[CollectorsStrategy]
dataset=None
walk=None
terrain=0
stepper=concrete
character_scale=100
camera_pos=-34.30,46.61,219.01
camera_target=432.06,-183.46,206.38
camera_fovy=34.51
near=100
far=800
widescreen=False
audio=None

[CollectorsStrategy_BigImage]
dataset=None
walk=None
terrain=0
stepper=concrete
character_scale=100
camera_pos=0.0,0.0,0.0
camera_target=0.0,0.0,0.0
camera_fovy=0.0
widescreen=False
audio=None

############################################
############################################

[email_screen01]
dataset=None
walk=None
terrain=0
stepper=concrete
character_scale=100
camera_pos=0.0,0.0,0.0
camera_target=0.0,0.0,0.0
camera_fovy=0.0
light0_pos=490,15,440
light0_diffuse=1,1,1
light0_atten=0
light0_burn=1
ambient_colour=0.5,0.5,0.5
widescreen=False
near=100
far=10000
sjena=blob
audio=music_hotel

############################################

[email_screen02]
dataset=None
walk=None
terrain=0
stepper=concrete
character_scale=100
camera_pos=0.0,0.0,0.0
camera_target=0.0,0.0,0.0
camera_fovy=0.0
light0_pos=490,15,440
light0_diffuse=1,1,1
light0_atten=0
light0_burn=1
ambient_colour=0.5,0.5,0.5
widescreen=False
near=100
far=10000
sjena=blob
audio=music_hotel

############################################
############################################

[day1_Statue]
dataset=player
walk=None
terrain=0
stepper=concrete
character_scale=100
camera_pos=0.0,0.0,0.0
camera_target=0.0,0.0,0.0
camera_fovy=0.0
light0_pos=490,15,440
light0_diffuse=1,1,1
light0_atten=0
light0_burn=1
ambient_colour=0.5,0.5,0.5
widescreen=False
near=100
far=10000
sjena=blob
audio=music_hotel

############################################
############################################

[day1_Lobby]
dataset=player,Lobby_01_hidden,overlay_plant_Lobby_01
walk=Lobby_walk
terrain=0
stepper=concrete
character_scale=100
camera_pos=-10.37,-559.55,211.90
camera_target=0.00,352.20,117.53
camera_fovy=51.48
light0_pos=490,15,440
light0_diffuse=1,1,1
light0_atten=0
light0_burn=0
light1_pos=4,675,1000
light1_diffuse=1,1,1
light1_atten=0
light1_burn=0
ambient_colour=0.5,0.6,0.7
widescreen=False
near=100
far=10000
sjena=blob
audio=music_hotel

############################################

[day1_LobbySepare]
dataset=player,Lobby_01_hidden
walk=Lobby_walk
terrain=0
stepper=concrete
character_scale=100
camera_pos=196.78,-156.31,322.06
camera_target=-440.94,28.15,5.41
camera_fovy=42.18
light0_pos=490,15,440
light0_diffuse=1,1,1
light0_atten=0
light0_burn=0
ambient_colour=0.2,0.3,0.4
widescreen=False
near=100
far=10000
sjena=blob
audio=music_hotel

############################################

[day1_LobbyReception]
dataset=player,Lobby_01_hidden,overlay_plant_Lobby_03_1,overlay_plant_Lobby_03_2
walk=Lobby_walk
terrain=0
stepper=concrete
character_scale=100
camera_pos=-3.70,-118.78,226.17
camera_target=1.73,504.97,23.50
camera_fovy=42.18
light0_pos=490,15,440
light0_diffuse=1,1,1
light0_atten=0
light0_burn=0
light1_pos=4,675,1000
light1_diffuse=1,1,1
light1_atten=0
light1_burn=0
ambient_colour=0.2,0.3,0.4
widescreen=False
near=100
far=10000
sjena=blob
audio=music_hotel

############################################

[day1_LobbyBoxesClosed]
dataset=player
walk=None
terrain=0
stepper=concrete
character_scale=100
camera_pos=0.0,0.0,0.0
camera_target=0.0,0.0,0.0
camera_fovy=0.0
light0_pos=490,15,440
light0_diffuse=1,1,1
light0_atten=0
light0_burn=1
ambient_colour=0.5,0.5,0.5
widescreen=False
near=100
far=10000
sjena=blob
audio=music_hotel

############################################
############################################

[day1_HallBasement1]
dataset=player
walk=HallBasement_walk
terrain=0
stepper=concrete
character_scale=100
camera_pos=70.96,26.46,163.69
camera_target=-190.62,965.87,35.30
camera_fovy=42.18
light0_pos=5,300,600
light0_diffuse=0.8,0.7,0.5
light0_atten=0
light0_burn=1
light1_pos=5,1300,600
light1_diffuse=0.8,0.7,0.5
light1_atten=0
light1_burn=0
ambient_colour=0.2,0.1,0.0
widescreen=False
near=100
far=1500
sjena=blob

