create "black_screen"  (set 
	Shader "black_screen" 
	AlwaysLookCamera 1  
	NeverRotate 0  
	Simulate3D 0  
	DecalOrderForced -1  
	AnimLen 0.0000  
	StartFrame 0  
	LastFrame 0  
	Loop 0  
	FwBk 0  
	RandomStartFrame 0  
	LocalRotation (0.0000 0.0000 0.0000)  
	RotationSpeed (0.0000 0.0000 0.0000)  
	GroupMask 0  
	MinCopies 1  
	Description "" 
	Preview 0  
	Name "black_screen" 
);
create "cursor_default"  (set 
	Shader "cursor_default" 
	AlwaysLookCamera 1  
	NeverRotate 0  
	Simulate3D 0  
	DecalOrderForced -1  
	AnimLen 0.0000  
	StartFrame 0  
	LastFrame 0  
	Loop 0  
	FwBk 0  
	RandomStartFrame 0  
	LocalRotation (0.0000 0.0000 0.0000)  
	RotationSpeed (0.0000 0.0000 0.0000)  
	GroupMask 0  
	MinCopies 1  
	Description "" 
	Preview 0  
	Name "cursor_default" 
);
create "cursor_move"  (set 
	Shader "" 
	AlwaysLookCamera 1  
	NeverRotate 0  
	Simulate3D 0  
	DecalOrderForced -1  
	AnimLen 0.0000  
	StartFrame 0  
	LastFrame 0  
	Loop 0  
	FwBk 0  
	RandomStartFrame 0  
	LocalRotation (0.0000 0.0000 0.0000)  
	RotationSpeed (0.0000 0.0000 0.0000)  
	GroupMask 0  
	MinCopies 1  
	Description "" 
	Preview 0  
	Name "cursor_move" 
);
create "water_splash"  (set 
	Shader "water_splash" 
	AlwaysLookCamera 1  
	NeverRotate 0  
	Simulate3D 0  
	DecalOrderForced -1  
	AnimLen 0.0000  
	StartFrame 0  
	LastFrame 0  
	Loop 0  
	FwBk 0  
	RandomStartFrame 0  
	LocalRotation (0.0000 0.0000 0.0000)  
	RotationSpeed (0.0000 0.0000 0.0000)  
	GroupMask 0  
	MinCopies 1  
	Description "" 
	Preview 0  
	Name "water_splash" 
);
create "water_fall"  (set 
	Shader "water_fall" 
	AlwaysLookCamera 1  
	NeverRotate 0  
	Simulate3D 0  
	DecalOrderForced -1  
	AnimLen 0.0000  
	StartFrame 0  
	LastFrame 0  
	Loop 0  
	FwBk 0  
	RandomStartFrame 0  
	LocalRotation (0.0000 0.0000 0.0000)  
	RotationSpeed (0.0000 0.0000 0.0000)  
	GroupMask 0  
	MinCopies 1  
	Description "" 
	Preview 0  
	Name "water_fall" 
);
create "default"  (set 
	Shader "default" 
	AlwaysLookCamera 1  
	NeverRotate 0  
	Simulate3D 0  
	DecalOrderForced -1  
	AnimLen 0.0000  
	StartFrame 0  
	LastFrame 0  
	Loop 0  
	FwBk 0  
	RandomStartFrame 0  
	LocalRotation (0.0000 0.0000 0.0000)  
	RotationSpeed (0.0000 0.0000 0.0000)  
	GroupMask 0  
	MinCopies 1  
	Description "" 
	Preview 0  
	Name "default" 
);
create "red"  (set 
	Shader "red" 
	AlwaysLookCamera 1  
	NeverRotate 0  
	Simulate3D 0  
	DecalOrderForced -1  
	AnimLen 0.0000  
	StartFrame 0  
	LastFrame 0  
	Loop 0  
	FwBk 0  
	RandomStartFrame 0  
	LocalRotation (0.0000 0.0000 0.0000)  
	RotationSpeed (0.0000 0.0000 0.0000)  
	GroupMask 0  
	MinCopies 1  
	Description "" 
	Preview 0  
	Name "red" 
);
create "color_white"  (set 
	Shader "color_white" 
	AlwaysLookCamera 1  
	NeverRotate 0  
	Simulate3D 0  
	DecalOrderForced -1  
	AnimLen 0.0000  
	StartFrame 0  
	LastFrame 0  
	Loop 0  
	FwBk 0  
	RandomStartFrame 0  
	LocalRotation (0.0000 0.0000 0.0000)  
	RotationSpeed (0.0000 0.0000 0.0000)  
	GroupMask 0  
	MinCopies 1  
	Description "" 
	Preview 0  
	Name "color_white" 
);
create "WaterFountainFX"  (set 
	Shader "" 
	AlwaysLookCamera 0  
	NeverRotate 0  
	Simulate3D 0  
	DecalOrderForced -1  
	AnimLen 2.0000  
	StartFrame 0  
	LastFrame 7  
	Loop 1  
	FwBk 0  
	RandomStartFrame 0  
	LocalRotation (0.0000 0.0000 0.0000)  
	RotationSpeed (0.0000 0.0000 0.0000)  
	GroupMask 0  
	MinCopies 1  
	Description "" 
	Preview 0  
	Name "WaterFountainFX" 
);
create "steam"  (set 
	Shader "steam" 
	AlwaysLookCamera 1  
	NeverRotate 0  
	Simulate3D 0  
	DecalOrderForced -1  
	AnimLen 0.0000  
	StartFrame 0  
	LastFrame 0  
	Loop 0  
	FwBk 0  
	RandomStartFrame 0  
	LocalRotation (0.0000 0.0000 0.0000)  
	RotationSpeed (0.0000 0.0000 0.0000)  
	GroupMask 252  
	MinCopies 1  
	Description "" 
	Preview 0  
	Name "steam" 
);
create "regular_font_black_uppercase"  (set 
	Shader "regular_font_black_uppercase" 
	AlwaysLookCamera 1  
	NeverRotate 0  
	Simulate3D 0  
	DecalOrderForced -1  
	AnimLen 0.0000  
	StartFrame 0  
	LastFrame 0  
	Loop 0  
	FwBk 0  
	RandomStartFrame 0  
	LocalRotation (0.0000 0.0000 0.0000)  
	RotationSpeed (0.0000 0.0000 0.0000)  
	GroupMask 0  
	MinCopies 1  
	Description "" 
	Preview 0  
	Name "regular_font_black_uppercase" 
);
create "regular_font_black_lowercase"  (set 
	Shader "regular_font_black_lowercase" 
	AlwaysLookCamera 1  
	NeverRotate 0  
	Simulate3D 0  
	DecalOrderForced -1  
	AnimLen 0.0000  
	StartFrame 0  
	LastFrame 0  
	Loop 0  
	FwBk 0  
	RandomStartFrame 0  
	LocalRotation (0.0000 0.0000 0.0000)  
	RotationSpeed (0.0000 0.0000 0.0000)  
	GroupMask 0  
	MinCopies 1  
	Description "" 
	Preview 0  
	Name "regular_font_black_lowercase" 
);
create "regular_font_white_uppercase"  (set 
	Shader "regular_font_white_uppercase" 
	AlwaysLookCamera 1  
	NeverRotate 0  
	Simulate3D 0  
	DecalOrderForced -1  
	AnimLen 0.0000  
	StartFrame 0  
	LastFrame 0  
	Loop 0  
	FwBk 0  
	RandomStartFrame 0  
	LocalRotation (0.0000 0.0000 0.0000)  
	RotationSpeed (0.0000 0.0000 0.0000)  
	GroupMask 0  
	MinCopies 1  
	Description "" 
	Preview 0  
	Name "regular_font_white_uppercase" 
);
create "regular_font_white_lowercase"  (set 
	Shader "regular_font_white_lowercase" 
	AlwaysLookCamera 1  
	NeverRotate 0  
	Simulate3D 0  
	DecalOrderForced -1  
	AnimLen 0.0000  
	StartFrame 0  
	LastFrame 0  
	Loop 0  
	FwBk 0  
	RandomStartFrame 0  
	LocalRotation (0.0000 0.0000 0.0000)  
	RotationSpeed (0.0000 0.0000 0.0000)  
	GroupMask 0  
	MinCopies 1  
	Description "" 
	Preview 0  
	Name "regular_font_white_lowercase" 
