<spoutConfiguration>

<!-- BEGIN JESTON'S SPOUTS -->
	<spout name="Jfountain" alphaSurface="waterDrop" blend="additive" fade="out" particleLifespan="2.5" force="0.0,10.0" spawnRange="0.4,0.8" spawnOffset="0,-14" />
	<spout name="JfountainSplash" alphaSurface="waterDrop" blend="additive" fade="out" particleLifespan="1.3" force="0.0,10.0" expansion="0.8" spawnRange="4.0,3.0" spawnOffset="0,14" />
<!-- END JESTON'S SPOUTS -->

<spout name="urnTorch" alphaSurface="blueSparkle" blend="additive" fade="out" spawnDelay="0.04" particleLifespan="0.4" force="0.0,-8.0" spawnRange="1.0,1.0" spawnOffset="0,-20" reverseDraw="true" />
<spout name="urnGlow" alphaSurface="glowUrn" spawnDelay="0.1" particleLifespan="0.12" spawnRange="1.0,1.0" />



<spout name="iceChunks" surface="iceChunk" lifespan="0.15" force="0.0,20.0" spawnRange="5.0,5.0" />

<spout name="stoneChunks" surface="chunkStone" lifespan="0.15" force="0.0,20.0" spawnRange="5.0,5.0" />
<spout name="stoneChunksMany" surface="chunkStone" lifespan="2.0" force="0.0,20.0" spawnRange="5.0,5.0" />
<spout name="boulderChunks" alphaSurface="chunkBoulder" lifespan="0.25" force="0.0,20.0" spawnRange="5.0,5.0" randomImageRotation="true"/>
<spout name="boulderChunksSmall" alphaSurface="chunkBoulder" lifespan="0.15" force="0.0,20.0" spawnRange="5.0,5.0" randomImageRotation="true"/>

<spout name="brickChunks" surface="brickChunk" lifespan="0.15" force="0.0,20.0" spawnRange="5.0,5.0" />

<spout name="sandGrains" surface="sandGrain" particleLifespan="0.8" spawnAgeRange="0.5" lifespan="0.50" force="0.0,4.0" spawnRange="16.0,0.0" spawnVelocityRange="false" spawnOffset="0,16"/>

<spout name="sandGrains1" surface="sandGrain1" particleLifespan="0.8" lifespan="0.50" force="0.0,3.7" spawnRange="16.0,0.0" spawnVelocityRange="false" spawnOffset="0,16"/>
<spout name="sandGrains2" surface="sandGrain2" particleLifespan="0.8" lifespan="0.50" force="0.0,3.8" spawnRange="16.0,0.0" spawnVelocityRange="false" spawnOffset="0,13"/>
<spout name="sandGrains3" surface="sandGrain3" particleLifespan="0.8" lifespan="0.50" force="0.0,4.0" spawnRange="16.0,0.0" spawnVelocityRange="false" spawnOffset="0,12"/>
<spout name="sandGrains4" surface="sandGrain4" particleLifespan="0.8" lifespan="0.50" force="0.0,3.9" spawnRange="16.0,0.0" spawnVelocityRange="false" spawnOffset="0,14" />

<spout name="leafChunks" surface="leafChunk" lifespan="0.20" force="0.0,15.0" spawnRange="2.0,2.0" worldBox="true" randomImageRotation="true" />
<spout name="leafChunksLight" surface="leafChunkLight" lifespan="0.20" force="0.0,15.0" spawnRange="2.0,2.0" worldBox="true" randomImageRotation="true" />
<spout name="leafChunksDark" surface="leafChunkDark" lifespan="0.20" force="0.0,15.0" spawnRange="2.0,2.0" worldBox="true" randomImageRotation="true" />
<spout name="leafChunksRed" surface="leafChunkRed" lifespan="0.20" force="0.0,15.0" spawnRange="2.0,2.0" worldBox="true" randomImageRotation="true" />
<spout name="leafChunksYellow" surface="leafChunkYellow" lifespan="0.20" force="0.0,15.0" spawnRange="2.0,2.0" worldBox="true" randomImageRotation="true" />

