create "water_splash"  (set 
	RandomMode 0  
	Looping 0  
	ForceCompletePlay 0  
	Wait 0 0.0000  
	Pos 0 (0.0000 0.0000 0.0000)  
	Ang 0 (0.0000 0.0000 0.0000)  
	Scale 0 (0.5000 0.5000 0.5000)  
	Opacity 0 1.0000  
	ZSort 0 0  
	Specific 0 0  
	Life 0 1.0000  
	BoneAttach 0 "" 
	Command 0 "" 
	Resource 0 "EMIT:water_splash" 
	ScreenPos (0.5000 0.5000)  
	ForceScreenPos 0  
	DetachToScreen 0  
	GroupMask 0  
	MinCopies 1  
	Description "" 
	Preview 0  
	Name "water_splash" 
);
create "explosion01"  (set 
	RandomMode 0  
	Looping 0  
	ForceCompletePlay 0  
	Wait 0 0.0000  
	Wait 1 0.0000  
	Wait 2 0.0000  
	Wait 3 0.0000  
	Pos 0 (0.0000 0.0000 0.0000)  
	Pos 1 (0.0000 0.0000 0.0000)  
	Pos 2 (0.0000 0.0000 0.0000)  
	Pos 3 (0.0000 0.0000 0.0000)  
	Ang 0 (0.0000 -90.0000 0.0000)  
	Ang 1 (0.0000 0.0000 0.0000)  
	Ang 2 (0.0000 0.0000 0.0000)  
	Ang 3 (0.0000 -90.0000 0.0000)  
	Scale 0 (1.0000 1.0000 1.0000)  
	Scale 1 (25.0000 25.0000 25.0000)  
	Scale 2 (1.0000 1.0000 1.0000)  
	Scale 3 (1.5000 1.5000 1.5000)  
	Opacity 0 1.0000  
	Opacity 1 1.0000  
	Opacity 2 1.0000  
	Opacity 3 1.0000  
	ZSort 0 1  
	ZSort 1 1  
	ZSort 2 1  
	ZSort 3 1  
	Specific 0 0  
	Specific 1 0  
	Specific 2 0  
	Specific 3 0  
	Life 0 0.5000  
	Life 1 0.7000  
	Life 2 1.0000  
	Life 3 1.0000  
	BoneAttach 0 "" 
	BoneAttach 1 "" 
	BoneAttach 2 "" 
	BoneAttach 3 "" 
	Command 0 "" 
	Command 1 "" 
	Command 2 "" 
	Command 3 "" 
	Resource 0 "EMIT:EMITTER_explosionfireballs" 
	Resource 1 "DECL:fxs_explosion01" 
	Resource 2 "FXFX:sound_fx_medium_explosion" 
	Resource 3 "EMIT:fxs_explosionspark" 
	ScreenPos (0.5000 0.5000)  
	ForceScreenPos 0  
	DetachToScreen 0  
	GroupMask 252  
	MinCopies 1  
	Description "" 
	Preview 0  
	Name "explosion01" 
);
create "sfx_wood_debris_2"  (set 
	RandomMode 0  
	Looping 0  
	ForceCompletePlay 0  
	Wait 0 0.0000  
	Pos 0 (0.0000 0.0000 0.0000)  
	Ang 0 (0.0000 0.0000 0.0000)  
	Scale 0 (1.0000 1.0000 1.0000)  
	Opacity 0 1.0000  
	ZSort 0 0  
	Specific 0 0  
	Life 0 1.0000  
	BoneAttach 0 "" 
	Command 0 "" 
	Resource 0 "SNFX:sfx_wood_debris_2" 
	ScreenPos (0.5000 0.5000)  
	ForceScreenPos 0  
	DetachToScreen 0  
	GroupMask 0  
	MinCopies 1  
	Description "" 
	Preview 0  
	Name "sfx_wood_debris_2" 
);
create "sfx_tree_uproot"  (set 
	RandomMode 1  
	Looping 0  
	ForceCompletePlay 0  
	Wait 0 0.0000  
	Wait 1 0.0000  
	Wait 2 0.0000  
	Pos 0 (0.0000 0.0000 0.0000)  
	Pos 1 (0.0000 0.0000 0.0000)  
	Pos 2 (0.0000 0.0000 0.0000)  
	Ang 0 (0.0000 0.0000 0.0000)  
	Ang 1 (0.0000 0.0000 0.0000)  
	Ang 2 (0.0000 0.0000 0.0000)  
	Scale 0 (1.0000 1.0000 1.0000)  
	Scale 1 (1.0000 1.0000 1.0000)  
	Scale 2 (1.0000 1.0000 1.0000)  
	Opacity 0 1.0000  
	Opacity 1 1.0000  
	Opacity 2 1.0000  
	ZSort 0 0  
	ZSort 1 0  
	ZSort 2 0  
	Specific 0 0  
	Specific 1 0  
	Specific 2 0  
	Life 0 1.0000  
	Life 1 0.0000  
	Life 2 0.0000  
	BoneAttach 0 "" 
	BoneAttach 1 "" 
	BoneAttach 2 "" 
	Command 0 "" 
	Command 1 "" 
	Command 2 "" 
	Resource 0 "SNFX:sfx_tree_uproot" 
	Resource 1 "SNFX:sfx_tree_uproot_2" 
	Resource 2 "SNFX:sfx_tree_uproot_3" 
	ScreenPos (0.5000 0.5000)  
	ForceScreenPos 0  
	DetachToScreen 0  
	GroupMask 188  
	MinCopies 1  
	Description "" 
	Preview 0  
	Name "sfx_tree_uproot" 
);
create "fxs_expansivewave"  (set 
	RandomMode 0  
	Looping 0  
	ForceCompletePlay 0  
	Wait 0 0.0000  
	Wait 1 0.0000  
	Wait 2 0.2500  
	Wait 3 0.0000  
	Wait 4 0.5000  
	Wait 5 0.2500  
	Pos 0 (0.0000 0.0000 0.0000)  
	Pos 1 (0.0000 0.0000 0.0000)  
	Pos 2 (0.0000 0.0000 0.0000)  
	Pos 3 (0.0000 0.0000 0.0000)  
	Pos 4 (0.0000 0.0000 0.0000)  
	Pos 5 (0.0000 0.0000 0.0000)  
	Ang 0 (0.0000 0.0000 0.0000)  
	Ang 1 (0.0000 0.0000 0.0000)  
	Ang 2 (0.0000 0.0000 0.0000)  
	Ang 3 (0.0000 0.0000 0.0000)  
	Ang 4 (0.0000 0.0000 90.0000)  
	Ang 5 (0.0000 0.0000 90.0000)  
	Scale 0 (0.7500 0.7500 0.7500)  
	Scale 1 (1.0000 1.0000 1.0000)  
	Scale 2 (0.7500 0.7500 0.7500)  
	Scale 3 (1.0000 1.0000 1.0000)  
	Scale 4 (1.2000 1.2000 1.2000)  
	Scale 5 (1.2000 1.2000 1.2000)  
	Opacity 0 0.9000  
	Opacity 1 1.0000  
	Opacity 2 0.9000  
	Opacity 3 1.0000  
	Opacity 4 0.4000  
	Opacity 5 0.4000  
	ZSort 0 0  
	ZSort 1 0  
	ZSort 2 0  
	ZSort 3 0  
	ZSort 4 0  
	ZSort 5 0  
	Specific 0 0  
	Specific 1 0  
	Specific 2 0  
	Specific 3 0  
	Specific 4 0  
	Specific 5 0  
	Life 0 1.0000  
	Life 1 10.0000  
	Life 2 1.0000  
	Life 3 1.0000  
	Life 4 1.0000  
	Life 5 1.0000  
	BoneAttach 0 "" 
	BoneAttach 1 "" 
	BoneAttach 2 "" 
	BoneAttach 3 "" 
	BoneAttach 4 "" 
	BoneAttach 5 "" 
	Command 0 "" 
	Command 1 "" 
	Command 2 "" 
	Command 3 "" 
	Command 4 "" 
	Command 5 "" 
	Resource 0 "EMIT:fxs_expansivewave1" 
	Resource 1 "FXFX:FX_watercircle_all" 
	Resource 2 "EMIT:fxs_expansivewave2" 
	Resource 3 "EMIT:fxs_expansivewave4" 
	Resource 4 "EMIT:fxs_expansivewave1" 
	Resource 5 "EMIT:fxs_expansivewave2" 
	ScreenPos (0.5000 0.5000)  
	ForceScreenPos 0  
	DetachToScreen 0  
	GroupMask 0  
	MinCopies 1  
	Description "" 
	Preview 0  
	Name "fxs_expansivewave" 
);
create "FX_debris01b"  (set 
	RandomMode 0  
	Looping 0  
	ForceCompletePlay 0  
	Wait 0 0.0000  
	Pos 0 (0.0000 0.0000 0.0000)  
	Ang 0 (0.0000 -90.0000 0.0000)  
	Scale 0 (1.0000 1.0000 1.0000)  
	Opacity 0 1.0000  
	ZSort 0 0  
	Specific 0 0  
	Life 0 1.0000  
	BoneAttach 0 "" 
	Command 0 "" 
	Resource 0 "EMIT:EMITTER_debris01b" 
	ScreenPos (0.5000 0.5000)  
	ForceScreenPos 0  
	DetachToScreen 0  
	GroupMask 252  
	MinCopies 1  
	Description "" 
	Preview 0  
	Name "FX_debris01b" 
);
create "FX_debris03b"  (set 
	RandomMode 0  
	Looping 0  
	ForceCompletePlay 0  
	Wait 0 0.0000  
	Pos 0 (0.0000 0.0000 0.0000)  
	Ang 0 (0.0000 -90.0000 0.0000)  
	Scale 0 (1.0000 1.0000 1.0000)  
	Opacity 0 1.0000  
	ZSort 0 0  
	Specific 0 0  
	Life 0 1.0000  
	BoneAttach 0 "" 
	Command 0 "" 
	Resource 0 "EMIT:EMITTER_debris03b" 
	ScreenPos (0.5000 0.5000)  
	ForceScreenPos 0  
	DetachToScreen 0  
	GroupMask 252  
	MinCopies 1  
	Description "" 
	Preview 0  
	Name "FX_debris03b" 
);
create "FX_debris02"  (set 
	RandomMode 0  
	Looping 0  
	ForceCompletePlay 0  
	Wait 0 0.0000  
	Pos 0 (0.0000 0.0000 0.0000)  
	Ang 0 (0.0000 0.0000 0.0000)  
	Scale 0 (1.0000 1.0000 1.0000)  
	Opacity 0 1.0000  
	ZSort 0 0  
	Specific 0 0  
	Life 0 1.0000  
	BoneAttach 0 "" 
	Command 0 "" 
	Resource 0 "EMIT:EMITTER_debris02" 
	ScreenPos (0.5000 0.5000)  
	ForceScreenPos 0  
	DetachToScreen 0  
	GroupMask 252  
	MinCopies 1  
	Description "" 
	Preview 0  
	Name "FX_debris02" 
);
create "FX_impact_generic"  (set 
	RandomMode 0  
	Looping 0  
	ForceCompletePlay 0  
	Wait 0 0.0000  
	Wait 1 0.0000  
	Pos 0 (0.0000 0.0000 0.0000)  
	Pos 1 (0.0000 0.0000 0.0000)  
	Ang 0 (0.0000 -90.0000 0.0000)  
	Ang 1 (0.0000 0.0000 0.0000)  
	Scale 0 (1.0000 1.0000 1.0000)  
	Scale 1 (1.0000 1.0000 1.0000)  
	Opacity 0 1.0000  
	Opacity 1 1.0000  
	ZSort 0 0  
	ZSort 1 0  
	Specific 0 0  
	Specific 1 0  
	Life 0 1.0000  
	Life 1 1.0000  
	BoneAttach 0 "" 
	BoneAttach 1 "" 
	Command 0 "" 
	Command 1 "" 
	Resource 0 "EMIT:impact_generic" 
	Resource 1 "SNFX:sfx_objcrash" 
	ScreenPos (0.5000 0.5000)  
	ForceScreenPos 0  
	DetachToScreen 0  
	GroupMask 0  
	MinCopies 1  
	Description "" 
	Preview 0  
	Name "FX_impact_generic" 
);
create "explosion_purple_001"  (set 
	RandomMode 0  
	Looping 0  
	ForceCompletePlay 0  
	Wait 0 0.0000  
	Wait 1 0.0000  
	Wait 2 0.0000  
	Pos 0 (0.0000 0.0000 0.0000)  
	Pos 1 (0.0000 0.0000 0.0000)  
	Pos 2 (0.0000 0.0000 0.0000)  
	Ang 0 (0.0000 -90.0000 0.0000)  
	Ang 1 (0.0000 0.0000 0.0000)  
	Ang 2 (0.0000 0.0000 0.0000)  
	Scale 0 (1.0000 1.0000 1.0000)  
	Scale 1 (5.0000 5.0000 5.0000)  
	Scale 2 (1.0000 1.0000 1.0000)  
	Opacity 0 1.0000  
	Opacity 1 1.0000  
	Opacity 2 1.0000  
	ZSort 0 0  
	ZSort 1 1  
	ZSort 2 0  
	Specific 0 0  
	Specific 1 0  
	Specific 2 0  
	Life 0 0.5000  
	Life 1 0.7000  
	Life 2 1.0000  
	BoneAttach 0 "" 
	BoneAttach 1 "" 
	BoneAttach 2 "" 
	Command 0 "" 
	Command 1 "" 
	Command 2 "" 
	Resource 0 "" 
	Resource 1 "DECL:fxs_explosion_purple_001" 
	Resource 2 "SNFX:sfx_explosion_2" 
	ScreenPos (0.5000 0.5000)  
	ForceScreenPos 0  
	DetachToScreen 0  
	GroupMask 192  
	MinCopies 1  
	Description "" 
	Preview 0  
	Name "explosion_purple_001" 
);
create "Ufo"  (set 
	RandomMode 0  
	Looping 0  
	ForceCompletePlay 0  
	Wait 0 0.0000  
	Wait 1 0.0000  
	Pos 0 (0.0000 0.0000 0.0000)  
	Pos 1 (0.0000 0.0000 0.0000)  
	Ang 0 (0.0000 0.0000 0.0000)  
	Ang 1 (0.0000 0.0000 0.0000)  
	Scale 0 (1.0000 1.0000 1.0000)  
	Scale 1 (1.0000 1.0000 1.0000)  
	Opacity 0 1.0000  
	Opacity 1 1.0000  
	ZSort 0 0  
	ZSort 1 0  
	Specific 0 0  
	Specific 1 0  
	Life 0 20.0000  
	Life 1 20.0000  
	BoneAttach 0 "" 
	BoneAttach 1 "" 
	Command 0 "" 
	Command 1 "" 
	Resource 0 "MDL3:models/vehicles/l1_ovni.mdl" 
	Resource 1 "SNFX:sfx_ufo" 
	ScreenPos (0.5000 0.5000)  
	ForceScreenPos 0  
	DetachToScreen 0  
	GroupMask 0  
	MinCopies 1  
	Description "" 
	Preview 0  
	Name "Ufo" 
);
create "FX_powerup"  (set 
	RandomMode 0  
	Looping 0  
	ForceCompletePlay 0  
	Wait 0 0.0000  
	Pos 0 (0.0000 0.0000 0.0000)  
	Ang 0 (0.0000 0.0000 0.0000)  
	Scale 0 (1.0000 1.0000 1.0000)  
	Opacity 0 1.0000  
	ZSort 0 0  
	Specific 0 0  
	Life 0 1.0000  
	BoneAttach 0 "" 
	Command 0 "" 
	Resource 0 "EMIT:fxs_powerup" 
	ScreenPos (0.5000 0.5000)  
	ForceScreenPos 0  
	DetachToScreen 0  
	GroupMask 0  
	MinCopies 1  
	Description "" 
	Preview 0  
	Name "FX_powerup" 
);
create "fxs_tornadosplash"  (set 
	RandomMode 0  
	Looping 1  
	ForceCompletePlay 0  
	Wait 0 0.0000  
	Wait 1 0.0000  
	Wait 2 0.0000  
	Pos 0 (0.0000 0.0000 0.0000)  
	Pos 1 (0.0000 0.0000 0.0000)  
	Pos 2 (0.0000 0.0000 0.0000)  
	Ang 0 (0.0000 -90.0000 0.0000)  
	Ang 1 (0.0000 0.0000 0.0000)  
	Ang 2 (0.0000 0.0000 0.0000)  
	Scale 0 (1.7500 1.7500 1.7500)  
	Scale 1 (1.7500 1.7500 1.7500)  
	Scale 2 (1.0000 1.0000 1.0000)  
	Opacity 0 1.0000  
	Opacity 1 1.0000  
	Opacity 2 1.0000  
	ZSort 0 5  
	ZSort 1 0  
	ZSort 2 0  
	Specific 0 0  
	Specific 1 0  
	Specific 2 0  
	Life 0 1.0000  
	Life 1 1.0000  
	Life 2 1.0000  
	BoneAttach 0 "" 
	BoneAttach 1 "" 
	BoneAttach 2 "" 
	Command 0 "" 
	Command 1 "" 
	Command 2 "" 
	Resource 0 "EMIT:fxs_tornadosplash" 
	Resource 1 "EMIT:fxs_tornadosplash2" 
	Resource 2 "EMIT:fxs_tornadosplash3" 
	ScreenPos (0.5000 0.5000)  
	ForceScreenPos 0  
	DetachToScreen 0  
	GroupMask 0  
	MinCopies 1  
	Description "" 
	Preview 0  
	Name "fxs_tornadosplash" 
);
create "explosion_green"  (set 
	RandomMode 0  
	Looping 0  
	ForceCompletePlay 0  
	Wait 0 0.0000  
	Wait 1 0.0000  
	Wait 2 0.0000  
	Pos 0 (0.0000 0.0000 0.0000)  
	Pos 1 (0.0000 0.0000 0.0000)  
	Pos 2 (0.0000 0.0000 0.0000)  
	Ang 0 (0.0000 -90.0000 0.0000)  
	Ang 1 (0.0000 0.0000 0.0000)  
	Ang 2 (0.0000 0.0000 0.0000)  
	Scale 0 (1.0000 1.0000 1.0000)  
	Scale 1 (12.0000 12.0000 12.0000)  
	Scale 2 (1.0000 1.0000 1.0000)  
	Opacity 0 1.0000  
	Opacity 1 1.0000  
	Opacity 2 1.0000  
	ZSort 0 0  
	ZSort 1 1  
	ZSort 2 0  
	Specific 0 0  
	Specific 1 0  
	Specific 2 0  
	Life 0 0.5000  
	Life 1 0.7000  
	Life 2 1.0000  
	BoneAttach 0 "" 
	BoneAttach 1 "" 
	BoneAttach 2 "" 
	Command 0 "" 
	Command 1 "" 
	Command 2 "" 
	Resource 0 "" 
	Resource 1 "DECL:fxs_explosion_green" 
	Resource 2 "SNFX:sfx_explosion_2" 
	ScreenPos (0.5000 0.5000)  
	ForceScreenPos 0  
	DetachToScreen 0  
	GroupMask 224  
	MinCopies 1  
	Description "" 
	Preview 0  
	Name "explosion_green" 
);
create "FX_airportlights_white"  (set 
	RandomMode 0  
	Looping 1  
	ForceCompletePlay 0  
	Wait 0 0.0000  
	Wait 1 0.0000  
	Wait 2 0.2000  
	Wait 3 0.0000  
	Wait 4 0.2000  
	Wait 5 0.0000  
	Wait 6 0.2000  
	Wait 7 0.0000  
	Wait 8 0.2000  
	Wait 9 0.0000  
	Wait 10 0.2000  
	Wait 11 0.0000  
	Wait 12 0.2000  
	Wait 13 0.0000  
	Wait 14 0.2000  
	Wait 15 0.0000  
	Wait 16 0.2000  
	Wait 17 0.0000  
	Wait 18 0.2000  
	Wait 19 0.0000  
	Wait 20 0.2000  
	Wait 21 0.0000  
	Wait 22 0.2000  
	Wait 23 0.0000  
	Wait 24 0.2000  
	Wait 25 0.0000  
	Wait 26 0.2000  
	Wait 27 0.0000  
	Wait 28 0.2000  
	Wait 29 0.0000  
	Wait 30 0.2000  
	Wait 31 0.0000  
	Pos 0 (34.0000 0.0000 0.0000)  
	Pos 1 (-34.0000 0.0000 0.0000)  
	Pos 2 (34.0000 0.0000 40.0000)  
	Pos 3 (-34.0000 0.0000 40.0000)  
	Pos 4 (34.0000 0.0000 80.0000)  
	Pos 5 (-34.0000 0.0000 80.0000)  
	Pos 6 (34.0000 0.0000 120.0000)  
	Pos 7 (-34.0000 0.0000 120.0000)  
	Pos 8 (34.0000 0.0000 160.0000)  
	Pos 9 (-34.0000 0.0000 160.0000)  
	Pos 10 (34.0000 0.0000 200.0000)  
	Pos 11 (-34.0000 0.0000 200.0000)  
	Pos 12 (34.0000 0.0000 240.0000)  
	Pos 13 (-34.0000 0.0000 240.0000)  
	Pos 14 (34.0000 0.0000 280.0000)  
	Pos 15 (-34.0000 0.0000 280.0000)  
	Pos 16 (34.0000 0.0000 320.0000)  
	Pos 17 (-34.0000 0.0000 320.0000)  
	Pos 18 (34.0000 0.0000 360.0000)  
	Pos 19 (-34.0000 0.0000 360.0000)  
	Pos 20 (34.0000 0.0000 400.0000)  
	Pos 21 (-34.0000 0.0000 400.0000)  
	Pos 22 (34.0000 0.0000 440.0000)  
	Pos 23 (-34.0000 0.0000 440.0000)  
	Pos 24 (34.0000 0.0000 480.0000)  
	Pos 25 (-34.0000 0.0000 480.0000)  
	Pos 26 (34.0000 0.0000 520.0000)  
	Pos 27 (-34.0000 0.0000 520.0000)  
	Pos 28 (34.0000 0.0000 560.0000)  
	Pos 29 (-34.0000 0.0000 560.0000)  
	Pos 30 (34.0000 0.0000 600.0000)  
	Pos 31 (-34.0000 0.0000 600.0000)  
	Ang 0 (0.0000 0.0000 0.0000)  
	Ang 1 (0.0000 0.0000 0.0000)  
	Ang 2 (0.0000 0.0000 0.0000)  
	Ang 3 (0.0000 0.0000 0.0000)  
	Ang 4 (0.0000 0.0000 0.0000)  
	Ang 5 (0.0000 0.0000 0.0000)  
	Ang 6 (0.0000 0.0000 0.0000)  
	Ang 7 (0.0000 0.0000 0.0000)  
	Ang 8 (0.0000 0.0000 0.0000)  
	Ang 9 (0.0000 0.0000 0.0000)  
	Ang 10 (0.0000 0.0000 0.0000)  
	Ang 11 (0.0000 0.0000 0.0000)  
	Ang 12 (0.0000 0.0000 0.0000)  
	Ang 13 (0.0000 0.0000 0.0000)  
	Ang 14 (0.0000 0.0000 0.0000)  
	Ang 15 (0.0000 0.0000 0.0000)  
	Ang 16 (0.0000 0.0000 0.0000)  
	Ang 17 (0.0000 0.0000 0.0000)  
	Ang 18 (0.0000 0.0000 0.0000)  
	Ang 19 (0.0000 0.0000 0.0000)  
	Ang 20 (0.0000 0.0000 0.0000)  
	Ang 21 (0.0000 0.0000 0.0000)  
	Ang 22 (0.0000 0.0000 0.0000)  
	Ang 23 (0.0000 0.0000 0.0000)  
	Ang 24 (0.0000 0.0000 0.0000)  
	Ang 25 (0.0000 0.0000 0.0000)  
	Ang 26 (0.0000 0.0000 0.0000)  
	Ang 27 (0.0000 0.0000 0.0000)  
	Ang 28 (0.0000 0.0000 0.0000)  
	Ang 29 (0.0000 0.0000 0.0000)  
	Ang 30 (0.0000 0.0000 0.0000)  
	Ang 31 (0.0000 0.0000 0.0000)  
	Scale 0 (1.0000 1.0000 1.0000)  
	Scale 1 (1.0000 1.0000 1.0000)  
	Scale 2 (1.0000 1.0000 1.0000)  
	Scale 3 (1.0000 1.0000 1.0000)  
	Scale 4 (1.0000 1.0000 1.0000)  
	Scale 5 (1.0000 1.0000 1.0000)  
	Scale 6 (1.0000 1.0000 1.0000)  
	Scale 7 (1.0000 1.0000 1.0000)  
	Scale 8 (1.0000 1.0000 1.0000)  
	Scale 9 (1.0000 1.0000 1.0000)  
	Scale 10 (1.0000 1.0000 1.0000)  
	Scale 11 (1.0000 1.0000 1.0000)  
	Scale 12 (1.0000 1.0000 1.0000)  
	Scale 13 (1.0000 1.0000 1.0000)  
	Scale 14 (1.0000 1.0000 1.0000)  
	Scale 15 (1.0000 1.0000 1.0000)  
	Scale 16 (1.0000 1.0000 1.0000)  
	Scale 17 (1.0000 1.0000 1.0000)  
	Scale 18 (1.0000 1.0000 1.0000)  
	Scale 19 (1.0000 1.0000 1.0000)  
	Scale 20 (1.0000 1.0000 1.0000)  
	Scale 21 (1.0000 1.0000 1.0000)  
	Scale 22 (1.0000 1.0000 1.0000)  
	Scale 23 (1.0000 1.0000 1.0000)  
	Scale 24 (1.0000 1.0000 1.0000)  
	Scale 25 (1.0000 1.0000 1.0000)  
	Scale 26 (1.0000 1.0000 1.0000)  
	Scale 27 (1.0000 1.0000 1.0000)  
	Scale 28 (1.0000 1.0000 1.0000)  
	Scale 29 (1.0000 1.0000 1.0000)  
	Scale 30 (1.0000 1.0000 1.0000)  
	Scale 31 (1.0000 1.0000 1.0000)  
	Opacity 0 1.0000  
	Opacity 1 1.0000  
	Opacity 2 1.0000  
	Opacity 3 1.0000  
	Opacity 4 1.0000  
	Opacity 5 1.0000  
	Opacity 6 1.0000  
	Opacity 7 1.0000  
	Opacity 8 1.0000  
	Opacity 9 1.0000  
	Opacity 10 1.0000  
	Opacity 11 1.0000  
	Opacity 12 1.0000  
	Opacity 13 1.0000  
	Opacity 14 1.0000  
	Opacity 15 1.0000  
	Opacity 16 1.0000  
	Opacity 17 1.0000  
	Opacity 18 1.0000  
	Opacity 19 1.0000  
	Opacity 20 1.0000  
	Opacity 21 1.0000  
	Opacity 22 1.0000  
	Opacity 23 1.0000  
	Opacity 24 1.0000  
	Opacity 25 1.0000  
	Opacity 26 1.0000  
	Opacity 27 1.0000  
	Opacity 28 1.0000  
	Opacity 29 1.0000  
	Opacity 30 1.0000  
	Opacity 31 1.0000  
	ZSort 0 0  
	ZSort 1 0  
	ZSort 2 0  
	ZSort 3 0  
	ZSort 4 0  
	ZSort 5 0  
	ZSort 6 0  
	ZSort 7 0  
	ZSort 8 0  
	ZSort 9 0  
	ZSort 10 0  
	ZSort 11 0  
	ZSort 12 0  
	ZSort 13 0  
	ZSort 14 0  
	ZSort 15 0  
	ZSort 16 0  
	ZSort 17 0  
	ZSort 18 0  
	ZSort 19 0  
	ZSort 20 0  
	ZSort 21 0  
	ZSort 22 0  
	ZSort 23 0  
	ZSort 24 0  
	ZSort 25 0  
	ZSort 26 0  
	ZSort 27 0  
	ZSort 28 0  
	ZSort 29 0  
	ZSort 30 0  
	ZSort 31 0  
	Specific 0 0  
	Specific 1 0  
	Specific 2 0  
	Specific 3 0  
	Specific 4 0  
	Specific 5 0  
	Specific 6 0  
	Specific 7 0  
	Specific 8 0  
	Specific 9 0  
	Specific 10 0  
	Specific 11 0  
	Specific 12 0  
	Specific 13 0  
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	BoneAttach 1 "" 
	BoneAttach 2 "" 
	BoneAttach 3 "" 
	BoneAttach 4 "" 
	BoneAttach 5 "" 
	BoneAttach 6 "" 
	BoneAttach 7 "" 
	BoneAttach 8 "" 
	BoneAttach 9 "" 
	BoneAttach 10 "" 
	BoneAttach 11 "" 
	BoneAttach 12 "" 
	BoneAttach 13 "" 
	BoneAttach 14 "" 
	BoneAttach 15 "" 
	BoneAttach 16 "" 
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	BoneAttach 18 "" 
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	BoneAttach 20 "" 
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	BoneAttach 26 "" 
	BoneAttach 27 "" 
	BoneAttach 28 "" 
	BoneAttach 29 "" 
	BoneAttach 30 "" 
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	Command 0 "" 
	Command 1 "" 
	Command 2 "" 
	Command 3 "" 
	Command 4 "" 
	Command 5 "" 
	Command 6 "" 
	Command 7 "" 
	Command 8 "" 
	Command 9 "" 
	Command 10 "" 
	Command 11 "" 
	Command 12 "" 
	Command 13 "" 
	Command 14 "" 
	Command 15 "" 
	Command 16 "" 
	Command 17 "" 
	Command 18 "" 
	Command 19 "" 
	Command 20 "" 
	Command 21 "" 
	Command 22 "" 
	Command 23 "" 
	Command 24 "" 
	Command 25 "" 
	Command 26 "" 
	Command 27 "" 
	Command 28 "" 
	Command 29 "" 
	Command 30 "" 
	Command 31 "" 
	Resource 0 "EMIT:fxs_airportlight_white" 
	Resource 1 "EMIT:fxs_airportlight_white" 
	Resource 2 "EMIT:fxs_airportlight_white" 
	Resource 3 "EMIT:fxs_airportlight_white" 
