<?xml version="1.0" encoding="utf-8" ?>


<!-- 4 spawnpoints, 6 paths total-->
<!-- 3 waves of normal ground per path, 3 waves of splitters per path, 1 boss per path-->
<!-- 366 total-->


<EnemySpawnList>
 
 
 <!--S0P0 NORMAL GROUND-->
 <Wave>
 <StartTime>20000</StartTime> 
  <Enemy>
    <ID>0</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>0</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>0</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>0</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>0</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>0</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>0</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>0</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>0</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>0</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>0</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>0</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>0</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>0</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>0</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>0</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>0</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>0</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>0</ID>
    <SpawnTime>15</SpawnTime>
    <SpawnPoint>0</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
 </Wave> 
  
  <!--S0P1 NORMAL GROUND-->
 <Wave>
 <StartTime>20000</StartTime>  
  <Enemy>
    <ID>0</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>0</SpawnPoint>
    <PathID>1</PathID>
  </Enemy>
  <Enemy>
    <ID>0</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>0</SpawnPoint>
    <PathID>1</PathID>
  </Enemy>
  <Enemy>
    <ID>0</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>0</SpawnPoint>
    <PathID>1</PathID>
  </Enemy>
  <Enemy>
    <ID>0</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>0</SpawnPoint>
    <PathID>1</PathID>
  </Enemy>
  <Enemy>
    <ID>0</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>0</SpawnPoint>
    <PathID>1</PathID>
  </Enemy>
  <Enemy>
    <ID>0</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>0</SpawnPoint>
    <PathID>1</PathID>
  </Enemy>
  <Enemy>
    <ID>0</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>0</SpawnPoint>
    <PathID>1</PathID>
  </Enemy>
  <Enemy>
    <ID>0</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>0</SpawnPoint>
    <PathID>1</PathID>
  </Enemy>
  <Enemy>
    <ID>0</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>0</SpawnPoint>
    <PathID>1</PathID>
  </Enemy>
  <Enemy>
    <ID>0</ID>
    <SpawnTime>15</SpawnTime>
    <SpawnPoint>0</SpawnPoint>
    <PathID>1</PathID>
  </Enemy>
 </Wave> 
  
  
 <!--S1P0 NORMAL GROUND-->
 <Wave>
 <StartTime>20000</StartTime> 
  <Enemy>
    <ID>0</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>1</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>0</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>1</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>0</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>1</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>0</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>1</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>0</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>1</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>0</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>1</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>0</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>1</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>0</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>1</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>0</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>1</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>0</ID>
    <SpawnTime>15</SpawnTime>
    <SpawnPoint>1</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
 </Wave> 
  
  
 <!--S2P0 NORMAL GROUND-->
 <Wave>
 <StartTime>20000</StartTime> 
  <Enemy>
    <ID>0</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>2</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>0</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>2</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>0</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>2</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>0</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>2</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>0</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>2</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>0</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>2</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>0</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>2</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>0</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>2</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>0</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>2</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>0</ID>
    <SpawnTime>15</SpawnTime>
    <SpawnPoint>2</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
 </Wave> 
  
  
 <!--S2P1 NORMAL GROUND-->
 <Wave>
 <StartTime>20000</StartTime> 
  <Enemy>
    <ID>0</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>2</SpawnPoint>
    <PathID>1</PathID>
  </Enemy>
  <Enemy>
    <ID>0</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>2</SpawnPoint>
    <PathID>1</PathID>
  </Enemy>
  <Enemy>
    <ID>0</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>2</SpawnPoint>
    <PathID>1</PathID>
  </Enemy>
  <Enemy>
    <ID>0</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>2</SpawnPoint>
    <PathID>1</PathID>
  </Enemy>
  <Enemy>
    <ID>0</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>2</SpawnPoint>
    <PathID>1</PathID>
  </Enemy>
  <Enemy>
    <ID>0</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>2</SpawnPoint>
    <PathID>1</PathID>
  </Enemy>
  <Enemy>
    <ID>0</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>2</SpawnPoint>
    <PathID>1</PathID>
  </Enemy>
  <Enemy>
    <ID>0</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>2</SpawnPoint>
    <PathID>1</PathID>
  </Enemy>
  <Enemy>
    <ID>0</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>2</SpawnPoint>
    <PathID>1</PathID>
  </Enemy>
  <Enemy>
    <ID>0</ID>
    <SpawnTime>15</SpawnTime>
    <SpawnPoint>2</SpawnPoint>
    <PathID>1</PathID>
  </Enemy>
 </Wave> 
  