<spout name="gremlinDie" alphaSurface="spiralRedSmall" lifespan="0.4" particleLifespan="0.5" force="0.0,-4.0" spawnRange="5.0,5.0" expansion="0.98" initialParticles="5" maxParticles="10" />

<spout name="goldCoins" alphaSurface="goldCoin" lifespan="0.15" force="0.0,20.0" spawnRange="5.0,5.0" worldBox="true" />

<spout name="gemDropBlue" alphaSurface="gemBlue" lifespan="0.1" particleLifespan="1.5" force="0.0,20.0" maxParticles="1" initialParticles="1" initialVelocity="0.0,-7.0" />
<spout name="gemDropGreen" alphaSurface="gemGreen" lifespan="0.1" particleLifespan="1.5" force="0.0,20.0" maxParticles="1" initialParticles="1" initialVelocity="0.0,-7.0" />
<spout name="gemDropRed" alphaSurface="gemRed" lifespan="0.1" particleLifespan="1.5" force="0.0,20.0" maxParticles="1" initialParticles="1" initialVelocity="0.0,-7.0" />
<spout name="gemDropPurple" alphaSurface="gemPurple" lifespan="0.1" particleLifespan="1.5" force="0.0,20.0" maxParticles="1" initialParticles="1" initialVelocity="0.0,-7.0" />

<spout name="gemSparkle" animatedSprite="lensFlare" blend="additive" particleLifespan="0.75" spawnRange="12.0,12.0" spawnVelocityRange="false" spawnDelay="1.0" preAgeRange="1.0" />
<spout name="gemBurst" alphaSurface="lensFlareSmall" blend="additive" fade="out" lifespan="0.1" particleLifespan="0.4" spawnRange="8.0,8.0" expansion="0.7" force="0.0,10.0" maxParticles="6" initialParticles="6" />

<spout name="gearDrop" animatedSprite="gear" lifespan="0.1" particleLifespan="1.7" force="0.0,20.0" maxParticles="1" initialParticles="1" initialVelocity="0.0,-7.0" worldBounce="true" />

<spout name="waxSealDropLeft"  alphaSurface="waxSealLeft" lifespan="0.1" particleLifespan="1.5" force="0.0,20.0" maxParticles="1" initialParticles="1" initialVelocity="-1.0,-5.0" spawnOffset="-16.0,0.0" />
<spout name="waxSealDropRight" alphaSurface="waxSealRight" lifespan="0.1" particleLifespan="1.5" force="0.0,20.0" maxParticles="1" initialParticles="1" initialVelocity="1.0,-5.0" spawnOffset="16.0,0.0" />

<spout name="astrolabeDrop" alphaSurface="astrolabeDead" lifespan="0.1" particleLifespan="1.5" force="0.0,20.0" maxParticles="1" initialParticles="1" initialVelocity="0.0,-5.0" />
<spout name="medusaEyeLeft" animatedSprite="bombFuse" fade="out" particleLifespan="0.5" force="0.0,-1.0" spawnRange="0.2,0.2" spawnOffset="-16,-5" />
<spout name="medusaEyeRight" animatedSprite="bombFuse" fade="out" particleLifespan="0.5" force="0.0,-1.0" spawnRange="0.2,0.2" spawnOffset="14,-5" />
<spout name="medusaHeadDrop" alphaSurface="medusaHeadDead" lifespan="0.1" particleLifespan="1.5" force="0.0,20.0" maxParticles="1" initialParticles="1" initialVelocity="0.0,-5.0" />
<spout name="medusaPincherDrop" alphaSurface="medusaPincher" lifespan="0.1" particleLifespan="1.5" force="0.0,20.0" maxParticles="1" initialParticles="1" initialVelocity="0.0,-5.0" />
<spout name="medusaPincherVDrop" alphaSurface="medusaPincher" rotate="90" lifespan="0.1" particleLifespan="1.5" force="0.0,20.0" maxParticles="1" initialParticles="1" initialVelocity="0.0,-5.0" />
<spout name="medusaPincherRDrop" alphaSurface="medusaPincher" flip="h" lifespan="0.1" particleLifespan="1.5" force="0.0,20.0" maxParticles="1" initialParticles="1" initialVelocity="0.0,-5.0" />

