create "blackfont"  (set 
	ShaderNames 0 "regular_font_black_uppercase" 
	ShaderNames 1 "regular_font_black_lowercase" 
	ShaderNames 2 "regular_font_black_Z" 
	ShaderNames 3 "" 
	ShaderNames 4 "" 
	ShaderNames 5 "" 
	ShaderNames 6 "" 
	ShaderNames 7 "" 
	SpacingHorizontal 0.0625  
	SpacingVertical 0.1563  
	BaseLine 0.7813  
	DefaultHeight 0.8125  
	CharactersData "[encoded data, 4511 characters]*[encoded data, 27725 characters]" 
	GroupMask 1  
	MinCopies 1  
	Description "" 
	Preview 0  
	Name "blackfont" 
);
create "whitefont"  (set 
	ShaderNames 0 "regular_font_white_uppercase" 
	ShaderNames 1 "regular_font_white_lowercase" 
	ShaderNames 2 "regular_font_white_Z" 
	ShaderNames 3 "" 
	ShaderNames 4 "" 
	ShaderNames 5 "" 
	ShaderNames 6 "" 
	ShaderNames 7 "" 
	SpacingHorizontal 0.1000  
	SpacingVertical 0.1563  
	BaseLine 0.7813  
	DefaultHeight 0.8125  
	CharactersData "[encoded data, 4511 characters]*[encoded data, 27782 characters]" 
	GroupMask 1  
	MinCopies 1  
	Description "" 
	Preview 0  
	Name "whitefont" 
);
create "bluefont"  (set 
	ShaderNames 0 "regular_font_blue_uppercase" 
	ShaderNames 1 "regular_font_blue_lowercase" 
	ShaderNames 2 "regular_font_blue_Z" 
	ShaderNames 3 "" 
	ShaderNames 4 "" 
	ShaderNames 5 "" 
	ShaderNames 6 "" 
	ShaderNames 7 "" 
	SpacingHorizontal 0.0625  
	SpacingVertical 0.1563  
	BaseLine 0.7813  
	DefaultHeight 0.8125  
	CharactersData "[encoded data, 4511 characters]*[encoded data, 27725 characters]" 
	GroupMask 253  
	MinCopies 1  
	Description "" 
	Preview 0  
	Name "bluefont" 
);
create "white_outlined"  (set 
	ShaderNames 0 "font8_uppercase" 
	ShaderNames 1 "font8_lowercase" 
	ShaderNames 2 "font8_Z" 
	ShaderNames 3 "" 
	ShaderNames 4 "" 
	ShaderNames 5 "" 
	ShaderNames 6 "" 
	ShaderNames 7 "" 
	SpacingHorizontal 0.0300  
	SpacingVertical 0.1563  
	BaseLine 0.7813  
	DefaultHeight 0.8125  
	CharactersData "[encoded data, 4661 characters]*[encoded data, 27788 characters]" 
	GroupMask 1  
	MinCopies 1  
	Description "" 
	Preview 0  
	Name "white_outlined" 
);
create "mouser"  (set 
	ShaderNames 0 "font_mouser_1" 
	ShaderNames 1 "font_mouser_2" 
	ShaderNames 2 "font_mouser1_Z" 
	ShaderNames 3 "" 
	ShaderNames 4 "" 
	ShaderNames 5 "" 
	ShaderNames 6 "" 
	ShaderNames 7 "" 
	SpacingHorizontal 0.0000  
	SpacingVertical 0.2000  
	BaseLine 25.0000  
	DefaultHeight 1.0000  
	CharactersData "[encoded data, 6005 characters]*[encoded data, 26021 characters]" 
	GroupMask 252  
	MinCopies 1  
	Description "" 
	Preview 0  
	Name "mouser" 
);
create "trebuchet"  (set 
	ShaderNames 0 "font_trebuchet_1" 
	ShaderNames 1 "font_trebuchet_2" 
	ShaderNames 2 "font_mouser1_Z" 
	ShaderNames 3 "" 
	ShaderNames 4 "" 
	ShaderNames 5 "" 
	ShaderNames 6 "" 
	ShaderNames 7 "" 
	SpacingHorizontal 0.0000  
	SpacingVertical 0.1000  
	BaseLine 25.0000  
	DefaultHeight 1.0000  
	CharactersData "[encoded data, 5693 characters]*[encoded data, 26162 characters]" 
	GroupMask 252  
	MinCopies 1  
	Description "" 
	Preview 0  
	Name "trebuchet" 
);
create "mouser_i"  (set 
	ShaderNames 0 "font_mouser_i_1" 
	ShaderNames 1 "font_mouser_i_2" 
	ShaderNames 2 "font_mouser_i1_Z" 
	ShaderNames 3 "" 
	ShaderNames 4 "" 
	ShaderNames 5 "" 
	ShaderNames 6 "" 
	ShaderNames 7 "" 
	SpacingHorizontal 0.0500  
	SpacingVertical 0.1000  
	BaseLine 25.0000  
	DefaultHeight 1.0000  
	CharactersData "[encoded data, 5924 characters]*[encoded data, 26021 characters]" 
	GroupMask 252  
	MinCopies 1  
	Description "" 
	Preview 0  
	Name "mouser_i" 
);
end