############################################

[day1_HallBasement2]
dataset=player
walk=HallBasement_walk
terrain=0
stepper=concrete
character_scale=100
camera_pos=93.79,1026.44,346.58
camera_target=-4.27,1645.88,54.13
camera_fovy=34.51
light0_pos=5,300,600
light0_diffuse=0.8,0.7,0.5
light0_atten=0
light0_burn=1
light1_pos=5,1300,600
light1_diffuse=0.6,0.5,0.3
light1_atten=0
light1_burn=0
ambient_colour=0.2,0.1,0.0
widescreen=False
near=100
far=1500
sjena=blob

############################################

[day1_BasementFront]
dataset=player
walk=BasementFront_walk
terrain=0
stepper=concrete
character_scale=100
camera_pos=109.87,75.70,261.46
camera_target=283.70,1312.57,41.22
camera_fovy=42.18
light0_pos=5,300,250
light0_diffuse=0.8,0.7,0.5
light0_atten=0
light0_burn=0.5
light1_pos=5,1300,600
light1_diffuse=0.8,0.7,0.5
light1_atten=0
light1_burn=0
ambient_colour=0.2,0.1,0.0
widescreen=False
near=100
far=1500
sjena=blob

############################################

[day1_Basement1]
dataset=player
walk=Basement_walk
terrain=0
stepper=concrete
character_scale=100
camera_pos=390.29,-148.87,230.48
camera_target=223.83,226.38,158.10
camera_fovy=42.18
light0_pos=250,140,100
light0_diffuse=0.8,0.7,0.5
light0_atten=0
light0_burn=0
light1_pos=250,440,600
light1_diffuse=0.8,0.7,0.5
light1_atten=0
light1_burn=0
light2_pos=250,670,100
light2_diffuse=0.8,0.7,0.5
light2_atten=0
light2_burn=1
ambient_colour=0.3,0.2,0.1
widescreen=False
near=100
far=1500
sjena=blob

############################################

[day1_Basement2]
dataset=player
walk=Basement_walk
terrain=0
stepper=concrete
character_scale=100
camera_pos=568.37,742.85,301.96
camera_target=-29.19,666.26,94.52
camera_fovy=42.18
light0_pos=5,300,600
light0_pos=250,140,600
light0_diffuse=0.8,0.7,0.5
light0_atten=0
light0_burn=0
light1_pos=250,440,600
light1_diffuse=0.8,0.7,0.5
light1_atten=0
light1_burn=0
light2_pos=250,670,100
light2_diffuse=0.8,0.7,0.5
light2_atten=0
light2_burn=0.5
ambient_colour=0.2,0.1,0.0
widescreen=False
near=100
far=1500
sjena=blob

############################################

[day1_Basement3]
dataset=
walk=Basement_walk
terrain=0
stepper=concrete
character_scale=100
camera_pos=63.51,584.02,209.20
camera_target=-99.18,665.26,0.0
camera_fovy=42.18
light0_pos=5,300,600
light0_diffuse=0.8,0.7,0.5
light0_atten=0
light0_burn=1
light1_pos=5,1300,600
light1_diffuse=0.8,0.7,0.5
light1_atten=0
light1_burn=0
ambient_colour=0.2,0.1,0.0
widescreen=False
near=100
far=1500
sjena=blob

############################################

[day1_BasementWine]
dataset=player
walk=BasementWine_walk
terrain=0
stepper=concrete
character_scale=100
camera_pos=-67.44,1005.13,314.21
camera_target=170.09,1262.10,124.21
camera_fovy=42.18
light0_pos=250,440,600
light0_diffuse=0.5,0.6,0.5
light0_atten=0
light0_burn=0
light1_pos=250,670,100
light1_diffuse=0.8,0.7,0.5
light1_atten=0
light1_burn=0
ambient_colour=0.5,0.4,0.3
widescreen=False
near=100
far=10000
sjena=blob
audio=None

############################################
############################################

[day1_HallRoom1]
dataset=player,HallRoom_hidden
walk=HallRoom1_walk
terrain=0
stepper=concrete
character_scale=100
camera_pos=42.76,105.60,202.40
camera_target=-25.64,420.80,133.84
camera_fovy=42.18
light0_pos=490,15,440
light0_diffuse=1,1,1
light0_atten=0
light0_burn=0.2
ambient_colour=0.5,0.5,0.5
widescreen=False
near=100
far=10000
sjena=blob
audio=music_hotel

