<?xml version="1.0" encoding="utf-8" ?>


<!-- 6 spawnpoints-->
<!-- 4 waves of normal air per path, 2 waves of fast air per path-->
<!-- 360 total-->


<EnemySpawnList>
  
    <!--S0P0 NORMAL AIR-->
 <Wave>
 <StartTime>20000</StartTime> 	
  <Enemy>
    <ID>3</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>0</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>3</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>0</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>3</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>0</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>3</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>0</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>3</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>0</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>3</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>0</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>3</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>0</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>3</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>0</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>3</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>0</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>3</ID>
    <SpawnTime>15</SpawnTime>
    <SpawnPoint>0</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  </Wave>
  
	  <!--S1P0 NORMAL AIR-->
 <Wave>
 <StartTime>20000</StartTime> 
	  <Enemy>
    <ID>3</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>1</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>3</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>1</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>3</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>1</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>3</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>1</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>3</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>1</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>3</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>1</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>3</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>1</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>3</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>1</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>3</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>1</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>3</ID>
    <SpawnTime>15</SpawnTime>
    <SpawnPoint>1</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
 </Wave>   
	  
	  <!--S2P0 NORMAL AIR-->
 <Wave>
 <StartTime>20000</StartTime> 	  
  <Enemy>
    <ID>3</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>2</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>3</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>2</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>3</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>2</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>3</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>2</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>3</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>2</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>3</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>2</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>3</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>2</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>3</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>2</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>3</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>2</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>3</ID>
    <SpawnTime>15</SpawnTime>
    <SpawnPoint>2</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
 </Wave>
 
	  <!--S3P0 NORMAL AIR-->
 <Wave>
 <StartTime>20000</StartTime> 
	  <Enemy>
    <ID>3</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>3</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>3</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>3</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>3</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>3</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>3</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>3</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>3</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>3</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>3</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>3</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>3</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>3</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>3</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>3</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>3</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>3</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>3</ID>
    <SpawnTime>15</SpawnTime>
    <SpawnPoint>3</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
 </Wave>   
	
	
	  <!--S4P0 NORMAL AIR-->
 <Wave>
 <StartTime>20000</StartTime> 	  
  <Enemy>
    <ID>3</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>4</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>3</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>4</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>3</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>4</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>3</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>4</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>3</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>4</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>3</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>4</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>3</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>4</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>3</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>4</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>3</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>4</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>3</ID>
    <SpawnTime>15</SpawnTime>
    <SpawnPoint>4</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
 </Wave>   
	
	
	  <!--S5P0 NORMAL AIR-->
 <Wave>
 <StartTime>20000</StartTime> 	  
  <Enemy>
    <ID>3</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>5</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>3</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>5</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>3</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>5</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>3</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>5</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>3</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>5</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>3</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>5</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>3</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>5</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>3</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>5</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>3</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>5</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>3</ID>
    <SpawnTime>15</SpawnTime>
    <SpawnPoint>5</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
 </Wave>   
  
   <!--S0P0 NORMAL AIR-->
 <Wave>
 <StartTime>20000</StartTime> 	
  <Enemy>
    <ID>3</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>0</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>3</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>0</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>3</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>0</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>3</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>0</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>3</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>0</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>3</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>0</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>3</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>0</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>3</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>0</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>3</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>0</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>3</ID>
    <SpawnTime>15</SpawnTime>
    <SpawnPoint>0</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  </Wave>
  
	  <!--S1P0 NORMAL AIR-->
 <Wave>
 <StartTime>20000</StartTime> 
	  <Enemy>
    <ID>3</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>1</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>3</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>1</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>3</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>1</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>3</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>1</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>3</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>1</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>3</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>1</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>3</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>1</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>3</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>1</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>3</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>1</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>3</ID>
    <SpawnTime>15</SpawnTime>
    <SpawnPoint>1</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
 </Wave>   
	  
	  <!--S2P0 NORMAL AIR-->
 <Wave>
 <StartTime>20000</StartTime> 	  
  <Enemy>
    <ID>3</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>2</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>3</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>2</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>3</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>2</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>3</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>2</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>3</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>2</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>3</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>2</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>3</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>2</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>3</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>2</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>3</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>2</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>3</ID>
    <SpawnTime>15</SpawnTime>
    <SpawnPoint>2</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
 </Wave>
 
