
new Material(shambles_shader)
{
baseTex[0] = "shambles_tex";
bumpTex[0] = "shambles_bump";
pixelSpecular[0] = true;
specular[0] = "0.55 0.5 0.5 0.4";
specularPower[0] = 24.0;
};

new Material(animal_pen_shader)
{
baseTex[0] = "animalpen_512";
bumpTex[0] = "animalpen_bump";
pixelSpecular[0] = true;
specular[0] = "0.55 0.5 0.5 0.4";
specularPower[0] = 24.0;
};

new Material(tree_stand_shader)
{
baseTex[0] = "tree_stand_texture";
bumpTex[0] = "tree_stand_texture_Bump";
pixelSpecular[0] = true;
specular[0] = "0.55 0.5 0.5 0.4";
specularPower[0] = 96.0;
};



//new Material(largebarn_material)
//{
//baseTex[0] = "largebarn_512";
//bumpTex[0] = "largebarn_shader";
//pixelSpecular[0] = true;
//specular[0] = "0.55 0.5 0.5 0.4";
//specularPower[0] = 24.0;
//};

//new Material(fence_wire_shader)
//{
//baseTex[0] = "wirerust3";
//bumpTex[0] = "wirerust_shader";
//pixelSpecular[0] = true;
//specular[0] = "0.55 0.5 0.5 0.4";
//specularPower[0] = 24.0;
//};

