create "ammo_Airplane"  (set 
	TargetArrivalRadius 5.0000  
	ShootVel 120.0000  
	MaxSpeed 120.0000  
	RotationSpeed 0.0000  
	TornadoMinDist 5.0000  
	MaxAcceleration 0.0000  
	Duration 10.0000  
	Type Mine  
	FallSpeed 0.0000  
	AtractionSpeed 0.0000  
	AttractionDistance 0.0000  
	ReloadTime 12.0000  
	AmmoPerRound 1  
	FireSpeed 10.0000  
	Damage 5.0000  
	Spread 3.0000  
	ActorTemplate "obs_turtle_container" 
	ActorExplosion "explosionPurple_001" 
	ShootingFx "" 
	ActorTemplateMine "" 
	GroupMask 240  
	MinCopies 0  
	Description "" 
	Preview 0  
	Name "ammo_Airplane" 
);
create "GhostBuster_Ray"  (set 
	TargetArrivalRadius 5.0000  
	ShootVel 80.0000  
	MaxSpeed 120.0000  
	RotationSpeed 0.0000  
	TornadoMinDist 5.0000  
	MaxAcceleration 20.0000  
	Duration 4.0000  
	Type Bullet  
	FallSpeed 0.0000  
	AtractionSpeed 0.0000  
	AttractionDistance 0.0000  
	ReloadTime 2.0000  
	AmmoPerRound 4  
	FireSpeed 10.0000  
	Damage 0.5000  
	Spread 2.0000  
	ActorTemplate "" 
	ActorExplosion "" 
	ShootingFx "" 
	ActorTemplateMine "" 
	GroupMask 252  
	MinCopies 0  
	Description "" 
	Preview 0  
	Name "GhostBuster_Ray" 
);
create "UFOAMMO_001"  (set 
	TargetArrivalRadius 5.0000  
	ShootVel 300.0000  
	MaxSpeed 240.0000  
	RotationSpeed 0.0000  
	TornadoMinDist 5.0000  
	MaxAcceleration 20.0000  
	Duration 2.0000  
	Type Bullet  
	FallSpeed 0.0000  
	AtractionSpeed 0.0000  
	AttractionDistance 0.0000  
	ReloadTime 2.0000  
	AmmoPerRound 5  
	FireSpeed 2.0000  
	Damage 6.0000  
	Spread 0.0000  
	ActorTemplate "" 
	ActorExplosion "" 
	ShootingFx "" 
	ActorTemplateMine "" 
	GroupMask 0  
	MinCopies 0  
	Description "" 
	Preview 0  
	Name "UFOAMMO_001" 
);
create "ammo_Big_lizard"  (set 
	TargetArrivalRadius 5.0000  
	ShootVel 120.0000  
	MaxSpeed 120.0000  
	RotationSpeed 0.0000  
	TornadoMinDist 5.0000  
	MaxAcceleration 0.0000  
	Duration 2.0000  
	Type Bullet  
	FallSpeed 0.0000  
	AtractionSpeed 0.0000  
	AttractionDistance 0.0000  
	ReloadTime 0.5000  
	AmmoPerRound 1  
	FireSpeed 10.0000  
	Damage 2.0000  
	Spread 3.0000  
	ActorTemplate "bullet_test" 
	ActorExplosion "explosionPurple_001" 
	ShootingFx "" 
	ActorTemplateMine "" 
	GroupMask 192  
	MinCopies 0  
	Description "" 
	Preview 0  
	Name "ammo_Big_lizard" 
);
create "ammo_chopper"  (set 
	TargetArrivalRadius 5.0000  
	ShootVel 80.0000  
	MaxSpeed 80.0000  
	RotationSpeed 180.0000  
	TornadoMinDist 5.0000  
	MaxAcceleration 20.0000  
	Duration 3.0000  
	Type Homing  
	FallSpeed 0.0000  
	AtractionSpeed 0.0000  
	AttractionDistance 0.0000  
	ReloadTime 15.0000  
	AmmoPerRound 6  
	FireSpeed 0.0000  
	Damage 2.0000  
	Spread 2.0000  
	ActorTemplate "chopper_missile" 
	ActorExplosion "explosion_green" 
	ShootingFx "FX_missile_flash" 
	ActorTemplateMine "" 
	GroupMask 224  
	MinCopies 0  
	Description "" 
	Preview 0  
	Name "ammo_chopper" 
);
create "NULL"  (set 
	TargetArrivalRadius 5.0000  
	ShootVel 80.0000  
	MaxSpeed 120.0000  
	RotationSpeed 0.0000  
	TornadoMinDist 5.0000  
	MaxAcceleration 20.0000  
	Duration 2.0000  
	Type Bullet  
	FallSpeed 0.0000  
	AtractionSpeed 0.0000  
	AttractionDistance 0.0000  
	ReloadTime 10.0000  
	AmmoPerRound 0  
	FireSpeed 10.0000  
	Damage 1.0000  
	Spread 2.0000  
	ActorTemplate "" 
	ActorExplosion "" 
	ShootingFx "" 
	ActorTemplateMine "" 
	GroupMask 60  
	MinCopies 0  
	Description "" 
	Preview 0  
	Name "NULL" 
);
create "vacuum_mine"  (set 
	TargetArrivalRadius 5.0000  
	ShootVel 120.0000  
	MaxSpeed 120.0000  
	RotationSpeed 0.0000  
	TornadoMinDist 5.0000  
	MaxAcceleration 0.0000  
	Duration 8.0000  
	Type Mine  
	FallSpeed 20.0000  
	AtractionSpeed 60.0000  
	AttractionDistance 60.0000  
	ReloadTime 10.0000  
	AmmoPerRound 1  
	FireSpeed 10.0000  
	Damage 4.0000  
	Spread 2.0000  
	ActorTemplate "vacuum_mine" 
	ActorExplosion "explosion_purple_001" 
	ShootingFx "" 
	ActorTemplateMine "ene_capsule" 
	GroupMask 192  
	MinCopies 0  
	Description "" 
	Preview 0  
	Name "vacuum_mine" 
);
end