	Resource 4 "EMIT:fxs_airportlight_white" 
	Resource 5 "EMIT:fxs_airportlight_white" 
	Resource 6 "EMIT:fxs_airportlight_white" 
	Resource 7 "EMIT:fxs_airportlight_white" 
	Resource 8 "EMIT:fxs_airportlight_white" 
	Resource 9 "EMIT:fxs_airportlight_white" 
	Resource 10 "EMIT:fxs_airportlight_white" 
	Resource 11 "EMIT:fxs_airportlight_white" 
	Resource 12 "EMIT:fxs_airportlight_white" 
	Resource 13 "EMIT:fxs_airportlight_white" 
	Resource 14 "EMIT:fxs_airportlight_white" 
	Resource 15 "EMIT:fxs_airportlight_white" 
	Resource 16 "EMIT:fxs_airportlight_white" 
	Resource 17 "EMIT:fxs_airportlight_white" 
	Resource 18 "EMIT:fxs_airportlight_white" 
	Resource 19 "EMIT:fxs_airportlight_white" 
	Resource 20 "EMIT:fxs_airportlight_white" 
	Resource 21 "EMIT:fxs_airportlight_white" 
	Resource 22 "EMIT:fxs_airportlight_white" 
	Resource 23 "EMIT:fxs_airportlight_white" 
	Resource 24 "EMIT:fxs_airportlight_white" 
	Resource 25 "EMIT:fxs_airportlight_white" 
	Resource 26 "EMIT:fxs_airportlight_white" 
	Resource 27 "EMIT:fxs_airportlight_white" 
	Resource 28 "EMIT:fxs_airportlight_white" 
	Resource 29 "EMIT:fxs_airportlight_white" 
	Resource 30 "EMIT:fxs_airportlight_white" 
	Resource 31 "EMIT:fxs_airportlight_white" 
	ScreenPos (0.5000 0.5000)  
	ForceScreenPos 0  
	DetachToScreen 0  
	GroupMask 32  
	MinCopies 1  
	Description "" 
	Preview 0  
	Name "FX_airportlights_white" 
);
create "FX_airportlights_red"  (set 
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	Looping 1  
	ForceCompletePlay 0  
	Wait 0 0.0000  
	Wait 1 0.0000  
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	Wait 3 0.0000  
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	Wait 25 0.0000  
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	Wait 28 0.2000  
	Wait 29 0.0000  
	Pos 0 (22.0000 0.0000 0.0000)  
	Pos 1 (-22.0000 0.0000 0.0000)  
	Pos 2 (19.0000 0.0000 0.0000)  
	Pos 3 (-19.0000 0.0000 0.0000)  
	Pos 4 (16.0000 0.0000 0.0000)  
	Pos 5 (-16.0000 0.0000 0.0000)  
	Pos 6 (22.0000 0.0000 10.0000)  
	Pos 7 (-22.0000 0.0000 10.0000)  
	Pos 8 (19.0000 0.0000 10.0000)  
	Pos 9 (-19.0000 0.0000 10.0000)  
	Pos 10 (16.0000 0.0000 10.0000)  
	Pos 11 (-16.0000 0.0000 10.0000)  
	Pos 12 (22.0000 0.0000 20.0000)  
	Pos 13 (-22.0000 0.0000 20.0000)  
	Pos 14 (19.0000 0.0000 20.0000)  
	Pos 15 (-19.0000 0.0000 20.0000)  
	Pos 16 (16.0000 0.0000 20.0000)  
	Pos 17 (-16.0000 0.0000 20.0000)  
	Pos 18 (22.0000 0.0000 30.0000)  
	Pos 19 (-22.0000 0.0000 30.0000)  
	Pos 20 (19.0000 0.0000 30.0000)  
	Pos 21 (-19.0000 0.0000 30.0000)  
	Pos 22 (16.0000 0.0000 30.0000)  
	Pos 23 (-16.0000 0.0000 30.0000)  
	Pos 24 (22.0000 0.0000 40.0000)  
	Pos 25 (-22.0000 0.0000 40.0000)  
	Pos 26 (19.0000 0.0000 40.0000)  
	Pos 27 (-19.0000 0.0000 40.0000)  
	Pos 28 (16.0000 0.0000 40.0000)  
	Pos 29 (-16.0000 0.0000 40.0000)  
	Ang 0 (0.0000 0.0000 0.0000)  
	Ang 1 (0.0000 0.0000 0.0000)  
	Ang 2 (0.0000 0.0000 0.0000)  
	Ang 3 (0.0000 0.0000 0.0000)  
	Ang 4 (0.0000 0.0000 0.0000)  
	Ang 5 (0.0000 0.0000 0.0000)  
	Ang 6 (0.0000 0.0000 0.0000)  
	Ang 7 (0.0000 0.0000 0.0000)  
	Ang 8 (0.0000 0.0000 0.0000)  
	Ang 9 (0.0000 0.0000 0.0000)  
	Ang 10 (0.0000 0.0000 0.0000)  
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	Ang 15 (0.0000 0.0000 0.0000)  
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	Ang 17 (0.0000 0.0000 0.0000)  
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	Ang 20 (0.0000 0.0000 0.0000)  
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	Ang 27 (0.0000 0.0000 0.0000)  
	Ang 28 (0.0000 0.0000 0.0000)  
	Ang 29 (0.0000 0.0000 0.0000)  
	Scale 0 (1.0000 1.0000 1.0000)  
	Scale 1 (1.0000 1.0000 1.0000)  
	Scale 2 (1.0000 1.0000 1.0000)  
	Scale 3 (1.0000 1.0000 1.0000)  
	Scale 4 (1.0000 1.0000 1.0000)  
	Scale 5 (1.0000 1.0000 1.0000)  
	Scale 6 (1.0000 1.0000 1.0000)  
	Scale 7 (1.0000 1.0000 1.0000)  
	Scale 8 (1.0000 1.0000 1.0000)  
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	Scale 10 (1.0000 1.0000 1.0000)  
	Scale 11 (1.0000 1.0000 1.0000)  
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	Scale 18 (1.0000 1.0000 1.0000)  
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	Scale 20 (1.0000 1.0000 1.0000)  
	Scale 21 (1.0000 1.0000 1.0000)  
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	BoneAttach 0 "" 
	BoneAttach 1 "" 
	BoneAttach 2 "" 
	BoneAttach 3 "" 
	BoneAttach 4 "" 
	BoneAttach 5 "" 
	BoneAttach 6 "" 
	BoneAttach 7 "" 
	BoneAttach 8 "" 
	BoneAttach 9 "" 
	BoneAttach 10 "" 
	BoneAttach 11 "" 
	BoneAttach 12 "" 
	BoneAttach 13 "" 
	BoneAttach 14 "" 
	BoneAttach 15 "" 
	BoneAttach 16 "" 
	BoneAttach 17 "" 
	BoneAttach 18 "" 
	BoneAttach 19 "" 
	BoneAttach 20 "" 
	BoneAttach 21 "" 
	BoneAttach 22 "" 
	BoneAttach 23 "" 
	BoneAttach 24 "" 
	BoneAttach 25 "" 
	BoneAttach 26 "" 
	BoneAttach 27 "" 
	BoneAttach 28 "" 
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	Command 0 "" 
	Command 1 "" 
	Command 2 "" 
	Command 3 "" 
	Command 4 "" 
	Command 5 "" 
	Command 6 "" 
	Command 7 "" 
	Command 8 "" 
	Command 9 "" 
	Command 10 "" 
	Command 11 "" 
	Command 12 "" 
	Command 13 "" 
	Command 14 "" 
	Command 15 "" 
	Command 16 "" 
	Command 17 "" 
	Command 18 "" 
	Command 19 "" 
	Command 20 "" 
	Command 21 "" 
	Command 22 "" 
	Command 23 "" 
	Command 24 "" 
	Command 25 "" 
	Command 26 "" 
	Command 27 "" 
	Command 28 "" 
	Command 29 "" 
	Resource 0 "EMIT:fxs_airportlight_red" 
	Resource 1 "EMIT:fxs_airportlight_red" 
	Resource 2 "EMIT:fxs_airportlight_red" 
	Resource 3 "EMIT:fxs_airportlight_red" 
	Resource 4 "EMIT:fxs_airportlight_red" 
	Resource 5 "EMIT:fxs_airportlight_red" 
	Resource 6 "EMIT:fxs_airportlight_red" 
	Resource 7 "EMIT:fxs_airportlight_red" 
	Resource 8 "EMIT:fxs_airportlight_red" 
	Resource 9 "EMIT:fxs_airportlight_red" 
	Resource 10 "EMIT:fxs_airportlight_red" 
	Resource 11 "EMIT:fxs_airportlight_red" 
	Resource 12 "EMIT:fxs_airportlight_red" 
	Resource 13 "EMIT:fxs_airportlight_red" 
	Resource 14 "EMIT:fxs_airportlight_red" 
	Resource 15 "EMIT:fxs_airportlight_red" 
	Resource 16 "EMIT:fxs_airportlight_red" 
	Resource 17 "EMIT:fxs_airportlight_red" 
	Resource 18 "EMIT:fxs_airportlight_red" 
	Resource 19 "EMIT:fxs_airportlight_red" 
	Resource 20 "EMIT:fxs_airportlight_red" 
	Resource 21 "EMIT:fxs_airportlight_red" 
	Resource 22 "EMIT:fxs_airportlight_red" 
	Resource 23 "EMIT:fxs_airportlight_red" 
	Resource 24 "EMIT:fxs_airportlight_red" 
	Resource 25 "EMIT:fxs_airportlight_red" 
	Resource 26 "EMIT:fxs_airportlight_red" 
	Resource 27 "EMIT:fxs_airportlight_red" 
	Resource 28 "EMIT:fxs_airportlight_red" 
	Resource 29 "EMIT:fxs_airportlight_red" 
	ScreenPos (0.5000 0.5000)  
	ForceScreenPos 0  
	DetachToScreen 0  
	GroupMask 32  
	MinCopies 1  
	Description "" 
	Preview 0  
	Name "FX_airportlights_red" 
);
create "FX_airportlights_green"  (set 
	RandomMode 0  
	Looping 1  
	ForceCompletePlay 0  
	Wait 0 0.0000  
	Wait 1 0.2000  
	Wait 2 0.2000  
	Wait 3 0.2000  
	Wait 4 0.2000  
	Wait 5 0.2000  
	Wait 6 0.2000  
	Pos 0 (-36.0000 0.0000 0.0000)  
	Pos 1 (-24.0000 0.0000 0.0000)  
	Pos 2 (-12.0000 0.0000 0.0000)  
	Pos 3 (0.0000 0.0000 0.0000)  
	Pos 4 (12.0000 0.0000 0.0000)  
	Pos 5 (24.0000 0.0000 0.0000)  
	Pos 6 (36.0000 0.0000 0.0000)  
	Ang 0 (0.0000 0.0000 0.0000)  
	Ang 1 (0.0000 0.0000 0.0000)  
	Ang 2 (0.0000 0.0000 0.0000)  
	Ang 3 (0.0000 0.0000 0.0000)  
	Ang 4 (0.0000 0.0000 0.0000)  
	Ang 5 (0.0000 0.0000 0.0000)  
	Ang 6 (0.0000 0.0000 0.0000)  
	Scale 0 (1.0000 1.0000 1.0000)  
	Scale 1 (1.0000 1.0000 1.0000)  
	Scale 2 (1.0000 1.0000 1.0000)  
	Scale 3 (1.0000 1.0000 1.0000)  
	Scale 4 (1.0000 1.0000 1.0000)  
	Scale 5 (1.0000 1.0000 1.0000)  
	Scale 6 (1.0000 1.0000 1.0000)  
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	Opacity 1 1.0000  
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	ZSort 0 0  
	ZSort 1 0  
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	Specific 0 0  
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	BoneAttach 0 "" 
	BoneAttach 1 "" 
	BoneAttach 2 "" 
	BoneAttach 3 "" 
	BoneAttach 4 "" 
	BoneAttach 5 "" 
	BoneAttach 6 "" 
	Command 0 "" 
	Command 1 "" 
	Command 2 "" 
	Command 3 "" 
	Command 4 "" 
	Command 5 "" 
	Command 6 "" 
	Resource 0 "EMIT:fxs_airportlight_green" 
	Resource 1 "EMIT:fxs_airportlight_green" 
	Resource 2 "EMIT:fxs_airportlight_green" 
	Resource 3 "EMIT:fxs_airportlight_green" 
	Resource 4 "EMIT:fxs_airportlight_green" 
	Resource 5 "EMIT:fxs_airportlight_green" 
	Resource 6 "EMIT:fxs_airportlight_green" 
	ScreenPos (0.5000 0.5000)  
	ForceScreenPos 0  
	DetachToScreen 0  
	GroupMask 32  
	MinCopies 1  
	Description "" 
	Preview 0  
	Name "FX_airportlights_green" 
);
create "FX_airportlights_blue"  (set 
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	Looping 1  
	ForceCompletePlay 0  
	Wait 0 0.0000  
	Wait 1 0.0000  
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	Wait 3 0.0000  
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	Wait 15 0.0000  
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	Pos 0 (24.0000 0.0000 0.0000)  
	Pos 1 (-24.0000 0.0000 0.0000)  
	Pos 2 (24.0000 0.0000 20.0000)  
	Pos 3 (-24.0000 0.0000 20.0000)  
	Pos 4 (24.0000 0.0000 40.0000)  
	Pos 5 (-24.0000 0.0000 40.0000)  
	Pos 6 (24.0000 0.0000 60.0000)  
	Pos 7 (-24.0000 0.0000 60.0000)  
	Pos 8 (24.0000 0.0000 80.0000)  
	Pos 9 (-24.0000 0.0000 80.0000)  
	Pos 10 (24.0000 0.0000 100.0000)  
	Pos 11 (-24.0000 0.0000 100.0000)  
	Pos 12 (24.0000 0.0000 120.0000)  
	Pos 13 (-24.0000 0.0000 120.0000)  
	Pos 14 (24.0000 0.0000 140.0000)  
	Pos 15 (-24.0000 0.0000 140.0000)  
	Pos 16 (24.0000 0.0000 160.0000)  
	Pos 17 (-24.0000 0.0000 160.0000)  
	Ang 0 (0.0000 0.0000 0.0000)  
	Ang 1 (0.0000 0.0000 0.0000)  
	Ang 2 (0.0000 0.0000 0.0000)  
	Ang 3 (0.0000 0.0000 0.0000)  
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	Ang 6 (0.0000 0.0000 0.0000)  
	Ang 7 (0.0000 0.0000 0.0000)  
	Ang 8 (0.0000 0.0000 0.0000)  
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	Ang 10 (0.0000 0.0000 0.0000)  
	Ang 11 (0.0000 0.0000 0.0000)  
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	Ang 15 (0.0000 0.0000 0.0000)  
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	Scale 0 (1.0000 1.0000 1.0000)  
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	Life 14 10000.0000  
	Life 15 10000.0000  
	Life 16 10000.0000  
	Life 17 10000.0000  
	BoneAttach 0 "" 
	BoneAttach 1 "" 
	BoneAttach 2 "" 
	BoneAttach 3 "" 
	BoneAttach 4 "" 
	BoneAttach 5 "" 
	BoneAttach 6 "" 
	BoneAttach 7 "" 
	BoneAttach 8 "" 
	BoneAttach 9 "" 
	BoneAttach 10 "" 
	BoneAttach 11 "" 
	BoneAttach 12 "" 
	BoneAttach 13 "" 
	BoneAttach 14 "" 
	BoneAttach 15 "" 
	BoneAttach 16 "" 
	BoneAttach 17 "" 
	Command 0 "" 
	Command 1 "" 
	Command 2 "" 
	Command 3 "" 
	Command 4 "" 
	Command 5 "" 
	Command 6 "" 
	Command 7 "" 
	Command 8 "" 
	Command 9 "" 
	Command 10 "" 
	Command 11 "" 
	Command 12 "" 
	Command 13 "" 
	Command 14 "" 
	Command 15 "" 
	Command 16 "" 
	Command 17 "" 
	Resource 0 "EMIT:fxs_airportlight_blue" 
	Resource 1 "EMIT:fxs_airportlight_blue" 
	Resource 2 "EMIT:fxs_airportlight_blue" 
	Resource 3 "EMIT:fxs_airportlight_blue" 
	Resource 4 "EMIT:fxs_airportlight_blue" 
	Resource 5 "EMIT:fxs_airportlight_blue" 
	Resource 6 "EMIT:fxs_airportlight_blue" 
	Resource 7 "EMIT:fxs_airportlight_blue" 
	Resource 8 "EMIT:fxs_airportlight_blue" 
	Resource 9 "EMIT:fxs_airportlight_blue" 
	Resource 10 "EMIT:fxs_airportlight_blue" 
	Resource 11 "EMIT:fxs_airportlight_blue" 
	Resource 12 "EMIT:fxs_airportlight_blue" 
	Resource 13 "EMIT:fxs_airportlight_blue" 
	Resource 14 "EMIT:fxs_airportlight_blue" 
	Resource 15 "EMIT:fxs_airportlight_blue" 
	Resource 16 "EMIT:fxs_airportlight_blue" 
	Resource 17 "EMIT:fxs_airportlight_blue" 
	ScreenPos (0.5000 0.5000)  
	ForceScreenPos 0  
	DetachToScreen 0  
	GroupMask 0  
	MinCopies 1  
	Description "" 
	Preview 0  
	Name "FX_airportlights_blue" 
);
create "FX_debris_generic"  (set 
	RandomMode 0  
	Looping 0  
	ForceCompletePlay 0  
	Wait 0 0.0000  
	Wait 1 0.0000  
	Wait 2 0.0000  
	Wait 3 0.0000  
	Pos 0 (0.0000 0.0000 0.0000)  
	Pos 1 (0.0000 0.0000 0.0000)  
	Pos 2 (0.0000 0.0000 0.0000)  
	Pos 3 (0.0000 0.0000 0.0000)  
	Ang 0 (0.0000 -90.0000 0.0000)  
	Ang 1 (0.0000 -90.0000 0.0000)  
	Ang 2 (0.0000 -90.0000 0.0000)  
	Ang 3 (0.0000 -90.0000 0.0000)  
	Scale 0 (1.0000 1.0000 1.0000)  
	Scale 1 (1.0000 1.0000 1.0000)  
	Scale 2 (1.0000 1.0000 1.0000)  
	Scale 3 (1.0000 1.0000 1.0000)  
	Opacity 0 1.0000  
	Opacity 1 1.0000  
	Opacity 2 1.0000  
	Opacity 3 1.0000  
	ZSort 0 0  
	ZSort 1 0  
	ZSort 2 0  
	ZSort 3 0  
	Specific 0 0  
	Specific 1 0  
	Specific 2 0  
	Specific 3 0  
	Life 0 1.0000  
	Life 1 1.0000  
	Life 2 1.0000  
	Life 3 1.0000  
	BoneAttach 0 "" 
	BoneAttach 1 "" 
	BoneAttach 2 "" 
	BoneAttach 3 "" 
	Command 0 "" 
	Command 1 "" 
	Command 2 "" 
	Command 3 "" 
	Resource 0 "EMIT:EMITTER_debris_generic01" 
	Resource 1 "EMIT:EMITTER_debris_generic02" 
	Resource 2 "EMIT:EMITTER_debris_generic03" 
	Resource 3 "EMIT:EMITTER_debris_generic04" 
	ScreenPos (0.5000 0.5000)  
	ForceScreenPos 0  
	DetachToScreen 0  
	GroupMask 252  
	MinCopies 1  
	Description "" 
	Preview 0  
	Name "FX_debris_generic" 
);
create "FX_bridge_collapse"  (set 
	RandomMode 0  
	Looping 0  
	ForceCompletePlay 0  
	Wait 0 0.0000  
	Pos 0 (0.0000 0.0000 0.0000)  
	Ang 0 (0.0000 -90.0000 0.0000)  
	Scale 0 (1.0000 1.0000 1.0000)  
	Opacity 0 1.0000  
	ZSort 0 0  
	Specific 0 0  
	Life 0 1.0000  
	BoneAttach 0 "" 
	Command 0 "" 
	Resource 0 "EMIT:fxs_dust01" 
	ScreenPos (0.5000 0.5000)  
	ForceScreenPos 0  
	DetachToScreen 0  
	GroupMask 40  
	MinCopies 1  
	Description "" 
	Preview 0  
	Name "FX_bridge_collapse" 
);
create "fxs_lightning_ray"  (set 
	RandomMode 0  
	Looping 0  
	ForceCompletePlay 0  
	Wait 0 0.0000  
	Pos 0 (0.0000 0.0000 0.0000)  
	Ang 0 (0.0000 0.0000 0.0000)  
	Scale 0 (10.0000 10.0000 10.0000)  
	Opacity 0 1.0000  
	ZSort 0 0  
	Specific 0 0  
	Life 0 0.0000  
	BoneAttach 0 "" 
	Command 0 "" 
	Resource 0 "DECL:fxs_lightning" 
	ScreenPos (0.5000 0.5000)  
	ForceScreenPos 0  
	DetachToScreen 0  
	GroupMask 0  
	MinCopies 1  
	Description "" 
	Preview 0  
	Name "fxs_lightning_ray" 
);
create "FX_explosionspark"  (set 
	RandomMode 0  
	Looping 0  
	ForceCompletePlay 0  
	Wait 0 0.0000  
	Wait 1 0.0000  
	Pos 0 (0.0000 0.0000 0.0000)  
	Pos 1 (0.0000 0.0000 0.0000)  
	Ang 0 (0.0000 0.0000 0.0000)  
	Ang 1 (0.0000 0.0000 0.0000)  
	Scale 0 (2.0000 2.0000 2.0000)  
	Scale 1 (1.0000 1.0000 1.0000)  
	Opacity 0 1.0000  
	Opacity 1 1.0000  
	ZSort 0 0  
	ZSort 1 0  
	Specific 0 0  
	Specific 1 0  
	Life 0 100.0000  
	Life 1 100.0000  
	BoneAttach 0 "" 
	BoneAttach 1 "" 
	Command 0 "" 
	Command 1 "" 
	Resource 0 "DECL:fxs_spark" 
	Resource 1 "EMIT:fxs_smoke_fade" 
	ScreenPos (0.5000 0.5000)  
	ForceScreenPos 0  
	DetachToScreen 0  
	GroupMask 252  
	MinCopies 1  
	Description "" 
	Preview 0  
	Name "FX_explosionspark" 
);
create "explosionSmall_001"  (set 
	RandomMode 0  
	Looping 0  
	ForceCompletePlay 0  
	Wait 0 0.0000  
	Wait 1 0.0000  
	Wait 2 0.0000  
	Pos 0 (0.0000 0.0000 0.0000)  
	Pos 1 (0.0000 0.0000 0.0000)  
	Pos 2 (0.0000 0.0000 0.0000)  
	Ang 0 (0.0000 -90.0000 0.0000)  
	Ang 1 (0.0000 0.0000 0.0000)  
	Ang 2 (0.0000 0.0000 0.0000)  
	Scale 0 (0.1000 0.1000 0.1000)  
	Scale 1 (2.5000 2.5000 2.5000)  
	Scale 2 (1.0000 1.0000 1.0000)  
	Opacity 0 1.0000  
	Opacity 1 1.0000  
	Opacity 2 1.0000  
	ZSort 0 1  
	ZSort 1 1  
	ZSort 2 0  
	Specific 0 0  
	Specific 1 0  
	Specific 2 0  
	Life 0 0.5000  
	Life 1 0.7000  
	Life 2 1.0000  
	BoneAttach 0 "" 
	BoneAttach 1 "" 
	BoneAttach 2 "" 
	Command 0 "" 
	Command 1 "" 
	Command 2 "" 
	Resource 0 "EMIT:EMITTER_explosionfireballs" 
	Resource 1 "DECL:fxs_explosion01" 
	Resource 2 "SNFX:sfx_explosion_2" 
	ScreenPos (0.5000 0.5000)  
	ForceScreenPos 0  
	DetachToScreen 0  
	GroupMask 0  
	MinCopies 1  
	Description "" 
	Preview 0  
	Name "explosionSmall_001" 
);
create "FX_nuclear_blast"  (set 
	RandomMode 0  
	Looping 0  
	ForceCompletePlay 0  
	Wait 0 0.0000  
	Wait 1 0.0000  
	Wait 2 0.0000  
	Wait 3 0.0000  
	Wait 4 0.3900  
	Wait 5 0.5000  
	Wait 6 0.0000  
	Pos 0 (0.0000 0.0000 0.0000)  
	Pos 1 (0.0000 0.0000 0.0000)  
	Pos 2 (0.0000 0.0000 0.0000)  
	Pos 3 (0.0000 20.0000 0.0000)  
	Pos 4 (0.0000 0.0000 0.0000)  
	Pos 5 (0.0000 0.0000 0.0000)  
	Pos 6 (0.0000 0.0000 0.0000)  
	Ang 0 (0.0000 0.0000 0.0000)  
	Ang 1 (0.0000 0.0000 0.0000)  
	Ang 2 (0.0000 0.0000 0.0000)  
	Ang 3 (0.0000 0.0000 0.0000)  
	Ang 4 (0.0000 0.0000 0.0000)  
	Ang 5 (0.0000 0.0000 0.0000)  
	Ang 6 (0.0000 0.0000 0.0000)  
	Scale 0 (1.0000 1.0000 1.0000)  
	Scale 1 (1.0000 1.0000 1.0000)  
	Scale 2 (1.0000 1.0000 1.0000)  
	Scale 3 (1.0000 1.0000 1.0000)  
	Scale 4 (1.0000 1.0000 1.0000)  
	Scale 5 (1.0000 1.0000 1.0000)  
	Scale 6 (1.0000 1.0000 1.0000)  
	Opacity 0 1.0000  
	Opacity 1 1.0000  
	Opacity 2 1.0000  
	Opacity 3 1.0000  
	Opacity 4 1.0000  
	Opacity 5 1.0000  
	Opacity 6 1.0000  
	ZSort 0 20  
	ZSort 1 20  
	ZSort 2 20  
	ZSort 3 20  
	ZSort 4 20  
	ZSort 5 20  
	ZSort 6 0  
	Specific 0 0  
	Specific 1 0  
	Specific 2 0  
	Specific 3 0  
	Specific 4 0  
	Specific 5 0  
	Specific 6 0  
	Life 0 1.0000  
	Life 1 0.0000  
	Life 2 1.0000  
	Life 3 1.0000  
	Life 4 1.0000  
	Life 5 1.0000  
	Life 6 0.0000  
	BoneAttach 0 "" 
	BoneAttach 1 "" 
	BoneAttach 2 "" 
	BoneAttach 3 "" 
	BoneAttach 4 "" 
	BoneAttach 5 "" 
	BoneAttach 6 "" 
	Command 0 "" 
	Command 1 "" 
	Command 2 "" 
	Command 3 "" 
	Command 4 "" 
	Command 5 "" 
	Command 6 "" 
	Resource 0 "EMIT:fxs_nuclear02" 
	Resource 1 "EMIT:fxs_nuclear03" 
	Resource 2 "EMIT:fxs_nuclear04" 
	Resource 3 "EMIT:fxs_nuclear01" 
	Resource 4 "EMIT:fxs_nuclear05" 
	Resource 5 "EMIT:fxs_nuclear06" 
	Resource 6 "SNFX:sfx_nuclear_explosion" 
	ScreenPos (0.5000 0.5000)  
	ForceScreenPos 0  
	DetachToScreen 0  
	GroupMask 88  
	MinCopies 1  
	Description "" 
	Preview 0  
	Name "FX_nuclear_blast" 
);
create "explosion01_2"  (set 
	RandomMode 0  
	Looping 0  
	ForceCompletePlay 0  
	Wait 0 0.0000  
	Wait 1 0.0000  