);
create "regular_font_blue_uppercase"  (set 
	Shader "regular_font_blue_uppercase" 
	AlwaysLookCamera 1  
	NeverRotate 0  
	Simulate3D 0  
	DecalOrderForced -1  
	AnimLen 0.0000  
	StartFrame 0  
	LastFrame 0  
	Loop 0  
	FwBk 0  
	RandomStartFrame 0  
	LocalRotation (0.0000 0.0000 0.0000)  
	RotationSpeed (0.0000 0.0000 0.0000)  
	GroupMask 0  
	MinCopies 1  
	Description "" 
	Preview 0  
	Name "regular_font_blue_uppercase" 
);
create "regular_font_blue_lowercase"  (set 
	Shader "regular_font_blue_lowercase" 
	AlwaysLookCamera 1  
	NeverRotate 0  
	Simulate3D 0  
	DecalOrderForced -1  
	AnimLen 0.0000  
	StartFrame 0  
	LastFrame 0  
	Loop 0  
	FwBk 0  
	RandomStartFrame 0  
	LocalRotation (0.0000 0.0000 0.0000)  
	RotationSpeed (0.0000 0.0000 0.0000)  
	GroupMask 0  
	MinCopies 1  
	Description "" 
	Preview 0  
	Name "regular_font_blue_lowercase" 
);
create "font8_uppercase"  (set 
	Shader "font8_uppercase" 
	AlwaysLookCamera 1  
	NeverRotate 0  
	Simulate3D 0  
	DecalOrderForced -1  
	AnimLen 0.0000  
	StartFrame 0  
	LastFrame 0  
	Loop 0  
	FwBk 0  
	RandomStartFrame 0  
	LocalRotation (0.0000 0.0000 0.0000)  
	RotationSpeed (0.0000 0.0000 0.0000)  
	GroupMask 23808  
	MinCopies 1  
	Description "" 
	Preview 0  
	Name "font8_uppercase" 
);
create "font8_lowercase"  (set 
	Shader "font8_lowercase" 
	AlwaysLookCamera 1  
	NeverRotate 0  
	Simulate3D 0  
	DecalOrderForced -1  
	AnimLen 0.0000  
	StartFrame 0  
	LastFrame 0  
	Loop 0  
	FwBk 0  
	RandomStartFrame 0  
	LocalRotation (0.0000 0.0000 0.0000)  
	RotationSpeed (0.0000 0.0000 0.0000)  
	GroupMask 23808  
	MinCopies 1  
	Description "" 
	Preview 0  
	Name "font8_lowercase" 
);
create "testfloor"  (set 
	Shader "steam" 
	AlwaysLookCamera 0  
	NeverRotate 0  
	Simulate3D 0  
	DecalOrderForced -1  
	AnimLen 0.0000  
	StartFrame 0  
	LastFrame 0  
	Loop 0  
	FwBk 0  
	RandomStartFrame 0  
	LocalRotation (0.0000 0.0000 0.0000)  
	RotationSpeed (0.0000 0.0000 0.0000)  
	GroupMask 0  
	MinCopies 1  
	Description "" 
	Preview 0  
	Name "testfloor" 
);
create "tornado_trail"  (set 
	Shader "tornado_trail" 
	AlwaysLookCamera 1  
	NeverRotate 0  
	Simulate3D 0  
	DecalOrderForced -1  
	AnimLen 0.0000  
	StartFrame 0  
	LastFrame 0  
	Loop 0  
	FwBk 0  
	RandomStartFrame 0  
	LocalRotation (0.0000 0.0000 0.0000)  
	RotationSpeed (0.0000 0.0000 0.0000)  
	GroupMask 0  
	MinCopies 1  
	Description "" 
	Preview 0  
	Name "tornado_trail" 
);
create "target_floor"  (set 
	Shader "target_floor" 
	AlwaysLookCamera 0  
	NeverRotate 0  
	Simulate3D 0  
	DecalOrderForced -1  
	AnimLen 0.0000  
	StartFrame 0  
	LastFrame 0  
	Loop 0  
	FwBk 0  
	RandomStartFrame 0  
	LocalRotation (0.0000 90.0000 0.0000)  
	RotationSpeed (0.0000 0.0000 0.0000)  
	GroupMask 0  
	MinCopies 1  
	Description "" 
	Preview 0  
	Name "target_floor" 
);
create "fxs_steam"  (set 
	Shader "fx_all_blend01" 
	AlwaysLookCamera 1  
	NeverRotate 0  
	Simulate3D 0  
	DecalOrderForced 1  
	AnimLen 0.0000  
	StartFrame 0  
	LastFrame 0  
	Loop 0  
	FwBk 0  
	RandomStartFrame 0  
	LocalRotation (0.0000 0.0000 0.0000)  
	RotationSpeed (0.0000 0.0000 0.0000)  
	GroupMask 0  
	MinCopies 1  
	Description "" 
	Preview 0  
	Name "fxs_steam" 
);
create "fakefloor"  (set 
	Shader "fakefloor" 
	AlwaysLookCamera 0  
	NeverRotate 0  
	Simulate3D 0  
	DecalOrderForced -1  
	AnimLen 0.0000  
	StartFrame 0  
	LastFrame 0  
	Loop 0  
	FwBk 0  
	RandomStartFrame 0  
	LocalRotation (0.0000 0.0000 0.0000)  
	RotationSpeed (0.0000 0.0000 0.0000)  
	GroupMask 0  
	MinCopies 1  
	Description "" 
	Preview 0  
	Name "fakefloor" 
);
create "sky01_opaque"  (set 
	Shader "sky01_opaque" 
	AlwaysLookCamera 0  
	NeverRotate 0  
	Simulate3D 0  
	DecalOrderForced -1  
	AnimLen 0.0000  
	StartFrame 0  
	LastFrame 0  
	Loop 0  
	FwBk 0  
	RandomStartFrame 0  
	LocalRotation (0.0000 0.0000 0.0000)  
	RotationSpeed (0.0000 0.0000 0.0000)  
	GroupMask 0  
	MinCopies 1  
	Description "" 
	Preview 0  
	Name "sky01_opaque" 
);
create "sky01_trans"  (set 
	Shader "sky01_trans" 
	AlwaysLookCamera 0  
	NeverRotate 0  
	Simulate3D 0  
	DecalOrderForced -1  
	AnimLen 0.0000  
	StartFrame 0  
	LastFrame 0  
	Loop 0  
	FwBk 0  
	RandomStartFrame 0  
	LocalRotation (0.0000 0.0000 0.0000)  
	RotationSpeed (0.0000 0.0000 0.0000)  
	GroupMask 0  
	MinCopies 1  
	Description "" 
	Preview 0  
	Name "sky01_trans" 
);
create "tornadotop01"  (set 
	Shader "tornadotop01" 
	AlwaysLookCamera 0  
	NeverRotate 0  
	Simulate3D 0  
	DecalOrderForced -1  
	AnimLen 0.0000  
	StartFrame 0  
	LastFrame 0  
	Loop 0  
	FwBk 0  
	RandomStartFrame 0  
	LocalRotation (0.0000 0.0000 0.0000)  
	RotationSpeed (0.0000 0.0000 0.0000)  
	GroupMask 0  
	MinCopies 1  
	Description "" 
	Preview 0  
	Name "tornadotop01" 
);
create "fxs_smoke"  (set 
	Shader "fx_all_blend01" 
	AlwaysLookCamera 1  
	NeverRotate 0  
	Simulate3D 0  
	DecalOrderForced 1  
	AnimLen 0.0000  
	StartFrame 0  
	LastFrame 0  
	Loop 0  
	FwBk 0  
	RandomStartFrame 0  
	LocalRotation (0.0000 0.0000 0.0000)  
	RotationSpeed (0.0000 0.0000 0.0000)  
	GroupMask 252  
	MinCopies 1  
	Description "" 
	Preview 0  
	Name "fxs_smoke" 
);
create "fxs_fire"  (set 
	Shader "fxs_smoke_fire" 
	AlwaysLookCamera 1  
	NeverRotate 0  
	Simulate3D 0  
	DecalOrderForced -1  
	AnimLen 1.0000  
	StartFrame 0  
	LastFrame 15  
	Loop 0  
	FwBk 0  
	RandomStartFrame 0  
	LocalRotation (0.0000 0.0000 0.0000)  
	RotationSpeed (0.0000 0.0000 0.0000)  
	GroupMask 0  
	MinCopies 1  
	Description "" 
	Preview 0  
	Name "fxs_fire" 