  
 <!--S3P0 NORMAL GROUND-->
 <Wave>
 <StartTime>20000</StartTime> 
  <Enemy>
    <ID>0</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>3</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>0</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>3</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>0</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>3</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>0</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>3</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>0</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>3</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>0</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>3</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>0</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>3</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>0</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>3</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>0</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>3</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>0</ID>
    <SpawnTime>15</SpawnTime>
    <SpawnPoint>3</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
 </Wave> 


 <!--S0P0 NORMAL SPLITTERS-->
 <Wave>
 <StartTime>20000</StartTime> 
  <Enemy>
    <ID>7</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>0</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>7</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>0</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>7</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>0</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>7</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>0</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>7</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>0</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>7</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>0</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>7</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>0</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>7</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>0</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>7</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>0</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>7</ID>
    <SpawnTime>15</SpawnTime>
    <SpawnPoint>0</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
 </Wave> 
  
  <!--S0P1 NORMAL SPLITTERS-->
 <Wave>
 <StartTime>20000</StartTime>  
  <Enemy>
    <ID>7</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>0</SpawnPoint>
    <PathID>1</PathID>
  </Enemy>
  <Enemy>
    <ID>7</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>0</SpawnPoint>
    <PathID>1</PathID>
  </Enemy>
  <Enemy>
    <ID>7</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>0</SpawnPoint>
    <PathID>1</PathID>
  </Enemy>
  <Enemy>
    <ID>7</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>0</SpawnPoint>
    <PathID>1</PathID>
  </Enemy>
  <Enemy>
    <ID>7</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>0</SpawnPoint>
    <PathID>1</PathID>
  </Enemy>
  <Enemy>
    <ID>7</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>0</SpawnPoint>
    <PathID>1</PathID>
  </Enemy>
  <Enemy>
    <ID>7</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>0</SpawnPoint>
    <PathID>1</PathID>
  </Enemy>
  <Enemy>
    <ID>7</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>0</SpawnPoint>
    <PathID>1</PathID>
  </Enemy>
  <Enemy>
    <ID>7</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>0</SpawnPoint>
    <PathID>1</PathID>
  </Enemy>
  <Enemy>
    <ID>7</ID>
    <SpawnTime>15</SpawnTime>
    <SpawnPoint>0</SpawnPoint>
    <PathID>1</PathID>
  </Enemy>
 </Wave> 

 
 <!--S1P0 NORMAL SPLITTERS-->
 <Wave>
 <StartTime>20000</StartTime> 
  <Enemy>
    <ID>7</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>1</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>7</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>1</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>7</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>1</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>7</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>1</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>7</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>1</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>7</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>1</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>7</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>1</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>7</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>1</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>7</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>1</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>7</ID>
    <SpawnTime>15</SpawnTime>
    <SpawnPoint>1</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
 </Wave> 
  
  
 <!--S2P0 NORMAL SPLITTERS-->
 <Wave>
 <StartTime>20000</StartTime> 
  <Enemy>
    <ID>7</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>2</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>7</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>2</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>7</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>2</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>7</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>2</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>7</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>2</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>7</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>2</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>7</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>2</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>7</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>2</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>7</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>2</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>7</ID>
    <SpawnTime>15</SpawnTime>
    <SpawnPoint>2</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
 </Wave> 
  
  
 <!--S2P1 NORMAL SPLITTERS-->
 <Wave>
 <StartTime>20000</StartTime> 
  <Enemy>
    <ID>7</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>2</SpawnPoint>
    <PathID>1</PathID>
  </Enemy>
  <Enemy>
    <ID>7</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>2</SpawnPoint>
    <PathID>1</PathID>
  </Enemy>
  <Enemy>
    <ID>7</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>2</SpawnPoint>
    <PathID>1</PathID>
  </Enemy>
  <Enemy>
    <ID>7</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>2</SpawnPoint>
    <PathID>1</PathID>
  </Enemy>
  <Enemy>
    <ID>7</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>2</SpawnPoint>
    <PathID>1</PathID>
  </Enemy>
  <Enemy>
    <ID>7</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>2</SpawnPoint>
    <PathID>1</PathID>
  </Enemy>
  <Enemy>
    <ID>7</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>2</SpawnPoint>
    <PathID>1</PathID>
  </Enemy>
  <Enemy>
    <ID>7</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>2</SpawnPoint>
    <PathID>1</PathID>
  </Enemy>
  <Enemy>
    <ID>7</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>2</SpawnPoint>
    <PathID>1</PathID>
  </Enemy>
  <Enemy>
    <ID>7</ID>
    <SpawnTime>15</SpawnTime>
    <SpawnPoint>2</SpawnPoint>
    <PathID>1</PathID>
  </Enemy>
 </Wave> 
  