	Wait 2 0.0000  
	Wait 3 0.0000  
	Pos 0 (0.0000 0.0000 0.0000)  
	Pos 1 (0.0000 0.0000 0.0000)  
	Pos 2 (0.0000 0.0000 0.0000)  
	Pos 3 (0.0000 0.0000 0.0000)  
	Ang 0 (0.0000 -90.0000 0.0000)  
	Ang 1 (0.0000 0.0000 0.0000)  
	Ang 2 (0.0000 0.0000 0.0000)  
	Ang 3 (0.0000 -90.0000 0.0000)  
	Scale 0 (1.2000 1.2000 1.2000)  
	Scale 1 (30.0000 30.0000 30.0000)  
	Scale 2 (1.0000 1.0000 1.0000)  
	Scale 3 (1.8000 1.8000 1.8000)  
	Opacity 0 1.0000  
	Opacity 1 1.0000  
	Opacity 2 1.0000  
	Opacity 3 1.0000  
	ZSort 0 1  
	ZSort 1 1  
	ZSort 2 1  
	ZSort 3 1  
	Specific 0 0  
	Specific 1 0  
	Specific 2 0  
	Specific 3 0  
	Life 0 0.5000  
	Life 1 0.7000  
	Life 2 1.0000  
	Life 3 1.0000  
	BoneAttach 0 "" 
	BoneAttach 1 "" 
	BoneAttach 2 "" 
	BoneAttach 3 "" 
	Command 0 "" 
	Command 1 "" 
	Command 2 "" 
	Command 3 "" 
	Resource 0 "EMIT:EMITTER_explosionfireballs" 
	Resource 1 "DECL:fxs_explosion01" 
	Resource 2 "FXFX:sound_fx_small_explosion" 
	Resource 3 "EMIT:fxs_explosionspark" 
	ScreenPos (0.5000 0.5000)  
	ForceScreenPos 0  
	DetachToScreen 0  
	GroupMask 252  
	MinCopies 1  
	Description "" 
	Preview 0  
	Name "explosion01_2" 
);
create "explosion01_3"  (set 
	RandomMode 0  
	Looping 0  
	ForceCompletePlay 0  
	Wait 0 0.0000  
	Wait 1 0.0000  
	Wait 2 0.0000  
	Wait 3 0.0000  
	Pos 0 (0.0000 0.0000 0.0000)  
	Pos 1 (0.0000 0.0000 0.0000)  
	Pos 2 (0.0000 0.0000 0.0000)  
	Pos 3 (0.0000 0.0000 0.0000)  
	Ang 0 (0.0000 -90.0000 0.0000)  
	Ang 1 (0.0000 0.0000 0.0000)  
	Ang 2 (0.0000 0.0000 0.0000)  
	Ang 3 (0.0000 -90.0000 0.0000)  
	Scale 0 (1.4000 1.4000 1.4000)  
	Scale 1 (35.0000 35.0000 35.0000)  
	Scale 2 (1.0000 1.0000 1.0000)  
	Scale 3 (2.1000 2.1000 2.1000)  
	Opacity 0 1.0000  
	Opacity 1 1.0000  
	Opacity 2 1.0000  
	Opacity 3 1.0000  
	ZSort 0 1  
	ZSort 1 1  
	ZSort 2 1  
	ZSort 3 1  
	Specific 0 0  
	Specific 1 0  
	Specific 2 0  
	Specific 3 0  
	Life 0 0.5000  
	Life 1 0.7000  
	Life 2 1.0000  
	Life 3 1.0000  
	BoneAttach 0 "" 
	BoneAttach 1 "" 
	BoneAttach 2 "" 
	BoneAttach 3 "" 
	Command 0 "" 
	Command 1 "" 
	Command 2 "" 
	Command 3 "" 
	Resource 0 "EMIT:EMITTER_explosionfireballs" 
	Resource 1 "DECL:fxs_explosion01" 
	Resource 2 "FXFX:sound_fx_medium_explosion" 
	Resource 3 "EMIT:fxs_explosionspark" 
	ScreenPos (0.5000 0.5000)  
	ForceScreenPos 0  
	DetachToScreen 0  
	GroupMask 252  
	MinCopies 1  
	Description "" 
	Preview 0  
	Name "explosion01_3" 
);
create "explosion01_4"  (set 
	RandomMode 0  
	Looping 0  
	ForceCompletePlay 0  
	Wait 0 0.0000  
	Wait 1 0.0000  
	Wait 2 0.0000  
	Wait 3 0.0000  
	Pos 0 (0.0000 0.0000 0.0000)  
	Pos 1 (0.0000 0.0000 0.0000)  
	Pos 2 (0.0000 0.0000 0.0000)  
	Pos 3 (0.0000 0.0000 0.0000)  
	Ang 0 (0.0000 -90.0000 0.0000)  
	Ang 1 (0.0000 0.0000 0.0000)  
	Ang 2 (0.0000 0.0000 0.0000)  
	Ang 3 (0.0000 -90.0000 0.0000)  
	Scale 0 (1.6000 1.6000 1.6000)  
	Scale 1 (40.0000 40.0000 40.0000)  
	Scale 2 (1.0000 1.0000 1.0000)  
	Scale 3 (2.4000 2.4000 2.4000)  
	Opacity 0 1.0000  
	Opacity 1 1.0000  
	Opacity 2 1.0000  
	Opacity 3 1.0000  
	ZSort 0 1  
	ZSort 1 1  
	ZSort 2 1  
	ZSort 3 1  
	Specific 0 0  
	Specific 1 0  
	Specific 2 0  
	Specific 3 0  
	Life 0 0.5000  
	Life 1 0.7000  
	Life 2 1.0000  
	Life 3 1.0000  
	BoneAttach 0 "" 
	BoneAttach 1 "" 
	BoneAttach 2 "" 
	BoneAttach 3 "" 
	Command 0 "" 
	Command 1 "" 
	Command 2 "" 
	Command 3 "" 
	Resource 0 "EMIT:EMITTER_explosionfireballs" 
	Resource 1 "DECL:fxs_explosion01" 
	Resource 2 "SNFX:sfx_medium_explosion_3" 
	Resource 3 "EMIT:fxs_explosionspark" 
	ScreenPos (0.5000 0.5000)  
	ForceScreenPos 0  
	DetachToScreen 0  
	GroupMask 252  
	MinCopies 1  
	Description "" 
	Preview 0  
	Name "explosion01_4" 
);
create "explosion01_5"  (set 
	RandomMode 0  
	Looping 0  
	ForceCompletePlay 0  
	Wait 0 0.0000  
	Wait 1 0.0000  
	Wait 2 0.0000  
	Wait 3 0.0000  
	Pos 0 (0.0000 0.0000 0.0000)  
	Pos 1 (0.0000 0.0000 0.0000)  
	Pos 2 (0.0000 0.0000 0.0000)  
	Pos 3 (0.0000 0.0000 0.0000)  
	Ang 0 (0.0000 -90.0000 0.0000)  
	Ang 1 (0.0000 0.0000 0.0000)  
	Ang 2 (0.0000 0.0000 0.0000)  
	Ang 3 (0.0000 -90.0000 0.0000)  
	Scale 0 (1.8000 1.8000 1.8000)  
	Scale 1 (45.0000 45.0000 45.0000)  
	Scale 2 (1.0000 1.0000 1.0000)  
	Scale 3 (2.7000 2.7000 2.7000)  
	Opacity 0 1.0000  
	Opacity 1 1.0000  
	Opacity 2 1.0000  
	Opacity 3 1.0000  
	ZSort 0 1  
	ZSort 1 1  
	ZSort 2 1  
	ZSort 3 1  
	Specific 0 0  
	Specific 1 0  
	Specific 2 0  
	Specific 3 0  
	Life 0 0.5000  
	Life 1 0.7000  
	Life 2 1.0000  
	Life 3 1.0000  
	BoneAttach 0 "" 
	BoneAttach 1 "" 
	BoneAttach 2 "" 
	BoneAttach 3 "" 
	Command 0 "" 
	Command 1 "" 
	Command 2 "" 
	Command 3 "" 
	Resource 0 "EMIT:EMITTER_explosionfireballs" 
	Resource 1 "DECL:fxs_explosion01" 
	Resource 2 "SNFX:sfx_medium_explosion_3" 
	Resource 3 "EMIT:fxs_explosionspark" 
	ScreenPos (0.5000 0.5000)  
	ForceScreenPos 0  
	DetachToScreen 0  
	GroupMask 252  
	MinCopies 1  
	Description "" 
	Preview 0  
	Name "explosion01_5" 
);
create "explosion01_6"  (set 
	RandomMode 0  
	Looping 0  
	ForceCompletePlay 0  
	Wait 0 0.0000  
	Wait 1 0.0000  
	Wait 2 0.0000  
	Wait 3 0.0000  
	Pos 0 (0.0000 0.0000 0.0000)  
	Pos 1 (0.0000 0.0000 0.0000)  
	Pos 2 (0.0000 0.0000 0.0000)  
	Pos 3 (0.0000 0.0000 0.0000)  
	Ang 0 (0.0000 -90.0000 0.0000)  
	Ang 1 (0.0000 0.0000 0.0000)  
	Ang 2 (0.0000 0.0000 0.0000)  
	Ang 3 (0.0000 -90.0000 0.0000)  
	Scale 0 (2.0000 2.0000 2.0000)  
	Scale 1 (50.0000 50.0000 50.0000)  
	Scale 2 (1.0000 1.0000 1.0000)  
	Scale 3 (3.0000 3.0000 3.0000)  
	Opacity 0 1.0000  
	Opacity 1 1.0000  
	Opacity 2 1.0000  
	Opacity 3 1.0000  
	ZSort 0 1  
	ZSort 1 1  
	ZSort 2 1  
	ZSort 3 1  
	Specific 0 0  
	Specific 1 0  
	Specific 2 0  
	Specific 3 0  
	Life 0 0.5000  
	Life 1 0.7000  
	Life 2 1.0000  
	Life 3 1.0000  
	BoneAttach 0 "" 
	BoneAttach 1 "" 
	BoneAttach 2 "" 
	BoneAttach 3 "" 
	Command 0 "" 
	Command 1 "" 
	Command 2 "" 
	Command 3 "" 
	Resource 0 "EMIT:EMITTER_explosionfireballs" 
	Resource 1 "DECL:fxs_explosion01" 
	Resource 2 "SNFX:sfx_medium_explosion_2" 
	Resource 3 "EMIT:fxs_explosionspark" 
	ScreenPos (0.5000 0.5000)  
	ForceScreenPos 0  
	DetachToScreen 0  
	GroupMask 252  
	MinCopies 1  
	Description "" 
	Preview 0  
	Name "explosion01_6" 
);
create "hail_impact1"  (set 
	RandomMode 0  
	Looping 0  
	ForceCompletePlay 0  
	Wait 0 0.0000  
	Pos 0 (0.0000 0.0000 0.0000)  
	Ang 0 (0.0000 0.0000 0.0000)  
	Scale 0 (1.0000 1.0000 1.0000)  
	Opacity 0 1.0000  
	ZSort 0 0  
	Specific 0 0  
	Life 0 1.0000  
	BoneAttach 0 "" 
	Command 0 "" 
	Resource 0 "EMIT:EMITTER_hail_impact" 
	ScreenPos (0.5000 0.5000)  
	ForceScreenPos 0  
	DetachToScreen 0  
	GroupMask 0  
	MinCopies 1  
	Description "" 
	Preview 0  
	Name "hail_impact1" 
);
create "hail_impact2"  (set 
	RandomMode 0  
	Looping 0  
	ForceCompletePlay 0  
	Wait 0 0.0000  
	Pos 0 (0.0000 0.0000 0.0000)  
	Ang 0 (0.0000 0.0000 0.0000)  
	Scale 0 (1.2000 1.2000 1.2000)  
	Opacity 0 1.0000  
	ZSort 0 0  
	Specific 0 0  
	Life 0 1.0000  
	BoneAttach 0 "" 
	Command 0 "" 
	Resource 0 "EMIT:EMITTER_hail_impact" 
	ScreenPos (0.5000 0.5000)  
	ForceScreenPos 0  
	DetachToScreen 0  
	GroupMask 0  
	MinCopies 1  
	Description "" 
	Preview 0  
	Name "hail_impact2" 
);
create "hail_impact3"  (set 
	RandomMode 0  
	Looping 0  
	ForceCompletePlay 0  
	Wait 0 0.0000  
	Pos 0 (0.0000 0.0000 0.0000)  
	Ang 0 (0.0000 0.0000 0.0000)  
	Scale 0 (1.4000 1.4000 1.4000)  
	Opacity 0 1.0000  
	ZSort 0 0  
	Specific 0 0  
	Life 0 1.0000  
	BoneAttach 0 "" 
	Command 0 "" 
	Resource 0 "EMIT:EMITTER_hail_impact" 
	ScreenPos (0.5000 0.5000)  
	ForceScreenPos 0  
	DetachToScreen 0  
	GroupMask 0  
	MinCopies 1  
	Description "" 
	Preview 0  
	Name "hail_impact3" 
);
create "hail_impact4"  (set 
	RandomMode 0  
	Looping 0  
	ForceCompletePlay 0  
	Wait 0 0.0000  
	Pos 0 (0.0000 0.0000 0.0000)  
	Ang 0 (0.0000 0.0000 0.0000)  
	Scale 0 (1.6000 1.6000 1.6000)  
	Opacity 0 1.0000  
	ZSort 0 0  
	Specific 0 0  
	Life 0 1.0000  
	BoneAttach 0 "" 
	Command 0 "" 
	Resource 0 "EMIT:EMITTER_hail_impact" 
	ScreenPos (0.5000 0.5000)  
	ForceScreenPos 0  
	DetachToScreen 0  
	GroupMask 0  
	MinCopies 1  
	Description "" 
	Preview 0  
	Name "hail_impact4" 
);
create "hail_impact5"  (set 
	RandomMode 0  
	Looping 0  
	ForceCompletePlay 0  
	Wait 0 0.0000  
	Pos 0 (0.0000 0.0000 0.0000)  
	Ang 0 (0.0000 0.0000 0.0000)  
	Scale 0 (1.8000 1.8000 1.8000)  
	Opacity 0 1.0000  
	ZSort 0 0  
	Specific 0 0  
	Life 0 1.0000  
	BoneAttach 0 "" 
	Command 0 "" 
	Resource 0 "EMIT:EMITTER_hail_impact" 
	ScreenPos (0.5000 0.5000)  
	ForceScreenPos 0  
	DetachToScreen 0  
	GroupMask 0  
	MinCopies 1  
	Description "" 
	Preview 0  
	Name "hail_impact5" 
);
create "hail_impact6"  (set 
	RandomMode 0  
	Looping 0  
	ForceCompletePlay 0  
	Wait 0 0.0000  
	Pos 0 (0.0000 0.0000 0.0000)  
	Ang 0 (0.0000 0.0000 0.0000)  
	Scale 0 (2.0000 2.0000 2.0000)  
	Opacity 0 1.0000  
	ZSort 0 0  
	Specific 0 0  
	Life 0 1.0000  
	BoneAttach 0 "" 
	Command 0 "" 
	Resource 0 "EMIT:EMITTER_hail_impact" 
	ScreenPos (0.5000 0.5000)  
	ForceScreenPos 0  
	DetachToScreen 0  
	GroupMask 0  
	MinCopies 1  
	Description "" 
	Preview 0  
	Name "hail_impact6" 
);
create "FX_fireburst"  (set 
	RandomMode 0  
	Looping 0  
	ForceCompletePlay 0  
	Wait 0 0.0000  
	Pos 0 (0.0000 0.0000 0.0000)  
	Ang 0 (0.0000 -90.0000 0.0000)  
	Scale 0 (1.0000 1.0000 1.0000)  
	Opacity 0 1.0000  
	ZSort 0 0  
	Specific 0 0  
	Life 0 10.0000  
	BoneAttach 0 "" 
	Command 0 "" 
	Resource 0 "EMIT:EMITTER_fireburst" 
	ScreenPos (0.5000 0.5000)  
	ForceScreenPos 0  
	DetachToScreen 0  
	GroupMask 60  
	MinCopies 1  
	Description "" 
	Preview 0  
	Name "FX_fireburst" 
);
create "FX_fireburst2"  (set 
	RandomMode 0  
	Looping 0  
	ForceCompletePlay 0  
	Wait 0 0.0000  
	Wait 1 0.0000  
	Wait 2 0.0000  
	Pos 0 (0.0000 8.0000 9.0000)  
	Pos 1 (0.0000 7.0000 -9.0000)  
	Pos 2 (0.0000 6.0000 0.0000)  
	Ang 0 (0.0000 -90.0000 0.0000)  
	Ang 1 (0.0000 -90.0000 0.0000)  
	Ang 2 (0.0000 -90.0000 0.0000)  
	Scale 0 (5.0000 5.0000 5.0000)  
	Scale 1 (5.0000 5.0000 5.0000)  
	Scale 2 (5.0000 5.0000 5.0000)  
	Opacity 0 1.0000  
	Opacity 1 1.0000  
	Opacity 2 1.0000  
	ZSort 0 0  
	ZSort 1 0  
	ZSort 2 0  
	Specific 0 0  
	Specific 1 0  
	Specific 2 0  
	Life 0 10.0000  
	Life 1 10.0000  
	Life 2 10.0000  
	BoneAttach 0 "" 
	BoneAttach 1 "" 
	BoneAttach 2 "" 
	Command 0 "" 
	Command 1 "" 
	Command 2 "" 
	Resource 0 "EMIT:EMITTER_fireburst" 
	Resource 1 "EMIT:EMITTER_fireburst" 
	Resource 2 "EMIT:EMITTER_fireburst" 
	ScreenPos (0.5000 0.5000)  
	ForceScreenPos 0  
	DetachToScreen 0  
	GroupMask 96  
	MinCopies 1  
	Description "" 
	Preview 0  
	Name "FX_fireburst2" 
);
create "FX_generic_house_medium_collapse"  (set 
	RandomMode 0  
	Looping 0  
	ForceCompletePlay 0  
	Wait 0 0.0000  
	Pos 0 (0.0000 0.0000 0.0000)  
	Ang 0 (0.0000 -90.0000 0.0000)  
	Scale 0 (0.5000 0.5000 0.5000)  
	Opacity 0 1.0000  
	ZSort 0 0  
	Specific 0 0  
	Life 0 1.0000  
	BoneAttach 0 "" 
	Command 0 "" 
	Resource 0 "EMIT:fxs_dust01" 
	ScreenPos (0.5000 0.5000)  
	ForceScreenPos 0  
	DetachToScreen 0  
	GroupMask 252  
	MinCopies 1  
	Description "" 
	Preview 0  
	Name "FX_generic_house_medium_collapse" 
);
create "FX_generic_house_low_collapse"  (set 
	RandomMode 0  
	Looping 0  
	ForceCompletePlay 0  
	Wait 0 0.0000  
	Pos 0 (0.0000 0.0000 0.0000)  
	Ang 0 (0.0000 -90.0000 0.0000)  
	Scale 0 (0.3000 0.3000 0.3000)  
	Opacity 0 1.0000  
	ZSort 0 0  
	Specific 0 0  
	Life 0 1.0000  
	BoneAttach 0 "" 
	Command 0 "" 
	Resource 0 "EMIT:fxs_dust01" 
	ScreenPos (0.5000 0.5000)  
	ForceScreenPos 0  
	DetachToScreen 0  
	GroupMask 252  
	MinCopies 1  
	Description "" 
	Preview 0  
	Name "FX_generic_house_low_collapse" 
);
create "FX_watercircle_001"  (set 
	RandomMode 0  
	Looping 0  
	ForceCompletePlay 0  
	Wait 0 0.0000  
	Wait 1 0.0000  
	Wait 2 0.0000  
	Wait 3 0.0000  
	Pos 0 (5.0000 0.0000 0.0000)  
	Pos 1 (-5.0000 0.0000 0.0000)  
	Pos 2 (0.0000 0.0000 5.0000)  
	Pos 3 (0.0000 0.0000 -5.0000)  
	Ang 0 (0.0000 0.0000 0.0000)  
	Ang 1 (0.0000 0.0000 0.0000)  
	Ang 2 (0.0000 0.0000 0.0000)  
	Ang 3 (0.0000 0.0000 0.0000)  
	Scale 0 (1.0000 1.0000 1.0000)  
	Scale 1 (1.0000 1.0000 1.0000)  
	Scale 2 (1.0000 1.0000 1.0000)  
	Scale 3 (1.0000 1.0000 1.0000)  
	Opacity 0 1.0000  
	Opacity 1 1.0000  
	Opacity 2 1.0000  
	Opacity 3 1.0000  
	ZSort 0 0  
	ZSort 1 0  
	ZSort 2 0  
	ZSort 3 0  
	Specific 0 0  
	Specific 1 0  
	Specific 2 0  
	Specific 3 0  
	Life 0 1.0000  
	Life 1 1.0000  
	Life 2 1.0000  
	Life 3 1.0000  
	BoneAttach 0 "" 
	BoneAttach 1 "" 
	BoneAttach 2 "" 
	BoneAttach 3 "" 
	Command 0 "" 
	Command 1 "" 
	Command 2 "" 
	Command 3 "" 
	Resource 0 "EMIT:fxs_expansivewave5" 
	Resource 1 "EMIT:fxs_expansivewave5" 
	Resource 2 "EMIT:fxs_expansivewave5" 
	Resource 3 "EMIT:fxs_expansivewave5" 
	ScreenPos (0.5000 0.5000)  
	ForceScreenPos 0  
	DetachToScreen 0  
	GroupMask 0  
	MinCopies 1  
	Description "" 
	Preview 0  
	Name "FX_watercircle_001" 
);
create "FX_watercircle_002"  (set 
	RandomMode 0  
	Looping 0  
	ForceCompletePlay 0  
	Wait 0 0.0000  
	Wait 1 0.0000  
	Wait 2 0.0000  
	Wait 3 0.0000  
	Wait 4 0.0000  
	Wait 5 0.0000  
	Wait 6 0.0000  
	Wait 7 0.0000  
	Pos 0 (10.0000 0.0000 0.0000)  
	Pos 1 (-10.0000 0.0000 0.0000)  
	Pos 2 (0.0000 0.0000 10.0000)  
	Pos 3 (0.0000 0.0000 -10.0000)  
	Pos 4 (7.0700 0.0000 7.0700)  
	Pos 5 (7.0700 0.0000 -7.0700)  
	Pos 6 (-7.0700 0.0000 7.0700)  
	Pos 7 (-7.0700 0.0000 -7.0700)  
	Ang 0 (0.0000 0.0000 0.0000)  
	Ang 1 (0.0000 0.0000 0.0000)  
	Ang 2 (0.0000 0.0000 0.0000)  
	Ang 3 (0.0000 0.0000 0.0000)  
	Ang 4 (0.0000 0.0000 0.0000)  
	Ang 5 (0.0000 0.0000 0.0000)  
	Ang 6 (0.0000 0.0000 0.0000)  
	Ang 7 (0.0000 0.0000 0.0000)  
	Scale 0 (1.0000 1.0000 1.0000)  
	Scale 1 (1.0000 1.0000 1.0000)  
	Scale 2 (1.0000 1.0000 1.0000)  
	Scale 3 (1.0000 1.0000 1.0000)  
	Scale 4 (1.0000 1.0000 1.0000)  
	Scale 5 (1.0000 1.0000 1.0000)  
	Scale 6 (1.0000 1.0000 1.0000)  
	Scale 7 (1.0000 1.0000 1.0000)  
	Opacity 0 1.0000  
	Opacity 1 1.0000  
	Opacity 2 1.0000  
	Opacity 3 1.0000  
	Opacity 4 1.0000  
	Opacity 5 1.0000  
	Opacity 6 1.0000  
	Opacity 7 1.0000  
	ZSort 0 0  
	ZSort 1 0  
	ZSort 2 0  
	ZSort 3 0  
	ZSort 4 0  
	ZSort 5 0  
	ZSort 6 0  
	ZSort 7 0  
	Specific 0 0  
	Specific 1 0  
	Specific 2 0  
	Specific 3 0  
	Specific 4 0  
	Specific 5 0  
	Specific 6 0  
	Specific 7 0  
	Life 0 1.0000  
	Life 1 1.0000  
	Life 2 1.0000  
	Life 3 1.0000  
	Life 4 1.0000  
	Life 5 1.0000  
	Life 6 1.0000  
	Life 7 1.0000  
	BoneAttach 0 "" 
	BoneAttach 1 "" 
	BoneAttach 2 "" 
	BoneAttach 3 "" 
	BoneAttach 4 "" 
	BoneAttach 5 "" 
	BoneAttach 6 "" 
	BoneAttach 7 "" 
	Command 0 "" 
	Command 1 "" 
	Command 2 "" 
	Command 3 "" 
	Command 4 "" 
	Command 5 "" 
	Command 6 "" 
	Command 7 "" 
	Resource 0 "EMIT:fxs_expansivewave5" 
	Resource 1 "EMIT:fxs_expansivewave5" 
	Resource 2 "EMIT:fxs_expansivewave5" 
	Resource 3 "EMIT:fxs_expansivewave5" 
	Resource 4 "EMIT:fxs_expansivewave5" 
	Resource 5 "EMIT:fxs_expansivewave5" 
	Resource 6 "EMIT:fxs_expansivewave5" 
	Resource 7 "EMIT:fxs_expansivewave5" 
	ScreenPos (0.5000 0.5000)  
	ForceScreenPos 0  
	DetachToScreen 0  
	GroupMask 0  
	MinCopies 1  
	Description "" 
	Preview 0  
	Name "FX_watercircle_002" 
);
create "FX_watercircle_003"  (set 
	RandomMode 0  
	Looping 0  
	ForceCompletePlay 0  
	Wait 0 0.0000  
	Wait 1 0.0000  
	Wait 2 0.0000  
	Wait 3 0.0000  
	Wait 4 0.0000  
	Wait 5 0.0000  
	Wait 6 0.0000  
	Wait 7 0.0000  
	Wait 8 0.0000  
	Wait 9 0.0000  
	Wait 10 0.0000  
	Wait 11 0.0000  
	Wait 12 0.0000  
	Wait 13 0.0000  
	Wait 14 0.0000  
	Wait 15 0.0000  
	Pos 0 (15.0000 0.0000 0.0000)  
	Pos 1 (-15.0000 0.0000 0.0000)  
	Pos 2 (0.0000 0.0000 15.0000)  
	Pos 3 (0.0000 0.0000 -15.0000)  
	Pos 4 (10.6050 0.0000 10.6050)  
	Pos 5 (10.6050 0.0000 -10.6050)  
	Pos 6 (-10.6050 0.0000 10.6050)  
	Pos 7 (-10.6050 0.0000 -10.6050)  
	Pos 8 (13.8600 0.0000 5.8050)  
	Pos 9 (-13.8600 0.0000 5.8050)  
	Pos 10 (13.8600 0.0000 -5.8050)  
	Pos 11 (-13.8600 0.0000 -5.8050)  
	Pos 12 (5.8050 0.0000 13.8600)  
	Pos 13 (-5.8050 0.0000 13.8600)  
	Pos 14 (5.8050 0.0000 -13.8600)  
	Pos 15 (-5.8050 0.0000 -13.8600)  
	Ang 0 (0.0000 0.0000 0.0000)  
	Ang 1 (0.0000 0.0000 0.0000)  
	Ang 2 (0.0000 0.0000 0.0000)  
	Ang 3 (0.0000 0.0000 0.0000)  
	Ang 4 (0.0000 0.0000 0.0000)  
	Ang 5 (0.0000 0.0000 0.0000)  
	Ang 6 (0.0000 0.0000 0.0000)  
	Ang 7 (0.0000 0.0000 0.0000)  
	Ang 8 (0.0000 0.0000 0.0000)  
	Ang 9 (0.0000 0.0000 0.0000)  
	Ang 10 (0.0000 0.0000 0.0000)  
	Ang 11 (0.0000 0.0000 0.0000)  
	Ang 12 (0.0000 0.0000 0.0000)  
	Ang 13 (0.0000 0.0000 0.0000)  
	Ang 14 (0.0000 0.0000 0.0000)  
	Ang 15 (0.0000 0.0000 0.0000)  
	Scale 0 (1.0000 1.0000 1.0000)  
	Scale 1 (1.0000 1.0000 1.0000)  
	Scale 2 (1.0000 1.0000 1.0000)  
	Scale 3 (1.0000 1.0000 1.0000)  
	Scale 4 (1.0000 1.0000 1.0000)  
	Scale 5 (1.0000 1.0000 1.0000)  
	Scale 6 (1.0000 1.0000 1.0000)  
	Scale 7 (1.0000 1.0000 1.0000)  
	Scale 8 (1.0000 1.0000 1.0000)  
	Scale 9 (1.0000 1.0000 1.0000)  
	Scale 10 (1.0000 1.0000 1.0000)  
	Scale 11 (1.0000 1.0000 1.0000)  
	Scale 12 (1.0000 1.0000 1.0000)  
	Scale 13 (1.0000 1.0000 1.0000)  
	Scale 14 (1.0000 1.0000 1.0000)  
	Scale 15 (1.0000 1.0000 1.0000)  
	Opacity 0 1.0000  
	Opacity 1 1.0000  
	Opacity 2 1.0000  
	Opacity 3 1.0000  
	Opacity 4 1.0000  
	Opacity 5 1.0000  
	Opacity 6 1.0000  
	Opacity 7 1.0000  
	Opacity 8 1.0000  
	Opacity 9 1.0000  
	Opacity 10 1.0000  
	Opacity 11 1.0000  
	Opacity 12 1.0000  
	Opacity 13 1.0000  
	Opacity 14 1.0000  
	Opacity 15 1.0000  
	ZSort 0 0  
	ZSort 1 0  
	ZSort 2 0  
	ZSort 3 0  
	ZSort 4 0  
	ZSort 5 0  
	ZSort 6 0  
	ZSort 7 0  
	ZSort 8 0  
	ZSort 9 0  
	ZSort 10 0  
	ZSort 11 0  
	ZSort 12 0  
	ZSort 13 0  
	ZSort 14 0  
	ZSort 15 0  
	Specific 0 0  
	Specific 1 0  
	Specific 2 0  
	Specific 3 0  
	Specific 4 0  
	Specific 5 0  
	Specific 6 0  
	Specific 7 0  
	Specific 8 0  
	Specific 9 0  
	Specific 10 0  
	Specific 11 0  
	Specific 12 0  
	Specific 13 0  
	Specific 14 0  
	Specific 15 0  
	Life 0 1.0000  
	Life 1 1.0000  