	  <!--S3P0 NORMAL AIR-->
 <Wave>
 <StartTime>20000</StartTime> 
	  <Enemy>
    <ID>3</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>3</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>3</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>3</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>3</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>3</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>3</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>3</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>3</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>3</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>3</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>3</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>3</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>3</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>3</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>3</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>3</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>3</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>3</ID>
    <SpawnTime>15</SpawnTime>
    <SpawnPoint>3</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
 </Wave>   
	
	
	  <!--S4P0 NORMAL AIR-->
 <Wave>
 <StartTime>20000</StartTime> 	  
  <Enemy>
    <ID>3</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>4</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>3</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>4</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>3</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>4</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>3</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>4</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>3</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>4</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>3</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>4</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>3</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>4</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>3</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>4</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>3</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>4</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>3</ID>
    <SpawnTime>15</SpawnTime>
    <SpawnPoint>4</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
 </Wave>   
	
	
	  <!--S5P0 NORMAL AIR-->
 <Wave>
 <StartTime>20000</StartTime> 	  
  <Enemy>
    <ID>3</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>5</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>3</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>5</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>3</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>5</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>3</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>5</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>3</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>5</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>3</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>5</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>3</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>5</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>3</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>5</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>3</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>5</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>3</ID>
    <SpawnTime>15</SpawnTime>
    <SpawnPoint>5</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
 </Wave>   
  
     <!--S0P0 FAST AIR-->
 <Wave>
 <StartTime>20000</StartTime> 
	  <Enemy>
    <ID>4</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>0</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>4</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>0</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>4</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>0</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>4</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>0</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>4</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>0</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>4</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>0</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>4</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>0</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>4</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>0</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>4</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>0</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>4</ID>
    <SpawnTime>15</SpawnTime>
    <SpawnPoint>0</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
 </Wave>
 
	  <!--S1P0 FAST AIR-->
 <Wave>
 <StartTime>20000</StartTime> 
	  <Enemy>
    <ID>4</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>1</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>4</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>1</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>4</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>1</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>4</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>1</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>4</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>1</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>4</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>1</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>4</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>1</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>4</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>1</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>4</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>1</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>4</ID>
    <SpawnTime>15</SpawnTime>
    <SpawnPoint>1</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
 </Wave>
 
	  <!--S2P0 FAST AIR-->
 <Wave>
 <StartTime>20000</StartTime> 
	  <Enemy>
    <ID>4</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>2</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>4</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>2</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>4</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>2</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>4</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>2</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>4</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>2</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>4</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>2</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>4</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>2</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>4</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>2</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>4</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>2</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>4</ID>
    <SpawnTime>15</SpawnTime>
    <SpawnPoint>2</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
 </Wave>
 
	  <!--S3P0 FAST AIR-->
 <Wave>
 <StartTime>20000</StartTime> 
	  <Enemy>
    <ID>4</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>3</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>4</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>3</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>4</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>3</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>4</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>3</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>4</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>3</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>4</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>3</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>4</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>3</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>4</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>3</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>4</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>3</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>4</ID>
    <SpawnTime>15</SpawnTime>
    <SpawnPoint>3</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
 </Wave>
 
	  <!--S4P0 FAST AIR-->
 <Wave>
 <StartTime>20000</StartTime> 
	  <Enemy>
    <ID>4</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>4</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>4</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>4</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>4</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>4</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>4</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>4</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>4</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>4</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>4</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>4</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>4</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>4</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>4</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>4</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>4</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>4</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>4</ID>
    <SpawnTime>15</SpawnTime>
    <SpawnPoint>4</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
 </Wave>
 
	  <!--S5P0 FAST AIR-->
 <Wave>
 <StartTime>20000</StartTime> 
	  <Enemy>
    <ID>4</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>5</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>4</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>5</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>4</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>5</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>4</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>5</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>4</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>5</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>4</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>5</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>4</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>5</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>4</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>5</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>4</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>5</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>4</ID>
    <SpawnTime>15</SpawnTime>
    <SpawnPoint>5</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
 </Wave>   
   

