<?xml version="1.0" encoding="utf-8" ?>

<!-- 8 spawnpoints, 1 path per, 8 endpoints-->
<!-- 2 waves of normal ground per paths, 2 waves of slow ground per path-->
<!-- 320 total-->

<EnemySpawnList>
 
 
 <!--S0P0 NORMAL GROUND-->
 <Wave>
 <StartTime>20000</StartTime> 
  <Enemy>
    <ID>0</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>0</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>0</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>0</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>0</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>0</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>0</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>0</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>0</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>0</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>0</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>0</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>0</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>0</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>0</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>0</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>0</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>0</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>0</ID>
    <SpawnTime>15</SpawnTime>
    <SpawnPoint>0</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
 </Wave> 
  

 <!--S2P0 NORMAL GROUND-->
 <Wave>
 <StartTime>20000</StartTime> 
  <Enemy>
    <ID>0</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>2</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>0</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>2</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>0</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>2</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>0</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>2</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>0</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>2</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>0</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>2</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>0</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>2</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>0</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>2</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>0</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>2</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>0</ID>
    <SpawnTime>15</SpawnTime>
    <SpawnPoint>2</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
 </Wave>   
	

 <!--S4P0 NORMAL GROUND-->
 <Wave>
 <StartTime>20000</StartTime> 
  <Enemy>
    <ID>0</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>4</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>0</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>4</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>0</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>4</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>0</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>4</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>0</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>4</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>0</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>4</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>0</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>4</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>0</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>4</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>0</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>4</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>0</ID>
    <SpawnTime>15</SpawnTime>
    <SpawnPoint>4</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
 </Wave> 


 <!--S6P0 NORMAL GROUND-->
 <Wave>
 <StartTime>20000</StartTime>  
  <Enemy>
    <ID>0</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>6</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>0</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>6</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>0</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>6</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>0</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>6</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>0</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>6</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>0</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>6</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>0</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>6</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>0</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>6</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>0</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>6</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>0</ID>
    <SpawnTime>15</SpawnTime>
    <SpawnPoint>6</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
 </Wave> 


 
 <!--S0P0 SLOW GROUND-->
 <Wave>
 <StartTime>20000</StartTime>  
  <Enemy>
    <ID>2</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>0</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>2</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>0</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>2</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>0</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>2</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>0</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>2</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>0</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>2</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>0</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>2</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>0</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>2</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>0</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>2</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>0</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>2</ID>
    <SpawnTime>15</SpawnTime>
    <SpawnPoint>0</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
 </Wave> 
  
  

  
 <!--S2P0 SLOW GROUND-->
 <Wave>
 <StartTime>20000</StartTime>  
  <Enemy>
    <ID>2</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>2</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>2</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>2</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>2</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>2</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>2</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>2</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>2</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>2</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>2</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>2</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>2</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>2</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>2</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>2</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>2</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>2</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>2</ID>
    <SpawnTime>15</SpawnTime>
    <SpawnPoint>2</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
 </Wave>   
	

 <!--S4P0 SLOW GROUND-->
 <Wave>
 <StartTime>20000</StartTime>  
  <Enemy>
    <ID>2</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>4</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>2</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>4</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>2</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>4</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>2</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>4</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>2</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>4</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>2</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>4</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>2</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>4</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>2</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>4</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>2</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>4</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>2</ID>
    <SpawnTime>15</SpawnTime>
    <SpawnPoint>4</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
 </Wave> 


 <!--S6P0 SLOW GROUND-->
 <Wave>
 <StartTime>20000</StartTime>  
  <Enemy>
    <ID>2</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>6</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>2</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>6</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>2</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>6</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>2</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>6</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>2</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>6</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>2</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>6</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>2</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>6</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>2</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>6</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>2</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>6</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>2</ID>
    <SpawnTime>15</SpawnTime>
    <SpawnPoint>6</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
 </Wave> 


	
 
 <!--S1P0 NORMAL GROUND-->
 <Wave>
 <StartTime>20000</StartTime>  
  <Enemy>
    <ID>0</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>1</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>0</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>1</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>0</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>1</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>0</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>1</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>0</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>1</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>0</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>1</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>0</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>1</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>0</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>1</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>0</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>1</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>0</ID>
    <SpawnTime>15</SpawnTime>
    <SpawnPoint>1</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
 </Wave> 
 
 <!--S3P0 NORMAL GROUND-->
 <Wave>
 <StartTime>20000</StartTime>  
  <Enemy>
    <ID>0</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>3</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>0</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>3</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>0</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>3</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>0</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>3</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>0</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>3</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>0</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>3</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>0</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>3</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>0</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>3</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>0</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>3</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>0</ID>
    <SpawnTime>15</SpawnTime>
    <SpawnPoint>3</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
 </Wave> 

