create "TestHouse"  (set 
	Resources 0 "MDL3:models/scenes/tintoys/testhouse1.mdl" 
	ResourcesPos 0 (0.0000 0.0000 0.0000)  
	ResourcesAng 0 (0.0000 0.0000 0.0000)  
	ResourcesScale 0 (1.0000 1.0000 1.0000)  
	ResourcesOpacity 0 1.0000  
	ResourcesZSort 0 0  
	ResourcesSpecific 0 0  
	ResourcesBoneAttach 0 "" 
	GroupMask 0  
	MinCopies 0  
	Description "" 
	Preview 0  
	Name "TestHouse" 
);
create "Tree"  (set 
	Resources 0 "MDL3:models/props/l1_tree_green.mdl" 
	Resources 1 "ODEG:box_static" 
	Resources 2 "PRSH:Trees" 
	ResourcesPos 0 (0.0000 -5.0000 0.0000)  
	ResourcesPos 1 (0.0000 0.0000 0.0000)  
	ResourcesPos 2 (0.0000 -5.0000 0.0000)  
	ResourcesAng 0 (90.0000 0.0000 0.0000)  
	ResourcesAng 1 (0.0000 0.0000 0.0000)  
	ResourcesAng 2 (0.0000 0.0000 0.0000)  
	ResourcesScale 0 (0.7000 0.7000 0.7000)  
	ResourcesScale 1 (2.0000 10.0000 2.0000)  
	ResourcesScale 2 (10.0000 10.0000 1.0000)  
	ResourcesOpacity 0 1.0000  
	ResourcesOpacity 1 1.0000  
	ResourcesOpacity 2 1.0000  
	ResourcesZSort 0 0  
	ResourcesZSort 1 0  
	ResourcesZSort 2 -2  
	ResourcesSpecific 0 0  
	ResourcesSpecific 1 0  
	ResourcesSpecific 2 0  
	ResourcesBoneAttach 0 "" 
	ResourcesBoneAttach 1 "" 
	ResourcesBoneAttach 2 "" 
	GroupMask 60  
	MinCopies 0  
	Description "" 
	Preview 0  
	Name "Tree" 
);
create "l1_barn"  (set 
	Resources 0 "MDL3:models/props/l1_barn.mdl" 
	Resources 1 "ODEG:box_static" 
	Resources 2 "PRSH:House1x2" 
	ResourcesPos 0 (0.0000 0.0000 0.0000)  
	ResourcesPos 1 (0.0000 5.5000 1.0000)  
	ResourcesPos 2 (0.0000 0.0000 1.0000)  
	ResourcesAng 0 (0.0000 0.0000 0.0000)  
	ResourcesAng 1 (0.0000 0.0000 0.0000)  
	ResourcesAng 2 (0.0000 0.0000 0.0000)  
	ResourcesScale 0 (1.0000 1.0000 1.0000)  
	ResourcesScale 1 (16.0000 11.0000 12.0000)  
	ResourcesScale 2 (27.0000 35.0000 30.0000)  
	ResourcesOpacity 0 1.0000  
	ResourcesOpacity 1 1.0000  
	ResourcesOpacity 2 1.0000  
	ResourcesZSort 0 0  
	ResourcesZSort 1 0  
	ResourcesZSort 2 -1  
	ResourcesSpecific 0 0  
	ResourcesSpecific 1 0  
	ResourcesSpecific 2 0  
	ResourcesBoneAttach 0 "" 
	ResourcesBoneAttach 1 "" 
	ResourcesBoneAttach 2 "" 
	GroupMask 4  
	MinCopies 0  
	Description "" 
	Preview 0  
	Name "l1_barn" 
);
create "l1_barn_base"  (set 
	Resources 0 "MDL3:models/props/l1_barn_base.mdl" 
	Resources 1 "ODEG:box_static" 
	ResourcesPos 0 (0.0000 0.0000 0.0000)  
	ResourcesPos 1 (0.0000 1.2000 1.0000)  
	ResourcesAng 0 (0.0000 0.0000 0.0000)  
	ResourcesAng 1 (0.0000 0.0000 0.0000)  
	ResourcesScale 0 (1.0000 1.0000 1.0000)  
	ResourcesScale 1 (17.0000 2.0000 12.0000)  
	ResourcesOpacity 0 1.0000  
	ResourcesOpacity 1 1.0000  
	ResourcesZSort 0 0  
	ResourcesZSort 1 0  
	ResourcesSpecific 0 0  
	ResourcesSpecific 1 0  
	ResourcesBoneAttach 0 "" 
	ResourcesBoneAttach 1 "" 
	GroupMask 4  
	MinCopies 0  
	Description "" 
	Preview 0  
	Name "l1_barn_base" 
);
create "Tree_destroyed"  (set 
	Resources 0 "MDL3:models/props/l1_tree_green.mdl" 
	ResourcesPos 0 (0.0000 0.0000 0.0000)  
	ResourcesAng 0 (90.0000 0.0000 0.0000)  
	ResourcesScale 0 (0.7000 0.7000 0.7000)  
	ResourcesOpacity 0 1.0000  
	ResourcesZSort 0 0  
	ResourcesSpecific 0 0  
	ResourcesBoneAttach 0 "" 
	GroupMask 0  
	MinCopies 0  
	Description "" 
	Preview 0  
	Name "Tree_destroyed" 
);
create "l1_tractor_red"  (set 
	Resources 0 "MDL3:models/props/l1_tractor_red.mdl" 
	Resources 1 "ODEG:box_static" 
	ResourcesPos 0 (0.0000 -2.0000 0.0000)  
	ResourcesPos 1 (0.0000 0.0000 0.0000)  
	ResourcesAng 0 (0.0000 0.0000 0.0000)  
	ResourcesAng 1 (0.0000 0.0000 0.0000)  
	ResourcesScale 0 (1.5000 1.5000 1.5000)  
	ResourcesScale 1 (4.0000 4.0000 3.0000)  
	ResourcesOpacity 0 1.0000  
	ResourcesOpacity 1 1.0000  
	ResourcesZSort 0 0  
	ResourcesZSort 1 0  
	ResourcesSpecific 0 0  
	ResourcesSpecific 1 0  
	ResourcesBoneAttach 0 "" 
	ResourcesBoneAttach 1 "" 
	GroupMask 12  
	MinCopies 0  
	Description "" 
	Preview 0  
	Name "l1_tractor_red" 
);
create "l1_tractor_red_destroyed"  (set 
	Resources 0 "MDL3:models/props/l1_tractor_red.mdl" 
	ResourcesPos 0 (0.0000 0.0000 0.0000)  
	ResourcesAng 0 (0.0000 0.0000 0.0000)  
	ResourcesScale 0 (1.5000 1.5000 1.5000)  
	ResourcesOpacity 0 1.0000  
	ResourcesZSort 0 0  
	ResourcesSpecific 0 0  
	ResourcesBoneAttach 0 "" 
	GroupMask 0  
	MinCopies 0  
	Description "" 
	Preview 0  
	Name "l1_tractor_red_destroyed" 
);
create "Tree_Forest"  (set 
	Resources 0 "MDL3:models/props/l1_tree_green.mdl" 
	Resources 1 "PRSH:Trees" 
	ResourcesPos 0 (0.0000 0.0000 0.0000)  
	ResourcesPos 1 (0.0000 0.0000 0.0000)  
	ResourcesAng 0 (90.0000 0.0000 0.0000)  
	ResourcesAng 1 (0.0000 0.0000 0.0000)  
	ResourcesScale 0 (0.7000 0.7000 0.7000)  
	ResourcesScale 1 (10.0000 10.0000 10.0000)  
	ResourcesOpacity 0 1.0000  
	ResourcesOpacity 1 1.0000  
	ResourcesZSort 0 0  
	ResourcesZSort 1 -1  
	ResourcesSpecific 0 0  
	ResourcesSpecific 1 0  
	ResourcesBoneAttach 0 "" 
	ResourcesBoneAttach 1 "" 
	GroupMask 60  
	MinCopies 0  
	Description "" 
	Preview 0  
	Name "Tree_Forest" 
);
create "Tree_Forest_onFire"  (set 
	Resources 0 "MDL3:models/props/l1_tree_deciduous.mdl" 
	Resources 1 "ODEG:box_dynamic" 
	Resources 2 "DECL:fxs_fireanim" 
	ResourcesPos 0 (0.0000 -5.0000 0.0000)  
	ResourcesPos 1 (0.0000 0.0000 0.0000)  
	ResourcesPos 2 (0.0000 6.0000 0.0000)  
	ResourcesAng 0 (90.0000 0.0000 0.0000)  
	ResourcesAng 1 (0.0000 0.0000 0.0000)  
	ResourcesAng 2 (0.0000 0.0000 0.0000)  
	ResourcesScale 0 (0.7000 0.7000 0.7000)  
	ResourcesScale 1 (2.0000 10.0000 2.0000)  
	ResourcesScale 2 (8.0000 10.0000 8.0000)  
	ResourcesOpacity 0 1.0000  
	ResourcesOpacity 1 1.0000  
	ResourcesOpacity 2 1.0000  
	ResourcesZSort 0 0  
	ResourcesZSort 1 0  
	ResourcesZSort 2 7  
	ResourcesSpecific 0 0  
	ResourcesSpecific 1 0  
	ResourcesSpecific 2 0  
	ResourcesBoneAttach 0 "" 
	ResourcesBoneAttach 1 "" 
	ResourcesBoneAttach 2 "" 
	GroupMask 188  
	MinCopies 0  
	Description "" 
	Preview 0  
	Name "Tree_Forest_onFire" 
);
create "corn_001"  (set 
	Resources 0 "MDL3:models/props/l1_corn_cheap.mdl" 
	ResourcesPos 0 (0.0000 0.0000 0.0000)  
	ResourcesAng 0 (0.0000 0.0000 0.0000)  
	ResourcesScale 0 (1.5000 1.5000 1.5000)  
	ResourcesOpacity 0 1.0000  
	ResourcesZSort 0 0  
	ResourcesSpecific 0 0  
	ResourcesBoneAttach 0 "" 
	GroupMask 12  
	MinCopies 0  
	Description "" 
	Preview 0  
	Name "corn_001" 
);
create "Tree_Forest_burn"  (set 
	Resources 0 "MDL3:models/props/l1_tree_green_burn.mdl" 
	Resources 1 "PRSH:Pole" 
	ResourcesPos 0 (0.0000 0.0000 0.0000)  
	ResourcesPos 1 (0.0000 0.0000 0.0000)  
	ResourcesAng 0 (90.0000 0.0000 0.0000)  
	ResourcesAng 1 (0.0000 0.0000 0.0000)  
	ResourcesScale 0 (0.7000 0.7000 0.7000)  
	ResourcesScale 1 (8.0000 8.0000 8.0000)  
	ResourcesOpacity 0 1.0000  
	ResourcesOpacity 1 1.0000  
	ResourcesZSort 0 0  
	ResourcesZSort 1 -1  
	ResourcesSpecific 0 0  
	ResourcesSpecific 1 0  
	ResourcesBoneAttach 0 "" 
	ResourcesBoneAttach 1 "" 
	GroupMask 60  
	MinCopies 0  
	Description "" 
	Preview 0  
	Name "Tree_Forest_burn" 
);
create "Tree_Forest_onFire_lifted"  (set 
	Resources 0 "MDL3:models/props/l1_tree_green.mdl" 
	Resources 1 "DECL:fxs_fireanim" 
	ResourcesPos 0 (0.0000 0.0000 0.0000)  
	ResourcesPos 1 (0.0000 7.5000 0.0000)  
	ResourcesAng 0 (90.0000 0.0000 0.0000)  
	ResourcesAng 1 (0.0000 0.0000 0.0000)  
	ResourcesScale 0 (0.7000 0.7000 0.7000)  
	ResourcesScale 1 (8.0000 10.0000 8.0000)  
	ResourcesOpacity 0 1.0000  
	ResourcesOpacity 1 1.0000  
	ResourcesZSort 0 0  
	ResourcesZSort 1 7  
	ResourcesSpecific 0 0  
	ResourcesSpecific 1 0  
	ResourcesBoneAttach 0 "" 
	ResourcesBoneAttach 1 "" 
	GroupMask 0  
	MinCopies 0  
	Description "" 
	Preview 0  
	Name "Tree_Forest_onFire_lifted" 
);
create "l1_controltower_base"  (set 
	Resources 0 "MDL3:models/props/l1_control_tower_base.mdl" 
	Resources 1 "ODEG:box_static" 
	ResourcesPos 0 (0.0000 0.0000 0.0000)  
	ResourcesPos 1 (0.0000 2.0000 0.0000)  
	ResourcesAng 0 (0.0000 0.0000 0.0000)  
	ResourcesAng 1 (0.0000 0.0000 0.0000)  
	ResourcesScale 0 (1.0000 1.0000 1.0000)  
	ResourcesScale 1 (4.0000 4.0000 4.0000)  
	ResourcesOpacity 0 1.0000  
	ResourcesOpacity 1 1.0000  
	ResourcesZSort 0 0  
	ResourcesZSort 1 0  
	ResourcesSpecific 0 0  
	ResourcesSpecific 1 0  
	ResourcesBoneAttach 0 "" 
	ResourcesBoneAttach 1 "" 
	GroupMask 4  
	MinCopies 0  
	Description "" 
	Preview 0  
	Name "l1_controltower_base" 
);
create "l1_controltower"  (set 
	Resources 0 "MDL3:models/props/l1_control_tower.mdl" 
	Resources 1 "ODEG:box_static" 
	Resources 2 "PRSH:House1x1" 
	ResourcesPos 0 (0.0000 0.0000 0.0000)  
	ResourcesPos 1 (0.0000 4.0000 0.0000)  
	ResourcesPos 2 (0.0000 0.0000 0.0000)  
	ResourcesAng 0 (0.0000 0.0000 0.0000)  
	ResourcesAng 1 (0.0000 0.0000 0.0000)  
	ResourcesAng 2 (0.0000 0.0000 0.0000)  
	ResourcesScale 0 (1.0000 1.0000 1.0000)  
	ResourcesScale 1 (4.0000 8.0000 4.0000)  
	ResourcesScale 2 (7.5000 7.5000 1.0000)  
	ResourcesOpacity 0 1.0000  
	ResourcesOpacity 1 1.0000  
	ResourcesOpacity 2 1.0000  
	ResourcesZSort 0 0  
	ResourcesZSort 1 0  
	ResourcesZSort 2 -1  
	ResourcesSpecific 0 0  
	ResourcesSpecific 1 0  
	ResourcesSpecific 2 0  
	ResourcesBoneAttach 0 "" 
	ResourcesBoneAttach 1 "" 
	ResourcesBoneAttach 2 "" 
	GroupMask 4  
	MinCopies 0  
	Description "" 
	Preview 0  
	Name "l1_controltower" 
);
create "l1_barn03"  (set 
	Resources 0 "MDL3:models/props/l1_barn_03.mdl" 
	Resources 1 "ODEG:box_static" 
	Resources 2 "PRSH:House1x2" 
	ResourcesPos 0 (0.0000 0.0000 0.0000)  
	ResourcesPos 1 (0.0000 4.8000 1.5000)  
	ResourcesPos 2 (0.0000 0.6000 0.0000)  
	ResourcesAng 0 (0.0000 0.0000 0.0000)  
	ResourcesAng 1 (0.0000 0.0000 0.0000)  
	ResourcesAng 2 (0.0000 0.0000 0.0000)  
	ResourcesScale 0 (1.0000 1.0000 1.0000)  
	ResourcesScale 1 (14.0000 8.0000 12.0000)  
	ResourcesScale 2 (18.0000 28.0000 1.0000)  
	ResourcesOpacity 0 1.0000  
	ResourcesOpacity 1 1.0000  
	ResourcesOpacity 2 1.0000  
	ResourcesZSort 0 0  
	ResourcesZSort 1 0  
	ResourcesZSort 2 -1  
	ResourcesSpecific 0 0  
	ResourcesSpecific 1 0  
	ResourcesSpecific 2 0  
	ResourcesBoneAttach 0 "" 
	ResourcesBoneAttach 1 "" 
	ResourcesBoneAttach 2 "" 
	GroupMask 0  
	MinCopies 0  
	Description "" 
	Preview 0  
	Name "l1_barn03" 
);
create "l1_barn03_base"  (set 
	Resources 0 "MDL3:models/props/l1_barn_03_base.mdl" 
	Resources 1 "ODEG:box_static" 
	ResourcesPos 0 (0.0000 0.0000 0.0000)  
	ResourcesPos 1 (0.0000 2.6000 0.2000)  
	ResourcesAng 0 (0.0000 0.0000 0.0000)  
	ResourcesAng 1 (0.0000 0.0000 0.0000)  
	ResourcesScale 0 (1.0000 1.0000 1.0000)  
	ResourcesScale 1 (12.0000 4.0000 9.5000)  
	ResourcesOpacity 0 1.0000  
	ResourcesOpacity 1 1.0000  
	ResourcesZSort 0 0  
	ResourcesZSort 1 0  
	ResourcesSpecific 0 0  
	ResourcesSpecific 1 0  
	ResourcesBoneAttach 0 "" 
	ResourcesBoneAttach 1 "" 
	GroupMask 0  
	MinCopies 0  
	Description "" 
	Preview 0  
	Name "l1_barn03_base" 
);
create "l1_grain_mill"  (set 
	Resources 0 "MDL3:models/props/l1_grain_mill.mdl" 
	Resources 1 "ODEG:box_static" 
	Resources 2 "PRSH:House1x2" 
	ResourcesPos 0 (0.0000 0.0000 0.0000)  
	ResourcesPos 1 (0.0000 5.0000 0.0000)  
	ResourcesPos 2 (-2.2000 0.0000 0.5000)  
	ResourcesAng 0 (0.0000 0.0000 0.0000)  
	ResourcesAng 1 (0.0000 0.0000 0.0000)  
	ResourcesAng 2 (0.0000 0.0000 0.0000)  
	ResourcesScale 0 (1.0000 1.0000 1.0000)  
	ResourcesScale 1 (25.0000 10.0000 8.0000)  
	ResourcesScale 2 (29.0000 24.0000 1.0000)  
	ResourcesOpacity 0 1.0000  
	ResourcesOpacity 1 1.0000  
	ResourcesOpacity 2 1.0000  
	ResourcesZSort 0 0  
	ResourcesZSort 1 0  
	ResourcesZSort 2 -1  
	ResourcesSpecific 0 0  
	ResourcesSpecific 1 0  
	ResourcesSpecific 2 0  
	ResourcesBoneAttach 0 "" 
	ResourcesBoneAttach 1 "" 
	ResourcesBoneAttach 2 "" 
	GroupMask 4  
	MinCopies 0  
	Description "" 
	Preview 0  
	Name "l1_grain_mill" 
);
create "l1_grain_mill_base"  (set 
	Resources 0 "MDL3:models/props/l1_grain_mill_base.mdl" 
	Resources 1 "ODEG:box_static" 
	Resources 2 "SNFX:sfx_wood_debris_2" 
	ResourcesPos 0 (0.0000 0.0000 0.0000)  
	ResourcesPos 1 (0.0000 1.0000 0.0000)  
	ResourcesPos 2 (0.0000 0.0000 0.0000)  
	ResourcesAng 0 (0.0000 0.0000 0.0000)  
	ResourcesAng 1 (0.0000 0.0000 0.0000)  
	ResourcesAng 2 (0.0000 0.0000 0.0000)  
	ResourcesScale 0 (1.0000 1.0000 1.0000)  
	ResourcesScale 1 (23.5000 2.0000 8.0000)  
	ResourcesScale 2 (1.0000 1.0000 1.0000)  
	ResourcesOpacity 0 1.0000  
	ResourcesOpacity 1 1.0000  
	ResourcesOpacity 2 1.0000  
	ResourcesZSort 0 0  
	ResourcesZSort 1 0  
	ResourcesZSort 2 0  
	ResourcesSpecific 0 0  
	ResourcesSpecific 1 0  
	ResourcesSpecific 2 0  
	ResourcesBoneAttach 0 "" 
	ResourcesBoneAttach 1 "" 
	ResourcesBoneAttach 2 "" 
	GroupMask 4  
	MinCopies 0  
	Description "" 
	Preview 0  
	Name "l1_grain_mill_base" 
);
create "l1_publicity_sign_cow"  (set 
	Resources 0 "MDL3:models/props/l1_publicity_sign_cow.mdl" 
	Resources 1 "ODEG:box_static" 
	Resources 2 "PRSH:l1_publicity_cow" 
	ResourcesPos 0 (0.0000 0.0000 0.0000)  
	ResourcesPos 1 (0.0000 4.5000 0.0000)  
	ResourcesPos 2 (-1.3000 0.0000 -1.3000)  
	ResourcesAng 0 (0.0000 0.0000 0.0000)  
	ResourcesAng 1 (0.0000 0.0000 0.0000)  
	ResourcesAng 2 (0.0000 0.0000 0.0000)  
	ResourcesScale 0 (1.0000 1.0000 1.0000)  
	ResourcesScale 1 (2.0000 9.0000 10.0000)  
	ResourcesScale 2 (18.0000 18.0000 18.0000)  
	ResourcesOpacity 0 1.0000  
	ResourcesOpacity 1 1.0000  
	ResourcesOpacity 2 1.0000  
	ResourcesZSort 0 0  
	ResourcesZSort 1 0  
	ResourcesZSort 2 -1  
	ResourcesSpecific 0 0  
	ResourcesSpecific 1 0  
	ResourcesSpecific 2 0  
	ResourcesBoneAttach 0 "" 
	ResourcesBoneAttach 1 "" 
	ResourcesBoneAttach 2 "" 
	GroupMask 4  
	MinCopies 0  
	Description "" 
	Preview 0  
	Name "l1_publicity_sign_cow" 
);
create "explosion01"  (set 
	Resources 0 "FXFX:explosion01" 
	ResourcesPos 0 (0.0000 0.0000 0.0000)  
	ResourcesAng 0 (0.0000 0.0000 0.0000)  
	ResourcesScale 0 (1.0000 1.0000 1.0000)  
	ResourcesOpacity 0 1.0000  
	ResourcesZSort 0 20  
	ResourcesSpecific 0 0  
	ResourcesBoneAttach 0 "" 
	GroupMask 0  
	MinCopies 0  
	Description "" 
	Preview 0  
	Name "explosion01" 
);
create "tornado_normal_001"  (set 
	Resources 0 "EMIT:EMITTER_tornado_edges" 
	Resources 1 "" 
	Resources 2 "DECL:crosshair02" 
	Resources 3 "DECL:crosshair01" 
	Resources 4 "DECL:crosshair03" 
	Resources 5 "BNMD:models/tornado/pla_tornado01_1.sms" 
	Resources 6 "BNMD:models/tornado/pla_tornado01_2.sms" 
	Resources 7 "BNMD:models/tornado/pla_tornado01_3.sms" 
	Resources 8 "" 
	Resources 9 "EMIT:EMITTER_tornado_dust_floor" 
	Resources 10 "" 
	Resources 11 "SNFX:sfx_tornado_loop1" 
	ResourcesPos 0 (0.0000 0.0000 0.0000)  
	ResourcesPos 1 (0.0000 0.0000 0.0000)  
	ResourcesPos 2 (0.0000 0.0000 0.0000)  
	ResourcesPos 3 (0.0000 0.0000 0.0000)  
	ResourcesPos 4 (0.0000 0.0000 0.0000)  
	ResourcesPos 5 (0.0000 0.0000 0.0000)  
	ResourcesPos 6 (0.0000 0.0000 0.0000)  
	ResourcesPos 7 (0.0000 0.0000 0.0000)  
	ResourcesPos 8 (0.0000 0.0000 0.0000)  
	ResourcesPos 9 (0.0000 0.0000 0.0000)  
	ResourcesPos 10 (0.0000 0.0000 0.0000)  
	ResourcesPos 11 (0.0000 0.0000 0.0000)  
	ResourcesAng 0 (0.0000 0.0000 0.0000)  
	ResourcesAng 1 (0.0000 0.0000 0.0000)  
	ResourcesAng 2 (0.0000 0.0000 0.0000)  
	ResourcesAng 3 (0.0000 0.0000 0.0000)  
	ResourcesAng 4 (0.0000 0.0000 0.0000)  
	ResourcesAng 5 (0.0000 0.0000 0.0000)  
	ResourcesAng 6 (0.0000 0.0000 0.0000)  
	ResourcesAng 7 (0.0000 0.0000 0.0000)  
	ResourcesAng 8 (0.0000 0.0000 0.0000)  
	ResourcesAng 9 (0.0000 -90.0000 0.0000)  
	ResourcesAng 10 (0.0000 0.0000 0.0000)  
	ResourcesAng 11 (0.0000 0.0000 0.0000)  
	ResourcesScale 0 (1.0000 1.0000 1.0000)  
	ResourcesScale 1 (1.0000 1.0000 1.0000)  
	ResourcesScale 2 (20.0000 20.0000 20.0000)  
	ResourcesScale 3 (20.0000 20.0000 20.0000)  
	ResourcesScale 4 (20.0000 20.0000 20.0000)  
	ResourcesScale 5 (1.0000 1.0000 1.0000)  
	ResourcesScale 6 (1.0000 1.0000 1.0000)  
	ResourcesScale 7 (1.0000 1.0000 1.0000)  
	ResourcesScale 8 (1.0000 1.0000 1.0000)  
	ResourcesScale 9 (1.0000 1.0000 1.0000)  
	ResourcesScale 10 (1.0000 1.0000 1.0000)  
	ResourcesScale 11 (1.0000 1.0000 1.0000)  
	ResourcesOpacity 0 1.0000  
	ResourcesOpacity 1 1.0000  
	ResourcesOpacity 2 1.0000  
	ResourcesOpacity 3 1.0000  
	ResourcesOpacity 4 1.0000  
	ResourcesOpacity 5 1.0000  
	ResourcesOpacity 6 1.0000  
	ResourcesOpacity 7 1.0000  
	ResourcesOpacity 8 1.0000  
	ResourcesOpacity 9 1.0000  
	ResourcesOpacity 10 1.0000  
	ResourcesOpacity 11 1.0000  
	ResourcesZSort 0 1  
	ResourcesZSort 1 5  
	ResourcesZSort 2 -2  
	ResourcesZSort 3 -1  
	ResourcesZSort 4 -1  
	ResourcesZSort 5 4  
	ResourcesZSort 6 3  
	ResourcesZSort 7 2  
	ResourcesZSort 8 7  
	ResourcesZSort 9 4  
	ResourcesZSort 10 0  
	ResourcesZSort 11 0  
	ResourcesSpecific 0 0  
	ResourcesSpecific 1 0  
	ResourcesSpecific 2 1  
	ResourcesSpecific 3 1  
	ResourcesSpecific 4 1  
	ResourcesSpecific 5 0  
	ResourcesSpecific 6 0  
	ResourcesSpecific 7 0  
	ResourcesSpecific 8 0  
	ResourcesSpecific 9 0  
	ResourcesSpecific 10 0  
	ResourcesSpecific 11 0  
	ResourcesBoneAttach 0 "" 
	ResourcesBoneAttach 1 "" 
	ResourcesBoneAttach 2 "" 
	ResourcesBoneAttach 3 "" 
	ResourcesBoneAttach 4 "" 
	ResourcesBoneAttach 5 "" 
	ResourcesBoneAttach 6 "" 
	ResourcesBoneAttach 7 "" 
	ResourcesBoneAttach 8 "" 
	ResourcesBoneAttach 9 "" 
	ResourcesBoneAttach 10 "" 
	ResourcesBoneAttach 11 "" 
	GroupMask 2  
	MinCopies 0  
	Description "" 
	Preview 0  
	Name "tornado_normal_001" 
);
create "tornado_firestorm_001"  (set 
	Resources 0 "EMIT:EMITTER_tornado_firesparks" 
	Resources 1 "EMIT:EMITTER_tornado_firesparks" 
	Resources 2 "DECL:crosshair02" 
	Resources 3 "DECL:crosshair01" 
	Resources 4 "DECL:crosshair03" 
	Resources 5 "BNMD:models/tornado/pla_tornado01_1.sms" 
	Resources 6 "BNMD:models/tornado/pla_tornado01_2.sms" 
	Resources 7 "BNMD:models/tornado/pla_tornado01_3.sms" 
	Resources 8 "" 
	Resources 9 "EMIT:EMITTER_tornado_dust_floor" 
	Resources 10 "" 
	Resources 11 "SNFX:sfx_firestorm_loop" 
	ResourcesPos 0 (0.0000 0.0000 0.0000)  
	ResourcesPos 1 (0.0000 0.0000 0.0000)  
	ResourcesPos 2 (0.0000 0.0000 0.0000)  
	ResourcesPos 3 (0.0000 0.0000 0.0000)  
	ResourcesPos 4 (0.0000 0.0000 0.0000)  
	ResourcesPos 5 (0.0000 0.0000 0.0000)  
	ResourcesPos 6 (0.0000 0.0000 0.0000)  
	ResourcesPos 7 (0.0000 0.0000 0.0000)  
	ResourcesPos 8 (0.0000 0.0000 0.0000)  
	ResourcesPos 9 (0.0000 0.0000 0.0000)  
	ResourcesPos 10 (0.0000 0.0000 0.0000)  
	ResourcesPos 11 (0.0000 0.0000 0.0000)  
	ResourcesAng 0 (0.0000 0.0000 0.0000)  
	ResourcesAng 1 (0.0000 0.0000 0.0000)  
	ResourcesAng 2 (0.0000 0.0000 0.0000)  
	ResourcesAng 3 (0.0000 0.0000 0.0000)  
	ResourcesAng 4 (0.0000 0.0000 0.0000)  
	ResourcesAng 5 (0.0000 0.0000 0.0000)  
	ResourcesAng 6 (0.0000 0.0000 0.0000)  
	ResourcesAng 7 (0.0000 0.0000 0.0000)  
	ResourcesAng 8 (0.0000 0.0000 0.0000)  
	ResourcesAng 9 (0.0000 -90.0000 0.0000)  
	ResourcesAng 10 (0.0000 0.0000 0.0000)  
	ResourcesAng 11 (0.0000 0.0000 0.0000)  
	ResourcesScale 0 (1.0000 1.0000 1.0000)  
	ResourcesScale 1 (1.0000 1.0000 1.0000)  
	ResourcesScale 2 (20.0000 20.0000 20.0000)  
	ResourcesScale 3 (20.0000 20.0000 20.0000)  
	ResourcesScale 4 (20.0000 20.0000 20.0000)  
	ResourcesScale 5 (1.0000 1.0000 1.0000)  
	ResourcesScale 6 (1.0000 1.0000 1.0000)  
	ResourcesScale 7 (1.0000 1.0000 1.0000)  
	ResourcesScale 8 (1.0000 1.0000 1.0000)  
	ResourcesScale 9 (1.0000 1.0000 1.0000)  
	ResourcesScale 10 (1.0000 1.0000 1.0000)  
	ResourcesScale 11 (1.0000 1.0000 1.0000)  
	ResourcesOpacity 0 1.0000  
	ResourcesOpacity 1 1.0000  
	ResourcesOpacity 2 1.0000  
	ResourcesOpacity 3 1.0000  
	ResourcesOpacity 4 1.0000  
	ResourcesOpacity 5 1.0000  
	ResourcesOpacity 6 1.0000  
	ResourcesOpacity 7 1.0000  
	ResourcesOpacity 8 1.0000  
	ResourcesOpacity 9 1.0000  
	ResourcesOpacity 10 1.0000  
	ResourcesOpacity 11 1.0000  
	ResourcesZSort 0 1  
	ResourcesZSort 1 5  
	ResourcesZSort 2 -2  
	ResourcesZSort 3 -1  
	ResourcesZSort 4 -1  
	ResourcesZSort 5 4  
	ResourcesZSort 6 3  
	ResourcesZSort 7 2  
	ResourcesZSort 8 7  
	ResourcesZSort 9 10  
	ResourcesZSort 10 0  
	ResourcesZSort 11 0  
	ResourcesSpecific 0 0  
	ResourcesSpecific 1 0  
	ResourcesSpecific 2 1  
	ResourcesSpecific 3 1  
	ResourcesSpecific 4 1  
	ResourcesSpecific 5 0  
	ResourcesSpecific 6 0  
	ResourcesSpecific 7 0  
	ResourcesSpecific 8 0  
	ResourcesSpecific 9 0  
	ResourcesSpecific 10 0  
	ResourcesSpecific 11 0  
	ResourcesBoneAttach 0 "" 
	ResourcesBoneAttach 1 "" 
	ResourcesBoneAttach 2 "" 
	ResourcesBoneAttach 3 "" 
	ResourcesBoneAttach 4 "" 
	ResourcesBoneAttach 5 "" 
	ResourcesBoneAttach 6 "" 
	ResourcesBoneAttach 7 "" 
	ResourcesBoneAttach 8 "" 
	ResourcesBoneAttach 9 "" 
	ResourcesBoneAttach 10 "" 
	ResourcesBoneAttach 11 "" 
	GroupMask 2  
	MinCopies 0  
	Description "" 
	Preview 0  
	Name "tornado_firestorm_001" 
);
create "storm_chaser"  (set 
	Resources 0 "BNMD:models/vehicles/storm_chaser.sms" 
	Resources 1 "ODEG:box_static" 
	Resources 2 "DECL:shadow_test" 
	Resources 3 "EMIT:EMITTER_damage_sc_001" 
	ResourcesPos 0 (0.0000 0.0000 0.0000)  
	ResourcesPos 1 (0.0000 1.2000 0.0000)  
	ResourcesPos 2 (0.0000 0.0000 0.0000)  
	ResourcesPos 3 (0.0000 0.0000 0.0000)  
	ResourcesAng 0 (180.0000 0.0000 0.0000)  
	ResourcesAng 1 (0.0000 0.0000 0.0000)  
	ResourcesAng 2 (0.0000 90.0000 0.0000)  
	ResourcesAng 3 (0.0000 0.0000 0.0000)  
	ResourcesScale 0 (2.0000 2.0000 2.0000)  
	ResourcesScale 1 (3.5000 3.0000 7.0000)  
	ResourcesScale 2 (7.5000 12.5000 12.5000)  
	ResourcesScale 3 (1.0000 1.0000 1.0000)  
	ResourcesOpacity 0 1.0000  
	ResourcesOpacity 1 1.0000  
	ResourcesOpacity 2 0.5000  
	ResourcesOpacity 3 0.5000  
	ResourcesZSort 0 0  
	ResourcesZSort 1 0  
	ResourcesZSort 2 -1  
	ResourcesZSort 3 0  
	ResourcesSpecific 0 0  
	ResourcesSpecific 1 0  
	ResourcesSpecific 2 0  
	ResourcesSpecific 3 0  
	ResourcesBoneAttach 0 "" 
	ResourcesBoneAttach 1 "" 
	ResourcesBoneAttach 2 "" 
	ResourcesBoneAttach 3 "" 
	GroupMask 28  
	MinCopies 0  
	Description "" 
	Preview 0  
	Name "storm_chaser" 
);
create "l1_barn02"  (set 
	Resources 0 "MDL3:models/props/l1_barn_02.mdl" 
	Resources 1 "ODEG:box_static" 
	Resources 2 "PRSH:House1x2" 
	ResourcesPos 0 (0.0000 0.0000 0.0000)  
	ResourcesPos 1 (0.0000 4.5000 0.2000)  
	ResourcesPos 2 (-0.5000 0.0000 0.0000)  
	ResourcesAng 0 (0.0000 0.0000 0.0000)  
	ResourcesAng 1 (0.0000 0.0000 0.0000)  
	ResourcesAng 2 (0.0000 0.0000 0.0000)  
	ResourcesScale 0 (1.0000 1.0000 1.0000)  
	ResourcesScale 1 (14.0000 9.0000 11.0000)  
	ResourcesScale 2 (24.0000 35.0000 1.0000)  
	ResourcesOpacity 0 1.0000  
	ResourcesOpacity 1 1.0000  
	ResourcesOpacity 2 1.0000  
	ResourcesZSort 0 0  
	ResourcesZSort 1 0  
	ResourcesZSort 2 -1  
	ResourcesSpecific 0 0  
	ResourcesSpecific 1 0  
	ResourcesSpecific 2 0  
	ResourcesBoneAttach 0 "" 
	ResourcesBoneAttach 1 "" 
	ResourcesBoneAttach 2 "" 
	GroupMask 4  
	MinCopies 0  
	Description "" 
	Preview 0  
	Name "l1_barn02" 
);
create "l1_barn02_base"  (set 
	Resources 0 "MDL3:models/props/l1_barn_02_base.mdl" 
	Resources 1 "ODEG:box_static" 
	ResourcesPos 0 (0.0000 0.0000 0.0000)  
	ResourcesPos 1 (0.0000 1.0000 0.2000)  
	ResourcesAng 0 (0.0000 0.0000 0.0000)  
	ResourcesAng 1 (0.0000 0.0000 0.0000)  
	ResourcesScale 0 (1.0000 1.0000 1.0000)  
	ResourcesScale 1 (14.0000 2.0000 11.0000)  
	ResourcesOpacity 0 1.0000  
	ResourcesOpacity 1 1.0000  
	ResourcesZSort 0 0  
	ResourcesZSort 1 0  
	ResourcesSpecific 0 0  
	ResourcesSpecific 1 0  
	ResourcesBoneAttach 0 "" 
	ResourcesBoneAttach 1 "" 
	GroupMask 4  
	MinCopies 0  
	Description "" 
	Preview 0  
	Name "l1_barn02_base" 
);
create "l1_house01"  (set 
	Resources 0 "MDL3:models/props/l1_house_01.mdl" 
	Resources 1 "ODEG:box_static" 
	Resources 2 "PRSH:House1x2" 
	ResourcesPos 0 (0.0000 0.0000 0.0000)  
	ResourcesPos 1 (-0.5000 3.0000 0.0000)  
	ResourcesPos 2 (-0.4000 0.0000 1.6000)  
	ResourcesAng 0 (0.0000 0.0000 0.0000)  
	ResourcesAng 1 (0.0000 0.0000 0.0000)  
	ResourcesAng 2 (0.0000 0.0000 0.0000)  
	ResourcesScale 0 (1.0000 1.0000 1.0000)  
	ResourcesScale 1 (11.0000 6.0000 9.0000)  
	ResourcesScale 2 (17.0000 17.0000 1.0000)  
	ResourcesOpacity 0 1.0000  
	ResourcesOpacity 1 1.0000  
	ResourcesOpacity 2 1.0000  
	ResourcesZSort 0 0  
	ResourcesZSort 1 0  
	ResourcesZSort 2 -1  
	ResourcesSpecific 0 0  
	ResourcesSpecific 1 0  
	ResourcesSpecific 2 0  
	ResourcesBoneAttach 0 "" 
	ResourcesBoneAttach 1 "" 
	ResourcesBoneAttach 2 "" 
	GroupMask 4  
	MinCopies 0  
	Description "" 
	Preview 0  
	Name "l1_house01" 
);
create "l1_house01_base"  (set 
	Resources 0 "MDL3:models/props/l1_house_01_base.mdl" 
	Resources 1 "ODEG:box_static" 
	ResourcesPos 0 (0.0000 0.0000 0.0000)  
	ResourcesPos 1 (-0.5000 1.5000 0.0000)  
	ResourcesAng 0 (0.0000 0.0000 0.0000)  
	ResourcesAng 1 (0.0000 0.0000 0.0000)  
	ResourcesScale 0 (1.0000 1.0000 1.0000)  
	ResourcesScale 1 (11.0000 3.0000 9.0000)  
	ResourcesOpacity 0 1.0000  
	ResourcesOpacity 1 1.0000  
	ResourcesZSort 0 0  
	ResourcesZSort 1 0  
	ResourcesSpecific 0 0  
	ResourcesSpecific 1 0  
	ResourcesBoneAttach 0 "" 
	ResourcesBoneAttach 1 "" 
	GroupMask 4  
	MinCopies 0  
	Description "" 
	Preview 0  
	Name "l1_house01_base" 
);
create "l1_house01_bk"  (set 
	Resources 0 "MDL3:models/props/l1_house_01_bk.mdl" 
	Resources 1 "ODEG:box_static" 
	Resources 2 "EMIT:EMITTER_debris01" 
	ResourcesPos 0 (0.0000 0.0000 0.0000)  
	ResourcesPos 1 (-0.5000 3.0000 0.0000)  
	ResourcesPos 2 (0.0000 0.0000 0.0000)  
	ResourcesAng 0 (0.0000 0.0000 0.0000)  
	ResourcesAng 1 (0.0000 0.0000 0.0000)  
	ResourcesAng 2 (0.0000 0.0000 0.0000)  
	ResourcesScale 0 (1.0000 1.0000 1.0000)  
	ResourcesScale 1 (11.0000 6.0000 9.0000)  
	ResourcesScale 2 (1.0000 1.0000 1.0000)  
	ResourcesOpacity 0 1.0000  
	ResourcesOpacity 1 1.0000  
	ResourcesOpacity 2 1.0000  
	ResourcesZSort 0 0  
	ResourcesZSort 1 0  
	ResourcesZSort 2 0  
	ResourcesSpecific 0 0  
	ResourcesSpecific 1 0  
	ResourcesSpecific 2 0  
	ResourcesBoneAttach 0 "" 
	ResourcesBoneAttach 1 "" 
	ResourcesBoneAttach 2 "" 
	GroupMask 0  
	MinCopies 0  
	Description "" 
	Preview 0  
	Name "l1_house01_bk" 
);
create "l1_house02"  (set 
	Resources 0 "MDL3:models/props/l1_house_02.mdl" 
	Resources 1 "ODEG:box_static" 
	Resources 2 "PRSH:House1x2" 
	ResourcesPos 0 (0.0000 0.0000 0.0000)  
	ResourcesPos 1 (0.0000 3.1000 0.0000)  
	ResourcesPos 2 (-0.1000 0.0000 0.6000)  
	ResourcesAng 0 (0.0000 0.0000 0.0000)  
	ResourcesAng 1 (0.0000 0.0000 0.0000)  
	ResourcesAng 2 (0.0000 0.0000 0.0000)  
	ResourcesScale 0 (1.0000 1.0000 1.0000)  
	ResourcesScale 1 (12.0000 6.0000 9.0000)  
	ResourcesScale 2 (18.5000 11.0000 1.0000)  
	ResourcesOpacity 0 1.0000  
	ResourcesOpacity 1 1.0000  
	ResourcesOpacity 2 1.0000  
	ResourcesZSort 0 0  
	ResourcesZSort 1 0  
	ResourcesZSort 2 -1  
	ResourcesSpecific 0 0  
	ResourcesSpecific 1 0  
	ResourcesSpecific 2 0  
	ResourcesBoneAttach 0 "" 
	ResourcesBoneAttach 1 "" 
	ResourcesBoneAttach 2 "" 
	GroupMask 12  
	MinCopies 0  
	Description "" 
	Preview 0  
	Name "l1_house02" 
);
create "l1_house02_base"  (set 
	Resources 0 "MDL3:models/props/l1_house_02_base.mdl" 
	Resources 1 "ODEG:box_static" 
	ResourcesPos 0 (0.0000 0.0000 0.0000)  
	ResourcesPos 1 (0.0000 0.5000 0.0000)  
	ResourcesAng 0 (0.0000 0.0000 0.0000)  
	ResourcesAng 1 (0.0000 0.0000 0.0000)  
	ResourcesScale 0 (1.0000 1.0000 1.0000)  
	ResourcesScale 1 (12.0000 1.0000 9.0000)  
	ResourcesOpacity 0 1.0000  
	ResourcesOpacity 1 1.0000  
	ResourcesZSort 0 0  
	ResourcesZSort 1 0  
	ResourcesSpecific 0 0  
	ResourcesSpecific 1 0  
	ResourcesBoneAttach 0 "" 
	ResourcesBoneAttach 1 "" 
	GroupMask 12  
	MinCopies 0  
	Description "" 
	Preview 0  
	Name "l1_house02_base" 
);
create "l1_house02_bk"  (set 
	Resources 0 "MDL3:models/props/l1_house_02_bk.mdl" 
	Resources 1 "ODEG:box_static" 
	Resources 2 "EMIT:EMITTER_debris01" 
	Resources 3 "PRSH:House1x1" 
	ResourcesPos 0 (0.0000 0.0000 0.0000)  
	ResourcesPos 1 (0.0000 3.1000 0.0000)  
	ResourcesPos 2 (-0.1000 0.0000 0.6000)  
	ResourcesPos 3 (-0.1000 0.0000 0.6000)  
	ResourcesAng 0 (0.0000 0.0000 0.0000)  
	ResourcesAng 1 (0.0000 0.0000 0.0000)  
	ResourcesAng 2 (0.0000 0.0000 0.0000)  
	ResourcesAng 3 (0.0000 0.0000 0.0000)  
	ResourcesScale 0 (1.0000 1.0000 1.0000)  
	ResourcesScale 1 (12.0000 6.0000 9.0000)  
	ResourcesScale 2 (1.0000 1.0000 1.0000)  
	ResourcesScale 3 (18.5000 11.0000 1.0000)  
	ResourcesOpacity 0 1.0000  
	ResourcesOpacity 1 1.0000  
	ResourcesOpacity 2 1.0000  
	ResourcesOpacity 3 1.0000  
	ResourcesZSort 0 0  
	ResourcesZSort 1 0  
	ResourcesZSort 2 0  
	ResourcesZSort 3 -1  
	ResourcesSpecific 0 0  
	ResourcesSpecific 1 0  
	ResourcesSpecific 2 0  
	ResourcesSpecific 3 0  
	ResourcesBoneAttach 0 "" 
	ResourcesBoneAttach 1 "" 
	ResourcesBoneAttach 2 "" 
	ResourcesBoneAttach 3 "" 
	GroupMask 0  
	MinCopies 0  
	Description "" 
	Preview 0  
	Name "l1_house02_bk" 
);
create "l1_house03"  (set 
	Resources 0 "MDL3:models/props/l1_house_03.mdl" 
	Resources 1 "ODEG:box_static" 
	Resources 2 "PRSH:House1x1" 
	ResourcesPos 0 (0.0000 0.0000 0.0000)  
	ResourcesPos 1 (0.0000 5.0000 0.0000)  
	ResourcesPos 2 (1.7000 0.0000 0.0000)  
	ResourcesAng 0 (0.0000 0.0000 0.0000)  
	ResourcesAng 1 (0.0000 0.0000 0.0000)  
	ResourcesAng 2 (0.0000 0.0000 0.0000)  
	ResourcesScale 0 (1.0000 1.0000 1.0000)  
	ResourcesScale 1 (14.0000 10.0000 12.0000)  
	ResourcesScale 2 (25.0000 25.0000 1.0000)  
	ResourcesOpacity 0 1.0000  
	ResourcesOpacity 1 1.0000  
	ResourcesOpacity 2 1.0000  
	ResourcesZSort 0 0  
	ResourcesZSort 1 0  
	ResourcesZSort 2 -1  
	ResourcesSpecific 0 0  
	ResourcesSpecific 1 0  
	ResourcesSpecific 2 0  
	ResourcesBoneAttach 0 "" 
	ResourcesBoneAttach 1 "" 
	ResourcesBoneAttach 2 "" 
	GroupMask 12  
	MinCopies 0  
	Description "" 
	Preview 0  
	Name "l1_house03" 
);
create "l1_house03_base"  (set 
	Resources 0 "MDL3:models/props/l1_house_03_base.mdl" 
	Resources 1 "ODEG:box_static" 
	ResourcesPos 0 (0.0000 0.0000 0.0000)  
	ResourcesPos 1 (0.0000 0.8000 0.0000)  
	ResourcesAng 0 (0.0000 0.0000 0.0000)  
	ResourcesAng 1 (0.0000 0.0000 0.0000)  
	ResourcesScale 0 (1.0000 1.0000 1.0000)  
	ResourcesScale 1 (14.0000 1.8000 12.0000)  
	ResourcesOpacity 0 1.0000  
	ResourcesOpacity 1 1.0000  
	ResourcesZSort 0 0  
	ResourcesZSort 1 0  
	ResourcesSpecific 0 0  
	ResourcesSpecific 1 0  
	ResourcesBoneAttach 0 "" 
	ResourcesBoneAttach 1 "" 
	GroupMask 12  
	MinCopies 0  
	Description "" 
	Preview 0  
	Name "l1_house03_base" 
);
create "l1_house03_bk"  (set 
	Resources 0 "MDL3:models/props/l1_house_03_bk.mdl" 
	Resources 1 "ODEG:box_static" 
	Resources 2 "EMIT:EMITTER_debris01" 
	ResourcesPos 0 (0.0000 0.0000 0.0000)  
	ResourcesPos 1 (0.0000 5.0000 0.0000)  
	ResourcesPos 2 (0.0000 0.0000 0.0000)  
	ResourcesAng 0 (0.0000 0.0000 0.0000)  
	ResourcesAng 1 (0.0000 0.0000 0.0000)  
	ResourcesAng 2 (0.0000 0.0000 0.0000)  
	ResourcesScale 0 (1.0000 1.0000 1.0000)  
	ResourcesScale 1 (14.0000 10.0000 12.0000)  
	ResourcesScale 2 (1.0000 1.0000 1.0000)  
	ResourcesOpacity 0 1.0000  
	ResourcesOpacity 1 1.0000  
	ResourcesOpacity 2 1.0000  
	ResourcesZSort 0 0  
	ResourcesZSort 1 0  
	ResourcesZSort 2 0  
	ResourcesSpecific 0 0  
	ResourcesSpecific 1 0  
	ResourcesSpecific 2 0  
	ResourcesBoneAttach 0 "" 
	ResourcesBoneAttach 1 "" 
	ResourcesBoneAttach 2 "" 
	GroupMask 0  
	MinCopies 0  
	Description "" 
	Preview 0  
	Name "l1_house03_bk" 
);
create "minitornado"  (set 
	Resources 0 "EMIT:fxs_powerup2" 
	Resources 1 "MDL3:models/tornado/minitornado01.mdl" 
	Resources 2 "MDL3:models/tornado/minitornado02.mdl" 
	Resources 3 "MDL3:models/tornado/minitornado03.mdl" 
	Resources 4 "MDL3:bitmaps/fx/target_powerup.mdl" 
	ResourcesPos 0 (0.0000 1.0000 0.0000)  
	ResourcesPos 1 (0.0000 0.0000 0.0000)  
	ResourcesPos 2 (0.0000 0.0000 0.0000)  
	ResourcesPos 3 (0.0000 0.0000 0.0000)  
	ResourcesPos 4 (0.0000 0.0000 0.0000)  
	ResourcesAng 0 (0.0000 0.0000 0.0000)  
	ResourcesAng 1 (0.0000 0.0000 0.0000)  
	ResourcesAng 2 (0.0000 0.0000 0.0000)  
	ResourcesAng 3 (0.0000 0.0000 0.0000)  
	ResourcesAng 4 (0.0000 0.0000 0.0000)  
	ResourcesScale 0 (1.0000 1.0000 1.0000)  
	ResourcesScale 1 (1.0000 1.0000 1.0000)  
	ResourcesScale 2 (1.0000 1.0000 1.0000)  
	ResourcesScale 3 (1.0000 1.0000 1.0000)  
	ResourcesScale 4 (0.2000 0.3000 0.2000)  
	ResourcesOpacity 0 1.0000  
	ResourcesOpacity 1 1.0000  
	ResourcesOpacity 2 1.0000  
	ResourcesOpacity 3 1.0000  
	ResourcesOpacity 4 1.0000  
	ResourcesZSort 0 1  
	ResourcesZSort 1 0  
	ResourcesZSort 2 0  
	ResourcesZSort 3 0  
	ResourcesZSort 4 0  
	ResourcesSpecific 0 0  
	ResourcesSpecific 1 0  
	ResourcesSpecific 2 0  
	ResourcesSpecific 3 0  
	ResourcesSpecific 4 0  
	ResourcesBoneAttach 0 "" 
	ResourcesBoneAttach 1 "" 
	ResourcesBoneAttach 2 "" 
	ResourcesBoneAttach 3 "" 
	ResourcesBoneAttach 4 "" 
	GroupMask 252  
	MinCopies 0  
	Description "" 
	Preview 0  
	Name "minitornado" 
);
create "l1_house04"  (set 
	Resources 0 "MDL3:models/props/l1_house_04.mdl" 
	Resources 1 "ODEG:box_static" 
	Resources 2 "PRSH:House1x1" 
	ResourcesPos 0 (0.0000 0.0000 0.0000)  
	ResourcesPos 1 (0.5000 2.7000 1.0000)  
	ResourcesPos 2 (0.0000 0.0000 0.0000)  
	ResourcesAng 0 (0.0000 0.0000 0.0000)  
	ResourcesAng 1 (0.0000 0.0000 0.0000)  
	ResourcesAng 2 (0.0000 0.0000 0.0000)  
	ResourcesScale 0 (1.0000 1.0000 1.0000)  
	ResourcesScale 1 (12.0000 5.0000 14.0000)  
	ResourcesScale 2 (21.0000 17.0000 1.0000)  
	ResourcesOpacity 0 1.0000  
	ResourcesOpacity 1 1.0000  
	ResourcesOpacity 2 1.0000  
	ResourcesZSort 0 0  
	ResourcesZSort 1 0  
	ResourcesZSort 2 -1  
	ResourcesSpecific 0 0  
	ResourcesSpecific 1 0  
	ResourcesSpecific 2 0  
	ResourcesBoneAttach 0 "" 
	ResourcesBoneAttach 1 "" 
	ResourcesBoneAttach 2 "" 
	GroupMask 12  
	MinCopies 0  
	Description "" 
	Preview 0  
	Name "l1_house04" 
);
create "l1_house04_base"  (set 
	Resources 0 "MDL3:models/props/l1_house_04_base.mdl" 
	Resources 1 "ODEG:box_static" 
	ResourcesPos 0 (0.0000 0.0000 0.0000)  
	ResourcesPos 1 (0.5000 1.0000 0.0000)  
	ResourcesAng 0 (0.0000 0.0000 0.0000)  
	ResourcesAng 1 (0.0000 0.0000 0.0000)  
	ResourcesScale 0 (1.0000 1.0000 1.0000)  
	ResourcesScale 1 (12.0000 2.0000 8.0000)  
	ResourcesOpacity 0 1.0000  
	ResourcesOpacity 1 1.0000  
	ResourcesZSort 0 0  
	ResourcesZSort 1 0  
	ResourcesSpecific 0 0  
	ResourcesSpecific 1 0  
	ResourcesBoneAttach 0 "" 
	ResourcesBoneAttach 1 "" 
	GroupMask 12  
	MinCopies 0  
	Description "" 
	Preview 0  
	Name "l1_house04_base" 
);
create "l1_house04_bk"  (set 
	Resources 0 "MDL3:models/props/l1_house_04_bk.mdl" 
	Resources 1 "ODEG:box_static" 
	Resources 2 "EMIT:EMITTER_debris01" 
	ResourcesPos 0 (0.0000 0.0000 0.0000)  
	ResourcesPos 1 (0.5000 2.7000 1.0000)  
	ResourcesPos 2 (0.0000 0.0000 0.0000)  
	ResourcesAng 0 (0.0000 0.0000 0.0000)  
	ResourcesAng 1 (0.0000 0.0000 0.0000)  
	ResourcesAng 2 (0.0000 0.0000 0.0000)  
	ResourcesScale 0 (1.0000 1.0000 1.0000)  
	ResourcesScale 1 (12.0000 5.0000 14.0000)  
	ResourcesScale 2 (1.0000 1.0000 1.0000)  
	ResourcesOpacity 0 1.0000  
	ResourcesOpacity 1 1.0000  
	ResourcesOpacity 2 1.0000  
	ResourcesZSort 0 0  
	ResourcesZSort 1 0  
	ResourcesZSort 2 0  
	ResourcesSpecific 0 0  
	ResourcesSpecific 1 0  
	ResourcesSpecific 2 0  
	ResourcesBoneAttach 0 "" 
	ResourcesBoneAttach 1 "" 
	ResourcesBoneAttach 2 "" 
	GroupMask 0  
	MinCopies 0  
	Description "" 
	Preview 0  
	Name "l1_house04_bk" 
);
create "l1_bridge_steel_01"  (set 
	Resources 0 "MDL3:models/props/l1_bridge_steel.mdl" 
	Resources 1 "ODEG:box_static" 
	ResourcesPos 0 (0.0000 0.0000 0.0000)  
	ResourcesPos 1 (0.0000 4.0000 0.0000)  
	ResourcesAng 0 (0.0000 0.0000 0.0000)  
	ResourcesAng 1 (0.0000 0.0000 0.0000)  
	ResourcesScale 0 (1.0000 1.0000 1.0000)  
	ResourcesScale 1 (14.0000 1.8000 4.0000)  
	ResourcesOpacity 0 1.0000  
	ResourcesOpacity 1 1.0000  
	ResourcesZSort 0 0  
	ResourcesZSort 1 0  
	ResourcesSpecific 0 0  
	ResourcesSpecific 1 0  
	ResourcesBoneAttach 0 "" 
	ResourcesBoneAttach 1 "" 
	GroupMask 4  
	MinCopies 0  
	Description "" 
	Preview 0  
	Name "l1_bridge_steel_01" 
);
create "l1_bridge_steel_01_base"  (set 
	Resources 0 "MDL3:models/props/l1_bridge_steel_base.mdl" 
	Resources 1 "ODEG:box_static" 
	ResourcesPos 0 (0.0000 0.0000 0.0000)  
	ResourcesPos 1 (-2.0000 2.0000 0.0000)  
	ResourcesAng 0 (0.0000 0.0000 0.0000)  
	ResourcesAng 1 (0.0000 0.0000 0.0000)  
	ResourcesScale 0 (1.0000 1.0000 1.0000)  
	ResourcesScale 1 (12.0000 1.8000 3.0000)  
	ResourcesOpacity 0 1.0000  
	ResourcesOpacity 1 1.0000  
	ResourcesZSort 0 0  
	ResourcesZSort 1 0  
	ResourcesSpecific 0 0  
	ResourcesSpecific 1 0  
	ResourcesBoneAttach 0 "" 
	ResourcesBoneAttach 1 "" 
	GroupMask 4  
	MinCopies 0  
	Description "" 
	Preview 0  
	Name "l1_bridge_steel_01_base" 
);
create "l1_bridge_stone_01"  (set 
	Resources 0 "MDL3:models/props/l1_bridge_stone.mdl" 
	Resources 1 "ODEG:box_static" 
	ResourcesPos 0 (0.0000 0.0000 0.0000)  
	ResourcesPos 1 (0.0000 1.0000 -1.0000)  
	ResourcesAng 0 (0.0000 0.0000 0.0000)  
	ResourcesAng 1 (0.0000 0.0000 0.0000)  
	ResourcesScale 0 (1.0000 1.0000 1.0000)  
	ResourcesScale 1 (4.0000 1.8000 7.0000)  
	ResourcesOpacity 0 1.0000  
	ResourcesOpacity 1 1.0000  
	ResourcesZSort 0 0  
	ResourcesZSort 1 0  
	ResourcesSpecific 0 0  
	ResourcesSpecific 1 0  
	ResourcesBoneAttach 0 "" 
	ResourcesBoneAttach 1 "" 
	GroupMask 0  
	MinCopies 0  
	Description "" 
	Preview 0  
	Name "l1_bridge_stone_01" 
);
create "l1_bridge_stone_base"  (set 
	Resources 0 "MDL3:models/props/l1_bridge_stone_base.mdl" 
	Resources 1 "ODEG:box_static" 
	ResourcesPos 0 (0.0000 0.0000 0.0000)  
	ResourcesPos 1 (0.0000 1.0000 -1.0000)  
	ResourcesAng 0 (0.0000 0.0000 0.0000)  
	ResourcesAng 1 (0.0000 0.0000 0.0000)  
	ResourcesScale 0 (1.0000 1.0000 1.0000)  
	ResourcesScale 1 (4.0000 1.8000 7.0000)  
	ResourcesOpacity 0 1.0000  
	ResourcesOpacity 1 1.0000  
	ResourcesZSort 0 0  
	ResourcesZSort 1 0  
	ResourcesSpecific 0 0  
	ResourcesSpecific 1 0  
	ResourcesBoneAttach 0 "" 
	ResourcesBoneAttach 1 "" 
	GroupMask 0  
	MinCopies 0  
	Description "" 
	Preview 0  
	Name "l1_bridge_stone_base" 
);
create "l1_bus_stop"  (set 
	Resources 0 "MDL3:models/props/l1_bus_stop.mdl" 
	Resources 1 "ODEG:box_static" 
	ResourcesPos 0 (0.0000 0.0000 0.0000)  
	ResourcesPos 1 (0.0000 1.5000 0.1000)  
	ResourcesAng 0 (0.0000 0.0000 0.0000)  
	ResourcesAng 1 (0.0000 0.0000 0.0000)  
	ResourcesScale 0 (1.0000 1.0000 1.0000)  
	ResourcesScale 1 (1.0000 2.8000 3.4000)  
	ResourcesOpacity 0 1.0000  
	ResourcesOpacity 1 1.0000  
	ResourcesZSort 0 0  
	ResourcesZSort 1 0  
	ResourcesSpecific 0 0  
	ResourcesSpecific 1 0  
	ResourcesBoneAttach 0 "" 
	ResourcesBoneAttach 1 "" 
	GroupMask 4  
	MinCopies 0  
	Description "" 
	Preview 0  
	Name "l1_bus_stop" 
);
create "l1_chemical_toilet"  (set 
	Resources 0 "MDL3:models/props/l1_chemical_toilet.mdl" 
	Resources 1 "ODEG:box_static" 
	ResourcesPos 0 (0.0000 0.0000 0.0000)  
	ResourcesPos 1 (0.0000 1.5000 0.0000)  
	ResourcesAng 0 (0.0000 0.0000 0.0000)  
	ResourcesAng 1 (0.0000 0.0000 0.0000)  
	ResourcesScale 0 (1.0000 1.0000 1.0000)  
	ResourcesScale 1 (1.0000 2.8000 1.5000)  
	ResourcesOpacity 0 1.0000  
	ResourcesOpacity 1 1.0000  
	ResourcesZSort 0 0  
	ResourcesZSort 1 0  
	ResourcesSpecific 0 0  
	ResourcesSpecific 1 0  
	ResourcesBoneAttach 0 "" 
	ResourcesBoneAttach 1 "" 
	GroupMask 4  
	MinCopies 0  
	Description "" 
	Preview 0  
	Name "l1_chemical_toilet" 
);
create "l1_chicken_farm"  (set 
	Resources 0 "MDL3:models/props/l1_chicken_farm.mdl" 
	Resources 1 "ODEG:box_static" 
	Resources 2 "PRSH:House2x1" 
	ResourcesPos 0 (0.0000 0.0000 0.0000)  
	ResourcesPos 1 (0.0000 1.0000 -0.4000)  
	ResourcesPos 2 (0.2000 0.0000 -0.5000)  
	ResourcesAng 0 (0.0000 0.0000 0.0000)  
	ResourcesAng 1 (0.0000 0.0000 0.0000)  
	ResourcesAng 2 (0.0000 0.0000 0.0000)  
	ResourcesScale 0 (1.0000 1.0000 1.0000)  
	ResourcesScale 1 (4.0000 1.8000 6.0000)  
	ResourcesScale 2 (10.0000 11.0000 1.0000)  
	ResourcesOpacity 0 1.0000  
	ResourcesOpacity 1 1.0000  
	ResourcesOpacity 2 1.0000  
	ResourcesZSort 0 0  
	ResourcesZSort 1 0  
	ResourcesZSort 2 -1  
	ResourcesSpecific 0 0  
	ResourcesSpecific 1 0  
	ResourcesSpecific 2 0  
	ResourcesBoneAttach 0 "" 
	ResourcesBoneAttach 1 "" 
	ResourcesBoneAttach 2 "" 
	GroupMask 12  
	MinCopies 0  
	Description "" 
	Preview 0  
	Name "l1_chicken_farm" 
);
create "l1_chicken_farm_base"  (set 
	Resources 0 "MDL3:models/props/l1_chicken_farm_base.mdl" 
	Resources 1 "ODEG:box_static" 
	ResourcesPos 0 (0.0000 0.0000 0.0000)  
	ResourcesPos 1 (0.0000 0.9000 1.4000)  
	ResourcesAng 0 (0.0000 0.0000 0.0000)  
	ResourcesAng 1 (0.0000 0.0000 0.0000)  
	ResourcesScale 0 (1.0000 1.0000 1.0000)  
	ResourcesScale 1 (4.0000 1.8000 2.6000)  
	ResourcesOpacity 0 1.0000  
	ResourcesOpacity 1 1.0000  
	ResourcesZSort 0 0  
	ResourcesZSort 1 0  
	ResourcesSpecific 0 0  
	ResourcesSpecific 1 0  
	ResourcesBoneAttach 0 "" 
	ResourcesBoneAttach 1 "" 
	GroupMask 12  
	MinCopies 0  
	Description "" 
	Preview 0  
	Name "l1_chicken_farm_base" 
);
create "l1_light_post_a_01"  (set 
	Resources 0 "MDL3:models/props/l1_lightpost_02.mdl" 
	Resources 1 "ODEG:box_static" 
	Resources 2 "PRSH:Pole" 
	ResourcesPos 0 (0.0000 -3.0000 0.0000)  
	ResourcesPos 1 (0.0000 0.0000 0.0000)  
	ResourcesPos 2 (0.0000 -3.0000 0.0000)  
	ResourcesAng 0 (0.0000 0.0000 0.0000)  
	ResourcesAng 1 (0.0000 0.0000 0.0000)  
	ResourcesAng 2 (0.0000 0.0000 0.0000)  
	ResourcesScale 0 (1.0000 1.0000 1.0000)  
	ResourcesScale 1 (0.6000 6.0000 0.6000)  
	ResourcesScale 2 (3.0000 3.0000 1.0000)  
	ResourcesOpacity 0 1.0000  
	ResourcesOpacity 1 1.0000  
	ResourcesOpacity 2 1.0000  
	ResourcesZSort 0 0  
	ResourcesZSort 1 0  
	ResourcesZSort 2 -1  
	ResourcesSpecific 0 0  
	ResourcesSpecific 1 0  
	ResourcesSpecific 2 0  
	ResourcesBoneAttach 0 "" 
	ResourcesBoneAttach 1 "" 
	ResourcesBoneAttach 2 "" 
	GroupMask 12  
	MinCopies 0  
	Description "" 
	Preview 0  
	Name "l1_light_post_a_01" 
);
create "l1_well"  (set 
	Resources 0 "MDL3:models/props/l1_well.mdl" 
	Resources 1 "ODEG:box_static" 
	ResourcesPos 0 (0.0000 -4.0000 0.0000)  
	ResourcesPos 1 (0.0000 -2.0000 0.0000)  
	ResourcesAng 0 (0.0000 0.0000 0.0000)  
	ResourcesAng 1 (0.0000 0.0000 0.0000)  
	ResourcesScale 0 (1.0000 1.0000 1.0000)  
	ResourcesScale 1 (3.0000 4.0000 3.0000)  
	ResourcesOpacity 0 1.0000  
	ResourcesOpacity 1 1.0000  
	ResourcesZSort 0 0  
	ResourcesZSort 1 0  
	ResourcesSpecific 0 0  
	ResourcesSpecific 1 0  
	ResourcesBoneAttach 0 "" 
	ResourcesBoneAttach 1 "" 
	GroupMask 12  
	MinCopies 0  
	Description "" 
	Preview 0  
	Name "l1_well" 
);
create "l1_well_base"  (set 
	Resources 0 "MDL3:models/props/l1_well_base.mdl" 
	ResourcesPos 0 (0.0000 -4.0000 0.0000)  
	ResourcesAng 0 (0.0000 0.0000 0.0000)  
	ResourcesScale 0 (1.0000 1.0000 1.0000)  
	ResourcesOpacity 0 1.0000  
	ResourcesZSort 0 0  
	ResourcesSpecific 0 0  
	ResourcesBoneAttach 0 "" 
	GroupMask 12  
	MinCopies 0  
	Description "" 
	Preview 0  
	Name "l1_well_base" 
);
create "l1_propane_station_tower"  (set 
	Resources 0 "MDL3:models/props/l1_propane_station_tower.mdl" 
	Resources 1 "ODEG:box_static" 
	ResourcesPos 0 (0.0000 -4.0000 0.0000)  
	ResourcesPos 1 (0.0000 4.0000 0.0000)  
	ResourcesAng 0 (0.0000 0.0000 0.0000)  
	ResourcesAng 1 (0.0000 0.0000 0.0000)  
	ResourcesScale 0 (1.0000 1.0000 1.0000)  
	ResourcesScale 1 (4.5000 16.0000 4.5000)  
	ResourcesOpacity 0 1.0000  
	ResourcesOpacity 1 1.0000  
	ResourcesZSort 0 0  
	ResourcesZSort 1 0  
	ResourcesSpecific 0 0  
	ResourcesSpecific 1 0  
	ResourcesBoneAttach 0 "" 
	ResourcesBoneAttach 1 "" 
	GroupMask 4  
	MinCopies 0  
	Description "" 
	Preview 0  
	Name "l1_propane_station_tower" 
);
create "l1_propane_station_tower_base"  (set 
	Resources 0 "MDL3:models/props/l1_propane_station_tower_base.mdl" 
	Resources 1 "ODEG:box_static" 
	ResourcesPos 0 (0.0000 -4.0000 0.0000)  
	ResourcesPos 1 (0.0000 -1.5000 0.0000)  
	ResourcesAng 0 (0.0000 0.0000 0.0000)  
	ResourcesAng 1 (0.0000 0.0000 0.0000)  
	ResourcesScale 0 (1.0000 1.0000 1.0000)  
	ResourcesScale 1 (5.0000 5.0000 5.0000)  
	ResourcesOpacity 0 1.0000  
	ResourcesOpacity 1 1.0000  
	ResourcesZSort 0 0  
	ResourcesZSort 1 0  
	ResourcesSpecific 0 0  
	ResourcesSpecific 1 0  
	ResourcesBoneAttach 0 "" 
	ResourcesBoneAttach 1 "" 
	GroupMask 4  
	MinCopies 0  
	Description "" 
	Preview 0  
	Name "l1_propane_station_tower_base" 
);
create "obs_turtle"  (set 
	Resources 0 "BNMD:models/vehicles/turtle.sms" 
	Resources 1 "SNFX:sfx_turtle" 
	ResourcesPos 0 (0.0000 0.0000 0.0000)  
	ResourcesPos 1 (0.0000 0.0000 0.0000)  
	ResourcesAng 0 (90.0000 0.0000 0.0000)  
	ResourcesAng 1 (0.0000 0.0000 0.0000)  
	ResourcesScale 0 (0.6000 0.6000 0.6000)  
	ResourcesScale 1 (1.0000 1.0000 1.0000)  
	ResourcesOpacity 0 1.0000  
	ResourcesOpacity 1 1.0000  
	ResourcesZSort 0 0  
	ResourcesZSort 1 0  
	ResourcesSpecific 0 0  
	ResourcesSpecific 1 0  
	ResourcesBoneAttach 0 "" 
	ResourcesBoneAttach 1 "" 
	GroupMask 0  
	MinCopies 0  
	Description "" 
	Preview 0  
	Name "obs_turtle" 
);
create "l1_harvester_truck"  (set 
	Resources 0 "MDL3:models/vehicles/l1_harvester_truck.mdl" 
	Resources 1 "ODEG:box_static" 
	ResourcesPos 0 (0.0000 -2.0000 0.0000)  
	ResourcesPos 1 (0.0000 0.0000 0.0000)  
	ResourcesAng 0 (0.0000 0.0000 0.0000)  
	ResourcesAng 1 (0.0000 0.0000 0.0000)  
	ResourcesScale 0 (1.5000 1.5000 1.5000)  
	ResourcesScale 1 (4.0000 4.0000 8.0000)  
	ResourcesOpacity 0 1.0000  
	ResourcesOpacity 1 1.0000  
	ResourcesZSort 0 0  
	ResourcesZSort 1 0  
	ResourcesSpecific 0 0  
	ResourcesSpecific 1 0  
	ResourcesBoneAttach 0 "" 
	ResourcesBoneAttach 1 "" 
	GroupMask 12  
	MinCopies 0  
	Description "" 
	Preview 0  
	Name "l1_harvester_truck" 
);
create "l1_harvester_truck_destroyed"  (set 
	Resources 0 "MDL3:models/vehicles/l1_harvester_truck.mdl" 
	ResourcesPos 0 (0.0000 0.0000 0.0000)  
	ResourcesAng 0 (0.0000 0.0000 0.0000)  
	ResourcesScale 0 (1.5000 1.5000 1.5000)  
	ResourcesOpacity 0 1.0000  
	ResourcesZSort 0 0  
	ResourcesSpecific 0 0  
	ResourcesBoneAttach 0 "" 
	GroupMask 0  
	MinCopies 0  
	Description "" 
	Preview 0  
	Name "l1_harvester_truck_destroyed" 
);
create "tornado_normal_002"  (set 
	Resources 0 "EMIT:EMITTER_tornado_edges2" 
	Resources 1 "" 
	Resources 2 "DECL:crosshair02" 
	Resources 3 "DECL:crosshair01" 
	Resources 4 "DECL:crosshair03" 
	Resources 5 "BNMD:models/tornado/pla_tornado02_1.sms" 
	Resources 6 "BNMD:models/tornado/pla_tornado02_2.sms" 
	Resources 7 "BNMD:models/tornado/pla_tornado02_3.sms" 
	Resources 8 "" 
	Resources 9 "EMIT:EMITTER_tornado_dust_floor" 
	Resources 10 "" 
	Resources 11 "SNFX:sfx_tornado_loop1" 
	ResourcesPos 0 (0.0000 0.0000 0.0000)  
	ResourcesPos 1 (0.0000 0.0000 0.0000)  
	ResourcesPos 2 (0.0000 0.0000 0.0000)  
	ResourcesPos 3 (0.0000 0.0000 0.0000)  
	ResourcesPos 4 (0.0000 0.0000 0.0000)  
	ResourcesPos 5 (0.0000 0.0000 0.0000)  
	ResourcesPos 6 (0.0000 0.0000 0.0000)  
	ResourcesPos 7 (0.0000 0.0000 0.0000)  
	ResourcesPos 8 (0.0000 0.0000 0.0000)  
	ResourcesPos 9 (0.0000 0.0000 0.0000)  
	ResourcesPos 10 (0.0000 0.0000 0.0000)  
	ResourcesPos 11 (0.0000 0.0000 0.0000)  
	ResourcesAng 0 (0.0000 0.0000 0.0000)  
	ResourcesAng 1 (0.0000 0.0000 0.0000)  
	ResourcesAng 2 (0.0000 0.0000 0.0000)  
	ResourcesAng 3 (0.0000 0.0000 0.0000)  
	ResourcesAng 4 (0.0000 0.0000 0.0000)  
	ResourcesAng 5 (0.0000 0.0000 0.0000)  
	ResourcesAng 6 (0.0000 0.0000 0.0000)  
	ResourcesAng 7 (0.0000 0.0000 0.0000)  
	ResourcesAng 8 (0.0000 0.0000 0.0000)  
	ResourcesAng 9 (0.0000 -90.0000 0.0000)  
	ResourcesAng 10 (0.0000 0.0000 0.0000)  
	ResourcesAng 11 (0.0000 0.0000 0.0000)  
	ResourcesScale 0 (1.0000 1.0000 1.0000)  
	ResourcesScale 1 (1.0000 1.0000 1.0000)  
	ResourcesScale 2 (24.0000 24.0000 24.0000)  
	ResourcesScale 3 (24.0000 24.0000 24.0000)  
	ResourcesScale 4 (24.0000 24.0000 24.0000)  
	ResourcesScale 5 (1.0000 1.0000 1.0000)  
	ResourcesScale 6 (1.0000 1.0000 1.0000)  
	ResourcesScale 7 (1.0000 1.0000 1.0000)  
	ResourcesScale 8 (1.0000 1.0000 1.0000)  
	ResourcesScale 9 (1.0000 1.0000 1.0000)  
	ResourcesScale 10 (1.0000 1.0000 1.0000)  
	ResourcesScale 11 (1.0000 1.0000 1.0000)  
	ResourcesOpacity 0 1.0000  
	ResourcesOpacity 1 1.0000  
	ResourcesOpacity 2 1.0000  
	ResourcesOpacity 3 1.0000  
	ResourcesOpacity 4 1.0000  
	ResourcesOpacity 5 0.9000  
	ResourcesOpacity 6 0.9000  
	ResourcesOpacity 7 0.9000  
	ResourcesOpacity 8 1.0000  
	ResourcesOpacity 9 1.0000  
	ResourcesOpacity 10 1.0000  
	ResourcesOpacity 11 1.0000  
	ResourcesZSort 0 1  
	ResourcesZSort 1 5  
	ResourcesZSort 2 -2  
	ResourcesZSort 3 -1  
	ResourcesZSort 4 -1  
	ResourcesZSort 5 4  
	ResourcesZSort 6 3  
	ResourcesZSort 7 2  
	ResourcesZSort 8 7  
	ResourcesZSort 9 10  
	ResourcesZSort 10 0  
	ResourcesZSort 11 0  
	ResourcesSpecific 0 0  
	ResourcesSpecific 1 0  
	ResourcesSpecific 2 1  
	ResourcesSpecific 3 1  
	ResourcesSpecific 4 1  
	ResourcesSpecific 5 0  
	ResourcesSpecific 6 0  
	ResourcesSpecific 7 0  
	ResourcesSpecific 8 0  
	ResourcesSpecific 9 0  
	ResourcesSpecific 10 0  
	ResourcesSpecific 11 0  
	ResourcesBoneAttach 0 "" 
	ResourcesBoneAttach 1 "" 
	ResourcesBoneAttach 2 "" 
	ResourcesBoneAttach 3 "" 
	ResourcesBoneAttach 4 "" 
	ResourcesBoneAttach 5 "" 
	ResourcesBoneAttach 6 "" 
	ResourcesBoneAttach 7 "" 
	ResourcesBoneAttach 8 "" 
	ResourcesBoneAttach 9 "" 
	ResourcesBoneAttach 10 "" 
	ResourcesBoneAttach 11 "" 
	GroupMask 2  
	MinCopies 0  
	Description "" 
	Preview 0  
	Name "tornado_normal_002" 
);
create "tornado_firestorm_002"  (set 
	Resources 0 "EMIT:EMITTER_tornado_firesparks2" 
	Resources 1 "EMIT:EMITTER_tornado_firesparks2" 
	Resources 2 "DECL:crosshair02" 
	Resources 3 "DECL:crosshair01" 
	Resources 4 "DECL:crosshair03" 
	Resources 5 "BNMD:models/tornado/pla_tornado02_1.sms" 
	Resources 6 "BNMD:models/tornado/pla_tornado02_2.sms" 
	Resources 7 "BNMD:models/tornado/pla_tornado02_3.sms" 
	Resources 8 "" 
	Resources 9 "EMIT:EMITTER_tornado_dust_floor" 
	Resources 10 "" 
	Resources 11 "SNFX:sfx_firestorm_loop" 
	ResourcesPos 0 (0.0000 0.0000 0.0000)  
	ResourcesPos 1 (0.0000 0.0000 0.0000)  
	ResourcesPos 2 (0.0000 0.0000 0.0000)  
	ResourcesPos 3 (0.0000 0.0000 0.0000)  
	ResourcesPos 4 (0.0000 0.0000 0.0000)  
	ResourcesPos 5 (0.0000 0.0000 0.0000)  
	ResourcesPos 6 (0.0000 0.0000 0.0000)  
	ResourcesPos 7 (0.0000 0.0000 0.0000)  
	ResourcesPos 8 (0.0000 0.0000 0.0000)  
	ResourcesPos 9 (0.0000 0.0000 0.0000)  
	ResourcesPos 10 (0.0000 0.0000 0.0000)  
	ResourcesPos 11 (0.0000 0.0000 0.0000)  
	ResourcesAng 0 (0.0000 0.0000 0.0000)  
	ResourcesAng 1 (0.0000 0.0000 0.0000)  
	ResourcesAng 2 (0.0000 0.0000 0.0000)  
	ResourcesAng 3 (0.0000 0.0000 0.0000)  
	ResourcesAng 4 (0.0000 0.0000 0.0000)  
	ResourcesAng 5 (0.0000 0.0000 0.0000)  
	ResourcesAng 6 (0.0000 0.0000 0.0000)  
	ResourcesAng 7 (0.0000 0.0000 0.0000)  
	ResourcesAng 8 (0.0000 0.0000 0.0000)  
	ResourcesAng 9 (0.0000 -90.0000 0.0000)  
	ResourcesAng 10 (0.0000 0.0000 0.0000)  
	ResourcesAng 11 (0.0000 0.0000 0.0000)  
	ResourcesScale 0 (1.0000 1.0000 1.0000)  
	ResourcesScale 1 (1.0000 1.0000 1.0000)  
	ResourcesScale 2 (24.0000 24.0000 24.0000)  
	ResourcesScale 3 (24.0000 24.0000 24.0000)  
	ResourcesScale 4 (24.0000 24.0000 24.0000)  
	ResourcesScale 5 (1.0000 1.0000 1.0000)  
	ResourcesScale 6 (1.0000 1.0000 1.0000)  
	ResourcesScale 7 (1.0000 1.0000 1.0000)  
	ResourcesScale 8 (1.0000 1.0000 1.0000)  
	ResourcesScale 9 (1.0000 1.0000 1.0000)  
	ResourcesScale 10 (1.0000 1.0000 1.0000)  
	ResourcesScale 11 (1.0000 1.0000 1.0000)  
	ResourcesOpacity 0 1.0000  
	ResourcesOpacity 1 1.0000  
	ResourcesOpacity 2 1.0000  
	ResourcesOpacity 3 1.0000  
	ResourcesOpacity 4 1.0000  
	ResourcesOpacity 5 1.0000  
	ResourcesOpacity 6 1.0000  
	ResourcesOpacity 7 1.0000  
	ResourcesOpacity 8 1.0000  
	ResourcesOpacity 9 1.0000  
	ResourcesOpacity 10 1.0000  
	ResourcesOpacity 11 1.0000  
	ResourcesZSort 0 1  
	ResourcesZSort 1 5  
	ResourcesZSort 2 -2  
	ResourcesZSort 3 -1  
	ResourcesZSort 4 -1  
	ResourcesZSort 5 4  
	ResourcesZSort 6 3  
	ResourcesZSort 7 2  
	ResourcesZSort 8 7  
	ResourcesZSort 9 10  
	ResourcesZSort 10 0  
	ResourcesZSort 11 0  
	ResourcesSpecific 0 0  
	ResourcesSpecific 1 0  
	ResourcesSpecific 2 1  
	ResourcesSpecific 3 1  
	ResourcesSpecific 4 1  
	ResourcesSpecific 5 0  
	ResourcesSpecific 6 0  
	ResourcesSpecific 7 0  
	ResourcesSpecific 8 0  
	ResourcesSpecific 9 0  
	ResourcesSpecific 10 0  
	ResourcesSpecific 11 0  
	ResourcesBoneAttach 0 "" 
	ResourcesBoneAttach 1 "" 
	ResourcesBoneAttach 2 "" 
	ResourcesBoneAttach 3 "" 
	ResourcesBoneAttach 4 "" 
	ResourcesBoneAttach 5 "" 
	ResourcesBoneAttach 6 "" 
	ResourcesBoneAttach 7 "" 
	ResourcesBoneAttach 8 "" 
	ResourcesBoneAttach 9 "" 
	ResourcesBoneAttach 10 "" 
	ResourcesBoneAttach 11 "" 
	GroupMask 2  
	MinCopies 0  
	Description "" 
	Preview 0  
	Name "tornado_firestorm_002" 
);
create "l1_light_post_b"  (set 
	Resources 0 "MDL3:models/props/l1_lightpost_01.mdl" 
	Resources 1 "ODEG:box_static" 
	Resources 2 "PRSH:Pole" 
	ResourcesPos 0 (0.0000 -3.0000 0.0000)  
	ResourcesPos 1 (0.0000 0.0000 0.0000)  
	ResourcesPos 2 (0.0000 -3.0000 0.0000)  
	ResourcesAng 0 (0.0000 0.0000 0.0000)  
	ResourcesAng 1 (0.0000 0.0000 0.0000)  
	ResourcesAng 2 (0.0000 0.0000 0.0000)  
	ResourcesScale 0 (1.0000 1.0000 1.0000)  
	ResourcesScale 1 (0.6000 6.0000 0.6000)  
	ResourcesScale 2 (3.0000 3.0000 3.0000)  
	ResourcesOpacity 0 1.0000  
	ResourcesOpacity 1 1.0000  
	ResourcesOpacity 2 1.0000  
	ResourcesZSort 0 0  
	ResourcesZSort 1 0  
	ResourcesZSort 2 -1  
	ResourcesSpecific 0 0  
	ResourcesSpecific 1 0  
	ResourcesSpecific 2 0  
	ResourcesBoneAttach 0 "" 
	ResourcesBoneAttach 1 "" 
	ResourcesBoneAttach 2 "" 
	GroupMask 60  
	MinCopies 0  
	Description "" 
	Preview 0  
	Name "l1_light_post_b" 
);
create "l1_dairy"  (set 
	Resources 0 "MDL3:models/props/l1_dairy.mdl" 
	Resources 1 "ODEG:box_static" 
	Resources 2 "PRSH:House1x2" 
	ResourcesPos 0 (0.0000 0.0000 0.0000)  
	ResourcesPos 1 (1.5000 2.2000 -1.5000)  
	ResourcesPos 2 (-0.9000 0.0000 0.2000)  
	ResourcesAng 0 (0.0000 0.0000 0.0000)  
	ResourcesAng 1 (0.0000 0.0000 0.0000)  
	ResourcesAng 2 (0.0000 0.0000 0.0000)  
	ResourcesScale 0 (1.0000 1.0000 1.0000)  
	ResourcesScale 1 (11.0000 4.0000 8.0000)  
	ResourcesScale 2 (9.5000 11.0000 1.0000)  
	ResourcesOpacity 0 1.0000  
	ResourcesOpacity 1 1.0000  
	ResourcesOpacity 2 1.0000  
	ResourcesZSort 0 0  
	ResourcesZSort 1 0  
	ResourcesZSort 2 -1  
	ResourcesSpecific 0 0  
	ResourcesSpecific 1 0  
	ResourcesSpecific 2 0  
	ResourcesBoneAttach 0 "" 
	ResourcesBoneAttach 1 "" 
	ResourcesBoneAttach 2 "" 
	GroupMask 12  
	MinCopies 0  
	Description "" 
	Preview 0  
	Name "l1_dairy" 
);
create "l1_dairy_base"  (set 
	Resources 0 "MDL3:models/props/l1_dairy_base.mdl" 
	Resources 1 "ODEG:box_static" 
	ResourcesPos 0 (0.0000 0.0000 0.0000)  
	ResourcesPos 1 (1.5000 0.5000 -1.5000)  
	ResourcesAng 0 (0.0000 0.0000 0.0000)  
	ResourcesAng 1 (0.0000 0.0000 0.0000)  
	ResourcesScale 0 (1.0000 1.0000 1.0000)  
	ResourcesScale 1 (11.0000 0.5000 8.0000)  
	ResourcesOpacity 0 1.0000  
	ResourcesOpacity 1 1.0000  
	ResourcesZSort 0 0  
	ResourcesZSort 1 0  
	ResourcesSpecific 0 0  
	ResourcesSpecific 1 0  
	ResourcesBoneAttach 0 "" 
	ResourcesBoneAttach 1 "" 
	GroupMask 12  
	MinCopies 0  
	Description "" 
	Preview 0  
	Name "l1_dairy_base" 
);
create "l1_fence_gate"  (set 
	Resources 0 "MDL3:models/props/l1_fence_gate.mdl" 
	Resources 1 "ODEG:box_static" 
	ResourcesPos 0 (0.0000 -2.0000 0.0000)  
	ResourcesPos 1 (0.0000 0.0000 0.0000)  
	ResourcesAng 0 (0.0000 0.0000 0.0000)  
	ResourcesAng 1 (0.0000 0.0000 0.0000)  
	ResourcesScale 0 (1.0000 1.0000 1.0000)  
	ResourcesScale 1 (0.8000 4.0000 7.0000)  
	ResourcesOpacity 0 1.0000  
	ResourcesOpacity 1 1.0000  
	ResourcesZSort 0 0  
	ResourcesZSort 1 0  
	ResourcesSpecific 0 0  
	ResourcesSpecific 1 0  
	ResourcesBoneAttach 0 "" 
	ResourcesBoneAttach 1 "" 
	GroupMask 0  
	MinCopies 0  
	Description "" 
	Preview 0  
	Name "l1_fence_gate" 
);
create "l1_fence_wood"  (set 
	Resources 0 "MDL3:models/props/l1_fence_wood.mdl" 
	Resources 1 "ODEG:box_static" 
	ResourcesPos 0 (0.0000 -0.7000 -0.1500)  
	ResourcesPos 1 (0.0000 0.0000 0.0000)  
	ResourcesAng 0 (0.0000 0.0000 0.0000)  
	ResourcesAng 1 (0.0000 0.0000 0.0000)  
	ResourcesScale 0 (1.0000 1.0000 1.0000)  
	ResourcesScale 1 (0.5000 1.4000 5.5000)  
	ResourcesOpacity 0 1.0000  
	ResourcesOpacity 1 1.0000  
	ResourcesZSort 0 0  
	ResourcesZSort 1 0  
	ResourcesSpecific 0 0  
	ResourcesSpecific 1 0  
	ResourcesBoneAttach 0 "" 
	ResourcesBoneAttach 1 "" 
	GroupMask 0  
	MinCopies 0  
	Description "" 
	Preview 0  
	Name "l1_fence_wood" 
);
create "l1_fence_wire"  (set 
	Resources 0 "MDL3:models/props/l1_fence_wire01.mdl" 
	ResourcesPos 0 (0.0000 0.0000 0.0000)  
	ResourcesAng 0 (0.0000 0.0000 0.0000)  
	ResourcesScale 0 (1.0000 1.0000 1.0000)  
	ResourcesOpacity 0 1.0000  
	ResourcesZSort 0 0  
	ResourcesSpecific 0 0  
	ResourcesBoneAttach 0 "" 
	GroupMask 0  
	MinCopies 0  
	Description "" 
	Preview 0  
	Name "l1_fence_wire" 
);
create "l1_gas_station"  (set 
	Resources 0 "MDL3:models/props/l1_gas_station_01.mdl" 
	Resources 1 "ODEG:box_static" 
	Resources 2 "PRSH:House1x1" 
	ResourcesPos 0 (-3.8000 -2.0000 0.2000)  
	ResourcesPos 1 (0.0000 0.0000 0.0000)  
	ResourcesPos 2 (-4.2000 -2.0000 -1.0000)  
	ResourcesAng 0 (0.0000 0.0000 0.0000)  
	ResourcesAng 1 (0.0000 0.0000 0.0000)  
	ResourcesAng 2 (0.0000 0.0000 0.0000)  
	ResourcesScale 0 (1.0000 1.0000 1.0000)  
	ResourcesScale 1 (16.0000 4.0000 9.0000)  
	ResourcesScale 2 (15.0000 18.0000 1.0000)  
	ResourcesOpacity 0 1.0000  
	ResourcesOpacity 1 1.0000  
	ResourcesOpacity 2 1.0000  
	ResourcesZSort 0 0  
	ResourcesZSort 1 0  
	ResourcesZSort 2 -1  
	ResourcesSpecific 0 0  
	ResourcesSpecific 1 0  
	ResourcesSpecific 2 0  
	ResourcesBoneAttach 0 "" 
	ResourcesBoneAttach 1 "" 
	ResourcesBoneAttach 2 "" 
	GroupMask 20  
	MinCopies 0  
	Description "" 
	Preview 0  
	Name "l1_gas_station" 
);
create "l1_gas_station_bk"  (set 
	Resources 0 "MDL3:models/props/l1_gas_station_01_bk.mdl" 
	Resources 1 "ODEG:box_static" 
	ResourcesPos 0 (-3.8000 -2.0000 0.2000)  
	ResourcesPos 1 (0.0000 0.0000 0.0000)  
	ResourcesAng 0 (0.0000 0.0000 0.0000)  
	ResourcesAng 1 (0.0000 0.0000 0.0000)  
	ResourcesScale 0 (1.0000 1.0000 1.0000)  
	ResourcesScale 1 (16.0000 4.0000 9.0000)  
	ResourcesOpacity 0 1.0000  
	ResourcesOpacity 1 1.0000  
	ResourcesZSort 0 0  
	ResourcesZSort 1 0  
	ResourcesSpecific 0 0  
	ResourcesSpecific 1 0  
	ResourcesBoneAttach 0 "" 
	ResourcesBoneAttach 1 "" 
	GroupMask 0  
	MinCopies 0  
	Description "" 
	Preview 0  
	Name "l1_gas_station_bk" 
);
create "l1_gas_station_base"  (set 
	Resources 0 "MDL3:models/props/l1_gas_station_01_base.mdl" 
	Resources 1 "ODEG:box_static" 
	Resources 2 "SNFX:sfx_explosion_2" 
	ResourcesPos 0 (-3.8000 -2.0000 0.2000)  
	ResourcesPos 1 (0.0000 -2.0000 0.0000)  
	ResourcesPos 2 (0.0000 0.0000 0.0000)  
	ResourcesAng 0 (0.0000 0.0000 0.0000)  
	ResourcesAng 1 (0.0000 0.0000 0.0000)  
	ResourcesAng 2 (0.0000 0.0000 0.0000)  
	ResourcesScale 0 (1.0000 1.0000 1.0000)  
	ResourcesScale 1 (16.0000 0.5000 9.0000)  
	ResourcesScale 2 (1.0000 1.0000 1.0000)  
	ResourcesOpacity 0 1.0000  
	ResourcesOpacity 1 1.0000  
	ResourcesOpacity 2 1.0000  
	ResourcesZSort 0 0  
	ResourcesZSort 1 0  
	ResourcesZSort 2 0  
	ResourcesSpecific 0 0  
	ResourcesSpecific 1 0  
	ResourcesSpecific 2 0  
	ResourcesBoneAttach 0 "" 
	ResourcesBoneAttach 1 "" 
	ResourcesBoneAttach 2 "" 
	GroupMask 20  
	MinCopies 0  
	Description "" 
	Preview 0  
	Name "l1_gas_station_base" 
);
create "l1_gas_station_c"  (set 
	Resources 0 "MDL3:models/props/l1_gas_station_02.mdl" 
	Resources 1 "ODEG:box_static" 
	Resources 2 "PRSH:House2x1" 
	ResourcesPos 0 (-2.4000 0.0000 -0.5000)  
	ResourcesPos 1 (0.0000 2.0000 0.0000)  
	ResourcesPos 2 (-2.2000 0.0000 -2.0000)  
	ResourcesAng 0 (0.0000 0.0000 0.0000)  
	ResourcesAng 1 (0.0000 0.0000 0.0000)  
	ResourcesAng 2 (0.0000 0.0000 0.0000)  
	ResourcesScale 0 (1.0000 1.0000 1.0000)  
	ResourcesScale 1 (13.0000 4.0000 16.5000)  
	ResourcesScale 2 (17.0000 19.0000 1.0000)  
	ResourcesOpacity 0 1.0000  
	ResourcesOpacity 1 1.0000  
	ResourcesOpacity 2 1.0000  
	ResourcesZSort 0 0  
	ResourcesZSort 1 0  
	ResourcesZSort 2 -1  
	ResourcesSpecific 0 0  
	ResourcesSpecific 1 0  
	ResourcesSpecific 2 0  
	ResourcesBoneAttach 0 "" 
	ResourcesBoneAttach 1 "" 
	ResourcesBoneAttach 2 "" 
	GroupMask 16  
	MinCopies 0  
	Description "" 
	Preview 0  
	Name "l1_gas_station_c" 
);
create "l1_gas_station_c_base"  (set 
	Resources 0 "MDL3:models/props/l1_gas_station_02_base.mdl" 
	Resources 1 "ODEG:box_static" 
	Resources 2 "SNFX:sfx_explosion_2" 
	ResourcesPos 0 (-2.4000 0.0000 -0.5000)  
	ResourcesPos 1 (0.0000 0.5000 0.0000)  
	ResourcesPos 2 (0.0000 0.0000 0.0000)  
	ResourcesAng 0 (0.0000 0.0000 0.0000)  
	ResourcesAng 1 (0.0000 0.0000 0.0000)  
	ResourcesAng 2 (0.0000 0.0000 0.0000)  
	ResourcesScale 0 (1.0000 1.0000 1.0000)  
	ResourcesScale 1 (13.0000 1.8000 9.0000)  
	ResourcesScale 2 (1.0000 1.0000 1.0000)  
	ResourcesOpacity 0 1.0000  
	ResourcesOpacity 1 1.0000  
	ResourcesOpacity 2 1.0000  
	ResourcesZSort 0 0  
	ResourcesZSort 1 0  
	ResourcesZSort 2 0  
	ResourcesSpecific 0 0  
	ResourcesSpecific 1 0  
	ResourcesSpecific 2 0  
	ResourcesBoneAttach 0 "" 
	ResourcesBoneAttach 1 "" 
	ResourcesBoneAttach 2 "" 
	GroupMask 16  
	MinCopies 0  
	Description "" 
	Preview 0  
	Name "l1_gas_station_c_base" 
);
create "l1_hangar"  (set 
	Resources 0 "MDL3:models/props/l1_hangar.mdl" 
	Resources 1 "ODEG:box_static" 
	Resources 2 "PRSH:House1x2" 
	ResourcesPos 0 (-1.5000 0.0000 0.8000)  
	ResourcesPos 1 (0.0000 3.0000 0.0000)  
	ResourcesPos 2 (-0.1000 0.0000 0.0000)  
	ResourcesAng 0 (0.0000 0.0000 0.0000)  
	ResourcesAng 1 (0.0000 0.0000 0.0000)  
	ResourcesAng 2 (0.0000 0.0000 0.0000)  
	ResourcesScale 0 (1.0000 1.0000 1.0000)  
	ResourcesScale 1 (14.0000 6.0000 11.0000)  
	ResourcesScale 2 (22.5000 32.0000 1.0000)  
	ResourcesOpacity 0 1.0000  
	ResourcesOpacity 1 1.0000  
	ResourcesOpacity 2 1.0000  
	ResourcesZSort 0 0  
	ResourcesZSort 1 0  
	ResourcesZSort 2 -1  
	ResourcesSpecific 0 0  
	ResourcesSpecific 1 0  
	ResourcesSpecific 2 0  
	ResourcesBoneAttach 0 "" 
	ResourcesBoneAttach 1 "" 
	ResourcesBoneAttach 2 "" 
	GroupMask 52  
	MinCopies 0  
	Description "" 
	Preview 0  
	Name "l1_hangar" 
);
create "l1_hangar_base"  (set 
	Resources 0 "MDL3:models/props/l1_hangar_base.mdl" 
	Resources 1 "ODEG:box_static" 
	ResourcesPos 0 (-1.5000 0.0000 0.8000)  
	ResourcesPos 1 (0.0000 0.5000 0.0000)  
	ResourcesAng 0 (0.0000 0.0000 0.0000)  
	ResourcesAng 1 (0.0000 0.0000 0.0000)  
	ResourcesScale 0 (1.0000 1.0000 1.0000)  
	ResourcesScale 1 (14.0000 1.0000 11.0000)  
	ResourcesOpacity 0 1.0000  
	ResourcesOpacity 1 1.0000  
	ResourcesZSort 0 0  
	ResourcesZSort 1 0  
	ResourcesSpecific 0 0  
	ResourcesSpecific 1 0  
	ResourcesBoneAttach 0 "" 
	ResourcesBoneAttach 1 "" 
	GroupMask 52  
	MinCopies 0  
	Description "" 
	Preview 0  
	Name "l1_hangar_base" 
);
create "l1_haystack_a"  (set 
	Resources 0 "MDL3:models/props/l1_haystack_01.mdl" 
	Resources 1 "ODEG:box_static" 
	ResourcesPos 0 (0.0000 -1.0000 0.0000)  
	ResourcesPos 1 (0.0000 0.0000 0.0000)  
	ResourcesAng 0 (0.0000 0.0000 0.0000)  
	ResourcesAng 1 (0.0000 0.0000 0.0000)  
	ResourcesScale 0 (1.0000 1.0000 1.0000)  
	ResourcesScale 1 (3.5000 2.0000 3.5000)  
	ResourcesOpacity 0 1.0000  
	ResourcesOpacity 1 1.0000  
	ResourcesZSort 0 0  
	ResourcesZSort 1 0  
	ResourcesSpecific 0 0  
	ResourcesSpecific 1 0  
	ResourcesBoneAttach 0 "" 
	ResourcesBoneAttach 1 "" 
	GroupMask 4  
	MinCopies 0  
	Description "" 
	Preview 0  
	Name "l1_haystack_a" 
);
create "l1_haystack_b"  (set 
	Resources 0 "MDL3:models/props/l1_haystack_02.mdl" 
	Resources 1 "ODEG:box_static" 
	ResourcesPos 0 (0.0000 -1.0000 0.0000)  
	ResourcesPos 1 (0.0000 0.0000 0.0000)  
	ResourcesAng 0 (0.0000 0.0000 0.0000)  
	ResourcesAng 1 (0.0000 0.0000 0.0000)  
	ResourcesScale 0 (1.0000 1.0000 1.0000)  
	ResourcesScale 1 (4.0000 2.0000 2.0000)  
	ResourcesOpacity 0 1.0000  
	ResourcesOpacity 1 1.0000  
	ResourcesZSort 0 0  
	ResourcesZSort 1 0  
	ResourcesSpecific 0 0  
	ResourcesSpecific 1 0  
	ResourcesBoneAttach 0 "" 
	ResourcesBoneAttach 1 "" 
	GroupMask 4  
	MinCopies 0  
	Description "" 
	Preview 0  
	Name "l1_haystack_b" 
);
create "l1_hightension_tower"  (set 
	Resources 0 "MDL3:models/props/l1_hightension_tower.mdl" 
	Resources 1 "ODEG:box_static" 
	Resources 2 "PRSH:High_tension_tower" 
	ResourcesPos 0 (0.0000 0.0000 0.0000)  
	ResourcesPos 1 (0.0000 8.0000 0.0000)  
	ResourcesPos 2 (0.0000 0.0000 0.0000)  
	ResourcesAng 0 (0.0000 0.0000 0.0000)  
	ResourcesAng 1 (0.0000 0.0000 0.0000)  
	ResourcesAng 2 (0.0000 0.0000 0.0000)  
	ResourcesScale 0 (1.0000 1.0000 1.0000)  
	ResourcesScale 1 (4.5000 16.0000 4.5000)  
	ResourcesScale 2 (16.5000 16.5000 1.0000)  
	ResourcesOpacity 0 1.0000  
	ResourcesOpacity 1 1.0000  
	ResourcesOpacity 2 1.0000  
	ResourcesZSort 0 0  
	ResourcesZSort 1 0  
	ResourcesZSort 2 -1  
	ResourcesSpecific 0 0  
	ResourcesSpecific 1 0  
	ResourcesSpecific 2 0  
	ResourcesBoneAttach 0 "" 
	ResourcesBoneAttach 1 "" 
	ResourcesBoneAttach 2 "" 
	GroupMask 100  
	MinCopies 0  
	Description "" 
	Preview 0  
	Name "l1_hightension_tower" 
);
create "l1_hightension_base"  (set 
	Resources 0 "MDL3:models/props/l1_hightension_tower_base.mdl" 
	Resources 1 "ODEG:box_static" 
	ResourcesPos 0 (0.0000 0.0000 0.0000)  
	ResourcesPos 1 (0.0000 2.0000 0.0000)  
	ResourcesAng 0 (0.0000 0.0000 0.0000)  
	ResourcesAng 1 (0.0000 0.0000 0.0000)  
	ResourcesScale 0 (1.0000 1.0000 1.0000)  
	ResourcesScale 1 (4.5000 4.0000 4.5000)  
	ResourcesOpacity 0 1.0000  
	ResourcesOpacity 1 1.0000  
	ResourcesZSort 0 0  
	ResourcesZSort 1 0  
	ResourcesSpecific 0 0  
	ResourcesSpecific 1 0  
	ResourcesBoneAttach 0 "" 
	ResourcesBoneAttach 1 "" 
	GroupMask 100  
	MinCopies 0  
	Description "" 
	Preview 0  
	Name "l1_hightension_base" 
);
create "l1_hippie_stage"  (set 
	Resources 0 "MDL3:models/props/l1_hippie_stage.mdl" 
	Resources 1 "ODEG:box_static" 
	Resources 2 "PRSH:Hippie_Stage" 
	ResourcesPos 0 (0.8000 0.0000 -0.8000)  
	ResourcesPos 1 (0.0000 2.2000 0.0000)  
	ResourcesPos 2 (0.5000 0.0000 0.0000)  
	ResourcesAng 0 (0.0000 0.0000 0.0000)  
	ResourcesAng 1 (0.0000 0.0000 0.0000)  
	ResourcesAng 2 (0.0000 0.0000 0.0000)  
	ResourcesScale 0 (1.0000 1.0000 1.0000)  
	ResourcesScale 1 (4.0000 4.0000 8.5000)  
	ResourcesScale 2 (13.0000 10.0000 1.0000)  
	ResourcesOpacity 0 1.0000  
	ResourcesOpacity 1 1.0000  
	ResourcesOpacity 2 1.0000  
	ResourcesZSort 0 0  
	ResourcesZSort 1 0  
	ResourcesZSort 2 -1  
	ResourcesSpecific 0 0  
	ResourcesSpecific 1 0  
	ResourcesSpecific 2 0  
	ResourcesBoneAttach 0 "" 
	ResourcesBoneAttach 1 "" 
	ResourcesBoneAttach 2 "" 
	GroupMask 4  
	MinCopies 0  
	Description "" 
	Preview 0  
	Name "l1_hippie_stage" 
);
create "l1_hippie_stage_base"  (set 
	Resources 0 "MDL3:models/props/l1_hippie_stage_base.mdl" 
	Resources 1 "ODEG:box_static" 
	ResourcesPos 0 (0.8000 0.0000 -0.8000)  
	ResourcesPos 1 (0.0000 0.0000 0.0000)  
	ResourcesAng 0 (0.0000 0.0000 0.0000)  
	ResourcesAng 1 (0.0000 0.0000 0.0000)  
	ResourcesScale 0 (1.0000 1.0000 1.0000)  
	ResourcesScale 1 (4.0000 0.5000 8.5000)  
	ResourcesOpacity 0 1.0000  
	ResourcesOpacity 1 1.0000  
	ResourcesZSort 0 0  
	ResourcesZSort 1 0  
	ResourcesSpecific 0 0  
	ResourcesSpecific 1 0  
	ResourcesBoneAttach 0 "" 
	ResourcesBoneAttach 1 "" 
	GroupMask 4  
	MinCopies 0  
	Description "" 
	Preview 0  
	Name "l1_hippie_stage_base" 
);
create "l1_latrine"  (set 
	Resources 0 "MDL3:models/props/l1_latrine.mdl" 
	Resources 1 "ODEG:box_static" 
	ResourcesPos 0 (0.0000 -1.5000 0.0000)  
	ResourcesPos 1 (0.0000 0.0000 0.0000)  
	ResourcesAng 0 (0.0000 0.0000 0.0000)  
	ResourcesAng 1 (0.0000 0.0000 0.0000)  
	ResourcesScale 0 (1.0000 1.0000 1.0000)  
	ResourcesScale 1 (1.0000 2.8000 1.5000)  
	ResourcesOpacity 0 1.0000  
	ResourcesOpacity 1 1.0000  
	ResourcesZSort 0 0  
	ResourcesZSort 1 0  
	ResourcesSpecific 0 0  
	ResourcesSpecific 1 0  
	ResourcesBoneAttach 0 "" 
	ResourcesBoneAttach 1 "" 
	GroupMask 140  
	MinCopies 0  
	Description "" 
	Preview 0  
	Name "l1_latrine" 
);
create "l1_latrine_base"  (set 
	Resources 0 "MDL3:models/props/l1_latrine_base.mdl" 
	Resources 1 "ODEG:box_static" 
	ResourcesPos 0 (0.0000 -0.1000 0.0000)  
	ResourcesPos 1 (0.0000 0.0000 0.0000)  
	ResourcesAng 0 (0.0000 0.0000 0.0000)  
	ResourcesAng 1 (0.0000 0.0000 0.0000)  
	ResourcesScale 0 (1.0000 1.0000 1.0000)  
	ResourcesScale 1 (1.0000 0.4000 1.5000)  
	ResourcesOpacity 0 1.0000  
	ResourcesOpacity 1 1.0000  
	ResourcesZSort 0 0  
	ResourcesZSort 1 0  
	ResourcesSpecific 0 0  
	ResourcesSpecific 1 0  
	ResourcesBoneAttach 0 "" 
	ResourcesBoneAttach 1 "" 
	GroupMask 0  
	MinCopies 0  
	Description "" 
	Preview 0  
	Name "l1_latrine_base" 
);
create "l1_hippie_tent_big"  (set 
	Resources 0 "MDL3:models/props/l1_hippie_tent_big.mdl" 
	Resources 1 "ODEG:box_static" 
	ResourcesPos 0 (0.0000 -2.2000 0.0000)  
	ResourcesPos 1 (0.0000 0.0000 0.0000)  
	ResourcesAng 0 (0.0000 0.0000 0.0000)  
	ResourcesAng 1 (0.0000 0.0000 0.0000)  
	ResourcesScale 0 (1.0000 1.0000 1.0000)  
	ResourcesScale 1 (20.0000 4.5000 20.0000)  
	ResourcesOpacity 0 1.0000  
	ResourcesOpacity 1 1.0000  
	ResourcesZSort 0 0  
	ResourcesZSort 1 0  
	ResourcesSpecific 0 0  
	ResourcesSpecific 1 0  
	ResourcesBoneAttach 0 "" 
	ResourcesBoneAttach 1 "" 
	GroupMask 4  
	MinCopies 0  
	Description "" 
	Preview 0  
	Name "l1_hippie_tent_big" 
);
create "l1_hippie_tent_big_base"  (set 
	Resources 0 "MDL3:models/props/l1_hippie_tent_big_base.mdl" 
	Resources 1 "ODEG:box_static" 
	ResourcesPos 0 (0.0000 -2.2000 0.0000)  
	ResourcesPos 1 (0.0000 0.0000 1.0000)  
	ResourcesAng 0 (0.0000 0.0000 0.0000)  
	ResourcesAng 1 (0.0000 0.0000 0.0000)  
	ResourcesScale 0 (1.0000 1.0000 1.0000)  
	ResourcesScale 1 (20.0000 4.5000 20.0000)  
	ResourcesOpacity 0 1.0000  
	ResourcesOpacity 1 1.0000  
	ResourcesZSort 0 0  
	ResourcesZSort 1 0  
	ResourcesSpecific 0 0  
	ResourcesSpecific 1 0  
	ResourcesBoneAttach 0 "" 
	ResourcesBoneAttach 1 "" 
	GroupMask 148  
	MinCopies 0  
	Description "" 
	Preview 0  
	Name "l1_hippie_tent_big_base" 
);
create "l1_phone_line"  (set 
	Resources 0 "MDL3:models/props/l1_phoneline.mdl" 
	Resources 1 "ODEG:box_static" 
	Resources 2 "PRSH:Pole" 
	ResourcesPos 0 (0.0000 -5.0000 0.0000)  
	ResourcesPos 1 (0.0000 0.0000 0.0000)  
	ResourcesPos 2 (0.0000 -5.0000 0.0000)  
	ResourcesAng 0 (0.0000 0.0000 0.0000)  
	ResourcesAng 1 (0.0000 0.0000 0.0000)  
	ResourcesAng 2 (0.0000 0.0000 0.0000)  
	ResourcesScale 0 (1.0000 1.0000 1.0000)  
	ResourcesScale 1 (0.6000 10.0000 0.6000)  
	ResourcesScale 2 (6.0000 6.0000 6.0000)  
	ResourcesOpacity 0 1.0000  
	ResourcesOpacity 1 1.0000  
	ResourcesOpacity 2 1.0000  
	ResourcesZSort 0 0  
	ResourcesZSort 1 0  
	ResourcesZSort 2 -1  
	ResourcesSpecific 0 0  
	ResourcesSpecific 1 0  
	ResourcesSpecific 2 0  
	ResourcesBoneAttach 0 "" 
	ResourcesBoneAttach 1 "" 
	ResourcesBoneAttach 2 "" 
	GroupMask 4  
	MinCopies 0  
	Description "" 
	Preview 0  
	Name "l1_phone_line" 
);
create "l1_pig_farm"  (set 
	Resources 0 "MDL3:models/props/l1_pig_farm.mdl" 
	Resources 1 "ODEG:box_static" 
	Resources 2 "PRSH:House1x2" 
	ResourcesPos 0 (0.0000 -4.0000 -0.2000)  
	ResourcesPos 1 (0.0000 0.0000 0.0000)  
	ResourcesPos 2 (0.5000 -2.0000 5.0000)  
	ResourcesAng 0 (0.0000 0.0000 0.0000)  
	ResourcesAng 1 (0.0000 0.0000 0.0000)  
	ResourcesAng 2 (0.0000 0.0000 0.0000)  
	ResourcesScale 0 (1.0000 1.0000 1.0000)  
	ResourcesScale 1 (18.0000 5.0000 16.0000)  
	ResourcesScale 2 (28.0000 20.0000 1.0000)  
	ResourcesOpacity 0 1.0000  
	ResourcesOpacity 1 1.0000  
	ResourcesOpacity 2 1.0000  
	ResourcesZSort 0 0  
	ResourcesZSort 1 0  
	ResourcesZSort 2 -1  
	ResourcesSpecific 0 0  
	ResourcesSpecific 1 0  
	ResourcesSpecific 2 0  
	ResourcesBoneAttach 0 "" 
	ResourcesBoneAttach 1 "" 
	ResourcesBoneAttach 2 "" 
	GroupMask 4  
	MinCopies 0  
	Description "" 
	Preview 0  
	Name "l1_pig_farm" 
);
create "l1_pig_farm_bk"  (set 
	Resources 0 "MDL3:models/props/l1_pig_farm_bk.mdl" 
	Resources 1 "ODEG:box_static" 
	Resources 2 "PRSH:House1x1" 
	ResourcesPos 0 (0.0000 -4.4000 0.0000)  
	ResourcesPos 1 (0.0000 0.0000 0.0000)  
	ResourcesPos 2 (0.0000 -2.0000 5.0000)  
	ResourcesAng 0 (0.0000 0.0000 0.0000)  
	ResourcesAng 1 (0.0000 0.0000 0.0000)  
	ResourcesAng 2 (0.0000 0.0000 0.0000)  
	ResourcesScale 0 (1.0000 1.0000 1.0000)  
	ResourcesScale 1 (18.0000 5.0000 16.0000)  
	ResourcesScale 2 (28.0000 20.0000 1.0000)  
	ResourcesOpacity 0 1.0000  
	ResourcesOpacity 1 1.0000  
	ResourcesOpacity 2 1.0000  
	ResourcesZSort 0 0  
	ResourcesZSort 1 0  
	ResourcesZSort 2 -1  
	ResourcesSpecific 0 0  
	ResourcesSpecific 1 0  
	ResourcesSpecific 2 0  
	ResourcesBoneAttach 0 "" 
	ResourcesBoneAttach 1 "" 
	ResourcesBoneAttach 2 "" 
	GroupMask 0  
	MinCopies 0  
	Description "" 
	Preview 0  
	Name "l1_pig_farm_bk" 
);
create "l1_pig_farm_base"  (set 
	Resources 0 "MDL3:models/props/l1_pig_farm_base.mdl" 
	Resources 1 "ODEG:box_static" 
	ResourcesPos 0 (0.0000 -4.0000 0.0000)  
	ResourcesPos 1 (0.0000 -1.0000 0.0000)  
	ResourcesAng 0 (0.0000 0.0000 0.0000)  
	ResourcesAng 1 (0.0000 0.0000 0.0000)  
	ResourcesScale 0 (1.0000 1.0000 1.0000)  
	ResourcesScale 1 (18.0000 2.0000 16.0000)  
	ResourcesOpacity 0 1.0000  
	ResourcesOpacity 1 1.0000  
	ResourcesZSort 0 0  
	ResourcesZSort 1 0  
	ResourcesSpecific 0 0  
	ResourcesSpecific 1 0  
	ResourcesBoneAttach 0 "" 
	ResourcesBoneAttach 1 "" 
	GroupMask 4  
	MinCopies 0  
	Description "" 
	Preview 0  
	Name "l1_pig_farm_base" 
);
create "l1_propane_station"  (set 
	Resources 0 "MDL3:models/props/l1_propane_station.mdl" 
	Resources 1 "ODEG:box_static" 
	Resources 2 "PRSH:House1x1" 
	ResourcesPos 0 (0.0000 -3.5000 0.0000)  
	ResourcesPos 1 (0.0000 0.0000 0.0000)  
	ResourcesPos 2 (0.0000 -3.5000 0.0000)  
	ResourcesAng 0 (0.0000 0.0000 0.0000)  
	ResourcesAng 1 (0.0000 0.0000 0.0000)  
	ResourcesAng 2 (0.0000 0.0000 0.0000)  
	ResourcesScale 0 (1.0000 1.0000 1.0000)  
	ResourcesScale 1 (12.0000 6.5000 11.0000)  
	ResourcesScale 2 (23.0000 23.0000 1.0000)  
	ResourcesOpacity 0 1.0000  
	ResourcesOpacity 1 1.0000  
	ResourcesOpacity 2 1.0000  
	ResourcesZSort 0 0  
	ResourcesZSort 1 0  
	ResourcesZSort 2 -1  
	ResourcesSpecific 0 0  
	ResourcesSpecific 1 0  
	ResourcesSpecific 2 0  
	ResourcesBoneAttach 0 "" 
	ResourcesBoneAttach 1 "" 
	ResourcesBoneAttach 2 "" 
	GroupMask 132  
	MinCopies 0  
	Description "" 
	Preview 0  
	Name "l1_propane_station" 
);
create "l1_propane_station_base"  (set 
	Resources 0 "MDL3:models/props/l1_propane_station_base.mdl" 
	Resources 1 "ODEG:box_static" 
	Resources 2 "SNFX:sfx_explosion_2" 
	ResourcesPos 0 (0.0000 -3.5000 0.0000)  
	ResourcesPos 1 (0.0000 -2.0000 0.0000)  
	ResourcesPos 2 (0.0000 0.0000 0.0000)  
	ResourcesAng 0 (0.0000 0.0000 0.0000)  
	ResourcesAng 1 (0.0000 0.0000 0.0000)  
	ResourcesAng 2 (0.0000 0.0000 0.0000)  
	ResourcesScale 0 (1.0000 1.0000 1.0000)  
	ResourcesScale 1 (11.0000 3.0000 11.0000)  
	ResourcesScale 2 (1.0000 1.0000 1.0000)  
	ResourcesOpacity 0 1.0000  
	ResourcesOpacity 1 1.0000  
	ResourcesOpacity 2 1.0000  
	ResourcesZSort 0 0  
	ResourcesZSort 1 0  
	ResourcesZSort 2 0  
	ResourcesSpecific 0 0  
	ResourcesSpecific 1 0  
	ResourcesSpecific 2 0  
	ResourcesBoneAttach 0 "" 
	ResourcesBoneAttach 1 "" 
	ResourcesBoneAttach 2 "" 
	GroupMask 132  
	MinCopies 0  
	Description "" 
	Preview 0  
	Name "l1_propane_station_base" 
);
create "l1_publicity_sign_low_blue"  (set 
	Resources 0 "MDL3:models/props/l1_publicity_sign_low_blue.mdl" 
	Resources 1 "ODEG:box_static" 
	Resources 2 "PRSH:l1_publicity_low" 
	ResourcesPos 0 (0.2000 -2.5000 0.0000)  
	ResourcesPos 1 (0.0000 0.0000 0.0000)  
	ResourcesPos 2 (-0.5000 -2.5000 -2.0000)  
	ResourcesAng 0 (0.0000 0.0000 0.0000)  
	ResourcesAng 1 (0.0000 0.0000 0.0000)  
	ResourcesAng 2 (0.0000 0.0000 0.0000)  
	ResourcesScale 0 (1.0000 1.0000 1.0000)  
	ResourcesScale 1 (0.5000 5.0000 8.0000)  
	ResourcesScale 2 (15.0000 15.0000 15.0000)  
	ResourcesOpacity 0 1.0000  
	ResourcesOpacity 1 1.0000  
	ResourcesOpacity 2 1.0000  
	ResourcesZSort 0 0  
	ResourcesZSort 1 0  
	ResourcesZSort 2 -1  
	ResourcesSpecific 0 0  
	ResourcesSpecific 1 0  
	ResourcesSpecific 2 0  
	ResourcesBoneAttach 0 "" 
	ResourcesBoneAttach 1 "" 
	ResourcesBoneAttach 2 "" 
	GroupMask 4  
	MinCopies 0  
	Description "" 
	Preview 0  
	Name "l1_publicity_sign_low_blue" 
);
create "l1_publicity_sign_low_yucon"  (set 
	Resources 0 "MDL3:models/props/l1_publicity_sign_low_yukon.mdl" 
	Resources 1 "ODEG:box_static" 
	Resources 2 "PRSH:l1_publicity_low" 
	ResourcesPos 0 (0.2000 -2.5000 0.0000)  
	ResourcesPos 1 (0.0000 0.0000 0.0000)  
	ResourcesPos 2 (-0.6000 -2.5000 -2.0000)  
	ResourcesAng 0 (0.0000 0.0000 0.0000)  
	ResourcesAng 1 (0.0000 0.0000 0.0000)  
	ResourcesAng 2 (0.0000 0.0000 0.0000)  
	ResourcesScale 0 (1.0000 1.0000 1.0000)  
	ResourcesScale 1 (0.5000 5.0000 8.0000)  
	ResourcesScale 2 (15.0000 15.0000 15.0000)  
	ResourcesOpacity 0 1.0000  
	ResourcesOpacity 1 1.0000  
	ResourcesOpacity 2 1.0000  
	ResourcesZSort 0 0  
	ResourcesZSort 1 0  
	ResourcesZSort 2 -1  
	ResourcesSpecific 0 0  
	ResourcesSpecific 1 0  
	ResourcesSpecific 2 0  
	ResourcesBoneAttach 0 "" 
	ResourcesBoneAttach 1 "" 
	ResourcesBoneAttach 2 "" 
	GroupMask 36  
	MinCopies 0  
	Description "" 
	Preview 0  
	Name "l1_publicity_sign_low_yucon" 
);
create "l1_publicity_sign_tall_red"  (set 
	Resources 0 "MDL3:models/props/l1_publicity_sign_tall_red.mdl" 
	Resources 1 "ODEG:box_static" 
	Resources 2 "PRSH:Pole" 
	ResourcesPos 0 (0.2000 -2.5000 0.0000)  
	ResourcesPos 1 (0.0000 5.0000 0.0000)  
	ResourcesPos 2 (0.8000 0.0000 0.2000)  
	ResourcesAng 0 (0.0000 0.0000 0.0000)  
	ResourcesAng 1 (0.0000 0.0000 0.0000)  
	ResourcesAng 2 (180.0000 90.0000 0.0000)  
	ResourcesScale 0 (1.0000 1.0000 1.0000)  
	ResourcesScale 1 (0.5000 5.0000 8.0000)  
	ResourcesScale 2 (8.0000 8.0000 8.0000)  
	ResourcesOpacity 0 1.0000  
	ResourcesOpacity 1 1.0000  
	ResourcesOpacity 2 1.0000  
	ResourcesZSort 0 0  
	ResourcesZSort 1 0  
	ResourcesZSort 2 -1  
	ResourcesSpecific 0 0  
	ResourcesSpecific 1 0  
	ResourcesSpecific 2 3  
	ResourcesBoneAttach 0 "" 
	ResourcesBoneAttach 1 "" 
	ResourcesBoneAttach 2 "" 
	GroupMask 164  
	MinCopies 0  
	Description "" 
	Preview 0  
	Name "l1_publicity_sign_tall_red" 
);
create "l1_publicity_sign_tall_yellow"  (set 
	Resources 0 "MDL3:models/props/l1_publicity_sign_tall_yellow.mdl" 
	Resources 1 "ODEG:box_static" 
	Resources 2 "PRSH:Pole" 
	ResourcesPos 0 (0.2000 -2.5000 0.0000)  
	ResourcesPos 1 (0.0000 5.5000 0.0000)  
	ResourcesPos 2 (0.8000 0.0000 0.2000)  
	ResourcesAng 0 (0.0000 0.0000 0.0000)  
	ResourcesAng 1 (0.0000 0.0000 0.0000)  
	ResourcesAng 2 (0.0000 0.0000 0.0000)  
	ResourcesScale 0 (1.0000 1.0000 1.0000)  
	ResourcesScale 1 (0.5000 5.0000 8.0000)  
	ResourcesScale 2 (8.0000 8.0000 8.0000)  
	ResourcesOpacity 0 1.0000  
	ResourcesOpacity 1 1.0000  
	ResourcesOpacity 2 1.0000  
	ResourcesZSort 0 0  
	ResourcesZSort 1 0  
	ResourcesZSort 2 -1  
	ResourcesSpecific 0 0  
	ResourcesSpecific 1 0  
	ResourcesSpecific 2 3  
	ResourcesBoneAttach 0 "" 
	ResourcesBoneAttach 1 "" 
	ResourcesBoneAttach 2 "" 
	GroupMask 164  
	MinCopies 0  
	Description "" 
	Preview 0  
	Name "l1_publicity_sign_tall_yellow" 
);
create "l1_road_dinner_01"  (set 
	Resources 0 "MDL3:models/props/l1_road_dinner_01.mdl" 
	Resources 1 "ODEG:box_static" 
	Resources 2 "PRSH:House2x1" 
	ResourcesPos 0 (1.5000 0.0000 -1.8000)  
	ResourcesPos 1 (0.0000 3.3000 0.0000)  
	ResourcesPos 2 (-1.7000 0.0000 -0.5000)  
	ResourcesAng 0 (0.0000 0.0000 0.0000)  
	ResourcesAng 1 (0.0000 0.0000 0.0000)  
	ResourcesAng 2 (0.0000 0.0000 0.0000)  
	ResourcesScale 0 (1.0000 1.0000 1.0000)  
	ResourcesScale 1 (12.0000 6.5000 17.0000)  
	ResourcesScale 2 (24.0000 26.0000 1.0000)  
	ResourcesOpacity 0 1.0000  
	ResourcesOpacity 1 1.0000  
	ResourcesOpacity 2 1.0000  
	ResourcesZSort 0 0  
	ResourcesZSort 1 0  
	ResourcesZSort 2 -1  
	ResourcesSpecific 0 0  
	ResourcesSpecific 1 0  
	ResourcesSpecific 2 0  
	ResourcesBoneAttach 0 "" 
	ResourcesBoneAttach 1 "" 
	ResourcesBoneAttach 2 "" 
	GroupMask 20  
	MinCopies 0  
	Description "" 
	Preview 0  
	Name "l1_road_dinner_01" 
);
create "l1_road_dinner_01_base"  (set 
	Resources 0 "MDL3:models/props/l1_road_dinner_01_base.mdl" 
	Resources 1 "ODEG:box_static" 
	ResourcesPos 0 (1.5000 0.0000 -1.8000)  
	ResourcesPos 1 (0.0000 0.3000 0.0000)  
	ResourcesAng 0 (0.0000 0.0000 0.0000)  
	ResourcesAng 1 (0.0000 0.0000 0.0000)  
	ResourcesScale 0 (1.0000 1.0000 1.0000)  
	ResourcesScale 1 (12.0000 1.0000 17.0000)  
	ResourcesOpacity 0 1.0000  
	ResourcesOpacity 1 1.0000  
	ResourcesZSort 0 0  
	ResourcesZSort 1 0  
	ResourcesSpecific 0 0  
	ResourcesSpecific 1 0  
	ResourcesBoneAttach 0 "" 
	ResourcesBoneAttach 1 "" 
	GroupMask 20  
	MinCopies 0  
	Description "" 
	Preview 0  
	Name "l1_road_dinner_01_base" 
);
create "l1_road_dinner_02"  (set 
	Resources 0 "MDL3:models/props/l1_road_dinner_02.mdl" 
	Resources 1 "ODEG:box_static" 
	Resources 2 "PRSH:House2x1" 
	ResourcesPos 0 (2.0000 0.0000 -0.6000)  
	ResourcesPos 1 (0.0000 3.3000 0.0000)  
	ResourcesPos 2 (-0.7000 0.0000 -0.7000)  
	ResourcesAng 0 (0.0000 0.0000 0.0000)  
	ResourcesAng 1 (0.0000 0.0000 0.0000)  
	ResourcesAng 2 (0.0000 0.0000 0.0000)  
	ResourcesScale 0 (1.0000 1.0000 1.0000)  
	ResourcesScale 1 (12.0000 6.5000 18.5000)  
	ResourcesScale 2 (23.0000 29.0000 1.0000)  
	ResourcesOpacity 0 1.0000  
	ResourcesOpacity 1 1.0000  
	ResourcesOpacity 2 1.0000  
	ResourcesZSort 0 0  
	ResourcesZSort 1 0  
	ResourcesZSort 2 -1  
	ResourcesSpecific 0 0  
	ResourcesSpecific 1 0  
	ResourcesSpecific 2 0  
	ResourcesBoneAttach 0 "" 
	ResourcesBoneAttach 1 "" 
	ResourcesBoneAttach 2 "" 
	GroupMask 20  
	MinCopies 0  
	Description "" 
	Preview 0  
	Name "l1_road_dinner_02" 
);
create "l1_road_dinner_02_base"  (set 
	Resources 0 "MDL3:models/props/l1_road_dinner_02_base.mdl" 
	Resources 1 "ODEG:box_static" 
	ResourcesPos 0 (2.0000 0.0000 -0.6000)  
	ResourcesPos 1 (0.0000 0.0000 0.0000)  
	ResourcesAng 0 (0.0000 0.0000 0.0000)  
	ResourcesAng 1 (0.0000 0.0000 0.0000)  
	ResourcesScale 0 (1.0000 1.0000 1.0000)  
	ResourcesScale 1 (12.0000 1.0000 18.5000)  
	ResourcesOpacity 0 1.0000  
	ResourcesOpacity 1 1.0000  
	ResourcesZSort 0 0  
	ResourcesZSort 1 0  
	ResourcesSpecific 0 0  
	ResourcesSpecific 1 0  
	ResourcesBoneAttach 0 "" 
	ResourcesBoneAttach 1 "" 
	GroupMask 20  
	MinCopies 0  
	Description "" 
	Preview 0  
	Name "l1_road_dinner_02_base" 
);
create "l1_saw_mill"  (set 
	Resources 0 "MDL3:models/props/l1_saw_mill.mdl" 
	Resources 1 "ODEG:box_static" 
	Resources 2 "PRSH:House1x2" 
	ResourcesPos 0 (0.0000 0.0000 0.0000)  
	ResourcesPos 1 (0.0000 2.0000 0.0000)  
	ResourcesPos 2 (0.0000 0.0000 0.0000)  
	ResourcesAng 0 (0.0000 0.0000 0.0000)  
	ResourcesAng 1 (0.0000 0.0000 0.0000)  
	ResourcesAng 2 (0.0000 0.0000 0.0000)  
	ResourcesScale 0 (1.0000 1.0000 1.0000)  
	ResourcesScale 1 (10.0000 4.0000 8.0000)  
	ResourcesScale 2 (12.0000 22.0000 1.0000)  
	ResourcesOpacity 0 1.0000  
	ResourcesOpacity 1 1.0000  
	ResourcesOpacity 2 1.0000  
	ResourcesZSort 0 0  