);
create "wind_001"  (set 
	Shader "wind" 
	AlwaysLookCamera 0  
	NeverRotate 0  
	Simulate3D 0  
	DecalOrderForced -1  
	AnimLen 0.0000  
	StartFrame 0  
	LastFrame 0  
	Loop 0  
	FwBk 0  
	RandomStartFrame 0  
	LocalRotation (0.0000 0.0000 0.0000)  
	RotationSpeed (0.0000 0.0000 0.0000)  
	GroupMask 0  
	MinCopies 1  
	Description "" 
	Preview 0  
	Name "wind_001" 
);
create "fxs_firesparks"  (set 
	Shader "fx_all_add02" 
	AlwaysLookCamera 1  
	NeverRotate 0  
	Simulate3D 0  
	DecalOrderForced 3  
	AnimLen 0.0000  
	StartFrame 0  
	LastFrame 0  
	Loop 0  
	FwBk 0  
	RandomStartFrame 0  
	LocalRotation (0.0000 0.0000 0.0000)  
	RotationSpeed (0.0000 0.0000 0.0000)  
	GroupMask 252  
	MinCopies 1  
	Description "" 
	Preview 0  
	Name "fxs_firesparks" 
);
create "fxs_fireanim"  (set 
	Shader "fxs_fireanim" 
	AlwaysLookCamera 1  
	NeverRotate 1  
	Simulate3D 0  
	DecalOrderForced -1  
	AnimLen 2.0000  
	StartFrame 0  
	LastFrame 31  
	Loop 1  
	FwBk 0  
	RandomStartFrame 0  
	LocalRotation (0.0000 0.0000 0.0000)  
	RotationSpeed (0.0000 0.0000 0.0000)  
	GroupMask 252  
	MinCopies 1  
	Description "" 
	Preview 0  
	Name "fxs_fireanim" 
);
create "fxs_fireball"  (set 
	Shader "fxs_fireball" 
	AlwaysLookCamera 1  
	NeverRotate 0  
	Simulate3D 0  
	DecalOrderForced -1  
	AnimLen 1.5000  
	StartFrame 0  
	LastFrame 31  
	Loop 1  
	FwBk 0  
	RandomStartFrame 0  
	LocalRotation (0.0000 0.0000 0.0000)  
	RotationSpeed (0.0000 0.0000 0.0000)  
	GroupMask 252  
	MinCopies 1  
	Description "" 
	Preview 0  
	Name "fxs_fireball" 
);
create "fxs_explosion01"  (set 
	Shader "fxs_explosion01" 
	AlwaysLookCamera 1  
	NeverRotate 1  
	Simulate3D 0  
	DecalOrderForced -1  
	AnimLen 0.7000  
	StartFrame 0  
	LastFrame 15  
	Loop 0  
	FwBk 0  
	RandomStartFrame 0  
	LocalRotation (0.0000 0.0000 0.0000)  
	RotationSpeed (0.0000 0.0000 0.0000)  
	GroupMask 252  
	MinCopies 1  
	Description "" 
	Preview 0  
	Name "fxs_explosion01" 
);
create "fxs_debris01"  (set 
	Shader "fxs_debris01" 
	AlwaysLookCamera 1  
	NeverRotate 0  
	Simulate3D 0  
	DecalOrderForced -1  
	AnimLen 1.5000  
	StartFrame 0  
	LastFrame 31  
	Loop 1  
	FwBk 0  
	RandomStartFrame 0  
	LocalRotation (0.0000 0.0000 0.0000)  
	RotationSpeed (0.0000 0.0000 0.0000)  
	GroupMask 252  
	MinCopies 1  
	Description "" 
	Preview 0  
	Name "fxs_debris01" 
);
create "fxs_debris02"  (set 
	Shader "fxs_debris02" 
	AlwaysLookCamera 1  
	NeverRotate 0  
	Simulate3D 0  
	DecalOrderForced -1  
	AnimLen 1.0000  
	StartFrame 0  
	LastFrame 31  
	Loop 0  
	FwBk 0  
	RandomStartFrame 0  
	LocalRotation (0.0000 0.0000 0.0000)  
	RotationSpeed (0.0000 0.0000 0.0000)  
	GroupMask 252  
	MinCopies 1  
	Description "" 
	Preview 0  
	Name "fxs_debris02" 
);
create "fxs_debris03"  (set 
	Shader "fxs_debris03" 
	AlwaysLookCamera 1  
	NeverRotate 0  
	Simulate3D 0  
	DecalOrderForced -1  
	AnimLen 1.0000  
	StartFrame 0  
	LastFrame 31  
	Loop 1  
	FwBk 0  
	RandomStartFrame 0  
	LocalRotation (0.0000 0.0000 0.0000)  
	RotationSpeed (0.0000 0.0000 0.0000)  
	GroupMask 252  
	MinCopies 1  
	Description "" 
	Preview 0  
	Name "fxs_debris03" 
);
create "testplane"  (set 
	Shader "testplane" 
	AlwaysLookCamera 0  
	NeverRotate 0  
	Simulate3D 0  
	DecalOrderForced -1  
	AnimLen 0.0000  
	StartFrame 0  
	LastFrame 0  
	Loop 0  
	FwBk 0  
	RandomStartFrame 0  
	LocalRotation (0.0000 0.0000 0.0000)  
	RotationSpeed (0.0000 0.0000 0.0000)  
	GroupMask 0  
	MinCopies 1  
	Description "" 
	Preview 0  
	Name "testplane" 
);
create "shadow_test"  (set 
	Shader "shadow_test" 
	AlwaysLookCamera 0  
	NeverRotate 0  
	Simulate3D 0  
	DecalOrderForced -1  
	AnimLen 0.0000  
	StartFrame 0  
	LastFrame 0  
	Loop 0  
	FwBk 0  
	RandomStartFrame 0  
	LocalRotation (0.0000 0.0000 0.0000)  
	RotationSpeed (0.0000 0.0000 0.0000)  
	GroupMask 252  
	MinCopies 1  
	Description "" 
	Preview 0  
	Name "shadow_test" 
);
create "shadow_airborne"  (set 
	Shader "shadow_airborne" 
	AlwaysLookCamera 0  
	NeverRotate 0  
	Simulate3D 0  
	DecalOrderForced -1  
	AnimLen 0.0000  
	StartFrame 0  
	LastFrame 0  
	Loop 0  
	FwBk 0  
	RandomStartFrame 0  
	LocalRotation (0.0000 0.0000 0.0000)  
	RotationSpeed (0.0000 0.0000 0.0000)  
	GroupMask 252  
	MinCopies 1  
	Description "" 
	Preview 0  
	Name "shadow_airborne" 
);
create "damage_smoke_sc"  (set 
	Shader "steam_damage_sc" 
	AlwaysLookCamera 1  
	NeverRotate 0  
	Simulate3D 0  
	DecalOrderForced -1  
	AnimLen 0.0000  
	StartFrame 0  
	LastFrame 0  
	Loop 0  
	FwBk 0  
	RandomStartFrame 0  
	LocalRotation (0.0000 0.0000 0.0000)  
	RotationSpeed (0.0000 0.0000 0.0000)  
	GroupMask 0  
	MinCopies 1  
	Description "" 
	Preview 0  
	Name "damage_smoke_sc" 
);
create "tornado_drill_dirt"  (set 
	Shader "tornado_drill_dirt" 
	AlwaysLookCamera 0  
	NeverRotate 0  
	Simulate3D 0  
	DecalOrderForced -1  
	AnimLen 0.0000  
	StartFrame 0  
	LastFrame 0  
	Loop 0  
	FwBk 0  
	RandomStartFrame 0  
	LocalRotation (0.0000 0.0000 0.0000)  
	RotationSpeed (0.0000 0.0000 0.0000)  
	GroupMask 0  
	MinCopies 1  
	Description "" 
	Preview 0  
	Name "tornado_drill_dirt" 
);
create "fxs_hail2"  (set 
	Shader "fxs_hail2" 
	AlwaysLookCamera 1  
	NeverRotate 0  
	Simulate3D 0  
	DecalOrderForced -1  
	AnimLen 0.0000  
	StartFrame 0  
	LastFrame 0  
	Loop 0  
	FwBk 0  
	RandomStartFrame 0  
	LocalRotation (0.0000 0.0000 0.0000)  
	RotationSpeed (0.0000 0.0000 0.0000)  
	GroupMask 240  
	MinCopies 1  
	Description "" 
	Preview 0  
	Name "fxs_hail2" 
);
create "healthbar_bg"  (set 
	Shader "black_screen" 
