<?xml version="1.0" encoding="utf-8" ?>
<!-- 2 spawnpoints 3 paths-->
<!-- 4 waves of fast ground per path, 4 wave of fast air per path-->
<!-- 180 total-->

<EnemySpawnList>


 <!--S0P0 FAST GROUND--> 
 <Wave>
 <StartTime>20000</StartTime>
  <Enemy>
    <ID>1</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>0</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>1</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>0</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>  
  <Enemy>
    <ID>1</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>0</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>  
  <Enemy>
    <ID>1</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>0</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>  
  <Enemy>
    <ID>1</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>0</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>  
  <Enemy>
    <ID>1</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>0</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>  
  <Enemy>
    <ID>1</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>0</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>  
  <Enemy>
    <ID>1</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>0</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>  
  <Enemy>
    <ID>1</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>0</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>  
  <Enemy>
    <ID>1</ID>
    <SpawnTime>15</SpawnTime>
    <SpawnPoint>0</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
 </Wave>

   <!--S1P0 FAST GROUND--> 
 <Wave>
 <StartTime>20000</StartTime>
  <Enemy>
    <ID>1</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>1</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>1</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>1</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>  
  <Enemy>
    <ID>1</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>1</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>  
  <Enemy>
    <ID>1</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>1</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>  
  <Enemy>
    <ID>1</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>1</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>  
  <Enemy>
    <ID>1</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>1</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>  
  <Enemy>
    <ID>1</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>1</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>  
  <Enemy>
    <ID>1</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>1</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>  
  <Enemy>
    <ID>1</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>1</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>  
  <Enemy>
    <ID>1</ID>
    <SpawnTime>15</SpawnTime>
    <SpawnPoint>1</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
 </Wave>
  
  
   <!--S1P1 FAST GROUND--> 
 <Wave>
 <StartTime>20000</StartTime>
  <Enemy>
    <ID>1</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>1</SpawnPoint>
    <PathID>1</PathID>
  </Enemy>
  <Enemy>
    <ID>1</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>1</SpawnPoint>
    <PathID>1</PathID>
  </Enemy>  
  <Enemy>
    <ID>1</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>1</SpawnPoint>
    <PathID>1</PathID>
  </Enemy>  
  <Enemy>
    <ID>1</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>1</SpawnPoint>
    <PathID>1</PathID>
  </Enemy>  
  <Enemy>
    <ID>1</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>1</SpawnPoint>
    <PathID>1</PathID>
  </Enemy>  
  <Enemy>
    <ID>1</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>1</SpawnPoint>
    <PathID>1</PathID>
  </Enemy>  
  <Enemy>
    <ID>1</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>1</SpawnPoint>
    <PathID>1</PathID>
  </Enemy>  
  <Enemy>
    <ID>1</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>1</SpawnPoint>
    <PathID>1</PathID>
  </Enemy>  
  <Enemy>
    <ID>1</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>1</SpawnPoint>
    <PathID>1</PathID>
  </Enemy>  
  <Enemy>
    <ID>1</ID>
    <SpawnTime>15</SpawnTime>
    <SpawnPoint>1</SpawnPoint>
    <PathID>1</PathID>
  </Enemy>
 </Wave> 

 
  <!--S0P0 FAST GROUND-->
 <Wave>
 <StartTime>20000</StartTime>
  <Enemy>
    <ID>1</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>0</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>1</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>0</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>  
  <Enemy>
    <ID>1</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>0</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>  
  <Enemy>
    <ID>1</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>0</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>  
  <Enemy>
    <ID>1</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>0</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>  
  <Enemy>
    <ID>1</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>0</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>  
  <Enemy>
    <ID>1</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>0</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>  
  <Enemy>
    <ID>1</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>0</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>  
  <Enemy>
    <ID>1</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>0</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>  
  <Enemy>
    <ID>1</ID>
    <SpawnTime>15</SpawnTime>
    <SpawnPoint>0</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
 </Wave> 

   <!--S1P0 FAST GROUND--> 
 <Wave>
 <StartTime>20000</StartTime>
  <Enemy>
    <ID>1</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>1</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>1</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>1</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>  
  <Enemy>
    <ID>1</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>1</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>  
  <Enemy>
    <ID>1</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>1</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>  
  <Enemy>
    <ID>1</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>1</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>  
  <Enemy>
    <ID>1</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>1</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>  
  <Enemy>
    <ID>1</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>1</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>  
  <Enemy>
    <ID>1</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>1</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>  
  <Enemy>
    <ID>1</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>1</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>  
  <Enemy>
    <ID>1</ID>
    <SpawnTime>15</SpawnTime>
    <SpawnPoint>1</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
 </Wave> 
 
