<?xml version="1.0" encoding="utf-8" ?>

<!-- 5 spawn points, 1 endpoint-->
<!-- 6 waves normal ground, 6 waves fast ground, 3 of each boss per path-->
<!-- 645 total-->


<EnemySpawnList>
 
 <!--S0P0 NORMAL GROUND-->
 <Wave>
 <StartTime>20000</StartTime>
  <Enemy>
    <ID>0</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>0</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>0</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>0</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>0</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>0</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>0</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>0</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>0</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>0</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>0</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>0</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>0</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>0</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>0</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>0</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>0</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>0</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>0</ID>
    <SpawnTime>15</SpawnTime>
    <SpawnPoint>0</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
 </Wave>
 <!--S1P0 NORMAL GROUND-->
 <Wave>
 <StartTime>20000</StartTime>
  <Enemy>
    <ID>0</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>1</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>0</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>1</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>0</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>1</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>0</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>1</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>0</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>1</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>0</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>1</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>0</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>1</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>0</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>1</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>0</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>1</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>0</ID>
    <SpawnTime>15</SpawnTime>
    <SpawnPoint>1</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
 </Wave>
 <!--S2P0 NORMAL GROUND-->
 <Wave>
 <StartTime>20000</StartTime>
  <Enemy>
    <ID>0</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>2</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>0</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>2</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>0</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>2</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>0</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>2</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>0</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>2</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>0</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>2</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>0</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>2</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>0</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>2</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>0</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>2</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>0</ID>
    <SpawnTime>15</SpawnTime>
    <SpawnPoint>2</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
 </Wave>
 <!--S3P0 NORMAL GROUND-->
 <Wave>
 <StartTime>20000</StartTime>
  <Enemy>
    <ID>0</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>3</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>0</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>3</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>0</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>3</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>0</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>3</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>0</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>3</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>0</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>3</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>0</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>3</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>0</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>3</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>0</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>3</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>0</ID>
    <SpawnTime>15</SpawnTime>
    <SpawnPoint>3</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
 </Wave>
 <!--S4P0 NORMAL GROUND-->
 <Wave>
 <StartTime>20000</StartTime>
  <Enemy>
    <ID>0</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>4</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>0</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>4</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>0</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>4</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>0</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>4</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>0</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>4</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>0</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>4</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>0</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>4</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>0</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>4</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>0</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>4</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>0</ID>
    <SpawnTime>15</SpawnTime>
    <SpawnPoint>4</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
 </Wave>
 <!--S0P0 FAST GROUND-->
 <Wave>
 <StartTime>20000</StartTime>
  <Enemy>
    <ID>1</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>0</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>1</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>0</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>1</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>0</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>1</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>0</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>1</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>0</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>1</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>0</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>1</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>0</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>1</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>0</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>1</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>0</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>1</ID>
    <SpawnTime>15</SpawnTime>
    <SpawnPoint>0</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
 </Wave>
 <!--S1P0 FAST GROUND-->
 <Wave>
 <StartTime>20000</StartTime>
  <Enemy>
    <ID>1</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>1</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>1</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>1</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>1</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>1</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>1</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>1</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>1</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>1</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>1</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>1</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>1</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>1</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>1</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>1</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>1</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>1</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>1</ID>
    <SpawnTime>15</SpawnTime>
    <SpawnPoint>1</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
 </Wave>
 <!--S2P0 FAST GROUND-->
 <Wave>
 <StartTime>20000</StartTime>
  <Enemy>
    <ID>1</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>2</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>1</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>2</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>1</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>2</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>1</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>2</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>1</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>2</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>1</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>2</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>1</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>2</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>1</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>2</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>1</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>2</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>1</ID>
    <SpawnTime>15</SpawnTime>
    <SpawnPoint>2</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
 </Wave>
 <!--S3P0 FAST GROUND-->
 <Wave>
 <StartTime>20000</StartTime>
  <Enemy>
