<?xml version="1.0" encoding="utf-8" ?>


<!-- 1 spawnpoint, 2 paths, 2 endpoints-->
<!-- 1 each every unit type each path x 2-->
<!-- 332 total-->




<EnemySpawnList>



<!--S0P0 NORMAL GROUND-->
 <Wave>
 <StartTime>20000</StartTime>
  <Enemy>
    <ID>0</ID>
    <SpawnTime>1</SpawnTime>
    <SpawnPoint>0</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>0</ID>
    <SpawnTime>1</SpawnTime>
    <SpawnPoint>0</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>0</ID>
    <SpawnTime>1</SpawnTime>
    <SpawnPoint>0</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>0</ID>
    <SpawnTime>1</SpawnTime>
    <SpawnPoint>0</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>0</ID>
    <SpawnTime>1</SpawnTime>
    <SpawnPoint>0</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>0</ID>
    <SpawnTime>1</SpawnTime>
    <SpawnPoint>0</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>0</ID>
    <SpawnTime>1</SpawnTime>
    <SpawnPoint>0</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>0</ID>
    <SpawnTime>1</SpawnTime>
    <SpawnPoint>0</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>0</ID>
    <SpawnTime>1</SpawnTime>
    <SpawnPoint>0</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>0</ID>
    <SpawnTime>9</SpawnTime>
    <SpawnPoint>0</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
 </Wave>
 
 <!--S0P1 NORMAL GROUND-->
 <Wave>
 <StartTime>20000</StartTime>
  <Enemy>
    <ID>0</ID>
    <SpawnTime>1</SpawnTime>
    <SpawnPoint>0</SpawnPoint>
    <PathID>1</PathID>
  </Enemy>
  <Enemy>
    <ID>0</ID>
    <SpawnTime>1</SpawnTime>
    <SpawnPoint>0</SpawnPoint>
    <PathID>1</PathID>
  </Enemy>
  <Enemy>
    <ID>0</ID>
    <SpawnTime>1</SpawnTime>
    <SpawnPoint>0</SpawnPoint>
    <PathID>1</PathID>
  </Enemy>
  <Enemy>
    <ID>0</ID>
    <SpawnTime>1</SpawnTime>
    <SpawnPoint>0</SpawnPoint>
    <PathID>1</PathID>
  </Enemy>
  <Enemy>
    <ID>0</ID>
    <SpawnTime>1</SpawnTime>
    <SpawnPoint>0</SpawnPoint>
    <PathID>1</PathID>
  </Enemy>
  <Enemy>
    <ID>0</ID>
    <SpawnTime>1</SpawnTime>
    <SpawnPoint>0</SpawnPoint>
    <PathID>1</PathID>
  </Enemy>
  <Enemy>
    <ID>0</ID>
    <SpawnTime>1</SpawnTime>
    <SpawnPoint>0</SpawnPoint>
    <PathID>1</PathID>
  </Enemy>
  <Enemy>
    <ID>0</ID>
    <SpawnTime>1</SpawnTime>
    <SpawnPoint>0</SpawnPoint>
    <PathID>1</PathID>
  </Enemy>
  <Enemy>
    <ID>0</ID>
    <SpawnTime>1</SpawnTime>
    <SpawnPoint>0</SpawnPoint>
    <PathID>1</PathID>
  </Enemy>
  <Enemy>
    <ID>0</ID>
    <SpawnTime>9</SpawnTime>
    <SpawnPoint>0</SpawnPoint>
    <PathID>1</PathID>
  </Enemy>
 </Wave>
 
 
 <!--S0P0 FAST GROUND--> 
 <Wave>
 <StartTime>20000</StartTime>
  <Enemy>
    <ID>1</ID>
    <SpawnTime>1</SpawnTime>
    <SpawnPoint>0</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>1</ID>
    <SpawnTime>1</SpawnTime>
    <SpawnPoint>0</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>  
  <Enemy>
    <ID>1</ID>
    <SpawnTime>1</SpawnTime>
    <SpawnPoint>0</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>  
  <Enemy>
    <ID>1</ID>
    <SpawnTime>1</SpawnTime>
    <SpawnPoint>0</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>  
  <Enemy>
    <ID>1</ID>
    <SpawnTime>1</SpawnTime>
    <SpawnPoint>0</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>  
  <Enemy>
    <ID>1</ID>
    <SpawnTime>1</SpawnTime>
    <SpawnPoint>0</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>  
  <Enemy>
    <ID>1</ID>
    <SpawnTime>1</SpawnTime>
    <SpawnPoint>0</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>  
  <Enemy>
    <ID>1</ID>
    <SpawnTime>1</SpawnTime>
    <SpawnPoint>0</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>  
  <Enemy>
    <ID>1</ID>
    <SpawnTime>1</SpawnTime>
    <SpawnPoint>0</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>  
  <Enemy>
    <ID>1</ID>
    <SpawnTime>9</SpawnTime>
    <SpawnPoint>0</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
 </Wave>

 <!--S0P1 FAST GROUND--> 
 <Wave>
 <StartTime>20000</StartTime>
  <Enemy>
    <ID>1</ID>
    <SpawnTime>1</SpawnTime>
    <SpawnPoint>0</SpawnPoint>
    <PathID>1</PathID>
  </Enemy>
  <Enemy>
    <ID>1</ID>
    <SpawnTime>1</SpawnTime>
    <SpawnPoint>0</SpawnPoint>
    <PathID>1</PathID>
  </Enemy>  
  <Enemy>
    <ID>1</ID>
    <SpawnTime>1</SpawnTime>
    <SpawnPoint>0</SpawnPoint>
    <PathID>1</PathID>
  </Enemy>  
  <Enemy>
    <ID>1</ID>
    <SpawnTime>1</SpawnTime>
    <SpawnPoint>0</SpawnPoint>
    <PathID>1</PathID>
  </Enemy>  
  <Enemy>
    <ID>1</ID>
    <SpawnTime>1</SpawnTime>
    <SpawnPoint>0</SpawnPoint>
    <PathID>1</PathID>
  </Enemy>  
  <Enemy>
    <ID>1</ID>
    <SpawnTime>1</SpawnTime>
    <SpawnPoint>0</SpawnPoint>
    <PathID>1</PathID>
  </Enemy>  
  <Enemy>
    <ID>1</ID>
    <SpawnTime>1</SpawnTime>
    <SpawnPoint>0</SpawnPoint>
    <PathID>1</PathID>
  </Enemy>  
  <Enemy>
    <ID>1</ID>
    <SpawnTime>1</SpawnTime>
    <SpawnPoint>0</SpawnPoint>
    <PathID>1</PathID>
  </Enemy>  
  <Enemy>
    <ID>1</ID>
    <SpawnTime>1</SpawnTime>
    <SpawnPoint>0</SpawnPoint>
    <PathID>1</PathID>
  </Enemy>  
  <Enemy>
    <ID>1</ID>
    <SpawnTime>9</SpawnTime>
    <SpawnPoint>0</SpawnPoint>
    <PathID>1</PathID>
  </Enemy>
 </Wave>
    

