: %d
=>每张地图游戏次数：%d

>>Game Start Delay: %d
=>游戏开始延迟时间：%d

>>Item Deletion Time: Never deleted.
=>物品清除时间：永不清除

>>Item Deletion Time: %d
=>物品清除时间：%d

>>Allow Squadmember: No
=>允许队员：否

>>Allow Squadmember: Yes
=>允许队员：是

>>Enemy Lives: Unlimited
=>敌人生命数：无限

>>Enemy Lives: %d
=>敌人生命数：%d

>>Player Lives: Unlimited
=>玩家生命数：无限

>>Player Lives: %d
=>玩家生命数：%d

>>Respawn Time: %d
=>复生时间：%d

>>Score Limit: Unlimited Score
=>分数上限：无限

>>Score Limit: %d
=>分数上限：%d

>>Time Limit: Unlimited Time
=>时间上限：无限

>>Time Limit: %d
=>时间上限：%d

>>Map List
=>地图列表

>>team8
=>小队8

>>team7
=>小队7

>>team6
=>小队6

>>team5
=>小队5

>>team4
=>小队4

>>team3
=>小队3

>>team2
=>小队2

>>team1
=>小队1

>>Rounds Per Map: 000
=>每张地图回合数：000

>>Game Start Delay: 000
=>游戏开始延迟时间：000

>>Item Deletion Time: 000
=>物品清除时间：000

>>Respawn Time: 000
=>复生时间：000

>>Max Players: 000
=>最大玩家数：000

>>Game Type: Mission Based
=>游戏模式：基于任务

>>Server Message
=>服务器讯息

>>Server Name
=>服务器名称

>>%d percent
=>百分之%d

>>IP Address
=>IP地址

>>Show Full: No
=>显示满：否

>>Show Empty: No
=>显示空：否

>>Show Empty: Yes
=>显示空：是

>>Show Full: Yes
=>显示满：是

>>Game Type: All
=>游戏模式：所有

>>Source: Internet
=>来源：互联网

>>Server Info
=>服务器信息

>>Refresh
=>刷新

>>New List
=>新列表

>>@Incorrection version number in Character block
=>角色模块中存在错误版本号

>>%s dropped due to timeout.
=>%s因为超时掉线。

>>Map change vote failed.
=>更换地图投票失败。

>>Melee bonus!
=>近战奖励！

>>@Error: Quicksave download cancelled by user.
=>错误：下载快速存档被用户取消。

>>Error loading map: Map does not match saved map.
=>读取地图错误：地图与保存的地图不匹配。

>>?Client unknown packet error: type %i
=>客户端未知的数据包错误：类型%i

>>CONTROLS
=>控制

>>SOUND
=>声音

>>GRAPHICS
=>图像

>>GAMEPLAY
=>游戏性

>>A buffer overrun has been detected which has corrupted the program's
=>检测到导致程序内状态出错的缓存溢出。程序无法

>>internal state.  The program cannot safely continue execution and must
=>继续安全执行而且必须现在被终止。

>>Buffer overrun detected!
=>检测到缓存溢出！

>>A security error of unknown cause has been detected which has
=>检测到未知原因的导致程序内状态出错的安全错误。

>>corrupted the program's internal state.  The program cannot safely
=>程序无法继续安全执行而且必须现在被终止。

