<?xml version="1.0" encoding="utf-8" ?>


<!-- 8 spawnpoints, 4 endpoints-->
<!-- 5 waves fast air per path, 1 wave normal ground per path, 1 air boss per path-->
<!-- 488 total-->


<EnemySpawnList>
  
   <!--S0P0 FAST AIR-->
 <Wave>
 <StartTime>20000</StartTime>  
  <Enemy>
    <ID>4</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>0</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>4</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>0</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>4</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>0</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>4</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>0</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>4</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>0</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>4</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>0</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>4</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>0</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>4</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>0</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>4</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>0</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>4</ID>
    <SpawnTime>15</SpawnTime>
    <SpawnPoint>0</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
 </Wave> 
 
  <!--S1P0 FAST AIR-->
 <Wave>
 <StartTime>20000</StartTime>  
  <Enemy>
    <ID>4</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>1</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>4</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>1</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>4</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>1</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>4</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>1</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>4</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>1</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>4</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>1</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>4</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>1</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>4</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>1</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>4</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>1</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>4</ID>
    <SpawnTime>15</SpawnTime>
    <SpawnPoint>1</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
 </Wave> 
 
  <!--S2P0 FAST AIR-->
 <Wave>
 <StartTime>20000</StartTime>  
  <Enemy>
    <ID>4</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>2</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>4</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>2</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>4</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>2</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>4</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>2</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>4</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>2</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>4</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>2</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>4</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>2</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>4</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>2</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>4</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>2</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>4</ID>
    <SpawnTime>15</SpawnTime>
    <SpawnPoint>2</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
 </Wave> 
 
  <!--S3P0 FAST AIR-->
 <Wave>
 <StartTime>20000</StartTime>  
  <Enemy>
    <ID>4</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>3</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>4</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>3</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>4</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>3</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>4</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>3</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>4</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>3</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>4</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>3</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>4</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>3</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>4</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>3</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>4</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>3</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>4</ID>
    <SpawnTime>15</SpawnTime>
    <SpawnPoint>3</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
 </Wave> 
 
  <!--S4P0 FAST AIR-->
 <Wave>
 <StartTime>20000</StartTime>  
  <Enemy>
    <ID>4</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>4</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>4</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>4</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>4</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>4</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>4</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>4</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>4</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>4</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>4</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>4</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>4</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>4</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>4</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>4</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>4</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>4</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>4</ID>
    <SpawnTime>15</SpawnTime>
    <SpawnPoint>4</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
 </Wave> 
 
  <!--S5P0 FAST AIR-->
 <Wave>
 <StartTime>20000</StartTime>  
  <Enemy>
    <ID>4</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>5</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>4</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>5</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>4</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>5</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>4</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>5</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>4</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>5</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>4</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>5</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>4</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>5</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>4</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>5</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>4</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>5</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>4</ID>
    <SpawnTime>15</SpawnTime>
    <SpawnPoint>5</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
 </Wave> 
 
  <!--S6P0 FAST AIR-->
 <Wave>
 <StartTime>20000</StartTime>  
  <Enemy>
    <ID>4</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>6</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>4</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>6</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>4</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>6</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>4</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>6</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>4</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>6</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>4</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>6</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>4</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>6</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>4</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>6</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>4</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>6</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>4</ID>
    <SpawnTime>15</SpawnTime>
    <SpawnPoint>6</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
 </Wave> 
 
  <!--S7P0 FAST AIR-->
 <Wave>
 <StartTime>20000</StartTime>  
  <Enemy>
    <ID>4</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>7</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>4</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>7</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>4</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>7</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>4</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>7</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>4</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>7</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>4</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>7</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>4</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>7</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>4</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>7</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>4</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>7</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>4</ID>
    <SpawnTime>15</SpawnTime>
    <SpawnPoint>7</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
 </Wave> 
 
  
    <!--S0P0 FAST AIR-->
 <Wave>
 <StartTime>20000</StartTime>  
  <Enemy>
    <ID>4</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>0</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>4</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>0</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>4</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>0</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>4</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>0</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>4</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>0</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>4</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>0</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>4</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>0</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>4</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>0</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>4</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>0</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>4</ID>
    <SpawnTime>15</SpawnTime>
    <SpawnPoint>0</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
 </Wave> 
 
  <!--S1P0 FAST AIR-->
 <Wave>
 <StartTime>20000</StartTime>  
  <Enemy>
    <ID>4</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>1</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>4</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>1</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>4</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>1</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>4</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>1</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>4</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>1</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>4</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>1</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>4</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>1</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>4</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>1</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>4</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>1</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>4</ID>
    <SpawnTime>15</SpawnTime>
    <SpawnPoint>1</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
 </Wave> 
 