    <ID>1</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>3</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>1</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>3</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>1</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>3</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>1</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>3</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>1</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>3</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>1</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>3</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>1</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>3</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>1</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>3</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>1</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>3</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>1</ID>
    <SpawnTime>15</SpawnTime>
    <SpawnPoint>3</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
 </Wave>
 <!--S4P0 FAST GROUND-->
 <Wave>
 <StartTime>20000</StartTime>
  <Enemy>
    <ID>1</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>4</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>1</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>4</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>1</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>4</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>1</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>4</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>1</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>4</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>1</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>4</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>1</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>4</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>1</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>4</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>1</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>4</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>1</ID>
    <SpawnTime>15</SpawnTime>
    <SpawnPoint>4</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
 </Wave>
 <!--S0P0 NORMAL GROUND-->
 <Wave>
 <StartTime>20000</StartTime>
  <Enemy>
    <ID>0</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>0</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>0</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>0</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>0</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>0</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>0</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>0</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>0</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>0</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>0</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>0</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>0</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>0</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>0</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>0</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>0</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>0</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>0</ID>
    <SpawnTime>15</SpawnTime>
    <SpawnPoint>0</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
 </Wave>
 <!--S1P0 NORMAL GROUND-->
 <Wave>
 <StartTime>20000</StartTime>
  <Enemy>
    <ID>0</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>1</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>0</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>1</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>0</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>1</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>0</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>1</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>0</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>1</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>0</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>1</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>0</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>1</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>0</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>1</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>0</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>1</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>0</ID>
    <SpawnTime>15</SpawnTime>
    <SpawnPoint>1</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
 </Wave>
 <!--S2P0 NORMAL GROUND-->
 <Wave>
 <StartTime>20000</StartTime>
  <Enemy>
    <ID>0</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>2</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>0</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>2</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>0</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>2</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>0</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>2</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>0</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>2</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>0</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>2</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>0</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>2</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>0</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>2</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>0</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>2</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>0</ID>
    <SpawnTime>15</SpawnTime>
    <SpawnPoint>2</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
 </Wave>
 <!--S3P0 NORMAL GROUND-->
 <Wave>
 <StartTime>20000</StartTime>
  <Enemy>
    <ID>0</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>3</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>0</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>3</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>0</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>3</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>0</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>3</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>0</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>3</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>0</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>3</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>0</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>3</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>0</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>3</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>0</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>3</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>0</ID>
    <SpawnTime>15</SpawnTime>
    <SpawnPoint>3</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
 </Wave>
 <!--S4P0 NORMAL GROUND-->
 <Wave>
 <StartTime>20000</StartTime>
  <Enemy>
    <ID>0</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>4</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>0</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>4</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>0</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>4</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>0</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>4</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>0</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>4</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>0</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>4</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>0</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>4</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>0</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>4</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>0</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>4</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>0</ID>
    <SpawnTime>15</SpawnTime>
    <SpawnPoint>4</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
 </Wave>
 <!--S0P0 FAST GROUND-->
 <Wave>
 <StartTime>20000</StartTime>
  <Enemy>
    <ID>1</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>0</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>1</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>0</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>1</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>0</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>1</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>0</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>1</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>0</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>1</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>0</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>1</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>0</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>1</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>0</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>1</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>0</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>1</ID>
    <SpawnTime>15</SpawnTime>
    <SpawnPoint>0</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
 </Wave>
 <!--S1P0 FAST GROUND-->
 <Wave>
 <StartTime>20000</StartTime>
  <Enemy>