	ResourcesZSort 1 0  
	ResourcesZSort 2 -1  
	ResourcesSpecific 0 0  
	ResourcesSpecific 1 0  
	ResourcesSpecific 2 0  
	ResourcesBoneAttach 0 "" 
	ResourcesBoneAttach 1 "" 
	ResourcesBoneAttach 2 "" 
	GroupMask 4  
	MinCopies 0  
	Description "" 
	Preview 0  
	Name "l1_saw_mill" 
);
create "l1_saw_mill_base"  (set 
	Resources 0 "MDL3:models/props/l1_saw_mill_base.mdl" 
	Resources 1 "ODEG:box_static" 
	Resources 2 "SNFX:sfx_wood_debris_2" 
	ResourcesPos 0 (0.0000 0.0000 0.0000)  
	ResourcesPos 1 (0.0000 0.5000 0.0000)  
	ResourcesPos 2 (0.0000 0.0000 0.0000)  
	ResourcesAng 0 (0.0000 0.0000 0.0000)  
	ResourcesAng 1 (0.0000 0.0000 0.0000)  
	ResourcesAng 2 (0.0000 0.0000 0.0000)  
	ResourcesScale 0 (1.0000 1.0000 1.0000)  
	ResourcesScale 1 (10.0000 1.0000 8.0000)  
	ResourcesScale 2 (1.0000 1.0000 1.0000)  
	ResourcesOpacity 0 1.0000  
	ResourcesOpacity 1 1.0000  
	ResourcesOpacity 2 1.0000  
	ResourcesZSort 0 0  
	ResourcesZSort 1 0  
	ResourcesZSort 2 0  
	ResourcesSpecific 0 0  
	ResourcesSpecific 1 0  
	ResourcesSpecific 2 0  
	ResourcesBoneAttach 0 "" 
	ResourcesBoneAttach 1 "" 
	ResourcesBoneAttach 2 "" 
	GroupMask 4  
	MinCopies 0  
	Description "" 
	Preview 0  
	Name "l1_saw_mill_base" 
);
create "l1_slaughter_house_base"  (set 
	Resources 0 "MDL3:models/props/l1_slaughterhouse_base.mdl" 
	Resources 1 "ODEG:box_static" 
	ResourcesPos 0 (2.0000 -2.0000 0.0000)  
	ResourcesPos 1 (0.0000 -2.2000 0.0000)  
	ResourcesAng 0 (0.0000 0.0000 0.0000)  
	ResourcesAng 1 (0.0000 0.0000 0.0000)  
	ResourcesScale 0 (1.0000 1.0000 1.0000)  
	ResourcesScale 1 (25.0000 0.5000 14.0000)  
	ResourcesOpacity 0 1.0000  
	ResourcesOpacity 1 1.0000  
	ResourcesZSort 0 0  
	ResourcesZSort 1 0  
	ResourcesSpecific 0 0  
	ResourcesSpecific 1 0  
	ResourcesBoneAttach 0 "" 
	ResourcesBoneAttach 1 "" 
	GroupMask 4  
	MinCopies 0  
	Description "" 
	Preview 0  
	Name "l1_slaughter_house_base" 
);
create "l1_slaughter_house"  (set 
	Resources 0 "MDL3:models/props/l1_slaughterhouse.mdl" 
	Resources 1 "ODEG:box_static" 
	Resources 2 "PRSH:House1x2" 
	ResourcesPos 0 (2.0000 -2.0000 0.0000)  
	ResourcesPos 1 (0.0000 0.0000 0.0000)  
	ResourcesPos 2 (8.0000 -2.0000 0.0000)  
	ResourcesAng 0 (0.0000 0.0000 0.0000)  
	ResourcesAng 1 (0.0000 0.0000 0.0000)  
	ResourcesAng 2 (0.0000 0.0000 0.0000)  
	ResourcesScale 0 (1.0000 1.0000 1.0000)  
	ResourcesScale 1 (25.0000 4.0000 14.0000)  
	ResourcesScale 2 (30.0000 20.0000 1.0000)  
	ResourcesOpacity 0 1.0000  
	ResourcesOpacity 1 1.0000  
	ResourcesOpacity 2 1.0000  
	ResourcesZSort 0 0  
	ResourcesZSort 1 0  
	ResourcesZSort 2 -1  
	ResourcesSpecific 0 0  
	ResourcesSpecific 1 0  
	ResourcesSpecific 2 0  
	ResourcesBoneAttach 0 "" 
	ResourcesBoneAttach 1 "" 
	ResourcesBoneAttach 2 "" 
	GroupMask 4  
	MinCopies 0  
	Description "" 
	Preview 0  
	Name "l1_slaughter_house" 
);
create "l1_transformer"  (set 
	Resources 0 "MDL3:models/props/l1_transformer.mdl" 
	Resources 1 "ODEG:box_static" 
	Resources 2 "PRSH:Pole" 
	ResourcesPos 0 (0.0000 0.0000 0.5000)  
	ResourcesPos 1 (0.0000 6.0000 0.0000)  
	ResourcesPos 2 (0.0000 0.0000 0.0000)  
	ResourcesAng 0 (0.0000 0.0000 0.0000)  
	ResourcesAng 1 (0.0000 0.0000 0.0000)  
	ResourcesAng 2 (0.0000 0.0000 0.0000)  
	ResourcesScale 0 (1.0000 1.0000 1.0000)  
	ResourcesScale 1 (0.6000 12.0000 2.0000)  
	ResourcesScale 2 (15.0000 15.0000 1.0000)  
	ResourcesOpacity 0 1.0000  
	ResourcesOpacity 1 1.0000  
	ResourcesOpacity 2 1.0000  
	ResourcesZSort 0 0  
	ResourcesZSort 1 0  
	ResourcesZSort 2 0  
	ResourcesSpecific 0 0  
	ResourcesSpecific 1 0  
	ResourcesSpecific 2 0  
	ResourcesBoneAttach 0 "" 
	ResourcesBoneAttach 1 "" 
	ResourcesBoneAttach 2 "" 
	GroupMask 252  
	MinCopies 0  
	Description "" 
	Preview 0  
	Name "l1_transformer" 
);
create "l1_transformer_base"  (set 
	Resources 0 "MDL3:models/props/l1_transformer_base.mdl" 
	Resources 1 "ODEG:box_static" 
	ResourcesPos 0 (0.0000 0.0000 0.5000)  
	ResourcesPos 1 (0.0000 2.0000 0.0000)  
	ResourcesAng 0 (0.0000 0.0000 0.0000)  
	ResourcesAng 1 (0.0000 0.0000 0.0000)  
	ResourcesScale 0 (1.0000 1.0000 1.0000)  
	ResourcesScale 1 (2.0000 4.0000 2.0000)  
	ResourcesOpacity 0 1.0000  
	ResourcesOpacity 1 1.0000  
	ResourcesZSort 0 0  
	ResourcesZSort 1 0  
	ResourcesSpecific 0 0  
	ResourcesSpecific 1 0  
	ResourcesBoneAttach 0 "" 
	ResourcesBoneAttach 1 "" 
	GroupMask 252  
	MinCopies 0  
	Description "" 
	Preview 0  
	Name "l1_transformer_base" 
);
create "l1_hippie_tent_flower"  (set 
	Resources 0 "MDL3:models/props/l1_hippie_tent_flower.mdl" 
	Resources 1 "ODEG:box_static" 
	ResourcesPos 0 (0.0000 -1.0000 0.0000)  
	ResourcesPos 1 (0.0000 0.0000 0.0000)  
	ResourcesAng 0 (0.0000 0.0000 0.0000)  
	ResourcesAng 1 (0.0000 0.0000 0.0000)  
	ResourcesScale 0 (1.0000 1.0000 1.0000)  
	ResourcesScale 1 (3.5000 2.0000 3.5000)  
	ResourcesOpacity 0 1.0000  
	ResourcesOpacity 1 1.0000  
	ResourcesZSort 0 0  
	ResourcesZSort 1 0  
	ResourcesSpecific 0 0  
	ResourcesSpecific 1 0  
	ResourcesBoneAttach 0 "" 
	ResourcesBoneAttach 1 "" 
	GroupMask 4  
	MinCopies 0  
	Description "" 
	Preview 0  
	Name "l1_hippie_tent_flower" 
);
create "l1_hippie_tent_green"  (set 
	Resources 0 "MDL3:models/props/l1_hippie_tent_green.mdl" 
	Resources 1 "ODEG:box_static" 
	ResourcesPos 0 (0.0000 -1.2000 0.0000)  
	ResourcesPos 1 (0.0000 0.0000 0.0000)  
	ResourcesAng 0 (0.0000 0.0000 0.0000)  
	ResourcesAng 1 (0.0000 0.0000 0.0000)  
	ResourcesScale 0 (1.0000 1.0000 1.0000)  
	ResourcesScale 1 (3.2000 2.0000 3.2000)  
	ResourcesOpacity 0 1.0000  
	ResourcesOpacity 1 1.0000  
	ResourcesZSort 0 0  
	ResourcesZSort 1 0  
	ResourcesSpecific 0 0  
	ResourcesSpecific 1 0  
	ResourcesBoneAttach 0 "" 
	ResourcesBoneAttach 1 "" 
	GroupMask 4  
	MinCopies 0  
	Description "" 
	Preview 0  
	Name "l1_hippie_tent_green" 
);
create "l1_hippie_tent_red"  (set 
	Resources 0 "MDL3:models/props/l1_hippie_tent_red.mdl" 
	Resources 1 "ODEG:box_static" 
	ResourcesPos 0 (0.0000 -1.2000 0.0000)  
	ResourcesPos 1 (0.0000 0.0000 0.0000)  
	ResourcesAng 0 (0.0000 0.0000 0.0000)  
	ResourcesAng 1 (0.0000 0.0000 0.0000)  
	ResourcesScale 0 (1.0000 1.0000 1.0000)  
	ResourcesScale 1 (3.2000 2.0000 3.2000)  
	ResourcesOpacity 0 1.0000  
	ResourcesOpacity 1 1.0000  
	ResourcesZSort 0 0  
	ResourcesZSort 1 0  
	ResourcesSpecific 0 0  
	ResourcesSpecific 1 0  
	ResourcesBoneAttach 0 "" 
	ResourcesBoneAttach 1 "" 
	GroupMask 4  
	MinCopies 0  
	Description "" 
	Preview 0  
	Name "l1_hippie_tent_red" 
);
create "tree_deciduous"  (set 
	Resources 0 "MDL3:models/props/l1_tree_deciduous.mdl" 
	Resources 1 "ODEG:box_static" 
	Resources 2 "PRSH:Trees" 
	ResourcesPos 0 (0.0000 -5.0000 0.0000)  
	ResourcesPos 1 (0.0000 0.0000 0.0000)  
	ResourcesPos 2 (0.0000 -5.0000 0.0000)  
	ResourcesAng 0 (90.0000 0.0000 0.0000)  
	ResourcesAng 1 (0.0000 0.0000 0.0000)  
	ResourcesAng 2 (0.0000 0.0000 0.0000)  
	ResourcesScale 0 (0.7000 0.7000 0.7000)  
	ResourcesScale 1 (2.0000 10.0000 2.0000)  
	ResourcesScale 2 (15.0000 15.0000 1.0000)  
	ResourcesOpacity 0 1.0000  
	ResourcesOpacity 1 1.0000  
	ResourcesOpacity 2 1.0000  
	ResourcesZSort 0 0  
	ResourcesZSort 1 0  
	ResourcesZSort 2 -2  
	ResourcesSpecific 0 0  
	ResourcesSpecific 1 0  
	ResourcesSpecific 2 0  
	ResourcesBoneAttach 0 "" 
	ResourcesBoneAttach 1 "" 
	ResourcesBoneAttach 2 "" 
	GroupMask 188  
	MinCopies 0  
	Description "" 
	Preview 0  
	Name "tree_deciduous" 
);
create "tree_fruit"  (set 
	Resources 0 "MDL3:models/props/l1_tree_fruit.mdl" 
	Resources 1 "PRSH:Trees2" 
	ResourcesPos 0 (0.0000 0.0000 0.0000)  
	ResourcesPos 1 (0.0000 0.0000 0.0000)  
	ResourcesAng 0 (90.0000 0.0000 0.0000)  
	ResourcesAng 1 (0.0000 0.0000 0.0000)  
	ResourcesScale 0 (1.0000 1.0000 1.0000)  
	ResourcesScale 1 (7.0000 7.0000 7.0000)  
	ResourcesOpacity 0 1.0000  
	ResourcesOpacity 1 1.0000  
	ResourcesZSort 0 0  
	ResourcesZSort 1 -1  
	ResourcesSpecific 0 0  
	ResourcesSpecific 1 0  
	ResourcesBoneAttach 0 "" 
	ResourcesBoneAttach 1 "" 
	GroupMask 8  
	MinCopies 0  
	Description "" 
	Preview 0  
	Name "tree_fruit" 
);
create "l1_water_mill"  (set 
	Resources 0 "MDL3:models/props/l1_water_mill.mdl" 
	Resources 1 "ODEG:box_static" 
	Resources 2 "PRSH:House1x1" 
	ResourcesPos 0 (0.0000 0.0000 0.0000)  
	ResourcesPos 1 (0.0000 2.0000 0.0000)  
	ResourcesPos 2 (0.2000 0.0000 1.1000)  
	ResourcesAng 0 (0.0000 0.0000 0.0000)  
	ResourcesAng 1 (0.0000 0.0000 0.0000)  
	ResourcesAng 2 (0.0000 0.0000 0.0000)  
	ResourcesScale 0 (1.0000 1.0000 1.0000)  
	ResourcesScale 1 (7.0000 4.0000 7.0000)  
	ResourcesScale 2 (12.0000 11.0000 1.0000)  
	ResourcesOpacity 0 1.0000  
	ResourcesOpacity 1 1.0000  
	ResourcesOpacity 2 1.0000  
	ResourcesZSort 0 0  
	ResourcesZSort 1 0  
	ResourcesZSort 2 -1  
	ResourcesSpecific 0 0  
	ResourcesSpecific 1 0  
	ResourcesSpecific 2 0  
	ResourcesBoneAttach 0 "" 
	ResourcesBoneAttach 1 "" 
	ResourcesBoneAttach 2 "" 
	GroupMask 4  
	MinCopies 0  
	Description "" 
	Preview 0  
	Name "l1_water_mill" 
);
create "l1_water_mill_base"  (set 
	Resources 0 "MDL3:models/props/l1_water_mill_base.mdl" 
	Resources 1 "ODEG:box_static" 
	Resources 2 "SNFX:sfx_wood_debris_2" 
	ResourcesPos 0 (0.0000 0.0000 0.0000)  
	ResourcesPos 1 (0.0000 0.5000 1.0000)  
	ResourcesPos 2 (0.0000 0.0000 0.0000)  
	ResourcesAng 0 (0.0000 0.0000 0.0000)  
	ResourcesAng 1 (0.0000 0.0000 0.0000)  
	ResourcesAng 2 (0.0000 0.0000 0.0000)  
	ResourcesScale 0 (1.0000 1.0000 1.0000)  
	ResourcesScale 1 (5.0000 1.0000 5.0000)  
	ResourcesScale 2 (1.0000 1.0000 1.0000)  
	ResourcesOpacity 0 1.0000  
	ResourcesOpacity 1 1.0000  
	ResourcesOpacity 2 1.0000  
	ResourcesZSort 0 0  
	ResourcesZSort 1 0  
	ResourcesZSort 2 0  
	ResourcesSpecific 0 0  
	ResourcesSpecific 1 0  
	ResourcesSpecific 2 0  
	ResourcesBoneAttach 0 "" 
	ResourcesBoneAttach 1 "" 
	ResourcesBoneAttach 2 "" 
	GroupMask 4  
	MinCopies 0  
	Description "" 
	Preview 0  
	Name "l1_water_mill_base" 
);
create "tree_oak"  (set 
	Resources 0 "MDL3:models/props/l1_tree_oak.mdl" 
	Resources 1 "ODEG:box_static" 
	Resources 2 "PRSH:Trees3" 
	ResourcesPos 0 (0.0000 0.0000 0.0000)  
	ResourcesPos 1 (0.0000 3.5000 0.0000)  
	ResourcesPos 2 (0.0000 0.0000 0.0000)  
	ResourcesAng 0 (90.0000 0.0000 0.0000)  
	ResourcesAng 1 (0.0000 0.0000 0.0000)  
	ResourcesAng 2 (0.0000 0.0000 0.0000)  
	ResourcesScale 0 (1.0000 1.0000 1.0000)  
	ResourcesScale 1 (5.5000 6.0000 5.5000)  
	ResourcesScale 2 (15.0000 15.0000 15.0000)  
	ResourcesOpacity 0 1.0000  
	ResourcesOpacity 1 1.0000  
	ResourcesOpacity 2 1.0000  
	ResourcesZSort 0 0  
	ResourcesZSort 1 0  
	ResourcesZSort 2 -1  
	ResourcesSpecific 0 0  
	ResourcesSpecific 1 0  
	ResourcesSpecific 2 0  
	ResourcesBoneAttach 0 "" 
	ResourcesBoneAttach 1 "" 
	ResourcesBoneAttach 2 "" 
	GroupMask 136  
	MinCopies 0  
	Description "" 
	Preview 0  
	Name "tree_oak" 
);
create "tree_oak_base"  (set 
	Resources 0 "MDL3:models/props/l1_tree_oak_base.mdl" 
	Resources 1 "ODEG:box_static" 
	ResourcesPos 0 (0.0000 -0.8000 0.0000)  
	ResourcesPos 1 (0.0000 0.0000 0.0000)  
	ResourcesAng 0 (90.0000 0.0000 0.0000)  
	ResourcesAng 1 (0.0000 0.0000 0.0000)  
	ResourcesScale 0 (1.0000 1.0000 1.0000)  
	ResourcesScale 1 (2.0000 1.5000 2.0000)  
	ResourcesOpacity 0 1.0000  
	ResourcesOpacity 1 1.0000  
	ResourcesZSort 0 0  
	ResourcesZSort 1 0  
	ResourcesSpecific 0 0  
	ResourcesSpecific 1 0  
	ResourcesBoneAttach 0 "" 
	ResourcesBoneAttach 1 "" 
	GroupMask 136  
	MinCopies 0  
	Description "" 
	Preview 0  
	Name "tree_oak_base" 
);
create "l1_water_tower"  (set 
	Resources 0 "MDL3:models/props/l1_water_tower.mdl" 
	Resources 1 "ODEG:box_static" 
	Resources 2 "PRSH:l1_water_tower" 
	ResourcesPos 0 (0.0000 0.0000 0.0000)  
	ResourcesPos 1 (0.0000 4.0000 0.0000)  
	ResourcesPos 2 (0.0000 0.0000 0.0000)  
	ResourcesAng 0 (0.0000 0.0000 0.0000)  
	ResourcesAng 1 (0.0000 0.0000 0.0000)  
	ResourcesAng 2 (0.0000 0.0000 0.0000)  
	ResourcesScale 0 (1.0000 1.0000 1.0000)  
	ResourcesScale 1 (4.0000 8.0000 4.0000)  
	ResourcesScale 2 (12.0000 12.0000 1.0000)  
	ResourcesOpacity 0 1.0000  
	ResourcesOpacity 1 1.0000  
	ResourcesOpacity 2 1.0000  
	ResourcesZSort 0 0  
	ResourcesZSort 1 0  
	ResourcesZSort 2 -1  
	ResourcesSpecific 0 0  
	ResourcesSpecific 1 0  
	ResourcesSpecific 2 0  
	ResourcesBoneAttach 0 "" 
	ResourcesBoneAttach 1 "" 
	ResourcesBoneAttach 2 "" 
	GroupMask 4  
	MinCopies 0  
	Description "" 
	Preview 0  
	Name "l1_water_tower" 
);
create "l1_water_tower_base"  (set 
	Resources 0 "MDL3:models/props/l1_water_tower_base.mdl" 
	Resources 1 "ODEG:box_static" 
	ResourcesPos 0 (0.0000 0.0000 0.0000)  
	ResourcesPos 1 (0.0000 2.0000 0.0000)  
	ResourcesAng 0 (0.0000 0.0000 0.0000)  
	ResourcesAng 1 (0.0000 0.0000 0.0000)  
	ResourcesScale 0 (1.0000 1.0000 1.0000)  
	ResourcesScale 1 (4.5000 4.0000 4.5000)  
	ResourcesOpacity 0 1.0000  
	ResourcesOpacity 1 1.0000  
	ResourcesZSort 0 0  
	ResourcesZSort 1 0  
	ResourcesSpecific 0 0  
	ResourcesSpecific 1 0  
	ResourcesBoneAttach 0 "" 
	ResourcesBoneAttach 1 "" 
	GroupMask 4  
	MinCopies 0  
	Description "" 
	Preview 0  
	Name "l1_water_tower_base" 
);
create "l2_military_watch_tower"  (set 
	Resources 0 "MDL3:models/props/l2_military_watch_tower.mdl" 
	Resources 1 "ODEG:box_static" 
	Resources 2 "PRSH:military_watch_tower" 
	ResourcesPos 0 (0.0000 0.0000 0.0000)  
	ResourcesPos 1 (0.0000 7.5000 0.0000)  
	ResourcesPos 2 (0.0000 0.0000 0.0000)  
	ResourcesAng 0 (0.0000 0.0000 0.0000)  
	ResourcesAng 1 (0.0000 0.0000 0.0000)  
	ResourcesAng 2 (0.0000 0.0000 0.0000)  
	ResourcesScale 0 (1.0000 1.0000 1.0000)  
	ResourcesScale 1 (7.0000 15.0000 7.0000)  
	ResourcesScale 2 (21.0000 21.0000 1.0000)  
	ResourcesOpacity 0 1.0000  
	ResourcesOpacity 1 1.0000  
	ResourcesOpacity 2 1.0000  
	ResourcesZSort 0 0  
	ResourcesZSort 1 0  
	ResourcesZSort 2 -1  
	ResourcesSpecific 0 0  
	ResourcesSpecific 1 0  
	ResourcesSpecific 2 0  
	ResourcesBoneAttach 0 "" 
	ResourcesBoneAttach 1 "" 
	ResourcesBoneAttach 2 "" 
	GroupMask 8  
	MinCopies 0  
	Description "" 
	Preview 0  
	Name "l2_military_watch_tower" 
);
create "l1_water_tower_big_base"  (set 
	Resources 0 "MDL3:models/props/l1_water_tower_big_base.mdl" 
	Resources 1 "ODEG:box_static" 
	ResourcesPos 0 (0.0000 0.0000 0.0000)  
	ResourcesPos 1 (0.0000 2.0000 0.0000)  
	ResourcesAng 0 (0.0000 0.0000 0.0000)  
	ResourcesAng 1 (0.0000 0.0000 0.0000)  
	ResourcesScale 0 (1.0000 1.0000 1.0000)  
	ResourcesScale 1 (4.5000 4.0000 4.5000)  
	ResourcesOpacity 0 1.0000  
	ResourcesOpacity 1 1.0000  
	ResourcesZSort 0 0  
	ResourcesZSort 1 0  
	ResourcesSpecific 0 0  
	ResourcesSpecific 1 0  
	ResourcesBoneAttach 0 "" 
	ResourcesBoneAttach 1 "" 
	GroupMask 132  
	MinCopies 0  
	Description "" 
	Preview 0  
	Name "l1_water_tower_big_base" 
);
create "l1_wind_mill"  (set 
	Resources 0 "MDL3:models/props/l1_windmill.mdl" 
	Resources 1 "ODEG:box_static" 
	Resources 2 "BNMD:models/props/l1_wind_mill_fan.sms" 
	Resources 3 "PRSH:wind_mill" 
	ResourcesPos 0 (0.0000 -3.8000 0.0000)  
	ResourcesPos 1 (0.0000 0.0000 0.0000)  
	ResourcesPos 2 (0.0000 -3.5000 0.0000)  
	ResourcesPos 3 (0.1000 -3.7000 0.2500)  
	ResourcesAng 0 (0.0000 0.0000 0.0000)  
	ResourcesAng 1 (0.0000 0.0000 0.0000)  
	ResourcesAng 2 (0.0000 0.0000 0.0000)  
	ResourcesAng 3 (0.0000 0.0000 0.0000)  
	ResourcesScale 0 (1.0000 1.0000 1.0000)  
	ResourcesScale 1 (3.0000 7.5000 3.0000)  
	ResourcesScale 2 (1.0000 1.0000 1.0000)  
	ResourcesScale 3 (8.0000 8.0000 1.0000)  
	ResourcesOpacity 0 1.0000  
	ResourcesOpacity 1 1.0000  
	ResourcesOpacity 2 1.0000  
	ResourcesOpacity 3 1.0000  
	ResourcesZSort 0 0  
	ResourcesZSort 1 0  
	ResourcesZSort 2 0  
	ResourcesZSort 3 -1  
	ResourcesSpecific 0 0  
	ResourcesSpecific 1 0  
	ResourcesSpecific 2 0  
	ResourcesSpecific 3 0  
	ResourcesBoneAttach 0 "" 
	ResourcesBoneAttach 1 "" 
	ResourcesBoneAttach 2 "" 
	ResourcesBoneAttach 3 "" 
	GroupMask 12  
	MinCopies 0  
	Description "" 
	Preview 0  
	Name "l1_wind_mill" 
);
create "l1_wind_mill_base"  (set 
	Resources 0 "MDL3:models/props/l1_windmill_base.mdl" 
	Resources 1 "ODEG:box_static" 
	ResourcesPos 0 (0.0000 -4.0000 0.0000)  
	ResourcesPos 1 (0.0000 -3.0000 0.0000)  
	ResourcesAng 0 (0.0000 0.0000 0.0000)  
	ResourcesAng 1 (0.0000 0.0000 0.0000)  
	ResourcesScale 0 (1.0000 1.0000 1.0000)  
	ResourcesScale 1 (3.0000 2.0000 3.0000)  
	ResourcesOpacity 0 1.0000  
	ResourcesOpacity 1 1.0000  
	ResourcesZSort 0 0  
	ResourcesZSort 1 0  
	ResourcesSpecific 0 0  
	ResourcesSpecific 1 0  
	ResourcesBoneAttach 0 "" 
	ResourcesBoneAttach 1 "" 
	GroupMask 12  
	MinCopies 0  
	Description "" 
	Preview 0  
	Name "l1_wind_mill_base" 
);
create "l2_city_hall"  (set 
	Resources 0 "MDL3:models/props/l2_city_hall.mdl" 
	Resources 1 "ODEG:box_static" 
	Resources 2 "PRSH:House2x1" 
	ResourcesPos 0 (0.0000 0.0000 0.0000)  
	ResourcesPos 1 (0.0000 7.0000 0.0000)  
	ResourcesPos 2 (2.0000 0.0000 -2.0000)  
	ResourcesAng 0 (0.0000 0.0000 0.0000)  
	ResourcesAng 1 (0.0000 0.0000 0.0000)  
	ResourcesAng 2 (0.0000 0.0000 0.0000)  
	ResourcesScale 0 (1.0000 1.0000 1.0000)  
	ResourcesScale 1 (20.0000 14.0000 30.0000)  
	ResourcesScale 2 (55.0000 45.0000 1.0000)  
	ResourcesOpacity 0 1.0000  
	ResourcesOpacity 1 1.0000  
	ResourcesOpacity 2 1.0000  
	ResourcesZSort 0 0  
	ResourcesZSort 1 0  
	ResourcesZSort 2 -1  
	ResourcesSpecific 0 0  
	ResourcesSpecific 1 0  
	ResourcesSpecific 2 0  
	ResourcesBoneAttach 0 "" 
	ResourcesBoneAttach 1 "" 
	ResourcesBoneAttach 2 "" 
	GroupMask 8  
	MinCopies 0  
	Description "" 
	Preview 0  
	Name "l2_city_hall" 
);
create "l2_city_hall_base"  (set 
	Resources 0 "MDL3:models/props/l2_city_hall_base.mdl" 
	Resources 1 "ODEG:box_static" 
	ResourcesPos 0 (0.0000 0.0000 0.0000)  
	ResourcesPos 1 (0.0000 1.4000 0.0000)  
	ResourcesAng 0 (0.0000 0.0000 0.0000)  
	ResourcesAng 1 (0.0000 0.0000 0.0000)  
	ResourcesScale 0 (1.0000 1.0000 1.0000)  
	ResourcesScale 1 (20.0000 3.0000 30.0000)  
	ResourcesOpacity 0 1.0000  
	ResourcesOpacity 1 1.0000  
	ResourcesZSort 0 0  
	ResourcesZSort 1 0  
	ResourcesSpecific 0 0  
	ResourcesSpecific 1 0  
	ResourcesBoneAttach 0 "" 
	ResourcesBoneAttach 1 "" 
	GroupMask 8  
	MinCopies 0  
	Description "" 
	Preview 0  
	Name "l2_city_hall_base" 
);
create "l1_vehicle_bus"  (set 
	Resources 0 "MDL3:models/vehicles/l1_bus.mdl" 
	Resources 1 "ODEG:box_static" 
	ResourcesPos 0 (0.0000 0.0000 0.0000)  
	ResourcesPos 1 (0.0000 1.5000 0.0000)  
	ResourcesAng 0 (180.0000 0.0000 0.0000)  
	ResourcesAng 1 (0.0000 0.0000 0.0000)  
	ResourcesScale 0 (1.0000 1.0000 1.0000)  
	ResourcesScale 1 (3.0000 3.0000 7.0000)  
	ResourcesOpacity 0 1.0000  
	ResourcesOpacity 1 1.0000  
	ResourcesZSort 0 0  
	ResourcesZSort 1 0  
	ResourcesSpecific 0 0  
	ResourcesSpecific 1 0  
	ResourcesBoneAttach 0 "" 
	ResourcesBoneAttach 1 "" 
	GroupMask 188  
	MinCopies 0  
	Description "" 
	Preview 0  
	Name "l1_vehicle_bus" 
);
create "l1_vehicle_milk_truck"  (set 
	Resources 0 "MDL3:models/vehicles/l1_milk_truck.mdl" 
	Resources 1 "ODEG:box_static" 
	ResourcesPos 0 (0.0000 0.0000 0.0000)  
	ResourcesPos 1 (0.0000 1.0000 0.0000)  
	ResourcesAng 0 (180.0000 0.0000 0.0000)  
	ResourcesAng 1 (0.0000 0.0000 0.0000)  
	ResourcesScale 0 (1.0000 1.0000 1.0000)  
	ResourcesScale 1 (2.0000 2.0000 3.0000)  
	ResourcesOpacity 0 1.0000  
	ResourcesOpacity 1 1.0000  
	ResourcesZSort 0 0  
	ResourcesZSort 1 0  
	ResourcesSpecific 0 0  
	ResourcesSpecific 1 0  
	ResourcesBoneAttach 0 "" 
	ResourcesBoneAttach 1 "" 
	GroupMask 92  
	MinCopies 0  
	Description "" 
	Preview 0  
	Name "l1_vehicle_milk_truck" 
);
create "l1_vehicle_bus_hippie"  (set 
	Resources 0 "MDL3:models/vehicles/l1_bus_hippie.mdl" 
	Resources 1 "ODEG:box_static" 
	ResourcesPos 0 (0.0000 0.0000 0.0000)  
	ResourcesPos 1 (0.0000 1.5000 0.0000)  
	ResourcesAng 0 (180.0000 0.0000 0.0000)  
	ResourcesAng 1 (0.0000 0.0000 0.0000)  
	ResourcesScale 0 (1.0000 1.0000 1.0000)  
	ResourcesScale 1 (3.0000 3.0000 7.0000)  
	ResourcesOpacity 0 1.0000  
	ResourcesOpacity 1 1.0000  
	ResourcesZSort 0 0  
	ResourcesZSort 1 0  
	ResourcesSpecific 0 0  
	ResourcesSpecific 1 0  
	ResourcesBoneAttach 0 "" 
	ResourcesBoneAttach 1 "" 
	GroupMask 20  
	MinCopies 0  
	Description "" 
	Preview 0  
	Name "l1_vehicle_bus_hippie" 
);
create "l1_vehicle_pickup"  (set 
	Resources 0 "MDL3:models/vehicles/l1_pickup.mdl" 
	Resources 1 "ODEG:box_static" 
	ResourcesPos 0 (0.0000 0.0000 0.0000)  
	ResourcesPos 1 (0.0000 0.5000 0.0000)  
	ResourcesAng 0 (180.0000 0.0000 0.0000)  
	ResourcesAng 1 (0.0000 0.0000 0.0000)  
	ResourcesScale 0 (1.0000 1.0000 1.0000)  
	ResourcesScale 1 (2.0000 1.0000 3.0000)  
	ResourcesOpacity 0 1.0000  
	ResourcesOpacity 1 1.0000  
	ResourcesZSort 0 0  
	ResourcesZSort 1 0  
	ResourcesSpecific 0 0  
	ResourcesSpecific 1 0  
	ResourcesBoneAttach 0 "" 
	ResourcesBoneAttach 1 "" 
	GroupMask 252  
	MinCopies 0  
	Description "" 
	Preview 0  
	Name "l1_vehicle_pickup" 
);
create "l1_vehicle_pickup_yellow"  (set 
	Resources 0 "MDL3:models/vehicles/l1_pickup_yellow.mdl" 
	Resources 1 "ODEG:box_static" 
	ResourcesPos 0 (0.0000 0.0000 0.0000)  
	ResourcesPos 1 (0.0000 0.5000 0.0000)  
	ResourcesAng 0 (180.0000 0.0000 0.0000)  
	ResourcesAng 1 (0.0000 0.0000 0.0000)  
	ResourcesScale 0 (1.0000 1.0000 1.0000)  
	ResourcesScale 1 (2.0000 1.0000 3.0000)  
	ResourcesOpacity 0 1.0000  
	ResourcesOpacity 1 1.0000  
	ResourcesZSort 0 0  
	ResourcesZSort 1 0  
	ResourcesSpecific 0 0  
	ResourcesSpecific 1 0  
	ResourcesBoneAttach 0 "" 
	ResourcesBoneAttach 1 "" 
	GroupMask 252  
	MinCopies 0  
	Description "" 
	Preview 0  
	Name "l1_vehicle_pickup_yellow" 
);
create "l1_vehicle_station_wagon"  (set 
	Resources 0 "MDL3:models/vehicles/l1_station_wagon.mdl" 
	Resources 1 "ODEG:box_static" 
	ResourcesPos 0 (0.0000 0.0000 0.0000)  
	ResourcesPos 1 (0.0000 0.5000 0.0000)  
	ResourcesAng 0 (180.0000 0.0000 0.0000)  
	ResourcesAng 1 (0.0000 0.0000 0.0000)  
	ResourcesScale 0 (1.0000 1.0000 1.0000)  
	ResourcesScale 1 (2.0000 1.0000 4.0000)  
	ResourcesOpacity 0 1.0000  
	ResourcesOpacity 1 1.0000  
	ResourcesZSort 0 0  
	ResourcesZSort 1 0  
	ResourcesSpecific 0 0  
	ResourcesSpecific 1 0  
	ResourcesBoneAttach 0 "" 
	ResourcesBoneAttach 1 "" 
	GroupMask 252  
	MinCopies 0  
	Description "" 
	Preview 0  
	Name "l1_vehicle_station_wagon" 
);
create "l1_vehicle_tow_truck"  (set 
	Resources 0 "MDL3:models/vehicles/l1_tow_truck.mdl" 
	Resources 1 "ODEG:box_static" 
	ResourcesPos 0 (0.0000 0.0000 0.0000)  
	ResourcesPos 1 (0.0000 0.4000 0.5000)  
	ResourcesAng 0 (180.0000 0.0000 0.0000)  
	ResourcesAng 1 (0.0000 0.0000 0.0000)  
	ResourcesScale 0 (1.0000 1.0000 1.0000)  
	ResourcesScale 1 (2.0000 1.4000 3.0000)  
	ResourcesOpacity 0 1.0000  
	ResourcesOpacity 1 1.0000  
	ResourcesZSort 0 0  
	ResourcesZSort 1 0  
	ResourcesSpecific 0 0  
	ResourcesSpecific 1 0  
	ResourcesBoneAttach 0 "" 
	ResourcesBoneAttach 1 "" 
	GroupMask 236  
	MinCopies 0  
	Description "" 
	Preview 0  
	Name "l1_vehicle_tow_truck" 
);
create "l2_bench"  (set 
	Resources 0 "MDL3:models/props/l2_bench.mdl" 
	Resources 1 "ODEG:box_static" 
	ResourcesPos 0 (0.0000 0.0000 0.0000)  
	ResourcesPos 1 (0.0000 0.6000 0.0000)  
	ResourcesAng 0 (0.0000 0.0000 0.0000)  
	ResourcesAng 1 (0.0000 0.0000 0.0000)  
	ResourcesScale 0 (1.0000 1.0000 1.0000)  
	ResourcesScale 1 (2.8000 1.2000 1.0000)  
	ResourcesOpacity 0 1.0000  
	ResourcesOpacity 1 1.0000  
	ResourcesZSort 0 0  
	ResourcesZSort 1 0  
	ResourcesSpecific 0 0  
	ResourcesSpecific 1 0  
	ResourcesBoneAttach 0 "" 
	ResourcesBoneAttach 1 "" 
	GroupMask 24  
	MinCopies 0  
	Description "" 
	Preview 0  
	Name "l2_bench" 
);
create "l2_building_01"  (set 
	Resources 0 "MDL3:models/props/l2_building_01.mdl" 
	Resources 1 "ODEG:box_static" 
	Resources 2 "PRSH:House1x1" 
	ResourcesPos 0 (0.0000 0.0000 0.0000)  
	ResourcesPos 1 (0.0000 4.0000 0.0000)  
	ResourcesPos 2 (0.0000 0.0000 0.0000)  
	ResourcesAng 0 (0.0000 0.0000 0.0000)  
	ResourcesAng 1 (0.0000 0.0000 0.0000)  
	ResourcesAng 2 (0.0000 0.0000 0.0000)  
	ResourcesScale 0 (1.0000 1.0000 1.0000)  
	ResourcesScale 1 (5.0000 8.0000 5.0000)  
	ResourcesScale 2 (12.0000 12.0000 20.0000)  
	ResourcesOpacity 0 1.0000  
	ResourcesOpacity 1 1.0000  
	ResourcesOpacity 2 1.0000  
	ResourcesZSort 0 0  
	ResourcesZSort 1 0  
	ResourcesZSort 2 -1  
	ResourcesSpecific 0 0  
	ResourcesSpecific 1 0  
	ResourcesSpecific 2 0  
	ResourcesBoneAttach 0 "" 
	ResourcesBoneAttach 1 "" 
	ResourcesBoneAttach 2 "" 
	GroupMask 136  
	MinCopies 0  
	Description "" 
	Preview 0  
	Name "l2_building_01" 
);
create "l2_building_01_base"  (set 
	Resources 0 "MDL3:models/props/l2_building_01_base.mdl" 
	Resources 1 "ODEG:box_static" 
	Resources 2 "PRSH:House1x1" 
	ResourcesPos 0 (0.0000 0.0000 0.0000)  
	ResourcesPos 1 (0.0000 2.8000 0.0000)  
	ResourcesPos 2 (0.0000 0.0000 0.0000)  
	ResourcesAng 0 (0.0000 0.0000 0.0000)  
	ResourcesAng 1 (0.0000 0.0000 0.0000)  
	ResourcesAng 2 (0.0000 0.0000 0.0000)  
	ResourcesScale 0 (1.0000 1.0000 1.0000)  
	ResourcesScale 1 (5.0000 5.5000 5.0000)  
	ResourcesScale 2 (12.0000 12.0000 20.0000)  
	ResourcesOpacity 0 1.0000  
	ResourcesOpacity 1 1.0000  
	ResourcesOpacity 2 1.0000  
	ResourcesZSort 0 0  
	ResourcesZSort 1 0  
	ResourcesZSort 2 -1  
	ResourcesSpecific 0 0  
	ResourcesSpecific 1 0  
	ResourcesSpecific 2 0  
	ResourcesBoneAttach 0 "" 
	ResourcesBoneAttach 1 "" 
	ResourcesBoneAttach 2 "" 
	GroupMask 136  
	MinCopies 0  
	Description "" 
	Preview 0  
	Name "l2_building_01_base" 
);
create "l2_building_02"  (set 
	Resources 0 "MDL3:models/props/l2_building_02.mdl" 
	Resources 1 "ODEG:box_static" 
	Resources 2 "PRSH:House1x1" 
	ResourcesPos 0 (0.0000 0.0000 0.0000)  
	ResourcesPos 1 (0.0000 5.0000 0.0000)  
	ResourcesPos 2 (0.8000 0.0000 0.0000)  
	ResourcesAng 0 (0.0000 0.0000 0.0000)  
	ResourcesAng 1 (0.0000 0.0000 0.0000)  
	ResourcesAng 2 (0.0000 0.0000 0.0000)  
	ResourcesScale 0 (1.0000 1.0000 1.0000)  
	ResourcesScale 1 (10.2000 10.0000 10.2000)  
	ResourcesScale 2 (22.0000 22.0000 30.0000)  
	ResourcesOpacity 0 1.0000  
	ResourcesOpacity 1 1.0000  
	ResourcesOpacity 2 1.0000  
	ResourcesZSort 0 0  
	ResourcesZSort 1 0  
	ResourcesZSort 2 -1  
	ResourcesSpecific 0 0  
	ResourcesSpecific 1 0  
	ResourcesSpecific 2 0  
	ResourcesBoneAttach 0 "" 
	ResourcesBoneAttach 1 "" 
	ResourcesBoneAttach 2 "" 
	GroupMask 24  
	MinCopies 0  
	Description "" 
	Preview 0  
	Name "l2_building_02" 
);
create "l2_building_02_bk"  (set 
	Resources 0 "MDL3:models/props/l2_building_02_bk.mdl" 
	Resources 1 "ODEG:box_static" 
	Resources 2 "PRSH:House1x1" 
	ResourcesPos 0 (0.0000 0.0000 0.0000)  
	ResourcesPos 1 (0.0000 4.0000 0.0000)  
	ResourcesPos 2 (0.0000 0.0000 0.0000)  
	ResourcesAng 0 (0.0000 0.0000 0.0000)  
	ResourcesAng 1 (0.0000 0.0000 0.0000)  
	ResourcesAng 2 (0.0000 0.0000 0.0000)  
	ResourcesScale 0 (1.0000 1.0000 1.0000)  
	ResourcesScale 1 (10.2000 8.0000 10.2000)  
	ResourcesScale 2 (22.0000 22.0000 30.0000)  
	ResourcesOpacity 0 1.0000  
	ResourcesOpacity 1 1.0000  
	ResourcesOpacity 2 1.0000  
	ResourcesZSort 0 0  
	ResourcesZSort 1 0  
	ResourcesZSort 2 -1  
	ResourcesSpecific 0 0  
	ResourcesSpecific 1 0  
	ResourcesSpecific 2 0  
	ResourcesBoneAttach 0 "" 
	ResourcesBoneAttach 1 "" 
	ResourcesBoneAttach 2 "" 
	GroupMask 0  
	MinCopies 0  
	Description "" 
	Preview 0  
	Name "l2_building_02_bk" 
);
create "l2_building_02_base"  (set 
	Resources 0 "MDL3:models/props/l2_building_02_base.mdl" 
	Resources 1 "ODEG:box_static" 
	Resources 2 "PRSH:House1x1" 
	ResourcesPos 0 (0.0000 0.0000 0.0000)  
	ResourcesPos 1 (0.0000 3.5000 0.0000)  
	ResourcesPos 2 (0.0000 0.0000 0.0000)  
	ResourcesAng 0 (0.0000 0.0000 0.0000)  
	ResourcesAng 1 (0.0000 0.0000 0.0000)  
	ResourcesAng 2 (0.0000 0.0000 0.0000)  
	ResourcesScale 0 (1.0000 1.0000 1.0000)  
	ResourcesScale 1 (10.2000 7.0000 10.2000)  
	ResourcesScale 2 (22.0000 22.0000 30.0000)  
	ResourcesOpacity 0 1.0000  
	ResourcesOpacity 1 1.0000  
	ResourcesOpacity 2 1.0000  
	ResourcesZSort 0 0  
	ResourcesZSort 1 0  
	ResourcesZSort 2 -1  
	ResourcesSpecific 0 0  
	ResourcesSpecific 1 0  
	ResourcesSpecific 2 0  
	ResourcesBoneAttach 0 "" 
	ResourcesBoneAttach 1 "" 
	ResourcesBoneAttach 2 "" 
	GroupMask 24  
	MinCopies 0  
	Description "" 
	Preview 0  
	Name "l2_building_02_base" 
);
create "l2_building_03"  (set 
	Resources 0 "MDL3:models/props/l2_building_03.mdl" 
	Resources 1 "ODEG:box_static" 
	Resources 2 "PRSH:House1x1" 
	ResourcesPos 0 (0.0000 0.0000 0.0000)  
	ResourcesPos 1 (0.0000 4.0000 0.0000)  
	ResourcesPos 2 (0.0000 0.0000 0.0000)  
	ResourcesAng 0 (0.0000 0.0000 0.0000)  
	ResourcesAng 1 (0.0000 0.0000 0.0000)  
	ResourcesAng 2 (0.0000 0.0000 0.0000)  
	ResourcesScale 0 (1.0000 1.0000 1.0000)  
	ResourcesScale 1 (5.0000 8.0000 5.0000)  
	ResourcesScale 2 (12.0000 12.0000 32.0000)  
	ResourcesOpacity 0 1.0000  
	ResourcesOpacity 1 1.0000  
	ResourcesOpacity 2 1.0000  
	ResourcesZSort 0 0  
	ResourcesZSort 1 0  
	ResourcesZSort 2 -1  
	ResourcesSpecific 0 0  
	ResourcesSpecific 1 0  
	ResourcesSpecific 2 0  
	ResourcesBoneAttach 0 "" 
	ResourcesBoneAttach 1 "" 
	ResourcesBoneAttach 2 "" 
	GroupMask 136  
	MinCopies 0  
	Description "" 
	Preview 0  
	Name "l2_building_03" 
);
create "l2_building_03_base"  (set 
	Resources 0 "MDL3:models/props/l2_building_03_base.mdl" 
	Resources 1 "ODEG:box_static" 
	ResourcesPos 0 (0.0000 0.0000 0.0000)  
	ResourcesPos 1 (0.0000 2.0000 0.0000)  
	ResourcesAng 0 (0.0000 0.0000 0.0000)  
	ResourcesAng 1 (0.0000 0.0000 0.0000)  
	ResourcesScale 0 (1.0000 1.0000 1.0000)  
	ResourcesScale 1 (5.0000 4.0000 5.0000)  
	ResourcesOpacity 0 1.0000  
	ResourcesOpacity 1 1.0000  
	ResourcesZSort 0 0  
	ResourcesZSort 1 0  
	ResourcesSpecific 0 0  
	ResourcesSpecific 1 0  
	ResourcesBoneAttach 0 "" 
	ResourcesBoneAttach 1 "" 
	GroupMask 136  
	MinCopies 0  
	Description "" 
	Preview 0  
	Name "l2_building_03_base" 
);
create "l2_building_04"  (set 
	Resources 0 "MDL3:models/props/l2_building_04.mdl" 
	Resources 1 "ODEG:box_static" 
	Resources 2 "PRSH:House1x1" 
	ResourcesPos 0 (0.0000 0.0000 0.0000)  
	ResourcesPos 1 (0.0000 4.5000 0.0000)  
	ResourcesPos 2 (0.0000 0.0000 0.0000)  
	ResourcesAng 0 (0.0000 0.0000 0.0000)  
	ResourcesAng 1 (0.0000 0.0000 0.0000)  
	ResourcesAng 2 (0.0000 0.0000 0.0000)  
	ResourcesScale 0 (1.0000 1.0000 1.0000)  
	ResourcesScale 1 (5.1000 9.0000 5.1000)  
	ResourcesScale 2 (12.0000 12.0000 1.0000)  
	ResourcesOpacity 0 1.0000  
	ResourcesOpacity 1 1.0000  
	ResourcesOpacity 2 1.0000  
	ResourcesZSort 0 0  
	ResourcesZSort 1 0  
	ResourcesZSort 2 -1  
	ResourcesSpecific 0 0  
	ResourcesSpecific 1 0  
	ResourcesSpecific 2 0  
	ResourcesBoneAttach 0 "" 
	ResourcesBoneAttach 1 "" 
	ResourcesBoneAttach 2 "" 
	GroupMask 136  
	MinCopies 0  
	Description "" 
	Preview 0  
	Name "l2_building_04" 
);
create "l2_building_04_base"  (set 
	Resources 0 "MDL3:models/props/l2_building_04_base.mdl" 
	Resources 1 "ODEG:box_static" 
	Resources 2 "PRSH:House1x1" 
	ResourcesPos 0 (0.0000 0.0000 0.0000)  
	ResourcesPos 1 (0.0000 4.0000 0.0000)  
	ResourcesPos 2 (0.0000 0.0000 0.0000)  
	ResourcesAng 0 (0.0000 0.0000 0.0000)  
	ResourcesAng 1 (0.0000 0.0000 0.0000)  
	ResourcesAng 2 (0.0000 0.0000 0.0000)  
	ResourcesScale 0 (1.0000 1.0000 1.0000)  
	ResourcesScale 1 (5.1000 8.0000 5.1000)  
	ResourcesScale 2 (12.0000 12.0000 1.0000)  
	ResourcesOpacity 0 1.0000  
	ResourcesOpacity 1 1.0000  
	ResourcesOpacity 2 1.0000  
	ResourcesZSort 0 0  
	ResourcesZSort 1 0  
	ResourcesZSort 2 -1  
	ResourcesSpecific 0 0  
	ResourcesSpecific 1 0  
	ResourcesSpecific 2 0  
	ResourcesBoneAttach 0 "" 
	ResourcesBoneAttach 1 "" 
	ResourcesBoneAttach 2 "" 
	GroupMask 136  
	MinCopies 0  
	Description "" 
	Preview 0  
	Name "l2_building_04_base" 
);
create "l2_building_04_bk"  (set 
	Resources 0 "MDL3:models/props/l2_building_04_bk.mdl" 
	Resources 1 "ODEG:box_static" 
	Resources 2 "PRSH:House1x1" 
	ResourcesPos 0 (0.0000 0.0000 0.0000)  
	ResourcesPos 1 (0.0000 4.0000 0.0000)  
	ResourcesPos 2 (0.0000 0.0000 0.0000)  
	ResourcesAng 0 (0.0000 0.0000 0.0000)  
	ResourcesAng 1 (0.0000 0.0000 0.0000)  
	ResourcesAng 2 (0.0000 0.0000 0.0000)  
	ResourcesScale 0 (1.0000 1.0000 1.0000)  
	ResourcesScale 1 (5.0000 8.0000 5.0000)  
	ResourcesScale 2 (12.0000 12.0000 1.0000)  
	ResourcesOpacity 0 1.0000  
	ResourcesOpacity 1 1.0000  
	ResourcesOpacity 2 1.0000  
	ResourcesZSort 0 0  
	ResourcesZSort 1 0  
	ResourcesZSort 2 -1  
	ResourcesSpecific 0 0  
	ResourcesSpecific 1 0  
	ResourcesSpecific 2 0  
	ResourcesBoneAttach 0 "" 
	ResourcesBoneAttach 1 "" 
	ResourcesBoneAttach 2 "" 
	GroupMask 0  
	MinCopies 0  
	Description "" 
	Preview 0  
	Name "l2_building_04_bk" 
);
create "l2_fountain"  (set 
	Resources 0 "MDL3:models/props/l2_fountain.mdl" 
	Resources 1 "ODEG:box_static" 
	ResourcesPos 0 (0.0000 0.0000 0.0000)  
	ResourcesPos 1 (0.0000 0.6000 0.0000)  
	ResourcesAng 0 (0.0000 0.0000 0.0000)  
	ResourcesAng 1 (0.0000 0.0000 0.0000)  
	ResourcesScale 0 (1.0000 1.0000 1.0000)  
	ResourcesScale 1 (3.5000 1.2000 3.5000)  
	ResourcesOpacity 0 1.0000  
	ResourcesOpacity 1 1.0000  
	ResourcesZSort 0 0  
	ResourcesZSort 1 0  
	ResourcesSpecific 0 0  
	ResourcesSpecific 1 0  
	ResourcesBoneAttach 0 "" 
	ResourcesBoneAttach 1 "" 
	GroupMask 152  
	MinCopies 0  
	Description "" 
	Preview 0  
	Name "l2_fountain" 
);
create "l2_fountain_base"  (set 
	Resources 0 "MDL3:models/props/l2_fountain_base.mdl" 
	Resources 1 "ODEG:box_static" 
	ResourcesPos 0 (0.0000 0.0000 0.0000)  
	ResourcesPos 1 (0.0000 0.6000 0.0000)  
	ResourcesAng 0 (0.0000 0.0000 0.0000)  
	ResourcesAng 1 (0.0000 0.0000 0.0000)  
	ResourcesScale 0 (1.0000 1.0000 1.0000)  
	ResourcesScale 1 (3.5000 1.2000 3.5000)  
	ResourcesOpacity 0 1.0000  
	ResourcesOpacity 1 1.0000  
	ResourcesZSort 0 0  
	ResourcesZSort 1 0  
	ResourcesSpecific 0 0  
	ResourcesSpecific 1 0  
	ResourcesBoneAttach 0 "" 
	ResourcesBoneAttach 1 "" 
	GroupMask 152  
	MinCopies 0  
	Description "" 
	Preview 0  
	Name "l2_fountain_base" 
);
create "l2_light_post"  (set 
	Resources 0 "MDL3:models/props/l2_lightpost.mdl" 
	Resources 1 "ODEG:box_static" 
	ResourcesPos 0 (0.0000 0.0000 0.0000)  
	ResourcesPos 1 (0.0000 1.8000 0.0000)  
	ResourcesAng 0 (0.0000 0.0000 0.0000)  
	ResourcesAng 1 (0.0000 0.0000 0.0000)  
	ResourcesScale 0 (1.0000 1.0000 1.0000)  
	ResourcesScale 1 (0.6000 3.5000 0.6000)  
	ResourcesOpacity 0 1.0000  
	ResourcesOpacity 1 1.0000  
	ResourcesZSort 0 0  
	ResourcesZSort 1 0  
	ResourcesSpecific 0 0  
	ResourcesSpecific 1 0  
	ResourcesBoneAttach 0 "" 
	ResourcesBoneAttach 1 "" 
	GroupMask 40  
	MinCopies 0  
	Description "" 
	Preview 0  
	Name "l2_light_post" 
);
create "l2_mail_box"  (set 
	Resources 0 "MDL3:models/props/l2_mailbox.mdl" 
	Resources 1 "ODEG:box_static" 
	ResourcesPos 0 (0.0000 0.0000 0.0000)  
	ResourcesPos 1 (0.0000 0.7500 0.0000)  
	ResourcesAng 0 (0.0000 0.0000 0.0000)  
	ResourcesAng 1 (0.0000 0.0000 0.0000)  
	ResourcesScale 0 (1.0000 1.0000 1.0000)  
	ResourcesScale 1 (0.8000 1.5000 0.8000)  
	ResourcesOpacity 0 1.0000  
	ResourcesOpacity 1 1.0000  
	ResourcesZSort 0 0  
	ResourcesZSort 1 0  
	ResourcesSpecific 0 0  
	ResourcesSpecific 1 0  
	ResourcesBoneAttach 0 "" 
	ResourcesBoneAttach 1 "" 
	GroupMask 8  
	MinCopies 0  
	Description "" 
	Preview 0  
	Name "l2_mail_box" 
);
create "l2_statue"  (set 
	Resources 0 "MDL3:models/props/l2_statue_01.mdl" 
	Resources 1 "ODEG:box_static" 
	Resources 2 "PRSH:statue" 
	ResourcesPos 0 (0.0000 0.0000 0.0000)  
	ResourcesPos 1 (0.0000 2.5000 0.0000)  
	ResourcesPos 2 (-0.3000 0.0000 0.2000)  
	ResourcesAng 0 (0.0000 0.0000 0.0000)  
	ResourcesAng 1 (0.0000 0.0000 0.0000)  
	ResourcesAng 2 (0.0000 0.0000 0.0000)  
	ResourcesScale 0 (1.0000 1.0000 1.0000)  
	ResourcesScale 1 (1.5000 5.0000 1.5000)  
	ResourcesScale 2 (5.0000 5.0000 1.0000)  
	ResourcesOpacity 0 1.0000  
	ResourcesOpacity 1 1.0000  
	ResourcesOpacity 2 1.0000  
	ResourcesZSort 0 0  
	ResourcesZSort 1 0  
	ResourcesZSort 2 -1  
	ResourcesSpecific 0 0  
	ResourcesSpecific 1 0  
	ResourcesSpecific 2 0  
	ResourcesBoneAttach 0 "" 
	ResourcesBoneAttach 1 "" 
	ResourcesBoneAttach 2 "" 
	GroupMask 136  
	MinCopies 0  
	Description "" 
	Preview 0  
	Name "l2_statue" 
);
create "l1_vehicle_cropduster"  (set 
	Resources 0 "MDL3:models/vehicles/l1_cropduster.mdl" 
	Resources 1 "ODEG:box_static" 
	Resources 2 "DECL:shadow_airborne" 
	ResourcesPos 0 (0.0000 0.0000 0.0000)  
	ResourcesPos 1 (0.0000 0.3000 0.0000)  
	ResourcesPos 2 (0.0000 -2.0000 0.0000)  
	ResourcesAng 0 (0.0000 0.0000 0.0000)  
	ResourcesAng 1 (0.0000 0.0000 0.0000)  
	ResourcesAng 2 (0.0000 90.0000 0.0000)  
	ResourcesScale 0 (1.0000 1.0000 1.0000)  
	ResourcesScale 1 (8.0000 3.6000 8.0000)  
	ResourcesScale 2 (10.0000 10.0000 10.0000)  
	ResourcesOpacity 0 1.0000  
	ResourcesOpacity 1 1.0000  
	ResourcesOpacity 2 1.0000  
	ResourcesZSort 0 0  
	ResourcesZSort 1 0  
	ResourcesZSort 2 -1  
	ResourcesSpecific 0 0  
	ResourcesSpecific 1 0  
	ResourcesSpecific 2 0  
	ResourcesBoneAttach 0 "" 
	ResourcesBoneAttach 1 "" 
	ResourcesBoneAttach 2 "" 
	GroupMask 4  
	MinCopies 0  
	Description "" 
	Preview 0  
	Name "l1_vehicle_cropduster" 
);
create "l1_vehicle_cropduster_old"  (set 
	Resources 0 "MDL3:models/vehicles/l1_cropduster_old.mdl" 
	Resources 1 "ODEG:box_static" 
	ResourcesPos 0 (0.0000 0.0000 0.0000)  
	ResourcesPos 1 (0.0000 0.3000 0.0000)  
	ResourcesAng 0 (0.0000 0.0000 0.0000)  
	ResourcesAng 1 (0.0000 0.0000 0.0000)  
	ResourcesScale 0 (1.0000 1.0000 1.0000)  
	ResourcesScale 1 (8.0000 3.6000 8.0000)  
	ResourcesOpacity 0 1.0000  
	ResourcesOpacity 1 1.0000  
	ResourcesZSort 0 0  
	ResourcesZSort 1 0  
	ResourcesSpecific 0 0  
	ResourcesSpecific 1 0  
	ResourcesBoneAttach 0 "" 
	ResourcesBoneAttach 1 "" 
	GroupMask 4  
	MinCopies 0  
	Description "" 
	Preview 0  
	Name "l1_vehicle_cropduster_old" 
);
create "l1_silo_01"  (set 
	Resources 0 "MDL3:models/props/l1_silo_01.mdl" 
	Resources 1 "ODEG:cylinder_static" 
	Resources 2 "PRSH:Cylindir" 
	ResourcesPos 0 (0.0000 0.0000 0.0000)  
	ResourcesPos 1 (0.0000 4.5000 0.0000)  
	ResourcesPos 2 (0.0000 0.0000 0.0000)  
	ResourcesAng 0 (0.0000 0.0000 0.0000)  
	ResourcesAng 1 (0.0000 90.0000 0.0000)  
	ResourcesAng 2 (0.0000 0.0000 0.0000)  
	ResourcesScale 0 (1.0000 1.0000 1.0000)  
	ResourcesScale 1 (5.0000 5.0000 4.5000)  
	ResourcesScale 2 (18.0000 18.0000 1.0000)  
	ResourcesOpacity 0 1.0000  
	ResourcesOpacity 1 1.0000  
	ResourcesOpacity 2 1.0000  
	ResourcesZSort 0 0  
	ResourcesZSort 1 0  
	ResourcesZSort 2 -1  
	ResourcesSpecific 0 0  
	ResourcesSpecific 1 0  
	ResourcesSpecific 2 0  
	ResourcesBoneAttach 0 "" 
	ResourcesBoneAttach 1 "" 
	ResourcesBoneAttach 2 "" 
	GroupMask 140  
	MinCopies 0  
	Description "" 
	Preview 0  
	Name "l1_silo_01" 
);
create "l1_silo_01_base"  (set 
	Resources 0 "MDL3:models/props/l1_silo_01_base.mdl" 
	Resources 1 "ODEG:cylinder_static" 
	ResourcesPos 0 (0.0000 0.0000 0.0000)  
	ResourcesPos 1 (0.0000 2.8000 0.0000)  
	ResourcesAng 0 (0.0000 0.0000 0.0000)  
	ResourcesAng 1 (0.0000 90.0000 0.0000)  
	ResourcesScale 0 (1.0000 1.0000 1.0000)  
	ResourcesScale 1 (5.0000 5.0000 2.7500)  
	ResourcesOpacity 0 1.0000  
	ResourcesOpacity 1 1.0000  
	ResourcesZSort 0 0  
	ResourcesZSort 1 0  
	ResourcesSpecific 0 0  
	ResourcesSpecific 1 0  
	ResourcesBoneAttach 0 "" 
	ResourcesBoneAttach 1 "" 
	GroupMask 140  
	MinCopies 0  
	Description "" 
	Preview 0  
	Name "l1_silo_01_base" 
);
create "l1_silo_02"  (set 
	Resources 0 "MDL3:models/props/l1_silo_02.mdl" 
	Resources 1 "ODEG:cylinder_static" 
	Resources 2 "PRSH:Cylindir" 
	ResourcesPos 0 (0.0000 0.0000 0.0000)  
	ResourcesPos 1 (0.0000 7.6000 0.0000)  
	ResourcesPos 2 (0.0000 0.0000 0.0000)  
	ResourcesAng 0 (0.0000 0.0000 0.0000)  
	ResourcesAng 1 (0.0000 90.0000 0.0000)  
	ResourcesAng 2 (0.0000 0.0000 0.0000)  
	ResourcesScale 0 (1.0000 1.0000 1.0000)  
	ResourcesScale 1 (4.0000 4.0000 7.5000)  
	ResourcesScale 2 (14.0000 14.0000 1.0000)  
	ResourcesOpacity 0 1.0000  
	ResourcesOpacity 1 1.0000  
	ResourcesOpacity 2 1.0000  
	ResourcesZSort 0 0  
	ResourcesZSort 1 0  
	ResourcesZSort 2 -1  
	ResourcesSpecific 0 0  
	ResourcesSpecific 1 0  
	ResourcesSpecific 2 0  
	ResourcesBoneAttach 0 "" 
	ResourcesBoneAttach 1 "" 
	ResourcesBoneAttach 2 "" 
	GroupMask 12  
	MinCopies 0  
	Description "" 
	Preview 0  
	Name "l1_silo_02" 
);
create "l1_silo_02_base"  (set 
	Resources 0 "MDL3:models/props/l1_silo_02_base.mdl" 
	Resources 1 "ODEG:cylinder_static" 
	ResourcesPos 0 (0.0000 0.0000 0.0000)  
	ResourcesPos 1 (0.0000 4.0000 0.0000)  
	ResourcesAng 0 (0.0000 0.0000 0.0000)  
	ResourcesAng 1 (0.0000 90.0000 0.0000)  
	ResourcesScale 0 (1.0000 1.0000 1.0000)  
	ResourcesScale 1 (8.0000 8.0000 8.0000)  
	ResourcesOpacity 0 1.0000  
	ResourcesOpacity 1 1.0000  
	ResourcesZSort 0 0  
	ResourcesZSort 1 0  
	ResourcesSpecific 0 0  
	ResourcesSpecific 1 0  
	ResourcesBoneAttach 0 "" 
	ResourcesBoneAttach 1 "" 
	GroupMask 12  
	MinCopies 0  
	Description "" 
	Preview 0  
	Name "l1_silo_02_base" 
);
create "l1_silo_03"  (set 
	Resources 0 "MDL3:models/props/l1_silo_03.mdl" 
	Resources 1 "ODEG:cylinder_static" 
	Resources 2 "PRSH:Cylindir" 
	ResourcesPos 0 (0.0000 0.0000 0.0000)  
	ResourcesPos 1 (0.0000 10.2000 0.0000)  
	ResourcesPos 2 (0.0000 0.0000 0.0000)  
	ResourcesAng 0 (0.0000 0.0000 0.0000)  
	ResourcesAng 1 (0.0000 90.0000 0.0000)  
	ResourcesAng 2 (0.0000 0.0000 0.0000)  
	ResourcesScale 0 (1.0000 1.0000 1.0000)  
	ResourcesScale 1 (4.0000 4.0000 10.0000)  
	ResourcesScale 2 (12.5000 12.5000 1.0000)  
	ResourcesOpacity 0 1.0000  
	ResourcesOpacity 1 1.0000  
	ResourcesOpacity 2 1.0000  
	ResourcesZSort 0 0  
	ResourcesZSort 1 0  
	ResourcesZSort 2 -1  
	ResourcesSpecific 0 0  
	ResourcesSpecific 1 0  
	ResourcesSpecific 2 0  
	ResourcesBoneAttach 0 "" 
	ResourcesBoneAttach 1 "" 
	ResourcesBoneAttach 2 "" 
	GroupMask 4  
	MinCopies 0  
	Description "" 
	Preview 0  
	Name "l1_silo_03" 
);
create "l1_silo_03_base"  (set 
	Resources 0 "MDL3:models/props/l1_silo_03_base.mdl" 
	Resources 1 "ODEG:cylinder_static" 
	ResourcesPos 0 (0.0000 0.0000 0.0000)  
	ResourcesPos 1 (0.0000 5.0000 0.0000)  
	ResourcesAng 0 (0.0000 0.0000 0.0000)  
	ResourcesAng 1 (0.0000 90.0000 0.0000)  
	ResourcesScale 0 (1.0000 1.0000 1.0000)  
	ResourcesScale 1 (4.0000 4.0000 8.0000)  
	ResourcesOpacity 0 1.0000  
	ResourcesOpacity 1 1.0000  
	ResourcesZSort 0 0  
	ResourcesZSort 1 0  
	ResourcesSpecific 0 0  
	ResourcesSpecific 1 0  
	ResourcesBoneAttach 0 "" 
	ResourcesBoneAttach 1 "" 
	GroupMask 4  
	MinCopies 0  
	Description "" 
	Preview 0  
	Name "l1_silo_03_base" 
);
create "l1_generic_minihouse"  (set 
	Resources 0 "MDL3:models/props/l1_generic_minihouse.mdl" 
	Resources 1 "ODEG:box_static" 
	Resources 2 "PRSH:House1x2" 
	ResourcesPos 0 (0.0000 0.0000 0.0000)  
	ResourcesPos 1 (0.0000 1.5000 0.1000)  
	ResourcesPos 2 (0.0000 0.0000 0.0000)  
	ResourcesAng 0 (0.0000 0.0000 0.0000)  
	ResourcesAng 1 (0.0000 0.0000 0.0000)  
	ResourcesAng 2 (0.0000 0.0000 0.0000)  
	ResourcesScale 0 (1.0000 1.0000 1.0000)  
	ResourcesScale 1 (5.2000 2.8000 3.6000)  
	ResourcesScale 2 (8.0000 11.0000 1.0000)  
	ResourcesOpacity 0 1.0000  
	ResourcesOpacity 1 1.0000  
	ResourcesOpacity 2 1.0000  
	ResourcesZSort 0 0  
	ResourcesZSort 1 0  
	ResourcesZSort 2 -1  
	ResourcesSpecific 0 0  
	ResourcesSpecific 1 0  
	ResourcesSpecific 2 0  
	ResourcesBoneAttach 0 "" 
	ResourcesBoneAttach 1 "" 
	ResourcesBoneAttach 2 "" 
	GroupMask 4  
	MinCopies 0  
	Description "" 
	Preview 0  
	Name "l1_generic_minihouse" 
);
create "l1_generic_minihouse_base"  (set 
	Resources 0 "MDL3:models/props/l1_generic_minihouse_base.mdl" 
	Resources 1 "ODEG:box_static" 
	ResourcesPos 0 (0.0000 0.0000 0.0000)  
	ResourcesPos 1 (0.0000 0.5000 0.1000)  
	ResourcesAng 0 (0.0000 0.0000 0.0000)  
	ResourcesAng 1 (0.0000 0.0000 0.0000)  
	ResourcesScale 0 (1.0000 1.0000 1.0000)  
	ResourcesScale 1 (5.2000 1.0000 3.6000)  
	ResourcesOpacity 0 1.0000  
	ResourcesOpacity 1 1.0000  
	ResourcesZSort 0 0  
	ResourcesZSort 1 0  
	ResourcesSpecific 0 0  
	ResourcesSpecific 1 0  
	ResourcesBoneAttach 0 "" 
	ResourcesBoneAttach 1 "" 
	GroupMask 4  
	MinCopies 0  
	Description "" 
	Preview 0  
	Name "l1_generic_minihouse_base" 
);
create "explosionSmall_001"  (set 
	Resources 0 "FXFX:explosionSmall_001" 
	ResourcesPos 0 (0.0000 0.0000 0.0000)  
	ResourcesAng 0 (0.0000 0.0000 0.0000)  
	ResourcesScale 0 (1.0000 1.0000 1.0000)  
	ResourcesOpacity 0 1.0000  
	ResourcesZSort 0 20  
	ResourcesSpecific 0 0  
	ResourcesBoneAttach 0 "" 
	GroupMask 0  
	MinCopies 0  
	Description "" 
	Preview 0  
	Name "explosionSmall_001" 
);
create "sc_plane_001"  (set 
	Resources 0 "MDL3:models/vehicles/l1_cropduster.mdl" 
	Resources 1 "ODEG:box_static" 
	Resources 2 "DECL:shadow_airborne" 
	Resources 3 "EMIT:EMITTER_damage_sc_001" 
	Resources 4 "" 
	Resources 5 "" 
	Resources 6 "SNFX:sfx_biplane" 
	ResourcesPos 0 (0.0000 0.0000 0.0000)  
	ResourcesPos 1 (0.0000 0.3000 0.0000)  
	ResourcesPos 2 (0.0000 -2.0000 0.0000)  
	ResourcesPos 3 (0.0000 0.0000 0.0000)  
	ResourcesPos 4 (0.0000 0.0000 0.0000)  
	ResourcesPos 5 (0.0000 -2.0000 -3.0000)  
	ResourcesPos 6 (0.0000 0.0000 0.0000)  
	ResourcesAng 0 (0.0000 0.0000 0.0000)  
	ResourcesAng 1 (0.0000 0.0000 0.0000)  
	ResourcesAng 2 (0.0000 90.0000 0.0000)  
	ResourcesAng 3 (0.0000 0.0000 0.0000)  
	ResourcesAng 4 (0.0000 0.0000 0.0000)  
	ResourcesAng 5 (0.0000 0.0000 0.0000)  
	ResourcesAng 6 (0.0000 0.0000 0.0000)  
	ResourcesScale 0 (1.0000 1.0000 1.0000)  
	ResourcesScale 1 (8.0000 3.6000 8.0000)  
	ResourcesScale 2 (15.0000 15.0000 15.0000)  
	ResourcesScale 3 (1.0000 1.0000 1.0000)  
	ResourcesScale 4 (1.0000 1.0000 1.0000)  
	ResourcesScale 5 (1.0000 1.0000 1.0000)  
	ResourcesScale 6 (1.0000 1.0000 1.0000)  
	ResourcesOpacity 0 1.0000  
	ResourcesOpacity 1 1.0000  
	ResourcesOpacity 2 1.0000  
	ResourcesOpacity 3 1.0000  
	ResourcesOpacity 4 1.0000  
	ResourcesOpacity 5 1.0000  
	ResourcesOpacity 6 1.0000  
	ResourcesZSort 0 0  
	ResourcesZSort 1 0  
	ResourcesZSort 2 -1  
	ResourcesZSort 3 0  
	ResourcesZSort 4 0  
	ResourcesZSort 5 1  
	ResourcesZSort 6 0  
	ResourcesSpecific 0 0  
	ResourcesSpecific 1 0  
	ResourcesSpecific 2 0  
	ResourcesSpecific 3 0  
	ResourcesSpecific 4 0  
	ResourcesSpecific 5 0  
	ResourcesSpecific 6 0  
	ResourcesBoneAttach 0 "" 
	ResourcesBoneAttach 1 "" 
	ResourcesBoneAttach 2 "" 
	ResourcesBoneAttach 3 "" 
	ResourcesBoneAttach 4 "" 
	ResourcesBoneAttach 5 "" 
	ResourcesBoneAttach 6 "" 
	GroupMask 12  
	MinCopies 0  
	Description "" 
	Preview 0  
	Name "sc_plane_001" 
);
create "l1_air_ballon_red"  (set 
	Resources 0 "MDL3:models/vehicles/l1_air_balloon_red.mdl" 
	Resources 1 "ODEG:box_static" 
	ResourcesPos 0 (0.0000 0.0000 0.0000)  
	ResourcesPos 1 (0.0000 1.5000 0.1000)  
	ResourcesAng 0 (0.0000 0.0000 0.0000)  
	ResourcesAng 1 (0.0000 0.0000 0.0000)  
	ResourcesScale 0 (1.0000 1.0000 1.0000)  
	ResourcesScale 1 (1.0000 2.8000 3.4000)  
	ResourcesOpacity 0 1.0000  
	ResourcesOpacity 1 1.0000  
	ResourcesZSort 0 0  
	ResourcesZSort 1 0  
	ResourcesSpecific 0 0  
	ResourcesSpecific 1 0  
	ResourcesBoneAttach 0 "" 
	ResourcesBoneAttach 1 "" 
	GroupMask 0  
	MinCopies 0  
	Description "" 
	Preview 0  
	Name "l1_air_ballon_red" 
);
create "Tree_Forest_decidious"  (set 
	Resources 0 "MDL3:models/props/l1_tree_deciduous.mdl" 
	Resources 1 "PRSH:Trees" 
	ResourcesPos 0 (0.0000 0.0000 0.0000)  
	ResourcesPos 1 (0.0000 0.0000 0.0000)  
	ResourcesAng 0 (90.0000 0.0000 0.0000)  
	ResourcesAng 1 (0.0000 0.0000 0.0000)  
	ResourcesScale 0 (0.7000 0.7000 0.7000)  
	ResourcesScale 1 (14.0000 14.0000 1.0000)  
	ResourcesOpacity 0 1.0000  
	ResourcesOpacity 1 1.0000  
	ResourcesZSort 0 0  
	ResourcesZSort 1 -1  
	ResourcesSpecific 0 0  
	ResourcesSpecific 1 0  
	ResourcesBoneAttach 0 "" 
	ResourcesBoneAttach 1 "" 
	GroupMask 188  
	MinCopies 0  
	Description "" 
	Preview 0  
	Name "Tree_Forest_decidious" 
);
create "l2_building_07"  (set 
	Resources 0 "MDL3:models/props/l2_building_07.mdl" 
	Resources 1 "ODEG:box_static" 
	Resources 2 "PRSH:House2x1" 
	ResourcesPos 0 (0.0000 0.0000 0.0000)  
	ResourcesPos 1 (0.0000 4.5000 0.0000)  
	ResourcesPos 2 (0.2000 0.0000 0.0000)  
	ResourcesAng 0 (0.0000 0.0000 0.0000)  
	ResourcesAng 1 (0.0000 0.0000 0.0000)  
	ResourcesAng 2 (0.0000 0.0000 0.0000)  
	ResourcesScale 0 (1.0000 1.0000 1.0000)  
	ResourcesScale 1 (5.1000 9.0000 10.2000)  
	ResourcesScale 2 (18.0000 16.0000 1.0000)  
	ResourcesOpacity 0 1.0000  
	ResourcesOpacity 1 1.0000  
	ResourcesOpacity 2 1.0000  
	ResourcesZSort 0 0  
	ResourcesZSort 1 0  
	ResourcesZSort 2 -1  
	ResourcesSpecific 0 0  
	ResourcesSpecific 1 0  
	ResourcesSpecific 2 0  
	ResourcesBoneAttach 0 "" 
	ResourcesBoneAttach 1 "" 
	ResourcesBoneAttach 2 "" 
	GroupMask 136  
	MinCopies 0  
	Description "" 
	Preview 0  
	Name "l2_building_07" 
);
create "l2_building_05_bk"  (set 
	Resources 0 "MDL3:models/props/l2_building_05_bk.mdl" 
	Resources 1 "ODEG:box_static" 
	Resources 2 "PRSH:House1x2" 
	ResourcesPos 0 (0.0000 0.0000 0.0000)  
	ResourcesPos 1 (0.0000 3.5000 0.8000)  
	ResourcesPos 2 (0.0000 0.0000 0.0000)  
	ResourcesAng 0 (0.0000 0.0000 0.0000)  
	ResourcesAng 1 (0.0000 0.0000 0.0000)  
	ResourcesAng 2 (0.0000 0.0000 0.0000)  
	ResourcesScale 0 (1.0000 1.0000 1.0000)  
	ResourcesScale 1 (5.1000 7.0000 10.2000)  
	ResourcesScale 2 (10.0000 26.0000 1.0000)  
	ResourcesOpacity 0 1.0000  
	ResourcesOpacity 1 1.0000  
	ResourcesOpacity 2 1.0000  
	ResourcesZSort 0 0  
	ResourcesZSort 1 0  
	ResourcesZSort 2 -1  
	ResourcesSpecific 0 0  
	ResourcesSpecific 1 0  
	ResourcesSpecific 2 0  
	ResourcesBoneAttach 0 "" 
	ResourcesBoneAttach 1 "" 
	ResourcesBoneAttach 2 "" 
	GroupMask 0  
	MinCopies 0  
	Description "" 
	Preview 0  
	Name "l2_building_05_bk" 
);
create "l2_building_05_base"  (set 
	Resources 0 "MDL3:models/props/l2_building_05_base.mdl" 
	Resources 1 "ODEG:box_static" 
	Resources 2 "PRSH:House1x2" 
	ResourcesPos 0 (0.0000 0.0000 0.0000)  
	ResourcesPos 1 (0.0000 2.0000 0.8000)  
	ResourcesPos 2 (0.0000 0.0000 0.0000)  
	ResourcesAng 0 (0.0000 0.0000 0.0000)  
	ResourcesAng 1 (0.0000 0.0000 0.0000)  
	ResourcesAng 2 (0.0000 0.0000 0.0000)  
	ResourcesScale 0 (1.0000 1.0000 1.0000)  
	ResourcesScale 1 (5.1000 4.0000 10.2000)  
	ResourcesScale 2 (10.0000 26.0000 1.0000)  
	ResourcesOpacity 0 1.0000  
	ResourcesOpacity 1 1.0000  
	ResourcesOpacity 2 1.0000  
	ResourcesZSort 0 0  
	ResourcesZSort 1 0  
	ResourcesZSort 2 -1  
	ResourcesSpecific 0 0  
	ResourcesSpecific 1 0  
	ResourcesSpecific 2 0  
	ResourcesBoneAttach 0 "" 
	ResourcesBoneAttach 1 "" 
	ResourcesBoneAttach 2 "" 
	GroupMask 136  
	MinCopies 0  
	Description "" 
	Preview 0  
	Name "l2_building_05_base" 
);
create "corn_002"  (set 
	Resources 0 "MDL3:models/props/l1_corn_block.mdl" 
	ResourcesPos 0 (0.0000 0.0000 0.0000)  
	ResourcesAng 0 (0.0000 0.0000 0.0000)  
	ResourcesScale 0 (1.5000 1.5000 1.5000)  
	ResourcesOpacity 0 1.0000  
	ResourcesZSort 0 0  
	ResourcesSpecific 0 0  
	ResourcesBoneAttach 0 "" 
	GroupMask 0  
	MinCopies 0  
	Description "" 
	Preview 0  
	Name "corn_002" 
);
create "l2_building_07_bk"  (set 
	Resources 0 "MDL3:models/props/l2_building_07_bk.mdl" 
	Resources 1 "ODEG:box_static" 
	Resources 2 "PRSH:House2x1" 
	ResourcesPos 0 (0.0000 0.0000 0.0000)  
	ResourcesPos 1 (0.0000 4.5000 0.0000)  
	ResourcesPos 2 (0.0000 0.0000 0.0000)  
	ResourcesAng 0 (0.0000 0.0000 0.0000)  
	ResourcesAng 1 (0.0000 0.0000 0.0000)  
	ResourcesAng 2 (0.0000 0.0000 0.0000)  
	ResourcesScale 0 (1.0000 1.0000 1.0000)  
	ResourcesScale 1 (5.1000 9.0000 10.2000)  
	ResourcesScale 2 (18.0000 16.0000 1.0000)  
	ResourcesOpacity 0 1.0000  
	ResourcesOpacity 1 1.0000  
	ResourcesOpacity 2 1.0000  
	ResourcesZSort 0 0  
	ResourcesZSort 1 0  
	ResourcesZSort 2 -1  
	ResourcesSpecific 0 0  
	ResourcesSpecific 1 0  
	ResourcesSpecific 2 0  
	ResourcesBoneAttach 0 "" 
	ResourcesBoneAttach 1 "" 
	ResourcesBoneAttach 2 "" 
	GroupMask 0  
	MinCopies 0  
	Description "" 
	Preview 0  
	Name "l2_building_07_bk" 
);
create "l2_building_07_base"  (set 
	Resources 0 "MDL3:models/props/l2_building_07_base.mdl" 
	Resources 1 "ODEG:box_static" 
	ResourcesPos 0 (0.0000 0.0000 0.0000)  
	ResourcesPos 1 (0.0000 2.0000 0.0000)  
	ResourcesAng 0 (0.0000 0.0000 0.0000)  
	ResourcesAng 1 (0.0000 0.0000 0.0000)  
	ResourcesScale 0 (1.0000 1.0000 1.0000)  
	ResourcesScale 1 (5.1000 4.0000 10.2000)  
	ResourcesOpacity 0 1.0000  
	ResourcesOpacity 1 1.0000  
	ResourcesZSort 0 0  
	ResourcesZSort 1 0  
	ResourcesSpecific 0 0  
	ResourcesSpecific 1 0  
	ResourcesBoneAttach 0 "" 
	ResourcesBoneAttach 1 "" 
	GroupMask 136  
	MinCopies 0  
	Description "" 
	Preview 0  
	Name "l2_building_07_base" 
);
create "l2_building_08"  (set 
	Resources 0 "MDL3:models/props/l2_building_08.mdl" 
	Resources 1 "ODEG:box_static" 
	Resources 2 "PRSH:House1x1" 
	ResourcesPos 0 (0.0000 0.0000 0.0000)  
	ResourcesPos 1 (0.0000 3.0000 0.0000)  
	ResourcesPos 2 (0.2000 0.0000 0.0000)  
	ResourcesAng 0 (0.0000 0.0000 0.0000)  
	ResourcesAng 1 (0.0000 0.0000 0.0000)  
	ResourcesAng 2 (0.0000 0.0000 0.0000)  
	ResourcesScale 0 (1.0000 1.0000 1.0000)  
	ResourcesScale 1 (5.1000 6.0000 10.2000)  
	ResourcesScale 2 (12.0000 18.0000 1.0000)  
	ResourcesOpacity 0 1.0000  
	ResourcesOpacity 1 1.0000  
	ResourcesOpacity 2 1.0000  
	ResourcesZSort 0 0  
	ResourcesZSort 1 0  
	ResourcesZSort 2 -1  
	ResourcesSpecific 0 0  
	ResourcesSpecific 1 0  
	ResourcesSpecific 2 0  
	ResourcesBoneAttach 0 "" 
	ResourcesBoneAttach 1 "" 
	ResourcesBoneAttach 2 "" 
	GroupMask 136  
	MinCopies 0  
	Description "" 
	Preview 0  
	Name "l2_building_08" 
);
create "l2_building_08_bk"  (set 
	Resources 0 "MDL3:models/props/l2_building_08_bk.mdl" 
	Resources 1 "ODEG:box_static" 
	Resources 2 "PRSH:House1x1" 
	ResourcesPos 0 (0.0000 0.0000 0.0000)  
	ResourcesPos 1 (0.0000 3.0000 0.0000)  
	ResourcesPos 2 (0.2000 0.0000 0.0000)  
	ResourcesAng 0 (0.0000 0.0000 0.0000)  
	ResourcesAng 1 (0.0000 0.0000 0.0000)  
	ResourcesAng 2 (0.0000 0.0000 0.0000)  
	ResourcesScale 0 (1.0000 1.0000 1.0000)  
	ResourcesScale 1 (5.1000 6.0000 10.2000)  
	ResourcesScale 2 (12.0000 18.0000 1.0000)  
	ResourcesOpacity 0 1.0000  
	ResourcesOpacity 1 1.0000  
	ResourcesOpacity 2 1.0000  
	ResourcesZSort 0 0  
	ResourcesZSort 1 0  
	ResourcesZSort 2 -1  
	ResourcesSpecific 0 0  
	ResourcesSpecific 1 0  
	ResourcesSpecific 2 0  
	ResourcesBoneAttach 0 "" 
	ResourcesBoneAttach 1 "" 
	ResourcesBoneAttach 2 "" 
	GroupMask 0  
	MinCopies 0  
	Description "" 
	Preview 0  
	Name "l2_building_08_bk" 
);
create "l2_building_08_base"  (set 
	Resources 0 "MDL3:models/props/l2_building_08_base.mdl" 
	Resources 1 "ODEG:box_static" 
	ResourcesPos 0 (0.0000 0.0000 0.0000)  
	ResourcesPos 1 (0.0000 1.9000 0.6000)  
	ResourcesAng 0 (0.0000 0.0000 0.0000)  
	ResourcesAng 1 (0.0000 0.0000 0.0000)  
	ResourcesScale 0 (1.0000 1.0000 1.0000)  
	ResourcesScale 1 (5.1000 4.0000 9.0000)  
	ResourcesOpacity 0 1.0000  
	ResourcesOpacity 1 1.0000  
	ResourcesZSort 0 0  
	ResourcesZSort 1 0  
	ResourcesSpecific 0 0  
	ResourcesSpecific 1 0  
	ResourcesBoneAttach 0 "" 
	ResourcesBoneAttach 1 "" 
	GroupMask 136  
	MinCopies 0  
	Description "" 
	Preview 0  
	Name "l2_building_08_base" 
);
create "l2_building_09"  (set 
	Resources 0 "MDL3:models/props/l2_building_09.mdl" 
	Resources 1 "ODEG:box_static" 
	Resources 2 "PRSH:House1x1" 
	ResourcesPos 0 (0.0000 0.0000 0.0000)  
	ResourcesPos 1 (0.0000 2.5000 0.0000)  
	ResourcesPos 2 (0.0000 0.0000 0.0000)  
	ResourcesAng 0 (0.0000 0.0000 0.0000)  
	ResourcesAng 1 (0.0000 0.0000 0.0000)  
	ResourcesAng 2 (0.0000 0.0000 0.0000)  
	ResourcesScale 0 (1.0000 1.0000 1.0000)  
	ResourcesScale 1 (5.1000 5.0000 10.2000)  
	ResourcesScale 2 (12.0000 18.0000 1.0000)  
	ResourcesOpacity 0 1.0000  
	ResourcesOpacity 1 1.0000  
	ResourcesOpacity 2 1.0000  
	ResourcesZSort 0 0  
	ResourcesZSort 1 0  
	ResourcesZSort 2 -1  
	ResourcesSpecific 0 0  
	ResourcesSpecific 1 0  
	ResourcesSpecific 2 0  
	ResourcesBoneAttach 0 "" 
	ResourcesBoneAttach 1 "" 
	ResourcesBoneAttach 2 "" 
	GroupMask 8  
	MinCopies 0  
	Description "" 
	Preview 0  
	Name "l2_building_09" 
);
create "l2_building_09_bk"  (set 
	Resources 0 "MDL3:models/props/l2_building_09_bk.mdl" 
	Resources 1 "ODEG:box_static" 
	ResourcesPos 0 (0.0000 0.0000 0.0000)  
	ResourcesPos 1 (0.0000 2.5000 0.0000)  
	ResourcesAng 0 (0.0000 0.0000 0.0000)  
	ResourcesAng 1 (0.0000 0.0000 0.0000)  
	ResourcesScale 0 (1.0000 1.0000 1.0000)  
	ResourcesScale 1 (5.1000 5.0000 10.2000)  
	ResourcesOpacity 0 1.0000  
	ResourcesOpacity 1 1.0000  
	ResourcesZSort 0 0  
	ResourcesZSort 1 0  
	ResourcesSpecific 0 0  
	ResourcesSpecific 1 0  
	ResourcesBoneAttach 0 "" 
	ResourcesBoneAttach 1 "" 
	GroupMask 0  
	MinCopies 0  
	Description "" 
	Preview 0  
	Name "l2_building_09_bk" 
);
create "l2_camp_cabin"  (set 
	Resources 0 "MDL3:models/props/l2_camp_cabin_01.mdl" 
	Resources 1 "ODEG:box_static" 
	Resources 2 "PRSH:House1x1" 
	ResourcesPos 0 (0.0000 0.0000 0.0000)  
	ResourcesPos 1 (0.0000 2.5000 0.0000)  
	ResourcesPos 2 (0.0000 0.0000 0.0000)  
	ResourcesAng 0 (0.0000 0.0000 0.0000)  
	ResourcesAng 1 (0.0000 0.0000 0.0000)  
	ResourcesAng 2 (0.0000 0.0000 0.0000)  
	ResourcesScale 0 (1.0000 1.0000 1.0000)  
	ResourcesScale 1 (5.1000 5.0000 9.0000)  
	ResourcesScale 2 (14.0000 14.0000 1.0000)  
	ResourcesOpacity 0 1.0000  
	ResourcesOpacity 1 1.0000  
	ResourcesOpacity 2 1.0000  
	ResourcesZSort 0 0  
	ResourcesZSort 1 0  
	ResourcesZSort 2 -1  
	ResourcesSpecific 0 0  
	ResourcesSpecific 1 0  
	ResourcesSpecific 2 0  
	ResourcesBoneAttach 0 "" 
	ResourcesBoneAttach 1 "" 
	ResourcesBoneAttach 2 "" 
	GroupMask 8  
	MinCopies 0  
	Description "" 
	Preview 0  
	Name "l2_camp_cabin" 
);
create "l2_camp_cabin_base"  (set 
	Resources 0 "MDL3:models/props/l2_camp_cabin_01_base.mdl" 
	Resources 1 "ODEG:box_static" 
	ResourcesPos 0 (0.0000 0.0000 0.0000)  
	ResourcesPos 1 (0.0000 1.8000 0.0000)  
	ResourcesAng 0 (0.0000 0.0000 0.0000)  
	ResourcesAng 1 (0.0000 0.0000 0.0000)  
	ResourcesScale 0 (1.0000 1.0000 1.0000)  
	ResourcesScale 1 (5.1000 3.5000 9.0000)  
	ResourcesOpacity 0 1.0000  
	ResourcesOpacity 1 1.0000  
	ResourcesZSort 0 0  
	ResourcesZSort 1 0  
	ResourcesSpecific 0 0  
	ResourcesSpecific 1 0  
	ResourcesBoneAttach 0 "" 
	ResourcesBoneAttach 1 "" 
	GroupMask 8  
	MinCopies 0  
	Description "" 
	Preview 0  
	Name "l2_camp_cabin_base" 
);
create "l2_camp_cabin_02"  (set 
	Resources 0 "MDL3:models/props/l2_camp_cabin_02.mdl" 
	Resources 1 "ODEG:box_static" 
	Resources 2 "PRSH:House1x2" 
	ResourcesPos 0 (0.0000 0.0000 0.0000)  
	ResourcesPos 1 (0.0000 2.5000 0.0000)  
	ResourcesPos 2 (0.0000 0.0000 0.0000)  
	ResourcesAng 0 (0.0000 0.0000 0.0000)  
	ResourcesAng 1 (0.0000 0.0000 0.0000)  
	ResourcesAng 2 (0.0000 0.0000 0.0000)  
	ResourcesScale 0 (1.0000 1.0000 1.0000)  
	ResourcesScale 1 (5.1000 5.0000 9.0000)  
	ResourcesScale 2 (1.0000 1.0000 1.0000)  
	ResourcesOpacity 0 1.0000  
	ResourcesOpacity 1 1.0000  
	ResourcesOpacity 2 1.0000  
	ResourcesZSort 0 0  
	ResourcesZSort 1 0  
	ResourcesZSort 2 0  
	ResourcesSpecific 0 0  
	ResourcesSpecific 1 0  
	ResourcesSpecific 2 0  
	ResourcesBoneAttach 0 "" 
	ResourcesBoneAttach 1 "" 
	ResourcesBoneAttach 2 "" 
	GroupMask 8  
	MinCopies 0  
	Description "" 
	Preview 0  
	Name "l2_camp_cabin_02" 
);
create "l2_camp_cabin_02_bk"  (set 
	Resources 0 "MDL3:models/props/l2_camp_cabin_02_bk.mdl" 
	Resources 1 "ODEG:box_static" 
	ResourcesPos 0 (0.0000 0.0000 0.0000)  
	ResourcesPos 1 (0.0000 2.5000 0.0000)  
	ResourcesAng 0 (0.0000 0.0000 0.0000)  
	ResourcesAng 1 (0.0000 0.0000 0.0000)  
	ResourcesScale 0 (1.0000 1.0000 1.0000)  
	ResourcesScale 1 (5.1000 5.0000 9.0000)  
	ResourcesOpacity 0 1.0000  
	ResourcesOpacity 1 1.0000  
	ResourcesZSort 0 0  
	ResourcesZSort 1 0  
	ResourcesSpecific 0 0  
	ResourcesSpecific 1 0  
	ResourcesBoneAttach 0 "" 
	ResourcesBoneAttach 1 "" 
	GroupMask 0  
	MinCopies 0  
	Description "" 
	Preview 0  
	Name "l2_camp_cabin_02_bk" 
);
create "l2_camp_cabin_02_base"  (set 
	Resources 0 "MDL3:models/props/l2_camp_cabin_02_base.mdl" 
	Resources 1 "ODEG:box_static" 
	ResourcesPos 0 (0.0000 0.0000 0.0000)  
	ResourcesPos 1 (0.0000 1.8000 0.0000)  
	ResourcesAng 0 (0.0000 0.0000 0.0000)  
	ResourcesAng 1 (0.0000 0.0000 0.0000)  
	ResourcesScale 0 (1.0000 1.0000 1.0000)  
	ResourcesScale 1 (5.1000 3.5000 9.0000)  
	ResourcesOpacity 0 1.0000  
	ResourcesOpacity 1 1.0000  
	ResourcesZSort 0 0  
	ResourcesZSort 1 0  
	ResourcesSpecific 0 0  
	ResourcesSpecific 1 0  
	ResourcesBoneAttach 0 "" 
	ResourcesBoneAttach 1 "" 
	GroupMask 8  
	MinCopies 0  
	Description "" 
	Preview 0  
	Name "l2_camp_cabin_02_base" 
);
create "l2_chinese_restaurant"  (set 
	Resources 0 "MDL3:models/props/l2_chinese_restaurant.mdl" 
	Resources 1 "ODEG:box_static" 
	Resources 2 "PRSH:House1x1" 
	ResourcesPos 0 (0.0000 0.0000 0.0000)  
	ResourcesPos 1 (0.0000 3.2000 1.2000)  
	ResourcesPos 2 (1.0000 0.0000 1.1000)  
	ResourcesAng 0 (0.0000 0.0000 0.0000)  
	ResourcesAng 1 (0.0000 0.0000 0.0000)  
	ResourcesAng 2 (0.0000 0.0000 0.0000)  
	ResourcesScale 0 (1.0000 1.0000 1.0000)  
	ResourcesScale 1 (8.0000 6.0000 5.0000)  
	ResourcesScale 2 (14.0000 12.0000 1.0000)  
	ResourcesOpacity 0 1.0000  
	ResourcesOpacity 1 1.0000  
	ResourcesOpacity 2 1.0000  
	ResourcesZSort 0 0  
	ResourcesZSort 1 0  
	ResourcesZSort 2 -1  
	ResourcesSpecific 0 0  
	ResourcesSpecific 1 0  
	ResourcesSpecific 2 0  
	ResourcesBoneAttach 0 "" 
	ResourcesBoneAttach 1 "" 
	ResourcesBoneAttach 2 "" 
	GroupMask 152  
	MinCopies 0  
	Description "" 
	Preview 0  
	Name "l2_chinese_restaurant" 
);
create "l2_chinese_restaurant_bk"  (set 
	Resources 0 "MDL3:models/props/l2_chinese_restaurant_bk.mdl" 
	Resources 1 "ODEG:box_static" 
	ResourcesPos 0 (0.0000 0.0000 0.0000)  
	ResourcesPos 1 (0.0000 3.2000 1.2000)  
	ResourcesAng 0 (0.0000 0.0000 0.0000)  
	ResourcesAng 1 (0.0000 0.0000 0.0000)  
	ResourcesScale 0 (1.0000 1.0000 1.0000)  
	ResourcesScale 1 (8.0000 6.0000 5.0000)  
	ResourcesOpacity 0 1.0000  
	ResourcesOpacity 1 1.0000  
	ResourcesZSort 0 0  
	ResourcesZSort 1 0  
	ResourcesSpecific 0 0  
	ResourcesSpecific 1 0  
	ResourcesBoneAttach 0 "" 
	ResourcesBoneAttach 1 "" 
	GroupMask 0  
	MinCopies 0  
	Description "" 
	Preview 0  
	Name "l2_chinese_restaurant_bk" 
);
create "l2_chinese_restaurant_base"  (set 
	Resources 0 "MDL3:models/props/l2_chinese_restaurant_base.mdl" 
	Resources 1 "ODEG:box_static" 
	ResourcesPos 0 (0.0000 0.0000 0.0000)  
	ResourcesPos 1 (0.0000 1.5000 1.2000)  
	ResourcesAng 0 (0.0000 0.0000 0.0000)  
	ResourcesAng 1 (0.0000 0.0000 0.0000)  
	ResourcesScale 0 (1.0000 1.0000 1.0000)  
	ResourcesScale 1 (8.0000 2.8000 5.0000)  
	ResourcesOpacity 0 1.0000  
	ResourcesOpacity 1 1.0000  
	ResourcesZSort 0 0  
	ResourcesZSort 1 0  
	ResourcesSpecific 0 0  
	ResourcesSpecific 1 0  
	ResourcesBoneAttach 0 "" 
	ResourcesBoneAttach 1 "" 
	GroupMask 152  
	MinCopies 0  
	Description "" 
	Preview 0  
	Name "l2_chinese_restaurant_base" 
);
create "l2_church"  (set 
	Resources 0 "MDL3:models/props/l2_church01.mdl" 
	Resources 1 "ODEG:box_static" 
	Resources 2 "PRSH:House1x1" 
	ResourcesPos 0 (0.0000 0.0000 0.0000)  
	ResourcesPos 1 (0.0000 6.6000 1.0000)  
	ResourcesPos 2 (0.0000 0.0000 0.0000)  
	ResourcesAng 0 (0.0000 0.0000 0.0000)  
	ResourcesAng 1 (0.0000 0.0000 0.0000)  
	ResourcesAng 2 (0.0000 0.0000 0.0000)  
	ResourcesScale 0 (1.0000 1.0000 1.0000)  
	ResourcesScale 1 (8.0000 13.0000 14.0000)  
	ResourcesScale 2 (20.0000 28.0000 1.0000)  
	ResourcesOpacity 0 1.0000  
	ResourcesOpacity 1 1.0000  
	ResourcesOpacity 2 1.0000  
	ResourcesZSort 0 0  
	ResourcesZSort 1 0  
	ResourcesZSort 2 -1  
	ResourcesSpecific 0 0  
	ResourcesSpecific 1 0  
	ResourcesSpecific 2 0  
	ResourcesBoneAttach 0 "" 
	ResourcesBoneAttach 1 "" 
	ResourcesBoneAttach 2 "" 
	GroupMask 24  
	MinCopies 0  
	Description "" 
	Preview 0  
	Name "l2_church" 
);
create "l2_church_base"  (set 
	Resources 0 "MDL3:models/props/l2_church01_base.mdl" 
	Resources 1 "ODEG:box_static" 
	ResourcesPos 0 (0.0000 0.0000 0.0000)  
	ResourcesPos 1 (0.0000 2.4000 1.0000)  
	ResourcesAng 0 (0.0000 0.0000 0.0000)  
	ResourcesAng 1 (0.0000 0.0000 0.0000)  
	ResourcesScale 0 (1.0000 1.0000 1.0000)  
	ResourcesScale 1 (8.0000 5.0000 14.0000)  
	ResourcesOpacity 0 1.0000  
	ResourcesOpacity 1 1.0000  
	ResourcesZSort 0 0  
	ResourcesZSort 1 0  
	ResourcesSpecific 0 0  
	ResourcesSpecific 1 0  
	ResourcesBoneAttach 0 "" 
	ResourcesBoneAttach 1 "" 
	GroupMask 24  
	MinCopies 0  
	Description "" 
	Preview 0  
	Name "l2_church_base" 
);
create "l2_drugstore"  (set 
	Resources 0 "MDL3:models/props/l2_drugstore.mdl" 
	Resources 1 "ODEG:box_static" 
	Resources 2 "PRSH:House1x1" 
	ResourcesPos 0 (0.0000 0.0000 0.0000)  
	ResourcesPos 1 (0.0000 4.5000 1.0000)  
	ResourcesPos 2 (0.0000 0.0000 0.0000)  
	ResourcesAng 0 (0.0000 0.0000 0.0000)  
	ResourcesAng 1 (0.0000 0.0000 0.0000)  
	ResourcesAng 2 (0.0000 0.0000 0.0000)  
	ResourcesScale 0 (1.0000 1.0000 1.0000)  
	ResourcesScale 1 (5.1000 9.0000 10.2000)  
	ResourcesScale 2 (13.0000 20.0000 1.0000)  
	ResourcesOpacity 0 1.0000  
	ResourcesOpacity 1 1.0000  
	ResourcesOpacity 2 1.0000  
	ResourcesZSort 0 0  
	ResourcesZSort 1 0  
	ResourcesZSort 2 -1  
	ResourcesSpecific 0 0  
	ResourcesSpecific 1 0  
	ResourcesSpecific 2 0  
	ResourcesBoneAttach 0 "" 
	ResourcesBoneAttach 1 "" 
	ResourcesBoneAttach 2 "" 
	GroupMask 152  
	MinCopies 0  
	Description "" 
	Preview 0  
	Name "l2_drugstore" 
);
create "l2_drugstore_base"  (set 
	Resources 0 "MDL3:models/props/l2_drugstore_base.mdl" 
	Resources 1 "ODEG:box_static" 
	ResourcesPos 0 (0.0000 0.0000 0.0000)  
	ResourcesPos 1 (0.0000 2.1000 1.0000)  
	ResourcesAng 0 (0.0000 0.0000 0.0000)  
	ResourcesAng 1 (0.0000 0.0000 0.0000)  
	ResourcesScale 0 (1.0000 1.0000 1.0000)  
	ResourcesScale 1 (5.1000 4.0000 10.2000)  
	ResourcesOpacity 0 1.0000  
	ResourcesOpacity 1 1.0000  
	ResourcesZSort 0 0  
	ResourcesZSort 1 0  
	ResourcesSpecific 0 0  
	ResourcesSpecific 1 0  
	ResourcesBoneAttach 0 "" 
	ResourcesBoneAttach 1 "" 
	GroupMask 152  
	MinCopies 0  
	Description "" 
	Preview 0  
	Name "l2_drugstore_base" 
);
create "l2_early_warning"  (set 
	Resources 0 "MDL3:models/props/l2_early_warning.mdl" 
	Resources 1 "ODEG:box_static" 
	Resources 2 "PRSH:House1x1" 
	ResourcesPos 0 (0.0000 0.0000 0.0000)  
	ResourcesPos 1 (0.0000 2.5000 0.0000)  
	ResourcesPos 2 (0.0000 0.0000 0.0000)  
	ResourcesAng 0 (0.0000 0.0000 0.0000)  
	ResourcesAng 1 (0.0000 0.0000 0.0000)  
	ResourcesAng 2 (0.0000 0.0000 0.0000)  
	ResourcesScale 0 (1.0000 1.0000 1.0000)  
	ResourcesScale 1 (4.5000 5.0000 5.0000)  
	ResourcesScale 2 (12.0000 10.0000 1.0000)  
	ResourcesOpacity 0 1.0000  
	ResourcesOpacity 1 1.0000  
	ResourcesOpacity 2 1.0000  
	ResourcesZSort 0 0  
	ResourcesZSort 1 0  
	ResourcesZSort 2 -1  
	ResourcesSpecific 0 0  
	ResourcesSpecific 1 0  
	ResourcesSpecific 2 0  
	ResourcesBoneAttach 0 "" 
	ResourcesBoneAttach 1 "" 
	ResourcesBoneAttach 2 "" 
	GroupMask 8  
	MinCopies 0  
	Description "" 
	Preview 0  
	Name "l2_early_warning" 
);
create "l2_early_warning_base"  (set 
	Resources 0 "MDL3:models/props/l2_early_warning_base.mdl" 
	Resources 1 "ODEG:box_static" 
	ResourcesPos 0 (0.0000 0.0000 0.0000)  
	ResourcesPos 1 (0.0000 1.5000 0.0000)  
	ResourcesAng 0 (0.0000 0.0000 0.0000)  
	ResourcesAng 1 (0.0000 0.0000 0.0000)  
	ResourcesScale 0 (1.0000 1.0000 1.0000)  
	ResourcesScale 1 (4.5000 3.0000 5.0000)  
	ResourcesOpacity 0 1.0000  
	ResourcesOpacity 1 1.0000  
	ResourcesZSort 0 0  
	ResourcesZSort 1 0  
	ResourcesSpecific 0 0  
	ResourcesSpecific 1 0  
	ResourcesBoneAttach 0 "" 
	ResourcesBoneAttach 1 "" 
	GroupMask 8  
	MinCopies 0  
	Description "" 
	Preview 0  
	Name "l2_early_warning_base" 
);
create "l2_farm_market"  (set 
	Resources 0 "MDL3:models/props/l2_farm_market.mdl" 
	Resources 1 "ODEG:box_static" 
	Resources 2 "PRSH:House1x2" 
	ResourcesPos 0 (0.0000 0.0000 0.0000)  
	ResourcesPos 1 (3.2000 3.1000 0.2700)  
	ResourcesPos 2 (1.0000 0.0000 0.0000)  
	ResourcesAng 0 (0.0000 0.0000 0.0000)  
	ResourcesAng 1 (0.0000 0.0000 0.0000)  
	ResourcesAng 2 (0.0000 0.0000 0.0000)  
	ResourcesScale 0 (1.0000 1.0000 1.0000)  
	ResourcesScale 1 (10.0000 6.0000 8.5000)  
	ResourcesScale 2 (22.0000 25.0000 1.0000)  
	ResourcesOpacity 0 1.0000  
	ResourcesOpacity 1 1.0000  
	ResourcesOpacity 2 1.0000  
	ResourcesZSort 0 0  
	ResourcesZSort 1 0  
	ResourcesZSort 2 -1  
	ResourcesSpecific 0 0  
	ResourcesSpecific 1 0  
	ResourcesSpecific 2 0  
	ResourcesBoneAttach 0 "" 
	ResourcesBoneAttach 1 "" 
	ResourcesBoneAttach 2 "" 
	GroupMask 136  
	MinCopies 0  
	Description "" 
	Preview 0  
	Name "l2_farm_market" 
);
create "l2_farm_market_base"  (set 
	Resources 0 "MDL3:models/props/l2_farm_market_base.mdl" 
	Resources 1 "ODEG:box_static" 
	ResourcesPos 0 (0.0000 0.0000 0.0000)  
	ResourcesPos 1 (3.2000 3.1000 0.2700)  
	ResourcesAng 0 (0.0000 0.0000 0.0000)  
	ResourcesAng 1 (0.0000 0.0000 0.0000)  
	ResourcesScale 0 (1.0000 1.0000 1.0000)  
	ResourcesScale 1 (10.0000 6.0000 8.5000)  
	ResourcesOpacity 0 1.0000  
	ResourcesOpacity 1 1.0000  
	ResourcesZSort 0 0  
	ResourcesZSort 1 0  
	ResourcesSpecific 0 0  
	ResourcesSpecific 1 0  
	ResourcesBoneAttach 0 "" 
	ResourcesBoneAttach 1 "" 
	GroupMask 136  
	MinCopies 0  
	Description "" 
	Preview 0  
	Name "l2_farm_market_base" 
);
create "l2_gas_station"  (set 
	Resources 0 "MDL3:models/props/l2_gas_station.mdl" 
	Resources 1 "ODEG:box_static" 
	Resources 2 "PRSH:House1x1" 
	ResourcesPos 0 (0.0000 0.0000 0.0000)  
	ResourcesPos 1 (0.0000 2.5000 0.4500)  
	ResourcesPos 2 (1.0000 0.0000 0.0000)  
	ResourcesAng 0 (0.0000 0.0000 0.0000)  
	ResourcesAng 1 (0.0000 0.0000 0.0000)  
	ResourcesAng 2 (0.0000 0.0000 0.0000)  
	ResourcesScale 0 (1.0000 1.0000 1.0000)  
	ResourcesScale 1 (10.0000 5.0000 9.2000)  
	ResourcesScale 2 (20.0000 20.0000 1.0000)  
	ResourcesOpacity 0 1.0000  
	ResourcesOpacity 1 1.0000  
	ResourcesOpacity 2 1.0000  
	ResourcesZSort 0 0  
	ResourcesZSort 1 0  
	ResourcesZSort 2 -1  
	ResourcesSpecific 0 0  
	ResourcesSpecific 1 0  
	ResourcesSpecific 2 0  
	ResourcesBoneAttach 0 "" 
	ResourcesBoneAttach 1 "" 
	ResourcesBoneAttach 2 "" 
	GroupMask 8  
	MinCopies 0  
	Description "" 
	Preview 0  
	Name "l2_gas_station" 
);
create "l2_gas_station_base"  (set 
	Resources 0 "MDL3:models/props/l2_gas_station_base.mdl" 
	Resources 1 "ODEG:box_static" 
	ResourcesPos 0 (0.0000 0.0000 0.0000)  
	ResourcesPos 1 (0.0000 1.3000 0.4500)  
	ResourcesAng 0 (0.0000 0.0000 0.0000)  
	ResourcesAng 1 (0.0000 0.0000 0.0000)  
	ResourcesScale 0 (1.0000 1.0000 1.0000)  
	ResourcesScale 1 (10.0000 2.5000 9.2000)  
	ResourcesOpacity 0 1.0000  
	ResourcesOpacity 1 1.0000  
	ResourcesZSort 0 0  
	ResourcesZSort 1 0  
	ResourcesSpecific 0 0  
	ResourcesSpecific 1 0  
	ResourcesBoneAttach 0 "" 
	ResourcesBoneAttach 1 "" 
	GroupMask 8  
	MinCopies 0  
	Description "" 
	Preview 0  
	Name "l2_gas_station_base" 
);
create "l2_generic_wall"  (set 
	Resources 0 "MDL3:models/props/l2_genericwall.mdl" 
	Resources 1 "ODEG:box_static" 
	ResourcesPos 0 (0.0000 0.0000 0.0000)  
	ResourcesPos 1 (0.0000 1.1500 0.1000)  
	ResourcesAng 0 (0.0000 0.0000 0.0000)  
	ResourcesAng 1 (0.0000 0.0000 0.0000)  
	ResourcesScale 0 (1.0000 1.0000 1.0000)  
	ResourcesScale 1 (0.5000 2.2000 2.0000)  
	ResourcesOpacity 0 1.0000  
	ResourcesOpacity 1 1.0000  
	ResourcesZSort 0 0  
	ResourcesZSort 1 0  
	ResourcesSpecific 0 0  
	ResourcesSpecific 1 0  
	ResourcesBoneAttach 0 "" 
	ResourcesBoneAttach 1 "" 
	GroupMask 72  
	MinCopies 0  
	Description "" 
	Preview 0  
	Name "l2_generic_wall" 
);
create "l2_guard_house"  (set 
	Resources 0 "MDL3:models/props/l2_guard_house.mdl" 
	Resources 1 "ODEG:box_static" 
	ResourcesPos 0 (0.0000 0.0000 0.0000)  
	ResourcesPos 1 (0.0000 -0.2400 0.1000)  
	ResourcesAng 0 (0.0000 0.0000 0.0000)  
	ResourcesAng 1 (0.0000 0.0000 0.0000)  
	ResourcesScale 0 (1.0000 1.0000 1.0000)  
	ResourcesScale 1 (1.5000 2.2000 1.5000)  
	ResourcesOpacity 0 1.0000  
	ResourcesOpacity 1 1.0000  
	ResourcesZSort 0 0  
	ResourcesZSort 1 0  
	ResourcesSpecific 0 0  
	ResourcesSpecific 1 0  
	ResourcesBoneAttach 0 "" 
	ResourcesBoneAttach 1 "" 
	GroupMask 8  
	MinCopies 0  
	Description "" 
	Preview 0  
	Name "l2_guard_house" 
);
create "l2_lake_dock"  (set 
	Resources 0 "MDL3:models/props/l2_lake_dock.mdl" 
	Resources 1 "ODEG:box_static" 
	ResourcesPos 0 (0.0000 0.0000 0.0000)  
	ResourcesPos 1 (0.0000 0.1500 0.1000)  
	ResourcesAng 0 (0.0000 0.0000 0.0000)  
	ResourcesAng 1 (0.0000 0.0000 0.0000)  
	ResourcesScale 0 (1.0000 1.0000 1.0000)  
	ResourcesScale 1 (4.0000 2.2000 10.0000)  
	ResourcesOpacity 0 1.0000  
	ResourcesOpacity 1 1.0000  
	ResourcesZSort 0 0  
	ResourcesZSort 1 0  
	ResourcesSpecific 0 0  
	ResourcesSpecific 1 0  
	ResourcesBoneAttach 0 "" 
	ResourcesBoneAttach 1 "" 
	GroupMask 8  
	MinCopies 0  
	Description "" 
	Preview 0  
	Name "l2_lake_dock" 
);
create "l2_lake_dock_base"  (set 
	Resources 0 "MDL3:models/props/l2_lake_dock_base.mdl" 
	Resources 1 "ODEG:box_static" 
	ResourcesPos 0 (0.0000 0.0000 0.0000)  
	ResourcesPos 1 (0.0000 0.1500 0.1000)  
	ResourcesAng 0 (0.0000 0.0000 0.0000)  
	ResourcesAng 1 (0.0000 0.0000 0.0000)  
	ResourcesScale 0 (1.0000 1.0000 1.0000)  
	ResourcesScale 1 (4.0000 2.2000 10.0000)  
	ResourcesOpacity 0 1.0000  
	ResourcesOpacity 1 1.0000  
	ResourcesZSort 0 0  
	ResourcesZSort 1 0  
	ResourcesSpecific 0 0  
	ResourcesSpecific 1 0  
	ResourcesBoneAttach 0 "" 
	ResourcesBoneAttach 1 "" 
	GroupMask 8  
	MinCopies 0  
	Description "" 
	Preview 0  
	Name "l2_lake_dock_base" 
);
create "l2_military_entrance_house"  (set 
	Resources 0 "MDL3:models/props/l2_military_entrance_house.mdl" 
	Resources 1 "ODEG:box_static" 
	Resources 2 "PRSH:House1x2" 
	ResourcesPos 0 (0.0000 0.0000 0.0000)  
	ResourcesPos 1 (0.0000 3.0000 0.0000)  
	ResourcesPos 2 (0.0000 0.0000 -0.5000)  
	ResourcesAng 0 (0.0000 0.0000 0.0000)  
	ResourcesAng 1 (0.0000 0.0000 0.0000)  
	ResourcesAng 2 (0.0000 0.0000 0.0000)  
	ResourcesScale 0 (1.0000 1.0000 1.0000)  
	ResourcesScale 1 (23.0000 6.0000 10.0000)  
	ResourcesScale 2 (31.0000 24.0000 1.0000)  
	ResourcesOpacity 0 1.0000  
	ResourcesOpacity 1 1.0000  
	ResourcesOpacity 2 1.0000  
	ResourcesZSort 0 0  
	ResourcesZSort 1 0  
	ResourcesZSort 2 -1  
	ResourcesSpecific 0 0  
	ResourcesSpecific 1 0  
	ResourcesSpecific 2 0  
	ResourcesBoneAttach 0 "" 
	ResourcesBoneAttach 1 "" 
	ResourcesBoneAttach 2 "" 
	GroupMask 8  
	MinCopies 0  
	Description "" 
	Preview 0  
	Name "l2_military_entrance_house" 
);
create "l2_military_barracks_base"  (set 
	Resources 0 "MDL3:models/props/l2_military_barracks_base.mdl" 
	Resources 1 "ODEG:box_static" 
	ResourcesPos 0 (0.0000 0.0000 0.0000)  
	ResourcesPos 1 (0.0000 1.5000 0.0000)  
	ResourcesAng 0 (0.0000 0.0000 0.0000)  
	ResourcesAng 1 (0.0000 0.0000 0.0000)  
	ResourcesScale 0 (1.0000 1.0000 1.0000)  
	ResourcesScale 1 (12.2000 3.0000 8.0000)  
	ResourcesOpacity 0 1.0000  
	ResourcesOpacity 1 1.0000  
	ResourcesZSort 0 0  
	ResourcesZSort 1 0  
	ResourcesSpecific 0 0  
	ResourcesSpecific 1 0  
	ResourcesBoneAttach 0 "" 
	ResourcesBoneAttach 1 "" 
	GroupMask 8  
	MinCopies 0  
	Description "" 
	Preview 0  
	Name "l2_military_barracks_base" 
);
create "sc_helicopter"  (set 
	Resources 0 "BNMD:models/vehicles/storm_chaser.sms" 
	Resources 1 "ODEG:box_static" 
	Resources 2 "DECL:shadow_airborne" 
	Resources 3 "EMIT:EMITTER_damage_sc_001" 
	ResourcesPos 0 (0.0000 0.0000 0.0000)  
	ResourcesPos 1 (0.0000 1.2000 0.0000)  
	ResourcesPos 2 (0.0000 0.0000 0.0000)  
	ResourcesPos 3 (0.0000 0.0000 0.0000)  
	ResourcesAng 0 (180.0000 0.0000 0.0000)  
	ResourcesAng 1 (0.0000 0.0000 0.0000)  
	ResourcesAng 2 (0.0000 90.0000 0.0000)  
	ResourcesAng 3 (0.0000 0.0000 0.0000)  
	ResourcesScale 0 (2.5000 2.5000 2.5000)  
	ResourcesScale 1 (3.7500 3.0000 10.0000)  
	ResourcesScale 2 (7.5000 12.5000 12.5000)  
	ResourcesScale 3 (1.0000 1.0000 1.0000)  
	ResourcesOpacity 0 1.0000  
	ResourcesOpacity 1 1.0000  
	ResourcesOpacity 2 0.5000  
	ResourcesOpacity 3 0.5000  
	ResourcesZSort 0 0  
	ResourcesZSort 1 0  
	ResourcesZSort 2 -1  
	ResourcesZSort 3 0  
	ResourcesSpecific 0 0  
	ResourcesSpecific 1 0  
	ResourcesSpecific 2 0  
	ResourcesSpecific 3 0  
	ResourcesBoneAttach 0 "" 
	ResourcesBoneAttach 1 "" 
	ResourcesBoneAttach 2 "" 
	ResourcesBoneAttach 3 "" 
	GroupMask 0  
	MinCopies 0  
	Description "" 
	Preview 0  
	Name "sc_helicopter" 
);
create "storm_chaser_ammo"  (set 
	Resources 0 "MDL3:models/vehicles/l2_police_car.mdl" 
	Resources 1 "ODEG:box_static" 
	Resources 2 "DECL:shadow_test" 
	Resources 3 "EMIT:EMITTER_damage_sc_001" 
	ResourcesPos 0 (0.0000 0.0000 -2.0000)  
	ResourcesPos 1 (0.0000 1.2000 0.0000)  
	ResourcesPos 2 (0.0000 0.0000 0.0000)  
	ResourcesPos 3 (0.0000 0.0000 0.0000)  
	ResourcesAng 0 (180.0000 0.0000 0.0000)  
	ResourcesAng 1 (0.0000 0.0000 0.0000)  
	ResourcesAng 2 (0.0000 90.0000 0.0000)  
	ResourcesAng 3 (0.0000 0.0000 0.0000)  
	ResourcesScale 0 (2.5000 2.5000 2.5000)  
	ResourcesScale 1 (3.7500 3.0000 10.0000)  
	ResourcesScale 2 (7.5000 12.5000 12.5000)  
	ResourcesScale 3 (1.0000 1.0000 1.0000)  
	ResourcesOpacity 0 1.0000  
	ResourcesOpacity 1 1.0000  
	ResourcesOpacity 2 0.5000  
	ResourcesOpacity 3 0.5000  
	ResourcesZSort 0 0  
	ResourcesZSort 1 0  
	ResourcesZSort 2 -1  
	ResourcesZSort 3 0  
	ResourcesSpecific 0 0  
	ResourcesSpecific 1 0  
	ResourcesSpecific 2 0  
	ResourcesSpecific 3 0  
	ResourcesBoneAttach 0 "" 
	ResourcesBoneAttach 1 "" 
	ResourcesBoneAttach 2 "" 
	ResourcesBoneAttach 3 "" 
	GroupMask 12  
	MinCopies 0  
	Description "" 
	Preview 0  
	Name "storm_chaser_ammo" 
);
create "bullet_test"  (set 
	Resources 0 "DECL:bullet_test" 
	Resources 1 "SNFX:sfx_bullet_test" 
	ResourcesPos 0 (0.0000 0.0000 0.0000)  
	ResourcesPos 1 (0.0000 0.0000 0.0000)  
	ResourcesAng 0 (0.0000 0.0000 0.0000)  
	ResourcesAng 1 (0.0000 0.0000 0.0000)  
	ResourcesScale 0 (2.0000 2.0000 2.0000)  
	ResourcesScale 1 (1.0000 1.0000 1.0000)  
	ResourcesOpacity 0 1.0000  
	ResourcesOpacity 1 1.0000  
	ResourcesZSort 0 6  
	ResourcesZSort 1 0  
	ResourcesSpecific 0 0  
	ResourcesSpecific 1 0  
	ResourcesBoneAttach 0 "" 
	ResourcesBoneAttach 1 "" 
	GroupMask 252  
	MinCopies 0  
	Description "" 
	Preview 0  
	Name "bullet_test" 
);
create "sc_chopper_police"  (set 
	Resources 0 "BNMD:models/vehicles/l3_police_chopper.sms" 
	Resources 1 "ODEG:box_static" 
	Resources 2 "DECL:shadow_airborne" 
	Resources 3 "EMIT:EMITTER_damage_sc_001" 
	Resources 4 "SNFX:sfx_chopper_police" 
	ResourcesPos 0 (0.0000 0.0000 0.0000)  
	ResourcesPos 1 (0.0000 3.4000 -2.0000)  
	ResourcesPos 2 (0.0000 0.0000 0.0000)  
	ResourcesPos 3 (0.0000 0.0000 0.0000)  
	ResourcesPos 4 (0.0000 0.0000 0.0000)  
	ResourcesAng 0 (180.0000 0.0000 0.0000)  
	ResourcesAng 1 (0.0000 0.0000 0.0000)  
	ResourcesAng 2 (0.0000 90.0000 0.0000)  
	ResourcesAng 3 (0.0000 0.0000 0.0000)  
	ResourcesAng 4 (0.0000 0.0000 0.0000)  
	ResourcesScale 0 (2.5000 2.5000 2.5000)  
	ResourcesScale 1 (4.2000 5.0000 16.0000)  
	ResourcesScale 2 (7.5000 12.5000 12.5000)  
	ResourcesScale 3 (1.0000 1.0000 1.0000)  
	ResourcesScale 4 (1.0000 1.0000 1.0000)  
	ResourcesOpacity 0 1.0000  
	ResourcesOpacity 1 1.0000  
	ResourcesOpacity 2 0.5000  
	ResourcesOpacity 3 0.5000  
	ResourcesOpacity 4 1.0000  
	ResourcesZSort 0 1  
	ResourcesZSort 1 0  
	ResourcesZSort 2 -1  
	ResourcesZSort 3 0  
	ResourcesZSort 4 0  
	ResourcesSpecific 0 0  
	ResourcesSpecific 1 0  
	ResourcesSpecific 2 0  
	ResourcesSpecific 3 0  
	ResourcesSpecific 4 0  
	ResourcesBoneAttach 0 "" 
	ResourcesBoneAttach 1 "" 
	ResourcesBoneAttach 2 "" 
	ResourcesBoneAttach 3 "" 
	ResourcesBoneAttach 4 "" 
	GroupMask 60  
	MinCopies 0  
	Description "" 
	Preview 0  
	Name "sc_chopper_police" 
);
create "l2_military_entrance_house_base"  (set 
	Resources 0 "MDL3:models/props/l2_military_entrance_house_base.mdl" 
	Resources 1 "ODEG:box_static" 
	ResourcesPos 0 (0.0000 0.0000 0.0000)  
	ResourcesPos 1 (0.0000 0.0000 0.0000)  
	ResourcesAng 0 (0.0000 0.0000 0.0000)  
	ResourcesAng 1 (0.0000 0.0000 0.0000)  
	ResourcesScale 0 (1.0000 1.0000 1.0000)  
	ResourcesScale 1 (23.0000 0.5000 10.0000)  
	ResourcesOpacity 0 1.0000  
	ResourcesOpacity 1 1.0000  
	ResourcesZSort 0 0  
	ResourcesZSort 1 0  
	ResourcesSpecific 0 0  
	ResourcesSpecific 1 0  
	ResourcesBoneAttach 0 "" 
	ResourcesBoneAttach 1 "" 
	GroupMask 8  
	MinCopies 0  
	Description "" 
	Preview 0  
	Name "l2_military_entrance_house_base" 
);
create "l2_military_fence"  (set 
	Resources 0 "MDL3:models/props/l2_military_fence.mdl" 
	Resources 1 "ODEG:box_static" 
	ResourcesPos 0 (0.0000 0.0000 0.0000)  
	ResourcesPos 1 (0.5000 1.8000 0.0000)  
	ResourcesAng 0 (0.0000 0.0000 0.0000)  
	ResourcesAng 1 (0.0000 0.0000 0.0000)  
	ResourcesScale 0 (1.0000 1.0000 1.0000)  
	ResourcesScale 1 (17.5000 3.5000 1.0000)  
	ResourcesOpacity 0 1.0000  
	ResourcesOpacity 1 1.0000  
	ResourcesZSort 0 0  
	ResourcesZSort 1 0  
	ResourcesSpecific 0 0  
	ResourcesSpecific 1 0  
	ResourcesBoneAttach 0 "" 
	ResourcesBoneAttach 1 "" 
	GroupMask 40  
	MinCopies 0  
	Description "" 
	Preview 0  
	Name "l2_military_fence" 
);
create "l2_military_main_house"  (set 
	Resources 0 "MDL3:models/props/l2_military_mainhouse.mdl" 
	Resources 1 "ODEG:box_static" 
	Resources 2 "PRSH:House2x1" 
	ResourcesPos 0 (0.0000 0.0000 0.0000)  
	ResourcesPos 1 (-1.0000 4.5000 0.0000)  
	ResourcesPos 2 (-0.6000 0.0000 -1.0000)  
	ResourcesAng 0 (0.0000 0.0000 0.0000)  
	ResourcesAng 1 (0.0000 0.0000 0.0000)  
	ResourcesAng 2 (0.0000 0.0000 0.0000)  
	ResourcesScale 0 (1.0000 1.0000 1.0000)  
	ResourcesScale 1 (10.0000 9.0000 28.0000)  
	ResourcesScale 2 (28.0000 42.0000 1.0000)  
	ResourcesOpacity 0 1.0000  
	ResourcesOpacity 1 1.0000  
	ResourcesOpacity 2 1.0000  
	ResourcesZSort 0 0  
	ResourcesZSort 1 0  
	ResourcesZSort 2 -1  
	ResourcesSpecific 0 0  
	ResourcesSpecific 1 0  
	ResourcesSpecific 2 0  
	ResourcesBoneAttach 0 "" 
	ResourcesBoneAttach 1 "" 
	ResourcesBoneAttach 2 "" 
	GroupMask 8  
	MinCopies 0  
	Description "" 
	Preview 0  
	Name "l2_military_main_house" 
);
create "l2_military_main_house_base"  (set 
	Resources 0 "MDL3:models/props/l2_military_mainhouse_base.mdl" 
	Resources 1 "ODEG:box_static" 
	ResourcesPos 0 (0.0000 0.0000 0.0000)  
	ResourcesPos 1 (-1.0000 0.0000 0.0000)  
	ResourcesAng 0 (0.0000 0.0000 0.0000)  
	ResourcesAng 1 (0.0000 0.0000 0.0000)  
	ResourcesScale 0 (1.0000 1.0000 1.0000)  
	ResourcesScale 1 (10.0000 0.5000 28.0000)  
	ResourcesOpacity 0 1.0000  
	ResourcesOpacity 1 1.0000  
	ResourcesZSort 0 0  
	ResourcesZSort 1 0  
	ResourcesSpecific 0 0  
	ResourcesSpecific 1 0  
	ResourcesBoneAttach 0 "" 
	ResourcesBoneAttach 1 "" 
	GroupMask 8  
	MinCopies 0  
	Description "" 
	Preview 0  
	Name "l2_military_main_house_base" 
);
create "l1_animal_cow"  (set 
	Resources 0 "BNMD:models/props/l1_cow.sms" 
	Resources 1 "ODEG:box_static" 
	ResourcesPos 0 (0.0000 0.0000 0.0000)  
	ResourcesPos 1 (0.0000 1.0000 0.0000)  
	ResourcesAng 0 (0.0000 0.0000 0.0000)  
	ResourcesAng 1 (0.0000 0.0000 0.0000)  
	ResourcesScale 0 (1.0000 1.0000 1.0000)  
	ResourcesScale 1 (1.0000 2.0000 3.0000)  
	ResourcesOpacity 0 1.0000  
	ResourcesOpacity 1 1.0000  
	ResourcesZSort 0 0  
	ResourcesZSort 1 0  
	ResourcesSpecific 0 0  