  <!--S2P0 FAST AIR-->
 <Wave>
 <StartTime>20000</StartTime>  
  <Enemy>
    <ID>4</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>2</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>4</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>2</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>4</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>2</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>4</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>2</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>4</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>2</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>4</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>2</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>4</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>2</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>4</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>2</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>4</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>2</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>4</ID>
    <SpawnTime>15</SpawnTime>
    <SpawnPoint>2</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
 </Wave> 
 
  <!--S3P0 FAST AIR-->
 <Wave>
 <StartTime>20000</StartTime>  
  <Enemy>
    <ID>4</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>3</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>4</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>3</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>4</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>3</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>4</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>3</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>4</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>3</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>4</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>3</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>4</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>3</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>4</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>3</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>4</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>3</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>4</ID>
    <SpawnTime>15</SpawnTime>
    <SpawnPoint>3</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
 </Wave> 
 
  <!--S4P0 FAST AIR-->
 <Wave>
 <StartTime>20000</StartTime>  
  <Enemy>
    <ID>4</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>4</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>4</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>4</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>4</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>4</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>4</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>4</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>4</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>4</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>4</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>4</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>4</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>4</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>4</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>4</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>4</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>4</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>4</ID>
    <SpawnTime>15</SpawnTime>
    <SpawnPoint>4</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
 </Wave> 
 
  <!--S5P0 FAST AIR-->
 <Wave>
 <StartTime>20000</StartTime>  
  <Enemy>
    <ID>4</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>5</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>4</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>5</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>4</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>5</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>4</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>5</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>4</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>5</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>4</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>5</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>4</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>5</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>4</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>5</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>4</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>5</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>4</ID>
    <SpawnTime>15</SpawnTime>
    <SpawnPoint>5</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
 </Wave> 
 
  <!--S6P0 FAST AIR-->
 <Wave>
 <StartTime>20000</StartTime>  
  <Enemy>
    <ID>4</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>6</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>4</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>6</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>4</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>6</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>4</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>6</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>4</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>6</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>4</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>6</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>4</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>6</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>4</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>6</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>4</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>6</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>4</ID>
    <SpawnTime>15</SpawnTime>
    <SpawnPoint>6</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
 </Wave> 
 
  <!--S7P0 FAST AIR-->
 <Wave>
 <StartTime>20000</StartTime>  
  <Enemy>
    <ID>4</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>7</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>4</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>7</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>4</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>7</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>4</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>7</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>4</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>7</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>4</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>7</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>4</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>7</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>4</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>7</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>4</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>7</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>4</ID>
    <SpawnTime>15</SpawnTime>
    <SpawnPoint>7</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
 </Wave> 
 
  
   <!--S0P0 FAST AIR-->
 <Wave>
 <StartTime>20000</StartTime>  
  <Enemy>
    <ID>4</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>0</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>4</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>0</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>4</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>0</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>4</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>0</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>4</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>0</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>4</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>0</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>4</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>0</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>4</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>0</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>4</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>0</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>4</ID>
    <SpawnTime>15</SpawnTime>
    <SpawnPoint>0</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
 </Wave> 
 
  <!--S1P0 FAST AIR-->
 <Wave>
 <StartTime>20000</StartTime>  
  <Enemy>
    <ID>4</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>1</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>4</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>1</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>4</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>1</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>4</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>1</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>4</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>1</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>4</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>1</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>4</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>1</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>4</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>1</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>4</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>1</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>4</ID>
    <SpawnTime>15</SpawnTime>
    <SpawnPoint>1</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
 </Wave> 
 
  <!--S2P0 FAST AIR-->
 <Wave>
 <StartTime>20000</StartTime>  
  <Enemy>
    <ID>4</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>2</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>4</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>2</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>4</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>2</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>4</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>2</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>4</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>2</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>4</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>2</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>4</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>2</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>4</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>2</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>4</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>2</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>4</ID>
    <SpawnTime>15</SpawnTime>
    <SpawnPoint>2</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
 </Wave> 
 
  <!--S3P0 FAST AIR-->
 <Wave>
 <StartTime>20000</StartTime>  
  <Enemy>
    <ID>4</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>3</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>4</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>3</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>4</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>3</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>4</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>3</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>4</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>3</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>4</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>3</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>4</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>3</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>4</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>3</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>4</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>3</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>4</ID>
    <SpawnTime>15</SpawnTime>
    <SpawnPoint>3</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
 </Wave> 
 