  
 <!--S3P0 NORMAL SPLITTERS-->
 <Wave>
 <StartTime>20000</StartTime> 
  <Enemy>
    <ID>7</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>3</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>7</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>3</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>7</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>3</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>7</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>3</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>7</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>3</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>7</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>3</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>7</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>3</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>7</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>3</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>7</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>3</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>7</ID>
    <SpawnTime>15</SpawnTime>
    <SpawnPoint>3</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
 </Wave> 


 
 <!--S0P0 NORMAL GROUND-->
 <Wave>
 <StartTime>20000</StartTime> 
  <Enemy>
    <ID>0</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>0</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>0</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>0</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>0</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>0</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>0</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>0</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>0</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>0</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>0</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>0</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>0</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>0</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>0</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>0</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>0</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>0</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>0</ID>
    <SpawnTime>15</SpawnTime>
    <SpawnPoint>0</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
 </Wave> 
  
  <!--S0P1 NORMAL GROUND-->
 <Wave>
 <StartTime>20000</StartTime>  
  <Enemy>
    <ID>0</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>0</SpawnPoint>
    <PathID>1</PathID>
  </Enemy>
  <Enemy>
    <ID>0</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>0</SpawnPoint>
    <PathID>1</PathID>
  </Enemy>
  <Enemy>
    <ID>0</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>0</SpawnPoint>
    <PathID>1</PathID>
  </Enemy>
  <Enemy>
    <ID>0</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>0</SpawnPoint>
    <PathID>1</PathID>
  </Enemy>
  <Enemy>
    <ID>0</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>0</SpawnPoint>
    <PathID>1</PathID>
  </Enemy>
  <Enemy>
    <ID>0</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>0</SpawnPoint>
    <PathID>1</PathID>
  </Enemy>
  <Enemy>
    <ID>0</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>0</SpawnPoint>
    <PathID>1</PathID>
  </Enemy>
  <Enemy>
    <ID>0</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>0</SpawnPoint>
    <PathID>1</PathID>
  </Enemy>
  <Enemy>
    <ID>0</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>0</SpawnPoint>
    <PathID>1</PathID>
  </Enemy>
  <Enemy>
    <ID>0</ID>
    <SpawnTime>15</SpawnTime>
    <SpawnPoint>0</SpawnPoint>
    <PathID>1</PathID>
  </Enemy>
 </Wave> 
  
  
 <!--S1P0 NORMAL GROUND-->
 <Wave>
 <StartTime>20000</StartTime> 
  <Enemy>
    <ID>0</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>1</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>0</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>1</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>0</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>1</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>0</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>1</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>0</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>1</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>0</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>1</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>0</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>1</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>0</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>1</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>0</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>1</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>0</ID>
    <SpawnTime>15</SpawnTime>
    <SpawnPoint>1</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
 </Wave> 
  
  
 <!--S2P0 NORMAL GROUND-->
 <Wave>
 <StartTime>20000</StartTime> 
  <Enemy>
    <ID>0</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>2</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>0</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>2</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>0</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>2</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>0</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>2</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>0</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>2</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>0</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>2</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>0</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>2</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>0</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>2</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>0</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>2</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>0</ID>
    <SpawnTime>15</SpawnTime>
    <SpawnPoint>2</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
 </Wave> 
  
