Getting Started

INTRODUCTION | SYSTEM REQUIREMENTS | GETTING STARTED | CONTROLS | GAME MENUS | SUPPORT | CREDITS

# GETTING STARTED

There are two unique game modes in Tornado Jockey (TM). One revolves around the cultivation of a player’s tornado, raising it from birth. The other game mode deals simply with sheer destruction.

Story Mode

> Story Mode gives you a chance to name your tornado and cultivate its growth throughout the six levels in the game. You must destroy all primary targets of the level to continue advancing throughout the game. There will be three “rounds” of all six levels, labeled “Year 1”, “Year 2” and “Year 3”, for a total set of 18 levels. In each pass, more primary targets will be added, and enemies AI will be improved to increase difficulty.

Tornado Alley

> In Tornado Alley, you can see just how much destruction you can cause, just for fun. Select any currently unlocked level and wreck havoc on it. Pick a starting F level and rack up as many damage dollars as you possibly can before the storm duration counter strikes zero.

The Game Play Screen

> Damage Dollar Amounts

> > Destruction is measured in realistic dollar amounts of buildings, vehicles, people, animals, vegetation, and objects destroyed/killed. The figures are calculated after the player flings everything into the air to crash and explode!

> > As the player drives the tornado around the map, it grabs items collecting them into the debris queue. All objects in the vortex have associated dollar values, and when the player decides to dump everything, it all goes flying off in a specified direction to explode on impact. The player sees dollar amounts immediately tally up on the screen and then added to a cumulative score.

> > Successive destructions will generate combos for higher dollar counts.

> > If the player successfully beats the game, he/she has the option to upload the total damages to Wild Tangent's Global Leaderboards.

> Storm Duration

> > This is duration of time the player has to clear all the primary targets and collect as many damage dollars as possible. If they do not do so within the allotted time, their tornado simply dissipates and they are confronted with a game over screen.

> Debris Queue

> > There will be up to six portraits centered at the bottom of the screen. When the player has their tornado touchdown, thumbnails of the loose objects being sucked into the tornado fill in these empty portraits. This allows players to see what they can toss out of their tornado in an effort to cause more damage. There are up to six portraits because each class of tornado can only hold so many loose objects. For example: an F4 can hold five loose objects (equivalent to the tornado class +1). Once the queue is full, loose objects will no longer be picked up and they will simply be destroyed like all other objects in the tornado’s path.

> Radar

> > Radar shows the location of primary targets (red dots), bonus targets (orange dots) and the tornado and its orientation (white arrow).

> Storm Indicator

> > This indicator will specify the current class of the tornado, using the Fujita scale. The Fujita scale is a classification system for the severity of a tornado based on the damage done. This meter also measures the tornados strength.

> > The Strength meter measures the lifespan and intensity of a tornado. The tornado in the game is highly dynamic and can easily be upgraded anywhere on the level. When objects are destroyed, they release “mini tornados”. These mini tornados are only available for a short period of time and players must maneuver their tornado and collide into them to capture them. Note: If players do not capture these storm cells quickly enough, they simply dissipate and players must destroy another object in an effort to create new mini tornados.

> > As new mini tornados are collected, the tornado increases in size and strength. Once enough mini tornados are collected and the tornado’s strength meter is full, the tornado upgrades in class until it finally reaches the max expansion point of an F5 Tornado.

> > > F0 Rating: Classified as a Gale Tornado, an F0 tornado accounts for 69% of all tornado activity in the U.S. Wind speeds range from 0-73 mph and they have a duration of 6-10 minutes.

> > > F1 Rating: Classified as a Moderate Tornado, an F1 tornado accounts for 69% of all tornado activity in the U.S. Wind speeds range from 73-112 mph and they have a duration of 6-10 minutes.

> > > F2 Rating: Classified as a Significant Tornado, an F2 tornado accounts for 29% of all tornado activity in the U.S. Wind speeds range from 113-157 mph and they have a duration of 20+ minutes.

> > > F3 Rating: Classified as a Severe Tornado, an F3 tornado accounts for 29% of all tornado activity in the U.S. Wind speeds range from 158-206 mph and they have a duration of 20+ minutes.

> > > F4 Rating: Classified as a Devastating Tornado, an F4 tornado accounts for 3% of all tornado activity in the U.S. Wind speeds range from 207-260 mph and they have a duration of 60+ minutes.