>>Unknown security failure detected!
=>检测到未知安全错误。

>>December
=>12月

>>November
=>11月

>>October
=>10月

>>September
=>9月

>>August
=>8月

>>April
=>4月

>>March
=>3月

>>February
=>2月

>>January
=>1月

>>Saturday
=>星期六

>>Friday
=>星期五

>>Thursday
=>星期四

>>Wednesday
=>星期三

>>Tuesday
=>星期二

>>Monday
=>星期一

>>Sunday
=>星期日

>>string too long
=>字符串过长

>>Stalk and Kill
=>追杀模式

>>Cooperative
=>合作模式

>>A Dedicated server is one where there is no local
=>专用服务器没有本地玩家，这会使服务器

>>player, this makes the server use less bandwidth
=>占用更少的带宽和CPU利用率。

>>Makes it so you can't place a mine near a respawn
=>你不能在复生点附近安放地雷

>>Mines will explode even if the person who dropped
=>即使安放地雷的人踩上地雷也会爆炸

>>With this on you will be able to damage your
=>开启这个选项你便可以给队友造成伤害

>>Even if friendly fire is off, if this option is on
=>如果开启该选项，即使友军火力关闭，

>>explosions will damage teammates
=>爆炸也会伤及队友

>>Change the message players see on entering this
=>更改玩家在进入该服务器时看到的讯息

>>The amount of minutes before the server moves to
=>服务器端转换到地图轮换列表中的下一张地图

>>the next map in the map cycle list
=>所需分钟数

>>When any player or team reaches this score,
=>当任意玩家和团队达到这一分数，服务器

>>the server will move to the next map in the map
=>端会转换到地图轮换列表中的下一张地图

>>How many seconds a player must wait before being
=>玩家被杀后等待允许复生的时间

>>The number of lives each player gets per round,
=>每位玩家在每回合拥有的生命次数，当死亡

>>after they die this many times they can no longer
=>次数达到该值玩家便无法复生

>>The maximum number of squad members each player
=>每位玩家可以得到的小队成员的最大数量

>>The amount of time in seconds before an item that
=>地面上的物品被消除前的时间（以秒计）

>>This setting determines whether either both or
=>该设置决定在轮换地图之前是否所有回合

>>just one of the round limits must be hit before
=>或只有一回合达到限制即可

>>Move the selected map up in the map cycle list
=>将选定地图在地图轮换列表中的位置上移

>>Move the selected map down in the map cycle list
=>将选定地图在地图轮换列表中的位置下HH

>>How many seconds all the players have to wait in
=>开始新游戏前，所有玩家在进入下张地图时

>>moves onto the next map in the map cycle list
=>所需等待的时间

>>Sets which game type this server will run, note
=>设置该服务器端运行的游戏模式，注意该

>>that changing this changes some other host options
=>设置的改变会导致其他服务器端设定恢复

>>to default values
=>到默认值

>>Automatically balance teams when a new game
=>当开始新游戏或有新玩家进入游戏时对分组

>>starts or new players enter a game
=>进行自动平衡。

>>If the map has enemies on it, checking this
=>如果地图中有敌人存在，勾选该选项

>>checkbox will disable them.
=>即可将其禁止

>>Whether to list your server on GameSpy or not
=>不论你是否在Gamespy中列出你的服务器，

>>you must be connected to the internet for this
=>你都必须连接到互联网上

>>If this is on then multiple people can join
=>如果该开启该选项，多个玩家便可以

>>the server with the same name.
=>使用同一用户名加入服务器

>>If enemies are on the map, this setting
=>如果地图中有敌人存在，这一设置

>>determines how many times they can respawn.
=>将决定他们的复生次数。

>>Source: LAN
=>来源：局域网

>>Terrain Texture Resolution
=>地形纹理解析度

>>By default the game fires tracers (colored
=>默认状态下，每只枪在射击时都会显示

>>lines that travel in the direction of the
=>弹道（随子弹前进方向的线条）。

>>bullets) from every gun.  This option makes it
=>该设定使得只有确实存在子弹弹道的

>>so only weapons that would realistically fire
=>武器在射击时才会显示弹道。

>>tracers fire them.
=> 

>>16 bit
=>16位

>>32 bit
=>32位

>>1 Sample
=>1个取样

>>2 Samples
=>2个取样

>>3 Samples
=>3个取样

>>4 Samples
=>4个取样

>>5 Samples
=>5个取样

>>6 Samples
=>6个取样

>>7 Samples
=>7个取样

>>8 Samples
=>8个取样

>>9 Samples
=>9个取样

>>Command: Hold Position
=>命令：保持位置

>>Command: Follow
=>命令：跟随

>>Command: Hold Fire
=>命令：停止射击

>>Command: Fire At Will
=>命令：随意射击

>>Command: Attack Target
=>命令：攻击目标

>>Incorrect version number in AI block
=>AI模块中存在错误版本号

>> killed himself with a AK-47.
=>用AK-47自杀。

>> was TEAMKILLED with a AK-47 by 
=>被队友用AK-47杀死，凶手是

>> was killed with a AK-47 by 
=>被人用AK-47杀死，凶手是

>>Unset Kill Message
=>为设置杀人讯息

>>Unset Teamkill Message
=>未设置队友杀戮讯息

>>Unset Suicide Message
=>未设置自杀讯息

>> killed himself with a Claymore mine.
=>用地雷自杀。

>> was TEAMKILLED with a Claymore mine by 
=>被队友用地雷杀死，凶手是

>> was killed with a Claymore mine by 
=>被人用地雷杀死，凶手是

>> an't load %s: %s
=>无法读取%s：%s

>> killed himself with an AT mine.
=>用反坦克地雷自杀。

>> was TEAMKILLED with an AT mine by 
=>被队友用反坦克地雷杀死

>> was killed with an AT mine by 
=>被人用反坦克地雷杀死

>>Incorrection version number in AT- or APMineItem block
=>反坦克或反步兵地雷物品模块中存在错误版本号

>>Hash collision when caching animation files, rename %s or get a better hash function you freak
=>正在缓存动画文件时信号冲突，重命名%s或使信号功能变好

>>Tried to play animation with no variations: %s!
=>在没有变量的情况下尝试播放动画：%s！

>>Not enough loop info for anim %s
=>没有用于动画%s的足够循环信息

>>Can't load %s
=>无法读取%s

>>%s is too long!  Max 4096 characters
=>%s过长！最多4096个字符

>>Can't open %s
=>无法开启%s

>>backpack
=>背包

>>Incorrection version number in BodyItem block
=>身体物品模块中存在错误版本号

>>FINAL OBJECTIVE: Get all squad members to the exit zone.
=>最终目标：所有队员到达脱离区域。

>>OBJECTIVE %d: 
=>目标%d：

>>OBJECTIVE %d: %s
=>目标%d：%s

>>Fatal map error - no spawn points
=>致命地图错误 - 无复生点

>>Hit Percentage: %d%
=>命中率：%d%

>>Mission Statistics
=>任务数据

>>Error loading decal texture %s: %s
=>读取贴图纹理%s错误：%s

>>Message
=>讯息

>>Error setting video mode.  You must re-run the game and lower the Resolution, Bit Depth or Anti-Aliasing settings on the Options screen in order to run the game.
=>设置视频模式错误。你必须重新运行游戏并在设置屏幕中降低分辨率、色彩或反锯齿设置以便运行游戏。

>>Not enough video ram
=>没有足够的显存

>>Please insert the Line of Sight: Vietnam CD-ROM into your CD Drive and restart the game
=>请将《重返狼穴3》光盘插入光驱中并重新启动游戏

>>Explosives Expert #2
=>爆破专家#2

>>Explosives Expert #1
=>爆破专家#1

>>Heavy Gunner #2
=>重机枪手#2

>>Heavy Gunner #1
=>重机枪手#1

>>Infantry #2
=>步兵#2

>>Infantry #1
=>步兵#1

>>Old Male Villager
=>年老的男性村民

>>Female Villager
=>女性村民

>>Old Female Villager
=>年老的女性村民

>>You can't take screenshots with anti-aliasing enabled
=>你不能在开启反锯齿的情况下截图

>>flag-red
=>红旗

>>You have chosen an invalid combination of resolution, bit depth and anti-aliasing settings.  Please run the game again then enter the options screen and lower the resolution, bit depth or disable anti-aliasing in order to play the game.
=>你选择了无效的分辨率、色彩和反锯齿设定组合。你必须重新运行游戏并在设置屏幕中降低分辨率、色彩或反锯齿设置以便运行游戏。

>>Warning
=>警告

>>OUTOFVIDEOMEMORY
=>显存不足

>>clearchatmessages
=>清除聊天讯息

>>Radio
=>无线电

>>CTF Flag Team 8
=>夺旗模式小队8

>>CTF Flag Team 7
=>夺旗模式小队7

>>CTF Flag Team 6
=>夺旗模式小队6

>>CTF Flag Team 5
=>夺旗模式小队5

>>CTF Flag Team 4
=>夺旗模式小队4

>>CTF Flag Team 3
=>夺旗模式小队3

>>CTF Flag Team 2
=>夺旗模式小队2

>>CTF Flag Team 1
=>夺旗模式小队1

>>U.S. Quarter
=>25美分硬币

>>Claymore Mine
=>地雷

>>Block of C4 with timed detonator
=>装备定时器的C4炸药

>>RPD LMG
=>RPD轻机枪

>>M60 LMG
=>M60轻机枪

>>M79 Grenade Launcher
=>M79掷弹筒

>>M72 LAW
=>M72轻型反坦克武器

>>Shotgun
=>霰弹枪

>>Tokarev Pistol
=>托卡列夫手枪

>>Smoke Grenade
=>烟雾弹

>>GMIA soldiers
=>失踪士兵

>>1st company
=>第一连

>>2nd company
=>第二连

>>3rd company
=>第三连

>>4th company
=>第四连

>>5th company
=>第五连

>>6th company
=>第六连

>>7th company
=>第七连

>>8th company
=>第八连

>>Voting to kick (%i) %s.
=>投票踢出（%i）%s

>>Voting to change maps.
=>投票更换地图。

>>Server busy or unresponsive, or ignoring connection attempts (possibly different version).
=>服务器忙或没响应，或忽略了连接尝试（可能版本不同）。

>>Server busy, unresponsive, or ignoring connection attempts (possibly different version).
=>服务器忙或没响应，或忽略了连接尝试（可能版本不同）。

>>Your entire squad must be dead before you can spectate
=>你的全体队员都牺牲后你才能观察

>>Entering spectator mode
=>正在进入观察者模式

>>>Your location is x=%.02f, y=%.02f, z=%.02f
=>你的位置是x=%.02f，y=%.02f，z=%.02f

>>%.0f lbs
=>%.0f磅

>> Ammo
=>弹药

>>Enemy Vehicle
=>敌方车辆

>>GSir yes Sir!
=>是的，长官！

>>Last Ping: %i, Average Ping: %i, Lowest Ping: %i
=>最近响应值：%i，平均响应值：%i，最低响应值：%i

>>Packetloss percentile: %f, Transmitted packets: %i, Lost packets: %i, Received packets: %i
=>数据包丢失比率：%f，已发送的数据包：%i，丢失的数据包：%i，收到的数据包：%i

>>Bytes sent: %i, Bytes received: %i, Bytes sent last second: %i, Bytes received last second: %i, Outgoing buffer size: %i
=>已发送的字节数：%i，已接收的字节数：%i，上一秒钟发送的字节数：%i，上一秒钟接收的字节数：%i，支出的缓存大小：%i