	ResourcesSpecific 1 0  
	ResourcesBoneAttach 0 "" 
	ResourcesBoneAttach 1 "" 
	GroupMask 4  
	MinCopies 0  
	Description "" 
	Preview 0  
	Name "l1_animal_cow" 
);
create "l1_animal_horse"  (set 
	Resources 0 "BNMD:models/props/l1_horse.sms" 
	Resources 1 "ODEG:box_static" 
	ResourcesPos 0 (0.0000 0.0000 0.0000)  
	ResourcesPos 1 (0.0000 1.0000 0.0000)  
	ResourcesAng 0 (0.0000 0.0000 0.0000)  
	ResourcesAng 1 (0.0000 0.0000 0.0000)  
	ResourcesScale 0 (1.5000 1.5000 1.5000)  
	ResourcesScale 1 (1.0000 2.0000 3.0000)  
	ResourcesOpacity 0 1.0000  
	ResourcesOpacity 1 1.0000  
	ResourcesZSort 0 0  
	ResourcesZSort 1 0  
	ResourcesSpecific 0 0  
	ResourcesSpecific 1 0  
	ResourcesBoneAttach 0 "" 
	ResourcesBoneAttach 1 "" 
	GroupMask 4  
	MinCopies 0  
	Description "" 
	Preview 0  
	Name "l1_animal_horse" 
);
create "l2_military_ware_house"  (set 
	Resources 0 "MDL3:models/props/l2_military_warehouse.mdl" 
	Resources 1 "ODEG:box_static" 
	Resources 2 "PRSH:House2x1" 
	ResourcesPos 0 (0.0000 0.0000 0.0000)  
	ResourcesPos 1 (0.0000 3.0000 0.0000)  
	ResourcesPos 2 (0.0000 0.0000 0.0000)  
	ResourcesAng 0 (0.0000 0.0000 0.0000)  
	ResourcesAng 1 (0.0000 0.0000 0.0000)  
	ResourcesAng 2 (0.0000 0.0000 0.0000)  
	ResourcesScale 0 (1.0000 1.0000 1.0000)  
	ResourcesScale 1 (8.0000 6.0000 15.0000)  
	ResourcesScale 2 (24.0000 24.0000 1.0000)  
	ResourcesOpacity 0 1.0000  
	ResourcesOpacity 1 1.0000  
	ResourcesOpacity 2 1.0000  
	ResourcesZSort 0 0  
	ResourcesZSort 1 0  
	ResourcesZSort 2 -1  
	ResourcesSpecific 0 0  
	ResourcesSpecific 1 0  
	ResourcesSpecific 2 0  
	ResourcesBoneAttach 0 "" 
	ResourcesBoneAttach 1 "" 
	ResourcesBoneAttach 2 "" 
	GroupMask 12  
	MinCopies 0  
	Description "" 
	Preview 0  
	Name "l2_military_ware_house" 
);
create "l2_military_ware_house_base"  (set 
	Resources 0 "MDL3:models/props/l2_military_warehouse_base.mdl" 
	Resources 1 "ODEG:box_static" 
	ResourcesPos 0 (0.0000 0.0000 0.0000)  
	ResourcesPos 1 (0.0000 0.3000 0.0000)  
	ResourcesAng 0 (0.0000 0.0000 0.0000)  
	ResourcesAng 1 (0.0000 0.0000 0.0000)  
	ResourcesScale 0 (1.0000 1.0000 1.0000)  
	ResourcesScale 1 (8.0000 0.5000 15.0000)  
	ResourcesOpacity 0 1.0000  
	ResourcesOpacity 1 1.0000  
	ResourcesZSort 0 0  
	ResourcesZSort 1 0  
	ResourcesSpecific 0 0  
	ResourcesSpecific 1 0  
	ResourcesBoneAttach 0 "" 
	ResourcesBoneAttach 1 "" 
	GroupMask 12  
	MinCopies 0  
	Description "" 
	Preview 0  
	Name "l2_military_ware_house_base" 
);
create "l2_military_watch_tower_base"  (set 
	Resources 0 "MDL3:models/props/l2_military_watch_tower_base.mdl" 
	Resources 1 "ODEG:box_static" 
	ResourcesPos 0 (0.0000 0.0000 0.0000)  
	ResourcesPos 1 (0.0000 5.0000 0.0000)  
	ResourcesAng 0 (0.0000 0.0000 0.0000)  
	ResourcesAng 1 (0.0000 0.0000 0.0000)  
	ResourcesScale 0 (1.0000 1.0000 1.0000)  
	ResourcesScale 1 (7.0000 10.0000 7.0000)  
	ResourcesOpacity 0 1.0000  
	ResourcesOpacity 1 1.0000  
	ResourcesZSort 0 0  
	ResourcesZSort 1 0  
	ResourcesSpecific 0 0  
	ResourcesSpecific 1 0  
	ResourcesBoneAttach 0 "" 
	ResourcesBoneAttach 1 "" 
	GroupMask 8  
	MinCopies 0  
	Description "" 
	Preview 0  
	Name "l2_military_watch_tower_base" 
);
create "l2_missile"  (set 
	Resources 0 "MDL3:models/props/l2_missile.mdl" 
	Resources 1 "ODEG:box_static" 
	Resources 2 "VMDL:models/interface/secondary_arrow.ams" 
	ResourcesPos 0 (0.0000 0.0000 0.0000)  
	ResourcesPos 1 (0.0000 0.0000 0.0000)  
	ResourcesPos 2 (0.0000 25.0000 0.0000)  
	ResourcesAng 0 (0.0000 0.0000 0.0000)  
	ResourcesAng 1 (0.0000 0.0000 0.0000)  
	ResourcesAng 2 (0.0000 0.0000 0.0000)  
	ResourcesScale 0 (1.0000 1.0000 1.0000)  
	ResourcesScale 1 (4.5000 38.0000 4.5000)  
	ResourcesScale 2 (16.0000 16.0000 16.0000)  
	ResourcesOpacity 0 1.0000  
	ResourcesOpacity 1 1.0000  
	ResourcesOpacity 2 1.0000  
	ResourcesZSort 0 0  
	ResourcesZSort 1 0  
	ResourcesZSort 2 0  
	ResourcesSpecific 0 0  
	ResourcesSpecific 1 0  
	ResourcesSpecific 2 0  
	ResourcesBoneAttach 0 "" 
	ResourcesBoneAttach 1 "" 
	ResourcesBoneAttach 2 "" 
	GroupMask 8  
	MinCopies 0  
	Description "" 
	Preview 0  
	Name "l2_missile" 
);
create "l2_police_station"  (set 
	Resources 0 "MDL3:models/props/l2_police_station.mdl" 
	Resources 1 "ODEG:box_static" 
	Resources 2 "PRSH:House1x2" 
	ResourcesPos 0 (0.0000 0.0000 0.0000)  
	ResourcesPos 1 (-7.4000 6.3000 -5.0000)  
	ResourcesPos 2 (-8.0000 0.0000 -4.0000)  
	ResourcesAng 0 (0.0000 0.0000 0.0000)  
	ResourcesAng 1 (0.0000 0.0000 0.0000)  
	ResourcesAng 2 (0.0000 0.0000 0.0000)  
	ResourcesScale 0 (1.0000 1.0000 1.0000)  
	ResourcesScale 1 (15.5000 12.5000 10.2000)  
	ResourcesScale 2 (26.0000 26.0000 1.0000)  
	ResourcesOpacity 0 1.0000  
	ResourcesOpacity 1 1.0000  
	ResourcesOpacity 2 1.0000  
	ResourcesZSort 0 0  
	ResourcesZSort 1 0  
	ResourcesZSort 2 -1  
	ResourcesSpecific 0 0  
	ResourcesSpecific 1 0  
	ResourcesSpecific 2 0  
	ResourcesBoneAttach 0 "" 
	ResourcesBoneAttach 1 "" 
	ResourcesBoneAttach 2 "" 
	GroupMask 24  
	MinCopies 0  
	Description "" 
	Preview 0  
	Name "l2_police_station" 
);
create "l2_police_station_base"  (set 
	Resources 0 "MDL3:models/props/l2_police_station_base.mdl" 
	Resources 1 "ODEG:box_static" 
	ResourcesPos 0 (0.0000 0.0000 0.0000)  
	ResourcesPos 1 (-7.4000 1.0000 -5.0000)  
	ResourcesAng 0 (0.0000 0.0000 0.0000)  
	ResourcesAng 1 (0.0000 0.0000 0.0000)  
	ResourcesScale 0 (1.0000 1.0000 1.0000)  
	ResourcesScale 1 (15.5000 2.0000 10.2000)  
	ResourcesOpacity 0 1.0000  
	ResourcesOpacity 1 1.0000  
	ResourcesZSort 0 0  
	ResourcesZSort 1 0  
	ResourcesSpecific 0 0  
	ResourcesSpecific 1 0  
	ResourcesBoneAttach 0 "" 
	ResourcesBoneAttach 1 "" 
	GroupMask 24  
	MinCopies 0  
	Description "" 
	Preview 0  
	Name "l2_police_station_base" 
);
create "l2_mobile_home_box"  (set 
	Resources 0 "MDL3:models/props/l2_mobile_home_box.mdl" 
	Resources 1 "ODEG:box_static" 
	ResourcesPos 0 (0.0000 0.0000 0.0000)  
	ResourcesPos 1 (0.0000 1.1000 0.0000)  
	ResourcesAng 0 (180.0000 0.0000 0.0000)  
	ResourcesAng 1 (0.0000 0.0000 0.0000)  
	ResourcesScale 0 (1.0000 1.0000 1.0000)  
	ResourcesScale 1 (2.0000 2.2000 4.0000)  
	ResourcesOpacity 0 1.0000  
	ResourcesOpacity 1 1.0000  
	ResourcesZSort 0 0  
	ResourcesZSort 1 0  
	ResourcesSpecific 0 0  
	ResourcesSpecific 1 0  
	ResourcesBoneAttach 0 "" 
	ResourcesBoneAttach 1 "" 
	GroupMask 24  
	MinCopies 0  
	Description "" 
	Preview 0  
	Name "l2_mobile_home_box" 
);
create "l2_mobile_home_pickup"  (set 
	Resources 0 "MDL3:models/props/l2_mobile_home_pickup.mdl" 
	Resources 1 "ODEG:box_static" 
	ResourcesPos 0 (0.0000 0.0000 0.0000)  
	ResourcesPos 1 (0.0000 1.1000 0.3000)  
	ResourcesAng 0 (180.0000 0.0000 0.0000)  
	ResourcesAng 1 (0.0000 0.0000 0.0000)  
	ResourcesScale 0 (1.0000 1.0000 1.0000)  
	ResourcesScale 1 (2.0000 2.2000 4.5000)  
	ResourcesOpacity 0 1.0000  
	ResourcesOpacity 1 1.0000  
	ResourcesZSort 0 0  
	ResourcesZSort 1 0  
	ResourcesSpecific 0 0  
	ResourcesSpecific 1 0  
	ResourcesBoneAttach 0 "" 
	ResourcesBoneAttach 1 "" 
	GroupMask 24  
	MinCopies 0  
	Description "" 
	Preview 0  
	Name "l2_mobile_home_pickup" 
);
create "l2_orchest_bungalow"  (set 
	Resources 0 "MDL3:models/props/l2_orchest_bungalow.mdl" 
	Resources 1 "ODEG:box_static" 
	Resources 2 "PRSH:Cylindir" 
	ResourcesPos 0 (0.0000 0.0000 0.0000)  
	ResourcesPos 1 (0.0000 1.2500 0.0000)  
	ResourcesPos 2 (0.0000 0.0000 0.0000)  
	ResourcesAng 0 (0.0000 0.0000 0.0000)  
	ResourcesAng 1 (0.0000 0.0000 0.0000)  
	ResourcesAng 2 (0.0000 0.0000 0.0000)  
	ResourcesScale 0 (1.0000 1.0000 1.0000)  
	ResourcesScale 1 (4.0000 2.5000 3.0000)  
	ResourcesScale 2 (7.0000 7.0000 1.0000)  
	ResourcesOpacity 0 1.0000  
	ResourcesOpacity 1 1.0000  
	ResourcesOpacity 2 1.0000  
	ResourcesZSort 0 0  
	ResourcesZSort 1 0  
	ResourcesZSort 2 -1  
	ResourcesSpecific 0 0  
	ResourcesSpecific 1 0  
	ResourcesSpecific 2 0  
	ResourcesBoneAttach 0 "" 
	ResourcesBoneAttach 1 "" 
	ResourcesBoneAttach 2 "" 
	GroupMask 8  
	MinCopies 0  
	Description "" 
	Preview 0  
	Name "l2_orchest_bungalow" 
);
create "l2_orchest_bungalow_bk"  (set 
	Resources 0 "MDL3:models/props/l2_orchest_bungalow_bk.mdl" 
	Resources 1 "ODEG:box_static" 
	Resources 2 "PRSH:Cylindir" 
	ResourcesPos 0 (0.0000 0.0000 0.0000)  
	ResourcesPos 1 (0.0000 1.2500 0.0000)  
	ResourcesPos 2 (0.0000 0.0000 0.0000)  
	ResourcesAng 0 (0.0000 0.0000 0.0000)  
	ResourcesAng 1 (0.0000 0.0000 0.0000)  
	ResourcesAng 2 (0.0000 0.0000 0.0000)  
	ResourcesScale 0 (1.0000 1.0000 1.0000)  
	ResourcesScale 1 (4.0000 2.5000 3.0000)  
	ResourcesScale 2 (7.0000 7.0000 1.0000)  
	ResourcesOpacity 0 1.0000  
	ResourcesOpacity 1 1.0000  
	ResourcesOpacity 2 1.0000  
	ResourcesZSort 0 0  
	ResourcesZSort 1 0  
	ResourcesZSort 2 -1  
	ResourcesSpecific 0 0  
	ResourcesSpecific 1 0  
	ResourcesSpecific 2 0  
	ResourcesBoneAttach 0 "" 
	ResourcesBoneAttach 1 "" 
	ResourcesBoneAttach 2 "" 
	GroupMask 0  
	MinCopies 0  
	Description "" 
	Preview 0  
	Name "l2_orchest_bungalow_bk" 
);
create "l2_orchest_bungalow_base"  (set 
	Resources 0 "MDL3:models/props/l2_orchest_bungalow_base01.mdl" 
	Resources 1 "ODEG:box_static" 
	ResourcesPos 0 (0.0000 0.0000 0.0000)  
	ResourcesPos 1 (0.0000 0.2800 0.0000)  
	ResourcesAng 0 (0.0000 0.0000 0.0000)  
	ResourcesAng 1 (0.0000 0.0000 0.0000)  
	ResourcesScale 0 (1.0000 1.0000 1.0000)  
	ResourcesScale 1 (4.0000 0.6000 3.0000)  
	ResourcesOpacity 0 1.0000  
	ResourcesOpacity 1 1.0000  
	ResourcesZSort 0 0  
	ResourcesZSort 1 0  
	ResourcesSpecific 0 0  
	ResourcesSpecific 1 0  
	ResourcesBoneAttach 0 "" 
	ResourcesBoneAttach 1 "" 
	GroupMask 8  
	MinCopies 0  
	Description "" 
	Preview 0  
	Name "l2_orchest_bungalow_base" 
);
create "l2_railcross"  (set 
	Resources 0 "MDL3:models/props/l2_railcross01.mdl" 
	Resources 1 "ODEG:box_static" 
	Resources 2 "PRSH:Pole" 
	ResourcesPos 0 (0.0000 0.0000 0.0000)  
	ResourcesPos 1 (0.0000 2.1000 0.0000)  
	ResourcesPos 2 (0.0000 0.0000 0.0000)  
	ResourcesAng 0 (0.0000 0.0000 0.0000)  
	ResourcesAng 1 (0.0000 0.0000 0.0000)  
	ResourcesAng 2 (0.0000 0.0000 0.0000)  
	ResourcesScale 0 (1.0000 1.0000 1.0000)  
	ResourcesScale 1 (2.0000 4.0000 0.5000)  
	ResourcesScale 2 (8.0000 8.0000 1.0000)  
	ResourcesOpacity 0 1.0000  
	ResourcesOpacity 1 1.0000  
	ResourcesOpacity 2 1.0000  
	ResourcesZSort 0 0  
	ResourcesZSort 1 0  
	ResourcesZSort 2 0  
	ResourcesSpecific 0 0  
	ResourcesSpecific 1 0  
	ResourcesSpecific 2 0  
	ResourcesBoneAttach 0 "" 
	ResourcesBoneAttach 1 "" 
	ResourcesBoneAttach 2 "" 
	GroupMask 8  
	MinCopies 0  
	Description "" 
	Preview 0  
	Name "l2_railcross" 
);
create "l2_railcrossbox"  (set 
	Resources 0 "MDL3:models/props/l2_railcrossbox01.mdl" 
	Resources 1 "ODEG:box_static" 
	Resources 2 "PRSH:House1x2" 
	ResourcesPos 0 (0.0000 0.0000 0.0000)  
	ResourcesPos 1 (0.0000 3.0000 0.0000)  
	ResourcesPos 2 (0.0000 0.0000 0.0000)  
	ResourcesAng 0 (0.0000 0.0000 0.0000)  
	ResourcesAng 1 (0.0000 0.0000 0.0000)  
	ResourcesAng 2 (0.0000 0.0000 0.0000)  
	ResourcesScale 0 (1.0000 1.0000 1.0000)  
	ResourcesScale 1 (5.5000 6.0000 4.0000)  
	ResourcesScale 2 (8.0000 8.0000 1.0000)  
	ResourcesOpacity 0 1.0000  
	ResourcesOpacity 1 1.0000  
	ResourcesOpacity 2 1.0000  
	ResourcesZSort 0 0  
	ResourcesZSort 1 0  
	ResourcesZSort 2 -1  
	ResourcesSpecific 0 0  
	ResourcesSpecific 1 0  
	ResourcesSpecific 2 0  
	ResourcesBoneAttach 0 "" 
	ResourcesBoneAttach 1 "" 
	ResourcesBoneAttach 2 "" 
	GroupMask 8  
	MinCopies 0  
	Description "" 
	Preview 0  
	Name "l2_railcrossbox" 
);
create "l2_school_building"  (set 
	Resources 0 "MDL3:models/props/l2_school_building.mdl" 
	Resources 1 "ODEG:box_static" 
	Resources 2 "PRSH:House1x1" 
	ResourcesPos 0 (0.0000 0.0000 0.0000)  
	ResourcesPos 1 (0.0000 4.0000 0.0000)  
	ResourcesPos 2 (1.0000 0.0000 -0.3000)  
	ResourcesAng 0 (0.0000 0.0000 0.0000)  
	ResourcesAng 1 (0.0000 0.0000 0.0000)  
	ResourcesAng 2 (0.0000 0.0000 0.0000)  
	ResourcesScale 0 (1.0000 1.0000 1.0000)  
	ResourcesScale 1 (10.5000 8.0000 10.2000)  
	ResourcesScale 2 (18.0000 25.0000 1.0000)  
	ResourcesOpacity 0 1.0000  
	ResourcesOpacity 1 1.0000  
	ResourcesOpacity 2 1.0000  
	ResourcesZSort 0 0  
	ResourcesZSort 1 0  
	ResourcesZSort 2 -1  
	ResourcesSpecific 0 0  
	ResourcesSpecific 1 0  
	ResourcesSpecific 2 0  
	ResourcesBoneAttach 0 "" 
	ResourcesBoneAttach 1 "" 
	ResourcesBoneAttach 2 "" 
	GroupMask 24  
	MinCopies 0  
	Description "" 
	Preview 0  
	Name "l2_school_building" 
);
create "l2_school_building_bk"  (set 
	Resources 0 "MDL3:models/props/l2_school_building_bk.mdl" 
	Resources 1 "ODEG:box_static" 
	Resources 2 "PRSH:House1x1" 
	ResourcesPos 0 (0.0000 0.0000 0.0000)  
	ResourcesPos 1 (0.0000 4.0000 0.0000)  
	ResourcesPos 2 (1.0000 0.0000 -0.6000)  
	ResourcesAng 0 (0.0000 0.0000 0.0000)  
	ResourcesAng 1 (0.0000 0.0000 0.0000)  
	ResourcesAng 2 (0.0000 0.0000 0.0000)  
	ResourcesScale 0 (1.0000 1.0000 1.0000)  
	ResourcesScale 1 (10.5000 8.0000 10.2000)  
	ResourcesScale 2 (18.0000 22.0000 1.0000)  
	ResourcesOpacity 0 1.0000  
	ResourcesOpacity 1 1.0000  
	ResourcesOpacity 2 1.0000  
	ResourcesZSort 0 0  
	ResourcesZSort 1 0  
	ResourcesZSort 2 -1  
	ResourcesSpecific 0 0  
	ResourcesSpecific 1 0  
	ResourcesSpecific 2 0  
	ResourcesBoneAttach 0 "" 
	ResourcesBoneAttach 1 "" 
	ResourcesBoneAttach 2 "" 
	GroupMask 0  
	MinCopies 0  
	Description "" 
	Preview 0  
	Name "l2_school_building_bk" 
);
create "l2_school_building_base"  (set 
	Resources 0 "MDL3:models/props/l2_school_building_base.mdl" 
	Resources 1 "ODEG:box_static" 
	ResourcesPos 0 (0.0000 0.0000 0.0000)  
	ResourcesPos 1 (0.0000 1.5000 0.0000)  
	ResourcesAng 0 (0.0000 0.0000 0.0000)  
	ResourcesAng 1 (0.0000 0.0000 0.0000)  
	ResourcesScale 0 (1.0000 1.0000 1.0000)  
	ResourcesScale 1 (10.5000 3.0000 10.2000)  
	ResourcesOpacity 0 1.0000  
	ResourcesOpacity 1 1.0000  
	ResourcesZSort 0 0  
	ResourcesZSort 1 0  
	ResourcesSpecific 0 0  
	ResourcesSpecific 1 0  
	ResourcesBoneAttach 0 "" 
	ResourcesBoneAttach 1 "" 
	GroupMask 24  
	MinCopies 0  
	Description "" 
	Preview 0  
	Name "l2_school_building_base" 
);
create "l2_railroad_bridge"  (set 
	Resources 0 "MDL3:models/props/l2_railroad_bridge.mdl" 
	Resources 1 "ODEG:box_static" 
	ResourcesPos 0 (0.0000 0.0000 0.0000)  
	ResourcesPos 1 (-2.0000 16.0000 0.0000)  
	ResourcesAng 0 (0.0000 0.0000 0.0000)  
	ResourcesAng 1 (0.0000 0.0000 0.0000)  
	ResourcesScale 0 (1.0000 1.0000 1.0000)  
	ResourcesScale 1 (4.0000 10.0000 31.0000)  
	ResourcesOpacity 0 1.0000  
	ResourcesOpacity 1 1.0000  
	ResourcesZSort 0 0  
	ResourcesZSort 1 0  
	ResourcesSpecific 0 0  
	ResourcesSpecific 1 0  
	ResourcesBoneAttach 0 "" 
	ResourcesBoneAttach 1 "" 
	GroupMask 8  
	MinCopies 0  
	Description "" 
	Preview 0  
	Name "l2_railroad_bridge" 
);
create "l2_railroad_bridge_base"  (set 
	Resources 0 "MDL3:models/props/l2_railroad_bridge_base01.mdl" 
	Resources 1 "ODEG:box_static" 
	ResourcesPos 0 (0.0000 0.0000 0.0000)  
	ResourcesPos 1 (-2.0000 15.0000 0.0000)  
	ResourcesAng 0 (0.0000 0.0000 0.0000)  
	ResourcesAng 1 (0.0000 0.0000 0.0000)  
	ResourcesScale 0 (1.0000 1.0000 1.0000)  
	ResourcesScale 1 (4.0000 2.0000 31.0000)  
	ResourcesOpacity 0 1.0000  
	ResourcesOpacity 1 1.0000  
	ResourcesZSort 0 0  
	ResourcesZSort 1 0  
	ResourcesSpecific 0 0  
	ResourcesSpecific 1 0  
	ResourcesBoneAttach 0 "" 
	ResourcesBoneAttach 1 "" 
	GroupMask 8  
	MinCopies 0  
	Description "" 
	Preview 0  
	Name "l2_railroad_bridge_base" 
);
create "l2_railroad_bridge_bk"  (set 
	Resources 0 "MDL3:models/props/l2_railroad_bridge_bk.mdl" 
	Resources 1 "ODEG:box_static" 
	ResourcesPos 0 (0.0000 0.0000 0.0000)  
	ResourcesPos 1 (-2.0000 16.0000 0.0000)  
	ResourcesAng 0 (0.0000 0.0000 0.0000)  
	ResourcesAng 1 (0.0000 0.0000 0.0000)  
	ResourcesScale 0 (1.0000 1.0000 1.0000)  
	ResourcesScale 1 (4.0000 10.0000 31.0000)  
	ResourcesOpacity 0 1.0000  
	ResourcesOpacity 1 1.0000  
	ResourcesZSort 0 0  
	ResourcesZSort 1 0  
	ResourcesSpecific 0 0  
	ResourcesSpecific 1 0  
	ResourcesBoneAttach 0 "" 
	ResourcesBoneAttach 1 "" 
	GroupMask 0  
	MinCopies 0  
	Description "" 
	Preview 0  
	Name "l2_railroad_bridge_bk" 
);
create "l2_town_theater"  (set 
	Resources 0 "MDL3:models/props/l2_town_theater.mdl" 
	Resources 1 "ODEG:box_static" 
	ResourcesPos 0 (0.0000 0.0000 0.0000)  
	ResourcesPos 1 (0.0000 5.2000 2.0000)  
	ResourcesAng 0 (0.0000 0.0000 0.0000)  
	ResourcesAng 1 (0.0000 0.0000 0.0000)  
	ResourcesScale 0 (1.0000 1.0000 1.0000)  
	ResourcesScale 1 (18.0000 10.0000 12.0000)  
	ResourcesOpacity 0 1.0000  
	ResourcesOpacity 1 1.0000  
	ResourcesZSort 0 0  
	ResourcesZSort 1 0  
	ResourcesSpecific 0 0  
	ResourcesSpecific 1 0  
	ResourcesBoneAttach 0 "" 
	ResourcesBoneAttach 1 "" 
	GroupMask 24  
	MinCopies 0  
	Description "" 
	Preview 0  
	Name "l2_town_theater" 
);
create "l2_town_theater_bk"  (set 
	Resources 0 "MDL3:models/props/l2_town_theater_bk.mdl" 
	Resources 1 "ODEG:box_static" 
	ResourcesPos 0 (0.0000 0.0000 0.0000)  
	ResourcesPos 1 (0.0000 5.2000 2.0000)  
	ResourcesAng 0 (0.0000 0.0000 0.0000)  
	ResourcesAng 1 (0.0000 0.0000 0.0000)  
	ResourcesScale 0 (1.0000 1.0000 1.0000)  
	ResourcesScale 1 (18.0000 10.0000 12.0000)  
	ResourcesOpacity 0 1.0000  
	ResourcesOpacity 1 1.0000  
	ResourcesZSort 0 0  
	ResourcesZSort 1 0  
	ResourcesSpecific 0 0  
	ResourcesSpecific 1 0  
	ResourcesBoneAttach 0 "" 
	ResourcesBoneAttach 1 "" 
	GroupMask 0  
	MinCopies 0  
	Description "" 
	Preview 0  
	Name "l2_town_theater_bk" 
);
create "l2_town_theater_base"  (set 
	Resources 0 "MDL3:models/props/l2_town_theater_base.mdl" 
	Resources 1 "ODEG:box_static" 
	ResourcesPos 0 (0.0000 0.0000 0.0000)  
	ResourcesPos 1 (0.0000 3.0000 2.0000)  
	ResourcesAng 0 (0.0000 0.0000 0.0000)  
	ResourcesAng 1 (0.0000 0.0000 0.0000)  
	ResourcesScale 0 (1.0000 1.0000 1.0000)  
	ResourcesScale 1 (18.0000 6.0000 12.0000)  
	ResourcesOpacity 0 1.0000  
	ResourcesOpacity 1 1.0000  
	ResourcesZSort 0 0  
	ResourcesZSort 1 0  
	ResourcesSpecific 0 0  
	ResourcesSpecific 1 0  
	ResourcesBoneAttach 0 "" 
	ResourcesBoneAttach 1 "" 
	GroupMask 24  
	MinCopies 0  
	Description "" 
	Preview 0  
	Name "l2_town_theater_base" 
);
create "l2_storeshoes"  (set 
	Resources 0 "MDL3:models/props/l2_storeshoes.mdl" 
	Resources 1 "ODEG:box_static" 
	Resources 2 "PRSH:House2x1" 
	ResourcesPos 0 (0.0000 0.0000 0.0000)  
	ResourcesPos 1 (0.0000 6.0000 1.0000)  
	ResourcesPos 2 (0.0000 0.0000 0.0000)  
	ResourcesAng 0 (0.0000 0.0000 0.0000)  
	ResourcesAng 1 (0.0000 0.0000 0.0000)  
	ResourcesAng 2 (0.0000 0.0000 0.0000)  
	ResourcesScale 0 (1.0000 1.0000 1.0000)  
	ResourcesScale 1 (5.2000 12.0000 10.2000)  
	ResourcesScale 2 (17.0000 13.0000 1.0000)  
	ResourcesOpacity 0 1.0000  
	ResourcesOpacity 1 1.0000  
	ResourcesOpacity 2 1.0000  
	ResourcesZSort 0 0  
	ResourcesZSort 1 0  
	ResourcesZSort 2 -1  
	ResourcesSpecific 0 0  
	ResourcesSpecific 1 0  
	ResourcesSpecific 2 0  
	ResourcesBoneAttach 0 "" 
	ResourcesBoneAttach 1 "" 
	ResourcesBoneAttach 2 "" 
	GroupMask 144  
	MinCopies 0  
	Description "" 
	Preview 0  
	Name "l2_storeshoes" 
);
create "l2_storeshoes_base"  (set 
	Resources 0 "MDL3:models/props/l2_storeshoes_base.mdl" 
	Resources 1 "ODEG:box_static" 
	ResourcesPos 0 (0.0000 0.0000 0.0000)  
	ResourcesPos 1 (0.0000 1.5000 1.0000)  
	ResourcesAng 0 (0.0000 0.0000 0.0000)  
	ResourcesAng 1 (0.0000 0.0000 0.0000)  
	ResourcesScale 0 (1.0000 1.0000 1.0000)  
	ResourcesScale 1 (5.2000 3.0000 10.2000)  
	ResourcesOpacity 0 1.0000  
	ResourcesOpacity 1 1.0000  
	ResourcesZSort 0 0  
	ResourcesZSort 1 0  
	ResourcesSpecific 0 0  
	ResourcesSpecific 1 0  
	ResourcesBoneAttach 0 "" 
	ResourcesBoneAttach 1 "" 
	GroupMask 144  
	MinCopies 0  
	Description "" 
	Preview 0  
	Name "l2_storeshoes_base" 
);
create "l2_store_icecream"  (set 
	Resources 0 "MDL3:models/props/l2_store_icecream.mdl" 
	Resources 1 "ODEG:box_static" 
	Resources 2 "PRSH:House1x2" 
	ResourcesPos 0 (0.0000 0.0000 0.0000)  
	ResourcesPos 1 (0.0000 3.5000 1.0000)  
	ResourcesPos 2 (0.2000 0.0000 1.2000)  
	ResourcesAng 0 (0.0000 0.0000 0.0000)  
	ResourcesAng 1 (0.0000 0.0000 0.0000)  
	ResourcesAng 2 (0.0000 0.0000 0.0000)  
	ResourcesScale 0 (1.0000 1.0000 1.0000)  
	ResourcesScale 1 (8.0000 7.0000 5.5000)  
	ResourcesScale 2 (11.0000 16.0000 1.0000)  
	ResourcesOpacity 0 1.0000  
	ResourcesOpacity 1 1.0000  
	ResourcesOpacity 2 1.0000  
	ResourcesZSort 0 0  
	ResourcesZSort 1 0  
	ResourcesZSort 2 -1  
	ResourcesSpecific 0 0  
	ResourcesSpecific 1 0  
	ResourcesSpecific 2 0  
	ResourcesBoneAttach 0 "" 
	ResourcesBoneAttach 1 "" 
	ResourcesBoneAttach 2 "" 
	GroupMask 16  
	MinCopies 0  
	Description "" 
	Preview 0  
	Name "l2_store_icecream" 
);
create "l2_store_icecream_base"  (set 
	Resources 0 "MDL3:models/props/l2_store_icecream_base.mdl" 
	Resources 1 "ODEG:box_static" 
	ResourcesPos 0 (0.0000 0.0000 0.0000)  
	ResourcesPos 1 (0.0000 0.8000 1.0000)  
	ResourcesAng 0 (0.0000 0.0000 0.0000)  
	ResourcesAng 1 (0.0000 0.0000 0.0000)  
	ResourcesScale 0 (1.0000 1.0000 1.0000)  
	ResourcesScale 1 (8.0000 1.5000 5.5000)  
	ResourcesOpacity 0 1.0000  
	ResourcesOpacity 1 1.0000  
	ResourcesZSort 0 0  
	ResourcesZSort 1 0  
	ResourcesSpecific 0 0  
	ResourcesSpecific 1 0  
	ResourcesBoneAttach 0 "" 
	ResourcesBoneAttach 1 "" 
	GroupMask 16  
	MinCopies 0  
	Description "" 
	Preview 0  
	Name "l2_store_icecream_base" 
);
create "l2_stop_sign"  (set 
	Resources 0 "MDL3:models/props/l2_stop_sign.mdl" 
	Resources 1 "ODEG:box_static" 
	Resources 2 "PRSH:Pole" 
	ResourcesPos 0 (0.0000 0.0000 0.0000)  
	ResourcesPos 1 (1.0000 -0.2000 0.0000)  
	ResourcesPos 2 (0.0000 -0.8500 0.0000)  
	ResourcesAng 0 (0.0000 0.0000 0.0000)  
	ResourcesAng 1 (0.0000 0.0000 0.0000)  
	ResourcesAng 2 (0.0000 0.0000 0.0000)  
	ResourcesScale 0 (1.0000 1.0000 1.0000)  
	ResourcesScale 1 (3.5000 1.4000 0.5000)  
	ResourcesScale 2 (5.0000 5.0000 1.0000)  
	ResourcesOpacity 0 1.0000  
	ResourcesOpacity 1 1.0000  
	ResourcesOpacity 2 1.0000  
	ResourcesZSort 0 0  
	ResourcesZSort 1 0  
	ResourcesZSort 2 0  
	ResourcesSpecific 0 0  
	ResourcesSpecific 1 0  
	ResourcesSpecific 2 0  
	ResourcesBoneAttach 0 "" 
	ResourcesBoneAttach 1 "" 
	ResourcesBoneAttach 2 "" 
	GroupMask 8  
	MinCopies 0  
	Description "" 
	Preview 0  
	Name "l2_stop_sign" 
);
create "l2_stoplight01"  (set 
	Resources 0 "MDL3:models/props/l2_stoplight01.mdl" 
	Resources 1 "ODEG:box_static" 
	Resources 2 "PRSH:Pole" 
	ResourcesPos 0 (0.0000 0.0000 0.0000)  
	ResourcesPos 1 (0.0000 0.7800 0.0000)  
	ResourcesPos 2 (0.0000 0.0000 0.0000)  
	ResourcesAng 0 (0.0000 0.0000 0.0000)  
	ResourcesAng 1 (0.0000 0.0000 0.0000)  
	ResourcesAng 2 (0.0000 0.0000 0.0000)  
	ResourcesScale 0 (1.0000 1.0000 1.0000)  
	ResourcesScale 1 (0.4000 1.5000 0.4000)  
	ResourcesScale 2 (2.0000 2.0000 1.0000)  
	ResourcesOpacity 0 1.0000  
	ResourcesOpacity 1 1.0000  
	ResourcesOpacity 2 1.0000  
	ResourcesZSort 0 0  
	ResourcesZSort 1 0  
	ResourcesZSort 2 0  
	ResourcesSpecific 0 0  
	ResourcesSpecific 1 0  
	ResourcesSpecific 2 0  
	ResourcesBoneAttach 0 "" 
	ResourcesBoneAttach 1 "" 
	ResourcesBoneAttach 2 "" 
	GroupMask 24  
	MinCopies 0  
	Description "" 
	Preview 0  
	Name "l2_stoplight01" 
);
create "l2_stoplight02"  (set 
	Resources 0 "MDL3:models/props/l2_stoplight02.mdl" 
	Resources 1 "ODEG:box_static" 
	Resources 2 "PRSH:Pole" 
	ResourcesPos 0 (0.0000 0.0000 0.0000)  
	ResourcesPos 1 (0.0000 0.7800 0.0000)  
	ResourcesPos 2 (0.0000 0.0000 0.0000)  
	ResourcesAng 0 (0.0000 0.0000 0.0000)  
	ResourcesAng 1 (0.0000 0.0000 0.0000)  
	ResourcesAng 2 (0.0000 0.0000 0.0000)  
	ResourcesScale 0 (1.0000 1.0000 1.0000)  
	ResourcesScale 1 (0.4000 1.5000 0.4000)  
	ResourcesScale 2 (3.0000 3.0000 1.0000)  
	ResourcesOpacity 0 1.0000  
	ResourcesOpacity 1 1.0000  
	ResourcesOpacity 2 1.0000  
	ResourcesZSort 0 0  
	ResourcesZSort 1 0  
	ResourcesZSort 2 -1  
	ResourcesSpecific 0 0  
	ResourcesSpecific 1 0  
	ResourcesSpecific 2 0  
	ResourcesBoneAttach 0 "" 
	ResourcesBoneAttach 1 "" 
	ResourcesBoneAttach 2 "" 
	GroupMask 152  
	MinCopies 0  
	Description "" 
	Preview 0  
	Name "l2_stoplight02" 
);
create "l2_trailer_house_01"  (set 
	Resources 0 "MDL3:models/props/l2_trailer_house_01.mdl" 
	Resources 1 "ODEG:box_static" 
	ResourcesPos 0 (0.0000 0.0000 0.0000)  
	ResourcesPos 1 (0.0000 1.1500 0.3500)  
	ResourcesAng 0 (0.0000 0.0000 0.0000)  
	ResourcesAng 1 (0.0000 0.0000 0.0000)  
	ResourcesScale 0 (1.0000 1.0000 1.0000)  
	ResourcesScale 1 (2.5000 2.2000 4.5000)  
	ResourcesOpacity 0 1.0000  
	ResourcesOpacity 1 1.0000  
	ResourcesZSort 0 0  
	ResourcesZSort 1 0  
	ResourcesSpecific 0 0  
	ResourcesSpecific 1 0  
	ResourcesBoneAttach 0 "" 
	ResourcesBoneAttach 1 "" 
	GroupMask 8  
	MinCopies 0  
	Description "" 
	Preview 0  
	Name "l2_trailer_house_01" 
);
create "l2_trailer_house_02"  (set 
	Resources 0 "MDL3:models/props/l2_trailer_house_02.mdl" 
	Resources 1 "ODEG:box_static" 
	ResourcesPos 0 (0.0000 0.0000 0.0000)  
	ResourcesPos 1 (0.0000 1.1500 0.0000)  
	ResourcesAng 0 (0.0000 0.0000 0.0000)  
	ResourcesAng 1 (0.0000 0.0000 0.0000)  
	ResourcesScale 0 (1.0000 1.0000 1.0000)  
	ResourcesScale 1 (2.5000 2.2000 6.5000)  
	ResourcesOpacity 0 1.0000  
	ResourcesOpacity 1 1.0000  
	ResourcesZSort 0 0  
	ResourcesZSort 1 0  
	ResourcesSpecific 0 0  
	ResourcesSpecific 1 0  
	ResourcesBoneAttach 0 "" 
	ResourcesBoneAttach 1 "" 
	GroupMask 8  
	MinCopies 0  
	Description "" 
	Preview 0  
	Name "l2_trailer_house_02" 
);
create "l2_trash_container"  (set 
	Resources 0 "MDL3:models/props/l2_trash_container.mdl" 
	Resources 1 "ODEG:box_static" 
	ResourcesPos 0 (0.0000 0.0000 0.0000)  
	ResourcesPos 1 (0.0000 0.6000 0.0000)  
	ResourcesAng 0 (0.0000 0.0000 0.0000)  
	ResourcesAng 1 (0.0000 0.0000 0.0000)  
	ResourcesScale 0 (1.0000 1.0000 1.0000)  
	ResourcesScale 1 (1.9000 1.1500 1.2000)  
	ResourcesOpacity 0 1.0000  
	ResourcesOpacity 1 1.0000  
	ResourcesZSort 0 0  
	ResourcesZSort 1 0  
	ResourcesSpecific 0 0  
	ResourcesSpecific 1 0  
	ResourcesBoneAttach 0 "" 
	ResourcesBoneAttach 1 "" 
	GroupMask 16  
	MinCopies 0  
	Description "" 
	Preview 0  
	Name "l2_trash_container" 
);
create "l2_train_station"  (set 
	Resources 0 "MDL3:models/props/l2_train_station.mdl" 
	Resources 1 "ODEG:box_static" 
	ResourcesPos 0 (0.0000 0.0000 0.0000)  
	ResourcesPos 1 (2.0000 5.0000 9.5000)  
	ResourcesAng 0 (0.0000 0.0000 0.0000)  
	ResourcesAng 1 (0.0000 0.0000 0.0000)  
	ResourcesScale 0 (1.0000 1.0000 1.0000)  
	ResourcesScale 1 (60.0000 8.0000 16.0000)  
	ResourcesOpacity 0 1.0000  
	ResourcesOpacity 1 1.0000  
	ResourcesZSort 0 0  
	ResourcesZSort 1 0  
	ResourcesSpecific 0 0  
	ResourcesSpecific 1 0  
	ResourcesBoneAttach 0 "" 
	ResourcesBoneAttach 1 "" 
	GroupMask 8  
	MinCopies 0  
	Description "" 
	Preview 0  
	Name "l2_train_station" 
);
create "l2_train_station_bk"  (set 
	Resources 0 "MDL3:models/props/l2_train_station_bk.mdl" 
	Resources 1 "ODEG:box_static" 
	ResourcesPos 0 (0.0000 0.0000 0.0000)  
	ResourcesPos 1 (2.0000 5.0000 9.5000)  
	ResourcesAng 0 (0.0000 0.0000 0.0000)  
	ResourcesAng 1 (0.0000 0.0000 0.0000)  
	ResourcesScale 0 (1.0000 1.0000 1.0000)  
	ResourcesScale 1 (60.0000 8.0000 16.0000)  
	ResourcesOpacity 0 1.0000  
	ResourcesOpacity 1 1.0000  
	ResourcesZSort 0 0  
	ResourcesZSort 1 0  
	ResourcesSpecific 0 0  
	ResourcesSpecific 1 0  
	ResourcesBoneAttach 0 "" 
	ResourcesBoneAttach 1 "" 
	GroupMask 0  
	MinCopies 0  
	Description "" 
	Preview 0  
	Name "l2_train_station_bk" 
);
create "l2_train_station_base"  (set 
	Resources 0 "MDL3:models/props/l2_train_station_base.mdl" 
	Resources 1 "ODEG:box_static" 
	ResourcesPos 0 (0.0000 0.0000 0.0000)  
	ResourcesPos 1 (2.0000 1.5000 9.5000)  
	ResourcesAng 0 (0.0000 0.0000 0.0000)  
	ResourcesAng 1 (0.0000 0.0000 0.0000)  
	ResourcesScale 0 (1.0000 1.0000 1.0000)  
	ResourcesScale 1 (60.0000 3.0000 16.0000)  
	ResourcesOpacity 0 1.0000  
	ResourcesOpacity 1 1.0000  
	ResourcesZSort 0 0  
	ResourcesZSort 1 0  
	ResourcesSpecific 0 0  
	ResourcesSpecific 1 0  
	ResourcesBoneAttach 0 "" 
	ResourcesBoneAttach 1 "" 
	GroupMask 8  
	MinCopies 0  
	Description "" 
	Preview 0  
	Name "l2_train_station_base" 
);
create "l2_streetsign01"  (set 
	Resources 0 "MDL3:models/props/l2_streetsign01.mdl" 
	Resources 1 "ODEG:box_static" 
	Resources 2 "PRSH:Pole" 
	ResourcesPos 0 (0.0000 0.0000 0.0000)  
	ResourcesPos 1 (0.0000 1.2000 0.0000)  
	ResourcesPos 2 (0.0000 0.0000 0.0000)  
	ResourcesAng 0 (0.0000 0.0000 0.0000)  
	ResourcesAng 1 (0.0000 0.0000 0.0000)  
	ResourcesAng 2 (0.0000 0.0000 0.0000)  
	ResourcesScale 0 (1.0000 1.0000 1.0000)  
	ResourcesScale 1 (0.4000 2.3000 0.4000)  
	ResourcesScale 2 (3.0000 3.0000 1.0000)  
	ResourcesOpacity 0 1.0000  
	ResourcesOpacity 1 1.0000  
	ResourcesOpacity 2 1.0000  
	ResourcesZSort 0 0  
	ResourcesZSort 1 0  
	ResourcesZSort 2 0  
	ResourcesSpecific 0 0  
	ResourcesSpecific 1 0  
	ResourcesSpecific 2 0  
	ResourcesBoneAttach 0 "" 
	ResourcesBoneAttach 1 "" 
	ResourcesBoneAttach 2 "" 
	GroupMask 24  
	MinCopies 0  
	Description "" 
	Preview 0  
	Name "l2_streetsign01" 
);
create "l2_streetsign02"  (set 
	Resources 0 "MDL3:models/props/l2_streetsign02.mdl" 
	Resources 1 "ODEG:box_static" 
	Resources 2 "PRSH:Pole" 
	ResourcesPos 0 (0.0000 0.0000 0.0000)  
	ResourcesPos 1 (0.0000 1.2000 0.0000)  
	ResourcesPos 2 (0.0000 0.0000 0.0000)  
	ResourcesAng 0 (0.0000 0.0000 0.0000)  
	ResourcesAng 1 (0.0000 0.0000 0.0000)  
	ResourcesAng 2 (0.0000 0.0000 0.0000)  
	ResourcesScale 0 (1.0000 1.0000 1.0000)  
	ResourcesScale 1 (0.4000 2.3000 0.4000)  
	ResourcesScale 2 (3.0000 3.0000 1.0000)  
	ResourcesOpacity 0 1.0000  
	ResourcesOpacity 1 1.0000  
	ResourcesOpacity 2 1.0000  
	ResourcesZSort 0 0  
	ResourcesZSort 1 0  
	ResourcesZSort 2 0  
	ResourcesSpecific 0 0  
	ResourcesSpecific 1 0  
	ResourcesSpecific 2 0  
	ResourcesBoneAttach 0 "" 
	ResourcesBoneAttach 1 "" 
	ResourcesBoneAttach 2 "" 
	GroupMask 24  
	MinCopies 0  
	Description "" 
	Preview 0  
	Name "l2_streetsign02" 
);
create "l2_streetsign03"  (set 
	Resources 0 "MDL3:models/props/l2_streetsign03.mdl" 
	Resources 1 "ODEG:box_static" 
	Resources 2 "PRSH:Pole" 
	ResourcesPos 0 (0.0000 0.0000 0.0000)  
	ResourcesPos 1 (0.0000 1.2000 0.0000)  
	ResourcesPos 2 (0.0000 0.0000 0.0000)  
	ResourcesAng 0 (0.0000 0.0000 0.0000)  
	ResourcesAng 1 (0.0000 0.0000 0.0000)  
	ResourcesAng 2 (0.0000 0.0000 0.0000)  
	ResourcesScale 0 (1.0000 1.0000 1.0000)  
	ResourcesScale 1 (0.4000 2.3000 0.4000)  
	ResourcesScale 2 (3.0000 3.0000 1.0000)  
	ResourcesOpacity 0 1.0000  
	ResourcesOpacity 1 1.0000  
	ResourcesOpacity 2 1.0000  
	ResourcesZSort 0 0  
	ResourcesZSort 1 0  
	ResourcesZSort 2 0  
	ResourcesSpecific 0 0  
	ResourcesSpecific 1 0  
	ResourcesSpecific 2 0  
	ResourcesBoneAttach 0 "" 
	ResourcesBoneAttach 1 "" 
	ResourcesBoneAttach 2 "" 
	GroupMask 24  
	MinCopies 0  
	Description "" 
	Preview 0  
	Name "l2_streetsign03" 
);
create "l2_streetsign04"  (set 
	Resources 0 "MDL3:models/props/l2_streetsign04.mdl" 
	Resources 1 "ODEG:box_static" 
	Resources 2 "PRSH:Pole" 
	ResourcesPos 0 (0.0000 0.0000 0.0000)  
	ResourcesPos 1 (0.0000 1.2000 0.0000)  
	ResourcesPos 2 (0.0000 0.0000 0.0000)  
	ResourcesAng 0 (0.0000 0.0000 0.0000)  
	ResourcesAng 1 (0.0000 0.0000 0.0000)  
	ResourcesAng 2 (0.0000 0.0000 0.0000)  
	ResourcesScale 0 (1.0000 1.0000 1.0000)  
	ResourcesScale 1 (0.4000 2.3000 0.4000)  
	ResourcesScale 2 (3.0000 3.0000 1.0000)  
	ResourcesOpacity 0 1.0000  
	ResourcesOpacity 1 1.0000  
	ResourcesOpacity 2 1.0000  
	ResourcesZSort 0 0  
	ResourcesZSort 1 0  
	ResourcesZSort 2 0  
	ResourcesSpecific 0 0  
	ResourcesSpecific 1 0  
	ResourcesSpecific 2 0  
	ResourcesBoneAttach 0 "" 
	ResourcesBoneAttach 1 "" 
	ResourcesBoneAttach 2 "" 
	GroupMask 24  
	MinCopies 0  
	Description "" 
	Preview 0  
	Name "l2_streetsign04" 
);
create "l2_streetsign05"  (set 
	Resources 0 "MDL3:models/props/l2_streetsign05.mdl" 
	Resources 1 "ODEG:box_static" 
	Resources 2 "PRSH:Pole" 
	ResourcesPos 0 (0.0000 0.0000 0.0000)  
	ResourcesPos 1 (0.0000 1.2000 0.0000)  
	ResourcesPos 2 (0.0000 0.0000 0.0000)  
	ResourcesAng 0 (0.0000 0.0000 0.0000)  
	ResourcesAng 1 (0.0000 0.0000 0.0000)  
	ResourcesAng 2 (0.0000 0.0000 0.0000)  
	ResourcesScale 0 (1.0000 1.0000 1.0000)  
	ResourcesScale 1 (0.4000 2.3000 0.4000)  
	ResourcesScale 2 (3.0000 3.0000 1.0000)  
	ResourcesOpacity 0 1.0000  
	ResourcesOpacity 1 1.0000  
	ResourcesOpacity 2 1.0000  
	ResourcesZSort 0 0  
	ResourcesZSort 1 0  
	ResourcesZSort 2 0  
	ResourcesSpecific 0 0  
	ResourcesSpecific 1 0  
	ResourcesSpecific 2 0  
	ResourcesBoneAttach 0 "" 
	ResourcesBoneAttach 1 "" 
	ResourcesBoneAttach 2 "" 
	GroupMask 24  
	MinCopies 0  
	Description "" 
	Preview 0  
	Name "l2_streetsign05" 
);
create "l2_streetsign_big"  (set 
	Resources 0 "MDL3:models/props/l2_streetsign_big.mdl" 
	Resources 1 "ODEG:box_static" 
	Resources 2 "PRSH:Pole" 
	ResourcesPos 0 (0.0000 0.0000 0.0000)  
	ResourcesPos 1 (0.5000 2.0000 0.0000)  
	ResourcesPos 2 (0.0000 0.0000 0.0000)  
	ResourcesAng 0 (0.0000 0.0000 0.0000)  
	ResourcesAng 1 (0.0000 0.0000 0.0000)  
	ResourcesAng 2 (0.0000 0.0000 0.0000)  
	ResourcesScale 0 (1.0000 1.0000 1.0000)  
	ResourcesScale 1 (1.5000 4.0000 0.4000)  
	ResourcesScale 2 (6.0000 6.0000 1.0000)  
	ResourcesOpacity 0 1.0000  
	ResourcesOpacity 1 1.0000  
	ResourcesOpacity 2 1.0000  
	ResourcesZSort 0 0  
	ResourcesZSort 1 0  
	ResourcesZSort 2 0  
	ResourcesSpecific 0 0  
	ResourcesSpecific 1 0  
	ResourcesSpecific 2 0  
	ResourcesBoneAttach 0 "" 
	ResourcesBoneAttach 1 "" 
	ResourcesBoneAttach 2 "" 
	GroupMask 24  
	MinCopies 0  
	Description "" 
	Preview 0  
	Name "l2_streetsign_big" 
);
create "l2_shop_sign_01"  (set 
	Resources 0 "MDL3:models/props/l2_shopsign01.mdl" 
	Resources 1 "ODEG:box_static" 
	ResourcesPos 0 (0.0000 0.0000 0.0000)  
	ResourcesPos 1 (0.0000 1.0000 0.0000)  
	ResourcesAng 0 (0.0000 0.0000 0.0000)  
	ResourcesAng 1 (0.0000 0.0000 0.0000)  
	ResourcesScale 0 (1.0000 1.0000 1.0000)  
	ResourcesScale 1 (1.0000 2.0000 0.2000)  
	ResourcesOpacity 0 1.0000  
	ResourcesOpacity 1 1.0000  
	ResourcesZSort 0 0  
	ResourcesZSort 1 0  
	ResourcesSpecific 0 0  
	ResourcesSpecific 1 0  
	ResourcesBoneAttach 0 "" 
	ResourcesBoneAttach 1 "" 
	GroupMask 136  
	MinCopies 0  
	Description "" 
	Preview 0  
	Name "l2_shop_sign_01" 
);
create "l2_shop_sign_02"  (set 
	Resources 0 "MDL3:models/props/l2_shopsign02.mdl" 
	Resources 1 "ODEG:box_static" 
	ResourcesPos 0 (0.0000 0.0000 0.0000)  
	ResourcesPos 1 (0.0000 0.5000 0.0000)  
	ResourcesAng 0 (0.0000 0.0000 0.0000)  
	ResourcesAng 1 (0.0000 0.0000 0.0000)  
	ResourcesScale 0 (1.0000 1.0000 1.0000)  
	ResourcesScale 1 (1.0000 1.0000 0.2000)  
	ResourcesOpacity 0 1.0000  
	ResourcesOpacity 1 1.0000  
	ResourcesZSort 0 0  
	ResourcesZSort 1 0  
	ResourcesSpecific 0 0  
	ResourcesSpecific 1 0  
	ResourcesBoneAttach 0 "" 
	ResourcesBoneAttach 1 "" 
	GroupMask 8  
	MinCopies 0  
	Description "" 
	Preview 0  
	Name "l2_shop_sign_02" 
);
create "l2_shop_sign_03"  (set 
	Resources 0 "MDL3:models/props/l2_shopsign03.mdl" 
	Resources 1 "ODEG:box_static" 
	ResourcesPos 0 (0.0000 0.0000 0.0000)  
	ResourcesPos 1 (0.0000 0.6000 0.0000)  
	ResourcesAng 0 (0.0000 0.0000 0.0000)  
	ResourcesAng 1 (0.0000 0.0000 0.0000)  
	ResourcesScale 0 (1.0000 1.0000 1.0000)  
	ResourcesScale 1 (2.2000 1.2000 0.2000)  
	ResourcesOpacity 0 1.0000  
	ResourcesOpacity 1 1.0000  
	ResourcesZSort 0 0  
	ResourcesZSort 1 0  
	ResourcesSpecific 0 0  
	ResourcesSpecific 1 0  
	ResourcesBoneAttach 0 "" 
	ResourcesBoneAttach 1 "" 
	GroupMask 8  
	MinCopies 0  
	Description "" 
	Preview 0  
	Name "l2_shop_sign_03" 
);
create "l2_rooffan02"  (set 
	Resources 0 "MDL3:models/props/l2_rooffan02.mdl" 
	Resources 1 "ODEG:box_static" 
	Resources 2 "PRSH:Cylindir" 
	ResourcesPos 0 (0.0000 0.0000 0.0000)  
	ResourcesPos 1 (0.0000 1.0000 0.0000)  
	ResourcesPos 2 (0.1000 0.0000 0.0500)  
	ResourcesAng 0 (0.0000 0.0000 0.0000)  
	ResourcesAng 1 (0.0000 0.0000 0.0000)  
	ResourcesAng 2 (0.0000 0.0000 0.0000)  
	ResourcesScale 0 (1.0000 1.0000 1.0000)  
	ResourcesScale 1 (1.5000 2.0000 1.0000)  
	ResourcesScale 2 (2.4000 2.0000 1.0000)  
	ResourcesOpacity 0 1.0000  
	ResourcesOpacity 1 1.0000  
	ResourcesOpacity 2 1.0000  
	ResourcesZSort 0 0  
	ResourcesZSort 1 0  
	ResourcesZSort 2 -1  
	ResourcesSpecific 0 0  
	ResourcesSpecific 1 0  
	ResourcesSpecific 2 0  
	ResourcesBoneAttach 0 "" 
	ResourcesBoneAttach 1 "" 
	ResourcesBoneAttach 2 "" 
	GroupMask 0  
	MinCopies 0  
	Description "" 
	Preview 0  
	Name "l2_rooffan02" 
);
create "l2_rooffan01"  (set 
	Resources 0 "MDL3:models/props/l2_rooffan01.mdl" 
	Resources 1 "ODEG:box_static" 
	Resources 2 "PRSH:House1x1" 
	ResourcesPos 0 (0.0000 0.0000 0.0000)  
	ResourcesPos 1 (0.0000 1.0000 0.0000)  
	ResourcesPos 2 (0.0000 0.4000 0.0000)  
	ResourcesAng 0 (0.0000 0.0000 0.0000)  
	ResourcesAng 1 (0.0000 0.0000 0.0000)  
	ResourcesAng 2 (0.0000 0.0000 0.0000)  
	ResourcesScale 0 (1.0000 1.0000 1.0000)  
	ResourcesScale 1 (2.0000 2.0000 2.1000)  
	ResourcesScale 2 (4.5000 4.5000 1.0000)  
	ResourcesOpacity 0 1.0000  
	ResourcesOpacity 1 1.0000  
	ResourcesOpacity 2 1.0000  
	ResourcesZSort 0 0  
	ResourcesZSort 1 0  
	ResourcesZSort 2 -1  
	ResourcesSpecific 0 0  
	ResourcesSpecific 1 0  
	ResourcesSpecific 2 0  
	ResourcesBoneAttach 0 "" 
	ResourcesBoneAttach 1 "" 
	ResourcesBoneAttach 2 "" 
	GroupMask 0  
	MinCopies 0  
	Description "" 
	Preview 0  
	Name "l2_rooffan01" 
);
create "l2_rooffan03"  (set 
	Resources 0 "MDL3:models/props/l2_rooffan03.mdl" 
	Resources 1 "ODEG:box_static" 
	Resources 2 "PRSH:House1x1" 
	ResourcesPos 0 (0.0000 0.0000 0.0000)  
	ResourcesPos 1 (0.0000 1.0000 0.0000)  
	ResourcesPos 2 (0.0000 0.3000 0.0000)  
	ResourcesAng 0 (0.0000 0.0000 0.0000)  
	ResourcesAng 1 (0.0000 0.0000 0.0000)  
	ResourcesAng 2 (0.0000 0.0000 0.0000)  
	ResourcesScale 0 (1.0000 1.0000 1.0000)  
	ResourcesScale 1 (2.0000 2.0000 2.1000)  
	ResourcesScale 2 (5.0000 5.0000 1.0000)  
	ResourcesOpacity 0 1.0000  
	ResourcesOpacity 1 1.0000  
	ResourcesOpacity 2 1.0000  
	ResourcesZSort 0 0  
	ResourcesZSort 1 0  
	ResourcesZSort 2 -1  
	ResourcesSpecific 0 0  
	ResourcesSpecific 1 0  
	ResourcesSpecific 2 0  
	ResourcesBoneAttach 0 "" 
	ResourcesBoneAttach 1 "" 
	ResourcesBoneAttach 2 "" 
	GroupMask 0  
	MinCopies 0  
	Description "" 
	Preview 0  
	Name "l2_rooffan03" 
);
create "l2_building_05"  (set 
	Resources 0 "MDL3:models/props/l2_building_05.mdl" 
	Resources 1 "ODEG:box_static" 
	Resources 2 "PRSH:House1x2" 
	ResourcesPos 0 (0.0000 0.0000 0.0000)  
	ResourcesPos 1 (0.0000 3.0000 0.8000)  
	ResourcesPos 2 (0.0000 0.0000 0.0000)  
	ResourcesAng 0 (0.0000 0.0000 0.0000)  
	ResourcesAng 1 (0.0000 0.0000 0.0000)  
	ResourcesAng 2 (0.0000 0.0000 0.0000)  
	ResourcesScale 0 (1.0000 1.0000 1.0000)  
	ResourcesScale 1 (5.0000 6.0000 10.0000)  
	ResourcesScale 2 (10.0000 26.0000 1.0000)  
	ResourcesOpacity 0 1.0000  
	ResourcesOpacity 1 1.0000  
	ResourcesOpacity 2 1.0000  
	ResourcesZSort 0 0  
	ResourcesZSort 1 0  
	ResourcesZSort 2 -1  
	ResourcesSpecific 0 0  
	ResourcesSpecific 1 0  
	ResourcesSpecific 2 0  
	ResourcesBoneAttach 0 "" 
	ResourcesBoneAttach 1 "" 
	ResourcesBoneAttach 2 "" 
	GroupMask 136  
	MinCopies 0  
	Description "" 
	Preview 0  
	Name "l2_building_05" 
);
create "l2_military_barracks"  (set 
	Resources 0 "MDL3:models/props/l2_military_barracks.mdl" 
	Resources 1 "ODEG:box_static" 
	Resources 2 "PRSH:House1x2" 
	ResourcesPos 0 (0.0000 0.0000 0.0000)  
	ResourcesPos 1 (0.0000 1.5000 0.0000)  
	ResourcesPos 2 (0.0000 0.0000 0.0000)  
	ResourcesAng 0 (0.0000 0.0000 0.0000)  
	ResourcesAng 1 (0.0000 0.0000 0.0000)  
	ResourcesAng 2 (0.0000 0.0000 0.0000)  
	ResourcesScale 0 (1.0000 1.0000 1.0000)  
	ResourcesScale 1 (12.2000 3.0000 8.0000)  
	ResourcesScale 2 (20.0000 22.0000 1.0000)  
	ResourcesOpacity 0 1.0000  
	ResourcesOpacity 1 1.0000  
	ResourcesOpacity 2 1.0000  
	ResourcesZSort 0 0  
	ResourcesZSort 1 0  
	ResourcesZSort 2 -1  
	ResourcesSpecific 0 0  
	ResourcesSpecific 1 0  
	ResourcesSpecific 2 0  
	ResourcesBoneAttach 0 "" 
	ResourcesBoneAttach 1 "" 
	ResourcesBoneAttach 2 "" 
	GroupMask 8  
	MinCopies 0  
	Description "" 
	Preview 0  
	Name "l2_military_barracks" 
);
create "l2_vehicle_police_car"  (set 
	Resources 0 "MDL3:models/vehicles/l2_police_car.mdl" 
	Resources 1 "ODEG:box_static" 
	ResourcesPos 0 (0.0000 0.0000 0.0000)  
	ResourcesPos 1 (0.0000 0.5000 1.0000)  
	ResourcesAng 0 (180.0000 0.0000 0.0000)  
	ResourcesAng 1 (0.0000 0.0000 0.0000)  
	ResourcesScale 0 (1.0000 1.0000 1.0000)  
	ResourcesScale 1 (2.0000 1.4000 3.0000)  
	ResourcesOpacity 0 1.0000  
	ResourcesOpacity 1 1.0000  
	ResourcesZSort 0 0  
	ResourcesZSort 1 0  
	ResourcesSpecific 0 0  
	ResourcesSpecific 1 0  
	ResourcesBoneAttach 0 "" 
	ResourcesBoneAttach 1 "" 
	GroupMask 216  
	MinCopies 0  
	Description "" 
	Preview 0  
	Name "l2_vehicle_police_car" 
);
create "l2_vehicle_sailboat"  (set 
	Resources 0 "MDL3:models/vehicles/l2_sailboat.mdl" 
	Resources 1 "ODEG:box_static" 
	ResourcesPos 0 (0.0000 0.0000 0.0000)  
	ResourcesPos 1 (0.0000 1.5500 0.0000)  
	ResourcesAng 0 (0.0000 0.0000 0.0000)  
	ResourcesAng 1 (0.0000 0.0000 0.0000)  
	ResourcesScale 0 (1.0000 1.0000 1.0000)  
	ResourcesScale 1 (1.5000 3.0000 4.0000)  
	ResourcesOpacity 0 1.0000  
	ResourcesOpacity 1 1.0000  
	ResourcesZSort 0 0  
	ResourcesZSort 1 0  
	ResourcesSpecific 0 0  
	ResourcesSpecific 1 0  
	ResourcesBoneAttach 0 "" 
	ResourcesBoneAttach 1 "" 
	GroupMask 136  
	MinCopies 0  
	Description "" 
	Preview 0  
	Name "l2_vehicle_sailboat" 
);
create "l2_vehicle_train"  (set 
	Resources 0 "MDL3:models/vehicles/l2_train.mdl" 
	Resources 1 "ODEG:box_static" 
	ResourcesPos 0 (0.0000 0.0000 0.0000)  
	ResourcesPos 1 (0.0000 1.5500 0.0000)  
	ResourcesAng 0 (0.0000 0.0000 0.0000)  
	ResourcesAng 1 (0.0000 0.0000 0.0000)  
	ResourcesScale 0 (1.0000 1.0000 1.0000)  
	ResourcesScale 1 (2.8000 3.0000 10.0000)  
	ResourcesOpacity 0 1.0000  
	ResourcesOpacity 1 1.0000  
	ResourcesZSort 0 0  
	ResourcesZSort 1 0  
	ResourcesSpecific 0 0  
	ResourcesSpecific 1 0  
	ResourcesBoneAttach 0 "" 
	ResourcesBoneAttach 1 "" 
	GroupMask 72  
	MinCopies 0  
	Description "" 
	Preview 0  
	Name "l2_vehicle_train" 
);
create "l2_vehicle_train_wagon"  (set 
	Resources 0 "MDL3:models/vehicles/l2_train_wagon.mdl" 
	Resources 1 "ODEG:box_static" 
	ResourcesPos 0 (0.0000 0.0000 0.0000)  
	ResourcesPos 1 (0.0000 1.5500 0.0000)  
	ResourcesAng 0 (0.0000 0.0000 0.0000)  
	ResourcesAng 1 (0.0000 0.0000 0.0000)  
	ResourcesScale 0 (1.0000 1.0000 1.0000)  
	ResourcesScale 1 (2.8000 3.0000 8.0000)  
	ResourcesOpacity 0 1.0000  
	ResourcesOpacity 1 1.0000  
	ResourcesZSort 0 0  
	ResourcesZSort 1 0  
	ResourcesSpecific 0 0  
	ResourcesSpecific 1 0  
	ResourcesBoneAttach 0 "" 
	ResourcesBoneAttach 1 "" 
	GroupMask 72  
	MinCopies 0  
	Description "" 
	Preview 0  
	Name "l2_vehicle_train_wagon" 
);
create "l2_vehicle_train_wagon_b"  (set 
	Resources 0 "MDL3:models/vehicles/l2_train_wagon_b.mdl" 
	Resources 1 "ODEG:box_static" 
	ResourcesPos 0 (0.0000 0.0000 -0.6000)  
	ResourcesPos 1 (0.0000 1.5500 0.0000)  
	ResourcesAng 0 (0.0000 0.0000 0.0000)  
	ResourcesAng 1 (0.0000 0.0000 0.0000)  
	ResourcesScale 0 (1.0000 1.0000 1.0000)  
	ResourcesScale 1 (2.8000 3.0000 10.0000)  
	ResourcesOpacity 0 1.0000  
	ResourcesOpacity 1 1.0000  
	ResourcesZSort 0 0  
	ResourcesZSort 1 0  
	ResourcesSpecific 0 0  
	ResourcesSpecific 1 0  
	ResourcesBoneAttach 0 "" 
	ResourcesBoneAttach 1 "" 
	GroupMask 8  
	MinCopies 0  
	Description "" 
	Preview 0  
	Name "l2_vehicle_train_wagon_b" 
);
create "supercell_lightning"  (set 
	Resources 0 "MDL3:models/enviornment/fxs_rain.mdl" 
	Resources 1 "HMDC:heightmap_cloudshadow" 
	Resources 2 "EMIT:EMITTER_lightning" 
	Resources 3 "EMIT:EMITTER_lightning2" 
	Resources 4 "EMIT:EMITTER_lightning3" 
	Resources 5 "EMIT:EMITTER_lightning4" 
	ResourcesPos 0 (0.0000 0.0000 0.0000)  
	ResourcesPos 1 (0.0000 0.0000 0.0300)  
	ResourcesPos 2 (0.0000 0.0000 0.0000)  
	ResourcesPos 3 (0.0000 0.0000 0.0000)  
	ResourcesPos 4 (0.0000 0.0000 0.0000)  
	ResourcesPos 5 (0.0000 0.0000 0.0000)  
	ResourcesAng 0 (0.0000 0.0000 0.0000)  
	ResourcesAng 1 (0.0000 0.0000 0.0000)  
	ResourcesAng 2 (0.0000 0.0000 0.0000)  
	ResourcesAng 3 (0.0000 0.0000 0.0000)  
	ResourcesAng 4 (0.0000 0.0000 0.0000)  
	ResourcesAng 5 (0.0000 0.0000 0.0000)  
	ResourcesScale 0 (1.0000 1.0000 1.0000)  
	ResourcesScale 1 (3.0000 3.0000 3.0000)  
	ResourcesScale 2 (1.0000 1.0000 1.0000)  
	ResourcesScale 3 (1.0000 1.0000 1.0000)  
	ResourcesScale 4 (1.0000 1.0000 1.0000)  
	ResourcesScale 5 (1.0000 1.0000 1.0000)  
	ResourcesOpacity 0 1.0000  
	ResourcesOpacity 1 1.0000  
	ResourcesOpacity 2 1.0000  
	ResourcesOpacity 3 1.0000  
	ResourcesOpacity 4 1.0000  
	ResourcesOpacity 5 1.0000  
	ResourcesZSort 0 0  
	ResourcesZSort 1 0  
	ResourcesZSort 2 2  
	ResourcesZSort 3 2  
	ResourcesZSort 4 2  
	ResourcesZSort 5 2  
	ResourcesSpecific 0 0  
	ResourcesSpecific 1 0  
	ResourcesSpecific 2 0  
	ResourcesSpecific 3 0  
	ResourcesSpecific 4 0  
	ResourcesSpecific 5 0  
	ResourcesBoneAttach 0 "" 
	ResourcesBoneAttach 1 "" 
	ResourcesBoneAttach 2 "" 
	ResourcesBoneAttach 3 "" 
	ResourcesBoneAttach 4 "" 
	ResourcesBoneAttach 5 "" 
	GroupMask 224  
	MinCopies 0  
	Description "" 
	Preview 0  
	Name "supercell_lightning" 
);
create "supercell_hail"  (set 
	Resources 0 "MDL3:models/enviornment/fxs_rain.mdl" 
	Resources 1 "HMDC:heightmap_cloudshadow" 
	Resources 2 "MDL3:models/enviornment/fxs_hail.mdl" 
	Resources 3 "EMIT:EMITTER_hail" 
	ResourcesPos 0 (0.0000 0.0000 0.0000)  
	ResourcesPos 1 (0.0000 0.0000 0.0300)  
	ResourcesPos 2 (0.0000 0.0000 0.0000)  
	ResourcesPos 3 (0.0000 0.5000 0.0000)  
	ResourcesAng 0 (0.0000 0.0000 0.0000)  
	ResourcesAng 1 (0.0000 0.0000 0.0000)  
	ResourcesAng 2 (0.0000 0.0000 0.0000)  
	ResourcesAng 3 (0.0000 0.0000 0.0000)  
	ResourcesScale 0 (1.0000 1.0000 1.0000)  
	ResourcesScale 1 (3.0000 3.0000 3.0000)  
	ResourcesScale 2 (1.0000 1.0000 1.0000)  
	ResourcesScale 3 (1.0000 1.0000 1.0000)  
	ResourcesOpacity 0 1.0000  
	ResourcesOpacity 1 1.0000  
	ResourcesOpacity 2 1.0000  
	ResourcesOpacity 3 1.0000  
	ResourcesZSort 0 1  
	ResourcesZSort 1 0  
	ResourcesZSort 2 1  
	ResourcesZSort 3 1  
	ResourcesSpecific 0 0  
	ResourcesSpecific 1 0  
	ResourcesSpecific 2 0  
	ResourcesSpecific 3 0  
	ResourcesBoneAttach 0 "" 
	ResourcesBoneAttach 1 "" 
	ResourcesBoneAttach 2 "" 
	ResourcesBoneAttach 3 "" 
	GroupMask 240  
	MinCopies 0  
	Description "" 
	Preview 0  
	Name "supercell_hail" 
);
create "l2_sub_house"  (set 
	Resources 0 "MDL3:models/props/l2_sub_house02.mdl" 
	Resources 1 "ODEG:box_static" 
	Resources 2 "PRSH:House1x2" 
	ResourcesPos 0 (0.0000 0.0000 0.0000)  
	ResourcesPos 1 (0.0000 5.0000 0.0000)  
	ResourcesPos 2 (0.0000 0.0000 0.0000)  
	ResourcesAng 0 (0.0000 0.0000 0.0000)  
	ResourcesAng 1 (0.0000 0.0000 0.0000)  
	ResourcesAng 2 (0.0000 0.0000 0.0000)  
	ResourcesScale 0 (1.0000 1.0000 1.0000)  
	ResourcesScale 1 (13.0000 10.0000 10.2000)  
	ResourcesScale 2 (22.0000 25.0000 1.0000)  
	ResourcesOpacity 0 1.0000  
	ResourcesOpacity 1 1.0000  
	ResourcesOpacity 2 1.0000  
	ResourcesZSort 0 0  
	ResourcesZSort 1 0  
	ResourcesZSort 2 -1  
	ResourcesSpecific 0 0  
	ResourcesSpecific 1 0  
	ResourcesSpecific 2 0  
	ResourcesBoneAttach 0 "" 
	ResourcesBoneAttach 1 "" 
	ResourcesBoneAttach 2 "" 
	GroupMask 24  
	MinCopies 0  
	Description "" 
	Preview 0  
	Name "l2_sub_house" 
);
create "l2_sub_house_bk1"  (set 
	Resources 0 "MDL3:models/props/l2_sub_house02_bk.mdl" 
	Resources 1 "ODEG:box_static" 
	ResourcesPos 0 (0.0000 0.0000 0.0000)  
	ResourcesPos 1 (0.0000 5.0000 0.0000)  
	ResourcesAng 0 (0.0000 0.0000 0.0000)  
	ResourcesAng 1 (0.0000 0.0000 0.0000)  
	ResourcesScale 0 (1.0000 1.0000 1.0000)  
	ResourcesScale 1 (13.0000 10.0000 10.2000)  
	ResourcesOpacity 0 1.0000  
	ResourcesOpacity 1 1.0000  
	ResourcesZSort 0 0  
	ResourcesZSort 1 0  
	ResourcesSpecific 0 0  
	ResourcesSpecific 1 0  
	ResourcesBoneAttach 0 "" 
	ResourcesBoneAttach 1 "" 
	GroupMask 0  
	MinCopies 0  
	Description "" 
	Preview 0  
	Name "l2_sub_house_bk1" 
);
create "l2_sub_house_base"  (set 
	Resources 0 "MDL3:models/props/l2_sub_house02_base.mdl" 
	Resources 1 "ODEG:box_static" 
	ResourcesPos 0 (0.0000 0.0000 0.0000)  
	ResourcesPos 1 (0.0000 1.0000 0.0000)  
	ResourcesAng 0 (0.0000 0.0000 0.0000)  
	ResourcesAng 1 (0.0000 0.0000 0.0000)  
	ResourcesScale 0 (1.0000 1.0000 1.0000)  
	ResourcesScale 1 (13.0000 2.0000 10.2000)  
	ResourcesOpacity 0 1.0000  
	ResourcesOpacity 1 1.0000  
	ResourcesZSort 0 0  
	ResourcesZSort 1 0  
	ResourcesSpecific 0 0  
	ResourcesSpecific 1 0  
	ResourcesBoneAttach 0 "" 
	ResourcesBoneAttach 1 "" 
	GroupMask 24  
	MinCopies 0  
	Description "" 
	Preview 0  
	Name "l2_sub_house_base" 
);
create "l3_coffe_shop"  (set 
	Resources 0 "MDL3:models/props/l3_coffe_shop01.mdl" 
	Resources 1 "ODEG:box_static" 
	Resources 2 "PRSH:House2x1" 
	ResourcesPos 0 (0.0000 0.0000 0.0000)  
	ResourcesPos 1 (0.0000 2.5000 0.0000)  
	ResourcesPos 2 (0.0000 0.0000 0.0000)  
	ResourcesAng 0 (0.0000 0.0000 0.0000)  
	ResourcesAng 1 (0.0000 0.0000 0.0000)  
	ResourcesAng 2 (0.0000 0.0000 0.0000)  
	ResourcesScale 0 (1.0000 1.0000 1.0000)  
	ResourcesScale 1 (5.2000 5.0000 10.2000)  
	ResourcesScale 2 (16.0000 16.0000 1.0000)  
	ResourcesOpacity 0 1.0000  
	ResourcesOpacity 1 1.0000  
	ResourcesOpacity 2 1.0000  
	ResourcesZSort 0 0  
	ResourcesZSort 1 0  
	ResourcesZSort 2 -1  
	ResourcesSpecific 0 0  
	ResourcesSpecific 1 0  
	ResourcesSpecific 2 0  
	ResourcesBoneAttach 0 "" 
	ResourcesBoneAttach 1 "" 
	ResourcesBoneAttach 2 "" 
	GroupMask 144  
	MinCopies 0  
	Description "" 
	Preview 0  
	Name "l3_coffe_shop" 
);
create "l3_coffe_shop_bk"  (set 
	Resources 0 "MDL3:models/props/l3_coffe_shop01_bk.mdl" 
	Resources 1 "ODEG:box_static" 
	Resources 2 "PRSH:House2x1" 
	ResourcesPos 0 (0.0000 0.0000 0.0000)  
	ResourcesPos 1 (0.0000 2.5000 0.0000)  
	ResourcesPos 2 (0.0000 0.0000 0.0000)  
	ResourcesAng 0 (0.0000 0.0000 0.0000)  
	ResourcesAng 1 (0.0000 0.0000 0.0000)  
	ResourcesAng 2 (0.0000 0.0000 0.0000)  
	ResourcesScale 0 (1.0000 1.0000 1.0000)  
	ResourcesScale 1 (5.2000 5.0000 10.2000)  
	ResourcesScale 2 (16.0000 16.0000 1.0000)  
	ResourcesOpacity 0 1.0000  
	ResourcesOpacity 1 1.0000  
	ResourcesOpacity 2 1.0000  
	ResourcesZSort 0 0  
	ResourcesZSort 1 0  
	ResourcesZSort 2 -1  
	ResourcesSpecific 0 0  
	ResourcesSpecific 1 0  
	ResourcesSpecific 2 0  
	ResourcesBoneAttach 0 "" 
	ResourcesBoneAttach 1 "" 
	ResourcesBoneAttach 2 "" 
	GroupMask 0  
	MinCopies 0  
	Description "" 
	Preview 0  
	Name "l3_coffe_shop_bk" 
);
create "l3_coffe_shop_base"  (set 
	Resources 0 "MDL3:models/props/l3_coffe_shop01_base.mdl" 
	Resources 1 "ODEG:box_static" 
	ResourcesPos 0 (0.0000 0.0000 0.0000)  
	ResourcesPos 1 (0.0000 1.0000 0.0000)  
	ResourcesAng 0 (0.0000 0.0000 0.0000)  
	ResourcesAng 1 (0.0000 0.0000 0.0000)  
	ResourcesScale 0 (1.0000 1.0000 1.0000)  
	ResourcesScale 1 (5.2000 2.0000 10.2000)  
	ResourcesOpacity 0 1.0000  
	ResourcesOpacity 1 1.0000  
	ResourcesZSort 0 0  
	ResourcesZSort 1 0  
	ResourcesSpecific 0 0  
	ResourcesSpecific 1 0  
	ResourcesBoneAttach 0 "" 
	ResourcesBoneAttach 1 "" 
	GroupMask 144  
	MinCopies 0  
	Description "" 
	Preview 0  
	Name "l3_coffe_shop_base" 
);
create "l3_sub_house_a"  (set 
	Resources 0 "MDL3:models/props/l3_sub_house01.mdl" 
	Resources 1 "ODEG:box_static" 
	Resources 2 "PRSH:House1x2" 
	ResourcesPos 0 (0.0000 0.0000 0.0000)  
	ResourcesPos 1 (2.0000 2.5000 0.0000)  
	ResourcesPos 2 (2.0000 0.0000 2.0000)  
	ResourcesAng 0 (0.0000 0.0000 0.0000)  
	ResourcesAng 1 (0.0000 0.0000 0.0000)  
	ResourcesAng 2 (0.0000 0.0000 0.0000)  
	ResourcesScale 0 (1.0000 1.0000 1.0000)  
	ResourcesScale 1 (12.0000 5.0000 10.2000)  
	ResourcesScale 2 (18.0000 20.0000 1.0000)  
	ResourcesOpacity 0 1.0000  
	ResourcesOpacity 1 1.0000  
	ResourcesOpacity 2 1.0000  
	ResourcesZSort 0 0  
	ResourcesZSort 1 0  
	ResourcesZSort 2 -1  
	ResourcesSpecific 0 0  
	ResourcesSpecific 1 0  
	ResourcesSpecific 2 0  
	ResourcesBoneAttach 0 "" 
	ResourcesBoneAttach 1 "" 
	ResourcesBoneAttach 2 "" 
	GroupMask 16  
	MinCopies 0  
	Description "" 
	Preview 0  
	Name "l3_sub_house_a" 
);
create "l3_sub_house_a_bk"  (set 
	Resources 0 "MDL3:models/props/l3_sub_house01_bk.mdl" 
	Resources 1 "ODEG:box_static" 
	ResourcesPos 0 (0.0000 0.0000 0.0000)  
	ResourcesPos 1 (2.0000 2.5000 0.0000)  
	ResourcesAng 0 (0.0000 0.0000 0.0000)  
	ResourcesAng 1 (0.0000 0.0000 0.0000)  
	ResourcesScale 0 (1.0000 1.0000 1.0000)  
	ResourcesScale 1 (12.0000 5.0000 10.2000)  
	ResourcesOpacity 0 1.0000  
	ResourcesOpacity 1 1.0000  
	ResourcesZSort 0 0  
	ResourcesZSort 1 0  
	ResourcesSpecific 0 0  
	ResourcesSpecific 1 0  
	ResourcesBoneAttach 0 "" 
	ResourcesBoneAttach 1 "" 
	GroupMask 0  
	MinCopies 0  
	Description "" 
	Preview 0  
	Name "l3_sub_house_a_bk" 
);
create "l3_sub_house_a_base"  (set 
	Resources 0 "MDL3:models/props/l3_sub_house01_base.mdl" 
	Resources 1 "ODEG:box_static" 
	ResourcesPos 0 (0.0000 0.0000 0.0000)  
	ResourcesPos 1 (2.0000 0.5000 0.0000)  
	ResourcesAng 0 (0.0000 0.0000 0.0000)  
	ResourcesAng 1 (0.0000 0.0000 0.0000)  
	ResourcesScale 0 (1.0000 1.0000 1.0000)  
	ResourcesScale 1 (12.0000 1.0000 10.2000)  
	ResourcesOpacity 0 1.0000  
	ResourcesOpacity 1 1.0000  
	ResourcesZSort 0 0  
	ResourcesZSort 1 0  
	ResourcesSpecific 0 0  
	ResourcesSpecific 1 0  
	ResourcesBoneAttach 0 "" 
	ResourcesBoneAttach 1 "" 
	GroupMask 16  
	MinCopies 0  
	Description "" 
	Preview 0  
	Name "l3_sub_house_a_base" 
);
create "l3_sub_house_c"  (set 
	Resources 0 "MDL3:models/props/l3_sub_house03.mdl" 
	Resources 1 "ODEG:box_static" 
	Resources 2 "PRSH:House1x2" 
	ResourcesPos 0 (0.0000 0.0000 0.0000)  
	ResourcesPos 1 (-3.5000 3.2500 1.0000)  
	ResourcesPos 2 (-3.0000 0.0000 1.2000)  
	ResourcesAng 0 (0.0000 0.0000 0.0000)  
	ResourcesAng 1 (0.0000 0.0000 0.0000)  
	ResourcesAng 2 (0.0000 0.0000 0.0000)  
	ResourcesScale 0 (1.0000 1.0000 1.0000)  
	ResourcesScale 1 (17.5000 6.5000 10.2000)  
	ResourcesScale 2 (28.0000 28.0000 1.0000)  
	ResourcesOpacity 0 1.0000  
	ResourcesOpacity 1 1.0000  
	ResourcesOpacity 2 1.0000  
	ResourcesZSort 0 0  
	ResourcesZSort 1 0  
	ResourcesZSort 2 -1  
	ResourcesSpecific 0 0  
	ResourcesSpecific 1 0  
	ResourcesSpecific 2 0  
	ResourcesBoneAttach 0 "" 
	ResourcesBoneAttach 1 "" 
	ResourcesBoneAttach 2 "" 
	GroupMask 16  
	MinCopies 0  
	Description "" 
	Preview 0  
	Name "l3_sub_house_c" 
);
create "l3_sub_house_c_bk"  (set 
	Resources 0 "MDL3:models/props/l3_sub_house03_bk.mdl" 
	Resources 1 "ODEG:box_static" 
	ResourcesPos 0 (0.0000 0.0000 0.0000)  
	ResourcesPos 1 (-3.5000 3.2500 1.0000)  
	ResourcesAng 0 (0.0000 0.0000 0.0000)  
	ResourcesAng 1 (0.0000 0.0000 0.0000)  
	ResourcesScale 0 (1.0000 1.0000 1.0000)  
	ResourcesScale 1 (17.5000 6.5000 10.2000)  
	ResourcesOpacity 0 1.0000  
	ResourcesOpacity 1 1.0000  
	ResourcesZSort 0 0  
	ResourcesZSort 1 0  
	ResourcesSpecific 0 0  
	ResourcesSpecific 1 0  
	ResourcesBoneAttach 0 "" 
	ResourcesBoneAttach 1 "" 
	GroupMask 0  
	MinCopies 0  
	Description "" 
	Preview 0  
	Name "l3_sub_house_c_bk" 
);
create "l3_sub_house_c_base"  (set 
	Resources 0 "MDL3:models/props/l3_sub_house03_base.mdl" 
	Resources 1 "ODEG:box_static" 
	ResourcesPos 0 (0.0000 0.0000 0.0000)  
	ResourcesPos 1 (-3.5000 1.0000 1.0000)  
	ResourcesAng 0 (0.0000 0.0000 0.0000)  
	ResourcesAng 1 (0.0000 0.0000 0.0000)  
	ResourcesScale 0 (1.0000 1.0000 1.0000)  
	ResourcesScale 1 (17.5000 2.0000 10.2000)  
	ResourcesOpacity 0 1.0000  
	ResourcesOpacity 1 1.0000  
	ResourcesZSort 0 0  
	ResourcesZSort 1 0  
	ResourcesSpecific 0 0  
	ResourcesSpecific 1 0  
	ResourcesBoneAttach 0 "" 
	ResourcesBoneAttach 1 "" 
	GroupMask 16  
	MinCopies 0  
	Description "" 
	Preview 0  
	Name "l3_sub_house_c_base" 
);
create "l3_parking_lot"  (set 
	Resources 0 "MDL3:models/props/l3_parking_lot.mdl" 
	Resources 1 "ODEG:box_static" 
	ResourcesPos 0 (0.0000 0.0000 0.0000)  
	ResourcesPos 1 (0.0000 0.0000 0.0000)  
	ResourcesAng 0 (0.0000 0.0000 0.0000)  
	ResourcesAng 1 (0.0000 0.0000 0.0000)  
	ResourcesScale 0 (1.0000 1.0000 1.0000)  
	ResourcesScale 1 (28.0000 0.5000 28.0000)  
	ResourcesOpacity 0 1.0000  
	ResourcesOpacity 1 1.0000  
	ResourcesZSort 0 0  
	ResourcesZSort 1 0  
	ResourcesSpecific 0 0  
	ResourcesSpecific 1 0  
	ResourcesBoneAttach 0 "" 
	ResourcesBoneAttach 1 "" 
	GroupMask 16  
	MinCopies 0  
	Description "" 
	Preview 0  
	Name "l3_parking_lot" 
);
create "l3_parking_lot_base"  (set 
	Resources 0 "MDL3:models/props/l3_parking_lot_base.mdl" 
	Resources 1 "ODEG:box_static" 
	ResourcesPos 0 (0.0000 0.0000 0.0000)  
	ResourcesPos 1 (0.0000 0.0000 0.0000)  
	ResourcesAng 0 (0.0000 0.0000 0.0000)  
	ResourcesAng 1 (0.0000 0.0000 0.0000)  
	ResourcesScale 0 (1.0000 1.0000 1.0000)  
	ResourcesScale 1 (28.0000 0.5000 28.0000)  
	ResourcesOpacity 0 1.0000  
	ResourcesOpacity 1 1.0000  
	ResourcesZSort 0 0  
	ResourcesZSort 1 0  
	ResourcesSpecific 0 0  
	ResourcesSpecific 1 0  
	ResourcesBoneAttach 0 "" 
	ResourcesBoneAttach 1 "" 
	GroupMask 16  
	MinCopies 0  
	Description "" 
	Preview 0  
	Name "l3_parking_lot_base" 
);
create "l3_parking_building"  (set 
	Resources 0 "MDL3:models/props/l3_parking_building01.mdl" 
	Resources 1 "ODEG:box_static" 
	ResourcesPos 0 (0.0000 0.0000 0.0000)  
	ResourcesPos 1 (0.0000 5.0000 0.0000)  
	ResourcesAng 0 (0.0000 0.0000 0.0000)  
	ResourcesAng 1 (0.0000 0.0000 0.0000)  
	ResourcesScale 0 (1.0000 1.0000 1.0000)  
	ResourcesScale 1 (30.0000 10.0000 35.0000)  
	ResourcesOpacity 0 1.0000  
	ResourcesOpacity 1 1.0000  
	ResourcesZSort 0 0  
	ResourcesZSort 1 0  
	ResourcesSpecific 0 0  
	ResourcesSpecific 1 0  
	ResourcesBoneAttach 0 "" 
	ResourcesBoneAttach 1 "" 
	GroupMask 176  
	MinCopies 0  
	Description "" 
	Preview 0  
	Name "l3_parking_building" 
);
create "l3_parking_building_bk"  (set 
	Resources 0 "MDL3:models/props/l3_parking_building01_bk.mdl" 
	Resources 1 "ODEG:box_static" 
	ResourcesPos 0 (0.0000 0.0000 0.0000)  
	ResourcesPos 1 (0.0000 5.0000 0.0000)  
	ResourcesAng 0 (0.0000 0.0000 0.0000)  
	ResourcesAng 1 (0.0000 0.0000 0.0000)  
	ResourcesScale 0 (1.0000 1.0000 1.0000)  
	ResourcesScale 1 (30.0000 10.0000 35.0000)  
	ResourcesOpacity 0 1.0000  
	ResourcesOpacity 1 1.0000  
	ResourcesZSort 0 0  
	ResourcesZSort 1 0  
	ResourcesSpecific 0 0  
	ResourcesSpecific 1 0  
	ResourcesBoneAttach 0 "" 
	ResourcesBoneAttach 1 "" 
	GroupMask 0  
	MinCopies 0  
	Description "" 
	Preview 0  
	Name "l3_parking_building_bk" 
);
create "l3_parking_building_base"  (set 
	Resources 0 "MDL3:models/props/l3_parking_building01_base.mdl" 
	Resources 1 "ODEG:box_static" 
	ResourcesPos 0 (0.0000 0.0000 0.0000)  
	ResourcesPos 1 (0.0000 1.0000 0.0000)  
	ResourcesAng 0 (0.0000 0.0000 0.0000)  
	ResourcesAng 1 (0.0000 0.0000 0.0000)  
	ResourcesScale 0 (1.0000 1.0000 1.0000)  
	ResourcesScale 1 (30.0000 2.0000 35.0000)  
	ResourcesOpacity 0 1.0000  
	ResourcesOpacity 1 1.0000  
	ResourcesZSort 0 0  
	ResourcesZSort 1 0  
	ResourcesSpecific 0 0  
	ResourcesSpecific 1 0  
	ResourcesBoneAttach 0 "" 
	ResourcesBoneAttach 1 "" 
	GroupMask 176  
	MinCopies 0  
	Description "" 
	Preview 0  
	Name "l3_parking_building_base" 
);
create "l3_fire_hydrant"  (set 
	Resources 0 "MDL3:models/props/l3_fire_hydrant01.mdl" 
	Resources 1 "ODEG:box_static" 
	ResourcesPos 0 (0.0000 0.0000 0.0000)  
	ResourcesPos 1 (0.0000 0.5000 0.0000)  
	ResourcesAng 0 (0.0000 0.0000 0.0000)  
	ResourcesAng 1 (0.0000 0.0000 0.0000)  
	ResourcesScale 0 (1.0000 1.0000 1.0000)  
	ResourcesScale 1 (0.5000 1.0000 0.5000)  
	ResourcesOpacity 0 1.0000  
	ResourcesOpacity 1 1.0000  
	ResourcesZSort 0 0  
	ResourcesZSort 1 0  
	ResourcesSpecific 0 0  
	ResourcesSpecific 1 0  
	ResourcesBoneAttach 0 "" 
	ResourcesBoneAttach 1 "" 
	GroupMask 0  
	MinCopies 0  
	Description "" 
	Preview 0  
	Name "l3_fire_hydrant" 
);
create "l3_house_dog"  (set 
	Resources 0 "MDL3:models/props/l3_house_dog.mdl" 
	Resources 1 "ODEG:box_static" 
	ResourcesPos 0 (0.0000 0.0000 0.0000)  
	ResourcesPos 1 (0.0000 0.3000 0.0000)  
	ResourcesAng 0 (0.0000 0.0000 0.0000)  
	ResourcesAng 1 (0.0000 0.0000 0.0000)  
	ResourcesScale 0 (1.0000 1.0000 1.0000)  
	ResourcesScale 1 (0.7000 0.6000 0.7000)  
	ResourcesOpacity 0 1.0000  
	ResourcesOpacity 1 1.0000  
	ResourcesZSort 0 0  
	ResourcesZSort 1 0  
	ResourcesSpecific 0 0  
	ResourcesSpecific 1 0  
	ResourcesBoneAttach 0 "" 
	ResourcesBoneAttach 1 "" 
	GroupMask 0  
	MinCopies 0  
	Description "" 
	Preview 0  
	Name "l3_house_dog" 
);
create "l3_burger_shop"  (set 
	Resources 0 "MDL3:models/props/l3_burger_shop01.mdl" 
	Resources 1 "ODEG:box_static" 
	Resources 2 "PRSH:House1x1" 
	Resources 3 "PRSH:burger_shop" 
	ResourcesPos 0 (0.0000 0.0000 0.0000)  
	ResourcesPos 1 (2.0000 2.5000 0.0000)  
	ResourcesPos 2 (4.5000 0.0000 2.0000)  
	ResourcesPos 3 (-7.0000 0.0000 -9.5000)  
	ResourcesAng 0 (0.0000 0.0000 0.0000)  
	ResourcesAng 1 (0.0000 0.0000 0.0000)  
	ResourcesAng 2 (0.0000 0.0000 0.0000)  
	ResourcesAng 3 (0.0000 0.0000 0.0000)  
	ResourcesScale 0 (1.0000 1.0000 1.0000)  
	ResourcesScale 1 (12.0000 5.0000 10.2000)  
	ResourcesScale 2 (16.0000 16.0000 1.0000)  
	ResourcesScale 3 (14.0000 14.0000 1.0000)  
	ResourcesOpacity 0 1.0000  
	ResourcesOpacity 1 1.0000  
	ResourcesOpacity 2 1.0000  
	ResourcesOpacity 3 1.0000  
	ResourcesZSort 0 0  
	ResourcesZSort 1 0  
	ResourcesZSort 2 -1  
	ResourcesZSort 3 -1  
	ResourcesSpecific 0 0  
	ResourcesSpecific 1 0  
	ResourcesSpecific 2 0  
	ResourcesSpecific 3 0  
	ResourcesBoneAttach 0 "" 
	ResourcesBoneAttach 1 "" 
	ResourcesBoneAttach 2 "" 
	ResourcesBoneAttach 3 "" 
	GroupMask 144  
	MinCopies 0  
	Description "" 
	Preview 0  
	Name "l3_burger_shop" 
);
create "l3_burger_shop_bk"  (set 
	Resources 0 "MDL3:models/props/l3_burger_shop01_bk.mdl" 
	Resources 1 "ODEG:box_static" 
	Resources 2 "PRSH:House1x1" 
	Resources 3 "PRSH:burger_shop" 
	ResourcesPos 0 (0.0000 0.0000 0.0000)  
	ResourcesPos 1 (2.0000 2.5000 0.0000)  
	ResourcesPos 2 (4.5000 0.0000 2.0000)  
	ResourcesPos 3 (-9.5000 0.0000 -6.2000)  
	ResourcesAng 0 (0.0000 0.0000 0.0000)  
	ResourcesAng 1 (0.0000 0.0000 0.0000)  
	ResourcesAng 2 (0.0000 0.0000 0.0000)  
	ResourcesAng 3 (0.0000 0.0000 0.0000)  
	ResourcesScale 0 (1.0000 1.0000 1.0000)  
	ResourcesScale 1 (12.0000 5.0000 10.2000)  
	ResourcesScale 2 (16.0000 16.0000 1.0000)  
	ResourcesScale 3 (14.0000 14.0000 1.0000)  
	ResourcesOpacity 0 1.0000  
	ResourcesOpacity 1 1.0000  
	ResourcesOpacity 2 1.0000  
	ResourcesOpacity 3 1.0000  
	ResourcesZSort 0 0  
	ResourcesZSort 1 0  
	ResourcesZSort 2 -1  
	ResourcesZSort 3 -1  
	ResourcesSpecific 0 0  
	ResourcesSpecific 1 0  
	ResourcesSpecific 2 0  
	ResourcesSpecific 3 0  
	ResourcesBoneAttach 0 "" 
	ResourcesBoneAttach 1 "" 
	ResourcesBoneAttach 2 "" 
	ResourcesBoneAttach 3 "" 
	GroupMask 0  
	MinCopies 0  
	Description "" 
	Preview 0  
	Name "l3_burger_shop_bk" 
);
create "l3_burger_shop_base"  (set 
	Resources 0 "MDL3:models/props/l3_burger_shop01_base.mdl" 
	Resources 1 "ODEG:box_static" 
	ResourcesPos 0 (0.0000 0.0000 0.0000)  
	ResourcesPos 1 (2.0000 1.0000 0.0000)  
	ResourcesAng 0 (0.0000 0.0000 0.0000)  
	ResourcesAng 1 (0.0000 0.0000 0.0000)  
	ResourcesScale 0 (1.0000 1.0000 1.0000)  
	ResourcesScale 1 (12.0000 2.0000 10.2000)  
	ResourcesOpacity 0 1.0000  
	ResourcesOpacity 1 1.0000  
	ResourcesZSort 0 0  
	ResourcesZSort 1 0  
	ResourcesSpecific 0 0  
	ResourcesSpecific 1 0  
	ResourcesBoneAttach 0 "" 
	ResourcesBoneAttach 1 "" 
	GroupMask 144  
	MinCopies 0  
	Description "" 
	Preview 0  
	Name "l3_burger_shop_base" 
);
create "l1_barn04"  (set 
	Resources 0 "MDL3:models/props/l1_barn_04.mdl" 
	Resources 1 "ODEG:box_static" 
	Resources 2 "PRSH:House1x2" 
	ResourcesPos 0 (0.0000 0.0000 0.0000)  
	ResourcesPos 1 (0.0000 5.5000 1.0000)  
	ResourcesPos 2 (0.0000 0.0000 1.0000)  
	ResourcesAng 0 (0.0000 0.0000 0.0000)  
	ResourcesAng 1 (0.0000 0.0000 0.0000)  
	ResourcesAng 2 (0.0000 0.0000 0.0000)  
	ResourcesScale 0 (1.0000 1.0000 1.0000)  
	ResourcesScale 1 (16.0000 11.0000 12.0000)  
	ResourcesScale 2 (27.0000 37.0000 1.0000)  
	ResourcesOpacity 0 1.0000  
	ResourcesOpacity 1 1.0000  
	ResourcesOpacity 2 1.0000  
	ResourcesZSort 0 0  
	ResourcesZSort 1 0  
	ResourcesZSort 2 -1  
	ResourcesSpecific 0 0  
	ResourcesSpecific 1 0  
	ResourcesSpecific 2 0  
	ResourcesBoneAttach 0 "" 
	ResourcesBoneAttach 1 "" 
	ResourcesBoneAttach 2 "" 
	GroupMask 12  
	MinCopies 0  
	Description "" 
	Preview 0  
	Name "l1_barn04" 
);
create "l1_barn04_base"  (set 
	Resources 0 "MDL3:models/props/l1_barn_04_base.mdl" 
	Resources 1 "ODEG:box_static" 
	ResourcesPos 0 (0.0000 0.0000 0.0000)  
	ResourcesPos 1 (0.0000 1.2000 1.0000)  
	ResourcesAng 0 (0.0000 0.0000 0.0000)  
	ResourcesAng 1 (0.0000 0.0000 0.0000)  
	ResourcesScale 0 (1.0000 1.0000 1.0000)  
	ResourcesScale 1 (17.0000 2.0000 12.0000)  
	ResourcesOpacity 0 1.0000  
	ResourcesOpacity 1 1.0000  
	ResourcesZSort 0 0  
	ResourcesZSort 1 0  
	ResourcesSpecific 0 0  
	ResourcesSpecific 1 0  
	ResourcesBoneAttach 0 "" 
	ResourcesBoneAttach 1 "" 
	GroupMask 12  
	MinCopies 0  
	Description "" 
	Preview 0  
	Name "l1_barn04_base" 
);
create "l1_grain_mill_b"  (set 
	Resources 0 "MDL3:models/props/l1_grain_mill_b.mdl" 
	Resources 1 "ODEG:box_static" 
	Resources 2 "PRSH:House1x2" 
	ResourcesPos 0 (0.0000 0.0000 0.0000)  
	ResourcesPos 1 (0.0000 5.0000 0.0000)  
	ResourcesPos 2 (-2.2000 0.0000 0.5000)  
	ResourcesAng 0 (0.0000 0.0000 0.0000)  
	ResourcesAng 1 (0.0000 0.0000 0.0000)  
	ResourcesAng 2 (0.0000 0.0000 0.0000)  
	ResourcesScale 0 (1.0000 1.0000 1.0000)  
	ResourcesScale 1 (25.0000 10.0000 8.0000)  
	ResourcesScale 2 (29.0000 24.0000 1.0000)  
	ResourcesOpacity 0 1.0000  
	ResourcesOpacity 1 1.0000  
	ResourcesOpacity 2 1.0000  
	ResourcesZSort 0 0  
	ResourcesZSort 1 0  
	ResourcesZSort 2 -1  
	ResourcesSpecific 0 0  
	ResourcesSpecific 1 0  
	ResourcesSpecific 2 0  
	ResourcesBoneAttach 0 "" 
	ResourcesBoneAttach 1 "" 
	ResourcesBoneAttach 2 "" 
	GroupMask 12  
	MinCopies 0  
	Description "" 
	Preview 0  
	Name "l1_grain_mill_b" 
);
create "l1_grain_mill_b_base"  (set 
	Resources 0 "MDL3:models/props/l1_grain_mill_b_base.mdl" 
	Resources 1 "ODEG:box_static" 
	Resources 2 "SNFX:sfx_wood_debris_2" 
	ResourcesPos 0 (0.0000 0.0000 0.0000)  
	ResourcesPos 1 (0.0000 1.0000 0.0000)  
	ResourcesPos 2 (0.0000 0.0000 0.0000)  
	ResourcesAng 0 (0.0000 0.0000 0.0000)  
	ResourcesAng 1 (0.0000 0.0000 0.0000)  
	ResourcesAng 2 (0.0000 0.0000 0.0000)  
	ResourcesScale 0 (1.0000 1.0000 1.0000)  
	ResourcesScale 1 (23.5000 2.0000 8.0000)  
	ResourcesScale 2 (1.0000 1.0000 1.0000)  
	ResourcesOpacity 0 1.0000  
	ResourcesOpacity 1 1.0000  
	ResourcesOpacity 2 1.0000  
	ResourcesZSort 0 0  
	ResourcesZSort 1 0  
	ResourcesZSort 2 0  
	ResourcesSpecific 0 0  
	ResourcesSpecific 1 0  
	ResourcesSpecific 2 0  
	ResourcesBoneAttach 0 "" 
	ResourcesBoneAttach 1 "" 
	ResourcesBoneAttach 2 "" 
	GroupMask 12  
	MinCopies 0  
	Description "" 
	Preview 0  
	Name "l1_grain_mill_b_base" 
);
create "l1_grain_mill_b_bk"  (set 
	Resources 0 "MDL3:models/props/l1_grain_mill_b_bk.mdl" 
	Resources 1 "ODEG:box_static" 
	Resources 2 "EMIT:EMITTER_debris01" 
	ResourcesPos 0 (0.0000 0.0000 0.0000)  
	ResourcesPos 1 (0.0000 5.0000 0.0000)  
	ResourcesPos 2 (0.0000 0.0000 0.0000)  
	ResourcesAng 0 (0.0000 0.0000 0.0000)  
	ResourcesAng 1 (0.0000 0.0000 0.0000)  
	ResourcesAng 2 (0.0000 0.0000 0.0000)  
	ResourcesScale 0 (1.0000 1.0000 1.0000)  
	ResourcesScale 1 (25.0000 10.0000 8.0000)  
	ResourcesScale 2 (1.0000 1.0000 1.0000)  
	ResourcesOpacity 0 1.0000  
	ResourcesOpacity 1 1.0000  
	ResourcesOpacity 2 1.0000  
	ResourcesZSort 0 0  
	ResourcesZSort 1 0  
	ResourcesZSort 2 0  
	ResourcesSpecific 0 0  
	ResourcesSpecific 1 0  
	ResourcesSpecific 2 0  
	ResourcesBoneAttach 0 "" 
	ResourcesBoneAttach 1 "" 
	ResourcesBoneAttach 2 "" 
	GroupMask 0  
	MinCopies 0  
	Description "" 
	Preview 0  
	Name "l1_grain_mill_b_bk" 
);
create "tornado_hail_001"  (set 
	Resources 0 "EMIT:EMITTER_tornado_hail" 
	Resources 1 "EMIT:fxs_hail_attack" 
	Resources 2 "DECL:crosshair02" 
	Resources 3 "DECL:crosshair01" 
	Resources 4 "DECL:crosshair03" 
	Resources 5 "BNMD:models/tornado/pla_tornado01_1.sms" 
	Resources 6 "BNMD:models/tornado/pla_tornado01_2.sms" 
	Resources 7 "BNMD:models/tornado/pla_tornado01_3.sms" 
	Resources 8 "" 
	Resources 9 "EMIT:EMITTER_tornado_dust_floor" 
	Resources 10 "EMIT:EMITTER_tornado_coldsteam" 
	Resources 11 "SNFX:sfx_icestorm_loop" 
	ResourcesPos 0 (0.0000 0.0000 0.0000)  
	ResourcesPos 1 (0.0000 0.0000 0.0000)  
	ResourcesPos 2 (0.0000 0.0000 0.0000)  
	ResourcesPos 3 (0.0000 0.0000 0.0000)  
	ResourcesPos 4 (0.0000 0.0000 0.0000)  
	ResourcesPos 5 (0.0000 0.0000 0.0000)  
	ResourcesPos 6 (0.0000 0.0000 0.0000)  
	ResourcesPos 7 (0.0000 0.0000 0.0000)  
	ResourcesPos 8 (0.0000 0.0000 0.0000)  
	ResourcesPos 9 (0.0000 0.0000 0.0000)  
	ResourcesPos 10 (0.0000 0.0000 0.0000)  
	ResourcesPos 11 (0.0000 0.0000 0.0000)  
	ResourcesAng 0 (0.0000 0.0000 0.0000)  
	ResourcesAng 1 (0.0000 0.0000 0.0000)  
	ResourcesAng 2 (0.0000 0.0000 0.0000)  
	ResourcesAng 3 (0.0000 0.0000 0.0000)  
	ResourcesAng 4 (0.0000 0.0000 0.0000)  
	ResourcesAng 5 (0.0000 0.0000 0.0000)  
	ResourcesAng 6 (0.0000 0.0000 0.0000)  
	ResourcesAng 7 (0.0000 0.0000 0.0000)  
	ResourcesAng 8 (0.0000 0.0000 0.0000)  
	ResourcesAng 9 (0.0000 -90.0000 0.0000)  
	ResourcesAng 10 (0.0000 0.0000 0.0000)  
	ResourcesAng 11 (0.0000 0.0000 0.0000)  
	ResourcesScale 0 (1.0000 1.0000 1.0000)  
	ResourcesScale 1 (1.0000 1.0000 1.0000)  
	ResourcesScale 2 (20.0000 20.0000 20.0000)  
	ResourcesScale 3 (20.0000 20.0000 20.0000)  
	ResourcesScale 4 (20.0000 20.0000 20.0000)  
	ResourcesScale 5 (1.0000 1.0000 1.0000)  
	ResourcesScale 6 (1.0000 1.0000 1.0000)  
	ResourcesScale 7 (1.0000 1.0000 1.0000)  
	ResourcesScale 8 (1.0000 1.0000 1.0000)  
	ResourcesScale 9 (1.0000 1.0000 1.0000)  
	ResourcesScale 10 (1.0000 1.0000 1.0000)  
	ResourcesScale 11 (1.0000 1.0000 1.0000)  
	ResourcesOpacity 0 1.0000  
	ResourcesOpacity 1 1.0000  
	ResourcesOpacity 2 1.0000  
	ResourcesOpacity 3 1.0000  
	ResourcesOpacity 4 1.0000  
	ResourcesOpacity 5 1.0000  
	ResourcesOpacity 6 1.0000  
	ResourcesOpacity 7 1.0000  
	ResourcesOpacity 8 1.0000  
	ResourcesOpacity 9 1.0000  
	ResourcesOpacity 10 1.0000  
	ResourcesOpacity 11 1.0000  
	ResourcesZSort 0 1  
	ResourcesZSort 1 5  
	ResourcesZSort 2 -2  
	ResourcesZSort 3 -1  
	ResourcesZSort 4 -1  
	ResourcesZSort 5 4  
	ResourcesZSort 6 3  
	ResourcesZSort 7 2  
	ResourcesZSort 8 5  
	ResourcesZSort 9 10  
	ResourcesZSort 10 5  
	ResourcesZSort 11 0  
	ResourcesSpecific 0 0  
	ResourcesSpecific 1 0  
	ResourcesSpecific 2 1  
	ResourcesSpecific 3 1  
	ResourcesSpecific 4 1  
	ResourcesSpecific 5 0  
	ResourcesSpecific 6 0  
	ResourcesSpecific 7 0  
	ResourcesSpecific 8 0  
	ResourcesSpecific 9 0  
	ResourcesSpecific 10 0  
	ResourcesSpecific 11 0  
	ResourcesBoneAttach 0 "" 
	ResourcesBoneAttach 1 "" 
	ResourcesBoneAttach 2 "" 
	ResourcesBoneAttach 3 "" 
	ResourcesBoneAttach 4 "" 
	ResourcesBoneAttach 5 "" 
	ResourcesBoneAttach 6 "" 
	ResourcesBoneAttach 7 "" 
	ResourcesBoneAttach 8 "" 
	ResourcesBoneAttach 9 "" 
	ResourcesBoneAttach 10 "" 
	ResourcesBoneAttach 11 "" 
	GroupMask 2  
	MinCopies 0  
	Description "" 
	Preview 0  
	Name "tornado_hail_001" 
);
create "l3_3floor_building"  (set 
	Resources 0 "MDL3:models/props/l3_3floor_building03.mdl" 
	Resources 1 "ODEG:box_static" 
	Resources 2 "PRSH:House1x2" 
	ResourcesPos 0 (0.0000 0.0000 0.0000)  
	ResourcesPos 1 (1.0000 7.0000 1.0000)  
	ResourcesPos 2 (0.0000 0.0000 1.0000)  
	ResourcesAng 0 (0.0000 0.0000 0.0000)  
	ResourcesAng 1 (0.0000 0.0000 0.0000)  
	ResourcesAng 2 (0.0000 0.0000 0.0000)  
	ResourcesScale 0 (1.0000 1.0000 1.0000)  
	ResourcesScale 1 (40.0000 14.0000 15.0000)  
	ResourcesScale 2 (50.0000 50.0000 1.0000)  
	ResourcesOpacity 0 1.0000  
	ResourcesOpacity 1 1.0000  
	ResourcesOpacity 2 1.0000  
	ResourcesZSort 0 0  
	ResourcesZSort 1 0  
	ResourcesZSort 2 -1  
	ResourcesSpecific 0 0  
	ResourcesSpecific 1 0  
	ResourcesSpecific 2 0  
	ResourcesBoneAttach 0 "" 
	ResourcesBoneAttach 1 "" 
	ResourcesBoneAttach 2 "" 
	GroupMask 16  
	MinCopies 0  
	Description "" 
	Preview 0  
	Name "l3_3floor_building" 
);
create "l3_3floor_building_bk"  (set 
	Resources 0 "MDL3:models/props/l3_3floor_building03_bk.mdl" 
	Resources 1 "ODEG:box_static" 
	ResourcesPos 0 (0.0000 0.0000 0.0000)  
	ResourcesPos 1 (1.0000 7.0000 1.0000)  
	ResourcesAng 0 (0.0000 0.0000 0.0000)  
	ResourcesAng 1 (0.0000 0.0000 0.0000)  
	ResourcesScale 0 (1.0000 1.0000 1.0000)  
	ResourcesScale 1 (40.0000 14.0000 15.0000)  
	ResourcesOpacity 0 1.0000  
	ResourcesOpacity 1 1.0000  
	ResourcesZSort 0 0  
	ResourcesZSort 1 0  
	ResourcesSpecific 0 0  
	ResourcesSpecific 1 0  
	ResourcesBoneAttach 0 "" 
	ResourcesBoneAttach 1 "" 
	GroupMask 0  
	MinCopies 0  
	Description "" 
	Preview 0  
	Name "l3_3floor_building_bk" 
);
create "l3_3floor_building_base"  (set 
	Resources 0 "MDL3:models/props/l3_3floor_building03_base.mdl" 
	Resources 1 "ODEG:box_static" 
	ResourcesPos 0 (0.0000 0.0000 0.0000)  
	ResourcesPos 1 (1.0000 1.0000 1.0000)  
	ResourcesAng 0 (0.0000 0.0000 0.0000)  
	ResourcesAng 1 (0.0000 0.0000 0.0000)  
	ResourcesScale 0 (1.0000 1.0000 1.0000)  
	ResourcesScale 1 (40.0000 2.0000 15.0000)  
	ResourcesOpacity 0 1.0000  
	ResourcesOpacity 1 1.0000  
	ResourcesZSort 0 0  
	ResourcesZSort 1 0  
	ResourcesSpecific 0 0  
	ResourcesSpecific 1 0  
	ResourcesBoneAttach 0 "" 
	ResourcesBoneAttach 1 "" 
	GroupMask 16  
	MinCopies 0  
	Description "" 
	Preview 0  
	Name "l3_3floor_building_base" 
);
create "l3_3floor_building_a"  (set 
	Resources 0 "MDL3:models/props/l3_3floor_building01.mdl" 
	Resources 1 "ODEG:box_static" 
	Resources 2 "PRSH:House2x1" 
	ResourcesPos 0 (0.0000 0.0000 0.0000)  
	ResourcesPos 1 (0.0000 6.0000 0.0000)  
	ResourcesPos 2 (0.4000 0.0000 -0.5000)  
	ResourcesAng 0 (0.0000 0.0000 0.0000)  
	ResourcesAng 1 (0.0000 0.0000 0.0000)  
	ResourcesAng 2 (0.0000 0.0000 0.0000)  
	ResourcesScale 0 (1.0000 1.0000 1.0000)  
	ResourcesScale 1 (10.0000 12.0000 20.5000)  
	ResourcesScale 2 (32.0000 32.0000 1.0000)  
	ResourcesOpacity 0 1.0000  
	ResourcesOpacity 1 1.0000  
	ResourcesOpacity 2 1.0000  
	ResourcesZSort 0 0  
	ResourcesZSort 1 0  
	ResourcesZSort 2 -1  
	ResourcesSpecific 0 0  
	ResourcesSpecific 1 0  
	ResourcesSpecific 2 0  
	ResourcesBoneAttach 0 "" 
	ResourcesBoneAttach 1 "" 
	ResourcesBoneAttach 2 "" 
	GroupMask 16  
	MinCopies 0  
	Description "" 
	Preview 0  
	Name "l3_3floor_building_a" 
);
create "l3_3floor_building_a_base"  (set 
	Resources 0 "MDL3:models/props/l3_3floor_building01_base.mdl" 
	Resources 1 "ODEG:box_static" 
	Resources 2 "PRSH:House2x1" 
	ResourcesPos 0 (0.0000 0.0000 0.0000)  
	ResourcesPos 1 (0.0000 2.0000 0.0000)  
	ResourcesPos 2 (0.4000 0.0000 0.0000)  
	ResourcesAng 0 (0.0000 0.0000 0.0000)  
	ResourcesAng 1 (0.0000 0.0000 0.0000)  
	ResourcesAng 2 (0.0000 0.0000 0.0000)  
	ResourcesScale 0 (1.0000 1.0000 1.0000)  
	ResourcesScale 1 (10.0000 4.0000 20.5000)  
	ResourcesScale 2 (32.0000 32.0000 1.0000)  
	ResourcesOpacity 0 1.0000  
	ResourcesOpacity 1 1.0000  
	ResourcesOpacity 2 1.0000  
	ResourcesZSort 0 0  
	ResourcesZSort 1 0  
	ResourcesZSort 2 -1  
	ResourcesSpecific 0 0  
	ResourcesSpecific 1 0  
	ResourcesSpecific 2 0  
	ResourcesBoneAttach 0 "" 
	ResourcesBoneAttach 1 "" 
	ResourcesBoneAttach 2 "" 
	GroupMask 16  
	MinCopies 0  
	Description "" 
	Preview 0  
	Name "l3_3floor_building_a_base" 
);
create "l3_3floor_building_b"  (set 
	Resources 0 "MDL3:models/props/l3_3floor_building02.mdl" 
	Resources 1 "ODEG:box_static" 
	Resources 2 "PRSH:House1x2" 
	ResourcesPos 0 (0.0000 0.0000 0.0000)  
	ResourcesPos 1 (1.2000 6.0000 2.0000)  
	ResourcesPos 2 (1.0000 0.0000 0.0000)  
	ResourcesAng 0 (0.0000 0.0000 0.0000)  
	ResourcesAng 1 (0.0000 0.0000 0.0000)  
	ResourcesAng 2 (0.0000 0.0000 0.0000)  
	ResourcesScale 0 (1.0000 1.0000 1.0000)  
	ResourcesScale 1 (22.0000 12.0000 20.0000)  
	ResourcesScale 2 (36.0000 38.0000 1.0000)  
	ResourcesOpacity 0 1.0000  
	ResourcesOpacity 1 1.0000  
	ResourcesOpacity 2 1.0000  
	ResourcesZSort 0 0  
	ResourcesZSort 1 0  
	ResourcesZSort 2 -1  
	ResourcesSpecific 0 0  
	ResourcesSpecific 1 0  
	ResourcesSpecific 2 0  
	ResourcesBoneAttach 0 "" 
	ResourcesBoneAttach 1 "" 
	ResourcesBoneAttach 2 "" 
	GroupMask 144  
	MinCopies 0  
	Description "" 
	Preview 0  
	Name "l3_3floor_building_b" 
);
create "l3_3floor_building_b_bk"  (set 
	Resources 0 "MDL3:models/props/l3_3floor_building02_bk.mdl" 
	Resources 1 "ODEG:box_static" 
	Resources 2 "PRSH:House1x2" 
	ResourcesPos 0 (0.0000 0.0000 0.0000)  
	ResourcesPos 1 (1.2000 6.0000 2.0000)  
	ResourcesPos 2 (1.0000 0.0000 0.0000)  
	ResourcesAng 0 (0.0000 0.0000 0.0000)  
	ResourcesAng 1 (0.0000 0.0000 0.0000)  
	ResourcesAng 2 (0.0000 0.0000 0.0000)  
	ResourcesScale 0 (1.0000 1.0000 1.0000)  
	ResourcesScale 1 (22.0000 12.0000 20.0000)  
	ResourcesScale 2 (36.0000 38.0000 1.0000)  
	ResourcesOpacity 0 1.0000  
	ResourcesOpacity 1 1.0000  
	ResourcesOpacity 2 1.0000  
	ResourcesZSort 0 0  
	ResourcesZSort 1 0  
	ResourcesZSort 2 -1  
	ResourcesSpecific 0 0  
	ResourcesSpecific 1 0  
	ResourcesSpecific 2 0  
	ResourcesBoneAttach 0 "" 
	ResourcesBoneAttach 1 "" 
	ResourcesBoneAttach 2 "" 
	GroupMask 0  
	MinCopies 0  
	Description "" 
	Preview 0  
	Name "l3_3floor_building_b_bk" 
);
create "l3_3floor_building_b_base"  (set 
	Resources 0 "MDL3:models/props/l3_3floor_building02_base.mdl" 
	Resources 1 "ODEG:box_static" 
	Resources 2 "PRSH:House1x2" 
	ResourcesPos 0 (0.0000 0.0000 0.0000)  
	ResourcesPos 1 (1.2000 1.6000 2.0000)  
	ResourcesPos 2 (-1.0000 0.0000 0.0000)  
	ResourcesAng 0 (0.0000 0.0000 0.0000)  
	ResourcesAng 1 (0.0000 0.0000 0.0000)  
	ResourcesAng 2 (0.0000 0.0000 0.0000)  
	ResourcesScale 0 (1.0000 1.0000 1.0000)  
	ResourcesScale 1 (22.0000 3.0000 20.0000)  
	ResourcesScale 2 (36.0000 40.0000 1.0000)  
	ResourcesOpacity 0 1.0000  
	ResourcesOpacity 1 1.0000  
	ResourcesOpacity 2 1.0000  
	ResourcesZSort 0 0  
	ResourcesZSort 1 0  
	ResourcesZSort 2 -1  
	ResourcesSpecific 0 0  
	ResourcesSpecific 1 0  
	ResourcesSpecific 2 0  
	ResourcesBoneAttach 0 "" 
	ResourcesBoneAttach 1 "" 
	ResourcesBoneAttach 2 "" 
	GroupMask 144  
	MinCopies 0  
	Description "" 
	Preview 0  
	Name "l3_3floor_building_b_base" 
);
create "l3_sub_house_b"  (set 
	Resources 0 "MDL3:models/props/l3_sub_house01.mdl" 
	Resources 1 "ODEG:box_static" 
	ResourcesPos 0 (0.0000 0.0000 0.0000)  
	ResourcesPos 1 (2.4000 2.0000 0.0000)  
	ResourcesAng 0 (0.0000 0.0000 0.0000)  
	ResourcesAng 1 (0.0000 0.0000 0.0000)  
	ResourcesScale 0 (1.0000 1.0000 1.0000)  
	ResourcesScale 1 (14.0000 4.0000 12.0000)  
	ResourcesOpacity 0 1.0000  
	ResourcesOpacity 1 1.0000  
	ResourcesZSort 0 0  
	ResourcesZSort 1 0  
	ResourcesSpecific 0 0  
	ResourcesSpecific 1 0  
	ResourcesBoneAttach 0 "" 
	ResourcesBoneAttach 1 "" 
	GroupMask 0  
	MinCopies 0  
	Description "" 
	Preview 0  
	Name "l3_sub_house_b" 
);
create "l3_sub_house_b_bk"  (set 
	Resources 0 "MDL3:models/props/l3_sub_house01_bk.mdl" 
	Resources 1 "ODEG:box_static" 
	ResourcesPos 0 (0.0000 0.0000 0.0000)  
	ResourcesPos 1 (2.4000 2.0000 0.0000)  
	ResourcesAng 0 (0.0000 0.0000 0.0000)  
	ResourcesAng 1 (0.0000 0.0000 0.0000)  
	ResourcesScale 0 (1.0000 1.0000 1.0000)  
	ResourcesScale 1 (14.0000 4.0000 12.0000)  
	ResourcesOpacity 0 1.0000  
	ResourcesOpacity 1 1.0000  
	ResourcesZSort 0 0  
	ResourcesZSort 1 0  
	ResourcesSpecific 0 0  
	ResourcesSpecific 1 0  
	ResourcesBoneAttach 0 "" 
	ResourcesBoneAttach 1 "" 
	GroupMask 0  
	MinCopies 0  
	Description "" 
	Preview 0  
	Name "l3_sub_house_b_bk" 
);
create "l3_sub_house_b_base"  (set 
	Resources 0 "MDL3:models/props/l3_sub_house01_base.mdl" 
	Resources 1 "ODEG:box_static" 
	ResourcesPos 0 (0.0000 0.0000 0.0000)  
	ResourcesPos 1 (2.4000 0.8000 0.0000)  
	ResourcesAng 0 (0.0000 0.0000 0.0000)  
	ResourcesAng 1 (0.0000 0.0000 0.0000)  
	ResourcesScale 0 (1.0000 1.0000 1.0000)  
	ResourcesScale 1 (14.0000 1.5000 12.0000)  
	ResourcesOpacity 0 1.0000  
	ResourcesOpacity 1 1.0000  
	ResourcesZSort 0 0  
	ResourcesZSort 1 0  
	ResourcesSpecific 0 0  
	ResourcesSpecific 1 0  
	ResourcesBoneAttach 0 "" 
	ResourcesBoneAttach 1 "" 
	GroupMask 0  
	MinCopies 0  
	Description "" 
	Preview 0  
	Name "l3_sub_house_b_base" 
);
create "tornado_water_001"  (set 
	Resources 0 "EMIT:EMITTER_tornado_edges" 
	Resources 1 "EMIT:EMITTER_tornado_water2" 
	Resources 2 "DECL:crosshair02" 
	Resources 3 "DECL:crosshair01" 
	Resources 4 "DECL:crosshair03" 
	Resources 5 "BNMD:models/tornado/pla_tornado01_1.sms" 
	Resources 6 "BNMD:models/tornado/pla_tornado01_2.sms" 
	Resources 7 "BNMD:models/tornado/pla_tornado01_3.sms" 
	Resources 8 "" 
	Resources 9 "EMIT:EMITTER_tornado_dust_floor" 
	Resources 10 "" 
	Resources 11 "SNFX:sfx_waterstorm_loop" 
	ResourcesPos 0 (0.0000 0.0000 0.0000)  
	ResourcesPos 1 (0.0000 0.0000 0.0000)  
	ResourcesPos 2 (0.0000 0.0000 0.0000)  
	ResourcesPos 3 (0.0000 0.0000 0.0000)  
	ResourcesPos 4 (0.0000 0.0000 0.0000)  
	ResourcesPos 5 (0.0000 0.0000 0.0000)  
	ResourcesPos 6 (0.0000 0.0000 0.0000)  
	ResourcesPos 7 (0.0000 0.0000 0.0000)  
	ResourcesPos 8 (0.0000 0.0000 0.0000)  
	ResourcesPos 9 (0.0000 0.0000 0.0000)  
	ResourcesPos 10 (0.0000 0.0000 0.0000)  
	ResourcesPos 11 (0.0000 0.0000 0.0000)  
	ResourcesAng 0 (0.0000 90.0000 0.0000)  
	ResourcesAng 1 (0.0000 0.0000 0.0000)  
	ResourcesAng 2 (0.0000 0.0000 0.0000)  
	ResourcesAng 3 (0.0000 0.0000 0.0000)  
	ResourcesAng 4 (0.0000 0.0000 0.0000)  
	ResourcesAng 5 (0.0000 0.0000 0.0000)  
	ResourcesAng 6 (0.0000 0.0000 0.0000)  
	ResourcesAng 7 (0.0000 0.0000 0.0000)  
	ResourcesAng 8 (0.0000 0.0000 0.0000)  
	ResourcesAng 9 (0.0000 -90.0000 0.0000)  
	ResourcesAng 10 (0.0000 0.0000 0.0000)  
	ResourcesAng 11 (0.0000 0.0000 0.0000)  
	ResourcesScale 0 (1.0000 1.0000 1.0000)  
	ResourcesScale 1 (1.0000 1.0000 1.0000)  
	ResourcesScale 2 (20.0000 20.0000 20.0000)  
	ResourcesScale 3 (20.0000 20.0000 20.0000)  
	ResourcesScale 4 (20.0000 20.0000 20.0000)  
	ResourcesScale 5 (1.0000 1.0000 1.0000)  
	ResourcesScale 6 (1.0000 1.0000 1.0000)  
	ResourcesScale 7 (1.0000 1.0000 1.0000)  
	ResourcesScale 8 (1.0000 1.0000 1.0000)  
	ResourcesScale 9 (1.0000 1.0000 1.0000)  
	ResourcesScale 10 (1.0000 1.0000 1.0000)  
	ResourcesScale 11 (1.0000 1.0000 1.0000)  
	ResourcesOpacity 0 1.0000  
	ResourcesOpacity 1 1.0000  
	ResourcesOpacity 2 1.0000  
	ResourcesOpacity 3 1.0000  
	ResourcesOpacity 4 1.0000  
	ResourcesOpacity 5 1.0000  
	ResourcesOpacity 6 1.0000  
	ResourcesOpacity 7 1.0000  
	ResourcesOpacity 8 1.0000  
	ResourcesOpacity 9 1.0000  
	ResourcesOpacity 10 1.0000  
	ResourcesOpacity 11 1.0000  
	ResourcesZSort 0 1  
	ResourcesZSort 1 6  
	ResourcesZSort 2 -2  
	ResourcesZSort 3 -1  
	ResourcesZSort 4 -1  
	ResourcesZSort 5 4  
	ResourcesZSort 6 3  
	ResourcesZSort 7 2  
	ResourcesZSort 8 7  
	ResourcesZSort 9 10  
	ResourcesZSort 10 0  
	ResourcesZSort 11 0  
	ResourcesSpecific 0 0  
	ResourcesSpecific 1 0  