> > > F5 Rating: Classified as a Incredible Tornado, an F5 tornado accounts for 1% of all tornado activity in the U.S. Wind speeds range from 261-318 mph and they have a duration of 60+ minutes. This tornado is the only that can be upgraded to multi-vortex tornado after gaining even more power.

> Challenges

> Winds

> > Prevailing winds on the map gently push all tornadoes around the map, adding challenge to the player's ability to maneuver. The player sees the winds travel in various directions by streaks flying through the air. They are also marked with arrows on the ground to make them easier to use.

> Time

> > The thunderstorm system that spawns tornadoes acts as a level timer.

> Enemies

> > Crop duster: The crop duster releases a dense cloud of foam to decrease the tornadoes speed. See if you can blow them out of the sky for extra points.

> > Police choppers: Police choppers track tornadoes down to call for backup. Destroy them before they fly away!

> > Storm chaser: Storm chasers drop containers that release "turtles" when the barrel is influenced by the tornado winds. Turtles explode after a while inside the tornado. However, you can throw them back to avoid being affected by the blast.

> > Ray cannons: These cannons are specially designed to hold tornadoes under their rays influence. Fortunately they must recharge after firing for a while. If the tornado is under the influence of the rays shake your mouse continuously to break free.

> > Raygun Truck: These work just like the stationary ray cannons, only that they are mobile. If the tornado is under the influence of the rays shake your mouse continuously to break free.

> > Foam Tank: Sprays a dense foam that coats the surface of the tornado. Be careful - too much foam will immobilize your tornado.

> > F-Killer chopper: The F-Killer rockets have been specifically designed to decrease the power of a tornado for a short period of time. On impact, the rockets will reduce your tornado by two levels.

> > Bomber Radar: Parachutes bombs from a safe distance. When the parachute lands the vacuum mine activates. Keep away from the vacuum area or your tornado will get sucked in!

> Upgrades

> > Various upgrades are available to beef up a player's tornado and cause extra damage. They are shown as floating icons that must be “picked-up” by the Tornado to get their power. After a powerup is taken, it disappears for a time, and then may reappear (depending on level design).

> > Waterspout: The player gets one shot of a big flood that expands in a circle around the Tornado. Right click to fire it.

> > Firestorm: From time to time, a forest fire will break out on the map. The player has an opportunity to drive the tornado over the forest fire to temporarily upgrade to a Firestorm tornado. This giant vortex of twisting fire reaches temperatures in excess of 2000 degress celsius and, for X seconds, the player can drive around the map causing 2x damage to anything it comes across.

> > Hail: A hail torrent appears around the tornado increasing its area damage for X seconds. Hail is collected at storm cells.

> > Lightning: Lightning icons are added to the debris queue, and the Tornado gains the capacity to throw lightning at its potential targets. The number of icons is limited, so using many of them will make the powerup to last shortly.

> > Multi-Vortex: When the Tornado is in F5 state, after eating more smaller tornados it starts to gain Multi-vortex state. There is a maximum of three additional vortexes, when the Tornado is at max power.

> Bonuses

> > Some special objects are strategically placed in levels to give the player a one-time bonus.

> > UFOs: Drill in the center of a crop circle to summon an UFO that will attack enemies to paralyze them.

> > Bowling alley: Find the bowling alley and use the bowling ball from the sign to strike the silos aligned in front of it. Get a strike or a spare for extra points.

> > Nuclear missile: Locate the missile silo, drill on top and the missile is released. Throwing the missile causes massive damage on an area.

> > Nuclear reactor: Locate the nuclear power plant. After destroying it the reactor is blown in to the sky and it lands somewhere in the level. Locate the reactor; shooting it will do as much damage as the nuclear missile.

> > Big lizard: The big lizard is hiding somewhere at the bay area. Drill on the head of the monster to cause it to surface. Big lizard destroys structures that add to your points.

> ### High Score Boards

> > If the player achieves a High Score their name and score will be displayed in the High Score list.

NOTICE

You may not de-compile, reverse engineer, or disassemble this game except to the extent and for the express purposes authorized by applicable law notwithstanding this limitation. Title, ownership and intellectual property rights, including any patent rights, in and to game shall remain in WildTangent and/or its licensors or suppliers. The game is protected by the copyright laws of the United States and international copyright treaties. You may not modify this game or create derivative works based upon this game. You may not rent, lease, or otherwise receive any compensation for this game, including by bundling this game with other fee-based products.

©2006 WildTangent, Inc. All Rights Reserved.

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