 <!--S5P0 NORMAL GROUND-->
 <Wave>
 <StartTime>20000</StartTime>  
  <Enemy>
    <ID>0</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>5</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>0</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>5</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>0</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>5</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>0</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>5</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>0</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>5</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>0</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>5</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>0</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>5</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>0</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>5</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>0</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>5</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>0</ID>
    <SpawnTime>15</SpawnTime>
    <SpawnPoint>5</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
 </Wave> 

 <!--S7P0 NORMAL GROUND-->
 <Wave>
 <StartTime>20000</StartTime>  
  <Enemy>
    <ID>0</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>7</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>0</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>7</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>0</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>7</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>0</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>7</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>0</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>7</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>0</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>7</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>0</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>7</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>0</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>7</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>0</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>7</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>0</ID>
    <SpawnTime>15</SpawnTime>
    <SpawnPoint>7</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
 </Wave>   

 <!--S1P0 SLOW GROUND-->
 <Wave>
 <StartTime>20000</StartTime>  
  <Enemy>
    <ID>2</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>1</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>2</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>1</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>2</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>1</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>2</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>1</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>2</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>1</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>2</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>1</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>2</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>1</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>2</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>1</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>2</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>1</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>2</ID>
    <SpawnTime>15</SpawnTime>
    <SpawnPoint>1</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
 </Wave> 
 
 <!--S3P0 SLOW GROUND-->
 <Wave>
 <StartTime>20000</StartTime>  
  <Enemy>
    <ID>2</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>3</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>2</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>3</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>2</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>3</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>2</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>3</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>2</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>3</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>2</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>3</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>2</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>3</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>2</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>3</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>2</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>3</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>2</ID>
    <SpawnTime>15</SpawnTime>
    <SpawnPoint>3</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
 </Wave> 

 <!--S5P0 SLOW GROUND-->
 <Wave>
 <StartTime>20000</StartTime>  
  <Enemy>
    <ID>2</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>5</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>2</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>5</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>2</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>5</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>2</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>5</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>2</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>5</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>2</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>5</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>2</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>5</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>2</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>5</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>2</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>5</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>2</ID>
    <SpawnTime>15</SpawnTime>
    <SpawnPoint>5</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
 </Wave> 

 <!--S7P0 SLOW GROUND-->
 <Wave>
 <StartTime>20000</StartTime>  
  <Enemy>
    <ID>2</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>7</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>2</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>7</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>2</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>7</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>2</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>7</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>2</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>7</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>2</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>7</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>2</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>7</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>2</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>7</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>2</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>7</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>2</ID>
    <SpawnTime>15</SpawnTime>
    <SpawnPoint>7</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
 </Wave>   	

  
 <!--S0P0 NORMAL GROUND-->
 <Wave>
 <StartTime>20000</StartTime> 
  <Enemy>
    <ID>0</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>0</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>0</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>0</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>0</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>0</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>0</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>0</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>0</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>0</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>0</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>0</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>0</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>0</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>0</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>0</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>0</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>0</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>0</ID>
    <SpawnTime>15</SpawnTime>
    <SpawnPoint>0</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
 </Wave> 
  

 <!--S2P0 NORMAL GROUND-->
 <Wave>
 <StartTime>20000</StartTime> 
  <Enemy>
    <ID>0</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>2</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>0</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>2</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>0</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>2</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>0</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>2</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>0</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>2</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>0</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>2</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>0</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>2</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>0</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>2</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>0</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>2</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>0</ID>
    <SpawnTime>15</SpawnTime>
    <SpawnPoint>2</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
 </Wave>   
	

 <!--S4P0 NORMAL GROUND-->
 <Wave>
 <StartTime>20000</StartTime> 
  <Enemy>
    <ID>0</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>4</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>0</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>4</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>0</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>4</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>0</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>4</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>0</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>4</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>0</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>4</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>0</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>4</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>0</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>4</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>0</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>4</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>0</ID>
    <SpawnTime>15</SpawnTime>
    <SpawnPoint>4</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
 </Wave> 


 <!--S6P0 NORMAL GROUND-->
 <Wave>
 <StartTime>20000</StartTime>  
  <Enemy>
    <ID>0</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>6</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>0</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>6</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>0</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>6</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>0</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>6</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>0</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>6</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>0</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>6</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>0</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>6</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>0</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>6</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>0</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>6</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>0</ID>
    <SpawnTime>15</SpawnTime>
    <SpawnPoint>6</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
 </Wave> 


 
 <!--S0P0 SLOW GROUND-->
 <Wave>
 <StartTime>20000</StartTime>  
  <Enemy>
    <ID>2</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>0</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>2</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>0</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>2</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>0</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>2</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>0</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>2</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>0</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>2</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>0</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>2</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>0</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>2</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>0</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>2</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>0</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>2</ID>
    <SpawnTime>15</SpawnTime>
    <SpawnPoint>0</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
 </Wave> 
  
  