	ResourcesSpecific 2 1  
	ResourcesSpecific 3 1  
	ResourcesSpecific 4 1  
	ResourcesSpecific 5 0  
	ResourcesSpecific 6 0  
	ResourcesSpecific 7 0  
	ResourcesSpecific 8 0  
	ResourcesSpecific 9 0  
	ResourcesSpecific 10 0  
	ResourcesSpecific 11 0  
	ResourcesBoneAttach 0 "" 
	ResourcesBoneAttach 1 "" 
	ResourcesBoneAttach 2 "" 
	ResourcesBoneAttach 3 "" 
	ResourcesBoneAttach 4 "" 
	ResourcesBoneAttach 5 "" 
	ResourcesBoneAttach 6 "" 
	ResourcesBoneAttach 7 "" 
	ResourcesBoneAttach 8 "" 
	ResourcesBoneAttach 9 "" 
	ResourcesBoneAttach 10 "" 
	ResourcesBoneAttach 11 "" 
	GroupMask 2  
	MinCopies 0  
	Description "" 
	Preview 0  
	Name "tornado_water_001" 
);
create "tornado_hail_002"  (set 
	Resources 0 "EMIT:EMITTER_tornado_hail2" 
	Resources 1 "EMIT:fxs_hail_attack" 
	Resources 2 "DECL:crosshair02" 
	Resources 3 "DECL:crosshair01" 
	Resources 4 "DECL:crosshair03" 
	Resources 5 "BNMD:models/tornado/pla_tornado02_1.sms" 
	Resources 6 "BNMD:models/tornado/pla_tornado02_2.sms" 
	Resources 7 "BNMD:models/tornado/pla_tornado02_3.sms" 
	Resources 8 "" 
	Resources 9 "EMIT:EMITTER_tornado_dust_floor" 
	Resources 10 "EMIT:EMITTER_tornado_coldsteam2" 
	Resources 11 "SNFX:sfx_icestorm_loop" 
	ResourcesPos 0 (0.0000 0.0000 0.0000)  
	ResourcesPos 1 (0.0000 0.0000 0.0000)  
	ResourcesPos 2 (0.0000 0.0000 0.0000)  
	ResourcesPos 3 (0.0000 0.0000 0.0000)  
	ResourcesPos 4 (0.0000 0.0000 0.0000)  
	ResourcesPos 5 (0.0000 0.0000 0.0000)  
	ResourcesPos 6 (0.0000 0.0000 0.0000)  
	ResourcesPos 7 (0.0000 0.0000 0.0000)  
	ResourcesPos 8 (0.0000 0.0000 0.0000)  
	ResourcesPos 9 (0.0000 0.0000 0.0000)  
	ResourcesPos 10 (0.0000 0.0000 0.0000)  
	ResourcesPos 11 (0.0000 0.0000 0.0000)  
	ResourcesAng 0 (0.0000 0.0000 0.0000)  
	ResourcesAng 1 (0.0000 0.0000 0.0000)  
	ResourcesAng 2 (0.0000 0.0000 0.0000)  
	ResourcesAng 3 (0.0000 0.0000 0.0000)  
	ResourcesAng 4 (0.0000 0.0000 0.0000)  
	ResourcesAng 5 (0.0000 0.0000 0.0000)  
	ResourcesAng 6 (0.0000 0.0000 0.0000)  
	ResourcesAng 7 (0.0000 0.0000 0.0000)  
	ResourcesAng 8 (0.0000 0.0000 0.0000)  
	ResourcesAng 9 (0.0000 -90.0000 0.0000)  
	ResourcesAng 10 (0.0000 0.0000 0.0000)  
	ResourcesAng 11 (0.0000 0.0000 0.0000)  
	ResourcesScale 0 (1.0000 1.0000 1.0000)  
	ResourcesScale 1 (1.0000 1.0000 1.0000)  
	ResourcesScale 2 (24.0000 24.0000 24.0000)  
	ResourcesScale 3 (24.0000 24.0000 24.0000)  
	ResourcesScale 4 (24.0000 24.0000 24.0000)  
	ResourcesScale 5 (1.0000 1.0000 1.0000)  
	ResourcesScale 6 (1.0000 1.0000 1.0000)  
	ResourcesScale 7 (1.0000 1.0000 1.0000)  
	ResourcesScale 8 (1.0000 1.0000 1.0000)  
	ResourcesScale 9 (1.0000 1.0000 1.0000)  
	ResourcesScale 10 (1.0000 1.0000 1.0000)  
	ResourcesScale 11 (1.0000 1.0000 1.0000)  
	ResourcesOpacity 0 1.0000  
	ResourcesOpacity 1 1.0000  
	ResourcesOpacity 2 1.0000  
	ResourcesOpacity 3 1.0000  
	ResourcesOpacity 4 1.0000  
	ResourcesOpacity 5 1.0000  
	ResourcesOpacity 6 1.0000  
	ResourcesOpacity 7 1.0000  
	ResourcesOpacity 8 1.0000  
	ResourcesOpacity 9 1.0000  
	ResourcesOpacity 10 1.0000  
	ResourcesOpacity 11 1.0000  
	ResourcesZSort 0 1  
	ResourcesZSort 1 5  
	ResourcesZSort 2 -2  
	ResourcesZSort 3 -1  
	ResourcesZSort 4 -1  
	ResourcesZSort 5 4  
	ResourcesZSort 6 3  
	ResourcesZSort 7 2  
	ResourcesZSort 8 5  
	ResourcesZSort 9 10  
	ResourcesZSort 10 5  
	ResourcesZSort 11 0  
	ResourcesSpecific 0 0  
	ResourcesSpecific 1 0  
	ResourcesSpecific 2 1  
	ResourcesSpecific 3 1  
	ResourcesSpecific 4 1  
	ResourcesSpecific 5 0  
	ResourcesSpecific 6 0  
	ResourcesSpecific 7 0  
	ResourcesSpecific 8 0  
	ResourcesSpecific 9 0  
	ResourcesSpecific 10 0  
	ResourcesSpecific 11 0  
	ResourcesBoneAttach 0 "" 
	ResourcesBoneAttach 1 "" 
	ResourcesBoneAttach 2 "" 
	ResourcesBoneAttach 3 "" 
	ResourcesBoneAttach 4 "" 
	ResourcesBoneAttach 5 "" 
	ResourcesBoneAttach 6 "" 
	ResourcesBoneAttach 7 "" 
	ResourcesBoneAttach 8 "" 
	ResourcesBoneAttach 9 "" 
	ResourcesBoneAttach 10 "" 
	ResourcesBoneAttach 11 "" 
	GroupMask 2  
	MinCopies 0  
	Description "" 
	Preview 0  
	Name "tornado_hail_002" 
);
create "tornado_water_002"  (set 
	Resources 0 "EMIT:EMITTER_tornado_edges2" 
	Resources 1 "EMIT:EMITTER_tornado_water2_2" 
	Resources 2 "DECL:crosshair02" 
	Resources 3 "DECL:crosshair01" 
	Resources 4 "DECL:crosshair03" 
	Resources 5 "BNMD:models/tornado/pla_tornado02_1.sms" 
	Resources 6 "BNMD:models/tornado/pla_tornado02_2.sms" 
	Resources 7 "BNMD:models/tornado/pla_tornado02_3.sms" 
	Resources 8 "" 
	Resources 9 "EMIT:EMITTER_tornado_dust_floor" 
	Resources 10 "" 
	Resources 11 "SNFX:sfx_waterstorm_loop" 
	ResourcesPos 0 (0.0000 0.0000 0.0000)  
	ResourcesPos 1 (0.0000 0.0000 0.0000)  
	ResourcesPos 2 (0.0000 0.0000 0.0000)  
	ResourcesPos 3 (0.0000 0.0000 0.0000)  
	ResourcesPos 4 (0.0000 0.0000 0.0000)  
	ResourcesPos 5 (0.0000 0.0000 0.0000)  
	ResourcesPos 6 (0.0000 0.0000 0.0000)  
	ResourcesPos 7 (0.0000 0.0000 0.0000)  
	ResourcesPos 8 (0.0000 0.0000 0.0000)  
	ResourcesPos 9 (0.0000 0.0000 0.0000)  
	ResourcesPos 10 (0.0000 0.0000 0.0000)  
	ResourcesPos 11 (0.0000 0.0000 0.0000)  
	ResourcesAng 0 (0.0000 90.0000 0.0000)  
	ResourcesAng 1 (0.0000 0.0000 0.0000)  
	ResourcesAng 2 (0.0000 0.0000 0.0000)  
	ResourcesAng 3 (0.0000 0.0000 0.0000)  
	ResourcesAng 4 (0.0000 0.0000 0.0000)  
	ResourcesAng 5 (0.0000 0.0000 0.0000)  
	ResourcesAng 6 (0.0000 0.0000 0.0000)  
	ResourcesAng 7 (0.0000 0.0000 0.0000)  
	ResourcesAng 8 (0.0000 0.0000 0.0000)  
	ResourcesAng 9 (0.0000 -90.0000 0.0000)  
	ResourcesAng 10 (0.0000 0.0000 0.0000)  
	ResourcesAng 11 (0.0000 0.0000 0.0000)  
	ResourcesScale 0 (1.0000 1.0000 1.0000)  
	ResourcesScale 1 (1.0000 1.0000 1.0000)  
	ResourcesScale 2 (24.0000 24.0000 24.0000)  
	ResourcesScale 3 (24.0000 24.0000 24.0000)  
	ResourcesScale 4 (24.0000 24.0000 24.0000)  
	ResourcesScale 5 (1.0000 1.0000 1.0000)  
	ResourcesScale 6 (1.0000 1.0000 1.0000)  
	ResourcesScale 7 (1.0000 1.0000 1.0000)  
	ResourcesScale 8 (1.0000 1.0000 1.0000)  
	ResourcesScale 9 (1.0000 1.0000 1.0000)  
	ResourcesScale 10 (1.0000 1.0000 1.0000)  
	ResourcesScale 11 (1.0000 1.0000 1.0000)  
	ResourcesOpacity 0 1.0000  
	ResourcesOpacity 1 1.0000  
	ResourcesOpacity 2 1.0000  
	ResourcesOpacity 3 1.0000  
	ResourcesOpacity 4 1.0000  
	ResourcesOpacity 5 1.0000  
	ResourcesOpacity 6 1.0000  
	ResourcesOpacity 7 1.0000  
	ResourcesOpacity 8 1.0000  
	ResourcesOpacity 9 1.0000  
	ResourcesOpacity 10 1.0000  
	ResourcesOpacity 11 1.0000  
	ResourcesZSort 0 1  
	ResourcesZSort 1 6  
	ResourcesZSort 2 -2  
	ResourcesZSort 3 -1  
	ResourcesZSort 4 -1  
	ResourcesZSort 5 4  
	ResourcesZSort 6 3  
	ResourcesZSort 7 2  
	ResourcesZSort 8 7  
	ResourcesZSort 9 10  
	ResourcesZSort 10 0  
	ResourcesZSort 11 0  
	ResourcesSpecific 0 0  
	ResourcesSpecific 1 0  
	ResourcesSpecific 2 1  
	ResourcesSpecific 3 1  
	ResourcesSpecific 4 1  
	ResourcesSpecific 5 0  
	ResourcesSpecific 6 0  
	ResourcesSpecific 7 0  
	ResourcesSpecific 8 0  
	ResourcesSpecific 9 0  
	ResourcesSpecific 10 0  
	ResourcesSpecific 11 0  
	ResourcesBoneAttach 0 "" 
	ResourcesBoneAttach 1 "" 
	ResourcesBoneAttach 2 "" 
	ResourcesBoneAttach 3 "" 
	ResourcesBoneAttach 4 "" 
	ResourcesBoneAttach 5 "" 
	ResourcesBoneAttach 6 "" 
	ResourcesBoneAttach 7 "" 
	ResourcesBoneAttach 8 "" 
	ResourcesBoneAttach 9 "" 
	ResourcesBoneAttach 10 "" 
	ResourcesBoneAttach 11 "" 
	GroupMask 2  
	MinCopies 0  
	Description "" 
	Preview 0  
	Name "tornado_water_002" 
);
create "tornado_firestorm_003"  (set 
	Resources 0 "EMIT:EMITTER_tornado_firesparks3" 
	Resources 1 "EMIT:EMITTER_tornado_firesparks3" 
	Resources 2 "DECL:crosshair02" 
	Resources 3 "DECL:crosshair01" 
	Resources 4 "DECL:crosshair03" 
	Resources 5 "BNMD:models/tornado/pla_tornado03_1.sms" 
	Resources 6 "BNMD:models/tornado/pla_tornado03_2.sms" 
	Resources 7 "BNMD:models/tornado/pla_tornado03_3.sms" 
	Resources 8 "" 
	Resources 9 "EMIT:EMITTER_tornado_dust_floor" 
	Resources 10 "" 
	Resources 11 "SNFX:sfx_firestorm_loop" 
	ResourcesPos 0 (0.0000 0.0000 0.0000)  
	ResourcesPos 1 (0.0000 0.0000 0.0000)  
	ResourcesPos 2 (0.0000 0.0000 0.0000)  
	ResourcesPos 3 (0.0000 0.0000 0.0000)  
	ResourcesPos 4 (0.0000 0.0000 0.0000)  
	ResourcesPos 5 (0.0000 0.0000 0.0000)  
	ResourcesPos 6 (0.0000 0.0000 0.0000)  
	ResourcesPos 7 (0.0000 0.0000 0.0000)  
	ResourcesPos 8 (0.0000 0.0000 0.0000)  
	ResourcesPos 9 (0.0000 0.0000 0.0000)  
	ResourcesPos 10 (0.0000 0.0000 0.0000)  
	ResourcesPos 11 (0.0000 0.0000 0.0000)  
	ResourcesAng 0 (0.0000 0.0000 0.0000)  
	ResourcesAng 1 (0.0000 0.0000 0.0000)  
	ResourcesAng 2 (0.0000 0.0000 0.0000)  
	ResourcesAng 3 (0.0000 0.0000 0.0000)  
	ResourcesAng 4 (0.0000 0.0000 0.0000)  
	ResourcesAng 5 (0.0000 0.0000 0.0000)  
	ResourcesAng 6 (0.0000 0.0000 0.0000)  
	ResourcesAng 7 (0.0000 0.0000 0.0000)  
	ResourcesAng 8 (0.0000 0.0000 0.0000)  
	ResourcesAng 9 (0.0000 -90.0000 0.0000)  
	ResourcesAng 10 (0.0000 0.0000 0.0000)  
	ResourcesAng 11 (0.0000 0.0000 0.0000)  
	ResourcesScale 0 (1.0000 1.0000 1.0000)  
	ResourcesScale 1 (1.0000 1.0000 1.0000)  
	ResourcesScale 2 (28.0000 28.0000 28.0000)  
	ResourcesScale 3 (28.0000 28.0000 28.0000)  
	ResourcesScale 4 (28.0000 28.0000 28.0000)  
	ResourcesScale 5 (1.0000 1.0000 1.0000)  
	ResourcesScale 6 (1.0000 1.0000 1.0000)  
	ResourcesScale 7 (1.0000 1.0000 1.0000)  
	ResourcesScale 8 (1.0000 1.0000 1.0000)  
	ResourcesScale 9 (1.0000 1.0000 1.0000)  
	ResourcesScale 10 (1.0000 1.0000 1.0000)  
	ResourcesScale 11 (1.0000 1.0000 1.0000)  
	ResourcesOpacity 0 1.0000  
	ResourcesOpacity 1 1.0000  
	ResourcesOpacity 2 1.0000  
	ResourcesOpacity 3 1.0000  
	ResourcesOpacity 4 1.0000  
	ResourcesOpacity 5 1.0000  
	ResourcesOpacity 6 1.0000  
	ResourcesOpacity 7 1.0000  
	ResourcesOpacity 8 1.0000  
	ResourcesOpacity 9 1.0000  
	ResourcesOpacity 10 1.0000  
	ResourcesOpacity 11 1.0000  
	ResourcesZSort 0 1  
	ResourcesZSort 1 5  
	ResourcesZSort 2 -2  
	ResourcesZSort 3 -1  
	ResourcesZSort 4 -1  
	ResourcesZSort 5 4  
	ResourcesZSort 6 3  
	ResourcesZSort 7 2  
	ResourcesZSort 8 7  
	ResourcesZSort 9 10  
	ResourcesZSort 10 0  
	ResourcesZSort 11 0  
	ResourcesSpecific 0 0  
	ResourcesSpecific 1 0  
	ResourcesSpecific 2 1  
	ResourcesSpecific 3 1  
	ResourcesSpecific 4 1  
	ResourcesSpecific 5 0  
	ResourcesSpecific 6 0  
	ResourcesSpecific 7 0  
	ResourcesSpecific 8 0  
	ResourcesSpecific 9 0  
	ResourcesSpecific 10 0  
	ResourcesSpecific 11 0  
	ResourcesBoneAttach 0 "" 
	ResourcesBoneAttach 1 "" 
	ResourcesBoneAttach 2 "" 
	ResourcesBoneAttach 3 "" 
	ResourcesBoneAttach 4 "" 
	ResourcesBoneAttach 5 "" 
	ResourcesBoneAttach 6 "" 
	ResourcesBoneAttach 7 "" 
	ResourcesBoneAttach 8 "" 
	ResourcesBoneAttach 9 "" 
	ResourcesBoneAttach 10 "" 
	ResourcesBoneAttach 11 "" 
	GroupMask 2  
	MinCopies 0  
	Description "" 
	Preview 0  
	Name "tornado_firestorm_003" 
);
create "tornado_firestorm_004"  (set 
	Resources 0 "EMIT:EMITTER_tornado_firesparks4" 
	Resources 1 "EMIT:EMITTER_tornado_firesparks4" 
	Resources 2 "DECL:crosshair02" 
	Resources 3 "DECL:crosshair01" 
	Resources 4 "DECL:crosshair03" 
	Resources 5 "BNMD:models/tornado/pla_tornado04_1.sms" 
	Resources 6 "BNMD:models/tornado/pla_tornado04_2.sms" 
	Resources 7 "BNMD:models/tornado/pla_tornado04_3.sms" 
	Resources 8 "" 
	Resources 9 "EMIT:EMITTER_tornado_dust_floor" 
	Resources 10 "" 
	Resources 11 "SNFX:sfx_firestorm_loop" 
	ResourcesPos 0 (0.0000 0.0000 0.0000)  
	ResourcesPos 1 (0.0000 0.0000 0.0000)  
	ResourcesPos 2 (0.0000 0.0000 0.0000)  
	ResourcesPos 3 (0.0000 0.0000 0.0000)  
	ResourcesPos 4 (0.0000 0.0000 0.0000)  
	ResourcesPos 5 (0.0000 0.0000 0.0000)  
	ResourcesPos 6 (0.0000 0.0000 0.0000)  
	ResourcesPos 7 (0.0000 0.0000 0.0000)  
	ResourcesPos 8 (0.0000 0.0000 0.0000)  
	ResourcesPos 9 (0.0000 0.0000 0.0000)  
	ResourcesPos 10 (0.0000 0.0000 0.0000)  
	ResourcesPos 11 (0.0000 0.0000 0.0000)  
	ResourcesAng 0 (0.0000 0.0000 0.0000)  
	ResourcesAng 1 (0.0000 0.0000 0.0000)  
	ResourcesAng 2 (0.0000 0.0000 0.0000)  
	ResourcesAng 3 (0.0000 0.0000 0.0000)  
	ResourcesAng 4 (0.0000 0.0000 0.0000)  
	ResourcesAng 5 (0.0000 0.0000 0.0000)  
	ResourcesAng 6 (0.0000 0.0000 0.0000)  
	ResourcesAng 7 (0.0000 0.0000 0.0000)  
	ResourcesAng 8 (0.0000 0.0000 0.0000)  
	ResourcesAng 9 (0.0000 -90.0000 0.0000)  
	ResourcesAng 10 (0.0000 0.0000 0.0000)  
	ResourcesAng 11 (0.0000 0.0000 0.0000)  
	ResourcesScale 0 (1.0000 1.0000 1.0000)  
	ResourcesScale 1 (1.0000 1.0000 1.0000)  
	ResourcesScale 2 (32.0000 32.0000 32.0000)  
	ResourcesScale 3 (32.0000 32.0000 32.0000)  
	ResourcesScale 4 (32.0000 32.0000 32.0000)  
	ResourcesScale 5 (1.0000 1.0000 1.0000)  
	ResourcesScale 6 (1.0000 1.0000 1.0000)  
	ResourcesScale 7 (1.0000 1.0000 1.0000)  
	ResourcesScale 8 (1.0000 1.0000 1.0000)  
	ResourcesScale 9 (1.0000 1.0000 1.0000)  
	ResourcesScale 10 (1.0000 1.0000 1.0000)  
	ResourcesScale 11 (1.0000 1.0000 1.0000)  
	ResourcesOpacity 0 1.0000  
	ResourcesOpacity 1 1.0000  
	ResourcesOpacity 2 1.0000  
	ResourcesOpacity 3 1.0000  
	ResourcesOpacity 4 1.0000  
	ResourcesOpacity 5 1.0000  
	ResourcesOpacity 6 1.0000  
	ResourcesOpacity 7 1.0000  
	ResourcesOpacity 8 1.0000  
	ResourcesOpacity 9 1.0000  
	ResourcesOpacity 10 1.0000  
	ResourcesOpacity 11 1.0000  
	ResourcesZSort 0 1  
	ResourcesZSort 1 5  
	ResourcesZSort 2 -2  
	ResourcesZSort 3 -1  
	ResourcesZSort 4 -1  
	ResourcesZSort 5 4  
	ResourcesZSort 6 3  
	ResourcesZSort 7 2  
	ResourcesZSort 8 7  
	ResourcesZSort 9 10  
	ResourcesZSort 10 0  
	ResourcesZSort 11 0  
	ResourcesSpecific 0 0  
	ResourcesSpecific 1 0  
	ResourcesSpecific 2 1  
	ResourcesSpecific 3 1  
	ResourcesSpecific 4 1  
	ResourcesSpecific 5 0  
	ResourcesSpecific 6 0  
	ResourcesSpecific 7 0  
	ResourcesSpecific 8 0  
	ResourcesSpecific 9 0  
	ResourcesSpecific 10 0  
	ResourcesSpecific 11 0  
	ResourcesBoneAttach 0 "" 
	ResourcesBoneAttach 1 "" 
	ResourcesBoneAttach 2 "" 
	ResourcesBoneAttach 3 "" 
	ResourcesBoneAttach 4 "" 
	ResourcesBoneAttach 5 "" 
	ResourcesBoneAttach 6 "" 
	ResourcesBoneAttach 7 "" 
	ResourcesBoneAttach 8 "" 
	ResourcesBoneAttach 9 "" 
	ResourcesBoneAttach 10 "" 
	ResourcesBoneAttach 11 "" 
	GroupMask 2  
	MinCopies 0  
	Description "" 
	Preview 0  
	Name "tornado_firestorm_004" 
);
create "tornado_hail_003"  (set 
	Resources 0 "EMIT:EMITTER_tornado_hail3" 
	Resources 1 "EMIT:fxs_hail_attack" 
	Resources 2 "DECL:crosshair02" 
	Resources 3 "DECL:crosshair01" 
	Resources 4 "DECL:crosshair03" 
	Resources 5 "BNMD:models/tornado/pla_tornado03_1.sms" 
	Resources 6 "BNMD:models/tornado/pla_tornado03_2.sms" 
	Resources 7 "BNMD:models/tornado/pla_tornado03_3.sms" 
	Resources 8 "" 
	Resources 9 "EMIT:EMITTER_tornado_dust_floor" 
	Resources 10 "EMIT:EMITTER_tornado_coldsteam3" 
	Resources 11 "SNFX:sfx_icestorm_loop" 
	ResourcesPos 0 (0.0000 0.0000 0.0000)  
	ResourcesPos 1 (0.0000 0.0000 0.0000)  
	ResourcesPos 2 (0.0000 0.0000 0.0000)  
	ResourcesPos 3 (0.0000 0.0000 0.0000)  
	ResourcesPos 4 (0.0000 0.0000 0.0000)  
	ResourcesPos 5 (0.0000 0.0000 0.0000)  
	ResourcesPos 6 (0.0000 0.0000 0.0000)  
	ResourcesPos 7 (0.0000 0.0000 0.0000)  
	ResourcesPos 8 (0.0000 0.0000 0.0000)  
	ResourcesPos 9 (0.0000 0.0000 0.0000)  
	ResourcesPos 10 (0.0000 0.0000 0.0000)  
	ResourcesPos 11 (0.0000 0.0000 0.0000)  
	ResourcesAng 0 (0.0000 0.0000 0.0000)  
	ResourcesAng 1 (0.0000 0.0000 0.0000)  
	ResourcesAng 2 (0.0000 0.0000 0.0000)  
	ResourcesAng 3 (0.0000 0.0000 0.0000)  
	ResourcesAng 4 (0.0000 0.0000 0.0000)  
	ResourcesAng 5 (0.0000 0.0000 0.0000)  
	ResourcesAng 6 (0.0000 0.0000 0.0000)  
	ResourcesAng 7 (0.0000 0.0000 0.0000)  
	ResourcesAng 8 (0.0000 0.0000 0.0000)  
	ResourcesAng 9 (0.0000 -90.0000 0.0000)  
	ResourcesAng 10 (0.0000 0.0000 0.0000)  
	ResourcesAng 11 (0.0000 0.0000 0.0000)  
	ResourcesScale 0 (1.0000 1.0000 1.0000)  
	ResourcesScale 1 (1.0000 1.0000 1.0000)  
	ResourcesScale 2 (28.0000 28.0000 28.0000)  
	ResourcesScale 3 (28.0000 28.0000 28.0000)  
	ResourcesScale 4 (28.0000 28.0000 28.0000)  
	ResourcesScale 5 (1.0000 1.0000 1.0000)  
	ResourcesScale 6 (1.0000 1.0000 1.0000)  
	ResourcesScale 7 (1.0000 1.0000 1.0000)  
	ResourcesScale 8 (1.0000 1.0000 1.0000)  
	ResourcesScale 9 (1.0000 1.0000 1.0000)  
	ResourcesScale 10 (1.0000 1.0000 1.0000)  
	ResourcesScale 11 (1.0000 1.0000 1.0000)  
	ResourcesOpacity 0 1.0000  
	ResourcesOpacity 1 1.0000  
	ResourcesOpacity 2 1.0000  
	ResourcesOpacity 3 1.0000  
	ResourcesOpacity 4 1.0000  
	ResourcesOpacity 5 1.0000  
	ResourcesOpacity 6 1.0000  
	ResourcesOpacity 7 1.0000  
	ResourcesOpacity 8 1.0000  
	ResourcesOpacity 9 1.0000  
	ResourcesOpacity 10 1.0000  
	ResourcesOpacity 11 1.0000  
	ResourcesZSort 0 1  
	ResourcesZSort 1 5  
	ResourcesZSort 2 -2  
	ResourcesZSort 3 -1  
	ResourcesZSort 4 -1  
	ResourcesZSort 5 4  
	ResourcesZSort 6 3  
	ResourcesZSort 7 2  
	ResourcesZSort 8 5  
	ResourcesZSort 9 10  
	ResourcesZSort 10 5  
	ResourcesZSort 11 0  
	ResourcesSpecific 0 0  
	ResourcesSpecific 1 0  
	ResourcesSpecific 2 1  
	ResourcesSpecific 3 1  
	ResourcesSpecific 4 1  
	ResourcesSpecific 5 0  
	ResourcesSpecific 6 0  
	ResourcesSpecific 7 0  
	ResourcesSpecific 8 0  
	ResourcesSpecific 9 0  
	ResourcesSpecific 10 0  
	ResourcesSpecific 11 0  
	ResourcesBoneAttach 0 "" 
	ResourcesBoneAttach 1 "" 
	ResourcesBoneAttach 2 "" 
	ResourcesBoneAttach 3 "" 
	ResourcesBoneAttach 4 "" 
	ResourcesBoneAttach 5 "" 
	ResourcesBoneAttach 6 "" 
	ResourcesBoneAttach 7 "" 
	ResourcesBoneAttach 8 "" 
	ResourcesBoneAttach 9 "" 
	ResourcesBoneAttach 10 "" 
	ResourcesBoneAttach 11 "" 
	GroupMask 2  
	MinCopies 0  
	Description "" 
	Preview 0  
	Name "tornado_hail_003" 
);
create "tornado_hail_004"  (set 
	Resources 0 "EMIT:EMITTER_tornado_hail4" 
	Resources 1 "EMIT:fxs_hail_attackF3" 
	Resources 2 "DECL:crosshair02" 
	Resources 3 "DECL:crosshair01" 
	Resources 4 "DECL:crosshair03" 
	Resources 5 "BNMD:models/tornado/pla_tornado04_1.sms" 
	Resources 6 "BNMD:models/tornado/pla_tornado04_2.sms" 
	Resources 7 "BNMD:models/tornado/pla_tornado04_3.sms" 
	Resources 8 "" 
	Resources 9 "EMIT:EMITTER_tornado_dust_floor" 
	Resources 10 "EMIT:EMITTER_tornado_coldsteam4" 
	Resources 11 "SNFX:sfx_icestorm_loop" 
	ResourcesPos 0 (0.0000 0.0000 0.0000)  
	ResourcesPos 1 (0.0000 0.0000 0.0000)  
	ResourcesPos 2 (0.0000 0.0000 0.0000)  
	ResourcesPos 3 (0.0000 0.0000 0.0000)  
	ResourcesPos 4 (0.0000 0.0000 0.0000)  
	ResourcesPos 5 (0.0000 0.0000 0.0000)  
	ResourcesPos 6 (0.0000 0.0000 0.0000)  
	ResourcesPos 7 (0.0000 0.0000 0.0000)  
	ResourcesPos 8 (0.0000 0.0000 0.0000)  
	ResourcesPos 9 (0.0000 0.0000 0.0000)  
	ResourcesPos 10 (0.0000 0.0000 0.0000)  
	ResourcesPos 11 (0.0000 0.0000 0.0000)  
	ResourcesAng 0 (0.0000 0.0000 0.0000)  
	ResourcesAng 1 (0.0000 0.0000 0.0000)  
	ResourcesAng 2 (0.0000 0.0000 0.0000)  
	ResourcesAng 3 (0.0000 0.0000 0.0000)  
	ResourcesAng 4 (0.0000 0.0000 0.0000)  
	ResourcesAng 5 (0.0000 0.0000 0.0000)  
	ResourcesAng 6 (0.0000 0.0000 0.0000)  
	ResourcesAng 7 (0.0000 0.0000 0.0000)  
	ResourcesAng 8 (0.0000 0.0000 0.0000)  
	ResourcesAng 9 (0.0000 -90.0000 0.0000)  
	ResourcesAng 10 (0.0000 0.0000 0.0000)  
	ResourcesAng 11 (0.0000 0.0000 0.0000)  
	ResourcesScale 0 (1.0000 1.0000 1.0000)  
	ResourcesScale 1 (1.0000 1.0000 1.0000)  
	ResourcesScale 2 (32.0000 32.0000 32.0000)  
	ResourcesScale 3 (32.0000 32.0000 32.0000)  
	ResourcesScale 4 (32.0000 32.0000 32.0000)  
	ResourcesScale 5 (1.0000 1.0000 1.0000)  
	ResourcesScale 6 (1.0000 1.0000 1.0000)  
	ResourcesScale 7 (1.0000 1.0000 1.0000)  
	ResourcesScale 8 (1.0000 1.0000 1.0000)  
	ResourcesScale 9 (1.0000 1.0000 1.0000)  
	ResourcesScale 10 (1.0000 1.0000 1.0000)  
	ResourcesScale 11 (1.0000 1.0000 1.0000)  
	ResourcesOpacity 0 1.0000  
	ResourcesOpacity 1 1.0000  
	ResourcesOpacity 2 1.0000  
	ResourcesOpacity 3 1.0000  
	ResourcesOpacity 4 1.0000  
	ResourcesOpacity 5 1.0000  
	ResourcesOpacity 6 1.0000  
	ResourcesOpacity 7 1.0000  
	ResourcesOpacity 8 1.0000  
	ResourcesOpacity 9 1.0000  
	ResourcesOpacity 10 1.0000  
	ResourcesOpacity 11 1.0000  
	ResourcesZSort 0 1  
	ResourcesZSort 1 5  
	ResourcesZSort 2 -2  
	ResourcesZSort 3 -1  
	ResourcesZSort 4 -1  
	ResourcesZSort 5 4  
	ResourcesZSort 6 3  
	ResourcesZSort 7 2  
	ResourcesZSort 8 5  
	ResourcesZSort 9 10  
	ResourcesZSort 10 5  
	ResourcesZSort 11 0  
	ResourcesSpecific 0 0  
	ResourcesSpecific 1 0  
	ResourcesSpecific 2 1  
	ResourcesSpecific 3 1  
	ResourcesSpecific 4 1  
	ResourcesSpecific 5 0  
	ResourcesSpecific 6 0  
	ResourcesSpecific 7 0  
	ResourcesSpecific 8 0  
	ResourcesSpecific 9 0  
	ResourcesSpecific 10 0  
	ResourcesSpecific 11 0  
	ResourcesBoneAttach 0 "" 
	ResourcesBoneAttach 1 "" 
	ResourcesBoneAttach 2 "" 
	ResourcesBoneAttach 3 "" 
	ResourcesBoneAttach 4 "" 
	ResourcesBoneAttach 5 "" 
	ResourcesBoneAttach 6 "" 
	ResourcesBoneAttach 7 "" 
	ResourcesBoneAttach 8 "" 
	ResourcesBoneAttach 9 "" 
	ResourcesBoneAttach 10 "" 
	ResourcesBoneAttach 11 "" 
	GroupMask 2  
	MinCopies 0  
	Description "" 
	Preview 0  
	Name "tornado_hail_004" 
);
create "tornado_normal_003"  (set 
	Resources 0 "EMIT:EMITTER_tornado_edges3" 
	Resources 1 "" 
	Resources 2 "DECL:crosshair02" 
	Resources 3 "DECL:crosshair01" 
	Resources 4 "DECL:crosshair03" 
	Resources 5 "BNMD:models/tornado/pla_tornado03_1.sms" 
	Resources 6 "BNMD:models/tornado/pla_tornado03_2.sms" 
	Resources 7 "BNMD:models/tornado/pla_tornado03_3.sms" 
	Resources 8 "" 
	Resources 9 "EMIT:EMITTER_tornado_dust_floor" 
	Resources 10 "" 
	Resources 11 "SNFX:sfx_tornado_loop1" 
	ResourcesPos 0 (0.0000 0.0000 0.0000)  
	ResourcesPos 1 (0.0000 0.0000 0.0000)  
	ResourcesPos 2 (0.0000 0.0000 0.0000)  
	ResourcesPos 3 (0.0000 0.0000 0.0000)  
	ResourcesPos 4 (0.0000 0.0000 0.0000)  
	ResourcesPos 5 (0.0000 0.0000 0.0000)  
	ResourcesPos 6 (0.0000 0.0000 0.0000)  
	ResourcesPos 7 (0.0000 0.0000 0.0000)  
	ResourcesPos 8 (0.0000 0.0000 0.0000)  
	ResourcesPos 9 (0.0000 0.0000 0.0000)  
	ResourcesPos 10 (0.0000 0.0000 0.0000)  
	ResourcesPos 11 (0.0000 0.0000 0.0000)  
	ResourcesAng 0 (0.0000 0.0000 0.0000)  
	ResourcesAng 1 (0.0000 0.0000 0.0000)  
	ResourcesAng 2 (0.0000 0.0000 0.0000)  
	ResourcesAng 3 (0.0000 0.0000 0.0000)  
	ResourcesAng 4 (0.0000 0.0000 0.0000)  
	ResourcesAng 5 (0.0000 0.0000 0.0000)  
	ResourcesAng 6 (0.0000 0.0000 0.0000)  
	ResourcesAng 7 (0.0000 0.0000 0.0000)  
	ResourcesAng 8 (0.0000 0.0000 0.0000)  
	ResourcesAng 9 (0.0000 -90.0000 0.0000)  
	ResourcesAng 10 (0.0000 0.0000 0.0000)  
	ResourcesAng 11 (0.0000 0.0000 0.0000)  
	ResourcesScale 0 (1.0000 1.0000 1.0000)  
	ResourcesScale 1 (1.0000 1.0000 1.0000)  
	ResourcesScale 2 (28.0000 28.0000 28.0000)  
	ResourcesScale 3 (28.0000 28.0000 28.0000)  
	ResourcesScale 4 (28.0000 28.0000 28.0000)  
	ResourcesScale 5 (1.0000 1.0000 1.0000)  
	ResourcesScale 6 (1.0000 1.0000 1.0000)  
	ResourcesScale 7 (1.0000 1.0000 1.0000)  
	ResourcesScale 8 (1.0000 1.0000 1.0000)  
	ResourcesScale 9 (1.0000 1.0000 1.0000)  
	ResourcesScale 10 (1.0000 1.0000 1.0000)  
	ResourcesScale 11 (1.0000 1.0000 1.0000)  
	ResourcesOpacity 0 1.0000  
	ResourcesOpacity 1 1.0000  
	ResourcesOpacity 2 1.0000  
	ResourcesOpacity 3 1.0000  
	ResourcesOpacity 4 1.0000  
	ResourcesOpacity 5 0.8000  
	ResourcesOpacity 6 0.8000  
	ResourcesOpacity 7 0.8000  
	ResourcesOpacity 8 1.0000  
	ResourcesOpacity 9 1.0000  
	ResourcesOpacity 10 1.0000  
	ResourcesOpacity 11 1.0000  
	ResourcesZSort 0 1  
	ResourcesZSort 1 5  
	ResourcesZSort 2 -2  
	ResourcesZSort 3 -1  
	ResourcesZSort 4 -1  
	ResourcesZSort 5 4  
	ResourcesZSort 6 3  
	ResourcesZSort 7 2  
	ResourcesZSort 8 7  
	ResourcesZSort 9 10  
	ResourcesZSort 10 0  
	ResourcesZSort 11 0  
	ResourcesSpecific 0 0  
	ResourcesSpecific 1 0  
	ResourcesSpecific 2 1  
	ResourcesSpecific 3 1  
	ResourcesSpecific 4 1  
	ResourcesSpecific 5 0  
	ResourcesSpecific 6 0  
	ResourcesSpecific 7 0  
	ResourcesSpecific 8 0  
	ResourcesSpecific 9 0  
	ResourcesSpecific 10 0  
	ResourcesSpecific 11 0  
	ResourcesBoneAttach 0 "" 
	ResourcesBoneAttach 1 "" 
	ResourcesBoneAttach 2 "" 
	ResourcesBoneAttach 3 "" 
	ResourcesBoneAttach 4 "" 
	ResourcesBoneAttach 5 "" 
	ResourcesBoneAttach 6 "" 
	ResourcesBoneAttach 7 "" 
	ResourcesBoneAttach 8 "" 
	ResourcesBoneAttach 9 "" 
	ResourcesBoneAttach 10 "" 
	ResourcesBoneAttach 11 "" 
	GroupMask 2  
	MinCopies 0  
	Description "" 
	Preview 0  
	Name "tornado_normal_003" 
);
create "tornado_normal_004"  (set 
	Resources 0 "EMIT:EMITTER_tornado_edges4" 
	Resources 1 "" 
	Resources 2 "DECL:crosshair02" 
	Resources 3 "DECL:crosshair01" 
	Resources 4 "DECL:crosshair03" 
	Resources 5 "BNMD:models/tornado/pla_tornado04_1.sms" 
	Resources 6 "BNMD:models/tornado/pla_tornado04_2.sms" 
	Resources 7 "BNMD:models/tornado/pla_tornado04_3.sms" 
	Resources 8 "" 
	Resources 9 "EMIT:EMITTER_tornado_dust_floor" 
	Resources 10 "" 
	Resources 11 "SNFX:sfx_tornado_loop1" 
	ResourcesPos 0 (0.0000 0.0000 0.0000)  
	ResourcesPos 1 (0.0000 0.0000 0.0000)  
	ResourcesPos 2 (0.0000 0.0000 0.0000)  
	ResourcesPos 3 (0.0000 0.0000 0.0000)  
	ResourcesPos 4 (0.0000 0.0000 0.0000)  
	ResourcesPos 5 (0.0000 0.0000 0.0000)  
	ResourcesPos 6 (0.0000 0.0000 0.0000)  
	ResourcesPos 7 (0.0000 0.0000 0.0000)  
	ResourcesPos 8 (0.0000 0.0000 0.0000)  
	ResourcesPos 9 (0.0000 0.0000 0.0000)  
	ResourcesPos 10 (0.0000 0.0000 0.0000)  
	ResourcesPos 11 (0.0000 0.0000 0.0000)  
	ResourcesAng 0 (0.0000 0.0000 0.0000)  
	ResourcesAng 1 (0.0000 0.0000 0.0000)  
	ResourcesAng 2 (0.0000 0.0000 0.0000)  
	ResourcesAng 3 (0.0000 0.0000 0.0000)  
	ResourcesAng 4 (0.0000 0.0000 0.0000)  
	ResourcesAng 5 (0.0000 0.0000 0.0000)  
	ResourcesAng 6 (0.0000 0.0000 0.0000)  
	ResourcesAng 7 (0.0000 0.0000 0.0000)  
	ResourcesAng 8 (0.0000 0.0000 0.0000)  
	ResourcesAng 9 (0.0000 -90.0000 0.0000)  
	ResourcesAng 10 (0.0000 0.0000 0.0000)  
	ResourcesAng 11 (0.0000 0.0000 0.0000)  
	ResourcesScale 0 (1.0000 1.0000 1.0000)  
	ResourcesScale 1 (1.0000 1.0000 1.0000)  
	ResourcesScale 2 (32.0000 32.0000 32.0000)  
	ResourcesScale 3 (32.0000 32.0000 32.0000)  
	ResourcesScale 4 (32.0000 32.0000 32.0000)  
	ResourcesScale 5 (1.0000 1.0000 1.0000)  
	ResourcesScale 6 (1.0000 1.0000 1.0000)  
	ResourcesScale 7 (1.0000 1.0000 1.0000)  
	ResourcesScale 8 (1.0000 1.0000 1.0000)  
	ResourcesScale 9 (1.0000 1.0000 1.0000)  
	ResourcesScale 10 (1.0000 1.0000 1.0000)  
	ResourcesScale 11 (1.0000 1.0000 1.0000)  
	ResourcesOpacity 0 1.0000  
	ResourcesOpacity 1 1.0000  
	ResourcesOpacity 2 1.0000  
	ResourcesOpacity 3 1.0000  
	ResourcesOpacity 4 1.0000  
	ResourcesOpacity 5 0.7000  
	ResourcesOpacity 6 0.7000  
	ResourcesOpacity 7 0.7000  
	ResourcesOpacity 8 1.0000  
	ResourcesOpacity 9 1.0000  
	ResourcesOpacity 10 1.0000  
	ResourcesOpacity 11 1.0000  
	ResourcesZSort 0 1  
	ResourcesZSort 1 5  
	ResourcesZSort 2 -2  
	ResourcesZSort 3 -1  
	ResourcesZSort 4 -1  
	ResourcesZSort 5 4  
	ResourcesZSort 6 3  
	ResourcesZSort 7 2  
	ResourcesZSort 8 7  
	ResourcesZSort 9 10  
	ResourcesZSort 10 0  
	ResourcesZSort 11 0  
	ResourcesSpecific 0 0  
	ResourcesSpecific 1 0  
	ResourcesSpecific 2 1  
	ResourcesSpecific 3 1  
	ResourcesSpecific 4 1  
	ResourcesSpecific 5 0  
	ResourcesSpecific 6 0  
	ResourcesSpecific 7 0  
	ResourcesSpecific 8 0  
	ResourcesSpecific 9 0  
	ResourcesSpecific 10 0  
	ResourcesSpecific 11 0  
	ResourcesBoneAttach 0 "" 
	ResourcesBoneAttach 1 "" 
	ResourcesBoneAttach 2 "" 
	ResourcesBoneAttach 3 "" 
	ResourcesBoneAttach 4 "" 
	ResourcesBoneAttach 5 "" 
	ResourcesBoneAttach 6 "" 
	ResourcesBoneAttach 7 "" 
	ResourcesBoneAttach 8 "" 
	ResourcesBoneAttach 9 "" 
	ResourcesBoneAttach 10 "" 
	ResourcesBoneAttach 11 "" 
	GroupMask 2  
	MinCopies 0  
	Description "" 
	Preview 0  
	Name "tornado_normal_004" 
);
create "tornado_water_003"  (set 
	Resources 0 "EMIT:EMITTER_tornado_edges3" 
	Resources 1 "EMIT:EMITTER_tornado_water2_3" 
	Resources 2 "DECL:crosshair02" 
	Resources 3 "DECL:crosshair01" 
	Resources 4 "DECL:crosshair03" 
	Resources 5 "BNMD:models/tornado/pla_tornado03_1.sms" 
	Resources 6 "BNMD:models/tornado/pla_tornado03_2.sms" 
	Resources 7 "BNMD:models/tornado/pla_tornado03_3.sms" 
	Resources 8 "" 
	Resources 9 "EMIT:EMITTER_tornado_dust_floor" 
	Resources 10 "" 
	Resources 11 "SNFX:sfx_waterstorm_loop" 
	ResourcesPos 0 (0.0000 0.0000 0.0000)  
	ResourcesPos 1 (0.0000 0.0000 0.0000)  
	ResourcesPos 2 (0.0000 0.0000 0.0000)  
	ResourcesPos 3 (0.0000 0.0000 0.0000)  
	ResourcesPos 4 (0.0000 0.0000 0.0000)  
	ResourcesPos 5 (0.0000 0.0000 0.0000)  
	ResourcesPos 6 (0.0000 0.0000 0.0000)  
	ResourcesPos 7 (0.0000 0.0000 0.0000)  
	ResourcesPos 8 (0.0000 0.0000 0.0000)  
	ResourcesPos 9 (0.0000 0.0000 0.0000)  
	ResourcesPos 10 (0.0000 0.0000 0.0000)  
	ResourcesPos 11 (0.0000 0.0000 0.0000)  
	ResourcesAng 0 (0.0000 90.0000 0.0000)  
	ResourcesAng 1 (0.0000 0.0000 0.0000)  
	ResourcesAng 2 (0.0000 0.0000 0.0000)  
	ResourcesAng 3 (0.0000 0.0000 0.0000)  
	ResourcesAng 4 (0.0000 0.0000 0.0000)  
	ResourcesAng 5 (0.0000 0.0000 0.0000)  
	ResourcesAng 6 (0.0000 0.0000 0.0000)  
	ResourcesAng 7 (0.0000 0.0000 0.0000)  
	ResourcesAng 8 (0.0000 0.0000 0.0000)  
	ResourcesAng 9 (0.0000 -90.0000 0.0000)  
	ResourcesAng 10 (0.0000 0.0000 0.0000)  
	ResourcesAng 11 (0.0000 0.0000 0.0000)  
	ResourcesScale 0 (1.0000 1.0000 1.0000)  
	ResourcesScale 1 (1.0000 1.0000 1.0000)  
	ResourcesScale 2 (28.0000 28.0000 28.0000)  
	ResourcesScale 3 (28.0000 28.0000 28.0000)  
	ResourcesScale 4 (28.0000 28.0000 28.0000)  
	ResourcesScale 5 (1.0000 1.0000 1.0000)  
	ResourcesScale 6 (1.0000 1.0000 1.0000)  
	ResourcesScale 7 (1.0000 1.0000 1.0000)  
	ResourcesScale 8 (1.0000 1.0000 1.0000)  
	ResourcesScale 9 (1.0000 1.0000 1.0000)  
	ResourcesScale 10 (1.0000 1.0000 1.0000)  
	ResourcesScale 11 (1.0000 1.0000 1.0000)  
	ResourcesOpacity 0 1.0000  
	ResourcesOpacity 1 1.0000  
	ResourcesOpacity 2 1.0000  
	ResourcesOpacity 3 1.0000  
	ResourcesOpacity 4 1.0000  
	ResourcesOpacity 5 1.0000  
	ResourcesOpacity 6 1.0000  
	ResourcesOpacity 7 1.0000  
	ResourcesOpacity 8 1.0000  
	ResourcesOpacity 9 1.0000  
	ResourcesOpacity 10 1.0000  
	ResourcesOpacity 11 1.0000  
	ResourcesZSort 0 1  
	ResourcesZSort 1 6  
	ResourcesZSort 2 -2  
	ResourcesZSort 3 -1  
	ResourcesZSort 4 -1  
	ResourcesZSort 5 4  
	ResourcesZSort 6 3  
	ResourcesZSort 7 2  
	ResourcesZSort 8 7  
	ResourcesZSort 9 10  
	ResourcesZSort 10 0  
	ResourcesZSort 11 0  
	ResourcesSpecific 0 0  
	ResourcesSpecific 1 0  
	ResourcesSpecific 2 1  
	ResourcesSpecific 3 1  
	ResourcesSpecific 4 1  
	ResourcesSpecific 5 0  
	ResourcesSpecific 6 0  
	ResourcesSpecific 7 0  
	ResourcesSpecific 8 0  
	ResourcesSpecific 9 0  
	ResourcesSpecific 10 0  
	ResourcesSpecific 11 0  
	ResourcesBoneAttach 0 "" 
	ResourcesBoneAttach 1 "" 
	ResourcesBoneAttach 2 "" 
	ResourcesBoneAttach 3 "" 
	ResourcesBoneAttach 4 "" 
	ResourcesBoneAttach 5 "" 
	ResourcesBoneAttach 6 "" 
	ResourcesBoneAttach 7 "" 
	ResourcesBoneAttach 8 "" 
	ResourcesBoneAttach 9 "" 
	ResourcesBoneAttach 10 "" 
	ResourcesBoneAttach 11 "" 
	GroupMask 2  
	MinCopies 0  
	Description "" 
	Preview 0  
	Name "tornado_water_003" 
);
create "tornado_water_004"  (set 
	Resources 0 "EMIT:EMITTER_tornado_edges4" 
	Resources 1 "EMIT:EMITTER_tornado_water2_4" 
	Resources 2 "DECL:crosshair02" 
	Resources 3 "DECL:crosshair01" 
	Resources 4 "DECL:crosshair03" 
	Resources 5 "BNMD:models/tornado/pla_tornado04_1.sms" 
	Resources 6 "BNMD:models/tornado/pla_tornado04_2.sms" 
	Resources 7 "BNMD:models/tornado/pla_tornado04_3.sms" 
	Resources 8 "" 
	Resources 9 "EMIT:EMITTER_tornado_dust_floor" 
	Resources 10 "" 
	Resources 11 "SNFX:sfx_waterstorm_loop" 
	ResourcesPos 0 (0.0000 0.0000 0.0000)  
	ResourcesPos 1 (0.0000 0.0000 0.0000)  
	ResourcesPos 2 (0.0000 0.0000 0.0000)  
	ResourcesPos 3 (0.0000 0.0000 0.0000)  
	ResourcesPos 4 (0.0000 0.0000 0.0000)  
	ResourcesPos 5 (0.0000 0.0000 0.0000)  
	ResourcesPos 6 (0.0000 0.0000 0.0000)  
	ResourcesPos 7 (0.0000 0.0000 0.0000)  
	ResourcesPos 8 (0.0000 0.0000 0.0000)  
	ResourcesPos 9 (0.0000 0.0000 0.0000)  
	ResourcesPos 10 (0.0000 0.0000 0.0000)  
	ResourcesPos 11 (0.0000 0.0000 0.0000)  
	ResourcesAng 0 (0.0000 90.0000 0.0000)  
	ResourcesAng 1 (0.0000 0.0000 0.0000)  
	ResourcesAng 2 (0.0000 0.0000 0.0000)  
	ResourcesAng 3 (0.0000 0.0000 0.0000)  
	ResourcesAng 4 (0.0000 0.0000 0.0000)  
	ResourcesAng 5 (0.0000 0.0000 0.0000)  
	ResourcesAng 6 (0.0000 0.0000 0.0000)  
	ResourcesAng 7 (0.0000 0.0000 0.0000)  
	ResourcesAng 8 (0.0000 0.0000 0.0000)  
	ResourcesAng 9 (0.0000 -90.0000 0.0000)  
	ResourcesAng 10 (0.0000 0.0000 0.0000)  
	ResourcesAng 11 (0.0000 0.0000 0.0000)  
	ResourcesScale 0 (1.0000 1.0000 1.0000)  
	ResourcesScale 1 (1.0000 1.0000 1.0000)  
	ResourcesScale 2 (32.0000 32.0000 32.0000)  
	ResourcesScale 3 (32.0000 32.0000 32.0000)  
	ResourcesScale 4 (32.0000 32.0000 32.0000)  
	ResourcesScale 5 (1.0000 1.0000 1.0000)  
	ResourcesScale 6 (1.0000 1.0000 1.0000)  
	ResourcesScale 7 (1.0000 1.0000 1.0000)  
	ResourcesScale 8 (1.0000 1.0000 1.0000)  
	ResourcesScale 9 (1.0000 1.0000 1.0000)  
	ResourcesScale 10 (1.0000 1.0000 1.0000)  
	ResourcesScale 11 (1.0000 1.0000 1.0000)  
	ResourcesOpacity 0 1.0000  
	ResourcesOpacity 1 1.0000  
	ResourcesOpacity 2 1.0000  
	ResourcesOpacity 3 1.0000  
	ResourcesOpacity 4 1.0000  
	ResourcesOpacity 5 1.0000  
	ResourcesOpacity 6 1.0000  
	ResourcesOpacity 7 1.0000  
	ResourcesOpacity 8 1.0000  
	ResourcesOpacity 9 1.0000  
	ResourcesOpacity 10 1.0000  
	ResourcesOpacity 11 1.0000  
	ResourcesZSort 0 1  
	ResourcesZSort 1 6  
	ResourcesZSort 2 -2  
	ResourcesZSort 3 -1  
	ResourcesZSort 4 -1  
	ResourcesZSort 5 4  
	ResourcesZSort 6 3  
	ResourcesZSort 7 2  
	ResourcesZSort 8 7  
	ResourcesZSort 9 10  
	ResourcesZSort 10 0  
	ResourcesZSort 11 0  
	ResourcesSpecific 0 0  
	ResourcesSpecific 1 0  
	ResourcesSpecific 2 1  
	ResourcesSpecific 3 1  
	ResourcesSpecific 4 1  
	ResourcesSpecific 5 0  
	ResourcesSpecific 6 0  
	ResourcesSpecific 7 0  
	ResourcesSpecific 8 0  
	ResourcesSpecific 9 0  
	ResourcesSpecific 10 0  
	ResourcesSpecific 11 0  
	ResourcesBoneAttach 0 "" 
	ResourcesBoneAttach 1 "" 
	ResourcesBoneAttach 2 "" 
	ResourcesBoneAttach 3 "" 
	ResourcesBoneAttach 4 "" 
	ResourcesBoneAttach 5 "" 
	ResourcesBoneAttach 6 "" 
	ResourcesBoneAttach 7 "" 
	ResourcesBoneAttach 8 "" 
	ResourcesBoneAttach 9 "" 
	ResourcesBoneAttach 10 "" 
	ResourcesBoneAttach 11 "" 
	GroupMask 2  
	MinCopies 0  
	Description "" 
	Preview 0  
	Name "tornado_water_004" 
);
create "sc_turret_ray"  (set 
	GroupMask 0  
	MinCopies 0  
	Description "" 
	Preview 0  
	Name "sc_turret_ray" 
);
create "obs_turtle_container"  (set 
	Resources 0 "MDL3:models/props/l1_water_tower_big_pc_01.mdl" 
	ResourcesPos 0 (0.0000 0.0000 0.0000)  
	ResourcesAng 0 (90.0000 90.0000 0.0000)  
	ResourcesScale 0 (0.6000 0.6000 0.6000)  
	ResourcesOpacity 0 1.0000  
	ResourcesZSort 0 0  
	ResourcesSpecific 0 0  
	ResourcesBoneAttach 0 "" 
	GroupMask 240  
	MinCopies 0  
	Description "" 
	Preview 0  
	Name "obs_turtle_container" 
);
create "explosionPurpleSmall_001"  (set 
	Resources 0 "FXFX:explosion_purple_001" 
	ResourcesPos 0 (0.0000 0.0000 0.0000)  
	ResourcesAng 0 (0.0000 0.0000 0.0000)  
	ResourcesScale 0 (0.2000 0.2000 0.2000)  
	ResourcesOpacity 0 1.0000  
	ResourcesZSort 0 30  
	ResourcesSpecific 0 0  
	ResourcesBoneAttach 0 "" 
	GroupMask 0  
	MinCopies 0  
	Description "" 
	Preview 0  
	Name "explosionPurpleSmall_001" 
);
create "explosion_purple_001"  (set 
	Resources 0 "FXFX:explosion_purple_001" 
	ResourcesPos 0 (0.0000 0.0000 0.0000)  
	ResourcesAng 0 (0.0000 0.0000 0.0000)  
	ResourcesScale 0 (1.0000 1.0000 1.0000)  
	ResourcesOpacity 0 1.0000  
	ResourcesZSort 0 30  
	ResourcesSpecific 0 0  
	ResourcesBoneAttach 0 "" 
	GroupMask 0  
	MinCopies 0  
	Description "" 
	Preview 0  
	Name "explosion_purple_001" 
);
create "pwr_fireball"  (set 
	Resources 0 "DECL:fxs_fireball" 
	ResourcesPos 0 (0.0000 0.0000 0.0000)  
	ResourcesAng 0 (0.0000 0.0000 0.0000)  
	ResourcesScale 0 (6.0000 6.0000 6.0000)  
	ResourcesOpacity 0 1.0000  
	ResourcesZSort 0 0  
	ResourcesSpecific 0 0  
	ResourcesBoneAttach 0 "" 
	GroupMask 252  
	MinCopies 0  
	Description "" 
	Preview 0  
	Name "pwr_fireball" 
);
create "pwr_hail"  (set 
	Resources 0 "MDL3:models/enviornment/glass_shard.mdl" 
	ResourcesPos 0 (0.0000 0.0000 0.0000)  
	ResourcesAng 0 (0.0000 0.0000 0.0000)  
	ResourcesScale 0 (2.0000 2.0000 2.0000)  
	ResourcesOpacity 0 1.0000  
	ResourcesZSort 0 0  
	ResourcesSpecific 0 0  
	ResourcesBoneAttach 0 "" 
	GroupMask 252  
	MinCopies 0  
	Description "" 
	Preview 0  
	Name "pwr_hail" 
);
create "l2_military_truck"  (set 
	Resources 0 "MDL3:models/vehicles/l2_military_truck.mdl" 
	Resources 1 "ODEG:box_static" 
	ResourcesPos 0 (0.0000 0.0000 0.0000)  
	ResourcesPos 1 (0.0000 0.9000 0.0000)  
	ResourcesAng 0 (0.0000 0.0000 0.0000)  
	ResourcesAng 1 (0.0000 0.0000 0.0000)  
	ResourcesScale 0 (1.0000 1.0000 1.0000)  
	ResourcesScale 1 (1.5000 1.8000 3.0000)  
	ResourcesOpacity 0 1.0000  
	ResourcesOpacity 1 1.0000  
	ResourcesZSort 0 0  
	ResourcesZSort 1 0  
	ResourcesSpecific 0 0  
	ResourcesSpecific 1 0  
	ResourcesBoneAttach 0 "" 
	ResourcesBoneAttach 1 "" 
	GroupMask 8  
	MinCopies 0  
	Description "" 
	Preview 0  
	Name "l2_military_truck" 
);
create "l2_military_barracks_b"  (set 
	Resources 0 "MDL3:models/props/l2_military_barracks02.mdl" 
	Resources 1 "ODEG:box_static" 
	Resources 2 "PRSH:House1x2" 
	ResourcesPos 0 (0.0000 0.0000 0.0000)  
	ResourcesPos 1 (0.0000 1.5000 0.0000)  
	ResourcesPos 2 (0.0000 0.0000 0.0000)  
	ResourcesAng 0 (0.0000 0.0000 0.0000)  
	ResourcesAng 1 (0.0000 0.0000 0.0000)  
	ResourcesAng 2 (0.0000 0.0000 0.0000)  
	ResourcesScale 0 (1.0000 1.0000 1.0000)  
	ResourcesScale 1 (12.2000 3.0000 8.0000)  
	ResourcesScale 2 (20.0000 22.0000 1.0000)  
	ResourcesOpacity 0 1.0000  
	ResourcesOpacity 1 1.0000  
	ResourcesOpacity 2 1.0000  
	ResourcesZSort 0 0  
	ResourcesZSort 1 0  
	ResourcesZSort 2 -1  
	ResourcesSpecific 0 0  
	ResourcesSpecific 1 0  
	ResourcesSpecific 2 0  
	ResourcesBoneAttach 0 "" 
	ResourcesBoneAttach 1 "" 
	ResourcesBoneAttach 2 "" 
	GroupMask 8  
	MinCopies 0  
	Description "" 
	Preview 0  
	Name "l2_military_barracks_b" 
);
create "l1_publicity_sign_tornado"  (set 
	Resources 0 "MDL3:models/props/l1_publicity_tornado.mdl" 
	Resources 1 "ODEG:box_static" 
	Resources 2 "PRSH:Pole" 
	ResourcesPos 0 (0.2000 -2.5000 0.0000)  
	ResourcesPos 1 (0.0000 5.5000 0.0000)  
	ResourcesPos 2 (0.0000 0.0000 0.0000)  
	ResourcesAng 0 (0.0000 0.0000 0.0000)  
	ResourcesAng 1 (0.0000 0.0000 0.0000)  
	ResourcesAng 2 (0.0000 0.0000 0.0000)  
	ResourcesScale 0 (1.0000 1.0000 1.0000)  
	ResourcesScale 1 (0.5000 5.0000 8.0000)  
	ResourcesScale 2 (8.0000 8.0000 1.0000)  
	ResourcesOpacity 0 1.0000  
	ResourcesOpacity 1 1.0000  
	ResourcesOpacity 2 1.0000  
	ResourcesZSort 0 0  
	ResourcesZSort 1 0  
	ResourcesZSort 2 -1  
	ResourcesSpecific 0 0  
	ResourcesSpecific 1 0  
	ResourcesSpecific 2 0  
	ResourcesBoneAttach 0 "" 
	ResourcesBoneAttach 1 "" 
	ResourcesBoneAttach 2 "" 
	GroupMask 252  
	MinCopies 0  
	Description "" 
	Preview 0  
	Name "l1_publicity_sign_tornado" 
);
create "l1_raycannon"  (set 
	Resources 0 "MDL3:models/vehicles/l1_raycannon.mdl" 
	Resources 1 "ODEG:box_static" 
	Resources 2 "MDL3:models/vehicles/l1_raycannon_turret.mdl" 
	ResourcesPos 0 (0.0000 0.0000 0.0000)  
	ResourcesPos 1 (0.0000 0.0000 0.0000)  
	ResourcesPos 2 (0.0000 0.0000 0.0000)  
	ResourcesAng 0 (0.0000 0.0000 0.0000)  
	ResourcesAng 1 (0.0000 0.0000 0.0000)  
	ResourcesAng 2 (0.0000 0.0000 0.0000)  
	ResourcesScale 0 (0.4000 0.4000 0.4000)  
	ResourcesScale 1 (8.0000 5.0000 8.0000)  
	ResourcesScale 2 (0.4000 0.4000 0.4000)  
	ResourcesOpacity 0 1.0000  
	ResourcesOpacity 1 1.0000  
	ResourcesOpacity 2 1.0000  
	ResourcesZSort 0 0  
	ResourcesZSort 1 0  
	ResourcesZSort 2 0  
	ResourcesSpecific 0 0  
	ResourcesSpecific 1 0  
	ResourcesSpecific 2 0  
	ResourcesBoneAttach 0 "" 
	ResourcesBoneAttach 1 "" 
	ResourcesBoneAttach 2 "" 
	GroupMask 0  
	MinCopies 0  
	Description "" 
	Preview 0  
	Name "l1_raycannon" 
);
create "l1_vehicle_wood_truck"  (set 
	Resources 0 "MDL3:models/vehicles/l1_wood_truck.mdl" 
	Resources 1 "ODEG:box_static" 
	ResourcesPos 0 (0.0000 0.0000 0.0000)  
	ResourcesPos 1 (0.0000 0.8000 -0.3000)  
	ResourcesAng 0 (180.0000 0.0000 0.0000)  
	ResourcesAng 1 (0.0000 0.0000 0.0000)  
	ResourcesScale 0 (1.0000 1.0000 1.0000)  
	ResourcesScale 1 (2.0000 1.5000 4.4000)  
	ResourcesOpacity 0 1.0000  
	ResourcesOpacity 1 1.0000  
	ResourcesZSort 0 0  
	ResourcesZSort 1 0  
	ResourcesSpecific 0 0  
	ResourcesSpecific 1 0  
	ResourcesBoneAttach 0 "" 
	ResourcesBoneAttach 1 "" 
	GroupMask 252  
	MinCopies 0  
	Description "" 
	Preview 0  
	Name "l1_vehicle_wood_truck" 
);
create "l4_gas_station"  (set 
	Resources 0 "MDL3:models/props/l4_gas_station.mdl" 
	Resources 1 "ODEG:box_static" 
	ResourcesPos 0 (0.0000 0.0000 0.0000)  
	ResourcesPos 1 (12.0000 4.5000 20.0000)  
	ResourcesAng 0 (0.0000 0.0000 0.0000)  
	ResourcesAng 1 (0.0000 0.0000 0.0000)  
	ResourcesScale 0 (1.0000 1.0000 1.0000)  
	ResourcesScale 1 (65.0000 10.0000 65.0000)  
	ResourcesOpacity 0 1.0000  
	ResourcesOpacity 1 1.0000  
	ResourcesZSort 0 0  
	ResourcesZSort 1 0  
	ResourcesSpecific 0 0  
	ResourcesSpecific 1 0  
	ResourcesBoneAttach 0 "" 
	ResourcesBoneAttach 1 "" 
	GroupMask 32  
	MinCopies 0  
	Description "" 
	Preview 0  
	Name "l4_gas_station" 
);
create "l4_gas_station_bk"  (set 
	Resources 0 "MDL3:models/props/l4_gas_station_bk.mdl" 
	Resources 1 "ODEG:box_static" 
	ResourcesPos 0 (0.0000 0.0000 0.0000)  
	ResourcesPos 1 (12.0000 4.5000 20.0000)  
	ResourcesAng 0 (0.0000 0.0000 0.0000)  
	ResourcesAng 1 (0.0000 0.0000 0.0000)  
	ResourcesScale 0 (1.0000 1.0000 1.0000)  
	ResourcesScale 1 (65.0000 10.0000 65.0000)  
	ResourcesOpacity 0 1.0000  
	ResourcesOpacity 1 1.0000  
	ResourcesZSort 0 0  
	ResourcesZSort 1 0  
	ResourcesSpecific 0 0  
	ResourcesSpecific 1 0  
	ResourcesBoneAttach 0 "" 
	ResourcesBoneAttach 1 "" 
	GroupMask 0  
	MinCopies 0  
	Description "" 
	Preview 0  
	Name "l4_gas_station_bk" 
);
create "l4_gas_station_base"  (set 
	Resources 0 "MDL3:models/props/l4_gas_station_base.mdl" 
	Resources 1 "ODEG:box_static" 
	ResourcesPos 0 (0.0000 0.0000 0.0000)  
	ResourcesPos 1 (12.0000 1.0000 20.0000)  
	ResourcesAng 0 (0.0000 0.0000 0.0000)  
	ResourcesAng 1 (0.0000 0.0000 0.0000)  
	ResourcesScale 0 (1.0000 1.0000 1.0000)  
	ResourcesScale 1 (65.0000 2.0000 65.0000)  
	ResourcesOpacity 0 1.0000  
	ResourcesOpacity 1 1.0000  
	ResourcesZSort 0 0  
	ResourcesZSort 1 0  
	ResourcesSpecific 0 0  
	ResourcesSpecific 1 0  
	ResourcesBoneAttach 0 "" 
	ResourcesBoneAttach 1 "" 
	GroupMask 32  
	MinCopies 0  
	Description "" 
	Preview 0  
	Name "l4_gas_station_base" 
);
create "l4_fuel_silos"  (set 
	Resources 0 "MDL3:models/props/l4_fuel_silos.mdl" 
	Resources 1 "ODEG:box_static" 
	Resources 2 "PRSH:fuel_silo" 
	ResourcesPos 0 (0.0000 0.0000 0.0000)  
	ResourcesPos 1 (0.0000 9.0000 0.0000)  
	ResourcesPos 2 (-1.0000 0.0000 2.0000)  
	ResourcesAng 0 (0.0000 0.0000 0.0000)  
	ResourcesAng 1 (0.0000 0.0000 0.0000)  
	ResourcesAng 2 (0.0000 0.0000 0.0000)  
	ResourcesScale 0 (1.0000 1.0000 1.0000)  
	ResourcesScale 1 (10.0000 18.0000 25.0000)  
	ResourcesScale 2 (30.0000 40.0000 1.0000)  
	ResourcesOpacity 0 1.0000  
	ResourcesOpacity 1 1.0000  
	ResourcesOpacity 2 1.0000  
	ResourcesZSort 0 0  
	ResourcesZSort 1 0  
	ResourcesZSort 2 -1  
	ResourcesSpecific 0 0  
	ResourcesSpecific 1 0  
	ResourcesSpecific 2 0  
	ResourcesBoneAttach 0 "" 
	ResourcesBoneAttach 1 "" 
	ResourcesBoneAttach 2 "" 
	GroupMask 0  
	MinCopies 0  
	Description "" 
	Preview 0  
	Name "l4_fuel_silos" 
);
create "l4_fuel_silos_base"  (set 
	Resources 0 "MDL3:models/props/l4_fuel_silos_base.mdl" 
	Resources 1 "ODEG:box_static" 
	ResourcesPos 0 (0.0000 0.0000 0.0000)  
	ResourcesPos 1 (0.0000 1.0000 0.0000)  
	ResourcesAng 0 (0.0000 0.0000 0.0000)  
	ResourcesAng 1 (0.0000 0.0000 0.0000)  
	ResourcesScale 0 (1.0000 1.0000 1.0000)  
	ResourcesScale 1 (10.0000 2.0000 25.0000)  
	ResourcesOpacity 0 1.0000  
	ResourcesOpacity 1 1.0000  
	ResourcesZSort 0 0  
	ResourcesZSort 1 0  
	ResourcesSpecific 0 0  
	ResourcesSpecific 1 0  
	ResourcesBoneAttach 0 "" 
	ResourcesBoneAttach 1 "" 
	GroupMask 0  
	MinCopies 0  
	Description "" 
	Preview 0  
	Name "l4_fuel_silos_base" 
);
create "l4_heliport"  (set 
	Resources 0 "MDL3:models/props/l4_heliport.mdl" 
	Resources 1 "ODEG:box_static" 
	ResourcesPos 0 (0.0000 0.0000 0.0000)  
	ResourcesPos 1 (0.0000 5.0000 0.0000)  
	ResourcesAng 0 (0.0000 0.0000 0.0000)  
	ResourcesAng 1 (0.0000 0.0000 0.0000)  
	ResourcesScale 0 (1.0000 1.0000 1.0000)  
	ResourcesScale 1 (30.0000 10.0000 35.0000)  
	ResourcesOpacity 0 1.0000  
	ResourcesOpacity 1 1.0000  
	ResourcesZSort 0 0  
	ResourcesZSort 1 0  
	ResourcesSpecific 0 0  
	ResourcesSpecific 1 0  
	ResourcesBoneAttach 0 "" 
	ResourcesBoneAttach 1 "" 
	GroupMask 0  
	MinCopies 0  
	Description "" 
	Preview 0  
	Name "l4_heliport" 
);
create "l4_heliport_bk"  (set 
	Resources 0 "MDL3:models/props/l4_heliport_bk.mdl" 
	Resources 1 "ODEG:box_static" 
	ResourcesPos 0 (0.0000 0.0000 0.0000)  
	ResourcesPos 1 (0.0000 5.0000 0.0000)  
	ResourcesAng 0 (0.0000 0.0000 0.0000)  
	ResourcesAng 1 (0.0000 0.0000 0.0000)  
	ResourcesScale 0 (1.0000 1.0000 1.0000)  
	ResourcesScale 1 (30.0000 10.0000 35.0000)  
	ResourcesOpacity 0 1.0000  
	ResourcesOpacity 1 1.0000  
	ResourcesZSort 0 0  
	ResourcesZSort 1 0  
	ResourcesSpecific 0 0  
	ResourcesSpecific 1 0  
	ResourcesBoneAttach 0 "" 
	ResourcesBoneAttach 1 "" 
	GroupMask 0  
	MinCopies 0  
	Description "" 
	Preview 0  
	Name "l4_heliport_bk" 
);
create "l4_heliport_base"  (set 
	Resources 0 "MDL3:models/props/l4_heliport_base.mdl" 
	Resources 1 "ODEG:box_static" 
	ResourcesPos 0 (0.0000 0.0000 0.0000)  
	ResourcesPos 1 (0.0000 1.0000 0.0000)  
	ResourcesAng 0 (0.0000 0.0000 0.0000)  
	ResourcesAng 1 (0.0000 0.0000 0.0000)  
	ResourcesScale 0 (1.0000 1.0000 1.0000)  
	ResourcesScale 1 (30.0000 2.0000 35.0000)  
	ResourcesOpacity 0 1.0000  
	ResourcesOpacity 1 1.0000  
	ResourcesZSort 0 0  
	ResourcesZSort 1 0  
	ResourcesSpecific 0 0  
	ResourcesSpecific 1 0  
	ResourcesBoneAttach 0 "" 
	ResourcesBoneAttach 1 "" 
	GroupMask 0  
	MinCopies 0  
	Description "" 
	Preview 0  
	Name "l4_heliport_base" 
);
create "l4_high_way_sign_a"  (set 
	Resources 0 "MDL3:models/props/l4_high_way_sign_a.mdl" 
	Resources 1 "ODEG:box_static" 
	Resources 2 "PRSH:Pole" 
	ResourcesPos 0 (0.0000 0.0000 0.0000)  
	ResourcesPos 1 (0.0000 5.0000 0.0000)  
	ResourcesPos 2 (0.0000 0.0000 0.0000)  
	ResourcesAng 0 (0.0000 0.0000 0.0000)  
	ResourcesAng 1 (0.0000 0.0000 0.0000)  
	ResourcesAng 2 (0.0000 0.0000 0.0000)  
	ResourcesScale 0 (1.0000 1.0000 1.0000)  
	ResourcesScale 1 (2.0000 10.0000 2.0000)  
	ResourcesScale 2 (20.0000 20.0000 1.0000)  
	ResourcesOpacity 0 1.0000  
	ResourcesOpacity 1 1.0000  
	ResourcesOpacity 2 1.0000  
	ResourcesZSort 0 0  
	ResourcesZSort 1 0  
	ResourcesZSort 2 0  
	ResourcesSpecific 0 0  
	ResourcesSpecific 1 0  
	ResourcesSpecific 2 0  
	ResourcesBoneAttach 0 "" 
	ResourcesBoneAttach 1 "" 
	ResourcesBoneAttach 2 "" 
	GroupMask 32  
	MinCopies 0  
	Description "" 
	Preview 0  
	Name "l4_high_way_sign_a" 
);
create "l4_high_way_sign_a_base"  (set 
	Resources 0 "MDL3:models/props/l4_high_way_sign_a_base.mdl" 
	Resources 1 "ODEG:box_static" 
	ResourcesPos 0 (0.0000 0.0000 0.0000)  
	ResourcesPos 1 (0.0000 5.0000 0.0000)  
	ResourcesAng 0 (0.0000 0.0000 0.0000)  
	ResourcesAng 1 (0.0000 0.0000 0.0000)  
	ResourcesScale 0 (1.0000 1.0000 1.0000)  
	ResourcesScale 1 (2.0000 10.0000 2.0000)  
	ResourcesOpacity 0 1.0000  
	ResourcesOpacity 1 1.0000  
	ResourcesZSort 0 0  
	ResourcesZSort 1 0  
	ResourcesSpecific 0 0  
	ResourcesSpecific 1 0  
	ResourcesBoneAttach 0 "" 
	ResourcesBoneAttach 1 "" 
	GroupMask 32  
	MinCopies 0  
	Description "" 
	Preview 0  
	Name "l4_high_way_sign_a_base" 
);
create "l4_high_way_sign_b"  (set 
	Resources 0 "MDL3:models/props/l4_high_way_sign_b.mdl" 
	Resources 1 "ODEG:box_static" 
	ResourcesPos 0 (0.0000 0.0000 0.0000)  
	ResourcesPos 1 (-0.2000 4.0000 0.3500)  
	ResourcesAng 0 (0.0000 0.0000 0.0000)  
	ResourcesAng 1 (0.0000 0.0000 0.0000)  
	ResourcesScale 0 (1.0000 1.0000 1.0000)  
	ResourcesScale 1 (11.0000 8.0000 1.6000)  
	ResourcesOpacity 0 1.0000  
	ResourcesOpacity 1 1.0000  
	ResourcesZSort 0 0  
	ResourcesZSort 1 0  
	ResourcesSpecific 0 0  
	ResourcesSpecific 1 0  
	ResourcesBoneAttach 0 "" 
	ResourcesBoneAttach 1 "" 
	GroupMask 32  
	MinCopies 0  
	Description "" 
	Preview 0  
	Name "l4_high_way_sign_b" 
);
create "l4_high_way_sign_b_base"  (set 
	Resources 0 "MDL3:models/props/l4_high_way_sign_b_base.mdl" 
	Resources 1 "ODEG:box_static" 
	ResourcesPos 0 (0.0000 0.0000 0.0000)  
	ResourcesPos 1 (-0.2000 1.0000 0.3500)  
	ResourcesAng 0 (0.0000 0.0000 0.0000)  
	ResourcesAng 1 (0.0000 0.0000 0.0000)  
	ResourcesScale 0 (1.0000 1.0000 1.0000)  
	ResourcesScale 1 (11.0000 2.0000 1.6000)  
	ResourcesOpacity 0 1.0000  
	ResourcesOpacity 1 1.0000  
	ResourcesZSort 0 0  
	ResourcesZSort 1 0  
	ResourcesSpecific 0 0  
	ResourcesSpecific 1 0  
	ResourcesBoneAttach 0 "" 
	ResourcesBoneAttach 1 "" 
	GroupMask 32  
	MinCopies 0  
	Description "" 
	Preview 0  
	Name "l4_high_way_sign_b_base" 
);
create "l4_high_way_sign_c"  (set 
	Resources 0 "MDL3:models/props/l4_high_way_sign_c.mdl" 
	Resources 1 "ODEG:box_static" 
	ResourcesPos 0 (0.0000 0.0000 0.0000)  
	ResourcesPos 1 (0.0000 5.0000 0.3500)  
	ResourcesAng 0 (0.0000 0.0000 0.0000)  
	ResourcesAng 1 (0.0000 0.0000 0.0000)  
	ResourcesScale 0 (1.0000 1.0000 1.0000)  
	ResourcesScale 1 (20.0000 10.0000 2.0000)  
	ResourcesOpacity 0 1.0000  
	ResourcesOpacity 1 1.0000  
	ResourcesZSort 0 0  
	ResourcesZSort 1 0  
	ResourcesSpecific 0 0  
	ResourcesSpecific 1 0  
	ResourcesBoneAttach 0 "" 
	ResourcesBoneAttach 1 "" 
	GroupMask 160  
	MinCopies 0  
	Description "" 
	Preview 0  
	Name "l4_high_way_sign_c" 
);
create "l4_high_way_sign_c_base"  (set 
	Resources 0 "MDL3:models/props/l4_high_way_sign_c_base.mdl" 
	Resources 1 "ODEG:box_static" 
	ResourcesPos 0 (0.0000 0.0000 0.0000)  
	ResourcesPos 1 (0.0000 1.0000 0.3500)  
	ResourcesAng 0 (0.0000 0.0000 0.0000)  
	ResourcesAng 1 (0.0000 0.0000 0.0000)  
	ResourcesScale 0 (1.0000 1.0000 1.0000)  
	ResourcesScale 1 (20.0000 2.0000 2.0000)  
	ResourcesOpacity 0 1.0000  
	ResourcesOpacity 1 1.0000  
	ResourcesZSort 0 0  
	ResourcesZSort 1 0  
	ResourcesSpecific 0 0  
	ResourcesSpecific 1 0  
	ResourcesBoneAttach 0 "" 
	ResourcesBoneAttach 1 "" 
	GroupMask 160  
	MinCopies 0  
	Description "" 
	Preview 0  
	Name "l4_high_way_sign_c_base" 
);
create "l4_airport_arrival_arms"  (set 
	Resources 0 "MDL3:models/props/l4_airport_arrival_arms.mdl" 
	Resources 1 "ODEG:box_static" 
	ResourcesPos 0 (0.0000 0.0000 0.0000)  
	ResourcesPos 1 (0.0000 8.0000 0.0000)  
	ResourcesAng 0 (0.0000 0.0000 0.0000)  
	ResourcesAng 1 (0.0000 0.0000 0.0000)  
	ResourcesScale 0 (1.0000 1.0000 1.0000)  
	ResourcesScale 1 (15.0000 14.0000 25.0000)  
	ResourcesOpacity 0 1.0000  
	ResourcesOpacity 1 1.0000  
	ResourcesZSort 0 0  
	ResourcesZSort 1 0  
	ResourcesSpecific 0 0  
	ResourcesSpecific 1 0  
	ResourcesBoneAttach 0 "" 
	ResourcesBoneAttach 1 "" 
	GroupMask 32  
	MinCopies 0  
	Description "" 
	Preview 0  
	Name "l4_airport_arrival_arms" 
);
create "l4_airport_control_tower"  (set 
	Resources 0 "MDL3:models/props/l4_airport_control_tower.mdl" 
	Resources 1 "ODEG:box_static" 
	ResourcesPos 0 (0.0000 0.0000 0.0000)  
	ResourcesPos 1 (0.0000 30.0000 0.0000)  
	ResourcesAng 0 (0.0000 0.0000 0.0000)  
	ResourcesAng 1 (0.0000 0.0000 0.0000)  
	ResourcesScale 0 (1.0000 1.0000 1.0000)  
	ResourcesScale 1 (22.0000 60.0000 22.0000)  
	ResourcesOpacity 0 1.0000  
	ResourcesOpacity 1 1.0000  
	ResourcesZSort 0 0  
	ResourcesZSort 1 0  
	ResourcesSpecific 0 0  
	ResourcesSpecific 1 0  
	ResourcesBoneAttach 0 "" 
	ResourcesBoneAttach 1 "" 
	GroupMask 32  
	MinCopies 0  
	Description "" 
	Preview 0  
	Name "l4_airport_control_tower" 
);
create "l4_airport_control_tower_bk"  (set 
	Resources 0 "MDL3:models/props/l4_airport_control_tower_bk.mdl" 
	Resources 1 "ODEG:box_static" 
	ResourcesPos 0 (0.0000 0.0000 0.0000)  
	ResourcesPos 1 (0.0000 30.0000 0.0000)  
	ResourcesAng 0 (0.0000 0.0000 0.0000)  
	ResourcesAng 1 (0.0000 0.0000 0.0000)  
	ResourcesScale 0 (1.0000 1.0000 1.0000)  
	ResourcesScale 1 (22.0000 60.0000 22.0000)  
	ResourcesOpacity 0 1.0000  
	ResourcesOpacity 1 1.0000  
	ResourcesZSort 0 0  
	ResourcesZSort 1 0  
	ResourcesSpecific 0 0  
	ResourcesSpecific 1 0  
	ResourcesBoneAttach 0 "" 
	ResourcesBoneAttach 1 "" 
	GroupMask 0  
	MinCopies 0  
	Description "" 
	Preview 0  
	Name "l4_airport_control_tower_bk" 
);
create "l4_airport_control_tower_base"  (set 
	Resources 0 "MDL3:models/props/l4_airport_control_tower_base.mdl" 
	Resources 1 "ODEG:box_static" 
	ResourcesPos 0 (0.0000 0.0000 0.0000)  
	ResourcesPos 1 (0.0000 3.0000 0.0000)  
	ResourcesAng 0 (0.0000 0.0000 0.0000)  
	ResourcesAng 1 (0.0000 0.0000 0.0000)  
	ResourcesScale 0 (1.0000 1.0000 1.0000)  
	ResourcesScale 1 (22.0000 6.0000 22.0000)  
	ResourcesOpacity 0 1.0000  
	ResourcesOpacity 1 1.0000  
	ResourcesZSort 0 0  
	ResourcesZSort 1 0  
	ResourcesSpecific 0 0  
	ResourcesSpecific 1 0  
	ResourcesBoneAttach 0 "" 
	ResourcesBoneAttach 1 "" 
	GroupMask 32  
	MinCopies 0  
	Description "" 
	Preview 0  
	Name "l4_airport_control_tower_base" 
);
create "l4_airport_tower"  (set 
	Resources 0 "MDL3:models/props/l4_airport_tower.mdl" 
	Resources 1 "ODEG:box_static" 
	ResourcesPos 0 (0.0000 0.0000 0.0000)  
	ResourcesPos 1 (0.0000 20.0000 0.0000)  
	ResourcesAng 0 (0.0000 0.0000 0.0000)  
	ResourcesAng 1 (0.0000 0.0000 0.0000)  
	ResourcesScale 0 (1.0000 1.0000 1.0000)  
	ResourcesScale 1 (35.0000 40.0000 35.0000)  
	ResourcesOpacity 0 1.0000  
	ResourcesOpacity 1 1.0000  
	ResourcesZSort 0 0  
	ResourcesZSort 1 0  
	ResourcesSpecific 0 0  
	ResourcesSpecific 1 0  
	ResourcesBoneAttach 0 "" 
	ResourcesBoneAttach 1 "" 
	GroupMask 0  
	MinCopies 0  
	Description "" 
	Preview 0  
	Name "l4_airport_tower" 
);
create "l4_airport_tower_bk"  (set 
	Resources 0 "MDL3:models/props/l4_airport_tower_bk.mdl" 
	Resources 1 "ODEG:box_static" 
	ResourcesPos 0 (0.0000 0.0000 0.0000)  
	ResourcesPos 1 (0.0000 20.0000 0.0000)  
	ResourcesAng 0 (0.0000 0.0000 0.0000)  
	ResourcesAng 1 (0.0000 0.0000 0.0000)  
	ResourcesScale 0 (1.0000 1.0000 1.0000)  
	ResourcesScale 1 (35.0000 40.0000 35.0000)  
	ResourcesOpacity 0 1.0000  
	ResourcesOpacity 1 1.0000  
	ResourcesZSort 0 0  
	ResourcesZSort 1 0  
	ResourcesSpecific 0 0  
	ResourcesSpecific 1 0  
	ResourcesBoneAttach 0 "" 
	ResourcesBoneAttach 1 "" 
	GroupMask 0  
	MinCopies 0  
	Description "" 
	Preview 0  
	Name "l4_airport_tower_bk" 
);
create "l4_airport_tower_base"  (set 
	Resources 0 "MDL3:models/props/l4_airport_tower_base.mdl" 
	Resources 1 "ODEG:box_static" 
	ResourcesPos 0 (0.0000 0.0000 0.0000)  
	ResourcesPos 1 (0.0000 5.0000 0.0000)  
	ResourcesAng 0 (0.0000 0.0000 0.0000)  
	ResourcesAng 1 (0.0000 0.0000 0.0000)  
	ResourcesScale 0 (1.0000 1.0000 1.0000)  
	ResourcesScale 1 (35.0000 10.0000 35.0000)  
	ResourcesOpacity 0 1.0000  
	ResourcesOpacity 1 1.0000  
	ResourcesZSort 0 0  
	ResourcesZSort 1 0  
	ResourcesSpecific 0 0  
	ResourcesSpecific 1 0  
	ResourcesBoneAttach 0 "" 
	ResourcesBoneAttach 1 "" 
	GroupMask 0  
	MinCopies 0  
	Description "" 
	Preview 0  
	Name "l4_airport_tower_base" 
);
create "l4_airport_737_boeing"  (set 
	Resources 0 "MDL3:models/props/l4_boeing737.mdl" 
	Resources 1 "ODEG:box_static" 
	Resources 2 "DECL:prop_shadows1" 
	ResourcesPos 0 (0.0000 0.0000 0.0000)  
	ResourcesPos 1 (0.0000 2.0000 0.0000)  
	ResourcesPos 2 (0.0000 0.0000 0.0000)  
	ResourcesAng 0 (0.0000 0.0000 0.0000)  
	ResourcesAng 1 (0.0000 0.0000 0.0000)  
	ResourcesAng 2 (0.0000 90.0000 0.0000)  
	ResourcesScale 0 (1.0000 1.0000 1.0000)  
	ResourcesScale 1 (15.0000 6.0000 40.0000)  
	ResourcesScale 2 (45.0000 45.0000 1.0000)  
	ResourcesOpacity 0 1.0000  
	ResourcesOpacity 1 1.0000  
	ResourcesOpacity 2 1.0000  
	ResourcesZSort 0 0  
	ResourcesZSort 1 0  
	ResourcesZSort 2 -1  
	ResourcesSpecific 0 0  
	ResourcesSpecific 1 0  
	ResourcesSpecific 2 14  
	ResourcesBoneAttach 0 "" 
	ResourcesBoneAttach 1 "" 
	ResourcesBoneAttach 2 "" 
	GroupMask 32  
	MinCopies 0  
	Description "" 
	Preview 0  
	Name "l4_airport_737_boeing" 
);
create "l4_airport_737_boeing_base"  (set 
	Resources 0 "MDL3:models/props/l4_boeing737_base.mdl" 
	Resources 1 "ODEG:box_static" 
	ResourcesPos 0 (0.0000 0.0000 0.0000)  
	ResourcesPos 1 (0.0000 0.0000 0.0000)  
	ResourcesAng 0 (0.0000 0.0000 0.0000)  
	ResourcesAng 1 (0.0000 0.0000 0.0000)  
	ResourcesScale 0 (1.0000 1.0000 1.0000)  
	ResourcesScale 1 (15.0000 1.0000 40.0000)  
	ResourcesOpacity 0 1.0000  
	ResourcesOpacity 1 1.0000  
	ResourcesZSort 0 0  
	ResourcesZSort 1 0  
	ResourcesSpecific 0 0  
	ResourcesSpecific 1 0  
	ResourcesBoneAttach 0 "" 
	ResourcesBoneAttach 1 "" 
	GroupMask 32  
	MinCopies 0  
	Description "" 
	Preview 0  
	Name "l4_airport_737_boeing_base" 
);
create "l4_airport_747_boeing"  (set 
	Resources 0 "MDL3:models/props/l4_boeing747.mdl" 
	Resources 1 "ODEG:box_static" 
	Resources 2 "DECL:prop_shadows1" 
	ResourcesPos 0 (0.0000 0.0000 0.0000)  
	ResourcesPos 1 (0.0000 2.0000 0.0000)  
	ResourcesPos 2 (0.0000 0.0000 0.0000)  
	ResourcesAng 0 (0.0000 0.0000 0.0000)  
	ResourcesAng 1 (0.0000 0.0000 0.0000)  
	ResourcesAng 2 (0.0000 90.0000 0.0000)  
	ResourcesScale 0 (1.0000 1.0000 1.0000)  
	ResourcesScale 1 (15.0000 6.0000 40.0000)  
	ResourcesScale 2 (70.0000 70.0000 1.0000)  
	ResourcesOpacity 0 1.0000  
	ResourcesOpacity 1 1.0000  
	ResourcesOpacity 2 1.0000  
	ResourcesZSort 0 0  
	ResourcesZSort 1 0  
	ResourcesZSort 2 -1  
	ResourcesSpecific 0 0  
	ResourcesSpecific 1 0  
	ResourcesSpecific 2 14  
	ResourcesBoneAttach 0 "" 
	ResourcesBoneAttach 1 "" 
	ResourcesBoneAttach 2 "" 
	GroupMask 32  
	MinCopies 0  
	Description "" 
	Preview 0  
	Name "l4_airport_747_boeing" 
);
create "l4_airport_747_boeing_base"  (set 
	Resources 0 "MDL3:models/props/l4_boeing747_base.mdl" 
	Resources 1 "ODEG:box_static" 
	ResourcesPos 0 (0.0000 0.0000 0.0000)  
	ResourcesPos 1 (0.0000 0.0000 0.0000)  
	ResourcesAng 0 (0.0000 0.0000 0.0000)  
	ResourcesAng 1 (0.0000 0.0000 0.0000)  
	ResourcesScale 0 (1.0000 1.0000 1.0000)  
	ResourcesScale 1 (15.0000 1.0000 40.0000)  
	ResourcesOpacity 0 1.0000  
	ResourcesOpacity 1 1.0000  
	ResourcesZSort 0 0  
	ResourcesZSort 1 0  
	ResourcesSpecific 0 0  
	ResourcesSpecific 1 0  
	ResourcesBoneAttach 0 "" 
	ResourcesBoneAttach 1 "" 
	GroupMask 32  
	MinCopies 0  
	Description "" 
	Preview 0  
	Name "l4_airport_747_boeing_base" 
);
create "l4_vehicle_truck"  (set 
	Resources 0 "MDL3:models/props/l4_truck_with_logs.mdl" 
	Resources 1 "ODEG:box_static" 
	ResourcesPos 0 (0.0000 0.0000 0.0000)  
	ResourcesPos 1 (0.0000 0.8000 -2.5000)  
	ResourcesAng 0 (180.0000 0.0000 0.0000)  
	ResourcesAng 1 (0.0000 0.0000 0.0000)  
	ResourcesScale 0 (1.3000 1.3000 1.3000)  
	ResourcesScale 1 (2.0000 1.5000 7.0000)  
	ResourcesOpacity 0 1.0000  
	ResourcesOpacity 1 1.0000  
	ResourcesZSort 0 0  
	ResourcesZSort 1 0  
	ResourcesSpecific 0 0  
	ResourcesSpecific 1 0  
	ResourcesBoneAttach 0 "" 
	ResourcesBoneAttach 1 "" 
	GroupMask 248  
	MinCopies 0  
	Description "" 
	Preview 0  
	Name "l4_vehicle_truck" 
);
create "l4_palm_tree"  (set 
	Resources 0 "MDL3:models/props/l4_palm_trees.mdl" 
	Resources 1 "ODEG:box_static" 
	Resources 2 "PRSH:Trees" 
	ResourcesPos 0 (0.0000 0.0000 0.0000)  
	ResourcesPos 1 (0.0000 7.8000 0.0000)  
	ResourcesPos 2 (0.0000 0.0000 0.0000)  
	ResourcesAng 0 (0.0000 0.0000 0.0000)  
	ResourcesAng 1 (0.0000 0.0000 0.0000)  
	ResourcesAng 2 (0.0000 0.0000 0.0000)  
	ResourcesScale 0 (1.0000 1.0000 1.0000)  
	ResourcesScale 1 (1.5000 15.0000 1.5000)  
	ResourcesScale 2 (20.0000 20.0000 1.0000)  
	ResourcesOpacity 0 1.0000  
	ResourcesOpacity 1 1.0000  
	ResourcesOpacity 2 1.0000  
	ResourcesZSort 0 0  
	ResourcesZSort 1 0  
	ResourcesZSort 2 -1  
	ResourcesSpecific 0 0  
	ResourcesSpecific 1 0  
	ResourcesSpecific 2 0  
	ResourcesBoneAttach 0 "" 
	ResourcesBoneAttach 1 "" 
	ResourcesBoneAttach 2 "" 
	GroupMask 160  
	MinCopies 0  
	Description "" 
	Preview 0  
	Name "l4_palm_tree" 
);
create "l2_train_ware_house"  (set 
	Resources 0 "MDL3:models/props/l2_train_warehouse.mdl" 
	Resources 1 "ODEG:box_static" 
	Resources 2 "PRSH:House2x1" 
	ResourcesPos 0 (0.0000 0.0000 0.0000)  
	ResourcesPos 1 (0.0000 3.0000 0.0000)  
	ResourcesPos 2 (0.2000 0.0000 -0.5000)  
	ResourcesAng 0 (0.0000 0.0000 0.0000)  
	ResourcesAng 1 (0.0000 0.0000 0.0000)  
	ResourcesAng 2 (0.0000 0.0000 0.0000)  
	ResourcesScale 0 (1.0000 1.0000 1.0000)  
	ResourcesScale 1 (8.0000 6.0000 15.0000)  
	ResourcesScale 2 (22.0000 22.5000 1.0000)  
	ResourcesOpacity 0 1.0000  
	ResourcesOpacity 1 1.0000  
	ResourcesOpacity 2 1.0000  
	ResourcesZSort 0 0  
	ResourcesZSort 1 0  
	ResourcesZSort 2 -1  
	ResourcesSpecific 0 0  
	ResourcesSpecific 1 0  
	ResourcesSpecific 2 0  
	ResourcesBoneAttach 0 "" 
	ResourcesBoneAttach 1 "" 
	ResourcesBoneAttach 2 "" 
	GroupMask 72  
	MinCopies 0  
	Description "" 
	Preview 0  
	Name "l2_train_ware_house" 
);
create "l2_train_ware_house_base"  (set 
	Resources 0 "MDL3:models/props/l2_train_warehouse_base.mdl" 
	Resources 1 "ODEG:box_static" 
	ResourcesPos 0 (0.0000 0.0000 0.0000)  
	ResourcesPos 1 (0.0000 0.3000 0.0000)  
	ResourcesAng 0 (0.0000 0.0000 0.0000)  
	ResourcesAng 1 (0.0000 0.0000 0.0000)  
	ResourcesScale 0 (1.0000 1.0000 1.0000)  
	ResourcesScale 1 (8.0000 0.5000 15.0000)  
	ResourcesOpacity 0 1.0000  
	ResourcesOpacity 1 1.0000  
	ResourcesZSort 0 0  
	ResourcesZSort 1 0  
	ResourcesSpecific 0 0  
	ResourcesSpecific 1 0  
	ResourcesBoneAttach 0 "" 
	ResourcesBoneAttach 1 "" 
	GroupMask 72  
	MinCopies 0  
	Description "" 
	Preview 0  
	Name "l2_train_ware_house_base" 
);
create "l2_generic_wall_02"  (set 
	Resources 0 "MDL3:models/props/l2_genericwall_02.mdl" 
	Resources 1 "ODEG:box_static" 
	ResourcesPos 0 (0.0000 0.0000 0.0000)  
	ResourcesPos 1 (0.0000 1.1500 0.1000)  
	ResourcesAng 0 (0.0000 0.0000 0.0000)  
	ResourcesAng 1 (0.0000 0.0000 0.0000)  
	ResourcesScale 0 (1.0000 1.0000 1.0000)  
	ResourcesScale 1 (0.5000 2.2000 16.0000)  
	ResourcesOpacity 0 1.0000  
	ResourcesOpacity 1 1.0000  
	ResourcesZSort 0 0  
	ResourcesZSort 1 0  
	ResourcesSpecific 0 0  
	ResourcesSpecific 1 0  
	ResourcesBoneAttach 0 "" 
	ResourcesBoneAttach 1 "" 
	GroupMask 224  
	MinCopies 0  
	Description "" 
	Preview 0  
	Name "l2_generic_wall_02" 
);
create "l2_generic_wall_02_base"  (set 
	Resources 0 "MDL3:models/props/l2_genericwall_02_base.mdl" 
	Resources 1 "ODEG:box_static" 
	ResourcesPos 0 (0.0000 0.0000 0.0000)  
	ResourcesPos 1 (0.0000 0.0000 0.1000)  
	ResourcesAng 0 (0.0000 0.0000 0.0000)  
	ResourcesAng 1 (0.0000 0.0000 0.0000)  
	ResourcesScale 0 (1.0000 1.0000 1.0000)  
	ResourcesScale 1 (0.5000 0.2000 16.0000)  
	ResourcesOpacity 0 1.0000  
	ResourcesOpacity 1 1.0000  
	ResourcesZSort 0 0  
	ResourcesZSort 1 0  
	ResourcesSpecific 0 0  
	ResourcesSpecific 1 0  
	ResourcesBoneAttach 0 "" 
	ResourcesBoneAttach 1 "" 
	GroupMask 224  
	MinCopies 0  
	Description "" 
	Preview 0  
	Name "l2_generic_wall_02_base" 
);
create "l2_generic_wall_03"  (set 
	Resources 0 "MDL3:models/props/l2_generic_wall03.mdl" 
	Resources 1 "ODEG:box_static" 
	ResourcesPos 0 (0.0000 0.0000 0.0000)  
	ResourcesPos 1 (0.0000 1.1500 1.0000)  
	ResourcesAng 0 (0.0000 0.0000 0.0000)  
	ResourcesAng 1 (0.0000 0.0000 0.0000)  
	ResourcesScale 0 (1.0000 1.0000 1.0000)  
	ResourcesScale 1 (0.5000 2.2000 6.0000)  
	ResourcesOpacity 0 1.0000  
	ResourcesOpacity 1 1.0000  
	ResourcesZSort 0 0  
	ResourcesZSort 1 0  
	ResourcesSpecific 0 0  
	ResourcesSpecific 1 0  
	ResourcesBoneAttach 0 "" 
	ResourcesBoneAttach 1 "" 
	GroupMask 128  
	MinCopies 0  
	Description "" 
	Preview 0  
	Name "l2_generic_wall_03" 
);
create "tornado_base_normal"  (set 
	Resources 0 "EMIT:EMITTER_tornado2" 
	Resources 1 "EMIT:EMITTER_tornado2_slow" 
	Resources 2 "MDL3:models/tornado/fxs_tornadobasedebris.mdl" 
	Resources 3 "EMIT:EMITTER_tornado3" 
	ResourcesPos 0 (0.0000 0.0000 0.0000)  
	ResourcesPos 1 (0.0000 0.0000 0.0000)  
	ResourcesPos 2 (0.0000 0.0000 0.0000)  
	ResourcesPos 3 (0.0000 0.0000 0.0000)  
	ResourcesAng 0 (0.0000 0.0000 0.0000)  
	ResourcesAng 1 (0.0000 0.0000 0.0000)  
	ResourcesAng 2 (0.0000 0.0000 0.0000)  
	ResourcesAng 3 (0.0000 0.0000 0.0000)  
	ResourcesScale 0 (1.0000 1.0000 1.0000)  
	ResourcesScale 1 (1.0000 1.0000 1.0000)  
	ResourcesScale 2 (1.0000 1.0000 1.0000)  
	ResourcesScale 3 (1.0000 1.0000 1.0000)  
	ResourcesOpacity 0 1.0000  
	ResourcesOpacity 1 1.0000  
	ResourcesOpacity 2 1.0000  
	ResourcesOpacity 3 1.0000  
	ResourcesZSort 0 5  
	ResourcesZSort 1 0  
	ResourcesZSort 2 0  
	ResourcesZSort 3 0  
	ResourcesSpecific 0 0  
	ResourcesSpecific 1 0  
	ResourcesSpecific 2 0  
	ResourcesSpecific 3 0  
	ResourcesBoneAttach 0 "" 
	ResourcesBoneAttach 1 "" 
	ResourcesBoneAttach 2 "" 
	ResourcesBoneAttach 3 "" 
	GroupMask 2  
	MinCopies 0  
	Description "" 
	Preview 0  
	Name "tornado_base_normal" 
);
create "tornado_base_water"  (set 
	Resources 0 "FXFX:fxs_tornadosplash" 
	Resources 1 "" 
	Resources 2 "MDL3:models/tornado/fxs_tornadobasedebris.mdl" 
	ResourcesPos 0 (0.0000 0.2000 0.0000)  
	ResourcesPos 1 (0.0000 0.0000 0.0000)  
	ResourcesPos 2 (0.0000 0.0000 0.0000)  
	ResourcesAng 0 (0.0000 0.0000 0.0000)  
	ResourcesAng 1 (0.0000 0.0000 0.0000)  
	ResourcesAng 2 (0.0000 0.0000 0.0000)  
	ResourcesScale 0 (1.0000 1.0000 1.0000)  
	ResourcesScale 1 (1.0000 1.0000 1.0000)  
	ResourcesScale 2 (1.0000 1.0000 1.0000)  
	ResourcesOpacity 0 1.0000  
	ResourcesOpacity 1 1.0000  
	ResourcesOpacity 2 1.0000  
	ResourcesZSort 0 1  
	ResourcesZSort 1 0  
	ResourcesZSort 2 0  
	ResourcesSpecific 0 0  
	ResourcesSpecific 1 0  
	ResourcesSpecific 2 0  
	ResourcesBoneAttach 0 "" 
	ResourcesBoneAttach 1 "" 
	ResourcesBoneAttach 2 "" 
	GroupMask 2  
	MinCopies 0  
	Description "" 
	Preview 0  
	Name "tornado_base_water" 
);
create "l5_power_station"  (set 
	Resources 0 "MDL3:models/props/l5_powerstation.mdl" 
	Resources 1 "ODEG:box_static" 
	Resources 2 "PRSH:House1x1" 
	ResourcesPos 0 (0.0000 0.0000 0.0000)  
	ResourcesPos 1 (0.0000 6.0000 0.0000)  
	ResourcesPos 2 (0.0000 0.0000 0.0000)  
	ResourcesAng 0 (0.0000 0.0000 0.0000)  
	ResourcesAng 1 (0.0000 0.0000 0.0000)  
	ResourcesAng 2 (0.0000 0.0000 0.0000)  
	ResourcesScale 0 (1.0000 1.0000 1.0000)  
	ResourcesScale 1 (33.0000 12.0000 38.0000)  
	ResourcesScale 2 (50.0000 50.0000 1.0000)  
	ResourcesOpacity 0 1.0000  
	ResourcesOpacity 1 1.0000  
	ResourcesOpacity 2 1.0000  
	ResourcesZSort 0 0  
	ResourcesZSort 1 0  
	ResourcesZSort 2 -1  
	ResourcesSpecific 0 0  
	ResourcesSpecific 1 0  
	ResourcesSpecific 2 0  
	ResourcesBoneAttach 0 "" 
	ResourcesBoneAttach 1 "" 
	ResourcesBoneAttach 2 "" 
	GroupMask 64  
	MinCopies 0  
	Description "" 
	Preview 0  
	Name "l5_power_station" 
);
create "l5_big_wall_base"  (set 
	Resources 0 "MDL3:models/props/l5_wall_base.mdl" 
	Resources 1 "ODEG:box_static" 
	ResourcesPos 0 (0.0000 0.0000 0.0000)  
	ResourcesPos 1 (-0.5000 0.5000 0.0000)  
	ResourcesAng 0 (0.0000 0.0000 0.0000)  
	ResourcesAng 1 (0.0000 0.0000 0.0000)  
	ResourcesScale 0 (1.0000 1.0000 1.0000)  
	ResourcesScale 1 (22.0000 1.0000 2.5000)  
	ResourcesOpacity 0 1.0000  
	ResourcesOpacity 1 1.0000  
	ResourcesZSort 0 0  
	ResourcesZSort 1 0  
	ResourcesSpecific 0 0  
	ResourcesSpecific 1 0  
	ResourcesBoneAttach 0 "" 
	ResourcesBoneAttach 1 "" 
	GroupMask 80  
	MinCopies 0  
	Description "" 
	Preview 0  
	Name "l5_big_wall_base" 
);
create "l4_vehicle_tank"  (set 
	Resources 0 "MDL3:models/vehicles/l4_tank.mdl" 
	Resources 1 "ODEG:box_static" 
	ResourcesPos 0 (0.0000 0.0000 0.0000)  
	ResourcesPos 1 (0.0000 1.2500 0.0000)  
	ResourcesAng 0 (0.0000 0.0000 0.0000)  
	ResourcesAng 1 (0.0000 0.0000 0.0000)  
	ResourcesScale 0 (1.8000 1.8000 1.8000)  
	ResourcesScale 1 (9.0000 5.0000 16.0000)  
	ResourcesOpacity 0 1.0000  
	ResourcesOpacity 1 1.0000  
	ResourcesZSort 0 0  
	ResourcesZSort 1 0  
	ResourcesSpecific 0 0  
	ResourcesSpecific 1 0  
	ResourcesBoneAttach 0 "" 
	ResourcesBoneAttach 1 "" 
	GroupMask 232  
	MinCopies 0  
	Description "" 
	Preview 0  
	Name "l4_vehicle_tank" 
);
create "l5_comunication_tower"  (set 
	Resources 0 "MDL3:models/props/l5_tower.mdl" 
	Resources 1 "ODEG:box_static" 
	Resources 2 "PRSH:l5_comunication_tower" 
	ResourcesPos 0 (0.0000 0.0000 0.0000)  
	ResourcesPos 1 (-0.5000 25.0000 0.0000)  
	ResourcesPos 2 (0.0000 0.0000 0.0000)  
	ResourcesAng 0 (0.0000 0.0000 0.0000)  
	ResourcesAng 1 (0.0000 0.0000 0.0000)  
	ResourcesAng 2 (0.0000 0.0000 0.0000)  
	ResourcesScale 0 (1.0000 1.0000 1.0000)  
	ResourcesScale 1 (8.0000 50.0000 8.0000)  
	ResourcesScale 2 (55.0000 55.0000 1.0000)  
	ResourcesOpacity 0 1.0000  
	ResourcesOpacity 1 1.0000  
	ResourcesOpacity 2 1.0000  
	ResourcesZSort 0 0  
	ResourcesZSort 1 0  
	ResourcesZSort 2 -1  
	ResourcesSpecific 0 0  
	ResourcesSpecific 1 0  
	ResourcesSpecific 2 0  
	ResourcesBoneAttach 0 "" 
	ResourcesBoneAttach 1 "" 
	ResourcesBoneAttach 2 "" 
	GroupMask 64  
	MinCopies 0  
	Description "" 
	Preview 0  
	Name "l5_comunication_tower" 
);
create "l5_comunication_tower_bk"  (set 
	Resources 0 "MDL3:models/props/l5_tower_bk.mdl" 
	Resources 1 "ODEG:box_static" 
	Resources 2 "PRSH:l5_comunication_tower" 
	ResourcesPos 0 (0.0000 0.0000 0.0000)  
	ResourcesPos 1 (-0.5000 25.0000 0.0000)  
	ResourcesPos 2 (0.0000 0.0000 0.0000)  
	ResourcesAng 0 (0.0000 0.0000 0.0000)  
	ResourcesAng 1 (0.0000 0.0000 0.0000)  
	ResourcesAng 2 (0.0000 0.0000 0.0000)  
	ResourcesScale 0 (1.0000 1.0000 1.0000)  
	ResourcesScale 1 (8.0000 50.0000 8.0000)  
	ResourcesScale 2 (55.0000 55.0000 55.0000)  
	ResourcesOpacity 0 1.0000  
	ResourcesOpacity 1 1.0000  
	ResourcesOpacity 2 1.0000  
	ResourcesZSort 0 0  
	ResourcesZSort 1 0  
	ResourcesZSort 2 0  
	ResourcesSpecific 0 0  
	ResourcesSpecific 1 0  
	ResourcesSpecific 2 0  
	ResourcesBoneAttach 0 "" 
	ResourcesBoneAttach 1 "" 
	ResourcesBoneAttach 2 "" 
	GroupMask 0  
	MinCopies 0  
	Description "" 
	Preview 0  
	Name "l5_comunication_tower_bk" 
);
create "l5_comunication_tower_base"  (set 
	Resources 0 "MDL3:models/props/l5_tower_base.mdl" 
	Resources 1 "ODEG:box_static" 
	ResourcesPos 0 (0.0000 0.0000 0.0000)  
	ResourcesPos 1 (-0.5000 10.0000 0.0000)  
	ResourcesAng 0 (0.0000 0.0000 0.0000)  
	ResourcesAng 1 (0.0000 0.0000 0.0000)  
	ResourcesScale 0 (1.0000 1.0000 1.0000)  
	ResourcesScale 1 (8.0000 20.0000 8.0000)  
	ResourcesOpacity 0 1.0000  
	ResourcesOpacity 1 1.0000  
	ResourcesZSort 0 0  
	ResourcesZSort 1 0  
	ResourcesSpecific 0 0  
	ResourcesSpecific 1 0  
	ResourcesBoneAttach 0 "" 
	ResourcesBoneAttach 1 "" 
	GroupMask 64  
	MinCopies 0  
	Description "" 
	Preview 0  
	Name "l5_comunication_tower_base" 
);
create "l4_highway_a1"  (set 
	Resources 0 "MDL3:models/props/l4_highway_a1.mdl" 
	Resources 1 "ODEG:box_static" 
	ResourcesPos 0 (0.0000 0.0000 0.0000)  
	ResourcesPos 1 (0.0000 1.2000 0.0000)  
	ResourcesAng 0 (0.0000 0.0000 0.0000)  
	ResourcesAng 1 (0.0000 0.0000 0.0000)  
	ResourcesScale 0 (1.0000 1.0000 1.0000)  
	ResourcesScale 1 (60.0000 5.0000 250.0000)  
	ResourcesOpacity 0 1.0000  
	ResourcesOpacity 1 1.0000  
	ResourcesZSort 0 0  
	ResourcesZSort 1 0  
	ResourcesSpecific 0 0  
	ResourcesSpecific 1 0  
	ResourcesBoneAttach 0 "" 
	ResourcesBoneAttach 1 "" 
	GroupMask 0  
	MinCopies 0  
	Description "" 
	Preview 0  
	Name "l4_highway_a1" 
);
create "l4_highway_a2"  (set 
	Resources 0 "MDL3:models/props/l4_highway_a2.mdl" 
	Resources 1 "ODEG:box_static" 
	ResourcesPos 0 (0.0000 0.0000 0.0000)  
	ResourcesPos 1 (0.0000 0.0000 0.0000)  
	ResourcesAng 0 (0.0000 0.0000 0.0000)  
	ResourcesAng 1 (20.0000 0.0000 0.0000)  
	ResourcesScale 0 (1.0000 1.0000 1.0000)  
	ResourcesScale 1 (80.0000 30.0000 25.0000)  
	ResourcesOpacity 0 1.0000  
	ResourcesOpacity 1 1.0000  
	ResourcesZSort 0 0  
	ResourcesZSort 1 0  
	ResourcesSpecific 0 0  
	ResourcesSpecific 1 0  
	ResourcesBoneAttach 0 "" 
	ResourcesBoneAttach 1 "" 
	GroupMask 32  
	MinCopies 0  
	Description "" 
	Preview 0  
	Name "l4_highway_a2" 
);
create "l4_highway_a2_bk"  (set 
	Resources 0 "MDL3:models/props/l4_highway_a2_bk.mdl" 
	Resources 1 "ODEG:box_static" 
	ResourcesPos 0 (0.0000 0.0000 0.0000)  
	ResourcesPos 1 (0.0000 0.0000 0.0000)  
	ResourcesAng 0 (0.0000 0.0000 0.0000)  
	ResourcesAng 1 (20.0000 0.0000 0.0000)  
	ResourcesScale 0 (1.0000 1.0000 1.0000)  
	ResourcesScale 1 (80.0000 30.0000 25.0000)  
	ResourcesOpacity 0 1.0000  
	ResourcesOpacity 1 1.0000  
	ResourcesZSort 0 0  
	ResourcesZSort 1 0  
	ResourcesSpecific 0 0  
	ResourcesSpecific 1 0  
	ResourcesBoneAttach 0 "" 
	ResourcesBoneAttach 1 "" 
	GroupMask 32  
	MinCopies 0  
	Description "" 
	Preview 0  
	Name "l4_highway_a2_bk" 
);
create "l4_highway_a3"  (set 
	Resources 0 "MDL3:models/props/l4_highway_a3.mdl" 
	Resources 1 "ODEG:box_static" 
	ResourcesPos 0 (0.0000 0.0000 0.0000)  
	ResourcesPos 1 (0.0000 0.0000 0.0000)  
	ResourcesAng 0 (0.0000 0.0000 0.0000)  
	ResourcesAng 1 (-20.0000 0.0000 0.0000)  
	ResourcesScale 0 (1.0000 1.0000 1.0000)  
	ResourcesScale 1 (80.0000 30.0000 25.0000)  
	ResourcesOpacity 0 1.0000  
	ResourcesOpacity 1 1.0000  
	ResourcesZSort 0 0  
	ResourcesZSort 1 0  
	ResourcesSpecific 0 0  
	ResourcesSpecific 1 0  
	ResourcesBoneAttach 0 "" 
	ResourcesBoneAttach 1 "" 
	GroupMask 32  
	MinCopies 0  
	Description "" 
	Preview 0  
	Name "l4_highway_a3" 
);
create "l4_highway_a3_bk"  (set 
	Resources 0 "MDL3:models/props/l4_highway_a3_bk.mdl" 
	Resources 1 "ODEG:box_static" 
	ResourcesPos 0 (0.0000 0.0000 0.0000)  
	ResourcesPos 1 (0.0000 0.0000 0.0000)  
	ResourcesAng 0 (0.0000 0.0000 0.0000)  
	ResourcesAng 1 (-20.0000 0.0000 0.0000)  
	ResourcesScale 0 (1.0000 1.0000 1.0000)  
	ResourcesScale 1 (80.0000 30.0000 25.0000)  
	ResourcesOpacity 0 1.0000  
	ResourcesOpacity 1 1.0000  
	ResourcesZSort 0 0  
	ResourcesZSort 1 0  
	ResourcesSpecific 0 0  
	ResourcesSpecific 1 0  
	ResourcesBoneAttach 0 "" 
	ResourcesBoneAttach 1 "" 
	GroupMask 32  
	MinCopies 0  
	Description "" 
	Preview 0  
	Name "l4_highway_a3_bk" 
);
create "l4_highway_a4"  (set 
	Resources 0 "MDL3:models/props/l4_highway_a4.mdl" 
	Resources 1 "ODEG:box_static" 
	ResourcesPos 0 (0.0000 0.0000 0.0000)  
	ResourcesPos 1 (-8.0000 5.0000 0.0000)  
	ResourcesAng 0 (0.0000 0.0000 0.0000)  
	ResourcesAng 1 (28.0000 0.0000 0.0000)  
	ResourcesScale 0 (1.0000 1.0000 1.0000)  
	ResourcesScale 1 (30.0000 30.0000 100.0000)  
	ResourcesOpacity 0 1.0000  
	ResourcesOpacity 1 1.0000  
	ResourcesZSort 0 0  
	ResourcesZSort 1 0  
	ResourcesSpecific 0 0  
	ResourcesSpecific 1 0  
	ResourcesBoneAttach 0 "" 
	ResourcesBoneAttach 1 "" 
	GroupMask 32  
	MinCopies 0  
	Description "" 
	Preview 0  
	Name "l4_highway_a4" 
);
create "l4_highway_a4_bk"  (set 
	Resources 0 "MDL3:models/props/l4_highway_a4_bk.mdl" 
	Resources 1 "ODEG:box_static" 
	ResourcesPos 0 (0.0000 0.0000 0.0000)  
	ResourcesPos 1 (-8.0000 5.0000 0.0000)  
	ResourcesAng 0 (0.0000 0.0000 0.0000)  
	ResourcesAng 1 (28.0000 0.0000 0.0000)  
	ResourcesScale 0 (1.0000 1.0000 1.0000)  
	ResourcesScale 1 (30.0000 30.0000 100.0000)  
	ResourcesOpacity 0 1.0000  
	ResourcesOpacity 1 1.0000  
	ResourcesZSort 0 0  
	ResourcesZSort 1 0  
	ResourcesSpecific 0 0  
	ResourcesSpecific 1 0  
	ResourcesBoneAttach 0 "" 
	ResourcesBoneAttach 1 "" 
	GroupMask 32  
	MinCopies 0  
	Description "" 
	Preview 0  
	Name "l4_highway_a4_bk" 
);
create "l4_highway_a5"  (set 
	Resources 0 "MDL3:models/props/l4_highway_a5.mdl" 
	Resources 1 "ODEG:box_static" 
	ResourcesPos 0 (0.0000 0.0000 0.0000)  
	ResourcesPos 1 (-8.0000 8.0000 0.0000)  
	ResourcesAng 0 (0.0000 0.0000 0.0000)  
	ResourcesAng 1 (-30.0000 0.0000 0.0000)  
	ResourcesScale 0 (1.0000 1.0000 1.0000)  
	ResourcesScale 1 (30.0000 30.0000 100.0000)  
	ResourcesOpacity 0 1.0000  
	ResourcesOpacity 1 1.0000  
	ResourcesZSort 0 0  
	ResourcesZSort 1 0  
	ResourcesSpecific 0 0  
	ResourcesSpecific 1 0  
	ResourcesBoneAttach 0 "" 
	ResourcesBoneAttach 1 "" 
	GroupMask 32  
	MinCopies 0  
	Description "" 
	Preview 0  
	Name "l4_highway_a5" 
);
create "l4_highway_a5_bk"  (set 
	Resources 0 "MDL3:models/props/l4_highway_a5_bk.mdl" 
	Resources 1 "ODEG:box_static" 
	ResourcesPos 0 (0.0000 0.0000 0.0000)  
	ResourcesPos 1 (-8.0000 8.0000 0.0000)  
	ResourcesAng 0 (0.0000 0.0000 0.0000)  
	ResourcesAng 1 (-30.0000 0.0000 0.0000)  
	ResourcesScale 0 (1.0000 1.0000 1.0000)  
	ResourcesScale 1 (30.0000 30.0000 100.0000)  
	ResourcesOpacity 0 1.0000  
	ResourcesOpacity 1 1.0000  
	ResourcesZSort 0 0  
	ResourcesZSort 1 0  
	ResourcesSpecific 0 0  
	ResourcesSpecific 1 0  
	ResourcesBoneAttach 0 "" 
	ResourcesBoneAttach 1 "" 
	GroupMask 32  
	MinCopies 0  
	Description "" 
	Preview 0  
	Name "l4_highway_a5_bk" 
);
create "l4_highway_a6"  (set 
	Resources 0 "MDL3:models/props/l4_highway_a6.mdl" 
	Resources 1 "ODEG:box_static" 
	ResourcesPos 0 (0.0000 0.0000 0.0000)  
	ResourcesPos 1 (0.0000 0.0000 0.0000)  
	ResourcesAng 0 (0.0000 0.0000 0.0000)  
	ResourcesAng 1 (16.0000 0.0000 0.0000)  
	ResourcesScale 0 (1.0000 1.0000 1.0000)  
	ResourcesScale 1 (50.0000 30.0000 25.0000)  
	ResourcesOpacity 0 1.0000  
	ResourcesOpacity 1 1.0000  
	ResourcesZSort 0 0  
	ResourcesZSort 1 0  
	ResourcesSpecific 0 0  
	ResourcesSpecific 1 0  
	ResourcesBoneAttach 0 "" 
	ResourcesBoneAttach 1 "" 
	GroupMask 32  
	MinCopies 0  
	Description "" 
	Preview 0  
	Name "l4_highway_a6" 
);
create "l4_highway_a6_bk"  (set 
	Resources 0 "MDL3:models/props/l4_highway_a6_bk.mdl" 
	Resources 1 "ODEG:box_static" 
	ResourcesPos 0 (0.0000 0.0000 0.0000)  
	ResourcesPos 1 (0.0000 0.0000 0.0000)  
	ResourcesAng 0 (0.0000 0.0000 0.0000)  
	ResourcesAng 1 (16.0000 0.0000 0.0000)  
	ResourcesScale 0 (1.0000 1.0000 1.0000)  
	ResourcesScale 1 (50.0000 30.0000 25.0000)  
	ResourcesOpacity 0 1.0000  
	ResourcesOpacity 1 1.0000  
	ResourcesZSort 0 0  
	ResourcesZSort 1 0  
	ResourcesSpecific 0 0  
	ResourcesSpecific 1 0  
	ResourcesBoneAttach 0 "" 
	ResourcesBoneAttach 1 "" 
	GroupMask 32  
	MinCopies 0  
	Description "" 
	Preview 0  
	Name "l4_highway_a6_bk" 
);
create "l4_highway_a7"  (set 
	Resources 0 "MDL3:models/props/l4_highway_a7.mdl" 
	Resources 1 "ODEG:box_static" 
	ResourcesPos 0 (0.0000 0.0000 0.0000)  
	ResourcesPos 1 (0.0000 0.0000 -6.0000)  
	ResourcesAng 0 (0.0000 0.0000 0.0000)  
	ResourcesAng 1 (0.0000 0.0000 0.0000)  
	ResourcesScale 0 (1.0000 1.0000 1.0000)  
	ResourcesScale 1 (600.0000 20.0000 50.0000)  
	ResourcesOpacity 0 1.0000  
	ResourcesOpacity 1 1.0000  
	ResourcesZSort 0 0  
	ResourcesZSort 1 0  
	ResourcesSpecific 0 0  
	ResourcesSpecific 1 0  
	ResourcesBoneAttach 0 "" 
	ResourcesBoneAttach 1 "" 
	GroupMask 0  
	MinCopies 0  
	Description "" 
	Preview 0  
	Name "l4_highway_a7" 
);
create "l4_highway_b1"  (set 
	Resources 0 "MDL3:models/props/l4_highway_b1.mdl" 
	Resources 1 "ODEG:box_static" 
	ResourcesPos 0 (0.0000 0.0000 0.0000)  
	ResourcesPos 1 (0.0000 1.2000 0.0000)  
	ResourcesAng 0 (0.0000 0.0000 0.0000)  
	ResourcesAng 1 (0.0000 0.0000 0.0000)  
	ResourcesScale 0 (1.0000 1.0000 1.0000)  
	ResourcesScale 1 (60.0000 5.0000 250.0000)  
	ResourcesOpacity 0 1.0000  
	ResourcesOpacity 1 1.0000  
	ResourcesZSort 0 0  
	ResourcesZSort 1 0  
	ResourcesSpecific 0 0  
	ResourcesSpecific 1 0  
	ResourcesBoneAttach 0 "" 
	ResourcesBoneAttach 1 "" 
	GroupMask 0  
	MinCopies 0  
	Description "" 
	Preview 0  
	Name "l4_highway_b1" 
);
create "l4_highway_b2"  (set 
	Resources 0 "MDL3:models/props/l4_highway_b2.mdl" 
	Resources 1 "ODEG:box_static" 
	ResourcesPos 0 (0.0000 0.0000 0.0000)  
	ResourcesPos 1 (0.0000 0.0000 -3.0000)  
	ResourcesAng 0 (0.0000 0.0000 0.0000)  
	ResourcesAng 1 (-20.0000 0.0000 0.0000)  
	ResourcesScale 0 (1.0000 1.0000 1.0000)  
	ResourcesScale 1 (80.0000 30.0000 25.0000)  
	ResourcesOpacity 0 1.0000  
	ResourcesOpacity 1 1.0000  
	ResourcesZSort 0 0  
	ResourcesZSort 1 0  
	ResourcesSpecific 0 0  
	ResourcesSpecific 1 0  
	ResourcesBoneAttach 0 "" 
	ResourcesBoneAttach 1 "" 
	GroupMask 32  
	MinCopies 0  
	Description "" 
	Preview 0  
	Name "l4_highway_b2" 
);
create "l4_highway_b2_bk"  (set 
	Resources 0 "MDL3:models/props/l4_highway_b2_bk.mdl" 
	Resources 1 "ODEG:box_static" 
	ResourcesPos 0 (0.0000 0.0000 0.0000)  
	ResourcesPos 1 (0.0000 0.0000 -3.0000)  
	ResourcesAng 0 (0.0000 0.0000 0.0000)  
	ResourcesAng 1 (-20.0000 0.0000 0.0000)  
	ResourcesScale 0 (1.0000 1.0000 1.0000)  
	ResourcesScale 1 (80.0000 30.0000 25.0000)  
	ResourcesOpacity 0 1.0000  
	ResourcesOpacity 1 1.0000  
	ResourcesZSort 0 0  
	ResourcesZSort 1 0  
	ResourcesSpecific 0 0  
	ResourcesSpecific 1 0  
	ResourcesBoneAttach 0 "" 
	ResourcesBoneAttach 1 "" 
	GroupMask 32  
	MinCopies 0  
	Description "" 
	Preview 0  
	Name "l4_highway_b2_bk" 
);
create "l4_highway_b3"  (set 
	Resources 0 "MDL3:models/props/l4_highway_b3.mdl" 
	Resources 1 "ODEG:box_static" 
	ResourcesPos 0 (0.0000 0.0000 0.0000)  
	ResourcesPos 1 (0.0000 0.0000 -2.0000)  
	ResourcesAng 0 (0.0000 0.0000 0.0000)  
	ResourcesAng 1 (16.0000 0.0000 0.0000)  
	ResourcesScale 0 (1.0000 1.0000 1.0000)  
	ResourcesScale 1 (80.0000 30.0000 25.0000)  
	ResourcesOpacity 0 1.0000  
	ResourcesOpacity 1 1.0000  
	ResourcesZSort 0 0  
	ResourcesZSort 1 0  
	ResourcesSpecific 0 0  
	ResourcesSpecific 1 0  
	ResourcesBoneAttach 0 "" 
	ResourcesBoneAttach 1 "" 
	GroupMask 32  
	MinCopies 0  
	Description "" 
	Preview 0  
	Name "l4_highway_b3" 
);
create "l4_highway_b3_bk"  (set 
	Resources 0 "MDL3:models/props/l4_highway_b3_bk.mdl" 
	Resources 1 "ODEG:box_static" 
	ResourcesPos 0 (0.0000 0.0000 0.0000)  
	ResourcesPos 1 (0.0000 0.0000 -2.0000)  
	ResourcesAng 0 (0.0000 0.0000 0.0000)  
	ResourcesAng 1 (16.0000 0.0000 0.0000)  
	ResourcesScale 0 (1.0000 1.0000 1.0000)  
	ResourcesScale 1 (80.0000 30.0000 25.0000)  
	ResourcesOpacity 0 1.0000  
	ResourcesOpacity 1 1.0000  
	ResourcesZSort 0 0  
	ResourcesZSort 1 0  
	ResourcesSpecific 0 0  
	ResourcesSpecific 1 0  
	ResourcesBoneAttach 0 "" 
	ResourcesBoneAttach 1 "" 
	GroupMask 32  
	MinCopies 0  
	Description "" 
	Preview 0  
	Name "l4_highway_b3_bk" 
);
create "l4_highway_b4"  (set 
	Resources 0 "MDL3:models/props/l4_highway_b4.mdl" 
	Resources 1 "ODEG:box_static" 
	ResourcesPos 0 (0.0000 0.0000 0.0000)  
	ResourcesPos 1 (-4.0000 0.0000 0.0000)  
	ResourcesAng 0 (0.0000 0.0000 0.0000)  
	ResourcesAng 1 (-20.0000 0.0000 0.0000)  
	ResourcesScale 0 (1.0000 1.0000 1.0000)  
	ResourcesScale 1 (35.0000 40.0000 100.0000)  
	ResourcesOpacity 0 1.0000  
	ResourcesOpacity 1 1.0000  
	ResourcesZSort 0 0  
	ResourcesZSort 1 0  
	ResourcesSpecific 0 0  
	ResourcesSpecific 1 0  
	ResourcesBoneAttach 0 "" 
	ResourcesBoneAttach 1 "" 
	GroupMask 32  
	MinCopies 0  
	Description "" 
	Preview 0  
	Name "l4_highway_b4" 
);
create "l4_highway_b4_bk"  (set 
	Resources 0 "MDL3:models/props/l4_highway_b4_bk.mdl" 
	Resources 1 "ODEG:box_static" 
	ResourcesPos 0 (0.0000 0.0000 0.0000)  
	ResourcesPos 1 (-4.0000 0.0000 0.0000)  
	ResourcesAng 0 (0.0000 0.0000 0.0000)  
	ResourcesAng 1 (-20.0000 0.0000 0.0000)  