>>Packetloss: %s%, Sent packets: %i, Received packets: %i, Lost packets: %i, Waiting packets: %i
=>数据包丢失比率：%s%，已发送的数据包：%i，丢失的数据包：%i，正在等待的数据包：%i

>>Incoming bandwidth: %i kbps. Outgoing bandwidth: %i kbps.
=>入口带宽：%ikbps。出口带宽：%ikbps。

>>Packetloss: %.s%, Sent packets: %i, Received packets: %i
=>数据包丢失比率： %.s%，已发送的数据包：%i，收到的数据包：%i

>>Lost packets: %i, Waiting packets: %i
=>丢失的数据包：%i，正在等待的数据包：%i

>>Playing on %s
=>在%s上运行

>>Listening to 
=>听

>>You can't leave spectator mode after one minute has elapsed when lives are counted.
=>生命数用完后的一分钟后你不能离开观察者模式。

>>-Completed-
=>-完成-

>>Only the server can save.
=>只有服务器可以保存。

>>Error picking up item: %s
=>捡起物品错误：%s

>>Unable to respawn.
=>无法复生。

>>Could not load Ranger File.for, fatal error
=>无法读取Ranger文件，致命错误

>>Ranger File
=>Ranger文件

>>%s Load Time: %ums Version: %s
=>%s读取时间：%u毫秒 版本：%s

>>Can't create squad, no players in squad
=>无法创建队伍，队伍中没有玩家

>>Creating Neutrals
=>正在创建空档

>>Can't save while playing
=>运行时无法保存

>>flag-blue
=>蓝旗

>>Can't open multiAutoSave.sav in SendGameworldState
=>在发送游戏世界状态时无法打开AutoSave.sav

>>ERROR: COPY THIS ENTIRE LOG TO THE FORUMS OR EMAIL TO jenkinsk@n-fusion.com
=>错误：将全部日志复制到论坛或发信至jenkinsk@n-fusion.com

>>Error: ServerReceiveNewAIGroupRequest failed to properly call AddSquad.
=>错误：ServerReceiveNewAIGroupRequest failed to properly call AddSquad。

>>Packet data:
=>数据包数据：

>>You must select at least one squadmember for each side in mission mode (USA and Vietnamese)
=>你必须在任务模式中为每一方至少选择一名队员（M国人或Y国人）

>>You must select at least one squadmember
=>你必须至少选择一名队员

>>Since this is Mission mode it is suggested you outfit both the USA and Vietnamese squads.
=>该任务模式建议你配齐M军队员和Y军队员。

>>Items
=>物品

>>Weapons
=>武器

>>Vietnamese
=>Y国人

>>Remove
=>移除

>>Change
=>更改

>>Left mouse button fires.  Right mouse button designates targets.
=>鼠标左键开火。鼠标右键定位目标。

>>GRAVITY
=>重力

>>WHEEL
=>车轮

>>The vehicle must be stopped to get out
=>车辆必须停止才能下车

>>Done loading objects
=>读取对象完毕

>>Loading Objects
=>正在读取对象

>>Creating patches
=>正在创建碎片

>>Loading Terrain Tiles
=>正在读取地形块

>>Couldn't change directory to %s
=>无法更改目录为%s

>>Loading Water Map
=>正在读取水面图

>>Loading Color Map
=>正在读取色图

>>Loading Height Map
=>正在读取高度图

>>Press the "Fire at Will" key on your keyboard now (defaults to "G").  That$s the end of those soldiers!  When your squad is under "Fire at Will" orders they will attack any target within range with the best weapon for the job.  As you can see, your men are quite deadly when used correctly.  Press the "Hold Position" key to tell your squad to wait here, you won't need them for the rest of this tutorial.  Continue on to the next training area sign.
=>现在按下键盘上的“随意射击”键（默认为G）。当你的士兵在“随意射击”命令下时，他们会在射程内用最佳武器攻击任意目标。就像你看到的，如果你的队员使用正确的话将是非常可怕的。按下“保持位置”键告诉你的队员呆在那里，在该教学任务的其余部分你不再需要他们。继续前往下一训练区域。

>>Just one more area to get through.  From here to the end you can follow your compass, just line up the two arrows and keep walking and you'll get to the end of the Tutorial.  It won't be a walk in the park though; this area is filled with enemy soldiers.  They can't hurt you, but you can hurt them.  Have fun and congratulations for finishing the Line of Sight: Vietnam tutorial.
=>只有一个区域需要完成。从这里到尽头你可以跟随你的指南针指引，只需排起两个箭头并保持前进即可到达教学任务的尽头。这可不是公园散步；该区域布满了敌军士兵。他们不会伤害你，但你可以伤害他们。祝贺你完成《重返狼穴3》教学任务。

>>This is the weapon-training portion of the tutorial.  To pick up a weapon just put your cursor over it and press the "Use" key (defaults to "Enter").  To fire the weapon you need to select it.  Do this by pressing the "Next Item" key (defaults to Page down) then the "Fire" key, or use your mouse wheel to select the weapon then press "Fire".  To drop a weapon you have picked up select it and press the "Drop Item" key (defaults to "D").
=>这是教学任务中的武器训练部分。只需将光标移至武器上并按下“使用”键（默认为回车）即可捡起武器。要进行射击你需要选择武器。通过按“下一物品”键（默认为PageDown）然后按下“开火”键执行该操作，或使用鼠标滚轮选择武器并按“开火”键。选择武器并按下“丢弃物品”键（默认为D）可以丢弃捡起的武器。

>>This is the machinegun section of the weapons training area. Machineguns are not very accurate, but they spray a lot of lead the enemy's way.  See those little red lines around your crosshairs?  The further those are away from the crosshair, the less accurate your shots will be, meaning bullets will not hit what is directly under the crosshair.  Play with these guns a bit to see what makes the red lines diverge.  Learning how to accurately fire machineguns is a key to victory in Line of Sight.
=>这是武器训练区的机关枪部分。机关枪并不是很准确，但却可以将无数的子弹倾泻到敌军身上。看到你的准星周围的红线了吗？它们距准星越远，你射击的准确性越差。这意味着子弹将不会命中准星指定的位置。多试试这些枪械可以看到红线是如何分散的。学会使用机关枪精确射击是在该游戏中获胜的关键。

>>After you are done move to the next Training Area sign.
=>完成后前往下一训练区域。

>>This side of the training area is for rifles, including rifles with scopes.  If a rifle has a scope you can activate it by pressing the "Secondary Item Action" key (defaults to Right Mouse Button).  Try sniping a few objects and enemies, then walk down the path that leads out of this clearing to find the next Training Area sign.
=>该训练区域用于步枪，包括狙击枪。如果步枪配备了望远镜，你可以通过按下“次要物品动作”键将其激活（默认为鼠标右键）。试着狙击一些物体和敌人，然后继续前进找到下一训练区域的标记。

>>Inside this small wooden tower are two rocket launchers.  One is the Russian RPG (rocket-propelled grenade) and one is the American LAW (light anti-tank weapon).  Both of these weapons fire rockets, but they act very differently.  The LAW is a lightweight one-shot weapon, while the RPG is very heavy but you can replace the rocket on the front to fire it again.  Go up into the tower and fire both weapons to get a feel for how they work.  Note that you should drop the LAW after you fire it once since it will be spent.  After you are done continue up the path to the next Training Area sign.
=>在该小型木制塔中有两具火箭筒。一个是俄制RPG，一个是美制LAW。这些武器都可以发射火箭，但还是有所不同。LAW是一种轻型一次性武器，而RPG很重但可以装填火箭进行再次射击。进入木塔并发射两种武器来感受一下它们是怎么使用的。请注意，在你使用LAW一次后应将其丢弃。完成后前往下一训练区域。