<spout name="dottedLine" alphaSurface="dot" particleLifespan="0.5" spawnDelay="0.0" />

<spout name="sparkle" animatedSprite="sparkleFade" particleLifespan="0.8" lifespan="0.20" force="0.0,4.0" spawnRange="2.0,2.0" />
<spout name="sparkleBlue" alphaSurface="blueSparkle" blend="additive" fade="out" lifespan="0.20" spawnDelay="0.01" spawnRange="2.0,2.0" />
<spout name="sparkleBlueSingle" alphaSurface="blueSparkle" blend="additive" fade="out" lifespan="0.20" initialParticles="1" maxParticles="1" spawnRange="2.0,2.0" />
<spout name="continuousSparkle" alphaSurface="blueSparkle" blend="additive" fade="out" particleLifespan="0.8" force="0.0,4.0" spawnRange="1.0,1.0" />
<spout name="fairySparkle" animatedSprite="fairySparkleFade" lifespan="0.20" particleLifespan="0.8" rotation="90.0" expansion="1.06" spawnRange="20.0,20.0" />

<spout name="starDust" alphaSurface="sparkle" blend="additive" lifespan="0.4" particleLifespan="0.4" force="0.0,-6.5" spawnRange="0.0,0.0" />

<spout name="sandPuffFade" animatedSprite="sandPuffFade" lifespan="0.25" spawnDelay="0.02" particleLifespan="0.7" force="3.0,-4.0" spawnRange="8.0,0.4" randomImageRotation="true" expansion="0.6" spawnOffset="0,14"/>

<spout name="smoke" alphaSurface="smoke" lifespan="0.15" particleLifespan="0.7" force="3.0,-4.0" spawnRange="1.0,1.0" randomImageRotation="true" />
<spout name="smokeFade" animatedSprite="smokeFade" lifespan="0.15" particleLifespan="0.7" force="3.0,-4.0" spawnRange="1.0,1.0" randomImageRotation="true" />
<spout name="smokeFadeMore" animatedSprite="smokeFade" lifespan="1.0" particleLifespan="0.7" force="3.0,-4.0" spawnRange="1.0,1.0" spawnDelay="0.06" randomImageRotation="true" />
<spout name="smokeFadeMany" animatedSprite="smokeFade" lifespan="2.5" particleLifespan="0.7" force="3.0,-4.0" spawnRange="4.0,4.0" randomImageRotation="true" />
<spout name="smokeFadeSingle" animatedSprite="smokeFadeQuick" lifespan="0.15" particleLifespan="0.15" force="0.0,-0.5" maxParticles="1" initialParticles="1" randomImageRotation="true" />
<spout name="smokeRedFade" animatedSprite="smokeRedFade" lifespan="0.25" spawnDelay="0.02" particleLifespan="0.7" force="3.0,-4.0" spawnRange="1.0,1.0" randomImageRotation="true" />
<spout name="smokeGreenFade" animatedSprite="smokeGreenFade" lifespan="0.25" spawnDelay="0.02" particleLifespan="0.7" force="3.0,-4.0" spawnRange="1.0,1.0" randomImageRotation="true" />
<spout name="smokeBlueFade" animatedSprite="smokeBlueFade" lifespan="0.25" spawnDelay="0.02" particleLifespan="0.7" force="3.0,-4.0" spawnRange="1.0,1.0" randomImageRotation="true" />
<spout name="smokeBlackFade" animatedSprite="smokeBlackFade" lifespan="0.25" spawnDelay="0.02" particleLifespan="0.7" force="3.0,-4.0" spawnRange="1.0,1.0" randomImageRotation="true" />
<spout name="smokePurpleFade" animatedSprite="smokePurpleFade" lifespan="0.25" spawnDelay="0.02" particleLifespan="0.7" force="3.0,-4.0" spawnRange="1.0,1.0" randomImageRotation="true" />
<spout name="smokeGoldFade" animatedSprite="smokeGoldFade" lifespan="0.25" spawnDelay="0.02" particleLifespan="0.7" force="3.0,-4.0" spawnRange="1.0,1.0" randomImageRotation="true" />