	ResourcesScale 0 (1.0000 1.0000 1.0000)  
	ResourcesScale 1 (35.0000 40.0000 100.0000)  
	ResourcesOpacity 0 1.0000  
	ResourcesOpacity 1 1.0000  
	ResourcesZSort 0 0  
	ResourcesZSort 1 0  
	ResourcesSpecific 0 0  
	ResourcesSpecific 1 0  
	ResourcesBoneAttach 0 "" 
	ResourcesBoneAttach 1 "" 
	GroupMask 32  
	MinCopies 0  
	Description "" 
	Preview 0  
	Name "l4_highway_b4_bk" 
);
create "l4_highway_b5"  (set 
	Resources 0 "MDL3:models/props/l4_highway_b5.mdl" 
	Resources 1 "ODEG:box_static" 
	ResourcesPos 0 (0.0000 0.0000 0.0000)  
	ResourcesPos 1 (-5.0000 0.0000 0.0000)  
	ResourcesAng 0 (0.0000 0.0000 0.0000)  
	ResourcesAng 1 (30.0000 0.0000 0.0000)  
	ResourcesScale 0 (1.0000 1.0000 1.0000)  
	ResourcesScale 1 (30.0000 50.0000 100.0000)  
	ResourcesOpacity 0 1.0000  
	ResourcesOpacity 1 1.0000  
	ResourcesZSort 0 0  
	ResourcesZSort 1 0  
	ResourcesSpecific 0 0  
	ResourcesSpecific 1 0  
	ResourcesBoneAttach 0 "" 
	ResourcesBoneAttach 1 "" 
	GroupMask 32  
	MinCopies 0  
	Description "" 
	Preview 0  
	Name "l4_highway_b5" 
);
create "l4_highway_b5_bk"  (set 
	Resources 0 "MDL3:models/props/l4_highway_b5_bk.mdl" 
	Resources 1 "ODEG:box_static" 
	ResourcesPos 0 (0.0000 0.0000 0.0000)  
	ResourcesPos 1 (-5.0000 0.0000 0.0000)  
	ResourcesAng 0 (0.0000 0.0000 0.0000)  
	ResourcesAng 1 (30.0000 0.0000 0.0000)  
	ResourcesScale 0 (1.0000 1.0000 1.0000)  
	ResourcesScale 1 (30.0000 50.0000 100.0000)  
	ResourcesOpacity 0 1.0000  
	ResourcesOpacity 1 1.0000  
	ResourcesZSort 0 0  
	ResourcesZSort 1 0  
	ResourcesSpecific 0 0  
	ResourcesSpecific 1 0  
	ResourcesBoneAttach 0 "" 
	ResourcesBoneAttach 1 "" 
	GroupMask 32  
	MinCopies 0  
	Description "" 
	Preview 0  
	Name "l4_highway_b5_bk" 
);
create "l4_highway_b6"  (set 
	Resources 0 "MDL3:models/props/l4_highway_b6.mdl" 
	Resources 1 "ODEG:box_static" 
	ResourcesPos 0 (0.0000 0.0000 0.0000)  
	ResourcesPos 1 (0.0000 0.0000 0.0000)  
	ResourcesAng 0 (0.0000 0.0000 0.0000)  
	ResourcesAng 1 (-15.0000 0.0000 0.0000)  
	ResourcesScale 0 (1.0000 1.0000 1.0000)  
	ResourcesScale 1 (50.0000 30.0000 25.0000)  
	ResourcesOpacity 0 1.0000  
	ResourcesOpacity 1 1.0000  
	ResourcesZSort 0 0  
	ResourcesZSort 1 0  
	ResourcesSpecific 0 0  
	ResourcesSpecific 1 0  
	ResourcesBoneAttach 0 "" 
	ResourcesBoneAttach 1 "" 
	GroupMask 32  
	MinCopies 0  
	Description "" 
	Preview 0  
	Name "l4_highway_b6" 
);
create "l4_highway_b6_bk"  (set 
	Resources 0 "MDL3:models/props/l4_highway_b6_bk.mdl" 
	Resources 1 "ODEG:box_static" 
	ResourcesPos 0 (0.0000 0.0000 0.0000)  
	ResourcesPos 1 (0.0000 0.0000 0.0000)  
	ResourcesAng 0 (0.0000 0.0000 0.0000)  
	ResourcesAng 1 (-15.0000 0.0000 0.0000)  
	ResourcesScale 0 (1.0000 1.0000 1.0000)  
	ResourcesScale 1 (50.0000 30.0000 25.0000)  
	ResourcesOpacity 0 1.0000  
	ResourcesOpacity 1 1.0000  
	ResourcesZSort 0 0  
	ResourcesZSort 1 0  
	ResourcesSpecific 0 0  
	ResourcesSpecific 1 0  
	ResourcesBoneAttach 0 "" 
	ResourcesBoneAttach 1 "" 
	GroupMask 32  
	MinCopies 0  
	Description "" 
	Preview 0  
	Name "l4_highway_b6_bk" 
);
create "l4_highway_b7"  (set 
	Resources 0 "MDL3:models/props/l4_highway_b7.mdl" 
	Resources 1 "ODEG:box_static" 
	ResourcesPos 0 (0.0000 0.0000 0.0000)  
	ResourcesPos 1 (0.0000 0.0000 0.0000)  
	ResourcesAng 0 (0.0000 0.0000 0.0000)  
	ResourcesAng 1 (0.0000 0.0000 0.0000)  
	ResourcesScale 0 (1.0000 1.0000 1.0000)  
	ResourcesScale 1 (600.0000 20.0000 50.0000)  
	ResourcesOpacity 0 1.0000  
	ResourcesOpacity 1 1.0000  
	ResourcesZSort 0 0  
	ResourcesZSort 1 0  
	ResourcesSpecific 0 0  
	ResourcesSpecific 1 0  
	ResourcesBoneAttach 0 "" 
	ResourcesBoneAttach 1 "" 
	GroupMask 0  
	MinCopies 0  
	Description "" 
	Preview 0  
	Name "l4_highway_b7" 
);
create "l4_highway_c1"  (set 
	Resources 0 "MDL3:models/props/l4_highway_c1.mdl" 
	Resources 1 "ODEG:box_static" 
	ResourcesPos 0 (0.0000 0.0000 0.0000)  
	ResourcesPos 1 (0.0000 0.0000 0.0000)  
	ResourcesAng 0 (0.0000 0.0000 0.0000)  
	ResourcesAng 1 (0.0000 0.0000 0.0000)  
	ResourcesScale 0 (1.0000 1.0000 1.0000)  
	ResourcesScale 1 (65.0000 16.0000 30.0000)  
	ResourcesOpacity 0 1.0000  
	ResourcesOpacity 1 1.0000  
	ResourcesZSort 0 0  
	ResourcesZSort 1 0  
	ResourcesSpecific 0 0  
	ResourcesSpecific 1 0  
	ResourcesBoneAttach 0 "" 
	ResourcesBoneAttach 1 "" 
	GroupMask 32  
	MinCopies 0  
	Description "" 
	Preview 0  
	Name "l4_highway_c1" 
);
create "l4_highway_c1_bk"  (set 
	Resources 0 "MDL3:models/props/l4_highway_c1_bk.mdl" 
	Resources 1 "ODEG:box_static" 
	ResourcesPos 0 (0.0000 0.0000 0.0000)  
	ResourcesPos 1 (0.0000 0.0000 0.0000)  
	ResourcesAng 0 (0.0000 0.0000 0.0000)  
	ResourcesAng 1 (0.0000 0.0000 0.0000)  
	ResourcesScale 0 (1.0000 1.0000 1.0000)  
	ResourcesScale 1 (65.0000 16.0000 30.0000)  
	ResourcesOpacity 0 1.0000  
	ResourcesOpacity 1 1.0000  
	ResourcesZSort 0 0  
	ResourcesZSort 1 0  
	ResourcesSpecific 0 0  
	ResourcesSpecific 1 0  
	ResourcesBoneAttach 0 "" 
	ResourcesBoneAttach 1 "" 
	GroupMask 32  
	MinCopies 0  
	Description "" 
	Preview 0  
	Name "l4_highway_c1_bk" 
);
create "l4_highway_c2"  (set 
	Resources 0 "MDL3:models/props/l4_highway_c2.mdl" 
	Resources 1 "ODEG:box_static" 
	ResourcesPos 0 (0.0000 0.0000 0.0000)  
	ResourcesPos 1 (0.0000 0.0000 0.0000)  
	ResourcesAng 0 (0.0000 0.0000 0.0000)  
	ResourcesAng 1 (0.0000 0.0000 0.0000)  
	ResourcesScale 0 (1.0000 1.0000 1.0000)  
	ResourcesScale 1 (65.0000 16.0000 30.0000)  
	ResourcesOpacity 0 1.0000  
	ResourcesOpacity 1 1.0000  
	ResourcesZSort 0 0  
	ResourcesZSort 1 0  
	ResourcesSpecific 0 0  
	ResourcesSpecific 1 0  
	ResourcesBoneAttach 0 "" 
	ResourcesBoneAttach 1 "" 
	GroupMask 32  
	MinCopies 0  
	Description "" 
	Preview 0  
	Name "l4_highway_c2" 
);
create "l4_highway_c2_bk"  (set 
	Resources 0 "MDL3:models/props/l4_highway_c2_bk.mdl" 
	Resources 1 "ODEG:box_static" 
	ResourcesPos 0 (0.0000 0.0000 0.0000)  
	ResourcesPos 1 (0.0000 0.0000 0.0000)  
	ResourcesAng 0 (0.0000 0.0000 0.0000)  
	ResourcesAng 1 (0.0000 0.0000 0.0000)  
	ResourcesScale 0 (1.0000 1.0000 1.0000)  
	ResourcesScale 1 (65.0000 16.0000 30.0000)  
	ResourcesOpacity 0 1.0000  
	ResourcesOpacity 1 1.0000  
	ResourcesZSort 0 0  
	ResourcesZSort 1 0  
	ResourcesSpecific 0 0  
	ResourcesSpecific 1 0  
	ResourcesBoneAttach 0 "" 
	ResourcesBoneAttach 1 "" 
	GroupMask 32  
	MinCopies 0  
	Description "" 
	Preview 0  
	Name "l4_highway_c2_bk" 
);
create "l4_highway_c3"  (set 
	Resources 0 "MDL3:models/props/l4_highway_c3.mdl" 
	Resources 1 "ODEG:box_static" 
	ResourcesPos 0 (0.0000 0.0000 0.0000)  
	ResourcesPos 1 (0.0000 0.0000 0.0000)  
	ResourcesAng 0 (0.0000 0.0000 0.0000)  
	ResourcesAng 1 (0.0000 0.0000 0.0000)  
	ResourcesScale 0 (1.0000 1.0000 1.0000)  
	ResourcesScale 1 (65.0000 16.0000 30.0000)  
	ResourcesOpacity 0 1.0000  
	ResourcesOpacity 1 1.0000  
	ResourcesZSort 0 0  
	ResourcesZSort 1 0  
	ResourcesSpecific 0 0  
	ResourcesSpecific 1 0  
	ResourcesBoneAttach 0 "" 
	ResourcesBoneAttach 1 "" 
	GroupMask 0  
	MinCopies 0  
	Description "" 
	Preview 0  
	Name "l4_highway_c3" 
);
create "l4_highway_c4"  (set 
	Resources 0 "MDL3:models/props/l4_highway_c4.mdl" 
	Resources 1 "ODEG:box_static" 
	ResourcesPos 0 (0.0000 0.0000 0.0000)  
	ResourcesPos 1 (0.0000 0.0000 0.0000)  
	ResourcesAng 0 (0.0000 0.0000 0.0000)  
	ResourcesAng 1 (0.0000 0.0000 0.0000)  
	ResourcesScale 0 (1.0000 1.0000 1.0000)  
	ResourcesScale 1 (65.0000 16.0000 30.0000)  
	ResourcesOpacity 0 1.0000  
	ResourcesOpacity 1 1.0000  
	ResourcesZSort 0 0  
	ResourcesZSort 1 0  
	ResourcesSpecific 0 0  
	ResourcesSpecific 1 0  
	ResourcesBoneAttach 0 "" 
	ResourcesBoneAttach 1 "" 
	GroupMask 0  
	MinCopies 0  
	Description "" 
	Preview 0  
	Name "l4_highway_c4" 
);
create "l4_airport_module_a"  (set 
	Resources 0 "MDL3:models/props/l4_airport_a.mdl" 
	Resources 1 "ODEG:box_static" 
	ResourcesPos 0 (0.0000 0.0000 0.0000)  
	ResourcesPos 1 (0.0000 9.5000 0.0000)  
	ResourcesAng 0 (0.0000 0.0000 0.0000)  
	ResourcesAng 1 (0.0000 0.0000 0.0000)  
	ResourcesScale 0 (1.0000 1.0000 1.0000)  
	ResourcesScale 1 (30.0000 18.0000 25.0000)  
	ResourcesOpacity 0 1.0000  
	ResourcesOpacity 1 1.0000  
	ResourcesZSort 0 0  
	ResourcesZSort 1 0  
	ResourcesSpecific 0 0  
	ResourcesSpecific 1 0  
	ResourcesBoneAttach 0 "" 
	ResourcesBoneAttach 1 "" 
	GroupMask 32  
	MinCopies 0  
	Description "" 
	Preview 0  
	Name "l4_airport_module_a" 
);
create "l4_vehicle_airport_tow"  (set 
	Resources 0 "MDL3:models/vehicles/l4_airplanetow.mdl" 
	Resources 1 "ODEG:box_static" 
	ResourcesPos 0 (0.0000 0.0000 0.0000)  
	ResourcesPos 1 (0.3000 0.0000 0.0000)  
	ResourcesAng 0 (0.0000 0.0000 0.0000)  
	ResourcesAng 1 (0.0000 0.0000 0.0000)  
	ResourcesScale 0 (1.0000 1.0000 1.0000)  
	ResourcesScale 1 (8.5000 3.0000 4.5000)  
	ResourcesOpacity 0 1.0000  
	ResourcesOpacity 1 1.0000  
	ResourcesZSort 0 0  
	ResourcesZSort 1 0  
	ResourcesSpecific 0 0  
	ResourcesSpecific 1 0  
	ResourcesBoneAttach 0 "" 
	ResourcesBoneAttach 1 "" 
	GroupMask 32  
	MinCopies 0  
	Description "" 
	Preview 0  
	Name "l4_vehicle_airport_tow" 
);
create "l4_vehicle_airport_tow_b"  (set 
	Resources 0 "MDL3:models/vehicles/l4_airplanetow_b.mdl" 
	Resources 1 "ODEG:box_static" 
	ResourcesPos 0 (-0.3000 0.0000 0.0000)  
	ResourcesPos 1 (0.0000 0.0000 0.0000)  
	ResourcesAng 0 (0.0000 0.0000 0.0000)  
	ResourcesAng 1 (0.0000 0.0000 0.0000)  
	ResourcesScale 0 (1.0000 1.0000 1.0000)  
	ResourcesScale 1 (8.5000 3.0000 4.5000)  
	ResourcesOpacity 0 1.0000  
	ResourcesOpacity 1 1.0000  
	ResourcesZSort 0 0  
	ResourcesZSort 1 0  
	ResourcesSpecific 0 0  
	ResourcesSpecific 1 0  
	ResourcesBoneAttach 0 "" 
	ResourcesBoneAttach 1 "" 
	GroupMask 32  
	MinCopies 0  
	Description "" 
	Preview 0  
	Name "l4_vehicle_airport_tow_b" 
);
create "l5_power_station_bk"  (set 
	Resources 0 "MDL3:models/props/l5_powerstation_bk.mdl" 
	Resources 1 "ODEG:box_static" 
	ResourcesPos 0 (0.0000 0.0000 0.0000)  
	ResourcesPos 1 (0.0000 6.0000 0.0000)  
	ResourcesAng 0 (0.0000 0.0000 0.0000)  
	ResourcesAng 1 (0.0000 0.0000 0.0000)  
	ResourcesScale 0 (1.0000 1.0000 1.0000)  
	ResourcesScale 1 (33.0000 12.0000 38.0000)  
	ResourcesOpacity 0 1.0000  
	ResourcesOpacity 1 1.0000  
	ResourcesZSort 0 0  
	ResourcesZSort 1 0  
	ResourcesSpecific 0 0  
	ResourcesSpecific 1 0  
	ResourcesBoneAttach 0 "" 
	ResourcesBoneAttach 1 "" 
	GroupMask 0  
	MinCopies 0  
	Description "" 
	Preview 0  
	Name "l5_power_station_bk" 
);
create "l5_power_station_base"  (set 
	Resources 0 "MDL3:models/props/l5_powerstation_base.mdl" 
	Resources 1 "ODEG:box_static" 
	ResourcesPos 0 (0.0000 0.0000 0.0000)  
	ResourcesPos 1 (0.0000 1.5000 0.0000)  
	ResourcesAng 0 (0.0000 0.0000 0.0000)  
	ResourcesAng 1 (0.0000 0.0000 0.0000)  
	ResourcesScale 0 (1.0000 1.0000 1.0000)  
	ResourcesScale 1 (33.0000 2.5000 38.0000)  
	ResourcesOpacity 0 1.0000  
	ResourcesOpacity 1 1.0000  
	ResourcesZSort 0 0  
	ResourcesZSort 1 0  
	ResourcesSpecific 0 0  
	ResourcesSpecific 1 0  
	ResourcesBoneAttach 0 "" 
	ResourcesBoneAttach 1 "" 
	GroupMask 64  
	MinCopies 0  
	Description "" 
	Preview 0  
	Name "l5_power_station_base" 
);
create "l5_ware_house_01"  (set 
	Resources 0 "MDL3:models/props/l5_warehouse01.mdl" 
	Resources 1 "ODEG:box_static" 
	ResourcesPos 0 (0.0000 0.0000 0.0000)  
	ResourcesPos 1 (0.0000 4.0000 0.0000)  
	ResourcesAng 0 (0.0000 0.0000 0.0000)  
	ResourcesAng 1 (0.0000 0.0000 0.0000)  
	ResourcesScale 0 (1.0000 1.0000 1.0000)  
	ResourcesScale 1 (40.0000 8.0000 38.0000)  
	ResourcesOpacity 0 1.0000  
	ResourcesOpacity 1 1.0000  
	ResourcesZSort 0 0  
	ResourcesZSort 1 0  
	ResourcesSpecific 0 0  
	ResourcesSpecific 1 0  
	ResourcesBoneAttach 0 "" 
	ResourcesBoneAttach 1 "" 
	GroupMask 64  
	MinCopies 0  
	Description "" 
	Preview 0  
	Name "l5_ware_house_01" 
);
create "l5_ware_house_01_bk"  (set 
	Resources 0 "MDL3:models/props/l5_warehouse01_bk.mdl" 
	Resources 1 "ODEG:box_static" 
	ResourcesPos 0 (0.0000 0.0000 0.0000)  
	ResourcesPos 1 (0.0000 4.0000 0.0000)  
	ResourcesAng 0 (0.0000 0.0000 0.0000)  
	ResourcesAng 1 (0.0000 0.0000 0.0000)  
	ResourcesScale 0 (1.0000 1.0000 1.0000)  
	ResourcesScale 1 (40.0000 8.0000 38.0000)  
	ResourcesOpacity 0 1.0000  
	ResourcesOpacity 1 1.0000  
	ResourcesZSort 0 0  
	ResourcesZSort 1 0  
	ResourcesSpecific 0 0  
	ResourcesSpecific 1 0  
	ResourcesBoneAttach 0 "" 
	ResourcesBoneAttach 1 "" 
	GroupMask 0  
	MinCopies 0  
	Description "" 
	Preview 0  
	Name "l5_ware_house_01_bk" 
);
create "l5_ware_house_01_base"  (set 
	Resources 0 "MDL3:models/props/l5_warehouse01_base.mdl" 
	Resources 1 "ODEG:box_static" 
	ResourcesPos 0 (0.0000 0.0000 0.0000)  
	ResourcesPos 1 (0.0000 1.0000 0.0000)  
	ResourcesAng 0 (0.0000 0.0000 0.0000)  
	ResourcesAng 1 (0.0000 0.0000 0.0000)  
	ResourcesScale 0 (1.0000 1.0000 1.0000)  
	ResourcesScale 1 (40.0000 2.0000 38.0000)  
	ResourcesOpacity 0 1.0000  
	ResourcesOpacity 1 1.0000  
	ResourcesZSort 0 0  
	ResourcesZSort 1 0  
	ResourcesSpecific 0 0  
	ResourcesSpecific 1 0  
	ResourcesBoneAttach 0 "" 
	ResourcesBoneAttach 1 "" 
	GroupMask 64  
	MinCopies 0  
	Description "" 
	Preview 0  
	Name "l5_ware_house_01_base" 
);
create "l5_ware_house_03"  (set 
	Resources 0 "MDL3:models/props/l5_warehouse03.mdl" 
	Resources 1 "ODEG:box_static" 
	ResourcesPos 0 (0.0000 0.0000 0.0000)  
	ResourcesPos 1 (-2.5000 4.0000 0.0000)  
	ResourcesAng 0 (0.0000 0.0000 0.0000)  
	ResourcesAng 1 (0.0000 0.0000 0.0000)  
	ResourcesScale 0 (1.0000 1.0000 1.0000)  
	ResourcesScale 1 (22.0000 8.0000 38.0000)  
	ResourcesOpacity 0 1.0000  
	ResourcesOpacity 1 1.0000  
	ResourcesZSort 0 0  
	ResourcesZSort 1 0  
	ResourcesSpecific 0 0  
	ResourcesSpecific 1 0  
	ResourcesBoneAttach 0 "" 
	ResourcesBoneAttach 1 "" 
	GroupMask 64  
	MinCopies 0  
	Description "" 
	Preview 0  
	Name "l5_ware_house_03" 
);
create "l5_ware_house_03_bk"  (set 
	Resources 0 "MDL3:models/props/l5_warehouse03_bk.mdl" 
	Resources 1 "ODEG:box_static" 
	ResourcesPos 0 (0.0000 0.0000 0.0000)  
	ResourcesPos 1 (-2.5000 4.0000 0.0000)  
	ResourcesAng 0 (0.0000 0.0000 0.0000)  
	ResourcesAng 1 (0.0000 0.0000 0.0000)  
	ResourcesScale 0 (1.0000 1.0000 1.0000)  
	ResourcesScale 1 (22.0000 8.0000 38.0000)  
	ResourcesOpacity 0 1.0000  
	ResourcesOpacity 1 1.0000  
	ResourcesZSort 0 0  
	ResourcesZSort 1 0  
	ResourcesSpecific 0 0  
	ResourcesSpecific 1 0  
	ResourcesBoneAttach 0 "" 
	ResourcesBoneAttach 1 "" 
	GroupMask 0  
	MinCopies 0  
	Description "" 
	Preview 0  
	Name "l5_ware_house_03_bk" 
);
create "l5_ware_house_03_base"  (set 
	Resources 0 "MDL3:models/props/l5_warehouse03_base.mdl" 
	Resources 1 "ODEG:box_static" 
	ResourcesPos 0 (0.0000 0.0000 0.0000)  
	ResourcesPos 1 (-2.5000 1.0000 0.0000)  
	ResourcesAng 0 (0.0000 0.0000 0.0000)  
	ResourcesAng 1 (0.0000 0.0000 0.0000)  
	ResourcesScale 0 (1.0000 1.0000 1.0000)  
	ResourcesScale 1 (22.0000 2.0000 38.0000)  
	ResourcesOpacity 0 1.0000  
	ResourcesOpacity 1 1.0000  
	ResourcesZSort 0 0  
	ResourcesZSort 1 0  
	ResourcesSpecific 0 0  
	ResourcesSpecific 1 0  
	ResourcesBoneAttach 0 "" 
	ResourcesBoneAttach 1 "" 
	GroupMask 64  
	MinCopies 0  
	Description "" 
	Preview 0  
	Name "l5_ware_house_03_base" 
);
create "l5_big_wall"  (set 
	Resources 0 "MDL3:models/props/l5_wall.mdl" 
	Resources 1 "ODEG:box_static" 
	ResourcesPos 0 (0.0000 0.0000 0.0000)  
	ResourcesPos 1 (-0.5000 0.5000 0.0000)  
	ResourcesAng 0 (0.0000 0.0000 0.0000)  
	ResourcesAng 1 (0.0000 0.0000 0.0000)  
	ResourcesScale 0 (1.0000 1.0000 1.0000)  
	ResourcesScale 1 (22.0000 1.0000 2.5000)  
	ResourcesOpacity 0 1.0000  
	ResourcesOpacity 1 1.0000  
	ResourcesZSort 0 0  
	ResourcesZSort 1 0  
	ResourcesSpecific 0 0  
	ResourcesSpecific 1 0  
	ResourcesBoneAttach 0 "" 
	ResourcesBoneAttach 1 "" 
	GroupMask 80  
	MinCopies 0  
	Description "" 
	Preview 0  
	Name "l5_big_wall" 
);
create "l5_container_a"  (set 
	Resources 0 "MDL3:models/props/l5_container_1.mdl" 
	Resources 1 "ODEG:box_static" 
	ResourcesPos 0 (0.0000 0.0000 0.0000)  
	ResourcesPos 1 (0.0000 1.0000 0.0000)  
	ResourcesAng 0 (0.0000 0.0000 0.0000)  
	ResourcesAng 1 (0.0000 0.0000 0.0000)  
	ResourcesScale 0 (1.0000 1.0000 1.0000)  
	ResourcesScale 1 (2.1000 2.0000 7.1000)  
	ResourcesOpacity 0 1.0000  
	ResourcesOpacity 1 1.0000  
	ResourcesZSort 0 0  
	ResourcesZSort 1 0  
	ResourcesSpecific 0 0  
	ResourcesSpecific 1 0  
	ResourcesBoneAttach 0 "" 
	ResourcesBoneAttach 1 "" 
	GroupMask 64  
	MinCopies 0  
	Description "" 
	Preview 0  
	Name "l5_container_a" 
);
create "l5_container_b"  (set 
	Resources 0 "MDL3:models/props/l5_container_2.mdl" 
	Resources 1 "ODEG:box_static" 
	ResourcesPos 0 (0.0000 0.0000 0.0000)  
	ResourcesPos 1 (0.0000 1.0000 0.0000)  
	ResourcesAng 0 (0.0000 0.0000 0.0000)  
	ResourcesAng 1 (0.0000 0.0000 0.0000)  
	ResourcesScale 0 (1.0000 1.0000 1.0000)  
	ResourcesScale 1 (2.1000 2.0000 7.1000)  
	ResourcesOpacity 0 1.0000  
	ResourcesOpacity 1 1.0000  
	ResourcesZSort 0 0  
	ResourcesZSort 1 0  
	ResourcesSpecific 0 0  
	ResourcesSpecific 1 0  
	ResourcesBoneAttach 0 "" 
	ResourcesBoneAttach 1 "" 
	GroupMask 64  
	MinCopies 0  
	Description "" 
	Preview 0  
	Name "l5_container_b" 
);
create "l5_container_c"  (set 
	Resources 0 "MDL3:models/props/l5_container_3.mdl" 
	Resources 1 "ODEG:box_static" 
	ResourcesPos 0 (0.0000 0.0000 0.0000)  
	ResourcesPos 1 (0.0000 1.0000 0.0000)  
	ResourcesAng 0 (0.0000 0.0000 0.0000)  
	ResourcesAng 1 (0.0000 0.0000 0.0000)  
	ResourcesScale 0 (1.0000 1.0000 1.0000)  
	ResourcesScale 1 (2.1000 2.0000 7.1000)  
	ResourcesOpacity 0 1.0000  
	ResourcesOpacity 1 1.0000  
	ResourcesZSort 0 0  
	ResourcesZSort 1 0  
	ResourcesSpecific 0 0  
	ResourcesSpecific 1 0  
	ResourcesBoneAttach 0 "" 
	ResourcesBoneAttach 1 "" 
	GroupMask 64  
	MinCopies 0  
	Description "" 
	Preview 0  
	Name "l5_container_c" 
);
create "l5_container_d"  (set 
	Resources 0 "MDL3:models/props/l5_container_4.mdl" 
	Resources 1 "ODEG:box_static" 
	ResourcesPos 0 (0.0000 0.0000 0.0000)  
	ResourcesPos 1 (0.0000 1.0000 0.0000)  
	ResourcesAng 0 (0.0000 0.0000 0.0000)  
	ResourcesAng 1 (0.0000 0.0000 0.0000)  
	ResourcesScale 0 (1.0000 1.0000 1.0000)  
	ResourcesScale 1 (2.1000 2.0000 7.1000)  
	ResourcesOpacity 0 1.0000  
	ResourcesOpacity 1 1.0000  
	ResourcesZSort 0 0  
	ResourcesZSort 1 0  
	ResourcesSpecific 0 0  
	ResourcesSpecific 1 0  
	ResourcesBoneAttach 0 "" 
	ResourcesBoneAttach 1 "" 
	GroupMask 0  
	MinCopies 0  
	Description "" 
	Preview 0  
	Name "l5_container_d" 
);
create "l5_gas_tank"  (set 
	Resources 0 "MDL3:models/props/l5_gas_tank.mdl" 
	Resources 1 "ODEG:box_static" 
	Resources 2 "PRSH:Cylindir" 
	ResourcesPos 0 (0.0000 0.0000 0.0000)  
	ResourcesPos 1 (0.0000 8.0000 0.0000)  
	ResourcesPos 2 (0.0000 0.0000 0.0000)  
	ResourcesAng 0 (0.0000 0.0000 0.0000)  
	ResourcesAng 1 (0.0000 0.0000 0.0000)  
	ResourcesAng 2 (0.0000 0.0000 0.0000)  
	ResourcesScale 0 (1.0000 1.0000 1.0000)  
	ResourcesScale 1 (16.0000 16.0000 16.0000)  
	ResourcesScale 2 (38.0000 38.0000 1.0000)  
	ResourcesOpacity 0 1.0000  
	ResourcesOpacity 1 1.0000  
	ResourcesOpacity 2 1.0000  
	ResourcesZSort 0 0  
	ResourcesZSort 1 0  
	ResourcesZSort 2 -1  
	ResourcesSpecific 0 0  
	ResourcesSpecific 1 0  
	ResourcesSpecific 2 0  
	ResourcesBoneAttach 0 "" 
	ResourcesBoneAttach 1 "" 
	ResourcesBoneAttach 2 "" 
	GroupMask 64  
	MinCopies 0  
	Description "" 
	Preview 0  
	Name "l5_gas_tank" 
);
create "l5_gas_tank_bk"  (set 
	Resources 0 "MDL3:models/props/l5_gas_tank_bk.mdl" 
	Resources 1 "ODEG:box_static" 
	Resources 2 "PRSH:Cylindir" 
	ResourcesPos 0 (0.0000 0.0000 0.0000)  
	ResourcesPos 1 (0.0000 8.0000 0.0000)  
	ResourcesPos 2 (0.0000 0.0000 0.0000)  
	ResourcesAng 0 (0.0000 0.0000 0.0000)  
	ResourcesAng 1 (0.0000 0.0000 0.0000)  
	ResourcesAng 2 (0.0000 0.0000 0.0000)  
	ResourcesScale 0 (1.0000 1.0000 1.0000)  
	ResourcesScale 1 (16.0000 16.0000 16.0000)  
	ResourcesScale 2 (35.0000 35.0000 1.0000)  
	ResourcesOpacity 0 1.0000  
	ResourcesOpacity 1 1.0000  
	ResourcesOpacity 2 1.0000  
	ResourcesZSort 0 0  
	ResourcesZSort 1 0  
	ResourcesZSort 2 -1  
	ResourcesSpecific 0 0  
	ResourcesSpecific 1 0  
	ResourcesSpecific 2 0  
	ResourcesBoneAttach 0 "" 
	ResourcesBoneAttach 1 "" 
	ResourcesBoneAttach 2 "" 
	GroupMask 0  
	MinCopies 0  
	Description "" 
	Preview 0  
	Name "l5_gas_tank_bk" 
);
create "l5_gas_tank_base"  (set 
	Resources 0 "MDL3:models/props/l5_gas_tank_base.mdl" 
	Resources 1 "ODEG:box_static" 
	ResourcesPos 0 (0.0000 0.0000 0.0000)  
	ResourcesPos 1 (0.0000 2.0000 0.0000)  
	ResourcesAng 0 (0.0000 0.0000 0.0000)  
	ResourcesAng 1 (0.0000 0.0000 0.0000)  
	ResourcesScale 0 (1.0000 1.0000 1.0000)  
	ResourcesScale 1 (16.0000 4.0000 16.0000)  
	ResourcesOpacity 0 1.0000  
	ResourcesOpacity 1 1.0000  
	ResourcesZSort 0 0  
	ResourcesZSort 1 0  
	ResourcesSpecific 0 0  
	ResourcesSpecific 1 0  
	ResourcesBoneAttach 0 "" 
	ResourcesBoneAttach 1 "" 
	GroupMask 64  
	MinCopies 0  
	Description "" 
	Preview 0  
	Name "l5_gas_tank_base" 
);
create "l5_gas_pipes"  (set 
	Resources 0 "MDL3:models/props/l5_gas_pipes.mdl" 
	Resources 1 "ODEG:box_static" 
	ResourcesPos 0 (0.0000 0.0000 0.0000)  
	ResourcesPos 1 (0.0000 3.0000 0.0000)  
	ResourcesAng 0 (0.0000 0.0000 0.0000)  
	ResourcesAng 1 (0.0000 0.0000 0.0000)  
	ResourcesScale 0 (1.0000 1.0000 1.0000)  
	ResourcesScale 1 (10.0000 5.7000 45.0000)  
	ResourcesOpacity 0 1.0000  
	ResourcesOpacity 1 1.0000  
	ResourcesZSort 0 0  
	ResourcesZSort 1 0  
	ResourcesSpecific 0 0  
	ResourcesSpecific 1 0  
	ResourcesBoneAttach 0 "" 
	ResourcesBoneAttach 1 "" 
	GroupMask 112  
	MinCopies 0  
	Description "" 
	Preview 0  
	Name "l5_gas_pipes" 
);
create "l5_gas_pipes_bk"  (set 
	Resources 0 "MDL3:models/props/l5_gas_pipes_bk.mdl" 
	Resources 1 "ODEG:box_static" 
	ResourcesPos 0 (0.0000 0.0000 0.0000)  
	ResourcesPos 1 (0.0000 3.0000 0.0000)  
	ResourcesAng 0 (0.0000 0.0000 0.0000)  
	ResourcesAng 1 (0.0000 0.0000 0.0000)  
	ResourcesScale 0 (1.0000 1.0000 1.0000)  
	ResourcesScale 1 (10.0000 5.7000 45.0000)  
	ResourcesOpacity 0 1.0000  
	ResourcesOpacity 1 1.0000  
	ResourcesZSort 0 0  
	ResourcesZSort 1 0  
	ResourcesSpecific 0 0  
	ResourcesSpecific 1 0  
	ResourcesBoneAttach 0 "" 
	ResourcesBoneAttach 1 "" 
	GroupMask 0  
	MinCopies 0  
	Description "" 
	Preview 0  
	Name "l5_gas_pipes_bk" 
);
create "l5_gas_pipes_base"  (set 
	Resources 0 "MDL3:models/props/l5_gas_pipes_base.mdl" 
	Resources 1 "ODEG:box_static" 
	ResourcesPos 0 (0.0000 0.0000 0.0000)  
	ResourcesPos 1 (0.0000 1.0000 0.0000)  
	ResourcesAng 0 (0.0000 0.0000 0.0000)  
	ResourcesAng 1 (0.0000 0.0000 0.0000)  
	ResourcesScale 0 (1.0000 1.0000 1.0000)  
	ResourcesScale 1 (10.0000 2.0000 45.0000)  
	ResourcesOpacity 0 1.0000  
	ResourcesOpacity 1 1.0000  
	ResourcesZSort 0 0  
	ResourcesZSort 1 0  
	ResourcesSpecific 0 0  
	ResourcesSpecific 1 0  
	ResourcesBoneAttach 0 "" 
	ResourcesBoneAttach 1 "" 
	GroupMask 112  
	MinCopies 0  
	Description "" 
	Preview 0  
	Name "l5_gas_pipes_base" 
);
create "l5_gas_pipes_curve"  (set 
	Resources 0 "MDL3:models/props/l5_gas_pipes_curve.mdl" 
	Resources 1 "ODEG:box_static" 
	ResourcesPos 0 (0.0000 0.0000 0.0000)  
	ResourcesPos 1 (4.0000 3.0000 0.0000)  
	ResourcesAng 0 (0.0000 0.0000 0.0000)  
	ResourcesAng 1 (0.0000 0.0000 0.0000)  
	ResourcesScale 0 (1.0000 1.0000 1.0000)  
	ResourcesScale 1 (18.0000 5.7000 45.0000)  
	ResourcesOpacity 0 1.0000  
	ResourcesOpacity 1 1.0000  
	ResourcesZSort 0 0  
	ResourcesZSort 1 0  
	ResourcesSpecific 0 0  
	ResourcesSpecific 1 0  
	ResourcesBoneAttach 0 "" 
	ResourcesBoneAttach 1 "" 
	GroupMask 80  
	MinCopies 0  
	Description "" 
	Preview 0  
	Name "l5_gas_pipes_curve" 
);
create "l5_gas_pipes_curve_bk"  (set 
	Resources 0 "MDL3:models/props/l5_gas_pipes_curve.mdl" 
	Resources 1 "ODEG:box_static" 
	ResourcesPos 0 (0.0000 0.0000 0.0000)  
	ResourcesPos 1 (4.0000 3.0000 0.0000)  
	ResourcesAng 0 (0.0000 0.0000 0.0000)  
	ResourcesAng 1 (0.0000 0.0000 0.0000)  
	ResourcesScale 0 (1.0000 1.0000 1.0000)  
	ResourcesScale 1 (18.0000 5.7000 45.0000)  
	ResourcesOpacity 0 1.0000  
	ResourcesOpacity 1 1.0000  
	ResourcesZSort 0 0  
	ResourcesZSort 1 0  
	ResourcesSpecific 0 0  
	ResourcesSpecific 1 0  
	ResourcesBoneAttach 0 "" 
	ResourcesBoneAttach 1 "" 
	GroupMask 0  
	MinCopies 0  
	Description "" 
	Preview 0  
	Name "l5_gas_pipes_curve_bk" 
);
create "l5_gas_pipes_curve_base"  (set 
	Resources 0 "MDL3:models/props/l5_gas_pipes_curve_base.mdl" 
	Resources 1 "ODEG:box_static" 
	ResourcesPos 0 (0.0000 0.0000 0.0000)  
	ResourcesPos 1 (4.0000 1.0000 0.0000)  
	ResourcesAng 0 (0.0000 0.0000 0.0000)  
	ResourcesAng 1 (0.0000 0.0000 0.0000)  
	ResourcesScale 0 (1.0000 1.0000 1.0000)  
	ResourcesScale 1 (18.0000 2.0000 45.0000)  
	ResourcesOpacity 0 1.0000  
	ResourcesOpacity 1 1.0000  
	ResourcesZSort 0 0  
	ResourcesZSort 1 0  
	ResourcesSpecific 0 0  
	ResourcesSpecific 1 0  
	ResourcesBoneAttach 0 "" 
	ResourcesBoneAttach 1 "" 
	GroupMask 80  
	MinCopies 0  
	Description "" 
	Preview 0  
	Name "l5_gas_pipes_curve_base" 
);
create "l5_gas_pipes_curve_b"  (set 
	Resources 0 "MDL3:models/props/l5_gas_pipes_curve_b.mdl" 
	Resources 1 "ODEG:box_static" 
	ResourcesPos 0 (0.0000 0.0000 0.0000)  
	ResourcesPos 1 (4.0000 3.0000 0.0000)  
	ResourcesAng 0 (0.0000 0.0000 0.0000)  
	ResourcesAng 1 (0.0000 0.0000 0.0000)  
	ResourcesScale 0 (1.0000 1.0000 1.0000)  
	ResourcesScale 1 (18.0000 5.7000 45.0000)  
	ResourcesOpacity 0 1.0000  
	ResourcesOpacity 1 1.0000  
	ResourcesZSort 0 0  
	ResourcesZSort 1 0  
	ResourcesSpecific 0 0  
	ResourcesSpecific 1 0  
	ResourcesBoneAttach 0 "" 
	ResourcesBoneAttach 1 "" 
	GroupMask 0  
	MinCopies 0  
	Description "" 
	Preview 0  
	Name "l5_gas_pipes_curve_b" 
);
create "l5_gas_pipes_curve_b_bk"  (set 
	Resources 0 "MDL3:models/props/l5_gas_pipes_curve_b_bk.mdl" 
	Resources 1 "ODEG:box_static" 
	ResourcesPos 0 (0.0000 0.0000 0.0000)  
	ResourcesPos 1 (4.0000 3.0000 0.0000)  
	ResourcesAng 0 (0.0000 0.0000 0.0000)  
	ResourcesAng 1 (0.0000 0.0000 0.0000)  
	ResourcesScale 0 (1.0000 1.0000 1.0000)  
	ResourcesScale 1 (18.0000 5.7000 45.0000)  
	ResourcesOpacity 0 1.0000  
	ResourcesOpacity 1 1.0000  
	ResourcesZSort 0 0  
	ResourcesZSort 1 0  
	ResourcesSpecific 0 0  
	ResourcesSpecific 1 0  
	ResourcesBoneAttach 0 "" 
	ResourcesBoneAttach 1 "" 
	GroupMask 0  
	MinCopies 0  
	Description "" 
	Preview 0  
	Name "l5_gas_pipes_curve_b_bk" 
);
create "l5_gas_pipes_curve_b_base"  (set 
	Resources 0 "MDL3:models/props/l5_gas_pipes_curve_b_base.mdl" 
	Resources 1 "ODEG:box_static" 
	ResourcesPos 0 (0.0000 0.0000 0.0000)  
	ResourcesPos 1 (4.0000 1.0000 0.0000)  
	ResourcesAng 0 (0.0000 0.0000 0.0000)  
	ResourcesAng 1 (0.0000 0.0000 0.0000)  
	ResourcesScale 0 (1.0000 1.0000 1.0000)  
	ResourcesScale 1 (18.0000 2.0000 45.0000)  
	ResourcesOpacity 0 1.0000  
	ResourcesOpacity 1 1.0000  
	ResourcesZSort 0 0  
	ResourcesZSort 1 0  
	ResourcesSpecific 0 0  
	ResourcesSpecific 1 0  
	ResourcesBoneAttach 0 "" 
	ResourcesBoneAttach 1 "" 
	GroupMask 0  
	MinCopies 0  
	Description "" 
	Preview 0  
	Name "l5_gas_pipes_curve_b_base" 
);
create "l4_hangar"  (set 
	Resources 0 "MDL3:models/props/l4_hangar.mdl" 
	Resources 1 "ODEG:box_static" 
	Resources 2 "PRSH:House1x2" 
	ResourcesPos 0 (-1.5000 -3.1000 0.8000)  
	ResourcesPos 1 (0.0000 0.0000 0.0000)  
	ResourcesPos 2 (-0.1000 -3.1000 0.0000)  
	ResourcesAng 0 (0.0000 0.0000 0.0000)  
	ResourcesAng 1 (0.0000 0.0000 0.0000)  
	ResourcesAng 2 (0.0000 0.0000 0.0000)  
	ResourcesScale 0 (1.0000 1.0000 1.0000)  
	ResourcesScale 1 (14.0000 6.0000 11.0000)  
	ResourcesScale 2 (22.5000 32.0000 1.0000)  
	ResourcesOpacity 0 1.0000  
	ResourcesOpacity 1 1.0000  
	ResourcesOpacity 2 1.0000  
	ResourcesZSort 0 0  
	ResourcesZSort 1 0  
	ResourcesZSort 2 -1  
	ResourcesSpecific 0 0  
	ResourcesSpecific 1 0  
	ResourcesSpecific 2 0  
	ResourcesBoneAttach 0 "" 
	ResourcesBoneAttach 1 "" 
	ResourcesBoneAttach 2 "" 
	GroupMask 32  
	MinCopies 0  
	Description "" 
	Preview 0  
	Name "l4_hangar" 
);
create "l4_hangar_base"  (set 
	Resources 0 "MDL3:models/props/l4_hangar_base.mdl" 
	Resources 1 "ODEG:box_static" 
	ResourcesPos 0 (-1.5000 -3.1000 0.8000)  
	ResourcesPos 1 (0.0000 -2.5000 0.0000)  
	ResourcesAng 0 (0.0000 0.0000 0.0000)  
	ResourcesAng 1 (0.0000 0.0000 0.0000)  
	ResourcesScale 0 (1.0000 1.0000 1.0000)  
	ResourcesScale 1 (14.0000 1.0000 11.0000)  
	ResourcesOpacity 0 1.0000  
	ResourcesOpacity 1 1.0000  
	ResourcesZSort 0 0  
	ResourcesZSort 1 0  
	ResourcesSpecific 0 0  
	ResourcesSpecific 1 0  
	ResourcesBoneAttach 0 "" 
	ResourcesBoneAttach 1 "" 
	GroupMask 32  
	MinCopies 0  
	Description "" 
	Preview 0  
	Name "l4_hangar_base" 
);
create "tornado_UFO_001"  (set 
	Resources 0 "MDL3:models/vehicles/l1_ovni.mdl" 
	Resources 1 "" 
	Resources 2 "DECL:shadow_airborne" 
	Resources 3 "SNFX:sfx_ufo" 
	Resources 4 "MDL3:models/vehicles/l1_raycannon.mdl" 
	ResourcesPos 0 (0.0000 0.0000 0.0000)  
	ResourcesPos 1 (0.0000 0.0000 0.0000)  
	ResourcesPos 2 (0.0000 0.0000 0.0000)  
	ResourcesPos 3 (0.0000 0.0000 0.0000)  
	ResourcesPos 4 (0.0000 0.0000 0.0000)  
	ResourcesAng 0 (0.0000 0.0000 0.0000)  
	ResourcesAng 1 (0.0000 0.0000 0.0000)  
	ResourcesAng 2 (0.0000 90.0000 0.0000)  
	ResourcesAng 3 (0.0000 0.0000 0.0000)  
	ResourcesAng 4 (180.0000 180.0000 0.0000)  
	ResourcesScale 0 (0.2500 0.2500 0.2500)  
	ResourcesScale 1 (2.5000 2.5000 2.5000)  
	ResourcesScale 2 (16.0000 16.0000 16.0000)  
	ResourcesScale 3 (1.0000 1.0000 1.0000)  
	ResourcesScale 4 (0.2500 0.2500 0.2500)  
	ResourcesOpacity 0 1.0000  
	ResourcesOpacity 1 1.0000  
	ResourcesOpacity 2 1.0000  
	ResourcesOpacity 3 1.0000  
	ResourcesOpacity 4 1.0000  
	ResourcesZSort 0 0  
	ResourcesZSort 1 0  
	ResourcesZSort 2 0  
	ResourcesZSort 3 0  
	ResourcesZSort 4 0  
	ResourcesSpecific 0 0  
	ResourcesSpecific 1 0  
	ResourcesSpecific 2 0  
	ResourcesSpecific 3 0  
	ResourcesSpecific 4 0  
	ResourcesBoneAttach 0 "" 
	ResourcesBoneAttach 1 "" 
	ResourcesBoneAttach 2 "" 
	ResourcesBoneAttach 3 "" 
	ResourcesBoneAttach 4 "" 
	GroupMask 0  
	MinCopies 0  
	Description "" 
	Preview 0  
	Name "tornado_UFO_001" 
);
create "explosion_green"  (set 
	Resources 0 "FXFX:explosion_green" 
	ResourcesPos 0 (0.0000 0.0000 0.0000)  
	ResourcesAng 0 (0.0000 0.0000 0.0000)  
	ResourcesScale 0 (1.0000 1.0000 1.0000)  
	ResourcesOpacity 0 1.0000  
	ResourcesZSort 0 30  
	ResourcesSpecific 0 0  
	ResourcesBoneAttach 0 "" 
	GroupMask 0  
	MinCopies 0  
	Description "" 
	Preview 0  
	Name "explosion_green" 
);
create "l5_container_group_a"  (set 
	Resources 0 "MDL3:models/props/l5_container_group_a.mdl" 
	Resources 1 "ODEG:box_static" 
	ResourcesPos 0 (0.0000 0.0000 0.0000)  
	ResourcesPos 1 (0.0000 3.2000 0.0000)  
	ResourcesAng 0 (0.0000 0.0000 0.0000)  
	ResourcesAng 1 (0.0000 0.0000 0.0000)  
	ResourcesScale 0 (1.0000 1.0000 1.0000)  
	ResourcesScale 1 (6.2000 6.5000 21.2000)  
	ResourcesOpacity 0 1.0000  
	ResourcesOpacity 1 1.0000  
	ResourcesZSort 0 0  
	ResourcesZSort 1 0  
	ResourcesSpecific 0 0  
	ResourcesSpecific 1 0  
	ResourcesBoneAttach 0 "" 
	ResourcesBoneAttach 1 "" 
	GroupMask 64  
	MinCopies 0  
	Description "" 
	Preview 0  
	Name "l5_container_group_a" 
);
create "l5_container_group_b"  (set 
	Resources 0 "MDL3:models/props/l5_container_group_b.mdl" 
	Resources 1 "ODEG:box_static" 
	ResourcesPos 0 (0.0000 0.0000 0.0000)  
	ResourcesPos 1 (0.0000 3.2000 0.0000)  
	ResourcesAng 0 (0.0000 0.0000 0.0000)  
	ResourcesAng 1 (0.0000 0.0000 0.0000)  
	ResourcesScale 0 (1.0000 1.0000 1.0000)  
	ResourcesScale 1 (10.4000 6.5000 21.2000)  
	ResourcesOpacity 0 1.0000  
	ResourcesOpacity 1 1.0000  
	ResourcesZSort 0 0  
	ResourcesZSort 1 0  
	ResourcesSpecific 0 0  
	ResourcesSpecific 1 0  
	ResourcesBoneAttach 0 "" 
	ResourcesBoneAttach 1 "" 
	GroupMask 64  
	MinCopies 0  
	Description "" 
	Preview 0  
	Name "l5_container_group_b" 
);
create "l5_container_group_c"  (set 
	Resources 0 "MDL3:models/props/l5_container_group_c.mdl" 
	Resources 1 "ODEG:box_static" 
	ResourcesPos 0 (0.0000 0.0000 0.0000)  
	ResourcesPos 1 (0.0000 3.2000 0.0000)  
	ResourcesAng 0 (0.0000 0.0000 0.0000)  
	ResourcesAng 1 (0.0000 0.0000 0.0000)  
	ResourcesScale 0 (1.0000 1.0000 1.0000)  
	ResourcesScale 1 (11.5000 6.5000 21.2000)  
	ResourcesOpacity 0 1.0000  
	ResourcesOpacity 1 1.0000  
	ResourcesZSort 0 0  
	ResourcesZSort 1 0  
	ResourcesSpecific 0 0  
	ResourcesSpecific 1 0  
	ResourcesBoneAttach 0 "" 
	ResourcesBoneAttach 1 "" 
	GroupMask 64  
	MinCopies 0  
	Description "" 
	Preview 0  
	Name "l5_container_group_c" 
);
create "tree_pine"  (set 
	Resources 0 "MDL3:models/props/l4_tree_pine.mdl" 
	Resources 1 "PRSH:Trees" 
	ResourcesPos 0 (0.0000 0.0000 0.0000)  
	ResourcesPos 1 (0.0000 0.0000 0.0000)  
	ResourcesAng 0 (90.0000 0.0000 0.0000)  
	ResourcesAng 1 (0.0000 0.0000 0.0000)  
	ResourcesScale 0 (1.0000 1.0000 1.0000)  
	ResourcesScale 1 (25.0000 25.0000 25.0000)  
	ResourcesOpacity 0 1.0000  
	ResourcesOpacity 1 1.0000  
	ResourcesZSort 0 0  
	ResourcesZSort 1 -1  
	ResourcesSpecific 0 0  
	ResourcesSpecific 1 0  
	ResourcesBoneAttach 0 "" 
	ResourcesBoneAttach 1 "" 
	GroupMask 160  
	MinCopies 0  
	Description "" 
	Preview 0  
	Name "tree_pine" 
);
create "l4_vehicle_jeep"  (set 
	Resources 0 "MDL3:models/vehicles/l4_jeep.mdl" 
	Resources 1 "ODEG:box_static" 
	ResourcesPos 0 (0.0000 0.0000 0.0000)  
	ResourcesPos 1 (0.0000 1.2500 0.0000)  
	ResourcesAng 0 (180.0000 0.0000 0.0000)  
	ResourcesAng 1 (0.0000 0.0000 0.0000)  
	ResourcesScale 0 (1.8000 1.8000 1.8000)  
	ResourcesScale 1 (4.0000 3.0000 8.0000)  
	ResourcesOpacity 0 1.0000  
	ResourcesOpacity 1 1.0000  
	ResourcesZSort 0 0  
	ResourcesZSort 1 0  
	ResourcesSpecific 0 0  
	ResourcesSpecific 1 0  
	ResourcesBoneAttach 0 "" 
	ResourcesBoneAttach 1 "" 
	GroupMask 248  
	MinCopies 0  
	Description "" 
	Preview 0  
	Name "l4_vehicle_jeep" 
);
create "l5_vehicle_train_wagon_container"  (set 
	Resources 0 "MDL3:models/vehicles/l5_train_wagon_container.mdl" 
	Resources 1 "ODEG:box_static" 
	ResourcesPos 0 (0.0000 0.0000 0.0000)  
	ResourcesPos 1 (0.0000 1.5500 0.0000)  
	ResourcesAng 0 (0.0000 0.0000 0.0000)  
	ResourcesAng 1 (0.0000 0.0000 0.0000)  
	ResourcesScale 0 (1.0000 1.0000 1.0000)  
	ResourcesScale 1 (2.8000 3.0000 8.0000)  
	ResourcesOpacity 0 1.0000  
	ResourcesOpacity 1 1.0000  
	ResourcesZSort 0 0  
	ResourcesZSort 1 0  
	ResourcesSpecific 0 0  
	ResourcesSpecific 1 0  
	ResourcesBoneAttach 0 "" 
	ResourcesBoneAttach 1 "" 
	GroupMask 72  
	MinCopies 0  
	Description "" 
	Preview 0  
	Name "l5_vehicle_train_wagon_container" 
);
create "l5_vehicle_train_wagon_container_b"  (set 
	Resources 0 "MDL3:models/vehicles/l5_train_wagon_container_b.mdl" 
	Resources 1 "ODEG:box_static" 
	ResourcesPos 0 (0.0000 0.0000 0.0000)  
	ResourcesPos 1 (0.0000 1.5500 0.0000)  
	ResourcesAng 0 (0.0000 0.0000 0.0000)  
	ResourcesAng 1 (0.0000 0.0000 0.0000)  
	ResourcesScale 0 (1.0000 1.0000 1.0000)  
	ResourcesScale 1 (2.8000 3.0000 8.0000)  
	ResourcesOpacity 0 1.0000  
	ResourcesOpacity 1 1.0000  
	ResourcesZSort 0 0  
	ResourcesZSort 1 0  
	ResourcesSpecific 0 0  
	ResourcesSpecific 1 0  
	ResourcesBoneAttach 0 "" 
	ResourcesBoneAttach 1 "" 
	GroupMask 72  
	MinCopies 0  
	Description "" 
	Preview 0  
	Name "l5_vehicle_train_wagon_container_b" 
);
create "l5_vehicle_train_wagon_container_c"  (set 
	Resources 0 "MDL3:models/vehicles/l5_train_wagon_container_pc_01.mdl" 
	Resources 1 "ODEG:box_static" 
	ResourcesPos 0 (0.0000 0.0000 0.0000)  
	ResourcesPos 1 (0.0000 0.5000 0.5000)  
	ResourcesAng 0 (0.0000 0.0000 0.0000)  
	ResourcesAng 1 (0.0000 0.0000 0.0000)  
	ResourcesScale 0 (1.0000 1.0000 1.0000)  
	ResourcesScale 1 (2.8000 1.0000 10.0000)  
	ResourcesOpacity 0 1.0000  
	ResourcesOpacity 1 1.0000  
	ResourcesZSort 0 0  
	ResourcesZSort 1 0  
	ResourcesSpecific 0 0  
	ResourcesSpecific 1 0  
	ResourcesBoneAttach 0 "" 
	ResourcesBoneAttach 1 "" 
	GroupMask 72  
	MinCopies 0  
	Description "" 
	Preview 0  
	Name "l5_vehicle_train_wagon_container_c" 
);
create "l5_gas_pipes_curve_d"  (set 
	Resources 0 "MDL3:models/props/l5_gas_pipe_curve_d.mdl" 
	Resources 1 "ODEG:box_static" 
	ResourcesPos 0 (0.0000 0.0000 0.0000)  
	ResourcesPos 1 (0.0000 3.0000 0.0000)  
	ResourcesAng 0 (0.0000 0.0000 0.0000)  
	ResourcesAng 1 (0.0000 0.0000 0.0000)  
	ResourcesScale 0 (1.0000 1.0000 1.0000)  
	ResourcesScale 1 (10.0000 5.7000 14.0000)  
	ResourcesOpacity 0 1.0000  
	ResourcesOpacity 1 1.0000  
	ResourcesZSort 0 0  
	ResourcesZSort 1 0  
	ResourcesSpecific 0 0  
	ResourcesSpecific 1 0  
	ResourcesBoneAttach 0 "" 
	ResourcesBoneAttach 1 "" 
	GroupMask 64  
	MinCopies 0  
	Description "" 
	Preview 0  
	Name "l5_gas_pipes_curve_d" 
);
create "l5_gas_pipes_curve_d_bk"  (set 
	Resources 0 "MDL3:models/props/l5_gas_pipe_curve_d_bk.mdl" 
	Resources 1 "ODEG:box_static" 
	ResourcesPos 0 (0.0000 0.0000 0.0000)  
	ResourcesPos 1 (0.0000 3.0000 0.0000)  
	ResourcesAng 0 (0.0000 0.0000 0.0000)  
	ResourcesAng 1 (0.0000 0.0000 0.0000)  
	ResourcesScale 0 (1.0000 1.0000 1.0000)  
	ResourcesScale 1 (10.0000 5.7000 14.0000)  
	ResourcesOpacity 0 1.0000  
	ResourcesOpacity 1 1.0000  
	ResourcesZSort 0 0  
	ResourcesZSort 1 0  
	ResourcesSpecific 0 0  
	ResourcesSpecific 1 0  
	ResourcesBoneAttach 0 "" 
	ResourcesBoneAttach 1 "" 
	GroupMask 64  
	MinCopies 0  
	Description "" 
	Preview 0  
	Name "l5_gas_pipes_curve_d_bk" 
);
create "l5_gas_pipes_curve_e"  (set 
	Resources 0 "MDL3:models/props/l5_gas_pipe_curve_e.mdl" 
	Resources 1 "ODEG:box_static" 
	ResourcesPos 0 (0.0000 0.0000 0.0000)  
	ResourcesPos 1 (0.0000 3.0000 0.0000)  
	ResourcesAng 0 (0.0000 0.0000 0.0000)  
	ResourcesAng 1 (0.0000 0.0000 0.0000)  
	ResourcesScale 0 (1.0000 1.0000 1.0000)  
	ResourcesScale 1 (10.0000 5.7000 14.0000)  
	ResourcesOpacity 0 1.0000  
	ResourcesOpacity 1 1.0000  
	ResourcesZSort 0 0  
	ResourcesZSort 1 0  
	ResourcesSpecific 0 0  
	ResourcesSpecific 1 0  
	ResourcesBoneAttach 0 "" 
	ResourcesBoneAttach 1 "" 
	GroupMask 96  
	MinCopies 0  
	Description "" 
	Preview 0  
	Name "l5_gas_pipes_curve_e" 
);
create "l5_gas_pipes_curve_e_bk"  (set 
	Resources 0 "MDL3:models/props/l5_gas_pipe_curve_e_bk.mdl" 
	Resources 1 "ODEG:box_static" 
	ResourcesPos 0 (0.0000 0.0000 0.0000)  
	ResourcesPos 1 (0.0000 3.0000 0.0000)  
	ResourcesAng 0 (0.0000 0.0000 0.0000)  
	ResourcesAng 1 (0.0000 0.0000 0.0000)  
	ResourcesScale 0 (1.0000 1.0000 1.0000)  
	ResourcesScale 1 (10.0000 5.7000 14.0000)  
	ResourcesOpacity 0 1.0000  
	ResourcesOpacity 1 1.0000  
	ResourcesZSort 0 0  
	ResourcesZSort 1 0  
	ResourcesSpecific 0 0  
	ResourcesSpecific 1 0  
	ResourcesBoneAttach 0 "" 
	ResourcesBoneAttach 1 "" 
	GroupMask 96  
	MinCopies 0  
	Description "" 
	Preview 0  
	Name "l5_gas_pipes_curve_e_bk" 
);
create "l5_wood_crate_group_a"  (set 
	Resources 0 "MDL3:models/props/l5_wood_crates_group_a.mdl" 
	Resources 1 "ODEG:box_static" 
	ResourcesPos 0 (0.0000 0.0000 0.0000)  
	ResourcesPos 1 (0.0000 10.0000 0.0000)  
	ResourcesAng 0 (0.0000 0.0000 0.0000)  
	ResourcesAng 1 (0.0000 0.0000 0.0000)  
	ResourcesScale 0 (1.0000 1.0000 1.0000)  
	ResourcesScale 1 (22.0000 20.0000 46.0000)  
	ResourcesOpacity 0 1.0000  
	ResourcesOpacity 1 1.0000  
	ResourcesZSort 0 0  
	ResourcesZSort 1 0  
	ResourcesSpecific 0 0  
	ResourcesSpecific 1 0  
	ResourcesBoneAttach 0 "" 
	ResourcesBoneAttach 1 "" 
	GroupMask 96  
	MinCopies 0  
	Description "" 
	Preview 0  
	Name "l5_wood_crate_group_a" 
);
create "l5_wood_crate_group_b"  (set 
	Resources 0 "MDL3:models/props/l5_wood_crates_group_b.mdl" 
	Resources 1 "ODEG:box_static" 
	ResourcesPos 0 (0.0000 0.0000 0.0000)  
	ResourcesPos 1 (0.0000 10.0000 0.0000)  
	ResourcesAng 0 (0.0000 0.0000 0.0000)  
	ResourcesAng 1 (0.0000 0.0000 0.0000)  
	ResourcesScale 0 (1.0000 1.0000 1.0000)  
	ResourcesScale 1 (22.0000 20.0000 24.0000)  
	ResourcesOpacity 0 1.0000  
	ResourcesOpacity 1 1.0000  
	ResourcesZSort 0 0  
	ResourcesZSort 1 0  
	ResourcesSpecific 0 0  
	ResourcesSpecific 1 0  
	ResourcesBoneAttach 0 "" 
	ResourcesBoneAttach 1 "" 
	GroupMask 64  
	MinCopies 0  
	Description "" 
	Preview 0  
	Name "l5_wood_crate_group_b" 
);
create "l5_wood_crate_group_c"  (set 
	Resources 0 "MDL3:models/props/l5_wood_crates_group_c.mdl" 
	Resources 1 "ODEG:box_static" 
	ResourcesPos 0 (0.0000 0.0000 0.0000)  
	ResourcesPos 1 (0.0000 10.0000 0.0000)  
	ResourcesAng 0 (0.0000 0.0000 0.0000)  
	ResourcesAng 1 (0.0000 0.0000 0.0000)  
	ResourcesScale 0 (1.0000 1.0000 1.0000)  
	ResourcesScale 1 (22.0000 20.0000 60.0000)  
	ResourcesOpacity 0 1.0000  
	ResourcesOpacity 1 1.0000  
	ResourcesZSort 0 0  
	ResourcesZSort 1 0  
	ResourcesSpecific 0 0  
	ResourcesSpecific 1 0  
	ResourcesBoneAttach 0 "" 
	ResourcesBoneAttach 1 "" 
	GroupMask 64  
	MinCopies 0  
	Description "" 
	Preview 0  
	Name "l5_wood_crate_group_c" 
);
create "l5_container_loader"  (set 
	Resources 0 "MDL3:models/props/l5_container_loader.mdl" 
	Resources 1 "ODEG:box_static" 
	ResourcesPos 0 (0.0000 0.0000 0.0000)  
	ResourcesPos 1 (0.0000 8.0000 0.0000)  
	ResourcesAng 0 (0.0000 0.0000 0.0000)  
	ResourcesAng 1 (0.0000 0.0000 0.0000)  
	ResourcesScale 0 (1.0000 1.0000 1.0000)  
	ResourcesScale 1 (20.0000 16.0000 30.0000)  
	ResourcesOpacity 0 1.0000  
	ResourcesOpacity 1 1.0000  
	ResourcesZSort 0 0  
	ResourcesZSort 1 0  
	ResourcesSpecific 0 0  
	ResourcesSpecific 1 0  
	ResourcesBoneAttach 0 "" 
	ResourcesBoneAttach 1 "" 
	GroupMask 64  
	MinCopies 0  
	Description "" 
	Preview 0  
	Name "l5_container_loader" 
);
create "l4_airport_737_boeing_a"  (set 
	Resources 0 "MDL3:models/props/l4_boeing737_02.mdl" 
	Resources 1 "ODEG:box_static" 
	Resources 2 "DECL:prop_shadows1" 
	ResourcesPos 0 (0.0000 0.0000 0.0000)  
	ResourcesPos 1 (0.0000 2.0000 0.0000)  
	ResourcesPos 2 (0.0000 0.0000 0.0000)  
	ResourcesAng 0 (0.0000 0.0000 0.0000)  
	ResourcesAng 1 (0.0000 0.0000 0.0000)  
	ResourcesAng 2 (0.0000 90.0000 0.0000)  
	ResourcesScale 0 (1.0000 1.0000 1.0000)  
	ResourcesScale 1 (15.0000 6.0000 40.0000)  
	ResourcesScale 2 (45.0000 45.0000 1.0000)  
	ResourcesOpacity 0 1.0000  
	ResourcesOpacity 1 1.0000  
	ResourcesOpacity 2 1.0000  
	ResourcesZSort 0 0  
	ResourcesZSort 1 0  
	ResourcesZSort 2 -1  
	ResourcesSpecific 0 0  
	ResourcesSpecific 1 0  
	ResourcesSpecific 2 14  
	ResourcesBoneAttach 0 "" 
	ResourcesBoneAttach 1 "" 
	ResourcesBoneAttach 2 "" 
	GroupMask 32  
	MinCopies 0  
	Description "" 
	Preview 0  
	Name "l4_airport_737_boeing_a" 
);
create "l4_airport_737_boeing_base_a"  (set 
	Resources 0 "MDL3:models/props/l4_boeing737_base_02.mdl" 
	Resources 1 "ODEG:box_static" 
	ResourcesPos 0 (0.0000 0.0000 0.0000)  
	ResourcesPos 1 (0.0000 0.0000 0.0000)  
	ResourcesAng 0 (0.0000 0.0000 0.0000)  
	ResourcesAng 1 (0.0000 0.0000 0.0000)  
	ResourcesScale 0 (1.0000 1.0000 1.0000)  
	ResourcesScale 1 (15.0000 1.0000 40.0000)  
	ResourcesOpacity 0 1.0000  
	ResourcesOpacity 1 1.0000  
	ResourcesZSort 0 0  
	ResourcesZSort 1 0  
	ResourcesSpecific 0 0  
	ResourcesSpecific 1 0  
	ResourcesBoneAttach 0 "" 
	ResourcesBoneAttach 1 "" 
	GroupMask 32  
	MinCopies 0  
	Description "" 
	Preview 0  
	Name "l4_airport_737_boeing_base_a" 
);
create "l4_airport_747_boeing_a"  (set 
	Resources 0 "MDL3:models/props/l4_boeing747_02.mdl" 
	Resources 1 "ODEG:box_static" 
	Resources 2 "DECL:prop_shadows1" 
	ResourcesPos 0 (0.0000 0.0000 0.0000)  
	ResourcesPos 1 (0.0000 2.0000 0.0000)  
	ResourcesPos 2 (0.0000 0.0000 0.0000)  
	ResourcesAng 0 (0.0000 0.0000 0.0000)  
	ResourcesAng 1 (0.0000 0.0000 0.0000)  
	ResourcesAng 2 (0.0000 90.0000 0.0000)  
	ResourcesScale 0 (1.0000 1.0000 1.0000)  
	ResourcesScale 1 (15.0000 6.0000 40.0000)  
	ResourcesScale 2 (70.0000 70.0000 1.0000)  
	ResourcesOpacity 0 1.0000  
	ResourcesOpacity 1 1.0000  
	ResourcesOpacity 2 1.0000  
	ResourcesZSort 0 0  
	ResourcesZSort 1 0  
	ResourcesZSort 2 -1  
	ResourcesSpecific 0 0  
	ResourcesSpecific 1 0  
	ResourcesSpecific 2 14  
	ResourcesBoneAttach 0 "" 
	ResourcesBoneAttach 1 "" 
	ResourcesBoneAttach 2 "" 
	GroupMask 32  
	MinCopies 0  
	Description "" 
	Preview 0  
	Name "l4_airport_747_boeing_a" 
);
create "l4_airport_747_boeing_base_a"  (set 
	Resources 0 "MDL3:models/props/l4_boeing747_base_02.mdl" 
	Resources 1 "ODEG:box_static" 
	ResourcesPos 0 (0.0000 0.0000 0.0000)  
	ResourcesPos 1 (0.0000 0.0000 0.0000)  
	ResourcesAng 0 (0.0000 0.0000 0.0000)  
	ResourcesAng 1 (0.0000 0.0000 0.0000)  
	ResourcesScale 0 (1.0000 1.0000 1.0000)  
	ResourcesScale 1 (15.0000 1.0000 40.0000)  
	ResourcesOpacity 0 1.0000  
	ResourcesOpacity 1 1.0000  
	ResourcesZSort 0 0  
	ResourcesZSort 1 0  
	ResourcesSpecific 0 0  
	ResourcesSpecific 1 0  
	ResourcesBoneAttach 0 "" 
	ResourcesBoneAttach 1 "" 
	GroupMask 32  
	MinCopies 0  
	Description "" 
	Preview 0  
	Name "l4_airport_747_boeing_base_a" 
);
create "l5_gas_pipes_2b"  (set 
	Resources 0 "MDL3:models/props/l5_gas_pipes_02.mdl" 
	Resources 1 "ODEG:box_static" 
	ResourcesPos 0 (0.0000 0.0000 0.0000)  
	ResourcesPos 1 (0.0000 3.0000 0.0000)  
	ResourcesAng 0 (0.0000 0.0000 0.0000)  
	ResourcesAng 1 (0.0000 0.0000 0.0000)  
	ResourcesScale 0 (1.0000 1.0000 1.0000)  
	ResourcesScale 1 (10.0000 5.7000 45.0000)  
	ResourcesOpacity 0 1.0000  
	ResourcesOpacity 1 1.0000  
	ResourcesZSort 0 0  
	ResourcesZSort 1 0  
	ResourcesSpecific 0 0  
	ResourcesSpecific 1 0  
	ResourcesBoneAttach 0 "" 
	ResourcesBoneAttach 1 "" 
	GroupMask 64  
	MinCopies 0  
	Description "" 
	Preview 0  
	Name "l5_gas_pipes_2b" 
);
create "l5_gas_pipes_2b_base"  (set 
	Resources 0 "MDL3:models/props/l5_gas_pipes_02_base.mdl" 
	Resources 1 "ODEG:box_static" 
	ResourcesPos 0 (0.0000 0.0000 0.0000)  
	ResourcesPos 1 (0.0000 1.0000 0.0000)  
	ResourcesAng 0 (0.0000 0.0000 0.0000)  
	ResourcesAng 1 (0.0000 0.0000 0.0000)  
	ResourcesScale 0 (1.0000 1.0000 1.0000)  
	ResourcesScale 1 (10.0000 2.0000 45.0000)  
	ResourcesOpacity 0 1.0000  
	ResourcesOpacity 1 1.0000  
	ResourcesZSort 0 0  
	ResourcesZSort 1 0  
	ResourcesSpecific 0 0  
	ResourcesSpecific 1 0  
	ResourcesBoneAttach 0 "" 
	ResourcesBoneAttach 1 "" 
	GroupMask 64  
	MinCopies 0  
	Description "" 
	Preview 0  
	Name "l5_gas_pipes_2b_base" 
);
create "l5_gas_pipes_2b_bk"  (set 
	Resources 0 "MDL3:models/props/l5_gas_pipes_curve_02_bk.mdl" 
	Resources 1 "ODEG:box_static" 
	ResourcesPos 0 (0.0000 0.0000 0.0000)  
	ResourcesPos 1 (0.0000 3.0000 0.0000)  
	ResourcesAng 0 (0.0000 0.0000 0.0000)  
	ResourcesAng 1 (0.0000 0.0000 0.0000)  
	ResourcesScale 0 (1.0000 1.0000 1.0000)  
	ResourcesScale 1 (10.0000 5.7000 45.0000)  
	ResourcesOpacity 0 1.0000  
	ResourcesOpacity 1 1.0000  
	ResourcesZSort 0 0  
	ResourcesZSort 1 0  
	ResourcesSpecific 0 0  
	ResourcesSpecific 1 0  
	ResourcesBoneAttach 0 "" 
	ResourcesBoneAttach 1 "" 
	GroupMask 0  
	MinCopies 0  
	Description "" 
	Preview 0  
	Name "l5_gas_pipes_2b_bk" 
);
create "l5_gas_pipes_3b"  (set 
	Resources 0 "MDL3:models/props/l5_gas_pipes_03.mdl" 
	Resources 1 "ODEG:box_static" 
	ResourcesPos 0 (0.0000 0.0000 0.0000)  
	ResourcesPos 1 (0.0000 3.0000 0.0000)  
	ResourcesAng 0 (0.0000 0.0000 0.0000)  
	ResourcesAng 1 (0.0000 0.0000 0.0000)  
	ResourcesScale 0 (1.0000 1.0000 1.0000)  
	ResourcesScale 1 (10.0000 5.7000 45.0000)  
	ResourcesOpacity 0 1.0000  
	ResourcesOpacity 1 1.0000  
	ResourcesZSort 0 0  
	ResourcesZSort 1 0  
	ResourcesSpecific 0 0  
	ResourcesSpecific 1 0  
	ResourcesBoneAttach 0 "" 
	ResourcesBoneAttach 1 "" 
	GroupMask 64  
	MinCopies 0  
	Description "" 
	Preview 0  
	Name "l5_gas_pipes_3b" 
);
create "l5_gas_pipes_3b_base"  (set 
	Resources 0 "MDL3:models/props/l5_gas_pipes_03_base.mdl" 
	Resources 1 "ODEG:box_static" 
	ResourcesPos 0 (0.0000 0.0000 0.0000)  
	ResourcesPos 1 (0.0000 1.0000 0.0000)  
	ResourcesAng 0 (0.0000 0.0000 0.0000)  
	ResourcesAng 1 (0.0000 0.0000 0.0000)  
	ResourcesScale 0 (1.0000 1.0000 1.0000)  
	ResourcesScale 1 (10.0000 2.0000 45.0000)  
	ResourcesOpacity 0 1.0000  
	ResourcesOpacity 1 1.0000  
	ResourcesZSort 0 0  
	ResourcesZSort 1 0  
	ResourcesSpecific 0 0  
	ResourcesSpecific 1 0  
	ResourcesBoneAttach 0 "" 
	ResourcesBoneAttach 1 "" 
	GroupMask 64  
	MinCopies 0  
	Description "" 
	Preview 0  
	Name "l5_gas_pipes_3b_base" 
);
create "l5_gas_pipes_3b_bk"  (set 
	Resources 0 "MDL3:models/props/l5_gas_pipes_curve_03_bk.mdl" 
	Resources 1 "ODEG:box_static" 
	ResourcesPos 0 (0.0000 0.0000 0.0000)  
	ResourcesPos 1 (0.0000 3.0000 0.0000)  
	ResourcesAng 0 (0.0000 0.0000 0.0000)  
	ResourcesAng 1 (0.0000 0.0000 0.0000)  
	ResourcesScale 0 (1.0000 1.0000 1.0000)  
	ResourcesScale 1 (10.0000 5.7000 45.0000)  
	ResourcesOpacity 0 1.0000  
	ResourcesOpacity 1 1.0000  
	ResourcesZSort 0 0  
	ResourcesZSort 1 0  
	ResourcesSpecific 0 0  
	ResourcesSpecific 1 0  
	ResourcesBoneAttach 0 "" 
	ResourcesBoneAttach 1 "" 
	GroupMask 0  
	MinCopies 0  
	Description "" 
	Preview 0  
	Name "l5_gas_pipes_3b_bk" 
);
create "l5_gas_pipes_curve_2b"  (set 
	Resources 0 "MDL3:models/props/l5_gas_pipes_curve_02.mdl" 
	Resources 1 "ODEG:box_static" 
	ResourcesPos 0 (0.0000 0.0000 0.0000)  
	ResourcesPos 1 (4.0000 3.0000 0.0000)  
	ResourcesAng 0 (0.0000 0.0000 0.0000)  
	ResourcesAng 1 (0.0000 0.0000 0.0000)  
	ResourcesScale 0 (1.0000 1.0000 1.0000)  
	ResourcesScale 1 (18.0000 5.7000 45.0000)  
	ResourcesOpacity 0 1.0000  
	ResourcesOpacity 1 1.0000  
	ResourcesZSort 0 0  
	ResourcesZSort 1 0  
	ResourcesSpecific 0 0  
	ResourcesSpecific 1 0  
	ResourcesBoneAttach 0 "" 
	ResourcesBoneAttach 1 "" 
	GroupMask 0  
	MinCopies 0  
	Description "" 
	Preview 0  
	Name "l5_gas_pipes_curve_2b" 
);
create "l5_gas_pipes_curve_2b_base"  (set 
	Resources 0 "MDL3:models/props/l5_gas_pipes_curve_02_base.mdl" 
	Resources 1 "ODEG:box_static" 
	ResourcesPos 0 (0.0000 0.0000 0.0000)  
	ResourcesPos 1 (4.0000 1.0000 0.0000)  
	ResourcesAng 0 (0.0000 0.0000 0.0000)  
	ResourcesAng 1 (0.0000 0.0000 0.0000)  
	ResourcesScale 0 (1.0000 1.0000 1.0000)  
	ResourcesScale 1 (18.0000 2.0000 45.0000)  
	ResourcesOpacity 0 1.0000  
	ResourcesOpacity 1 1.0000  
	ResourcesZSort 0 0  
	ResourcesZSort 1 0  
	ResourcesSpecific 0 0  
	ResourcesSpecific 1 0  
	ResourcesBoneAttach 0 "" 
	ResourcesBoneAttach 1 "" 
	GroupMask 0  
	MinCopies 0  
	Description "" 
	Preview 0  
	Name "l5_gas_pipes_curve_2b_base" 
);
create "l5_gas_pipes_curve_2b_bk"  (set 
	Resources 0 "MDL3:models/props/l5_gas_pipes_curve_02_bk.mdl" 
	Resources 1 "ODEG:box_static" 
	ResourcesPos 0 (0.0000 0.0000 0.0000)  
	ResourcesPos 1 (4.0000 3.0000 0.0000)  
	ResourcesAng 0 (0.0000 0.0000 0.0000)  
	ResourcesAng 1 (0.0000 0.0000 0.0000)  
	ResourcesScale 0 (1.0000 1.0000 1.0000)  
	ResourcesScale 1 (18.0000 5.7000 45.0000)  
	ResourcesOpacity 0 1.0000  
	ResourcesOpacity 1 1.0000  
	ResourcesZSort 0 0  
	ResourcesZSort 1 0  
	ResourcesSpecific 0 0  
	ResourcesSpecific 1 0  
	ResourcesBoneAttach 0 "" 
	ResourcesBoneAttach 1 "" 
	GroupMask 0  
	MinCopies 0  
	Description "" 
	Preview 0  
	Name "l5_gas_pipes_curve_2b_bk" 
);
create "l5_gas_pipes_curve_3b"  (set 
	Resources 0 "MDL3:models/props/l5_gas_pipes_curve_03.mdl" 
	Resources 1 "ODEG:box_static" 
	ResourcesPos 0 (0.0000 0.0000 0.0000)  
	ResourcesPos 1 (4.0000 3.0000 0.0000)  
	ResourcesAng 0 (0.0000 0.0000 0.0000)  
	ResourcesAng 1 (0.0000 0.0000 0.0000)  
	ResourcesScale 0 (1.0000 1.0000 1.0000)  
	ResourcesScale 1 (18.0000 5.7000 45.0000)  
	ResourcesOpacity 0 1.0000  
	ResourcesOpacity 1 1.0000  
	ResourcesZSort 0 0  
	ResourcesZSort 1 0  
	ResourcesSpecific 0 0  
	ResourcesSpecific 1 0  
	ResourcesBoneAttach 0 "" 
	ResourcesBoneAttach 1 "" 
	GroupMask 64  
	MinCopies 0  
	Description "" 
	Preview 0  
	Name "l5_gas_pipes_curve_3b" 
);
create "l5_gas_pipes_curve_3b_base"  (set 
	Resources 0 "MDL3:models/props/l5_gas_pipes_curve_03_base.mdl" 
	Resources 1 "ODEG:box_static" 
	ResourcesPos 0 (0.0000 0.0000 0.0000)  
	ResourcesPos 1 (4.0000 1.0000 0.0000)  
	ResourcesAng 0 (0.0000 0.0000 0.0000)  
	ResourcesAng 1 (0.0000 0.0000 0.0000)  
	ResourcesScale 0 (1.0000 1.0000 1.0000)  
	ResourcesScale 1 (18.0000 2.0000 45.0000)  
	ResourcesOpacity 0 1.0000  
	ResourcesOpacity 1 1.0000  
	ResourcesZSort 0 0  
	ResourcesZSort 1 0  
	ResourcesSpecific 0 0  
	ResourcesSpecific 1 0  
	ResourcesBoneAttach 0 "" 
	ResourcesBoneAttach 1 "" 
	GroupMask 64  
	MinCopies 0  
	Description "" 
	Preview 0  
	Name "l5_gas_pipes_curve_3b_base" 
);
create "l5_gas_pipes_curve_3b_bk"  (set 
	Resources 0 "MDL3:models/props/l5_gas_pipes_curve_03_bk.mdl" 
	Resources 1 "ODEG:box_static" 
	ResourcesPos 0 (0.0000 0.0000 0.0000)  
	ResourcesPos 1 (4.0000 3.0000 0.0000)  
	ResourcesAng 0 (0.0000 0.0000 0.0000)  
	ResourcesAng 1 (0.0000 0.0000 0.0000)  
	ResourcesScale 0 (1.0000 1.0000 1.0000)  
	ResourcesScale 1 (18.0000 5.7000 45.0000)  
	ResourcesOpacity 0 1.0000  
	ResourcesOpacity 1 1.0000  
	ResourcesZSort 0 0  
	ResourcesZSort 1 0  
	ResourcesSpecific 0 0  
	ResourcesSpecific 1 0  
	ResourcesBoneAttach 0 "" 
	ResourcesBoneAttach 1 "" 
	GroupMask 0  
	MinCopies 0  
	Description "" 
	Preview 0  
	Name "l5_gas_pipes_curve_3b_bk" 
);
create "l4_airport_module_a_base"  (set 
	Resources 0 "MDL3:models/props/l4_airport_a_base.mdl" 
	Resources 1 "ODEG:box_static" 
	ResourcesPos 0 (0.0000 0.0000 0.0000)  
	ResourcesPos 1 (0.0000 9.5000 0.0000)  
	ResourcesAng 0 (0.0000 0.0000 0.0000)  
	ResourcesAng 1 (0.0000 0.0000 0.0000)  
	ResourcesScale 0 (1.0000 1.0000 1.0000)  
	ResourcesScale 1 (30.0000 18.0000 25.0000)  
	ResourcesOpacity 0 1.0000  
	ResourcesOpacity 1 1.0000  
	ResourcesZSort 0 0  
	ResourcesZSort 1 0  
	ResourcesSpecific 0 0  
	ResourcesSpecific 1 0  
	ResourcesBoneAttach 0 "" 
	ResourcesBoneAttach 1 "" 
	GroupMask 32  
	MinCopies 0  
	Description "" 
	Preview 0  
	Name "l4_airport_module_a_base" 
);
create "l4_airport_module_a_bk"  (set 
	Resources 0 "MDL3:models/props/l4_airport_a_bk.mdl" 
	Resources 1 "ODEG:box_static" 
	ResourcesPos 0 (0.0000 0.0000 0.0000)  
	ResourcesPos 1 (0.0000 9.5000 0.0000)  
	ResourcesAng 0 (0.0000 0.0000 0.0000)  
	ResourcesAng 1 (0.0000 0.0000 0.0000)  
	ResourcesScale 0 (1.0000 1.0000 1.0000)  
	ResourcesScale 1 (30.0000 18.0000 25.0000)  
	ResourcesOpacity 0 1.0000  
	ResourcesOpacity 1 1.0000  
	ResourcesZSort 0 0  
	ResourcesZSort 1 0  
	ResourcesSpecific 0 0  
	ResourcesSpecific 1 0  
	ResourcesBoneAttach 0 "" 
	ResourcesBoneAttach 1 "" 
	GroupMask 0  
	MinCopies 0  
	Description "" 
	Preview 0  
	Name "l4_airport_module_a_bk" 
);
create "l4_airport_module_b"  (set 
	Resources 0 "MDL3:models/props/l4_airport_b.mdl" 
	Resources 1 "ODEG:box_static" 
	ResourcesPos 0 (0.0000 0.0000 0.0000)  
	ResourcesPos 1 (0.0000 9.5000 0.0000)  
	ResourcesAng 0 (0.0000 0.0000 0.0000)  
	ResourcesAng 1 (0.0000 0.0000 0.0000)  
	ResourcesScale 0 (1.0000 1.0000 1.0000)  
	ResourcesScale 1 (30.0000 18.0000 25.0000)  
	ResourcesOpacity 0 1.0000  
	ResourcesOpacity 1 1.0000  
	ResourcesZSort 0 0  
	ResourcesZSort 1 0  
	ResourcesSpecific 0 0  
	ResourcesSpecific 1 0  
	ResourcesBoneAttach 0 "" 
	ResourcesBoneAttach 1 "" 
	GroupMask 32  
	MinCopies 0  
	Description "" 
	Preview 0  
	Name "l4_airport_module_b" 
);
create "l4_airport_module_b_base"  (set 
	Resources 0 "MDL3:models/props/l4_airport_b_base.mdl" 
	Resources 1 "ODEG:box_static" 
	ResourcesPos 0 (0.0000 0.0000 0.0000)  
	ResourcesPos 1 (0.0000 9.5000 0.0000)  
	ResourcesAng 0 (0.0000 0.0000 0.0000)  
	ResourcesAng 1 (0.0000 0.0000 0.0000)  
	ResourcesScale 0 (1.0000 1.0000 1.0000)  
	ResourcesScale 1 (30.0000 18.0000 25.0000)  
	ResourcesOpacity 0 1.0000  
	ResourcesOpacity 1 1.0000  
	ResourcesZSort 0 0  
	ResourcesZSort 1 0  
	ResourcesSpecific 0 0  
	ResourcesSpecific 1 0  
	ResourcesBoneAttach 0 "" 
	ResourcesBoneAttach 1 "" 
	GroupMask 32  
	MinCopies 0  
	Description "" 
	Preview 0  
	Name "l4_airport_module_b_base" 
);
create "l4_airport_module_b_bk"  (set 
	Resources 0 "MDL3:models/props/l4_airport_b_bk.mdl" 
	Resources 1 "ODEG:box_static" 
	ResourcesPos 0 (0.0000 0.0000 0.0000)  
	ResourcesPos 1 (0.0000 9.5000 0.0000)  
	ResourcesAng 0 (0.0000 0.0000 0.0000)  
	ResourcesAng 1 (0.0000 0.0000 0.0000)  
	ResourcesScale 0 (1.0000 1.0000 1.0000)  
	ResourcesScale 1 (30.0000 18.0000 25.0000)  
	ResourcesOpacity 0 1.0000  
	ResourcesOpacity 1 1.0000  
	ResourcesZSort 0 0  
	ResourcesZSort 1 0  
	ResourcesSpecific 0 0  
	ResourcesSpecific 1 0  
	ResourcesBoneAttach 0 "" 
	ResourcesBoneAttach 1 "" 
	GroupMask 0  
	MinCopies 0  
	Description "" 
	Preview 0  
	Name "l4_airport_module_b_bk" 
);
create "l4_airport_module_c"  (set 
	Resources 0 "MDL3:models/props/l4_airport_c.mdl" 
	Resources 1 "ODEG:box_static" 
	ResourcesPos 0 (0.0000 0.0000 0.0000)  
	ResourcesPos 1 (0.0000 9.5000 0.0000)  
	ResourcesAng 0 (0.0000 0.0000 0.0000)  
	ResourcesAng 1 (0.0000 0.0000 0.0000)  
	ResourcesScale 0 (1.0000 1.0000 1.0000)  
	ResourcesScale 1 (30.0000 18.0000 25.0000)  
	ResourcesOpacity 0 1.0000  
	ResourcesOpacity 1 1.0000  
	ResourcesZSort 0 0  
	ResourcesZSort 1 0  
	ResourcesSpecific 0 0  
	ResourcesSpecific 1 0  
	ResourcesBoneAttach 0 "" 
	ResourcesBoneAttach 1 "" 
	GroupMask 32  
	MinCopies 0  
	Description "" 
	Preview 0  
	Name "l4_airport_module_c" 
);
create "l4_airport_module_c_base"  (set 
	Resources 0 "MDL3:models/props/l4_airport_c_base.mdl" 
	Resources 1 "ODEG:box_static" 
	ResourcesPos 0 (0.0000 0.0000 0.0000)  
	ResourcesPos 1 (0.0000 9.5000 0.0000)  
	ResourcesAng 0 (0.0000 0.0000 0.0000)  
	ResourcesAng 1 (0.0000 0.0000 0.0000)  
	ResourcesScale 0 (1.0000 1.0000 1.0000)  
	ResourcesScale 1 (30.0000 18.0000 25.0000)  
	ResourcesOpacity 0 1.0000  
	ResourcesOpacity 1 1.0000  
	ResourcesZSort 0 0  
	ResourcesZSort 1 0  
	ResourcesSpecific 0 0  
	ResourcesSpecific 1 0  
	ResourcesBoneAttach 0 "" 
	ResourcesBoneAttach 1 "" 
	GroupMask 32  
	MinCopies 0  
	Description "" 
	Preview 0  
	Name "l4_airport_module_c_base" 
);
create "l4_airport_module_c_bk"  (set 
	Resources 0 "MDL3:models/props/l4_airport_c_bk.mdl" 
	Resources 1 "ODEG:box_static" 
	ResourcesPos 0 (0.0000 0.0000 0.0000)  
	ResourcesPos 1 (0.0000 9.5000 0.0000)  
	ResourcesAng 0 (0.0000 0.0000 0.0000)  
	ResourcesAng 1 (0.0000 0.0000 0.0000)  
	ResourcesScale 0 (1.0000 1.0000 1.0000)  
	ResourcesScale 1 (30.0000 18.0000 25.0000)  
	ResourcesOpacity 0 1.0000  
	ResourcesOpacity 1 1.0000  
	ResourcesZSort 0 0  
	ResourcesZSort 1 0  
	ResourcesSpecific 0 0  
	ResourcesSpecific 1 0  
	ResourcesBoneAttach 0 "" 
	ResourcesBoneAttach 1 "" 
	GroupMask 0  
	MinCopies 0  
	Description "" 
	Preview 0  
	Name "l4_airport_module_c_bk" 
);
create "l4_airport_module_d"  (set 
	Resources 0 "MDL3:models/props/l4_airport_d.mdl" 
	Resources 1 "ODEG:box_static" 
	ResourcesPos 0 (0.0000 0.0000 0.0000)  
	ResourcesPos 1 (0.0000 9.5000 0.0000)  
	ResourcesAng 0 (0.0000 0.0000 0.0000)  
	ResourcesAng 1 (0.0000 0.0000 0.0000)  
	ResourcesScale 0 (1.0000 1.0000 1.0000)  
	ResourcesScale 1 (30.0000 18.0000 25.0000)  
	ResourcesOpacity 0 1.0000  
	ResourcesOpacity 1 1.0000  
	ResourcesZSort 0 0  
	ResourcesZSort 1 0  
	ResourcesSpecific 0 0  
	ResourcesSpecific 1 0  
	ResourcesBoneAttach 0 "" 
	ResourcesBoneAttach 1 "" 
	GroupMask 32  
	MinCopies 0  
	Description "" 
	Preview 0  
	Name "l4_airport_module_d" 
);
create "l4_airport_module_d_base"  (set 
	Resources 0 "MDL3:models/props/l4_airport_d_base.mdl" 
	Resources 1 "ODEG:box_static" 
	ResourcesPos 0 (0.0000 0.0000 0.0000)  
	ResourcesPos 1 (0.0000 9.5000 0.0000)  
	ResourcesAng 0 (0.0000 0.0000 0.0000)  
	ResourcesAng 1 (0.0000 0.0000 0.0000)  
	ResourcesScale 0 (1.0000 1.0000 1.0000)  
	ResourcesScale 1 (30.0000 18.0000 25.0000)  
	ResourcesOpacity 0 1.0000  
	ResourcesOpacity 1 1.0000  
	ResourcesZSort 0 0  
	ResourcesZSort 1 0  
	ResourcesSpecific 0 0  
	ResourcesSpecific 1 0  
	ResourcesBoneAttach 0 "" 
	ResourcesBoneAttach 1 "" 
	GroupMask 32  
	MinCopies 0  
	Description "" 
	Preview 0  
	Name "l4_airport_module_d_base" 
);
create "l4_airport_module_d_bk"  (set 
	Resources 0 "MDL3:models/props/l4_airport_d_bk.mdl" 
	Resources 1 "ODEG:box_static" 
	ResourcesPos 0 (0.0000 0.0000 0.0000)  
	ResourcesPos 1 (0.0000 9.5000 0.0000)  
	ResourcesAng 0 (0.0000 0.0000 0.0000)  
	ResourcesAng 1 (0.0000 0.0000 0.0000)  
	ResourcesScale 0 (1.0000 1.0000 1.0000)  
	ResourcesScale 1 (30.0000 18.0000 25.0000)  
	ResourcesOpacity 0 1.0000  
	ResourcesOpacity 1 1.0000  
	ResourcesZSort 0 0  
	ResourcesZSort 1 0  
	ResourcesSpecific 0 0  
	ResourcesSpecific 1 0  
	ResourcesBoneAttach 0 "" 
	ResourcesBoneAttach 1 "" 
	GroupMask 0  
	MinCopies 0  
	Description "" 
	Preview 0  
	Name "l4_airport_module_d_bk" 
);
create "l4_airport_module_e"  (set 
	Resources 0 "MDL3:models/props/l4_airport_lateral_01.mdl" 
	Resources 1 "ODEG:box_static" 
	ResourcesPos 0 (0.0000 0.0000 0.0000)  
	ResourcesPos 1 (0.0000 3.0000 0.0000)  
	ResourcesAng 0 (0.0000 0.0000 0.0000)  
	ResourcesAng 1 (0.0000 0.0000 0.0000)  
	ResourcesScale 0 (1.0000 1.0000 1.0000)  
	ResourcesScale 1 (22.0000 6.0000 35.0000)  
	ResourcesOpacity 0 1.0000  
	ResourcesOpacity 1 1.0000  
	ResourcesZSort 0 0  
	ResourcesZSort 1 0  
	ResourcesSpecific 0 0  
	ResourcesSpecific 1 0  
	ResourcesBoneAttach 0 "" 
	ResourcesBoneAttach 1 "" 
	GroupMask 32  
	MinCopies 0  
	Description "" 
	Preview 0  
	Name "l4_airport_module_e" 
);
create "l4_airport_module_f"  (set 
	Resources 0 "MDL3:models/props/l4_airpor_tateral_02.mdl" 
	Resources 1 "ODEG:box_static" 
	ResourcesPos 0 (0.0000 0.0000 0.0000)  
	ResourcesPos 1 (0.0000 3.0000 0.0000)  
	ResourcesAng 0 (0.0000 0.0000 0.0000)  
	ResourcesAng 1 (0.0000 0.0000 0.0000)  
	ResourcesScale 0 (1.0000 1.0000 1.0000)  
	ResourcesScale 1 (22.0000 6.0000 35.0000)  
	ResourcesOpacity 0 1.0000  
	ResourcesOpacity 1 1.0000  
	ResourcesZSort 0 0  
	ResourcesZSort 1 0  
	ResourcesSpecific 0 0  
	ResourcesSpecific 1 0  
	ResourcesBoneAttach 0 "" 
	ResourcesBoneAttach 1 "" 
	GroupMask 32  
	MinCopies 0  
	Description "" 
	Preview 0  
	Name "l4_airport_module_f" 
);
create "l4_airport_sign_a"  (set 
	Resources 0 "MDL3:models/props/l4_airport_sign1.mdl" 
	Resources 1 "ODEG:box_static" 
	ResourcesPos 0 (0.0000 0.0000 0.0000)  
	ResourcesPos 1 (0.0000 0.0000 0.0000)  
	ResourcesAng 0 (0.0000 0.0000 0.0000)  
	ResourcesAng 1 (0.0000 0.0000 0.0000)  
	ResourcesScale 0 (1.0000 1.0000 1.0000)  
	ResourcesScale 1 (22.0000 3.0000 1.0000)  
	ResourcesOpacity 0 1.0000  
	ResourcesOpacity 1 1.0000  
	ResourcesZSort 0 0  
	ResourcesZSort 1 0  
	ResourcesSpecific 0 0  
	ResourcesSpecific 1 0  
	ResourcesBoneAttach 0 "" 
	ResourcesBoneAttach 1 "" 
	GroupMask 32  
	MinCopies 0  
	Description "" 
	Preview 0  
	Name "l4_airport_sign_a" 
);
create "l4_airport_sign_b"  (set 
	Resources 0 "MDL3:models/props/l4_airport_sign.mdl" 
	Resources 1 "ODEG:box_static" 
	ResourcesPos 0 (0.0000 0.0000 0.0000)  
	ResourcesPos 1 (0.0000 0.0000 0.0000)  
	ResourcesAng 0 (0.0000 0.0000 0.0000)  
	ResourcesAng 1 (0.0000 0.0000 0.0000)  
	ResourcesScale 0 (1.0000 1.0000 1.0000)  
	ResourcesScale 1 (22.0000 3.0000 1.0000)  
	ResourcesOpacity 0 1.0000  
	ResourcesOpacity 1 1.0000  
	ResourcesZSort 0 0  
	ResourcesZSort 1 0  
	ResourcesSpecific 0 0  
	ResourcesSpecific 1 0  
	ResourcesBoneAttach 0 "" 
	ResourcesBoneAttach 1 "" 
	GroupMask 32  
	MinCopies 0  
	Description "" 
	Preview 0  
	Name "l4_airport_sign_b" 
);
create "tornado_normal_005"  (set 
	Resources 0 "EMIT:EMITTER_tornado_edges5" 
	Resources 1 "" 
	Resources 2 "DECL:crosshair02" 
	Resources 3 "DECL:crosshair01" 
	Resources 4 "DECL:crosshair03" 
	Resources 5 "BNMD:models/tornado/pla_tornado05_1.sms" 
	Resources 6 "BNMD:models/tornado/pla_tornado05_2.sms" 
	Resources 7 "BNMD:models/tornado/pla_tornado05_3.sms" 
	Resources 8 "" 
	Resources 9 "EMIT:EMITTER_tornado_dust_floor" 
	Resources 10 "" 
	Resources 11 "SNFX:sfx_tornado_loop1" 
	ResourcesPos 0 (0.0000 0.0000 0.0000)  
	ResourcesPos 1 (0.0000 0.0000 0.0000)  
	ResourcesPos 2 (0.0000 0.0000 0.0000)  
	ResourcesPos 3 (0.0000 0.0000 0.0000)  
	ResourcesPos 4 (0.0000 0.0000 0.0000)  
	ResourcesPos 5 (0.0000 0.0000 0.0000)  
	ResourcesPos 6 (0.0000 0.0000 0.0000)  
	ResourcesPos 7 (0.0000 0.0000 0.0000)  
	ResourcesPos 8 (0.0000 0.0000 0.0000)  
	ResourcesPos 9 (0.0000 0.0000 0.0000)  
	ResourcesPos 10 (0.0000 0.0000 0.0000)  
	ResourcesPos 11 (0.0000 0.0000 0.0000)  
	ResourcesAng 0 (0.0000 0.0000 0.0000)  
	ResourcesAng 1 (0.0000 0.0000 0.0000)  
	ResourcesAng 2 (0.0000 0.0000 0.0000)  
	ResourcesAng 3 (0.0000 0.0000 0.0000)  
	ResourcesAng 4 (0.0000 0.0000 0.0000)  
	ResourcesAng 5 (0.0000 0.0000 0.0000)  
	ResourcesAng 6 (0.0000 0.0000 0.0000)  
	ResourcesAng 7 (0.0000 0.0000 0.0000)  
	ResourcesAng 8 (0.0000 0.0000 0.0000)  
	ResourcesAng 9 (0.0000 -90.0000 0.0000)  
	ResourcesAng 10 (0.0000 0.0000 0.0000)  
	ResourcesAng 11 (0.0000 0.0000 0.0000)  
	ResourcesScale 0 (1.0000 1.0000 1.0000)  
	ResourcesScale 1 (1.0000 1.0000 1.0000)  
	ResourcesScale 2 (36.0000 36.0000 36.0000)  
	ResourcesScale 3 (36.0000 36.0000 36.0000)  
	ResourcesScale 4 (36.0000 36.0000 36.0000)  
	ResourcesScale 5 (1.0000 1.0000 1.0000)  
	ResourcesScale 6 (1.0000 1.0000 1.0000)  
	ResourcesScale 7 (1.0000 1.0000 1.0000)  
	ResourcesScale 8 (1.0000 1.0000 1.0000)  
	ResourcesScale 9 (1.0000 1.0000 1.0000)  
	ResourcesScale 10 (1.0000 1.0000 1.0000)  
	ResourcesScale 11 (1.0000 1.0000 1.0000)  
	ResourcesOpacity 0 1.0000  
	ResourcesOpacity 1 1.0000  
	ResourcesOpacity 2 1.0000  
	ResourcesOpacity 3 1.0000  
	ResourcesOpacity 4 1.0000  
	ResourcesOpacity 5 0.6000  
	ResourcesOpacity 6 0.6000  
	ResourcesOpacity 7 0.6000  
	ResourcesOpacity 8 1.0000  
	ResourcesOpacity 9 1.0000  
	ResourcesOpacity 10 1.0000  
	ResourcesOpacity 11 1.0000  
	ResourcesZSort 0 1  
	ResourcesZSort 1 5  
	ResourcesZSort 2 -2  
	ResourcesZSort 3 -1  
	ResourcesZSort 4 -1  
	ResourcesZSort 5 4  
	ResourcesZSort 6 3  
	ResourcesZSort 7 2  
	ResourcesZSort 8 7  
	ResourcesZSort 9 10  
	ResourcesZSort 10 0  
	ResourcesZSort 11 0  
	ResourcesSpecific 0 0  
	ResourcesSpecific 1 0  
	ResourcesSpecific 2 1  
	ResourcesSpecific 3 1  
	ResourcesSpecific 4 1  
	ResourcesSpecific 5 0  
	ResourcesSpecific 6 0  
	ResourcesSpecific 7 0  
	ResourcesSpecific 8 0  
	ResourcesSpecific 9 0  
	ResourcesSpecific 10 0  
	ResourcesSpecific 11 0  
	ResourcesBoneAttach 0 "" 
	ResourcesBoneAttach 1 "" 
	ResourcesBoneAttach 2 "" 
	ResourcesBoneAttach 3 "" 
	ResourcesBoneAttach 4 "" 
	ResourcesBoneAttach 5 "" 
	ResourcesBoneAttach 6 "" 
	ResourcesBoneAttach 7 "" 
	ResourcesBoneAttach 8 "" 
	ResourcesBoneAttach 9 "" 
	ResourcesBoneAttach 10 "" 
	ResourcesBoneAttach 11 "" 
	GroupMask 2  
	MinCopies 0  
	Description "" 
	Preview 0  
	Name "tornado_normal_005" 
);
create "tornado_normal_006"  (set 
	Resources 0 "EMIT:EMITTER_tornado_edges6" 
	Resources 1 "" 
	Resources 2 "DECL:crosshair02" 
	Resources 3 "DECL:crosshair01" 
	Resources 4 "DECL:crosshair03" 
	Resources 5 "BNMD:models/tornado/pla_tornado06_1.sms" 
	Resources 6 "BNMD:models/tornado/pla_tornado06_2.sms" 
	Resources 7 "BNMD:models/tornado/pla_tornado06_3.sms" 
	Resources 8 "" 
	Resources 9 "EMIT:EMITTER_tornado_dust_floor" 
	Resources 10 "" 
	Resources 11 "SNFX:sfx_tornado_loop1" 
	ResourcesPos 0 (0.0000 0.0000 0.0000)  
	ResourcesPos 1 (0.0000 0.0000 0.0000)  
	ResourcesPos 2 (0.0000 0.0000 0.0000)  
	ResourcesPos 3 (0.0000 0.0000 0.0000)  
	ResourcesPos 4 (0.0000 0.0000 0.0000)  
	ResourcesPos 5 (0.0000 0.0000 0.0000)  
	ResourcesPos 6 (0.0000 0.0000 0.0000)  
	ResourcesPos 7 (0.0000 0.0000 0.0000)  
	ResourcesPos 8 (0.0000 0.0000 0.0000)  
	ResourcesPos 9 (0.0000 0.0000 0.0000)  
	ResourcesPos 10 (0.0000 0.0000 0.0000)  
	ResourcesPos 11 (0.0000 0.0000 0.0000)  
	ResourcesAng 0 (0.0000 0.0000 0.0000)  
	ResourcesAng 1 (0.0000 0.0000 0.0000)  
	ResourcesAng 2 (0.0000 0.0000 0.0000)  
	ResourcesAng 3 (0.0000 0.0000 0.0000)  
	ResourcesAng 4 (0.0000 0.0000 0.0000)  
	ResourcesAng 5 (0.0000 0.0000 0.0000)  
	ResourcesAng 6 (0.0000 0.0000 0.0000)  
	ResourcesAng 7 (0.0000 0.0000 0.0000)  
	ResourcesAng 8 (0.0000 0.0000 0.0000)  
	ResourcesAng 9 (0.0000 -90.0000 0.0000)  
	ResourcesAng 10 (0.0000 0.0000 0.0000)  
	ResourcesAng 11 (0.0000 0.0000 0.0000)  
	ResourcesScale 0 (1.0000 1.0000 1.0000)  
	ResourcesScale 1 (1.0000 1.0000 1.0000)  
	ResourcesScale 2 (40.0000 40.0000 40.0000)  
	ResourcesScale 3 (40.0000 40.0000 40.0000)  
	ResourcesScale 4 (40.0000 40.0000 40.0000)  
	ResourcesScale 5 (1.0000 1.0000 1.0000)  
	ResourcesScale 6 (1.0000 1.0000 1.0000)  
	ResourcesScale 7 (1.0000 1.0000 1.0000)  
	ResourcesScale 8 (1.0000 1.0000 1.0000)  
	ResourcesScale 9 (1.0000 1.0000 1.0000)  
	ResourcesScale 10 (1.0000 1.0000 1.0000)  
	ResourcesScale 11 (1.0000 1.0000 1.0000)  
	ResourcesOpacity 0 1.0000  
	ResourcesOpacity 1 1.0000  
	ResourcesOpacity 2 1.0000  
	ResourcesOpacity 3 1.0000  
	ResourcesOpacity 4 1.0000  
	ResourcesOpacity 5 0.5000  
	ResourcesOpacity 6 0.5000  
	ResourcesOpacity 7 0.5000  
	ResourcesOpacity 8 1.0000  
	ResourcesOpacity 9 1.0000  
	ResourcesOpacity 10 1.0000  
	ResourcesOpacity 11 1.0000  
	ResourcesZSort 0 1  
	ResourcesZSort 1 5  
	ResourcesZSort 2 -2  
	ResourcesZSort 3 -1  
	ResourcesZSort 4 -1  
	ResourcesZSort 5 4  
	ResourcesZSort 6 3  
	ResourcesZSort 7 2  
	ResourcesZSort 8 7  
	ResourcesZSort 9 10  
	ResourcesZSort 10 0  
	ResourcesZSort 11 0  
	ResourcesSpecific 0 0  
	ResourcesSpecific 1 0  
	ResourcesSpecific 2 1  
	ResourcesSpecific 3 1  
	ResourcesSpecific 4 1  
	ResourcesSpecific 5 0  
	ResourcesSpecific 6 0  
	ResourcesSpecific 7 0  
	ResourcesSpecific 8 0  
	ResourcesSpecific 9 0  
	ResourcesSpecific 10 0  
	ResourcesSpecific 11 0  
	ResourcesBoneAttach 0 "" 
	ResourcesBoneAttach 1 "" 
	ResourcesBoneAttach 2 "" 
	ResourcesBoneAttach 3 "" 
	ResourcesBoneAttach 4 "" 
	ResourcesBoneAttach 5 "" 
	ResourcesBoneAttach 6 "" 
	ResourcesBoneAttach 7 "" 
	ResourcesBoneAttach 8 "" 
	ResourcesBoneAttach 9 "" 
	ResourcesBoneAttach 10 "" 
	ResourcesBoneAttach 11 "" 
	GroupMask 2  
	MinCopies 0  
	Description "" 
	Preview 0  
	Name "tornado_normal_006" 
);
create "tornado_hail_005"  (set 
	Resources 0 "EMIT:EMITTER_tornado_hail5" 
	Resources 1 "EMIT:fxs_hail_attackF4" 
	Resources 2 "DECL:crosshair02" 
	Resources 3 "DECL:crosshair01" 
	Resources 4 "DECL:crosshair03" 
	Resources 5 "BNMD:models/tornado/pla_tornado05_1.sms" 
	Resources 6 "BNMD:models/tornado/pla_tornado05_2.sms" 
	Resources 7 "BNMD:models/tornado/pla_tornado05_3.sms" 
	Resources 8 "" 
	Resources 9 "EMIT:EMITTER_tornado_dust_floor" 
	Resources 10 "EMIT:EMITTER_tornado_coldsteam5" 
	Resources 11 "SNFX:sfx_icestorm_loop" 
	ResourcesPos 0 (0.0000 0.0000 0.0000)  
	ResourcesPos 1 (0.0000 0.0000 0.0000)  
	ResourcesPos 2 (0.0000 0.0000 0.0000)  
	ResourcesPos 3 (0.0000 0.0000 0.0000)  
	ResourcesPos 4 (0.0000 0.0000 0.0000)  
	ResourcesPos 5 (0.0000 0.0000 0.0000)  
	ResourcesPos 6 (0.0000 0.0000 0.0000)  
	ResourcesPos 7 (0.0000 0.0000 0.0000)  
	ResourcesPos 8 (0.0000 0.0000 0.0000)  
	ResourcesPos 9 (0.0000 0.0000 0.0000)  
	ResourcesPos 10 (0.0000 0.0000 0.0000)  
	ResourcesPos 11 (0.0000 0.0000 0.0000)  
	ResourcesAng 0 (0.0000 0.0000 0.0000)  
	ResourcesAng 1 (0.0000 0.0000 0.0000)  
	ResourcesAng 2 (0.0000 0.0000 0.0000)  
	ResourcesAng 3 (0.0000 0.0000 0.0000)  
	ResourcesAng 4 (0.0000 0.0000 0.0000)  
	ResourcesAng 5 (0.0000 0.0000 0.0000)  
	ResourcesAng 6 (0.0000 0.0000 0.0000)  
	ResourcesAng 7 (0.0000 0.0000 0.0000)  
	ResourcesAng 8 (0.0000 0.0000 0.0000)  
	ResourcesAng 9 (0.0000 -90.0000 0.0000)  
	ResourcesAng 10 (0.0000 0.0000 0.0000)  
	ResourcesAng 11 (0.0000 0.0000 0.0000)  
	ResourcesScale 0 (1.0000 1.0000 1.0000)  
	ResourcesScale 1 (1.0000 1.0000 1.0000)  
	ResourcesScale 2 (36.0000 36.0000 36.0000)  
	ResourcesScale 3 (36.0000 36.0000 36.0000)  
	ResourcesScale 4 (36.0000 36.0000 36.0000)  
	ResourcesScale 5 (1.0000 1.0000 1.0000)  
	ResourcesScale 6 (1.0000 1.0000 1.0000)  
	ResourcesScale 7 (1.0000 1.0000 1.0000)  
	ResourcesScale 8 (1.0000 1.0000 1.0000)  
	ResourcesScale 9 (1.0000 1.0000 1.0000)  
	ResourcesScale 10 (1.0000 1.0000 1.0000)  
	ResourcesScale 11 (1.0000 1.0000 1.0000)  
	ResourcesOpacity 0 1.0000  
	ResourcesOpacity 1 1.0000  
	ResourcesOpacity 2 1.0000  
	ResourcesOpacity 3 1.0000  
	ResourcesOpacity 4 1.0000  
	ResourcesOpacity 5 1.0000  
	ResourcesOpacity 6 1.0000  
	ResourcesOpacity 7 1.0000  
	ResourcesOpacity 8 1.0000  
	ResourcesOpacity 9 1.0000  
	ResourcesOpacity 10 1.0000  
	ResourcesOpacity 11 1.0000  
	ResourcesZSort 0 1  
	ResourcesZSort 1 5  
	ResourcesZSort 2 -2  
	ResourcesZSort 3 -1  
	ResourcesZSort 4 -1  
	ResourcesZSort 5 4  
	ResourcesZSort 6 3  
	ResourcesZSort 7 2  
	ResourcesZSort 8 5  
	ResourcesZSort 9 10  
	ResourcesZSort 10 5  
	ResourcesZSort 11 0  
	ResourcesSpecific 0 0  
	ResourcesSpecific 1 0  
	ResourcesSpecific 2 1  
	ResourcesSpecific 3 1  
	ResourcesSpecific 4 1  
	ResourcesSpecific 5 0  
	ResourcesSpecific 6 0  
	ResourcesSpecific 7 0  
	ResourcesSpecific 8 0  
	ResourcesSpecific 9 0  
	ResourcesSpecific 10 0  
	ResourcesSpecific 11 0  
	ResourcesBoneAttach 0 "" 
	ResourcesBoneAttach 1 "" 
	ResourcesBoneAttach 2 "" 
	ResourcesBoneAttach 3 "" 
	ResourcesBoneAttach 4 "" 
	ResourcesBoneAttach 5 "" 
	ResourcesBoneAttach 6 "" 
	ResourcesBoneAttach 7 "" 
	ResourcesBoneAttach 8 "" 
	ResourcesBoneAttach 9 "" 
	ResourcesBoneAttach 10 "" 
	ResourcesBoneAttach 11 "" 
	GroupMask 2  
	MinCopies 0  
	Description "" 
	Preview 0  
	Name "tornado_hail_005" 
);
create "tornado_hail_006"  (set 
	Resources 0 "EMIT:EMITTER_tornado_hail6" 
	Resources 1 "EMIT:fxs_hail_attackF5" 
	Resources 2 "DECL:crosshair02" 
	Resources 3 "DECL:crosshair01" 
	Resources 4 "DECL:crosshair03" 
	Resources 5 "BNMD:models/tornado/pla_tornado06_1.sms" 
	Resources 6 "BNMD:models/tornado/pla_tornado06_2.sms" 
	Resources 7 "BNMD:models/tornado/pla_tornado06_3.sms" 
	Resources 8 "" 
	Resources 9 "EMIT:EMITTER_tornado_dust_floor" 
	Resources 10 "EMIT:EMITTER_tornado_coldsteam6" 
	Resources 11 "SNFX:sfx_icestorm_loop" 
	ResourcesPos 0 (0.0000 0.0000 0.0000)  
	ResourcesPos 1 (0.0000 0.0000 0.0000)  
	ResourcesPos 2 (0.0000 0.0000 0.0000)  
	ResourcesPos 3 (0.0000 0.0000 0.0000)  
	ResourcesPos 4 (0.0000 0.0000 0.0000)  
	ResourcesPos 5 (0.0000 0.0000 0.0000)  
	ResourcesPos 6 (0.0000 0.0000 0.0000)  
	ResourcesPos 7 (0.0000 0.0000 0.0000)  
	ResourcesPos 8 (0.0000 0.0000 0.0000)  
	ResourcesPos 9 (0.0000 0.0000 0.0000)  
	ResourcesPos 10 (0.0000 0.0000 0.0000)  
	ResourcesPos 11 (0.0000 0.0000 0.0000)  
	ResourcesAng 0 (0.0000 0.0000 0.0000)  
	ResourcesAng 1 (0.0000 0.0000 0.0000)  
	ResourcesAng 2 (0.0000 0.0000 0.0000)  
	ResourcesAng 3 (0.0000 0.0000 0.0000)  
	ResourcesAng 4 (0.0000 0.0000 0.0000)  
	ResourcesAng 5 (0.0000 0.0000 0.0000)  
	ResourcesAng 6 (0.0000 0.0000 0.0000)  
	ResourcesAng 7 (0.0000 0.0000 0.0000)  
	ResourcesAng 8 (0.0000 0.0000 0.0000)  
	ResourcesAng 9 (0.0000 -90.0000 0.0000)  
	ResourcesAng 10 (0.0000 0.0000 0.0000)  
	ResourcesAng 11 (0.0000 0.0000 0.0000)  
	ResourcesScale 0 (1.0000 1.0000 1.0000)  
	ResourcesScale 1 (1.0000 1.0000 1.0000)  
	ResourcesScale 2 (40.0000 40.0000 40.0000)  
	ResourcesScale 3 (40.0000 40.0000 40.0000)  
	ResourcesScale 4 (40.0000 40.0000 40.0000)  
	ResourcesScale 5 (1.0000 1.0000 1.0000)  
	ResourcesScale 6 (1.0000 1.0000 1.0000)  
	ResourcesScale 7 (1.0000 1.0000 1.0000)  
	ResourcesScale 8 (1.0000 1.0000 1.0000)  
	ResourcesScale 9 (1.0000 1.0000 1.0000)  
	ResourcesScale 10 (1.0000 1.0000 1.0000)  
	ResourcesScale 11 (1.0000 1.0000 1.0000)  
	ResourcesOpacity 0 1.0000  
	ResourcesOpacity 1 1.0000  
	ResourcesOpacity 2 1.0000  
	ResourcesOpacity 3 1.0000  
	ResourcesOpacity 4 1.0000  
	ResourcesOpacity 5 1.0000  
	ResourcesOpacity 6 1.0000  
	ResourcesOpacity 7 1.0000  
	ResourcesOpacity 8 1.0000  
	ResourcesOpacity 9 1.0000  
	ResourcesOpacity 10 1.0000  
	ResourcesOpacity 11 1.0000  
	ResourcesZSort 0 1  
	ResourcesZSort 1 5  
	ResourcesZSort 2 -2  
	ResourcesZSort 3 -1  
	ResourcesZSort 4 -1  
	ResourcesZSort 5 4  
	ResourcesZSort 6 3  
	ResourcesZSort 7 2  
	ResourcesZSort 8 5  
	ResourcesZSort 9 10  
	ResourcesZSort 10 5  
	ResourcesZSort 11 0  
	ResourcesSpecific 0 0  
	ResourcesSpecific 1 0  
	ResourcesSpecific 2 1  
	ResourcesSpecific 3 1  
	ResourcesSpecific 4 1  
	ResourcesSpecific 5 0  
	ResourcesSpecific 6 0  
	ResourcesSpecific 7 0  
	ResourcesSpecific 8 0  
	ResourcesSpecific 9 0  
	ResourcesSpecific 10 0  
	ResourcesSpecific 11 0  
	ResourcesBoneAttach 0 "" 
	ResourcesBoneAttach 1 "" 
	ResourcesBoneAttach 2 "" 
	ResourcesBoneAttach 3 "" 
	ResourcesBoneAttach 4 "" 
	ResourcesBoneAttach 5 "" 
	ResourcesBoneAttach 6 "" 
	ResourcesBoneAttach 7 "" 
	ResourcesBoneAttach 8 "" 
	ResourcesBoneAttach 9 "" 
	ResourcesBoneAttach 10 "" 
	ResourcesBoneAttach 11 "" 
	GroupMask 2  
	MinCopies 0  
	Description "" 
	Preview 0  
	Name "tornado_hail_006" 
);
create "tornado_water_005"  (set 
	Resources 0 "EMIT:EMITTER_tornado_edges5" 
	Resources 1 "EMIT:EMITTER_tornado_water2_5" 
	Resources 2 "DECL:crosshair02" 
	Resources 3 "DECL:crosshair01" 
	Resources 4 "DECL:crosshair03" 
	Resources 5 "BNMD:models/tornado/pla_tornado05_1.sms" 
	Resources 6 "BNMD:models/tornado/pla_tornado05_2.sms" 
	Resources 7 "BNMD:models/tornado/pla_tornado05_3.sms" 
	Resources 8 "" 
	Resources 9 "EMIT:EMITTER_tornado_dust_floor" 
	Resources 10 "" 
	Resources 11 "SNFX:sfx_waterstorm_loop" 
	ResourcesPos 0 (0.0000 0.0000 0.0000)  
	ResourcesPos 1 (0.0000 0.0000 0.0000)  
	ResourcesPos 2 (0.0000 0.0000 0.0000)  
	ResourcesPos 3 (0.0000 0.0000 0.0000)  
	ResourcesPos 4 (0.0000 0.0000 0.0000)  
	ResourcesPos 5 (0.0000 0.0000 0.0000)  
	ResourcesPos 6 (0.0000 0.0000 0.0000)  
	ResourcesPos 7 (0.0000 0.0000 0.0000)  
	ResourcesPos 8 (0.0000 0.0000 0.0000)  
	ResourcesPos 9 (0.0000 0.0000 0.0000)  
	ResourcesPos 10 (0.0000 0.0000 0.0000)  
	ResourcesPos 11 (0.0000 0.0000 0.0000)  
	ResourcesAng 0 (0.0000 90.0000 0.0000)  
	ResourcesAng 1 (0.0000 0.0000 0.0000)  
	ResourcesAng 2 (0.0000 0.0000 0.0000)  
	ResourcesAng 3 (0.0000 0.0000 0.0000)  
	ResourcesAng 4 (0.0000 0.0000 0.0000)  
	ResourcesAng 5 (0.0000 0.0000 0.0000)  
	ResourcesAng 6 (0.0000 0.0000 0.0000)  
	ResourcesAng 7 (0.0000 0.0000 0.0000)  
	ResourcesAng 8 (0.0000 0.0000 0.0000)  
	ResourcesAng 9 (0.0000 -90.0000 0.0000)  
	ResourcesAng 10 (0.0000 0.0000 0.0000)  
	ResourcesAng 11 (0.0000 0.0000 0.0000)  
	ResourcesScale 0 (1.0000 1.0000 1.0000)  
	ResourcesScale 1 (1.0000 1.0000 1.0000)  
	ResourcesScale 2 (36.0000 36.0000 36.0000)  
	ResourcesScale 3 (36.0000 36.0000 36.0000)  
	ResourcesScale 4 (36.0000 36.0000 36.0000)  
	ResourcesScale 5 (1.0000 1.0000 1.0000)  
	ResourcesScale 6 (1.0000 1.0000 1.0000)  
	ResourcesScale 7 (1.0000 1.0000 1.0000)  
	ResourcesScale 8 (1.0000 1.0000 1.0000)  
	ResourcesScale 9 (1.0000 1.0000 1.0000)  
	ResourcesScale 10 (1.0000 1.0000 1.0000)  
	ResourcesScale 11 (1.0000 1.0000 1.0000)  
	ResourcesOpacity 0 1.0000  
	ResourcesOpacity 1 1.0000  
	ResourcesOpacity 2 1.0000  
	ResourcesOpacity 3 1.0000  
	ResourcesOpacity 4 1.0000  
	ResourcesOpacity 5 1.0000  
	ResourcesOpacity 6 1.0000  
	ResourcesOpacity 7 1.0000  
	ResourcesOpacity 8 1.0000  
	ResourcesOpacity 9 1.0000  
	ResourcesOpacity 10 1.0000  
	ResourcesOpacity 11 1.0000  
	ResourcesZSort 0 1  
	ResourcesZSort 1 6  
	ResourcesZSort 2 -2  
	ResourcesZSort 3 -1  
	ResourcesZSort 4 -1  
	ResourcesZSort 5 4  
	ResourcesZSort 6 3  
	ResourcesZSort 7 2  
	ResourcesZSort 8 7  
	ResourcesZSort 9 10  
	ResourcesZSort 10 0  
	ResourcesZSort 11 0  
	ResourcesSpecific 0 0  
	ResourcesSpecific 1 0  
	ResourcesSpecific 2 1  
	ResourcesSpecific 3 1  
	ResourcesSpecific 4 1  
	ResourcesSpecific 5 0  
	ResourcesSpecific 6 0  
	ResourcesSpecific 7 0  
	ResourcesSpecific 8 0  
	ResourcesSpecific 9 0  
	ResourcesSpecific 10 0  
	ResourcesSpecific 11 0  
	ResourcesBoneAttach 0 "" 
	ResourcesBoneAttach 1 "" 
	ResourcesBoneAttach 2 "" 
	ResourcesBoneAttach 3 "" 
	ResourcesBoneAttach 4 "" 
	ResourcesBoneAttach 5 "" 
	ResourcesBoneAttach 6 "" 
	ResourcesBoneAttach 7 "" 
	ResourcesBoneAttach 8 "" 
	ResourcesBoneAttach 9 "" 
	ResourcesBoneAttach 10 "" 
	ResourcesBoneAttach 11 "" 
	GroupMask 2  
	MinCopies 0  
	Description "" 
	Preview 0  
	Name "tornado_water_005" 
);
create "tornado_water_006"  (set 
	Resources 0 "EMIT:EMITTER_tornado_edges6" 
	Resources 1 "EMIT:EMITTER_tornado_water2_6" 
	Resources 2 "DECL:crosshair02" 
	Resources 3 "DECL:crosshair01" 
	Resources 4 "DECL:crosshair03" 
	Resources 5 "BNMD:models/tornado/pla_tornado06_1.sms" 
	Resources 6 "BNMD:models/tornado/pla_tornado06_2.sms" 
	Resources 7 "BNMD:models/tornado/pla_tornado06_3.sms" 
	Resources 8 "" 
	Resources 9 "EMIT:EMITTER_tornado_dust_floor" 
	Resources 10 "" 
	Resources 11 "SNFX:sfx_waterstorm_loop" 
	ResourcesPos 0 (0.0000 0.0000 0.0000)  
	ResourcesPos 1 (0.0000 0.0000 0.0000)  
	ResourcesPos 2 (0.0000 0.0000 0.0000)  
	ResourcesPos 3 (0.0000 0.0000 0.0000)  
	ResourcesPos 4 (0.0000 0.0000 0.0000)  
	ResourcesPos 5 (0.0000 0.0000 0.0000)  
	ResourcesPos 6 (0.0000 0.0000 0.0000)  
	ResourcesPos 7 (0.0000 0.0000 0.0000)  
	ResourcesPos 8 (0.0000 0.0000 0.0000)  
	ResourcesPos 9 (0.0000 0.0000 0.0000)  
	ResourcesPos 10 (0.0000 0.0000 0.0000)  
	ResourcesPos 11 (0.0000 0.0000 0.0000)  
	ResourcesAng 0 (0.0000 90.0000 0.0000)  
	ResourcesAng 1 (0.0000 0.0000 0.0000)  
	ResourcesAng 2 (0.0000 0.0000 0.0000)  
	ResourcesAng 3 (0.0000 0.0000 0.0000)  
	ResourcesAng 4 (0.0000 0.0000 0.0000)  
	ResourcesAng 5 (0.0000 0.0000 0.0000)  
	ResourcesAng 6 (0.0000 0.0000 0.0000)  
	ResourcesAng 7 (0.0000 0.0000 0.0000)  
	ResourcesAng 8 (0.0000 0.0000 0.0000)  
	ResourcesAng 9 (0.0000 -90.0000 0.0000)  
	ResourcesAng 10 (0.0000 0.0000 0.0000)  
	ResourcesAng 11 (0.0000 0.0000 0.0000)  
	ResourcesScale 0 (1.0000 1.0000 1.0000)  
	ResourcesScale 1 (1.0000 1.0000 1.0000)  
	ResourcesScale 2 (40.0000 40.0000 40.0000)  
	ResourcesScale 3 (40.0000 40.0000 40.0000)  
	ResourcesScale 4 (40.0000 40.0000 40.0000)  
	ResourcesScale 5 (1.0000 1.0000 1.0000)  
	ResourcesScale 6 (1.0000 1.0000 1.0000)  
	ResourcesScale 7 (1.0000 1.0000 1.0000)  
	ResourcesScale 8 (1.0000 1.0000 1.0000)  
	ResourcesScale 9 (1.0000 1.0000 1.0000)  
	ResourcesScale 10 (1.0000 1.0000 1.0000)  
	ResourcesScale 11 (1.0000 1.0000 1.0000)  
	ResourcesOpacity 0 1.0000  
	ResourcesOpacity 1 1.0000  
	ResourcesOpacity 2 1.0000  
	ResourcesOpacity 3 1.0000  
	ResourcesOpacity 4 1.0000  
	ResourcesOpacity 5 1.0000  
	ResourcesOpacity 6 1.0000  
	ResourcesOpacity 7 1.0000  
	ResourcesOpacity 8 1.0000  
	ResourcesOpacity 9 1.0000  
	ResourcesOpacity 10 1.0000  
	ResourcesOpacity 11 1.0000  
	ResourcesZSort 0 1  
	ResourcesZSort 1 6  
	ResourcesZSort 2 -2  
	ResourcesZSort 3 -1  
	ResourcesZSort 4 -1  
	ResourcesZSort 5 4  
	ResourcesZSort 6 3  
	ResourcesZSort 7 2  
	ResourcesZSort 8 7  
	ResourcesZSort 9 10  
	ResourcesZSort 10 0  
	ResourcesZSort 11 0  
	ResourcesSpecific 0 0  
	ResourcesSpecific 1 0  
	ResourcesSpecific 2 1  
	ResourcesSpecific 3 1  
	ResourcesSpecific 4 1  
	ResourcesSpecific 5 0  
	ResourcesSpecific 6 0  
	ResourcesSpecific 7 0  
	ResourcesSpecific 8 0  
	ResourcesSpecific 9 0  
	ResourcesSpecific 10 0  
	ResourcesSpecific 11 0  
	ResourcesBoneAttach 0 "" 
	ResourcesBoneAttach 1 "" 
	ResourcesBoneAttach 2 "" 
	ResourcesBoneAttach 3 "" 
	ResourcesBoneAttach 4 "" 
	ResourcesBoneAttach 5 "" 
	ResourcesBoneAttach 6 "" 
	ResourcesBoneAttach 7 "" 
	ResourcesBoneAttach 8 "" 
	ResourcesBoneAttach 9 "" 
	ResourcesBoneAttach 10 "" 
	ResourcesBoneAttach 11 "" 
	GroupMask 2  
	MinCopies 0  
	Description "" 
	Preview 0  
	Name "tornado_water_006" 