>>You may have stepped on a tripwire on your way to this sign. Don't worry, you can't take damage in this tutorial.  You might want to go back and look over the area you just came from to see if you can spot the tripwires though.  On the ground in front of you are a few medical kits.  You don't need to use one right now, but you can pick it up.  To use a medpack you just select it like you select a weapon, and if your health is below 100 you will use it.  You can also use it on other squadmembers by putting your mouse cursor over them so it says their name and selecting the medpack.  Keep in mind some characters are better at using medpacks than others, press ~ to see your current character's skills at any time.  Continue along the path to the next Training Area sign.
=>你可能在绊网上行走。别担心，你不会在该教学任务中受伤。你可能想后退并仔细检查该区域看看能否发现绊网。在你前面的地面上有几个医疗包。你现在并不需要使用，不过你可以将其捡起。使用医疗包需要像选择武器那样选择它，如果你的体力低于100的话可以使用。你也可以对其他队员使用医疗包，方法是将光标移动到队员身上并选择医疗包使用。切记，一些角色在使用医疗包方面比其他角色更强，在任意时刻按下“~”键查看你当前角色的技能。继续前往下一训练区域。

>>Time to use some big explosives.  Grab some of the C4 off the table and walk over to the artillery a bit further down the path.  To use the C4 just select it from your inventory like any other item, then use the left and right mouse button to set how long until it explodes.  Press Enter to set the C4 on the ground then wait for it to explode.  Once the artillery is toast continue up the path to the next Training Area sign.
=>到了使用爆破物的时候了。从桌子上拿一些C4炸药并走到道路前方的火炮处。使用C4炸药需要像选择其他物品那样选择它，然后使用鼠标左右键设置爆破定时时间。按下回车键将C4炸药放置在地面上，随后等待其爆炸。火炮被摧毁后继续前往下一训练区域。

>>An enemy is walking up and down the path ahead.  We will use these Claymore mines to take care of him.  First watch his patrol path.  He just walks up and down the path, right in the middle.  Grab one of the mines then walk onto his path.  Just select the mine in your inventory to arm it, it will drop onto the ground.  Now run away a bit and watch the fireworks.  After you are done blowing him to bits run up the path to the next Training Area sign.
=>一个敌兵正在前面的道路上行走。我们将使用地雷对付他。首先观察他的巡逻路线。他只是在路中靠右的位置上来回行进。取得一颗地雷然后走到他的路线上。在你的物品栏中选择地雷即可将其放到地面上。。现在稍微跑远一点然后就可以看到烟花表演了。当他被炸飞后前往下一训练区域。

>>The table in front of you contains a few different types of grenades.  Toss a few standard grenades at the enemy, try to kill more than one at once.  The smoke grenades can be used to confuse the enemy, obviously these enemies can't see you anyway so they won't react to the smoke grenades.  You might want to grab a few for later though...
=>你前面的桌子上有一些各种类的手雷。向敌人投掷标准手雷试着一次杀死多个敌人。烟雾弹可以将敌人搞糊涂，很明显这些敌人无法看到你也就不会对烟雾弹做出什么反应。你可能想拿一些地雷以备后用。

>>Continue down the path to the next Training Area sign.
=>继续前往下一训练区域。

>>This part of the path has a lot of tripwires crisscrossing it.  Don't worry, you can't be damaged by them.  But it is still a good excersize to try to see if you can spot and avoid them. Walk through the trapped area to the next Training Area sign.
=>这条路上有很多绊网。不用担心，你不会因此收到伤害。不过这仍然是一个发现并避开绊网的很好的训练。通过绊网前往下一训练区域。

>>Welcome to the Line of Sight: Vietnam training area.  Whenever you see a "Training Area" sign, walk up next to it to get information.  You don't have to do any of the training exercises to complete the tutorial, so if it's too hard you can skip it.  Note that you can change the camera mode between third person and first person by pressing the "Toggle Camera Mode" key (defaults to "C").  When you are ready walk to the next sign further down the path.
=>欢迎来到《重返狼穴3》训练区域。无论何时看到“Training Area”标记时，走近获取信息。你不需为了完成教学任务做任何事，所以如果难度太大的话你可以将其跳过。请注意，你可以使用“切换视角模式”键在第三人称和第一人称之间更改视角模式（默认为C）。准备好以后前往下一标记。

>>Call in Air Strike from here.
=>在这里呼叫空袭。

>>Grrrrr..Urg...Uhg........they took him....they took him away...urg...oh the pain.....Try to get to him..Theres an LZ close by..The called it in right before the radio went dead ...ack...I can't make it....go without me ...... (**TODO: Actual voice coming to a game near you)
=>厄……厄……厄……他们带走了他……他们带走了他……厄……试着找到他……着陆区靠近……我不能……不要带我走……

>>Use your radio to call in the status..you will be told to proceed NE of this location for extration providing all the objectives are complete (**TODO: Actual voice coming to a game near you)
=>使用你的无线电呼叫。所有目标完成后，你会被告知前往东北部脱离。

>>You are in control of a two-man squad; you may have noticed a soldier following you.  Press the "Hold position" key on your keyboard (defaults to "H").  This tells your squad to stop following you around.  Press the "Follow" key to get them to follow you again (defaults to "F").  Now press the "Hold Fire" key (defaults to "J") and walk over the hill in front of you until you get to the next Training Area sign.  When you see the enemy soldiers, do not fire on him.  You are invisible in this tutorial so the enemy is no threat.
=>你控制着一个两人小队；你可能注意到一个士兵跟随着你。按下“保持位置”键（默认为H）。这会告诉你的队员停止跟随。按下“跟随”键可以让他们再次跟随你（默认为F）。现在按下“停止射击”键（默认为J）并走到你前面的山头上到达下一训练区域。看到敌方士兵时，不要对其射击。在该教学任务中你是隐形的，所以敌人对你没有威胁。

>>Mission 3
=>任务3

>>Raiders
=>袭击者

>>Eliminate VC political officer
=>消灭敌方军官

>>Pick up any documents you find
=>捡起你发现的任何文档

>>Eliminate the VC political officer in charge of raiding the village.
=>消灭负责袭击村庄的敌方军官

>>Once I finally settled in at Firebase Alpha One, I was given my first mission. A local Montagnards village chieftain showed up at the base pleading for help. The old man told us that the VC were terrorizing his village; stealing food, kidnapping young men, beating people. The enemy always tried to make peace with the villagers at first, but as soon as the Montagnard elders said NO the intimidation and terror began.
=>当我最终进入阿尔法一号重炮基地时，我得到了第一个任务。一个当地山民村庄的首领请求帮助。老人告诉我们敌方军官正在摧残他的村庄；偷窃事物，劫持年轻人，殴打老百姓。起初敌人也是与村民和平相处，但当老人们拒绝敌军的要求时，胁迫和恐怖就开始了。

>>The old man told us that the VC would be returning to his village tomorrow night with some documents we would be interested in.  The Alpha One Firebase C.O. thought we should be there to say "hello" and introduce them to my new M-21 sniper rifle. After all, I needed to break this M-21 in. I lost my old one back in the Huey crash.
=>老人告诉我们敌方军官会在明晚返回村庄，同时他会带上一些我们感兴趣的文件。阿尔法一号重炮基地的指挥官估计我们会到那里并给我了一杆新的M-21狙击枪。毕竟，我在行动中需要M-21。