############################################

[day1_HallRoom2]
dataset=player,HallRoom_hidden,overlay_lamp_Hall_Room_02
walk=HallRoom1_walk
terrain=0
stepper=concrete
character_scale=100
camera_pos=-123.21,872.11,240.38
camera_target=182.63,1378.53,-35.48
camera_fovy=51.48
light0_pos=490,15,440
light0_diffuse=1,1,1
light0_atten=0
light0_burn=0.2
ambient_colour=0.5,0.5,0.5
widescreen=False
near=100
far=10000
sjena=blob
audio=music_hotel

############################################

[day1_HallRoom3]
dataset=player,HallRoom_hidden
walk=HallRoom1_walk
terrain=0
stepper=concrete
character_scale=100
camera_pos=-143.24,1540.06,227.59
camera_target=769.56,1482.87,49.81
camera_fovy=42.18
light0_pos=490,15,440
light0_diffuse=1,1,1
light0_atten=0
light0_burn=0.5
ambient_colour=0.5,0.5,0.5
widescreen=False
near=100
far=10000
sjena=blob
audio=None
audio=music_hotel


############################################

[day1_RoomRedirect]
dataset=None
walk=None
terrain=0
stepper=concrete
character_scale=150
camera_pos=0,0,0
camera_target=0,0,0
camera_fovy=50
light0_pos=0,0,0
light0_diffuse=0,0,0
ambient_colour=0,0,0
widescreen=False
near=400
far=900
sjena=blob
audio=music_hotel

############################################

[day1_Room]
dataset=player,Room_hidden
walk=Room_walk
terrain=0
stepper=concrete
character_scale=100
camera_pos=-337.24,4.83,256.56
camera_target=49.07,321.57,64.80
camera_fovy=51.48
light0_pos=-1000,5000,100
light0_diffuse=1,1,1
light0_atten=0
light0_burn=0.7
ambient_colour=0.5,0.5,0.5
widescreen=False
near=100
far=10000
sjena=blob
audio=music_hotel

############################################

[day1_HallRoomComa]
dataset=player
walk=HallRoomComa_walk
terrain=0
stepper=concrete
character_scale=100
camera_pos=70.76,1268.10,174.36
camera_target=-41.51,629.23,94.41
camera_fovy=42.18
light0_pos=490,15,440
light0_diffuse=1,1,1
light0_atten=0
light0_burn=2
light1_pos=-200,1000,200
light1_diffuse=1,1,1
light1_atten=0
light1_burn=0
ambient_colour=0.4,0.4,0.4
widescreen=False
near=100
far=1500
sjena=blob
audio=music_hotel

############################################
############################################

[day1_CastleGarden]
dataset=player,CastleGarden_hidden,overlay_bush_CastleGarden_01,overlay_bush_CastleGarden_011
walk=CastleGarden_walk
terrain=0
stepper=concrete
character_scale=100
camera_pos=-12.04,-1081.78,253.78
camera_target=-8.65,6.78,61.84
camera_fovy=34.51
light0_pos=-1000,-1000,1000
light0_diffuse=0.5,0.5,0.5
light0_atten=0
light0_burn=0
ambient_colour=0.9,0.9,0.9
widescreen=False
near=100
far=10000
sjena=blob
audio=None

############################################

[day1_CrossRoad]
dataset=player,CrossRoad_hidden
walk=CrossRoad_walk
terrain=0
stepper=concrete
character_scale=100
camera_pos=499.83,-181.71,218.95
camera_target=14.56,805.94,142.00
camera_fovy=42.18
light0_pos=5,300,250
light0_diffuse=0.8,0.7,0.5
light0_atten=0
light0_burn=0
light1_pos=5,1300,600
light1_diffuse=0.8,0.7,0.5
light1_atten=0
light1_burn=0
ambient_colour=0.5,0.5,0.7
widescreen=False
near=100
far=1500
sjena=blob
audio=music_castle


############################################

[day1_BallRoomRedirect]
dataset=None
walk=None
terrain=0
stepper=concrete
character_scale=150
camera_pos=0,0,0
camera_target=0,0,0
camera_fovy=50
light0_pos=0,0,0
light0_diffuse=0,0,0
ambient_colour=0,0,0
widescreen=False
near=400
far=900
sjena=blob
audio=None

############################################

[day1_CastleGardenFountain]
dataset=player,CastleGarden_hidden,overlay_bush_CastleGarden_02
walk=CastleGarden_walk
terrain=0
stepper=concrete
character_scale=100
camera_pos=311.89,-756.72,344.23
camera_target=4.06,48.22,52.31
camera_fovy=34.51
light0_pos=-1000,-1000,1000
light0_diffuse=1,1,1
light0_atten=0
light0_burn=0
ambient_colour=0.7,0.7,0.7
widescreen=False
near=100
far=10000
sjena=blob
audio=None