	AlwaysLookCamera 0  
	NeverRotate 0  
	Simulate3D 0  
	DecalOrderForced -1  
	AnimLen 0.0000  
	StartFrame 0  
	LastFrame 0  
	Loop 0  
	FwBk 0  
	RandomStartFrame 0  
	LocalRotation (0.0000 0.0000 0.0000)  
	RotationSpeed (0.0000 0.0000 0.0000)  
	GroupMask 0  
	MinCopies 1  
	Description "" 
	Preview 0  
	Name "healthbar_bg" 
);
create "healthbar_fg"  (set 
	Shader "color_green" 
	AlwaysLookCamera 0  
	NeverRotate 0  
	Simulate3D 0  
	DecalOrderForced -1  
	AnimLen 0.0000  
	StartFrame 0  
	LastFrame 0  
	Loop 0  
	FwBk 0  
	RandomStartFrame 0  
	LocalRotation (0.0000 0.0000 0.0000)  
	RotationSpeed (0.0000 0.0000 0.0000)  
	GroupMask 0  
	MinCopies 1  
	Description "" 
	Preview 0  
	Name "healthbar_fg" 
);
create "fxs_hail3"  (set 
	Shader "fxs_hail3" 
	AlwaysLookCamera 1  
	NeverRotate 0  
	Simulate3D 0  
	DecalOrderForced -1  
	AnimLen 0.0000  
	StartFrame 0  
	LastFrame 0  
	Loop 0  
	FwBk 0  
	RandomStartFrame 0  
	LocalRotation (0.0000 0.0000 0.0000)  
	RotationSpeed (0.0000 0.0000 0.0000)  
	GroupMask 0  
	MinCopies 1  
	Description "" 
	Preview 0  
	Name "fxs_hail3" 
);
create "fxs_hail4"  (set 
	Shader "fxs_hail4" 
	AlwaysLookCamera 1  
	NeverRotate 0  
	Simulate3D 0  
	DecalOrderForced -1  
	AnimLen 0.0000  
	StartFrame 0  
	LastFrame 0  
	Loop 0  
	FwBk 0  
	RandomStartFrame 0  
	LocalRotation (0.0000 0.0000 0.0000)  
	RotationSpeed (0.0000 0.0000 0.0000)  
	GroupMask 252  
	MinCopies 1  
	Description "" 
	Preview 0  
	Name "fxs_hail4" 
);
create "fxs_coldsteam"  (set 
	Shader "fx_all_add03" 
	AlwaysLookCamera 1  
	NeverRotate 0  
	Simulate3D 0  
	DecalOrderForced 0  
	AnimLen 0.0000  
	StartFrame 0  
	LastFrame 0  
	Loop 0  
	FwBk 0  
	RandomStartFrame 0  
	LocalRotation (0.0000 0.0000 0.0000)  
	RotationSpeed (0.0000 0.0000 0.0000)  
	GroupMask 252  
	MinCopies 1  
	Description "" 
	Preview 0  
	Name "fxs_coldsteam" 
);
create "fxs_hailattack"  (set 
	Shader "fxs_hail5" 
	AlwaysLookCamera 1  
	NeverRotate 0  
	Simulate3D 0  
	DecalOrderForced -1  
	AnimLen 0.0000  
	StartFrame 0  
	LastFrame 0  
	Loop 0  
	FwBk 0  
	RandomStartFrame 0  
	LocalRotation (0.0000 0.0000 0.0000)  
	RotationSpeed (0.0000 0.0000 0.0000)  
	GroupMask 0  
	MinCopies 1  
	Description "" 
	Preview 0  
	Name "fxs_hailattack" 
);
create "fxs_explosion_purple_001"  (set 
	Shader "fxs_explosion_purple_001" 
	AlwaysLookCamera 1  
	NeverRotate 1  
	Simulate3D 0  
	DecalOrderForced -1  
	AnimLen 0.7000  
	StartFrame 0  
	LastFrame 15  
	Loop 0  
	FwBk 0  
	RandomStartFrame 0  
	LocalRotation (0.0000 0.0000 0.0000)  
	RotationSpeed (0.0000 0.0000 0.0000)  
	GroupMask 192  
	MinCopies 1  
	Description "" 
	Preview 0  
	Name "fxs_explosion_purple_001" 
);
create "decal_destruction_generic"  (set 
	Shader "decal_destruction_generic" 
	AlwaysLookCamera 0  
	NeverRotate 0  
	Simulate3D 0  
	DecalOrderForced -1  
	AnimLen 0.0000  
	StartFrame 0  
	LastFrame 0  
	Loop 0  
	FwBk 0  
	RandomStartFrame 0  
	LocalRotation (0.0000 0.0000 0.0000)  
	RotationSpeed (0.0000 0.0000 0.0000)  
	GroupMask 0  
	MinCopies 1  
	Description "" 
	Preview 0  
	Name "decal_destruction_generic" 
);
create "fxs_stream1"  (set 
	Shader "fx_all_add04" 
	AlwaysLookCamera 0  
	NeverRotate 0  
	Simulate3D 0  
	DecalOrderForced 0  
	AnimLen 0.0000  
	StartFrame 0  
	LastFrame 0  
	Loop 0  
	FwBk 0  
	RandomStartFrame 0  
	LocalRotation (0.0000 90.0000 0.0000)  
	RotationSpeed (0.0000 0.0000 0.0000)  
	GroupMask 4  
	MinCopies 1  
	Description "" 
	Preview 0  
	Name "fxs_stream1" 
);
create "fxs_stream2"  (set 
	Shader "fx_all_add04" 
	AlwaysLookCamera 0  
	NeverRotate 0  
	Simulate3D 0  
	DecalOrderForced 1  
	AnimLen 0.0000  
	StartFrame 0  
	LastFrame 0  
	Loop 0  
	FwBk 0  
	RandomStartFrame 0  
	LocalRotation (0.0000 90.0000 0.0000)  
	RotationSpeed (0.0000 0.0000 0.0000)  
	GroupMask 4  
	MinCopies 1  
	Description "" 
	Preview 0  
	Name "fxs_stream2" 
);
create "fxs_stream3"  (set 
	Shader "fx_all_add04" 
	AlwaysLookCamera 0  
	NeverRotate 0  
	Simulate3D 0  
	DecalOrderForced 2  
	AnimLen 0.0000  
	StartFrame 0  
	LastFrame 0  
	Loop 0  
	FwBk 0  
	RandomStartFrame 0  
	LocalRotation (0.0000 90.0000 0.0000)  
	RotationSpeed (0.0000 0.0000 0.0000)  
	GroupMask 4  
	MinCopies 1  
	Description "" 
	Preview 0  
	Name "fxs_stream3" 
);
create "fxs_shorline"  (set 
	Shader "fx_all_add03" 
	AlwaysLookCamera 0  
	NeverRotate 0  
	Simulate3D 0  
	DecalOrderForced 3  
	AnimLen 0.0000  
	StartFrame 0  
	LastFrame 0  
	Loop 0  
	FwBk 0  
	RandomStartFrame 0  
	LocalRotation (0.0000 90.0000 0.0000)  
	RotationSpeed (0.0000 0.0000 0.0000)  
	GroupMask 8  
	MinCopies 1  
	Description "" 
	Preview 0  
	Name "fxs_shorline" 
);
create "prop_shadows1"  (set 
	Shader "prop_shadows1" 
	AlwaysLookCamera 0  
	NeverRotate 0  
	Simulate3D 0  
	DecalOrderForced -1  
	AnimLen 0.0000  
	StartFrame 0  
	LastFrame 0  
	Loop 0  
	FwBk 0  
	RandomStartFrame 0  
	LocalRotation (0.0000 0.0000 0.0000)  
	RotationSpeed (0.0000 0.0000 0.0000)  
	GroupMask 32  
	MinCopies 1  
	Description "" 
	Preview 0  
	Name "prop_shadows1" 
);
create "fxs_tornadosplash"  (set 
	Shader "fx_all_add03" 
	AlwaysLookCamera 1  
	NeverRotate 0  
	Simulate3D 0  
	DecalOrderForced 2  
	AnimLen 0.0000  
	StartFrame 0  
	LastFrame 0  
	Loop 0  
	FwBk 0  
	RandomStartFrame 0  
	LocalRotation (0.0000 0.0000 0.0000)  
	RotationSpeed (0.0000 0.0000 0.0000)  
	GroupMask 0  
	MinCopies 1  
	Description "" 
	Preview 0  
	Name "fxs_tornadosplash" 
);
create "fxs_tornadosplash2"  (set 
	Shader "fxs_tornadosplash2" 
