CASTLE_BOSS_01
  face_r boss
  text_r -
  redirect  CASTLE_BOSS_02

CASTLE_BOSS_02
  text_l -
  redirect  CASTLE_BOSS_03

CASTLE_BOSS_03
  text_r -
  redirect CASTLE_BOSS_04

CASTLE_BOSS_04
  text_l -
  redirect CASTLE_BOSS_05

CASTLE_BOSS_05
  text_r -
  redirect CASTLE_BOSS_06

CASTLE_BOSS_06
  text_l -
  redirect CASTLE_BOSS_07

CASTLE_BOSS_07
  text_r -
  redirect CASTLE_BOSS_08

CASTLE_BOSS_08
  text_l -
  redirect CASTLE_BOSS_END

CASTLE_BOSS_END
  show_ui 0
  text_l EMPTY_STRING
  execute active_scene.reset_player_idle_list()
  execute active_scene.data_source['player'].jobs+=[jobs.change_scene('castle_day2.IntroFade', alpha=4)]
  redirect __END__