    <ID>1</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>1</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>1</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>1</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>1</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>1</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>1</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>1</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>1</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>1</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>1</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>1</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>1</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>1</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>1</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>1</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>1</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>1</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>1</ID>
    <SpawnTime>15</SpawnTime>
    <SpawnPoint>1</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
 </Wave>
 <!--S2P0 FAST GROUND-->
 <Wave>
 <StartTime>20000</StartTime>
  <Enemy>
    <ID>1</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>2</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>1</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>2</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>1</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>2</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>1</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>2</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>1</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>2</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>1</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>2</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>1</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>2</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>1</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>2</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>1</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>2</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>1</ID>
    <SpawnTime>15</SpawnTime>
    <SpawnPoint>2</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
 </Wave>
 <!--S3P0 FAST GROUND-->
 <Wave>
 <StartTime>20000</StartTime>
  <Enemy>
    <ID>1</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>3</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>1</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>3</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>1</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>3</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>1</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>3</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>1</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>3</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>1</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>3</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>1</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>3</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>1</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>3</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>1</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>3</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>1</ID>
    <SpawnTime>15</SpawnTime>
    <SpawnPoint>3</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
 </Wave>
 <!--S4P0 FAST GROUND-->
 <Wave>
 <StartTime>20000</StartTime>
  <Enemy>
    <ID>1</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>4</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>1</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>4</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>1</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>4</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>1</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>4</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>1</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>4</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>1</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>4</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>1</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>4</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>1</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>4</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>1</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>4</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>1</ID>
    <SpawnTime>15</SpawnTime>
    <SpawnPoint>4</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
 </Wave>

  <!--S0P0 NORMAL BOSS-->
 <Wave>
 <StartTime>20000</StartTime>
  <Enemy>
    <ID>8</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>0</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
 </Wave>
  <!--S0P0 FAST BOSS-->
 <Wave>
 <StartTime>20000</StartTime>
  <Enemy>
    <ID>9</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>0</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
 </Wave>
 <!--S0P0 AIR BOSS--> 
 <Wave>
 <StartTime>20000</StartTime>
  <Enemy>
    <ID>10</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>0</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
 </Wave>
  <!--S1P0 NORMAL BOSS-->
 <Wave>
 <StartTime>20000</StartTime>
  <Enemy>
    <ID>8</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>1</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
 </Wave>
  <!--S1P0 FAST BOSS-->
 <Wave>
 <StartTime>20000</StartTime>
  <Enemy>
    <ID>9</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>1</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
 </Wave>
 <!--S1P0 AIR BOSS--> 
 <Wave>
 <StartTime>20000</StartTime>
  <Enemy>
    <ID>10</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>1</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
 </Wave>
  <!--S2P0 NORMAL BOSS-->
 <Wave>
 <StartTime>20000</StartTime>
  <Enemy>
    <ID>8</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>2</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
 </Wave>
  <!--S2P0 FAST BOSS-->
 <Wave>
 <StartTime>20000</StartTime>
  <Enemy>
    <ID>9</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>2</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
 </Wave>
 <!--S2P0 AIR BOSS--> 
 <Wave>
 <StartTime>20000</StartTime>
  <Enemy>
    <ID>10</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>2</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
 </Wave>
  <!--S3P0 NORMAL BOSS-->
 <Wave>
 <StartTime>20000</StartTime>
  <Enemy>
    <ID>8</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>3</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
 </Wave>
  <!--S3P0 FAST BOSS-->
 <Wave>
 <StartTime>20000</StartTime>
  <Enemy>
    <ID>9</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>3</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
 </Wave>
 <!--S3P0 AIR BOSS--> 
 <Wave>
 <StartTime>20000</StartTime>
  <Enemy>
    <ID>10</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>3</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
 </Wave>
  <!--S4P0 NORMAL BOSS-->
 <Wave>
 <StartTime>20000</StartTime>
  <Enemy>
    <ID>8</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>4</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
 </Wave>
  <!--S4P0 FAST BOSS-->
 <Wave>
 <StartTime>20000</StartTime>
  <Enemy>
    <ID>9</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>4</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
 </Wave>
 <!--S4P0 AIR BOSS--> 
 <Wave>
 <StartTime>20000</StartTime>
  <Enemy>
    <ID>10</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>4</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
 </Wave>

 <!--S0P0 NORMAL GROUND-->
 <Wave>
 <StartTime>20000</StartTime>
  <Enemy>
    <ID>0</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>0</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>0</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>0</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>0</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>0</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>0</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>0</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>0</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>0</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>0</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>0</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>0</ID>
    <SpawnTime>3</SpawnTime>
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    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>0</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>0</SpawnPoint>
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  <Enemy>
    <ID>0</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>0</SpawnPoint>
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  </Enemy>
  <Enemy>
    <ID>0</ID>
    <SpawnTime>15</SpawnTime>
    <SpawnPoint>0</SpawnPoint>
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  </Enemy>
 </Wave>
 <!--S1P0 NORMAL GROUND-->
 <Wave>
 <StartTime>20000</StartTime>
  <Enemy>
    <ID>0</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>1</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>0</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>1</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>0</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>1</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>0</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>1</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>0</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>1</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>0</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>1</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>0</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>1</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>0</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>1</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>0</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>1</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>0</ID>
    <SpawnTime>15</SpawnTime>
    <SpawnPoint>1</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
 </Wave>
 <!--S2P0 NORMAL GROUND-->
 <Wave>
 <StartTime>20000</StartTime>
  <Enemy>