	Life 2 1.0000  
	Life 3 1.0000  
	Life 4 1.0000  
	Life 5 1.0000  
	Life 6 1.0000  
	Life 7 1.0000  
	Life 8 1.0000  
	Life 9 1.0000  
	Life 10 1.0000  
	Life 11 1.0000  
	Life 12 1.0000  
	Life 13 1.0000  
	Life 14 1.0000  
	Life 15 1.0000  
	BoneAttach 0 "" 
	BoneAttach 1 "" 
	BoneAttach 2 "" 
	BoneAttach 3 "" 
	BoneAttach 4 "" 
	BoneAttach 5 "" 
	BoneAttach 6 "" 
	BoneAttach 7 "" 
	BoneAttach 8 "" 
	BoneAttach 9 "" 
	BoneAttach 10 "" 
	BoneAttach 11 "" 
	BoneAttach 12 "" 
	BoneAttach 13 "" 
	BoneAttach 14 "" 
	BoneAttach 15 "" 
	Command 0 "" 
	Command 1 "" 
	Command 2 "" 
	Command 3 "" 
	Command 4 "" 
	Command 5 "" 
	Command 6 "" 
	Command 7 "" 
	Command 8 "" 
	Command 9 "" 
	Command 10 "" 
	Command 11 "" 
	Command 12 "" 
	Command 13 "" 
	Command 14 "" 
	Command 15 "" 
	Resource 0 "EMIT:fxs_expansivewave5" 
	Resource 1 "EMIT:fxs_expansivewave5" 
	Resource 2 "EMIT:fxs_expansivewave5" 
	Resource 3 "EMIT:fxs_expansivewave5" 
	Resource 4 "EMIT:fxs_expansivewave5" 
	Resource 5 "EMIT:fxs_expansivewave5" 
	Resource 6 "EMIT:fxs_expansivewave5" 
	Resource 7 "EMIT:fxs_expansivewave5" 
	Resource 8 "EMIT:fxs_expansivewave5" 
	Resource 9 "EMIT:fxs_expansivewave5" 
	Resource 10 "EMIT:fxs_expansivewave5" 
	Resource 11 "EMIT:fxs_expansivewave5" 
	Resource 12 "EMIT:fxs_expansivewave5" 
	Resource 13 "EMIT:fxs_expansivewave5" 
	Resource 14 "EMIT:fxs_expansivewave5" 
	Resource 15 "EMIT:fxs_expansivewave5" 
	ScreenPos (0.5000 0.5000)  
	ForceScreenPos 0  
	DetachToScreen 0  
	GroupMask 0  
	MinCopies 1  
	Description "" 
	Preview 0  
	Name "FX_watercircle_003" 
);
create "FX_watercircle_004"  (set 
	RandomMode 0  
	Looping 0  
	ForceCompletePlay 0  
	Wait 0 0.0000  
	Wait 1 0.0000  
	Wait 2 0.0000  
	Wait 3 0.0000  
	Wait 4 0.0000  
	Wait 5 0.0000  
	Wait 6 0.0000  
	Wait 7 0.0000  
	Wait 8 0.0000  
	Wait 9 0.0000  
	Wait 10 0.0000  
	Wait 11 0.0000  
	Wait 12 0.0000  
	Wait 13 0.0000  
	Wait 14 0.0000  
	Wait 15 0.0000  
	Pos 0 (20.0000 0.0000 0.0000)  
	Pos 1 (-20.0000 0.0000 0.0000)  
	Pos 2 (0.0000 0.0000 20.0000)  
	Pos 3 (0.0000 0.0000 -20.0000)  
	Pos 4 (14.1400 0.0000 14.1400)  
	Pos 5 (14.1400 0.0000 -14.1400)  
	Pos 6 (-14.1400 0.0000 14.1400)  
	Pos 7 (-14.1400 0.0000 -14.1400)  
	Pos 8 (18.4800 0.0000 7.7400)  
	Pos 9 (-18.4800 0.0000 7.7400)  
	Pos 10 (18.4800 0.0000 -7.7400)  
	Pos 11 (-18.4800 0.0000 -7.7400)  
	Pos 12 (7.7400 0.0000 18.4800)  
	Pos 13 (-7.7400 0.0000 18.4800)  
	Pos 14 (7.7400 0.0000 -18.4800)  
	Pos 15 (-7.7400 0.0000 -18.4800)  
	Ang 0 (0.0000 0.0000 0.0000)  
	Ang 1 (0.0000 0.0000 0.0000)  
	Ang 2 (0.0000 0.0000 0.0000)  
	Ang 3 (0.0000 0.0000 0.0000)  
	Ang 4 (0.0000 0.0000 0.0000)  
	Ang 5 (0.0000 0.0000 0.0000)  
	Ang 6 (0.0000 0.0000 0.0000)  
	Ang 7 (0.0000 0.0000 0.0000)  
	Ang 8 (0.0000 0.0000 0.0000)  
	Ang 9 (0.0000 0.0000 0.0000)  
	Ang 10 (0.0000 0.0000 0.0000)  
	Ang 11 (0.0000 0.0000 0.0000)  
	Ang 12 (0.0000 0.0000 0.0000)  
	Ang 13 (0.0000 0.0000 0.0000)  
	Ang 14 (0.0000 0.0000 0.0000)  
	Ang 15 (0.0000 0.0000 0.0000)  
	Scale 0 (1.0000 1.0000 1.0000)  
	Scale 1 (1.0000 1.0000 1.0000)  
	Scale 2 (1.0000 1.0000 1.0000)  
	Scale 3 (1.0000 1.0000 1.0000)  
	Scale 4 (1.0000 1.0000 1.0000)  
	Scale 5 (1.0000 1.0000 1.0000)  
	Scale 6 (1.0000 1.0000 1.0000)  
	Scale 7 (1.0000 1.0000 1.0000)  
	Scale 8 (1.0000 1.0000 1.0000)  
	Scale 9 (1.0000 1.0000 1.0000)  
	Scale 10 (1.0000 1.0000 1.0000)  
	Scale 11 (1.0000 1.0000 1.0000)  
	Scale 12 (1.0000 1.0000 1.0000)  
	Scale 13 (1.0000 1.0000 1.0000)  
	Scale 14 (1.0000 1.0000 1.0000)  
	Scale 15 (1.0000 1.0000 1.0000)  
	Opacity 0 1.0000  
	Opacity 1 1.0000  
	Opacity 2 1.0000  
	Opacity 3 1.0000  
	Opacity 4 1.0000  
	Opacity 5 1.0000  
	Opacity 6 1.0000  
	Opacity 7 1.0000  
	Opacity 8 1.0000  
	Opacity 9 1.0000  
	Opacity 10 1.0000  
	Opacity 11 1.0000  
	Opacity 12 1.0000  
	Opacity 13 1.0000  
	Opacity 14 1.0000  
	Opacity 15 1.0000  
	ZSort 0 0  
	ZSort 1 0  
	ZSort 2 0  
	ZSort 3 0  
	ZSort 4 0  
	ZSort 5 0  
	ZSort 6 0  
	ZSort 7 0  
	ZSort 8 0  
	ZSort 9 0  
	ZSort 10 0  
	ZSort 11 0  
	ZSort 12 0  
	ZSort 13 0  
	ZSort 14 0  
	ZSort 15 0  
	Specific 0 0  
	Specific 1 0  
	Specific 2 0  
	Specific 3 0  
	Specific 4 0  
	Specific 5 0  
	Specific 6 0  
	Specific 7 0  
	Specific 8 0  
	Specific 9 0  
	Specific 10 0  
	Specific 11 0  
	Specific 12 0  
	Specific 13 0  
	Specific 14 0  
	Specific 15 0  
	Life 0 1.0000  
	Life 1 1.0000  
	Life 2 1.0000  
	Life 3 1.0000  
	Life 4 1.0000  
	Life 5 1.0000  
	Life 6 1.0000  
	Life 7 1.0000  
	Life 8 1.0000  
	Life 9 1.0000  
	Life 10 1.0000  
	Life 11 1.0000  
	Life 12 1.0000  
	Life 13 1.0000  
	Life 14 1.0000  
	Life 15 1.0000  
	BoneAttach 0 "" 
	BoneAttach 1 "" 
	BoneAttach 2 "" 
	BoneAttach 3 "" 
	BoneAttach 4 "" 
	BoneAttach 5 "" 
	BoneAttach 6 "" 
	BoneAttach 7 "" 
	BoneAttach 8 "" 
	BoneAttach 9 "" 
	BoneAttach 10 "" 
	BoneAttach 11 "" 
	BoneAttach 12 "" 
	BoneAttach 13 "" 
	BoneAttach 14 "" 
	BoneAttach 15 "" 
	Command 0 "" 
	Command 1 "" 
	Command 2 "" 
	Command 3 "" 
	Command 4 "" 
	Command 5 "" 
	Command 6 "" 
	Command 7 "" 
	Command 8 "" 
	Command 9 "" 
	Command 10 "" 
	Command 11 "" 
	Command 12 "" 
	Command 13 "" 
	Command 14 "" 
	Command 15 "" 
	Resource 0 "EMIT:fxs_expansivewave5" 
	Resource 1 "EMIT:fxs_expansivewave5" 
	Resource 2 "EMIT:fxs_expansivewave5" 
	Resource 3 "EMIT:fxs_expansivewave5" 
	Resource 4 "EMIT:fxs_expansivewave5" 
	Resource 5 "EMIT:fxs_expansivewave5" 
	Resource 6 "EMIT:fxs_expansivewave5" 
	Resource 7 "EMIT:fxs_expansivewave5" 
	Resource 8 "EMIT:fxs_expansivewave5" 
	Resource 9 "EMIT:fxs_expansivewave5" 
	Resource 10 "EMIT:fxs_expansivewave5" 
	Resource 11 "EMIT:fxs_expansivewave5" 
	Resource 12 "EMIT:fxs_expansivewave5" 
	Resource 13 "EMIT:fxs_expansivewave5" 
	Resource 14 "EMIT:fxs_expansivewave5" 
	Resource 15 "EMIT:fxs_expansivewave5" 
	ScreenPos (0.5000 0.5000)  
	ForceScreenPos 0  
	DetachToScreen 0  
	GroupMask 0  
	MinCopies 1  
	Description "" 
	Preview 0  
	Name "FX_watercircle_004" 
);
create "FX_watercircle_005"  (set 
	RandomMode 0  
	Looping 0  
	ForceCompletePlay 0  
	Wait 0 0.0000  
	Wait 1 0.0000  
	Wait 2 0.0000  
	Wait 3 0.0000  
	Wait 4 0.0000  
	Wait 5 0.0000  
	Wait 6 0.0000  
	Wait 7 0.0000  
	Wait 8 0.0000  
	Wait 9 0.0000  
	Wait 10 0.0000  
	Wait 11 0.0000  
	Wait 12 0.0000  
	Wait 13 0.0000  
	Wait 14 0.0000  
	Wait 15 0.0000  
	Pos 0 (25.0000 0.0000 0.0000)  
	Pos 1 (-25.0000 0.0000 0.0000)  
	Pos 2 (0.0000 0.0000 25.0000)  
	Pos 3 (0.0000 0.0000 -25.0000)  
	Pos 4 (17.6750 0.0000 17.6750)  
	Pos 5 (17.6750 0.0000 -17.6750)  
	Pos 6 (-17.6750 0.0000 17.6750)  
	Pos 7 (-17.6750 0.0000 -17.6750)  
	Pos 8 (23.1000 0.0000 9.6750)  
	Pos 9 (-23.1000 0.0000 9.6750)  
	Pos 10 (23.1000 0.0000 -9.6750)  
	Pos 11 (-23.1000 0.0000 -9.6750)  
	Pos 12 (9.6750 0.0000 23.1000)  
	Pos 13 (-9.6750 0.0000 23.1000)  
	Pos 14 (9.6750 0.0000 -23.1000)  
	Pos 15 (-9.6750 0.0000 -23.1000)  
	Ang 0 (0.0000 0.0000 0.0000)  
	Ang 1 (0.0000 0.0000 0.0000)  
	Ang 2 (0.0000 0.0000 0.0000)  
	Ang 3 (0.0000 0.0000 0.0000)  
	Ang 4 (0.0000 0.0000 0.0000)  
	Ang 5 (0.0000 0.0000 0.0000)  
	Ang 6 (0.0000 0.0000 0.0000)  
	Ang 7 (0.0000 0.0000 0.0000)  
	Ang 8 (0.0000 0.0000 0.0000)  
	Ang 9 (0.0000 0.0000 0.0000)  
	Ang 10 (0.0000 0.0000 0.0000)  
	Ang 11 (0.0000 0.0000 0.0000)  
	Ang 12 (0.0000 0.0000 0.0000)  
	Ang 13 (0.0000 0.0000 0.0000)  
	Ang 14 (0.0000 0.0000 0.0000)  
	Ang 15 (0.0000 0.0000 0.0000)  
	Scale 0 (0.7500 0.7500 0.7500)  
	Scale 1 (0.7500 0.7500 0.7500)  
	Scale 2 (0.7500 0.7500 0.7500)  
	Scale 3 (0.7500 0.7500 0.7500)  
	Scale 4 (0.7500 0.7500 0.7500)  
	Scale 5 (0.7500 0.7500 0.7500)  
	Scale 6 (0.7500 0.7500 0.7500)  
	Scale 7 (0.7500 0.7500 0.7500)  
	Scale 8 (0.7500 0.7500 0.7500)  
	Scale 9 (0.7500 0.7500 0.7500)  
	Scale 10 (0.7500 0.7500 0.7500)  
	Scale 11 (0.7500 0.7500 0.7500)  
	Scale 12 (0.7500 0.7500 0.7500)  
	Scale 13 (0.7500 0.7500 0.7500)  
	Scale 14 (0.7500 0.7500 0.7500)  
	Scale 15 (0.7500 0.7500 0.7500)  
	Opacity 0 0.7500  
	Opacity 1 0.7500  
	Opacity 2 0.7500  
	Opacity 3 0.7500  
	Opacity 4 0.7500  
	Opacity 5 0.7500  
	Opacity 6 0.7500  
	Opacity 7 0.7500  
	Opacity 8 0.7500  
	Opacity 9 0.7500  
	Opacity 10 0.7500  
	Opacity 11 0.7500  
	Opacity 12 0.7500  
	Opacity 13 0.7500  
	Opacity 14 0.7500  
	Opacity 15 0.7500  
	ZSort 0 0  
	ZSort 1 0  
	ZSort 2 0  
	ZSort 3 0  
	ZSort 4 0  
	ZSort 5 0  
	ZSort 6 0  
	ZSort 7 0  
	ZSort 8 0  
	ZSort 9 0  
	ZSort 10 0  
	ZSort 11 0  
	ZSort 12 0  
	ZSort 13 0  
	ZSort 14 0  
	ZSort 15 0  
	Specific 0 0  
	Specific 1 0  
	Specific 2 0  
	Specific 3 0  
	Specific 4 0  
	Specific 5 0  
	Specific 6 0  
	Specific 7 0  
	Specific 8 0  
	Specific 9 0  
	Specific 10 0  
	Specific 11 0  
	Specific 12 0  
	Specific 13 0  
	Specific 14 0  
	Specific 15 0  
	Life 0 1.0000  
	Life 1 1.0000  
	Life 2 1.0000  
	Life 3 1.0000  
	Life 4 1.0000  
	Life 5 1.0000  
	Life 6 1.0000  
	Life 7 1.0000  
	Life 8 1.0000  
	Life 9 1.0000  
	Life 10 1.0000  
	Life 11 1.0000  
	Life 12 1.0000  
	Life 13 1.0000  
	Life 14 1.0000  
	Life 15 1.0000  
	BoneAttach 0 "" 
	BoneAttach 1 "" 
	BoneAttach 2 "" 
	BoneAttach 3 "" 
	BoneAttach 4 "" 
	BoneAttach 5 "" 
	BoneAttach 6 "" 
	BoneAttach 7 "" 
	BoneAttach 8 "" 
	BoneAttach 9 "" 
	BoneAttach 10 "" 
	BoneAttach 11 "" 
	BoneAttach 12 "" 
	BoneAttach 13 "" 
	BoneAttach 14 "" 
	BoneAttach 15 "" 
	Command 0 "" 
	Command 1 "" 
	Command 2 "" 
	Command 3 "" 
	Command 4 "" 
	Command 5 "" 
	Command 6 "" 
	Command 7 "" 
	Command 8 "" 
	Command 9 "" 
	Command 10 "" 
	Command 11 "" 
	Command 12 "" 
	Command 13 "" 
	Command 14 "" 
	Command 15 "" 
	Resource 0 "EMIT:fxs_expansivewave5" 
	Resource 1 "EMIT:fxs_expansivewave5" 
	Resource 2 "EMIT:fxs_expansivewave5" 
	Resource 3 "EMIT:fxs_expansivewave5" 
	Resource 4 "EMIT:fxs_expansivewave5" 
	Resource 5 "EMIT:fxs_expansivewave5" 
	Resource 6 "EMIT:fxs_expansivewave5" 
	Resource 7 "EMIT:fxs_expansivewave5" 
	Resource 8 "EMIT:fxs_expansivewave5" 
	Resource 9 "EMIT:fxs_expansivewave5" 
	Resource 10 "EMIT:fxs_expansivewave5" 
	Resource 11 "EMIT:fxs_expansivewave5" 
	Resource 12 "EMIT:fxs_expansivewave5" 
	Resource 13 "EMIT:fxs_expansivewave5" 
	Resource 14 "EMIT:fxs_expansivewave5" 
	Resource 15 "EMIT:fxs_expansivewave5" 
	ScreenPos (0.5000 0.5000)  
	ForceScreenPos 0  
	DetachToScreen 0  
	GroupMask 0  
	MinCopies 1  
	Description "" 
	Preview 0  
	Name "FX_watercircle_005" 
);
create "FX_watercircle_006"  (set 
	RandomMode 0  
	Looping 0  
	ForceCompletePlay 0  
	Wait 0 0.0000  
	Wait 1 0.0000  
	Wait 2 0.0000  
	Wait 3 0.0000  
	Wait 4 0.0000  
	Wait 5 0.0000  
	Wait 6 0.0000  
	Wait 7 0.0000  
	Wait 8 0.0000  
	Wait 9 0.0000  
	Wait 10 0.0000  
	Wait 11 0.0000  
	Wait 12 0.0000  
	Wait 13 0.0000  
	Wait 14 0.0000  
	Wait 15 0.0000  
	Pos 0 (30.0000 0.0000 0.0000)  
	Pos 1 (-30.0000 0.0000 0.0000)  
	Pos 2 (0.0000 0.0000 30.0000)  
	Pos 3 (0.0000 0.0000 -30.0000)  
	Pos 4 (21.2100 0.0000 21.2100)  
	Pos 5 (21.2100 0.0000 -21.2100)  
	Pos 6 (-21.2100 0.0000 21.2100)  
	Pos 7 (-21.2100 0.0000 -21.2100)  
	Pos 8 (27.7200 0.0000 11.6100)  
	Pos 9 (-27.7200 0.0000 11.6100)  
	Pos 10 (27.7200 0.0000 -11.6100)  
	Pos 11 (-27.7200 0.0000 -11.6100)  
	Pos 12 (11.6100 0.0000 27.7200)  
	Pos 13 (-11.6100 0.0000 27.7200)  
	Pos 14 (11.6100 0.0000 -27.7200)  
	Pos 15 (-11.6100 0.0000 -27.7200)  
	Ang 0 (0.0000 0.0000 0.0000)  
	Ang 1 (0.0000 0.0000 0.0000)  
	Ang 2 (0.0000 0.0000 0.0000)  
	Ang 3 (0.0000 0.0000 0.0000)  
	Ang 4 (0.0000 0.0000 0.0000)  
	Ang 5 (0.0000 0.0000 0.0000)  
	Ang 6 (0.0000 0.0000 0.0000)  
	Ang 7 (0.0000 0.0000 0.0000)  
	Ang 8 (0.0000 0.0000 0.0000)  
	Ang 9 (0.0000 0.0000 0.0000)  
	Ang 10 (0.0000 0.0000 0.0000)  
	Ang 11 (0.0000 0.0000 0.0000)  
	Ang 12 (0.0000 0.0000 0.0000)  
	Ang 13 (0.0000 0.0000 0.0000)  
	Ang 14 (0.0000 0.0000 0.0000)  
	Ang 15 (0.0000 0.0000 0.0000)  
	Scale 0 (0.5000 0.5000 0.5000)  
	Scale 1 (0.5000 0.5000 0.5000)  
	Scale 2 (0.5000 0.5000 0.5000)  
	Scale 3 (0.5000 0.5000 0.5000)  
	Scale 4 (0.5000 0.5000 0.5000)  
	Scale 5 (0.5000 0.5000 0.5000)  
	Scale 6 (0.5000 0.5000 0.5000)  
	Scale 7 (0.5000 0.5000 0.5000)  
	Scale 8 (0.5000 0.5000 0.5000)  
	Scale 9 (0.5000 0.5000 0.5000)  
	Scale 10 (0.5000 0.5000 0.5000)  
	Scale 11 (0.5000 0.5000 0.5000)  
	Scale 12 (0.5000 0.5000 0.5000)  
	Scale 13 (0.5000 0.5000 0.5000)  
	Scale 14 (0.5000 0.5000 0.5000)  
	Scale 15 (0.5000 0.5000 0.5000)  
	Opacity 0 0.5000  
	Opacity 1 0.5000  
	Opacity 2 0.5000  
	Opacity 3 0.5000  
	Opacity 4 0.5000  
	Opacity 5 0.5000  
	Opacity 6 0.5000  
	Opacity 7 0.5000  
	Opacity 8 0.5000  
	Opacity 9 0.5000  
	Opacity 10 0.5000  
	Opacity 11 0.5000  
	Opacity 12 0.5000  
	Opacity 13 0.5000  
	Opacity 14 0.5000  
	Opacity 15 0.5000  
	ZSort 0 0  
	ZSort 1 0  
	ZSort 2 0  
	ZSort 3 0  
	ZSort 4 0  
	ZSort 5 0  
	ZSort 6 0  
	ZSort 7 0  
	ZSort 8 0  
	ZSort 9 0  
	ZSort 10 0  
	ZSort 11 0  
	ZSort 12 0  
	ZSort 13 0  
	ZSort 14 0  
	ZSort 15 0  
	Specific 0 0  
	Specific 1 0  
	Specific 2 0  
	Specific 3 0  
	Specific 4 0  
	Specific 5 0  
	Specific 6 0  
	Specific 7 0  
	Specific 8 0  
	Specific 9 0  
	Specific 10 0  
	Specific 11 0  
	Specific 12 0  
	Specific 13 0  
	Specific 14 0  
	Specific 15 0  
	Life 0 1.0000  
	Life 1 1.0000  
	Life 2 1.0000  
	Life 3 1.0000  
	Life 4 1.0000  
	Life 5 1.0000  
	Life 6 1.0000  
	Life 7 1.0000  
	Life 8 1.0000  
	Life 9 1.0000  
	Life 10 1.0000  
	Life 11 1.0000  
	Life 12 1.0000  
	Life 13 1.0000  
	Life 14 1.0000  
	Life 15 1.0000  
	BoneAttach 0 "" 
	BoneAttach 1 "" 
	BoneAttach 2 "" 
	BoneAttach 3 "" 
	BoneAttach 4 "" 
	BoneAttach 5 "" 
	BoneAttach 6 "" 
	BoneAttach 7 "" 
	BoneAttach 8 "" 
	BoneAttach 9 "" 
	BoneAttach 10 "" 
	BoneAttach 11 "" 
	BoneAttach 12 "" 
	BoneAttach 13 "" 
	BoneAttach 14 "" 
	BoneAttach 15 "" 
	Command 0 "" 
	Command 1 "" 
	Command 2 "" 
	Command 3 "" 
	Command 4 "" 
	Command 5 "" 
	Command 6 "" 
	Command 7 "" 
	Command 8 "" 
	Command 9 "" 
	Command 10 "" 
	Command 11 "" 
	Command 12 "" 
	Command 13 "" 
	Command 14 "" 
	Command 15 "" 
	Resource 0 "EMIT:fxs_expansivewave5" 
	Resource 1 "EMIT:fxs_expansivewave5" 
	Resource 2 "EMIT:fxs_expansivewave5" 
	Resource 3 "EMIT:fxs_expansivewave5" 
	Resource 4 "EMIT:fxs_expansivewave5" 
	Resource 5 "EMIT:fxs_expansivewave5" 
	Resource 6 "EMIT:fxs_expansivewave5" 
	Resource 7 "EMIT:fxs_expansivewave5" 
	Resource 8 "EMIT:fxs_expansivewave5" 
	Resource 9 "EMIT:fxs_expansivewave5" 
	Resource 10 "EMIT:fxs_expansivewave5" 
	Resource 11 "EMIT:fxs_expansivewave5" 
	Resource 12 "EMIT:fxs_expansivewave5" 
	Resource 13 "EMIT:fxs_expansivewave5" 
	Resource 14 "EMIT:fxs_expansivewave5" 
	Resource 15 "EMIT:fxs_expansivewave5" 
	ScreenPos (0.5000 0.5000)  
	ForceScreenPos 0  
	DetachToScreen 0  
	GroupMask 0  
	MinCopies 1  
	Description "" 
	Preview 0  
	Name "FX_watercircle_006" 
);
create "FX_watercircle_007"  (set 
	RandomMode 0  
	Looping 0  
	ForceCompletePlay 0  
	Wait 0 0.0000  
	Wait 1 0.0000  
	Wait 2 0.0000  
	Wait 3 0.0000  
	Wait 4 0.0000  
	Wait 5 0.0000  
	Wait 6 0.0000  
	Wait 7 0.0000  
	Wait 8 0.0000  
	Wait 9 0.0000  
	Wait 10 0.0000  
	Wait 11 0.0000  
	Wait 12 0.0000  
	Wait 13 0.0000  
	Wait 14 0.0000  
	Wait 15 0.0000  
	Pos 0 (35.0000 0.0000 0.0000)  
	Pos 1 (-35.0000 0.0000 0.0000)  
	Pos 2 (0.0000 0.0000 35.0000)  
	Pos 3 (0.0000 0.0000 -35.0000)  
	Pos 4 (24.7450 0.0000 24.7450)  
	Pos 5 (24.7450 0.0000 -24.7450)  
	Pos 6 (-24.7450 0.0000 24.7450)  
	Pos 7 (-24.7450 0.0000 -24.7450)  
	Pos 8 (32.3400 0.0000 13.5450)  
	Pos 9 (-32.3400 0.0000 13.5450)  
	Pos 10 (32.3400 0.0000 -13.5450)  
	Pos 11 (-32.3400 0.0000 -13.5450)  
	Pos 12 (13.5450 0.0000 32.3400)  
	Pos 13 (-13.5450 0.0000 32.3400)  
	Pos 14 (13.5450 0.0000 -32.3400)  
	Pos 15 (-13.5450 0.0000 -32.3400)  
	Ang 0 (0.0000 0.0000 0.0000)  
	Ang 1 (0.0000 0.0000 0.0000)  
	Ang 2 (0.0000 0.0000 0.0000)  
	Ang 3 (0.0000 0.0000 0.0000)  
	Ang 4 (0.0000 0.0000 0.0000)  
	Ang 5 (0.0000 0.0000 0.0000)  
	Ang 6 (0.0000 0.0000 0.0000)  
	Ang 7 (0.0000 0.0000 0.0000)  
	Ang 8 (0.0000 0.0000 0.0000)  
	Ang 9 (0.0000 0.0000 0.0000)  
	Ang 10 (0.0000 0.0000 0.0000)  
	Ang 11 (0.0000 0.0000 0.0000)  
	Ang 12 (0.0000 0.0000 0.0000)  
	Ang 13 (0.0000 0.0000 0.0000)  
	Ang 14 (0.0000 0.0000 0.0000)  
	Ang 15 (0.0000 0.0000 0.0000)  
	Scale 0 (0.2500 0.2500 0.2500)  
	Scale 1 (0.2500 0.2500 0.2500)  
	Scale 2 (0.2500 0.2500 0.2500)  
	Scale 3 (0.2500 0.2500 0.2500)  
	Scale 4 (0.2500 0.2500 0.2500)  
	Scale 5 (0.2500 0.2500 0.2500)  
	Scale 6 (0.2500 0.2500 0.2500)  
	Scale 7 (0.2500 0.2500 0.2500)  
	Scale 8 (0.2500 0.2500 0.2500)  
	Scale 9 (0.2500 0.2500 0.2500)  
	Scale 10 (0.2500 0.2500 0.2500)  
	Scale 11 (0.2500 0.2500 0.2500)  
	Scale 12 (0.2500 0.2500 0.2500)  
	Scale 13 (0.2500 0.2500 0.2500)  
	Scale 14 (0.2500 0.2500 0.2500)  
	Scale 15 (0.2500 0.2500 0.2500)  
	Opacity 0 0.2500  
	Opacity 1 0.2500  
	Opacity 2 0.2500  
	Opacity 3 0.2500  
	Opacity 4 0.2500  
	Opacity 5 0.2500  
	Opacity 6 0.2500  
	Opacity 7 0.2500  
	Opacity 8 0.2500  
	Opacity 9 0.2500  
	Opacity 10 0.2500  
	Opacity 11 0.2500  
	Opacity 12 0.2500  
	Opacity 13 0.2500  
	Opacity 14 0.2500  
	Opacity 15 0.2500  
	ZSort 0 0  
	ZSort 1 0  
	ZSort 2 0  
	ZSort 3 0  
	ZSort 4 0  
	ZSort 5 0  
	ZSort 6 0  
	ZSort 7 0  
	ZSort 8 0  
	ZSort 9 0  
	ZSort 10 0  
	ZSort 11 0  
	ZSort 12 0  
	ZSort 13 0  
	ZSort 14 0  
	ZSort 15 0  
	Specific 0 0  
	Specific 1 0  
	Specific 2 0  
	Specific 3 0  
	Specific 4 0  
	Specific 5 0  
	Specific 6 0  
	Specific 7 0  
	Specific 8 0  
	Specific 9 0  
	Specific 10 0  
	Specific 11 0  
	Specific 12 0  
	Specific 13 0  
	Specific 14 0  
	Specific 15 0  
	Life 0 1.0000  
	Life 1 1.0000  
	Life 2 1.0000  
	Life 3 1.0000  
	Life 4 1.0000  
	Life 5 1.0000  
	Life 6 1.0000  
	Life 7 1.0000  
	Life 8 1.0000  
	Life 9 1.0000  
	Life 10 1.0000  
	Life 11 1.0000  
	Life 12 1.0000  
	Life 13 1.0000  
	Life 14 1.0000  
	Life 15 1.0000  
	BoneAttach 0 "" 
	BoneAttach 1 "" 
	BoneAttach 2 "" 
	BoneAttach 3 "" 
	BoneAttach 4 "" 
	BoneAttach 5 "" 
	BoneAttach 6 "" 
	BoneAttach 7 "" 
	BoneAttach 8 "" 
	BoneAttach 9 "" 
	BoneAttach 10 "" 