	AlwaysLookCamera 0  
	NeverRotate 0  
	Simulate3D 0  
	DecalOrderForced -1  
	AnimLen 0.0000  
	StartFrame 0  
	LastFrame 0  
	Loop 0  
	FwBk 0  
	RandomStartFrame 0  
	LocalRotation (0.0000 0.0000 0.0000)  
	RotationSpeed (0.0000 0.0000 0.0000)  
	GroupMask 0  
	MinCopies 1  
	Description "" 
	Preview 0  
	Name "fxs_tornadosplash2" 
);
create "fxs_tornadosplash3"  (set 
	Shader "fxs_tornadosplash3" 
	AlwaysLookCamera 0  
	NeverRotate 0  
	Simulate3D 0  
	DecalOrderForced -1  
	AnimLen 0.0000  
	StartFrame 0  
	LastFrame 0  
	Loop 0  
	FwBk 0  
	RandomStartFrame 0  
	LocalRotation (0.0000 0.0000 0.0000)  
	RotationSpeed (0.0000 0.0000 0.0000)  
	GroupMask 0  
	MinCopies 1  
	Description "" 
	Preview 0  
	Name "fxs_tornadosplash3" 
);
create "fxs_explosion_green"  (set 
	Shader "fxs_explosion_green" 
	AlwaysLookCamera 1  
	NeverRotate 1  
	Simulate3D 0  
	DecalOrderForced -1  
	AnimLen 0.7000  
	StartFrame 0  
	LastFrame 15  
	Loop 0  
	FwBk 0  
	RandomStartFrame 0  
	LocalRotation (0.0000 0.0000 0.0000)  
	RotationSpeed (0.0000 0.0000 0.0000)  
	GroupMask 224  
	MinCopies 1  
	Description "" 
	Preview 0  
	Name "fxs_explosion_green" 
);
create "fxs_ufobeam"  (set 
	Shader "fxs_ufobeam" 
	AlwaysLookCamera 1  
	NeverRotate 0  
	Simulate3D 0  
	DecalOrderForced -1  
	AnimLen 0.0000  
	StartFrame 0  
	LastFrame 0  
	Loop 0  
	FwBk 0  
	RandomStartFrame 0  
	LocalRotation (0.0000 0.0000 0.0000)  
	RotationSpeed (0.0000 0.0000 0.0000)  
	GroupMask 0  
	MinCopies 1  
	Description "" 
	Preview 0  
	Name "fxs_ufobeam" 
);
create "fxs_airportlights"  (set 
	Shader "fx_all_add01" 
	AlwaysLookCamera 1  
	NeverRotate 0  
	Simulate3D 0  
	DecalOrderForced -1  
	AnimLen 0.0000  
	StartFrame 0  
	LastFrame 0  
	Loop 0  
	FwBk 0  
	RandomStartFrame 0  
	LocalRotation (0.0000 0.0000 0.0000)  
	RotationSpeed (0.0000 0.0000 0.0000)  
	GroupMask 252  
	MinCopies 1  
	Description "" 
	Preview 0  
	Name "fxs_airportlights" 
);
create "debris_generic"  (set 
	Shader "fx_all_blend01" 
	AlwaysLookCamera 1  
	NeverRotate 0  
	Simulate3D 0  
	DecalOrderForced 2  
	AnimLen 0.0000  
	StartFrame 0  
	LastFrame 0  
	Loop 0  
	FwBk 0  
	RandomStartFrame 0  
	LocalRotation (0.0000 0.0000 0.0000)  
	RotationSpeed (0.0000 0.0000 0.0000)  
	GroupMask 252  
	MinCopies 1  
	Description "" 
	Preview 0  
	Name "debris_generic" 
);
create "fxs_dust"  (set 
	Shader "fx_all_blend01" 
	AlwaysLookCamera 1  
	NeverRotate 0  
	Simulate3D 0  
	DecalOrderForced 0  
	AnimLen 0.0000  
	StartFrame 0  
	LastFrame 0  
	Loop 0  
	FwBk 0  
	RandomStartFrame 0  
	LocalRotation (0.0000 0.0000 0.0000)  
	RotationSpeed (0.0000 0.0000 0.0000)  
	GroupMask 252  
	MinCopies 1  
	Description "" 
	Preview 0  
	Name "fxs_dust" 
);
create "prop_shadows1_dark"  (set 
	Shader "prop_shadows1_dark" 
	AlwaysLookCamera 0  
	NeverRotate 0  
	Simulate3D 0  
	DecalOrderForced -1  
	AnimLen 0.0000  
	StartFrame 0  
	LastFrame 0  
	Loop 0  
	FwBk 0  
	RandomStartFrame 0  
	LocalRotation (0.0000 0.0000 0.0000)  
	RotationSpeed (0.0000 0.0000 0.0000)  
	GroupMask 0  
	MinCopies 1  
	Description "" 
	Preview 0  
	Name "prop_shadows1_dark" 
);
create "fxs_lightning"  (set 
	Shader "fxs_lightning_001" 
	AlwaysLookCamera 1  
	NeverRotate 0  
	Simulate3D 0  
	DecalOrderForced -1  
	AnimLen 1.0000  
	StartFrame 0  
	LastFrame 4  
	Loop 1  
	FwBk 0  
	RandomStartFrame 0  
	LocalRotation (0.0000 0.0000 0.0000)  
	RotationSpeed (0.0000 0.0000 0.0000)  
	GroupMask 0  
	MinCopies 1  
	Description "" 
	Preview 0  
	Name "fxs_lightning" 
);
create "fxs_spark"  (set 
	Shader "fx_all_add01" 
	AlwaysLookCamera 1  
	NeverRotate 0  
	Simulate3D 0  
	DecalOrderForced 6  
	AnimLen 0.0000  
	StartFrame 0  
	LastFrame 0  
	Loop 0  
	FwBk 0  
	RandomStartFrame 0  
	LocalRotation (0.0000 0.0000 0.0000)  
	RotationSpeed (0.0000 0.0000 0.0000)  
	GroupMask 252  
	MinCopies 1  
	Description "" 
	Preview 0  
	Name "fxs_spark" 
);
create "fxs_smoke_fade"  (set 
	Shader "fxs_smoke_fade" 
	AlwaysLookCamera 1  
	NeverRotate 0  
	Simulate3D 0  
	DecalOrderForced -1  
	AnimLen 1.0000  
	StartFrame 0  
	LastFrame 7  
	Loop 0  
	FwBk 0  
	RandomStartFrame 0  
	LocalRotation (0.0000 0.0000 0.0000)  
	RotationSpeed (0.0000 0.0000 0.0000)  
	GroupMask 252  
	MinCopies 1  
	Description "" 
	Preview 0  
	Name "fxs_smoke_fade" 
);
create "decal_destruction_generic02"  (set 
	Shader "decal_destruction_generic02" 
	AlwaysLookCamera 0  
	NeverRotate 0  
	Simulate3D 0  
	DecalOrderForced -1  
	AnimLen 0.0000  
	StartFrame 0  
	LastFrame 0  
	Loop 0  
	FwBk 0  
	RandomStartFrame 0  
	LocalRotation (0.0000 0.0000 0.0000)  
	RotationSpeed (0.0000 0.0000 0.0000)  
	GroupMask 0  
	MinCopies 1  
	Description "" 
	Preview 0  
	Name "decal_destruction_generic02" 
);
create "decal_destruction_generic03"  (set 
	Shader "decal_destruction_generic03" 
	AlwaysLookCamera 0  
	NeverRotate 0  
	Simulate3D 0  
	DecalOrderForced -1  
	AnimLen 0.0000  
	StartFrame 0  
	LastFrame 0  
	Loop 0  
	FwBk 0  
	RandomStartFrame 0  
	LocalRotation (0.0000 0.0000 0.0000)  
	RotationSpeed (0.0000 0.0000 0.0000)  
	GroupMask 0  
	MinCopies 1  
	Description "" 
	Preview 0  
	Name "decal_destruction_generic03" 
);
create "fxs_nuclear01"  (set 
	Shader "fxs_nuclear01" 
	AlwaysLookCamera 1  
	NeverRotate 0  
	Simulate3D 0  
	DecalOrderForced -1  
	AnimLen 0.0000  
	StartFrame 0  
	LastFrame 0  
	Loop 0  
	FwBk 0  
	RandomStartFrame 0  
	LocalRotation (0.0000 0.0000 0.0000)  
	RotationSpeed (0.0000 0.0000 0.0000)  
	GroupMask 88  
	MinCopies 1  
	Description "" 