############################################

[day1_PastCastleGarden]
dataset=player
walk=CastleGarden_walk
terrain=0
stepper=concrete
character_scale=100
camera_pos=158.28,151.71,212.43
camera_target=19.14,912.88,131.10
camera_fovy=42.18
light0_pos=490,15,440
light0_diffuse=1,1,1
light0_atten=0
light0_burn=0
ambient_colour=0.5,0.5,0.5
widescreen=False
near=100
far=10000
sjena=blob
audio=None

############################################
############################################

[day1_BasementHole]
dataset=overlay_hole_mask
walk=None
terrain=0
stepper=concrete
character_scale=100
camera_pos=0.0,0.0,0.0
camera_target=0.0,0.0,0.0
camera_fovy=0.0
light0_pos=490,15,440
light0_diffuse=1,1,1
light0_atten=0
light0_burn=1
ambient_colour=0.5,0.5,0.5
widescreen=False
near=100
far=10000
sjena=blob
audio=ambient_hole

############################################
############################################

[day1_BallRoom]
dataset=player
walk=BallRoom_walk
terrain=0
stepper=concrete
character_scale=100
camera_pos=-244.87,264.62,321.54
camera_target=-1.38,975.64,148.03
camera_fovy=51.48
light0_pos=490,15,440
light0_diffuse=1,1,1
light0_atten=0
light0_burn=0
ambient_colour=0.3,0.4,0.5
widescreen=False
near=100
far=10000
sjena=blob
audio=None

############################################
############################################

[day1_OwnerOffice]
dataset=player,OwnerOffice_hidden
walk=OwnerOffice_walk
terrain=0
stepper=concrete
character_scale=100
camera_pos=-43.54,-1028.59,324.25
camera_target=-2.51,52.72,181.79
camera_fovy=42.18
light0_pos=490,15,440
light0_diffuse=1,1,1
light0_atten=0
light0_burn=0
ambient_colour=0.5,0.5,0.5
widescreen=False
near=100
far=10000
sjena=blob
audio=None
audio=music_castle


############################################

[day1_OwnerOfficeDesk]
dataset=None
walk=None
terrain=0
stepper=concrete
character_scale=100
camera_pos=0.0,0.0,0.0
camera_target=0.0,0.0,0.0
camera_fovy=0.0
light0_pos=490,15,440
light0_diffuse=1,1,1
light0_atten=0
light0_burn=0
ambient_colour=0.5,0.5,0.5
widescreen=False
near=100
far=10000
sjena=blob
audio=None
audio=music_castle


############################################
############################################

[day1_OwnerWifeOffice]
dataset=player
walk=OwnerWifeOffice_walk
terrain=0
stepper=concrete
character_scale=100
camera_pos=-0.35,-1121.08,178.37
camera_target=0.0,-109.95,126.21
camera_fovy=51.48
light0_pos=490,15,440
light0_diffuse=1,1,1
light0_atten=0
light0_burn=0
ambient_colour=0.5,0.5,0.5
widescreen=False
near=100
far=10000
sjena=blob
audio=None
audio=music_castle


############################################

[day1_OwnerWifeOfficeDesk]
dataset=player
walk=OwnerWifeOfficeDesk_walk
terrain=0
stepper=concrete
character_scale=100
camera_pos=-193.45,272.35,350.21
camera_target=-2.46,-34.11,47.21
camera_fovy=42.18
light0_pos=490,15,440
light0_diffuse=1,1,1
light0_atten=0
light0_burn=0.6
ambient_colour=0.5,0.5,0.5
widescreen=False
near=100
far=10000
sjena=blob
audio=None
audio=music_castle


############################################

[day1_Mirror]
dataset=None
walk=None
terrain=0
stepper=concrete
character_scale=100
camera_pos=0.0,0.0,0.0
camera_target=0.0,0.0,0.0
camera_fovy=0.0
light0_pos=490,15,440
light0_diffuse=1,1,1
light0_atten=0
light0_burn=1
ambient_colour=0.5,0.5,0.5
widescreen=False
near=100
far=10000
sjena=blob
audio=None
audio=music_castle


############################################
############################################

[day1_Vault]
dataset=None
walk=None
terrain=0
stepper=concrete
character_scale=100
camera_pos=0.0,0.0,0.0
camera_target=0.0,0.0,0.0
camera_fovy=0.0
light0_pos=490,15,440
light0_diffuse=1,1,1
light0_atten=0
light0_burn=1
ambient_colour=0.5,0.5,0.5
widescreen=False
near=100
far=10000
sjena=blob
audio=None
audio=music_castle




####################################################################################
############################# V I D E O    S C E N E S #############################
####################################################################################