<spout name="inkwellSmoke" alphaSurface="smokeSmall" particleLifespan="0.5" force="1.0,-4.0" spawnRange="0.2,0.2" randomImageRotation="true"			spawnOffset="0,-10" spawnDelay="0.13" />
<spout name="inkwellSmokeRed" alphaSurface="smokeSmallRed" particleLifespan="0.5" force="1.0,-4.0" spawnRange="0.2,0.2" randomImageRotation="true"		spawnOffset="0,-10" spawnDelay="0.13" />
<spout name="inkwellSmokeGreen" alphaSurface="smokeSmallGreen" particleLifespan="0.5" force="1.0,-4.0" spawnRange="0.2,0.2" randomImageRotation="true"	spawnOffset="0,-10" spawnDelay="0.13" />
<spout name="inkwellSmokeBlue" alphaSurface="smokeSmallBlue" particleLifespan="0.5" force="1.0,-4.0" spawnRange="0.2,0.2" randomImageRotation="true"	spawnOffset="0,-10" spawnDelay="0.13" />
<spout name="inkwellSmokeBlack" alphaSurface="smokeSmallBlack" particleLifespan="0.5" force="1.0,-4.0" spawnRange="0.2,0.2" randomImageRotation="true"	spawnOffset="0,-10" spawnDelay="0.13" />
<spout name="inkwellSmokePurple" alphaSurface="smokeSmallPurple" particleLifespan="0.5" force="1.0,-4.0" spawnRange="0.2,0.2" randomImageRotation="true" spawnOffset="0,-10" spawnDelay="0.13" />
<spout name="inkwellSmokeTeal" alphaSurface="smokeSmallTeal" particleLifespan="0.5" force="1.0,-4.0" spawnRange="0.2,0.2" randomImageRotation="true"	spawnOffset="0,-10" spawnDelay="0.13" />
<spout name="inkwellSmokeGold" alphaSurface="smokeSmallGold" particleLifespan="0.5" force="1.0,-4.0" spawnRange="0.2,0.2" randomImageRotation="true"	spawnOffset="0,-10" spawnDelay="0.13" />

<spout name="inkwellSuperSparkle" alphaSurface="fairySparkle" blend="additive" fade="in-out" particleLifespan="0.75" spawnRange="6.0,6.0" spawnVelocityRange="false" spawnDelay="1.0" preAgeRange="1.0" />

<spout name="magicSandGrainsRise" alphaSurface="sandGrainB4" blend="additive" fade="in-out" particleLifespan="1.5" force="0.0,-0.4" spawnDelay="0.5" spawnRange="10.0,2.0" initialVelocity="0.0,-0.5" />
<spout name="magicSandStreaksRise" alphaSurface="sandStreakV" blend="additive" fade="in-out" particleLifespan="1.5" force="0.0,-0.4" spawnDelay="0.4" spawnRange="12.0,2.0" initialVelocity="0.0,-0.5" />

<spout name="steam" alphaSurface="dust" blend="additive" fade="out" lifespan="0.8" particleLifespan="0.7" force="3.0,-4.0" spawnRange="1.0,1.0" randomImageRotation="true" />

<spout name="fountain" alphaSurface="waterDrop" blend="additive" fade="out" particleLifespan="0.5" force="0.0,10.0" spawnRange="0.4,0.4" spawnOffset="0,-14" />
<spout name="fountainSplash" alphaSurface="waterDrop" blend="additive" fade="out" particleLifespan="0.3" force="0.0,10.0" expansion="0.8" spawnRange="4.0,3.0" spawnOffset="0,14" />