	Preview 0  
	Name "fxs_nuclear01" 
);
create "fxs_nuclear02"  (set 
	Shader "fxs_nuclear02" 
	AlwaysLookCamera 1  
	NeverRotate 0  
	Simulate3D 0  
	DecalOrderForced -1  
	AnimLen 0.0000  
	StartFrame 0  
	LastFrame 0  
	Loop 0  
	FwBk 0  
	RandomStartFrame 0  
	LocalRotation (0.0000 0.0000 0.0000)  
	RotationSpeed (0.0000 0.0000 0.0000)  
	GroupMask 88  
	MinCopies 1  
	Description "" 
	Preview 0  
	Name "fxs_nuclear02" 
);
create "white_weightedadd"  (set 
	Shader "white_weightedadd" 
	AlwaysLookCamera 1  
	NeverRotate 0  
	Simulate3D 0  
	DecalOrderForced -1  
	AnimLen 0.0000  
	StartFrame 0  
	LastFrame 0  
	Loop 0  
	FwBk 0  
	RandomStartFrame 0  
	LocalRotation (0.0000 0.0000 0.0000)  
	RotationSpeed (0.0000 0.0000 0.0000)  
	GroupMask 88  
	MinCopies 1  
	Description "" 
	Preview 0  
	Name "white_weightedadd" 
);
create "crosshair01"  (set 
	Shader "fx_all_add02_noZ" 
	AlwaysLookCamera 0  
	NeverRotate 0  
	Simulate3D 0  
	DecalOrderForced 1  
	AnimLen 0.0000  
	StartFrame 0  
	LastFrame 0  
	Loop 0  
	FwBk 0  
	RandomStartFrame 0  
	LocalRotation (0.0000 90.0000 0.0000)  
	RotationSpeed (0.0000 0.0000 90.0000)  
	GroupMask 252  
	MinCopies 1  
	Description "" 
	Preview 0  
	Name "crosshair01" 
);
create "crosshair02"  (set 
	Shader "fx_all_add02_noZ" 
	AlwaysLookCamera 0  
	NeverRotate 0  
	Simulate3D 0  
	DecalOrderForced 0  
	AnimLen 0.0000  
	StartFrame 0  
	LastFrame 0  
	Loop 0  
	FwBk 0  
	RandomStartFrame 0  
	LocalRotation (0.0000 90.0000 0.0000)  
	RotationSpeed (0.0000 0.0000 -90.0000)  
	GroupMask 252  
	MinCopies 1  
	Description "" 
	Preview 0  
	Name "crosshair02" 
);
create "crosshair03"  (set 
	Shader "fx_all_add02_noZ" 
	AlwaysLookCamera 0  
	NeverRotate 0  
	Simulate3D 0  
	DecalOrderForced 2  
	AnimLen 0.0000  
	StartFrame 0  
	LastFrame 0  
	Loop 0  
	FwBk 0  
	RandomStartFrame 0  
	LocalRotation (0.0000 90.0000 0.0000)  
	RotationSpeed (0.0000 0.0000 -90.0000)  
	GroupMask 252  
	MinCopies 1  
	Description "" 
	Preview 0  
	Name "crosshair03" 
);
create "cursor_game"  (set 
	Shader "fx_all_add01" 
	AlwaysLookCamera 1  
	NeverRotate 0  
	Simulate3D 0  
	DecalOrderForced 7  
	AnimLen 0.0000  
	StartFrame 0  
	LastFrame 0  
	Loop 0  
	FwBk 0  
	RandomStartFrame 0  
	LocalRotation (0.0000 0.0000 0.0000)  
	RotationSpeed (0.0000 0.0000 0.0000)  
	GroupMask 0  
	MinCopies 1  
	Description "" 
	Preview 0  
	Name "cursor_game" 
);
create "fxs_steam2"  (set 
	Shader "steam2" 
	AlwaysLookCamera 1  
	NeverRotate 0  
	Simulate3D 0  
	DecalOrderForced -1  
	AnimLen 0.0000  
	StartFrame 0  
	LastFrame 0  
	Loop 0  
	FwBk 0  
	RandomStartFrame 0  
	LocalRotation (0.0000 0.0000 0.0000)  
	RotationSpeed (30.0000 0.0000 0.0000)  
	GroupMask 0  
	MinCopies 1  
	Description "" 
	Preview 0  
	Name "fxs_steam2" 
);
create "fxs_sparks_electric"  (set 
	Shader "fx_all_add03" 
	AlwaysLookCamera 1  
	NeverRotate 0  
	Simulate3D 1  
	DecalOrderForced 1  
	AnimLen 0.0000  
	StartFrame 0  
	LastFrame 0  
	Loop 0  
	FwBk 0  
	RandomStartFrame 0  
	LocalRotation (0.0000 0.0000 0.0000)  
	RotationSpeed (0.0000 0.0000 0.0000)  
	GroupMask 244  
	MinCopies 1  
	Description "" 
	Preview 0  
	Name "fxs_sparks_electric" 
);
create "prop_shadows2"  (set 
	Shader "prop_shadows2" 
	AlwaysLookCamera 0  
	NeverRotate 0  
	Simulate3D 0  
	DecalOrderForced -1  
	AnimLen 0.0000  
	StartFrame 0  
	LastFrame 0  
	Loop 0  
	FwBk 0  
	RandomStartFrame 0  
	LocalRotation (0.0000 0.0000 0.0000)  
	RotationSpeed (0.0000 0.0000 0.0000)  
	GroupMask 0  
	MinCopies 1  
	Description "" 
	Preview 0  
	Name "prop_shadows2" 
);
create "foam"  (set 
	Shader "foam" 
	AlwaysLookCamera 1  
	NeverRotate 0  
	Simulate3D 0  
	DecalOrderForced -1  
	AnimLen 0.1000  
	StartFrame 0  
	LastFrame 3  
	Loop 0  
	FwBk 0  
	RandomStartFrame 0  
	LocalRotation (0.0000 0.0000 0.0000)  
	RotationSpeed (0.0000 0.0000 0.0000)  
	GroupMask 0  
	MinCopies 1  
	Description "" 
	Preview 0  
	Name "foam" 
);
create "fxs_missile_flash"  (set 
	Shader "fx_all_add01" 
	AlwaysLookCamera 1  
	NeverRotate 0  
	Simulate3D 0  
	DecalOrderForced 5  
	AnimLen 0.0000  
	StartFrame 0  
	LastFrame 0  
	Loop 0  
	FwBk 0  
	RandomStartFrame 0  
	LocalRotation (0.0000 0.0000 0.0000)  
	RotationSpeed (0.0000 0.0000 0.0000)  
	GroupMask 224  
	MinCopies 1  
	Description "" 
	Preview 0  
	Name "fxs_missile_flash" 
);
create "tornado_drill"  (set 
	Shader "tornado_drill" 
	AlwaysLookCamera 1  
	NeverRotate 0  
	Simulate3D 0  
	DecalOrderForced -1  
	AnimLen 0.0000  
	StartFrame 0  
	LastFrame 0  
	Loop 0  
	FwBk 0  
	RandomStartFrame 0  
	LocalRotation (0.0000 0.0000 0.0000)  
	RotationSpeed (0.0000 0.0000 0.0000)  
	GroupMask 0  
	MinCopies 1  
	Description "" 
	Preview 0  
	Name "tornado_drill" 
);
create "font_mouser_1"  (set 
	Shader "font_mouser_1" 
	AlwaysLookCamera 1  
	NeverRotate 0  
	Simulate3D 0  
	DecalOrderForced -1  
	AnimLen 0.0000  
	StartFrame 0  
	LastFrame 0  
	Loop 0  
	FwBk 0  
	RandomStartFrame 0  
	LocalRotation (0.0000 0.0000 0.0000)  
	RotationSpeed (0.0000 0.0000 0.0000)  
	GroupMask 0  
	MinCopies 1  
	Description "" 
	Preview 0  
	Name "font_mouser_1" 
);
create "font_mouser_2"  (set 
	Shader "font_mouser_2" 
	AlwaysLookCamera 1  
	NeverRotate 0  
	Simulate3D 0  
	DecalOrderForced -1  
	AnimLen 0.0000  
	StartFrame 0  
	LastFrame 0  
	Loop 0  
	FwBk 0  
	RandomStartFrame 0  
	LocalRotation (0.0000 0.0000 0.0000)  
	RotationSpeed (0.0000 0.0000 0.0000)  
	GroupMask 0  
	MinCopies 1  
	Description "" 
	Preview 0  
	Name "font_mouser_2" 
);