<!--S0P0 SLOW GROUND-->
 <Wave>
 <StartTime>20000</StartTime>
  <Enemy>
    <ID>2</ID>
    <SpawnTime>1</SpawnTime>
    <SpawnPoint>0</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>2</ID>
    <SpawnTime>1</SpawnTime>
    <SpawnPoint>0</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>2</ID>
    <SpawnTime>1</SpawnTime>
    <SpawnPoint>0</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>2</ID>
    <SpawnTime>1</SpawnTime>
    <SpawnPoint>0</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>2</ID>
    <SpawnTime>1</SpawnTime>
    <SpawnPoint>0</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>2</ID>
    <SpawnTime>1</SpawnTime>
    <SpawnPoint>0</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>2</ID>
    <SpawnTime>1</SpawnTime>
    <SpawnPoint>0</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>2</ID>
    <SpawnTime>1</SpawnTime>
    <SpawnPoint>0</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>2</ID>
    <SpawnTime>1</SpawnTime>
    <SpawnPoint>0</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>2</ID>
    <SpawnTime>9</SpawnTime>
    <SpawnPoint>0</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
 </Wave>

<!--S0P1 SLOW GROUND-->
 <Wave>
 <StartTime>20000</StartTime>
  <Enemy>
    <ID>2</ID>
    <SpawnTime>1</SpawnTime>
    <SpawnPoint>0</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>2</ID>
    <SpawnTime>1</SpawnTime>
    <SpawnPoint>0</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>2</ID>
    <SpawnTime>1</SpawnTime>
    <SpawnPoint>0</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>2</ID>
    <SpawnTime>1</SpawnTime>
    <SpawnPoint>0</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>2</ID>
    <SpawnTime>1</SpawnTime>
    <SpawnPoint>0</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>2</ID>
    <SpawnTime>1</SpawnTime>
    <SpawnPoint>0</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>2</ID>
    <SpawnTime>1</SpawnTime>
    <SpawnPoint>0</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>2</ID>
    <SpawnTime>1</SpawnTime>
    <SpawnPoint>0</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>2</ID>
    <SpawnTime>1</SpawnTime>
    <SpawnPoint>0</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>2</ID>
    <SpawnTime>9</SpawnTime>
    <SpawnPoint>0</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
 </Wave>

 <!--S0P0 NORMAL AIR-->
 <Wave>
 <StartTime>20000</StartTime>
  <Enemy>
    <ID>3</ID>
    <SpawnTime>1</SpawnTime>
    <SpawnPoint>0</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>3</ID>
    <SpawnTime>1</SpawnTime>
    <SpawnPoint>0</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>3</ID>
    <SpawnTime>1</SpawnTime>
    <SpawnPoint>0</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>3</ID>
    <SpawnTime>1</SpawnTime>
    <SpawnPoint>0</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>3</ID>
    <SpawnTime>1</SpawnTime>
    <SpawnPoint>0</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>3</ID>
    <SpawnTime>1</SpawnTime>
    <SpawnPoint>0</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>3</ID>
    <SpawnTime>1</SpawnTime>
    <SpawnPoint>0</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>3</ID>
    <SpawnTime>1</SpawnTime>
    <SpawnPoint>0</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>3</ID>
    <SpawnTime>1</SpawnTime>
    <SpawnPoint>0</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>3</ID>
    <SpawnTime>9</SpawnTime>
    <SpawnPoint>0</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
 </Wave>
 
 <!--S0P1 NORMAL AIR-->
 <Wave>
 <StartTime>20000</StartTime>
  <Enemy>
    <ID>3</ID>
    <SpawnTime>1</SpawnTime>
    <SpawnPoint>0</SpawnPoint>
    <PathID>1</PathID>
  </Enemy>
  <Enemy>
    <ID>3</ID>
    <SpawnTime>1</SpawnTime>
    <SpawnPoint>0</SpawnPoint>
    <PathID>1</PathID>
  </Enemy>
  <Enemy>
    <ID>3</ID>
    <SpawnTime>1</SpawnTime>
    <SpawnPoint>0</SpawnPoint>
    <PathID>1</PathID>
  </Enemy>
  <Enemy>
    <ID>3</ID>
    <SpawnTime>1</SpawnTime>
    <SpawnPoint>0</SpawnPoint>
    <PathID>1</PathID>
  </Enemy>
  <Enemy>
    <ID>3</ID>
    <SpawnTime>1</SpawnTime>
    <SpawnPoint>0</SpawnPoint>
    <PathID>1</PathID>
  </Enemy>
  <Enemy>
    <ID>3</ID>
    <SpawnTime>1</SpawnTime>
    <SpawnPoint>0</SpawnPoint>
    <PathID>1</PathID>
  </Enemy>
  <Enemy>
    <ID>3</ID>
    <SpawnTime>1</SpawnTime>
    <SpawnPoint>0</SpawnPoint>
    <PathID>1</PathID>
  </Enemy>
  <Enemy>
    <ID>3</ID>
    <SpawnTime>1</SpawnTime>
    <SpawnPoint>0</SpawnPoint>
    <PathID>1</PathID>
  </Enemy>
  <Enemy>
    <ID>3</ID>
    <SpawnTime>1</SpawnTime>
    <SpawnPoint>0</SpawnPoint>
    <PathID>1</PathID>
  </Enemy>
  <Enemy>
    <ID>3</ID>
    <SpawnTime>9</SpawnTime>
    <SpawnPoint>0</SpawnPoint>
    <PathID>1</PathID>
  </Enemy>
 </Wave>
    
 <!--S0P0 FAST AIR-->
 <Wave>
 <StartTime>20000</StartTime>  
  <Enemy>
    <ID>4</ID>
    <SpawnTime>1</SpawnTime>
    <SpawnPoint>0</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>4</ID>
    <SpawnTime>1</SpawnTime>
    <SpawnPoint>0</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>4</ID>
    <SpawnTime>1</SpawnTime>
    <SpawnPoint>0</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>4</ID>
    <SpawnTime>1</SpawnTime>
    <SpawnPoint>0</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>4</ID>
    <SpawnTime>1</SpawnTime>
    <SpawnPoint>0</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>4</ID>
    <SpawnTime>1</SpawnTime>
    <SpawnPoint>0</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>4</ID>
    <SpawnTime>1</SpawnTime>
    <SpawnPoint>0</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>4</ID>
    <SpawnTime>1</SpawnTime>
    <SpawnPoint>0</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>4</ID>
    <SpawnTime>1</SpawnTime>
    <SpawnPoint>0</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>4</ID>
    <SpawnTime>9</SpawnTime>
    <SpawnPoint>0</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
 </Wave> 
 