<!-- dustGrains are used by Rock Monster -->
<spout name="dustGrains" animatedSprite="dustGrainFlicker" particleLifespan="0.9" spawnAgeRange="0.5" lifespan="0.50" force="0.0,3.7" spawnRange="4.0,0.0" spawnVelocityRange="false" />
<spout name="dustFadeSingle" animatedSprite="dustBrownFade" lifespan="0.1" particleLifespan="0.75" force="0.0,5.0" maxParticles="1" initialParticles="1" />

<spout name="paddleEffectSparkle" alphaSurface="blueSparkle" blend="additive" fade="out" lifespan="0.10" particleLifespan="0.3" spawnRange="1.5,1.5" />
<spout name="paddleEffectGlow" alphaSurface="glowBlueSmall" blend="additive" fade="out" lifespan="0.10" particleLifespan="0.4" maxParticles="1" initialParticles="1" />
<spout name="paddleSegmentSparkle" alphaSurface="blueSparkle" blend="additive" fade="out" particleLifespan="0.3" spawnRange="1.0,1.0" force="0.0,-1.0" spawnDelay="2.0" preAgeRange="1.0" />

<spout name="ballSpawn" alphaSurface="ballShard" blend="additive" fade="in" lifespan="1.0" particleLifespan="1.0" spawnRange="64.0,64.0" spawnVelocityRange="false" rotation="90.0" expansion="0.9" />
<spout name="ballDie" alphaSurface="ballShard2" blend="additive" fade="out" lifespan="0.3" particleLifespan="0.7" spawnRange="12.0,12.0" force="0.0,-15.0" expansion="0.6" maxParticles="20" initialParticles="20" />
<spout name="miniballDie" alphaSurface="ballShardMini" blend="additive" fade="out" lifespan="0.3" particleLifespan="0.5" spawnRange="12.0,12.0" force="0.0,-15.0" expansion="0.4" maxParticles="15" initialParticles="15" />

<spout name="fire" alphaSurface="fire" blend="additive" fade="out" spawnDelay="0.04" particleLifespan="0.4" force="0.0,-8.0" spawnRange="1.0,1.0" />
<spout name="fireInTorch" alphaSurface="fire" blend="additive" fade="out" spawnDelay="0.04" particleLifespan="0.4" force="0.0,-8.0" spawnRange="1.0,1.0" spawnOffset="0,-20" reverseDraw="true" />

<spout name="dragonFire" animatedSprite="fireGrowAdditive" spawnDelay="0.0" lifespan="4.0" particleLifespan="1.0" force="0.0,12.0" expansion="1.05" spawnRange="0.5,0.5" spawnVelocityRange="true" spawnOffset="0,32" worldBox="true" randomImageRotation="true" />
<spout name="dragonSmoke" alphaSurface="smoke" fade="in" spawnDelay="0.0" lifespan="4.0" particleLifespan="1.0" force="0.0,12.0" expansion="1.08" spawnRange="1.0,1.0" spawnVelocityRange="false" spawnOffset="0,32" worldBox="true" />
<spout name="dragonBounceSmoke" animatedSprite="smokeFadeBig" lifespan="4.0" particleLifespan="0.7" force="4.0,-6.0" spawnDelay="0.0" spawnRange="16.0,2.0" spawnVelocityRange="true" randomImageRotation="true" reverseDraw="true" expansion="0.87" />

<spout name="glow" alphaSurface="glow" spawnDelay="0.1" particleLifespan="0.12" spawnRange="1.0,1.0" />
<spout name="glowInTorch" alphaSurface="glow" spawnDelay="0.1" particleLifespan="0.12" spawnRange="1.0,1.0" spawnOffset="0,-20"/>

<spout name="fastball" alphaSurface="ballPurpleSmall" fade="out" blend="additive" particleLifespan="0.5" spawnDelay="0.0" />
<spout name="satellite" alphaSurface="blueSparkle" fade="out" blend="additive" particleLifespan="0.3" spawnDelay="0.0" spawnRange="1.5,1.5"/>
<spout name="fireball" alphaSurface="fire" blend="additive" fade="out" particleLifespan="0.9" force="0.0,-1.0" spawnRange="1.0,1.0" randomImageRotation="true" />
<spout name="lightning" alphaSurface="lightningCloud" fade="out" blend="additive" particleLifespan="0.3" spawnDelay="0.0" spawnRange="0.0,0.0"/>
<spout name="lightningHit" alphaSurface="blueSparkle" fade="out" blend="additive" lifespan="0.1" particleLifespan="0.25" spawnRange="3.0,3.0" maxParticles="10" initialParticles="10" />