);
create "tornado_firestorm_005"  (set 
	Resources 0 "EMIT:EMITTER_tornado_firesparks5" 
	Resources 1 "EMIT:EMITTER_tornado_firesparks5" 
	Resources 2 "DECL:crosshair02" 
	Resources 3 "DECL:crosshair01" 
	Resources 4 "DECL:crosshair03" 
	Resources 5 "BNMD:models/tornado/pla_tornado05_1.sms" 
	Resources 6 "BNMD:models/tornado/pla_tornado05_2.sms" 
	Resources 7 "BNMD:models/tornado/pla_tornado05_3.sms" 
	Resources 8 "" 
	Resources 9 "EMIT:EMITTER_tornado_dust_floor" 
	Resources 10 "" 
	Resources 11 "SNFX:sfx_firestorm_loop" 
	ResourcesPos 0 (0.0000 0.0000 0.0000)  
	ResourcesPos 1 (0.0000 0.0000 0.0000)  
	ResourcesPos 2 (0.0000 0.0000 0.0000)  
	ResourcesPos 3 (0.0000 0.0000 0.0000)  
	ResourcesPos 4 (0.0000 0.0000 0.0000)  
	ResourcesPos 5 (0.0000 0.0000 0.0000)  
	ResourcesPos 6 (0.0000 0.0000 0.0000)  
	ResourcesPos 7 (0.0000 0.0000 0.0000)  
	ResourcesPos 8 (0.0000 0.0000 0.0000)  
	ResourcesPos 9 (0.0000 0.0000 0.0000)  
	ResourcesPos 10 (0.0000 0.0000 0.0000)  
	ResourcesPos 11 (0.0000 0.0000 0.0000)  
	ResourcesAng 0 (0.0000 0.0000 0.0000)  
	ResourcesAng 1 (0.0000 0.0000 0.0000)  
	ResourcesAng 2 (0.0000 0.0000 0.0000)  
	ResourcesAng 3 (0.0000 0.0000 0.0000)  
	ResourcesAng 4 (0.0000 0.0000 0.0000)  
	ResourcesAng 5 (0.0000 0.0000 0.0000)  
	ResourcesAng 6 (0.0000 0.0000 0.0000)  
	ResourcesAng 7 (0.0000 0.0000 0.0000)  
	ResourcesAng 8 (0.0000 0.0000 0.0000)  
	ResourcesAng 9 (0.0000 -90.0000 0.0000)  
	ResourcesAng 10 (0.0000 0.0000 0.0000)  
	ResourcesAng 11 (0.0000 0.0000 0.0000)  
	ResourcesScale 0 (1.0000 1.0000 1.0000)  
	ResourcesScale 1 (1.0000 1.0000 1.0000)  
	ResourcesScale 2 (36.0000 36.0000 36.0000)  
	ResourcesScale 3 (36.0000 36.0000 36.0000)  
	ResourcesScale 4 (36.0000 36.0000 36.0000)  
	ResourcesScale 5 (1.0000 1.0000 1.0000)  
	ResourcesScale 6 (1.0000 1.0000 1.0000)  
	ResourcesScale 7 (1.0000 1.0000 1.0000)  
	ResourcesScale 8 (1.0000 1.0000 1.0000)  
	ResourcesScale 9 (1.0000 1.0000 1.0000)  
	ResourcesScale 10 (1.0000 1.0000 1.0000)  
	ResourcesScale 11 (1.0000 1.0000 1.0000)  
	ResourcesOpacity 0 1.0000  
	ResourcesOpacity 1 1.0000  
	ResourcesOpacity 2 1.0000  
	ResourcesOpacity 3 1.0000  
	ResourcesOpacity 4 1.0000  
	ResourcesOpacity 5 1.0000  
	ResourcesOpacity 6 1.0000  
	ResourcesOpacity 7 1.0000  
	ResourcesOpacity 8 1.0000  
	ResourcesOpacity 9 1.0000  
	ResourcesOpacity 10 1.0000  
	ResourcesOpacity 11 1.0000  
	ResourcesZSort 0 1  
	ResourcesZSort 1 5  
	ResourcesZSort 2 -2  
	ResourcesZSort 3 -1  
	ResourcesZSort 4 -1  
	ResourcesZSort 5 4  
	ResourcesZSort 6 3  
	ResourcesZSort 7 2  
	ResourcesZSort 8 7  
	ResourcesZSort 9 10  
	ResourcesZSort 10 0  
	ResourcesZSort 11 0  
	ResourcesSpecific 0 0  
	ResourcesSpecific 1 0  
	ResourcesSpecific 2 1  
	ResourcesSpecific 3 1  
	ResourcesSpecific 4 1  
	ResourcesSpecific 5 0  
	ResourcesSpecific 6 0  
	ResourcesSpecific 7 0  
	ResourcesSpecific 8 0  
	ResourcesSpecific 9 0  
	ResourcesSpecific 10 0  
	ResourcesSpecific 11 0  
	ResourcesBoneAttach 0 "" 
	ResourcesBoneAttach 1 "" 
	ResourcesBoneAttach 2 "" 
	ResourcesBoneAttach 3 "" 
	ResourcesBoneAttach 4 "" 
	ResourcesBoneAttach 5 "" 
	ResourcesBoneAttach 6 "" 
	ResourcesBoneAttach 7 "" 
	ResourcesBoneAttach 8 "" 
	ResourcesBoneAttach 9 "" 
	ResourcesBoneAttach 10 "" 
	ResourcesBoneAttach 11 "" 
	GroupMask 2  
	MinCopies 0  
	Description "" 
	Preview 0  
	Name "tornado_firestorm_005" 
);
create "tornado_firestorm_006"  (set 
	Resources 0 "EMIT:EMITTER_tornado_firesparks6" 
	Resources 1 "EMIT:EMITTER_tornado_firesparks6" 
	Resources 2 "DECL:crosshair02" 
	Resources 3 "DECL:crosshair01" 
	Resources 4 "DECL:crosshair03" 
	Resources 5 "BNMD:models/tornado/pla_tornado06_1.sms" 
	Resources 6 "BNMD:models/tornado/pla_tornado06_2.sms" 
	Resources 7 "BNMD:models/tornado/pla_tornado06_3.sms" 
	Resources 8 "" 
	Resources 9 "EMIT:EMITTER_tornado_dust_floor" 
	Resources 10 "" 
	Resources 11 "SNFX:sfx_firestorm_loop" 
	ResourcesPos 0 (0.0000 0.0000 0.0000)  
	ResourcesPos 1 (0.0000 0.0000 0.0000)  
	ResourcesPos 2 (0.0000 0.0000 0.0000)  
	ResourcesPos 3 (0.0000 0.0000 0.0000)  
	ResourcesPos 4 (0.0000 0.0000 0.0000)  
	ResourcesPos 5 (0.0000 0.0000 0.0000)  
	ResourcesPos 6 (0.0000 0.0000 0.0000)  
	ResourcesPos 7 (0.0000 0.0000 0.0000)  
	ResourcesPos 8 (0.0000 0.0000 0.0000)  
	ResourcesPos 9 (0.0000 0.0000 0.0000)  
	ResourcesPos 10 (0.0000 0.0000 0.0000)  
	ResourcesPos 11 (0.0000 0.0000 0.0000)  
	ResourcesAng 0 (0.0000 0.0000 0.0000)  
	ResourcesAng 1 (0.0000 0.0000 0.0000)  
	ResourcesAng 2 (0.0000 0.0000 0.0000)  
	ResourcesAng 3 (0.0000 0.0000 0.0000)  
	ResourcesAng 4 (0.0000 0.0000 0.0000)  
	ResourcesAng 5 (0.0000 0.0000 0.0000)  
	ResourcesAng 6 (0.0000 0.0000 0.0000)  
	ResourcesAng 7 (0.0000 0.0000 0.0000)  
	ResourcesAng 8 (0.0000 0.0000 0.0000)  
	ResourcesAng 9 (0.0000 -90.0000 0.0000)  
	ResourcesAng 10 (0.0000 0.0000 0.0000)  
	ResourcesAng 11 (0.0000 0.0000 0.0000)  
	ResourcesScale 0 (1.0000 1.0000 1.0000)  
	ResourcesScale 1 (1.0000 1.0000 1.0000)  
	ResourcesScale 2 (40.0000 40.0000 40.0000)  
	ResourcesScale 3 (40.0000 40.0000 40.0000)  
	ResourcesScale 4 (40.0000 40.0000 40.0000)  
	ResourcesScale 5 (1.0000 1.0000 1.0000)  
	ResourcesScale 6 (1.0000 1.0000 1.0000)  
	ResourcesScale 7 (1.0000 1.0000 1.0000)  
	ResourcesScale 8 (1.0000 1.0000 1.0000)  
	ResourcesScale 9 (1.0000 1.0000 1.0000)  
	ResourcesScale 10 (1.0000 1.0000 1.0000)  
	ResourcesScale 11 (1.0000 1.0000 1.0000)  
	ResourcesOpacity 0 1.0000  
	ResourcesOpacity 1 1.0000  
	ResourcesOpacity 2 1.0000  
	ResourcesOpacity 3 1.0000  
	ResourcesOpacity 4 1.0000  
	ResourcesOpacity 5 1.0000  
	ResourcesOpacity 6 1.0000  
	ResourcesOpacity 7 1.0000  
	ResourcesOpacity 8 1.0000  
	ResourcesOpacity 9 1.0000  
	ResourcesOpacity 10 1.0000  
	ResourcesOpacity 11 1.0000  
	ResourcesZSort 0 1  
	ResourcesZSort 1 5  
	ResourcesZSort 2 -2  
	ResourcesZSort 3 -1  
	ResourcesZSort 4 -1  
	ResourcesZSort 5 4  
	ResourcesZSort 6 3  
	ResourcesZSort 7 2  
	ResourcesZSort 8 7  
	ResourcesZSort 9 10  
	ResourcesZSort 10 0  
	ResourcesZSort 11 0  
	ResourcesSpecific 0 0  
	ResourcesSpecific 1 0  
	ResourcesSpecific 2 1  
	ResourcesSpecific 3 1  
	ResourcesSpecific 4 1  
	ResourcesSpecific 5 0  
	ResourcesSpecific 6 0  
	ResourcesSpecific 7 0  
	ResourcesSpecific 8 0  
	ResourcesSpecific 9 0  
	ResourcesSpecific 10 0  
	ResourcesSpecific 11 0  
	ResourcesBoneAttach 0 "" 
	ResourcesBoneAttach 1 "" 
	ResourcesBoneAttach 2 "" 
	ResourcesBoneAttach 3 "" 
	ResourcesBoneAttach 4 "" 
	ResourcesBoneAttach 5 "" 
	ResourcesBoneAttach 6 "" 
	ResourcesBoneAttach 7 "" 
	ResourcesBoneAttach 8 "" 
	ResourcesBoneAttach 9 "" 
	ResourcesBoneAttach 10 "" 
	ResourcesBoneAttach 11 "" 
	GroupMask 2  
	MinCopies 0  
	Description "" 
	Preview 0  
	Name "tornado_firestorm_006" 
);
create "tornado_lightning_001"  (set 
	Resources 0 "EMIT:EMITTER_tornado_edges" 
	Resources 1 "EMIT:tornado_lightningFX2_1" 
	Resources 2 "DECL:crosshair02" 
	Resources 3 "DECL:crosshair01" 
	Resources 4 "DECL:crosshair03" 
	Resources 5 "BNMD:models/tornado/pla_tornado01_1.sms" 
	Resources 6 "BNMD:models/tornado/pla_tornado01_2.sms" 
	Resources 7 "BNMD:models/tornado/pla_tornado01_3.sms" 
	Resources 8 "" 
	Resources 9 "EMIT:EMITTER_tornado_dust_floor" 
	Resources 10 "" 
	Resources 11 "SNFX:sfx_electricalstorm_loop" 
	ResourcesPos 0 (0.0000 0.0000 0.0000)  
	ResourcesPos 1 (0.0000 0.0000 0.0000)  
	ResourcesPos 2 (0.0000 0.0000 0.0000)  
	ResourcesPos 3 (0.0000 0.0000 0.0000)  
	ResourcesPos 4 (0.0000 0.0000 0.0000)  
	ResourcesPos 5 (0.0000 0.0000 0.0000)  
	ResourcesPos 6 (0.0000 0.0000 0.0000)  
	ResourcesPos 7 (0.0000 0.0000 0.0000)  
	ResourcesPos 8 (0.0000 0.0000 0.0000)  
	ResourcesPos 9 (0.0000 0.0000 0.0000)  
	ResourcesPos 10 (0.0000 0.0000 0.0000)  
	ResourcesPos 11 (0.0000 0.0000 0.0000)  
	ResourcesAng 0 (0.0000 0.0000 0.0000)  
	ResourcesAng 1 (0.0000 0.0000 0.0000)  
	ResourcesAng 2 (0.0000 0.0000 0.0000)  
	ResourcesAng 3 (0.0000 0.0000 0.0000)  
	ResourcesAng 4 (0.0000 0.0000 0.0000)  
	ResourcesAng 5 (0.0000 0.0000 0.0000)  
	ResourcesAng 6 (0.0000 0.0000 0.0000)  
	ResourcesAng 7 (0.0000 0.0000 0.0000)  
	ResourcesAng 8 (0.0000 0.0000 0.0000)  
	ResourcesAng 9 (0.0000 -90.0000 0.0000)  
	ResourcesAng 10 (0.0000 0.0000 0.0000)  
	ResourcesAng 11 (0.0000 0.0000 0.0000)  
	ResourcesScale 0 (1.0000 1.0000 1.0000)  
	ResourcesScale 1 (1.0000 1.0000 1.0000)  
	ResourcesScale 2 (20.0000 20.0000 20.0000)  
	ResourcesScale 3 (20.0000 20.0000 20.0000)  
	ResourcesScale 4 (20.0000 20.0000 20.0000)  
	ResourcesScale 5 (1.0000 1.0000 1.0000)  
	ResourcesScale 6 (1.0000 1.0000 1.0000)  
	ResourcesScale 7 (1.0000 1.0000 1.0000)  
	ResourcesScale 8 (1.0000 1.0000 1.0000)  
	ResourcesScale 9 (1.0000 1.0000 1.0000)  
	ResourcesScale 10 (1.0000 1.0000 1.0000)  
	ResourcesScale 11 (1.0000 1.0000 1.0000)  
	ResourcesOpacity 0 1.0000  
	ResourcesOpacity 1 1.0000  
	ResourcesOpacity 2 1.0000  
	ResourcesOpacity 3 1.0000  
	ResourcesOpacity 4 1.0000  
	ResourcesOpacity 5 1.0000  
	ResourcesOpacity 6 1.0000  
	ResourcesOpacity 7 1.0000  
	ResourcesOpacity 8 1.0000  
	ResourcesOpacity 9 1.0000  
	ResourcesOpacity 10 1.0000  
	ResourcesOpacity 11 1.0000  
	ResourcesZSort 0 1  
	ResourcesZSort 1 5  
	ResourcesZSort 2 -2  
	ResourcesZSort 3 -1  
	ResourcesZSort 4 -1  
	ResourcesZSort 5 4  
	ResourcesZSort 6 3  
	ResourcesZSort 7 2  
	ResourcesZSort 8 7  
	ResourcesZSort 9 10  
	ResourcesZSort 10 0  
	ResourcesZSort 11 0  
	ResourcesSpecific 0 0  
	ResourcesSpecific 1 0  
	ResourcesSpecific 2 1  
	ResourcesSpecific 3 1  
	ResourcesSpecific 4 1  
	ResourcesSpecific 5 0  
	ResourcesSpecific 6 0  
	ResourcesSpecific 7 0  
	ResourcesSpecific 8 0  
	ResourcesSpecific 9 0  
	ResourcesSpecific 10 0  
	ResourcesSpecific 11 0  
	ResourcesBoneAttach 0 "" 
	ResourcesBoneAttach 1 "" 
	ResourcesBoneAttach 2 "" 
	ResourcesBoneAttach 3 "" 
	ResourcesBoneAttach 4 "" 
	ResourcesBoneAttach 5 "" 
	ResourcesBoneAttach 6 "" 
	ResourcesBoneAttach 7 "" 
	ResourcesBoneAttach 8 "" 
	ResourcesBoneAttach 9 "" 
	ResourcesBoneAttach 10 "" 
	ResourcesBoneAttach 11 "" 
	GroupMask 2  
	MinCopies 0  
	Description "" 
	Preview 0  
	Name "tornado_lightning_001" 
);
create "tornado_lightning_002"  (set 
	Resources 0 "EMIT:EMITTER_tornado_edges2" 
	Resources 1 "EMIT:tornado_lightningFX2_2" 
	Resources 2 "DECL:crosshair02" 
	Resources 3 "DECL:crosshair01" 
	Resources 4 "DECL:crosshair03" 
	Resources 5 "BNMD:models/tornado/pla_tornado02_1.sms" 
	Resources 6 "BNMD:models/tornado/pla_tornado02_2.sms" 
	Resources 7 "BNMD:models/tornado/pla_tornado02_3.sms" 
	Resources 8 "" 
	Resources 9 "EMIT:EMITTER_tornado_dust_floor" 
	Resources 10 "" 
	Resources 11 "SNFX:sfx_electricalstorm_loop" 
	ResourcesPos 0 (0.0000 0.0000 0.0000)  
	ResourcesPos 1 (0.0000 0.0000 0.0000)  
	ResourcesPos 2 (0.0000 0.0000 0.0000)  
	ResourcesPos 3 (0.0000 0.0000 0.0000)  
	ResourcesPos 4 (0.0000 0.0000 0.0000)  
	ResourcesPos 5 (0.0000 0.0000 0.0000)  
	ResourcesPos 6 (0.0000 0.0000 0.0000)  
	ResourcesPos 7 (0.0000 0.0000 0.0000)  
	ResourcesPos 8 (0.0000 0.0000 0.0000)  
	ResourcesPos 9 (0.0000 0.0000 0.0000)  
	ResourcesPos 10 (0.0000 0.0000 0.0000)  
	ResourcesPos 11 (0.0000 0.0000 0.0000)  
	ResourcesAng 0 (0.0000 0.0000 0.0000)  
	ResourcesAng 1 (0.0000 0.0000 0.0000)  
	ResourcesAng 2 (0.0000 0.0000 0.0000)  
	ResourcesAng 3 (0.0000 0.0000 0.0000)  
	ResourcesAng 4 (0.0000 0.0000 0.0000)  
	ResourcesAng 5 (0.0000 0.0000 0.0000)  
	ResourcesAng 6 (0.0000 0.0000 0.0000)  
	ResourcesAng 7 (0.0000 0.0000 0.0000)  
	ResourcesAng 8 (0.0000 0.0000 0.0000)  
	ResourcesAng 9 (0.0000 -90.0000 0.0000)  
	ResourcesAng 10 (0.0000 0.0000 0.0000)  
	ResourcesAng 11 (0.0000 0.0000 0.0000)  
	ResourcesScale 0 (1.0000 1.0000 1.0000)  
	ResourcesScale 1 (1.0000 1.0000 1.0000)  
	ResourcesScale 2 (24.0000 24.0000 24.0000)  
	ResourcesScale 3 (24.0000 24.0000 24.0000)  
	ResourcesScale 4 (24.0000 24.0000 24.0000)  
	ResourcesScale 5 (1.0000 1.0000 1.0000)  
	ResourcesScale 6 (1.0000 1.0000 1.0000)  
	ResourcesScale 7 (1.0000 1.0000 1.0000)  
	ResourcesScale 8 (1.0000 1.0000 1.0000)  
	ResourcesScale 9 (1.0000 1.0000 1.0000)  
	ResourcesScale 10 (1.0000 1.0000 1.0000)  
	ResourcesScale 11 (1.0000 1.0000 1.0000)  
	ResourcesOpacity 0 1.0000  
	ResourcesOpacity 1 1.0000  
	ResourcesOpacity 2 1.0000  
	ResourcesOpacity 3 1.0000  
	ResourcesOpacity 4 1.0000  
	ResourcesOpacity 5 1.0000  
	ResourcesOpacity 6 1.0000  
	ResourcesOpacity 7 1.0000  
	ResourcesOpacity 8 1.0000  
	ResourcesOpacity 9 1.0000  
	ResourcesOpacity 10 1.0000  
	ResourcesOpacity 11 1.0000  
	ResourcesZSort 0 1  
	ResourcesZSort 1 5  
	ResourcesZSort 2 -2  
	ResourcesZSort 3 -1  
	ResourcesZSort 4 -1  
	ResourcesZSort 5 4  
	ResourcesZSort 6 3  
	ResourcesZSort 7 2  
	ResourcesZSort 8 7  
	ResourcesZSort 9 10  
	ResourcesZSort 10 0  
	ResourcesZSort 11 0  
	ResourcesSpecific 0 0  
	ResourcesSpecific 1 0  
	ResourcesSpecific 2 1  
	ResourcesSpecific 3 1  
	ResourcesSpecific 4 1  
	ResourcesSpecific 5 0  
	ResourcesSpecific 6 0  
	ResourcesSpecific 7 0  
	ResourcesSpecific 8 0  
	ResourcesSpecific 9 0  
	ResourcesSpecific 10 0  
	ResourcesSpecific 11 0  
	ResourcesBoneAttach 0 "" 
	ResourcesBoneAttach 1 "" 
	ResourcesBoneAttach 2 "" 
	ResourcesBoneAttach 3 "" 
	ResourcesBoneAttach 4 "" 
	ResourcesBoneAttach 5 "" 
	ResourcesBoneAttach 6 "" 
	ResourcesBoneAttach 7 "" 
	ResourcesBoneAttach 8 "" 
	ResourcesBoneAttach 9 "" 
	ResourcesBoneAttach 10 "" 
	ResourcesBoneAttach 11 "" 
	GroupMask 2  
	MinCopies 0  
	Description "" 
	Preview 0  
	Name "tornado_lightning_002" 
);
create "tornado_lightning_003"  (set 
	Resources 0 "EMIT:EMITTER_tornado_edges3" 
	Resources 1 "EMIT:tornado_lightningFX2_3" 
	Resources 2 "DECL:crosshair02" 
	Resources 3 "DECL:crosshair01" 
	Resources 4 "DECL:crosshair03" 
	Resources 5 "BNMD:models/tornado/pla_tornado03_1.sms" 
	Resources 6 "BNMD:models/tornado/pla_tornado03_2.sms" 
	Resources 7 "BNMD:models/tornado/pla_tornado03_3.sms" 
	Resources 8 "" 
	Resources 9 "EMIT:EMITTER_tornado_dust_floor" 
	Resources 10 "" 
	Resources 11 "SNFX:sfx_electricalstorm_loop" 
	ResourcesPos 0 (0.0000 0.0000 0.0000)  
	ResourcesPos 1 (0.0000 0.0000 0.0000)  
	ResourcesPos 2 (0.0000 0.0000 0.0000)  
	ResourcesPos 3 (0.0000 0.0000 0.0000)  
	ResourcesPos 4 (0.0000 0.0000 0.0000)  
	ResourcesPos 5 (0.0000 0.0000 0.0000)  
	ResourcesPos 6 (0.0000 0.0000 0.0000)  
	ResourcesPos 7 (0.0000 0.0000 0.0000)  
	ResourcesPos 8 (0.0000 0.0000 0.0000)  
	ResourcesPos 9 (0.0000 0.0000 0.0000)  
	ResourcesPos 10 (0.0000 0.0000 0.0000)  
	ResourcesPos 11 (0.0000 0.0000 0.0000)  
	ResourcesAng 0 (0.0000 0.0000 0.0000)  
	ResourcesAng 1 (0.0000 0.0000 0.0000)  
	ResourcesAng 2 (0.0000 0.0000 0.0000)  
	ResourcesAng 3 (0.0000 0.0000 0.0000)  
	ResourcesAng 4 (0.0000 0.0000 0.0000)  
	ResourcesAng 5 (0.0000 0.0000 0.0000)  
	ResourcesAng 6 (0.0000 0.0000 0.0000)  
	ResourcesAng 7 (0.0000 0.0000 0.0000)  
	ResourcesAng 8 (0.0000 0.0000 0.0000)  
	ResourcesAng 9 (0.0000 -90.0000 0.0000)  
	ResourcesAng 10 (0.0000 0.0000 0.0000)  
	ResourcesAng 11 (0.0000 0.0000 0.0000)  
	ResourcesScale 0 (1.0000 1.0000 1.0000)  
	ResourcesScale 1 (1.0000 1.0000 1.0000)  
	ResourcesScale 2 (28.0000 28.0000 28.0000)  
	ResourcesScale 3 (28.0000 28.0000 28.0000)  
	ResourcesScale 4 (28.0000 28.0000 28.0000)  
	ResourcesScale 5 (1.0000 1.0000 1.0000)  
	ResourcesScale 6 (1.0000 1.0000 1.0000)  
	ResourcesScale 7 (1.0000 1.0000 1.0000)  
	ResourcesScale 8 (1.0000 1.0000 1.0000)  
	ResourcesScale 9 (1.0000 1.0000 1.0000)  
	ResourcesScale 10 (1.0000 1.0000 1.0000)  
	ResourcesScale 11 (1.0000 1.0000 1.0000)  
	ResourcesOpacity 0 1.0000  
	ResourcesOpacity 1 1.0000  
	ResourcesOpacity 2 1.0000  
	ResourcesOpacity 3 1.0000  
	ResourcesOpacity 4 1.0000  
	ResourcesOpacity 5 1.0000  
	ResourcesOpacity 6 1.0000  
	ResourcesOpacity 7 1.0000  
	ResourcesOpacity 8 1.0000  
	ResourcesOpacity 9 1.0000  
	ResourcesOpacity 10 1.0000  
	ResourcesOpacity 11 1.0000  
	ResourcesZSort 0 1  
	ResourcesZSort 1 5  
	ResourcesZSort 2 -2  
	ResourcesZSort 3 -1  
	ResourcesZSort 4 -1  
	ResourcesZSort 5 4  
	ResourcesZSort 6 3  
	ResourcesZSort 7 2  
	ResourcesZSort 8 7  
	ResourcesZSort 9 10  
	ResourcesZSort 10 0  
	ResourcesZSort 11 0  
	ResourcesSpecific 0 0  
	ResourcesSpecific 1 0  
	ResourcesSpecific 2 1  
	ResourcesSpecific 3 1  
	ResourcesSpecific 4 1  
	ResourcesSpecific 5 0  
	ResourcesSpecific 6 0  
	ResourcesSpecific 7 0  
	ResourcesSpecific 8 0  
	ResourcesSpecific 9 0  
	ResourcesSpecific 10 0  
	ResourcesSpecific 11 0  
	ResourcesBoneAttach 0 "" 
	ResourcesBoneAttach 1 "" 
	ResourcesBoneAttach 2 "" 
	ResourcesBoneAttach 3 "" 
	ResourcesBoneAttach 4 "" 
	ResourcesBoneAttach 5 "" 
	ResourcesBoneAttach 6 "" 
	ResourcesBoneAttach 7 "" 
	ResourcesBoneAttach 8 "" 
	ResourcesBoneAttach 9 "" 
	ResourcesBoneAttach 10 "" 
	ResourcesBoneAttach 11 "" 
	GroupMask 2  
	MinCopies 0  
	Description "" 
	Preview 0  
	Name "tornado_lightning_003" 
);
create "tornado_lightning_004"  (set 
	Resources 0 "EMIT:EMITTER_tornado_edges4" 
	Resources 1 "EMIT:tornado_lightningFX2_4" 
	Resources 2 "DECL:crosshair02" 
	Resources 3 "DECL:crosshair01" 
	Resources 4 "DECL:crosshair03" 
	Resources 5 "BNMD:models/tornado/pla_tornado04_1.sms" 
	Resources 6 "BNMD:models/tornado/pla_tornado04_2.sms" 
	Resources 7 "BNMD:models/tornado/pla_tornado04_3.sms" 
	Resources 8 "" 
	Resources 9 "EMIT:EMITTER_tornado_dust_floor" 
	Resources 10 "" 
	Resources 11 "SNFX:sfx_electricalstorm_loop" 
	ResourcesPos 0 (0.0000 0.0000 0.0000)  
	ResourcesPos 1 (0.0000 0.0000 0.0000)  
	ResourcesPos 2 (0.0000 0.0000 0.0000)  
	ResourcesPos 3 (0.0000 0.0000 0.0000)  
	ResourcesPos 4 (0.0000 0.0000 0.0000)  
	ResourcesPos 5 (0.0000 0.0000 0.0000)  
	ResourcesPos 6 (0.0000 0.0000 0.0000)  
	ResourcesPos 7 (0.0000 0.0000 0.0000)  
	ResourcesPos 8 (0.0000 0.0000 0.0000)  
	ResourcesPos 9 (0.0000 0.0000 0.0000)  
	ResourcesPos 10 (0.0000 0.0000 0.0000)  
	ResourcesPos 11 (0.0000 0.0000 0.0000)  
	ResourcesAng 0 (0.0000 0.0000 0.0000)  
	ResourcesAng 1 (0.0000 0.0000 0.0000)  
	ResourcesAng 2 (0.0000 0.0000 0.0000)  
	ResourcesAng 3 (0.0000 0.0000 0.0000)  
	ResourcesAng 4 (0.0000 0.0000 0.0000)  
	ResourcesAng 5 (0.0000 0.0000 0.0000)  
	ResourcesAng 6 (0.0000 0.0000 0.0000)  
	ResourcesAng 7 (0.0000 0.0000 0.0000)  
	ResourcesAng 8 (0.0000 0.0000 0.0000)  
	ResourcesAng 9 (0.0000 -90.0000 0.0000)  
	ResourcesAng 10 (0.0000 0.0000 0.0000)  
	ResourcesAng 11 (0.0000 0.0000 0.0000)  
	ResourcesScale 0 (1.0000 1.0000 1.0000)  
	ResourcesScale 1 (1.0000 1.0000 1.0000)  
	ResourcesScale 2 (32.0000 32.0000 32.0000)  
	ResourcesScale 3 (32.0000 32.0000 32.0000)  
	ResourcesScale 4 (32.0000 32.0000 32.0000)  
	ResourcesScale 5 (1.0000 1.0000 1.0000)  
	ResourcesScale 6 (1.0000 1.0000 1.0000)  
	ResourcesScale 7 (1.0000 1.0000 1.0000)  
	ResourcesScale 8 (1.0000 1.0000 1.0000)  
	ResourcesScale 9 (1.0000 1.0000 1.0000)  
	ResourcesScale 10 (1.0000 1.0000 1.0000)  
	ResourcesScale 11 (1.0000 1.0000 1.0000)  
	ResourcesOpacity 0 1.0000  
	ResourcesOpacity 1 1.0000  
	ResourcesOpacity 2 1.0000  
	ResourcesOpacity 3 1.0000  
	ResourcesOpacity 4 1.0000  
	ResourcesOpacity 5 1.0000  
	ResourcesOpacity 6 1.0000  
	ResourcesOpacity 7 1.0000  
	ResourcesOpacity 8 1.0000  
	ResourcesOpacity 9 1.0000  
	ResourcesOpacity 10 1.0000  
	ResourcesOpacity 11 1.0000  
	ResourcesZSort 0 1  
	ResourcesZSort 1 5  
	ResourcesZSort 2 -2  
	ResourcesZSort 3 -1  
	ResourcesZSort 4 -1  
	ResourcesZSort 5 4  
	ResourcesZSort 6 3  
	ResourcesZSort 7 2  
	ResourcesZSort 8 7  
	ResourcesZSort 9 10  
	ResourcesZSort 10 0  
	ResourcesZSort 11 0  
	ResourcesSpecific 0 0  
	ResourcesSpecific 1 0  
	ResourcesSpecific 2 1  
	ResourcesSpecific 3 1  
	ResourcesSpecific 4 1  
	ResourcesSpecific 5 0  
	ResourcesSpecific 6 0  
	ResourcesSpecific 7 0  
	ResourcesSpecific 8 0  
	ResourcesSpecific 9 0  
	ResourcesSpecific 10 0  
	ResourcesSpecific 11 0  
	ResourcesBoneAttach 0 "" 
	ResourcesBoneAttach 1 "" 
	ResourcesBoneAttach 2 "" 
	ResourcesBoneAttach 3 "" 
	ResourcesBoneAttach 4 "" 
	ResourcesBoneAttach 5 "" 
	ResourcesBoneAttach 6 "" 
	ResourcesBoneAttach 7 "" 
	ResourcesBoneAttach 8 "" 
	ResourcesBoneAttach 9 "" 
	ResourcesBoneAttach 10 "" 
	ResourcesBoneAttach 11 "" 
	GroupMask 2  
	MinCopies 0  
	Description "" 
	Preview 0  
	Name "tornado_lightning_004" 
);
create "tornado_lightning_005"  (set 
	Resources 0 "EMIT:EMITTER_tornado_edges5" 
	Resources 1 "EMIT:tornado_lightningFX2_5" 
	Resources 2 "DECL:crosshair02" 
	Resources 3 "DECL:crosshair01" 
	Resources 4 "DECL:crosshair03" 
	Resources 5 "BNMD:models/tornado/pla_tornado05_1.sms" 
	Resources 6 "BNMD:models/tornado/pla_tornado05_2.sms" 
	Resources 7 "BNMD:models/tornado/pla_tornado05_3.sms" 
	Resources 8 "" 
	Resources 9 "EMIT:EMITTER_tornado_dust_floor" 
	Resources 10 "" 
	Resources 11 "SNFX:sfx_electricalstorm_loop" 
	ResourcesPos 0 (0.0000 0.0000 0.0000)  
	ResourcesPos 1 (0.0000 0.0000 0.0000)  
	ResourcesPos 2 (0.0000 0.0000 0.0000)  
	ResourcesPos 3 (0.0000 0.0000 0.0000)  
	ResourcesPos 4 (0.0000 0.0000 0.0000)  
	ResourcesPos 5 (0.0000 0.0000 0.0000)  
	ResourcesPos 6 (0.0000 0.0000 0.0000)  
	ResourcesPos 7 (0.0000 0.0000 0.0000)  
	ResourcesPos 8 (0.0000 0.0000 0.0000)  
	ResourcesPos 9 (0.0000 0.0000 0.0000)  
	ResourcesPos 10 (0.0000 0.0000 0.0000)  
	ResourcesPos 11 (0.0000 0.0000 0.0000)  
	ResourcesAng 0 (0.0000 0.0000 0.0000)  
	ResourcesAng 1 (0.0000 0.0000 0.0000)  
	ResourcesAng 2 (0.0000 0.0000 0.0000)  
	ResourcesAng 3 (0.0000 0.0000 0.0000)  
	ResourcesAng 4 (0.0000 0.0000 0.0000)  
	ResourcesAng 5 (0.0000 0.0000 0.0000)  
	ResourcesAng 6 (0.0000 0.0000 0.0000)  
	ResourcesAng 7 (0.0000 0.0000 0.0000)  
	ResourcesAng 8 (0.0000 0.0000 0.0000)  
	ResourcesAng 9 (0.0000 -90.0000 0.0000)  
	ResourcesAng 10 (0.0000 0.0000 0.0000)  
	ResourcesAng 11 (0.0000 0.0000 0.0000)  
	ResourcesScale 0 (1.0000 1.0000 1.0000)  
	ResourcesScale 1 (1.0000 1.0000 1.0000)  
	ResourcesScale 2 (36.0000 36.0000 36.0000)  
	ResourcesScale 3 (36.0000 36.0000 36.0000)  
	ResourcesScale 4 (36.0000 36.0000 36.0000)  
	ResourcesScale 5 (1.0000 1.0000 1.0000)  
	ResourcesScale 6 (1.0000 1.0000 1.0000)  
	ResourcesScale 7 (1.0000 1.0000 1.0000)  
	ResourcesScale 8 (1.0000 1.0000 1.0000)  
	ResourcesScale 9 (1.0000 1.0000 1.0000)  
	ResourcesScale 10 (1.0000 1.0000 1.0000)  
	ResourcesScale 11 (1.0000 1.0000 1.0000)  
	ResourcesOpacity 0 1.0000  
	ResourcesOpacity 1 1.0000  
	ResourcesOpacity 2 1.0000  
	ResourcesOpacity 3 1.0000  
	ResourcesOpacity 4 1.0000  
	ResourcesOpacity 5 1.0000  
	ResourcesOpacity 6 1.0000  
	ResourcesOpacity 7 1.0000  
	ResourcesOpacity 8 1.0000  
	ResourcesOpacity 9 1.0000  
	ResourcesOpacity 10 1.0000  
	ResourcesOpacity 11 1.0000  
	ResourcesZSort 0 1  
	ResourcesZSort 1 5  
	ResourcesZSort 2 -2  
	ResourcesZSort 3 -1  
	ResourcesZSort 4 -1  
	ResourcesZSort 5 4  
	ResourcesZSort 6 3  
	ResourcesZSort 7 2  
	ResourcesZSort 8 7  
	ResourcesZSort 9 10  
	ResourcesZSort 10 0  
	ResourcesZSort 11 0  
	ResourcesSpecific 0 0  
	ResourcesSpecific 1 0  
	ResourcesSpecific 2 1  
	ResourcesSpecific 3 1  
	ResourcesSpecific 4 1  
	ResourcesSpecific 5 0  
	ResourcesSpecific 6 0  
	ResourcesSpecific 7 0  
	ResourcesSpecific 8 0  
	ResourcesSpecific 9 0  
	ResourcesSpecific 10 0  
	ResourcesSpecific 11 0  
	ResourcesBoneAttach 0 "" 
	ResourcesBoneAttach 1 "" 
	ResourcesBoneAttach 2 "" 
	ResourcesBoneAttach 3 "" 
	ResourcesBoneAttach 4 "" 
	ResourcesBoneAttach 5 "" 
	ResourcesBoneAttach 6 "" 
	ResourcesBoneAttach 7 "" 
	ResourcesBoneAttach 8 "" 
	ResourcesBoneAttach 9 "" 
	ResourcesBoneAttach 10 "" 
	ResourcesBoneAttach 11 "" 
	GroupMask 2  
	MinCopies 0  
	Description "" 
	Preview 0  
	Name "tornado_lightning_005" 
);
create "tornado_lightning_006"  (set 
	Resources 0 "EMIT:EMITTER_tornado_edges6" 
	Resources 1 "EMIT:tornado_lightningFX2_6" 
	Resources 2 "DECL:crosshair02" 
	Resources 3 "DECL:crosshair01" 
	Resources 4 "DECL:crosshair03" 
	Resources 5 "BNMD:models/tornado/pla_tornado06_1.sms" 
	Resources 6 "BNMD:models/tornado/pla_tornado06_2.sms" 
	Resources 7 "BNMD:models/tornado/pla_tornado06_3.sms" 
	Resources 8 "" 
	Resources 9 "EMIT:EMITTER_tornado_dust_floor" 
	Resources 10 "" 
	Resources 11 "SNFX:sfx_electricalstorm_loop" 
	ResourcesPos 0 (0.0000 0.0000 0.0000)  
	ResourcesPos 1 (0.0000 0.0000 0.0000)  
	ResourcesPos 2 (0.0000 0.0000 0.0000)  
	ResourcesPos 3 (0.0000 0.0000 0.0000)  
	ResourcesPos 4 (0.0000 0.0000 0.0000)  
	ResourcesPos 5 (0.0000 0.0000 0.0000)  
	ResourcesPos 6 (0.0000 0.0000 0.0000)  
	ResourcesPos 7 (0.0000 0.0000 0.0000)  
	ResourcesPos 8 (0.0000 0.0000 0.0000)  
	ResourcesPos 9 (0.0000 0.0000 0.0000)  
	ResourcesPos 10 (0.0000 0.0000 0.0000)  
	ResourcesPos 11 (0.0000 0.0000 0.0000)  
	ResourcesAng 0 (0.0000 0.0000 0.0000)  
	ResourcesAng 1 (0.0000 0.0000 0.0000)  
	ResourcesAng 2 (0.0000 0.0000 0.0000)  
	ResourcesAng 3 (0.0000 0.0000 0.0000)  
	ResourcesAng 4 (0.0000 0.0000 0.0000)  
	ResourcesAng 5 (0.0000 0.0000 0.0000)  
	ResourcesAng 6 (0.0000 0.0000 0.0000)  
	ResourcesAng 7 (0.0000 0.0000 0.0000)  
	ResourcesAng 8 (0.0000 0.0000 0.0000)  
	ResourcesAng 9 (0.0000 -90.0000 0.0000)  
	ResourcesAng 10 (0.0000 0.0000 0.0000)  
	ResourcesAng 11 (0.0000 0.0000 0.0000)  
	ResourcesScale 0 (1.0000 1.0000 1.0000)  
	ResourcesScale 1 (1.0000 1.0000 1.0000)  
	ResourcesScale 2 (40.0000 40.0000 40.0000)  
	ResourcesScale 3 (40.0000 40.0000 40.0000)  
	ResourcesScale 4 (40.0000 40.0000 40.0000)  
	ResourcesScale 5 (1.0000 1.0000 1.0000)  
	ResourcesScale 6 (1.0000 1.0000 1.0000)  
	ResourcesScale 7 (1.0000 1.0000 1.0000)  
	ResourcesScale 8 (1.0000 1.0000 1.0000)  
	ResourcesScale 9 (1.0000 1.0000 1.0000)  
	ResourcesScale 10 (1.0000 1.0000 1.0000)  
	ResourcesScale 11 (1.0000 1.0000 1.0000)  
	ResourcesOpacity 0 1.0000  
	ResourcesOpacity 1 1.0000  
	ResourcesOpacity 2 1.0000  
	ResourcesOpacity 3 1.0000  
	ResourcesOpacity 4 1.0000  
	ResourcesOpacity 5 1.0000  
	ResourcesOpacity 6 1.0000  
	ResourcesOpacity 7 1.0000  
	ResourcesOpacity 8 1.0000  
	ResourcesOpacity 9 1.0000  
	ResourcesOpacity 10 1.0000  
	ResourcesOpacity 11 1.0000  
	ResourcesZSort 0 1  
	ResourcesZSort 1 5  
	ResourcesZSort 2 -2  
	ResourcesZSort 3 -1  
	ResourcesZSort 4 -1  
	ResourcesZSort 5 4  
	ResourcesZSort 6 3  
	ResourcesZSort 7 2  
	ResourcesZSort 8 7  
	ResourcesZSort 9 10  
	ResourcesZSort 10 0  
	ResourcesZSort 11 0  
	ResourcesSpecific 0 0  
	ResourcesSpecific 1 0  
	ResourcesSpecific 2 1  
	ResourcesSpecific 3 1  
	ResourcesSpecific 4 1  
	ResourcesSpecific 5 0  
	ResourcesSpecific 6 0  
	ResourcesSpecific 7 0  
	ResourcesSpecific 8 0  
	ResourcesSpecific 9 0  
	ResourcesSpecific 10 0  
	ResourcesSpecific 11 0  
	ResourcesBoneAttach 0 "" 
	ResourcesBoneAttach 1 "" 
	ResourcesBoneAttach 2 "" 
	ResourcesBoneAttach 3 "" 
	ResourcesBoneAttach 4 "" 
	ResourcesBoneAttach 5 "" 
	ResourcesBoneAttach 6 "" 
	ResourcesBoneAttach 7 "" 
	ResourcesBoneAttach 8 "" 
	ResourcesBoneAttach 9 "" 
	ResourcesBoneAttach 10 "" 
	ResourcesBoneAttach 11 "" 
	GroupMask 2  
	MinCopies 0  
	Description "" 
	Preview 0  
	Name "tornado_lightning_006" 
);
create "l5_container_ship"  (set 
	Resources 0 "MDL3:models/props/l5_container_ship.mdl" 
	Resources 1 "ODEG:box_static" 
	ResourcesPos 0 (0.0000 0.0000 0.0000)  
	ResourcesPos 1 (0.0000 15.0000 0.0000)  
	ResourcesAng 0 (0.0000 0.0000 0.0000)  
	ResourcesAng 1 (0.0000 0.0000 0.0000)  
	ResourcesScale 0 (1.0000 1.0000 1.0000)  
	ResourcesScale 1 (350.0000 40.0000 60.0000)  
	ResourcesOpacity 0 1.0000  
	ResourcesOpacity 1 1.0000  
	ResourcesZSort 0 0  
	ResourcesZSort 1 0  
	ResourcesSpecific 0 0  
	ResourcesSpecific 1 0  
	ResourcesBoneAttach 0 "" 
	ResourcesBoneAttach 1 "" 
	GroupMask 64  
	MinCopies 0  
	Description "" 
	Preview 0  
	Name "l5_container_ship" 
);
create "l5_container_ship_bk"  (set 
	Resources 0 "MDL3:models/props/l5_container_ship_bk.mdl" 
	Resources 1 "ODEG:box_static" 
	ResourcesPos 0 (0.0000 0.0000 0.0000)  
	ResourcesPos 1 (0.0000 15.0000 0.0000)  
	ResourcesAng 0 (0.0000 0.0000 0.0000)  
	ResourcesAng 1 (0.0000 0.0000 0.0000)  
	ResourcesScale 0 (1.0000 1.0000 1.0000)  
	ResourcesScale 1 (350.0000 40.0000 60.0000)  
	ResourcesOpacity 0 1.0000  
	ResourcesOpacity 1 1.0000  
	ResourcesZSort 0 0  
	ResourcesZSort 1 0  
	ResourcesSpecific 0 0  
	ResourcesSpecific 1 0  
	ResourcesBoneAttach 0 "" 
	ResourcesBoneAttach 1 "" 
	GroupMask 0  
	MinCopies 0  
	Description "" 
	Preview 0  
	Name "l5_container_ship_bk" 
);
create "l5_container_ship_base"  (set 
	Resources 0 "MDL3:models/props/l5_container_ship_base.mdl" 
	Resources 1 "ODEG:box_static" 
	ResourcesPos 0 (0.0000 0.0000 0.0000)  
	ResourcesPos 1 (0.0000 10.0000 0.0000)  
	ResourcesAng 0 (0.0000 0.0000 0.0000)  
	ResourcesAng 1 (0.0000 0.0000 0.0000)  
	ResourcesScale 0 (1.0000 1.0000 1.0000)  
	ResourcesScale 1 (350.0000 30.0000 60.0000)  
	ResourcesOpacity 0 1.0000  
	ResourcesOpacity 1 1.0000  
	ResourcesZSort 0 0  
	ResourcesZSort 1 0  
	ResourcesSpecific 0 0  
	ResourcesSpecific 1 0  
	ResourcesBoneAttach 0 "" 
	ResourcesBoneAttach 1 "" 
	GroupMask 64  
	MinCopies 0  
	Description "" 
	Preview 0  
	Name "l5_container_ship_base" 
);
create "l5_tanker_ship"  (set 
	Resources 0 "MDL3:models/props/l5_tanker_ship.mdl" 
	Resources 1 "ODEG:box_static" 
	ResourcesPos 0 (0.0000 0.0000 0.0000)  
	ResourcesPos 1 (0.0000 15.0000 0.0000)  
	ResourcesAng 0 (0.0000 0.0000 0.0000)  
	ResourcesAng 1 (0.0000 0.0000 0.0000)  
	ResourcesScale 0 (1.0000 1.0000 1.0000)  
	ResourcesScale 1 (350.0000 40.0000 60.0000)  
	ResourcesOpacity 0 1.0000  
	ResourcesOpacity 1 1.0000  
	ResourcesZSort 0 0  
	ResourcesZSort 1 0  
	ResourcesSpecific 0 0  
	ResourcesSpecific 1 0  
	ResourcesBoneAttach 0 "" 
	ResourcesBoneAttach 1 "" 
	GroupMask 64  
	MinCopies 0  
	Description "" 
	Preview 0  
	Name "l5_tanker_ship" 
);
create "l5_tanker_ship_bk"  (set 
	Resources 0 "MDL3:models/props/l5_tanker_ship_bk.mdl" 
	Resources 1 "ODEG:box_static" 
	ResourcesPos 0 (0.0000 0.0000 0.0000)  
	ResourcesPos 1 (0.0000 15.0000 0.0000)  
	ResourcesAng 0 (0.0000 0.0000 0.0000)  
	ResourcesAng 1 (0.0000 0.0000 0.0000)  
	ResourcesScale 0 (1.0000 1.0000 1.0000)  
	ResourcesScale 1 (350.0000 40.0000 60.0000)  
	ResourcesOpacity 0 1.0000  
	ResourcesOpacity 1 1.0000  
	ResourcesZSort 0 0  
	ResourcesZSort 1 0  
	ResourcesSpecific 0 0  
	ResourcesSpecific 1 0  
	ResourcesBoneAttach 0 "" 
	ResourcesBoneAttach 1 "" 
	GroupMask 0  
	MinCopies 0  
	Description "" 
	Preview 0  
	Name "l5_tanker_ship_bk" 
);
create "l5_tanker_ship_base"  (set 
	Resources 0 "MDL3:models/props/l5_tanker_ship_base.mdl" 
	Resources 1 "ODEG:box_static" 
	ResourcesPos 0 (0.0000 0.0000 0.0000)  
	ResourcesPos 1 (0.0000 15.0000 0.0000)  
	ResourcesAng 0 (0.0000 0.0000 0.0000)  
	ResourcesAng 1 (0.0000 0.0000 0.0000)  
	ResourcesScale 0 (1.0000 1.0000 1.0000)  
	ResourcesScale 1 (350.0000 40.0000 60.0000)  
	ResourcesOpacity 0 1.0000  
	ResourcesOpacity 1 1.0000  
	ResourcesZSort 0 0  
	ResourcesZSort 1 0  
	ResourcesSpecific 0 0  
	ResourcesSpecific 1 0  
	ResourcesBoneAttach 0 "" 
	ResourcesBoneAttach 1 "" 
	GroupMask 64  
	MinCopies 0  
	Description "" 
	Preview 0  
	Name "l5_tanker_ship_base" 
);
create "l4_airport_entrance"  (set 
	Resources 0 "MDL3:models/props/l4_airport_entrance.mdl" 
	Resources 1 "ODEG:box_static" 
	ResourcesPos 0 (0.0000 0.0000 0.0000)  
	ResourcesPos 1 (0.0000 1.5000 0.0000)  
	ResourcesAng 0 (0.0000 0.0000 0.0000)  
	ResourcesAng 1 (0.0000 0.0000 0.0000)  
	ResourcesScale 0 (1.0000 1.0000 1.0000)  
	ResourcesScale 1 (5.0000 3.0000 15.0000)  
	ResourcesOpacity 0 1.0000  
	ResourcesOpacity 1 1.0000  
	ResourcesZSort 0 0  
	ResourcesZSort 1 0  
	ResourcesSpecific 0 0  
	ResourcesSpecific 1 0  
	ResourcesBoneAttach 0 "" 
	ResourcesBoneAttach 1 "" 
	GroupMask 32  
	MinCopies 0  
	Description "" 
	Preview 0  
	Name "l4_airport_entrance" 
);
create "l5_port_crane_base"  (set 
	Resources 0 "MDL3:models/props/l5_container_crane_base.mdl" 
	Resources 1 "ODEG:box_static" 
	ResourcesPos 0 (0.0000 0.0000 0.0000)  
	ResourcesPos 1 (0.0000 10.0000 -20.0000)  
	ResourcesAng 0 (0.0000 0.0000 0.0000)  
	ResourcesAng 1 (0.0000 0.0000 0.0000)  
	ResourcesScale 0 (1.0000 1.0000 1.0000)  
	ResourcesScale 1 (80.0000 20.0000 90.0000)  
	ResourcesOpacity 0 1.0000  
	ResourcesOpacity 1 1.0000  
	ResourcesZSort 0 0  
	ResourcesZSort 1 0  
	ResourcesSpecific 0 0  
	ResourcesSpecific 1 0  
	ResourcesBoneAttach 0 "" 
	ResourcesBoneAttach 1 "" 
	GroupMask 64  
	MinCopies 0  
	Description "" 
	Preview 0  
	Name "l5_port_crane_base" 
);
create "l5_port_crane_bk"  (set 
	Resources 0 "MDL3:models/props/l5_container_crane_bk.mdl" 
	Resources 1 "ODEG:box_static" 
	Resources 2 "PRSH:l5_container_crane" 
	ResourcesPos 0 (0.0000 0.0000 0.0000)  
	ResourcesPos 1 (0.0000 40.0000 -20.0000)  
	ResourcesPos 2 (40.0000 0.0000 -35.0000)  
	ResourcesAng 0 (0.0000 0.0000 0.0000)  
	ResourcesAng 1 (0.0000 0.0000 0.0000)  
	ResourcesAng 2 (0.0000 0.0000 0.0000)  
	ResourcesScale 0 (1.0000 1.0000 1.0000)  
	ResourcesScale 1 (80.0000 80.0000 120.0000)  
	ResourcesScale 2 (250.0000 250.0000 1.0000)  
	ResourcesOpacity 0 1.0000  
	ResourcesOpacity 1 1.0000  
	ResourcesOpacity 2 1.0000  
	ResourcesZSort 0 0  
	ResourcesZSort 1 0  
	ResourcesZSort 2 -1  
	ResourcesSpecific 0 0  
	ResourcesSpecific 1 0  
	ResourcesSpecific 2 0  
	ResourcesBoneAttach 0 "" 
	ResourcesBoneAttach 1 "" 
	ResourcesBoneAttach 2 "" 
	GroupMask 0  
	MinCopies 0  
	Description "" 
	Preview 0  
	Name "l5_port_crane_bk" 
);
create "l5_port_crane"  (set 
	Resources 0 "MDL3:models/props/l5_container_crane.mdl" 
	Resources 1 "ODEG:box_static" 
	Resources 2 "PRSH:l5_container_crane" 
	ResourcesPos 0 (0.0000 0.0000 0.0000)  
	ResourcesPos 1 (0.0000 40.0000 -20.0000)  
	ResourcesPos 2 (40.0000 0.0000 -35.0000)  
	ResourcesAng 0 (0.0000 0.0000 0.0000)  
	ResourcesAng 1 (0.0000 0.0000 0.0000)  
	ResourcesAng 2 (0.0000 0.0000 0.0000)  
	ResourcesScale 0 (1.0000 1.0000 1.0000)  
	ResourcesScale 1 (80.0000 80.0000 120.0000)  
	ResourcesScale 2 (250.0000 250.0000 1.0000)  
	ResourcesOpacity 0 1.0000  
	ResourcesOpacity 1 1.0000  
	ResourcesOpacity 2 1.0000  
	ResourcesZSort 0 0  
	ResourcesZSort 1 0  
	ResourcesZSort 2 -1  
	ResourcesSpecific 0 0  
	ResourcesSpecific 1 0  
	ResourcesSpecific 2 0  
	ResourcesBoneAttach 0 "" 
	ResourcesBoneAttach 1 "" 
	ResourcesBoneAttach 2 "" 
	GroupMask 64  
	MinCopies 0  
	Description "" 
	Preview 0  
	Name "l5_port_crane" 
);
create "l5_container_ship_crane_a"  (set 
	Resources 0 "MDL3:models/props/l5_container_ship_crane_a.mdl" 
	Resources 1 "ODEG:box_static" 
	ResourcesPos 0 (0.0000 0.0000 0.0000)  
	ResourcesPos 1 (-5.5000 -8.0000 0.0000)  
	ResourcesAng 0 (0.0000 0.0000 0.0000)  
	ResourcesAng 1 (0.0000 0.0000 0.0000)  
	ResourcesScale 0 (1.0000 1.0000 1.0000)  
	ResourcesScale 1 (10.0000 22.0000 50.0000)  
	ResourcesOpacity 0 1.0000  
	ResourcesOpacity 1 1.0000  
	ResourcesZSort 0 0  
	ResourcesZSort 1 0  
	ResourcesSpecific 0 0  
	ResourcesSpecific 1 0  
	ResourcesBoneAttach 0 "" 
	ResourcesBoneAttach 1 "" 
	GroupMask 64  
	MinCopies 0  
	Description "" 
	Preview 0  
	Name "l5_container_ship_crane_a" 
);
create "l5_container_ship_crane_a_bk"  (set 
	Resources 0 "MDL3:models/props/l5_container_ship_crane_a_bk.mdl" 
	Resources 1 "ODEG:box_static" 
	ResourcesPos 0 (0.0000 0.0000 0.0000)  
	ResourcesPos 1 (-5.5000 -8.0000 0.0000)  
	ResourcesAng 0 (0.0000 0.0000 0.0000)  
	ResourcesAng 1 (0.0000 0.0000 0.0000)  
	ResourcesScale 0 (1.0000 1.0000 1.0000)  
	ResourcesScale 1 (10.0000 22.0000 50.0000)  
	ResourcesOpacity 0 1.0000  
	ResourcesOpacity 1 1.0000  
	ResourcesZSort 0 0  
	ResourcesZSort 1 0  
	ResourcesSpecific 0 0  
	ResourcesSpecific 1 0  
	ResourcesBoneAttach 0 "" 
	ResourcesBoneAttach 1 "" 
	GroupMask 0  
	MinCopies 0  
	Description "" 
	Preview 0  
	Name "l5_container_ship_crane_a_bk" 
);
create "l5_container_ship_crane_a_base"  (set 
	Resources 0 "MDL3:models/props/l5_container_ship_crane_a_base.mdl" 
	Resources 1 "ODEG:box_static" 
	ResourcesPos 0 (0.0000 0.0000 0.0000)  
	ResourcesPos 1 (-5.5000 -8.0000 0.0000)  
	ResourcesAng 0 (0.0000 0.0000 0.0000)  
	ResourcesAng 1 (0.0000 0.0000 0.0000)  
	ResourcesScale 0 (1.0000 1.0000 1.0000)  
	ResourcesScale 1 (10.0000 22.0000 50.0000)  
	ResourcesOpacity 0 1.0000  
	ResourcesOpacity 1 1.0000  
	ResourcesZSort 0 0  
	ResourcesZSort 1 0  
	ResourcesSpecific 0 0  
	ResourcesSpecific 1 0  
	ResourcesBoneAttach 0 "" 
	ResourcesBoneAttach 1 "" 
	GroupMask 64  
	MinCopies 0  
	Description "" 
	Preview 0  
	Name "l5_container_ship_crane_a_base" 
);
create "l5_container_ship_crane_b"  (set 
	Resources 0 "MDL3:models/props/l5_container_ship_crane_b.mdl" 
	Resources 1 "ODEG:box_static" 
	ResourcesPos 0 (0.0000 0.0000 0.0000)  
	ResourcesPos 1 (-5.5000 -8.0000 0.0000)  
	ResourcesAng 0 (0.0000 0.0000 0.0000)  
	ResourcesAng 1 (0.0000 0.0000 0.0000)  
	ResourcesScale 0 (1.0000 1.0000 1.0000)  
	ResourcesScale 1 (10.0000 22.0000 50.0000)  
	ResourcesOpacity 0 1.0000  
	ResourcesOpacity 1 1.0000  
	ResourcesZSort 0 0  
	ResourcesZSort 1 0  
	ResourcesSpecific 0 0  
	ResourcesSpecific 1 0  
	ResourcesBoneAttach 0 "" 
	ResourcesBoneAttach 1 "" 
	GroupMask 64  
	MinCopies 0  
	Description "" 
	Preview 0  
	Name "l5_container_ship_crane_b" 
);
create "l5_container_ship_crane_b_base"  (set 
	Resources 0 "MDL3:models/props/l5_container_ship_crane_b_base.mdl" 
	Resources 1 "ODEG:box_static" 
	ResourcesPos 0 (0.0000 0.0000 0.0000)  
	ResourcesPos 1 (-5.5000 -8.0000 0.0000)  
	ResourcesAng 0 (0.0000 0.0000 0.0000)  
	ResourcesAng 1 (0.0000 0.0000 0.0000)  
	ResourcesScale 0 (1.0000 1.0000 1.0000)  
	ResourcesScale 1 (10.0000 22.0000 50.0000)  
	ResourcesOpacity 0 1.0000  
	ResourcesOpacity 1 1.0000  
	ResourcesZSort 0 0  
	ResourcesZSort 1 0  
	ResourcesSpecific 0 0  
	ResourcesSpecific 1 0  
	ResourcesBoneAttach 0 "" 
	ResourcesBoneAttach 1 "" 
	GroupMask 64  
	MinCopies 0  
	Description "" 
	Preview 0  
	Name "l5_container_ship_crane_b_base" 
);
create "l5_container_ship_crane_b_bk"  (set 
	Resources 0 "MDL3:models/props/l5_container_ship_crane_b_bk.mdl" 
	Resources 1 "ODEG:box_static" 
	ResourcesPos 0 (0.0000 0.0000 0.0000)  
	ResourcesPos 1 (-5.5000 -8.0000 0.0000)  
	ResourcesAng 0 (0.0000 0.0000 0.0000)  
	ResourcesAng 1 (0.0000 0.0000 0.0000)  
	ResourcesScale 0 (1.0000 1.0000 1.0000)  
	ResourcesScale 1 (10.0000 22.0000 50.0000)  
	ResourcesOpacity 0 1.0000  
	ResourcesOpacity 1 1.0000  
	ResourcesZSort 0 0  
	ResourcesZSort 1 0  
	ResourcesSpecific 0 0  
	ResourcesSpecific 1 0  
	ResourcesBoneAttach 0 "" 
	ResourcesBoneAttach 1 "" 
	GroupMask 0  
	MinCopies 0  
	Description "" 
	Preview 0  
	Name "l5_container_ship_crane_b_bk" 
);
create "l5_container_ship_crane_c"  (set 
	Resources 0 "MDL3:models/props/l5_container_ship_crane_c.mdl" 
	Resources 1 "ODEG:box_static" 
	ResourcesPos 0 (0.0000 0.0000 0.0000)  
	ResourcesPos 1 (-5.5000 -8.0000 0.0000)  
	ResourcesAng 0 (0.0000 0.0000 0.0000)  
	ResourcesAng 1 (0.0000 0.0000 0.0000)  
	ResourcesScale 0 (1.0000 1.0000 1.0000)  
	ResourcesScale 1 (10.0000 22.0000 50.0000)  
	ResourcesOpacity 0 1.0000  
	ResourcesOpacity 1 1.0000  
	ResourcesZSort 0 0  
	ResourcesZSort 1 0  
	ResourcesSpecific 0 0  
	ResourcesSpecific 1 0  
	ResourcesBoneAttach 0 "" 
	ResourcesBoneAttach 1 "" 
	GroupMask 64  
	MinCopies 0  
	Description "" 
	Preview 0  
	Name "l5_container_ship_crane_c" 
);
create "l5_container_ship_crane_c_base"  (set 
	Resources 0 "MDL3:models/props/l5_container_ship_crane_c_base.mdl" 
	Resources 1 "ODEG:box_static" 
	ResourcesPos 0 (0.0000 0.0000 0.0000)  
	ResourcesPos 1 (-5.5000 -8.0000 0.0000)  
	ResourcesAng 0 (0.0000 0.0000 0.0000)  
	ResourcesAng 1 (0.0000 0.0000 0.0000)  
	ResourcesScale 0 (1.0000 1.0000 1.0000)  
	ResourcesScale 1 (10.0000 22.0000 50.0000)  
	ResourcesOpacity 0 1.0000  
	ResourcesOpacity 1 1.0000  
	ResourcesZSort 0 0  
	ResourcesZSort 1 0  
	ResourcesSpecific 0 0  
	ResourcesSpecific 1 0  
	ResourcesBoneAttach 0 "" 
	ResourcesBoneAttach 1 "" 
	GroupMask 64  
	MinCopies 0  
	Description "" 
	Preview 0  
	Name "l5_container_ship_crane_c_base" 
);
create "l5_container_ship_crane_c_bk"  (set 
	Resources 0 "MDL3:models/props/l5_container_ship_crane_c_bk.mdl" 
	Resources 1 "ODEG:box_static" 
	ResourcesPos 0 (0.0000 0.0000 0.0000)  
	ResourcesPos 1 (-5.5000 -8.0000 0.0000)  
	ResourcesAng 0 (0.0000 0.0000 0.0000)  
	ResourcesAng 1 (0.0000 0.0000 0.0000)  
	ResourcesScale 0 (1.0000 1.0000 1.0000)  
	ResourcesScale 1 (10.0000 22.0000 50.0000)  
	ResourcesOpacity 0 1.0000  
	ResourcesOpacity 1 1.0000  
	ResourcesZSort 0 0  
	ResourcesZSort 1 0  
	ResourcesSpecific 0 0  
	ResourcesSpecific 1 0  
	ResourcesBoneAttach 0 "" 
	ResourcesBoneAttach 1 "" 
	GroupMask 0  
	MinCopies 0  
	Description "" 
	Preview 0  
	Name "l5_container_ship_crane_c_bk" 
);
create "l5_fuel_silos"  (set 
	Resources 0 "MDL3:models/props/l5_fuel_silos.mdl" 
	Resources 1 "ODEG:box_static" 
	Resources 2 "PRSH:fuel_silo" 
	ResourcesPos 0 (0.0000 0.0000 0.0000)  
	ResourcesPos 1 (0.0000 9.0000 0.0000)  
	ResourcesPos 2 (-1.0000 0.0000 2.0000)  
	ResourcesAng 0 (0.0000 0.0000 0.0000)  
	ResourcesAng 1 (0.0000 0.0000 0.0000)  
	ResourcesAng 2 (0.0000 0.0000 0.0000)  
	ResourcesScale 0 (1.0000 1.0000 1.0000)  
	ResourcesScale 1 (10.0000 18.0000 25.0000)  
	ResourcesScale 2 (40.0000 40.0000 1.0000)  
	ResourcesOpacity 0 1.0000  
	ResourcesOpacity 1 1.0000  
	ResourcesOpacity 2 1.0000  
	ResourcesZSort 0 0  
	ResourcesZSort 1 0  
	ResourcesZSort 2 -1  
	ResourcesSpecific 0 0  
	ResourcesSpecific 1 0  
	ResourcesSpecific 2 0  
	ResourcesBoneAttach 0 "" 
	ResourcesBoneAttach 1 "" 
	ResourcesBoneAttach 2 "" 
	GroupMask 96  
	MinCopies 0  
	Description "" 
	Preview 0  
	Name "l5_fuel_silos" 
);
create "l5_fuel_silos_base"  (set 
	Resources 0 "MDL3:models/props/l5_fuel_silos_base.mdl" 
	Resources 1 "ODEG:box_static" 
	ResourcesPos 0 (0.0000 0.0000 0.0000)  
	ResourcesPos 1 (0.0000 1.0000 0.0000)  
	ResourcesAng 0 (0.0000 0.0000 0.0000)  
	ResourcesAng 1 (0.0000 0.0000 0.0000)  
	ResourcesScale 0 (1.0000 1.0000 1.0000)  
	ResourcesScale 1 (10.0000 2.0000 25.0000)  
	ResourcesOpacity 0 1.0000  
	ResourcesOpacity 1 1.0000  
	ResourcesZSort 0 0  
	ResourcesZSort 1 0  
	ResourcesSpecific 0 0  
	ResourcesSpecific 1 0  
	ResourcesBoneAttach 0 "" 
	ResourcesBoneAttach 1 "" 
	GroupMask 96  
	MinCopies 0  
	Description "" 
	Preview 0  
	Name "l5_fuel_silos_base" 
);
create "l5_fuel_silos_bk"  (set 
	Resources 0 "MDL3:models/props/l5_fuel_silos_bk.mdl" 
	Resources 1 "ODEG:box_static" 
	Resources 2 "PRSH:fuel_silo" 
	ResourcesPos 0 (0.0000 0.0000 0.0000)  
	ResourcesPos 1 (0.0000 9.0000 0.0000)  
	ResourcesPos 2 (-1.0000 0.0000 2.0000)  
	ResourcesAng 0 (0.0000 0.0000 0.0000)  
	ResourcesAng 1 (0.0000 0.0000 0.0000)  
	ResourcesAng 2 (0.0000 0.0000 0.0000)  
	ResourcesScale 0 (1.0000 1.0000 1.0000)  
	ResourcesScale 1 (10.0000 18.0000 25.0000)  
	ResourcesScale 2 (40.0000 40.0000 1.0000)  
	ResourcesOpacity 0 1.0000  
	ResourcesOpacity 1 1.0000  
	ResourcesOpacity 2 1.0000  
	ResourcesZSort 0 0  
	ResourcesZSort 1 0  
	ResourcesZSort 2 -1  
	ResourcesSpecific 0 0  
	ResourcesSpecific 1 0  
	ResourcesSpecific 2 0  
	ResourcesBoneAttach 0 "" 
	ResourcesBoneAttach 1 "" 
	ResourcesBoneAttach 2 "" 
	GroupMask 0  
	MinCopies 0  
	Description "" 
	Preview 0  
	Name "l5_fuel_silos_bk" 
);
create "enemy_military_truck_ray"  (set 
	Resources 0 "MDL3:models/vehicles/l2_military_truck_ray.mdl" 
	Resources 1 "ODEG:box_static" 
	Resources 2 "DECL:shadow_test" 
	ResourcesPos 0 (0.0000 0.0000 0.0000)  
	ResourcesPos 1 (0.0000 2.0000 0.0000)  
	ResourcesPos 2 (0.0000 0.0000 0.0000)  
	ResourcesAng 0 (0.0000 0.0000 0.0000)  
	ResourcesAng 1 (0.0000 0.0000 0.0000)  
	ResourcesAng 2 (0.0000 90.0000 0.0000)  
	ResourcesScale 0 (3.8000 3.8000 3.8000)  
	ResourcesScale 1 (10.0000 4.0000 14.0000)  
	ResourcesScale 2 (7.5000 12.5000 12.5000)  
	ResourcesOpacity 0 1.0000  
	ResourcesOpacity 1 1.0000  
	ResourcesOpacity 2 0.5000  
	ResourcesZSort 0 0  
	ResourcesZSort 1 0  
	ResourcesZSort 2 -1  
	ResourcesSpecific 0 0  
	ResourcesSpecific 1 0  
	ResourcesSpecific 2 0  
	ResourcesBoneAttach 0 "" 
	ResourcesBoneAttach 1 "" 
	ResourcesBoneAttach 2 "" 
	GroupMask 248  
	MinCopies 0  
	Description "" 
	Preview 0  
	Name "enemy_military_truck_ray" 
);
create "l1_water_tower_big"  (set 
	Resources 0 "MDL3:models/props/l1_water_tower_big.mdl" 
	Resources 1 "ODEG:box_static" 
	Resources 2 "PRSH:l1_water_tower" 
	ResourcesPos 0 (0.0000 0.0000 0.0000)  
	ResourcesPos 1 (0.0000 2.0000 0.0000)  
	ResourcesPos 2 (0.0000 0.0000 0.0000)  
	ResourcesAng 0 (0.0000 0.0000 0.0000)  
	ResourcesAng 1 (0.0000 0.0000 0.0000)  
	ResourcesAng 2 (0.0000 0.0000 0.0000)  
	ResourcesScale 0 (1.0000 1.0000 1.0000)  
	ResourcesScale 1 (4.5000 4.0000 4.5000)  
	ResourcesScale 2 (14.0000 14.0000 1.0000)  
	ResourcesOpacity 0 1.0000  
	ResourcesOpacity 1 1.0000  
	ResourcesOpacity 2 1.0000  
	ResourcesZSort 0 0  
	ResourcesZSort 1 0  
	ResourcesZSort 2 -1  
	ResourcesSpecific 0 0  
	ResourcesSpecific 1 0  
	ResourcesSpecific 2 0  
	ResourcesBoneAttach 0 "" 
	ResourcesBoneAttach 1 "" 
	ResourcesBoneAttach 2 "" 
	GroupMask 132  
	MinCopies 0  
	Description "" 
	Preview 0  
	Name "l1_water_tower_big" 
);
create "l5_nuclear_chim"  (set 
	Resources 0 "MDL3:models/props/l5_nuclear_chim.mdl" 
	Resources 1 "ODEG:box_static" 
	Resources 2 "PRSH:Cylindir" 
	ResourcesPos 0 (0.0000 0.0000 0.0000)  
	ResourcesPos 1 (0.0000 9.0000 0.0000)  
	ResourcesPos 2 (0.0000 0.0000 0.0000)  
	ResourcesAng 0 (0.0000 0.0000 0.0000)  
	ResourcesAng 1 (0.0000 0.0000 0.0000)  
	ResourcesAng 2 (0.0000 0.0000 0.0000)  
	ResourcesScale 0 (1.0000 1.0000 1.0000)  
	ResourcesScale 1 (18.0000 18.0000 18.0000)  
	ResourcesScale 2 (38.0000 38.0000 1.0000)  
	ResourcesOpacity 0 1.0000  
	ResourcesOpacity 1 1.0000  
	ResourcesOpacity 2 1.0000  
	ResourcesZSort 0 0  
	ResourcesZSort 1 0  
	ResourcesZSort 2 -1  
	ResourcesSpecific 0 0  
	ResourcesSpecific 1 0  
	ResourcesSpecific 2 0  
	ResourcesBoneAttach 0 "" 
	ResourcesBoneAttach 1 "" 
	ResourcesBoneAttach 2 "" 
	GroupMask 80  
	MinCopies 0  
	Description "" 
	Preview 0  
	Name "l5_nuclear_chim" 
);
create "l5_nuclear_chim_bk"  (set 
	Resources 0 "MDL3:models/props/l5_nuclear_chim_bk.mdl" 
	Resources 1 "ODEG:box_static" 
	Resources 2 "PRSH:Cylindir" 
	ResourcesPos 0 (0.0000 0.0000 0.0000)  
	ResourcesPos 1 (0.0000 9.0000 0.0000)  
	ResourcesPos 2 (0.0000 0.0000 0.0000)  
	ResourcesAng 0 (0.0000 0.0000 0.0000)  
	ResourcesAng 1 (0.0000 0.0000 0.0000)  
	ResourcesAng 2 (0.0000 0.0000 0.0000)  
	ResourcesScale 0 (1.0000 1.0000 1.0000)  
	ResourcesScale 1 (18.0000 18.0000 18.0000)  
	ResourcesScale 2 (38.0000 38.0000 1.0000)  
	ResourcesOpacity 0 1.0000  
	ResourcesOpacity 1 1.0000  
	ResourcesOpacity 2 1.0000  
	ResourcesZSort 0 0  
	ResourcesZSort 1 0  
	ResourcesZSort 2 -1  
	ResourcesSpecific 0 0  
	ResourcesSpecific 1 0  
	ResourcesSpecific 2 0  
	ResourcesBoneAttach 0 "" 
	ResourcesBoneAttach 1 "" 
	ResourcesBoneAttach 2 "" 
	GroupMask 0  
	MinCopies 0  
	Description "" 
	Preview 0  
	Name "l5_nuclear_chim_bk" 
);
create "l5_nuclear_chim_base"  (set 
	Resources 0 "MDL3:models/props/l5_nuclear_chim_base.mdl" 
	Resources 1 "ODEG:box_static" 
	Resources 2 "PRSH:Cylindir" 
	ResourcesPos 0 (0.0000 0.0000 0.0000)  
	ResourcesPos 1 (0.0000 2.4000 0.0000)  
	ResourcesPos 2 (0.0000 0.0000 0.0000)  
	ResourcesAng 0 (0.0000 0.0000 0.0000)  
	ResourcesAng 1 (0.0000 0.0000 0.0000)  
	ResourcesAng 2 (0.0000 0.0000 0.0000)  
	ResourcesScale 0 (1.0000 1.0000 1.0000)  
	ResourcesScale 1 (18.0000 5.0000 18.0000)  
	ResourcesScale 2 (38.0000 38.0000 1.0000)  
	ResourcesOpacity 0 1.0000  
	ResourcesOpacity 1 1.0000  
	ResourcesOpacity 2 1.0000  
	ResourcesZSort 0 0  
	ResourcesZSort 1 0  
	ResourcesZSort 2 -1  
	ResourcesSpecific 0 0  
	ResourcesSpecific 1 0  
	ResourcesSpecific 2 0  
	ResourcesBoneAttach 0 "" 
	ResourcesBoneAttach 1 "" 
	ResourcesBoneAttach 2 "" 
	GroupMask 80  
	MinCopies 0  
	Description "" 
	Preview 0  
	Name "l5_nuclear_chim_base" 
);
create "l5_nuclear_tank"  (set 
	Resources 0 "MDL3:models/props/l5_nuclear_tank.mdl" 
	Resources 1 "ODEG:box_static" 
	ResourcesPos 0 (0.0000 0.0000 0.0000)  
	ResourcesPos 1 (-1.0000 5.0000 0.0000)  
	ResourcesAng 0 (0.0000 0.0000 0.0000)  
	ResourcesAng 1 (0.0000 0.0000 0.0000)  
	ResourcesScale 0 (1.0000 1.0000 1.0000)  
	ResourcesScale 1 (10.0000 10.0000 15.0000)  
	ResourcesOpacity 0 1.0000  
	ResourcesOpacity 1 1.0000  
	ResourcesZSort 0 0  
	ResourcesZSort 1 0  
	ResourcesSpecific 0 0  
	ResourcesSpecific 1 0  
	ResourcesBoneAttach 0 "" 
	ResourcesBoneAttach 1 "" 
	GroupMask 80  
	MinCopies 0  
	Description "" 
	Preview 0  
	Name "l5_nuclear_tank" 
);
create "l5_nuclear_tank_bk"  (set 
	Resources 0 "MDL3:models/props/l5_nuclear_tank_bk.mdl" 
	Resources 1 "ODEG:box_static" 
	ResourcesPos 0 (0.0000 0.0000 0.0000)  
	ResourcesPos 1 (-1.0000 5.0000 0.0000)  
	ResourcesAng 0 (0.0000 0.0000 0.0000)  
	ResourcesAng 1 (0.0000 0.0000 0.0000)  
	ResourcesScale 0 (1.0000 1.0000 1.0000)  
	ResourcesScale 1 (10.0000 10.0000 15.0000)  
	ResourcesOpacity 0 1.0000  
	ResourcesOpacity 1 1.0000  
	ResourcesZSort 0 0  
	ResourcesZSort 1 0  
	ResourcesSpecific 0 0  
	ResourcesSpecific 1 0  
	ResourcesBoneAttach 0 "" 
	ResourcesBoneAttach 1 "" 
	GroupMask 0  
	MinCopies 0  
	Description "" 
	Preview 0  
	Name "l5_nuclear_tank_bk" 
);
create "l5_nuclear_tank_base"  (set 
	Resources 0 "MDL3:models/props/l5_nuclear_tank_base.mdl" 
	Resources 1 "ODEG:box_static" 
	ResourcesPos 0 (0.0000 0.0000 0.0000)  
	ResourcesPos 1 (-1.0000 5.0000 0.0000)  
	ResourcesAng 0 (0.0000 0.0000 0.0000)  
	ResourcesAng 1 (0.0000 0.0000 0.0000)  
	ResourcesScale 0 (1.0000 1.0000 1.0000)  
	ResourcesScale 1 (10.0000 10.0000 15.0000)  
	ResourcesOpacity 0 1.0000  
	ResourcesOpacity 1 1.0000  
	ResourcesZSort 0 0  
	ResourcesZSort 1 0  
	ResourcesSpecific 0 0  
	ResourcesSpecific 1 0  
	ResourcesBoneAttach 0 "" 
	ResourcesBoneAttach 1 "" 
	GroupMask 80  
	MinCopies 0  
	Description "" 
	Preview 0  
	Name "l5_nuclear_tank_base" 
);
create "l5_nuclear_high_chimney"  (set 
	Resources 0 "MDL3:models/props/l5_nuclear_hiegh_chimney.mdl" 
	Resources 1 "ODEG:box_static" 
	Resources 2 "PRSH:l5_nuclear_chimney" 
	ResourcesPos 0 (0.0000 0.0000 0.0000)  
	ResourcesPos 1 (0.0000 15.5000 0.0000)  
	ResourcesPos 2 (-5.0000 0.0000 -1.0000)  
	ResourcesAng 0 (0.0000 0.0000 0.0000)  
	ResourcesAng 1 (0.0000 0.0000 0.0000)  
	ResourcesAng 2 (0.0000 0.0000 0.0000)  
	ResourcesScale 0 (1.0000 1.0000 1.0000)  
	ResourcesScale 1 (8.0000 30.0000 25.0000)  
	ResourcesScale 2 (70.0000 70.0000 1.0000)  
	ResourcesOpacity 0 1.0000  
	ResourcesOpacity 1 1.0000  
	ResourcesOpacity 2 1.0000  
	ResourcesZSort 0 0  
	ResourcesZSort 1 0  
	ResourcesZSort 2 -1  
	ResourcesSpecific 0 0  
	ResourcesSpecific 1 0  
	ResourcesSpecific 2 0  
	ResourcesBoneAttach 0 "" 
	ResourcesBoneAttach 1 "" 
	ResourcesBoneAttach 2 "" 
	GroupMask 80  
	MinCopies 0  
	Description "" 
	Preview 0  
	Name "l5_nuclear_high_chimney" 
);
create "l5_nuclear_high_chimney_bk"  (set 
	Resources 0 "MDL3:models/props/l5_nuclear_hiegh_chimney_bk.mdl" 
	Resources 1 "ODEG:box_static" 
	Resources 2 "PRSH:l5_nuclear_chimney" 
	ResourcesPos 0 (0.0000 0.0000 0.0000)  
	ResourcesPos 1 (0.0000 15.5000 0.0000)  
	ResourcesPos 2 (-5.0000 0.0000 -1.0000)  
	ResourcesAng 0 (0.0000 0.0000 0.0000)  
	ResourcesAng 1 (0.0000 0.0000 0.0000)  
	ResourcesAng 2 (0.0000 0.0000 0.0000)  
	ResourcesScale 0 (1.0000 1.0000 1.0000)  
	ResourcesScale 1 (8.0000 30.0000 25.0000)  
	ResourcesScale 2 (70.0000 70.0000 1.0000)  
	ResourcesOpacity 0 1.0000  
	ResourcesOpacity 1 1.0000  
	ResourcesOpacity 2 1.0000  
	ResourcesZSort 0 0  
	ResourcesZSort 1 0  
	ResourcesZSort 2 -1  
	ResourcesSpecific 0 0  
	ResourcesSpecific 1 0  
	ResourcesSpecific 2 0  
	ResourcesBoneAttach 0 "" 
	ResourcesBoneAttach 1 "" 
	ResourcesBoneAttach 2 "" 
	GroupMask 0  
	MinCopies 0  
	Description "" 
	Preview 0  
	Name "l5_nuclear_high_chimney_bk" 
);
create "l5_nuclear_high_chimney_base"  (set 
	Resources 0 "MDL3:models/props/l5_nuclear_hiegh_chimney_base.mdl" 
	Resources 1 "ODEG:box_static" 
	ResourcesPos 0 (0.0000 0.0000 0.0000)  
	ResourcesPos 1 (0.0000 2.5000 0.0000)  
	ResourcesAng 0 (0.0000 0.0000 0.0000)  
	ResourcesAng 1 (0.0000 0.0000 0.0000)  
	ResourcesScale 0 (1.0000 1.0000 1.0000)  
	ResourcesScale 1 (8.0000 5.0000 25.0000)  
	ResourcesOpacity 0 1.0000  
	ResourcesOpacity 1 1.0000  
	ResourcesZSort 0 0  
	ResourcesZSort 1 0  
	ResourcesSpecific 0 0  
	ResourcesSpecific 1 0  
	ResourcesBoneAttach 0 "" 
	ResourcesBoneAttach 1 "" 
	GroupMask 80  
	MinCopies 0  
	Description "" 
	Preview 0  
	Name "l5_nuclear_high_chimney_base" 
);
create "l5_nuclear_plant_a"  (set 
	Resources 0 "MDL3:models/props/l5_nuclear_plant_a.mdl" 
	Resources 1 "ODEG:box_static" 
	ResourcesPos 0 (0.0000 0.0000 0.0000)  
	ResourcesPos 1 (0.0000 5.0000 0.0000)  
	ResourcesAng 0 (0.0000 0.0000 0.0000)  
	ResourcesAng 1 (0.0000 0.0000 0.0000)  
	ResourcesScale 0 (1.0000 1.0000 1.0000)  
	ResourcesScale 1 (16.0000 10.0000 20.0000)  
	ResourcesOpacity 0 1.0000  
	ResourcesOpacity 1 1.0000  
	ResourcesZSort 0 0  
	ResourcesZSort 1 0  
	ResourcesSpecific 0 0  
	ResourcesSpecific 1 0  
	ResourcesBoneAttach 0 "" 
	ResourcesBoneAttach 1 "" 
	GroupMask 80  
	MinCopies 0  
	Description "" 
	Preview 0  
	Name "l5_nuclear_plant_a" 
);
create "l5_nuclear_plant_a_bk"  (set 
	Resources 0 "MDL3:models/props/l5_nuclear_plant_a_bk.mdl" 
	Resources 1 "ODEG:box_static" 
	ResourcesPos 0 (0.0000 0.0000 0.0000)  
	ResourcesPos 1 (0.0000 5.0000 0.0000)  
	ResourcesAng 0 (0.0000 0.0000 0.0000)  
	ResourcesAng 1 (0.0000 0.0000 0.0000)  
	ResourcesScale 0 (1.0000 1.0000 1.0000)  
	ResourcesScale 1 (16.0000 10.0000 20.0000)  
	ResourcesOpacity 0 1.0000  
	ResourcesOpacity 1 1.0000  
	ResourcesZSort 0 0  
	ResourcesZSort 1 0  
	ResourcesSpecific 0 0  
	ResourcesSpecific 1 0  
	ResourcesBoneAttach 0 "" 
	ResourcesBoneAttach 1 "" 
	GroupMask 0  
	MinCopies 0  
	Description "" 
	Preview 0  
	Name "l5_nuclear_plant_a_bk" 
);
create "l5_nuclear_plant_b"  (set 
	Resources 0 "MDL3:models/props/l5_nuclear_plant_b.mdl" 
	Resources 1 "ODEG:box_static" 
	ResourcesPos 0 (0.0000 0.0000 0.0000)  
	ResourcesPos 1 (-2.0000 5.0000 0.0000)  
	ResourcesAng 0 (0.0000 0.0000 0.0000)  
	ResourcesAng 1 (0.0000 0.0000 0.0000)  
	ResourcesScale 0 (1.0000 1.0000 1.0000)  
	ResourcesScale 1 (16.0000 10.0000 20.0000)  
	ResourcesOpacity 0 1.0000  
	ResourcesOpacity 1 1.0000  
	ResourcesZSort 0 0  
	ResourcesZSort 1 0  
	ResourcesSpecific 0 0  
	ResourcesSpecific 1 0  
	ResourcesBoneAttach 0 "" 
	ResourcesBoneAttach 1 "" 
	GroupMask 80  
	MinCopies 0  
	Description "" 
	Preview 0  
	Name "l5_nuclear_plant_b" 
);
create "l5_nuclear_plant_a_base"  (set 
	Resources 0 "MDL3:models/props/l5_nuclear_plant_a_base.mdl" 
	Resources 1 "ODEG:box_static" 
	ResourcesPos 0 (0.0000 0.0000 0.0000)  
	ResourcesPos 1 (0.0000 1.0000 0.0000)  
	ResourcesAng 0 (0.0000 0.0000 0.0000)  
	ResourcesAng 1 (0.0000 0.0000 0.0000)  
	ResourcesScale 0 (1.0000 1.0000 1.0000)  
	ResourcesScale 1 (16.0000 2.0000 20.0000)  
	ResourcesOpacity 0 1.0000  
	ResourcesOpacity 1 1.0000  
	ResourcesZSort 0 0  
	ResourcesZSort 1 0  
	ResourcesSpecific 0 0  
	ResourcesSpecific 1 0  
	ResourcesBoneAttach 0 "" 
	ResourcesBoneAttach 1 "" 
	GroupMask 80  
	MinCopies 0  
	Description "" 
	Preview 0  
	Name "l5_nuclear_plant_a_base" 
);
create "l5_nuclear_plant_b_bk"  (set 
	Resources 0 "MDL3:models/props/l5_nuclear_plant_b_bk.mdl" 
	Resources 1 "ODEG:box_static" 
	ResourcesPos 0 (0.0000 0.0000 0.0000)  
	ResourcesPos 1 (-2.0000 5.0000 0.0000)  
	ResourcesAng 0 (0.0000 0.0000 0.0000)  
	ResourcesAng 1 (0.0000 0.0000 0.0000)  
	ResourcesScale 0 (1.0000 1.0000 1.0000)  
	ResourcesScale 1 (16.0000 10.0000 20.0000)  
	ResourcesOpacity 0 1.0000  
	ResourcesOpacity 1 1.0000  
	ResourcesZSort 0 0  
	ResourcesZSort 1 0  
	ResourcesSpecific 0 0  
	ResourcesSpecific 1 0  
	ResourcesBoneAttach 0 "" 
	ResourcesBoneAttach 1 "" 
	GroupMask 0  
	MinCopies 0  
	Description "" 
	Preview 0  
	Name "l5_nuclear_plant_b_bk" 
);
create "l5_nuclear_plant_b_base"  (set 
	Resources 0 "MDL3:models/props/l5_nuclear_plant_b_base.mdl" 
	Resources 1 "ODEG:box_static" 
	ResourcesPos 0 (0.0000 0.0000 0.0000)  
	ResourcesPos 1 (-2.0000 1.0000 0.0000)  
	ResourcesAng 0 (0.0000 0.0000 0.0000)  
	ResourcesAng 1 (0.0000 0.0000 0.0000)  
	ResourcesScale 0 (1.0000 1.0000 1.0000)  
	ResourcesScale 1 (16.0000 2.0000 20.0000)  
	ResourcesOpacity 0 1.0000  
	ResourcesOpacity 1 1.0000  
	ResourcesZSort 0 0  
	ResourcesZSort 1 0  
	ResourcesSpecific 0 0  
	ResourcesSpecific 1 0  
	ResourcesBoneAttach 0 "" 
	ResourcesBoneAttach 1 "" 
	GroupMask 80  
	MinCopies 0  
	Description "" 
	Preview 0  
	Name "l5_nuclear_plant_b_base" 
);
create "l5_nuclear_plant_c"  (set 
	Resources 0 "MDL3:models/props/l5_nuclear_plant_c.mdl" 
	Resources 1 "ODEG:box_static" 
	ResourcesPos 0 (0.0000 0.0000 0.0000)  
	ResourcesPos 1 (2.0000 5.0000 0.0000)  
	ResourcesAng 0 (0.0000 0.0000 0.0000)  
	ResourcesAng 1 (0.0000 0.0000 0.0000)  
	ResourcesScale 0 (1.0000 1.0000 1.0000)  
	ResourcesScale 1 (16.0000 10.0000 20.0000)  
	ResourcesOpacity 0 1.0000  
	ResourcesOpacity 1 1.0000  
	ResourcesZSort 0 0  
	ResourcesZSort 1 0  
	ResourcesSpecific 0 0  
	ResourcesSpecific 1 0  
	ResourcesBoneAttach 0 "" 
	ResourcesBoneAttach 1 "" 
	GroupMask 80  
	MinCopies 0  
	Description "" 
	Preview 0  
	Name "l5_nuclear_plant_c" 
);
create "l5_nuclear_plant_c_base"  (set 
	Resources 0 "MDL3:models/props/l5_nuclear_plant_c_base.mdl" 
	Resources 1 "ODEG:box_static" 
	ResourcesPos 0 (0.0000 0.0000 0.0000)  
	ResourcesPos 1 (2.0000 1.0000 0.0000)  
	ResourcesAng 0 (0.0000 0.0000 0.0000)  
	ResourcesAng 1 (0.0000 0.0000 0.0000)  
	ResourcesScale 0 (1.0000 1.0000 1.0000)  
	ResourcesScale 1 (16.0000 2.0000 20.0000)  
	ResourcesOpacity 0 1.0000  
	ResourcesOpacity 1 1.0000  
	ResourcesZSort 0 0  
	ResourcesZSort 1 0  
	ResourcesSpecific 0 0  
	ResourcesSpecific 1 0  
	ResourcesBoneAttach 0 "" 
	ResourcesBoneAttach 1 "" 
	GroupMask 80  
	MinCopies 0  
	Description "" 
	Preview 0  
	Name "l5_nuclear_plant_c_base" 
);
create "l5_nuclear_plant_c_bk"  (set 
	Resources 0 "MDL3:models/props/l5_nuclear_plant_c_bk.mdl" 
	Resources 1 "ODEG:box_static" 
	ResourcesPos 0 (0.0000 0.0000 0.0000)  
	ResourcesPos 1 (2.0000 5.0000 0.0000)  
	ResourcesAng 0 (0.0000 0.0000 0.0000)  
	ResourcesAng 1 (0.0000 0.0000 0.0000)  
	ResourcesScale 0 (1.0000 1.0000 1.0000)  
	ResourcesScale 1 (16.0000 10.0000 20.0000)  
	ResourcesOpacity 0 1.0000  
	ResourcesOpacity 1 1.0000  
	ResourcesZSort 0 0  
	ResourcesZSort 1 0  
	ResourcesSpecific 0 0  
	ResourcesSpecific 1 0  
	ResourcesBoneAttach 0 "" 
	ResourcesBoneAttach 1 "" 
	GroupMask 0  
	MinCopies 0  
	Description "" 
	Preview 0  
	Name "l5_nuclear_plant_c_bk" 
);
create "l5_nuclear_plant_d"  (set 
	Resources 0 "MDL3:models/props/l5_nuclear_plant_d.mdl" 
	Resources 1 "ODEG:box_static" 
	ResourcesPos 0 (0.0000 0.0000 0.0000)  
	ResourcesPos 1 (2.0000 5.0000 0.0000)  
	ResourcesAng 0 (0.0000 0.0000 0.0000)  
	ResourcesAng 1 (0.0000 0.0000 0.0000)  
	ResourcesScale 0 (1.0000 1.0000 1.0000)  
	ResourcesScale 1 (16.0000 10.0000 20.0000)  
	ResourcesOpacity 0 1.0000  
	ResourcesOpacity 1 1.0000  
	ResourcesZSort 0 0  
	ResourcesZSort 1 0  
	ResourcesSpecific 0 0  
	ResourcesSpecific 1 0  
	ResourcesBoneAttach 0 "" 
	ResourcesBoneAttach 1 "" 
	GroupMask 80  
	MinCopies 0  
	Description "" 
	Preview 0  
	Name "l5_nuclear_plant_d" 
);
create "l5_nuclear_plant_d_base"  (set 
	Resources 0 "MDL3:models/props/l5_nuclear_plant_d_base.mdl" 
	Resources 1 "ODEG:box_static" 
	ResourcesPos 0 (0.0000 0.0000 0.0000)  
	ResourcesPos 1 (2.0000 1.0000 2.0000)  
	ResourcesAng 0 (0.0000 0.0000 0.0000)  
	ResourcesAng 1 (0.0000 0.0000 0.0000)  
	ResourcesScale 0 (1.0000 1.0000 1.0000)  
	ResourcesScale 1 (16.0000 2.0000 20.0000)  
	ResourcesOpacity 0 1.0000  
	ResourcesOpacity 1 1.0000  
	ResourcesZSort 0 0  
	ResourcesZSort 1 0  
	ResourcesSpecific 0 0  
	ResourcesSpecific 1 0  
	ResourcesBoneAttach 0 "" 
	ResourcesBoneAttach 1 "" 
	GroupMask 80  
	MinCopies 0  
	Description "" 
	Preview 0  
	Name "l5_nuclear_plant_d_base" 
);
create "l5_nuclear_plant_d_bk"  (set 
	Resources 0 "MDL3:models/props/l5_nuclear_plant_d_bk.mdl" 
	Resources 1 "ODEG:box_static" 
	ResourcesPos 0 (0.0000 0.0000 0.0000)  
	ResourcesPos 1 (2.0000 5.0000 0.0000)  
	ResourcesAng 0 (0.0000 0.0000 0.0000)  
	ResourcesAng 1 (0.0000 0.0000 0.0000)  
	ResourcesScale 0 (1.0000 1.0000 1.0000)  
	ResourcesScale 1 (16.0000 10.0000 20.0000)  
	ResourcesOpacity 0 1.0000  
	ResourcesOpacity 1 1.0000  
	ResourcesZSort 0 0  
	ResourcesZSort 1 0  
	ResourcesSpecific 0 0  
	ResourcesSpecific 1 0  
	ResourcesBoneAttach 0 "" 
	ResourcesBoneAttach 1 "" 
	GroupMask 0  
	MinCopies 0  
	Description "" 
	Preview 0  
	Name "l5_nuclear_plant_d_bk" 
);
create "l6_stadium_st_b"  (set 
	Resources 0 "MDL3:models/props/l6_stadium_st_b.mdl" 
	Resources 1 "ODEG:box_static" 
	ResourcesPos 0 (0.0000 0.0000 0.0000)  
	ResourcesPos 1 (0.0000 15.0000 0.0000)  
	ResourcesAng 0 (0.0000 0.0000 0.0000)  
	ResourcesAng 1 (0.0000 0.0000 0.0000)  
	ResourcesScale 0 (1.0000 1.0000 1.0000)  
	ResourcesScale 1 (30.0000 30.0000 40.0000)  
	ResourcesOpacity 0 1.0000  
	ResourcesOpacity 1 1.0000  
	ResourcesZSort 0 0  
	ResourcesZSort 1 0  
	ResourcesSpecific 0 0  
	ResourcesSpecific 1 0  
	ResourcesBoneAttach 0 "" 
	ResourcesBoneAttach 1 "" 
	GroupMask 128  
	MinCopies 0  
	Description "" 
	Preview 0  
	Name "l6_stadium_st_b" 
);
create "l6_stadium_st_b_bk"  (set 
	Resources 0 "MDL3:models/props/l6_stadium_st_b_bk.mdl" 
	Resources 1 "ODEG:box_static" 
	ResourcesPos 0 (0.0000 0.0000 0.0000)  
	ResourcesPos 1 (0.0000 15.0000 0.0000)  
	ResourcesAng 0 (0.0000 0.0000 0.0000)  
	ResourcesAng 1 (0.0000 0.0000 0.0000)  
	ResourcesScale 0 (1.0000 1.0000 1.0000)  
	ResourcesScale 1 (30.0000 30.0000 40.0000)  
	ResourcesOpacity 0 1.0000  
	ResourcesOpacity 1 1.0000  
	ResourcesZSort 0 0  
	ResourcesZSort 1 0  
	ResourcesSpecific 0 0  
	ResourcesSpecific 1 0  
	ResourcesBoneAttach 0 "" 
	ResourcesBoneAttach 1 "" 
	GroupMask 0  
	MinCopies 0  
	Description "" 
	Preview 0  
	Name "l6_stadium_st_b_bk" 
);
create "l6_stadium_st_b_base"  (set 
	Resources 0 "MDL3:models/props/l6_stadium_st_b_base.mdl" 
	Resources 1 "ODEG:box_static" 
	ResourcesPos 0 (0.0000 0.0000 0.0000)  
	ResourcesPos 1 (0.0000 5.0000 0.0000)  
	ResourcesAng 0 (0.0000 0.0000 0.0000)  
	ResourcesAng 1 (0.0000 0.0000 0.0000)  
	ResourcesScale 0 (1.0000 1.0000 1.0000)  
	ResourcesScale 1 (30.0000 10.0000 40.0000)  
	ResourcesOpacity 0 1.0000  
	ResourcesOpacity 1 1.0000  
	ResourcesZSort 0 0  
	ResourcesZSort 1 0  
	ResourcesSpecific 0 0  
	ResourcesSpecific 1 0  
	ResourcesBoneAttach 0 "" 
	ResourcesBoneAttach 1 "" 
	GroupMask 128  
	MinCopies 0  
	Description "" 
	Preview 0  
	Name "l6_stadium_st_b_base" 
);
create "l6_stadium_st_a"  (set 
	Resources 0 "MDL3:models/props/l6_stadium_st_a.mdl" 
	Resources 1 "ODEG:box_static" 
	ResourcesPos 0 (0.0000 0.0000 0.0000)  
	ResourcesPos 1 (0.0000 15.0000 0.0000)  
	ResourcesAng 0 (0.0000 0.0000 0.0000)  
	ResourcesAng 1 (0.0000 0.0000 0.0000)  
	ResourcesScale 0 (1.0000 1.0000 1.0000)  
	ResourcesScale 1 (30.0000 30.0000 40.0000)  
	ResourcesOpacity 0 1.0000  
	ResourcesOpacity 1 1.0000  
	ResourcesZSort 0 0  
	ResourcesZSort 1 0  
	ResourcesSpecific 0 0  
	ResourcesSpecific 1 0  
	ResourcesBoneAttach 0 "" 
	ResourcesBoneAttach 1 "" 
	GroupMask 128  
	MinCopies 0  
	Description "" 
	Preview 0  
	Name "l6_stadium_st_a" 
);
create "l6_stadium_st_a_base"  (set 
	Resources 0 "MDL3:models/props/l6_stadium_st_a_base.mdl" 
	Resources 1 "ODEG:box_static" 
	ResourcesPos 0 (0.0000 0.0000 0.0000)  
	ResourcesPos 1 (0.0000 5.0000 0.0000)  
	ResourcesAng 0 (0.0000 0.0000 0.0000)  
	ResourcesAng 1 (0.0000 0.0000 0.0000)  
	ResourcesScale 0 (1.0000 1.0000 1.0000)  
	ResourcesScale 1 (30.0000 10.0000 40.0000)  
	ResourcesOpacity 0 1.0000  
	ResourcesOpacity 1 1.0000  
	ResourcesZSort 0 0  
	ResourcesZSort 1 0  
	ResourcesSpecific 0 0  
	ResourcesSpecific 1 0  
	ResourcesBoneAttach 0 "" 
	ResourcesBoneAttach 1 "" 
	GroupMask 128  
	MinCopies 0  
	Description "" 
	Preview 0  
	Name "l6_stadium_st_a_base" 
);
create "l6_stadium_st_a_bk"  (set 
	Resources 0 "MDL3:models/props/l6_stadium_st_a_bk.mdl" 
	Resources 1 "ODEG:box_static" 
	ResourcesPos 0 (0.0000 0.0000 0.0000)  
	ResourcesPos 1 (0.0000 15.0000 0.0000)  
	ResourcesAng 0 (0.0000 0.0000 0.0000)  
	ResourcesAng 1 (0.0000 0.0000 0.0000)  
	ResourcesScale 0 (1.0000 1.0000 1.0000)  
	ResourcesScale 1 (30.0000 30.0000 40.0000)  
	ResourcesOpacity 0 1.0000  
	ResourcesOpacity 1 1.0000  
	ResourcesZSort 0 0  
	ResourcesZSort 1 0  
	ResourcesSpecific 0 0  
	ResourcesSpecific 1 0  
	ResourcesBoneAttach 0 "" 
	ResourcesBoneAttach 1 "" 
	GroupMask 0  
	MinCopies 0  
	Description "" 
	Preview 0  
	Name "l6_stadium_st_a_bk" 
);
create "l6_stadium_cv"  (set 
	Resources 0 "MDL3:models/props/l6_stadium_cv.mdl" 
	Resources 1 "ODEG:box_static" 
	ResourcesPos 0 (0.0000 0.0000 0.0000)  
	ResourcesPos 1 (0.0000 15.0000 -5.0000)  
	ResourcesAng 0 (0.0000 0.0000 0.0000)  
	ResourcesAng 1 (0.0000 0.0000 0.0000)  
	ResourcesScale 0 (1.0000 1.0000 1.0000)  
	ResourcesScale 1 (50.0000 30.0000 50.0000)  
	ResourcesOpacity 0 1.0000  
	ResourcesOpacity 1 1.0000  
	ResourcesZSort 0 0  
	ResourcesZSort 1 0  
	ResourcesSpecific 0 0  
	ResourcesSpecific 1 0  
	ResourcesBoneAttach 0 "" 
	ResourcesBoneAttach 1 "" 
	GroupMask 128  
	MinCopies 0  
	Description "" 
	Preview 0  
	Name "l6_stadium_cv" 
);
create "l6_stadium_cv_base"  (set 
	Resources 0 "MDL3:models/props/l6_stadium_cv_base.mdl" 
	Resources 1 "ODEG:box_static" 
	ResourcesPos 0 (0.0000 0.0000 0.0000)  
	ResourcesPos 1 (0.0000 5.0000 -5.0000)  
	ResourcesAng 0 (0.0000 0.0000 0.0000)  
	ResourcesAng 1 (0.0000 0.0000 0.0000)  
	ResourcesScale 0 (1.0000 1.0000 1.0000)  
	ResourcesScale 1 (50.0000 10.0000 50.0000)  
	ResourcesOpacity 0 1.0000  
	ResourcesOpacity 1 1.0000  
	ResourcesZSort 0 0  
	ResourcesZSort 1 0  
	ResourcesSpecific 0 0  
	ResourcesSpecific 1 0  
	ResourcesBoneAttach 0 "" 
	ResourcesBoneAttach 1 "" 
	GroupMask 128  
	MinCopies 0  
	Description "" 
	Preview 0  
	Name "l6_stadium_cv_base" 
);
create "l6_stadium_cv_bk"  (set 
	Resources 0 "MDL3:models/props/l6_stadium_cv_bk.mdl" 
	Resources 1 "ODEG:box_static" 
	ResourcesPos 0 (0.0000 0.0000 0.0000)  
	ResourcesPos 1 (0.0000 15.0000 -5.0000)  
	ResourcesAng 0 (0.0000 0.0000 0.0000)  
	ResourcesAng 1 (0.0000 0.0000 0.0000)  
	ResourcesScale 0 (1.0000 1.0000 1.0000)  
	ResourcesScale 1 (50.0000 30.0000 50.0000)  
	ResourcesOpacity 0 1.0000  
	ResourcesOpacity 1 1.0000  
	ResourcesZSort 0 0  
	ResourcesZSort 1 0  
	ResourcesSpecific 0 0  
	ResourcesSpecific 1 0  
	ResourcesBoneAttach 0 "" 
	ResourcesBoneAttach 1 "" 
	GroupMask 0  
	MinCopies 0  
	Description "" 
	Preview 0  
	Name "l6_stadium_cv_bk" 
);
create "l6_stadium_field"  (set 
	Resources 0 "MDL3:models/props/l6_stadium_field.mdl" 
	Resources 1 "ODEG:box_static" 
	ResourcesPos 0 (0.0000 0.0000 0.0000)  
	ResourcesPos 1 (0.0000 2.0000 0.0000)  
	ResourcesAng 0 (0.0000 0.0000 0.0000)  
	ResourcesAng 1 (0.0000 0.0000 0.0000)  
	ResourcesScale 0 (1.0000 1.0000 1.0000)  
	ResourcesScale 1 (80.0000 5.0000 80.0000)  
	ResourcesOpacity 0 1.0000  
	ResourcesOpacity 1 1.0000  
	ResourcesZSort 0 0  
	ResourcesZSort 1 0  
	ResourcesSpecific 0 0  
	ResourcesSpecific 1 0  
	ResourcesBoneAttach 0 "" 
	ResourcesBoneAttach 1 "" 
	GroupMask 128  
	MinCopies 0  
	Description "" 
	Preview 0  
	Name "l6_stadium_field" 
);
create "l6_stadium_field_bk"  (set 
	Resources 0 "MDL3:models/props/l6_stadium_field_bk.mdl" 
	Resources 1 "ODEG:box_static" 
	ResourcesPos 0 (0.0000 0.0000 0.0000)  
	ResourcesPos 1 (0.0000 15.0000 0.0000)  
	ResourcesAng 0 (0.0000 0.0000 0.0000)  
	ResourcesAng 1 (0.0000 0.0000 0.0000)  
	ResourcesScale 0 (1.0000 1.0000 1.0000)  
	ResourcesScale 1 (30.0000 30.0000 40.0000)  
	ResourcesOpacity 0 1.0000  
	ResourcesOpacity 1 1.0000  
	ResourcesZSort 0 0  
	ResourcesZSort 1 0  
	ResourcesSpecific 0 0  
	ResourcesSpecific 1 0  
	ResourcesBoneAttach 0 "" 
	ResourcesBoneAttach 1 "" 
	GroupMask 128  
	MinCopies 0  
	Description "" 
	Preview 0  
	Name "l6_stadium_field_bk" 
);
create "l6_building_a_part_a"  (set 
	Resources 0 "MDL3:models/props/l6_building_a_part_a.mdl" 
	Resources 1 "ODEG:box_static" 
	Resources 2 "PRSH:House1x1" 
	ResourcesPos 0 (0.0000 0.0000 0.0000)  
	ResourcesPos 1 (0.0000 30.0000 0.0000)  
	ResourcesPos 2 (0.0000 0.0000 0.0000)  
	ResourcesAng 0 (0.0000 0.0000 0.0000)  
	ResourcesAng 1 (0.0000 0.0000 0.0000)  
	ResourcesAng 2 (0.0000 0.0000 0.0000)  
	ResourcesScale 0 (1.0000 1.0000 1.0000)  
	ResourcesScale 1 (52.0000 60.0000 52.0000)  
	ResourcesScale 2 (115.0000 115.0000 115.0000)  
	ResourcesOpacity 0 1.0000  
	ResourcesOpacity 1 1.0000  
	ResourcesOpacity 2 1.0000  
	ResourcesZSort 0 0  
	ResourcesZSort 1 0  
	ResourcesZSort 2 -1  
	ResourcesSpecific 0 0  
	ResourcesSpecific 1 0  
	ResourcesSpecific 2 0  
	ResourcesBoneAttach 0 "" 
	ResourcesBoneAttach 1 "" 
	ResourcesBoneAttach 2 "" 
	GroupMask 128  
	MinCopies 0  
	Description "" 
	Preview 0  
	Name "l6_building_a_part_a" 
);
create "l6_building_a_part_a_bk"  (set 
	Resources 0 "MDL3:models/props/l6_building_a_part_a_bk.mdl" 
	Resources 1 "ODEG:box_static" 
	Resources 2 "PRSH:House1x1" 
	ResourcesPos 0 (0.0000 0.0000 0.0000)  
	ResourcesPos 1 (0.0000 30.0000 0.0000)  
	ResourcesPos 2 (0.0000 0.0000 0.0000)  
	ResourcesAng 0 (0.0000 0.0000 0.0000)  
	ResourcesAng 1 (0.0000 0.0000 0.0000)  
	ResourcesAng 2 (0.0000 0.0000 0.0000)  
	ResourcesScale 0 (1.0000 1.0000 1.0000)  
	ResourcesScale 1 (52.0000 60.0000 52.0000)  
	ResourcesScale 2 (115.0000 115.0000 1.0000)  
	ResourcesOpacity 0 1.0000  
	ResourcesOpacity 1 1.0000  
	ResourcesOpacity 2 1.0000  
	ResourcesZSort 0 0  
	ResourcesZSort 1 0  
	ResourcesZSort 2 -1  
	ResourcesSpecific 0 0  
	ResourcesSpecific 1 0  
	ResourcesSpecific 2 0  
	ResourcesBoneAttach 0 "" 
	ResourcesBoneAttach 1 "" 
	ResourcesBoneAttach 2 "" 
	GroupMask 0  
	MinCopies 0  
	Description "" 
	Preview 0  
	Name "l6_building_a_part_a_bk" 
);
create "l6_building_a_part_a_base"  (set 
	Resources 0 "MDL3:models/props/l6_building_a_part_a_base.mdl" 
	Resources 1 "ODEG:box_static" 
	ResourcesPos 0 (0.0000 0.0000 0.0000)  
	ResourcesPos 1 (0.0000 30.0000 0.0000)  
	ResourcesAng 0 (0.0000 0.0000 0.0000)  
	ResourcesAng 1 (0.0000 0.0000 0.0000)  
	ResourcesScale 0 (1.0000 1.0000 1.0000)  
	ResourcesScale 1 (52.0000 60.0000 52.0000)  
	ResourcesOpacity 0 1.0000  
	ResourcesOpacity 1 1.0000  
	ResourcesZSort 0 0  
	ResourcesZSort 1 0  
	ResourcesSpecific 0 0  
	ResourcesSpecific 1 0  
	ResourcesBoneAttach 0 "" 
	ResourcesBoneAttach 1 "" 
	GroupMask 0  
	MinCopies 0  
	Description "" 
	Preview 0  
	Name "l6_building_a_part_a_base" 
);
create "l6_building_a_part_b"  (set 
	Resources 0 "MDL3:models/props/l6_building_a_part_b_a.mdl" 
	Resources 1 "ODEG:box_static" 
	ResourcesPos 0 (0.0000 0.0000 0.0000)  
	ResourcesPos 1 (0.0000 30.0000 0.0000)  
	ResourcesAng 0 (0.0000 0.0000 0.0000)  
	ResourcesAng 1 (0.0000 0.0000 0.0000)  
	ResourcesScale 0 (1.0000 1.0000 1.0000)  
	ResourcesScale 1 (52.0000 60.0000 52.0000)  
	ResourcesOpacity 0 1.0000  
	ResourcesOpacity 1 1.0000  
	ResourcesZSort 0 0  
	ResourcesZSort 1 0  
	ResourcesSpecific 0 0  
	ResourcesSpecific 1 0  
	ResourcesBoneAttach 0 "" 
	ResourcesBoneAttach 1 "" 
	GroupMask 128  
	MinCopies 0  
	Description "" 
	Preview 0  
	Name "l6_building_a_part_b" 
);
create "l6_building_a_part_b_base"  (set 
	Resources 0 "MDL3:models/props/l6_building_a_part_b_base.mdl" 
	Resources 1 "ODEG:box_static" 
	ResourcesPos 0 (0.0000 0.0000 0.0000)  
	ResourcesPos 1 (0.0000 30.0000 0.0000)  
	ResourcesAng 0 (0.0000 0.0000 0.0000)  
	ResourcesAng 1 (0.0000 0.0000 0.0000)  
	ResourcesScale 0 (1.0000 1.0000 1.0000)  
	ResourcesScale 1 (52.0000 60.0000 52.0000)  
	ResourcesOpacity 0 1.0000  
	ResourcesOpacity 1 1.0000  
	ResourcesZSort 0 0  
	ResourcesZSort 1 0  
	ResourcesSpecific 0 0  
	ResourcesSpecific 1 0  
	ResourcesBoneAttach 0 "" 
	ResourcesBoneAttach 1 "" 
	GroupMask 128  
	MinCopies 0  
	Description "" 
	Preview 0  
	Name "l6_building_a_part_b_base" 
);
create "l6_building_a_part_b_bk"  (set 
	Resources 0 "MDL3:models/props/l6_building_b_bk.mdl" 
	Resources 1 "ODEG:box_static" 
	ResourcesPos 0 (0.0000 0.0000 0.0000)  
	ResourcesPos 1 (0.0000 30.0000 0.0000)  
	ResourcesAng 0 (0.0000 0.0000 0.0000)  
	ResourcesAng 1 (0.0000 0.0000 0.0000)  
	ResourcesScale 0 (1.0000 1.0000 1.0000)  
	ResourcesScale 1 (52.0000 60.0000 52.0000)  
	ResourcesOpacity 0 1.0000  
	ResourcesOpacity 1 1.0000  
	ResourcesZSort 0 0  
	ResourcesZSort 1 0  
	ResourcesSpecific 0 0  
	ResourcesSpecific 1 0  
	ResourcesBoneAttach 0 "" 
	ResourcesBoneAttach 1 "" 
	GroupMask 0  
	MinCopies 0  
	Description "" 
	Preview 0  
	Name "l6_building_a_part_b_bk" 
);
create "l6_building_a_part_c"  (set 
	Resources 0 "MDL3:models/props/l6_building_a_part_c.mdl" 
	Resources 1 "ODEG:box_static" 
	ResourcesPos 0 (0.0000 0.0000 0.0000)  
	ResourcesPos 1 (0.0000 30.0000 0.0000)  
	ResourcesAng 0 (0.0000 0.0000 0.0000)  
	ResourcesAng 1 (0.0000 0.0000 0.0000)  
	ResourcesScale 0 (1.0000 1.0000 1.0000)  
	ResourcesScale 1 (52.0000 60.0000 52.0000)  
	ResourcesOpacity 0 1.0000  
	ResourcesOpacity 1 1.0000  
	ResourcesZSort 0 0  
	ResourcesZSort 1 0  
	ResourcesSpecific 0 0  
	ResourcesSpecific 1 0  
	ResourcesBoneAttach 0 "" 
	ResourcesBoneAttach 1 "" 
	GroupMask 128  
	MinCopies 0  
	Description "" 
	Preview 0  
	Name "l6_building_a_part_c" 
);
create "l6_building_a_part_c_bk"  (set 
	Resources 0 "MDL3:models/props/l6_building_a_part_c_bk.mdl" 
	Resources 1 "ODEG:box_static" 
	ResourcesPos 0 (0.0000 0.0000 0.0000)  
	ResourcesPos 1 (0.0000 30.0000 0.0000)  
	ResourcesAng 0 (0.0000 0.0000 0.0000)  
	ResourcesAng 1 (0.0000 0.0000 0.0000)  
	ResourcesScale 0 (1.0000 1.0000 1.0000)  
	ResourcesScale 1 (52.0000 60.0000 52.0000)  
	ResourcesOpacity 0 1.0000  
	ResourcesOpacity 1 1.0000  
	ResourcesZSort 0 0  
	ResourcesZSort 1 0  
	ResourcesSpecific 0 0  
	ResourcesSpecific 1 0  
	ResourcesBoneAttach 0 "" 
	ResourcesBoneAttach 1 "" 
	GroupMask 0  
	MinCopies 0  
	Description "" 
	Preview 0  
	Name "l6_building_a_part_c_bk" 
);
create "l6_building_a_part_b_base_b"  (set 
	Resources 0 "MDL3:models/props/l6_building_a_part_b_base_b.mdl" 
	Resources 1 "ODEG:box_static" 
	ResourcesPos 0 (0.0000 0.0000 0.0000)  
	ResourcesPos 1 (0.0000 30.0000 0.0000)  
	ResourcesAng 0 (0.0000 0.0000 0.0000)  
	ResourcesAng 1 (0.0000 0.0000 0.0000)  
	ResourcesScale 0 (1.0000 1.0000 1.0000)  
	ResourcesScale 1 (52.0000 60.0000 52.0000)  
	ResourcesOpacity 0 1.0000  
	ResourcesOpacity 1 1.0000  
	ResourcesZSort 0 0  
	ResourcesZSort 1 0  
	ResourcesSpecific 0 0  
	ResourcesSpecific 1 0  
	ResourcesBoneAttach 0 "" 
	ResourcesBoneAttach 1 "" 
	GroupMask 128  
	MinCopies 0  
	Description "" 
	Preview 0  
	Name "l6_building_a_part_b_base_b" 
);
create "l6_building_a_b_part_a"  (set 
	Resources 0 "MDL3:models/props/l6_building_a_b_part_a.mdl" 
	Resources 1 "ODEG:box_static" 
	Resources 2 "PRSH:House1x1" 
	ResourcesPos 0 (0.0000 0.0000 0.0000)  
	ResourcesPos 1 (0.0000 30.0000 0.0000)  
	ResourcesPos 2 (0.0000 0.0000 0.0000)  
	ResourcesAng 0 (0.0000 0.0000 0.0000)  
	ResourcesAng 1 (0.0000 0.0000 0.0000)  
	ResourcesAng 2 (0.0000 0.0000 0.0000)  
	ResourcesScale 0 (1.0000 1.0000 1.0000)  
	ResourcesScale 1 (52.0000 60.0000 52.0000)  
	ResourcesScale 2 (115.0000 115.0000 1.0000)  
	ResourcesOpacity 0 1.0000  
	ResourcesOpacity 1 1.0000  
	ResourcesOpacity 2 1.0000  
	ResourcesZSort 0 0  
	ResourcesZSort 1 0  
	ResourcesZSort 2 -1  
	ResourcesSpecific 0 0  
	ResourcesSpecific 1 0  
	ResourcesSpecific 2 0  
	ResourcesBoneAttach 0 "" 
	ResourcesBoneAttach 1 "" 
	ResourcesBoneAttach 2 "" 
	GroupMask 128  
	MinCopies 0  
	Description "" 
	Preview 0  
	Name "l6_building_a_b_part_a" 
);
create "l6_building_a_b_part_a_base"  (set 
	Resources 0 "MDL3:models/props/l6_building_a_b_part_a_base.mdl" 
	Resources 1 "ODEG:box_static" 
	ResourcesPos 0 (0.0000 0.0000 0.0000)  
	ResourcesPos 1 (0.0000 30.0000 0.0000)  
	ResourcesAng 0 (0.0000 0.0000 0.0000)  
	ResourcesAng 1 (0.0000 0.0000 0.0000)  
	ResourcesScale 0 (1.0000 1.0000 1.0000)  
	ResourcesScale 1 (52.0000 60.0000 52.0000)  
	ResourcesOpacity 0 1.0000  
	ResourcesOpacity 1 1.0000  
	ResourcesZSort 0 0  
	ResourcesZSort 1 0  
	ResourcesSpecific 0 0  
	ResourcesSpecific 1 0  
	ResourcesBoneAttach 0 "" 
	ResourcesBoneAttach 1 "" 
	GroupMask 128  
	MinCopies 0  
	Description "" 
	Preview 0  
	Name "l6_building_a_b_part_a_base" 
);
create "l6_building_a_b_part_a_bk"  (set 
	Resources 0 "MDL3:models/props/l6_building_a_b_part_a_bk.mdl" 
	Resources 1 "ODEG:box_static" 
	Resources 2 "PRSH:House1x1" 
	ResourcesPos 0 (0.0000 0.0000 0.0000)  
	ResourcesPos 1 (0.0000 30.0000 0.0000)  
	ResourcesPos 2 (0.0000 0.0000 0.0000)  
	ResourcesAng 0 (0.0000 0.0000 0.0000)  
	ResourcesAng 1 (0.0000 0.0000 0.0000)  
	ResourcesAng 2 (0.0000 0.0000 0.0000)  
	ResourcesScale 0 (1.0000 1.0000 1.0000)  
	ResourcesScale 1 (52.0000 60.0000 52.0000)  
	ResourcesScale 2 (115.0000 115.0000 1.0000)  
	ResourcesOpacity 0 1.0000  
	ResourcesOpacity 1 1.0000  
	ResourcesOpacity 2 1.0000  
	ResourcesZSort 0 0  
	ResourcesZSort 1 0  
	ResourcesZSort 2 -1  
	ResourcesSpecific 0 0  
	ResourcesSpecific 1 0  
	ResourcesSpecific 2 0  
	ResourcesBoneAttach 0 "" 
	ResourcesBoneAttach 1 "" 
	ResourcesBoneAttach 2 "" 
	GroupMask 0  
	MinCopies 0  
	Description "" 
	Preview 0  
	Name "l6_building_a_b_part_a_bk" 
);
create "l6_building_a_b_part_b_base"  (set 
	Resources 0 "MDL3:models/props/l6_building_a_b_part_b_base.mdl" 
	Resources 1 "ODEG:box_static" 
	ResourcesPos 0 (0.0000 0.0000 0.0000)  
	ResourcesPos 1 (0.0000 30.0000 0.0000)  
	ResourcesAng 0 (0.0000 0.0000 0.0000)  
	ResourcesAng 1 (0.0000 0.0000 0.0000)  
	ResourcesScale 0 (1.0000 1.0000 1.0000)  
	ResourcesScale 1 (52.0000 60.0000 52.0000)  
	ResourcesOpacity 0 1.0000  
	ResourcesOpacity 1 1.0000  
	ResourcesZSort 0 0  
	ResourcesZSort 1 0  
	ResourcesSpecific 0 0  
	ResourcesSpecific 1 0  
	ResourcesBoneAttach 0 "" 
	ResourcesBoneAttach 1 "" 
	GroupMask 128  
	MinCopies 0  
	Description "" 
	Preview 0  
	Name "l6_building_a_b_part_b_base" 
);
create "l6_building_a_b_part_b_bk"  (set 
	Resources 0 "MDL3:models/props/l6_building_a_b_part_b_bk.mdl" 
	Resources 1 "ODEG:box_static" 
	ResourcesPos 0 (0.0000 0.0000 0.0000)  
	ResourcesPos 1 (0.0000 30.0000 0.0000)  
	ResourcesAng 0 (0.0000 0.0000 0.0000)  
	ResourcesAng 1 (0.0000 0.0000 0.0000)  
	ResourcesScale 0 (1.0000 1.0000 1.0000)  
	ResourcesScale 1 (52.0000 60.0000 52.0000)  
	ResourcesOpacity 0 1.0000  
	ResourcesOpacity 1 1.0000  
	ResourcesZSort 0 0  
	ResourcesZSort 1 0  
	ResourcesSpecific 0 0  
	ResourcesSpecific 1 0  
	ResourcesBoneAttach 0 "" 
	ResourcesBoneAttach 1 "" 
	GroupMask 0  
	MinCopies 0  
	Description "" 
	Preview 0  
	Name "l6_building_a_b_part_b_bk" 
);
create "l6_building_a_b_part_b"  (set 
	Resources 0 "MDL3:models/props/l6_building_a_b_part_b_a.mdl" 
	Resources 1 "ODEG:box_static" 
	ResourcesPos 0 (0.0000 0.0000 0.0000)  
	ResourcesPos 1 (0.0000 30.0000 0.0000)  
	ResourcesAng 0 (0.0000 0.0000 0.0000)  
	ResourcesAng 1 (0.0000 0.0000 0.0000)  
	ResourcesScale 0 (1.0000 1.0000 1.0000)  
	ResourcesScale 1 (52.0000 60.0000 52.0000)  
	ResourcesOpacity 0 1.0000  
	ResourcesOpacity 1 1.0000  
	ResourcesZSort 0 0  
	ResourcesZSort 1 0  
	ResourcesSpecific 0 0  
	ResourcesSpecific 1 0  
	ResourcesBoneAttach 0 "" 
	ResourcesBoneAttach 1 "" 
	GroupMask 128  
	MinCopies 0  
	Description "" 
	Preview 0  
	Name "l6_building_a_b_part_b" 
);
create "l6_building_a_b_part_c"  (set 
	Resources 0 "MDL3:models/props/l6_building_a_b_part_c.mdl" 
	Resources 1 "ODEG:box_static" 
	ResourcesPos 0 (0.0000 0.0000 0.0000)  
	ResourcesPos 1 (0.0000 30.0000 0.0000)  
	ResourcesAng 0 (0.0000 0.0000 0.0000)  
	ResourcesAng 1 (0.0000 0.0000 0.0000)  
	ResourcesScale 0 (1.0000 1.0000 1.0000)  
	ResourcesScale 1 (52.0000 60.0000 52.0000)  
	ResourcesOpacity 0 1.0000  
	ResourcesOpacity 1 1.0000  
	ResourcesZSort 0 0  
	ResourcesZSort 1 0  
	ResourcesSpecific 0 0  
	ResourcesSpecific 1 0  
	ResourcesBoneAttach 0 "" 
	ResourcesBoneAttach 1 "" 
	GroupMask 0  
	MinCopies 0  
	Description "" 
	Preview 0  
	Name "l6_building_a_b_part_c" 
);
create "l6_building_a_b_part_c_bk"  (set 
	Resources 0 "MDL3:models/props/l6_building_a_b_part_c_bk.mdl" 
	Resources 1 "ODEG:box_static" 
	ResourcesPos 0 (0.0000 0.0000 0.0000)  
	ResourcesPos 1 (0.0000 30.0000 0.0000)  
	ResourcesAng 0 (0.0000 0.0000 0.0000)  
	ResourcesAng 1 (0.0000 0.0000 0.0000)  
	ResourcesScale 0 (1.0000 1.0000 1.0000)  
	ResourcesScale 1 (52.0000 60.0000 52.0000)  
	ResourcesOpacity 0 1.0000  
	ResourcesOpacity 1 1.0000  
	ResourcesZSort 0 0  
	ResourcesZSort 1 0  
	ResourcesSpecific 0 0  
	ResourcesSpecific 1 0  
	ResourcesBoneAttach 0 "" 
	ResourcesBoneAttach 1 "" 
	GroupMask 0  
	MinCopies 0  
	Description "" 
	Preview 0  
	Name "l6_building_a_b_part_c_bk" 
);
create "l6_marine"  (set 
	Resources 0 "MDL3:models/props/l6_marine.mdl" 
	Resources 1 "ODEG:box_static" 
	ResourcesPos 0 (0.0000 0.0000 0.0000)  
	ResourcesPos 1 (5.0000 0.0000 0.0000)  
	ResourcesAng 0 (0.0000 0.0000 0.0000)  
	ResourcesAng 1 (0.0000 0.0000 0.0000)  
	ResourcesScale 0 (1.0000 1.0000 1.0000)  
	ResourcesScale 1 (8.0000 1.0000 6.0000)  
	ResourcesOpacity 0 1.0000  
	ResourcesOpacity 1 1.0000  
	ResourcesZSort 0 0  
	ResourcesZSort 1 0  
	ResourcesSpecific 0 0  
	ResourcesSpecific 1 0  
	ResourcesBoneAttach 0 "" 
	ResourcesBoneAttach 1 "" 
	GroupMask 128  
	MinCopies 0  
	Description "" 
	Preview 0  
	Name "l6_marine" 
);
create "l6_marine_bk"  (set 
	Resources 0 "MDL3:models/props/l6_marine_bk.mdl" 
	Resources 1 "ODEG:box_static" 
	ResourcesPos 0 (0.0000 0.0000 0.0000)  
	ResourcesPos 1 (5.0000 0.0000 0.0000)  
	ResourcesAng 0 (0.0000 0.0000 0.0000)  
	ResourcesAng 1 (0.0000 0.0000 0.0000)  
	ResourcesScale 0 (1.0000 1.0000 1.0000)  
	ResourcesScale 1 (8.0000 1.0000 6.0000)  
	ResourcesOpacity 0 1.0000  
	ResourcesOpacity 1 1.0000  
	ResourcesZSort 0 0  
	ResourcesZSort 1 0  
	ResourcesSpecific 0 0  
	ResourcesSpecific 1 0  
	ResourcesBoneAttach 0 "" 
	ResourcesBoneAttach 1 "" 
	GroupMask 0  
	MinCopies 0  
	Description "" 
	Preview 0  
	Name "l6_marine_bk" 
);
create "l6_marine_base"  (set 
	Resources 0 "MDL3:models/props/l6_marine_base.mdl" 
	Resources 1 "ODEG:box_static" 
	ResourcesPos 0 (0.0000 0.0000 0.0000)  
	ResourcesPos 1 (5.0000 0.0000 0.0000)  
	ResourcesAng 0 (0.0000 0.0000 0.0000)  
	ResourcesAng 1 (0.0000 0.0000 0.0000)  
	ResourcesScale 0 (1.0000 1.0000 1.0000)  
	ResourcesScale 1 (8.0000 1.0000 6.0000)  
	ResourcesOpacity 0 1.0000  
	ResourcesOpacity 1 1.0000  
	ResourcesZSort 0 0  
	ResourcesZSort 1 0  
	ResourcesSpecific 0 0  
	ResourcesSpecific 1 0  
	ResourcesBoneAttach 0 "" 
	ResourcesBoneAttach 1 "" 
	GroupMask 128  
	MinCopies 0  
	Description "" 
	Preview 0  
	Name "l6_marine_base" 
);
create "l6_building_b"  (set 
	Resources 0 "MDL3:models/props/l6_building_b.mdl" 
	Resources 1 "ODEG:box_static" 
	Resources 2 "PRSH:House1x1" 
	ResourcesPos 0 (0.0000 0.0000 0.0000)  
	ResourcesPos 1 (0.0000 30.0000 0.0000)  