  <!--S0P0 NORMAL AIR-->
 <Wave>
 <StartTime>20000</StartTime> 	
  <Enemy>
    <ID>3</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>0</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>3</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>0</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>3</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>0</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>3</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>0</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>3</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>0</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>3</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>0</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>3</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>0</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>3</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>0</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>3</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>0</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>3</ID>
    <SpawnTime>15</SpawnTime>
    <SpawnPoint>0</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  </Wave>
  
	  <!--S1P0 NORMAL AIR-->
 <Wave>
 <StartTime>20000</StartTime> 
	  <Enemy>
    <ID>3</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>1</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>3</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>1</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>3</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>1</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>3</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>1</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>3</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>1</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>3</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>1</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>3</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>1</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>3</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>1</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>3</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>1</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>3</ID>
    <SpawnTime>15</SpawnTime>
    <SpawnPoint>1</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
 </Wave>   
	  
	  <!--S2P0 NORMAL AIR-->
 <Wave>
 <StartTime>20000</StartTime> 	  
  <Enemy>
    <ID>3</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>2</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>3</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>2</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>3</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>2</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>3</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>2</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>3</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>2</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>3</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>2</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>3</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>2</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>3</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>2</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>3</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>2</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>3</ID>
    <SpawnTime>15</SpawnTime>
    <SpawnPoint>2</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
 </Wave>
 
	  <!--S3P0 NORMAL AIR-->
 <Wave>
 <StartTime>20000</StartTime> 
	  <Enemy>
    <ID>3</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>3</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>3</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>3</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>3</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>3</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>3</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>3</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>3</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>3</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>3</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>3</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>3</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>3</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>3</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>3</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>3</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>3</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>3</ID>
    <SpawnTime>15</SpawnTime>
    <SpawnPoint>3</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
 </Wave>   
	
	
	  <!--S4P0 NORMAL AIR-->
 <Wave>
 <StartTime>20000</StartTime> 	  
  <Enemy>
    <ID>3</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>4</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>3</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>4</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>3</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>4</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>3</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>4</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>3</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>4</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>3</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>4</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>3</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>4</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>3</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>4</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>3</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>4</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>3</ID>
    <SpawnTime>15</SpawnTime>
    <SpawnPoint>4</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
 </Wave>   
	
	
	  <!--S5P0 NORMAL AIR-->
 <Wave>
 <StartTime>20000</StartTime> 	  
  <Enemy>
    <ID>3</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>5</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>3</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>5</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>3</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>5</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>3</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>5</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>3</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>5</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>3</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>5</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>3</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>5</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>3</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>5</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>3</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>5</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>3</ID>
    <SpawnTime>15</SpawnTime>
    <SpawnPoint>5</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
 </Wave>   
  
   <!--S0P0 NORMAL AIR-->
 <Wave>
 <StartTime>20000</StartTime> 	
  <Enemy>
    <ID>3</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>0</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>3</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>0</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>3</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>0</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>3</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>0</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>3</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>0</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>3</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>0</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>3</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>0</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>3</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>0</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>3</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>0</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>3</ID>
    <SpawnTime>15</SpawnTime>
    <SpawnPoint>0</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  </Wave>
  
	  <!--S1P0 NORMAL AIR-->
 <Wave>
 <StartTime>20000</StartTime> 
	  <Enemy>
    <ID>3</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>1</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>3</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>1</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>3</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>1</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>3</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>1</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>3</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>1</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>3</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>1</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>3</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>1</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>3</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>1</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>3</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>1</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>3</ID>
    <SpawnTime>15</SpawnTime>
    <SpawnPoint>1</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
 </Wave>   
	  
	  <!--S2P0 NORMAL AIR-->
 <Wave>
 <StartTime>20000</StartTime> 	  
  <Enemy>
    <ID>3</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>2</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>3</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>2</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>3</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>2</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>3</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>2</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>3</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>2</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>3</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>2</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>3</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>2</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>3</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>2</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>3</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>2</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>3</ID>
    <SpawnTime>15</SpawnTime>
    <SpawnPoint>2</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
 </Wave>
 