 <!--S0P1 FAST AIR-->
 <Wave>
 <StartTime>20000</StartTime>  
  <Enemy>
    <ID>4</ID>
    <SpawnTime>1</SpawnTime>
    <SpawnPoint>0</SpawnPoint>
    <PathID>1</PathID>
  </Enemy>
  <Enemy>
    <ID>4</ID>
    <SpawnTime>1</SpawnTime>
    <SpawnPoint>0</SpawnPoint>
    <PathID>1</PathID>
  </Enemy>
  <Enemy>
    <ID>4</ID>
    <SpawnTime>1</SpawnTime>
    <SpawnPoint>0</SpawnPoint>
    <PathID>1</PathID>
  </Enemy>
  <Enemy>
    <ID>4</ID>
    <SpawnTime>1</SpawnTime>
    <SpawnPoint>0</SpawnPoint>
    <PathID>1</PathID>
  </Enemy>
  <Enemy>
    <ID>4</ID>
    <SpawnTime>1</SpawnTime>
    <SpawnPoint>0</SpawnPoint>
    <PathID>1</PathID>
  </Enemy>
  <Enemy>
    <ID>4</ID>
    <SpawnTime>1</SpawnTime>
    <SpawnPoint>0</SpawnPoint>
    <PathID>1</PathID>
  </Enemy>
  <Enemy>
    <ID>4</ID>
    <SpawnTime>1</SpawnTime>
    <SpawnPoint>0</SpawnPoint>
    <PathID>1</PathID>
  </Enemy>
  <Enemy>
    <ID>4</ID>
    <SpawnTime>1</SpawnTime>
    <SpawnPoint>0</SpawnPoint>
    <PathID>1</PathID>
  </Enemy>
  <Enemy>
    <ID>4</ID>
    <SpawnTime>1</SpawnTime>
    <SpawnPoint>0</SpawnPoint>
    <PathID>1</PathID>
  </Enemy>
  <Enemy>
    <ID>4</ID>
    <SpawnTime>9</SpawnTime>
    <SpawnPoint>0</SpawnPoint>
    <PathID>1</PathID>
  </Enemy>
 </Wave> 
  
 
<!--S0P0 SLOW AIR-->
 <Wave>
 <StartTime>20000</StartTime> 
  <Enemy>
    <ID>5</ID>
    <SpawnTime>1</SpawnTime>
    <SpawnPoint>0</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>5</ID>
    <SpawnTime>1</SpawnTime>
    <SpawnPoint>0</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>  
  <Enemy>
    <ID>5</ID>
    <SpawnTime>1</SpawnTime>
    <SpawnPoint>0</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>  
  <Enemy>
    <ID>5</ID>
    <SpawnTime>1</SpawnTime>
    <SpawnPoint>0</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>  
  <Enemy>
    <ID>5</ID>
    <SpawnTime>1</SpawnTime>
    <SpawnPoint>0</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>  
  <Enemy>
    <ID>5</ID>
    <SpawnTime>1</SpawnTime>
    <SpawnPoint>0</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>  
  <Enemy>
    <ID>5</ID>
    <SpawnTime>1</SpawnTime>
    <SpawnPoint>0</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>  
  <Enemy>
    <ID>5</ID>
    <SpawnTime>1</SpawnTime>
    <SpawnPoint>0</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>  
  <Enemy>
    <ID>5</ID>
    <SpawnTime>1</SpawnTime>
    <SpawnPoint>0</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>  
  <Enemy>
    <ID>5</ID>
    <SpawnTime>9</SpawnTime>
    <SpawnPoint>0</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
 </Wave> 
   
<!--S0P1 SLOW AIR-->
 <Wave>
 <StartTime>20000</StartTime> 
  <Enemy>
    <ID>5</ID>
    <SpawnTime>1</SpawnTime>
    <SpawnPoint>0</SpawnPoint>
    <PathID>1</PathID>
  </Enemy>
  <Enemy>
    <ID>5</ID>
    <SpawnTime>1</SpawnTime>
    <SpawnPoint>0</SpawnPoint>
    <PathID>1</PathID>
  </Enemy>  
  <Enemy>
    <ID>5</ID>
    <SpawnTime>1</SpawnTime>
    <SpawnPoint>0</SpawnPoint>
    <PathID>1</PathID>
  </Enemy>  
  <Enemy>
    <ID>5</ID>
    <SpawnTime>1</SpawnTime>
    <SpawnPoint>0</SpawnPoint>
    <PathID>1</PathID>
  </Enemy>  
  <Enemy>
    <ID>5</ID>
    <SpawnTime>1</SpawnTime>
    <SpawnPoint>0</SpawnPoint>
    <PathID>1</PathID>
  </Enemy>  
  <Enemy>
    <ID>5</ID>
    <SpawnTime>1</SpawnTime>
    <SpawnPoint>0</SpawnPoint>
    <PathID>1</PathID>
  </Enemy>  
  <Enemy>
    <ID>5</ID>
    <SpawnTime>1</SpawnTime>
    <SpawnPoint>0</SpawnPoint>
    <PathID>1</PathID>
  </Enemy>  
  <Enemy>
    <ID>5</ID>
    <SpawnTime>1</SpawnTime>
    <SpawnPoint>0</SpawnPoint>
    <PathID>1</PathID>
  </Enemy>  
  <Enemy>
    <ID>5</ID>
    <SpawnTime>1</SpawnTime>
    <SpawnPoint>0</SpawnPoint>
    <PathID>1</PathID>
  </Enemy>  
  <Enemy>
    <ID>5</ID>
    <SpawnTime>9</SpawnTime>
    <SpawnPoint>0</SpawnPoint>
    <PathID>1</PathID>
  </Enemy>
 </Wave> 
  

<!--S0P0 IMMUNE GROUND-->
 <Wave>
 <StartTime>20000</StartTime>
  <Enemy>
    <ID>6</ID>
    <SpawnTime>1</SpawnTime>
    <SpawnPoint>0</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>6</ID>
    <SpawnTime>1</SpawnTime>
    <SpawnPoint>0</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>6</ID>
    <SpawnTime>1</SpawnTime>
    <SpawnPoint>0</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>6</ID>
    <SpawnTime>1</SpawnTime>
    <SpawnPoint>0</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>6</ID>
    <SpawnTime>1</SpawnTime>
    <SpawnPoint>0</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>6</ID>
    <SpawnTime>1</SpawnTime>
    <SpawnPoint>0</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>6</ID>
    <SpawnTime>1</SpawnTime>
    <SpawnPoint>0</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>6</ID>
    <SpawnTime>1</SpawnTime>
    <SpawnPoint>0</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>6</ID>
    <SpawnTime>1</SpawnTime>
    <SpawnPoint>0</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>6</ID>
    <SpawnTime>9</SpawnTime>
    <SpawnPoint>0</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
 </Wave> 
  
