<?xml version="1.0" encoding="utf-8" ?>

<!-- 5 waves of normal air  per 2 horizontal paths, 4 waves of fast ground per 2 vertical paths-->
<!--180 total-->

<EnemySpawnList>
  <!--S1P0 FAST GROUND--> 
 <Wave>
 <StartTime>20000</StartTime>  
  <Enemy>
    <ID>1</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>1</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>1</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>1</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>  
  <Enemy>
    <ID>1</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>1</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>  
  <Enemy>
    <ID>1</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>1</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>  
  <Enemy>
    <ID>1</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>1</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>  
  <Enemy>
    <ID>1</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>1</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>  
  <Enemy>
    <ID>1</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>1</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>  
  <Enemy>
    <ID>1</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>1</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>  
  <Enemy>
    <ID>1</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>1</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>  
  <Enemy>
    <ID>1</ID>
    <SpawnTime>15</SpawnTime>
    <SpawnPoint>1</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
 </Wave>  
   
   
   <!--S1P0 FAST GROUND--> 
 <Wave>
 <StartTime>20000</StartTime>
  <Enemy>
    <ID>1</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>1</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>1</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>1</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>  
  <Enemy>
    <ID>1</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>1</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>  
  <Enemy>
    <ID>1</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>1</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>  
  <Enemy>
    <ID>1</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>1</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>  
  <Enemy>
    <ID>1</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>1</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>  
  <Enemy>
    <ID>1</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>1</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>  
  <Enemy>
    <ID>1</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>1</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>  
  <Enemy>
    <ID>1</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>1</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>  
  <Enemy>
    <ID>1</ID>
    <SpawnTime>15</SpawnTime>
    <SpawnPoint>1</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
 </Wave> 


 <!--S1P0 FAST GROUND--> 
 <Wave>
 <StartTime>20000</StartTime> 
  <Enemy>
    <ID>1</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>1</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>1</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>1</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>  
  <Enemy>
    <ID>1</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>1</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>  
  <Enemy>
    <ID>1</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>1</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>  
  <Enemy>
    <ID>1</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>1</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>  
  <Enemy>
    <ID>1</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>1</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>  
  <Enemy>
    <ID>1</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>1</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>  
  <Enemy>
    <ID>1</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>1</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>  
  <Enemy>
    <ID>1</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>1</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>  
  <Enemy>
    <ID>1</ID>
    <SpawnTime>15</SpawnTime>
    <SpawnPoint>1</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
 </Wave>  
   
   
   <!--S1P0 FAST GROUND--> 
 <Wave>
 <StartTime>20000</StartTime>   
  <Enemy>
    <ID>1</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>1</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>1</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>1</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>  
  <Enemy>
    <ID>1</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>1</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>  
  <Enemy>
    <ID>1</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>1</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>  
  <Enemy>
    <ID>1</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>1</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>  
  <Enemy>
    <ID>1</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>1</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>  
  <Enemy>
    <ID>1</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>1</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>  
  <Enemy>
    <ID>1</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>1</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>  
  <Enemy>
    <ID>1</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>1</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>  
  <Enemy>
    <ID>1</ID>
    <SpawnTime>15</SpawnTime>
    <SpawnPoint>1</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
 </Wave>   
	
	
	<!--S0P0 FAST GROUND--> 
 <Wave>
 <StartTime>20000</StartTime>	
  <Enemy>
    <ID>1</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>0</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>1</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>0</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>  
  <Enemy>
    <ID>1</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>0</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>  
  <Enemy>
    <ID>1</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>0</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>  
  <Enemy>
    <ID>1</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>0</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>  
  <Enemy>
    <ID>1</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>0</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>  
  <Enemy>
    <ID>1</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>0</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>  
  <Enemy>
    <ID>1</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>0</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>  
  <Enemy>
    <ID>1</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>0</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>  
  <Enemy>
    <ID>1</ID>
    <SpawnTime>15</SpawnTime>
    <SpawnPoint>0</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
 </Wave>   
   
   <!--S0P0 FAST GROUND--> 
 <Wave>
 <StartTime>20000</StartTime>   
  <Enemy>
    <ID>1</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>0</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>1</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>0</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>  
  <Enemy>
    <ID>1</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>0</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>  
  <Enemy>
    <ID>1</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>0</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>  
  <Enemy>
    <ID>1</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>0</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>  
  <Enemy>
    <ID>1</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>0</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>  
  <Enemy>
    <ID>1</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>0</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>  
  <Enemy>
    <ID>1</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>0</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>  
  <Enemy>
    <ID>1</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>0</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>  
  <Enemy>
    <ID>1</ID>
    <SpawnTime>15</SpawnTime>
    <SpawnPoint>0</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
 </Wave>   
   
   
   <!--S0P0 FAST GROUND--> 
 <Wave>
 <StartTime>20000</StartTime>   
  <Enemy>
    <ID>1</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>0</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>1</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>0</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>  
  <Enemy>
    <ID>1</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>0</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>  
  <Enemy>
    <ID>1</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>0</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>  
  <Enemy>
    <ID>1</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>0</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>  
  <Enemy>
    <ID>1</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>0</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>  
  <Enemy>
    <ID>1</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>0</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>  
  <Enemy>
    <ID>1</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>0</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>  
  <Enemy>
    <ID>1</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>0</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>  
  <Enemy>
    <ID>1</ID>
    <SpawnTime>15</SpawnTime>
    <SpawnPoint>0</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
 </Wave>  
   
