create "Trees"  (set 
	Texture ("prop_shadows1" 3)  
	PivotOffset (0.9375 0.8750)  
	GroupMask 188  
	MinCopies 1  
	Description "" 
	Preview 0  
	Name "Trees" 
);
create "House1x2"  (set 
	Texture ("prop_shadows1" 1)  
	PivotOffset (0.6875 0.8438)  
	GroupMask 188  
	MinCopies 1  
	Description "" 
	Preview 0  
	Name "House1x2" 
);
create "House2x1"  (set 
	Texture ("prop_shadows1" 2)  
	PivotOffset (0.8593 0.7031)  
	GroupMask 220  
	MinCopies 1  
	Description "" 
	Preview 0  
	Name "House2x1" 
);
create "House1x1"  (set 
	Texture ("prop_shadows1" 0)  
	PivotOffset (0.7890 0.7890)  
	GroupMask 220  
	MinCopies 1  
	Description "" 
	Preview 0  
	Name "House1x1" 
);
create "Cylindir"  (set 
	Texture ("prop_shadows1" 4)  
	PivotOffset (0.7968 0.7968)  
	GroupMask 252  
	MinCopies 1  
	Description "" 
	Preview 0  
	Name "Cylindir" 
);
create "High_tension_tower"  (set 
	Texture ("prop_shadows1" 5)  
	PivotOffset (0.8437 0.8437)  
	GroupMask 100  
	MinCopies 1  
	Description "" 
	Preview 0  
	Name "High_tension_tower" 
);
create "Pole"  (set 
	Texture ("prop_shadows1" 6)  
	PivotOffset (0.9843 0.9843)  
	GroupMask 252  
	MinCopies 1  
	Description "" 
	Preview 0  
	Name "Pole" 
);
create "Trees2"  (set 
	Texture ("prop_shadows1" 7)  
	PivotOffset (0.9687 0.9687)  
	GroupMask 8  
	MinCopies 1  
	Description "" 
	Preview 0  
	Name "Trees2" 
);
create "Trees3"  (set 
	Texture ("prop_shadows1" 8)  
	PivotOffset (0.8000 0.8000)  
	GroupMask 136  
	MinCopies 1  
	Description "" 
	Preview 0  
	Name "Trees3" 
);
create "Hippie_Stage"  (set 
	Texture ("prop_shadows1" 9)  
	PivotOffset (0.6400 0.6400)  
	GroupMask 4  
	MinCopies 1  
	Description "" 
	Preview 0  
	Name "Hippie_Stage" 
);
create "wind_mill"  (set 
	Texture ("prop_shadows1" 10)  
	PivotOffset (0.7960 0.7960)  
	GroupMask 12  
	MinCopies 1  
	Description "" 
	Preview 0  
	Name "wind_mill" 
);
create "military_watch_tower"  (set 
	Texture ("prop_shadows1" 11)  
	PivotOffset (0.8100 0.8100)  
	GroupMask 8  
	MinCopies 1  
	Description "" 
	Preview 0  
	Name "military_watch_tower" 
);
create "statue"  (set 
	Texture ("prop_shadows1" 12)  
	PivotOffset (0.8200 0.8200)  
	GroupMask 136  
	MinCopies 1  
	Description "" 
	Preview 0  
	Name "statue" 
);
create "burger_shop"  (set 
	Texture ("prop_shadows1" 13)  
	PivotOffset (0.8100 0.8100)  
	GroupMask 148  
	MinCopies 1  
	Description "" 
	Preview 0  
	Name "burger_shop" 
);
create "boeing"  (set 
	Texture ("prop_shadows1" 14)  
	PivotOffset (0.5000 0.5000)  
	GroupMask 0  
	MinCopies 1  
	Description "" 
	Preview 0  
	Name "boeing" 
);
create "fuel_silo"  (set 
	Texture ("prop_shadows1" 15)  
	PivotOffset (0.5900 0.5900)  
	GroupMask 96  
	MinCopies 1  
	Description "" 
	Preview 0  
	Name "fuel_silo" 
);
create "l5_container_crane"  (set 
	Texture ("prop_shadows2" 0)  
	PivotOffset (0.7890 0.7890)  
	GroupMask 64  
	MinCopies 1  
	Description "" 
	Preview 0  
	Name "l5_container_crane" 
);
create "l5_comunication_tower"  (set 
	Texture ("prop_shadows2" 1)  
	PivotOffset (0.7000 0.7800)  
	GroupMask 64  
	MinCopies 1  
	Description "" 
	Preview 0  
	Name "l5_comunication_tower" 
);
create "l5_nuclear_chimney"  (set 
	Texture ("prop_shadows2" 2)  
	PivotOffset (0.6400 0.7600)  
	GroupMask 80  
	MinCopies 1  
	Description "" 
	Preview 0  
	Name "l5_nuclear_chimney" 
);
create "l1_publicity_cow"  (set 
	Texture ("prop_shadows2" 4)  
	PivotOffset (0.6500 0.6500)  
	GroupMask 4  
	MinCopies 1  
	Description "" 
	Preview 0  
	Name "l1_publicity_cow" 
);
create "l1_water_tower"  (set 
	Texture ("prop_shadows2" 3)  
	PivotOffset (0.7500 0.7500)  
	GroupMask 132  
	MinCopies 1  
	Description "" 
	Preview 0  
	Name "l1_water_tower" 
);
create "l1_publicity_low"  (set 
	Texture ("prop_shadows2" 5)  
	PivotOffset (0.6500 0.6500)  
	GroupMask 36  
	MinCopies 1  
	Description "" 
	Preview 0  
	Name "l1_publicity_low" 
);
end