<!--S0P1 IMMUNE GROUND-->
 <Wave>
 <StartTime>20000</StartTime>
  <Enemy>
    <ID>6</ID>
    <SpawnTime>1</SpawnTime>
    <SpawnPoint>0</SpawnPoint>
    <PathID>1</PathID>
  </Enemy>
  <Enemy>
    <ID>6</ID>
    <SpawnTime>1</SpawnTime>
    <SpawnPoint>0</SpawnPoint>
    <PathID>1</PathID>
  </Enemy>
  <Enemy>
    <ID>6</ID>
    <SpawnTime>1</SpawnTime>
    <SpawnPoint>0</SpawnPoint>
    <PathID>1</PathID>
  </Enemy>
  <Enemy>
    <ID>6</ID>
    <SpawnTime>1</SpawnTime>
    <SpawnPoint>0</SpawnPoint>
    <PathID>1</PathID>
  </Enemy>
  <Enemy>
    <ID>6</ID>
    <SpawnTime>1</SpawnTime>
    <SpawnPoint>0</SpawnPoint>
    <PathID>1</PathID>
  </Enemy>
  <Enemy>
    <ID>6</ID>
    <SpawnTime>1</SpawnTime>
    <SpawnPoint>0</SpawnPoint>
    <PathID>1</PathID>
  </Enemy>
  <Enemy>
    <ID>6</ID>
    <SpawnTime>1</SpawnTime>
    <SpawnPoint>0</SpawnPoint>
    <PathID>1</PathID>
  </Enemy>
  <Enemy>
    <ID>6</ID>
    <SpawnTime>1</SpawnTime>
    <SpawnPoint>0</SpawnPoint>
    <PathID>1</PathID>
  </Enemy>
  <Enemy>
    <ID>6</ID>
    <SpawnTime>1</SpawnTime>
    <SpawnPoint>0</SpawnPoint>
    <PathID>1</PathID>
  </Enemy>
  <Enemy>
    <ID>6</ID>
    <SpawnTime>9</SpawnTime>
    <SpawnPoint>0</SpawnPoint>
    <PathID>1</PathID>
  </Enemy>
 </Wave> 
   
<!-- S0P0 SPLITTERS GROUND-->
 <Wave>
 <StartTime>20000</StartTime>
  <Enemy>
    <ID>7</ID>
    <SpawnTime>1</SpawnTime>
    <SpawnPoint>0</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>7</ID>
    <SpawnTime>1</SpawnTime>
    <SpawnPoint>0</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>7</ID>
    <SpawnTime>1</SpawnTime>
    <SpawnPoint>0</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>7</ID>
    <SpawnTime>1</SpawnTime>
    <SpawnPoint>0</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>7</ID>
    <SpawnTime>1</SpawnTime>
    <SpawnPoint>0</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>7</ID>
    <SpawnTime>1</SpawnTime>
    <SpawnPoint>0</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>7</ID>
    <SpawnTime>1</SpawnTime>
    <SpawnPoint>0</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>7</ID>
    <SpawnTime>1</SpawnTime>
    <SpawnPoint>0</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>7</ID>
    <SpawnTime>1</SpawnTime>
    <SpawnPoint>0</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>7</ID>
    <SpawnTime>9</SpawnTime>
    <SpawnPoint>0</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
 </Wave>
  
<!-- S0P1 SPLITTERS GROUND-->
 <Wave>
 <StartTime>20000</StartTime>
  <Enemy>
    <ID>7</ID>
    <SpawnTime>1</SpawnTime>
    <SpawnPoint>0</SpawnPoint>
    <PathID>1</PathID>
  </Enemy>
  <Enemy>
    <ID>7</ID>
    <SpawnTime>1</SpawnTime>
    <SpawnPoint>0</SpawnPoint>
    <PathID>1</PathID>
  </Enemy>
  <Enemy>
    <ID>7</ID>
    <SpawnTime>1</SpawnTime>
    <SpawnPoint>0</SpawnPoint>
    <PathID>1</PathID>
  </Enemy>
  <Enemy>
    <ID>7</ID>
    <SpawnTime>1</SpawnTime>
    <SpawnPoint>0</SpawnPoint>
    <PathID>1</PathID>
  </Enemy>
  <Enemy>
    <ID>7</ID>
    <SpawnTime>1</SpawnTime>
    <SpawnPoint>0</SpawnPoint>
    <PathID>1</PathID>
  </Enemy>
  <Enemy>
    <ID>7</ID>
    <SpawnTime>1</SpawnTime>
    <SpawnPoint>0</SpawnPoint>
    <PathID>1</PathID>
  </Enemy>
  <Enemy>
    <ID>7</ID>
    <SpawnTime>1</SpawnTime>
    <SpawnPoint>0</SpawnPoint>
    <PathID>1</PathID>
  </Enemy>
  <Enemy>
    <ID>7</ID>
    <SpawnTime>1</SpawnTime>
    <SpawnPoint>0</SpawnPoint>
    <PathID>1</PathID>
  </Enemy>
  <Enemy>
    <ID>7</ID>
    <SpawnTime>1</SpawnTime>
    <SpawnPoint>0</SpawnPoint>
    <PathID>1</PathID>
  </Enemy>
  <Enemy>
    <ID>7</ID>
    <SpawnTime>9</SpawnTime>
    <SpawnPoint>0</SpawnPoint>
    <PathID>1</PathID>
  </Enemy>
 </Wave>
  
  
  <!--S0P0 NORMAL BOSS-->
 <Wave>
 <StartTime>20000</StartTime>
  <Enemy>
    <ID>8</ID>
    <SpawnTime>1</SpawnTime>
    <SpawnPoint>0</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
 </Wave>
  
  <!--S0P1 NORMAL BOSS-->
 <Wave>
 <StartTime>20000</StartTime>
  <Enemy>
    <ID>8</ID>
    <SpawnTime>1</SpawnTime>
    <SpawnPoint>0</SpawnPoint>
    <PathID>1</PathID>
  </Enemy>
 </Wave>
    
  <!--S0P0 FAST BOSS-->
 <Wave>
 <StartTime>20000</StartTime>
  <Enemy>
    <ID>9</ID>
    <SpawnTime>1</SpawnTime>
    <SpawnPoint>0</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
 </Wave>
 
   <!--S0P1 FAST BOSS-->
 <Wave>
 <StartTime>20000</StartTime>
  <Enemy>
    <ID>9</ID>
    <SpawnTime>1</SpawnTime>
    <SpawnPoint>0</SpawnPoint>
    <PathID>1</PathID>
  </Enemy>
 </Wave>
 
 <!--S0P0 AIR BOSS--> 
 <Wave>
 <StartTime>20000</StartTime>
  <Enemy>
    <ID>10</ID>
    <SpawnTime>1</SpawnTime>
    <SpawnPoint>0</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
 </Wave>

   
 <!--S0P1 AIR BOSS--> 
 <Wave>
 <StartTime>20000</StartTime>
  <Enemy>
    <ID>10</ID>
    <SpawnTime>1</SpawnTime>
    <SpawnPoint>0</SpawnPoint>
    <PathID>1</PathID>
  </Enemy>
 </Wave>