   <!--S1P1 FAST GROUND--> 
 <Wave>
 <StartTime>20000</StartTime>
  <Enemy>
    <ID>1</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>1</SpawnPoint>
    <PathID>1</PathID>
  </Enemy>
  <Enemy>
    <ID>1</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>1</SpawnPoint>
    <PathID>1</PathID>
  </Enemy>  
  <Enemy>
    <ID>1</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>1</SpawnPoint>
    <PathID>1</PathID>
  </Enemy>  
  <Enemy>
    <ID>1</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>1</SpawnPoint>
    <PathID>1</PathID>
  </Enemy>  
  <Enemy>
    <ID>1</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>1</SpawnPoint>
    <PathID>1</PathID>
  </Enemy>  
  <Enemy>
    <ID>1</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>1</SpawnPoint>
    <PathID>1</PathID>
  </Enemy>  
  <Enemy>
    <ID>1</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>1</SpawnPoint>
    <PathID>1</PathID>
  </Enemy>  
  <Enemy>
    <ID>1</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>1</SpawnPoint>
    <PathID>1</PathID>
  </Enemy>  
  <Enemy>
    <ID>1</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>1</SpawnPoint>
    <PathID>1</PathID>
  </Enemy>  
  <Enemy>
    <ID>1</ID>
    <SpawnTime>15</SpawnTime>
    <SpawnPoint>1</SpawnPoint>
    <PathID>1</PathID>
  </Enemy>
 </Wave> 
 
    <!--S0P0 FAST AIR--> 
 <Wave>
 <StartTime>20000</StartTime>
  <Enemy>
    <ID>4</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>0</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>4</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>0</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>  
  <Enemy>
    <ID>4</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>0</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>  
  <Enemy>
    <ID>4</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>0</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>  
  <Enemy>
    <ID>4</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>0</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>  
  <Enemy>
    <ID>4</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>0</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>  
  <Enemy>
    <ID>4</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>0</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>  
  <Enemy>
    <ID>4</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>0</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>  
  <Enemy>
    <ID>4</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>0</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>  
  <Enemy>
    <ID>4</ID>
    <SpawnTime>15</SpawnTime>
    <SpawnPoint>0</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
 </Wave> 

   <!--S1P0 FAST AIR--> 
 <Wave>
 <StartTime>20000</StartTime>
  <Enemy>
    <ID>4</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>1</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>4</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>1</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>  
  <Enemy>
    <ID>4</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>1</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>  
  <Enemy>
    <ID>4</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>1</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>  
  <Enemy>
    <ID>4</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>1</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>  
  <Enemy>
    <ID>4</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>1</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>  
  <Enemy>
    <ID>4</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>1</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>  
  <Enemy>
    <ID>4</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>1</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>  
  <Enemy>
    <ID>4</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>1</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>  
  <Enemy>
    <ID>4</ID>
    <SpawnTime>15</SpawnTime>
    <SpawnPoint>1</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
 </Wave> 
 
   <!--S1P1 FAST AIR--> 
 <Wave>
 <StartTime>20000</StartTime>
  <Enemy>
    <ID>4</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>1</SpawnPoint>
    <PathID>1</PathID>
  </Enemy>
  <Enemy>
    <ID>4</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>1</SpawnPoint>
    <PathID>1</PathID>
  </Enemy>  
  <Enemy>
    <ID>4</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>1</SpawnPoint>
    <PathID>1</PathID>
  </Enemy>  
  <Enemy>
    <ID>4</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>1</SpawnPoint>
    <PathID>1</PathID>
  </Enemy>  
  <Enemy>
    <ID>4</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>1</SpawnPoint>
    <PathID>1</PathID>
  </Enemy>  
  <Enemy>
    <ID>4</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>1</SpawnPoint>
    <PathID>1</PathID>
  </Enemy>  
  <Enemy>
    <ID>4</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>1</SpawnPoint>
    <PathID>1</PathID>
  </Enemy>  
  <Enemy>
    <ID>4</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>1</SpawnPoint>
    <PathID>1</PathID>
  </Enemy>  
  <Enemy>
    <ID>4</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>1</SpawnPoint>
    <PathID>1</PathID>
  </Enemy>  
  <Enemy>
    <ID>4</ID>
    <SpawnTime>15</SpawnTime>
    <SpawnPoint>1</SpawnPoint>
    <PathID>1</PathID>
  </Enemy>
 </Wave> 
  