  
 <!--S2P1 NORMAL GROUND-->
 <Wave>
 <StartTime>20000</StartTime> 
  <Enemy>
    <ID>0</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>2</SpawnPoint>
    <PathID>1</PathID>
  </Enemy>
  <Enemy>
    <ID>0</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>2</SpawnPoint>
    <PathID>1</PathID>
  </Enemy>
  <Enemy>
    <ID>0</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>2</SpawnPoint>
    <PathID>1</PathID>
  </Enemy>
  <Enemy>
    <ID>0</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>2</SpawnPoint>
    <PathID>1</PathID>
  </Enemy>
  <Enemy>
    <ID>0</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>2</SpawnPoint>
    <PathID>1</PathID>
  </Enemy>
  <Enemy>
    <ID>0</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>2</SpawnPoint>
    <PathID>1</PathID>
  </Enemy>
  <Enemy>
    <ID>0</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>2</SpawnPoint>
    <PathID>1</PathID>
  </Enemy>
  <Enemy>
    <ID>0</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>2</SpawnPoint>
    <PathID>1</PathID>
  </Enemy>
  <Enemy>
    <ID>0</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>2</SpawnPoint>
    <PathID>1</PathID>
  </Enemy>
  <Enemy>
    <ID>0</ID>
    <SpawnTime>15</SpawnTime>
    <SpawnPoint>2</SpawnPoint>
    <PathID>1</PathID>
  </Enemy>
 </Wave> 
  
  
 <!--S3P0 NORMAL GROUND-->
 <Wave>
 <StartTime>20000</StartTime> 
  <Enemy>
    <ID>0</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>3</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>0</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>3</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>0</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>3</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>0</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>3</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>0</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>3</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>0</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>3</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>0</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>3</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>0</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>3</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>0</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>3</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>0</ID>
    <SpawnTime>15</SpawnTime>
    <SpawnPoint>3</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
 </Wave> 
 <!--S0P0 NORMAL SPLITTERS-->
 <Wave>
 <StartTime>20000</StartTime> 
  <Enemy>
    <ID>7</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>0</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>7</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>0</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>7</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>0</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>7</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>0</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>7</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>0</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>7</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>0</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>7</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>0</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>7</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>0</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>7</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>0</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>7</ID>
    <SpawnTime>15</SpawnTime>
    <SpawnPoint>0</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
 </Wave> 
  
  <!--S0P1 NORMAL SPLITTERS-->
 <Wave>
 <StartTime>20000</StartTime>  
  <Enemy>
    <ID>7</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>0</SpawnPoint>
    <PathID>1</PathID>
  </Enemy>
  <Enemy>
    <ID>7</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>0</SpawnPoint>
    <PathID>1</PathID>
  </Enemy>
  <Enemy>
    <ID>7</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>0</SpawnPoint>
    <PathID>1</PathID>
  </Enemy>
  <Enemy>
    <ID>7</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>0</SpawnPoint>
    <PathID>1</PathID>
  </Enemy>
  <Enemy>
    <ID>7</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>0</SpawnPoint>
    <PathID>1</PathID>
  </Enemy>
  <Enemy>
    <ID>7</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>0</SpawnPoint>
    <PathID>1</PathID>
  </Enemy>
  <Enemy>
    <ID>7</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>0</SpawnPoint>
    <PathID>1</PathID>
  </Enemy>
  <Enemy>
    <ID>7</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>0</SpawnPoint>
    <PathID>1</PathID>
  </Enemy>
  <Enemy>
    <ID>7</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>0</SpawnPoint>
    <PathID>1</PathID>
  </Enemy>
  <Enemy>
    <ID>7</ID>
    <SpawnTime>15</SpawnTime>
    <SpawnPoint>0</SpawnPoint>
    <PathID>1</PathID>
  </Enemy>
 </Wave> 

 
 <!--S1P0 NORMAL SPLITTERS-->
 <Wave>
 <StartTime>20000</StartTime> 
  <Enemy>
    <ID>7</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>1</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>7</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>1</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>7</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>1</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>7</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>1</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>7</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>1</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>7</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>1</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>7</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>1</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>7</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>1</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>7</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>1</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>7</ID>
    <SpawnTime>15</SpawnTime>
    <SpawnPoint>1</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
 </Wave> 
  
  
 <!--S2P0 NORMAL SPLITTERS-->
 <Wave>
 <StartTime>20000</StartTime> 
  <Enemy>
    <ID>7</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>2</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>7</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>2</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>7</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>2</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>7</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>2</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>7</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>2</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>7</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>2</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>7</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>2</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>7</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>2</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>7</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>2</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>7</ID>
    <SpawnTime>15</SpawnTime>
    <SpawnPoint>2</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
 </Wave> 
  