<!--S0P0 NORMAL GROUND-->
 <Wave>
 <StartTime>20000</StartTime>
  <Enemy>
    <ID>0</ID>
    <SpawnTime>1</SpawnTime>
    <SpawnPoint>0</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>0</ID>
    <SpawnTime>1</SpawnTime>
    <SpawnPoint>0</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>0</ID>
    <SpawnTime>1</SpawnTime>
    <SpawnPoint>0</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>0</ID>
    <SpawnTime>1</SpawnTime>
    <SpawnPoint>0</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>0</ID>
    <SpawnTime>1</SpawnTime>
    <SpawnPoint>0</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>0</ID>
    <SpawnTime>1</SpawnTime>
    <SpawnPoint>0</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>0</ID>
    <SpawnTime>1</SpawnTime>
    <SpawnPoint>0</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>0</ID>
    <SpawnTime>1</SpawnTime>
    <SpawnPoint>0</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>0</ID>
    <SpawnTime>1</SpawnTime>
    <SpawnPoint>0</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>0</ID>
    <SpawnTime>9</SpawnTime>
    <SpawnPoint>0</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
 </Wave>
 
 <!--S0P1 NORMAL GROUND-->
 <Wave>
 <StartTime>20000</StartTime>
  <Enemy>
    <ID>0</ID>
    <SpawnTime>1</SpawnTime>
    <SpawnPoint>0</SpawnPoint>
    <PathID>1</PathID>
  </Enemy>
  <Enemy>
    <ID>0</ID>
    <SpawnTime>1</SpawnTime>
    <SpawnPoint>0</SpawnPoint>
    <PathID>1</PathID>
  </Enemy>
  <Enemy>
    <ID>0</ID>
    <SpawnTime>1</SpawnTime>
    <SpawnPoint>0</SpawnPoint>
    <PathID>1</PathID>
  </Enemy>
  <Enemy>
    <ID>0</ID>
    <SpawnTime>1</SpawnTime>
    <SpawnPoint>0</SpawnPoint>
    <PathID>1</PathID>
  </Enemy>
  <Enemy>
    <ID>0</ID>
    <SpawnTime>1</SpawnTime>
    <SpawnPoint>0</SpawnPoint>
    <PathID>1</PathID>
  </Enemy>
  <Enemy>
    <ID>0</ID>
    <SpawnTime>1</SpawnTime>
    <SpawnPoint>0</SpawnPoint>
    <PathID>1</PathID>
  </Enemy>
  <Enemy>
    <ID>0</ID>
    <SpawnTime>1</SpawnTime>
    <SpawnPoint>0</SpawnPoint>
    <PathID>1</PathID>
  </Enemy>
  <Enemy>
    <ID>0</ID>
    <SpawnTime>1</SpawnTime>
    <SpawnPoint>0</SpawnPoint>
    <PathID>1</PathID>
  </Enemy>
  <Enemy>
    <ID>0</ID>
    <SpawnTime>1</SpawnTime>
    <SpawnPoint>0</SpawnPoint>
    <PathID>1</PathID>
  </Enemy>
  <Enemy>
    <ID>0</ID>
    <SpawnTime>9</SpawnTime>
    <SpawnPoint>0</SpawnPoint>
    <PathID>1</PathID>
  </Enemy>
 </Wave>
 
 
 <!--S0P0 FAST GROUND--> 
 <Wave>
 <StartTime>20000</StartTime>
  <Enemy>
    <ID>1</ID>
    <SpawnTime>1</SpawnTime>
    <SpawnPoint>0</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>1</ID>
    <SpawnTime>1</SpawnTime>
    <SpawnPoint>0</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>  
  <Enemy>
    <ID>1</ID>
    <SpawnTime>1</SpawnTime>
    <SpawnPoint>0</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>  
  <Enemy>
    <ID>1</ID>
    <SpawnTime>1</SpawnTime>
    <SpawnPoint>0</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>  
  <Enemy>
    <ID>1</ID>
    <SpawnTime>1</SpawnTime>
    <SpawnPoint>0</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>  
  <Enemy>
    <ID>1</ID>
    <SpawnTime>1</SpawnTime>
    <SpawnPoint>0</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>  
  <Enemy>
    <ID>1</ID>
    <SpawnTime>1</SpawnTime>
    <SpawnPoint>0</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>  
  <Enemy>
    <ID>1</ID>
    <SpawnTime>1</SpawnTime>
    <SpawnPoint>0</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>  
  <Enemy>
    <ID>1</ID>
    <SpawnTime>1</SpawnTime>
    <SpawnPoint>0</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>  
  <Enemy>
    <ID>1</ID>
    <SpawnTime>9</SpawnTime>
    <SpawnPoint>0</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
 </Wave>

 <!--S0P1 FAST GROUND--> 
 <Wave>
 <StartTime>20000</StartTime>
  <Enemy>
    <ID>1</ID>
    <SpawnTime>1</SpawnTime>
    <SpawnPoint>0</SpawnPoint>
    <PathID>1</PathID>
  </Enemy>
  <Enemy>
    <ID>1</ID>
    <SpawnTime>1</SpawnTime>
    <SpawnPoint>0</SpawnPoint>
    <PathID>1</PathID>
  </Enemy>  
  <Enemy>
    <ID>1</ID>
    <SpawnTime>1</SpawnTime>
    <SpawnPoint>0</SpawnPoint>
    <PathID>1</PathID>
  </Enemy>  
  <Enemy>
    <ID>1</ID>
    <SpawnTime>1</SpawnTime>
    <SpawnPoint>0</SpawnPoint>
    <PathID>1</PathID>
  </Enemy>  
  <Enemy>
    <ID>1</ID>
    <SpawnTime>1</SpawnTime>
    <SpawnPoint>0</SpawnPoint>
    <PathID>1</PathID>
  </Enemy>  
  <Enemy>
    <ID>1</ID>
    <SpawnTime>1</SpawnTime>
    <SpawnPoint>0</SpawnPoint>
    <PathID>1</PathID>
  </Enemy>  
  <Enemy>
    <ID>1</ID>
    <SpawnTime>1</SpawnTime>
    <SpawnPoint>0</SpawnPoint>
    <PathID>1</PathID>
  </Enemy>  
  <Enemy>
    <ID>1</ID>
    <SpawnTime>1</SpawnTime>
    <SpawnPoint>0</SpawnPoint>
    <PathID>1</PathID>
  </Enemy>  
  <Enemy>
    <ID>1</ID>
    <SpawnTime>1</SpawnTime>
    <SpawnPoint>0</SpawnPoint>
    <PathID>1</PathID>
  </Enemy>  
  <Enemy>
    <ID>1</ID>
    <SpawnTime>9</SpawnTime>
    <SpawnPoint>0</SpawnPoint>
    <PathID>1</PathID>
  </Enemy>
 </Wave>
    