    <ID>0</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>2</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>0</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>2</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>0</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>2</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>0</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>2</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>0</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>2</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>0</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>2</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>0</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>2</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>0</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>2</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>0</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>2</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>0</ID>
    <SpawnTime>15</SpawnTime>
    <SpawnPoint>2</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
 </Wave>
 <!--S3P0 NORMAL GROUND-->
 <Wave>
 <StartTime>20000</StartTime>
  <Enemy>
    <ID>0</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>3</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>0</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>3</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>0</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>3</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>0</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>3</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>0</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>3</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>0</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>3</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>0</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>3</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>0</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>3</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>0</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>3</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>0</ID>
    <SpawnTime>15</SpawnTime>
    <SpawnPoint>3</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
 </Wave>
 <!--S4P0 NORMAL GROUND-->
 <Wave>
 <StartTime>20000</StartTime>
  <Enemy>
    <ID>0</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>4</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>0</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>4</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>0</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>4</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>0</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>4</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>0</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>4</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>0</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>4</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>0</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>4</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>0</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>4</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>0</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>4</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>0</ID>
    <SpawnTime>15</SpawnTime>
    <SpawnPoint>4</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
 </Wave>
 <!--S0P0 FAST GROUND-->
 <Wave>
 <StartTime>20000</StartTime>
  <Enemy>
    <ID>1</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>0</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>1</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>0</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>1</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>0</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>1</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>0</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>1</ID>
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    <SpawnPoint>0</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>1</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>0</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>1</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>0</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>1</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>0</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>1</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>0</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>1</ID>
    <SpawnTime>15</SpawnTime>
    <SpawnPoint>0</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
 </Wave>
 <!--S1P0 FAST GROUND-->
 <Wave>
 <StartTime>20000</StartTime>
  <Enemy>
    <ID>1</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>1</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>1</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>1</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>1</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>1</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>1</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>1</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>1</ID>
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    <SpawnPoint>1</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>1</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>1</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>1</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>1</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>1</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>1</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>1</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>1</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>1</ID>
    <SpawnTime>15</SpawnTime>
    <SpawnPoint>1</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
 </Wave>
 <!--S2P0 FAST GROUND-->
 <Wave>
 <StartTime>20000</StartTime>
  <Enemy>
    <ID>1</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>2</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>1</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>2</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>1</ID>
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  </Enemy>
  <Enemy>
    <ID>1</ID>
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    <SpawnPoint>2</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
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    <SpawnPoint>2</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>1</ID>
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    <PathID>0</PathID>
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  <Enemy>
    <ID>1</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>2</SpawnPoint>
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  </Enemy>
  <Enemy>
    <ID>1</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>2</SpawnPoint>
    <PathID>0</PathID>
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  <Enemy>
    <ID>1</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>2</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>1</ID>
    <SpawnTime>15</SpawnTime>
    <SpawnPoint>2</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
 </Wave>
 <!--S3P0 FAST GROUND-->
 <Wave>
 <StartTime>20000</StartTime>
  <Enemy>
    <ID>1</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>3</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>1</ID>
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  </Enemy>
  <Enemy>
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  </Enemy>
  <Enemy>
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    <SpawnPoint>3</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
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    <SpawnPoint>3</SpawnPoint>
    <PathID>0</PathID>
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  <Enemy>
    <ID>1</ID>
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  <Enemy>
    <ID>1</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>3</SpawnPoint>
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  </Enemy>
  <Enemy>
    <ID>1</ID>
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    <SpawnPoint>3</SpawnPoint>
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  <Enemy>
    <ID>1</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>3</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>1</ID>
    <SpawnTime>15</SpawnTime>
    <SpawnPoint>3</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
 </Wave>
 <!--S4P0 FAST GROUND-->
 <Wave>
 <StartTime>20000</StartTime>
  <Enemy>
    <ID>1</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>4</SpawnPoint>
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  <Enemy>
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  <Enemy>
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  <Enemy>
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    <SpawnPoint>4</SpawnPoint>
    <PathID>0</PathID>
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  <Enemy>
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  <Enemy>
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  <Enemy>
    <ID>1</ID>
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  <Enemy>
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  <Enemy>
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  <Enemy>
    <ID>1</ID>
    <SpawnTime>15</SpawnTime>
    <SpawnPoint>4</SpawnPoint>
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  </Enemy>
 </Wave>
 <!--S0P0 NORMAL GROUND-->
 <Wave>
 <StartTime>20000</StartTime>
  <Enemy>
    <ID>0</ID>
    <SpawnTime>3</SpawnTime>
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  <Enemy>
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  <Enemy>
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  <Enemy>
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  <Enemy>
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  <Enemy>
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  <Enemy>
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  <Enemy>
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  <Enemy>