>>After my objective is complete, I should head back along the river to the extraction point. Hopefully it will be an easy evac.
=>目标完成后，我应该沿着河返回脱离区域。希望路上不会碰到什么麻烦。

>>Like clockwork, the enemy was eliminated in the village. One of the VC seemed to be a North Vietnamese political officer- probably someone of importance to the Northern Communists. We gathered up some important documents and began to return to base.
=>敌人很顺利地就被消灭在村庄里了。一名军官看上去像是其他敌人的 - 可能是北方敌军的一名要人。我们收集了一些重要情报并开始返回基地。

>>As we proceeded to the extraction point we ran into an enemy patrol of VC that fought us along the river for every step we took. Eventually we made it to the extraction point, but it was too hot for a safe evac. Getting back to the Firebase wouldn't be so easy now.
=>就在前往脱离区域的路上，我们遇到了敌方巡逻队并与他们展开了激烈的战斗。最终，我们还是到达了脱离点。现在返回重炮基地绝对不是一件容易的事情。

>>He had some documents all right, they detail troop movements in the area indicating an imminent attack.
=>他确实有一些文件，文件详细地描述了该区域内显示出即将到来的攻击的敌军行动。

>>Mission Failed.
=>任务失败。

>>Mission 6
=>任务6

>>Destroy Truck 1
=>摧毁卡车1

>>Destroy Truck 2
=>摧毁卡车2

>>Destroy Truck 3
=>摧毁卡车3

>>Destroy the 3 convoy trucks and escape with the decoy villager.
=>摧毁三辆运输卡车并与村民一起脱离

>>Intel has a new mission for us- destroying a small NVA truck convoy. This will be my first mission "over the fence" into Laos. The plan is to utilize a Vietnamese SOG "Roadrunner" operative disguised as a villager. As the trucks come down the road, the operative will block the road, pretending that there was some kind of accident.  While the trucks are stopped a demolitions specialist and I will take out the drivers and enemy soldiers. After that, we should destroy all three vehicles in the convoy and make our way to the extraction point.
=>情报显示我们有新的任务 - 摧毁一小队敌军运输卡车。这是我进入老挝的第一个任务。计划是利用一个装备成村民的Y国特工。当卡车驶到路上时，特工会假装发生事故以挡住去路。当卡车停住时，一个爆破装甲和我会对付卡车驾驶员和敌军士兵。之后，我们应该摧毁所有三辆运输车并前往脱离区域。

>>The Vietnamese Roadrunner operative was able to successfully stop the trucks. It was satisfying seeing them go up in flames, while the VC and NVA searched the surrounding jungle for us. The re-supply of the enemy in this sector will be harder for them to accomplish now. Running truck convoys just got a bit more dangerous.
=>Y国特工成功地使卡车停了下来。当敌人在丛林周围寻找我们的时候，那些卡车已经被化为乌有。现在敌人要在该区域内进行重新补给将是很困难的。

>>He didn't betray us, so we paid him back by not killing him.  It was satisfying seeing the trucks go up in flames, while the living VC searched the surrounding jungle frantically for the attacking forces.  This time the jungle would provide no help for the enemy, no hiding places, only death.
=>他没有背叛我们，因此我们应该饶他一名做为报答。当敌人在丛林周围疯狂地寻找进攻者的时候，那些卡车已经化为乌有。这一次丛林将无法再帮助敌人，他们将无处藏身，只有死路一条。

>>The trucks are destroyed and the villager is safe, good job.
=>卡车已被摧毁而且村民安然无恙，干得好。

>>Mission 7
=>任务7

>>Night
=>夜晚

>>Kill commander 1
=>杀死指挥官1

>>Kill commander 2
=>杀死指挥官2

>>Kill commander 3
=>杀死指挥官3

>>Ambush the 3 patrols.  Be sure to take out the commander of each one.
=>埋伏起来。确保杀死每一个指挥官。

>>With enemy activity increasing in the area, I get to spend a night out in the woods looking for Victor Charlie. My spotter and I have been ordered to stake out a couple of trails that Intelligence believes the enemy is using. It's time to make like a ghost and disappear into the jungle.  We will make the VC and NVA afraid of the dark.
=>随着敌人在该区域内的活动增加，我开始于晚间在丛林里面寻找敌人。我的侦察员和我被指派去监视敌军的小路。是时候像鬼魂一样在丛林中来去无踪了。我们要让敌人对黑暗充满恐惧。

>>The enemy found out that darkness offers no safety. From what I've heard, the VC have put a price on my head! I'm officially "Wanted: Dead or Alive"- but mostly dead.  It is an indication that I'm doing my job correctly and keeping the enemy on their toes.
=>敌人发现黑暗不再安全。据我所知，敌人已经悬赏拿我的项上人头了！我现在是“通缉：不论生死”。

>>They never knew we were there, they never saw their killers up close.  We squatted in the dark, in their jungle, smelling the earth, we fought like Charlie and we won.
=>他们从未知道我们在哪儿，他们从未看到过杀他们的人。我们蹲伏在黑暗中、蹲伏在他们的丛林中呼吸泥土的气味，我们像他们一样战斗而且我们会赢。

>>In boot camp we were taught a system for catching a sniper.  The whole squad spreads out and moves in a circular pattern until the sniper is caught.  It's a mathematical equation or something, but it works.  We always found the sniper.  What's strange is that the snipers are always kids.  You imagine them as these mean, evil guys, but they are always just little teenagers with a gun bigger than they are.  But I'm no kid, and they never found me.  The VC mustn't be that good at math.
=>在新兵营我们学到了找到狙击手的方法。整个队伍以圆形展开并前进知道狙击手被抓到。这是一种数学上的平衡或其他什么，但它却十分奏效。我们总是能找到狙击手。奇怪的是那些狙击手总是一些孩子。你把他们想像成邪恶的家伙，但他们却只是一些拿着比他们的身体还要大的狙击枪的青少年。不过我不是孩子，而且他们绝对不会找到我。敌方军官一定不精于数学。

>>Excellent job taking out those patrols, they will think twice about using those trails again.
=>清除了那些巡逻兵，他们会对重新使用这些小路考虑再三的。

>>Mission 2
=>任务2

>>Rescue the downed pilot
=>营救失事飞行员

>>Make sure area is safe for extraction
=>确保该区域可以安全撤离

>>Recover the pilot and get to the LZ.
=>营救飞行员并前往着陆区。

>>The co-pilot did a good job of slowing his captors down, allowing me to gain on them pretty quick. A couple of times they stopped and took cover as other helicopters flew over- Our men from Alpha One Base were on the way to the crash site. The VC didn't have much time before our Hatchet Force from the base would start sweeping the area for the co-pilot.
=>副驾驶员给直升机减速的工作做得很好，这使得我可以很快地赶上他们。他们停下了很多次并未其他直升机飞过提供掩护 - 从阿尔法基地来的我方人员已经前往了坠机地点。敌人在我方力量为副驾驶员开始清除该区域之前已经没有足够的时间了。