<spout name="mortarShell" animatedSprite="bombFuse" fade="out" particleLifespan="0.5" force="0.0,0.0" spawnRange="0.5,0.5" spawnDelay="0.0" />
<spout name="mortarSpark1" animatedSprite="bombFuse" fade="out" lifespan="0.5" particleLifespan="0.5" force="0.0,0.0" spawnRange="0.2,0.2" />
<spout name="mortarSpark2" alphaSurface="spark1" blend="additive" fade="out" lifespan="0.5" particleLifespan="0.5" force="0.0,0.0" spawnRange="0.2,0.2" />
<spout name="mortarSpark3" alphaSurface="firefly" blend="additive" fade="out" lifespan="0.5" particleLifespan="0.5" force="0.0,0.0" spawnRange="0.2,0.2" />
<spout name="mortarSpark4" animatedSprite="mortar" blend="additive" fade="out" lifespan="0.5" particleLifespan="0.2" force="0.0,0.0" spawnRange="0.2,0.2" />

<spout name="bombFuse" animatedSprite="bombFuse" fade="out" particleLifespan="0.5" force="0.0,-1.0" spawnRange="0.2,0.2" spawnOffset="0,-10" />
<spout name="bombFuseSuper" animatedSprite="bombFuse" fade="out" particleLifespan="0.7" force="0.0,-1.0" spawnRange="0.25,0.25" spawnOffset="0,-15" />
<spout name="bombSmoke" animatedSprite="smokeFade" lifespan="0.5" particleLifespan="0.7" spawnDelay="0.0" force="3.0,-4.0" spawnRange="8.0,8.0" expansion="0.85" maxParticles="20" initialParticles="20" />
<spout name="bombSmokeSuper" animatedSprite="smokeFade" lifespan="0.5" particleLifespan="0.7" spawnDelay="0.0" force="3.0,-4.0" spawnRange="8.0,8.0" expansion="0.85" maxParticles="40" initialParticles="40" />
<spout name="bombFlash" alphaSurface="glowBig" blend="additive" fade="out" lifespan="0.1" particleLifespan="0.2" maxParticles="1" initialParticles="1" />
<spout name="bombFlashSuper" alphaSurface="glowHuge" blend="additive" fade="out" lifespan="0.1" particleLifespan="0.2" maxParticles="1" initialParticles="1" />

<spout name="lockedKeyBlock" alphaSurface="glowSmall" blend="additive" fade="in-out" lifespan="0.1" particleLifespan="0.4" maxParticles="1" initialParticles="1" />

<spout name="triggerFlash" alphaSurface="glowSmall" blend="additive" fade="in-out" lifespan="0.1" particleLifespan="0.6" maxParticles="1" initialParticles="1" />
<spout name="triggeredFlash" alphaSurface="glow" blend="additive" fade="in-out" lifespan="0.1" particleLifespan="0.6" maxParticles="1" initialParticles="1" />

<spout name="firecrackerFlash" alphaSurface="glowSmall" blend="additive" fade="out" lifespan="0.2" particleLifespan="0.05" spawnDelay="0.0" spawnRange="16.0,16.0" spawnVelocityRange="false" />
<spout name="firecrackerPaper" alphaSurface="firecrackerChunk" lifespan="0.1" particleLifespan="0.1" maxParticles="2" initialParticles="2" spawnRange="4.0,4.0" force="0.0,15.0" randomImageRotation="true" />

<spout name="cometTail" alphaSurface="dust" blend="additive" fade="out" particleLifespan="0.5" spawnRange="0.2,0.2" />