   
   <!--S0P0 FAST GROUND--> 
 <Wave>
 <StartTime>20000</StartTime>   
  <Enemy>
    <ID>1</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>0</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>1</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>0</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>  
  <Enemy>
    <ID>1</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>0</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>  
  <Enemy>
    <ID>1</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>0</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>  
  <Enemy>
    <ID>1</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>0</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>  
  <Enemy>
    <ID>1</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>0</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>  
  <Enemy>
    <ID>1</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>0</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>  
  <Enemy>
    <ID>1</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>0</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>  
  <Enemy>
    <ID>1</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>0</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>  
  <Enemy>
    <ID>1</ID>
    <SpawnTime>15</SpawnTime>
    <SpawnPoint>0</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
 </Wave> 

 
    <!--S2P0 NORMAL AIR-->
 <Wave>
 <StartTime>20000</StartTime>	
  <Enemy>
    <ID>3</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>2</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>3</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>2</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>3</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>2</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>3</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>2</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>3</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>2</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>3</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>2</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>3</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>2</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>3</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>2</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>3</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>2</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>3</ID>
    <SpawnTime>15</SpawnTime>
    <SpawnPoint>2</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
 </Wave>     
	  
	  <!--S2P0 NORMAL AIR-->
 <Wave>
 <StartTime>20000</StartTime>	  
  <Enemy>
    <ID>3</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>2</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>3</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>2</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>3</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>2</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>3</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>2</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>3</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>2</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>3</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>2</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>3</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>2</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>3</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>2</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>3</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>2</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>3</ID>
    <SpawnTime>15</SpawnTime>
    <SpawnPoint>2</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
 </Wave>     
	  
	  <!--S2P0 NORMAL AIR-->
 <Wave>
 <StartTime>20000</StartTime>
  <Enemy>
    <ID>3</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>2</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>3</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>2</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>3</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>2</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>3</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>2</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>3</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>2</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>3</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>2</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>3</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>2</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>3</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>2</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>3</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>2</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>3</ID>
    <SpawnTime>15</SpawnTime>
    <SpawnPoint>2</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
 </Wave>   

	 <!--S2P0 NORMAL AIR-->
 <Wave>
 <StartTime>20000</StartTime>	 
  <Enemy>
    <ID>3</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>2</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>3</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>2</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>3</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>2</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>3</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>2</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>3</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>2</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>3</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>2</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>3</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>2</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>3</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>2</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>3</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>2</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>3</ID>
    <SpawnTime>15</SpawnTime>
    <SpawnPoint>2</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
 </Wave>     
	  
	  <!--S2P0 NORMAL AIR-->
 <Wave>
 <StartTime>20000</StartTime>	  
  <Enemy>
    <ID>3</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>2</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>3</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>2</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>3</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>2</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>3</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>2</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>3</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>2</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>3</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>2</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>3</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>2</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>3</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>2</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>3</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>2</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>3</ID>
    <SpawnTime>15</SpawnTime>
    <SpawnPoint>2</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
 </Wave>  

    <!--S3P0 NORMAL AIR-->
 <Wave>
 <StartTime>20000</StartTime>	
  <Enemy>
    <ID>3</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>3</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>3</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>3</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>3</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>3</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>3</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>3</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>3</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>3</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>3</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>3</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>3</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>3</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>3</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>3</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>3</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>3</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>3</ID>
    <SpawnTime>15</SpawnTime>
    <SpawnPoint>3</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
 </Wave>    

	 <!--S3P0 NORMAL AIR-->
 <Wave>
 <StartTime>20000</StartTime>	 
  <Enemy>
    <ID>3</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>3</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>3</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>3</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>3</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>3</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>3</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>3</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>3</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>3</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>3</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>3</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>3</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>3</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>3</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>3</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>3</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>3</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>3</ID>
    <SpawnTime>15</SpawnTime>
    <SpawnPoint>3</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
 </Wave>     

	 <!--S3P0 NORMAL AIR-->
 <Wave>
 <StartTime>20000</StartTime>	 
  <Enemy>
    <ID>3</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>3</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>3</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>3</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>3</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>3</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>3</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>3</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>3</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>3</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>3</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>3</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>3</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>3</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>3</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>3</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>3</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>3</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>3</ID>
    <SpawnTime>15</SpawnTime>
    <SpawnPoint>3</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
 </Wave>    

	 <!--S3P0 NORMAL AIR-->
 <Wave>
 <StartTime>20000</StartTime>	 
  <Enemy>
    <ID>3</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>3</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>3</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>3</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>3</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>3</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>3</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>3</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>3</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>3</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>3</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>3</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>3</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>3</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>3</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>3</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>3</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>3</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>3</ID>
    <SpawnTime>15</SpawnTime>
    <SpawnPoint>3</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
 </Wave>    

	 <!--S3P0 NORMAL AIR-->
 <Wave>
 <StartTime>20000</StartTime>	 
  <Enemy>
    <ID>3</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>3</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>3</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>3</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>3</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>3</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>3</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>3</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>3</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>3</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>3</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>3</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>3</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>3</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>3</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>3</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>3</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>3</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>3</ID>
    <SpawnTime>15</SpawnTime>
    <SpawnPoint>3</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
 </Wave>       

</EnemySpawnList>