  
 <!--S2P1 NORMAL SPLITTERS-->
 <Wave>
 <StartTime>20000</StartTime> 
  <Enemy>
    <ID>7</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>2</SpawnPoint>
    <PathID>1</PathID>
  </Enemy>
  <Enemy>
    <ID>7</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>2</SpawnPoint>
    <PathID>1</PathID>
  </Enemy>
  <Enemy>
    <ID>7</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>2</SpawnPoint>
    <PathID>1</PathID>
  </Enemy>
  <Enemy>
    <ID>7</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>2</SpawnPoint>
    <PathID>1</PathID>
  </Enemy>
  <Enemy>
    <ID>7</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>2</SpawnPoint>
    <PathID>1</PathID>
  </Enemy>
  <Enemy>
    <ID>7</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>2</SpawnPoint>
    <PathID>1</PathID>
  </Enemy>
  <Enemy>
    <ID>7</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>2</SpawnPoint>
    <PathID>1</PathID>
  </Enemy>
  <Enemy>
    <ID>7</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>2</SpawnPoint>
    <PathID>1</PathID>
  </Enemy>
  <Enemy>
    <ID>7</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>2</SpawnPoint>
    <PathID>1</PathID>
  </Enemy>
  <Enemy>
    <ID>7</ID>
    <SpawnTime>15</SpawnTime>
    <SpawnPoint>2</SpawnPoint>
    <PathID>1</PathID>
  </Enemy>
 </Wave> 
  
  
 <!--S3P0 NORMAL SPLITTERS-->
 <Wave>
 <StartTime>20000</StartTime> 
  <Enemy>
    <ID>7</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>3</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>7</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>3</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>7</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>3</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>7</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>3</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>7</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>3</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>7</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>3</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>7</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>3</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>7</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>3</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>7</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>3</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>7</ID>
    <SpawnTime>15</SpawnTime>
    <SpawnPoint>3</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
 </Wave> 


 <!--S0P0 NORMAL GROUND-->
 <Wave>
 <StartTime>20000</StartTime> 
  <Enemy>
    <ID>0</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>0</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>0</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>0</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>0</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>0</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>0</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>0</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>0</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>0</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>0</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>0</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>0</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>0</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>0</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>0</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>0</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>0</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>0</ID>
    <SpawnTime>15</SpawnTime>
    <SpawnPoint>0</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
 </Wave> 
  
  <!--S0P1 NORMAL GROUND-->
 <Wave>
 <StartTime>20000</StartTime>  
  <Enemy>
    <ID>0</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>0</SpawnPoint>
    <PathID>1</PathID>
  </Enemy>
  <Enemy>
    <ID>0</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>0</SpawnPoint>
    <PathID>1</PathID>
  </Enemy>
  <Enemy>
    <ID>0</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>0</SpawnPoint>
    <PathID>1</PathID>
  </Enemy>
  <Enemy>
    <ID>0</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>0</SpawnPoint>
    <PathID>1</PathID>
  </Enemy>
  <Enemy>
    <ID>0</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>0</SpawnPoint>
    <PathID>1</PathID>
  </Enemy>
  <Enemy>
    <ID>0</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>0</SpawnPoint>
    <PathID>1</PathID>
  </Enemy>
  <Enemy>
    <ID>0</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>0</SpawnPoint>
    <PathID>1</PathID>
  </Enemy>
  <Enemy>
    <ID>0</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>0</SpawnPoint>
    <PathID>1</PathID>
  </Enemy>
  <Enemy>
    <ID>0</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>0</SpawnPoint>
    <PathID>1</PathID>
  </Enemy>
  <Enemy>
    <ID>0</ID>
    <SpawnTime>15</SpawnTime>
    <SpawnPoint>0</SpawnPoint>
    <PathID>1</PathID>
  </Enemy>
 </Wave> 
  
  
 <!--S1P0 NORMAL GROUND-->
 <Wave>
 <StartTime>20000</StartTime> 
  <Enemy>
    <ID>0</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>1</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>0</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>1</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>0</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>1</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>0</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>1</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>0</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>1</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>0</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>1</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>0</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>1</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>0</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>1</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>0</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>1</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>0</ID>
    <SpawnTime>15</SpawnTime>
    <SpawnPoint>1</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
 </Wave> 
  
