skeleton=tiny.xsf
mesh=mtinybody.xmf
mesh=mtinyweaponhand.xmf
mesh=mtinyweaponrucksack.xmf
mesh=mtinyclaw.xmf
mesh=mtinycoil.xmf
material=tiny.xrf
animation=utinyidle.xaf
animation=utinyrun.xaf
animation=utinystrafeleft.xaf
animation=utinystraferight.xaf
animation=utinybackwards.xaf
animation=utinyinair.xaf
animation=ltinyidle.xaf
animation=ltinyrun.xaf
animation=ltinystrafeleft.xaf
animation=ltinystraferight.xaf
animation=ltinybackwards.xaf
animation=ltinyinair.xaf
animation=utinyaimcenter.xaf
animation=utinyaimup.xaf
animation=utinyaimdown.xaf
animation=utinyaimleft.xaf
animation=utinyaimright.xaf
animation=ltinyaimcenter.xaf
animation=ltinyaimup.xaf
animation=ltinyaimdown.xaf
animation=ltinyaimleft.xaf
animation=ltinyaimright.xaf
animation=utinyhang.xaf
animation=ltinypush.xaf
animation=ltinypull.xaf
animation=ltinypush.xaf
animation=utinypush.xaf

animation=tinytipple.xaf
animation=tinypush.xaf
animation=tinyjump.xaf
animation=tinyinair.xaf
animation=tinyland.xaf
animation=tinyunarm.xaf
animation=utinyarm.xaf
animation=tinyropeup.xaf