  
 <!--S2P0 SLOW GROUND-->
 <Wave>
 <StartTime>20000</StartTime>  
  <Enemy>
    <ID>2</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>2</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>2</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>2</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>2</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>2</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>2</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>2</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>2</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>2</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>2</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>2</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>2</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>2</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>2</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>2</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>2</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>2</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>2</ID>
    <SpawnTime>15</SpawnTime>
    <SpawnPoint>2</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
 </Wave>   
	

 <!--S4P0 SLOW GROUND-->
 <Wave>
 <StartTime>20000</StartTime>  
  <Enemy>
    <ID>2</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>4</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>2</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>4</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>2</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>4</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>2</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>4</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>2</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>4</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>2</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>4</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>2</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>4</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>2</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>4</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>2</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>4</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>2</ID>
    <SpawnTime>15</SpawnTime>
    <SpawnPoint>4</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
 </Wave> 


 <!--S6P0 SLOW GROUND-->
 <Wave>
 <StartTime>20000</StartTime>  
  <Enemy>
    <ID>2</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>6</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>2</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>6</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>2</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>6</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>2</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>6</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>2</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>6</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>2</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>6</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>2</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>6</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>2</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>6</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>2</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>6</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>2</ID>
    <SpawnTime>15</SpawnTime>
    <SpawnPoint>6</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
 </Wave> 


	
 
 <!--S1P0 NORMAL GROUND-->
 <Wave>
 <StartTime>20000</StartTime>  
  <Enemy>
    <ID>0</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>1</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>0</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>1</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>0</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>1</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>0</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>1</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>0</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>1</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>0</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>1</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>0</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>1</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>0</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>1</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>0</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>1</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>0</ID>
    <SpawnTime>15</SpawnTime>
    <SpawnPoint>1</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
 </Wave> 
 
 <!--S3P0 NORMAL GROUND-->
 <Wave>
 <StartTime>20000</StartTime>  
  <Enemy>
    <ID>0</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>3</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>0</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>3</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>0</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>3</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>0</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>3</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>0</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>3</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>0</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>3</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>0</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>3</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>0</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>3</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>0</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>3</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>0</ID>
    <SpawnTime>15</SpawnTime>
    <SpawnPoint>3</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
 </Wave> 

 <!--S5P0 NORMAL GROUND-->
 <Wave>
 <StartTime>20000</StartTime>  
  <Enemy>
    <ID>0</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>5</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>0</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>5</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>0</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>5</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>0</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>5</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>0</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>5</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>0</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>5</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>0</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>5</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>0</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>5</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>0</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>5</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>0</ID>
    <SpawnTime>15</SpawnTime>
    <SpawnPoint>5</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
 </Wave> 

 <!--S7P0 NORMAL GROUND-->
 <Wave>
 <StartTime>20000</StartTime>  
  <Enemy>
    <ID>0</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>7</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>0</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>7</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>0</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>7</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>0</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>7</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>0</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>7</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>0</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>7</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>0</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>7</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>0</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>7</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>0</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>7</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>0</ID>
    <SpawnTime>15</SpawnTime>
    <SpawnPoint>7</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
 </Wave>   

 <!--S1P0 SLOW GROUND-->
 <Wave>
 <StartTime>20000</StartTime>  
  <Enemy>
    <ID>2</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>1</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>2</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>1</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>2</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>1</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>2</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>1</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>2</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>1</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>2</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>1</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>2</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>1</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>2</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>1</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>2</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>1</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>2</ID>
    <SpawnTime>15</SpawnTime>
    <SpawnPoint>1</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
 </Wave> 
 
 <!--S3P0 SLOW GROUND-->
 <Wave>
 <StartTime>20000</StartTime>  
  <Enemy>
    <ID>2</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>3</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>2</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>3</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>2</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>3</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>2</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>3</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>2</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>3</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>2</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>3</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>2</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>3</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>2</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>3</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>2</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>3</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>2</ID>
    <SpawnTime>15</SpawnTime>
    <SpawnPoint>3</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
 </Wave> 

 <!--S5P0 SLOW GROUND-->
 <Wave>
 <StartTime>20000</StartTime>  
  <Enemy>
    <ID>2</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>5</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>2</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>5</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>2</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>5</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>2</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>5</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>2</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>5</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>2</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>5</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>2</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>5</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>2</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>5</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>2</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>5</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>2</ID>
    <SpawnTime>15</SpawnTime>
    <SpawnPoint>5</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
 </Wave> 

 <!--S7P0 SLOW GROUND-->
 <Wave>
 <StartTime>20000</StartTime>  
  <Enemy>
    <ID>2</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>7</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>2</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>7</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>2</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>7</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>2</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>7</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>2</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>7</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>2</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>7</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>2</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>7</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>2</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>7</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>2</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>7</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>2</ID>
    <SpawnTime>15</SpawnTime>
    <SpawnPoint>7</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
 </Wave>   	

 
 </EnemySpawnList>