  <!--S4P0 FAST AIR-->
 <Wave>
 <StartTime>20000</StartTime>  
  <Enemy>
    <ID>4</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>4</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>4</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>4</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>4</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>4</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>4</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>4</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>4</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>4</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>4</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>4</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>4</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>4</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>4</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>4</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>4</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>4</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>4</ID>
    <SpawnTime>15</SpawnTime>
    <SpawnPoint>4</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
 </Wave> 
 
  <!--S5P0 FAST AIR-->
 <Wave>
 <StartTime>20000</StartTime>  
  <Enemy>
    <ID>4</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>5</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>4</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>5</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>4</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>5</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>4</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>5</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>4</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>5</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>4</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>5</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>4</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>5</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>4</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>5</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>4</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>5</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>4</ID>
    <SpawnTime>15</SpawnTime>
    <SpawnPoint>5</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
 </Wave> 
 
  <!--S6P0 FAST AIR-->
 <Wave>
 <StartTime>20000</StartTime>  
  <Enemy>
    <ID>4</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>6</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>4</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>6</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>4</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>6</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>4</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>6</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>4</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>6</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>4</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>6</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>4</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>6</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>4</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>6</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>4</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>6</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>4</ID>
    <SpawnTime>15</SpawnTime>
    <SpawnPoint>6</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
 </Wave> 
 
  <!--S7P0 FAST AIR-->
 <Wave>
 <StartTime>20000</StartTime>  
  <Enemy>
    <ID>4</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>7</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>4</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>7</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>4</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>7</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>4</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>7</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>4</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>7</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>4</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>7</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>4</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>7</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>4</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>7</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>4</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>7</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>4</ID>
    <SpawnTime>15</SpawnTime>
    <SpawnPoint>7</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
 </Wave> 
 
     <!--S0P0 FAST AIR-->
 <Wave>
 <StartTime>20000</StartTime>  
  <Enemy>
    <ID>4</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>0</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>4</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>0</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>4</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>0</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>4</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>0</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>4</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>0</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>4</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>0</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>4</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>0</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>4</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>0</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>4</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>0</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>4</ID>
    <SpawnTime>15</SpawnTime>
    <SpawnPoint>0</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
 </Wave> 
 
  <!--S1P0 FAST AIR-->
 <Wave>
 <StartTime>20000</StartTime>  
  <Enemy>
    <ID>4</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>1</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>4</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>1</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>4</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>1</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>4</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>1</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>4</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>1</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>4</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>1</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>4</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>1</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>4</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>1</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>4</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>1</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>4</ID>
    <SpawnTime>15</SpawnTime>
    <SpawnPoint>1</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
 </Wave> 
 
  <!--S2P0 FAST AIR-->
 <Wave>
 <StartTime>20000</StartTime>  
  <Enemy>
    <ID>4</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>2</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>4</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>2</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>4</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>2</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>4</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>2</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>4</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>2</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>4</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>2</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>4</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>2</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>4</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>2</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>4</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>2</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>4</ID>
    <SpawnTime>15</SpawnTime>
    <SpawnPoint>2</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
 </Wave> 
 
  <!--S3P0 FAST AIR-->
 <Wave>
 <StartTime>20000</StartTime>  
  <Enemy>
    <ID>4</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>3</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>4</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>3</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>4</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>3</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>4</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>3</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>4</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>3</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>4</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>3</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>4</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>3</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>4</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>3</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>4</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>3</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>4</ID>
    <SpawnTime>15</SpawnTime>
    <SpawnPoint>3</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
 </Wave> 
 
  <!--S4P0 FAST AIR-->
 <Wave>
 <StartTime>20000</StartTime>  
  <Enemy>
    <ID>4</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>4</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>4</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>4</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>4</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>4</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>4</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>4</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>4</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>4</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>4</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>4</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>4</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>4</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>4</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>4</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>4</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>4</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>4</ID>
    <SpawnTime>15</SpawnTime>
    <SpawnPoint>4</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
 </Wave> 
 
  <!--S5P0 FAST AIR-->
 <Wave>
 <StartTime>20000</StartTime>  
  <Enemy>
    <ID>4</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>5</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>4</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>5</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>4</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>5</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>4</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>5</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>4</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>5</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>4</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>5</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>4</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>5</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>4</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>5</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>4</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>5</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>4</ID>
    <SpawnTime>15</SpawnTime>
    <SpawnPoint>5</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
 </Wave> 
 
  <!--S6P0 FAST AIR-->
 <Wave>
 <StartTime>20000</StartTime>  
  <Enemy>
    <ID>4</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>6</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>4</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>6</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>4</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>6</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>4</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>6</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>4</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>6</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>4</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>6</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>4</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>6</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>4</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>6</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>4</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>6</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>4</ID>
    <SpawnTime>15</SpawnTime>
    <SpawnPoint>6</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
 </Wave> 
 