  <!--S0P0 FAST GROUND-->
 <Wave>
 <StartTime>20000</StartTime>
  <Enemy>
    <ID>1</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>0</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>1</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>0</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>  
  <Enemy>
    <ID>1</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>0</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>  
  <Enemy>
    <ID>1</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>0</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>  
  <Enemy>
    <ID>1</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>0</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>  
  <Enemy>
    <ID>1</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>0</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>  
  <Enemy>
    <ID>1</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>0</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>  
  <Enemy>
    <ID>1</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>0</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>  
  <Enemy>
    <ID>1</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>0</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>  
  <Enemy>
    <ID>1</ID>
    <SpawnTime>15</SpawnTime>
    <SpawnPoint>0</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  </Wave>

   <!--S1P0 FAST GROUND--> 
 <Wave>
 <StartTime>20000</StartTime>
  <Enemy>
    <ID>1</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>1</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>1</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>1</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>  
  <Enemy>
    <ID>1</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>1</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>  
  <Enemy>
    <ID>1</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>1</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>  
  <Enemy>
    <ID>1</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>1</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>  
  <Enemy>
    <ID>1</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>1</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>  
  <Enemy>
    <ID>1</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>1</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>  
  <Enemy>
    <ID>1</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>1</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>  
  <Enemy>
    <ID>1</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>1</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>  
  <Enemy>
    <ID>1</ID>
    <SpawnTime>15</SpawnTime>
    <SpawnPoint>1</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
 </Wave>

 
   <!--S1P1 FAST GROUND--> 
 <Wave>
 <StartTime>20000</StartTime>
  <Enemy>
    <ID>1</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>1</SpawnPoint>
    <PathID>1</PathID>
  </Enemy>
  <Enemy>
    <ID>1</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>1</SpawnPoint>
    <PathID>1</PathID>
  </Enemy>  
  <Enemy>
    <ID>1</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>1</SpawnPoint>
    <PathID>1</PathID>
  </Enemy>  
  <Enemy>
    <ID>1</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>1</SpawnPoint>
    <PathID>1</PathID>
  </Enemy>  
  <Enemy>
    <ID>1</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>1</SpawnPoint>
    <PathID>1</PathID>
  </Enemy>  
  <Enemy>
    <ID>1</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>1</SpawnPoint>
    <PathID>1</PathID>
  </Enemy>  
  <Enemy>
    <ID>1</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>1</SpawnPoint>
    <PathID>1</PathID>
  </Enemy>  
  <Enemy>
    <ID>1</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>1</SpawnPoint>
    <PathID>1</PathID>
  </Enemy>  
  <Enemy>
    <ID>1</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>1</SpawnPoint>
    <PathID>1</PathID>
  </Enemy>  
  <Enemy>
    <ID>1</ID>
    <SpawnTime>15</SpawnTime>
    <SpawnPoint>1</SpawnPoint>
    <PathID>1</PathID>
  </Enemy>
 </Wave> 
  
   <!--S0P0 FAST GROUND--> 
 <Wave>
 <StartTime>20000</StartTime>
  <Enemy>
    <ID>1</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>0</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>1</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>0</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>  
  <Enemy>
    <ID>1</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>0</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>  
  <Enemy>
    <ID>1</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>0</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>  
  <Enemy>
    <ID>1</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>0</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>  
  <Enemy>
    <ID>1</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>0</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>  
  <Enemy>
    <ID>1</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>0</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>  
  <Enemy>
    <ID>1</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>0</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>  
  <Enemy>
    <ID>1</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>0</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>  
  <Enemy>
    <ID>1</ID>
    <SpawnTime>15</SpawnTime>
    <SpawnPoint>0</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
 </Wave> 

   <!--S1P0 FAST GROUND--> 
 <Wave>
 <StartTime>20000</StartTime>
  <Enemy>
    <ID>1</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>1</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>1</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>1</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>  
  <Enemy>
    <ID>1</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>1</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>  
  <Enemy>
    <ID>1</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>1</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>  
  <Enemy>
    <ID>1</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>1</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>  
  <Enemy>
    <ID>1</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>1</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>  
  <Enemy>
    <ID>1</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>1</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>  
  <Enemy>
    <ID>1</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>1</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>  
  <Enemy>
    <ID>1</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>1</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>  
  <Enemy>
    <ID>1</ID>
    <SpawnTime>15</SpawnTime>
    <SpawnPoint>1</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
 </Wave>
 