create "font_trebuchet_1"  (set 
	Shader "font_trebuchet_1" 
	AlwaysLookCamera 1  
	NeverRotate 0  
	Simulate3D 0  
	DecalOrderForced -1  
	AnimLen 0.0000  
	StartFrame 0  
	LastFrame 0  
	Loop 0  
	FwBk 0  
	RandomStartFrame 0  
	LocalRotation (0.0000 0.0000 0.0000)  
	RotationSpeed (0.0000 0.0000 0.0000)  
	GroupMask 0  
	MinCopies 1  
	Description "" 
	Preview 0  
	Name "font_trebuchet_1" 
);
create "font_trebuchet_2"  (set 
	Shader "font_trebuchet_2" 
	AlwaysLookCamera 1  
	NeverRotate 0  
	Simulate3D 0  
	DecalOrderForced -1  
	AnimLen 0.0000  
	StartFrame 0  
	LastFrame 0  
	Loop 0  
	FwBk 0  
	RandomStartFrame 0  
	LocalRotation (0.0000 0.0000 0.0000)  
	RotationSpeed (0.0000 0.0000 0.0000)  
	GroupMask 0  
	MinCopies 1  
	Description "" 
	Preview 0  
	Name "font_trebuchet_2" 
);
create "font_mouser_i_1"  (set 
	Shader "font_mouser_i_1" 
	AlwaysLookCamera 1  
	NeverRotate 0  
	Simulate3D 0  
	DecalOrderForced -1  
	AnimLen 0.0000  
	StartFrame 0  
	LastFrame 0  
	Loop 0  
	FwBk 0  
	RandomStartFrame 0  
	LocalRotation (0.0000 0.0000 0.0000)  
	RotationSpeed (0.0000 0.0000 0.0000)  
	GroupMask 0  
	MinCopies 1  
	Description "" 
	Preview 0  
	Name "font_mouser_i_1" 
);
create "font_mouser_i_2"  (set 
	Shader "font_mouser_i_2" 
	AlwaysLookCamera 1  
	NeverRotate 0  
	Simulate3D 0  
	DecalOrderForced -1  
	AnimLen 0.0000  
	StartFrame 0  
	LastFrame 0  
	Loop 0  
	FwBk 0  
	RandomStartFrame 0  
	LocalRotation (0.0000 0.0000 0.0000)  
	RotationSpeed (0.0000 0.0000 0.0000)  
	GroupMask 0  
	MinCopies 1  
	Description "" 
	Preview 0  
	Name "font_mouser_i_2" 
);
create "options_bar"  (set 
	Shader "options_bar" 
	AlwaysLookCamera 1  
	NeverRotate 0  
	Simulate3D 0  
	DecalOrderForced -1  
	AnimLen 0.0000  
	StartFrame 0  
	LastFrame 0  
	Loop 0  
	FwBk 0  
	RandomStartFrame 0  
	LocalRotation (0.0000 0.0000 0.0000)  
	RotationSpeed (0.0000 0.0000 0.0000)  
	GroupMask 0  
	MinCopies 1  
	Description "" 
	Preview 0  
	Name "options_bar" 
);
create "shakeBar_bg"  (set 
	Shader "shake_bg" 
	AlwaysLookCamera 0  
	NeverRotate 0  
	Simulate3D 0  
	DecalOrderForced -1  
	AnimLen 0.0000  
	StartFrame 0  
	LastFrame 0  
	Loop 0  
	FwBk 0  
	RandomStartFrame 0  
	LocalRotation (0.0000 0.0000 0.0000)  
	RotationSpeed (0.0000 0.0000 0.0000)  
	GroupMask 0  
	MinCopies 1  
	Description "" 
	Preview 0  
	Name "shakeBar_bg" 
);
create "shakeBar_fg"  (set 
	Shader "shake_fg" 
	AlwaysLookCamera 0  
	NeverRotate 0  
	Simulate3D 0  
	DecalOrderForced -1  
	AnimLen 0.0000  
	StartFrame 0  
	LastFrame 0  
	Loop 0  
	FwBk 0  
	RandomStartFrame 0  
	LocalRotation (0.0000 0.0000 0.0000)  
	RotationSpeed (0.0000 0.0000 0.0000)  
	GroupMask 0  
	MinCopies 1  
	Description "" 
	Preview 0  
	Name "shakeBar_fg" 
);
create "mouse_move"  (set 
	Shader "fx_all_blend01" 
	AlwaysLookCamera 1  
	NeverRotate 1  
	Simulate3D 0  
	DecalOrderForced 3  
	AnimLen 0.0000  
	StartFrame 0  
	LastFrame 0  
	Loop 0  
	FwBk 0  
	RandomStartFrame 0  
	LocalRotation (0.0000 0.0000 0.0000)  
	RotationSpeed (0.0000 0.0000 0.0000)  
	GroupMask 0  
	MinCopies 1  
	Description "" 
	Preview 0  
	Name "mouse_move" 
);
create "prop_shadows2_dark"  (set 
	Shader "prop_shadows2_dark" 
	AlwaysLookCamera 1  
	NeverRotate 0  
	Simulate3D 0  
	DecalOrderForced -1  
	AnimLen 0.0000  
	StartFrame 0  
	LastFrame 0  
	Loop 0  
	FwBk 0  
	RandomStartFrame 0  
	LocalRotation (0.0000 0.0000 0.0000)  
	RotationSpeed (0.0000 0.0000 0.0000)  
	GroupMask 0  
	MinCopies 1  
	Description "" 
	Preview 0  
	Name "prop_shadows2_dark" 
);
create "fxs_dust_withZ"  (set 
	Shader "fx_all_blend01_withZ" 
	AlwaysLookCamera 1  
	NeverRotate 0  
	Simulate3D 0  
	DecalOrderForced 0  
	AnimLen 0.0000  
	StartFrame 0  
	LastFrame 0  
	Loop 0  
	FwBk 0  
	RandomStartFrame 0  
	LocalRotation (0.0000 0.0000 0.0000)  
	RotationSpeed (0.0000 0.0000 0.0000)  
	GroupMask 0  
	MinCopies 1  
	Description "" 
	Preview 0  
	Name "fxs_dust_withZ" 
);
create "wind_arrow"  (set 
	Shader "wind_arrow" 
	AlwaysLookCamera 0  
	NeverRotate 0  
	Simulate3D 0  
	DecalOrderForced -1  
	AnimLen 0.0000  
	StartFrame 0  
	LastFrame 0  
	Loop 0  
	FwBk 0  
	RandomStartFrame 0  
	LocalRotation (0.0000 0.0000 0.0000)  
	RotationSpeed (0.0000 0.0000 0.0000)  
	GroupMask 60  
	MinCopies 1  
	Description "" 
	Preview 0  
	Name "wind_arrow" 
);
create "color_white_test"  (set 
	Shader "arrow_radar" 
	AlwaysLookCamera 1  
	NeverRotate 0  
	Simulate3D 0  
	DecalOrderForced -1  
	AnimLen 0.0000  
	StartFrame 0  
	LastFrame 0  
	Loop 0  
	FwBk 0  
	RandomStartFrame 0  
	LocalRotation (0.0000 0.0000 0.0000)  
	RotationSpeed (0.0000 0.0000 0.0000)  
	GroupMask 0  
	MinCopies 1  
	Description "" 
	Preview 0  
	Name "color_white_test" 
);
create "target_objective_001"  (set 
	Shader "target_objective_001" 
	AlwaysLookCamera 0  
	NeverRotate 0  
	Simulate3D 0  
	DecalOrderForced -1  
	AnimLen 0.0000  
	StartFrame 0  
	LastFrame 0  
	Loop 0  
	FwBk 0  
	RandomStartFrame 0  
	LocalRotation (0.0000 -90.0000 0.0000)  
	RotationSpeed (0.0000 0.0000 0.0000)  
	GroupMask 96  
	MinCopies 1  
	Description "" 
	Preview 0  
	Name "target_objective_001" 
);
create "target_objective_002"  (set 
	Shader "target_objective_002" 
	AlwaysLookCamera 0  
	NeverRotate 0  
	Simulate3D 0  
	DecalOrderForced -1  
	AnimLen 0.0000  
	StartFrame 0  
	LastFrame 0  
	Loop 0  
	FwBk 0  
	RandomStartFrame 0  
	LocalRotation (0.0000 -90.0000 0.0000)  
	RotationSpeed (0.0000 0.0000 0.0000)  
	GroupMask 96  
	MinCopies 1  
	Description "" 
	Preview 0  
	Name "target_objective_002" 