<spout name="sandAtmosphere1" alphaSurface="sandGrainB" particleLifespan="30.0" initialVelocity="10.0,0.0" spawnVelocityRange="false" spawnDelay="0.05"/>
<spout name="sandAtmosphere2" alphaSurface="sandGrainB1" particleLifespan="30.0" initialVelocity="12.0,0.0" spawnVelocityRange="false" spawnDelay="0.05"/>
<spout name="sandAtmosphere3" alphaSurface="sandGrainB2" particleLifespan="30.0" initialVelocity="14.0,0.0" spawnVelocityRange="false" spawnDelay="0.05"/>
<spout name="sandAtmosphere4" alphaSurface="sandGrainB3" particleLifespan="30.0" initialVelocity="15.0,0.0" spawnVelocityRange="false" spawnDelay="0.05"/>
<spout name="sandAtmosphere5" alphaSurface="sandStreakH" particleLifespan="30.0" initialVelocity="18.0,0.0" spawnVelocityRange="false" spawnDelay="0.05"/>
<!-- This is more like rain than snow right now: need to add sine wave effect -->
<spout name="snowAtmosphere1" alphaSurface="blueSparkle" blend="additive" fade="out" particleLifespan="4.0" force="0.0,1.0" worldBox="true" spawnVelocityRange="false" spawnDelay="0.1"/>
<spout name="snowAtmosphere2" alphaSurface="star2" blend="additive" fade="out" particleLifespan="4.0" force="0.3,1.0" worldBox="true" spawnVelocityRange="false" spawnDelay="0.1"/>
<spout name="snowAtmosphere3" alphaSurface="star2" blend="additive" fade="out" particleLifespan="4.0" force="-0.3,1.0" worldBox="true" spawnVelocityRange="false" spawnDelay="0.1"/>
<spout name="twinkleStars" alphaSurface="star" blend="additive" fade="in-out" particleLifespan="5.0" spawnVelocityRange="false" spawnDelay="0.5" />
<spout name="twinkleStars2" alphaSurface="star2" blend="additive" fade="in-out" particleLifespan="5.0" spawnVelocityRange="false" spawnDelay="0.5" />

<spout name="dustAtmosphere" alphaSurface="dustAtmosphere" particleLifespan="36.0" spawnDelay="0.3" spawnVelocityRange="false" spawnOffset="0,480" initialVelocity="0.0,-3.0" randomImageRotation="true" />

<spout name="rainAtmosphere1" alphaSurface="rainStreakV" particleLifespan="0.76" initialVelocity="0.0,18.0" spawnVelocityRange="false" spawnDelay="0.03"/>
<spout name="rainAtmosphere2" alphaSurface="sandGrainB" blend="additive" fade="out" particleLifespan="0.3" spawnVelocityRange="false" spawnDelay="0.05" spawnOffset="0,420" />

<spout name="rainAtmosphereLight1" alphaSurface="rainStreakVLight" particleLifespan="0.76" initialVelocity="0.0,18.0" spawnVelocityRange="false" spawnDelay="0.05"/>

<spout name="fireflyAtmosphere1" animatedSprite="fireflyFlicker" particleLifespan="10.0" initialVelocity="0.0,-0.7" spawnDelay="3.0" spawnVelocityRange="false" randomImageRotation="true" preAgeRange="1.0" worldClip="true" />
<spout name="fireflyAtmosphere2" animatedSprite="fireflyFlicker" particleLifespan="15.0" initialVelocity="0.75,-0.75" spawnDelay="2.5" spawnVelocityRange="false" randomImageRotation="true" preAgeRange="1.0" worldClip="true" />
<spout name="fireflyAtmosphere3" animatedSprite="fireflyFlicker" particleLifespan="15.0" initialVelocity="-0.3,-0.6" spawnDelay="2.8" spawnVelocityRange="false" randomImageRotation="true" preAgeRange="1.0" worldClip="true" />
<spout name="fireflyAtmosphere4" animatedSprite="fireflyFlicker" particleLifespan="15.0" initialVelocity="0.6,-0.6" spawnDelay="2.7" spawnVelocityRange="false" randomImageRotation="true" preAgeRange="1.0" worldClip="true" />

</spoutConfiguration>