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  <Enemy>
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    <SpawnTime>15</SpawnTime>
    <SpawnPoint>0</SpawnPoint>
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  </Enemy>
 </Wave>
 <!--S1P0 NORMAL GROUND-->
 <Wave>
 <StartTime>20000</StartTime>
  <Enemy>
    <ID>0</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>1</SpawnPoint>
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  <Enemy>
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  <Enemy>
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  <Enemy>
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  <Enemy>
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  <Enemy>
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  <Enemy>
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  <Enemy>
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  <Enemy>
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  <Enemy>
    <ID>0</ID>
    <SpawnTime>15</SpawnTime>
    <SpawnPoint>1</SpawnPoint>
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  </Enemy>
 </Wave>
 <!--S2P0 NORMAL GROUND-->
 <Wave>
 <StartTime>20000</StartTime>
  <Enemy>
    <ID>0</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>2</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>0</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>2</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>0</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>2</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>0</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>2</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>0</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>2</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>0</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>2</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>0</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>2</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>0</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>2</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>0</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>2</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>0</ID>
    <SpawnTime>15</SpawnTime>
    <SpawnPoint>2</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
 </Wave>
 <!--S3P0 NORMAL GROUND-->
 <Wave>
 <StartTime>20000</StartTime>
  <Enemy>
    <ID>0</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>3</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>0</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>3</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>0</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>3</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>0</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>3</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>0</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>3</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>0</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>3</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>0</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>3</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>0</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>3</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>0</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>3</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>0</ID>
    <SpawnTime>15</SpawnTime>
    <SpawnPoint>3</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
 </Wave>
 <!--S4P0 NORMAL GROUND-->
 <Wave>
 <StartTime>20000</StartTime>
  <Enemy>
    <ID>0</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>4</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>0</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>4</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>0</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>4</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>0</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>4</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>0</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>4</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>0</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>4</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>0</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>4</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>0</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>4</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>0</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>4</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>0</ID>
    <SpawnTime>15</SpawnTime>
    <SpawnPoint>4</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
 </Wave>
 <!--S0P0 FAST GROUND-->
 <Wave>
 <StartTime>20000</StartTime>
  <Enemy>
    <ID>1</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>0</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>1</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>0</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>1</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>0</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>1</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>0</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>1</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>0</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>1</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>0</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>1</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>0</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>1</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>0</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>1</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>0</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>1</ID>
    <SpawnTime>15</SpawnTime>
    <SpawnPoint>0</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
 </Wave>
 <!--S1P0 FAST GROUND-->
 <Wave>
 <StartTime>20000</StartTime>
  <Enemy>
    <ID>1</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>1</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>1</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>1</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>1</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>1</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>1</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>1</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>1</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>1</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>1</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>1</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>1</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>1</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>1</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>1</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>1</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>1</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>1</ID>
    <SpawnTime>15</SpawnTime>
    <SpawnPoint>1</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
 </Wave>
 <!--S2P0 FAST GROUND-->
 <Wave>
 <StartTime>20000</StartTime>
  <Enemy>
    <ID>1</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>2</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>1</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>2</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>1</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>2</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>1</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>2</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>1</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>2</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>1</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>2</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>1</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>2</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>1</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>2</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>1</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>2</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>1</ID>
    <SpawnTime>15</SpawnTime>
    <SpawnPoint>2</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
 </Wave>
 <!--S3P0 FAST GROUND-->
 <Wave>
 <StartTime>20000</StartTime>
  <Enemy>
    <ID>1</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>3</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>1</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>3</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>1</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>3</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>1</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>3</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>1</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>3</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>1</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>3</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>1</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>3</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>1</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>3</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>1</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>3</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>1</ID>
    <SpawnTime>15</SpawnTime>
    <SpawnPoint>3</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
 </Wave>
 <!--S4P0 FAST GROUND-->
 <Wave>
 <StartTime>20000</StartTime>
  <Enemy>