<!--S0P0 SLOW GROUND-->
 <Wave>
 <StartTime>20000</StartTime>
  <Enemy>
    <ID>2</ID>
    <SpawnTime>1</SpawnTime>
    <SpawnPoint>0</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>2</ID>
    <SpawnTime>1</SpawnTime>
    <SpawnPoint>0</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>2</ID>
    <SpawnTime>1</SpawnTime>
    <SpawnPoint>0</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>2</ID>
    <SpawnTime>1</SpawnTime>
    <SpawnPoint>0</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>2</ID>
    <SpawnTime>1</SpawnTime>
    <SpawnPoint>0</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>2</ID>
    <SpawnTime>1</SpawnTime>
    <SpawnPoint>0</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>2</ID>
    <SpawnTime>1</SpawnTime>
    <SpawnPoint>0</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>2</ID>
    <SpawnTime>1</SpawnTime>
    <SpawnPoint>0</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>2</ID>
    <SpawnTime>1</SpawnTime>
    <SpawnPoint>0</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>2</ID>
    <SpawnTime>9</SpawnTime>
    <SpawnPoint>0</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
 </Wave>

<!--S0P1 SLOW GROUND-->
 <Wave>
 <StartTime>20000</StartTime>
  <Enemy>
    <ID>2</ID>
    <SpawnTime>1</SpawnTime>
    <SpawnPoint>0</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>2</ID>
    <SpawnTime>1</SpawnTime>
    <SpawnPoint>0</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>2</ID>
    <SpawnTime>1</SpawnTime>
    <SpawnPoint>0</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>2</ID>
    <SpawnTime>1</SpawnTime>
    <SpawnPoint>0</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>2</ID>
    <SpawnTime>1</SpawnTime>
    <SpawnPoint>0</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>2</ID>
    <SpawnTime>1</SpawnTime>
    <SpawnPoint>0</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>2</ID>
    <SpawnTime>1</SpawnTime>
    <SpawnPoint>0</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>2</ID>
    <SpawnTime>1</SpawnTime>
    <SpawnPoint>0</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>2</ID>
    <SpawnTime>1</SpawnTime>
    <SpawnPoint>0</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>2</ID>
    <SpawnTime>9</SpawnTime>
    <SpawnPoint>0</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
 </Wave>

 <!--S0P0 NORMAL AIR-->
 <Wave>
 <StartTime>20000</StartTime>
  <Enemy>
    <ID>3</ID>
    <SpawnTime>1</SpawnTime>
    <SpawnPoint>0</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>3</ID>
    <SpawnTime>1</SpawnTime>
    <SpawnPoint>0</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>3</ID>
    <SpawnTime>1</SpawnTime>
    <SpawnPoint>0</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>3</ID>
    <SpawnTime>1</SpawnTime>
    <SpawnPoint>0</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>3</ID>
    <SpawnTime>1</SpawnTime>
    <SpawnPoint>0</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>3</ID>
    <SpawnTime>1</SpawnTime>
    <SpawnPoint>0</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>3</ID>
    <SpawnTime>1</SpawnTime>
    <SpawnPoint>0</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>3</ID>
    <SpawnTime>1</SpawnTime>
    <SpawnPoint>0</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>3</ID>
    <SpawnTime>1</SpawnTime>
    <SpawnPoint>0</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>3</ID>
    <SpawnTime>9</SpawnTime>
    <SpawnPoint>0</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
 </Wave>
 
 <!--S0P1 NORMAL AIR-->
 <Wave>
 <StartTime>20000</StartTime>
  <Enemy>
    <ID>3</ID>
    <SpawnTime>1</SpawnTime>
    <SpawnPoint>0</SpawnPoint>
    <PathID>1</PathID>
  </Enemy>
  <Enemy>
    <ID>3</ID>
    <SpawnTime>1</SpawnTime>
    <SpawnPoint>0</SpawnPoint>
    <PathID>1</PathID>
  </Enemy>
  <Enemy>
    <ID>3</ID>
    <SpawnTime>1</SpawnTime>
    <SpawnPoint>0</SpawnPoint>
    <PathID>1</PathID>
  </Enemy>
  <Enemy>
    <ID>3</ID>
    <SpawnTime>1</SpawnTime>
    <SpawnPoint>0</SpawnPoint>
    <PathID>1</PathID>
  </Enemy>
  <Enemy>
    <ID>3</ID>
    <SpawnTime>1</SpawnTime>
    <SpawnPoint>0</SpawnPoint>
    <PathID>1</PathID>
  </Enemy>
  <Enemy>
    <ID>3</ID>
    <SpawnTime>1</SpawnTime>
    <SpawnPoint>0</SpawnPoint>
    <PathID>1</PathID>
  </Enemy>
  <Enemy>
    <ID>3</ID>
    <SpawnTime>1</SpawnTime>
    <SpawnPoint>0</SpawnPoint>
    <PathID>1</PathID>
  </Enemy>
  <Enemy>
    <ID>3</ID>
    <SpawnTime>1</SpawnTime>
    <SpawnPoint>0</SpawnPoint>
    <PathID>1</PathID>
  </Enemy>
  <Enemy>
    <ID>3</ID>
    <SpawnTime>1</SpawnTime>
    <SpawnPoint>0</SpawnPoint>
    <PathID>1</PathID>
  </Enemy>
  <Enemy>
    <ID>3</ID>
    <SpawnTime>9</SpawnTime>
    <SpawnPoint>0</SpawnPoint>
    <PathID>1</PathID>
  </Enemy>
 </Wave>
    
 <!--S0P0 FAST AIR-->
 <Wave>
 <StartTime>20000</StartTime>  
  <Enemy>
    <ID>4</ID>
    <SpawnTime>1</SpawnTime>
    <SpawnPoint>0</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>4</ID>
    <SpawnTime>1</SpawnTime>
    <SpawnPoint>0</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>4</ID>
    <SpawnTime>1</SpawnTime>
    <SpawnPoint>0</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>4</ID>
    <SpawnTime>1</SpawnTime>
    <SpawnPoint>0</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>4</ID>
    <SpawnTime>1</SpawnTime>
    <SpawnPoint>0</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>4</ID>
    <SpawnTime>1</SpawnTime>
    <SpawnPoint>0</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>4</ID>
    <SpawnTime>1</SpawnTime>
    <SpawnPoint>0</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>4</ID>
    <SpawnTime>1</SpawnTime>
    <SpawnPoint>0</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>4</ID>
    <SpawnTime>1</SpawnTime>
    <SpawnPoint>0</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>4</ID>
    <SpawnTime>9</SpawnTime>
    <SpawnPoint>0</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
 </Wave> 
 