	BoneAttach 11 "" 
	BoneAttach 12 "" 
	BoneAttach 13 "" 
	BoneAttach 14 "" 
	BoneAttach 15 "" 
	Command 0 "" 
	Command 1 "" 
	Command 2 "" 
	Command 3 "" 
	Command 4 "" 
	Command 5 "" 
	Command 6 "" 
	Command 7 "" 
	Command 8 "" 
	Command 9 "" 
	Command 10 "" 
	Command 11 "" 
	Command 12 "" 
	Command 13 "" 
	Command 14 "" 
	Command 15 "" 
	Resource 0 "EMIT:fxs_expansivewave5" 
	Resource 1 "EMIT:fxs_expansivewave5" 
	Resource 2 "EMIT:fxs_expansivewave5" 
	Resource 3 "EMIT:fxs_expansivewave5" 
	Resource 4 "EMIT:fxs_expansivewave5" 
	Resource 5 "EMIT:fxs_expansivewave5" 
	Resource 6 "EMIT:fxs_expansivewave5" 
	Resource 7 "EMIT:fxs_expansivewave5" 
	Resource 8 "EMIT:fxs_expansivewave5" 
	Resource 9 "EMIT:fxs_expansivewave5" 
	Resource 10 "EMIT:fxs_expansivewave5" 
	Resource 11 "EMIT:fxs_expansivewave5" 
	Resource 12 "EMIT:fxs_expansivewave5" 
	Resource 13 "EMIT:fxs_expansivewave5" 
	Resource 14 "EMIT:fxs_expansivewave5" 
	Resource 15 "EMIT:fxs_expansivewave5" 
	ScreenPos (0.5000 0.5000)  
	ForceScreenPos 0  
	DetachToScreen 0  
	GroupMask 0  
	MinCopies 1  
	Description "" 
	Preview 0  
	Name "FX_watercircle_007" 
);
create "FX_watercircle_all"  (set 
	RandomMode 0  
	Looping 0  
	ForceCompletePlay 0  
	Wait 0 0.0000  
	Wait 1 0.3000  
	Wait 2 0.3000  
	Wait 3 0.3000  
	Wait 4 0.3000  
	Wait 5 0.3000  
	Wait 6 0.3000  
	Pos 0 (0.0000 0.0000 0.0000)  
	Pos 1 (0.0000 0.0000 0.0000)  
	Pos 2 (0.0000 0.0000 0.0000)  
	Pos 3 (0.0000 0.0000 0.0000)  
	Pos 4 (0.0000 0.0000 0.0000)  
	Pos 5 (0.0000 0.0000 0.0000)  
	Pos 6 (0.0000 0.0000 0.0000)  
	Ang 0 (0.0000 0.0000 0.0000)  
	Ang 1 (0.0000 0.0000 0.0000)  
	Ang 2 (0.0000 0.0000 0.0000)  
	Ang 3 (0.0000 0.0000 0.0000)  
	Ang 4 (0.0000 0.0000 0.0000)  
	Ang 5 (0.0000 0.0000 0.0000)  
	Ang 6 (0.0000 0.0000 0.0000)  
	Scale 0 (2.0000 2.0000 2.0000)  
	Scale 1 (2.0000 2.0000 2.0000)  
	Scale 2 (2.0000 2.0000 2.0000)  
	Scale 3 (2.0000 2.0000 2.0000)  
	Scale 4 (2.0000 2.0000 2.0000)  
	Scale 5 (2.0000 2.0000 2.0000)  
	Scale 6 (2.0000 2.0000 2.0000)  
	Opacity 0 1.0000  
	Opacity 1 1.0000  
	Opacity 2 1.0000  
	Opacity 3 1.0000  
	Opacity 4 1.0000  
	Opacity 5 1.0000  
	Opacity 6 1.0000  
	ZSort 0 0  
	ZSort 1 0  
	ZSort 2 0  
	ZSort 3 0  
	ZSort 4 0  
	ZSort 5 0  
	ZSort 6 0  
	Specific 0 0  
	Specific 1 0  
	Specific 2 0  
	Specific 3 0  
	Specific 4 0  
	Specific 5 0  
	Specific 6 0  
	Life 0 1.0000  
	Life 1 1.0000  
	Life 2 1.0000  
	Life 3 1.0000  
	Life 4 1.0000  
	Life 5 1.0000  
	Life 6 1.0000  
	BoneAttach 0 "" 
	BoneAttach 1 "" 
	BoneAttach 2 "" 
	BoneAttach 3 "" 
	BoneAttach 4 "" 
	BoneAttach 5 "" 
	BoneAttach 6 "" 
	Command 0 "" 
	Command 1 "" 
	Command 2 "" 
	Command 3 "" 
	Command 4 "" 
	Command 5 "" 
	Command 6 "" 
	Resource 0 "FXFX:FX_watercircle_001" 
	Resource 1 "FXFX:FX_watercircle_002" 
	Resource 2 "FXFX:FX_watercircle_003" 
	Resource 3 "FXFX:FX_watercircle_004" 
	Resource 4 "FXFX:FX_watercircle_005" 
	Resource 5 "FXFX:FX_watercircle_006" 
	Resource 6 "FXFX:FX_watercircle_007" 
	ScreenPos (0.5000 0.5000)  
	ForceScreenPos 0  
	DetachToScreen 0  
	GroupMask 0  
	MinCopies 1  
	Description "" 
	Preview 0  
	Name "FX_watercircle_all" 
);
create "FX_debris_glass_big"  (set 
	RandomMode 0  
	Looping 0  
	ForceCompletePlay 0  
	Wait 0 0.0000  
	Pos 0 (0.0000 0.0000 0.0000)  
	Ang 0 (0.0000 0.0000 0.0000)  
	Scale 0 (3.0000 3.0000 3.0000)  
	Opacity 0 1.0000  
	ZSort 0 0  
	Specific 0 0  
	Life 0 1.0000  
	BoneAttach 0 "" 
	Command 0 "" 
	Resource 0 "EMIT:EMITTER_debris02" 
	ScreenPos (0.5000 0.5000)  
	ForceScreenPos 0  
	DetachToScreen 0  
	GroupMask 128  
	MinCopies 1  
	Description "" 
	Preview 0  
	Name "FX_debris_glass_big" 
);
create "FX_generic_house_high_collapse"  (set 
	RandomMode 0  
	Looping 0  
	ForceCompletePlay 0  
	Wait 0 0.0000  
	Pos 0 (0.0000 0.0000 0.0000)  
	Ang 0 (0.0000 -90.0000 0.0000)  
	Scale 0 (1.5000 1.5000 1.5000)  
	Opacity 0 1.0000  
	ZSort 0 0  
	Specific 0 0  
	Life 0 1.0000  
	BoneAttach 0 "" 
	Command 0 "" 
	Resource 0 "EMIT:fxs_dust01" 
	ScreenPos (0.5000 0.5000)  
	ForceScreenPos 0  
	DetachToScreen 0  
	GroupMask 128  
	MinCopies 1  
	Description "" 
	Preview 0  
	Name "FX_generic_house_high_collapse" 
);
create "FX_lightning_impact01"  (set 
	RandomMode 0  
	Looping 0  
	ForceCompletePlay 0  
	Wait 0 0.0000  
	Wait 1 0.0000  
	Pos 0 (0.0000 0.0000 0.0000)  
	Pos 1 (0.0000 0.0000 0.0000)  
	Ang 0 (0.0000 -90.0000 0.0000)  
	Ang 1 (0.0000 0.0000 0.0000)  
	Scale 0 (1.0000 1.0000 1.0000)  
	Scale 1 (1.0000 1.0000 1.0000)  
	Opacity 0 1.0000  
	Opacity 1 1.0000  
	ZSort 0 0  
	ZSort 1 0  
	Specific 0 0  
	Specific 1 0  
	Life 0 1.0000  
	Life 1 0.0000  
	BoneAttach 0 "" 
	BoneAttach 1 "" 
	Command 0 "" 
	Command 1 "" 
	Resource 0 "EMIT:fxs_sparks_electric" 
	Resource 1 "SNFX:sfx_lighting" 
	ScreenPos (0.5000 0.5000)  
	ForceScreenPos 0  
	DetachToScreen 0  
	GroupMask 244  
	MinCopies 1  
	Description "" 
	Preview 0  
	Name "FX_lightning_impact01" 
);
create "FX_lightning_impact02"  (set 
	RandomMode 0  
	Looping 0  
	ForceCompletePlay 0  
	Wait 0 0.0000  
	Wait 1 0.0000  
	Pos 0 (0.0000 0.0000 0.0000)  
	Pos 1 (0.0000 0.0000 0.0000)  
	Ang 0 (0.0000 -90.0000 0.0000)  
	Ang 1 (0.0000 0.0000 0.0000)  
	Scale 0 (1.2000 1.2000 1.2000)  
	Scale 1 (1.0000 1.0000 1.0000)  
	Opacity 0 1.0000  
	Opacity 1 1.0000  
	ZSort 0 0  
	ZSort 1 0  
	Specific 0 0  
	Specific 1 0  
	Life 0 1.0000  
	Life 1 0.0000  
	BoneAttach 0 "" 
	BoneAttach 1 "" 
	Command 0 "" 
	Command 1 "" 
	Resource 0 "EMIT:fxs_sparks_electric" 
	Resource 1 "SNFX:sfx_lighting" 
	ScreenPos (0.5000 0.5000)  
	ForceScreenPos 0  
	DetachToScreen 0  
	GroupMask 0  
	MinCopies 1  
	Description "" 
	Preview 0  
	Name "FX_lightning_impact02" 
);
create "FX_lightning_impact03"  (set 
	RandomMode 0  
	Looping 0  
	ForceCompletePlay 0  
	Wait 0 0.0000  
	Wait 1 0.0000  
	Pos 0 (0.0000 0.0000 0.0000)  
	Pos 1 (0.0000 0.0000 0.0000)  
	Ang 0 (0.0000 -90.0000 0.0000)  
	Ang 1 (0.0000 0.0000 0.0000)  
	Scale 0 (1.4000 1.4000 1.4000)  
	Scale 1 (1.0000 1.0000 1.0000)  
	Opacity 0 1.0000  
	Opacity 1 1.0000  
	ZSort 0 0  
	ZSort 1 0  
	Specific 0 0  
	Specific 1 0  
	Life 0 1.0000  
	Life 1 0.0000  
	BoneAttach 0 "" 
	BoneAttach 1 "" 
	Command 0 "" 
	Command 1 "" 
	Resource 0 "EMIT:fxs_sparks_electric" 
	Resource 1 "SNFX:sfx_lighting" 
	ScreenPos (0.5000 0.5000)  
	ForceScreenPos 0  
	DetachToScreen 0  
	GroupMask 0  
	MinCopies 1  
	Description "" 
	Preview 0  
	Name "FX_lightning_impact03" 
);
create "FX_lightning_impact04"  (set 
	RandomMode 0  
	Looping 0  
	ForceCompletePlay 0  
	Wait 0 0.0000  
	Wait 1 0.0000  
	Pos 0 (0.0000 0.0000 0.0000)  
	Pos 1 (0.0000 0.0000 0.0000)  
	Ang 0 (0.0000 -90.0000 0.0000)  
	Ang 1 (0.0000 0.0000 0.0000)  
	Scale 0 (1.6000 1.6000 1.6000)  
	Scale 1 (1.0000 1.0000 1.0000)  
	Opacity 0 1.0000  
	Opacity 1 1.0000  
	ZSort 0 0  
	ZSort 1 0  
	Specific 0 0  
	Specific 1 0  
	Life 0 1.0000  
	Life 1 0.0000  
	BoneAttach 0 "" 
	BoneAttach 1 "" 
	Command 0 "" 
	Command 1 "" 
	Resource 0 "EMIT:fxs_sparks_electric" 
	Resource 1 "SNFX:sfx_lighting" 
	ScreenPos (0.5000 0.5000)  
	ForceScreenPos 0  
	DetachToScreen 0  
	GroupMask 0  
	MinCopies 1  
	Description "" 
	Preview 0  
	Name "FX_lightning_impact04" 
);
create "FX_lightning_impact05"  (set 
	RandomMode 0  
	Looping 0  
	ForceCompletePlay 0  
	Wait 0 0.0000  
	Wait 1 0.0000  
	Pos 0 (0.0000 0.0000 0.0000)  
	Pos 1 (0.0000 0.0000 0.0000)  
	Ang 0 (0.0000 -90.0000 0.0000)  
	Ang 1 (0.0000 0.0000 0.0000)  
	Scale 0 (1.8000 1.8000 1.8000)  
	Scale 1 (1.0000 1.0000 1.0000)  
	Opacity 0 1.0000  
	Opacity 1 1.0000  
	ZSort 0 0  
	ZSort 1 0  
	Specific 0 0  
	Specific 1 0  
	Life 0 1.0000  
	Life 1 0.0000  
	BoneAttach 0 "" 
	BoneAttach 1 "" 
	Command 0 "" 
	Command 1 "" 
	Resource 0 "EMIT:fxs_sparks_electric" 
	Resource 1 "SNFX:sfx_lighting" 
	ScreenPos (0.5000 0.5000)  
	ForceScreenPos 0  
	DetachToScreen 0  
	GroupMask 0  
	MinCopies 1  
	Description "" 
	Preview 0  
	Name "FX_lightning_impact05" 
);
create "FX_lightning_impact06"  (set 
	RandomMode 0  
	Looping 0  
	ForceCompletePlay 0  
	Wait 0 0.0000  
	Wait 1 0.0000  
	Pos 0 (0.0000 0.0000 0.0000)  
	Pos 1 (0.0000 0.0000 0.0000)  
	Ang 0 (0.0000 -90.0000 0.0000)  
	Ang 1 (0.0000 0.0000 0.0000)  
	Scale 0 (2.0000 2.0000 2.0000)  
	Scale 1 (1.0000 1.0000 1.0000)  
	Opacity 0 1.0000  
	Opacity 1 1.0000  
	ZSort 0 0  
	ZSort 1 0  
	Specific 0 0  
	Specific 1 0  
	Life 0 1.0000  
	Life 1 0.0000  
	BoneAttach 0 "" 
	BoneAttach 1 "" 
	Command 0 "" 
	Command 1 "" 
	Resource 0 "EMIT:fxs_sparks_electric" 
	Resource 1 "SNFX:sfx_lighting" 
	ScreenPos (0.5000 0.5000)  
	ForceScreenPos 0  
	DetachToScreen 0  
	GroupMask 0  
	MinCopies 1  
	Description "" 
	Preview 0  
	Name "FX_lightning_impact06" 
);
create "FX_foam"  (set 
	RandomMode 0  
	Looping 1  
	ForceCompletePlay 0  
	Wait 0 0.0000  
	Pos 0 (0.0000 0.0000 0.0000)  
	Ang 0 (90.0000 0.0000 0.0000)  
	Scale 0 (1.0000 1.0000 1.0000)  
	Opacity 0 1.0000  
	ZSort 0 0  
	Specific 0 0  
	Life 0 10.0000  
	BoneAttach 0 "" 
	Command 0 "" 
	Resource 0 "EMIT:foam_attack" 
	ScreenPos (0.5000 0.5000)  
	ForceScreenPos 0  
	DetachToScreen 0  
	GroupMask 0  
	MinCopies 1  
	Description "" 
	Preview 0  
	Name "FX_foam" 
);
create "FX_missile_flash"  (set 
	RandomMode 0  
	Looping 0  
	ForceCompletePlay 0  
	Wait 0 0.0000  
	Wait 1 0.0000  
	Pos 0 (0.0000 0.0000 0.0000)  
	Pos 1 (0.0000 0.0000 0.0000)  
	Ang 0 (0.0000 0.0000 0.0000)  
	Ang 1 (0.0000 0.0000 0.0000)  
	Scale 0 (1.0000 1.0000 1.0000)  
	Scale 1 (1.0000 1.0000 1.0000)  
	Opacity 0 1.0000  
	Opacity 1 1.0000  
	ZSort 0 1  
	ZSort 1 0  
	Specific 0 0  
	Specific 1 0  
	Life 0 1.0000  
	Life 1 0.0000  
	BoneAttach 0 "" 
	BoneAttach 1 "" 
	Command 0 "" 
	Command 1 "" 
	Resource 0 "EMIT:missile_flash" 
	Resource 1 "SNFX:sfx_missile" 
	ScreenPos (0.5000 0.5000)  
	ForceScreenPos 0  
	DetachToScreen 0  
	GroupMask 224  
	MinCopies 1  
	Description "" 
	Preview 0  
	Name "FX_missile_flash" 
);
create "FX_tornado_drill"  (set 
	RandomMode 0  
	Looping 1  
	ForceCompletePlay 0  
	Wait 0 0.0000  
	Wait 1 0.0000  
	Pos 0 (0.0000 0.0000 0.0000)  
	Pos 1 (0.0000 0.0000 0.0000)  
	Ang 0 (0.0000 0.0000 0.0000)  
	Ang 1 (0.0000 -90.0000 0.0000)  
	Scale 0 (1.0000 1.0000 1.0000)  
	Scale 1 (1.0000 1.0000 1.0000)  
	Opacity 0 1.0000  
	Opacity 1 1.0000  
	ZSort 0 40  
	ZSort 1 39  
	Specific 0 0  
	Specific 1 0  
	Life 0 10.0000  
	Life 1 10.0000  
	BoneAttach 0 "" 
	BoneAttach 1 "" 
	Command 0 "" 
	Command 1 "" 
	Resource 0 "MDL3:models/tornado/tornado_drill.mdl" 
	Resource 1 "EMIT:tornado_drill" 
	ScreenPos (0.5000 0.5000)  
	ForceScreenPos 0  
	DetachToScreen 0  
	GroupMask 0  
	MinCopies 1  
	Description "" 
	Preview 0  
	Name "FX_tornado_drill" 
);
create "fx_tornado_magnet"  (set 
	RandomMode 0  
	Looping 0  
	ForceCompletePlay 0  
	Wait 0 0.0000  
	Pos 0 (0.0000 0.0000 0.0000)  
	Ang 0 (0.0000 0.0000 0.0000)  
	Scale 0 (1.2500 1.2500 1.2500)  
	Opacity 0 1.0000  
	ZSort 0 0  
	Specific 0 0  
	Life 0 5.0000  
	BoneAttach 0 "" 
	Command 0 "" 
	Resource 0 "MDL3:bitmaps/fx/fx_tornado_magnet.mdl" 
	ScreenPos (0.5000 0.5000)  
	ForceScreenPos 0  
	DetachToScreen 0  
	GroupMask 0  
	MinCopies 1  
	Description "" 
	Preview 0  
	Name "fx_tornado_magnet" 
);
create "mouse_move"  (set 
	RandomMode 0  
	Looping 1  
	ForceCompletePlay 0  
	Wait 0 0.0000  
	Wait 1 0.0000  
	Pos 0 (0.0000 0.0000 0.0000)  
	Pos 1 (0.0000 0.0000 0.0000)  
	Ang 0 (0.0000 0.0000 0.0000)  
	Ang 1 (0.0000 0.0000 0.0000)  
	Scale 0 (1.0000 1.0000 1.0000)  
	Scale 1 (1.0000 1.0000 1.0000)  
	Opacity 0 1.0000  
	Opacity 1 1.0000  
	ZSort 0 1  
	ZSort 1 0  
	Specific 0 0  
	Specific 1 0  
	Life 0 1.0000  
	Life 1 1.0000  
	BoneAttach 0 "" 
	BoneAttach 1 "" 
	Command 0 "" 
	Command 1 "" 
	Resource 0 "DECL:mouse_move" 
	Resource 1 "EMIT:mouse_move2" 
	ScreenPos (0.5000 0.5000)  
	ForceScreenPos 0  
	DetachToScreen 0  
	GroupMask 0  
	MinCopies 1  
	Description "" 
	Preview 0  
	Name "mouse_move" 
);
create "mouse_move2"  (set 
	RandomMode 0  
	Looping 1  
	ForceCompletePlay 0  
	Wait 0 0.0000  
	Wait 1 0.2500  
	Pos 0 (0.0000 0.0000 -0.2000)  
	Pos 1 (0.0000 0.0000 0.2000)  
	Ang 0 (0.0000 90.0000 0.0000)  
	Ang 1 (0.0000 -90.0000 0.0000)  
	Scale 0 (1.0000 1.0000 1.0000)  
	Scale 1 (1.0000 1.0000 1.0000)  
	Opacity 0 1.0000  
	Opacity 1 1.0000  
	ZSort 0 0  
	ZSort 1 0  
	Specific 0 0  
	Specific 1 0  
	Life 0 0.2500  
	Life 1 0.2500  
	BoneAttach 0 "" 
	BoneAttach 1 "" 
	Command 0 "" 
	Command 1 "" 
	Resource 0 "EMIT:mouse_move" 
	Resource 1 "EMIT:mouse_move" 
	ScreenPos (0.5000 0.5000)  
	ForceScreenPos 0  
	DetachToScreen 0  
	GroupMask 0  
	MinCopies 1  
	Description "" 
	Preview 0  
	Name "mouse_move2" 
);
create "FX_foam_tornado"  (set 
	RandomMode 0  
	Looping 0  
	ForceCompletePlay 0  
	Wait 0 0.0000  
	Pos 0 (0.0000 0.0000 0.0000)  
	Ang 0 (0.0000 0.0000 0.0000)  
	Scale 0 (1.0000 1.0000 1.0000)  
	Opacity 0 1.0000  
	ZSort 0 0  
	Specific 0 0  
	Life 0 1.0000  
	BoneAttach 0 "" 
	Command 0 "" 
	Resource 0 "EMIT:fxs_foam" 
	ScreenPos (0.5000 0.5000)  
	ForceScreenPos 0  
	DetachToScreen 0  
	GroupMask 0  
	MinCopies 1  
	Description "" 
	Preview 0  
	Name "FX_foam_tornado" 
);
create "explosion_multiple"  (set 
	RandomMode 0  
	Looping 0  
	ForceCompletePlay 0  
	Wait 0 0.0000  
	Pos 0 (0.0000 0.0000 0.0000)  
	Ang 0 (0.0000 0.0000 0.0000)  
	Scale 0 (1.0000 1.0000 1.0000)  
	Opacity 0 1.0000  
	ZSort 0 0  
	Specific 0 0  
	Life 0 1.0000  
	BoneAttach 0 "" 
	Command 0 "" 
	Resource 0 "EMIT:EMITTER_explosion_multiple" 
	ScreenPos (0.5000 0.5000)  
	ForceScreenPos 0  
	DetachToScreen 0  
	GroupMask 252  
	MinCopies 1  
	Description "" 
	Preview 0  
	Name "explosion_multiple" 
);
create "FX_building_collapse"  (set 
	RandomMode 0  
	Looping 0  
	ForceCompletePlay 0  
	Wait 0 0.0000  
	Wait 1 0.0000  
	Wait 2 0.3000  
	Wait 3 0.3000  
	Wait 4 0.3000  
	Wait 5 0.3000  
	Wait 6 0.3000  
	Pos 0 (0.0000 0.0000 0.0000)  
	Pos 1 (0.0000 5.0000 0.0000)  
	Pos 2 (0.0000 5.0000 0.0000)  
	Pos 3 (0.0000 5.0000 0.0000)  
	Pos 4 (0.0000 5.0000 0.0000)  
	Pos 5 (0.0000 5.0000 0.0000)  
	Pos 6 (0.0000 5.0000 0.0000)  
	Ang 0 (0.0000 0.0000 0.0000)  
	Ang 1 (0.0000 0.0000 0.0000)  
	Ang 2 (0.0000 0.0000 0.0000)  
	Ang 3 (0.0000 0.0000 0.0000)  
	Ang 4 (0.0000 0.0000 0.0000)  
	Ang 5 (0.0000 0.0000 0.0000)  
	Ang 6 (0.0000 0.0000 0.0000)  
	Scale 0 (1.0000 1.0000 1.0000)  
	Scale 1 (2.0000 2.0000 2.0000)  
	Scale 2 (2.0000 2.0000 2.0000)  
	Scale 3 (2.0000 2.0000 2.0000)  
	Scale 4 (2.0000 2.0000 2.0000)  
	Scale 5 (2.0000 2.0000 2.0000)  
	Scale 6 (2.0000 2.0000 2.0000)  
	Opacity 0 1.0000  
	Opacity 1 1.0000  
	Opacity 2 1.0000  
	Opacity 3 1.0000  
	Opacity 4 1.0000  
	Opacity 5 1.0000  
	Opacity 6 1.0000  
	ZSort 0 0  
	ZSort 1 0  
	ZSort 2 0  
	ZSort 3 0  
	ZSort 4 0  
	ZSort 5 0  
	ZSort 6 0  
	Specific 0 0  
	Specific 1 0  
	Specific 2 0  
	Specific 3 0  
	Specific 4 0  
	Specific 5 0  
	Specific 6 0  
	Life 0 1.0000  
	Life 1 1.0000  
	Life 2 1.0000  
	Life 3 1.0000  
	Life 4 1.0000  
	Life 5 1.0000  
	Life 6 1.0000  
	BoneAttach 0 "" 
	BoneAttach 1 "" 
	BoneAttach 2 "" 
	BoneAttach 3 "" 
	BoneAttach 4 "" 
	BoneAttach 5 "" 
	BoneAttach 6 "" 
	Command 0 "" 
	Command 1 "" 
	Command 2 "" 
	Command 3 "" 
	Command 4 "" 
	Command 5 "" 
	Command 6 "" 
	Resource 0 "FXFX:sound_fx_concrete_crumble" 
	Resource 1 "FXFX:FX_smokecircle_001" 
	Resource 2 "FXFX:FX_smokecircle_002" 
	Resource 3 "FXFX:FX_smokecircle_003" 
	Resource 4 "FXFX:FX_smokecircle_004" 
	Resource 5 "FXFX:FX_smokecircle_005" 
	Resource 6 "FXFX:FX_smokecircle_006" 
	ScreenPos (0.5000 0.5000)  
	ForceScreenPos 0  
	DetachToScreen 0  
	GroupMask 0  
	MinCopies 1  
	Description "" 
	Preview 0  
	Name "FX_building_collapse" 
);
create "FX_smokecircle_001"  (set 
	RandomMode 0  
	Looping 0  
	ForceCompletePlay 0  
	Wait 0 0.0000  
	Wait 1 0.0000  
	Wait 2 0.0000  
	Wait 3 0.0000  
	Wait 4 0.0000  
	Wait 5 0.0000  
	Wait 6 0.0000  
	Wait 7 0.0000  
	Pos 0 (10.0000 0.0000 0.0000)  
	Pos 1 (-10.0000 0.0000 0.0000)  
	Pos 2 (0.0000 0.0000 10.0000)  
	Pos 3 (0.0000 0.0000 -10.0000)  
	Pos 4 (7.0700 0.0000 7.0700)  
	Pos 5 (7.0700 0.0000 -7.0700)  
	Pos 6 (-7.0700 0.0000 7.0700)  
	Pos 7 (-7.0700 0.0000 -7.0700)  
	Ang 0 (0.0000 0.0000 0.0000)  
	Ang 1 (0.0000 0.0000 0.0000)  
	Ang 2 (0.0000 0.0000 0.0000)  
	Ang 3 (0.0000 0.0000 0.0000)  
	Ang 4 (0.0000 0.0000 0.0000)  
	Ang 5 (0.0000 0.0000 0.0000)  
	Ang 6 (0.0000 0.0000 0.0000)  
	Ang 7 (0.0000 0.0000 0.0000)  
	Scale 0 (1.0000 1.0000 1.0000)  
	Scale 1 (1.0000 1.0000 1.0000)  
	Scale 2 (1.0000 1.0000 1.0000)  
	Scale 3 (1.0000 1.0000 1.0000)  
	Scale 4 (1.0000 1.0000 1.0000)  
	Scale 5 (1.0000 1.0000 1.0000)  
	Scale 6 (1.0000 1.0000 1.0000)  
	Scale 7 (1.0000 1.0000 1.0000)  
	Opacity 0 1.0000  
	Opacity 1 1.0000  
	Opacity 2 1.0000  
	Opacity 3 1.0000  
	Opacity 4 1.0000  
	Opacity 5 1.0000  
	Opacity 6 1.0000  
	Opacity 7 1.0000  
	ZSort 0 0  
	ZSort 1 0  
	ZSort 2 0  
	ZSort 3 0  
	ZSort 4 0  
	ZSort 5 0  
	ZSort 6 0  
	ZSort 7 0  
	Specific 0 0  
	Specific 1 0  
	Specific 2 0  
	Specific 3 0  
	Specific 4 0  
	Specific 5 0  
	Specific 6 0  
	Specific 7 0  
	Life 0 1.0000  
	Life 1 1.0000  
	Life 2 1.0000  
	Life 3 1.0000  
	Life 4 1.0000  
	Life 5 1.0000  
	Life 6 1.0000  
	Life 7 1.0000  
	BoneAttach 0 "" 
	BoneAttach 1 "" 
	BoneAttach 2 "" 
	BoneAttach 3 "" 
	BoneAttach 4 "" 
	BoneAttach 5 "" 
	BoneAttach 6 "" 
	BoneAttach 7 "" 
	Command 0 "" 
	Command 1 "" 
	Command 2 "" 
	Command 3 "" 
	Command 4 "" 
	Command 5 "" 
	Command 6 "" 
	Command 7 "" 
	Resource 0 "EMIT:EMITTER_building_smoke" 
	Resource 1 "EMIT:EMITTER_building_smoke" 
	Resource 2 "EMIT:EMITTER_building_smoke" 
	Resource 3 "EMIT:EMITTER_building_smoke" 
	Resource 4 "EMIT:EMITTER_building_smoke" 
	Resource 5 "EMIT:EMITTER_building_smoke" 
	Resource 6 "EMIT:EMITTER_building_smoke" 
	Resource 7 "EMIT:EMITTER_building_smoke" 
	ScreenPos (0.5000 0.5000)  
	ForceScreenPos 0  
	DetachToScreen 0  
	GroupMask 0  
	MinCopies 1  
	Description "" 
	Preview 0  
	Name "FX_smokecircle_001" 
);
create "FX_smokecircle_002"  (set 
	RandomMode 0  
	Looping 0  