	ResourcesPos 2 (0.0000 0.0000 0.0000)  
	ResourcesAng 0 (0.0000 0.0000 0.0000)  
	ResourcesAng 1 (0.0000 0.0000 0.0000)  
	ResourcesAng 2 (0.0000 0.0000 0.0000)  
	ResourcesScale 0 (1.0000 1.0000 1.0000)  
	ResourcesScale 1 (70.0000 60.0000 70.0000)  
	ResourcesScale 2 (155.0000 155.0000 155.0000)  
	ResourcesOpacity 0 1.0000  
	ResourcesOpacity 1 1.0000  
	ResourcesOpacity 2 1.0000  
	ResourcesZSort 0 0  
	ResourcesZSort 1 0  
	ResourcesZSort 2 -1  
	ResourcesSpecific 0 0  
	ResourcesSpecific 1 0  
	ResourcesSpecific 2 0  
	ResourcesBoneAttach 0 "" 
	ResourcesBoneAttach 1 "" 
	ResourcesBoneAttach 2 "" 
	GroupMask 128  
	MinCopies 0  
	Description "" 
	Preview 0  
	Name "l6_building_b" 
);
create "l6_building_b_base"  (set 
	Resources 0 "MDL3:models/props/l6_building_b_base.mdl" 
	Resources 1 "ODEG:box_static" 
	ResourcesPos 0 (0.0000 0.0000 0.0000)  
	ResourcesPos 1 (0.0000 30.0000 0.0000)  
	ResourcesAng 0 (0.0000 0.0000 0.0000)  
	ResourcesAng 1 (0.0000 0.0000 0.0000)  
	ResourcesScale 0 (1.0000 1.0000 1.0000)  
	ResourcesScale 1 (70.0000 60.0000 70.0000)  
	ResourcesOpacity 0 1.0000  
	ResourcesOpacity 1 1.0000  
	ResourcesZSort 0 0  
	ResourcesZSort 1 0  
	ResourcesSpecific 0 0  
	ResourcesSpecific 1 0  
	ResourcesBoneAttach 0 "" 
	ResourcesBoneAttach 1 "" 
	GroupMask 128  
	MinCopies 0  
	Description "" 
	Preview 0  
	Name "l6_building_b_base" 
);
create "l6_building_b_bk"  (set 
	Resources 0 "MDL3:models/props/l6_building_b_bk.mdl" 
	Resources 1 "ODEG:box_static" 
	Resources 2 "PRSH:House1x1" 
	ResourcesPos 0 (0.0000 0.0000 0.0000)  
	ResourcesPos 1 (0.0000 30.0000 0.0000)  
	ResourcesPos 2 (0.0000 0.0000 0.0000)  
	ResourcesAng 0 (0.0000 0.0000 0.0000)  
	ResourcesAng 1 (0.0000 0.0000 0.0000)  
	ResourcesAng 2 (0.0000 0.0000 0.0000)  
	ResourcesScale 0 (1.0000 1.0000 1.0000)  
	ResourcesScale 1 (70.0000 60.0000 70.0000)  
	ResourcesScale 2 (150.0000 150.0000 1.0000)  
	ResourcesOpacity 0 1.0000  
	ResourcesOpacity 1 1.0000  
	ResourcesOpacity 2 1.0000  
	ResourcesZSort 0 0  
	ResourcesZSort 1 0  
	ResourcesZSort 2 -1  
	ResourcesSpecific 0 0  
	ResourcesSpecific 1 0  
	ResourcesSpecific 2 0  
	ResourcesBoneAttach 0 "" 
	ResourcesBoneAttach 1 "" 
	ResourcesBoneAttach 2 "" 
	GroupMask 0  
	MinCopies 0  
	Description "" 
	Preview 0  
	Name "l6_building_b_bk" 
);
create "l6_building_c_part_a"  (set 
	Resources 0 "MDL3:models/props/l6_building_c_part_a.mdl" 
	Resources 1 "ODEG:box_static" 
	Resources 2 "PRSH:House1x2" 
	ResourcesPos 0 (0.0000 0.0000 0.0000)  
	ResourcesPos 1 (0.0000 30.0000 0.0000)  
	ResourcesPos 2 (0.0000 0.0000 0.0000)  
	ResourcesAng 0 (0.0000 0.0000 0.0000)  
	ResourcesAng 1 (0.0000 0.0000 0.0000)  
	ResourcesAng 2 (0.0000 0.0000 0.0000)  
	ResourcesScale 0 (1.0000 1.0000 1.0000)  
	ResourcesScale 1 (75.0000 60.0000 75.0000)  
	ResourcesScale 2 (130.0000 185.0000 1.0000)  
	ResourcesOpacity 0 1.0000  
	ResourcesOpacity 1 1.0000  
	ResourcesOpacity 2 1.0000  
	ResourcesZSort 0 0  
	ResourcesZSort 1 0  
	ResourcesZSort 2 -1  
	ResourcesSpecific 0 0  
	ResourcesSpecific 1 0  
	ResourcesSpecific 2 0  
	ResourcesBoneAttach 0 "" 
	ResourcesBoneAttach 1 "" 
	ResourcesBoneAttach 2 "" 
	GroupMask 128  
	MinCopies 0  
	Description "" 
	Preview 0  
	Name "l6_building_c_part_a" 
);
create "l6_building_c_part_a_base"  (set 
	Resources 0 "MDL3:models/props/l6_building_c_part_a_base.mdl" 
	Resources 1 "ODEG:box_static" 
	ResourcesPos 0 (0.0000 0.0000 0.0000)  
	ResourcesPos 1 (0.0000 30.0000 0.0000)  
	ResourcesAng 0 (0.0000 0.0000 0.0000)  
	ResourcesAng 1 (0.0000 0.0000 0.0000)  
	ResourcesScale 0 (1.0000 1.0000 1.0000)  
	ResourcesScale 1 (75.0000 60.0000 75.0000)  
	ResourcesOpacity 0 1.0000  
	ResourcesOpacity 1 1.0000  
	ResourcesZSort 0 0  
	ResourcesZSort 1 0  
	ResourcesSpecific 0 0  
	ResourcesSpecific 1 0  
	ResourcesBoneAttach 0 "" 
	ResourcesBoneAttach 1 "" 
	GroupMask 128  
	MinCopies 0  
	Description "" 
	Preview 0  
	Name "l6_building_c_part_a_base" 
);
create "l6_building_c_part_a_bk"  (set 
	Resources 0 "MDL3:models/props/l6_building_c_part_a_bk.mdl" 
	Resources 1 "ODEG:box_static" 
	ResourcesPos 0 (0.0000 0.0000 0.0000)  
	ResourcesPos 1 (0.0000 30.0000 0.0000)  
	ResourcesAng 0 (0.0000 0.0000 0.0000)  
	ResourcesAng 1 (0.0000 0.0000 0.0000)  
	ResourcesScale 0 (1.0000 1.0000 1.0000)  
	ResourcesScale 1 (75.0000 60.0000 75.0000)  
	ResourcesOpacity 0 1.0000  
	ResourcesOpacity 1 1.0000  
	ResourcesZSort 0 0  
	ResourcesZSort 1 0  
	ResourcesSpecific 0 0  
	ResourcesSpecific 1 0  
	ResourcesBoneAttach 0 "" 
	ResourcesBoneAttach 1 "" 
	GroupMask 0  
	MinCopies 0  
	Description "" 
	Preview 0  
	Name "l6_building_c_part_a_bk" 
);
create "l6_building_c_part_b"  (set 
	Resources 0 "MDL3:models/props/l6_building_c_part_b.mdl" 
	Resources 1 "ODEG:box_static" 
	ResourcesPos 0 (0.0000 0.0000 0.0000)  
	ResourcesPos 1 (0.0000 30.0000 0.0000)  
	ResourcesAng 0 (0.0000 0.0000 0.0000)  
	ResourcesAng 1 (0.0000 0.0000 0.0000)  
	ResourcesScale 0 (1.0000 1.0000 1.0000)  
	ResourcesScale 1 (75.0000 60.0000 75.0000)  
	ResourcesOpacity 0 1.0000  
	ResourcesOpacity 1 1.0000  
	ResourcesZSort 0 0  
	ResourcesZSort 1 0  
	ResourcesSpecific 0 0  
	ResourcesSpecific 1 0  
	ResourcesBoneAttach 0 "" 
	ResourcesBoneAttach 1 "" 
	GroupMask 128  
	MinCopies 0  
	Description "" 
	Preview 0  
	Name "l6_building_c_part_b" 
);
create "l6_building_c_part_b_base"  (set 
	Resources 0 "MDL3:models/props/l6_building_c_part_b_base.mdl" 
	Resources 1 "ODEG:box_static" 
	ResourcesPos 0 (0.0000 0.0000 0.0000)  
	ResourcesPos 1 (0.0000 30.0000 0.0000)  
	ResourcesAng 0 (0.0000 0.0000 0.0000)  
	ResourcesAng 1 (0.0000 0.0000 0.0000)  
	ResourcesScale 0 (1.0000 1.0000 1.0000)  
	ResourcesScale 1 (75.0000 60.0000 75.0000)  
	ResourcesOpacity 0 1.0000  
	ResourcesOpacity 1 1.0000  
	ResourcesZSort 0 0  
	ResourcesZSort 1 0  
	ResourcesSpecific 0 0  
	ResourcesSpecific 1 0  
	ResourcesBoneAttach 0 "" 
	ResourcesBoneAttach 1 "" 
	GroupMask 128  
	MinCopies 0  
	Description "" 
	Preview 0  
	Name "l6_building_c_part_b_base" 
);
create "l6_building_c_part_b_bk"  (set 
	Resources 0 "MDL3:models/props/l6_building_c_part_b_bk.mdl" 
	Resources 1 "ODEG:box_static" 
	ResourcesPos 0 (0.0000 0.0000 0.0000)  
	ResourcesPos 1 (0.0000 30.0000 0.0000)  
	ResourcesAng 0 (0.0000 0.0000 0.0000)  
	ResourcesAng 1 (0.0000 0.0000 0.0000)  
	ResourcesScale 0 (1.0000 1.0000 1.0000)  
	ResourcesScale 1 (75.0000 60.0000 75.0000)  
	ResourcesOpacity 0 1.0000  
	ResourcesOpacity 1 1.0000  
	ResourcesZSort 0 0  
	ResourcesZSort 1 0  
	ResourcesSpecific 0 0  
	ResourcesSpecific 1 0  
	ResourcesBoneAttach 0 "" 
	ResourcesBoneAttach 1 "" 
	GroupMask 0  
	MinCopies 0  
	Description "" 
	Preview 0  
	Name "l6_building_c_part_b_bk" 
);
create "l6_building_c_part_c"  (set 
	Resources 0 "MDL3:models/props/l6_building_c_part_c.mdl" 
	Resources 1 "ODEG:box_static" 
	ResourcesPos 0 (0.0000 0.0000 0.0000)  
	ResourcesPos 1 (-12.0000 30.0000 -12.0000)  
	ResourcesAng 0 (0.0000 0.0000 0.0000)  
	ResourcesAng 1 (0.0000 0.0000 0.0000)  
	ResourcesScale 0 (1.0000 1.0000 1.0000)  
	ResourcesScale 1 (52.0000 60.0000 52.0000)  
	ResourcesOpacity 0 1.0000  
	ResourcesOpacity 1 1.0000  
	ResourcesZSort 0 0  
	ResourcesZSort 1 0  
	ResourcesSpecific 0 0  
	ResourcesSpecific 1 0  
	ResourcesBoneAttach 0 "" 
	ResourcesBoneAttach 1 "" 
	GroupMask 128  
	MinCopies 0  
	Description "" 
	Preview 0  
	Name "l6_building_c_part_c" 
);
create "l6_building_c_part_c_base"  (set 
	Resources 0 "MDL3:models/props/l6_building_c_part_c_base.mdl" 
	Resources 1 "ODEG:box_static" 
	ResourcesPos 0 (0.0000 0.0000 0.0000)  
	ResourcesPos 1 (-12.0000 30.0000 -12.0000)  
	ResourcesAng 0 (0.0000 0.0000 0.0000)  
	ResourcesAng 1 (0.0000 0.0000 0.0000)  
	ResourcesScale 0 (1.0000 1.0000 1.0000)  
	ResourcesScale 1 (52.0000 60.0000 52.0000)  
	ResourcesOpacity 0 1.0000  
	ResourcesOpacity 1 1.0000  
	ResourcesZSort 0 0  
	ResourcesZSort 1 0  
	ResourcesSpecific 0 0  
	ResourcesSpecific 1 0  
	ResourcesBoneAttach 0 "" 
	ResourcesBoneAttach 1 "" 
	GroupMask 128  
	MinCopies 0  
	Description "" 
	Preview 0  
	Name "l6_building_c_part_c_base" 
);
create "l6_building_c_part_c_bk"  (set 
	Resources 0 "MDL3:models/props/l6_building_c_part_c_bk.mdl" 
	Resources 1 "ODEG:box_static" 
	ResourcesPos 0 (0.0000 0.0000 0.0000)  
	ResourcesPos 1 (-12.0000 30.0000 -12.0000)  
	ResourcesAng 0 (0.0000 0.0000 0.0000)  
	ResourcesAng 1 (0.0000 0.0000 0.0000)  
	ResourcesScale 0 (1.0000 1.0000 1.0000)  
	ResourcesScale 1 (52.0000 60.0000 52.0000)  
	ResourcesOpacity 0 1.0000  
	ResourcesOpacity 1 1.0000  
	ResourcesZSort 0 0  
	ResourcesZSort 1 0  
	ResourcesSpecific 0 0  
	ResourcesSpecific 1 0  
	ResourcesBoneAttach 0 "" 
	ResourcesBoneAttach 1 "" 
	GroupMask 0  
	MinCopies 0  
	Description "" 
	Preview 0  
	Name "l6_building_c_part_c_bk" 
);
create "l6_building_c_part_d"  (set 
	Resources 0 "MDL3:models/props/l6_building_c_part_d.mdl" 
	Resources 1 "ODEG:box_static" 
	ResourcesPos 0 (0.0000 0.0000 0.0000)  
	ResourcesPos 1 (2.0000 34.0000 -12.0000)  
	ResourcesAng 0 (0.0000 0.0000 0.0000)  
	ResourcesAng 1 (0.0000 0.0000 0.0000)  
	ResourcesScale 0 (1.0000 1.0000 1.0000)  
	ResourcesScale 1 (25.0000 60.0000 52.0000)  
	ResourcesOpacity 0 1.0000  
	ResourcesOpacity 1 1.0000  
	ResourcesZSort 0 0  
	ResourcesZSort 1 0  
	ResourcesSpecific 0 0  
	ResourcesSpecific 1 0  
	ResourcesBoneAttach 0 "" 
	ResourcesBoneAttach 1 "" 
	GroupMask 128  
	MinCopies 0  
	Description "" 
	Preview 0  
	Name "l6_building_c_part_d" 
);
create "l6_building_c_part_d_base"  (set 
	Resources 0 "MDL3:models/props/l6_building_c_part_d_base.mdl" 
	Resources 1 "ODEG:box_static" 
	ResourcesPos 0 (0.0000 0.0000 0.0000)  
	ResourcesPos 1 (2.0000 34.0000 -12.0000)  
	ResourcesAng 0 (0.0000 0.0000 0.0000)  
	ResourcesAng 1 (0.0000 0.0000 0.0000)  
	ResourcesScale 0 (1.0000 1.0000 1.0000)  
	ResourcesScale 1 (25.0000 60.0000 52.0000)  
	ResourcesOpacity 0 1.0000  
	ResourcesOpacity 1 1.0000  
	ResourcesZSort 0 0  
	ResourcesZSort 1 0  
	ResourcesSpecific 0 0  
	ResourcesSpecific 1 0  
	ResourcesBoneAttach 0 "" 
	ResourcesBoneAttach 1 "" 
	GroupMask 128  
	MinCopies 0  
	Description "" 
	Preview 0  
	Name "l6_building_c_part_d_base" 
);
create "l6_building_d_part_a"  (set 
	Resources 0 "MDL3:models/props/l6_building_d_part_a.mdl" 
	Resources 1 "ODEG:box_static" 
	Resources 2 "PRSH:House1x1" 
	ResourcesPos 0 (0.0000 0.0000 0.0000)  
	ResourcesPos 1 (0.0000 30.0000 0.0000)  
	ResourcesPos 2 (0.0000 0.0000 0.0000)  
	ResourcesAng 0 (0.0000 0.0000 0.0000)  
	ResourcesAng 1 (0.0000 0.0000 0.0000)  
	ResourcesAng 2 (0.0000 0.0000 0.0000)  
	ResourcesScale 0 (1.0000 1.0000 1.0000)  
	ResourcesScale 1 (52.0000 60.0000 52.0000)  
	ResourcesScale 2 (115.0000 115.0000 1.0000)  
	ResourcesOpacity 0 1.0000  
	ResourcesOpacity 1 1.0000  
	ResourcesOpacity 2 1.0000  
	ResourcesZSort 0 0  
	ResourcesZSort 1 0  
	ResourcesZSort 2 -1  
	ResourcesSpecific 0 0  
	ResourcesSpecific 1 0  
	ResourcesSpecific 2 0  
	ResourcesBoneAttach 0 "" 
	ResourcesBoneAttach 1 "" 
	ResourcesBoneAttach 2 "" 
	GroupMask 128  
	MinCopies 0  
	Description "" 
	Preview 0  
	Name "l6_building_d_part_a" 
);
create "l6_building_d_part_a_base"  (set 
	Resources 0 "MDL3:models/props/l6_building_d_part_a_base.mdl" 
	Resources 1 "ODEG:box_static" 
	ResourcesPos 0 (0.0000 0.0000 0.0000)  
	ResourcesPos 1 (0.0000 30.0000 0.0000)  
	ResourcesAng 0 (0.0000 0.0000 0.0000)  
	ResourcesAng 1 (0.0000 0.0000 0.0000)  
	ResourcesScale 0 (1.0000 1.0000 1.0000)  
	ResourcesScale 1 (52.0000 60.0000 52.0000)  
	ResourcesOpacity 0 1.0000  
	ResourcesOpacity 1 1.0000  
	ResourcesZSort 0 0  
	ResourcesZSort 1 0  
	ResourcesSpecific 0 0  
	ResourcesSpecific 1 0  
	ResourcesBoneAttach 0 "" 
	ResourcesBoneAttach 1 "" 
	GroupMask 128  
	MinCopies 0  
	Description "" 
	Preview 0  
	Name "l6_building_d_part_a_base" 
);
create "l6_building_d_part_a_bk"  (set 
	Resources 0 "MDL3:models/props/l6_building_d_part_a_bk.mdl" 
	Resources 1 "ODEG:box_static" 
	Resources 2 "PRSH:House1x1" 
	ResourcesPos 0 (0.0000 0.0000 0.0000)  
	ResourcesPos 1 (0.0000 30.0000 0.0000)  
	ResourcesPos 2 (0.0000 0.0000 0.0000)  
	ResourcesAng 0 (0.0000 0.0000 0.0000)  
	ResourcesAng 1 (0.0000 0.0000 0.0000)  
	ResourcesAng 2 (0.0000 0.0000 0.0000)  
	ResourcesScale 0 (1.0000 1.0000 1.0000)  
	ResourcesScale 1 (52.0000 60.0000 52.0000)  
	ResourcesScale 2 (115.0000 115.0000 1.0000)  
	ResourcesOpacity 0 1.0000  
	ResourcesOpacity 1 1.0000  
	ResourcesOpacity 2 1.0000  
	ResourcesZSort 0 0  
	ResourcesZSort 1 0  
	ResourcesZSort 2 -1  
	ResourcesSpecific 0 0  
	ResourcesSpecific 1 0  
	ResourcesSpecific 2 0  
	ResourcesBoneAttach 0 "" 
	ResourcesBoneAttach 1 "" 
	ResourcesBoneAttach 2 "" 
	GroupMask 0  
	MinCopies 0  
	Description "" 
	Preview 0  
	Name "l6_building_d_part_a_bk" 
);
create "l6_building_d_part_b"  (set 
	Resources 0 "MDL3:models/props/l6_building_d_part_b.mdl" 
	Resources 1 "ODEG:box_static" 
	ResourcesPos 0 (0.0000 0.0000 0.0000)  
	ResourcesPos 1 (0.0000 20.0000 0.0000)  
	ResourcesAng 0 (0.0000 0.0000 0.0000)  
	ResourcesAng 1 (0.0000 0.0000 0.0000)  
	ResourcesScale 0 (1.0000 1.0000 1.0000)  
	ResourcesScale 1 (38.0000 40.0000 38.0000)  
	ResourcesOpacity 0 1.0000  
	ResourcesOpacity 1 1.0000  
	ResourcesZSort 0 0  
	ResourcesZSort 1 0  
	ResourcesSpecific 0 0  
	ResourcesSpecific 1 0  
	ResourcesBoneAttach 0 "" 
	ResourcesBoneAttach 1 "" 
	GroupMask 128  
	MinCopies 0  
	Description "" 
	Preview 0  
	Name "l6_building_d_part_b" 
);
create "l6_building_d_part_b_base"  (set 
	Resources 0 "MDL3:models/props/l6_building_d_part_b_base.mdl" 
	Resources 1 "ODEG:box_static" 
	ResourcesPos 0 (0.0000 0.0000 0.0000)  
	ResourcesPos 1 (0.0000 20.0000 0.0000)  
	ResourcesAng 0 (0.0000 0.0000 0.0000)  
	ResourcesAng 1 (0.0000 0.0000 0.0000)  
	ResourcesScale 0 (1.0000 1.0000 1.0000)  
	ResourcesScale 1 (38.0000 40.0000 38.0000)  
	ResourcesOpacity 0 1.0000  
	ResourcesOpacity 1 1.0000  
	ResourcesZSort 0 0  
	ResourcesZSort 1 0  
	ResourcesSpecific 0 0  
	ResourcesSpecific 1 0  
	ResourcesBoneAttach 0 "" 
	ResourcesBoneAttach 1 "" 
	GroupMask 128  
	MinCopies 0  
	Description "" 
	Preview 0  
	Name "l6_building_d_part_b_base" 
);
create "l6_building_d_part_b_bk"  (set 
	Resources 0 "MDL3:models/props/l6_building_d_part_b_bk.mdl" 
	Resources 1 "ODEG:box_static" 
	ResourcesPos 0 (0.0000 0.0000 0.0000)  
	ResourcesPos 1 (0.0000 20.0000 0.0000)  
	ResourcesAng 0 (0.0000 0.0000 0.0000)  
	ResourcesAng 1 (0.0000 0.0000 0.0000)  
	ResourcesScale 0 (1.0000 1.0000 1.0000)  
	ResourcesScale 1 (38.0000 40.0000 38.0000)  
	ResourcesOpacity 0 1.0000  
	ResourcesOpacity 1 1.0000  
	ResourcesZSort 0 0  
	ResourcesZSort 1 0  
	ResourcesSpecific 0 0  
	ResourcesSpecific 1 0  
	ResourcesBoneAttach 0 "" 
	ResourcesBoneAttach 1 "" 
	GroupMask 0  
	MinCopies 0  
	Description "" 
	Preview 0  
	Name "l6_building_d_part_b_bk" 
);
create "l6_building_d_part_c"  (set 
	Resources 0 "MDL3:models/props/l6_building_d_part_c.mdl" 
	Resources 1 "ODEG:box_static" 
	ResourcesPos 0 (0.0000 0.0000 0.0000)  
	ResourcesPos 1 (0.0000 20.0000 0.0000)  
	ResourcesAng 0 (0.0000 0.0000 0.0000)  
	ResourcesAng 1 (0.0000 0.0000 0.0000)  
	ResourcesScale 0 (1.0000 1.0000 1.0000)  
	ResourcesScale 1 (38.0000 40.0000 38.0000)  
	ResourcesOpacity 0 1.0000  
	ResourcesOpacity 1 1.0000  
	ResourcesZSort 0 0  
	ResourcesZSort 1 0  
	ResourcesSpecific 0 0  
	ResourcesSpecific 1 0  
	ResourcesBoneAttach 0 "" 
	ResourcesBoneAttach 1 "" 
	GroupMask 128  
	MinCopies 0  
	Description "" 
	Preview 0  
	Name "l6_building_d_part_c" 
);
create "l6_building_d_part_c_bk"  (set 
	Resources 0 "MDL3:models/props/l6_building_d_part_c_bk.mdl" 
	Resources 1 "ODEG:box_static" 
	ResourcesPos 0 (0.0000 0.0000 0.0000)  
	ResourcesPos 1 (0.0000 20.0000 0.0000)  
	ResourcesAng 0 (0.0000 0.0000 0.0000)  
	ResourcesAng 1 (0.0000 0.0000 0.0000)  
	ResourcesScale 0 (1.0000 1.0000 1.0000)  
	ResourcesScale 1 (38.0000 40.0000 38.0000)  
	ResourcesOpacity 0 1.0000  
	ResourcesOpacity 1 1.0000  
	ResourcesZSort 0 0  
	ResourcesZSort 1 0  
	ResourcesSpecific 0 0  
	ResourcesSpecific 1 0  
	ResourcesBoneAttach 0 "" 
	ResourcesBoneAttach 1 "" 
	GroupMask 0  
	MinCopies 0  
	Description "" 
	Preview 0  
	Name "l6_building_d_part_c_bk" 
);
create "tornado_multivortex_001"  (set 
	Resources 0 "BNMD:models/interface/crosshair.sms" 
	Resources 1 "BNMD:models/tornado/pla_multivortex01_1.sms" 
	Resources 2 "EMIT:EMITTER_tornado_001" 
	ResourcesPos 0 (0.0000 0.0000 0.0000)  
	ResourcesPos 1 (0.0000 0.0000 0.0000)  
	ResourcesPos 2 (0.0000 0.0000 0.0000)  
	ResourcesAng 0 (0.0000 0.0000 0.0000)  
	ResourcesAng 1 (0.0000 0.0000 0.0000)  
	ResourcesAng 2 (0.0000 0.0000 0.0000)  
	ResourcesScale 0 (0.5000 0.5000 0.5000)  
	ResourcesScale 1 (1.0000 1.0000 1.0000)  
	ResourcesScale 2 (1.0000 1.0000 1.0000)  
	ResourcesOpacity 0 1.0000  
	ResourcesOpacity 1 1.0000  
	ResourcesOpacity 2 1.0000  
	ResourcesZSort 0 2  
	ResourcesZSort 1 4  
	ResourcesZSort 2 0  
	ResourcesSpecific 0 0  
	ResourcesSpecific 1 0  
	ResourcesSpecific 2 0  
	ResourcesBoneAttach 0 "" 
	ResourcesBoneAttach 1 "" 
	ResourcesBoneAttach 2 "" 
	GroupMask 2  
	MinCopies 0  
	Description "" 
	Preview 0  
	Name "tornado_multivortex_001" 
);
create "tornado_multivortex_002"  (set 
	Resources 0 "BNMD:models/interface/crosshair.sms" 
	Resources 1 "BNMD:models/tornado/pla_multivortex01_2.sms" 
	Resources 2 "EMIT:EMITTER_tornado_002" 
	ResourcesPos 0 (0.0000 0.0000 0.0000)  
	ResourcesPos 1 (0.0000 0.0000 0.0000)  
	ResourcesPos 2 (0.0000 0.0000 0.0000)  
	ResourcesAng 0 (0.0000 0.0000 0.0000)  
	ResourcesAng 1 (0.0000 0.0000 0.0000)  
	ResourcesAng 2 (0.0000 0.0000 0.0000)  
	ResourcesScale 0 (0.5000 0.5000 0.5000)  
	ResourcesScale 1 (1.0000 1.0000 1.0000)  
	ResourcesScale 2 (1.0000 1.0000 1.0000)  
	ResourcesOpacity 0 1.0000  
	ResourcesOpacity 1 1.0000  
	ResourcesOpacity 2 1.0000  
	ResourcesZSort 0 2  
	ResourcesZSort 1 4  
	ResourcesZSort 2 0  
	ResourcesSpecific 0 0  
	ResourcesSpecific 1 0  
	ResourcesSpecific 2 0  
	ResourcesBoneAttach 0 "" 
	ResourcesBoneAttach 1 "" 
	ResourcesBoneAttach 2 "" 
	GroupMask 2  
	MinCopies 0  
	Description "" 
	Preview 0  
	Name "tornado_multivortex_002" 
);
create "tornado_multivortex_003"  (set 
	Resources 0 "BNMD:models/interface/crosshair.sms" 
	Resources 1 "BNMD:models/tornado/pla_multivortex01_3.sms" 
	Resources 2 "EMIT:EMITTER_tornado_003" 
	ResourcesPos 0 (0.0000 0.0000 0.0000)  
	ResourcesPos 1 (0.0000 0.0000 0.0000)  
	ResourcesPos 2 (0.0000 0.0000 0.0000)  
	ResourcesAng 0 (0.0000 0.0000 0.0000)  
	ResourcesAng 1 (0.0000 0.0000 0.0000)  
	ResourcesAng 2 (0.0000 0.0000 0.0000)  
	ResourcesScale 0 (0.5000 0.5000 0.5000)  
	ResourcesScale 1 (1.0000 1.0000 1.0000)  
	ResourcesScale 2 (1.0000 1.0000 1.0000)  
	ResourcesOpacity 0 1.0000  
	ResourcesOpacity 1 1.0000  
	ResourcesOpacity 2 1.0000  
	ResourcesZSort 0 2  
	ResourcesZSort 1 4  
	ResourcesZSort 2 0  
	ResourcesSpecific 0 0  
	ResourcesSpecific 1 0  
	ResourcesSpecific 2 0  
	ResourcesBoneAttach 0 "" 
	ResourcesBoneAttach 1 "" 
	ResourcesBoneAttach 2 "" 
	GroupMask 2  
	MinCopies 0  
	Description "" 
	Preview 0  
	Name "tornado_multivortex_003" 
);
create "l6_enemy_harrier"  (set 
	Resources 0 "MDL3:models/vehicles/l6_harrier.mdl" 
	Resources 1 "ODEG:box_static" 
	Resources 2 "SNFX:sfx_jet" 
	ResourcesPos 0 (0.0000 0.0000 0.0000)  
	ResourcesPos 1 (0.0000 2.0000 0.0000)  
	ResourcesPos 2 (0.0000 0.0000 0.0000)  
	ResourcesAng 0 (0.0000 0.0000 0.0000)  
	ResourcesAng 1 (0.0000 0.0000 0.0000)  
	ResourcesAng 2 (0.0000 0.0000 0.0000)  
	ResourcesScale 0 (0.8000 0.8000 0.8000)  
	ResourcesScale 1 (8.0000 3.0000 20.0000)  
	ResourcesScale 2 (1.0000 1.0000 1.0000)  
	ResourcesOpacity 0 1.0000  
	ResourcesOpacity 1 1.0000  
	ResourcesOpacity 2 1.0000  
	ResourcesZSort 0 0  
	ResourcesZSort 1 0  
	ResourcesZSort 2 0  
	ResourcesSpecific 0 0  
	ResourcesSpecific 1 0  
	ResourcesSpecific 2 0  
	ResourcesBoneAttach 0 "" 
	ResourcesBoneAttach 1 "" 
	ResourcesBoneAttach 2 "" 
	GroupMask 240  
	MinCopies 0  
	Description "" 
	Preview 0  
	Name "l6_enemy_harrier" 
);
create "l6_enemy_apache"  (set 
	Resources 0 "BNMD:models/vehicles/l6_apache.sms" 
	Resources 1 "ODEG:box_static" 
	Resources 2 "SNFX:sfx_chopper_police" 
	ResourcesPos 0 (0.0000 0.0000 0.0000)  
	ResourcesPos 1 (0.0000 1.0000 0.0000)  
	ResourcesPos 2 (0.0000 0.0000 0.0000)  
	ResourcesAng 0 (180.0000 0.0000 0.0000)  
	ResourcesAng 1 (0.0000 0.0000 0.0000)  
	ResourcesAng 2 (0.0000 0.0000 0.0000)  
	ResourcesScale 0 (2.8000 2.8000 2.8000)  
	ResourcesScale 1 (8.0000 4.0000 18.0000)  
	ResourcesScale 2 (1.0000 1.0000 1.0000)  
	ResourcesOpacity 0 1.0000  
	ResourcesOpacity 1 1.0000  
	ResourcesOpacity 2 1.0000  
	ResourcesZSort 0 0  
	ResourcesZSort 1 0  
	ResourcesZSort 2 0  
	ResourcesSpecific 0 0  
	ResourcesSpecific 1 0  
	ResourcesSpecific 2 0  
	ResourcesBoneAttach 0 "" 
	ResourcesBoneAttach 1 "" 
	ResourcesBoneAttach 2 "" 
	GroupMask 232  
	MinCopies 0  
	Description "" 
	Preview 0  
	Name "l6_enemy_apache" 
);
create "l6_building_pool"  (set 
	Resources 0 "MDL3:models/props/l6_building_pool.mdl" 
	Resources 1 "ODEG:box_static" 
	ResourcesPos 0 (0.0000 0.0000 0.0000)  
	ResourcesPos 1 (0.0000 5.0000 0.0000)  
	ResourcesAng 0 (0.0000 0.0000 0.0000)  
	ResourcesAng 1 (0.0000 0.0000 0.0000)  
	ResourcesScale 0 (1.0000 1.0000 1.0000)  
	ResourcesScale 1 (52.0000 10.0000 52.0000)  
	ResourcesOpacity 0 1.0000  
	ResourcesOpacity 1 1.0000  
	ResourcesZSort 0 0  
	ResourcesZSort 1 0  
	ResourcesSpecific 0 0  
	ResourcesSpecific 1 0  
	ResourcesBoneAttach 0 "" 
	ResourcesBoneAttach 1 "" 
	GroupMask 128  
	MinCopies 0  
	Description "" 
	Preview 0  
	Name "l6_building_pool" 
);
create "l6_building_pool_base"  (set 
	Resources 0 "MDL3:models/props/l6_building_pool_base.mdl" 
	Resources 1 "ODEG:box_static" 
	ResourcesPos 0 (0.0000 0.0000 0.0000)  
	ResourcesPos 1 (0.0000 5.0000 0.0000)  
	ResourcesAng 0 (0.0000 0.0000 0.0000)  
	ResourcesAng 1 (0.0000 0.0000 0.0000)  
	ResourcesScale 0 (1.0000 1.0000 1.0000)  
	ResourcesScale 1 (52.0000 10.0000 52.0000)  
	ResourcesOpacity 0 1.0000  
	ResourcesOpacity 1 1.0000  
	ResourcesZSort 0 0  
	ResourcesZSort 1 0  
	ResourcesSpecific 0 0  
	ResourcesSpecific 1 0  
	ResourcesBoneAttach 0 "" 
	ResourcesBoneAttach 1 "" 
	GroupMask 128  
	MinCopies 0  
	Description "" 
	Preview 0  
	Name "l6_building_pool_base" 
);
create "l6_vehicle_sailboat"  (set 
	Resources 0 "BNMD:models/vehicles/l6_sailboat_01.sms" 
	Resources 1 "ODEG:box_static" 
	ResourcesPos 0 (0.0000 0.0000 0.0000)  
	ResourcesPos 1 (0.0000 1.5500 0.0000)  
	ResourcesAng 0 (0.0000 0.0000 0.0000)  
	ResourcesAng 1 (0.0000 0.0000 0.0000)  
	ResourcesScale 0 (1.0000 1.0000 1.0000)  
	ResourcesScale 1 (1.5000 3.0000 4.0000)  
	ResourcesOpacity 0 1.0000  
	ResourcesOpacity 1 1.0000  
	ResourcesZSort 0 0  
	ResourcesZSort 1 0  
	ResourcesSpecific 0 0  
	ResourcesSpecific 1 0  
	ResourcesBoneAttach 0 "" 
	ResourcesBoneAttach 1 "" 
	GroupMask 128  
	MinCopies 0  
	Description "" 
	Preview 0  
	Name "l6_vehicle_sailboat" 
);
create "l6_building_c_part_d_bk"  (set 
	Resources 0 "MDL3:models/props/l6_building_c_part_d_bk.mdl" 
	Resources 1 "ODEG:box_static" 
	ResourcesPos 0 (0.0000 0.0000 0.0000)  
	ResourcesPos 1 (2.0000 34.0000 -12.0000)  
	ResourcesAng 0 (0.0000 0.0000 0.0000)  
	ResourcesAng 1 (0.0000 0.0000 0.0000)  
	ResourcesScale 0 (1.0000 1.0000 1.0000)  
	ResourcesScale 1 (25.0000 60.0000 52.0000)  
	ResourcesOpacity 0 1.0000  
	ResourcesOpacity 1 1.0000  
	ResourcesZSort 0 0  
	ResourcesZSort 1 0  
	ResourcesSpecific 0 0  
	ResourcesSpecific 1 0  
	ResourcesBoneAttach 0 "" 
	ResourcesBoneAttach 1 "" 
	GroupMask 0  
	MinCopies 0  
	Description "" 
	Preview 0  
	Name "l6_building_c_part_d_bk" 
);
create "l6_building_c_2_part_a"  (set 
	Resources 0 "MDL3:models/props/l6_building_c_2_part_a.mdl" 
	Resources 1 "ODEG:box_static" 
	Resources 2 "PRSH:House1x2" 
	ResourcesPos 0 (0.0000 0.0000 0.0000)  
	ResourcesPos 1 (0.0000 30.0000 0.0000)  
	ResourcesPos 2 (1.0000 0.0000 0.0000)  
	ResourcesAng 0 (0.0000 0.0000 0.0000)  
	ResourcesAng 1 (0.0000 0.0000 0.0000)  
	ResourcesAng 2 (0.0000 0.0000 0.0000)  
	ResourcesScale 0 (1.0000 1.0000 1.0000)  
	ResourcesScale 1 (75.0000 60.0000 75.0000)  
	ResourcesScale 2 (115.0000 185.0000 150.0000)  
	ResourcesOpacity 0 1.0000  
	ResourcesOpacity 1 1.0000  
	ResourcesOpacity 2 1.0000  
	ResourcesZSort 0 0  
	ResourcesZSort 1 0  
	ResourcesZSort 2 -1  
	ResourcesSpecific 0 0  
	ResourcesSpecific 1 0  
	ResourcesSpecific 2 0  
	ResourcesBoneAttach 0 "" 
	ResourcesBoneAttach 1 "" 
	ResourcesBoneAttach 2 "" 
	GroupMask 128  
	MinCopies 0  
	Description "" 
	Preview 0  
	Name "l6_building_c_2_part_a" 
);
create "l6_building_c_2_part_a_base"  (set 
	Resources 0 "MDL3:models/props/l6_building_c_2_part_a_base.mdl" 
	Resources 1 "ODEG:box_static" 
	ResourcesPos 0 (0.0000 0.0000 0.0000)  
	ResourcesPos 1 (0.0000 30.0000 0.0000)  
	ResourcesAng 0 (0.0000 0.0000 0.0000)  
	ResourcesAng 1 (0.0000 0.0000 0.0000)  
	ResourcesScale 0 (1.0000 1.0000 1.0000)  
	ResourcesScale 1 (75.0000 60.0000 75.0000)  
	ResourcesOpacity 0 1.0000  
	ResourcesOpacity 1 1.0000  
	ResourcesZSort 0 0  
	ResourcesZSort 1 0  
	ResourcesSpecific 0 0  
	ResourcesSpecific 1 0  
	ResourcesBoneAttach 0 "" 
	ResourcesBoneAttach 1 "" 
	GroupMask 128  
	MinCopies 0  
	Description "" 
	Preview 0  
	Name "l6_building_c_2_part_a_base" 
);
create "l6_building_c_2_part_a_bk"  (set 
	Resources 0 "MDL3:models/props/l6_building_c_2_part_a_bk.mdl" 
	Resources 1 "ODEG:box_static" 
	Resources 2 "PRSH:House1x2" 
	ResourcesPos 0 (0.0000 0.0000 0.0000)  
	ResourcesPos 1 (0.0000 30.0000 0.0000)  
	ResourcesPos 2 (0.0000 0.0000 0.0000)  
	ResourcesAng 0 (0.0000 0.0000 0.0000)  
	ResourcesAng 1 (0.0000 0.0000 0.0000)  
	ResourcesAng 2 (0.0000 0.0000 0.0000)  
	ResourcesScale 0 (1.0000 1.0000 1.0000)  
	ResourcesScale 1 (75.0000 60.0000 75.0000)  
	ResourcesScale 2 (115.0000 185.0000 1.0000)  
	ResourcesOpacity 0 1.0000  
	ResourcesOpacity 1 1.0000  
	ResourcesOpacity 2 1.0000  
	ResourcesZSort 0 0  
	ResourcesZSort 1 0  
	ResourcesZSort 2 -1  
	ResourcesSpecific 0 0  
	ResourcesSpecific 1 0  
	ResourcesSpecific 2 0  
	ResourcesBoneAttach 0 "" 
	ResourcesBoneAttach 1 "" 
	ResourcesBoneAttach 2 "" 
	GroupMask 0  
	MinCopies 0  
	Description "" 
	Preview 0  
	Name "l6_building_c_2_part_a_bk" 
);
create "l6_building_c_2_part_b"  (set 
	Resources 0 "MDL3:models/props/l6_building_c_2_part_b.mdl" 
	Resources 1 "ODEG:box_static" 
	ResourcesPos 0 (0.0000 0.0000 0.0000)  
	ResourcesPos 1 (0.0000 30.0000 0.0000)  
	ResourcesAng 0 (0.0000 0.0000 0.0000)  
	ResourcesAng 1 (0.0000 0.0000 0.0000)  
	ResourcesScale 0 (1.0000 1.0000 1.0000)  
	ResourcesScale 1 (75.0000 60.0000 75.0000)  
	ResourcesOpacity 0 1.0000  
	ResourcesOpacity 1 1.0000  
	ResourcesZSort 0 0  
	ResourcesZSort 1 0  
	ResourcesSpecific 0 0  
	ResourcesSpecific 1 0  
	ResourcesBoneAttach 0 "" 
	ResourcesBoneAttach 1 "" 
	GroupMask 0  
	MinCopies 0  
	Description "" 
	Preview 0  
	Name "l6_building_c_2_part_b" 
);
create "l6_building_c_2_part_b_base"  (set 
	Resources 0 "MDL3:models/props/l6_building_c_part_b_base.mdl" 
	Resources 1 "ODEG:box_static" 
	ResourcesPos 0 (0.0000 0.0000 0.0000)  
	ResourcesPos 1 (0.0000 30.0000 0.0000)  
	ResourcesAng 0 (0.0000 0.0000 0.0000)  
	ResourcesAng 1 (0.0000 0.0000 0.0000)  
	ResourcesScale 0 (1.0000 1.0000 1.0000)  
	ResourcesScale 1 (75.0000 60.0000 75.0000)  
	ResourcesOpacity 0 1.0000  
	ResourcesOpacity 1 1.0000  
	ResourcesZSort 0 0  
	ResourcesZSort 1 0  
	ResourcesSpecific 0 0  
	ResourcesSpecific 1 0  
	ResourcesBoneAttach 0 "" 
	ResourcesBoneAttach 1 "" 
	GroupMask 0  
	MinCopies 0  
	Description "" 
	Preview 0  
	Name "l6_building_c_2_part_b_base" 
);
create "l6_building_c_2_part_b_bk"  (set 
	Resources 0 "MDL3:models/props/l6_building_c_part_b_bk.mdl" 
	Resources 1 "ODEG:box_static" 
	ResourcesPos 0 (0.0000 0.0000 0.0000)  
	ResourcesPos 1 (0.0000 30.0000 0.0000)  
	ResourcesAng 0 (0.0000 0.0000 0.0000)  
	ResourcesAng 1 (0.0000 0.0000 0.0000)  
	ResourcesScale 0 (1.0000 1.0000 1.0000)  
	ResourcesScale 1 (75.0000 60.0000 75.0000)  
	ResourcesOpacity 0 1.0000  
	ResourcesOpacity 1 1.0000  
	ResourcesZSort 0 0  
	ResourcesZSort 1 0  
	ResourcesSpecific 0 0  
	ResourcesSpecific 1 0  
	ResourcesBoneAttach 0 "" 
	ResourcesBoneAttach 1 "" 
	GroupMask 0  
	MinCopies 0  
	Description "" 
	Preview 0  
	Name "l6_building_c_2_part_b_bk" 
);
create "l6_building_c_2_part_c"  (set 
	Resources 0 "MDL3:models/props/l6_building_c_2_part_c.mdl" 
	Resources 1 "ODEG:box_static" 
	ResourcesPos 0 (0.0000 0.0000 0.0000)  
	ResourcesPos 1 (-12.0000 30.0000 -12.0000)  
	ResourcesAng 0 (0.0000 0.0000 0.0000)  
	ResourcesAng 1 (0.0000 0.0000 0.0000)  
	ResourcesScale 0 (1.0000 1.0000 1.0000)  
	ResourcesScale 1 (52.0000 60.0000 52.0000)  
	ResourcesOpacity 0 1.0000  
	ResourcesOpacity 1 1.0000  
	ResourcesZSort 0 0  
	ResourcesZSort 1 0  
	ResourcesSpecific 0 0  
	ResourcesSpecific 1 0  
	ResourcesBoneAttach 0 "" 
	ResourcesBoneAttach 1 "" 
	GroupMask 128  
	MinCopies 0  
	Description "" 
	Preview 0  
	Name "l6_building_c_2_part_c" 
);
create "l6_building_c_2_part_c_base"  (set 
	Resources 0 "MDL3:models/props/l6_building_c_2_part_c_base.mdl" 
	Resources 1 "ODEG:box_static" 
	ResourcesPos 0 (0.0000 0.0000 0.0000)  
	ResourcesPos 1 (-12.0000 30.0000 -12.0000)  
	ResourcesAng 0 (0.0000 0.0000 0.0000)  
	ResourcesAng 1 (0.0000 0.0000 0.0000)  
	ResourcesScale 0 (1.0000 1.0000 1.0000)  
	ResourcesScale 1 (52.0000 60.0000 52.0000)  
	ResourcesOpacity 0 1.0000  
	ResourcesOpacity 1 1.0000  
	ResourcesZSort 0 0  
	ResourcesZSort 1 0  
	ResourcesSpecific 0 0  
	ResourcesSpecific 1 0  
	ResourcesBoneAttach 0 "" 
	ResourcesBoneAttach 1 "" 
	GroupMask 128  
	MinCopies 0  
	Description "" 
	Preview 0  
	Name "l6_building_c_2_part_c_base" 
);
create "l6_building_c_2_part_c_bk"  (set 
	Resources 0 "MDL3:models/props/l6_building_c_2_part_c_bk.mdl" 
	Resources 1 "ODEG:box_static" 
	ResourcesPos 0 (0.0000 0.0000 0.0000)  
	ResourcesPos 1 (-12.0000 30.0000 -12.0000)  
	ResourcesAng 0 (0.0000 0.0000 0.0000)  
	ResourcesAng 1 (0.0000 0.0000 0.0000)  
	ResourcesScale 0 (1.0000 1.0000 1.0000)  
	ResourcesScale 1 (52.0000 60.0000 52.0000)  
	ResourcesOpacity 0 1.0000  
	ResourcesOpacity 1 1.0000  
	ResourcesZSort 0 0  
	ResourcesZSort 1 0  
	ResourcesSpecific 0 0  
	ResourcesSpecific 1 0  
	ResourcesBoneAttach 0 "" 
	ResourcesBoneAttach 1 "" 
	GroupMask 0  
	MinCopies 0  
	Description "" 
	Preview 0  
	Name "l6_building_c_2_part_c_bk" 
);
create "l6_building_c_2_part_d"  (set 
	Resources 0 "MDL3:models/props/l6_building_c_2_part_d.mdl" 
	Resources 1 "ODEG:box_static" 
	ResourcesPos 0 (0.0000 0.0000 0.0000)  
	ResourcesPos 1 (2.0000 34.0000 -12.0000)  
	ResourcesAng 0 (0.0000 0.0000 0.0000)  
	ResourcesAng 1 (0.0000 0.0000 0.0000)  
	ResourcesScale 0 (1.0000 1.0000 1.0000)  
	ResourcesScale 1 (25.0000 60.0000 52.0000)  
	ResourcesOpacity 0 1.0000  
	ResourcesOpacity 1 1.0000  
	ResourcesZSort 0 0  
	ResourcesZSort 1 0  
	ResourcesSpecific 0 0  
	ResourcesSpecific 1 0  
	ResourcesBoneAttach 0 "" 
	ResourcesBoneAttach 1 "" 
	GroupMask 0  
	MinCopies 0  
	Description "" 
	Preview 0  
	Name "l6_building_c_2_part_d" 
);
create "l6_building_c_2_part_d_base"  (set 
	Resources 0 "MDL3:models/props/l6_building_c_2_part_d_base.mdl" 
	Resources 1 "ODEG:box_static" 
	ResourcesPos 0 (0.0000 0.0000 0.0000)  
	ResourcesPos 1 (2.0000 34.0000 -12.0000)  
	ResourcesAng 0 (0.0000 0.0000 0.0000)  
	ResourcesAng 1 (0.0000 0.0000 0.0000)  
	ResourcesScale 0 (1.0000 1.0000 1.0000)  
	ResourcesScale 1 (25.0000 60.0000 52.0000)  
	ResourcesOpacity 0 1.0000  
	ResourcesOpacity 1 1.0000  
	ResourcesZSort 0 0  
	ResourcesZSort 1 0  
	ResourcesSpecific 0 0  
	ResourcesSpecific 1 0  
	ResourcesBoneAttach 0 "" 
	ResourcesBoneAttach 1 "" 
	GroupMask 0  
	MinCopies 0  
	Description "" 
	Preview 0  
	Name "l6_building_c_2_part_d_base" 
);
create "l6_building_c_2_part_d_bk"  (set 
	Resources 0 "MDL3:models/props/l6_building_c_2_part_d_bk.mdl" 
	Resources 1 "ODEG:box_static" 
	ResourcesPos 0 (0.0000 0.0000 0.0000)  
	ResourcesPos 1 (2.0000 34.0000 -12.0000)  
	ResourcesAng 0 (0.0000 0.0000 0.0000)  
	ResourcesAng 1 (0.0000 0.0000 0.0000)  
	ResourcesScale 0 (1.0000 1.0000 1.0000)  
	ResourcesScale 1 (25.0000 60.0000 52.0000)  
	ResourcesOpacity 0 1.0000  
	ResourcesOpacity 1 1.0000  
	ResourcesZSort 0 0  
	ResourcesZSort 1 0  
	ResourcesSpecific 0 0  
	ResourcesSpecific 1 0  
	ResourcesBoneAttach 0 "" 
	ResourcesBoneAttach 1 "" 
	GroupMask 0  
	MinCopies 0  
	Description "" 
	Preview 0  
	Name "l6_building_c_2_part_d_bk" 
);
create "l6_building_d_2_base"  (set 
	Resources 0 "MDL3:models/props/l6_building_d_2_part_a_base.mdl" 
	Resources 1 "ODEG:box_static" 
	ResourcesPos 0 (0.0000 0.0000 0.0000)  
	ResourcesPos 1 (0.0000 30.0000 0.0000)  
	ResourcesAng 0 (0.0000 0.0000 0.0000)  
	ResourcesAng 1 (0.0000 0.0000 0.0000)  
	ResourcesScale 0 (1.0000 1.0000 1.0000)  
	ResourcesScale 1 (52.0000 60.0000 52.0000)  
	ResourcesOpacity 0 1.0000  
	ResourcesOpacity 1 1.0000  
	ResourcesZSort 0 0  
	ResourcesZSort 1 0  
	ResourcesSpecific 0 0  
	ResourcesSpecific 1 0  
	ResourcesBoneAttach 0 "" 
	ResourcesBoneAttach 1 "" 
	GroupMask 128  
	MinCopies 0  
	Description "" 
	Preview 0  
	Name "l6_building_d_2_base" 
);
create "l6_building_d_2"  (set 
	Resources 0 "MDL3:models/props/l6_building_d_2_part_a.mdl" 
	Resources 1 "ODEG:box_static" 
	Resources 2 "PRSH:House1x1" 
	ResourcesPos 0 (0.0000 0.0000 0.0000)  
	ResourcesPos 1 (0.0000 30.0000 0.0000)  
	ResourcesPos 2 (0.0000 0.0000 0.0000)  
	ResourcesAng 0 (0.0000 0.0000 0.0000)  
	ResourcesAng 1 (0.0000 0.0000 0.0000)  
	ResourcesAng 2 (0.0000 0.0000 0.0000)  
	ResourcesScale 0 (1.0000 1.0000 1.0000)  
	ResourcesScale 1 (52.0000 60.0000 52.0000)  
	ResourcesScale 2 (115.0000 115.0000 1.0000)  
	ResourcesOpacity 0 1.0000  
	ResourcesOpacity 1 1.0000  
	ResourcesOpacity 2 1.0000  
	ResourcesZSort 0 0  
	ResourcesZSort 1 0  
	ResourcesZSort 2 -1  
	ResourcesSpecific 0 0  
	ResourcesSpecific 1 0  
	ResourcesSpecific 2 0  
	ResourcesBoneAttach 0 "" 
	ResourcesBoneAttach 1 "" 
	ResourcesBoneAttach 2 "" 
	GroupMask 128  
	MinCopies 0  
	Description "" 
	Preview 0  
	Name "l6_building_d_2" 
);
create "l6_building_d_2_bk"  (set 
	Resources 0 "MDL3:models/props/l6_building_d_2_part_a_bk.mdl" 
	Resources 1 "ODEG:box_static" 
	Resources 2 "PRSH:House1x1" 
	ResourcesPos 0 (0.0000 0.0000 0.0000)  
	ResourcesPos 1 (0.0000 30.0000 0.0000)  
	ResourcesPos 2 (0.0000 0.0000 0.0000)  
	ResourcesAng 0 (0.0000 0.0000 0.0000)  
	ResourcesAng 1 (0.0000 0.0000 0.0000)  
	ResourcesAng 2 (0.0000 0.0000 0.0000)  
	ResourcesScale 0 (1.0000 1.0000 1.0000)  
	ResourcesScale 1 (52.0000 60.0000 52.0000)  
	ResourcesScale 2 (115.0000 115.0000 1.0000)  
	ResourcesOpacity 0 1.0000  
	ResourcesOpacity 1 1.0000  
	ResourcesOpacity 2 1.0000  
	ResourcesZSort 0 0  
	ResourcesZSort 1 0  
	ResourcesZSort 2 -1  
	ResourcesSpecific 0 0  
	ResourcesSpecific 1 0  
	ResourcesSpecific 2 0  
	ResourcesBoneAttach 0 "" 
	ResourcesBoneAttach 1 "" 
	ResourcesBoneAttach 2 "" 
	GroupMask 0  
	MinCopies 0  
	Description "" 
	Preview 0  
	Name "l6_building_d_2_bk" 
);
create "l6_building_top"  (set 
	Resources 0 "MDL3:models/props/l6_dome_d.mdl" 
	Resources 1 "ODEG:box_static" 
	ResourcesPos 0 (0.0000 0.0000 0.0000)  
	ResourcesPos 1 (0.0000 5.0000 0.0000)  
	ResourcesAng 0 (0.0000 0.0000 0.0000)  
	ResourcesAng 1 (0.0000 0.0000 0.0000)  
	ResourcesScale 0 (1.0000 1.0000 1.0000)  
	ResourcesScale 1 (52.0000 10.0000 52.0000)  
	ResourcesOpacity 0 1.0000  
	ResourcesOpacity 1 1.0000  
	ResourcesZSort 0 0  
	ResourcesZSort 1 0  
	ResourcesSpecific 0 0  
	ResourcesSpecific 1 0  
	ResourcesBoneAttach 0 "" 
	ResourcesBoneAttach 1 "" 
	GroupMask 128  
	MinCopies 0  
	Description "" 
	Preview 0  
	Name "l6_building_top" 
);
create "l6_building_top_base"  (set 
	Resources 0 "MDL3:models/props/l6_dome_d_base.mdl" 
	Resources 1 "ODEG:box_static" 
	ResourcesPos 0 (0.0000 0.0000 0.0000)  
	ResourcesPos 1 (0.0000 5.0000 0.0000)  
	ResourcesAng 0 (0.0000 0.0000 0.0000)  
	ResourcesAng 1 (0.0000 0.0000 0.0000)  
	ResourcesScale 0 (1.0000 1.0000 1.0000)  
	ResourcesScale 1 (52.0000 10.0000 52.0000)  
	ResourcesOpacity 0 1.0000  
	ResourcesOpacity 1 1.0000  
	ResourcesZSort 0 0  
	ResourcesZSort 1 0  
	ResourcesSpecific 0 0  
	ResourcesSpecific 1 0  
	ResourcesBoneAttach 0 "" 
	ResourcesBoneAttach 1 "" 
	GroupMask 128  
	MinCopies 0  
	Description "" 
	Preview 0  
	Name "l6_building_top_base" 
);
create "l6_publicity_sign_a"  (set 
	Resources 0 "MDL3:models/props/l6_publicity_sign_a.mdl" 
	Resources 1 "ODEG:box_static" 
	ResourcesPos 0 (0.2000 -2.5000 0.0000)  
	ResourcesPos 1 (0.0000 4.0000 0.0000)  
	ResourcesAng 0 (0.0000 0.0000 0.0000)  
	ResourcesAng 1 (0.0000 0.0000 0.0000)  
	ResourcesScale 0 (1.0000 1.0000 1.0000)  
	ResourcesScale 1 (0.5000 5.0000 8.0000)  
	ResourcesOpacity 0 1.0000  
	ResourcesOpacity 1 1.0000  
	ResourcesZSort 0 0  
	ResourcesZSort 1 0  
	ResourcesSpecific 0 0  
	ResourcesSpecific 1 0  
	ResourcesBoneAttach 0 "" 
	ResourcesBoneAttach 1 "" 
	GroupMask 128  
	MinCopies 0  
	Description "" 
	Preview 0  
	Name "l6_publicity_sign_a" 
);
create "l6_publicity_sign_b"  (set 
	Resources 0 "MDL3:models/props/l6_publicity_sign_b.mdl" 
	Resources 1 "ODEG:box_static" 
	ResourcesPos 0 (0.2000 -2.5000 0.0000)  
	ResourcesPos 1 (0.0000 4.0000 0.0000)  
	ResourcesAng 0 (0.0000 0.0000 0.0000)  
	ResourcesAng 1 (0.0000 0.0000 0.0000)  
	ResourcesScale 0 (1.0000 1.0000 1.0000)  
	ResourcesScale 1 (0.5000 5.0000 8.0000)  
	ResourcesOpacity 0 1.0000  
	ResourcesOpacity 1 1.0000  
	ResourcesZSort 0 0  
	ResourcesZSort 1 0  
	ResourcesSpecific 0 0  
	ResourcesSpecific 1 0  
	ResourcesBoneAttach 0 "" 
	ResourcesBoneAttach 1 "" 
	GroupMask 128  
	MinCopies 0  
	Description "" 
	Preview 0  
	Name "l6_publicity_sign_b" 
);
create "l6_publicity_sign_c"  (set 
	Resources 0 "MDL3:models/props/l6_publicity_sign_b.mdl" 
	Resources 1 "ODEG:box_static" 
	ResourcesPos 0 (0.2000 -2.5000 0.0000)  
	ResourcesPos 1 (0.0000 4.0000 0.0000)  
	ResourcesAng 0 (0.0000 0.0000 0.0000)  
	ResourcesAng 1 (0.0000 0.0000 0.0000)  
	ResourcesScale 0 (1.0000 1.0000 1.0000)  
	ResourcesScale 1 (0.5000 5.0000 8.0000)  
	ResourcesOpacity 0 1.0000  
	ResourcesOpacity 1 1.0000  
	ResourcesZSort 0 0  
	ResourcesZSort 1 0  
	ResourcesSpecific 0 0  
	ResourcesSpecific 1 0  
	ResourcesBoneAttach 0 "" 
	ResourcesBoneAttach 1 "" 
	GroupMask 0  
	MinCopies 0  
	Description "" 
	Preview 0  
	Name "l6_publicity_sign_c" 
);
create "l1_bowling"  (set 
	Resources 0 "MDL3:models/props/l1_silo_03.mdl" 
	Resources 1 "ODEG:cylinder_static" 
	Resources 2 "PRSH:Cylindir" 
	ResourcesPos 0 (0.0000 -10.0000 0.0000)  
	ResourcesPos 1 (0.0000 0.0000 0.0000)  
	ResourcesPos 2 (0.0000 -10.0000 0.0000)  
	ResourcesAng 0 (0.0000 0.0000 0.0000)  
	ResourcesAng 1 (0.0000 90.0000 0.0000)  
	ResourcesAng 2 (0.0000 0.0000 0.0000)  
	ResourcesScale 0 (1.0000 1.0000 1.0000)  
	ResourcesScale 1 (5.0000 5.0000 10.0000)  
	ResourcesScale 2 (12.5000 12.5000 1.0000)  
	ResourcesOpacity 0 1.0000  
	ResourcesOpacity 1 1.0000  
	ResourcesOpacity 2 1.0000  
	ResourcesZSort 0 0  
	ResourcesZSort 1 0  
	ResourcesZSort 2 -2  
	ResourcesSpecific 0 0  
	ResourcesSpecific 1 0  
	ResourcesSpecific 2 0  
	ResourcesBoneAttach 0 "" 
	ResourcesBoneAttach 1 "" 
	ResourcesBoneAttach 2 "" 
	GroupMask 4  
	MinCopies 0  
	Description "" 
	Preview 0  
	Name "l1_bowling" 
);
create "l1_bowling_ball"  (set 
	Resources 0 "MDL3:models/props/l1_haystack_01.mdl" 
	Resources 1 "ODEG:sphere_static" 
	Resources 2 "MDL3:models/props/l3_bowling_building_ball.mdl" 
	ResourcesPos 0 (0.0000 0.0000 0.0000)  
	ResourcesPos 1 (0.0000 0.0000 0.0000)  
	ResourcesPos 2 (0.0000 0.0000 0.0000)  
	ResourcesAng 0 (0.0000 0.0000 0.0000)  
	ResourcesAng 1 (0.0000 0.0000 0.0000)  
	ResourcesAng 2 (0.0000 180.0000 0.0000)  
	ResourcesScale 0 (1.2000 1.2000 1.2000)  
	ResourcesScale 1 (6.0000 6.0000 6.0000)  
	ResourcesScale 2 (1.2000 1.2000 1.2000)  
	ResourcesOpacity 0 1.0000  
	ResourcesOpacity 1 1.0000  
	ResourcesOpacity 2 1.0000  
	ResourcesZSort 0 0  
	ResourcesZSort 1 0  
	ResourcesZSort 2 0  
	ResourcesSpecific 0 0  
	ResourcesSpecific 1 0  
	ResourcesSpecific 2 0  
	ResourcesBoneAttach 0 "" 
	ResourcesBoneAttach 1 "" 
	ResourcesBoneAttach 2 "" 
	GroupMask 0  
	MinCopies 0  
	Description "" 
	Preview 0  
	Name "l1_bowling_ball" 
);
create "l3_nuclear_reactor"  (set 
	Resources 0 "MDL3:models/props/l3_nuclear_core.mdl" 
	Resources 1 "ODEG:box_static" 
	ResourcesPos 0 (0.0000 0.0000 0.0000)  
	ResourcesPos 1 (0.0000 10.0000 0.0000)  
	ResourcesAng 0 (0.0000 0.0000 0.0000)  
	ResourcesAng 1 (0.0000 0.0000 0.0000)  
	ResourcesScale 0 (1.0000 1.0000 1.0000)  
	ResourcesScale 1 (10.0000 14.0000 10.0000)  
	ResourcesOpacity 0 1.0000  
	ResourcesOpacity 1 1.0000  
	ResourcesZSort 0 0  
	ResourcesZSort 1 0  
	ResourcesSpecific 0 0  
	ResourcesSpecific 1 0  
	ResourcesBoneAttach 0 "" 
	ResourcesBoneAttach 1 "" 
	GroupMask 80  
	MinCopies 0  
	Description "" 
	Preview 0  
	Name "l3_nuclear_reactor" 
);
create "l5_ware_house_02"  (set 
	Resources 0 "MDL3:models/props/l5_warehouse02.mdl" 
	Resources 1 "ODEG:box_static" 
	ResourcesPos 0 (0.0000 0.0000 0.0000)  
	ResourcesPos 1 (-2.5000 4.0000 0.0000)  
	ResourcesAng 0 (0.0000 0.0000 0.0000)  
	ResourcesAng 1 (0.0000 0.0000 0.0000)  
	ResourcesScale 0 (1.0000 1.0000 1.0000)  
	ResourcesScale 1 (22.0000 8.0000 38.0000)  
	ResourcesOpacity 0 1.0000  
	ResourcesOpacity 1 1.0000  
	ResourcesZSort 0 0  
	ResourcesZSort 1 0  
	ResourcesSpecific 0 0  
	ResourcesSpecific 1 0  
	ResourcesBoneAttach 0 "" 
	ResourcesBoneAttach 1 "" 
	GroupMask 0  
	MinCopies 0  
	Description "" 
	Preview 0  
	Name "l5_ware_house_02" 
);
create "l5_ware_house_02_bk"  (set 
	Resources 0 "MDL3:models/props/l5_warehouse02_bk.mdl" 
	Resources 1 "ODEG:box_static" 
	ResourcesPos 0 (0.0000 0.0000 0.0000)  
	ResourcesPos 1 (-2.5000 4.0000 0.0000)  
	ResourcesAng 0 (0.0000 0.0000 0.0000)  
	ResourcesAng 1 (0.0000 0.0000 0.0000)  
	ResourcesScale 0 (1.0000 1.0000 1.0000)  
	ResourcesScale 1 (22.0000 8.0000 38.0000)  
	ResourcesOpacity 0 1.0000  
	ResourcesOpacity 1 1.0000  
	ResourcesZSort 0 0  
	ResourcesZSort 1 0  
	ResourcesSpecific 0 0  
	ResourcesSpecific 1 0  
	ResourcesBoneAttach 0 "" 
	ResourcesBoneAttach 1 "" 
	GroupMask 0  
	MinCopies 0  
	Description "" 
	Preview 0  
	Name "l5_ware_house_02_bk" 
);
create "l5_ware_house_02_base"  (set 
	Resources 0 "MDL3:models/props/l5_warehouse02_base.mdl" 
	Resources 1 "ODEG:box_static" 
	ResourcesPos 0 (0.0000 0.0000 0.0000)  
	ResourcesPos 1 (-2.5000 1.0000 0.0000)  
	ResourcesAng 0 (0.0000 0.0000 0.0000)  
	ResourcesAng 1 (0.0000 0.0000 0.0000)  
	ResourcesScale 0 (1.0000 1.0000 1.0000)  
	ResourcesScale 1 (22.0000 2.0000 38.0000)  
	ResourcesOpacity 0 1.0000  
	ResourcesOpacity 1 1.0000  
	ResourcesZSort 0 0  
	ResourcesZSort 1 0  
	ResourcesSpecific 0 0  
	ResourcesSpecific 1 0  
	ResourcesBoneAttach 0 "" 
	ResourcesBoneAttach 1 "" 
	GroupMask 0  
	MinCopies 0  
	Description "" 
	Preview 0  
	Name "l5_ware_house_02_base" 
);
create "l5_gas_tank_b_bk"  (set 
	Resources 0 "MDL3:models/props/l5_gas_tank02_bk.mdl" 
	Resources 1 "ODEG:box_static" 
	Resources 2 "PRSH:Cylindir" 
	ResourcesPos 0 (0.0000 0.0000 0.0000)  
	ResourcesPos 1 (0.0000 8.0000 0.0000)  
	ResourcesPos 2 (0.0000 0.0000 0.0000)  
	ResourcesAng 0 (0.0000 0.0000 0.0000)  
	ResourcesAng 1 (0.0000 0.0000 0.0000)  
	ResourcesAng 2 (0.0000 0.0000 0.0000)  
	ResourcesScale 0 (1.0000 1.0000 1.0000)  
	ResourcesScale 1 (16.0000 16.0000 16.0000)  
	ResourcesScale 2 (35.0000 35.0000 1.0000)  
	ResourcesOpacity 0 1.0000  
	ResourcesOpacity 1 1.0000  
	ResourcesOpacity 2 1.0000  
	ResourcesZSort 0 0  
	ResourcesZSort 1 0  
	ResourcesZSort 2 -1  
	ResourcesSpecific 0 0  
	ResourcesSpecific 1 0  
	ResourcesSpecific 2 0  
	ResourcesBoneAttach 0 "" 
	ResourcesBoneAttach 1 "" 
	ResourcesBoneAttach 2 "" 
	GroupMask 0  
	MinCopies 0  
	Description "" 
	Preview 0  
	Name "l5_gas_tank_b_bk" 
);
create "l5_gas_tank_b"  (set 
	Resources 0 "MDL3:models/props/l5_gas_tank02.mdl" 
	Resources 1 "ODEG:box_static" 
	Resources 2 "PRSH:Cylindir" 
	ResourcesPos 0 (0.0000 0.0000 0.0000)  
	ResourcesPos 1 (0.0000 8.0000 0.0000)  
	ResourcesPos 2 (0.0000 0.0000 0.0000)  
	ResourcesAng 0 (0.0000 0.0000 0.0000)  
	ResourcesAng 1 (0.0000 0.0000 0.0000)  
	ResourcesAng 2 (0.0000 0.0000 0.0000)  
	ResourcesScale 0 (1.0000 1.0000 1.0000)  
	ResourcesScale 1 (16.0000 16.0000 16.0000)  
	ResourcesScale 2 (35.0000 35.0000 1.0000)  
	ResourcesOpacity 0 1.0000  
	ResourcesOpacity 1 1.0000  
	ResourcesOpacity 2 1.0000  
	ResourcesZSort 0 0  
	ResourcesZSort 1 0  
	ResourcesZSort 2 -1  
	ResourcesSpecific 0 0  
	ResourcesSpecific 1 0  
	ResourcesSpecific 2 0  
	ResourcesBoneAttach 0 "" 
	ResourcesBoneAttach 1 "" 
	ResourcesBoneAttach 2 "" 
	GroupMask 64  
	MinCopies 0  
	Description "" 
	Preview 0  
	Name "l5_gas_tank_b" 
);
create "l5_gas_tank_b_base"  (set 
	Resources 0 "MDL3:models/props/l5_gas_tank02_base.mdl" 
	Resources 1 "ODEG:box_static" 
	ResourcesPos 0 (0.0000 0.0000 0.0000)  
	ResourcesPos 1 (0.0000 2.0000 0.0000)  
	ResourcesAng 0 (0.0000 0.0000 0.0000)  
	ResourcesAng 1 (0.0000 0.0000 0.0000)  
	ResourcesScale 0 (1.0000 1.0000 1.0000)  
	ResourcesScale 1 (16.0000 4.0000 16.0000)  
	ResourcesOpacity 0 1.0000  
	ResourcesOpacity 1 1.0000  
	ResourcesZSort 0 0  
	ResourcesZSort 1 0  
	ResourcesSpecific 0 0  
	ResourcesSpecific 1 0  
	ResourcesBoneAttach 0 "" 
	ResourcesBoneAttach 1 "" 
	GroupMask 64  
	MinCopies 0  
	Description "" 
	Preview 0  
	Name "l5_gas_tank_b_base" 
);
create "big_lizard"  (set 
	Resources 0 "BNMD:models/props/l5_monster.sms" 
	Resources 1 "" 
	Resources 2 "DECL:shadow_test" 
	ResourcesPos 0 (0.0000 0.0000 0.0000)  
	ResourcesPos 1 (0.0000 0.0000 0.0000)  
	ResourcesPos 2 (0.0000 1.0000 0.0000)  
	ResourcesAng 0 (0.0000 0.0000 0.0000)  
	ResourcesAng 1 (0.0000 90.0000 0.0000)  
	ResourcesAng 2 (0.0000 90.0000 0.0000)  
	ResourcesScale 0 (1.5000 1.5000 1.5000)  
	ResourcesScale 1 (80.0000 80.0000 80.0000)  
	ResourcesScale 2 (80.0000 120.0000 90.0000)  
	ResourcesOpacity 0 1.0000  
	ResourcesOpacity 1 1.0000  
	ResourcesOpacity 2 1.0000  
	ResourcesZSort 0 1  
	ResourcesZSort 1 -1  
	ResourcesZSort 2 -1  
	ResourcesSpecific 0 1  
	ResourcesSpecific 1 0  
	ResourcesSpecific 2 0  
	ResourcesBoneAttach 0 "" 
	ResourcesBoneAttach 1 "" 
	ResourcesBoneAttach 2 "" 
	GroupMask 192  
	MinCopies 0  
	Description "" 
	Preview 0  
	Name "big_lizard" 
);
create "l1_road_dinner_01_bk"  (set 
	Resources 0 "MDL3:models/props/l1_road_dinner_01_bk.mdl" 
	Resources 1 "ODEG:box_static" 
	Resources 2 "PRSH:House2x1" 
	ResourcesPos 0 (1.5000 0.0000 -1.8000)  
	ResourcesPos 1 (0.0000 3.3000 0.0000)  
	ResourcesPos 2 (-1.7000 0.0000 -0.5000)  
	ResourcesAng 0 (0.0000 0.0000 0.0000)  
	ResourcesAng 1 (0.0000 0.0000 0.0000)  
	ResourcesAng 2 (0.0000 0.0000 0.0000)  
	ResourcesScale 0 (1.0000 1.0000 1.0000)  
	ResourcesScale 1 (12.0000 6.5000 17.0000)  
	ResourcesScale 2 (24.0000 26.0000 1.0000)  
	ResourcesOpacity 0 1.0000  
	ResourcesOpacity 1 1.0000  
	ResourcesOpacity 2 1.0000  
	ResourcesZSort 0 0  
	ResourcesZSort 1 0  
	ResourcesZSort 2 -1  
	ResourcesSpecific 0 0  
	ResourcesSpecific 1 0  
	ResourcesSpecific 2 0  
	ResourcesBoneAttach 0 "" 
	ResourcesBoneAttach 1 "" 
	ResourcesBoneAttach 2 "" 
	GroupMask 0  
	MinCopies 0  
	Description "" 
	Preview 0  
	Name "l1_road_dinner_01_bk" 
);
create "l1_road_dinner_02_bk"  (set 
	Resources 0 "MDL3:models/props/l1_road_dinner_02_bk.mdl" 
	Resources 1 "ODEG:box_static" 
	Resources 2 "PRSH:House2x1" 
	ResourcesPos 0 (2.0000 0.0000 -0.6000)  
	ResourcesPos 1 (0.0000 3.3000 0.0000)  
	ResourcesPos 2 (-0.7000 0.0000 -0.7000)  
	ResourcesAng 0 (0.0000 0.0000 0.0000)  
	ResourcesAng 1 (0.0000 0.0000 0.0000)  
	ResourcesAng 2 (0.0000 0.0000 0.0000)  
	ResourcesScale 0 (1.0000 1.0000 1.0000)  
	ResourcesScale 1 (12.0000 6.5000 18.5000)  
	ResourcesScale 2 (23.0000 29.0000 1.0000)  
	ResourcesOpacity 0 1.0000  
	ResourcesOpacity 1 1.0000  
	ResourcesOpacity 2 1.0000  
	ResourcesZSort 0 0  
	ResourcesZSort 1 0  
	ResourcesZSort 2 -1  
	ResourcesSpecific 0 0  
	ResourcesSpecific 1 0  
	ResourcesSpecific 2 0  
	ResourcesBoneAttach 0 "" 
	ResourcesBoneAttach 1 "" 
	ResourcesBoneAttach 2 "" 
	GroupMask 0  
	MinCopies 0  
	Description "" 
	Preview 0  
	Name "l1_road_dinner_02_bk" 
);
create "l1_dairy_bk"  (set 
	Resources 0 "MDL3:models/props/l1_dairy_bk.mdl" 
	Resources 1 "ODEG:box_static" 
	Resources 2 "PRSH:House1x2" 
	ResourcesPos 0 (0.0000 0.0000 0.0000)  
	ResourcesPos 1 (1.5000 2.2000 -1.5000)  
	ResourcesPos 2 (-0.9000 0.0000 0.2000)  
	ResourcesAng 0 (0.0000 0.0000 0.0000)  
	ResourcesAng 1 (0.0000 0.0000 0.0000)  
	ResourcesAng 2 (0.0000 0.0000 0.0000)  
	ResourcesScale 0 (1.0000 1.0000 1.0000)  
	ResourcesScale 1 (11.0000 4.0000 8.0000)  
	ResourcesScale 2 (9.5000 11.0000 1.0000)  
	ResourcesOpacity 0 1.0000  
	ResourcesOpacity 1 1.0000  
	ResourcesOpacity 2 1.0000  
	ResourcesZSort 0 0  
	ResourcesZSort 1 0  
	ResourcesZSort 2 -1  
	ResourcesSpecific 0 0  
	ResourcesSpecific 1 0  
	ResourcesSpecific 2 0  
	ResourcesBoneAttach 0 "" 
	ResourcesBoneAttach 1 "" 
	ResourcesBoneAttach 2 "" 
	GroupMask 0  
	MinCopies 0  
	Description "" 
	Preview 0  
	Name "l1_dairy_bk" 
);
create "l1_saw_mill_bk"  (set 
	Resources 0 "MDL3:models/props/l1_saw_mill_bk.mdl" 
	Resources 1 "ODEG:box_static" 
	Resources 2 "PRSH:House1x2" 
	ResourcesPos 0 (0.0000 0.0000 0.0000)  
	ResourcesPos 1 (0.0000 2.0000 0.0000)  
	ResourcesPos 2 (0.0000 0.0000 0.0000)  
	ResourcesAng 0 (0.0000 0.0000 0.0000)  
	ResourcesAng 1 (0.0000 0.0000 0.0000)  
	ResourcesAng 2 (0.0000 0.0000 0.0000)  
	ResourcesScale 0 (1.0000 1.0000 1.0000)  
	ResourcesScale 1 (10.0000 4.0000 8.0000)  
	ResourcesScale 2 (12.0000 22.0000 1.0000)  
	ResourcesOpacity 0 1.0000  
	ResourcesOpacity 1 1.0000  
	ResourcesOpacity 2 1.0000  
	ResourcesZSort 0 0  
	ResourcesZSort 1 0  
	ResourcesZSort 2 -1  
	ResourcesSpecific 0 0  
	ResourcesSpecific 1 0  
	ResourcesSpecific 2 0  
	ResourcesBoneAttach 0 "" 
	ResourcesBoneAttach 1 "" 
	ResourcesBoneAttach 2 "" 
	GroupMask 0  
	MinCopies 0  
	Description "" 
	Preview 0  
	Name "l1_saw_mill_bk" 
);
create "l1_water_mill_bk"  (set 
	Resources 0 "MDL3:models/props/l1_water_mill_bk.mdl" 
	Resources 1 "ODEG:box_static" 
	Resources 2 "PRSH:House1x1" 
	ResourcesPos 0 (0.0000 0.0000 0.0000)  
	ResourcesPos 1 (0.0000 2.0000 0.0000)  
	ResourcesPos 2 (0.2000 0.0000 1.1000)  
	ResourcesAng 0 (0.0000 0.0000 0.0000)  
	ResourcesAng 1 (0.0000 0.0000 0.0000)  
	ResourcesAng 2 (0.0000 0.0000 0.0000)  
	ResourcesScale 0 (1.0000 1.0000 1.0000)  
	ResourcesScale 1 (7.0000 4.0000 7.0000)  
	ResourcesScale 2 (12.0000 11.0000 1.0000)  
	ResourcesOpacity 0 1.0000  
	ResourcesOpacity 1 1.0000  
	ResourcesOpacity 2 1.0000  
	ResourcesZSort 0 0  
	ResourcesZSort 1 0  
	ResourcesZSort 2 -1  
	ResourcesSpecific 0 0  
	ResourcesSpecific 1 0  
	ResourcesSpecific 2 0  
	ResourcesBoneAttach 0 "" 
	ResourcesBoneAttach 1 "" 
	ResourcesBoneAttach 2 "" 
	GroupMask 0  
	MinCopies 0  
	Description "" 
	Preview 0  
	Name "l1_water_mill_bk" 
);
create "l2_building_01_bk"  (set 
	Resources 0 "MDL3:models/props/l2_building_01_bk.mdl" 
	Resources 1 "ODEG:box_static" 
	Resources 2 "PRSH:House1x1" 
	ResourcesPos 0 (0.0000 0.0000 0.0000)  
	ResourcesPos 1 (0.0000 4.0000 0.0000)  
	ResourcesPos 2 (0.0000 0.0000 0.0000)  
	ResourcesAng 0 (0.0000 0.0000 0.0000)  
	ResourcesAng 1 (0.0000 0.0000 0.0000)  
	ResourcesAng 2 (0.0000 0.0000 0.0000)  
	ResourcesScale 0 (1.0000 1.0000 1.0000)  
	ResourcesScale 1 (5.0000 8.0000 5.0000)  
	ResourcesScale 2 (12.0000 12.0000 20.0000)  
	ResourcesOpacity 0 1.0000  
	ResourcesOpacity 1 1.0000  
	ResourcesOpacity 2 1.0000  
	ResourcesZSort 0 0  
	ResourcesZSort 1 0  
	ResourcesZSort 2 -1  
	ResourcesSpecific 0 0  
	ResourcesSpecific 1 0  
	ResourcesSpecific 2 0  
	ResourcesBoneAttach 0 "" 
	ResourcesBoneAttach 1 "" 
	ResourcesBoneAttach 2 "" 
	GroupMask 0  
	MinCopies 0  
	Description "" 
	Preview 0  
	Name "l2_building_01_bk" 
);
create "l2_building_03_bk"  (set 
	Resources 0 "MDL3:models/props/l2_building_03_bk.mdl" 
	Resources 1 "ODEG:box_static" 
	Resources 2 "PRSH:House1x1" 
	ResourcesPos 0 (0.0000 0.0000 0.0000)  
	ResourcesPos 1 (0.0000 4.0000 0.0000)  
	ResourcesPos 2 (0.0000 0.0000 0.0000)  
	ResourcesAng 0 (0.0000 0.0000 0.0000)  
	ResourcesAng 1 (0.0000 0.0000 0.0000)  
	ResourcesAng 2 (0.0000 0.0000 0.0000)  
	ResourcesScale 0 (1.0000 1.0000 1.0000)  
	ResourcesScale 1 (5.0000 8.0000 5.0000)  
	ResourcesScale 2 (12.0000 12.0000 32.0000)  
	ResourcesOpacity 0 1.0000  
	ResourcesOpacity 1 1.0000  
	ResourcesOpacity 2 1.0000  
	ResourcesZSort 0 0  
	ResourcesZSort 1 0  
	ResourcesZSort 2 -1  
	ResourcesSpecific 0 0  
	ResourcesSpecific 1 0  
	ResourcesSpecific 2 0  
	ResourcesBoneAttach 0 "" 
	ResourcesBoneAttach 1 "" 
	ResourcesBoneAttach 2 "" 
	GroupMask 0  
	MinCopies 0  
	Description "" 
	Preview 0  
	Name "l2_building_03_bk" 
);
create "l2_camp_cabin_bk"  (set 
	Resources 0 "MDL3:models/props/l2_camp_cabin_01_bk.mdl" 
	Resources 1 "ODEG:box_static" 
	Resources 2 "PRSH:House1x1" 
	ResourcesPos 0 (0.0000 0.0000 0.0000)  
	ResourcesPos 1 (0.0000 2.5000 0.0000)  
	ResourcesPos 2 (0.0000 0.0000 0.0000)  
	ResourcesAng 0 (0.0000 0.0000 0.0000)  
	ResourcesAng 1 (0.0000 0.0000 0.0000)  
	ResourcesAng 2 (0.0000 0.0000 0.0000)  
	ResourcesScale 0 (1.0000 1.0000 1.0000)  
	ResourcesScale 1 (5.1000 5.0000 9.0000)  
	ResourcesScale 2 (14.0000 14.0000 1.0000)  
	ResourcesOpacity 0 1.0000  
	ResourcesOpacity 1 1.0000  
	ResourcesOpacity 2 1.0000  
	ResourcesZSort 0 0  
	ResourcesZSort 1 0  
	ResourcesZSort 2 -1  
	ResourcesSpecific 0 0  
	ResourcesSpecific 1 0  
	ResourcesSpecific 2 0  
	ResourcesBoneAttach 0 "" 
	ResourcesBoneAttach 1 "" 
	ResourcesBoneAttach 2 "" 
	GroupMask 0  
	MinCopies 0  
	Description "" 
	Preview 0  
	Name "l2_camp_cabin_bk" 
);
create "l2_church_bk"  (set 
	Resources 0 "MDL3:models/props/l2_church01_bk.mdl" 
	Resources 1 "ODEG:box_static" 
	Resources 2 "PRSH:House1x1" 
	ResourcesPos 0 (0.0000 0.0000 0.0000)  
	ResourcesPos 1 (0.0000 6.6000 1.0000)  
	ResourcesPos 2 (0.0000 0.0000 0.0000)  
	ResourcesAng 0 (0.0000 0.0000 0.0000)  
	ResourcesAng 1 (0.0000 0.0000 0.0000)  
	ResourcesAng 2 (0.0000 0.0000 0.0000)  
	ResourcesScale 0 (1.0000 1.0000 1.0000)  
	ResourcesScale 1 (8.0000 13.0000 14.0000)  
	ResourcesScale 2 (20.0000 28.0000 1.0000)  
	ResourcesOpacity 0 1.0000  
	ResourcesOpacity 1 1.0000  
	ResourcesOpacity 2 1.0000  
	ResourcesZSort 0 0  
	ResourcesZSort 1 0  
	ResourcesZSort 2 -1  
	ResourcesSpecific 0 0  
	ResourcesSpecific 1 0  
	ResourcesSpecific 2 0  
	ResourcesBoneAttach 0 "" 
	ResourcesBoneAttach 1 "" 
	ResourcesBoneAttach 2 "" 
	GroupMask 0  
	MinCopies 0  
	Description "" 
	Preview 0  
	Name "l2_church_bk" 
);
create "l2_city_hall_bk"  (set 
	Resources 0 "MDL3:models/props/l2_city_hall_bk.mdl" 
	Resources 1 "ODEG:box_static" 
	Resources 2 "PRSH:House2x1" 
	ResourcesPos 0 (0.0000 0.0000 0.0000)  
	ResourcesPos 1 (0.0000 7.0000 0.0000)  
	ResourcesPos 2 (2.0000 0.0000 -2.0000)  
	ResourcesAng 0 (0.0000 0.0000 0.0000)  
	ResourcesAng 1 (0.0000 0.0000 0.0000)  
	ResourcesAng 2 (0.0000 0.0000 0.0000)  
	ResourcesScale 0 (1.0000 1.0000 1.0000)  
	ResourcesScale 1 (20.0000 14.0000 30.0000)  
	ResourcesScale 2 (55.0000 45.0000 1.0000)  
	ResourcesOpacity 0 1.0000  
	ResourcesOpacity 1 1.0000  
	ResourcesOpacity 2 1.0000  
	ResourcesZSort 0 0  
	ResourcesZSort 1 0  
	ResourcesZSort 2 -1  
	ResourcesSpecific 0 0  
	ResourcesSpecific 1 0  
	ResourcesSpecific 2 0  
	ResourcesBoneAttach 0 "" 
	ResourcesBoneAttach 1 "" 
	ResourcesBoneAttach 2 "" 
	GroupMask 0  
	MinCopies 0  
	Description "" 
	Preview 0  
	Name "l2_city_hall_bk" 
);
create "l2_drugstore_bk"  (set 
	Resources 0 "MDL3:models/props/l2_drugstore_bk.mdl" 
	Resources 1 "ODEG:box_static" 
	Resources 2 "PRSH:House1x1" 
	ResourcesPos 0 (0.0000 0.0000 0.0000)  
	ResourcesPos 1 (0.0000 4.5000 1.0000)  
	ResourcesPos 2 (0.0000 0.0000 0.0000)  
	ResourcesAng 0 (0.0000 0.0000 0.0000)  
	ResourcesAng 1 (0.0000 0.0000 0.0000)  
	ResourcesAng 2 (0.0000 0.0000 0.0000)  
	ResourcesScale 0 (1.0000 1.0000 1.0000)  
	ResourcesScale 1 (5.1000 9.0000 10.2000)  
	ResourcesScale 2 (13.0000 20.0000 1.0000)  
	ResourcesOpacity 0 1.0000  
	ResourcesOpacity 1 1.0000  
	ResourcesOpacity 2 1.0000  
	ResourcesZSort 0 0  
	ResourcesZSort 1 0  
	ResourcesZSort 2 -1  
	ResourcesSpecific 0 0  
	ResourcesSpecific 1 0  
	ResourcesSpecific 2 0  
	ResourcesBoneAttach 0 "" 
	ResourcesBoneAttach 1 "" 
	ResourcesBoneAttach 2 "" 
	GroupMask 0  
	MinCopies 0  
	Description "" 
	Preview 0  
	Name "l2_drugstore_bk" 
);
create "l2_early_warning_bk"  (set 
	Resources 0 "MDL3:models/props/l2_early_warning_bk.mdl" 
	Resources 1 "ODEG:box_static" 
	Resources 2 "PRSH:House1x1" 
	ResourcesPos 0 (0.0000 0.0000 0.0000)  
	ResourcesPos 1 (0.0000 2.5000 0.0000)  
	ResourcesPos 2 (0.0000 0.0000 0.0000)  
	ResourcesAng 0 (0.0000 0.0000 0.0000)  
	ResourcesAng 1 (0.0000 0.0000 0.0000)  
	ResourcesAng 2 (0.0000 0.0000 0.0000)  
	ResourcesScale 0 (1.0000 1.0000 1.0000)  
	ResourcesScale 1 (4.5000 5.0000 5.0000)  
	ResourcesScale 2 (12.0000 10.0000 1.0000)  
	ResourcesOpacity 0 1.0000  
	ResourcesOpacity 1 1.0000  
	ResourcesOpacity 2 1.0000  
	ResourcesZSort 0 0  
	ResourcesZSort 1 0  
	ResourcesZSort 2 -1  
	ResourcesSpecific 0 0  
	ResourcesSpecific 1 0  
	ResourcesSpecific 2 0  
	ResourcesBoneAttach 0 "" 
	ResourcesBoneAttach 1 "" 
	ResourcesBoneAttach 2 "" 
	GroupMask 0  
	MinCopies 0  
	Description "" 
	Preview 0  
	Name "l2_early_warning_bk" 
);
create "l2_farm_market_bk"  (set 
	Resources 0 "MDL3:models/props/l2_farm_market_bk.mdl" 
	Resources 1 "ODEG:box_static" 
	Resources 2 "PRSH:House1x2" 
	ResourcesPos 0 (0.0000 0.0000 0.0000)  
	ResourcesPos 1 (3.2000 3.1000 0.2700)  
	ResourcesPos 2 (1.0000 0.0000 0.0000)  
	ResourcesAng 0 (0.0000 0.0000 0.0000)  
	ResourcesAng 1 (0.0000 0.0000 0.0000)  
	ResourcesAng 2 (0.0000 0.0000 0.0000)  
	ResourcesScale 0 (1.0000 1.0000 1.0000)  
	ResourcesScale 1 (10.0000 6.0000 8.5000)  
	ResourcesScale 2 (22.0000 25.0000 1.0000)  
	ResourcesOpacity 0 1.0000  
	ResourcesOpacity 1 1.0000  
	ResourcesOpacity 2 1.0000  
	ResourcesZSort 0 0  
	ResourcesZSort 1 0  
	ResourcesZSort 2 -1  
	ResourcesSpecific 0 0  
	ResourcesSpecific 1 0  
	ResourcesSpecific 2 0  
	ResourcesBoneAttach 0 "" 
	ResourcesBoneAttach 1 "" 
	ResourcesBoneAttach 2 "" 
	GroupMask 0  
	MinCopies 0  
	Description "" 
	Preview 0  
	Name "l2_farm_market_bk" 
);
create "l2_gas_station_bk"  (set 
	Resources 0 "MDL3:models/props/l2_gas_station_bk.mdl" 
	Resources 1 "ODEG:box_static" 
	Resources 2 "PRSH:House1x1" 
	ResourcesPos 0 (0.0000 0.0000 0.0000)  
	ResourcesPos 1 (0.0000 2.5000 0.4500)  
	ResourcesPos 2 (1.0000 0.0000 0.0000)  
	ResourcesAng 0 (0.0000 0.0000 0.0000)  
	ResourcesAng 1 (0.0000 0.0000 0.0000)  
	ResourcesAng 2 (0.0000 0.0000 0.0000)  
	ResourcesScale 0 (1.0000 1.0000 1.0000)  
	ResourcesScale 1 (10.0000 5.0000 9.2000)  
	ResourcesScale 2 (20.0000 20.0000 1.0000)  
	ResourcesOpacity 0 1.0000  
	ResourcesOpacity 1 1.0000  
	ResourcesOpacity 2 1.0000  
	ResourcesZSort 0 0  
	ResourcesZSort 1 0  
	ResourcesZSort 2 -1  
	ResourcesSpecific 0 0  
	ResourcesSpecific 1 0  
	ResourcesSpecific 2 0  
	ResourcesBoneAttach 0 "" 
	ResourcesBoneAttach 1 "" 
	ResourcesBoneAttach 2 "" 
	GroupMask 0  
	MinCopies 0  
	Description "" 
	Preview 0  
	Name "l2_gas_station_bk" 
);
create "l2_police_station_bk"  (set 
	Resources 0 "MDL3:models/props/l2_police_station_bk.mdl" 
	Resources 1 "ODEG:box_static" 
	Resources 2 "PRSH:House1x2" 
	ResourcesPos 0 (0.0000 0.0000 0.0000)  
	ResourcesPos 1 (-7.4000 6.3000 -5.0000)  
	ResourcesPos 2 (-8.0000 0.0000 -4.0000)  
	ResourcesAng 0 (0.0000 0.0000 0.0000)  
	ResourcesAng 1 (0.0000 0.0000 0.0000)  
	ResourcesAng 2 (0.0000 0.0000 0.0000)  
	ResourcesScale 0 (1.0000 1.0000 1.0000)  
	ResourcesScale 1 (15.5000 12.5000 10.2000)  
	ResourcesScale 2 (26.0000 26.0000 1.0000)  
	ResourcesOpacity 0 1.0000  
	ResourcesOpacity 1 1.0000  
	ResourcesOpacity 2 1.0000  
	ResourcesZSort 0 0  
	ResourcesZSort 1 0  
	ResourcesZSort 2 -1  
	ResourcesSpecific 0 0  
	ResourcesSpecific 1 0  
	ResourcesSpecific 2 0  
	ResourcesBoneAttach 0 "" 
	ResourcesBoneAttach 1 "" 
	ResourcesBoneAttach 2 "" 
	GroupMask 0  
	MinCopies 0  
	Description "" 
	Preview 0  
	Name "l2_police_station_bk" 
);
create "l2_store_icecream_bk"  (set 
	Resources 0 "MDL3:models/props/l2_store_icecream_bk.mdl" 
	Resources 1 "ODEG:box_static" 
	Resources 2 "PRSH:House1x2" 
	ResourcesPos 0 (0.0000 0.0000 0.0000)  
	ResourcesPos 1 (0.0000 3.5000 1.0000)  
	ResourcesPos 2 (0.2000 0.0000 1.2000)  
	ResourcesAng 0 (0.0000 0.0000 0.0000)  
	ResourcesAng 1 (0.0000 0.0000 0.0000)  
	ResourcesAng 2 (0.0000 0.0000 0.0000)  
	ResourcesScale 0 (1.0000 1.0000 1.0000)  
	ResourcesScale 1 (8.0000 7.0000 5.5000)  
	ResourcesScale 2 (11.0000 16.0000 1.0000)  
	ResourcesOpacity 0 1.0000  
	ResourcesOpacity 1 1.0000  
	ResourcesOpacity 2 1.0000  
	ResourcesZSort 0 0  
	ResourcesZSort 1 0  
	ResourcesZSort 2 -1  
	ResourcesSpecific 0 0  
	ResourcesSpecific 1 0  
	ResourcesSpecific 2 0  
	ResourcesBoneAttach 0 "" 
	ResourcesBoneAttach 1 "" 
	ResourcesBoneAttach 2 "" 
	GroupMask 0  
	MinCopies 0  
	Description "" 
	Preview 0  
	Name "l2_store_icecream_bk" 
);
create "l2_storeshoes_bk"  (set 
	Resources 0 "MDL3:models/props/l2_storeshoes_bk.mdl" 
	Resources 1 "ODEG:box_static" 
	Resources 2 "PRSH:House2x1" 
	ResourcesPos 0 (0.0000 0.0000 0.0000)  
	ResourcesPos 1 (0.0000 6.0000 1.0000)  
	ResourcesPos 2 (0.0000 0.0000 0.0000)  
	ResourcesAng 0 (0.0000 0.0000 0.0000)  
	ResourcesAng 1 (0.0000 0.0000 0.0000)  
	ResourcesAng 2 (0.0000 0.0000 0.0000)  
	ResourcesScale 0 (1.0000 1.0000 1.0000)  
	ResourcesScale 1 (5.2000 12.0000 10.2000)  
	ResourcesScale 2 (17.0000 13.0000 1.0000)  
	ResourcesOpacity 0 1.0000  
	ResourcesOpacity 1 1.0000  
	ResourcesOpacity 2 1.0000  
	ResourcesZSort 0 0  
	ResourcesZSort 1 0  
	ResourcesZSort 2 -1  
	ResourcesSpecific 0 0  
	ResourcesSpecific 1 0  
	ResourcesSpecific 2 0  
	ResourcesBoneAttach 0 "" 
	ResourcesBoneAttach 1 "" 
	ResourcesBoneAttach 2 "" 
	GroupMask 0  
	MinCopies 0  
	Description "" 
	Preview 0  
	Name "l2_storeshoes_bk" 
);
create "l2_sub_house_bk"  (set 
	Resources 0 "MDL3:models/props/l2_sub_house02_bk.mdl" 
	Resources 1 "ODEG:box_static" 
	Resources 2 "PRSH:House1x2" 
	ResourcesPos 0 (0.0000 0.0000 0.0000)  
	ResourcesPos 1 (0.0000 5.0000 0.0000)  
	ResourcesPos 2 (0.0000 0.0000 0.0000)  
	ResourcesAng 0 (0.0000 0.0000 0.0000)  
	ResourcesAng 1 (0.0000 0.0000 0.0000)  
	ResourcesAng 2 (0.0000 0.0000 0.0000)  
	ResourcesScale 0 (1.0000 1.0000 1.0000)  
	ResourcesScale 1 (13.0000 10.0000 10.2000)  
	ResourcesScale 2 (22.0000 25.0000 1.0000)  
	ResourcesOpacity 0 1.0000  
	ResourcesOpacity 1 1.0000  
	ResourcesOpacity 2 1.0000  
	ResourcesZSort 0 0  
	ResourcesZSort 1 0  
	ResourcesZSort 2 -1  
	ResourcesSpecific 0 0  
	ResourcesSpecific 1 0  
	ResourcesSpecific 2 0  
	ResourcesBoneAttach 0 "" 
	ResourcesBoneAttach 1 "" 
	ResourcesBoneAttach 2 "" 
	GroupMask 0  
	MinCopies 0  
	Description "" 
	Preview 0  
	Name "l2_sub_house_bk" 
);
create "l1_barn_bk"  (set 
	Resources 0 "MDL3:models/props/l1_barn_bk.mdl" 
	Resources 1 "ODEG:box_static" 
	Resources 2 "PRSH:House1x2" 
	ResourcesPos 0 (0.0000 0.0000 0.0000)  
	ResourcesPos 1 (0.0000 5.5000 1.0000)  
	ResourcesPos 2 (0.0000 0.0000 1.0000)  
	ResourcesAng 0 (0.0000 0.0000 0.0000)  
	ResourcesAng 1 (0.0000 0.0000 0.0000)  
	ResourcesAng 2 (0.0000 0.0000 0.0000)  
	ResourcesScale 0 (1.0000 1.0000 1.0000)  
	ResourcesScale 1 (16.0000 11.0000 12.0000)  
	ResourcesScale 2 (27.0000 35.0000 30.0000)  
	ResourcesOpacity 0 1.0000  
	ResourcesOpacity 1 1.0000  
	ResourcesOpacity 2 1.0000  
	ResourcesZSort 0 0  
	ResourcesZSort 1 0  
	ResourcesZSort 2 -1  
	ResourcesSpecific 0 0  
	ResourcesSpecific 1 0  
	ResourcesSpecific 2 0  
	ResourcesBoneAttach 0 "" 
	ResourcesBoneAttach 1 "" 
	ResourcesBoneAttach 2 "" 
	GroupMask 0  
	MinCopies 0  
	Description "" 
	Preview 0  
	Name "l1_barn_bk" 
);
create "l1_barn02_bk"  (set 
	Resources 0 "MDL3:models/props/l1_barn_02_bk.mdl" 
	Resources 1 "ODEG:box_static" 
	Resources 2 "PRSH:House1x2" 
	ResourcesPos 0 (0.0000 0.0000 0.0000)  
	ResourcesPos 1 (0.0000 4.5000 0.2000)  
	ResourcesPos 2 (-0.5000 0.0000 0.0000)  
	ResourcesAng 0 (0.0000 0.0000 0.0000)  
	ResourcesAng 1 (0.0000 0.0000 0.0000)  
	ResourcesAng 2 (0.0000 0.0000 0.0000)  
	ResourcesScale 0 (1.0000 1.0000 1.0000)  
	ResourcesScale 1 (14.0000 9.0000 11.0000)  
	ResourcesScale 2 (24.0000 35.0000 1.0000)  
	ResourcesOpacity 0 1.0000  
	ResourcesOpacity 1 1.0000  
	ResourcesOpacity 2 1.0000  
	ResourcesZSort 0 0  
	ResourcesZSort 1 0  
	ResourcesZSort 2 -1  
	ResourcesSpecific 0 0  
	ResourcesSpecific 1 0  
	ResourcesSpecific 2 0  
	ResourcesBoneAttach 0 "" 
	ResourcesBoneAttach 1 "" 
	ResourcesBoneAttach 2 "" 
	GroupMask 0  
	MinCopies 0  
	Description "" 
	Preview 0  
	Name "l1_barn02_bk" 
);
create "l1_barn03_bk"  (set 
	Resources 0 "MDL3:models/props/l1_barn_03_bk.mdl" 
	Resources 1 "ODEG:box_static" 
	Resources 2 "PRSH:House1x2" 
	ResourcesPos 0 (0.0000 0.0000 0.0000)  
	ResourcesPos 1 (0.0000 4.8000 1.5000)  
	ResourcesPos 2 (0.0000 0.6000 0.0000)  
	ResourcesAng 0 (0.0000 0.0000 0.0000)  
	ResourcesAng 1 (0.0000 0.0000 0.0000)  
	ResourcesAng 2 (0.0000 0.0000 0.0000)  
	ResourcesScale 0 (1.0000 1.0000 1.0000)  
	ResourcesScale 1 (14.0000 8.0000 12.0000)  
	ResourcesScale 2 (18.0000 28.0000 1.0000)  
	ResourcesOpacity 0 1.0000  
	ResourcesOpacity 1 1.0000  
	ResourcesOpacity 2 1.0000  
	ResourcesZSort 0 0  
	ResourcesZSort 1 0  
	ResourcesZSort 2 -1  
	ResourcesSpecific 0 0  
	ResourcesSpecific 1 0  
	ResourcesSpecific 2 0  
	ResourcesBoneAttach 0 "" 
	ResourcesBoneAttach 1 "" 
	ResourcesBoneAttach 2 "" 
	GroupMask 0  
	MinCopies 0  
	Description "" 
	Preview 0  
	Name "l1_barn03_bk" 
);
create "l1_barn04_bk"  (set 
	Resources 0 "MDL3:models/props/l1_barn_04_bk.mdl" 
	Resources 1 "ODEG:box_static" 
	Resources 2 "PRSH:House1x2" 
	ResourcesPos 0 (0.0000 0.0000 0.0000)  
	ResourcesPos 1 (0.0000 5.5000 1.0000)  
	ResourcesPos 2 (0.0000 0.0000 1.0000)  
	ResourcesAng 0 (0.0000 0.0000 0.0000)  
	ResourcesAng 1 (0.0000 0.0000 0.0000)  
	ResourcesAng 2 (0.0000 0.0000 0.0000)  
	ResourcesScale 0 (1.0000 1.0000 1.0000)  
	ResourcesScale 1 (16.0000 11.0000 12.0000)  
	ResourcesScale 2 (27.0000 37.0000 1.0000)  
	ResourcesOpacity 0 1.0000  
	ResourcesOpacity 1 1.0000  
	ResourcesOpacity 2 1.0000  
	ResourcesZSort 0 0  
	ResourcesZSort 1 0  
	ResourcesZSort 2 -1  
	ResourcesSpecific 0 0  
	ResourcesSpecific 1 0  
	ResourcesSpecific 2 0  
	ResourcesBoneAttach 0 "" 
	ResourcesBoneAttach 1 "" 
	ResourcesBoneAttach 2 "" 
	GroupMask 0  
	MinCopies 0  
	Description "" 
	Preview 0  
	Name "l1_barn04_bk" 
);
create "l3_3floor_building_a_bk"  (set 
	Resources 0 "MDL3:models/props/l3_3floor_building01_bk.mdl" 
	Resources 1 "ODEG:box_static" 
	Resources 2 "PRSH:House2x1" 
	ResourcesPos 0 (0.0000 0.0000 0.0000)  
	ResourcesPos 1 (0.0000 6.0000 0.0000)  
	ResourcesPos 2 (0.4000 0.0000 -0.5000)  
	ResourcesAng 0 (0.0000 0.0000 0.0000)  
	ResourcesAng 1 (0.0000 0.0000 0.0000)  
	ResourcesAng 2 (0.0000 0.0000 0.0000)  
	ResourcesScale 0 (1.0000 1.0000 1.0000)  
	ResourcesScale 1 (10.0000 12.0000 20.5000)  
	ResourcesScale 2 (32.0000 32.0000 1.0000)  
	ResourcesOpacity 0 1.0000  
	ResourcesOpacity 1 1.0000  
	ResourcesOpacity 2 1.0000  
	ResourcesZSort 0 0  
	ResourcesZSort 1 0  
	ResourcesZSort 2 -1  
	ResourcesSpecific 0 0  
	ResourcesSpecific 1 0  
	ResourcesSpecific 2 0  
	ResourcesBoneAttach 0 "" 
	ResourcesBoneAttach 1 "" 
	ResourcesBoneAttach 2 "" 
	GroupMask 0  
	MinCopies 0  
	Description "" 
	Preview 0  
	Name "l3_3floor_building_a_bk" 
);
create "l4_airport_arrival_arms_bk"  (set 
	Resources 0 "MDL3:models/props/l4_airport_arrival_arms_bk.mdl" 
	Resources 1 "ODEG:box_static" 
	ResourcesPos 0 (0.0000 0.0000 0.0000)  
	ResourcesPos 1 (0.0000 8.0000 0.0000)  
	ResourcesAng 0 (0.0000 0.0000 0.0000)  
	ResourcesAng 1 (0.0000 0.0000 0.0000)  
	ResourcesScale 0 (1.0000 1.0000 1.0000)  
	ResourcesScale 1 (15.0000 14.0000 25.0000)  
	ResourcesOpacity 0 1.0000  
	ResourcesOpacity 1 1.0000  
	ResourcesZSort 0 0  
	ResourcesZSort 1 0  
	ResourcesSpecific 0 0  
	ResourcesSpecific 1 0  
	ResourcesBoneAttach 0 "" 
	ResourcesBoneAttach 1 "" 
	GroupMask 0  
	MinCopies 0  
	Description "" 
	Preview 0  
	Name "l4_airport_arrival_arms_bk" 
);
create "l3_3floor_building_d"  (set 
	Resources 0 "MDL3:models/props/l3_3floor_building04.mdl" 
	Resources 1 "ODEG:box_static" 
	Resources 2 "PRSH:House1x2" 
	ResourcesPos 0 (0.0000 0.0000 0.0000)  
	ResourcesPos 1 (0.0000 6.0000 0.0000)  
	ResourcesPos 2 (1.8000 0.0000 0.0000)  
	ResourcesAng 0 (0.0000 0.0000 0.0000)  
	ResourcesAng 1 (0.0000 0.0000 0.0000)  
	ResourcesAng 2 (0.0000 0.0000 0.0000)  
	ResourcesScale 0 (1.0000 1.0000 1.0000)  
	ResourcesScale 1 (35.0000 12.0000 15.0000)  
	ResourcesScale 2 (50.0000 50.0000 1.0000)  
	ResourcesOpacity 0 1.0000  
	ResourcesOpacity 1 1.0000  
	ResourcesOpacity 2 1.0000  
	ResourcesZSort 0 0  
	ResourcesZSort 1 0  
	ResourcesZSort 2 -1  
	ResourcesSpecific 0 0  
	ResourcesSpecific 1 0  
	ResourcesSpecific 2 0  
	ResourcesBoneAttach 0 "" 
	ResourcesBoneAttach 1 "" 
	ResourcesBoneAttach 2 "" 
	GroupMask 16  
	MinCopies 0  
	Description "" 
	Preview 0  
	Name "l3_3floor_building_d" 
);
create "l3_3floor_building_d_bk"  (set 
	Resources 0 "MDL3:models/props/l3_3floor_building04_bk.mdl" 
	Resources 1 "ODEG:box_static" 
	Resources 2 "PRSH:House1x2" 
	ResourcesPos 0 (0.0000 0.0000 0.0000)  
	ResourcesPos 1 (0.0000 6.0000 0.0000)  
	ResourcesPos 2 (1.8000 0.0000 0.0000)  
	ResourcesAng 0 (0.0000 0.0000 0.0000)  
	ResourcesAng 1 (0.0000 0.0000 0.0000)  
	ResourcesAng 2 (0.0000 0.0000 0.0000)  
	ResourcesScale 0 (1.0000 1.0000 1.0000)  
	ResourcesScale 1 (35.0000 12.0000 15.0000)  
	ResourcesScale 2 (50.0000 50.0000 1.0000)  
	ResourcesOpacity 0 1.0000  
	ResourcesOpacity 1 1.0000  
	ResourcesOpacity 2 1.0000  
	ResourcesZSort 0 0  
	ResourcesZSort 1 0  
	ResourcesZSort 2 -1  
	ResourcesSpecific 0 0  
	ResourcesSpecific 1 0  
	ResourcesSpecific 2 0  
	ResourcesBoneAttach 0 "" 
	ResourcesBoneAttach 1 "" 
	ResourcesBoneAttach 2 "" 
	GroupMask 0  
	MinCopies 0  
	Description "" 
	Preview 0  
	Name "l3_3floor_building_d_bk" 
);
create "l3_3floor_building_d_base"  (set 
	Resources 0 "MDL3:models/props/l3_3floor_building04_base.mdl" 
	Resources 1 "ODEG:box_static" 
	ResourcesPos 0 (0.0000 0.0000 0.0000)  
	ResourcesPos 1 (0.0000 1.0000 0.0000)  
	ResourcesAng 0 (0.0000 0.0000 0.0000)  
	ResourcesAng 1 (0.0000 0.0000 0.0000)  
	ResourcesScale 0 (1.0000 1.0000 1.0000)  
	ResourcesScale 1 (35.0000 2.0000 15.0000)  
	ResourcesOpacity 0 1.0000  
	ResourcesOpacity 1 1.0000  
	ResourcesZSort 0 0  
	ResourcesZSort 1 0  
	ResourcesSpecific 0 0  
	ResourcesSpecific 1 0  
	ResourcesBoneAttach 0 "" 
	ResourcesBoneAttach 1 "" 
	GroupMask 16  
	MinCopies 0  
	Description "" 
	Preview 0  
	Name "l3_3floor_building_d_base" 
);
create "ene_rayguntruck"  (set 
	Resources 0 "MDL3:models/vehicles/ene_rayguntruck.mdl" 
	Resources 1 "ODEG:box_static" 
	Resources 2 "DECL:shadow_test" 
	Resources 3 "SNFX:sfx_tank" 
	Resources 4 "MDL3:models/vehicles/ene_rayguntruck_turret.mdl" 
	ResourcesPos 0 (0.0000 0.0000 0.0000)  
	ResourcesPos 1 (0.0000 3.5000 0.0000)  
	ResourcesPos 2 (0.0000 0.0000 0.0000)  
	ResourcesPos 3 (0.0000 0.0000 0.0000)  
	ResourcesPos 4 (0.0000 8.7300 1.8000)  
	ResourcesAng 0 (0.0000 0.0000 0.0000)  
	ResourcesAng 1 (0.0000 0.0000 0.0000)  
	ResourcesAng 2 (0.0000 90.0000 0.0000)  
	ResourcesAng 3 (0.0000 0.0000 0.0000)  
	ResourcesAng 4 (0.0000 0.0000 0.0000)  
	ResourcesScale 0 (2.4000 2.4000 2.4000)  
	ResourcesScale 1 (7.0000 7.0000 21.0000)  
	ResourcesScale 2 (10.0000 26.0000 1.0000)  
	ResourcesScale 3 (1.0000 1.0000 1.0000)  
	ResourcesScale 4 (2.4000 2.4000 2.4000)  
	ResourcesOpacity 0 1.0000  
	ResourcesOpacity 1 1.0000  
	ResourcesOpacity 2 0.5000  
	ResourcesOpacity 3 1.0000  
	ResourcesOpacity 4 1.0000  
	ResourcesZSort 0 0  
	ResourcesZSort 1 0  
	ResourcesZSort 2 -1  
	ResourcesZSort 3 0  
	ResourcesZSort 4 0  
	ResourcesSpecific 0 0  
	ResourcesSpecific 1 0  
	ResourcesSpecific 2 0  
	ResourcesSpecific 3 0  
	ResourcesSpecific 4 0  
	ResourcesBoneAttach 0 "" 
	ResourcesBoneAttach 1 "" 
	ResourcesBoneAttach 2 "" 
	ResourcesBoneAttach 3 "" 
	ResourcesBoneAttach 4 "" 
	GroupMask 248  
	MinCopies 0  
	Description "" 
	Preview 0  
	Name "ene_rayguntruck" 
);
create "tornado_raygun_001"  (set 
	Resources 0 "EMIT:EMITTER_tornado_edges" 
	Resources 1 "EMIT:tornado_lightningFX2_1_raygun" 
	Resources 2 "DECL:crosshair02" 
	Resources 3 "DECL:crosshair01" 
	Resources 4 "DECL:crosshair03" 
	Resources 5 "BNMD:models/tornado/pla_tornado01_1.sms" 
	Resources 6 "BNMD:models/tornado/pla_tornado01_2.sms" 
	Resources 7 "BNMD:models/tornado/pla_tornado01_3.sms" 
	Resources 8 "" 
	Resources 9 "EMIT:EMITTER_tornado_dust_floor" 
	Resources 10 "SNFX:sfx_tornado_loop1" 
	ResourcesPos 0 (0.0000 0.0000 0.0000)  
	ResourcesPos 1 (0.0000 0.0000 0.0000)  
	ResourcesPos 2 (0.0000 0.0000 0.0000)  
	ResourcesPos 3 (0.0000 0.0000 0.0000)  
	ResourcesPos 4 (0.0000 0.0000 0.0000)  
	ResourcesPos 5 (0.0000 0.0000 0.0000)  
	ResourcesPos 6 (0.0000 0.0000 0.0000)  
	ResourcesPos 7 (0.0000 0.0000 0.0000)  
	ResourcesPos 8 (0.0000 0.0000 0.0000)  
	ResourcesPos 9 (0.0000 0.0000 0.0000)  
	ResourcesPos 10 (0.0000 0.0000 0.0000)  
	ResourcesAng 0 (0.0000 0.0000 0.0000)  
	ResourcesAng 1 (0.0000 0.0000 0.0000)  
	ResourcesAng 2 (0.0000 0.0000 0.0000)  
	ResourcesAng 3 (0.0000 0.0000 0.0000)  
	ResourcesAng 4 (0.0000 0.0000 0.0000)  
	ResourcesAng 5 (0.0000 0.0000 0.0000)  
	ResourcesAng 6 (0.0000 0.0000 0.0000)  
	ResourcesAng 7 (0.0000 0.0000 0.0000)  
	ResourcesAng 8 (0.0000 0.0000 0.0000)  
	ResourcesAng 9 (0.0000 -90.0000 0.0000)  
	ResourcesAng 10 (0.0000 0.0000 0.0000)  
	ResourcesScale 0 (1.0000 1.0000 1.0000)  
	ResourcesScale 1 (1.0000 1.0000 1.0000)  
	ResourcesScale 2 (20.0000 20.0000 20.0000)  
	ResourcesScale 3 (20.0000 20.0000 20.0000)  
	ResourcesScale 4 (20.0000 20.0000 20.0000)  
	ResourcesScale 5 (1.0000 1.0000 1.0000)  
	ResourcesScale 6 (1.0000 1.0000 1.0000)  
	ResourcesScale 7 (1.0000 1.0000 1.0000)  
	ResourcesScale 8 (1.0000 1.0000 1.0000)  
	ResourcesScale 9 (1.0000 1.0000 1.0000)  
	ResourcesScale 10 (1.0000 1.0000 1.0000)  
	ResourcesOpacity 0 1.0000  
	ResourcesOpacity 1 1.0000  
	ResourcesOpacity 2 1.0000  
	ResourcesOpacity 3 1.0000  
	ResourcesOpacity 4 1.0000  
	ResourcesOpacity 5 1.0000  
	ResourcesOpacity 6 1.0000  
	ResourcesOpacity 7 1.0000  
	ResourcesOpacity 8 1.0000  
	ResourcesOpacity 9 1.0000  
	ResourcesOpacity 10 1.0000  
	ResourcesZSort 0 1  
	ResourcesZSort 1 5  
	ResourcesZSort 2 -2  
	ResourcesZSort 3 -1  
	ResourcesZSort 4 -1  
	ResourcesZSort 5 4  
	ResourcesZSort 6 3  
	ResourcesZSort 7 2  
	ResourcesZSort 8 7  
	ResourcesZSort 9 10  
	ResourcesZSort 10 0  
	ResourcesSpecific 0 0  
	ResourcesSpecific 1 0  
	ResourcesSpecific 2 1  
	ResourcesSpecific 3 1  
	ResourcesSpecific 4 1  
	ResourcesSpecific 5 0  
	ResourcesSpecific 6 0  
	ResourcesSpecific 7 0  
	ResourcesSpecific 8 0  
	ResourcesSpecific 9 0  
	ResourcesSpecific 10 0  
	ResourcesBoneAttach 0 "" 
	ResourcesBoneAttach 1 "" 
	ResourcesBoneAttach 2 "" 
	ResourcesBoneAttach 3 "" 
	ResourcesBoneAttach 4 "" 
	ResourcesBoneAttach 5 "" 
	ResourcesBoneAttach 6 "" 
	ResourcesBoneAttach 7 "" 
	ResourcesBoneAttach 8 "" 
	ResourcesBoneAttach 9 "" 
	ResourcesBoneAttach 10 "" 
	GroupMask 2  
	MinCopies 0  
	Description "" 
	Preview 0  
	Name "tornado_raygun_001" 
);
create "tornado_raygun_002"  (set 
	Resources 0 "EMIT:EMITTER_tornado_edges2" 
	Resources 1 "EMIT:tornado_lightningFX2_2_raygun" 
	Resources 2 "DECL:crosshair02" 
	Resources 3 "DECL:crosshair01" 
	Resources 4 "DECL:crosshair03" 
	Resources 5 "BNMD:models/tornado/pla_tornado02_1.sms" 
	Resources 6 "BNMD:models/tornado/pla_tornado02_2.sms" 
	Resources 7 "BNMD:models/tornado/pla_tornado02_3.sms" 
	Resources 8 "" 
	Resources 9 "EMIT:EMITTER_tornado_dust_floor" 
	Resources 10 "SNFX:sfx_tornado_loop1" 
	ResourcesPos 0 (0.0000 0.0000 0.0000)  
	ResourcesPos 1 (0.0000 0.0000 0.0000)  
	ResourcesPos 2 (0.0000 0.0000 0.0000)  
	ResourcesPos 3 (0.0000 0.0000 0.0000)  
	ResourcesPos 4 (0.0000 0.0000 0.0000)  
	ResourcesPos 5 (0.0000 0.0000 0.0000)  
	ResourcesPos 6 (0.0000 0.0000 0.0000)  
	ResourcesPos 7 (0.0000 0.0000 0.0000)  
	ResourcesPos 8 (0.0000 0.0000 0.0000)  
	ResourcesPos 9 (0.0000 0.0000 0.0000)  
	ResourcesPos 10 (0.0000 0.0000 0.0000)  
	ResourcesAng 0 (0.0000 0.0000 0.0000)  
	ResourcesAng 1 (0.0000 0.0000 0.0000)  
	ResourcesAng 2 (0.0000 0.0000 0.0000)  
	ResourcesAng 3 (0.0000 0.0000 0.0000)  
	ResourcesAng 4 (0.0000 0.0000 0.0000)  
	ResourcesAng 5 (0.0000 0.0000 0.0000)  
	ResourcesAng 6 (0.0000 0.0000 0.0000)  
	ResourcesAng 7 (0.0000 0.0000 0.0000)  
	ResourcesAng 8 (0.0000 0.0000 0.0000)  
	ResourcesAng 9 (0.0000 -90.0000 0.0000)  
	ResourcesAng 10 (0.0000 0.0000 0.0000)  
	ResourcesScale 0 (1.0000 1.0000 1.0000)  
	ResourcesScale 1 (1.0000 1.0000 1.0000)  
	ResourcesScale 2 (24.0000 24.0000 24.0000)  
	ResourcesScale 3 (24.0000 24.0000 24.0000)  
	ResourcesScale 4 (24.0000 24.0000 24.0000)  
	ResourcesScale 5 (1.0000 1.0000 1.0000)  
	ResourcesScale 6 (1.0000 1.0000 1.0000)  
	ResourcesScale 7 (1.0000 1.0000 1.0000)  
	ResourcesScale 8 (1.0000 1.0000 1.0000)  
	ResourcesScale 9 (1.0000 1.0000 1.0000)  
	ResourcesScale 10 (1.0000 1.0000 1.0000)  
	ResourcesOpacity 0 1.0000  
	ResourcesOpacity 1 1.0000  
	ResourcesOpacity 2 1.0000  
	ResourcesOpacity 3 1.0000  
	ResourcesOpacity 4 1.0000  
	ResourcesOpacity 5 1.0000  
	ResourcesOpacity 6 1.0000  
	ResourcesOpacity 7 1.0000  
	ResourcesOpacity 8 1.0000  
	ResourcesOpacity 9 1.0000  
	ResourcesOpacity 10 1.0000  
	ResourcesZSort 0 1  
	ResourcesZSort 1 5  
	ResourcesZSort 2 -2  
	ResourcesZSort 3 -1  
	ResourcesZSort 4 -1  
	ResourcesZSort 5 4  
	ResourcesZSort 6 3  
	ResourcesZSort 7 2  
	ResourcesZSort 8 7  
	ResourcesZSort 9 10  
	ResourcesZSort 10 0  
	ResourcesSpecific 0 0  
	ResourcesSpecific 1 0  
	ResourcesSpecific 2 1  
	ResourcesSpecific 3 1  
	ResourcesSpecific 4 1  
	ResourcesSpecific 5 0  
	ResourcesSpecific 6 0  
	ResourcesSpecific 7 0  
	ResourcesSpecific 8 0  
	ResourcesSpecific 9 0  
	ResourcesSpecific 10 0  
	ResourcesBoneAttach 0 "" 
	ResourcesBoneAttach 1 "" 
	ResourcesBoneAttach 2 "" 
	ResourcesBoneAttach 3 "" 
	ResourcesBoneAttach 4 "" 
	ResourcesBoneAttach 5 "" 
	ResourcesBoneAttach 6 "" 
	ResourcesBoneAttach 7 "" 
	ResourcesBoneAttach 8 "" 
	ResourcesBoneAttach 9 "" 
	ResourcesBoneAttach 10 "" 
	GroupMask 2  
	MinCopies 0  
	Description "" 
	Preview 0  
	Name "tornado_raygun_002" 
);
create "tornado_raygun_003"  (set 
	Resources 0 "EMIT:EMITTER_tornado_edges3" 
	Resources 1 "EMIT:tornado_lightningFX2_3_raygun" 
	Resources 2 "DECL:crosshair02" 
	Resources 3 "DECL:crosshair01" 
	Resources 4 "DECL:crosshair03" 
	Resources 5 "BNMD:models/tornado/pla_tornado03_1.sms" 
	Resources 6 "BNMD:models/tornado/pla_tornado03_2.sms" 
	Resources 7 "BNMD:models/tornado/pla_tornado03_3.sms" 
	Resources 8 "" 
	Resources 9 "EMIT:EMITTER_tornado_dust_floor" 
	Resources 10 "SNFX:sfx_tornado_loop1" 
	ResourcesPos 0 (0.0000 0.0000 0.0000)  
	ResourcesPos 1 (0.0000 0.0000 0.0000)  
	ResourcesPos 2 (0.0000 0.0000 0.0000)  
	ResourcesPos 3 (0.0000 0.0000 0.0000)  
	ResourcesPos 4 (0.0000 0.0000 0.0000)  
	ResourcesPos 5 (0.0000 0.0000 0.0000)  
	ResourcesPos 6 (0.0000 0.0000 0.0000)  
	ResourcesPos 7 (0.0000 0.0000 0.0000)  
	ResourcesPos 8 (0.0000 0.0000 0.0000)  
	ResourcesPos 9 (0.0000 0.0000 0.0000)  
	ResourcesPos 10 (0.0000 0.0000 0.0000)  
	ResourcesAng 0 (0.0000 0.0000 0.0000)  
	ResourcesAng 1 (0.0000 0.0000 0.0000)  
	ResourcesAng 2 (0.0000 0.0000 0.0000)  
	ResourcesAng 3 (0.0000 0.0000 0.0000)  
	ResourcesAng 4 (0.0000 0.0000 0.0000)  
	ResourcesAng 5 (0.0000 0.0000 0.0000)  
	ResourcesAng 6 (0.0000 0.0000 0.0000)  
	ResourcesAng 7 (0.0000 0.0000 0.0000)  
	ResourcesAng 8 (0.0000 0.0000 0.0000)  
	ResourcesAng 9 (0.0000 -90.0000 0.0000)  
	ResourcesAng 10 (0.0000 0.0000 0.0000)  
	ResourcesScale 0 (1.0000 1.0000 1.0000)  
	ResourcesScale 1 (1.0000 1.0000 1.0000)  
	ResourcesScale 2 (28.0000 28.0000 28.0000)  
	ResourcesScale 3 (28.0000 28.0000 28.0000)  
	ResourcesScale 4 (28.0000 28.0000 28.0000)  
	ResourcesScale 5 (1.0000 1.0000 1.0000)  
	ResourcesScale 6 (1.0000 1.0000 1.0000)  
	ResourcesScale 7 (1.0000 1.0000 1.0000)  
	ResourcesScale 8 (1.0000 1.0000 1.0000)  
	ResourcesScale 9 (1.0000 1.0000 1.0000)  
	ResourcesScale 10 (1.0000 1.0000 1.0000)  
	ResourcesOpacity 0 1.0000  
	ResourcesOpacity 1 1.0000  
	ResourcesOpacity 2 1.0000  
	ResourcesOpacity 3 1.0000  
	ResourcesOpacity 4 1.0000  
	ResourcesOpacity 5 1.0000  
	ResourcesOpacity 6 1.0000  
	ResourcesOpacity 7 1.0000  
	ResourcesOpacity 8 1.0000  
	ResourcesOpacity 9 1.0000  
	ResourcesOpacity 10 1.0000  
	ResourcesZSort 0 1  
	ResourcesZSort 1 5  
	ResourcesZSort 2 -2  
	ResourcesZSort 3 -1  
	ResourcesZSort 4 -1  
	ResourcesZSort 5 4  
	ResourcesZSort 6 3  
	ResourcesZSort 7 2  
	ResourcesZSort 8 7  
	ResourcesZSort 9 10  
	ResourcesZSort 10 0  
	ResourcesSpecific 0 0  
	ResourcesSpecific 1 0  
	ResourcesSpecific 2 1  
	ResourcesSpecific 3 1  
	ResourcesSpecific 4 1  
	ResourcesSpecific 5 0  
	ResourcesSpecific 6 0  
	ResourcesSpecific 7 0  
	ResourcesSpecific 8 0  
	ResourcesSpecific 9 0  
	ResourcesSpecific 10 0  
	ResourcesBoneAttach 0 "" 
	ResourcesBoneAttach 1 "" 
	ResourcesBoneAttach 2 "" 
	ResourcesBoneAttach 3 "" 
	ResourcesBoneAttach 4 "" 
	ResourcesBoneAttach 5 "" 
	ResourcesBoneAttach 6 "" 
	ResourcesBoneAttach 7 "" 
	ResourcesBoneAttach 8 "" 
	ResourcesBoneAttach 9 "" 
	ResourcesBoneAttach 10 "" 
	GroupMask 2  
	MinCopies 0  
	Description "" 
	Preview 0  
	Name "tornado_raygun_003" 
);
create "tornado_raygun_004"  (set 
	Resources 0 "EMIT:EMITTER_tornado_edges4" 
	Resources 1 "EMIT:tornado_lightningFX2_4_raygun" 
	Resources 2 "DECL:crosshair02" 
	Resources 3 "DECL:crosshair01" 
	Resources 4 "DECL:crosshair03" 
	Resources 5 "BNMD:models/tornado/pla_tornado04_1.sms" 
	Resources 6 "BNMD:models/tornado/pla_tornado04_2.sms" 
	Resources 7 "BNMD:models/tornado/pla_tornado04_3.sms" 
	Resources 8 "" 
	Resources 9 "EMIT:EMITTER_tornado_dust_floor" 
	Resources 10 "SNFX:sfx_tornado_loop1" 
	ResourcesPos 0 (0.0000 0.0000 0.0000)  
	ResourcesPos 1 (0.0000 0.0000 0.0000)  
	ResourcesPos 2 (0.0000 0.0000 0.0000)  
	ResourcesPos 3 (0.0000 0.0000 0.0000)  
	ResourcesPos 4 (0.0000 0.0000 0.0000)  
	ResourcesPos 5 (0.0000 0.0000 0.0000)  
	ResourcesPos 6 (0.0000 0.0000 0.0000)  
	ResourcesPos 7 (0.0000 0.0000 0.0000)  
	ResourcesPos 8 (0.0000 0.0000 0.0000)  
	ResourcesPos 9 (0.0000 0.0000 0.0000)  
	ResourcesPos 10 (0.0000 0.0000 0.0000)  
	ResourcesAng 0 (0.0000 0.0000 0.0000)  
	ResourcesAng 1 (0.0000 0.0000 0.0000)  
	ResourcesAng 2 (0.0000 0.0000 0.0000)  
	ResourcesAng 3 (0.0000 0.0000 0.0000)  
	ResourcesAng 4 (0.0000 0.0000 0.0000)  
	ResourcesAng 5 (0.0000 0.0000 0.0000)  