);
create "sunrays1"  (set 
	Shader "sunrays1" 
	AlwaysLookCamera 0  
	NeverRotate 0  
	Simulate3D 0  
	DecalOrderForced -1  
	AnimLen 0.0000  
	StartFrame 0  
	LastFrame 0  
	Loop 0  
	FwBk 0  
	RandomStartFrame 0  
	LocalRotation (0.0000 0.0000 0.0000)  
	RotationSpeed (0.0000 0.0000 0.0000)  
	GroupMask 0  
	MinCopies 1  
	Description "" 
	Preview 0  
	Name "sunrays1" 
);
create "sunrays2"  (set 
	Shader "sunrays2" 
	AlwaysLookCamera 0  
	NeverRotate 0  
	Simulate3D 0  
	DecalOrderForced -1  
	AnimLen 0.0000  
	StartFrame 0  
	LastFrame 0  
	Loop 0  
	FwBk 0  
	RandomStartFrame 0  
	LocalRotation (0.0000 0.0000 0.0000)  
	RotationSpeed (0.0000 0.0000 0.0000)  
	GroupMask 0  
	MinCopies 1  
	Description "" 
	Preview 0  
	Name "sunrays2" 
);
create "fxs_watercut01"  (set 
	Shader "fx_all_add05" 
	AlwaysLookCamera 0  
	NeverRotate 0  
	Simulate3D 0  
	DecalOrderForced 1  
	AnimLen 0.0000  
	StartFrame 0  
	LastFrame 0  
	Loop 0  
	FwBk 0  
	RandomStartFrame 0  
	LocalRotation (90.0000 233.0000 90.0000)  
	RotationSpeed (0.0000 0.0000 0.0000)  
	GroupMask 0  
	MinCopies 1  
	Description "" 
	Preview 0  
	Name "fxs_watercut01" 
);
create "fxs_watercut02"  (set 
	Shader "fx_all_add05" 
	AlwaysLookCamera 0  
	NeverRotate 0  
	Simulate3D 0  
	DecalOrderForced 0  
	AnimLen 0.0000  
	StartFrame 0  
	LastFrame 0  
	Loop 0  
	FwBk 0  
	RandomStartFrame 0  
	LocalRotation (90.0000 -45.0000 90.0000)  
	RotationSpeed (0.0000 0.0000 0.0000)  
	GroupMask 0  
	MinCopies 1  
	Description "" 
	Preview 0  
	Name "fxs_watercut02" 
);
create "fxs_raygun_charge"  (set 
	Shader "fxs_ragun_charge" 
	AlwaysLookCamera 1  
	NeverRotate 0  
	Simulate3D 0  
	DecalOrderForced -1  
	AnimLen 1.0000  
	StartFrame 0  
	LastFrame 15  
	Loop 1  
	FwBk 0  
	RandomStartFrame 0  
	LocalRotation (0.0000 0.0000 0.0000)  
	RotationSpeed (0.0000 0.0000 0.0000)  
	GroupMask 0  
	MinCopies 1  
	Description "" 
	Preview 0  
	Name "fxs_raygun_charge" 
);
create "l5_coal_floor"  (set 
	Shader "l5_coal_floor" 
	AlwaysLookCamera 0  
	NeverRotate 0  
	Simulate3D 0  
	DecalOrderForced -1  
	AnimLen 0.0000  
	StartFrame 0  
	LastFrame 0  
	Loop 0  
	FwBk 0  
	RandomStartFrame 0  
	LocalRotation (0.0000 0.0000 0.0000)  
	RotationSpeed (0.0000 0.0000 0.0000)  
	GroupMask 64  
	MinCopies 1  
	Description "" 
	Preview 0  
	Name "l5_coal_floor" 
);
create "fxs_alarm"  (set 
	Shader "fx_all_add01" 
	AlwaysLookCamera 1  
	NeverRotate 0  
	Simulate3D 0  
	DecalOrderForced 4  
	AnimLen 0.0000  
	StartFrame 0  
	LastFrame 0  
	Loop 0  
	FwBk 0  
	RandomStartFrame 0  
	LocalRotation (0.0000 0.0000 0.0000)  
	RotationSpeed (0.0000 0.0000 0.0000)  
	GroupMask 0  
	MinCopies 1  
	Description "" 
	Preview 0  
	Name "fxs_alarm" 
);
create "decal_drill"  (set 
	Shader "drill" 
	AlwaysLookCamera 1  
	NeverRotate 0  
	Simulate3D 0  
	DecalOrderForced -1  
	AnimLen 0.0000  
	StartFrame 0  
	LastFrame 0  
	Loop 0  
	FwBk 0  
	RandomStartFrame 0  
	LocalRotation (0.0000 0.0000 0.0000)  
	RotationSpeed (0.0000 0.0000 0.0000)  
	GroupMask 204  
	MinCopies 1  
	Description "" 
	Preview 0  
	Name "decal_drill" 
);
create "font_mouser1_Z"  (set 
	Shader "font_mouser1_Z" 
	AlwaysLookCamera 1  
	NeverRotate 0  
	Simulate3D 0  
	DecalOrderForced -1  
	AnimLen 0.0000  
	StartFrame 0  
	LastFrame 0  
	Loop 0  
	FwBk 0  
	RandomStartFrame 0  
	LocalRotation (0.0000 0.0000 0.0000)  
	RotationSpeed (0.0000 0.0000 0.0000)  
	GroupMask 0  
	MinCopies 1  
	Description "" 
	Preview 0  
	Name "font_mouser1_Z" 
);
create "font_mouser_i1_Z"  (set 
	Shader "font_mouser_i1_Z" 
	AlwaysLookCamera 1  
	NeverRotate 0  
	Simulate3D 0  
	DecalOrderForced -1  
	AnimLen 0.0000  
	StartFrame 0  
	LastFrame 0  
	Loop 0  
	FwBk 0  
	RandomStartFrame 0  
	LocalRotation (0.0000 0.0000 0.0000)  
	RotationSpeed (0.0000 0.0000 0.0000)  
	GroupMask 0  
	MinCopies 1  
	Description "" 
	Preview 0  
	Name "font_mouser_i1_Z" 
);
create "font8_Z"  (set 
	Shader "font8_Z" 
	AlwaysLookCamera 1  
	NeverRotate 0  
	Simulate3D 0  
	DecalOrderForced -1  
	AnimLen 0.0000  
	StartFrame 0  
	LastFrame 0  
	Loop 0  
	FwBk 0  
	RandomStartFrame 0  
	LocalRotation (0.0000 0.0000 0.0000)  
	RotationSpeed (0.0000 0.0000 0.0000)  
	GroupMask 23808  
	MinCopies 1  
	Description "" 
	Preview 0  
	Name "font8_Z" 
);
create "regular_font_blue_Z"  (set 
	Shader "regular_font_blue_Z" 
	AlwaysLookCamera 1  
	NeverRotate 0  
	Simulate3D 0  
	DecalOrderForced -1  
	AnimLen 0.0000  
	StartFrame 0  
	LastFrame 0  
	Loop 0  
	FwBk 0  
	RandomStartFrame 0  
	LocalRotation (0.0000 0.0000 0.0000)  
	RotationSpeed (0.0000 0.0000 0.0000)  
	GroupMask 0  
	MinCopies 1  
	Description "" 
	Preview 0  
	Name "regular_font_blue_Z" 
);
create "regular_font_white_Z"  (set 
	Shader "regular_font_white_Z" 
	AlwaysLookCamera 1  
	NeverRotate 0  
	Simulate3D 0  
	DecalOrderForced -1  
	AnimLen 0.0000  
	StartFrame 0  
	LastFrame 0  
	Loop 0  
	FwBk 0  
	RandomStartFrame 0  
	LocalRotation (0.0000 0.0000 0.0000)  
	RotationSpeed (0.0000 0.0000 0.0000)  
	GroupMask 0  
	MinCopies 1  
	Description "" 
	Preview 0  
	Name "regular_font_white_Z" 
);
create "regular_font_black_Z"  (set 
	Shader "regular_font_black_Z" 
	AlwaysLookCamera 1  
	NeverRotate 0  
	Simulate3D 0  
	DecalOrderForced -1  
	AnimLen 0.0000  
	StartFrame 0  
	LastFrame 0  
	Loop 0  
	FwBk 0  
	RandomStartFrame 0  
	LocalRotation (0.0000 0.0000 0.0000)  
	RotationSpeed (0.0000 0.0000 0.0000)  
	GroupMask 0  
	MinCopies 1  
	Description "" 
	Preview 0  
	Name "regular_font_black_Z" 
);
end