	ForceCompletePlay 0  
	Wait 0 0.0000  
	Wait 1 0.0000  
	Wait 2 0.0000  
	Wait 3 0.0000  
	Wait 4 0.0000  
	Wait 5 0.0000  
	Wait 6 0.0000  
	Wait 7 0.0000  
	Wait 8 0.0000  
	Wait 9 0.0000  
	Wait 10 0.0000  
	Wait 11 0.0000  
	Wait 12 0.0000  
	Wait 13 0.0000  
	Wait 14 0.0000  
	Wait 15 0.0000  
	Pos 0 (15.0000 0.0000 0.0000)  
	Pos 1 (-15.0000 0.0000 0.0000)  
	Pos 2 (0.0000 0.0000 15.0000)  
	Pos 3 (0.0000 0.0000 -15.0000)  
	Pos 4 (10.6050 0.0000 10.6050)  
	Pos 5 (10.6050 0.0000 -10.6050)  
	Pos 6 (-10.6050 0.0000 10.6050)  
	Pos 7 (-10.6050 0.0000 -10.6050)  
	Pos 8 (13.8600 0.0000 5.8050)  
	Pos 9 (-13.8600 0.0000 5.8050)  
	Pos 10 (13.8600 0.0000 -5.8050)  
	Pos 11 (-13.8600 0.0000 -5.8050)  
	Pos 12 (5.8050 0.0000 13.8600)  
	Pos 13 (-5.8050 0.0000 13.8600)  
	Pos 14 (5.8050 0.0000 -13.8600)  
	Pos 15 (-5.8050 0.0000 -13.8600)  
	Ang 0 (0.0000 0.0000 0.0000)  
	Ang 1 (0.0000 0.0000 0.0000)  
	Ang 2 (0.0000 0.0000 0.0000)  
	Ang 3 (0.0000 0.0000 0.0000)  
	Ang 4 (0.0000 0.0000 0.0000)  
	Ang 5 (0.0000 0.0000 0.0000)  
	Ang 6 (0.0000 0.0000 0.0000)  
	Ang 7 (0.0000 0.0000 0.0000)  
	Ang 8 (0.0000 0.0000 0.0000)  
	Ang 9 (0.0000 0.0000 0.0000)  
	Ang 10 (0.0000 0.0000 0.0000)  
	Ang 11 (0.0000 0.0000 0.0000)  
	Ang 12 (0.0000 0.0000 0.0000)  
	Ang 13 (0.0000 0.0000 0.0000)  
	Ang 14 (0.0000 0.0000 0.0000)  
	Ang 15 (0.0000 0.0000 0.0000)  
	Scale 0 (1.0000 1.0000 1.0000)  
	Scale 1 (1.0000 1.0000 1.0000)  
	Scale 2 (1.0000 1.0000 1.0000)  
	Scale 3 (1.0000 1.0000 1.0000)  
	Scale 4 (1.0000 1.0000 1.0000)  
	Scale 5 (1.0000 1.0000 1.0000)  
	Scale 6 (1.0000 1.0000 1.0000)  
	Scale 7 (1.0000 1.0000 1.0000)  
	Scale 8 (1.0000 1.0000 1.0000)  
	Scale 9 (1.0000 1.0000 1.0000)  
	Scale 10 (1.0000 1.0000 1.0000)  
	Scale 11 (1.0000 1.0000 1.0000)  
	Scale 12 (1.0000 1.0000 1.0000)  
	Scale 13 (1.0000 1.0000 1.0000)  
	Scale 14 (1.0000 1.0000 1.0000)  
	Scale 15 (1.0000 1.0000 1.0000)  
	Opacity 0 1.0000  
	Opacity 1 1.0000  
	Opacity 2 1.0000  
	Opacity 3 1.0000  
	Opacity 4 1.0000  
	Opacity 5 1.0000  
	Opacity 6 1.0000  
	Opacity 7 1.0000  
	Opacity 8 1.0000  
	Opacity 9 1.0000  
	Opacity 10 1.0000  
	Opacity 11 1.0000  
	Opacity 12 1.0000  
	Opacity 13 1.0000  
	Opacity 14 1.0000  
	Opacity 15 1.0000  
	ZSort 0 0  
	ZSort 1 0  
	ZSort 2 0  
	ZSort 3 0  
	ZSort 4 0  
	ZSort 5 0  
	ZSort 6 0  
	ZSort 7 0  
	ZSort 8 0  
	ZSort 9 0  
	ZSort 10 0  
	ZSort 11 0  
	ZSort 12 0  
	ZSort 13 0  
	ZSort 14 0  
	ZSort 15 0  
	Specific 0 0  
	Specific 1 0  
	Specific 2 0  
	Specific 3 0  
	Specific 4 0  
	Specific 5 0  
	Specific 6 0  
	Specific 7 0  
	Specific 8 0  
	Specific 9 0  
	Specific 10 0  
	Specific 11 0  
	Specific 12 0  
	Specific 13 0  
	Specific 14 0  
	Specific 15 0  
	Life 0 1.0000  
	Life 1 1.0000  
	Life 2 1.0000  
	Life 3 1.0000  
	Life 4 1.0000  
	Life 5 1.0000  
	Life 6 1.0000  
	Life 7 1.0000  
	Life 8 1.0000  
	Life 9 1.0000  
	Life 10 1.0000  
	Life 11 1.0000  
	Life 12 1.0000  
	Life 13 1.0000  
	Life 14 1.0000  
	Life 15 1.0000  
	BoneAttach 0 "" 
	BoneAttach 1 "" 
	BoneAttach 2 "" 
	BoneAttach 3 "" 
	BoneAttach 4 "" 
	BoneAttach 5 "" 
	BoneAttach 6 "" 
	BoneAttach 7 "" 
	BoneAttach 8 "" 
	BoneAttach 9 "" 
	BoneAttach 10 "" 
	BoneAttach 11 "" 
	BoneAttach 12 "" 
	BoneAttach 13 "" 
	BoneAttach 14 "" 
	BoneAttach 15 "" 
	Command 0 "" 
	Command 1 "" 
	Command 2 "" 
	Command 3 "" 
	Command 4 "" 
	Command 5 "" 
	Command 6 "" 
	Command 7 "" 
	Command 8 "" 
	Command 9 "" 
	Command 10 "" 
	Command 11 "" 
	Command 12 "" 
	Command 13 "" 
	Command 14 "" 
	Command 15 "" 
	Resource 0 "EMIT:EMITTER_building_smoke" 
	Resource 1 "EMIT:EMITTER_building_smoke" 
	Resource 2 "EMIT:EMITTER_building_smoke" 
	Resource 3 "EMIT:EMITTER_building_smoke" 
	Resource 4 "EMIT:EMITTER_building_smoke" 
	Resource 5 "EMIT:EMITTER_building_smoke" 
	Resource 6 "EMIT:EMITTER_building_smoke" 
	Resource 7 "EMIT:EMITTER_building_smoke" 
	Resource 8 "EMIT:EMITTER_building_smoke" 
	Resource 9 "EMIT:EMITTER_building_smoke" 
	Resource 10 "EMIT:EMITTER_building_smoke" 
	Resource 11 "EMIT:EMITTER_building_smoke" 
	Resource 12 "EMIT:EMITTER_building_smoke" 
	Resource 13 "EMIT:EMITTER_building_smoke" 
	Resource 14 "EMIT:EMITTER_building_smoke" 
	Resource 15 "EMIT:EMITTER_building_smoke" 
	ScreenPos (0.5000 0.5000)  
	ForceScreenPos 0  
	DetachToScreen 0  
	GroupMask 0  
	MinCopies 1  
	Description "" 
	Preview 0  
	Name "FX_smokecircle_002" 
);
create "FX_smokecircle_003"  (set 
	RandomMode 0  
	Looping 0  
	ForceCompletePlay 0  
	Wait 0 0.0000  
	Wait 1 0.0000  
	Wait 2 0.0000  
	Wait 3 0.0000  
	Wait 4 0.0000  
	Wait 5 0.0000  
	Wait 6 0.0000  
	Wait 7 0.0000  
	Wait 8 0.0000  
	Wait 9 0.0000  
	Wait 10 0.0000  
	Wait 11 0.0000  
	Wait 12 0.0000  
	Wait 13 0.0000  
	Wait 14 0.0000  
	Wait 15 0.0000  
	Pos 0 (20.0000 0.0000 0.0000)  
	Pos 1 (-20.0000 0.0000 0.0000)  
	Pos 2 (0.0000 0.0000 20.0000)  
	Pos 3 (0.0000 0.0000 -20.0000)  
	Pos 4 (14.1400 0.0000 14.1400)  
	Pos 5 (14.1400 0.0000 -14.1400)  
	Pos 6 (-14.1400 0.0000 14.1400)  
	Pos 7 (-14.1400 0.0000 -14.1400)  
	Pos 8 (18.4800 0.0000 7.7400)  
	Pos 9 (-18.4800 0.0000 7.7400)  
	Pos 10 (18.4800 0.0000 -7.7400)  
	Pos 11 (-18.4800 0.0000 -7.7400)  
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create "FX_smokecircle_006"  (set 
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create "FX_smokecircle_004"  (set 
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create "FX_smokecircle_005"  (set 
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	Resource 11 "EMIT:EMITTER_building_smoke" 
	Resource 12 "EMIT:EMITTER_building_smoke" 
	Resource 13 "EMIT:EMITTER_building_smoke" 
	Resource 14 "EMIT:EMITTER_building_smoke" 
	Resource 15 "EMIT:EMITTER_building_smoke" 
	ScreenPos (0.5000 0.5000)  
	ForceScreenPos 0  
	DetachToScreen 0  
	GroupMask 0  
	MinCopies 1  
	Description "" 
	Preview 0  
	Name "FX_smokecircle_005" 
);
create "FX_building_collapse2"  (set 
	RandomMode 0  
	Looping 0  
	ForceCompletePlay 0  
	Wait 0 0.0000  
	Wait 1 0.3000  
	Pos 0 (0.0000 -10.0000 0.0000)  
	Pos 1 (0.0000 5.0000 0.0000)  
	Ang 0 (0.0000 0.0000 0.0000)  
	Ang 1 (0.0000 0.0000 0.0000)  
	Scale 0 (2.0000 2.0000 2.0000)  
	Scale 1 (1.5000 1.5000 1.5000)  
	Opacity 0 1.0000  
	Opacity 1 1.0000  
	ZSort 0 0  
	ZSort 1 0  
	Specific 0 0  
	Specific 1 0  
	Life 0 1.0000  
	Life 1 1.0000  
	BoneAttach 0 "" 
	BoneAttach 1 "" 
	Command 0 "" 
	Command 1 "" 
	Resource 0 "FXFX:FX_smokecircle_001b" 
	Resource 1 "FXFX:FX_smokecircle_002b" 
	ScreenPos (0.5000 0.5000)  
	ForceScreenPos 0  
	DetachToScreen 0  
	GroupMask 0  
	MinCopies 1  
	Description "" 
	Preview 0  
	Name "FX_building_collapse2" 
);
create "FX_smokecircle_001b"  (set 
	RandomMode 0  
	Looping 0  
	ForceCompletePlay 0  
	Wait 0 0.0000  
	Wait 1 0.0000  
	Wait 2 0.0000  
	Wait 3 0.0000  
	Wait 4 0.0000  
	Wait 5 0.0000  
	Wait 6 0.0000  
	Wait 7 0.0000  
	Pos 0 (10.0000 0.0000 0.0000)  
	Pos 1 (-10.0000 0.0000 0.0000)  
	Pos 2 (0.0000 0.0000 10.0000)  
	Pos 3 (0.0000 0.0000 -10.0000)  
	Pos 4 (7.0700 0.0000 7.0700)  
	Pos 5 (7.0700 0.0000 -7.0700)  
	Pos 6 (-7.0700 0.0000 7.0700)  
	Pos 7 (-7.0700 0.0000 -7.0700)  
	Ang 0 (0.0000 0.0000 0.0000)  
	Ang 1 (0.0000 0.0000 0.0000)  
	Ang 2 (0.0000 0.0000 0.0000)  
	Ang 3 (0.0000 0.0000 0.0000)  
	Ang 4 (0.0000 0.0000 0.0000)  
	Ang 5 (0.0000 0.0000 0.0000)  
	Ang 6 (0.0000 0.0000 0.0000)  
	Ang 7 (0.0000 0.0000 0.0000)  
	Scale 0 (1.0000 1.0000 1.0000)  
	Scale 1 (1.0000 1.0000 1.0000)  
	Scale 2 (1.0000 1.0000 1.0000)  
	Scale 3 (1.0000 1.0000 1.0000)  
	Scale 4 (1.0000 1.0000 1.0000)  
	Scale 5 (1.0000 1.0000 1.0000)  
	Scale 6 (1.0000 1.0000 1.0000)  
	Scale 7 (1.0000 1.0000 1.0000)  
	Opacity 0 1.0000  
	Opacity 1 1.0000  
	Opacity 2 1.0000  
	Opacity 3 1.0000  
	Opacity 4 1.0000  
	Opacity 5 1.0000  
	Opacity 6 1.0000  
	Opacity 7 1.0000  
	ZSort 0 0  
	ZSort 1 0  
	ZSort 2 0  
	ZSort 3 0  
	ZSort 4 0  
	ZSort 5 0  
	ZSort 6 0  
	ZSort 7 0  
	Specific 0 0  
	Specific 1 0  
	Specific 2 0  
	Specific 3 0  
	Specific 4 0  
	Specific 5 0  
	Specific 6 0  
	Specific 7 0  
	Life 0 1.0000  
	Life 1 1.0000  
	Life 2 1.0000  
	Life 3 1.0000  
	Life 4 1.0000  
	Life 5 1.0000  
	Life 6 1.0000  
	Life 7 1.0000  
	BoneAttach 0 "" 
	BoneAttach 1 "" 
	BoneAttach 2 "" 
	BoneAttach 3 "" 
	BoneAttach 4 "" 
	BoneAttach 5 "" 
	BoneAttach 6 "" 
	BoneAttach 7 "" 
	Command 0 "" 
	Command 1 "" 
	Command 2 "" 
	Command 3 "" 
	Command 4 "" 
	Command 5 "" 
	Command 6 "" 
	Command 7 "" 
	Resource 0 "EMIT:EMITTER_building_smoke2" 
	Resource 1 "EMIT:EMITTER_building_smoke2" 
	Resource 2 "EMIT:EMITTER_building_smoke2" 
	Resource 3 "EMIT:EMITTER_building_smoke2" 
	Resource 4 "EMIT:EMITTER_building_smoke2" 
	Resource 5 "EMIT:EMITTER_building_smoke2" 
	Resource 6 "EMIT:EMITTER_building_smoke2" 
	Resource 7 "EMIT:EMITTER_building_smoke2" 
	ScreenPos (0.5000 0.5000)  
	ForceScreenPos 0  
	DetachToScreen 0  
	GroupMask 0  
	MinCopies 1  
	Description "" 
	Preview 0  
	Name "FX_smokecircle_001b" 
);
create "FX_smokecircle_002b"  (set 
	RandomMode 0  
	Looping 0  
	ForceCompletePlay 0  
	Wait 0 0.0000  
	Wait 1 0.0000  
	Wait 2 0.0000  
	Wait 3 0.0000  
	Wait 4 0.0000  
	Wait 5 0.0000  
	Wait 6 0.0000  
	Wait 7 0.0000  
	Wait 8 0.0000  
	Wait 9 0.0000  
	Wait 10 0.0000  
	Wait 11 0.0000  
	Wait 12 0.0000  
	Wait 13 0.0000  
	Wait 14 0.0000  
	Wait 15 0.0000  
	Pos 0 (15.0000 0.0000 0.0000)  
	Pos 1 (-15.0000 0.0000 0.0000)  
	Pos 2 (0.0000 0.0000 15.0000)  
	Pos 3 (0.0000 0.0000 -15.0000)  
	Pos 4 (10.6050 0.0000 10.6050)  
	Pos 5 (10.6050 0.0000 -10.6050)  
	Pos 6 (-10.6050 0.0000 10.6050)  
	Pos 7 (-10.6050 0.0000 -10.6050)  
	Pos 8 (13.8600 0.0000 5.8050)  
	Pos 9 (-13.8600 0.0000 5.8050)  
	Pos 10 (13.8600 0.0000 -5.8050)  
	Pos 11 (-13.8600 0.0000 -5.8050)  
	Pos 12 (5.8050 0.0000 13.8600)  
	Pos 13 (-5.8050 0.0000 13.8600)  
	Pos 14 (5.8050 0.0000 -13.8600)  
	Pos 15 (-5.8050 0.0000 -13.8600)  
	Ang 0 (0.0000 0.0000 0.0000)  
	Ang 1 (0.0000 0.0000 0.0000)  
	Ang 2 (0.0000 0.0000 0.0000)  
	Ang 3 (0.0000 0.0000 0.0000)  
	Ang 4 (0.0000 0.0000 0.0000)  
	Ang 5 (0.0000 0.0000 0.0000)  
	Ang 6 (0.0000 0.0000 0.0000)  
	Ang 7 (0.0000 0.0000 0.0000)  
	Ang 8 (0.0000 0.0000 0.0000)  
	Ang 9 (0.0000 0.0000 0.0000)  
	Ang 10 (0.0000 0.0000 0.0000)  
	Ang 11 (0.0000 0.0000 0.0000)  
	Ang 12 (0.0000 0.0000 0.0000)  
	Ang 13 (0.0000 0.0000 0.0000)  
	Ang 14 (0.0000 0.0000 0.0000)  
	Ang 15 (0.0000 0.0000 0.0000)  
	Scale 0 (1.0000 1.0000 1.0000)  
	Scale 1 (1.0000 1.0000 1.0000)  
	Scale 2 (1.0000 1.0000 1.0000)  
	Scale 3 (1.0000 1.0000 1.0000)  
	Scale 4 (1.0000 1.0000 1.0000)  
	Scale 5 (1.0000 1.0000 1.0000)  
	Scale 6 (1.0000 1.0000 1.0000)  
	Scale 7 (1.0000 1.0000 1.0000)  
	Scale 8 (1.0000 1.0000 1.0000)  
	Scale 9 (1.0000 1.0000 1.0000)  
	Scale 10 (1.0000 1.0000 1.0000)  
	Scale 11 (1.0000 1.0000 1.0000)  
	Scale 12 (1.0000 1.0000 1.0000)  
	Scale 13 (1.0000 1.0000 1.0000)  
	Scale 14 (1.0000 1.0000 1.0000)  
	Scale 15 (1.0000 1.0000 1.0000)  
	Opacity 0 1.0000  
	Opacity 1 1.0000  
	Opacity 2 1.0000  
	Opacity 3 1.0000  
	Opacity 4 1.0000  
	Opacity 5 1.0000  
	Opacity 6 1.0000  
	Opacity 7 1.0000  
	Opacity 8 1.0000  
	Opacity 9 1.0000  
	Opacity 10 1.0000  
	Opacity 11 1.0000  
	Opacity 12 1.0000  
	Opacity 13 1.0000  
	Opacity 14 1.0000  
	Opacity 15 1.0000  
	ZSort 0 0  
	ZSort 1 0  
	ZSort 2 0  
	ZSort 3 0  
	ZSort 4 0  
	ZSort 5 0  
	ZSort 6 0  
	ZSort 7 0  
	ZSort 8 0  
	ZSort 9 0  
	ZSort 10 0  
	ZSort 11 0  
	ZSort 12 0  
	ZSort 13 0  
	ZSort 14 0  
	ZSort 15 0  
	Specific 0 0  
	Specific 1 0  
	Specific 2 0  
	Specific 3 0  
	Specific 4 0  
	Specific 5 0  
	Specific 6 0  
	Specific 7 0  
	Specific 8 0  
	Specific 9 0  
	Specific 10 0  
	Specific 11 0  
	Specific 12 0  
	Specific 13 0  
	Specific 14 0  
	Specific 15 0  
	Life 0 1.0000  
	Life 1 1.0000  
	Life 2 1.0000  
	Life 3 1.0000  
	Life 4 1.0000  
	Life 5 1.0000  
	Life 6 1.0000  
	Life 7 1.0000  
	Life 8 1.0000  
	Life 9 1.0000  
	Life 10 1.0000  
	Life 11 1.0000  
	Life 12 1.0000  
	Life 13 1.0000  
	Life 14 1.0000  
	Life 15 1.0000  
	BoneAttach 0 "" 
	BoneAttach 1 "" 
	BoneAttach 2 "" 
	BoneAttach 3 "" 
	BoneAttach 4 "" 
	BoneAttach 5 "" 
	BoneAttach 6 "" 
	BoneAttach 7 "" 
	BoneAttach 8 "" 
	BoneAttach 9 "" 
	BoneAttach 10 "" 
	BoneAttach 11 "" 
	BoneAttach 12 "" 
	BoneAttach 13 "" 
	BoneAttach 14 "" 
	BoneAttach 15 "" 
	Command 0 "" 
	Command 1 "" 
	Command 2 "" 
	Command 3 "" 
	Command 4 "" 
	Command 5 "" 
	Command 6 "" 
	Command 7 "" 
	Command 8 "" 
	Command 9 "" 
	Command 10 "" 
	Command 11 "" 
	Command 12 "" 
	Command 13 "" 
	Command 14 "" 
	Command 15 "" 
	Resource 0 "EMIT:EMITTER_building_smoke2" 
	Resource 1 "EMIT:EMITTER_building_smoke2" 
	Resource 2 "EMIT:EMITTER_building_smoke2" 
	Resource 3 "EMIT:EMITTER_building_smoke2" 
	Resource 4 "EMIT:EMITTER_building_smoke2" 
	Resource 5 "EMIT:EMITTER_building_smoke2" 
	Resource 6 "EMIT:EMITTER_building_smoke2" 
	Resource 7 "EMIT:EMITTER_building_smoke2" 
	Resource 8 "EMIT:EMITTER_building_smoke2" 
	Resource 9 "EMIT:EMITTER_building_smoke2" 
	Resource 10 "EMIT:EMITTER_building_smoke2" 
	Resource 11 "EMIT:EMITTER_building_smoke2" 
	Resource 12 "EMIT:EMITTER_building_smoke2" 
	Resource 13 "EMIT:EMITTER_building_smoke2" 
	Resource 14 "EMIT:EMITTER_building_smoke2" 
	Resource 15 "EMIT:EMITTER_building_smoke2" 
	ScreenPos (0.5000 0.5000)  
	ForceScreenPos 0  
	DetachToScreen 0  
	GroupMask 0  
	MinCopies 1  
	Description "" 
	Preview 0  
	Name "FX_smokecircle_002b" 
);
create "target_objective"  (set 
	RandomMode 0  
	Looping 1  
	ForceCompletePlay 0  
	Wait 0 0.0000  
	Wait 1 0.0000  
	Pos 0 (0.0000 0.0000 0.0000)  
	Pos 1 (0.0000 0.0000 0.0000)  
	Ang 0 (0.0000 0.0000 0.0000)  
	Ang 1 (0.0000 0.0000 0.0000)  
	Scale 0 (1.0000 1.0000 1.0000)  
	Scale 1 (1.0000 1.0000 1.0000)  
	Opacity 0 1.0000  
	Opacity 1 1.0000  
	ZSort 0 -2  
	ZSort 1 -1  
	Specific 0 0  
	Specific 1 0  
	Life 0 10000.0000  
	Life 1 10000.0000  
	BoneAttach 0 "" 
	BoneAttach 1 "" 
	Command 0 "" 
	Command 1 "" 
	Resource 0 "HMDC:target_objective_002" 
	Resource 1 "EMIT:target_objective" 
	ScreenPos (0.5000 0.5000)  
	ForceScreenPos 0  
	DetachToScreen 0  
	GroupMask 252  
	MinCopies 1  
	Description "" 
	Preview 0  
	Name "target_objective" 
);
create "sound_fx_explosion"  (set 
	RandomMode 1  
	Looping 0  
	ForceCompletePlay 0  
	Wait 0 0.0000  
	Wait 1 0.0000  
	Wait 2 0.0000  
	Pos 0 (0.0000 0.0000 0.0000)  
	Pos 1 (0.0000 0.0000 0.0000)  
	Pos 2 (0.0000 0.0000 0.0000)  
	Ang 0 (0.0000 0.0000 0.0000)  
	Ang 1 (0.0000 0.0000 0.0000)  
	Ang 2 (0.0000 0.0000 0.0000)  
	Scale 0 (1.0000 1.0000 1.0000)  
	Scale 1 (1.0000 1.0000 1.0000)  
	Scale 2 (1.0000 1.0000 1.0000)  
	Opacity 0 1.0000  
	Opacity 1 1.0000  
	Opacity 2 1.0000  
	ZSort 0 0  
	ZSort 1 0  
	ZSort 2 0  
	Specific 0 0  
	Specific 1 0  
	Specific 2 0  
	Life 0 0.0000  
	Life 1 0.0000  
	Life 2 0.0000  
	BoneAttach 0 "" 
	BoneAttach 1 "" 
	BoneAttach 2 "" 
	Command 0 "" 
	Command 1 "" 
	Command 2 "" 
	Resource 0 "SNFX:sfx_small_explosion_1" 
	Resource 1 "SNFX:sfx_small_explosion_2" 
	Resource 2 "SNFX:sfx_small_explosion_3" 
	ScreenPos (0.5000 0.5000)  
	ForceScreenPos 0  
	DetachToScreen 0  
	GroupMask 0  
	MinCopies 1  
	Description "" 
	Preview 0  
	Name "sound_fx_explosion" 
);
create "sound_fx_large_explosion"  (set 
	RandomMode 1  
	Looping 0  
	ForceCompletePlay 0  
	Wait 0 0.0000  
	Wait 1 0.0000  
	Wait 2 0.0000  
	Pos 0 (0.0000 0.0000 0.0000)  
	Pos 1 (0.0000 0.0000 0.0000)  
	Pos 2 (0.0000 0.0000 0.0000)  
	Ang 0 (0.0000 0.0000 0.0000)  
	Ang 1 (0.0000 0.0000 0.0000)  
	Ang 2 (0.0000 0.0000 0.0000)  
	Scale 0 (1.0000 1.0000 1.0000)  
	Scale 1 (1.0000 1.0000 1.0000)  
	Scale 2 (1.0000 1.0000 1.0000)  
	Opacity 0 1.0000  
	Opacity 1 1.0000  
	Opacity 2 1.0000  
	ZSort 0 0  
	ZSort 1 0  
	ZSort 2 0  
	Specific 0 0  
	Specific 1 0  
	Specific 2 0  
	Life 0 0.0000  
	Life 1 0.0000  
	Life 2 0.0000  
	BoneAttach 0 "" 
	BoneAttach 1 "" 
	BoneAttach 2 "" 
	Command 0 "" 
	Command 1 "" 
	Command 2 "" 
	Resource 0 "SNFX:sfx_large_explosion_1" 
	Resource 1 "SNFX:sfx_large_explosion_2" 
	Resource 2 "SNFX:sfx_large_explosion_3" 
	ScreenPos (0.5000 0.5000)  
	ForceScreenPos 0  
	DetachToScreen 0  
	GroupMask 224  
	MinCopies 1  
	Description "" 
	Preview 0  
	Name "sound_fx_large_explosion" 
);
create "explosion_large"  (set 
	RandomMode 0  
	Looping 0  
	ForceCompletePlay 0  
	Wait 0 0.0000  
	Wait 1 0.0000  
	Wait 2 0.0000  
	Wait 3 0.0000  
	Pos 0 (0.0000 0.0000 0.0000)  
	Pos 1 (0.0000 0.0000 0.0000)  
	Pos 2 (0.0000 0.0000 0.0000)  
	Pos 3 (0.0000 0.0000 0.0000)  
	Ang 0 (0.0000 -90.0000 0.0000)  
	Ang 1 (0.0000 0.0000 0.0000)  
	Ang 2 (0.0000 0.0000 0.0000)  
	Ang 3 (0.0000 -90.0000 0.0000)  
	Scale 0 (1.8000 1.8000 1.8000)  
	Scale 1 (25.0000 25.0000 25.0000)  
	Scale 2 (1.0000 1.0000 1.0000)  
	Scale 3 (1.5000 1.5000 1.5000)  
	Opacity 0 1.0000  
	Opacity 1 1.0000  
	Opacity 2 1.0000  
	Opacity 3 1.0000  
	ZSort 0 1  
	ZSort 1 1  
	ZSort 2 1  
	ZSort 3 1  
	Specific 0 0  
	Specific 1 0  
	Specific 2 0  
	Specific 3 0  
	Life 0 0.5000  
	Life 1 0.7000  
	Life 2 1.0000  
	Life 3 1.0000  
	BoneAttach 0 "" 
	BoneAttach 1 "" 
	BoneAttach 2 "" 
	BoneAttach 3 "" 
	Command 0 "" 
	Command 1 "" 
	Command 2 "" 
	Command 3 "" 
	Resource 0 "EMIT:EMITTER_explosionfireballs" 
	Resource 1 "DECL:fxs_explosion01" 
	Resource 2 "FXFX:sound_fx_large_explosion" 
	Resource 3 "EMIT:fxs_explosionspark" 
	ScreenPos (0.5000 0.5000)  
	ForceScreenPos 0  
	DetachToScreen 0  
	GroupMask 224  
	MinCopies 1  
	Description "" 
	Preview 0  
	Name "explosion_large" 
);
create "sound_fx_cow"  (set 
	RandomMode 1  
	Looping 0  
	ForceCompletePlay 0  
	Wait 0 0.0000  
	Wait 1 0.0000  
	Pos 0 (0.0000 0.0000 0.0000)  
	Pos 1 (0.0000 0.0000 0.0000)  
	Ang 0 (0.0000 0.0000 0.0000)  
	Ang 1 (0.0000 0.0000 0.0000)  
	Scale 0 (1.0000 1.0000 1.0000)  
	Scale 1 (1.0000 1.0000 1.0000)  
	Opacity 0 1.0000  
	Opacity 1 1.0000  
	ZSort 0 0  
	ZSort 1 0  
	Specific 0 0  
	Specific 1 0  
	Life 0 0.0000  
	Life 1 0.0000  
	BoneAttach 0 "" 
	BoneAttach 1 "" 
	Command 0 "" 
	Command 1 "" 
	Resource 0 "SNFX:sfx_flying_cow" 
