
new Material(cedar_bark_bump)
{
baseTex[0] = "artifact1";
bumpTex[0] = "cedar_B_bump";
pixelSpecular[0] = true;
specular[0] = "0.55 0.5 0.5 0.4";
specularPower[0] = 32.0;
};

//new Material(cedar5_leaf_bump)
//{
//baseTex[0] = "0_cedar_5";
//bumpTex[0] = "0_cedar_bump";
//translucent = true;
//pixelSpecular[0] = false;
//specular[0] = "0.55 0.5 0.5 0.4";
//specularPower[0] = 128.0;
//};

//new Material(cedar2_leaf_bump)
//{
//baseTex[0] = "0_cedar_2";
//bumpTex[0] = "0_cedar_bump";
//translucent = true;
//pixelSpecular[0] = false;
//specular[0] = "0.55 0.5 0.5 0.4";
//specularPower[0] = 64.0;
//};