
new Material(spring_hardwood2b_shader)
{
baseTex[0] = "hardwood2b_bark";
bumpTex[0] = "hardwood2_bark_bump";
pixelSpecular[0] = true;
specular[0] = "0.75 0.75 0.75 0.54";
specularPower[0] = 256.0;
};