	Resource 1 "SNFX:sfx_flying_cow_2" 
	ScreenPos (0.5000 0.5000)  
	ForceScreenPos 0  
	DetachToScreen 0  
	GroupMask 4  
	MinCopies 1  
	Description "" 
	Preview 0  
	Name "sound_fx_cow" 
);
create "sound_fx_wood_debris"  (set 
	RandomMode 1  
	Looping 0  
	ForceCompletePlay 0  
	Wait 0 0.0000  
	Wait 1 0.0000  
	Wait 2 0.0000  
	Pos 0 (0.0000 0.0000 0.0000)  
	Pos 1 (0.0000 0.0000 0.0000)  
	Pos 2 (0.0000 0.0000 0.0000)  
	Ang 0 (0.0000 0.0000 0.0000)  
	Ang 1 (0.0000 0.0000 0.0000)  
	Ang 2 (0.0000 0.0000 0.0000)  
	Scale 0 (1.0000 1.0000 1.0000)  
	Scale 1 (1.0000 1.0000 1.0000)  
	Scale 2 (1.0000 1.0000 1.0000)  
	Opacity 0 1.0000  
	Opacity 1 1.0000  
	Opacity 2 1.0000  
	ZSort 0 0  
	ZSort 1 0  
	ZSort 2 0  
	Specific 0 0  
	Specific 1 0  
	Specific 2 0  
	Life 0 0.0000  
	Life 1 0.0000  
	Life 2 0.0000  
	BoneAttach 0 "" 
	BoneAttach 1 "" 
	BoneAttach 2 "" 
	Command 0 "" 
	Command 1 "" 
	Command 2 "" 
	Resource 0 "SNFX:sfx_wood_debris_1" 
	Resource 1 "SNFX:sfx_wood_debris_2" 
	Resource 2 "SNFX:sfx_wood_debris_3" 
	ScreenPos (0.5000 0.5000)  
	ForceScreenPos 0  
	DetachToScreen 0  
	GroupMask 156  
	MinCopies 1  
	Description "" 
	Preview 0  
	Name "sound_fx_wood_debris" 
);
create "sound_fx_tree_fire"  (set 
	RandomMode 1  
	Looping 0  
	ForceCompletePlay 0  
	Wait 0 0.0000  
	Wait 1 0.0000  
	Wait 2 0.0000  
	Pos 0 (0.0000 0.0000 0.0000)  
	Pos 1 (0.0000 0.0000 0.0000)  
	Pos 2 (0.0000 0.0000 0.0000)  
	Ang 0 (0.0000 0.0000 0.0000)  
	Ang 1 (0.0000 0.0000 0.0000)  
	Ang 2 (0.0000 0.0000 0.0000)  
	Scale 0 (1.0000 1.0000 1.0000)  
	Scale 1 (1.0000 1.0000 1.0000)  
	Scale 2 (1.0000 1.0000 1.0000)  
	Opacity 0 1.0000  
	Opacity 1 1.0000  
	Opacity 2 1.0000  
	ZSort 0 0  
	ZSort 1 0  
	ZSort 2 0  
	Specific 0 0  
	Specific 1 0  
	Specific 2 0  
	Life 0 0.0000  
	Life 1 0.0000  
	Life 2 0.0000  
	BoneAttach 0 "" 
	BoneAttach 1 "" 
	BoneAttach 2 "" 
	Command 0 "" 
	Command 1 "" 
	Command 2 "" 
	Resource 0 "SNFX:sfx_fire_loop_01" 
	Resource 1 "" 
	Resource 2 "SNFX:sfx_fire_loop_02" 
	ScreenPos (0.5000 0.5000)  
	ForceScreenPos 0  
	DetachToScreen 0  
	GroupMask 0  
	MinCopies 1  
	Description "" 
	Preview 0  
	Name "sound_fx_tree_fire" 
);
create "FX_thunder"  (set 
	RandomMode 1  
	Looping 0  
	ForceCompletePlay 0  
	Wait 0 0.5000  
	Wait 1 0.5000  
	Wait 2 0.5000  
	Wait 3 0.5000  
	Pos 0 (0.0000 0.0000 0.0000)  
	Pos 1 (0.0000 0.0000 0.0000)  
	Pos 2 (0.0000 0.0000 0.0000)  
	Pos 3 (0.0000 0.0000 0.0000)  
	Ang 0 (0.0000 0.0000 0.0000)  
	Ang 1 (0.0000 0.0000 0.0000)  
	Ang 2 (0.0000 0.0000 0.0000)  
	Ang 3 (0.0000 0.0000 0.0000)  
	Scale 0 (1.0000 1.0000 1.0000)  
	Scale 1 (1.0000 1.0000 1.0000)  
	Scale 2 (1.0000 1.0000 1.0000)  
	Scale 3 (1.0000 1.0000 1.0000)  
	Opacity 0 1.0000  
	Opacity 1 1.0000  
	Opacity 2 1.0000  
	Opacity 3 1.0000  
	ZSort 0 0  
	ZSort 1 0  
	ZSort 2 0  
	ZSort 3 0  
	Specific 0 0  
	Specific 1 0  
	Specific 2 0  
	Specific 3 0  
	Life 0 6.0000  
	Life 1 6.0000  
	Life 2 6.0000  
	Life 3 6.0000  
	BoneAttach 0 "" 
	BoneAttach 1 "" 
	BoneAttach 2 "" 
	BoneAttach 3 "" 
	Command 0 "" 
	Command 1 "" 
	Command 2 "" 
	Command 3 "" 
	Resource 0 "SNFX:sfx_thunder_001" 
	Resource 1 "SNFX:sfx_thunder_002" 
	Resource 2 "SNFX:sfx_thunder_003" 
	Resource 3 "SNFX:sfx_thunder_004" 
	ScreenPos (0.5000 0.5000)  
	ForceScreenPos 0  
	DetachToScreen 0  
	GroupMask 0  
	MinCopies 1  
	Description "" 
	Preview 0  
	Name "FX_thunder" 
);
create "FX_powerup_pickup_fire"  (set 
	RandomMode 0  
	Looping 0  
	ForceCompletePlay 0  
	Wait 0 0.0000  
	Pos 0 (0.0000 0.0000 0.0000)  
	Ang 0 (0.0000 0.0000 0.0000)  
	Scale 0 (1.0000 1.0000 1.0000)  
	Opacity 0 1.0000  
	ZSort 0 0  
	Specific 0 0  
	Life 0 5.0000  
	BoneAttach 0 "" 
	Command 0 "" 
	Resource 0 "SNFX:sfx_pickup_fire_power_up" 
	ScreenPos (0.5000 0.5000)  
	ForceScreenPos 0  
	DetachToScreen 0  
	GroupMask 0  
	MinCopies 1  
	Description "" 
	Preview 0  
	Name "FX_powerup_pickup_fire" 
);
create "FX_powerup_pickup_water"  (set 
	RandomMode 0  
	Looping 0  
	ForceCompletePlay 0  
	Wait 0 0.0000  
	Pos 0 (0.0000 0.0000 0.0000)  
	Ang 0 (0.0000 0.0000 0.0000)  
	Scale 0 (1.0000 1.0000 1.0000)  
	Opacity 0 1.0000  
	ZSort 0 0  
	Specific 0 0  
	Life 0 5.0000  
	BoneAttach 0 "" 
	Command 0 "" 
	Resource 0 "SNFX:sfx_pickup_water_power_up" 
	ScreenPos (0.5000 0.5000)  
	ForceScreenPos 0  
	DetachToScreen 0  
	GroupMask 0  
	MinCopies 1  
	Description "" 
	Preview 0  
	Name "FX_powerup_pickup_water" 
);
create "FX_powerup_pickup_hail"  (set 
	RandomMode 0  
	Looping 0  
	ForceCompletePlay 0  
	Wait 0 0.0000  
	Pos 0 (0.0000 0.0000 0.0000)  
	Ang 0 (0.0000 0.0000 0.0000)  
	Scale 0 (1.0000 1.0000 1.0000)  
	Opacity 0 1.0000  
	ZSort 0 0  
	Specific 0 0  
	Life 0 5.0000  
	BoneAttach 0 "" 
	Command 0 "" 
	Resource 0 "SNFX:sfx_pickup_ice_power_up" 
	ScreenPos (0.5000 0.5000)  
	ForceScreenPos 0  
	DetachToScreen 0  
	GroupMask 0  
	MinCopies 1  
	Description "" 
	Preview 0  
	Name "FX_powerup_pickup_hail" 
);
create "FX_powerup_pickup_lightning"  (set 
	RandomMode 0  
	Looping 0  
	ForceCompletePlay 0  
	Wait 0 0.0000  
	Pos 0 (0.0000 0.0000 0.0000)  
	Ang 0 (0.0000 0.0000 0.0000)  
	Scale 0 (1.0000 1.0000 1.0000)  
	Opacity 0 1.0000  
	ZSort 0 0  
	Specific 0 0  
	Life 0 5.0000  
	BoneAttach 0 "" 
	Command 0 "" 
	Resource 0 "SNFX:sfx_pickup_electrical_storm_power_up" 
	ScreenPos (0.5000 0.5000)  
	ForceScreenPos 0  
	DetachToScreen 0  
	GroupMask 0  
	MinCopies 1  
	Description "" 
	Preview 0  
	Name "FX_powerup_pickup_lightning" 
);
create "FX_turret_shoot"  (set 
	RandomMode 0  
	Looping 0  
	ForceCompletePlay 0  
	Wait 0 0.0000  
	Pos 0 (0.0000 0.0000 0.0000)  
	Ang 0 (0.0000 0.0000 0.0000)  
	Scale 0 (1.0000 1.0000 1.0000)  
	Opacity 0 1.0000  
	ZSort 0 0  
	Specific 0 0  
	Life 0 5.0000  
	BoneAttach 0 "" 
	Command 0 "" 
	Resource 0 "SNFX:sfx_turret_shoot" 
	ScreenPos (0.5000 0.5000)  
	ForceScreenPos 0  
	DetachToScreen 0  
	GroupMask 0  
	MinCopies 1  
	Description "" 
	Preview 0  
	Name "FX_turret_shoot" 
);
create "target_objective_suspended"  (set 
	RandomMode 0  
	Looping 1  
	ForceCompletePlay 0  
	Wait 0 0.0000  
	Wait 1 0.0000  
	Pos 0 (0.0000 0.0000 0.0000)  
	Pos 1 (0.0000 0.0000 0.0000)  
	Ang 0 (0.0000 0.0000 0.0000)  
	Ang 1 (0.0000 0.0000 0.0000)  
	Scale 0 (1.0000 1.0000 1.0000)  
	Scale 1 (1.0000 1.0000 1.0000)  
	Opacity 0 1.0000  
	Opacity 1 1.0000  
	ZSort 0 1  
	ZSort 1 2  
	Specific 0 0  
	Specific 1 0  
	Life 0 10000.0000  
	Life 1 10000.0000  
	BoneAttach 0 "" 
	BoneAttach 1 "" 
	Command 0 "" 
	Command 1 "" 
	Resource 0 "DECL:target_objective_002" 
	Resource 1 "EMIT:target_objective_suspended" 
	ScreenPos (0.5000 0.5000)  
	ForceScreenPos 0  
	DetachToScreen 0  
	GroupMask 96  
	MinCopies 1  
	Description "" 
	Preview 0  
	Name "target_objective_suspended" 
);
create "sunrays"  (set 
	RandomMode 0  
	Looping 0  
	ForceCompletePlay 0  
	Wait 0 0.0000  
	Wait 1 0.0000  
	Pos 0 (0.0000 0.0000 0.0000)  
	Pos 1 (0.0000 0.0000 0.0000)  
	Ang 0 (0.0000 0.0000 0.0000)  
	Ang 1 (0.0000 0.0000 0.0000)  
	Scale 0 (1.0000 2.0000 1.0000)  
	Scale 1 (1.0000 2.0000 1.0000)  
	Opacity 0 0.2000  
	Opacity 1 0.2000  
	ZSort 0 0  
	ZSort 1 1  
	Specific 0 0  
	Specific 1 0  
	Life 0 10000.0000  
	Life 1 10000.0000  
	BoneAttach 0 "" 
	BoneAttach 1 "" 
	Command 0 "" 
	Command 1 "" 
	Resource 0 "DECL:sunrays1" 
	Resource 1 "DECL:sunrays2" 
	ScreenPos (0.5000 0.5000)  
	ForceScreenPos 0  
	DetachToScreen 0  
	GroupMask 0  
	MinCopies 1  
	Description "" 
	Preview 0  
	Name "sunrays" 
);
create "FX_watercut"  (set 
	RandomMode 0  
	Looping 1  
	ForceCompletePlay 0  
	Wait 0 0.0000  
	Wait 1 0.0000  
	Pos 0 (5.0000 0.0000 0.0000)  
	Pos 1 (-5.0000 0.0000 0.0000)  
	Ang 0 (0.0000 -90.0000 0.0000)  
	Ang 1 (0.0000 -90.0000 0.0000)  
	Scale 0 (10.0000 10.0000 10.0000)  
	Scale 1 (10.0000 10.0000 10.0000)  
	Opacity 0 1.0000  
	Opacity 1 1.0000  
	ZSort 0 0  
	ZSort 1 0  
	Specific 0 0  
	Specific 1 0  
	Life 0 1000.0000  
	Life 1 1000.0000  
	BoneAttach 0 "" 
	BoneAttach 1 "" 
	Command 0 "" 
	Command 1 "" 
	Resource 0 "EMIT:fxs_watercut01" 
	Resource 1 "EMIT:fxs_watercut02" 
	ScreenPos (0.5000 0.5000)  
	ForceScreenPos 0  
	DetachToScreen 0  
	GroupMask 0  
	MinCopies 1  
	Description "" 
	Preview 0  
	Name "FX_watercut" 
);
create "FX_biglizard_fire"  (set 
	RandomMode 0  
	Looping 1  
	ForceCompletePlay 0  
	Wait 0 0.0000  
	Pos 0 (0.0000 0.0000 0.0000)  
	Ang 0 (90.0000 0.0000 0.0000)  
	Scale 0 (1.5000 1.5000 1.5000)  
	Opacity 0 1.0000  
	ZSort 0 0  
	Specific 0 0  
	Life 0 10.0000  
	BoneAttach 0 "" 
	Command 0 "" 
	Resource 0 "EMIT:fxs_biglizard_fire" 
	ScreenPos (0.5000 0.5000)  
	ForceScreenPos 0  
	DetachToScreen 0  
	GroupMask 0  
	MinCopies 1  
	Description "" 
	Preview 0  
	Name "FX_biglizard_fire" 
);
create "FX_reactor_blastoff"  (set 
	RandomMode 0  
	Looping 0  
	ForceCompletePlay 0  
	Wait 0 0.0000  
	Wait 1 0.0000  
	Wait 2 0.0000  
	Wait 3 0.0000  
	Wait 4 0.0000  
	Pos 0 (0.0000 0.0000 0.0000)  
	Pos 1 (0.0000 0.0000 0.0000)  
	Pos 2 (0.0000 0.0000 0.0000)  
	Pos 3 (0.0000 0.0000 0.0000)  
	Pos 4 (0.0000 0.0000 0.0000)  
	Ang 0 (0.0000 0.0000 0.0000)  
	Ang 1 (0.0000 90.0000 0.0000)  
	Ang 2 (0.0000 0.0000 0.0000)  
	Ang 3 (0.0000 0.0000 0.0000)  
	Ang 4 (0.0000 0.0000 0.0000)  
	Scale 0 (1.0000 1.0000 1.0000)  
	Scale 1 (1.0000 1.0000 1.0000)  
	Scale 2 (0.5000 0.5000 0.5000)  
	Scale 3 (0.4000 0.4000 0.4000)  
	Scale 4 (1.0000 1.0000 1.0000)  
	Opacity 0 1.0000  
	Opacity 1 1.0000  
	Opacity 2 1.0000  
	Opacity 3 1.0000  
	Opacity 4 1.0000  
	ZSort 0 1  
	ZSort 1 1  
	ZSort 2 1  
	ZSort 3 1  
	ZSort 4 0  
	Specific 0 0  
	Specific 1 0  
	Specific 2 0  
	Specific 3 0  
	Specific 4 0  
	Life 0 1.0000  
	Life 1 1.0000  
	Life 2 1.0000  
	Life 3 1.0000  
	Life 4 0.0000  
	BoneAttach 0 "" 
	BoneAttach 1 "" 
	BoneAttach 2 "" 
	BoneAttach 3 "" 
	BoneAttach 4 "" 
	Command 0 "" 
	Command 1 "" 
	Command 2 "" 
	Command 3 "" 
	Command 4 "" 
	Resource 0 "EMIT:fxs_reactor_blastoff" 
	Resource 1 "EMIT:fxs_reactor_blastoff2" 
	Resource 2 "EMIT:fxs_reactor_blastoff3" 
	Resource 3 "EMIT:fxs_reactor_blastoff4" 
	Resource 4 "SNFX:sfx_large_explosion_2" 
	ScreenPos (0.5000 0.5000)  
	ForceScreenPos 0  
	DetachToScreen 0  
	GroupMask 0  
	MinCopies 1  
	Description "" 
	Preview 0  
	Name "FX_reactor_blastoff" 
);
create "sound_fx_medium_explosion"  (set 
	RandomMode 1  
	Looping 0  
	ForceCompletePlay 0  
	Wait 0 0.0000  
	Wait 1 0.0000  
	Wait 2 0.0000  
	Wait 3 0.0000  
	Pos 0 (0.0000 0.0000 0.0000)  
	Pos 1 (0.0000 0.0000 0.0000)  
	Pos 2 (0.0000 0.0000 0.0000)  
	Pos 3 (0.0000 0.0000 0.0000)  
	Ang 0 (0.0000 0.0000 0.0000)  
	Ang 1 (0.0000 0.0000 0.0000)  
	Ang 2 (0.0000 0.0000 0.0000)  
	Ang 3 (0.0000 0.0000 0.0000)  
	Scale 0 (1.0000 1.0000 1.0000)  
	Scale 1 (1.0000 1.0000 1.0000)  
	Scale 2 (1.0000 1.0000 1.0000)  
	Scale 3 (1.0000 1.0000 1.0000)  
	Opacity 0 1.0000  
	Opacity 1 1.0000  
	Opacity 2 1.0000  
	Opacity 3 1.0000  
	ZSort 0 0  
	ZSort 1 0  
	ZSort 2 0  
	ZSort 3 0  
	Specific 0 0  
	Specific 1 0  
	Specific 2 0  
	Specific 3 0  
	Life 0 0.0000  
	Life 1 0.0000  
	Life 2 0.0000  
	Life 3 0.0000  
	BoneAttach 0 "" 
	BoneAttach 1 "" 
	BoneAttach 2 "" 
	BoneAttach 3 "" 
	Command 0 "" 
	Command 1 "" 
	Command 2 "" 
	Command 3 "" 
	Resource 0 "SNFX:sfx_medium_explosion_1" 
	Resource 1 "SNFX:sfx_medium_explosion_2" 
	Resource 2 "SNFX:sfx_medium_explosion_3" 
	Resource 3 "SNFX:sfx_medium_explosion_4" 
	ScreenPos (0.5000 0.5000)  
	ForceScreenPos 0  
	DetachToScreen 0  
	GroupMask 252  
	MinCopies 1  
	Description "" 
	Preview 0  
	Name "sound_fx_medium_explosion" 
);
create "sound_fx_small_explosion"  (set 
	RandomMode 1  
	Looping 0  
	ForceCompletePlay 0  
	Wait 0 0.0000  
	Wait 1 0.0000  
	Wait 2 0.0000  
	Pos 0 (0.0000 0.0000 0.0000)  
	Pos 1 (0.0000 0.0000 0.0000)  
	Pos 2 (0.0000 0.0000 0.0000)  
	Ang 0 (0.0000 0.0000 0.0000)  
	Ang 1 (0.0000 0.0000 0.0000)  
	Ang 2 (0.0000 0.0000 0.0000)  
	Scale 0 (1.0000 1.0000 1.0000)  
	Scale 1 (1.0000 1.0000 1.0000)  
	Scale 2 (1.0000 1.0000 1.0000)  
	Opacity 0 1.0000  
	Opacity 1 1.0000  
	Opacity 2 1.0000  
	ZSort 0 0  
	ZSort 1 0  
	ZSort 2 0  
	Specific 0 0  
	Specific 1 0  
	Specific 2 0  
	Life 0 0.0000  
	Life 1 0.0000  
	Life 2 0.0000  
	BoneAttach 0 "" 
	BoneAttach 1 "" 
	BoneAttach 2 "" 
	Command 0 "" 
	Command 1 "" 
	Command 2 "" 
	Resource 0 "SNFX:sfx_small_explosion_1" 
	Resource 1 "SNFX:sfx_small_explosion_2" 
	Resource 2 "SNFX:sfx_small_explosion_3" 
	ScreenPos (0.5000 0.5000)  
	ForceScreenPos 0  
	DetachToScreen 0  
	GroupMask 252  
	MinCopies 1  
	Description "" 
	Preview 0  
	Name "sound_fx_small_explosion" 
);
create "explosion_small"  (set 
	RandomMode 0  
	Looping 0  
	ForceCompletePlay 0  
	Wait 0 0.0000  
	Wait 1 0.0000  
	Wait 2 0.0000  
	Wait 3 0.0000  
	Pos 0 (0.0000 0.0000 0.0000)  
	Pos 1 (0.0000 0.0000 0.0000)  
	Pos 2 (0.0000 0.0000 0.0000)  
	Pos 3 (0.0000 0.0000 0.0000)  
	Ang 0 (0.0000 -90.0000 0.0000)  
	Ang 1 (0.0000 0.0000 0.0000)  
	Ang 2 (0.0000 0.0000 0.0000)  
	Ang 3 (0.0000 -90.0000 0.0000)  
	Scale 0 (1.0000 1.0000 1.0000)  
	Scale 1 (25.0000 25.0000 25.0000)  
	Scale 2 (1.0000 1.0000 1.0000)  
	Scale 3 (1.5000 1.5000 1.5000)  
	Opacity 0 1.0000  
	Opacity 1 1.0000  
	Opacity 2 1.0000  
	Opacity 3 1.0000  
	ZSort 0 1  
	ZSort 1 1  
	ZSort 2 0  
	ZSort 3 1  
	Specific 0 0  
	Specific 1 0  
	Specific 2 0  
	Specific 3 0  
	Life 0 0.5000  
	Life 1 0.7000  
	Life 2 1.0000  
	Life 3 1.0000  
	BoneAttach 0 "" 
	BoneAttach 1 "" 
	BoneAttach 2 "" 
	BoneAttach 3 "" 
	Command 0 "" 
	Command 1 "" 
	Command 2 "" 
	Command 3 "" 
	Resource 0 "EMIT:EMITTER_explosionfireballs" 
	Resource 1 "DECL:fxs_explosion01" 
	Resource 2 "FXFX:sound_fx_small_explosion" 
	Resource 3 "EMIT:fxs_explosionspark" 
	ScreenPos (0.5000 0.5000)  
	ForceScreenPos 0  
	DetachToScreen 0  
	GroupMask 252  
	MinCopies 1  
	Description "" 
	Preview 0  
	Name "explosion_small" 
);
create "sound_fx_glass_debris"  (set 
	RandomMode 1  
	Looping 0  
	ForceCompletePlay 0  
	Wait 0 0.0000  
	Wait 1 0.0000  
	Wait 2 0.0000  
	Pos 0 (0.0000 0.0000 0.0000)  
	Pos 1 (0.0000 0.0000 0.0000)  
	Pos 2 (0.0000 0.0000 0.0000)  
	Ang 0 (0.0000 0.0000 0.0000)  
	Ang 1 (0.0000 0.0000 0.0000)  
	Ang 2 (0.0000 0.0000 0.0000)  
	Scale 0 (1.0000 1.0000 1.0000)  
	Scale 1 (1.0000 1.0000 1.0000)  
	Scale 2 (1.0000 1.0000 1.0000)  
	Opacity 0 1.0000  
	Opacity 1 1.0000  
	Opacity 2 1.0000  
	ZSort 0 0  
	ZSort 1 0  
	ZSort 2 0  
	Specific 0 0  
	Specific 1 0  
	Specific 2 0  
	Life 0 0.0000  
	Life 1 0.0000  
	Life 2 0.0000  
	BoneAttach 0 "" 
	BoneAttach 1 "" 
	BoneAttach 2 "" 
	Command 0 "" 
	Command 1 "" 
	Command 2 "" 
	Resource 0 "SNFX:sfx_glass_debris" 
	Resource 1 "SNFX:sfx_glass_debris_2" 
	Resource 2 "SNFX:sfx_glass_debris_3" 
	ScreenPos (0.5000 0.5000)  
	ForceScreenPos 0  
	DetachToScreen 0  
	GroupMask 128  
	MinCopies 1  
	Description "" 
	Preview 0  
	Name "sound_fx_glass_debris" 
);
create "sound_fx_concrete_crumble"  (set 
	RandomMode 1  
	Looping 0  
	ForceCompletePlay 0  
	Wait 0 0.0000  
	Wait 1 0.0000  
	Wait 2 0.0000  
	Wait 3 0.0000  
	Wait 4 0.0000  
	Pos 0 (0.0000 0.0000 0.0000)  
	Pos 1 (0.0000 0.0000 0.0000)  
	Pos 2 (0.0000 0.0000 0.0000)  
	Pos 3 (0.0000 0.0000 0.0000)  
	Pos 4 (0.0000 0.0000 0.0000)  
	Ang 0 (0.0000 0.0000 0.0000)  
	Ang 1 (0.0000 0.0000 0.0000)  
	Ang 2 (0.0000 0.0000 0.0000)  
	Ang 3 (0.0000 0.0000 0.0000)  
	Ang 4 (0.0000 0.0000 0.0000)  
	Scale 0 (1.0000 1.0000 1.0000)  
	Scale 1 (1.0000 1.0000 1.0000)  
	Scale 2 (1.0000 1.0000 1.0000)  
	Scale 3 (1.0000 1.0000 1.0000)  
	Scale 4 (1.0000 1.0000 1.0000)  
	Opacity 0 1.0000  
	Opacity 1 1.0000  
	Opacity 2 1.0000  
	Opacity 3 1.0000  
	Opacity 4 1.0000  
	ZSort 0 0  
	ZSort 1 0  
	ZSort 2 0  
	ZSort 3 0  
	ZSort 4 0  
	Specific 0 0  
	Specific 1 0  
	Specific 2 0  
	Specific 3 0  
	Specific 4 0  
	Life 0 0.0000  
	Life 1 0.0000  
	Life 2 0.0000  
	Life 3 0.0000  
	Life 4 0.0000  
	BoneAttach 0 "" 
	BoneAttach 1 "" 
	BoneAttach 2 "" 
	BoneAttach 3 "" 
	BoneAttach 4 "" 
	Command 0 "" 
	Command 1 "" 
	Command 2 "" 
	Command 3 "" 
	Command 4 "" 
	Resource 0 "SNFX:sfx_concrete_crumble_1" 
	Resource 1 "SNFX:sfx_concrete_crumble_2" 
	Resource 2 "SNFX:sfx_concrete_crumble_3" 
	Resource 3 "SNFX:sfx_concrete_crumble_4" 
	Resource 4 "SNFX:sfx_concrete_crumble_5" 
	ScreenPos (0.5000 0.5000)  
	ForceScreenPos 0  
	DetachToScreen 0  
	GroupMask 0  
	MinCopies 1  
	Description "" 
	Preview 0  
	Name "sound_fx_concrete_crumble" 
);
create "sound_fx_godazilla_foot"  (set 
	RandomMode 1  
	Looping 0  
	ForceCompletePlay 0  
	Wait 0 0.0000  
	Wait 1 0.0000  
	Wait 2 0.0000  
	Pos 0 (0.0000 0.0000 0.0000)  
	Pos 1 (0.0000 0.0000 0.0000)  
	Pos 2 (0.0000 0.0000 0.0000)  
	Ang 0 (0.0000 0.0000 0.0000)  
	Ang 1 (0.0000 0.0000 0.0000)  
	Ang 2 (0.0000 0.0000 0.0000)  
	Scale 0 (1.0000 1.0000 1.0000)  
	Scale 1 (1.0000 1.0000 1.0000)  
	Scale 2 (1.0000 1.0000 1.0000)  
	Opacity 0 1.0000  
	Opacity 1 1.0000  
	Opacity 2 1.0000  
	ZSort 0 0  
	ZSort 1 0  
	ZSort 2 0  
	Specific 0 0  
	Specific 1 0  
	Specific 2 0  
	Life 0 0.0000  
	Life 1 0.0000  
	Life 2 0.0000  
	BoneAttach 0 "" 
	BoneAttach 1 "" 
	BoneAttach 2 "" 
	Command 0 "" 
	Command 1 "" 
	Command 2 "" 
	Resource 0 "SNFX:sfx_godazilla_foot_1" 
	Resource 1 "SNFX:sfx_godazilla_foot_2" 
	Resource 2 "SNFX:sfx_godazilla_foot_3" 
	ScreenPos (0.5000 0.5000)  
	ForceScreenPos 0  
	DetachToScreen 0  
	GroupMask 0  
	MinCopies 1  
	Description "" 
	Preview 0  
	Name "sound_fx_godazilla_foot" 
);
create "sound_fx_metal_buckle"  (set 
	RandomMode 1  
	Looping 0  
	ForceCompletePlay 0  
	Wait 0 0.0000  
	Wait 1 0.0000  
	Pos 0 (0.0000 0.0000 0.0000)  
	Pos 1 (0.0000 0.0000 0.0000)  
	Ang 0 (0.0000 0.0000 0.0000)  
	Ang 1 (0.0000 0.0000 0.0000)  
	Scale 0 (1.0000 1.0000 1.0000)  
	Scale 1 (1.0000 1.0000 1.0000)  
	Opacity 0 1.0000  
	Opacity 1 1.0000  
	ZSort 0 0  
	ZSort 1 0  
	Specific 0 0  
	Specific 1 0  
	Life 0 0.0000  
	Life 1 0.0000  
	BoneAttach 0 "" 
	BoneAttach 1 "" 
	Command 0 "" 
	Command 1 "" 
	Resource 0 "SNFX:sfx_metal_buckle_1" 
	Resource 1 "SNFX:sfx_metal_buckle_2" 