  
 <!--S2P0 NORMAL GROUND-->
 <Wave>
 <StartTime>20000</StartTime> 
  <Enemy>
    <ID>0</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>2</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>0</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>2</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>0</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>2</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>0</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>2</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>0</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>2</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>0</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>2</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>0</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>2</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>0</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>2</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>0</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>2</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>0</ID>
    <SpawnTime>15</SpawnTime>
    <SpawnPoint>2</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
 </Wave> 
  
  
 <!--S2P1 NORMAL GROUND-->
 <Wave>
 <StartTime>20000</StartTime> 
  <Enemy>
    <ID>0</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>2</SpawnPoint>
    <PathID>1</PathID>
  </Enemy>
  <Enemy>
    <ID>0</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>2</SpawnPoint>
    <PathID>1</PathID>
  </Enemy>
  <Enemy>
    <ID>0</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>2</SpawnPoint>
    <PathID>1</PathID>
  </Enemy>
  <Enemy>
    <ID>0</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>2</SpawnPoint>
    <PathID>1</PathID>
  </Enemy>
  <Enemy>
    <ID>0</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>2</SpawnPoint>
    <PathID>1</PathID>
  </Enemy>
  <Enemy>
    <ID>0</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>2</SpawnPoint>
    <PathID>1</PathID>
  </Enemy>
  <Enemy>
    <ID>0</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>2</SpawnPoint>
    <PathID>1</PathID>
  </Enemy>
  <Enemy>
    <ID>0</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>2</SpawnPoint>
    <PathID>1</PathID>
  </Enemy>
  <Enemy>
    <ID>0</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>2</SpawnPoint>
    <PathID>1</PathID>
  </Enemy>
  <Enemy>
    <ID>0</ID>
    <SpawnTime>15</SpawnTime>
    <SpawnPoint>2</SpawnPoint>
    <PathID>1</PathID>
  </Enemy>
 </Wave> 
  
  
 <!--S3P0 NORMAL GROUND-->
 <Wave>
 <StartTime>20000</StartTime> 
  <Enemy>
    <ID>0</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>3</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>0</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>3</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>0</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>3</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>0</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>3</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>0</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>3</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>0</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>3</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>0</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>3</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>0</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>3</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>0</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>3</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>0</ID>
    <SpawnTime>15</SpawnTime>
    <SpawnPoint>3</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
 </Wave> 

 <!--S0P0 NORMAL SPLITTERS-->
 <Wave>
 <StartTime>20000</StartTime> 
  <Enemy>
    <ID>7</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>0</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>7</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>0</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>7</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>0</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>7</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>0</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>7</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>0</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>7</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>0</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>7</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>0</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>7</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>0</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>7</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>0</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>7</ID>
    <SpawnTime>15</SpawnTime>
    <SpawnPoint>0</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
 </Wave> 
  
  <!--S0P1 NORMAL SPLITTERS-->
 <Wave>
 <StartTime>20000</StartTime>  
  <Enemy>
    <ID>7</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>0</SpawnPoint>
    <PathID>1</PathID>
  </Enemy>
  <Enemy>
    <ID>7</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>0</SpawnPoint>
    <PathID>1</PathID>
  </Enemy>
  <Enemy>
    <ID>7</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>0</SpawnPoint>
    <PathID>1</PathID>
  </Enemy>
  <Enemy>
    <ID>7</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>0</SpawnPoint>
    <PathID>1</PathID>
  </Enemy>
  <Enemy>
    <ID>7</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>0</SpawnPoint>
    <PathID>1</PathID>
  </Enemy>
  <Enemy>
    <ID>7</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>0</SpawnPoint>
    <PathID>1</PathID>
  </Enemy>
  <Enemy>
    <ID>7</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>0</SpawnPoint>
    <PathID>1</PathID>
  </Enemy>
  <Enemy>
    <ID>7</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>0</SpawnPoint>
    <PathID>1</PathID>
  </Enemy>
  <Enemy>
    <ID>7</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>0</SpawnPoint>
    <PathID>1</PathID>
  </Enemy>
  <Enemy>
    <ID>7</ID>
    <SpawnTime>15</SpawnTime>
    <SpawnPoint>0</SpawnPoint>
    <PathID>1</PathID>
  </Enemy>
 </Wave> 