  <!--S7P0 FAST AIR-->
 <Wave>
 <StartTime>20000</StartTime>  
  <Enemy>
    <ID>4</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>7</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>4</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>7</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>4</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>7</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>4</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>7</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>4</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>7</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>4</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>7</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>4</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>7</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>4</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>7</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>4</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>7</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>4</ID>
    <SpawnTime>15</SpawnTime>
    <SpawnPoint>7</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
 </Wave> 
 
     <!--S0P0 FAST AIR-->
 <Wave>
 <StartTime>20000</StartTime>  
  <Enemy>
    <ID>4</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>0</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>4</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>0</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>4</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>0</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>4</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>0</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>4</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>0</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>4</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>0</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>4</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>0</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>4</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>0</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>4</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>0</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>4</ID>
    <SpawnTime>15</SpawnTime>
    <SpawnPoint>0</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
 </Wave> 
 
  <!--S1P0 FAST AIR-->
 <Wave>
 <StartTime>20000</StartTime>  
  <Enemy>
    <ID>4</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>1</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>4</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>1</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>4</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>1</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>4</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>1</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>4</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>1</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>4</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>1</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>4</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>1</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>4</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>1</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>4</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>1</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>4</ID>
    <SpawnTime>15</SpawnTime>
    <SpawnPoint>1</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
 </Wave> 
 
  <!--S2P0 FAST AIR-->
 <Wave>
 <StartTime>20000</StartTime>  
  <Enemy>
    <ID>4</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>2</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>4</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>2</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>4</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>2</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>4</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>2</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>4</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>2</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>4</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>2</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>4</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>2</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>4</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>2</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>4</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>2</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>4</ID>
    <SpawnTime>15</SpawnTime>
    <SpawnPoint>2</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
 </Wave> 
 
  <!--S3P0 FAST AIR-->
 <Wave>
 <StartTime>20000</StartTime>  
  <Enemy>
    <ID>4</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>3</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>4</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>3</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>4</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>3</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>4</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>3</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>4</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>3</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>4</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>3</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>4</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>3</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>4</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>3</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>4</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>3</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>4</ID>
    <SpawnTime>15</SpawnTime>
    <SpawnPoint>3</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
 </Wave> 
 
  <!--S4P0 FAST AIR-->
 <Wave>
 <StartTime>20000</StartTime>  
  <Enemy>
    <ID>4</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>4</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>4</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>4</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>4</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>4</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>4</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>4</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>4</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>4</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>4</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>4</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>4</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>4</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>4</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>4</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>4</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>4</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>4</ID>
    <SpawnTime>15</SpawnTime>
    <SpawnPoint>4</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
 </Wave> 
 
  <!--S5P0 FAST AIR-->
 <Wave>
 <StartTime>20000</StartTime>  
  <Enemy>
    <ID>4</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>5</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>4</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>5</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>4</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>5</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>4</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>5</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>4</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>5</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>4</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>5</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>4</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>5</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>4</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>5</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>4</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>5</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>4</ID>
    <SpawnTime>15</SpawnTime>
    <SpawnPoint>5</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
 </Wave> 
 
  <!--S6P0 FAST AIR-->
 <Wave>
 <StartTime>20000</StartTime>  
  <Enemy>
    <ID>4</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>6</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>4</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>6</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>4</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>6</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>4</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>6</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>4</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>6</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>4</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>6</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>4</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>6</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>4</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>6</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>4</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>6</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>4</ID>
    <SpawnTime>15</SpawnTime>
    <SpawnPoint>6</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
 </Wave> 
 
  <!--S7P0 FAST AIR-->
 <Wave>
 <StartTime>20000</StartTime>  
  <Enemy>
    <ID>4</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>7</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>4</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>7</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>4</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>7</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>4</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>7</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>4</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>7</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>4</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>7</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>4</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>7</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>4</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>7</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>4</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>7</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>4</ID>
    <SpawnTime>15</SpawnTime>
    <SpawnPoint>7</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
 </Wave> 
 
  
   <!--S0P0 NORMAL GROUND-->
 <Wave>
 <StartTime>20000</StartTime>  
  <Enemy>
    <ID>0</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>0</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>0</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>0</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>0</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>0</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>0</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>0</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>0</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>0</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>0</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>0</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>0</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>0</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>0</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>0</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>0</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>0</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>0</ID>
    <SpawnTime>15</SpawnTime>
    <SpawnPoint>0</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
 </Wave> 
 