	ResourcesAng 6 (0.0000 0.0000 0.0000)  
	ResourcesAng 7 (0.0000 0.0000 0.0000)  
	ResourcesAng 8 (0.0000 0.0000 0.0000)  
	ResourcesAng 9 (0.0000 -90.0000 0.0000)  
	ResourcesAng 10 (0.0000 0.0000 0.0000)  
	ResourcesScale 0 (1.0000 1.0000 1.0000)  
	ResourcesScale 1 (1.0000 1.0000 1.0000)  
	ResourcesScale 2 (32.0000 32.0000 32.0000)  
	ResourcesScale 3 (32.0000 32.0000 32.0000)  
	ResourcesScale 4 (32.0000 32.0000 32.0000)  
	ResourcesScale 5 (1.0000 1.0000 1.0000)  
	ResourcesScale 6 (1.0000 1.0000 1.0000)  
	ResourcesScale 7 (1.0000 1.0000 1.0000)  
	ResourcesScale 8 (1.0000 1.0000 1.0000)  
	ResourcesScale 9 (1.0000 1.0000 1.0000)  
	ResourcesScale 10 (1.0000 1.0000 1.0000)  
	ResourcesOpacity 0 1.0000  
	ResourcesOpacity 1 1.0000  
	ResourcesOpacity 2 1.0000  
	ResourcesOpacity 3 1.0000  
	ResourcesOpacity 4 1.0000  
	ResourcesOpacity 5 1.0000  
	ResourcesOpacity 6 1.0000  
	ResourcesOpacity 7 1.0000  
	ResourcesOpacity 8 1.0000  
	ResourcesOpacity 9 1.0000  
	ResourcesOpacity 10 1.0000  
	ResourcesZSort 0 1  
	ResourcesZSort 1 5  
	ResourcesZSort 2 -2  
	ResourcesZSort 3 -1  
	ResourcesZSort 4 -1  
	ResourcesZSort 5 4  
	ResourcesZSort 6 3  
	ResourcesZSort 7 2  
	ResourcesZSort 8 7  
	ResourcesZSort 9 10  
	ResourcesZSort 10 0  
	ResourcesSpecific 0 0  
	ResourcesSpecific 1 0  
	ResourcesSpecific 2 1  
	ResourcesSpecific 3 1  
	ResourcesSpecific 4 1  
	ResourcesSpecific 5 0  
	ResourcesSpecific 6 0  
	ResourcesSpecific 7 0  
	ResourcesSpecific 8 0  
	ResourcesSpecific 9 0  
	ResourcesSpecific 10 0  
	ResourcesBoneAttach 0 "" 
	ResourcesBoneAttach 1 "" 
	ResourcesBoneAttach 2 "" 
	ResourcesBoneAttach 3 "" 
	ResourcesBoneAttach 4 "" 
	ResourcesBoneAttach 5 "" 
	ResourcesBoneAttach 6 "" 
	ResourcesBoneAttach 7 "" 
	ResourcesBoneAttach 8 "" 
	ResourcesBoneAttach 9 "" 
	ResourcesBoneAttach 10 "" 
	GroupMask 2  
	MinCopies 0  
	Description "" 
	Preview 0  
	Name "tornado_raygun_004" 
);
create "tornado_raygun_005"  (set 
	Resources 0 "EMIT:EMITTER_tornado_edges5" 
	Resources 1 "EMIT:tornado_lightningFX2_5_raygun" 
	Resources 2 "DECL:crosshair02" 
	Resources 3 "DECL:crosshair01" 
	Resources 4 "DECL:crosshair03" 
	Resources 5 "BNMD:models/tornado/pla_tornado05_1.sms" 
	Resources 6 "BNMD:models/tornado/pla_tornado05_2.sms" 
	Resources 7 "BNMD:models/tornado/pla_tornado05_3.sms" 
	Resources 8 "" 
	Resources 9 "EMIT:EMITTER_tornado_dust_floor" 
	Resources 10 "SNFX:sfx_tornado_loop1" 
	ResourcesPos 0 (0.0000 0.0000 0.0000)  
	ResourcesPos 1 (0.0000 0.0000 0.0000)  
	ResourcesPos 2 (0.0000 0.0000 0.0000)  
	ResourcesPos 3 (0.0000 0.0000 0.0000)  
	ResourcesPos 4 (0.0000 0.0000 0.0000)  
	ResourcesPos 5 (0.0000 0.0000 0.0000)  
	ResourcesPos 6 (0.0000 0.0000 0.0000)  
	ResourcesPos 7 (0.0000 0.0000 0.0000)  
	ResourcesPos 8 (0.0000 0.0000 0.0000)  
	ResourcesPos 9 (0.0000 0.0000 0.0000)  
	ResourcesPos 10 (0.0000 0.0000 0.0000)  
	ResourcesAng 0 (0.0000 0.0000 0.0000)  
	ResourcesAng 1 (0.0000 0.0000 0.0000)  
	ResourcesAng 2 (0.0000 0.0000 0.0000)  
	ResourcesAng 3 (0.0000 0.0000 0.0000)  
	ResourcesAng 4 (0.0000 0.0000 0.0000)  
	ResourcesAng 5 (0.0000 0.0000 0.0000)  
	ResourcesAng 6 (0.0000 0.0000 0.0000)  
	ResourcesAng 7 (0.0000 0.0000 0.0000)  
	ResourcesAng 8 (0.0000 0.0000 0.0000)  
	ResourcesAng 9 (0.0000 -90.0000 0.0000)  
	ResourcesAng 10 (0.0000 0.0000 0.0000)  
	ResourcesScale 0 (1.0000 1.0000 1.0000)  
	ResourcesScale 1 (1.0000 1.0000 1.0000)  
	ResourcesScale 2 (36.0000 36.0000 36.0000)  
	ResourcesScale 3 (36.0000 36.0000 36.0000)  
	ResourcesScale 4 (36.0000 36.0000 36.0000)  
	ResourcesScale 5 (1.0000 1.0000 1.0000)  
	ResourcesScale 6 (1.0000 1.0000 1.0000)  
	ResourcesScale 7 (1.0000 1.0000 1.0000)  
	ResourcesScale 8 (1.0000 1.0000 1.0000)  
	ResourcesScale 9 (1.0000 1.0000 1.0000)  
	ResourcesScale 10 (1.0000 1.0000 1.0000)  
	ResourcesOpacity 0 1.0000  
	ResourcesOpacity 1 1.0000  
	ResourcesOpacity 2 1.0000  
	ResourcesOpacity 3 1.0000  
	ResourcesOpacity 4 1.0000  
	ResourcesOpacity 5 1.0000  
	ResourcesOpacity 6 1.0000  
	ResourcesOpacity 7 1.0000  
	ResourcesOpacity 8 1.0000  
	ResourcesOpacity 9 1.0000  
	ResourcesOpacity 10 1.0000  
	ResourcesZSort 0 1  
	ResourcesZSort 1 5  
	ResourcesZSort 2 -2  
	ResourcesZSort 3 -1  
	ResourcesZSort 4 -1  
	ResourcesZSort 5 4  
	ResourcesZSort 6 3  
	ResourcesZSort 7 2  
	ResourcesZSort 8 7  
	ResourcesZSort 9 10  
	ResourcesZSort 10 0  
	ResourcesSpecific 0 0  
	ResourcesSpecific 1 0  
	ResourcesSpecific 2 1  
	ResourcesSpecific 3 1  
	ResourcesSpecific 4 1  
	ResourcesSpecific 5 0  
	ResourcesSpecific 6 0  
	ResourcesSpecific 7 0  
	ResourcesSpecific 8 0  
	ResourcesSpecific 9 0  
	ResourcesSpecific 10 0  
	ResourcesBoneAttach 0 "" 
	ResourcesBoneAttach 1 "" 
	ResourcesBoneAttach 2 "" 
	ResourcesBoneAttach 3 "" 
	ResourcesBoneAttach 4 "" 
	ResourcesBoneAttach 5 "" 
	ResourcesBoneAttach 6 "" 
	ResourcesBoneAttach 7 "" 
	ResourcesBoneAttach 8 "" 
	ResourcesBoneAttach 9 "" 
	ResourcesBoneAttach 10 "" 
	GroupMask 2  
	MinCopies 0  
	Description "" 
	Preview 0  
	Name "tornado_raygun_005" 
);
create "tornado_raygun_006"  (set 
	Resources 0 "EMIT:EMITTER_tornado_edges6" 
	Resources 1 "EMIT:tornado_lightningFX2_6_raygun" 
	Resources 2 "DECL:crosshair02" 
	Resources 3 "DECL:crosshair01" 
	Resources 4 "DECL:crosshair03" 
	Resources 5 "BNMD:models/tornado/pla_tornado06_1.sms" 
	Resources 6 "BNMD:models/tornado/pla_tornado06_2.sms" 
	Resources 7 "BNMD:models/tornado/pla_tornado06_3.sms" 
	Resources 8 "" 
	Resources 9 "EMIT:EMITTER_tornado_dust_floor" 
	Resources 10 "SNFX:sfx_tornado_loop1" 
	ResourcesPos 0 (0.0000 0.0000 0.0000)  
	ResourcesPos 1 (0.0000 0.0000 0.0000)  
	ResourcesPos 2 (0.0000 0.0000 0.0000)  
	ResourcesPos 3 (0.0000 0.0000 0.0000)  
	ResourcesPos 4 (0.0000 0.0000 0.0000)  
	ResourcesPos 5 (0.0000 0.0000 0.0000)  
	ResourcesPos 6 (0.0000 0.0000 0.0000)  
	ResourcesPos 7 (0.0000 0.0000 0.0000)  
	ResourcesPos 8 (0.0000 0.0000 0.0000)  
	ResourcesPos 9 (0.0000 0.0000 0.0000)  
	ResourcesPos 10 (0.0000 0.0000 0.0000)  
	ResourcesAng 0 (0.0000 0.0000 0.0000)  
	ResourcesAng 1 (0.0000 0.0000 0.0000)  
	ResourcesAng 2 (0.0000 0.0000 0.0000)  
	ResourcesAng 3 (0.0000 0.0000 0.0000)  
	ResourcesAng 4 (0.0000 0.0000 0.0000)  
	ResourcesAng 5 (0.0000 0.0000 0.0000)  
	ResourcesAng 6 (0.0000 0.0000 0.0000)  
	ResourcesAng 7 (0.0000 0.0000 0.0000)  
	ResourcesAng 8 (0.0000 0.0000 0.0000)  
	ResourcesAng 9 (0.0000 -90.0000 0.0000)  
	ResourcesAng 10 (0.0000 0.0000 0.0000)  
	ResourcesScale 0 (1.0000 1.0000 1.0000)  
	ResourcesScale 1 (1.0000 1.0000 1.0000)  
	ResourcesScale 2 (40.0000 40.0000 40.0000)  
	ResourcesScale 3 (40.0000 40.0000 40.0000)  
	ResourcesScale 4 (40.0000 40.0000 40.0000)  
	ResourcesScale 5 (1.0000 1.0000 1.0000)  
	ResourcesScale 6 (1.0000 1.0000 1.0000)  
	ResourcesScale 7 (1.0000 1.0000 1.0000)  
	ResourcesScale 8 (1.0000 1.0000 1.0000)  
	ResourcesScale 9 (1.0000 1.0000 1.0000)  
	ResourcesScale 10 (1.0000 1.0000 1.0000)  
	ResourcesOpacity 0 1.0000  
	ResourcesOpacity 1 1.0000  
	ResourcesOpacity 2 1.0000  
	ResourcesOpacity 3 1.0000  
	ResourcesOpacity 4 1.0000  
	ResourcesOpacity 5 1.0000  
	ResourcesOpacity 6 1.0000  
	ResourcesOpacity 7 1.0000  
	ResourcesOpacity 8 1.0000  
	ResourcesOpacity 9 1.0000  
	ResourcesOpacity 10 1.0000  
	ResourcesZSort 0 1  
	ResourcesZSort 1 5  
	ResourcesZSort 2 -2  
	ResourcesZSort 3 -1  
	ResourcesZSort 4 -1  
	ResourcesZSort 5 4  
	ResourcesZSort 6 3  
	ResourcesZSort 7 2  
	ResourcesZSort 8 7  
	ResourcesZSort 9 10  
	ResourcesZSort 10 0  
	ResourcesSpecific 0 0  
	ResourcesSpecific 1 0  
	ResourcesSpecific 2 1  
	ResourcesSpecific 3 1  
	ResourcesSpecific 4 1  
	ResourcesSpecific 5 0  
	ResourcesSpecific 6 0  
	ResourcesSpecific 7 0  
	ResourcesSpecific 8 0  
	ResourcesSpecific 9 0  
	ResourcesSpecific 10 0  
	ResourcesBoneAttach 0 "" 
	ResourcesBoneAttach 1 "" 
	ResourcesBoneAttach 2 "" 
	ResourcesBoneAttach 3 "" 
	ResourcesBoneAttach 4 "" 
	ResourcesBoneAttach 5 "" 
	ResourcesBoneAttach 6 "" 
	ResourcesBoneAttach 7 "" 
	ResourcesBoneAttach 8 "" 
	ResourcesBoneAttach 9 "" 
	ResourcesBoneAttach 10 "" 
	GroupMask 2  
	MinCopies 0  
	Description "" 
	Preview 0  
	Name "tornado_raygun_006" 
);
create "l3_bowling_building"  (set 
	Resources 0 "MDL3:models/props/l3_bowling_building.mdl" 
	Resources 1 "ODEG:box_static" 
	Resources 2 "PRSH:House1x2" 
	Resources 3 "PRSH:burger_shop" 
	ResourcesPos 0 (0.0000 0.0000 0.0000)  
	ResourcesPos 1 (2.0000 2.5000 0.0000)  
	ResourcesPos 2 (4.0000 0.0000 2.0000)  
	ResourcesPos 3 (-13.8000 0.0000 -6.2000)  
	ResourcesAng 0 (0.0000 0.0000 0.0000)  
	ResourcesAng 1 (0.0000 0.0000 0.0000)  
	ResourcesAng 2 (0.0000 0.0000 0.0000)  
	ResourcesAng 3 (0.0000 0.0000 0.0000)  
	ResourcesScale 0 (1.0000 1.0000 1.0000)  
	ResourcesScale 1 (24.0000 5.0000 10.2000)  
	ResourcesScale 2 (30.0000 20.0000 1.0000)  
	ResourcesScale 3 (14.0000 14.0000 1.0000)  
	ResourcesOpacity 0 1.0000  
	ResourcesOpacity 1 1.0000  
	ResourcesOpacity 2 1.0000  
	ResourcesOpacity 3 1.0000  
	ResourcesZSort 0 0  
	ResourcesZSort 1 0  
	ResourcesZSort 2 -1  
	ResourcesZSort 3 -1  
	ResourcesSpecific 0 0  
	ResourcesSpecific 1 0  
	ResourcesSpecific 2 0  
	ResourcesSpecific 3 0  
	ResourcesBoneAttach 0 "" 
	ResourcesBoneAttach 1 "" 
	ResourcesBoneAttach 2 "" 
	ResourcesBoneAttach 3 "" 
	GroupMask 4  
	MinCopies 0  
	Description "" 
	Preview 0  
	Name "l3_bowling_building" 
);
create "l3_bowling_building_base"  (set 
	Resources 0 "MDL3:models/props/l3_bowling_building_base.mdl" 
	Resources 1 "ODEG:box_static" 
	ResourcesPos 0 (0.0000 0.0000 0.0000)  
	ResourcesPos 1 (2.0000 2.5000 0.0000)  
	ResourcesAng 0 (0.0000 0.0000 0.0000)  
	ResourcesAng 1 (0.0000 0.0000 0.0000)  
	ResourcesScale 0 (1.0000 1.0000 1.0000)  
	ResourcesScale 1 (18.0000 5.0000 10.2000)  
	ResourcesOpacity 0 1.0000  
	ResourcesOpacity 1 1.0000  
	ResourcesZSort 0 0  
	ResourcesZSort 1 0  
	ResourcesSpecific 0 0  
	ResourcesSpecific 1 0  
	ResourcesBoneAttach 0 "" 
	ResourcesBoneAttach 1 "" 
	GroupMask 4  
	MinCopies 0  
	Description "" 
	Preview 0  
	Name "l3_bowling_building_base" 
);
create "l1_grain_mill_bk"  (set 
	Resources 0 "MDL3:models/props/l1_grain_mill_bk.mdl" 
	Resources 1 "ODEG:box_static" 
	Resources 2 "PRSH:House1x2" 
	ResourcesPos 0 (0.0000 0.0000 0.0000)  
	ResourcesPos 1 (0.0000 5.0000 0.0000)  
	ResourcesPos 2 (-2.2000 0.0000 0.5000)  
	ResourcesAng 0 (0.0000 0.0000 0.0000)  
	ResourcesAng 1 (0.0000 0.0000 0.0000)  
	ResourcesAng 2 (0.0000 0.0000 0.0000)  
	ResourcesScale 0 (1.0000 1.0000 1.0000)  
	ResourcesScale 1 (25.0000 10.0000 8.0000)  
	ResourcesScale 2 (29.0000 24.0000 1.0000)  
	ResourcesOpacity 0 1.0000  
	ResourcesOpacity 1 1.0000  
	ResourcesOpacity 2 1.0000  
	ResourcesZSort 0 0  
	ResourcesZSort 1 0  
	ResourcesZSort 2 -1  
	ResourcesSpecific 0 0  
	ResourcesSpecific 1 0  
	ResourcesSpecific 2 0  
	ResourcesBoneAttach 0 "" 
	ResourcesBoneAttach 1 "" 
	ResourcesBoneAttach 2 "" 
	GroupMask 0  
	MinCopies 0  
	Description "" 
	Preview 0  
	Name "l1_grain_mill_bk" 
);
create "powerup_fire"  (set 
	Resources 0 "MDL3:models/powerups/power_up_fire.mdl" 
	Resources 1 "MDL3:bitmaps/fx/target_powerup.mdl" 
	Resources 2 "DECL:fxs_fireball" 
	ResourcesPos 0 (0.0000 0.0000 0.0000)  
	ResourcesPos 1 (0.0000 0.0000 0.0000)  
	ResourcesPos 2 (0.0000 14.0000 0.0000)  
	ResourcesAng 0 (0.0000 0.0000 0.0000)  
	ResourcesAng 1 (0.0000 0.0000 0.0000)  
	ResourcesAng 2 (0.0000 0.0000 0.0000)  
	ResourcesScale 0 (1.0000 1.0000 1.0000)  
	ResourcesScale 1 (0.5000 2.0000 0.5000)  
	ResourcesScale 2 (17.0000 17.0000 17.0000)  
	ResourcesOpacity 0 1.0000  
	ResourcesOpacity 1 1.0000  
	ResourcesOpacity 2 1.0000  
	ResourcesZSort 0 1  
	ResourcesZSort 1 2  
	ResourcesZSort 2 0  
	ResourcesSpecific 0 0  
	ResourcesSpecific 1 0  
	ResourcesSpecific 2 0  
	ResourcesBoneAttach 0 "" 
	ResourcesBoneAttach 1 "" 
	ResourcesBoneAttach 2 "" 
	GroupMask 0  
	MinCopies 0  
	Description "" 
	Preview 0  
	Name "powerup_fire" 
);
create "powerup_water"  (set 
	Resources 0 "MDL3:models/powerups/power_up_water.mdl" 
	Resources 1 "MDL3:bitmaps/fx/target_powerup.mdl" 
	Resources 2 "DECL:fxs_airportlights" 
	ResourcesPos 0 (0.0000 0.0000 0.0000)  
	ResourcesPos 1 (0.0000 0.0000 0.0000)  
	ResourcesPos 2 (0.0000 15.0000 0.0000)  
	ResourcesAng 0 (0.0000 0.0000 0.0000)  
	ResourcesAng 1 (0.0000 0.0000 0.0000)  
	ResourcesAng 2 (0.0000 0.0000 0.0000)  
	ResourcesScale 0 (1.0000 1.0000 1.0000)  
	ResourcesScale 1 (0.5000 2.0000 0.5000)  
	ResourcesScale 2 (30.0000 30.0000 30.0000)  
	ResourcesOpacity 0 1.0000  
	ResourcesOpacity 1 1.0000  
	ResourcesOpacity 2 0.8000  
	ResourcesZSort 0 1  
	ResourcesZSort 1 2  
	ResourcesZSort 2 0  
	ResourcesSpecific 0 0  
	ResourcesSpecific 1 0  
	ResourcesSpecific 2 2  
	ResourcesBoneAttach 0 "" 
	ResourcesBoneAttach 1 "" 
	ResourcesBoneAttach 2 "" 
	GroupMask 0  
	MinCopies 0  
	Description "" 
	Preview 0  
	Name "powerup_water" 
);
create "powerup_lightning"  (set 
	Resources 0 "MDL3:models/powerups/power_up_lightning.mdl" 
	Resources 1 "MDL3:bitmaps/fx/target_powerup.mdl" 
	ResourcesPos 0 (0.0000 0.0000 0.0000)  
	ResourcesPos 1 (0.0000 0.0000 0.0000)  
	ResourcesAng 0 (0.0000 0.0000 0.0000)  
	ResourcesAng 1 (0.0000 0.0000 0.0000)  
	ResourcesScale 0 (1.0000 1.0000 1.0000)  
	ResourcesScale 1 (0.5000 2.0000 0.5000)  
	ResourcesOpacity 0 1.0000  
	ResourcesOpacity 1 1.0000  
	ResourcesZSort 0 1  
	ResourcesZSort 1 2  
	ResourcesSpecific 0 0  
	ResourcesSpecific 1 0  
	ResourcesBoneAttach 0 "" 
	ResourcesBoneAttach 1 "" 
	GroupMask 0  
	MinCopies 0  
	Description "" 
	Preview 0  
	Name "powerup_lightning" 
);
create "powerup_hail"  (set 
	Resources 0 "MDL3:models/powerups/power_up_ice.mdl" 
	Resources 1 "MDL3:bitmaps/fx/target_powerup.mdl" 
	Resources 2 "DECL:fxs_airportlights" 
	ResourcesPos 0 (0.0000 0.0000 0.0000)  
	ResourcesPos 1 (0.0000 0.0000 0.0000)  
	ResourcesPos 2 (0.0000 15.0000 0.0000)  
	ResourcesAng 0 (0.0000 0.0000 0.0000)  
	ResourcesAng 1 (0.0000 0.0000 0.0000)  
	ResourcesAng 2 (0.0000 0.0000 0.0000)  
	ResourcesScale 0 (1.0000 1.0000 1.0000)  
	ResourcesScale 1 (0.5000 2.0000 0.5000)  
	ResourcesScale 2 (24.0000 24.0000 24.0000)  
	ResourcesOpacity 0 1.0000  
	ResourcesOpacity 1 1.0000  
	ResourcesOpacity 2 0.7500  
	ResourcesZSort 0 1  
	ResourcesZSort 1 2  
	ResourcesZSort 2 0  
	ResourcesSpecific 0 0  
	ResourcesSpecific 1 0  
	ResourcesSpecific 2 2  
	ResourcesBoneAttach 0 "" 
	ResourcesBoneAttach 1 "" 
	ResourcesBoneAttach 2 "" 
	GroupMask 0  
	MinCopies 0  
	Description "" 
	Preview 0  
	Name "powerup_hail" 
);
create "l4_airport_737_boeing_bk"  (set 
	Resources 0 "MDL3:models/props/l4_boeing737_bk.mdl" 
	Resources 1 "ODEG:box_static" 
	Resources 2 "DECL:prop_shadows1" 
	ResourcesPos 0 (0.0000 0.0000 0.0000)  
	ResourcesPos 1 (0.0000 2.0000 0.0000)  
	ResourcesPos 2 (0.0000 0.0000 0.0000)  
	ResourcesAng 0 (0.0000 0.0000 0.0000)  
	ResourcesAng 1 (0.0000 0.0000 0.0000)  
	ResourcesAng 2 (0.0000 90.0000 0.0000)  
	ResourcesScale 0 (1.0000 1.0000 1.0000)  
	ResourcesScale 1 (15.0000 6.0000 40.0000)  
	ResourcesScale 2 (45.0000 45.0000 1.0000)  
	ResourcesOpacity 0 1.0000  
	ResourcesOpacity 1 1.0000  
	ResourcesOpacity 2 1.0000  
	ResourcesZSort 0 0  
	ResourcesZSort 1 0  
	ResourcesZSort 2 -1  
	ResourcesSpecific 0 0  
	ResourcesSpecific 1 0  
	ResourcesSpecific 2 14  
	ResourcesBoneAttach 0 "" 
	ResourcesBoneAttach 1 "" 
	ResourcesBoneAttach 2 "" 
	GroupMask 0  
	MinCopies 0  
	Description "" 
	Preview 0  
	Name "l4_airport_737_boeing_bk" 
);
create "l4_airport_737_boeing_bk_a"  (set 
	Resources 0 "MDL3:models/props/l4_boeing737_bk_02.mdl" 
	Resources 1 "ODEG:box_static" 
	Resources 2 "DECL:prop_shadows1" 
	ResourcesPos 0 (0.0000 0.0000 0.0000)  
	ResourcesPos 1 (0.0000 2.0000 0.0000)  
	ResourcesPos 2 (0.0000 0.0000 0.0000)  
	ResourcesAng 0 (0.0000 0.0000 0.0000)  
	ResourcesAng 1 (0.0000 0.0000 0.0000)  
	ResourcesAng 2 (0.0000 90.0000 0.0000)  
	ResourcesScale 0 (1.0000 1.0000 1.0000)  
	ResourcesScale 1 (15.0000 6.0000 40.0000)  
	ResourcesScale 2 (45.0000 45.0000 1.0000)  
	ResourcesOpacity 0 1.0000  
	ResourcesOpacity 1 1.0000  
	ResourcesOpacity 2 1.0000  
	ResourcesZSort 0 0  
	ResourcesZSort 1 0  
	ResourcesZSort 2 -1  
	ResourcesSpecific 0 0  
	ResourcesSpecific 1 0  
	ResourcesSpecific 2 14  
	ResourcesBoneAttach 0 "" 
	ResourcesBoneAttach 1 "" 
	ResourcesBoneAttach 2 "" 
	GroupMask 0  
	MinCopies 0  
	Description "" 
	Preview 0  
	Name "l4_airport_737_boeing_bk_a" 
);
create "l4_airport_747_boeing_bk"  (set 
	Resources 0 "MDL3:models/props/l4_boeing747_bk.mdl" 
	Resources 1 "ODEG:box_static" 
	Resources 2 "DECL:prop_shadows1" 
	ResourcesPos 0 (0.0000 0.0000 0.0000)  
	ResourcesPos 1 (0.0000 2.0000 0.0000)  
	ResourcesPos 2 (0.0000 0.0000 0.0000)  
	ResourcesAng 0 (0.0000 0.0000 0.0000)  
	ResourcesAng 1 (0.0000 0.0000 0.0000)  
	ResourcesAng 2 (0.0000 90.0000 0.0000)  
	ResourcesScale 0 (1.0000 1.0000 1.0000)  
	ResourcesScale 1 (15.0000 6.0000 40.0000)  
	ResourcesScale 2 (70.0000 70.0000 1.0000)  
	ResourcesOpacity 0 1.0000  
	ResourcesOpacity 1 1.0000  
	ResourcesOpacity 2 1.0000  
	ResourcesZSort 0 0  
	ResourcesZSort 1 0  
	ResourcesZSort 2 -1  
	ResourcesSpecific 0 0  
	ResourcesSpecific 1 0  
	ResourcesSpecific 2 14  
	ResourcesBoneAttach 0 "" 
	ResourcesBoneAttach 1 "" 
	ResourcesBoneAttach 2 "" 
	GroupMask 0  
	MinCopies 0  
	Description "" 
	Preview 0  
	Name "l4_airport_747_boeing_bk" 
);
create "l4_airport_747_boeing_bk_a"  (set 
	Resources 0 "MDL3:models/props/l4_boeing747_bk_02.mdl" 
	Resources 1 "ODEG:box_static" 
	Resources 2 "DECL:prop_shadows1" 
	ResourcesPos 0 (0.0000 0.0000 0.0000)  
	ResourcesPos 1 (0.0000 2.0000 0.0000)  
	ResourcesPos 2 (0.0000 0.0000 0.0000)  
	ResourcesAng 0 (0.0000 0.0000 0.0000)  
	ResourcesAng 1 (0.0000 0.0000 0.0000)  
	ResourcesAng 2 (0.0000 90.0000 0.0000)  
	ResourcesScale 0 (1.0000 1.0000 1.0000)  
	ResourcesScale 1 (15.0000 6.0000 40.0000)  
	ResourcesScale 2 (70.0000 70.0000 1.0000)  
	ResourcesOpacity 0 1.0000  
	ResourcesOpacity 1 1.0000  
	ResourcesOpacity 2 1.0000  
	ResourcesZSort 0 0  
	ResourcesZSort 1 0  
	ResourcesZSort 2 -1  
	ResourcesSpecific 0 0  
	ResourcesSpecific 1 0  
	ResourcesSpecific 2 14  
	ResourcesBoneAttach 0 "" 
	ResourcesBoneAttach 1 "" 
	ResourcesBoneAttach 2 "" 
	GroupMask 0  
	MinCopies 0  
	Description "" 
	Preview 0  
	Name "l4_airport_747_boeing_bk_a" 
);
create "l4_fuel_silos_bk"  (set 
	Resources 0 "MDL3:models/props/l4_fuel_silos_bk.mdl" 
	Resources 1 "ODEG:box_static" 
	Resources 2 "PRSH:fuel_silo" 
	ResourcesPos 0 (0.0000 0.0000 0.0000)  
	ResourcesPos 1 (0.0000 9.0000 0.0000)  
	ResourcesPos 2 (-1.0000 0.0000 2.0000)  
	ResourcesAng 0 (0.0000 0.0000 0.0000)  
	ResourcesAng 1 (0.0000 0.0000 0.0000)  
	ResourcesAng 2 (0.0000 0.0000 0.0000)  
	ResourcesScale 0 (1.0000 1.0000 1.0000)  
	ResourcesScale 1 (10.0000 18.0000 25.0000)  
	ResourcesScale 2 (40.0000 40.0000 1.0000)  
	ResourcesOpacity 0 1.0000  
	ResourcesOpacity 1 1.0000  
	ResourcesOpacity 2 1.0000  
	ResourcesZSort 0 0  
	ResourcesZSort 1 0  
	ResourcesZSort 2 -1  
	ResourcesSpecific 0 0  
	ResourcesSpecific 1 0  
	ResourcesSpecific 2 0  
	ResourcesBoneAttach 0 "" 
	ResourcesBoneAttach 1 "" 
	ResourcesBoneAttach 2 "" 
	GroupMask 0  
	MinCopies 0  
	Description "" 
	Preview 0  
	Name "l4_fuel_silos_bk" 
);
create "ene_raycannon"  (set 
	Resources 0 "MDL3:models/vehicles/ene_raycannon.mdl" 
	Resources 1 "ODEG:box_static" 
	Resources 2 "" 
	Resources 3 "" 
	Resources 4 "MDL3:models/vehicles/ene_raycannon_turret.mdl" 
	ResourcesPos 0 (0.0000 0.0000 0.0000)  
	ResourcesPos 1 (0.0000 2.0000 0.0000)  
	ResourcesPos 2 (0.0000 0.0000 0.0000)  
	ResourcesPos 3 (0.0000 0.0000 0.0000)  
	ResourcesPos 4 (0.0000 0.0000 0.0000)  
	ResourcesAng 0 (0.0000 0.0000 0.0000)  
	ResourcesAng 1 (0.0000 0.0000 0.0000)  
	ResourcesAng 2 (0.0000 90.0000 0.0000)  
	ResourcesAng 3 (0.0000 0.0000 0.0000)  
	ResourcesAng 4 (0.0000 0.0000 0.0000)  
	ResourcesScale 0 (2.0000 2.0000 2.0000)  
	ResourcesScale 1 (9.0000 4.0000 9.0000)  
	ResourcesScale 2 (11.0000 26.0000 1.0000)  
	ResourcesScale 3 (1.0000 1.0000 1.0000)  
	ResourcesScale 4 (2.0000 2.0000 2.0000)  
	ResourcesOpacity 0 1.0000  
	ResourcesOpacity 1 1.0000  
	ResourcesOpacity 2 0.5000  
	ResourcesOpacity 3 1.0000  
	ResourcesOpacity 4 1.0000  
	ResourcesZSort 0 0  
	ResourcesZSort 1 0  
	ResourcesZSort 2 -1  
	ResourcesZSort 3 0  
	ResourcesZSort 4 1  
	ResourcesSpecific 0 0  
	ResourcesSpecific 1 0  
	ResourcesSpecific 2 0  
	ResourcesSpecific 3 0  
	ResourcesSpecific 4 0  
	ResourcesBoneAttach 0 "" 
	ResourcesBoneAttach 1 "" 
	ResourcesBoneAttach 2 "" 
	ResourcesBoneAttach 3 "" 
	ResourcesBoneAttach 4 "" 
	GroupMask 252  
	MinCopies 0  
	Description "" 
	Preview 0  
	Name "ene_raycannon" 
);
create "ene_foamtank"  (set 
	Resources 0 "MDL3:models/vehicles/ene_foamtank.mdl" 
	Resources 1 "ODEG:box_static" 
	Resources 2 "DECL:shadow_test" 
	Resources 3 "SNFX:sfx_tank" 
	ResourcesPos 0 (0.0000 0.0000 0.0000)  
	ResourcesPos 1 (0.0000 2.5000 0.0000)  
	ResourcesPos 2 (0.0000 0.0000 -1.0000)  
	ResourcesPos 3 (0.0000 0.0000 0.0000)  
	ResourcesAng 0 (0.0000 0.0000 0.0000)  
	ResourcesAng 1 (0.0000 0.0000 0.0000)  
	ResourcesAng 2 (0.0000 90.0000 0.0000)  
	ResourcesAng 3 (0.0000 0.0000 0.0000)  
	ResourcesScale 0 (2.8000 2.8000 2.8000)  
	ResourcesScale 1 (12.0000 5.0000 18.0000)  
	ResourcesScale 2 (16.0000 28.0000 1.0000)  
	ResourcesScale 3 (1.0000 1.0000 1.0000)  
	ResourcesOpacity 0 1.0000  
	ResourcesOpacity 1 1.0000  
	ResourcesOpacity 2 1.0000  
	ResourcesOpacity 3 1.0000  
	ResourcesZSort 0 0  
	ResourcesZSort 1 0  
	ResourcesZSort 2 -1  
	ResourcesZSort 3 0  
	ResourcesSpecific 0 0  
	ResourcesSpecific 1 0  
	ResourcesSpecific 2 0  
	ResourcesSpecific 3 0  
	ResourcesBoneAttach 0 "" 
	ResourcesBoneAttach 1 "" 
	ResourcesBoneAttach 2 "" 
	ResourcesBoneAttach 3 "" 
	GroupMask 240  
	MinCopies 0  
	Description "" 
	Preview 0  
	Name "ene_foamtank" 
);
create "l3_sub_house_c_bk1302"  (set 
	Resources 0 "MDL3:models/props/l3_sub_house03.mdl" 
	Resources 1 "ODEG:box_static" 
	Resources 2 "PRSH:House1x2" 
	ResourcesPos 0 (0.0000 0.0000 0.0000)  
	ResourcesPos 1 (-3.5000 3.2500 1.0000)  
	ResourcesPos 2 (-3.0000 0.0000 1.2000)  
	ResourcesAng 0 (0.0000 0.0000 0.0000)  
	ResourcesAng 1 (0.0000 0.0000 0.0000)  
	ResourcesAng 2 (0.0000 0.0000 0.0000)  
	ResourcesScale 0 (1.0000 1.0000 1.0000)  
	ResourcesScale 1 (17.5000 6.5000 10.2000)  
	ResourcesScale 2 (28.0000 28.0000 1.0000)  
	ResourcesOpacity 0 1.0000  
	ResourcesOpacity 1 1.0000  
	ResourcesOpacity 2 1.0000  
	ResourcesZSort 0 0  
	ResourcesZSort 1 0  
	ResourcesZSort 2 -1  
	ResourcesSpecific 0 0  
	ResourcesSpecific 1 0  
	ResourcesSpecific 2 0  
	ResourcesBoneAttach 0 "" 
	ResourcesBoneAttach 1 "" 
	ResourcesBoneAttach 2 "" 
	GroupMask 0  
	MinCopies 0  
	Description "" 
	Preview 0  
	Name "l3_sub_house_c_bk1302" 
);
create "ene_helicopter"  (set 
	Resources 0 "BNMD:models/vehicles/ene_helicopter.sms" 
	Resources 1 "ODEG:box_static" 
	Resources 2 "DECL:shadow_airborne" 
	Resources 3 "SNFX:sfx_helicopter" 
	ResourcesPos 0 (0.0000 0.0000 -4.0000)  
	ResourcesPos 1 (0.0000 2.5000 0.0000)  
	ResourcesPos 2 (0.0000 0.0000 -2.5000)  
	ResourcesPos 3 (0.0000 0.0000 0.0000)  
	ResourcesAng 0 (0.0000 0.0000 0.0000)  
	ResourcesAng 1 (0.0000 0.0000 0.0000)  
	ResourcesAng 2 (0.0000 90.0000 0.0000)  
	ResourcesAng 3 (0.0000 0.0000 0.0000)  
	ResourcesScale 0 (3.0000 3.0000 3.0000)  
	ResourcesScale 1 (6.0000 5.0000 24.0000)  
	ResourcesScale 2 (16.0000 28.0000 1.0000)  
	ResourcesScale 3 (1.0000 1.0000 1.0000)  
	ResourcesOpacity 0 1.0000  
	ResourcesOpacity 1 1.0000  
	ResourcesOpacity 2 0.5000  
	ResourcesOpacity 3 1.0000  
	ResourcesZSort 0 1  
	ResourcesZSort 1 0  
	ResourcesZSort 2 -1  
	ResourcesZSort 3 0  
	ResourcesSpecific 0 0  
	ResourcesSpecific 1 0  
	ResourcesSpecific 2 0  
	ResourcesSpecific 3 0  
	ResourcesBoneAttach 0 "" 
	ResourcesBoneAttach 1 "" 
	ResourcesBoneAttach 2 "" 
	ResourcesBoneAttach 3 "" 
	GroupMask 224  
	MinCopies 0  
	Description "" 
	Preview 0  
	Name "ene_helicopter" 
);
create "chopper_missile"  (set 
	Resources 0 "MDL3:models/vehicles/ene_chopper_missile.mdl" 
	Resources 1 "EMIT:fxs_chopper_missile" 
	ResourcesPos 0 (0.0000 0.0000 0.0000)  
	ResourcesPos 1 (0.0000 0.0000 -3.0000)  
	ResourcesAng 0 (0.0000 90.0000 0.0000)  
	ResourcesAng 1 (0.0000 0.0000 0.0000)  
	ResourcesScale 0 (2.0000 2.0000 2.0000)  
	ResourcesScale 1 (1.0000 1.0000 1.0000)  
	ResourcesOpacity 0 1.0000  
	ResourcesOpacity 1 1.0000  
	ResourcesZSort 0 0  
	ResourcesZSort 1 1  
	ResourcesSpecific 0 0  
	ResourcesSpecific 1 0  
	ResourcesBoneAttach 0 "" 
	ResourcesBoneAttach 1 "" 
	GroupMask 224  
	MinCopies 0  
	Description "" 
	Preview 0  
	Name "chopper_missile" 
);
create "ene_airplane_radar"  (set 
	Resources 0 "MDL3:models/vehicles/ene_airplane_radar.mdl" 
	Resources 1 "ODEG:box_static" 
	Resources 2 "DECL:shadow_airborne" 
	Resources 3 "SNFX:sfx_jet" 
	ResourcesPos 0 (0.0000 0.0000 4.0000)  
	ResourcesPos 1 (0.0000 2.5000 0.0000)  
	ResourcesPos 2 (0.0000 0.0000 2.0000)  
	ResourcesPos 3 (0.0000 0.0000 0.0000)  
	ResourcesAng 0 (0.0000 0.0000 0.0000)  
	ResourcesAng 1 (0.0000 0.0000 0.0000)  
	ResourcesAng 2 (0.0000 90.0000 0.0000)  
	ResourcesAng 3 (0.0000 0.0000 0.0000)  
	ResourcesScale 0 (2.6000 2.6000 2.6000)  
	ResourcesScale 1 (10.0000 5.0000 24.0000)  
	ResourcesScale 2 (60.0000 20.0000 1.0000)  
	ResourcesScale 3 (1.0000 1.0000 1.0000)  
	ResourcesOpacity 0 1.0000  
	ResourcesOpacity 1 1.0000  
	ResourcesOpacity 2 0.5000  
	ResourcesOpacity 3 1.0000  
	ResourcesZSort 0 1  
	ResourcesZSort 1 0  
	ResourcesZSort 2 -1  
	ResourcesZSort 3 0  
	ResourcesSpecific 0 0  
	ResourcesSpecific 1 0  
	ResourcesSpecific 2 0  
	ResourcesSpecific 3 0  
	ResourcesBoneAttach 0 "" 
	ResourcesBoneAttach 1 "" 
	ResourcesBoneAttach 2 "" 
	ResourcesBoneAttach 3 "" 
	GroupMask 192  
	MinCopies 0  
	Description "" 
	Preview 0  
	Name "ene_airplane_radar" 
);
create "vacuum_mine"  (set 
	Resources 0 "VMDL:models/vehicles/ene_parachute.ams" 
	ResourcesPos 0 (0.0000 0.0000 0.0000)  
	ResourcesAng 0 (0.0000 0.0000 0.0000)  
	ResourcesScale 0 (2.2000 2.2000 2.2000)  
	ResourcesOpacity 0 1.0000  
	ResourcesZSort 0 0  
	ResourcesSpecific 0 1  
	ResourcesBoneAttach 0 "" 
	GroupMask 192  
	MinCopies 0  
	Description "" 
	Preview 0  
	Name "vacuum_mine" 
);
create "ene_capsule"  (set 
	Resources 0 "BNMD:models/vehicles/ene_capsule.sms" 
	ResourcesPos 0 (0.0000 0.0000 0.0000)  
	ResourcesAng 0 (0.0000 0.0000 0.0000)  
	ResourcesScale 0 (2.2000 2.2000 2.2000)  
	ResourcesOpacity 0 1.0000  
	ResourcesZSort 0 0  
	ResourcesSpecific 0 -1  
	ResourcesBoneAttach 0 "" 
	GroupMask 192  
	MinCopies 0  
	Description "" 
	Preview 0  
	Name "ene_capsule" 
);
create "l6_funpark_roller_coaster_a"  (set 
	Resources 0 "MDL3:models/props/l6_roller_coaster_a.mdl" 
	Resources 1 "ODEG:box_static" 
	ResourcesPos 0 (0.0000 0.0000 0.0000)  
	ResourcesPos 1 (20.0000 40.0000 20.0000)  
	ResourcesAng 0 (0.0000 0.0000 0.0000)  
	ResourcesAng 1 (50.0000 0.0000 0.0000)  
	ResourcesScale 0 (1.0000 1.0000 1.0000)  
	ResourcesScale 1 (200.0000 80.0000 80.0000)  
	ResourcesOpacity 0 1.0000  
	ResourcesOpacity 1 1.0000  
	ResourcesZSort 0 0  
	ResourcesZSort 1 0  
	ResourcesSpecific 0 0  
	ResourcesSpecific 1 0  
	ResourcesBoneAttach 0 "" 
	ResourcesBoneAttach 1 "" 
	GroupMask 144  
	MinCopies 0  
	Description "" 
	Preview 0  
	Name "l6_funpark_roller_coaster_a" 
);
create "l6_funpark_roller_coaster_c"  (set 
	Resources 0 "MDL3:models/props/l6_roller_coaster_c.mdl" 
	Resources 1 "ODEG:box_static" 
	ResourcesPos 0 (0.0000 0.0000 0.0000)  
	ResourcesPos 1 (0.0000 15.0000 0.0000)  
	ResourcesAng 0 (0.0000 0.0000 0.0000)  
	ResourcesAng 1 (0.0000 0.0000 0.0000)  
	ResourcesScale 0 (1.0000 1.0000 1.0000)  
	ResourcesScale 1 (160.0000 30.0000 220.0000)  
	ResourcesOpacity 0 1.0000  
	ResourcesOpacity 1 1.0000  
	ResourcesZSort 0 0  
	ResourcesZSort 1 0  
	ResourcesSpecific 0 0  
	ResourcesSpecific 1 0  
	ResourcesBoneAttach 0 "" 
	ResourcesBoneAttach 1 "" 
	GroupMask 144  
	MinCopies 0  
	Description "" 
	Preview 0  
	Name "l6_funpark_roller_coaster_c" 
);
create "l6_funpark_roller_coaster_d"  (set 
	Resources 0 "MDL3:models/props/l6_roller_coaster_d.mdl" 
	Resources 1 "ODEG:box_static" 
	ResourcesPos 0 (0.0000 0.0000 0.0000)  
	ResourcesPos 1 (12.0000 43.0000 0.0000)  
	ResourcesAng 0 (0.0000 0.0000 0.0000)  
	ResourcesAng 1 (0.0000 0.0000 0.0000)  
	ResourcesScale 0 (1.0000 1.0000 1.0000)  
	ResourcesScale 1 (180.0000 80.0000 20.0000)  
	ResourcesOpacity 0 1.0000  
	ResourcesOpacity 1 1.0000  
	ResourcesZSort 0 0  
	ResourcesZSort 1 0  
	ResourcesSpecific 0 0  
	ResourcesSpecific 1 0  
	ResourcesBoneAttach 0 "" 
	ResourcesBoneAttach 1 "" 
	GroupMask 144  
	MinCopies 0  
	Description "" 
	Preview 0  
	Name "l6_funpark_roller_coaster_d" 
);
create "l6_funpark_roller_coaster_loop"  (set 
	Resources 0 "MDL3:models/props/l6_roller_coasterloop.mdl" 
	Resources 1 "ODEG:box_static" 
	ResourcesPos 0 (0.0000 0.0000 0.0000)  
	ResourcesPos 1 (0.0000 80.0000 0.0000)  
	ResourcesAng 0 (0.0000 0.0000 0.0000)  
	ResourcesAng 1 (90.0000 0.0000 0.0000)  
	ResourcesScale 0 (1.0000 1.0000 1.0000)  
	ResourcesScale 1 (180.0000 160.0000 20.0000)  
	ResourcesOpacity 0 1.0000  
	ResourcesOpacity 1 1.0000  
	ResourcesZSort 0 0  
	ResourcesZSort 1 0  
	ResourcesSpecific 0 0  
	ResourcesSpecific 1 0  
	ResourcesBoneAttach 0 "" 
	ResourcesBoneAttach 1 "" 
	GroupMask 144  
	MinCopies 0  
	Description "" 
	Preview 0  
	Name "l6_funpark_roller_coaster_loop" 
);
create "l6_funpark_fortune_wheel"  (set 
	Resources 0 "MDL3:models/props/l6_fortune_wheel.mdl" 
	Resources 1 "ODEG:box_static" 
	ResourcesPos 0 (0.0000 0.0000 0.0000)  
	ResourcesPos 1 (0.0000 60.0000 0.0000)  
	ResourcesAng 0 (0.0000 0.0000 0.0000)  
	ResourcesAng 1 (0.0000 0.0000 0.0000)  
	ResourcesScale 0 (1.0000 1.0000 1.0000)  
	ResourcesScale 1 (120.0000 120.0000 20.0000)  
	ResourcesOpacity 0 1.0000  
	ResourcesOpacity 1 1.0000  
	ResourcesZSort 0 0  
	ResourcesZSort 1 0  
	ResourcesSpecific 0 0  
	ResourcesSpecific 1 0  
	ResourcesBoneAttach 0 "" 
	ResourcesBoneAttach 1 "" 
	GroupMask 144  
	MinCopies 0  
	Description "" 
	Preview 0  
	Name "l6_funpark_fortune_wheel" 
);
create "l6_funpark_wheel_base"  (set 
	Resources 0 "MDL3:models/props/l6_fortune_wheel_base.mdl" 
	Resources 1 "ODEG:box_static" 
	ResourcesPos 0 (0.0000 0.0000 0.0000)  
	ResourcesPos 1 (0.0000 5.5000 1.0000)  
	ResourcesAng 0 (0.0000 0.0000 0.0000)  
	ResourcesAng 1 (0.0000 0.0000 0.0000)  
	ResourcesScale 0 (1.0000 1.0000 1.0000)  
	ResourcesScale 1 (50.0000 10.0000 50.0000)  
	ResourcesOpacity 0 1.0000  
	ResourcesOpacity 1 1.0000  
	ResourcesZSort 0 0  
	ResourcesZSort 1 0  
	ResourcesSpecific 0 0  
	ResourcesSpecific 1 0  
	ResourcesBoneAttach 0 "" 
	ResourcesBoneAttach 1 "" 
	GroupMask 0  
	MinCopies 0  
	Description "" 
	Preview 0  
	Name "l6_funpark_wheel_base" 
);
create "l6_funpark_roller_coaster_loop_base"  (set 
	Resources 0 "MDL3:models/props/l6_roller_coasterloop_base.mdl" 
	Resources 1 "ODEG:box_static" 
	ResourcesPos 0 (0.0000 0.0000 0.0000)  
	ResourcesPos 1 (0.0000 2.5000 1.0000)  
	ResourcesAng 0 (0.0000 0.0000 0.0000)  
	ResourcesAng 1 (0.0000 0.0000 0.0000)  
	ResourcesScale 0 (1.0000 1.0000 1.0000)  
	ResourcesScale 1 (40.0000 5.0000 200.0000)  
	ResourcesOpacity 0 1.0000  
	ResourcesOpacity 1 1.0000  
	ResourcesZSort 0 0  
	ResourcesZSort 1 0  
	ResourcesSpecific 0 0  
	ResourcesSpecific 1 0  
	ResourcesBoneAttach 0 "" 
	ResourcesBoneAttach 1 "" 
	GroupMask 144  
	MinCopies 0  
	Description "" 
	Preview 0  
	Name "l6_funpark_roller_coaster_loop_base" 
);
create "l6_funpark_roller_coaster_a_base"  (set 
	Resources 0 "MDL3:models/props/l6_roller_coaster_a_base.mdl" 
	Resources 1 "ODEG:box_static" 
	ResourcesPos 0 (0.0000 0.0000 0.0000)  
	ResourcesPos 1 (0.0000 2.5000 25.0000)  
	ResourcesAng 0 (0.0000 0.0000 0.0000)  
	ResourcesAng 1 (-45.0000 0.0000 0.0000)  
	ResourcesScale 0 (1.0000 1.0000 1.0000)  
	ResourcesScale 1 (40.0000 5.0000 200.0000)  
	ResourcesOpacity 0 1.0000  
	ResourcesOpacity 1 1.0000  
	ResourcesZSort 0 0  
	ResourcesZSort 1 0  
	ResourcesSpecific 0 0  
	ResourcesSpecific 1 0  
	ResourcesBoneAttach 0 "" 
	ResourcesBoneAttach 1 "" 
	GroupMask 144  
	MinCopies 0  
	Description "" 
	Preview 0  
	Name "l6_funpark_roller_coaster_a_base" 
);
create "l6_funpark_roller_coaster_c_base"  (set 
	Resources 0 "MDL3:models/props/l6_roller_coaster_c_base.mdl" 
	Resources 1 "ODEG:box_static" 
	ResourcesPos 0 (0.0000 0.0000 0.0000)  
	ResourcesPos 1 (0.0000 0.0000 0.0000)  
	ResourcesAng 0 (0.0000 0.0000 0.0000)  
	ResourcesAng 1 (0.0000 0.0000 0.0000)  
	ResourcesScale 0 (1.0000 1.0000 1.0000)  
	ResourcesScale 1 (100.0000 5.0000 200.0000)  
	ResourcesOpacity 0 1.0000  
	ResourcesOpacity 1 1.0000  
	ResourcesZSort 0 0  
	ResourcesZSort 1 0  
	ResourcesSpecific 0 0  
	ResourcesSpecific 1 0  
	ResourcesBoneAttach 0 "" 
	ResourcesBoneAttach 1 "" 
	GroupMask 0  
	MinCopies 0  
	Description "" 
	Preview 0  
	Name "l6_funpark_roller_coaster_c_base" 
);
create "l6_funpark_roller_coaster_d_base"  (set 
	Resources 0 "MDL3:models/props/l6_roller_coaster_d_base.mdl" 
	Resources 1 "ODEG:box_static" 
	ResourcesPos 0 (0.0000 0.0000 0.0000)  
	ResourcesPos 1 (0.0000 2.5000 25.0000)  
	ResourcesAng 0 (0.0000 0.0000 0.0000)  
	ResourcesAng 1 (-45.0000 0.0000 0.0000)  
	ResourcesScale 0 (1.0000 1.0000 1.0000)  
	ResourcesScale 1 (40.0000 5.0000 200.0000)  
	ResourcesOpacity 0 1.0000  
	ResourcesOpacity 1 1.0000  
	ResourcesZSort 0 0  
	ResourcesZSort 1 0  
	ResourcesSpecific 0 0  
	ResourcesSpecific 1 0  
	ResourcesBoneAttach 0 "" 
	ResourcesBoneAttach 1 "" 
	GroupMask 144  
	MinCopies 0  
	Description "" 
	Preview 0  
	Name "l6_funpark_roller_coaster_d_base" 
);
create "l6_funpark_fortune_wheel_base"  (set 
	Resources 0 "MDL3:models/props/l6_fortune_wheel_base.mdl" 
	Resources 1 "ODEG:box_static" 
	ResourcesPos 0 (0.0000 0.0000 0.0000)  
	ResourcesPos 1 (0.0000 8.0000 0.0000)  
	ResourcesAng 0 (0.0000 0.0000 0.0000)  
	ResourcesAng 1 (0.0000 0.0000 0.0000)  
	ResourcesScale 0 (1.0000 1.0000 1.0000)  
	ResourcesScale 1 (120.0000 20.0000 20.0000)  
	ResourcesOpacity 0 1.0000  
	ResourcesOpacity 1 1.0000  
	ResourcesZSort 0 0  
	ResourcesZSort 1 0  
	ResourcesSpecific 0 0  
	ResourcesSpecific 1 0  
	ResourcesBoneAttach 0 "" 
	ResourcesBoneAttach 1 "" 
	GroupMask 144  
	MinCopies 0  
	Description "" 
	Preview 0  
	Name "l6_funpark_fortune_wheel_base" 
);
create "l6_funpark_bowling_pin"  (set 
	Resources 0 "MDL3:models/props/l6_funpark_bowling_pin.mdl" 
	Resources 1 "ODEG:box_static" 
	ResourcesPos 0 (0.0000 0.0000 0.0000)  
	ResourcesPos 1 (0.0000 45.0000 0.0000)  
	ResourcesAng 0 (0.0000 0.0000 0.0000)  
	ResourcesAng 1 (0.0000 0.0000 0.0000)  
	ResourcesScale 0 (1.0000 1.0000 1.0000)  
	ResourcesScale 1 (30.0000 90.0000 30.0000)  
	ResourcesOpacity 0 1.0000  
	ResourcesOpacity 1 1.0000  
	ResourcesZSort 0 0  
	ResourcesZSort 1 0  
	ResourcesSpecific 0 0  
	ResourcesSpecific 1 0  
	ResourcesBoneAttach 0 "" 
	ResourcesBoneAttach 1 "" 
	GroupMask 128  
	MinCopies 0  
	Description "" 
	Preview 0  
	Name "l6_funpark_bowling_pin" 
);
create "ene_tornado_magnet"  (set 
	Resources 0 "MDL3:bitmaps/fx/fx_tornado_magnet.mdl" 
	ResourcesPos 0 (0.0000 0.0000 0.0000)  
	ResourcesAng 0 (0.0000 0.0000 0.0000)  
	ResourcesScale 0 (1.0000 1.0000 1.0000)  
	ResourcesOpacity 0 1.0000  
	ResourcesZSort 0 0  
	ResourcesSpecific 0 0  
	ResourcesBoneAttach 0 "" 
	GroupMask 0  
	MinCopies 0  
	Description "" 
	Preview 0  
	Name "ene_tornado_magnet" 
);
create "l6_funpark_carrousel"  (set 
	Resources 0 "BNMD:models/props/l6_funpark_carrousel.sms" 
	Resources 1 "ODEG:box_static" 
	ResourcesPos 0 (0.0000 0.0000 0.0000)  
	ResourcesPos 1 (0.0000 3.3000 0.0000)  
	ResourcesAng 0 (0.0000 0.0000 0.0000)  
	ResourcesAng 1 (0.0000 0.0000 0.0000)  
	ResourcesScale 0 (1.0000 1.0000 1.0000)  
	ResourcesScale 1 (11.0000 8.0000 11.0000)  
	ResourcesOpacity 0 1.0000  
	ResourcesOpacity 1 1.0000  
	ResourcesZSort 0 0  
	ResourcesZSort 1 0  
	ResourcesSpecific 0 0  
	ResourcesSpecific 1 0  
	ResourcesBoneAttach 0 "" 
	ResourcesBoneAttach 1 "" 
	GroupMask 144  
	MinCopies 0  
	Description "" 
	Preview 0  
	Name "l6_funpark_carrousel" 
);
create "l6_funpark_carrousel_base"  (set 
	Resources 0 "MDL3:models/props/l6_funpark_carrousel_base.mdl" 
	Resources 1 "ODEG:box_static" 
	ResourcesPos 0 (0.0000 0.0000 0.0000)  
	ResourcesPos 1 (0.0000 0.5000 0.0000)  
	ResourcesAng 0 (0.0000 0.0000 0.0000)  
	ResourcesAng 1 (0.0000 0.0000 0.0000)  
	ResourcesScale 0 (1.0000 1.0000 1.0000)  
	ResourcesScale 1 (11.0000 2.0000 11.0000)  
	ResourcesOpacity 0 1.0000  
	ResourcesOpacity 1 1.0000  
	ResourcesZSort 0 0  
	ResourcesZSort 1 0  
	ResourcesSpecific 0 0  
	ResourcesSpecific 1 0  
	ResourcesBoneAttach 0 "" 
	ResourcesBoneAttach 1 "" 
	GroupMask 144  
	MinCopies 0  
	Description "" 
	Preview 0  
	Name "l6_funpark_carrousel_base" 
);
create "l6_funpark_rollercoaster_vehicle_a"  (set 
	Resources 0 "MDL3:models/props/l6_roller_coaster_vehicle_a.mdl" 
	Resources 1 "ODEG:box_static" 
	ResourcesPos 0 (0.0000 0.0000 0.0000)  
	ResourcesPos 1 (0.0000 3.0000 0.0000)  
	ResourcesAng 0 (0.0000 0.0000 0.0000)  
	ResourcesAng 1 (0.0000 0.0000 0.0000)  
	ResourcesScale 0 (1.0000 1.0000 1.0000)  
	ResourcesScale 1 (15.0000 6.0000 8.0000)  
	ResourcesOpacity 0 1.0000  
	ResourcesOpacity 1 1.0000  
	ResourcesZSort 0 0  
	ResourcesZSort 1 0  
	ResourcesSpecific 0 0  
	ResourcesSpecific 1 0  
	ResourcesBoneAttach 0 "" 
	ResourcesBoneAttach 1 "" 
	GroupMask 144  
	MinCopies 0  
	Description "" 
	Preview 0  
	Name "l6_funpark_rollercoaster_vehicle_a" 
);
create "l6_funpark_rollercoaster_vehicle_b"  (set 
	Resources 0 "MDL3:models/props/l6_roller_coaster_vehicle_b.mdl" 
	Resources 1 "ODEG:box_static" 
	ResourcesPos 0 (0.0000 0.0000 0.0000)  
	ResourcesPos 1 (0.0000 3.0000 0.0000)  
	ResourcesAng 0 (0.0000 0.0000 0.0000)  
	ResourcesAng 1 (0.0000 0.0000 0.0000)  
	ResourcesScale 0 (1.0000 1.0000 1.0000)  
	ResourcesScale 1 (15.0000 6.0000 8.0000)  
	ResourcesOpacity 0 1.0000  
	ResourcesOpacity 1 1.0000  
	ResourcesZSort 0 0  
	ResourcesZSort 1 0  
	ResourcesSpecific 0 0  
	ResourcesSpecific 1 0  
	ResourcesBoneAttach 0 "" 
	ResourcesBoneAttach 1 "" 
	GroupMask 144  
	MinCopies 0  
	Description "" 
	Preview 0  
	Name "l6_funpark_rollercoaster_vehicle_b" 
);
create "l1_ballon_blue"  (set 
	Resources 0 "BNMD:models/vehicles/l1_air_balloon_blue.sms" 
	Resources 1 "ODEG:box_static" 
	Resources 2 "HMDC:shadow_airborne" 
	ResourcesPos 0 (0.0000 0.0000 0.0000)  
	ResourcesPos 1 (0.0000 10.0000 0.0000)  
	ResourcesPos 2 (0.0000 0.0000 0.0000)  
	ResourcesAng 0 (0.0000 0.0000 0.0000)  
	ResourcesAng 1 (0.0000 0.0000 0.0000)  
	ResourcesAng 2 (0.0000 0.0000 0.0000)  
	ResourcesScale 0 (1.0000 1.0000 1.0000)  
	ResourcesScale 1 (12.0000 15.0000 12.0000)  
	ResourcesScale 2 (1.0000 1.0000 1.0000)  
	ResourcesOpacity 0 1.0000  
	ResourcesOpacity 1 1.0000  
	ResourcesOpacity 2 1.0000  
	ResourcesZSort 0 0  
	ResourcesZSort 1 0  
	ResourcesZSort 2 -1  
	ResourcesSpecific 0 0  
	ResourcesSpecific 1 0  
	ResourcesSpecific 2 0  
	ResourcesBoneAttach 0 "" 
	ResourcesBoneAttach 1 "" 
	ResourcesBoneAttach 2 "" 
	GroupMask 24  
	MinCopies 0  
	Description "" 
	Preview 0  
	Name "l1_ballon_blue" 
);
create "l6_generic_building_collapse_a"  (set 
	Resources 0 "MDL3:models/props/l6_generic_building_collapse_a.mdl" 
	Resources 1 "ODEG:box_static" 
	Resources 2 "DECL:decal_destruction_generic02" 
	ResourcesPos 0 (0.0000 0.0000 0.0000)  
	ResourcesPos 1 (0.0000 5.0000 0.0000)  
	ResourcesPos 2 (0.0000 0.0000 0.0000)  
	ResourcesAng 0 (0.0000 0.0000 0.0000)  
	ResourcesAng 1 (0.0000 0.0000 0.0000)  
	ResourcesAng 2 (0.0000 90.0000 0.0000)  
	ResourcesScale 0 (0.5000 0.4000 0.5000)  
	ResourcesScale 1 (52.0000 10.0000 52.0000)  
	ResourcesScale 2 (100.0000 100.0000 100.0000)  
	ResourcesOpacity 0 1.0000  
	ResourcesOpacity 1 1.0000  
	ResourcesOpacity 2 1.0000  
	ResourcesZSort 0 0  
	ResourcesZSort 1 0  
	ResourcesZSort 2 -1  
	ResourcesSpecific 0 0  
	ResourcesSpecific 1 0  
	ResourcesSpecific 2 0  
	ResourcesBoneAttach 0 "" 
	ResourcesBoneAttach 1 "" 
	ResourcesBoneAttach 2 "" 
	GroupMask 0  
	MinCopies 0  
	Description "" 
	Preview 0  
	Name "l6_generic_building_collapse_a" 
);
create "l6_generic_building_collapse_b"  (set 
	Resources 0 "MDL3:models/props/l6_generic_building_collapse_b.mdl" 
	Resources 1 "ODEG:box_static" 
	Resources 2 "DECL:decal_destruction_generic02" 
	ResourcesPos 0 (0.0000 0.0000 0.0000)  
	ResourcesPos 1 (0.0000 5.0000 0.0000)  
	ResourcesPos 2 (0.0000 0.0000 0.0000)  
	ResourcesAng 0 (0.0000 0.0000 0.0000)  
	ResourcesAng 1 (0.0000 0.0000 0.0000)  
	ResourcesAng 2 (0.0000 90.0000 0.0000)  
	ResourcesScale 0 (0.4500 0.4000 0.4500)  
	ResourcesScale 1 (52.0000 10.0000 52.0000)  
	ResourcesScale 2 (90.0000 90.0000 90.0000)  
	ResourcesOpacity 0 1.0000  
	ResourcesOpacity 1 1.0000  
	ResourcesOpacity 2 1.0000  
	ResourcesZSort 0 0  
	ResourcesZSort 1 0  
	ResourcesZSort 2 -1  
	ResourcesSpecific 0 0  
	ResourcesSpecific 1 0  
	ResourcesSpecific 2 0  
	ResourcesBoneAttach 0 "" 
	ResourcesBoneAttach 1 "" 
	ResourcesBoneAttach 2 "" 
	GroupMask 0  
	MinCopies 0  
	Description "" 
	Preview 0  
	Name "l6_generic_building_collapse_b" 
);
create "l1_ballon_red"  (set 
	Resources 0 "BNMD:models/vehicles/l1_air_balloon_red.sms" 
	Resources 1 "ODEG:box_static" 
	Resources 2 "HMDC:shadow_airborne" 
	ResourcesPos 0 (0.0000 0.0000 0.0000)  
	ResourcesPos 1 (0.0000 10.0000 0.0000)  
	ResourcesPos 2 (0.0000 0.0000 0.0000)  
	ResourcesAng 0 (0.0000 0.0000 0.0000)  
	ResourcesAng 1 (0.0000 0.0000 0.0000)  
	ResourcesAng 2 (0.0000 0.0000 0.0000)  
	ResourcesScale 0 (1.0000 1.0000 1.0000)  
	ResourcesScale 1 (12.0000 15.0000 12.0000)  
	ResourcesScale 2 (1.0000 1.0000 1.0000)  
	ResourcesOpacity 0 1.0000  
	ResourcesOpacity 1 1.0000  
	ResourcesOpacity 2 1.0000  
	ResourcesZSort 0 0  
	ResourcesZSort 1 0  
	ResourcesZSort 2 -1  
	ResourcesSpecific 0 0  
	ResourcesSpecific 1 0  
	ResourcesSpecific 2 0  
	ResourcesBoneAttach 0 "" 
	ResourcesBoneAttach 1 "" 
	ResourcesBoneAttach 2 "" 
	GroupMask 24  
	MinCopies 0  
	Description "" 
	Preview 0  
	Name "l1_ballon_red" 
);
create "l1_ballon_orange"  (set 
	Resources 0 "BNMD:models/vehicles/l1_air_balloon_orange.sms" 
	Resources 1 "ODEG:box_static" 
	Resources 2 "HMDC:shadow_airborne" 
	ResourcesPos 0 (0.0000 0.0000 0.0000)  
	ResourcesPos 1 (0.0000 10.0000 0.0000)  
	ResourcesPos 2 (0.0000 0.0000 0.0000)  
	ResourcesAng 0 (0.0000 0.0000 0.0000)  
	ResourcesAng 1 (0.0000 0.0000 0.0000)  
	ResourcesAng 2 (0.0000 0.0000 0.0000)  
	ResourcesScale 0 (1.0000 1.0000 1.0000)  
	ResourcesScale 1 (12.0000 15.0000 12.0000)  
	ResourcesScale 2 (1.0000 1.0000 1.0000)  
	ResourcesOpacity 0 1.0000  
	ResourcesOpacity 1 1.0000  
	ResourcesOpacity 2 1.0000  
	ResourcesZSort 0 0  
	ResourcesZSort 1 0  
	ResourcesZSort 2 -1  
	ResourcesSpecific 0 0  
	ResourcesSpecific 1 0  
	ResourcesSpecific 2 0  
	ResourcesBoneAttach 0 "" 
	ResourcesBoneAttach 1 "" 
	ResourcesBoneAttach 2 "" 
	GroupMask 24  
	MinCopies 0  
	Description "" 
	Preview 0  
	Name "l1_ballon_orange" 
);
create "l6_circus_tent_big_001"  (set 
	Resources 0 "MDL3:models/props/l6_circus_tend_big.mdl" 
	Resources 1 "ODEG:box_static" 
	ResourcesPos 0 (0.0000 -2.2000 0.0000)  
	ResourcesPos 1 (0.0000 0.0000 0.0000)  
	ResourcesAng 0 (0.0000 0.0000 0.0000)  
	ResourcesAng 1 (0.0000 0.0000 0.0000)  
	ResourcesScale 0 (1.0000 1.0000 1.0000)  
	ResourcesScale 1 (20.0000 4.5000 20.0000)  
	ResourcesOpacity 0 1.0000  
	ResourcesOpacity 1 1.0000  
	ResourcesZSort 0 0  
	ResourcesZSort 1 0  
	ResourcesSpecific 0 0  
	ResourcesSpecific 1 0  
	ResourcesBoneAttach 0 "" 
	ResourcesBoneAttach 1 "" 
	GroupMask 144  
	MinCopies 0  
	Description "" 
	Preview 0  
	Name "l6_circus_tent_big_001" 
);
create "l4_observatory"  (set 
	Resources 0 "MDL3:models/props/l4_observatory.mdl" 
	Resources 1 "ODEG:box_static" 
	Resources 2 "PRSH:Cylindir" 
	ResourcesPos 0 (0.0000 0.0000 0.0000)  
	ResourcesPos 1 (0.0000 5.0000 0.0000)  
	ResourcesPos 2 (0.0000 0.0000 0.0000)  
	ResourcesAng 0 (0.0000 0.0000 0.0000)  
	ResourcesAng 1 (0.0000 0.0000 0.0000)  
	ResourcesAng 2 (0.0000 0.0000 0.0000)  
	ResourcesScale 0 (1.0000 1.0000 1.0000)  
	ResourcesScale 1 (8.5000 10.0000 8.5000)  
	ResourcesScale 2 (17.0000 17.0000 1.0000)  
	ResourcesOpacity 0 1.0000  
	ResourcesOpacity 1 1.0000  
	ResourcesOpacity 2 1.0000  
	ResourcesZSort 0 0  
	ResourcesZSort 1 0  
	ResourcesZSort 2 -1  
	ResourcesSpecific 0 0  
	ResourcesSpecific 1 0  
	ResourcesSpecific 2 0  
	ResourcesBoneAttach 0 "" 
	ResourcesBoneAttach 1 "" 
	ResourcesBoneAttach 2 "" 
	GroupMask 32  
	MinCopies 0  
	Description "" 
	Preview 0  
	Name "l4_observatory" 
);
create "l4_observatory_bk"  (set 
	Resources 0 "MDL3:models/props/l4_observatory_bk.mdl" 
	Resources 1 "ODEG:box_static" 
	Resources 2 "PRSH:Cylindir" 
	ResourcesPos 0 (0.0000 0.0000 0.0000)  
	ResourcesPos 1 (0.0000 5.0000 0.0000)  
	ResourcesPos 2 (0.0000 0.0000 0.0000)  
	ResourcesAng 0 (0.0000 0.0000 0.0000)  
	ResourcesAng 1 (0.0000 0.0000 0.0000)  
	ResourcesAng 2 (0.0000 0.0000 0.0000)  
	ResourcesScale 0 (1.0000 1.0000 1.0000)  
	ResourcesScale 1 (8.5000 10.0000 8.5000)  
	ResourcesScale 2 (17.0000 17.0000 1.0000)  
	ResourcesOpacity 0 1.0000  
	ResourcesOpacity 1 1.0000  
	ResourcesOpacity 2 1.0000  
	ResourcesZSort 0 0  
	ResourcesZSort 1 0  
	ResourcesZSort 2 -1  
	ResourcesSpecific 0 0  
	ResourcesSpecific 1 0  
	ResourcesSpecific 2 0  
	ResourcesBoneAttach 0 "" 
	ResourcesBoneAttach 1 "" 
	ResourcesBoneAttach 2 "" 
	GroupMask 0  
	MinCopies 0  
	Description "" 
	Preview 0  
	Name "l4_observatory_bk" 
);
create "l4_observatory_base"  (set 
	Resources 0 "MDL3:models/props/l4_observatory_base.mdl" 
	Resources 1 "ODEG:box_static" 
	Resources 2 "PRSH:Cylindir" 
	ResourcesPos 0 (0.0000 0.0000 0.0000)  
	ResourcesPos 1 (0.0000 1.5000 0.0000)  
	ResourcesPos 2 (0.0000 0.0000 0.0000)  
	ResourcesAng 0 (0.0000 0.0000 0.0000)  
	ResourcesAng 1 (0.0000 0.0000 0.0000)  
	ResourcesAng 2 (0.0000 0.0000 0.0000)  
	ResourcesScale 0 (1.0000 1.0000 1.0000)  
	ResourcesScale 1 (8.5000 3.0000 8.5000)  
	ResourcesScale 2 (17.0000 17.0000 1.0000)  
	ResourcesOpacity 0 1.0000  
	ResourcesOpacity 1 1.0000  
	ResourcesOpacity 2 1.0000  
	ResourcesZSort 0 0  
	ResourcesZSort 1 0  
	ResourcesZSort 2 -1  
	ResourcesSpecific 0 0  
	ResourcesSpecific 1 0  
	ResourcesSpecific 2 0  
	ResourcesBoneAttach 0 "" 
	ResourcesBoneAttach 1 "" 
	ResourcesBoneAttach 2 "" 
	GroupMask 32  
	MinCopies 0  
	Description "" 
	Preview 0  
	Name "l4_observatory_base" 
);
create "l5_shipyard_tanker_a"  (set 
	Resources 0 "MDL3:models/props/l5_shipyard_tanker_a.mdl" 
	Resources 1 "ODEG:box_static" 
	ResourcesPos 0 (0.0000 0.0000 0.0000)  
	ResourcesPos 1 (0.0000 15.0000 0.0000)  
	ResourcesAng 0 (0.0000 0.0000 0.0000)  
	ResourcesAng 1 (0.0000 0.0000 0.0000)  
	ResourcesScale 0 (1.0000 1.0000 1.0000)  
	ResourcesScale 1 (110.0000 40.0000 60.0000)  
	ResourcesOpacity 0 1.0000  
	ResourcesOpacity 1 1.0000  
	ResourcesZSort 0 0  
	ResourcesZSort 1 0  
	ResourcesSpecific 0 0  
	ResourcesSpecific 1 0  
	ResourcesBoneAttach 0 "" 
	ResourcesBoneAttach 1 "" 
	GroupMask 64  
	MinCopies 0  
	Description "" 
	Preview 0  
	Name "l5_shipyard_tanker_a" 
);
create "l5_shipyard_tanker_a_base"  (set 
	Resources 0 "MDL3:models/props/l5_shipyard_tanker_a_base.mdl" 
	Resources 1 "ODEG:box_static" 
	ResourcesPos 0 (0.0000 0.0000 0.0000)  
	ResourcesPos 1 (0.0000 2.0000 0.0000)  
	ResourcesAng 0 (0.0000 0.0000 0.0000)  
	ResourcesAng 1 (0.0000 0.0000 0.0000)  
	ResourcesScale 0 (1.0000 1.0000 1.0000)  
	ResourcesScale 1 (110.0000 20.0000 60.0000)  
	ResourcesOpacity 0 1.0000  
	ResourcesOpacity 1 1.0000  
	ResourcesZSort 0 0  
	ResourcesZSort 1 0  
	ResourcesSpecific 0 0  
	ResourcesSpecific 1 0  
	ResourcesBoneAttach 0 "" 
	ResourcesBoneAttach 1 "" 
	GroupMask 64  
	MinCopies 0  
	Description "" 
	Preview 0  
	Name "l5_shipyard_tanker_a_base" 
);
create "l6_funpark_wall"  (set 
	Resources 0 "MDL3:models/props/l6_funpark_wall.mdl" 
	Resources 1 "ODEG:box_static" 
	ResourcesPos 0 (0.0000 0.0000 0.0000)  
	ResourcesPos 1 (0.0000 2.0000 0.0000)  
	ResourcesAng 0 (0.0000 0.0000 0.0000)  
	ResourcesAng 1 (0.0000 0.0000 0.0000)  
	ResourcesScale 0 (1.0000 1.0000 1.0000)  
	ResourcesScale 1 (1.0000 4.0000 16.0000)  
	ResourcesOpacity 0 1.0000  
	ResourcesOpacity 1 1.0000  
	ResourcesZSort 0 0  
	ResourcesZSort 1 0  
	ResourcesSpecific 0 0  
	ResourcesSpecific 1 0  
	ResourcesBoneAttach 0 "" 
	ResourcesBoneAttach 1 "" 
	GroupMask 144  
	MinCopies 0  
	Description "" 
	Preview 0  
	Name "l6_funpark_wall" 
);
create "l6_funpark_wall_base"  (set 
	Resources 0 "MDL3:models/props/l6_funpark_wall_base.mdl" 
	Resources 1 "ODEG:box_static" 
	ResourcesPos 0 (0.0000 0.0000 0.0000)  
	ResourcesPos 1 (0.0000 0.8000 0.0000)  
	ResourcesAng 0 (0.0000 0.0000 0.0000)  
	ResourcesAng 1 (0.0000 0.0000 0.0000)  
	ResourcesScale 0 (1.0000 1.0000 1.0000)  
	ResourcesScale 1 (1.0000 1.5000 16.0000)  
	ResourcesOpacity 0 1.0000  
	ResourcesOpacity 1 1.0000  
	ResourcesZSort 0 0  
	ResourcesZSort 1 0  
	ResourcesSpecific 0 0  
	ResourcesSpecific 1 0  
	ResourcesBoneAttach 0 "" 
	ResourcesBoneAttach 1 "" 
	GroupMask 144  
	MinCopies 0  
	Description "" 
	Preview 0  
	Name "l6_funpark_wall_base" 
);
create "l6_funpark_tower"  (set 
	Resources 0 "MDL3:models/props/l6_funpark_tower.mdl" 
	Resources 1 "ODEG:box_static" 
	ResourcesPos 0 (0.0000 0.0000 0.0000)  
	ResourcesPos 1 (0.0000 8.0000 0.0000)  
	ResourcesAng 0 (0.0000 0.0000 0.0000)  
	ResourcesAng 1 (0.0000 0.0000 0.0000)  
	ResourcesScale 0 (1.0000 1.0000 1.0000)  
	ResourcesScale 1 (3.0000 16.0000 3.0000)  
	ResourcesOpacity 0 1.0000  
	ResourcesOpacity 1 1.0000  
	ResourcesZSort 0 0  
	ResourcesZSort 1 0  
	ResourcesSpecific 0 0  
	ResourcesSpecific 1 0  
	ResourcesBoneAttach 0 "" 
	ResourcesBoneAttach 1 "" 
	GroupMask 144  
	MinCopies 0  
	Description "" 
	Preview 0  
	Name "l6_funpark_tower" 
);
create "l6_funpark_tower_base"  (set 
	Resources 0 "MDL3:models/props/l6_funpark_tower_base.mdl" 
	Resources 1 "ODEG:box_static" 
	ResourcesPos 0 (0.0000 0.0000 0.0000)  
	ResourcesPos 1 (0.0000 4.0000 0.0000)  
	ResourcesAng 0 (0.0000 0.0000 0.0000)  
	ResourcesAng 1 (0.0000 0.0000 0.0000)  
	ResourcesScale 0 (1.0000 1.0000 1.0000)  
	ResourcesScale 1 (3.0000 8.0000 3.0000)  
	ResourcesOpacity 0 1.0000  
	ResourcesOpacity 1 1.0000  
	ResourcesZSort 0 0  
	ResourcesZSort 1 0  
	ResourcesSpecific 0 0  
	ResourcesSpecific 1 0  
	ResourcesBoneAttach 0 "" 
	ResourcesBoneAttach 1 "" 
	GroupMask 144  
	MinCopies 0  
	Description "" 
	Preview 0  
	Name "l6_funpark_tower_base" 
);
create "l6_funpark_ticket"  (set 
	Resources 0 "MDL3:models/props/l6_funpark_ticket.mdl" 
	Resources 1 "ODEG:box_static" 
	ResourcesPos 0 (0.0000 0.0000 0.0000)  
	ResourcesPos 1 (0.0000 2.0000 0.0000)  
	ResourcesAng 0 (0.0000 0.0000 0.0000)  
	ResourcesAng 1 (0.0000 0.0000 0.0000)  
	ResourcesScale 0 (1.0000 1.0000 1.0000)  
	ResourcesScale 1 (2.5000 4.0000 2.5000)  
	ResourcesOpacity 0 1.0000  
	ResourcesOpacity 1 1.0000  
	ResourcesZSort 0 0  
	ResourcesZSort 1 0  
	ResourcesSpecific 0 0  
	ResourcesSpecific 1 0  
	ResourcesBoneAttach 0 "" 
	ResourcesBoneAttach 1 "" 
	GroupMask 144  
	MinCopies 0  
	Description "" 
	Preview 0  
	Name "l6_funpark_ticket" 
);
create "l6_funpark_small_tower"  (set 
	Resources 0 "MDL3:models/props/l6_funpark_smalltower.mdl" 
	Resources 1 "ODEG:box_static" 
	ResourcesPos 0 (0.0000 0.0000 0.0000)  
	ResourcesPos 1 (0.0000 5.0000 0.0000)  
	ResourcesAng 0 (0.0000 0.0000 0.0000)  
	ResourcesAng 1 (0.0000 0.0000 0.0000)  
	ResourcesScale 0 (1.0000 1.0000 1.0000)  
	ResourcesScale 1 (3.0000 10.0000 3.0000)  
	ResourcesOpacity 0 1.0000  
	ResourcesOpacity 1 1.0000  
	ResourcesZSort 0 0  
	ResourcesZSort 1 0  
	ResourcesSpecific 0 0  
	ResourcesSpecific 1 0  
	ResourcesBoneAttach 0 "" 
	ResourcesBoneAttach 1 "" 
	GroupMask 144  
	MinCopies 0  
	Description "" 
	Preview 0  
	Name "l6_funpark_small_tower" 
);
create "l6_funpark_small_tower_base"  (set 
	Resources 0 "MDL3:models/props/l6_funpark_smalltower_base.mdl" 
	Resources 1 "ODEG:box_static" 
	ResourcesPos 0 (0.0000 0.0000 0.0000)  
	ResourcesPos 1 (0.0000 1.5000 0.0000)  
	ResourcesAng 0 (0.0000 0.0000 0.0000)  
	ResourcesAng 1 (0.0000 0.0000 0.0000)  
	ResourcesScale 0 (1.0000 1.0000 1.0000)  
	ResourcesScale 1 (3.0000 3.0000 3.0000)  
	ResourcesOpacity 0 1.0000  
	ResourcesOpacity 1 1.0000  
	ResourcesZSort 0 0  
	ResourcesZSort 1 0  
	ResourcesSpecific 0 0  
	ResourcesSpecific 1 0  
	ResourcesBoneAttach 0 "" 
	ResourcesBoneAttach 1 "" 
	GroupMask 144  
	MinCopies 0  
	Description "" 
	Preview 0  
	Name "l6_funpark_small_tower_base" 
);
create "l5_shipyard_warehouse_c"  (set 
	Resources 0 "MDL3:models/props/l5_shipyard_warehouse_c.mdl" 
	Resources 1 "ODEG:box_static" 
	ResourcesPos 0 (0.0000 0.0000 0.0000)  
	ResourcesPos 1 (8.0000 10.0000 0.0000)  
	ResourcesAng 0 (0.0000 0.0000 0.0000)  
	ResourcesAng 1 (0.0000 0.0000 0.0000)  
	ResourcesScale 0 (1.0000 1.0000 1.0000)  
	ResourcesScale 1 (60.0000 20.0000 160.0000)  
	ResourcesOpacity 0 1.0000  
	ResourcesOpacity 1 1.0000  
	ResourcesZSort 0 0  
	ResourcesZSort 1 0  
	ResourcesSpecific 0 0  
	ResourcesSpecific 1 0  
	ResourcesBoneAttach 0 "" 
	ResourcesBoneAttach 1 "" 
	GroupMask 64  
	MinCopies 0  
	Description "" 
	Preview 0  
	Name "l5_shipyard_warehouse_c" 
);
create "l5_shipyard_warehouse_c_base"  (set 
	Resources 0 "MDL3:models/props/l5_shipyard_warehouse_c_base.mdl" 
	Resources 1 "ODEG:box_static" 
	ResourcesPos 0 (0.0000 0.0000 0.0000)  
	ResourcesPos 1 (8.0000 10.0000 0.0000)  
	ResourcesAng 0 (0.0000 0.0000 0.0000)  
	ResourcesAng 1 (0.0000 0.0000 0.0000)  
	ResourcesScale 0 (1.0000 1.0000 1.0000)  
	ResourcesScale 1 (60.0000 20.0000 160.0000)  
	ResourcesOpacity 0 1.0000  
	ResourcesOpacity 1 1.0000  
	ResourcesZSort 0 0  
	ResourcesZSort 1 0  
	ResourcesSpecific 0 0  
	ResourcesSpecific 1 0  
	ResourcesBoneAttach 0 "" 
	ResourcesBoneAttach 1 "" 
	GroupMask 64  
	MinCopies 0  
	Description "" 
	Preview 0  
	Name "l5_shipyard_warehouse_c_base" 
);
create "l5_shipyard_warehouse_c_bk"  (set 
	Resources 0 "MDL3:models/props/l5_shipyard_warehouse_c_bk.mdl" 
	Resources 1 "ODEG:box_static" 
	ResourcesPos 0 (0.0000 0.0000 0.0000)  
	ResourcesPos 1 (8.0000 10.0000 0.0000)  
	ResourcesAng 0 (0.0000 0.0000 0.0000)  
	ResourcesAng 1 (0.0000 0.0000 0.0000)  
	ResourcesScale 0 (1.0000 1.0000 1.0000)  
	ResourcesScale 1 (60.0000 20.0000 160.0000)  
	ResourcesOpacity 0 1.0000  
	ResourcesOpacity 1 1.0000  
	ResourcesZSort 0 0  
	ResourcesZSort 1 0  
	ResourcesSpecific 0 0  
	ResourcesSpecific 1 0  
	ResourcesBoneAttach 0 "" 
	ResourcesBoneAttach 1 "" 
	GroupMask 0  
	MinCopies 0  
	Description "" 
	Preview 0  
	Name "l5_shipyard_warehouse_c_bk" 
);
create "l5_shipyard_warehouse_a"  (set 
	Resources 0 "MDL3:models/props/l5_shipyard_warehouse_a.mdl" 
	Resources 1 "ODEG:box_static" 
	ResourcesPos 0 (0.0000 0.0000 0.0000)  
	ResourcesPos 1 (-10.0000 10.0000 0.0000)  
	ResourcesAng 0 (0.0000 0.0000 0.0000)  
	ResourcesAng 1 (0.0000 0.0000 0.0000)  
	ResourcesScale 0 (1.0000 1.0000 1.0000)  
	ResourcesScale 1 (60.0000 20.0000 160.0000)  
	ResourcesOpacity 0 1.0000  
	ResourcesOpacity 1 1.0000  
	ResourcesZSort 0 0  
	ResourcesZSort 1 0  
	ResourcesSpecific 0 0  
	ResourcesSpecific 1 0  
	ResourcesBoneAttach 0 "" 
	ResourcesBoneAttach 1 "" 
	GroupMask 64  
	MinCopies 0  
	Description "" 
	Preview 0  
	Name "l5_shipyard_warehouse_a" 
);
create "l5_shipyard_warehouse_a_base"  (set 
	Resources 0 "MDL3:models/props/l5_shipyard_warehouse_a_base.mdl" 
	Resources 1 "ODEG:box_static" 
	ResourcesPos 0 (0.0000 0.0000 0.0000)  
	ResourcesPos 1 (-10.0000 10.0000 0.0000)  
	ResourcesAng 0 (0.0000 0.0000 0.0000)  
	ResourcesAng 1 (0.0000 0.0000 0.0000)  
	ResourcesScale 0 (1.0000 1.0000 1.0000)  
	ResourcesScale 1 (60.0000 20.0000 160.0000)  
	ResourcesOpacity 0 1.0000  
	ResourcesOpacity 1 1.0000  
	ResourcesZSort 0 0  
	ResourcesZSort 1 0  
	ResourcesSpecific 0 0  
	ResourcesSpecific 1 0  
	ResourcesBoneAttach 0 "" 
	ResourcesBoneAttach 1 "" 
	GroupMask 64  
	MinCopies 0  
	Description "" 
	Preview 0  
	Name "l5_shipyard_warehouse_a_base" 
);
create "l5_shipyard_warehouse_a_bk"  (set 
	Resources 0 "MDL3:models/props/l5_shipyard_warehouse_a_bk.mdl" 
	Resources 1 "ODEG:box_static" 
	ResourcesPos 0 (0.0000 0.0000 0.0000)  
	ResourcesPos 1 (-10.0000 10.0000 0.0000)  
	ResourcesAng 0 (0.0000 0.0000 0.0000)  
	ResourcesAng 1 (0.0000 0.0000 0.0000)  
	ResourcesScale 0 (1.0000 1.0000 1.0000)  
	ResourcesScale 1 (60.0000 20.0000 160.0000)  
	ResourcesOpacity 0 1.0000  
	ResourcesOpacity 1 1.0000  
	ResourcesZSort 0 0  
	ResourcesZSort 1 0  
	ResourcesSpecific 0 0  
	ResourcesSpecific 1 0  
	ResourcesBoneAttach 0 "" 
	ResourcesBoneAttach 1 "" 
	GroupMask 0  
	MinCopies 0  
	Description "" 
	Preview 0  
	Name "l5_shipyard_warehouse_a_bk" 
);
create "l5_shipyard_warehouse_b"  (set 
	Resources 0 "MDL3:models/props/l5_shipyard_warehouse_b.mdl" 
	Resources 1 "ODEG:box_static" 
	ResourcesPos 0 (0.0000 0.0000 0.0000)  
	ResourcesPos 1 (-10.0000 10.0000 0.0000)  
	ResourcesAng 0 (0.0000 0.0000 0.0000)  
	ResourcesAng 1 (0.0000 0.0000 0.0000)  
	ResourcesScale 0 (1.0000 1.0000 1.0000)  
	ResourcesScale 1 (60.0000 20.0000 160.0000)  
	ResourcesOpacity 0 1.0000  
	ResourcesOpacity 1 1.0000  
	ResourcesZSort 0 0  
	ResourcesZSort 1 0  
	ResourcesSpecific 0 0  
	ResourcesSpecific 1 0  
	ResourcesBoneAttach 0 "" 
	ResourcesBoneAttach 1 "" 
	GroupMask 64  
	MinCopies 0  
	Description "" 
	Preview 0  
	Name "l5_shipyard_warehouse_b" 
);
create "l5_shipyard_warehouse_b_base"  (set 
	Resources 0 "MDL3:models/props/l5_shipyard_warehouse_b_base.mdl" 
	Resources 1 "ODEG:box_static" 
	ResourcesPos 0 (0.0000 0.0000 0.0000)  
	ResourcesPos 1 (-10.0000 10.0000 0.0000)  
	ResourcesAng 0 (0.0000 0.0000 0.0000)  
	ResourcesAng 1 (0.0000 0.0000 0.0000)  
	ResourcesScale 0 (1.0000 1.0000 1.0000)  
	ResourcesScale 1 (60.0000 20.0000 160.0000)  
	ResourcesOpacity 0 1.0000  
	ResourcesOpacity 1 1.0000  
	ResourcesZSort 0 0  
	ResourcesZSort 1 0  
	ResourcesSpecific 0 0  
	ResourcesSpecific 1 0  
	ResourcesBoneAttach 0 "" 
	ResourcesBoneAttach 1 "" 
	GroupMask 64  
	MinCopies 0  
	Description "" 
	Preview 0  
	Name "l5_shipyard_warehouse_b_base" 
);
create "l5_shipyard_warehouse_b_bk"  (set 
	Resources 0 "MDL3:models/props/l5_shipyard_warehouse_c_bk.mdl" 
	Resources 1 "ODEG:box_static" 
	ResourcesPos 0 (0.0000 0.0000 0.0000)  
	ResourcesPos 1 (-10.0000 10.0000 0.0000)  
	ResourcesAng 0 (0.0000 0.0000 0.0000)  
	ResourcesAng 1 (0.0000 0.0000 0.0000)  
	ResourcesScale 0 (1.0000 1.0000 1.0000)  
	ResourcesScale 1 (60.0000 20.0000 160.0000)  
	ResourcesOpacity 0 1.0000  
	ResourcesOpacity 1 1.0000  
	ResourcesZSort 0 0  
	ResourcesZSort 1 0  
	ResourcesSpecific 0 0  
	ResourcesSpecific 1 0  
	ResourcesBoneAttach 0 "" 
	ResourcesBoneAttach 1 "" 
	GroupMask 0  
	MinCopies 0  
	Description "" 
	Preview 0  
	Name "l5_shipyard_warehouse_b_bk" 
);
create "l6_funpark_banner"  (set 
	Resources 0 "MDL3:models/props/l6_funpark_banner.mdl" 
	Resources 1 "ODEG:box_static" 
	ResourcesPos 0 (0.0000 0.0000 0.0000)  
	ResourcesPos 1 (0.0000 2.0000 0.0000)  
	ResourcesAng 0 (0.0000 0.0000 0.0000)  
	ResourcesAng 1 (0.0000 0.0000 0.0000)  
	ResourcesScale 0 (1.0000 1.0000 1.0000)  
	ResourcesScale 1 (2.0000 4.0000 16.0000)  
	ResourcesOpacity 0 1.0000  
	ResourcesOpacity 1 1.0000  
	ResourcesZSort 0 0  
	ResourcesZSort 1 0  
	ResourcesSpecific 0 0  
	ResourcesSpecific 1 0  
	ResourcesBoneAttach 0 "" 
	ResourcesBoneAttach 1 "" 
	GroupMask 128  
	MinCopies 0  
	Description "" 
	Preview 0  
	Name "l6_funpark_banner" 
);
create "l5_shipyard_tanker_b_base"  (set 
	Resources 0 "MDL3:models/props/l5_shipyard_tanker_b_base.mdl" 
	Resources 1 "ODEG:box_static" 
	ResourcesPos 0 (0.0000 0.0000 0.0000)  
	ResourcesPos 1 (0.0000 2.0000 0.0000)  
	ResourcesAng 0 (0.0000 0.0000 0.0000)  
	ResourcesAng 1 (0.0000 0.0000 0.0000)  
	ResourcesScale 0 (1.0000 1.0000 1.0000)  
	ResourcesScale 1 (110.0000 20.0000 60.0000)  
	ResourcesOpacity 0 1.0000  
	ResourcesOpacity 1 1.0000  
	ResourcesZSort 0 0  
	ResourcesZSort 1 0  
	ResourcesSpecific 0 0  
	ResourcesSpecific 1 0  
	ResourcesBoneAttach 0 "" 
	ResourcesBoneAttach 1 "" 
	GroupMask 64  
	MinCopies 0  
	Description "" 
	Preview 0  
	Name "l5_shipyard_tanker_b_base" 
);
create "l5_shipyard_tanker_b"  (set 
	Resources 0 "MDL3:models/props/l5_shipyard_tanker_b.mdl" 
	Resources 1 "ODEG:box_static" 
	ResourcesPos 0 (0.0000 0.0000 0.0000)  
	ResourcesPos 1 (0.0000 15.0000 0.0000)  
	ResourcesAng 0 (0.0000 0.0000 0.0000)  
	ResourcesAng 1 (0.0000 0.0000 0.0000)  
	ResourcesScale 0 (1.0000 1.0000 1.0000)  
	ResourcesScale 1 (110.0000 40.0000 60.0000)  
	ResourcesOpacity 0 1.0000  
	ResourcesOpacity 1 1.0000  
	ResourcesZSort 0 0  
	ResourcesZSort 1 0  
	ResourcesSpecific 0 0  
	ResourcesSpecific 1 0  
	ResourcesBoneAttach 0 "" 
	ResourcesBoneAttach 1 "" 
	GroupMask 64  
	MinCopies 0  
	Description "" 
	Preview 0  
	Name "l5_shipyard_tanker_b" 
);
create "l5_shipyard_tanker_c_base"  (set 
	Resources 0 "MDL3:models/props/l5_shipyard_tanker_c_base.mdl" 
	Resources 1 "ODEG:box_static" 
	ResourcesPos 0 (0.0000 0.0000 0.0000)  
	ResourcesPos 1 (0.0000 2.0000 0.0000)  
	ResourcesAng 0 (0.0000 0.0000 0.0000)  
	ResourcesAng 1 (0.0000 0.0000 0.0000)  
	ResourcesScale 0 (1.0000 1.0000 1.0000)  
	ResourcesScale 1 (110.0000 20.0000 60.0000)  
	ResourcesOpacity 0 1.0000  
	ResourcesOpacity 1 1.0000  
	ResourcesZSort 0 0  
	ResourcesZSort 1 0  
	ResourcesSpecific 0 0  
	ResourcesSpecific 1 0  
	ResourcesBoneAttach 0 "" 
	ResourcesBoneAttach 1 "" 
	GroupMask 64  
	MinCopies 0  
	Description "" 
	Preview 0  
	Name "l5_shipyard_tanker_c_base" 
);
create "l5_shipyard_tanker_c"  (set 
	Resources 0 "MDL3:models/props/l5_shipyard_tanker_c.mdl" 
	Resources 1 "ODEG:box_static" 
	ResourcesPos 0 (0.0000 0.0000 0.0000)  
	ResourcesPos 1 (0.0000 15.0000 0.0000)  
	ResourcesAng 0 (0.0000 0.0000 0.0000)  
	ResourcesAng 1 (0.0000 0.0000 0.0000)  
	ResourcesScale 0 (1.0000 1.0000 1.0000)  
	ResourcesScale 1 (110.0000 40.0000 60.0000)  
	ResourcesOpacity 0 1.0000  
	ResourcesOpacity 1 1.0000  
	ResourcesZSort 0 0  
	ResourcesZSort 1 0  
	ResourcesSpecific 0 0  
	ResourcesSpecific 1 0  
	ResourcesBoneAttach 0 "" 
	ResourcesBoneAttach 1 "" 
	GroupMask 64  
	MinCopies 0  
	Description "" 
	Preview 0  
	Name "l5_shipyard_tanker_c" 
);
create "l5_shipyard_tanker_d"  (set 
	Resources 0 "MDL3:models/props/l5_shipyard_tanker_d.mdl" 
	Resources 1 "ODEG:box_static" 
	ResourcesPos 0 (0.0000 0.0000 0.0000)  
	ResourcesPos 1 (0.0000 20.0000 0.0000)  
	ResourcesAng 0 (0.0000 0.0000 0.0000)  
	ResourcesAng 1 (0.0000 0.0000 0.0000)  
	ResourcesScale 0 (1.0000 1.0000 1.0000)  
	ResourcesScale 1 (50.0000 40.0000 60.0000)  
	ResourcesOpacity 0 1.0000  
	ResourcesOpacity 1 1.0000  
	ResourcesZSort 0 0  
	ResourcesZSort 1 0  
	ResourcesSpecific 0 0  
	ResourcesSpecific 1 0  
	ResourcesBoneAttach 0 "" 
	ResourcesBoneAttach 1 "" 
	GroupMask 64  
	MinCopies 0  
	Description "" 
	Preview 0  
	Name "l5_shipyard_tanker_d" 
);
create "l5_shipyard_tanker_d_base"  (set 
	Resources 0 "MDL3:models/props/l5_shipyard_tanker_d_base.mdl" 
	Resources 1 "ODEG:box_static" 
	ResourcesPos 0 (-10.0000 0.0000 0.0000)  
	ResourcesPos 1 (0.0000 20.0000 0.0000)  
	ResourcesAng 0 (0.0000 0.0000 0.0000)  
	ResourcesAng 1 (0.0000 0.0000 0.0000)  
	ResourcesScale 0 (1.0000 1.0000 1.0000)  
	ResourcesScale 1 (50.0000 40.0000 60.0000)  
	ResourcesOpacity 0 1.0000  
	ResourcesOpacity 1 1.0000  
	ResourcesZSort 0 0  
	ResourcesZSort 1 0  
	ResourcesSpecific 0 0  
	ResourcesSpecific 1 0  
	ResourcesBoneAttach 0 "" 
	ResourcesBoneAttach 1 "" 
	GroupMask 64  
	MinCopies 0  
	Description "" 
	Preview 0  
	Name "l5_shipyard_tanker_d_base" 
);
create "l4_antena"  (set 
	Resources 0 "MDL3:models/props/l4_antena.mdl" 
	Resources 1 "ODEG:box_static" 
	Resources 2 "PRSH:Cylindir" 
	ResourcesPos 0 (0.0000 0.0000 0.0000)  
	ResourcesPos 1 (0.0000 2.5000 0.5000)  
	ResourcesPos 2 (1.0000 0.0000 1.0000)  
	ResourcesAng 0 (0.0000 0.0000 0.0000)  
	ResourcesAng 1 (0.0000 0.0000 0.0000)  
	ResourcesAng 2 (0.0000 0.0000 0.0000)  
	ResourcesScale 0 (1.0000 1.0000 1.0000)  
	ResourcesScale 1 (4.0000 5.0000 4.0000)  
	ResourcesScale 2 (9.0000 5.0000 9.0000)  
	ResourcesOpacity 0 1.0000  
	ResourcesOpacity 1 1.0000  
	ResourcesOpacity 2 1.0000  
	ResourcesZSort 0 0  
	ResourcesZSort 1 0  
	ResourcesZSort 2 -1  
	ResourcesSpecific 0 0  
	ResourcesSpecific 1 0  
	ResourcesSpecific 2 0  
	ResourcesBoneAttach 0 "" 
	ResourcesBoneAttach 1 "" 
	ResourcesBoneAttach 2 "" 
	GroupMask 32  
	MinCopies 0  
	Description "" 
	Preview 0  
	Name "l4_antena" 
);
create "l4_antena_bk"  (set 
	Resources 0 "MDL3:models/props/l4_antena_bk.mdl" 
	Resources 1 "ODEG:box_static" 
	Resources 2 "PRSH:Cylindir" 
	ResourcesPos 0 (0.0000 0.0000 0.0000)  
	ResourcesPos 1 (0.0000 2.5000 0.5000)  
	ResourcesPos 2 (1.0000 0.0000 1.0000)  
	ResourcesAng 0 (0.0000 0.0000 0.0000)  
	ResourcesAng 1 (0.0000 0.0000 0.0000)  
	ResourcesAng 2 (0.0000 0.0000 0.0000)  
	ResourcesScale 0 (1.0000 1.0000 1.0000)  
	ResourcesScale 1 (4.0000 5.0000 4.0000)  
	ResourcesScale 2 (9.0000 5.0000 9.0000)  
	ResourcesOpacity 0 1.0000  
	ResourcesOpacity 1 1.0000  
	ResourcesOpacity 2 1.0000  
	ResourcesZSort 0 0  
	ResourcesZSort 1 0  
	ResourcesZSort 2 -1  
	ResourcesSpecific 0 0  
	ResourcesSpecific 1 0  
	ResourcesSpecific 2 0  
	ResourcesBoneAttach 0 "" 
	ResourcesBoneAttach 1 "" 
	ResourcesBoneAttach 2 "" 
	GroupMask 0  
	MinCopies 0  
	Description "" 
	Preview 0  
	Name "l4_antena_bk" 
);
create "l4_antena_base"  (set 
	Resources 0 "MDL3:models/props/l4_antena_base.mdl" 
	Resources 1 "ODEG:box_static" 
	Resources 2 "PRSH:Cylindir" 
	ResourcesPos 0 (0.0000 0.0000 0.0000)  
	ResourcesPos 1 (0.0000 1.5000 1.2500)  
	ResourcesPos 2 (0.5000 0.4000 1.0000)  
	ResourcesAng 0 (0.0000 0.0000 0.0000)  
	ResourcesAng 1 (0.0000 0.0000 0.0000)  
	ResourcesAng 2 (0.0000 0.0000 0.0000)  
	ResourcesScale 0 (1.0000 1.0000 1.0000)  
	ResourcesScale 1 (2.0000 3.0000 2.0000)  
	ResourcesScale 2 (4.0000 5.0000 4.0000)  
	ResourcesOpacity 0 1.0000  
	ResourcesOpacity 1 1.0000  
	ResourcesOpacity 2 1.0000  
	ResourcesZSort 0 0  
	ResourcesZSort 1 0  
	ResourcesZSort 2 -1  
	ResourcesSpecific 0 0  
	ResourcesSpecific 1 0  
	ResourcesSpecific 2 0  
	ResourcesBoneAttach 0 "" 
	ResourcesBoneAttach 1 "" 
	ResourcesBoneAttach 2 "" 
	GroupMask 32  
	MinCopies 0  
	Description "" 
	Preview 0  
	Name "l4_antena_base" 
);
create "bigLizardCutWater"  (set 
	Resources 0 "FXFX:FX_watercut" 
	ResourcesPos 0 (0.0000 0.0000 0.0000)  
	ResourcesAng 0 (0.0000 0.0000 0.0000)  
	ResourcesScale 0 (1.5000 1.5000 1.5000)  
	ResourcesOpacity 0 1.0000  
	ResourcesZSort 0 0  
	ResourcesSpecific 0 0  
	ResourcesBoneAttach 0 "" 
	GroupMask 0  
	MinCopies 0  
	Description "" 
	Preview 0  
	Name "bigLizardCutWater" 
);
create "bigLizardWaterExplosion"  (set 
	Resources 0 "EMIT:fxs_tornadosplash" 
	ResourcesPos 0 (0.0000 0.0000 0.0000)  
	ResourcesAng 0 (0.0000 -90.0000 0.0000)  
	ResourcesScale 0 (1.5000 1.5000 1.5000)  
	ResourcesOpacity 0 1.0000  
	ResourcesZSort 0 0  
	ResourcesSpecific 0 0  
	ResourcesBoneAttach 0 "" 
	GroupMask 0  
	MinCopies 0  
	Description "" 
	Preview 0  
	Name "bigLizardWaterExplosion" 
);
create "l6_weather_balloon"  (set 
	Resources 0 "BNMD:models/vehicles/weather_balloon.sms" 
	Resources 1 "ODEG:box_static" 
	ResourcesPos 0 (0.0000 0.0000 0.0000)  
	ResourcesPos 1 (0.0000 0.0000 0.0000)  
	ResourcesAng 0 (0.0000 0.0000 0.0000)  
	ResourcesAng 1 (0.0000 0.0000 0.0000)  
	ResourcesScale 0 (1.0000 1.0000 1.0000)  
	ResourcesScale 1 (4.5000 8.0000 4.5000)  
	ResourcesOpacity 0 1.0000  
	ResourcesOpacity 1 1.0000  
	ResourcesZSort 0 0  
	ResourcesZSort 1 0  
	ResourcesSpecific 0 0  
	ResourcesSpecific 1 0  
	ResourcesBoneAttach 0 "" 
	ResourcesBoneAttach 1 "" 
	GroupMask 252  
	MinCopies 0  
	Description "" 
	Preview 0  
	Name "l6_weather_balloon" 
);
create "arrow_secondary_target"  (set 
	Resources 0 "VMDL:models/interface/secondary_arrow.ams" 
	ResourcesPos 0 (0.0000 20.0000 0.0000)  
	ResourcesAng 0 (0.0000 0.0000 0.0000)  
	ResourcesScale 0 (15.0000 15.0000 15.0000)  
	ResourcesOpacity 0 1.0000  
	ResourcesZSort 0 0  
	ResourcesSpecific 0 0  
	ResourcesBoneAttach 0 "" 
	GroupMask 192  
	MinCopies 0  
	Description "" 
	Preview 0  
	Name "arrow_secondary_target" 
);
create "l6_building_c_2_part_a_whithout_shadow"  (set 
	Resources 0 "MDL3:models/props/l6_building_c_2_part_a.mdl" 
	Resources 1 "ODEG:box_static" 
	ResourcesPos 0 (0.0000 0.0000 0.0000)  
	ResourcesPos 1 (0.0000 30.0000 0.0000)  
	ResourcesAng 0 (0.0000 0.0000 0.0000)  
	ResourcesAng 1 (0.0000 0.0000 0.0000)  
	ResourcesScale 0 (1.0000 1.0000 1.0000)  
	ResourcesScale 1 (75.0000 60.0000 75.0000)  
	ResourcesOpacity 0 1.0000  
	ResourcesOpacity 1 1.0000  
	ResourcesZSort 0 0  
	ResourcesZSort 1 0  
	ResourcesSpecific 0 0  
	ResourcesSpecific 1 0  
	ResourcesBoneAttach 0 "" 
	ResourcesBoneAttach 1 "" 
	GroupMask 128  
	MinCopies 0  
	Description "" 
	Preview 0  
	Name "l6_building_c_2_part_a_whithout_shadow" 
);
create "l6_building_d_02_whithout_shadow"  (set 
	Resources 0 "MDL3:models/props/l6_building_d_2_part_a.mdl" 
	Resources 1 "ODEG:box_static" 
	ResourcesPos 0 (0.0000 0.0000 0.0000)  
	ResourcesPos 1 (0.0000 30.0000 0.0000)  
	ResourcesAng 0 (0.0000 0.0000 0.0000)  
	ResourcesAng 1 (0.0000 0.0000 0.0000)  
	ResourcesScale 0 (1.0000 1.0000 1.0000)  
	ResourcesScale 1 (52.0000 60.0000 52.0000)  
	ResourcesOpacity 0 1.0000  
	ResourcesOpacity 1 1.0000  
	ResourcesZSort 0 0  
	ResourcesZSort 1 0  
	ResourcesSpecific 0 0  
	ResourcesSpecific 1 0  
	ResourcesBoneAttach 0 "" 
	ResourcesBoneAttach 1 "" 
	GroupMask 128  
	MinCopies 0  
	Description "" 
	Preview 0  
	Name "l6_building_d_02_whithout_shadow" 
);
create "l6_building_d_02_bk_whithout_shadow"  (set 
	Resources 0 "MDL3:models/props/l6_building_d_2_part_a_bk.mdl" 
	Resources 1 "ODEG:box_static" 
	ResourcesPos 0 (0.0000 0.0000 0.0000)  
	ResourcesPos 1 (0.0000 30.0000 0.0000)  
	ResourcesAng 0 (0.0000 0.0000 0.0000)  
	ResourcesAng 1 (0.0000 0.0000 0.0000)  
	ResourcesScale 0 (1.0000 1.0000 1.0000)  
	ResourcesScale 1 (52.0000 60.0000 52.0000)  
	ResourcesOpacity 0 1.0000  
	ResourcesOpacity 1 1.0000  
	ResourcesZSort 0 0  
	ResourcesZSort 1 0  
	ResourcesSpecific 0 0  
	ResourcesSpecific 1 0  
	ResourcesBoneAttach 0 "" 
	ResourcesBoneAttach 1 "" 
	GroupMask 0  
	MinCopies 0  
	Description "" 
	Preview 0  
	Name "l6_building_d_02_bk_whithout_shadow" 
);
create "l6_building_c_2_part_a_bk_whitout_shadow"  (set 
	Resources 0 "MDL3:models/props/l6_building_c_2_part_a_bk.mdl" 
	Resources 1 "ODEG:box_static" 
	ResourcesPos 0 (0.0000 0.0000 0.0000)  
	ResourcesPos 1 (0.0000 30.0000 0.0000)  
	ResourcesAng 0 (0.0000 0.0000 0.0000)  
	ResourcesAng 1 (0.0000 0.0000 0.0000)  
	ResourcesScale 0 (1.0000 1.0000 1.0000)  
	ResourcesScale 1 (75.0000 60.0000 75.0000)  
	ResourcesOpacity 0 1.0000  
	ResourcesOpacity 1 1.0000  
	ResourcesZSort 0 0  
	ResourcesZSort 1 0  
	ResourcesSpecific 0 0  
	ResourcesSpecific 1 0  
	ResourcesBoneAttach 0 "" 
	ResourcesBoneAttach 1 "" 
	GroupMask 0  
	MinCopies 0  
	Description "" 
	Preview 0  
	Name "l6_building_c_2_part_a_bk_whitout_shadow" 
);
create "l4_airport_module_f_bk"  (set 
	Resources 0 "MDL3:models/props/l4_airport_lateral_02_bk.mdl" 
	Resources 1 "ODEG:box_static" 
	ResourcesPos 0 (0.0000 0.0000 0.0000)  
	ResourcesPos 1 (0.0000 3.0000 0.0000)  
	ResourcesAng 0 (0.0000 0.0000 0.0000)  
	ResourcesAng 1 (0.0000 0.0000 0.0000)  
	ResourcesScale 0 (1.0000 1.0000 1.0000)  
	ResourcesScale 1 (22.0000 6.0000 35.0000)  
	ResourcesOpacity 0 1.0000  
	ResourcesOpacity 1 1.0000  
	ResourcesZSort 0 0  
	ResourcesZSort 1 0  
	ResourcesSpecific 0 0  
	ResourcesSpecific 1 0  
	ResourcesBoneAttach 0 "" 
	ResourcesBoneAttach 1 "" 
	GroupMask 0  
	MinCopies 0  
	Description "" 
	Preview 0  
	Name "l4_airport_module_f_bk" 
);
create "l4_airport_module_f_base"  (set 
	Resources 0 "MDL3:models/props/l4_airport_lateral_02_base.mdl" 
	Resources 1 "ODEG:box_static" 
	ResourcesPos 0 (0.0000 0.0000 0.0000)  
	ResourcesPos 1 (0.0000 3.0000 0.0000)  
	ResourcesAng 0 (0.0000 0.0000 0.0000)  
	ResourcesAng 1 (0.0000 0.0000 0.0000)  
	ResourcesScale 0 (1.0000 1.0000 1.0000)  
	ResourcesScale 1 (22.0000 6.0000 35.0000)  
	ResourcesOpacity 0 1.0000  
	ResourcesOpacity 1 1.0000  
	ResourcesZSort 0 0  
	ResourcesZSort 1 0  
	ResourcesSpecific 0 0  
	ResourcesSpecific 1 0  
	ResourcesBoneAttach 0 "" 
	ResourcesBoneAttach 1 "" 
	GroupMask 32  
	MinCopies 0  
	Description "" 
	Preview 0  
	Name "l4_airport_module_f_base" 
);
create "l4_airport_module_e_bk"  (set 
	Resources 0 "MDL3:models/props/l4_airport_lateral_01_bk.mdl" 
	Resources 1 "ODEG:box_static" 
	ResourcesPos 0 (0.0000 0.0000 0.0000)  
	ResourcesPos 1 (0.0000 3.0000 0.0000)  
	ResourcesAng 0 (0.0000 0.0000 0.0000)  
	ResourcesAng 1 (0.0000 0.0000 0.0000)  
	ResourcesScale 0 (1.0000 1.0000 1.0000)  
	ResourcesScale 1 (22.0000 6.0000 35.0000)  
	ResourcesOpacity 0 1.0000  
	ResourcesOpacity 1 1.0000  
	ResourcesZSort 0 0  
	ResourcesZSort 1 0  
	ResourcesSpecific 0 0  
	ResourcesSpecific 1 0  
	ResourcesBoneAttach 0 "" 
	ResourcesBoneAttach 1 "" 
	GroupMask 0  
	MinCopies 0  
	Description "" 
	Preview 0  
	Name "l4_airport_module_e_bk" 
);
create "l4_airport_module_e_base"  (set 
	Resources 0 "MDL3:models/props/l4_airport_lateral_01_base.mdl" 
	Resources 1 "ODEG:box_static" 
	ResourcesPos 0 (0.0000 0.0000 0.0000)  
	ResourcesPos 1 (0.0000 3.0000 0.0000)  
	ResourcesAng 0 (0.0000 0.0000 0.0000)  
	ResourcesAng 1 (0.0000 0.0000 0.0000)  
	ResourcesScale 0 (1.0000 1.0000 1.0000)  
	ResourcesScale 1 (22.0000 6.0000 35.0000)  
	ResourcesOpacity 0 1.0000  
	ResourcesOpacity 1 1.0000  
	ResourcesZSort 0 0  
	ResourcesZSort 1 0  
	ResourcesSpecific 0 0  
	ResourcesSpecific 1 0  
	ResourcesBoneAttach 0 "" 
	ResourcesBoneAttach 1 "" 
	GroupMask 32  
	MinCopies 0  
	Description "" 
	Preview 0  
	Name "l4_airport_module_e_base" 
);
create "l2_building_09_base"  (set 
	Resources 0 "MDL3:models/props/l2_building_09_base.mdl" 
	Resources 1 "ODEG:box_static" 
	ResourcesPos 0 (0.0000 0.0000 0.0000)  
	ResourcesPos 1 (0.0000 2.5000 0.0000)  
	ResourcesAng 0 (0.0000 0.0000 0.0000)  
	ResourcesAng 1 (0.0000 0.0000 0.0000)  
	ResourcesScale 0 (1.0000 1.0000 1.0000)  
	ResourcesScale 1 (5.1000 5.0000 10.2000)  
	ResourcesOpacity 0 1.0000  
	ResourcesOpacity 1 1.0000  
	ResourcesZSort 0 0  
	ResourcesZSort 1 0  
	ResourcesSpecific 0 0  
	ResourcesSpecific 1 0  
	ResourcesBoneAttach 0 "" 
	ResourcesBoneAttach 1 "" 
	GroupMask 8  
	MinCopies 0  
	Description "" 
	Preview 0  
	Name "l2_building_09_base" 
);
create "l1_vehicle_gas_truck"  (set 
	Resources 0 "MDL3:models/vehicles/l3_gas_truck.mdl" 
	Resources 1 "ODEG:box_static" 
	ResourcesPos 0 (0.0000 0.0000 0.0000)  
	ResourcesPos 1 (0.0000 1.0000 -2.4000)  
	ResourcesAng 0 (180.0000 0.0000 0.0000)  
	ResourcesAng 1 (0.0000 0.0000 0.0000)  
	ResourcesScale 0 (0.6000 0.6000 0.6000)  
	ResourcesScale 1 (3.0000 2.0000 9.0000)  
	ResourcesOpacity 0 1.0000  
	ResourcesOpacity 1 1.0000  
	ResourcesZSort 0 0  
	ResourcesZSort 1 0  
	ResourcesSpecific 0 0  
	ResourcesSpecific 1 0  
	ResourcesBoneAttach 0 "" 
	ResourcesBoneAttach 1 "" 
	GroupMask 160  
	MinCopies 0  
	Description "" 
	Preview 0  
	Name "l1_vehicle_gas_truck" 
);
create "l5_port_stack_chips"  (set 
	Resources 0 "MDL3:models/props/l5_port_stack_chips.mdl" 
	Resources 1 "ODEG:box_static" 
	ResourcesPos 0 (0.0000 0.0000 0.0000)  
	ResourcesPos 1 (0.0000 1.0000 0.0000)  
	ResourcesAng 0 (0.0000 0.0000 0.0000)  
	ResourcesAng 1 (0.0000 0.0000 0.0000)  
	ResourcesScale 0 (1.0000 1.0000 1.0000)  
	ResourcesScale 1 (2.1000 2.0000 7.1000)  
	ResourcesOpacity 0 1.0000  
	ResourcesOpacity 1 1.0000  
	ResourcesZSort 0 0  
	ResourcesZSort 1 0  
	ResourcesSpecific 0 0  
	ResourcesSpecific 1 0  
	ResourcesBoneAttach 0 "" 
	ResourcesBoneAttach 1 "" 
	GroupMask 0  
	MinCopies 0  
	Description "" 
	Preview 0  
	Name "l5_port_stack_chips" 
);
create "ad1"  (set 
	Resources 0 "MDL3:models/ads/ad1.mdl" 
	Resources 1 "ODEG:box_static" 
	Resources 2 "PRSH:Pole" 
	ResourcesPos 0 (0.0000 -2.5000 0.0000)  
	ResourcesPos 1 (0.0000 5.7000 0.0000)  
	ResourcesPos 2 (0.0000 0.0000 0.0000)  
	ResourcesAng 0 (0.0000 0.0000 0.0000)  
	ResourcesAng 1 (0.0000 0.0000 0.0000)  
	ResourcesAng 2 (0.0000 0.0000 0.0000)  
	ResourcesScale 0 (1.0000 1.0000 1.0000)  
	ResourcesScale 1 (0.5000 5.4000 6.4000)  
	ResourcesScale 2 (8.0000 8.0000 1.0000)  
	ResourcesOpacity 0 1.0000  
	ResourcesOpacity 1 1.0000  
	ResourcesOpacity 2 1.0000  
	ResourcesZSort 0 0  
	ResourcesZSort 1 0  
	ResourcesZSort 2 -1  
	ResourcesSpecific 0 0  
	ResourcesSpecific 1 0  
	ResourcesSpecific 2 0  
	ResourcesBoneAttach 0 "" 
	ResourcesBoneAttach 1 "" 
	ResourcesBoneAttach 2 "" 
	GroupMask 252  
	MinCopies 0  
	Description "" 
	Preview 0  
	Name "ad1" 
);
create "ad2"  (set 
	Resources 0 "MDL3:models/ads/ad2.mdl" 
	Resources 1 "ODEG:box_static" 
	Resources 2 "PRSH:Pole" 
	ResourcesPos 0 (0.0000 -2.5000 0.0000)  
	ResourcesPos 1 (0.0000 5.7000 0.0000)  
	ResourcesPos 2 (0.0000 0.0000 0.0000)  
	ResourcesAng 0 (0.0000 0.0000 0.0000)  
	ResourcesAng 1 (0.0000 0.0000 0.0000)  
	ResourcesAng 2 (0.0000 0.0000 0.0000)  
	ResourcesScale 0 (1.0000 1.0000 1.0000)  
	ResourcesScale 1 (0.5000 5.4000 6.4000)  
	ResourcesScale 2 (8.0000 8.0000 1.0000)  
	ResourcesOpacity 0 1.0000  
	ResourcesOpacity 1 1.0000  
	ResourcesOpacity 2 1.0000  
	ResourcesZSort 0 0  
	ResourcesZSort 1 0  
	ResourcesZSort 2 -1  
	ResourcesSpecific 0 0  
	ResourcesSpecific 1 0  
	ResourcesSpecific 2 0  
	ResourcesBoneAttach 0 "" 
	ResourcesBoneAttach 1 "" 
	ResourcesBoneAttach 2 "" 
	GroupMask 252  
	MinCopies 0  
	Description "" 
	Preview 0  
	Name "ad2" 
);
create "ad3"  (set 
	Resources 0 "MDL3:models/ads/ad3.mdl" 
	Resources 1 "ODEG:box_static" 
	Resources 2 "PRSH:Pole" 
	ResourcesPos 0 (0.0000 -2.5000 0.0000)  
	ResourcesPos 1 (0.0000 5.7000 0.0000)  
	ResourcesPos 2 (0.0000 0.0000 0.0000)  
	ResourcesAng 0 (0.0000 0.0000 0.0000)  
	ResourcesAng 1 (0.0000 0.0000 0.0000)  
	ResourcesAng 2 (0.0000 0.0000 0.0000)  
	ResourcesScale 0 (1.0000 1.0000 1.0000)  
	ResourcesScale 1 (0.5000 5.4000 6.4000)  
	ResourcesScale 2 (8.0000 8.0000 1.0000)  
	ResourcesOpacity 0 1.0000  
	ResourcesOpacity 1 1.0000  
	ResourcesOpacity 2 1.0000  
	ResourcesZSort 0 0  
	ResourcesZSort 1 0  
	ResourcesZSort 2 -1  
	ResourcesSpecific 0 0  
	ResourcesSpecific 1 0  
	ResourcesSpecific 2 0  
	ResourcesBoneAttach 0 "" 
	ResourcesBoneAttach 1 "" 
	ResourcesBoneAttach 2 "" 
	GroupMask 252  
	MinCopies 0  
	Description "" 
	Preview 0  
	Name "ad3" 
);
create "ad4"  (set 
	Resources 0 "MDL3:models/ads/ad4.mdl" 
	Resources 1 "ODEG:box_static" 
	Resources 2 "PRSH:Pole" 
	ResourcesPos 0 (0.0000 -2.5000 0.0000)  
	ResourcesPos 1 (0.0000 5.7000 0.0000)  
	ResourcesPos 2 (0.0000 0.0000 0.0000)  
	ResourcesAng 0 (0.0000 0.0000 0.0000)  
	ResourcesAng 1 (0.0000 0.0000 0.0000)  
	ResourcesAng 2 (0.0000 0.0000 0.0000)  
	ResourcesScale 0 (1.0000 1.0000 1.0000)  
	ResourcesScale 1 (0.5000 5.4000 6.4000)  
	ResourcesScale 2 (8.0000 8.0000 1.0000)  
	ResourcesOpacity 0 1.0000  
	ResourcesOpacity 1 1.0000  
	ResourcesOpacity 2 1.0000  
	ResourcesZSort 0 0  
	ResourcesZSort 1 0  
	ResourcesZSort 2 -1  
	ResourcesSpecific 0 0  
	ResourcesSpecific 1 0  
	ResourcesSpecific 2 0  
	ResourcesBoneAttach 0 "" 
	ResourcesBoneAttach 1 "" 
	ResourcesBoneAttach 2 "" 
	GroupMask 252  
	MinCopies 0  
	Description "" 
	Preview 0  
	Name "ad4" 
);
create "ad5"  (set 
	Resources 0 "MDL3:models/ads/ad5.mdl" 
	Resources 1 "ODEG:box_static" 
	Resources 2 "PRSH:Pole" 
	ResourcesPos 0 (0.0000 -2.5000 0.0000)  
	ResourcesPos 1 (0.0000 5.7000 0.0000)  
	ResourcesPos 2 (0.0000 0.0000 0.0000)  
	ResourcesAng 0 (0.0000 0.0000 0.0000)  
	ResourcesAng 1 (0.0000 0.0000 0.0000)  
	ResourcesAng 2 (0.0000 0.0000 0.0000)  
	ResourcesScale 0 (1.0000 1.0000 1.0000)  
	ResourcesScale 1 (0.5000 5.4000 6.4000)  
	ResourcesScale 2 (8.0000 8.0000 1.0000)  
	ResourcesOpacity 0 1.0000  
	ResourcesOpacity 1 1.0000  
	ResourcesOpacity 2 1.0000  
	ResourcesZSort 0 0  
	ResourcesZSort 1 0  
	ResourcesZSort 2 -1  
	ResourcesSpecific 0 0  
	ResourcesSpecific 1 0  
	ResourcesSpecific 2 0  
	ResourcesBoneAttach 0 "" 
	ResourcesBoneAttach 1 "" 
	ResourcesBoneAttach 2 "" 
	GroupMask 252  
	MinCopies 0  
	Description "" 
	Preview 0  
	Name "ad5" 
);
create "ad6"  (set 
	Resources 0 "MDL3:models/ads/ad6.mdl" 
	Resources 1 "ODEG:box_static" 
	Resources 2 "PRSH:Pole" 
	ResourcesPos 0 (0.0000 -2.5000 0.0000)  
	ResourcesPos 1 (0.0000 5.7000 0.0000)  
	ResourcesPos 2 (0.0000 0.0000 0.0000)  
	ResourcesAng 0 (0.0000 0.0000 0.0000)  
	ResourcesAng 1 (0.0000 0.0000 0.0000)  
	ResourcesAng 2 (0.0000 0.0000 0.0000)  
	ResourcesScale 0 (1.0000 1.0000 1.0000)  
	ResourcesScale 1 (0.5000 5.4000 6.4000)  
	ResourcesScale 2 (8.0000 8.0000 1.0000)  
	ResourcesOpacity 0 1.0000  
	ResourcesOpacity 1 1.0000  
	ResourcesOpacity 2 1.0000  
	ResourcesZSort 0 0  
	ResourcesZSort 1 0  
	ResourcesZSort 2 -1  
	ResourcesSpecific 0 0  
	ResourcesSpecific 1 0  
	ResourcesSpecific 2 0  
	ResourcesBoneAttach 0 "" 
	ResourcesBoneAttach 1 "" 
	ResourcesBoneAttach 2 "" 
	GroupMask 252  
	MinCopies 0  
	Description "" 
	Preview 0  
	Name "ad6" 
);
create "ad7"  (set 
	Resources 0 "MDL3:models/ads/ad7.mdl" 
	Resources 1 "ODEG:box_static" 
	Resources 2 "PRSH:Pole" 
	ResourcesPos 0 (0.0000 -2.5000 0.0000)  
	ResourcesPos 1 (0.0000 5.7000 0.0000)  
	ResourcesPos 2 (0.0000 0.0000 0.0000)  
	ResourcesAng 0 (0.0000 0.0000 0.0000)  
	ResourcesAng 1 (0.0000 0.0000 0.0000)  
	ResourcesAng 2 (0.0000 0.0000 0.0000)  
	ResourcesScale 0 (1.0000 1.0000 1.0000)  
	ResourcesScale 1 (0.5000 5.4000 6.4000)  
	ResourcesScale 2 (8.0000 8.0000 1.0000)  
	ResourcesOpacity 0 1.0000  
	ResourcesOpacity 1 1.0000  
	ResourcesOpacity 2 1.0000  
	ResourcesZSort 0 0  
	ResourcesZSort 1 0  
	ResourcesZSort 2 -1  
	ResourcesSpecific 0 0  
	ResourcesSpecific 1 0  
	ResourcesSpecific 2 0  
	ResourcesBoneAttach 0 "" 
	ResourcesBoneAttach 1 "" 
	ResourcesBoneAttach 2 "" 
	GroupMask 252  
	MinCopies 0  
	Description "" 
	Preview 0  
	Name "ad7" 
);
create "ad8"  (set 
	Resources 0 "MDL3:models/ads/ad8.mdl" 
	Resources 1 "ODEG:box_static" 
	Resources 2 "PRSH:Pole" 
	ResourcesPos 0 (0.0000 -2.5000 0.0000)  
	ResourcesPos 1 (0.0000 5.7000 0.0000)  
	ResourcesPos 2 (0.0000 0.0000 0.0000)  
	ResourcesAng 0 (0.0000 0.0000 0.0000)  
	ResourcesAng 1 (0.0000 0.0000 0.0000)  
	ResourcesAng 2 (0.0000 0.0000 0.0000)  
	ResourcesScale 0 (1.0000 1.0000 1.0000)  
	ResourcesScale 1 (0.5000 5.4000 6.4000)  
	ResourcesScale 2 (8.0000 8.0000 1.0000)  
	ResourcesOpacity 0 1.0000  
	ResourcesOpacity 1 1.0000  
	ResourcesOpacity 2 1.0000  
	ResourcesZSort 0 0  
	ResourcesZSort 1 0  
	ResourcesZSort 2 -1  
	ResourcesSpecific 0 0  
	ResourcesSpecific 1 0  
	ResourcesSpecific 2 0  
	ResourcesBoneAttach 0 "" 
	ResourcesBoneAttach 1 "" 
	ResourcesBoneAttach 2 "" 
	GroupMask 252  
	MinCopies 0  
	Description "" 
	Preview 0  
	Name "ad8" 
);
end