>>The enemy picked up the pace, pulling along and dragging the airman. I could hear their voices as they yelled in broken English at the co-pilot to "keep moving or die". I knew I had to rescue him and get him to the LZ. There was no way I was going to leave him in enemy hands.
=>敌军带着飞行员加快了行进速度。我可以听到他们用不完整的英文对副驾驶员说“快走，要么就去死”。我知道我必须救出他并带着他到达着陆点。我绝对不能抛下他一个人。

>>I kept on the trail of the VC. As I made my way through a field I saw the ruins of an old French missionary. The enemy were headed for the ruined buildings, dragging the injured co-pilot along. 
=>我继续沿着敌人小道前进。当我穿过一片田野时，我看到一栋老式法国教堂的遗迹。敌军带着负伤的副驾驶员前往遗迹。

>>Slowly, I made my way to the ruins and took the VC out. The remaining VC decided to attack our helicopter at the extraction point. We were able to secure the area after a brief gun battle. Other than some broken ribs, loose teeth and a bunch of cuts the co-pilot was in pretty good shape. He'd even had the balls to ask me "What took you so long!" 
=>我慢慢地前往遗迹并消灭了敌人。残余的敌人决定攻击脱离区域的我方直升机。我们可以在短暂的枪战之后占领该区域。除了断了几根肋骨、牙齿有所松动而且浑身是伤以外，副驾驶员看上去还不错。他甚至痛斥我：“你怎么这么长时间才来！”

>>Mission 8
=>任务8

>>Call in air strike at correct location
=>在正确位置呼叫空中打击

>>Find VC base and call in an air strike.
=>找到敌人基地并呼叫空中打击。

>>One of our recon teams captured an enemy soldier in Laos and brought him back alive! The captured soldier pinpointed a supply depot hidden in a small box canyon. While the recon team gets their week's R&R pass to Thailand, I get to go out and scout ground for an enemy supply depot. My job is to find the depot and call in an air strike. I guess it beats sitting around here filling sandbags.
=>我们的一支侦察小队在老挝生擒了一名敌方士兵！俘虏致命在一个小型箱形峡谷中隐藏着一个补给基地。当侦察小队休息之时，我开始行动并寻找敌方补给基地。我的任务就是找到基地并呼叫空中打击。

>>We called in the coordinates to "Foxtrot 29er", our Forward Air Command orbiting overhead, and the fast movers came in.  Those jet jockeys pickled their bombs right on target. The fighter aircraft informed me of an enemy patrol headed right for our location. I ran into em not long after and fought the enemy all the way back to base.  
=>我们呼叫空中部队打击坐标"Foxtrot 29er"，我们的空中打击迅速赶到，那些喷气机的驾驶者准确的把炸弹扔向目标。他们还告诉我有一队敌人的巡逻队正朝我们赶来，我们与敌人交火不久就吧他们赶回了基地。

>>Every indication is pointing to Charlie getting ready for something big. They are coming out to fight us more and more frequently. The Firebase seems to have attracted their attention. 
=>每个迹象都指出敌人正在策划大规模行动。他们对我们的攻击越来越频繁。重炮基地看上去已经吸引了他们的注意力。

>>Mission 9
=>任务9

>>Eliminate scout #1
=>摧毁侦察前哨阵地#1

>>Eliminate scout #2
=>摧毁侦察前哨阵地#2

>>Eliminate scout #3
=>摧毁侦察前哨阵地#3

>>Take out the three spy outposts.
=>摧毁三个侦察前哨阵地。

>>One of the village woodcutters ran across three VC spotter outposts near the base.  Looks like the enemy is interested in keeping an eye on our comings and goings. No wonder some of our recon teams were hit right after they landed, the enemy would radio an alert soon as the choppers took off and headed towards Laos. My spotter and I get the privilege of taking out these enemy outposts before they do anymore damage.
=>一名伐木工穿过了基地附近的三个敌人侦察前哨阵地。看上去敌人对我们的行动一直保持着密切的关注。我们的侦察小队在着陆以后遭到攻击并不足为奇，直升机刚起飞前往老挝敌人就用无线电发出了警报。我的侦察员和我被授权在敌人造成更多的伤亡之前将敌方侦察前哨阵地摧毁。

>>The enemy outposts were tough to find, but we found them.  I couldn't help wondering, as I walked through the jungle, if they had been tipped off to our presence.  Now that the outposts are out of commission, our recon teams should have a better go at things in Laos.
=>寻找敌方前哨阵地的过程很是困难，不过我们还是找到了。就在我穿过丛林的时候我控制不住惊奇的感觉，即使他们已经暴露在我们面前。现在这些前哨阵地已被摧毁，我们的侦察小队应该可以安全地前往老挝了。

>>Even with the locations of the outposts they were tough to find.  I couldn't help wondering, as I walked through the jungle, if they had been tipped off to our presence.  Intelligence still has no idea how they get so much of their information.  My theory is that they are all VC on some level.
=>即使寻找这些前哨阵地的位置非常困难，但我们还是成功了。就在我穿过丛林的时候我控制不住惊奇的感觉，即使他们已经暴露在我们面前。情报部门仍然不知道敌方是怎么知道他们的情报的。我的意见就是他们都是一样水平的敌人。

>>When we found them we wanted to scout for a little while, trying to establish their numbers.  They didn't know we were there.  After we killed them and took out the outposts I realized the key to victory in this war.  It is simply the element of surprise.  Every time we get hit and lost it's an ambush.  Every time we win we hide in the jungle like Charlie and strike from the shadows.
=>当我们找到他们的时候我们希望侦察一段时间，并试图确定他们的数量。他们不知道我们在哪儿。杀死他们并摧毁前哨阵地后，我意识到了赢得这场战争的关键所在。奇袭的方法非常简单。每一次被埋伏，我们都会遭到攻击并失败。每一次像敌人一样隐藏在丛林中并暗中攻击，我们都会取胜。

>>Mission 10
=>任务10

>>Destroy AA gun #1
=>摧毁高射炮#1

>>Destroy AA gun #2
=>摧毁高射炮#2

>>Confirm helicopter crew are KIA with Radio
=>通过无线电确认直升机人员已经阵亡

>>Destroy two AA guns and verify that the crew of the crashed helicopter are KIA.
=>摧毁两门高射炮并确认坠毁的直升机人员已经阵亡。

>>Looks like the enemy has decided to make our lives more miserable at Firebase Alpha One. The VC and NVA have moved in heavy machineguns on some of the hills around the base in order to shoot down our choppers. Occasionally they also fire those 12.7 millimeter guns into the base itself to keep our heads down.
=>看上去敌人已经决定要让阿尔法一号重炮基地的我方力量陷入痛苦之中。敌人和其他敌人正规军已将重机枪移至基地周围的一些山头上以击落我们的直升机。他们偶尔也会用那些12.7mm口径的机关枪向基地内射击使得我们抬不起头来。

>>The problem is that the VC and NVA keep moving the guns around- making it hard for our attack aircraft to knock them out. SPIKE and Hatchet force patrols have been sent out to locate them while I get to stake out a couple of places with a spotter. While we were waiting around for the mission green light, one of the supply choppers was hit and crashed about a klick away. We were ordered to vector to the crash site to rescue anyone still alive. Once we destroy the guns and get to the crash sight, we will need to radio the situation to base for evac. Alpha One wants to know what is going on with our downed bird.
=>问题是敌人和其他敌人正规军不断地四处移动机关枪 - 这使得借助攻击机将其摧毁变得十分困难。就在我们等待执行任务之时，一架补给直升机在一公里以外被击中坠毁。我们被指派前往坠机地点营救幸存者。摧毁高射炮并到达坠机点后，我们需要用无线电向基地报告情况。阿尔法一号想知道我们的坠毁直升机的情况。