   <!--S1P1 FAST GROUND--> 
 <Wave>
 <StartTime>20000</StartTime>
  <Enemy>
    <ID>1</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>1</SpawnPoint>
    <PathID>1</PathID>
  </Enemy>
  <Enemy>
    <ID>1</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>1</SpawnPoint>
    <PathID>1</PathID>
  </Enemy>  
  <Enemy>
    <ID>1</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>1</SpawnPoint>
    <PathID>1</PathID>
  </Enemy>  
  <Enemy>
    <ID>1</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>1</SpawnPoint>
    <PathID>1</PathID>
  </Enemy>  
  <Enemy>
    <ID>1</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>1</SpawnPoint>
    <PathID>1</PathID>
  </Enemy>  
  <Enemy>
    <ID>1</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>1</SpawnPoint>
    <PathID>1</PathID>
  </Enemy>  
  <Enemy>
    <ID>1</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>1</SpawnPoint>
    <PathID>1</PathID>
  </Enemy>  
  <Enemy>
    <ID>1</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>1</SpawnPoint>
    <PathID>1</PathID>
  </Enemy>  
  <Enemy>
    <ID>1</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>1</SpawnPoint>
    <PathID>1</PathID>
  </Enemy>  
  <Enemy>
    <ID>1</ID>
    <SpawnTime>15</SpawnTime>
    <SpawnPoint>1</SpawnPoint>
    <PathID>1</PathID>
  </Enemy>
 </Wave> 

 
    <!--S0P0 FAST AIR--> 
 <Wave>
 <StartTime>20000</StartTime>
  <Enemy>
    <ID>4</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>0</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>4</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>0</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>  
  <Enemy>
    <ID>4</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>0</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>  
  <Enemy>
    <ID>4</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>0</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>  
  <Enemy>
    <ID>4</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>0</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>  
  <Enemy>
    <ID>4</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>0</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>  
  <Enemy>
    <ID>4</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>0</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>  
  <Enemy>
    <ID>4</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>0</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>  
  <Enemy>
    <ID>4</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>0</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>  
  <Enemy>
    <ID>4</ID>
    <SpawnTime>15</SpawnTime>
    <SpawnPoint>0</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
 </Wave>
  
  
   <!--S1P0 FAST AIR--> 
 <Wave>
 <StartTime>20000</StartTime>
  <Enemy>
    <ID>4</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>1</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>4</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>1</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>  
  <Enemy>
    <ID>4</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>1</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>  
  <Enemy>
    <ID>4</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>1</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>  
  <Enemy>
    <ID>4</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>1</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>  
  <Enemy>
    <ID>4</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>1</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>  
  <Enemy>
    <ID>4</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>1</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>  
  <Enemy>
    <ID>4</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>1</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>  
  <Enemy>
    <ID>4</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>1</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>  
  <Enemy>
    <ID>4</ID>
    <SpawnTime>15</SpawnTime>
    <SpawnPoint>1</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
 </Wave> 
 
   <!--S1P1 FAST AIR-->
 <Wave>
 <StartTime>20000</StartTime>
  <Enemy>
    <ID>4</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>1</SpawnPoint>
    <PathID>1</PathID>
  </Enemy>
  <Enemy>
    <ID>4</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>1</SpawnPoint>
    <PathID>1</PathID>
  </Enemy>  
  <Enemy>
    <ID>4</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>1</SpawnPoint>
    <PathID>1</PathID>
  </Enemy>  
  <Enemy>
    <ID>4</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>1</SpawnPoint>
    <PathID>1</PathID>
  </Enemy>  
  <Enemy>
    <ID>4</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>1</SpawnPoint>
    <PathID>1</PathID>
  </Enemy>  
  <Enemy>
    <ID>4</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>1</SpawnPoint>
    <PathID>1</PathID>
  </Enemy>  
  <Enemy>
    <ID>4</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>1</SpawnPoint>
    <PathID>1</PathID>
  </Enemy>  
  <Enemy>
    <ID>4</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>1</SpawnPoint>
    <PathID>1</PathID>
  </Enemy>  
  <Enemy>
    <ID>4</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>1</SpawnPoint>
    <PathID>1</PathID>
  </Enemy>  
  <Enemy>
    <ID>4</ID>
    <SpawnTime>15</SpawnTime>
    <SpawnPoint>1</SpawnPoint>
    <PathID>1</PathID>
  </Enemy>
 </Wave> 


</EnemySpawnList>