	  <!--S3P0 NORMAL AIR-->
 <Wave>
 <StartTime>20000</StartTime> 
	  <Enemy>
    <ID>3</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>3</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>3</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>3</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>3</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>3</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>3</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>3</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>3</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>3</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>3</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>3</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>3</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>3</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>3</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>3</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>3</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>3</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>3</ID>
    <SpawnTime>15</SpawnTime>
    <SpawnPoint>3</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
 </Wave>   
	
	
	  <!--S4P0 NORMAL AIR-->
 <Wave>
 <StartTime>20000</StartTime> 	  
  <Enemy>
    <ID>3</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>4</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>3</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>4</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>3</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>4</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>3</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>4</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>3</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>4</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>3</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>4</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>3</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>4</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>3</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>4</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>3</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>4</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>3</ID>
    <SpawnTime>15</SpawnTime>
    <SpawnPoint>4</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
 </Wave>   
	
	
	  <!--S5P0 NORMAL AIR-->
 <Wave>
 <StartTime>20000</StartTime> 	  
  <Enemy>
    <ID>3</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>5</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>3</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>5</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>3</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>5</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>3</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>5</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>3</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>5</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>3</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>5</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>3</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>5</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>3</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>5</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>3</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>5</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>3</ID>
    <SpawnTime>15</SpawnTime>
    <SpawnPoint>5</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
 </Wave>   
  
      <!--S0P0 FAST AIR-->
 <Wave>
 <StartTime>20000</StartTime> 
	  <Enemy>
    <ID>4</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>0</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>4</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>0</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>4</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>0</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>4</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>0</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>4</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>0</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>4</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>0</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>4</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>0</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>4</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>0</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>4</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>0</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>4</ID>
    <SpawnTime>15</SpawnTime>
    <SpawnPoint>0</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
 </Wave>
 
	  <!--S1P0 FAST AIR-->
 <Wave>
 <StartTime>20000</StartTime> 
	  <Enemy>
    <ID>4</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>1</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>4</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>1</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>4</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>1</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>4</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>1</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>4</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>1</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>4</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>1</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>4</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>1</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>4</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>1</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>4</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>1</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>4</ID>
    <SpawnTime>15</SpawnTime>
    <SpawnPoint>1</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
 </Wave>
 
	  <!--S2P0 FAST AIR-->
 <Wave>
 <StartTime>20000</StartTime> 
	  <Enemy>
    <ID>4</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>2</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>4</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>2</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>4</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>2</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>4</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>2</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>4</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>2</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>4</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>2</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>4</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>2</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>4</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>2</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>4</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>2</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>4</ID>
    <SpawnTime>15</SpawnTime>
    <SpawnPoint>2</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
 </Wave>
 
	  <!--S3P0 FAST AIR-->
 <Wave>
 <StartTime>20000</StartTime> 
	  <Enemy>
    <ID>4</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>3</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>4</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>3</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>4</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>3</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>4</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>3</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>4</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>3</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>4</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>3</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>4</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>3</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>4</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>3</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>4</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>3</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>4</ID>
    <SpawnTime>15</SpawnTime>
    <SpawnPoint>3</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
 </Wave>
 
	  <!--S4P0 FAST AIR-->
 <Wave>
 <StartTime>20000</StartTime> 
	  <Enemy>
    <ID>4</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>4</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>4</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>4</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>4</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>4</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>4</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>4</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>4</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>4</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>4</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>4</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>4</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>4</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>4</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>4</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>4</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>4</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>4</ID>
    <SpawnTime>15</SpawnTime>
    <SpawnPoint>4</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
 </Wave>
 
	  <!--S5P0 FAST AIR-->
 <Wave>
 <StartTime>20000</StartTime> 
	  <Enemy>
    <ID>4</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>5</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>4</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>5</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>4</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>5</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>4</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>5</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>4</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>5</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>4</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>5</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>4</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>5</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>4</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>5</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>4</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>5</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>4</ID>
    <SpawnTime>15</SpawnTime>
    <SpawnPoint>5</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
 </Wave>   
   
  

</EnemySpawnList>