>>The hard part wasn't so much finding the mobile gun emplacements or the crash site- it was evading all the VC and NVA!  The place seemed to be crawling with them. The SPIKE and Hatchet force patrols had some serious gun battles with large groups of the enemy. It's pretty clear that our fortified firebase is becoming a major thorn in the enemy's side, and they want it removed.
=>困难的部分并不是找到机动高射炮或追击地点 - 而是避开所有的敌人和北约正规军！该区域看上去布满了敌人。很明显的是，我们的加固重炮基地正在成为敌人的主要威胁，他们想拔掉这个钉子、

>>One of the Hatchet teams brought back a prisoner. It didn't take long for him to spill his guts and tell us the location of an enemy base camp; we were practically standing on it.  There was a tunnel complex underneath one of the nearby hills. It was time to do tunnel exploration, just like back home... well, sort of. At home, the caves weren't full of heavily-armed communists.
=>一个小队带回来一个战俘。没花多少时间我们就撬开了他的嘴并得知了敌方基地的位置。在附近山丘的地表之下有一个复杂的隧道，里面并没有太多全副武装的敌人。

>>Mission 4
=>任务4

>>Get back to base with the documents
=>带着文件返回基地

>>The fact that we found an NVA political officer and a bunch of documents told me we had stumbled onto something important. It was urgent that this information get back to base right away! However, Charley was out to stop us! They did not want us returning with those documents. We have been vectored to an alternate LZ where we can be picked up, but we are going to have to fight our way out there. We have one advantage over Charley. Night is falling and I had enough foresight to pack a starlight scope.
=>事实上，我们发行了其他敌人军官和一批文件，从文件中得知我们在困惑在某些重要的事情上。立刻将这些情报带回基地是非常紧迫的！然而，敌人出动要阻止我们！他们不想让我们带着这些文件返回基地。我们被导向另外一个可以登机的着陆点，但是我们不得不面临战斗。对于敌人来说，我们有着优势。夜幕正在降临而且我很有远见地装备了夜视镜。

>>It was going to be a long night.
=>这将是一个漫长的夜晚。

>>It was time to get back to base with the documents we found on the dead VC. The enemy knew we were on our way to the firebase and were out to stop us- they wanted some payback for offing their NVA political officer. 
=>该带着这些我们在死去的敌人身上找到的文件返回基地了。敌人知道我们在返回基地的路上并出兵要阻止我们 - 他们想让我们为其他敌人军官的死付出代价。

>>Once we returned to our Firebase, our Intelligence officer looked over the papers. He didn't like what he read- the NVA were moving into our area. The enemy was up to something big; that was for sure. Saigon was so interested; they sent a chopper out to pick up the documents within a few hours. We sent out a Hatchet Force to protect the village until we could relocate them closer to the Firebase. 
=>返回基地后，我们的情报部门仔细检查了文件。他并不喜欢看到的东西 - 其他敌人正规军正在进入我们的区域。敌人正在策划某些大规模的行动；这已经确定。西贡对此很感兴趣；他们在几小时之内派出了一架直升机获取情报。我们派遣战斧部队去保护村庄知道我们可以将他们重新部署在重炮基地周围。

>>The chief thanked us numerous times and gave my spotter and I gifts; bracelets woven out of elephant's hair. This was sign of friendship from his people.
=>长官多次对我们进行感谢并给了我的侦察兵和我一些礼物；用大象毛发的织物装饰的手镯。这是他的人民显示友谊的标记。

>>Mission 5
=>任务5

>>Eliminate the VC officer
=>消灭敌人军官

>>Follow the servant girl to the VC officer and elimate him.
=>跟随女仆到敌人军官处并将其消灭

>>After careful analysis of the documents by intelligence officers in Saigon, some of the recent VC activities in the area have started to make more sense.  The documents specify the exact location of the local VC headquarters.  However, the entire area is trapped. There is a villager who, once a week, brings in communications and intelligence.  I need to follow her and keep her in sight; she will lead me through the traps and allow me to eliminate the VC officer. That should screw up Charlie's plans for the short-term.
=>经过西贡的情报部门官员对文件的仔细分析之后，近期在该区域的一些敌人活动已经更加清晰。文件指出当地敌人指挥所得准确位置。然而，整个区域陷阱重重。我需要跟随一名女村民并让她保持在视线之内，她将带我通过该区域并使我可以消灭敌人军官。这将在一段时间内搅乱敌人的计划。

>>With the VC officer eliminated, it looks like the enemy will have to put whatever plans they had on hold for a while. Our recon teams across the border in Laos are finding more and more signs that the NVA are building up forces in our area. One of the recon teams was shot up pretty bad but made it back to base with four wounded. The village chief has sent over volunteers to replace the four recon team members that were hurt. He is very thankful for all the help we have given him. Turns out the old chief fought with French Special Forces in the 1950s, even had his medals and old French bolt-action rifle to prove it!
=>随着敌人军官被消灭。看上去敌人将不得不执行计划。穿过老挝边境的我方侦察小队发现了越来越多的其他敌人正规军正在我方区域内组织力量的迹象。其中一个侦察小队遭到沉重的打击，但还是带着四个伤员返回了基地。村长派出志愿者顶替受伤的四名侦察队员。他对我们给予他的帮助深表感激。这名老村长在20世纪50年代曾与法国特种部队作战，他的奖章和一把老式法制步枪证明了这一切。

>>Mission 11
=>任务11

>>Find a way into the cave complex and place charges on important equipment and supplies.
=>找到进入洞穴的道路并在重要的装备和补给处放置炸药。

>>No one looks forward to crawling around in a cave full of hard-core, well-armed communists- even me! One of the village woodcutters pinpointed a number of likely cave entrances, so several "tunnel rat" teams were formed and sent to investigate each entrance. I could only imagine what was waiting for us in those caves- and none of it was good.
=>没有人愿意进入布满了忠诚的、全副武装的敌人人员的洞穴 - 我也不例外！一名村民查明了一些可能的洞穴入口，这样几个号称的“隧道老鼠”小队组建起来并前往检查每一个入口。我只能想像在那些洞穴中等待我们的是什么 - 绝对没有好事。

>>It smelled like a grave or a latrine or both.  VC cave complexes are full of nasty surprises but as we went further through the complex we didn't find any.  We set our charges and moved on. Boom went the caves- and mission complete for us.
=>它闻上去像是一个墓穴或厕所或两者都是。敌人的洞穴中充满了肮脏的惊人之物。我们放好了炸药并继续前进。爆炸的隆隆声响彻了洞穴 - 任务已完成。

>>Suddenly the radio came to life- the base was under attack! 
=>突然无线电响起- 基地遭到攻击！

>>Immediately after leaving the caves our radios came to life.  Our base was being attacked and we were needed back there to help repel the VC.   That's why Charlie's bunker complex was nearly empty; they were all on the way to our base.
=>刚刚离开洞穴，我们的无线电就响了起来。我们的基地正在遭到攻击，我们需要返回那里帮助击退敌人。这就是为什么敌人的洞穴几乎是空的；他们都在前往我们基地的路上。

