
new Material(spring_oak_old_shader)
{
baseTex[0] = "oak_old_bark";
bumpTex[0] = "oak_old_bark_bump";
pixelSpecular[0] = true;
specular[0] = "0.55 0.5 0.5 0.4";
//specular[0] = "0.75 0.75 0.75 0.54";
specularPower[0] = 256.0;
};