 
 <!--S1P0 NORMAL SPLITTERS-->
 <Wave>
 <StartTime>20000</StartTime> 
  <Enemy>
    <ID>7</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>1</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>7</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>1</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>7</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>1</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>7</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>1</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>7</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>1</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>7</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>1</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>7</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>1</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>7</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>1</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>7</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>1</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>7</ID>
    <SpawnTime>15</SpawnTime>
    <SpawnPoint>1</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
 </Wave> 
  
  
 <!--S2P0 NORMAL SPLITTERS-->
 <Wave>
 <StartTime>20000</StartTime> 
  <Enemy>
    <ID>7</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>2</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>7</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>2</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>7</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>2</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>7</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>2</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>7</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>2</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>7</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>2</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>7</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>2</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>7</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>2</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>7</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>2</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>7</ID>
    <SpawnTime>15</SpawnTime>
    <SpawnPoint>2</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
 </Wave> 
  
  
 <!--S2P1 NORMAL SPLITTERS-->
 <Wave>
 <StartTime>20000</StartTime> 
  <Enemy>
    <ID>7</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>2</SpawnPoint>
    <PathID>1</PathID>
  </Enemy>
  <Enemy>
    <ID>7</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>2</SpawnPoint>
    <PathID>1</PathID>
  </Enemy>
  <Enemy>
    <ID>7</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>2</SpawnPoint>
    <PathID>1</PathID>
  </Enemy>
  <Enemy>
    <ID>7</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>2</SpawnPoint>
    <PathID>1</PathID>
  </Enemy>
  <Enemy>
    <ID>7</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>2</SpawnPoint>
    <PathID>1</PathID>
  </Enemy>
  <Enemy>
    <ID>7</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>2</SpawnPoint>
    <PathID>1</PathID>
  </Enemy>
  <Enemy>
    <ID>7</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>2</SpawnPoint>
    <PathID>1</PathID>
  </Enemy>
  <Enemy>
    <ID>7</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>2</SpawnPoint>
    <PathID>1</PathID>
  </Enemy>
  <Enemy>
    <ID>7</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>2</SpawnPoint>
    <PathID>1</PathID>
  </Enemy>
  <Enemy>
    <ID>7</ID>
    <SpawnTime>15</SpawnTime>
    <SpawnPoint>2</SpawnPoint>
    <PathID>1</PathID>
  </Enemy>
 </Wave> 
  
  
 <!--S3P0 NORMAL SPLITTERS-->
 <Wave>
 <StartTime>20000</StartTime> 
  <Enemy>
    <ID>7</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>3</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>7</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>3</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>7</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>3</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>7</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>3</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>7</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>3</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>7</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>3</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>7</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>3</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>7</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>3</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>7</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>3</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>7</ID>
    <SpawnTime>15</SpawnTime>
    <SpawnPoint>3</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
 </Wave> 


  <!--S0P0 NORMAL BOSS-->
 <Wave>
 <StartTime>20000</StartTime>  
  <Enemy>
    <ID>8</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>0</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
 </Wave> 
  <!--S0P1 NORMAL BOSS-->
 <Wave>
 <StartTime>20000</StartTime>  
  <Enemy>
    <ID>8</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>0</SpawnPoint>
    <PathID>1</PathID>
  </Enemy>
 </Wave> 
  <!--S1P0 NORMAL BOSS-->
 <Wave>
 <StartTime>20000</StartTime>
  <Enemy>
    <ID>8</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>1</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
 </Wave>  
  <!--S2P0 NORMAL BOSS-->
 <Wave>
 <StartTime>20000</StartTime>  
  <Enemy>
    <ID>8</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>2</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
 </Wave>
  <!--S2P1 NORMAL BOSS-->
 <Wave>
 <StartTime>20000</StartTime>  
  <Enemy>
    <ID>8</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>2</SpawnPoint>
    <PathID>1</PathID>
  </Enemy>
 </Wave>  
  
  
  <!--S3P0 NORMAL BOSS-->
 <Wave>
 <StartTime>20000</StartTime>  
  <Enemy>
    <ID>8</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>3</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
 </Wave>  

 
 

</EnemySpawnList>