>>Mission 1
=>任务1

>>Eliminate machinegun nest
=>摧毁机枪阵地

>>Find your chopper and try to radio HQ
=>找到你的直升机并试图致电总部

>>Make your way to the downed copter.
=>前往坠毁的直升机。

>>The chopper flight to Firebase Alpha 1 was anything but uneventful. As we neared the base, the Huey started taking ground fire. As the pilot started to gain some altitude, an enemy machine gun shot through the control panel and wounded the pilot. 
=>去飞往阿尔法一号重炮基地的直升机并不是一路平安的。就在我们接近基地时，直升机遭到了地面炮火的攻击。就在飞行员将要提升高度时，敌方的机关枪子弹射穿了控制板并击伤了飞行员。

>>The co-pilot fought with the controls as we skimmed over hilltops and trees. I remember thinking "If we could slow down enough, I could at least make a jump for it."  Suddenly the helicopter banked and hung in the air about 10 feet off the side of a hill- out the door I went!
=>副驾驶员努力控制着飞机，我们掠过了众多山峰和树木。我记得当时想“如果我们能减下速来，我至少可以跳出飞机。”突然，直升机发生侧向倾斜并悬在了10英尺的空中 - 我跳出了舱门。

>>Once I hit the ground and came to a stop, I could see the column of smoke from the crash site beyond the next ridge. I found that I still had my knife and a 45 automatic- the rest of my gear was gone.
=>到达地面时，我可以看到山那边的坠机地点冒出了一缕缕的浓烟。我发现我带着匕首和.45自动手枪 - 其他的装备不知去向。

>>I had t0 get to that crash site and see what I could do in case there were any survivors. I should also take out the machine gun nest that shot us down. There was no way I could leave that standing for another American chopper to discover.
=>我不得不前往追击地点并看看万一有幸存者的话我能做些什么。我还需要摧毁那些将我们击落的机枪阵地。为了其他的美军直升机，我绝对不能离开。

>>I had to get to that crash site and see what I could do in case there were any survivors. Then I was going to take out the machine gun nest that shot us down. There was no way I could leave that standing for another American chopper to discover.
=>我不得不前往追击地点并看看万一有幸存者的话我能做些什么。我还需要摧毁那些将我们击落的机枪阵地。为了其他的美军直升机，我绝对不能离开。

>>I worked my way towards the downed Helicopter, evading and killing VC along the way. At the crash site I found the crew dead.  Over the radio I heard that the Co-pilot was captured and an alternate LZ was being set up. There was no way I was going to leave that co-pilot in VC hands.
=>我在前往坠机地点的路上，沿途避开并消灭敌人。在坠机地点我发现了死去的机组成员。通过无线电，我听到副驾驶员已被捕而且另外一个着陆点已建立起来。为了落入敌人手中的副驾驶员，我绝对不能离开。

>>At the crash site I found an American who they left for dead.  I didn't even know his name; he'd been transferred in on the last supply chopper.  He was shot and wheezing wet throaty sounds.  Before he died he told me that the chopper pilot was still alive and the VC had dragged him off.  It was time for some revenge.  They thought I was dead in the jungle.  They didn't know I was coming for them, from the shadows.
=>在坠机地点我发现了一名濒临死亡的M国人。我甚至不知道他的姓名。他被子弹击中而且痛苦地发出嘶哑的声音。他在死之前告诉我直升机驾驶员还活着而且敌人已经将他转移走。复仇的时间到了。他们认为我已经死在了丛林里面。他们不知道我从黑暗中冲着他们而来。

>>This should never show.
=>这决不会显示出来。

>>Mission 12
=>任务12

>>Reach commander
=>到达指挥官处

>>Protect commander
=>保护指挥官

>>Radio for Support 
=>无线电请求支援

>>Defend Lieutenant Reed and keep the firebase from being overrun.
=>保护里德中尉并确保重炮基地不被攻破。

>>Firebase Alpha One is under attack by a large number of VC and NVA.  Making it all the more difficult is that surrounding area is fogged in, and that means no air support or evac until the visibility gets better. My spotter and I picked up our gear and started back to base. If there was going to be a fight, we sure wanted a piece of the action!
=>阿尔法一号重炮基地正在被大批敌人和其他敌人正规军攻击。更困难的是整个区域周围都被浓雾所笼罩，这就意味着直到能见度变好以后才会有空中支援或脱离救援。我的侦察员和我捡起了我们的装备并起身返回基地。

>>On our way back to base we came across swarms of VC and NVA in the jungle.  It seemed like every tree had a rifleman behind it. We made it back to the base perimeter taking out VC and NVA as we moved. By the look and sound of things, the enemy really shelled the base with RPGs, mortars and heavy machinegun fire. All we had to do is hold the fortified hilltop until the fog lifted, and then Charlie was dead meat for our attack aircraft.
=>在返回基地的路上，我们要穿过丛林里的一大群敌人和其他敌人正规军。看上去每一棵树后面都隐藏着一个士兵。我们回到了基地防御阵地。敌人用RPG、迫击炮和重机枪对基地发起了猛烈的进攻。所有我们能做的事就是守住山头直到浓雾消散，随后敌人就会在我们的空中打击下变成一堆肉酱。

>>The Montagnards village was destroyed by the enemy, but many of the villagers made it to safety at our base. The VC and NVA burned and looted the village, killing anyone they found. One of those killed was the village chief. The old man held his ground and took out a few of the enemy with his old French rifle before being cut down. 
=>山村被敌军摧毁，但绝大部分村民在我们的基地里面非常安全。敌人和其他敌人正规军队村庄实行了三光政策。村长就是其中的被害者之一。老人坚守在村中并在被击倒前用老式法制步枪杀死了数个敌兵。

>>Once the fog lifted our attack aircraft, SPIKE and Hatchet forces picked off any VC and NVA stragglers. As I sat on my bunker and looked out over the ruins of the village, I knew that this wasn't the last fight for freedom in this little part of Vietnam: it was just the beginning. 
=>浓雾散尽后，我们的空中力量消灭了所有敌人和其他敌人正规军的残余力量。当我坐在掩体上看着村庄废墟的时候，我意识到这并不是在Y国这个地方为自由而战的最后一次战斗：这才刚刚开始。

>>Reach the end of the tutorial
=>到达教学任务的尽头

>>Short mission description goes here.
=>任务短篇描述文档显示在这里。

>>You have successfully completed the Line of Sight: Vietnam tutorial.  You now have all the skills necessary to take on the enemy and help win the war!
=>你已经成功地完成了《重返狼穴3》教学任务。你现在拥有了对付敌人以及帮助赢得战争的一切技能。

>>Type 95 Light Tank
=>95式轻型坦克

>>Armored Transport
=>装甲运输

>>LVT
=>履带式登陆车

>>Scout Car Type 95
=>95式巡逻车

>>Sherman
=>谢尔曼坦克

>>2 ton Truck
=>2吨卡车

>>On
=>开

>>Off
=>关

>>Yes
=>是

>>No
=>否

>>EXIT
=>退出

>>Fog
=>雾化

>>High
=>高

>>Low
=>低

>>Run
=>跑

>>Enter
=>Enter

>>Toggle 1st/3rd-Person
=>切换第一人称/第三人称视角

>>Delete
=>Delete

>>Unknown Map List
=>未知的地图列

>>OR
=>或

>>AND
=>且

>>We're being fired upon! Returning fire!
=>我们正在受到攻击！还击！

>>USA
=>M国人

>>Total: %d lbs
=>总共：%d 磅

>>%s has entered the game.
=>%s 进入到游戏中。

>>Type
=>类型

>>Map
=>地图

>>Mission%d
=>任务%d

>>Documents
=>文档
