<SoundScheme>
<!--
delay,  interval_min, interval_max parameters should be in ms
If  sound type is "loop" and delay < 500ms then it is treated as simply looped

Available event names, besides standard tasks names

"PickedUp", +
"Sick"
"No", +
"Confused"
"Thinking",
"Scared",
"Curious",
"Success",
"Angry",
"Stampede",
"HyenaLaugh",
"Evolution", +
"Devolution"
"LionRoar",
"GiraffeBray",
"GorillaGrunt",
"ElephantTrumpet", 
"ZebraBray",
"WaterFlowing", +
"LandSlide", +
"Achievement",
"Bonus"
"Birth"
"Death"
"Dig"
-->

	<Descriptor Event="PickedUp" VoicePack="1">
		<Sound src="pick1.ogg" type="trigger" volume="100"/>
		<Sound src="pick2.ogg" type="trigger" volume="100"/>
		<Sound src="pick3.ogg" type="trigger" volume="100"/>
	</Descriptor>
	<Descriptor Event="Sick" VoicePack="1">
		<Sound src="sick1.ogg" type="trigger" volume="100"/>
		<Sound src="sick2.ogg" type="trigger" volume="100"/>
	</Descriptor>
	<Descriptor Event="No" VoicePack="1">
		<Sound src="no.ogg" type="trigger" volume="100" />
	</Descriptor>
	<Descriptor Event="Confused" VoicePack="1">
		<Sound src="conf1.ogg" type="trigger" volume="100" />
		<Sound src="conf2.ogg" type="trigger" volume="100" />
	</Descriptor>
	<Descriptor Event="Scared" VoicePack="1">
		<Sound src="yikes.ogg" type="trigger" volume="100" />
	</Descriptor>
	<Descriptor Event="Achievement" VoicePack="1">
		<Sound src="aha.ogg" type="trigger" volume="100" />
	</Descriptor>
	<Descriptor Event="Evolution">
		<Sound src="evolution.ogg" type="trigger" volume="100" />
	</Descriptor>
	<Descriptor Event="Devolution">
		<Sound src="devolve.ogg" type="trigger" volume="100" />
	</Descriptor>
	<Descriptor Object="Water Fall" Event="WaterFlowing">
		<Sound src="waterfall.ogg" type="loop" volume="100"/>
	</Descriptor>
	<Descriptor PosX="1683" PosY="149" Event="WaterFlowing">
		<Sound src="jungle1.ogg" type="loop" volume="100"/>
	</Descriptor>
	<Descriptor PosX="383" PosY="149" Event="WaterFlowing">
		<Sound src="desert.ogg" type="loop" volume="50"/>
	</Descriptor>
	<Descriptor PosX="2303" PosY="319" Event="WaterFlowing">
		<Sound src="jungle2.ogg" type="loop" volume="100"/>
	</Descriptor>
	<Descriptor PosX="2344" PosY="1427" Event="WaterFlowing">
		<Sound src="jungle3.ogg" type="loop" volume="100"/>
	</Descriptor>
	<Descriptor PosX="1176" PosY="962" Event="WaterFlowing">
		<Sound src="jungle3.ogg" type="loop" volume="100"/>
	</Descriptor>
	<Descriptor PosX="282" PosY="1732" Event="WaterFlowing">
		<Sound src="ocean.ogg" type="loop" volume="100"/>
	</Descriptor>
	<Descriptor PosX="127" PosY="941" Event="WaterFlowing">
		<Sound src="jungle2.ogg" type="loop" volume="100"/>
	</Descriptor>
	<Descriptor Event="Build">
		<Sound src="building.ogg" type="loop" volume="100" delay="20" />
	</Descriptor>
	<Descriptor Event="RunAway">
	    <Sound src="dogyelp.ogg" type="loop" volume="100" delay="20" />
	</Descriptor>
	<Descriptor Object="BasicGorilla" Event="Build">
		<Sound src="building.ogg" type="loop" volume="50" delay="20" />
	</Descriptor>
	<Descriptor Event="Defend">
		<Sound src="fight.ogg" type="loop" volume="50" delay="20" />
	</Descriptor>
	<Descriptor Event="HyenaLaugh">
		<Sound src="hyena_laugh.ogg" type="trigger" volume="100"/>
	</Descriptor>
	<Descriptor Event="LionRoar">
		<Sound src="victorydrums.ogg" type="trigger" volume="100"/>
	</Descriptor>
	<Descriptor Event="GorillaGrunt">
		<Sound src="constr_complete.ogg" type="trigger" volume="100"/>
	</Descriptor>
	<Descriptor Event="ZebraBray">
		<Sound src="heal.ogg" type="trigger" volume="100"/>
	</Descriptor>
	<Descriptor Event="Bonus">
		<Sound src="mgitem.ogg" type="trigger" volume="100"/>
	</Descriptor>
	<Descriptor Event="Birth">
		<Sound src="birth.ogg" type="trigger" volume="100"/>
	</Descriptor>
	<Descriptor Event="Death">
		<Sound src="death.ogg" type="trigger" volume="100"/>
	</Descriptor>
	<Descriptor Event="Dig">
		<Sound src="digging.ogg" type="loop" volume="100"/>
	</Descriptor>
	<Descriptor Event="GoodEvent">
		<Sound src="gevent.ogg" type="trigger" volume="100"/>
	</Descriptor>
	<Descriptor Event="BadEvent">
		<Sound src="bevent.ogg" type="trigger" volume="100"/>
	</Descriptor>
</SoundScheme>