 <!--S0P1 FAST AIR-->
 <Wave>
 <StartTime>20000</StartTime>  
  <Enemy>
    <ID>4</ID>
    <SpawnTime>1</SpawnTime>
    <SpawnPoint>0</SpawnPoint>
    <PathID>1</PathID>
  </Enemy>
  <Enemy>
    <ID>4</ID>
    <SpawnTime>1</SpawnTime>
    <SpawnPoint>0</SpawnPoint>
    <PathID>1</PathID>
  </Enemy>
  <Enemy>
    <ID>4</ID>
    <SpawnTime>1</SpawnTime>
    <SpawnPoint>0</SpawnPoint>
    <PathID>1</PathID>
  </Enemy>
  <Enemy>
    <ID>4</ID>
    <SpawnTime>1</SpawnTime>
    <SpawnPoint>0</SpawnPoint>
    <PathID>1</PathID>
  </Enemy>
  <Enemy>
    <ID>4</ID>
    <SpawnTime>1</SpawnTime>
    <SpawnPoint>0</SpawnPoint>
    <PathID>1</PathID>
  </Enemy>
  <Enemy>
    <ID>4</ID>
    <SpawnTime>1</SpawnTime>
    <SpawnPoint>0</SpawnPoint>
    <PathID>1</PathID>
  </Enemy>
  <Enemy>
    <ID>4</ID>
    <SpawnTime>1</SpawnTime>
    <SpawnPoint>0</SpawnPoint>
    <PathID>1</PathID>
  </Enemy>
  <Enemy>
    <ID>4</ID>
    <SpawnTime>1</SpawnTime>
    <SpawnPoint>0</SpawnPoint>
    <PathID>1</PathID>
  </Enemy>
  <Enemy>
    <ID>4</ID>
    <SpawnTime>1</SpawnTime>
    <SpawnPoint>0</SpawnPoint>
    <PathID>1</PathID>
  </Enemy>
  <Enemy>
    <ID>4</ID>
    <SpawnTime>9</SpawnTime>
    <SpawnPoint>0</SpawnPoint>
    <PathID>1</PathID>
  </Enemy>
 </Wave> 
  
 
<!--S0P0 SLOW AIR-->
 <Wave>
 <StartTime>20000</StartTime> 
  <Enemy>
    <ID>5</ID>
    <SpawnTime>1</SpawnTime>
    <SpawnPoint>0</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>5</ID>
    <SpawnTime>1</SpawnTime>
    <SpawnPoint>0</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>  
  <Enemy>
    <ID>5</ID>
    <SpawnTime>1</SpawnTime>
    <SpawnPoint>0</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>  
  <Enemy>
    <ID>5</ID>
    <SpawnTime>1</SpawnTime>
    <SpawnPoint>0</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>  
  <Enemy>
    <ID>5</ID>
    <SpawnTime>1</SpawnTime>
    <SpawnPoint>0</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>  
  <Enemy>
    <ID>5</ID>
    <SpawnTime>1</SpawnTime>
    <SpawnPoint>0</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>  
  <Enemy>
    <ID>5</ID>
    <SpawnTime>1</SpawnTime>
    <SpawnPoint>0</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>  
  <Enemy>
    <ID>5</ID>
    <SpawnTime>1</SpawnTime>
    <SpawnPoint>0</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>  
  <Enemy>
    <ID>5</ID>
    <SpawnTime>1</SpawnTime>
    <SpawnPoint>0</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>  
  <Enemy>
    <ID>5</ID>
    <SpawnTime>9</SpawnTime>
    <SpawnPoint>0</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
 </Wave> 
   
<!--S0P1 SLOW AIR-->
 <Wave>
 <StartTime>20000</StartTime> 
  <Enemy>
    <ID>5</ID>
    <SpawnTime>1</SpawnTime>
    <SpawnPoint>0</SpawnPoint>
    <PathID>1</PathID>
  </Enemy>
  <Enemy>
    <ID>5</ID>
    <SpawnTime>1</SpawnTime>
    <SpawnPoint>0</SpawnPoint>
    <PathID>1</PathID>
  </Enemy>  
  <Enemy>
    <ID>5</ID>
    <SpawnTime>1</SpawnTime>
    <SpawnPoint>0</SpawnPoint>
    <PathID>1</PathID>
  </Enemy>  
  <Enemy>
    <ID>5</ID>
    <SpawnTime>1</SpawnTime>
    <SpawnPoint>0</SpawnPoint>
    <PathID>1</PathID>
  </Enemy>  
  <Enemy>
    <ID>5</ID>
    <SpawnTime>1</SpawnTime>
    <SpawnPoint>0</SpawnPoint>
    <PathID>1</PathID>
  </Enemy>  
  <Enemy>
    <ID>5</ID>
    <SpawnTime>1</SpawnTime>
    <SpawnPoint>0</SpawnPoint>
    <PathID>1</PathID>
  </Enemy>  
  <Enemy>
    <ID>5</ID>
    <SpawnTime>1</SpawnTime>
    <SpawnPoint>0</SpawnPoint>
    <PathID>1</PathID>
  </Enemy>  
  <Enemy>
    <ID>5</ID>
    <SpawnTime>1</SpawnTime>
    <SpawnPoint>0</SpawnPoint>
    <PathID>1</PathID>
  </Enemy>  
  <Enemy>
    <ID>5</ID>
    <SpawnTime>1</SpawnTime>
    <SpawnPoint>0</SpawnPoint>
    <PathID>1</PathID>
  </Enemy>  
  <Enemy>
    <ID>5</ID>
    <SpawnTime>9</SpawnTime>
    <SpawnPoint>0</SpawnPoint>
    <PathID>1</PathID>
  </Enemy>
 </Wave> 
  

<!--S0P0 IMMUNE GROUND-->
 <Wave>
 <StartTime>20000</StartTime>
  <Enemy>
    <ID>6</ID>
    <SpawnTime>1</SpawnTime>
    <SpawnPoint>0</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>6</ID>
    <SpawnTime>1</SpawnTime>
    <SpawnPoint>0</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>6</ID>
    <SpawnTime>1</SpawnTime>
    <SpawnPoint>0</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>6</ID>
    <SpawnTime>1</SpawnTime>
    <SpawnPoint>0</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>6</ID>
    <SpawnTime>1</SpawnTime>
    <SpawnPoint>0</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>6</ID>
    <SpawnTime>1</SpawnTime>
    <SpawnPoint>0</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>6</ID>
    <SpawnTime>1</SpawnTime>
    <SpawnPoint>0</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>6</ID>
    <SpawnTime>1</SpawnTime>
    <SpawnPoint>0</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>6</ID>
    <SpawnTime>1</SpawnTime>
    <SpawnPoint>0</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>6</ID>
    <SpawnTime>9</SpawnTime>
    <SpawnPoint>0</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
 </Wave> 
  