  <!--S1P0 NORMAL GROUND-->
 <Wave>
 <StartTime>20000</StartTime>  
  <Enemy>
    <ID>0</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>1</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>0</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>1</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>0</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>1</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>0</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>1</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>0</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>1</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>0</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>1</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>0</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>1</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>0</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>1</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>0</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>1</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>0</ID>
    <SpawnTime>15</SpawnTime>
    <SpawnPoint>1</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
 </Wave> 
 
  <!--S2P0 NORMAL GROUND-->
 <Wave>
 <StartTime>20000</StartTime>  
  <Enemy>
    <ID>0</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>2</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>0</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>2</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>0</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>2</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>0</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>2</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>0</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>2</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>0</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>2</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>0</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>2</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>0</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>2</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>0</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>2</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>0</ID>
    <SpawnTime>15</SpawnTime>
    <SpawnPoint>2</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
 </Wave> 
 
  <!--S3P0 NORMAL GROUND-->
 <Wave>
 <StartTime>20000</StartTime>  
  <Enemy>
    <ID>0</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>3</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>0</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>3</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>0</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>3</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>0</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>3</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>0</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>3</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>0</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>3</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>0</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>3</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>0</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>3</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>0</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>3</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>0</ID>
    <SpawnTime>15</SpawnTime>
    <SpawnPoint>3</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
 </Wave> 
 
  <!--S4P0 NORMAL GROUND-->
 <Wave>
 <StartTime>20000</StartTime>  
  <Enemy>
    <ID>0</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>4</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>0</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>4</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>0</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>4</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>0</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>4</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>0</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>4</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>0</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>4</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>0</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>4</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>0</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>4</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>0</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>4</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>0</ID>
    <SpawnTime>15</SpawnTime>
    <SpawnPoint>4</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
 </Wave> 
 
  <!--S5P0 NORMAL GROUND-->
 <Wave>
 <StartTime>20000</StartTime>  
  <Enemy>
    <ID>0</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>5</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>0</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>5</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>0</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>5</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>0</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>5</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>0</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>5</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>0</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>5</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>0</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>5</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>0</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>5</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>0</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>5</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>0</ID>
    <SpawnTime>15</SpawnTime>
    <SpawnPoint>5</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
 </Wave> 
 
  <!--S6P0 NORMAL GROUND-->
 <Wave>
 <StartTime>20000</StartTime>  
  <Enemy>
    <ID>0</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>6</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>0</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>6</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>0</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>6</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>0</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>6</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>0</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>6</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>0</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>6</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>0</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>6</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>0</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>6</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>0</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>6</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>0</ID>
    <SpawnTime>15</SpawnTime>
    <SpawnPoint>6</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
 </Wave> 
 
  <!--S7P0 NORMAL GROUND-->
 <Wave>
 <StartTime>20000</StartTime>  
  <Enemy>
    <ID>0</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>7</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>0</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>7</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>0</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>7</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>0</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>7</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>0</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>7</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>0</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>7</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>0</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>7</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>0</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>7</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>0</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>7</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>0</ID>
    <SpawnTime>15</SpawnTime>
    <SpawnPoint>7</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
 </Wave> 
 
    
 <!--S0P0 AIR BOSS--> 
 <Wave>
 <StartTime>20000</StartTime>
  <Enemy>
    <ID>10</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>0</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
 </Wave>
 <!--S1P0 AIR BOSS--> 
 <Wave>
 <StartTime>20000</StartTime>
  <Enemy>
    <ID>10</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>1</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
 </Wave>
 <!--S2P0 AIR BOSS--> 
 <Wave>
 <StartTime>20000</StartTime>
  <Enemy>
    <ID>10</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>2</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
 </Wave>
 <!--S3P0 AIR BOSS--> 
 <Wave>
 <StartTime>20000</StartTime>
  <Enemy>
    <ID>10</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>3</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
 </Wave>
 <!--S4P0 AIR BOSS--> 
 <Wave>
 <StartTime>20000</StartTime>
  <Enemy>
    <ID>10</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>4</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
 </Wave>
 <!--S5P0 AIR BOSS--> 
 <Wave>
 <StartTime>20000</StartTime>
  <Enemy>
    <ID>10</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>5</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
 </Wave>
 <!--S6P0 AIR BOSS--> 
 <Wave>
 <StartTime>20000</StartTime>
  <Enemy>
    <ID>10</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>6</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
 </Wave>
 <!--S7P0 AIR BOSS--> 
 <Wave>
 <StartTime>20000</StartTime>
  <Enemy>
    <ID>10</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>7</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
 </Wave>

  
  
</EnemySpawnList>