	ScreenPos (0.5000 0.5000)  
	ForceScreenPos 0  
	DetachToScreen 0  
	GroupMask 208  
	MinCopies 1  
	Description "" 
	Preview 0  
	Name "sound_fx_metal_buckle" 
);
create "sound_fx_godazilla_roar"  (set 
	RandomMode 1  
	Looping 0  
	ForceCompletePlay 0  
	Wait 0 0.0000  
	Pos 0 (0.0000 0.0000 0.0000)  
	Ang 0 (0.0000 0.0000 0.0000)  
	Scale 0 (1.0000 1.0000 1.0000)  
	Opacity 0 1.0000  
	ZSort 0 0  
	Specific 0 0  
	Life 0 0.0000  
	BoneAttach 0 "" 
	Command 0 "" 
	Resource 0 "SNFX:sfx_godazilla_roar" 
	ScreenPos (0.5000 0.5000)  
	ForceScreenPos 0  
	DetachToScreen 0  
	GroupMask 0  
	MinCopies 1  
	Description "" 
	Preview 0  
	Name "sound_fx_godazilla_roar" 
);
create "sound_fx_f_increase"  (set 
	RandomMode 1  
	Looping 0  
	ForceCompletePlay 0  
	Wait 0 0.0000  
	Pos 0 (0.0000 0.0000 0.0000)  
	Ang 0 (0.0000 0.0000 0.0000)  
	Scale 0 (1.0000 1.0000 1.0000)  
	Opacity 0 1.0000  
	ZSort 0 0  
	Specific 0 0  
	Life 0 0.0000  
	BoneAttach 0 "" 
	Command 0 "" 
	Resource 0 "SNFX:sfx_f_increase" 
	ScreenPos (0.5000 0.5000)  
	ForceScreenPos 0  
	DetachToScreen 0  
	GroupMask 0  
	MinCopies 1  
	Description "" 
	Preview 0  
	Name "sound_fx_f_increase" 
);
create "FX_F_increase"  (set 
	RandomMode 0  
	Looping 0  
	ForceCompletePlay 1  
	Wait 0 0.0000  
	Pos 0 (0.0000 0.0000 0.0000)  
	Ang 0 (0.0000 0.0000 0.0000)  
	Scale 0 (1.0000 1.0000 1.0000)  
	Opacity 0 1.0000  
	ZSort 0 0  
	Specific 0 0  
	Life 0 1.5000  
	BoneAttach 0 "" 
	Command 0 "" 
	Resource 0 "SNFX:sfx_f_increase" 
	ScreenPos (0.5000 0.5000)  
	ForceScreenPos 0  
	DetachToScreen 0  
	GroupMask 0  
	MinCopies 1  
	Description "" 
	Preview 0  
	Name "FX_F_increase" 
);
create "FX_eat_minitornado"  (set 
	RandomMode 1  
	Looping 0  
	ForceCompletePlay 0  
	Wait 0 0.0000  
	Wait 1 0.0000  
	Pos 0 (0.0000 0.0000 0.0000)  
	Pos 1 (0.0000 0.0000 0.0000)  
	Ang 0 (0.0000 0.0000 0.0000)  
	Ang 1 (0.0000 0.0000 0.0000)  
	Scale 0 (1.0000 1.0000 1.0000)  
	Scale 1 (1.0000 1.0000 1.0000)  
	Opacity 0 1.0000  
	Opacity 1 1.0000  
	ZSort 0 0  
	ZSort 1 0  
	Specific 0 0  
	Specific 1 0  
	Life 0 0.0000  
	Life 1 0.0000  
	BoneAttach 0 "" 
	BoneAttach 1 "" 
	Command 0 "" 
	Command 1 "" 
	Resource 0 "SNFX:sfx_eat_minitornado_1" 
	Resource 1 "SNFX:sfx_eat_minitornado_2" 
	ScreenPos (0.5000 0.5000)  
	ForceScreenPos 0  
	DetachToScreen 0  
	GroupMask 0  
	MinCopies 1  
	Description "" 
	Preview 0  
	Name "FX_eat_minitornado" 
);
create "FX_raygun_charge"  (set 
	RandomMode 0  
	Looping 0  
	ForceCompletePlay 0  
	Wait 0 0.0000  
	Wait 1 0.5000  
	Pos 0 (0.0000 0.0000 0.0000)  
	Pos 1 (0.0000 0.0000 0.0000)  
	Ang 0 (0.0000 0.0000 0.0000)  
	Ang 1 (0.0000 0.0000 0.0000)  
	Scale 0 (1.0000 1.0000 1.0000)  
	Scale 1 (1.0000 1.0000 1.0000)  
	Opacity 0 1.0000  
	Opacity 1 1.0000  
	ZSort 0 1  
	ZSort 1 0  
	Specific 0 0  
	Specific 1 0  
	Life 0 4.0000  
	Life 1 1.0000  
	BoneAttach 0 "" 
	BoneAttach 1 "" 
	Command 0 "" 
	Command 1 "" 
	Resource 0 "EMIT:fxs_raygun_charge" 
	Resource 1 "SNFX:sfx_turret_charge_fire" 
	ScreenPos (0.5000 0.5000)  
	ForceScreenPos 0  
	DetachToScreen 0  
	GroupMask 0  
	MinCopies 1  
	Description "" 
	Preview 0  
	Name "FX_raygun_charge" 
);
create "FX_godazilla_roar"  (set 
	RandomMode 0  
	Looping 0  
	ForceCompletePlay 0  
	Wait 0 0.0000  
	Pos 0 (0.0000 0.0000 0.0000)  
	Ang 0 (0.0000 0.0000 0.0000)  
	Scale 0 (1.0000 1.0000 1.0000)  
	Opacity 0 1.0000  
	ZSort 0 0  
	Specific 0 0  
	Life 0 0.0000  
	BoneAttach 0 "" 
	Command 0 "" 
	Resource 0 "SNFX:sfx_godazilla_roar" 
	ScreenPos (0.5000 0.5000)  
	ForceScreenPos 0  
	DetachToScreen 0  
	GroupMask 0  
	MinCopies 1  
	Description "" 
	Preview 0  
	Name "FX_godazilla_roar" 
);
create "FX_fireburst_short"  (set 
	RandomMode 0  
	Looping 0  
	ForceCompletePlay 0  
	Wait 0 0.0000  
	Pos 0 (0.0000 1.1000 0.0000)  
	Ang 0 (0.0000 -90.0000 0.0000)  
	Scale 0 (1.0000 1.0000 1.0000)  
	Opacity 0 1.0000  
	ZSort 0 0  
	Specific 0 0  
	Life 0 3.0000  
	BoneAttach 0 "" 
	Command 0 "" 
	Resource 0 "EMIT:EMITTER_fireburst" 
	ScreenPos (0.5000 0.5000)  
	ForceScreenPos 0  
	DetachToScreen 0  
	GroupMask 0  
	MinCopies 1  
	Description "" 
	Preview 0  
	Name "FX_fireburst_short" 
);
create "sound_fx_alarm"  (set 
	RandomMode 1  
	Looping 0  
	ForceCompletePlay 0  
	Wait 0 0.0000  
	Pos 0 (0.0000 0.0000 0.0000)  
	Ang 0 (0.0000 0.0000 0.0000)  
	Scale 0 (1.0000 1.0000 1.0000)  
	Opacity 0 1.0000  
	ZSort 0 0  
	Specific 0 0  
	Life 0 0.0000  
	BoneAttach 0 "" 
	Command 0 "" 
	Resource 0 "SNFX:sfx_alarm" 
	ScreenPos (0.5000 0.5000)  
	ForceScreenPos 0  
	DetachToScreen 0  
	GroupMask 0  
	MinCopies 1  
	Description "" 
	Preview 0  
	Name "sound_fx_alarm" 
);
create "FX_alarm"  (set 
	RandomMode 0  
	Looping 0  
	ForceCompletePlay 0  
	Wait 0 0.0000  
	Wait 1 0.0000  
	Wait 2 0.0000  
	Pos 0 (0.0000 0.7000 5.7000)  
	Pos 1 (0.0000 5.0000 -5.5000)  
	Pos 2 (0.0000 0.0000 0.0000)  
	Ang 0 (0.0000 0.0000 0.0000)  
	Ang 1 (0.0000 0.0000 0.0000)  
	Ang 2 (0.0000 0.0000 0.0000)  
	Scale 0 (4.0000 4.0000 4.0000)  
	Scale 1 (4.0000 4.0000 4.0000)  
	Scale 2 (1.0000 1.0000 1.0000)  
	Opacity 0 1.0000  
	Opacity 1 1.0000  
	Opacity 2 1.0000  
	ZSort 0 0  
	ZSort 1 0  
	ZSort 2 0  
	Specific 0 0  
	Specific 1 0  
	Specific 2 0  
	Life 0 10.0000  
	Life 1 10.0000  
	Life 2 10.0000  
	BoneAttach 0 "" 
	BoneAttach 1 "" 
	BoneAttach 2 "" 
	Command 0 "" 
	Command 1 "" 
	Command 2 "" 
	Resource 0 "EMIT:fxs_alarm2" 
	Resource 1 "EMIT:fxs_alarm2" 
	Resource 2 "FXFX:sound_fx_reinforcements_call" 
	ScreenPos (0.5000 0.5000)  
	ForceScreenPos 0  
	DetachToScreen 0  
	GroupMask 0  
	MinCopies 1  
	Description "" 
	Preview 0  
	Name "FX_alarm" 
);
create "sound_fx_endTime"  (set 
	RandomMode 0  
	Looping 0  
	ForceCompletePlay 1  
	Wait 0 0.0000  
	Pos 0 (0.0000 0.0000 0.0000)  
	Ang 0 (0.0000 0.0000 0.0000)  
	Scale 0 (1.0000 1.0000 1.0000)  
	Opacity 0 1.0000  
	ZSort 0 0  
	Specific 0 0  
	Life 0 0.0000  
	BoneAttach 0 "" 
	Command 0 "" 
	Resource 0 "SNFX:sfx_endTime" 
	ScreenPos (0.5000 0.5000)  
	ForceScreenPos 0  
	DetachToScreen 0  
	GroupMask 0  
	MinCopies 1  
	Description "" 
	Preview 0  
	Name "sound_fx_endTime" 
);
create "sound_fx_wood_tear"  (set 
	RandomMode 1  
	Looping 0  
	ForceCompletePlay 0  
	Wait 0 0.0000  
	Wait 1 0.0000  
	Wait 2 0.0000  
	Wait 3 0.0000  
	Wait 4 0.0000  
	Pos 0 (0.0000 0.0000 0.0000)  
	Pos 1 (0.0000 0.0000 0.0000)  
	Pos 2 (0.0000 0.0000 0.0000)  
	Pos 3 (0.0000 0.0000 0.0000)  
	Pos 4 (0.0000 0.0000 0.0000)  
	Ang 0 (0.0000 0.0000 0.0000)  
	Ang 1 (0.0000 0.0000 0.0000)  
	Ang 2 (0.0000 0.0000 0.0000)  
	Ang 3 (0.0000 0.0000 0.0000)  
	Ang 4 (0.0000 0.0000 0.0000)  
	Scale 0 (1.0000 1.0000 1.0000)  
	Scale 1 (1.0000 1.0000 1.0000)  
	Scale 2 (1.0000 1.0000 1.0000)  
	Scale 3 (1.0000 1.0000 1.0000)  
	Scale 4 (1.0000 1.0000 1.0000)  
	Opacity 0 1.0000  
	Opacity 1 1.0000  
	Opacity 2 1.0000  
	Opacity 3 1.0000  
	Opacity 4 1.0000  
	ZSort 0 0  
	ZSort 1 0  
	ZSort 2 0  
	ZSort 3 0  
	ZSort 4 0  
	Specific 0 0  
	Specific 1 0  
	Specific 2 0  
	Specific 3 0  
	Specific 4 0  
	Life 0 0.0000  
	Life 1 0.0000  
	Life 2 0.0000  
	Life 3 0.0000  
	Life 4 0.0000  
	BoneAttach 0 "" 
	BoneAttach 1 "" 
	BoneAttach 2 "" 
	BoneAttach 3 "" 
	BoneAttach 4 "" 
	Command 0 "" 
	Command 1 "" 
	Command 2 "" 
	Command 3 "" 
	Command 4 "" 
	Resource 0 "SNFX:sfx_wood_tear" 
	Resource 1 "SNFX:sfx_wood_tear_2" 
	Resource 2 "SNFX:sfx_wood_tear_4" 
	Resource 3 "SNFX:sfx_wood_tear_5" 
	Resource 4 "SNFX:sfx_wood_tear_6" 
	ScreenPos (0.5000 0.5000)  
	ForceScreenPos 0  
	DetachToScreen 0  
	GroupMask 156  
	MinCopies 1  
	Description "" 
	Preview 0  
	Name "sound_fx_wood_tear" 
);
create "sound_fx_reinforcements_001"  (set 
	RandomMode 0  
	Looping 0  
	ForceCompletePlay 0  
	Wait 0 0.0000  
	Wait 1 3.5000  
	Pos 0 (0.0000 0.0000 0.0000)  
	Pos 1 (0.0000 0.0000 0.0000)  
	Ang 0 (0.0000 0.0000 0.0000)  
	Ang 1 (0.0000 0.0000 0.0000)  
	Scale 0 (1.0000 1.0000 1.0000)  
	Scale 1 (1.0000 1.0000 1.0000)  
	Opacity 0 1.0000  
	Opacity 1 1.0000  
	ZSort 0 0  
	ZSort 1 0  
	Specific 0 0  
	Specific 1 0  
	Life 0 4.0000  
	Life 1 1.0000  
	BoneAttach 0 "" 
	BoneAttach 1 "" 
	Command 0 "" 
	Command 1 "" 
	Resource 0 "SNFX:sfx_team1" 
	Resource 1 "SNFX:sfx_base1" 
	ScreenPos (0.5000 0.5000)  
	ForceScreenPos 0  
	DetachToScreen 0  
	GroupMask 0  
	MinCopies 1  
	Description "" 
	Preview 0  
	Name "sound_fx_reinforcements_001" 
);
create "sound_fx_reinforcements_002"  (set 
	RandomMode 0  
	Looping 0  
	ForceCompletePlay 0  
	Wait 0 0.0000  
	Wait 1 3.5000  
	Pos 0 (0.0000 0.0000 0.0000)  
	Pos 1 (0.0000 0.0000 0.0000)  
	Ang 0 (0.0000 0.0000 0.0000)  
	Ang 1 (0.0000 0.0000 0.0000)  
	Scale 0 (1.0000 1.0000 1.0000)  
	Scale 1 (1.0000 1.0000 1.0000)  
	Opacity 0 1.0000  
	Opacity 1 1.0000  
	ZSort 0 0  
	ZSort 1 0  
	Specific 0 0  
	Specific 1 0  
	Life 0 4.0000  
	Life 1 1.0000  
	BoneAttach 0 "" 
	BoneAttach 1 "" 
	Command 0 "" 
	Command 1 "" 
	Resource 0 "SNFX:sfx_team1" 
	Resource 1 "SNFX:sfx_base2" 
	ScreenPos (0.5000 0.5000)  
	ForceScreenPos 0  
	DetachToScreen 0  
	GroupMask 0  
	MinCopies 1  
	Description "" 
	Preview 0  
	Name "sound_fx_reinforcements_002" 
);
create "sound_fx_reinforcements_003"  (set 
	RandomMode 0  
	Looping 0  
	ForceCompletePlay 0  
	Wait 0 0.0000  
	Wait 1 3.5000  
	Pos 0 (0.0000 0.0000 0.0000)  
	Pos 1 (0.0000 0.0000 0.0000)  
	Ang 0 (0.0000 0.0000 0.0000)  
	Ang 1 (0.0000 0.0000 0.0000)  
	Scale 0 (1.0000 1.0000 1.0000)  
	Scale 1 (1.0000 1.0000 1.0000)  
	Opacity 0 1.0000  
	Opacity 1 1.0000  
	ZSort 0 0  
	ZSort 1 0  
	Specific 0 0  
	Specific 1 0  
	Life 0 4.0000  
	Life 1 1.0000  
	BoneAttach 0 "" 
	BoneAttach 1 "" 
	Command 0 "" 
	Command 1 "" 
	Resource 0 "SNFX:sfx_team1" 
	Resource 1 "SNFX:sfx_base3" 
	ScreenPos (0.5000 0.5000)  
	ForceScreenPos 0  
	DetachToScreen 0  
	GroupMask 0  
	MinCopies 1  
	Description "" 
	Preview 0  
	Name "sound_fx_reinforcements_003" 
);
create "sound_fx_reinforcements_004"  (set 
	RandomMode 0  
	Looping 0  
	ForceCompletePlay 0  
	Wait 0 0.0000  
	Wait 1 3.5000  
	Pos 0 (0.0000 0.0000 0.0000)  
	Pos 1 (0.0000 0.0000 0.0000)  
	Ang 0 (0.0000 0.0000 0.0000)  
	Ang 1 (0.0000 0.0000 0.0000)  
	Scale 0 (1.0000 1.0000 1.0000)  
	Scale 1 (1.0000 1.0000 1.0000)  
	Opacity 0 1.0000  
	Opacity 1 1.0000  
	ZSort 0 0  
	ZSort 1 0  
	Specific 0 0  
	Specific 1 0  
	Life 0 4.0000  
	Life 1 1.0000  
	BoneAttach 0 "" 
	BoneAttach 1 "" 
	Command 0 "" 
	Command 1 "" 
	Resource 0 "SNFX:sfx_team2" 
	Resource 1 "SNFX:sfx_base1" 
	ScreenPos (0.5000 0.5000)  
	ForceScreenPos 0  
	DetachToScreen 0  
	GroupMask 0  
	MinCopies 1  
	Description "" 
	Preview 0  
	Name "sound_fx_reinforcements_004" 
);
create "sound_fx_reinforcements_005"  (set 
	RandomMode 0  
	Looping 0  
	ForceCompletePlay 0  
	Wait 0 0.0000  
	Wait 1 3.5000  
	Pos 0 (0.0000 0.0000 0.0000)  
	Pos 1 (0.0000 0.0000 0.0000)  
	Ang 0 (0.0000 0.0000 0.0000)  
	Ang 1 (0.0000 0.0000 0.0000)  
	Scale 0 (1.0000 1.0000 1.0000)  
	Scale 1 (1.0000 1.0000 1.0000)  
	Opacity 0 1.0000  
	Opacity 1 1.0000  
	ZSort 0 0  
	ZSort 1 0  
	Specific 0 0  
	Specific 1 0  
	Life 0 4.0000  
	Life 1 1.0000  
	BoneAttach 0 "" 
	BoneAttach 1 "" 
	Command 0 "" 
	Command 1 "" 
	Resource 0 "SNFX:sfx_team2" 
	Resource 1 "SNFX:sfx_base2" 
	ScreenPos (0.5000 0.5000)  
	ForceScreenPos 0  
	DetachToScreen 0  
	GroupMask 0  
	MinCopies 1  
	Description "" 
	Preview 0  
	Name "sound_fx_reinforcements_005" 
);
create "sound_fx_reinforcements_006"  (set 
	RandomMode 0  
	Looping 0  
	ForceCompletePlay 0  
	Wait 0 0.0000  
	Wait 1 3.5000  
	Pos 0 (0.0000 0.0000 0.0000)  
	Pos 1 (0.0000 0.0000 0.0000)  
	Ang 0 (0.0000 0.0000 0.0000)  
	Ang 1 (0.0000 0.0000 0.0000)  
	Scale 0 (1.0000 1.0000 1.0000)  
	Scale 1 (1.0000 1.0000 1.0000)  
	Opacity 0 1.0000  
	Opacity 1 1.0000  
	ZSort 0 0  
	ZSort 1 0  
	Specific 0 0  
	Specific 1 0  
	Life 0 4.0000  
	Life 1 1.0000  
	BoneAttach 0 "" 
	BoneAttach 1 "" 
	Command 0 "" 
	Command 1 "" 
	Resource 0 "SNFX:sfx_team2" 
	Resource 1 "SNFX:sfx_base3" 
	ScreenPos (0.5000 0.5000)  
	ForceScreenPos 0  
	DetachToScreen 0  
	GroupMask 0  
	MinCopies 1  
	Description "" 
	Preview 0  
	Name "sound_fx_reinforcements_006" 
);
create "sound_fx_reinforcements_007"  (set 
	RandomMode 0  
	Looping 0  
	ForceCompletePlay 0  
	Wait 0 0.0000  
	Wait 1 3.5000  
	Pos 0 (0.0000 0.0000 0.0000)  
	Pos 1 (0.0000 0.0000 0.0000)  
	Ang 0 (0.0000 0.0000 0.0000)  
	Ang 1 (0.0000 0.0000 0.0000)  
	Scale 0 (1.0000 1.0000 1.0000)  
	Scale 1 (1.0000 1.0000 1.0000)  
	Opacity 0 1.0000  
	Opacity 1 1.0000  
	ZSort 0 0  
	ZSort 1 0  
	Specific 0 0  
	Specific 1 0  
	Life 0 4.0000  
	Life 1 1.0000  
	BoneAttach 0 "" 
	BoneAttach 1 "" 
	Command 0 "" 
	Command 1 "" 
	Resource 0 "SNFX:sfx_team3" 
	Resource 1 "SNFX:sfx_base1" 
	ScreenPos (0.5000 0.5000)  
	ForceScreenPos 0  
	DetachToScreen 0  
	GroupMask 0  
	MinCopies 1  
	Description "" 
	Preview 0  
	Name "sound_fx_reinforcements_007" 
);
create "sound_fx_reinforcements_008"  (set 
	RandomMode 0  
	Looping 0  
	ForceCompletePlay 0  
	Wait 0 0.0000  
	Wait 1 3.5000  
	Pos 0 (0.0000 0.0000 0.0000)  
	Pos 1 (0.0000 0.0000 0.0000)  
	Ang 0 (0.0000 0.0000 0.0000)  
	Ang 1 (0.0000 0.0000 0.0000)  
	Scale 0 (1.0000 1.0000 1.0000)  
	Scale 1 (1.0000 1.0000 1.0000)  
	Opacity 0 1.0000  
	Opacity 1 1.0000  
	ZSort 0 0  
	ZSort 1 0  
	Specific 0 0  
	Specific 1 0  
	Life 0 4.0000  
	Life 1 1.0000  
	BoneAttach 0 "" 
	BoneAttach 1 "" 
	Command 0 "" 
	Command 1 "" 
	Resource 0 "SNFX:sfx_team3" 
	Resource 1 "SNFX:sfx_base2" 
	ScreenPos (0.5000 0.5000)  
	ForceScreenPos 0  
	DetachToScreen 0  
	GroupMask 0  
	MinCopies 1  
	Description "" 
	Preview 0  
	Name "sound_fx_reinforcements_008" 
);
create "sound_fx_reinforcements_009"  (set 
	RandomMode 0  
	Looping 0  
	ForceCompletePlay 0  
	Wait 0 0.0000  
	Wait 1 3.5000  
	Pos 0 (0.0000 0.0000 0.0000)  
	Pos 1 (0.0000 0.0000 0.0000)  
	Ang 0 (0.0000 0.0000 0.0000)  
	Ang 1 (0.0000 0.0000 0.0000)  
	Scale 0 (1.0000 1.0000 1.0000)  
	Scale 1 (1.0000 1.0000 1.0000)  
	Opacity 0 1.0000  
	Opacity 1 1.0000  
	ZSort 0 0  
	ZSort 1 0  
	Specific 0 0  
	Specific 1 0  
	Life 0 4.0000  
	Life 1 1.0000  
	BoneAttach 0 "" 
	BoneAttach 1 "" 
	Command 0 "" 
	Command 1 "" 
	Resource 0 "SNFX:sfx_team3" 
	Resource 1 "SNFX:sfx_base3" 
	ScreenPos (0.5000 0.5000)  
	ForceScreenPos 0  
	DetachToScreen 0  
	GroupMask 0  
	MinCopies 1  
	Description "" 
	Preview 0  
	Name "sound_fx_reinforcements_009" 
);
create "sound_fx_reinforcements_call"  (set 
	RandomMode 1  
	Looping 0  
	ForceCompletePlay 0  
	Wait 0 0.0000  
	Wait 1 0.0000  
	Wait 2 0.0000  
	Wait 3 0.0000  
	Wait 4 0.0000  
	Wait 5 0.0000  
	Wait 6 0.0000  
	Wait 7 0.0000  
	Wait 8 0.0000  
	Pos 0 (0.0000 0.0000 0.0000)  
	Pos 1 (0.0000 0.0000 0.0000)  
	Pos 2 (0.0000 0.0000 0.0000)  
	Pos 3 (0.0000 0.0000 0.0000)  
	Pos 4 (0.0000 0.0000 0.0000)  
	Pos 5 (0.0000 0.0000 0.0000)  
	Pos 6 (0.0000 0.0000 0.0000)  
	Pos 7 (0.0000 0.0000 0.0000)  
	Pos 8 (0.0000 0.0000 0.0000)  
	Ang 0 (0.0000 0.0000 0.0000)  
	Ang 1 (0.0000 0.0000 0.0000)  
	Ang 2 (0.0000 0.0000 0.0000)  
	Ang 3 (0.0000 0.0000 0.0000)  
	Ang 4 (0.0000 0.0000 0.0000)  
	Ang 5 (0.0000 0.0000 0.0000)  
	Ang 6 (0.0000 0.0000 0.0000)  
	Ang 7 (0.0000 0.0000 0.0000)  
	Ang 8 (0.0000 0.0000 0.0000)  
	Scale 0 (1.0000 1.0000 1.0000)  
	Scale 1 (1.0000 1.0000 1.0000)  
	Scale 2 (1.0000 1.0000 1.0000)  
	Scale 3 (1.0000 1.0000 1.0000)  
	Scale 4 (1.0000 1.0000 1.0000)  
	Scale 5 (1.0000 1.0000 1.0000)  
	Scale 6 (1.0000 1.0000 1.0000)  
	Scale 7 (1.0000 1.0000 1.0000)  
	Scale 8 (1.0000 1.0000 1.0000)  
	Opacity 0 1.0000  
	Opacity 1 1.0000  
	Opacity 2 1.0000  
	Opacity 3 1.0000  
	Opacity 4 1.0000  
	Opacity 5 1.0000  
	Opacity 6 1.0000  
	Opacity 7 1.0000  
	Opacity 8 1.0000  
	ZSort 0 0  
	ZSort 1 0  
	ZSort 2 0  
	ZSort 3 0  
	ZSort 4 0  
	ZSort 5 0  
	ZSort 6 0  
	ZSort 7 0  
	ZSort 8 0  
	Specific 0 0  
	Specific 1 0  
	Specific 2 0  
	Specific 3 0  
	Specific 4 0  
	Specific 5 0  
	Specific 6 0  
	Specific 7 0  
	Specific 8 0  
	Life 0 8.0000  
	Life 1 8.0000  
	Life 2 8.0000  
	Life 3 8.0000  
	Life 4 8.0000  
	Life 5 8.0000  
	Life 6 8.0000  
	Life 7 8.0000  
	Life 8 8.0000  
	BoneAttach 0 "" 
	BoneAttach 1 "" 
	BoneAttach 2 "" 
	BoneAttach 3 "" 
	BoneAttach 4 "" 
	BoneAttach 5 "" 
	BoneAttach 6 "" 
	BoneAttach 7 "" 
	BoneAttach 8 "" 
	Command 0 "" 
	Command 1 "" 
	Command 2 "" 
	Command 3 "" 
	Command 4 "" 
	Command 5 "" 
	Command 6 "" 
	Command 7 "" 
	Command 8 "" 
	Resource 0 "FXFX:sound_fx_reinforcements_001" 
	Resource 1 "FXFX:sound_fx_reinforcements_002" 
	Resource 2 "FXFX:sound_fx_reinforcements_003" 
	Resource 3 "FXFX:sound_fx_reinforcements_004" 
	Resource 4 "FXFX:sound_fx_reinforcements_005" 
	Resource 5 "FXFX:sound_fx_reinforcements_006" 
	Resource 6 "FXFX:sound_fx_reinforcements_007" 
	Resource 7 "FXFX:sound_fx_reinforcements_008" 
	Resource 8 "FXFX:sound_fx_reinforcements_009" 
	ScreenPos (0.5000 0.5000)  
	ForceScreenPos 0  
	DetachToScreen 0  
	GroupMask 0  
	MinCopies 1  
	Description "" 
	Preview 0  
	Name "sound_fx_reinforcements_call" 
);
create "sfx_godazilla_foot"  (set 
	RandomMode 1  
	Looping 0  
	ForceCompletePlay 0  
	Wait 0 0.0000  
	Wait 1 0.0000  
	Wait 2 0.0000  
	Pos 0 (0.0000 0.0000 0.0000)  
	Pos 1 (0.0000 0.0000 0.0000)  
	Pos 2 (0.0000 0.0000 0.0000)  
	Ang 0 (0.0000 0.0000 0.0000)  
	Ang 1 (0.0000 0.0000 0.0000)  
	Ang 2 (0.0000 0.0000 0.0000)  
	Scale 0 (1.0000 1.0000 1.0000)  
	Scale 1 (1.0000 1.0000 1.0000)  
	Scale 2 (1.0000 1.0000 1.0000)  
	Opacity 0 1.0000  
	Opacity 1 1.0000  
	Opacity 2 1.0000  
	ZSort 0 0  
	ZSort 1 0  
	ZSort 2 0  
	Specific 0 0  
	Specific 1 0  
	Specific 2 0  
	Life 0 1.0000  
	Life 1 1.0000  
	Life 2 1.0000  
	BoneAttach 0 "" 
	BoneAttach 1 "" 
	BoneAttach 2 "" 
	Command 0 "" 
	Command 1 "" 
	Command 2 "" 
	Resource 0 "SNFX:sfx_godazilla_foot_1" 
	Resource 1 "SNFX:sfx_godazilla_foot_2" 
	Resource 2 "SNFX:sfx_godazilla_foot_3" 
	ScreenPos (0.5000 0.5000)  
	ForceScreenPos 0  
	DetachToScreen 0  
	GroupMask 0  
	MinCopies 1  
	Description "" 
	Preview 0  
	Name "sfx_godazilla_foot" 
);
end