<!--S0P1 IMMUNE GROUND-->
 <Wave>
 <StartTime>20000</StartTime>
  <Enemy>
    <ID>6</ID>
    <SpawnTime>1</SpawnTime>
    <SpawnPoint>0</SpawnPoint>
    <PathID>1</PathID>
  </Enemy>
  <Enemy>
    <ID>6</ID>
    <SpawnTime>1</SpawnTime>
    <SpawnPoint>0</SpawnPoint>
    <PathID>1</PathID>
  </Enemy>
  <Enemy>
    <ID>6</ID>
    <SpawnTime>1</SpawnTime>
    <SpawnPoint>0</SpawnPoint>
    <PathID>1</PathID>
  </Enemy>
  <Enemy>
    <ID>6</ID>
    <SpawnTime>1</SpawnTime>
    <SpawnPoint>0</SpawnPoint>
    <PathID>1</PathID>
  </Enemy>
  <Enemy>
    <ID>6</ID>
    <SpawnTime>1</SpawnTime>
    <SpawnPoint>0</SpawnPoint>
    <PathID>1</PathID>
  </Enemy>
  <Enemy>
    <ID>6</ID>
    <SpawnTime>1</SpawnTime>
    <SpawnPoint>0</SpawnPoint>
    <PathID>1</PathID>
  </Enemy>
  <Enemy>
    <ID>6</ID>
    <SpawnTime>1</SpawnTime>
    <SpawnPoint>0</SpawnPoint>
    <PathID>1</PathID>
  </Enemy>
  <Enemy>
    <ID>6</ID>
    <SpawnTime>1</SpawnTime>
    <SpawnPoint>0</SpawnPoint>
    <PathID>1</PathID>
  </Enemy>
  <Enemy>
    <ID>6</ID>
    <SpawnTime>1</SpawnTime>
    <SpawnPoint>0</SpawnPoint>
    <PathID>1</PathID>
  </Enemy>
  <Enemy>
    <ID>6</ID>
    <SpawnTime>9</SpawnTime>
    <SpawnPoint>0</SpawnPoint>
    <PathID>1</PathID>
  </Enemy>
 </Wave> 
   
<!-- S0P0 SPLITTERS GROUND-->
 <Wave>
 <StartTime>20000</StartTime>
  <Enemy>
    <ID>7</ID>
    <SpawnTime>1</SpawnTime>
    <SpawnPoint>0</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>7</ID>
    <SpawnTime>1</SpawnTime>
    <SpawnPoint>0</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>7</ID>
    <SpawnTime>1</SpawnTime>
    <SpawnPoint>0</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>7</ID>
    <SpawnTime>1</SpawnTime>
    <SpawnPoint>0</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>7</ID>
    <SpawnTime>1</SpawnTime>
    <SpawnPoint>0</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>7</ID>
    <SpawnTime>1</SpawnTime>
    <SpawnPoint>0</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>7</ID>
    <SpawnTime>1</SpawnTime>
    <SpawnPoint>0</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>7</ID>
    <SpawnTime>1</SpawnTime>
    <SpawnPoint>0</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>7</ID>
    <SpawnTime>1</SpawnTime>
    <SpawnPoint>0</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>7</ID>
    <SpawnTime>9</SpawnTime>
    <SpawnPoint>0</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
 </Wave>
  
<!-- S0P1 SPLITTERS GROUND-->
 <Wave>
 <StartTime>20000</StartTime>
  <Enemy>
    <ID>7</ID>
    <SpawnTime>1</SpawnTime>
    <SpawnPoint>0</SpawnPoint>
    <PathID>1</PathID>
  </Enemy>
  <Enemy>
    <ID>7</ID>
    <SpawnTime>1</SpawnTime>
    <SpawnPoint>0</SpawnPoint>
    <PathID>1</PathID>
  </Enemy>
  <Enemy>
    <ID>7</ID>
    <SpawnTime>1</SpawnTime>
    <SpawnPoint>0</SpawnPoint>
    <PathID>1</PathID>
  </Enemy>
  <Enemy>
    <ID>7</ID>
    <SpawnTime>1</SpawnTime>
    <SpawnPoint>0</SpawnPoint>
    <PathID>1</PathID>
  </Enemy>
  <Enemy>
    <ID>7</ID>
    <SpawnTime>1</SpawnTime>
    <SpawnPoint>0</SpawnPoint>
    <PathID>1</PathID>
  </Enemy>
  <Enemy>
    <ID>7</ID>
    <SpawnTime>1</SpawnTime>
    <SpawnPoint>0</SpawnPoint>
    <PathID>1</PathID>
  </Enemy>
  <Enemy>
    <ID>7</ID>
    <SpawnTime>1</SpawnTime>
    <SpawnPoint>0</SpawnPoint>
    <PathID>1</PathID>
  </Enemy>
  <Enemy>
    <ID>7</ID>
    <SpawnTime>1</SpawnTime>
    <SpawnPoint>0</SpawnPoint>
    <PathID>1</PathID>
  </Enemy>
  <Enemy>
    <ID>7</ID>
    <SpawnTime>1</SpawnTime>
    <SpawnPoint>0</SpawnPoint>
    <PathID>1</PathID>
  </Enemy>
  <Enemy>
    <ID>7</ID>
    <SpawnTime>9</SpawnTime>
    <SpawnPoint>0</SpawnPoint>
    <PathID>1</PathID>
  </Enemy>
 </Wave>
  
  
  <!--S0P0 NORMAL BOSS-->
 <Wave>
 <StartTime>20000</StartTime>
  <Enemy>
    <ID>8</ID>
    <SpawnTime>1</SpawnTime>
    <SpawnPoint>0</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
 </Wave>
  
  <!--S0P1 NORMAL BOSS-->
 <Wave>
 <StartTime>20000</StartTime>
  <Enemy>
    <ID>8</ID>
    <SpawnTime>1</SpawnTime>
    <SpawnPoint>0</SpawnPoint>
    <PathID>1</PathID>
  </Enemy>
 </Wave>
    
  <!--S0P0 FAST BOSS-->
 <Wave>
 <StartTime>20000</StartTime>
  <Enemy>
    <ID>9</ID>
    <SpawnTime>1</SpawnTime>
    <SpawnPoint>0</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
 </Wave>
 
   <!--S0P1 FAST BOSS-->
 <Wave>
 <StartTime>20000</StartTime>
  <Enemy>
    <ID>9</ID>
    <SpawnTime>1</SpawnTime>
    <SpawnPoint>0</SpawnPoint>
    <PathID>1</PathID>
  </Enemy>
 </Wave>
 
 <!--S0P0 AIR BOSS--> 
 <Wave>
 <StartTime>20000</StartTime>
  <Enemy>
    <ID>10</ID>
    <SpawnTime>1</SpawnTime>
    <SpawnPoint>0</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
 </Wave>

   
 <!--S0P1 AIR BOSS--> 
 <Wave>
 <StartTime>20000</StartTime>
  <Enemy>
    <ID>10</ID>
    <SpawnTime>1</SpawnTime>
    <SpawnPoint>0</SpawnPoint>
    <PathID>1</PathID>
  </Enemy>
 </Wave>







</EnemySpawnList>