    <ID>1</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>4</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>1</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>4</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>1</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>4</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>1</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>4</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>1</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>4</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>1</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>4</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>1</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>4</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>1</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>4</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>1</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>4</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>1</ID>
    <SpawnTime>15</SpawnTime>
    <SpawnPoint>4</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
 </Wave>

  <!--S0P0 NORMAL BOSS-->
 <Wave>
 <StartTime>20000</StartTime>
  <Enemy>
    <ID>8</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>0</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
 </Wave>
  <!--S0P0 FAST BOSS-->
 <Wave>
 <StartTime>20000</StartTime>
  <Enemy>
    <ID>9</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>0</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
 </Wave>
 <!--S0P0 AIR BOSS--> 
 <Wave>
 <StartTime>20000</StartTime>
  <Enemy>
    <ID>10</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>0</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
 </Wave>
  <!--S1P0 NORMAL BOSS-->
 <Wave>
 <StartTime>20000</StartTime>
  <Enemy>
    <ID>8</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>1</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
 </Wave>
  <!--S1P0 FAST BOSS-->
 <Wave>
 <StartTime>20000</StartTime>
  <Enemy>
    <ID>9</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>1</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
 </Wave>
 <!--S1P0 AIR BOSS--> 
 <Wave>
 <StartTime>20000</StartTime>
  <Enemy>
    <ID>10</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>1</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
 </Wave>
  <!--S2P0 NORMAL BOSS-->
 <Wave>
 <StartTime>20000</StartTime>
  <Enemy>
    <ID>8</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>2</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
 </Wave>
  <!--S2P0 FAST BOSS-->
 <Wave>
 <StartTime>20000</StartTime>
  <Enemy>
    <ID>9</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>2</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
 </Wave>
 <!--S2P0 AIR BOSS--> 
 <Wave>
 <StartTime>20000</StartTime>
  <Enemy>
    <ID>10</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>2</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
 </Wave>
  <!--S3P0 NORMAL BOSS-->
 <Wave>
 <StartTime>20000</StartTime>
  <Enemy>
    <ID>8</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>3</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
 </Wave>
  <!--S3P0 FAST BOSS-->
 <Wave>
 <StartTime>20000</StartTime>
  <Enemy>
    <ID>9</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>3</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
 </Wave>
 <!--S3P0 AIR BOSS--> 
 <Wave>
 <StartTime>20000</StartTime>
  <Enemy>
    <ID>10</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>3</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
 </Wave>
  <!--S4P0 NORMAL BOSS-->
 <Wave>
 <StartTime>20000</StartTime>
  <Enemy>
    <ID>8</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>4</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
 </Wave>
  <!--S4P0 FAST BOSS-->
 <Wave>
 <StartTime>20000</StartTime>
  <Enemy>
    <ID>9</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>4</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
 </Wave>
 <!--S4P0 AIR BOSS--> 
 <Wave>
 <StartTime>20000</StartTime>
  <Enemy>
    <ID>10</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>4</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
 </Wave>

 
 
 <!--S0P0 NORMAL GROUND-->
 <Wave>
 <StartTime>20000</StartTime>
  <Enemy>
    <ID>0</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>0</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>0</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>0</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>0</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>0</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>0</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>0</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>0</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>0</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>0</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>0</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>0</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>0</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>0</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>0</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>0</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>0</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>0</ID>
    <SpawnTime>15</SpawnTime>
    <SpawnPoint>0</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
 </Wave>
 <!--S1P0 NORMAL GROUND-->
 <Wave>
 <StartTime>20000</StartTime>
  <Enemy>
    <ID>0</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>1</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>0</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>1</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>0</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>1</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>0</ID>
    <SpawnTime>3</SpawnTime>
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    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>0</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>1</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>0</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>1</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>0</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>1</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>0</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>1</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>0</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>1</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>0</ID>
    <SpawnTime>15</SpawnTime>
    <SpawnPoint>1</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
 </Wave>
 <!--S2P0 NORMAL GROUND-->
 <Wave>
 <StartTime>20000</StartTime>
  <Enemy>
    <ID>0</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>2</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>0</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>2</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>0</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>2</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>0</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>2</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>0</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>2</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>0</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>2</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>0</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>2</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>0</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>2</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>0</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>2</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>0</ID>
    <SpawnTime>15</SpawnTime>
    <SpawnPoint>2</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
 </Wave>
 <!--S3P0 NORMAL GROUND-->
 <Wave>
 <StartTime>20000</StartTime>
  <Enemy>
    <ID>0</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>3</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>0</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>3</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>0</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>3</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>0</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>3</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>0</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>3</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>0</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>3</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>0</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>3</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>0</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>3</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>0</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>3</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>0</ID>
    <SpawnTime>15</SpawnTime>
    <SpawnPoint>3</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
 </Wave>
 <!--S4P0 NORMAL GROUND-->
 <Wave>
 <StartTime>20000</StartTime>
  <Enemy>
    <ID>0</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>4</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>0</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>4</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>0</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>4</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>0</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>4</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>0</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>4</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>0</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>4</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>0</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>4</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>0</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>4</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>0</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>4</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>0</ID>
    <SpawnTime>15</SpawnTime>
    <SpawnPoint>4</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
 </Wave>
 <!--S0P0 FAST GROUND-->
 <Wave>
 <StartTime>20000</StartTime>
  <Enemy>
    <ID>1</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>0</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>1</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>0</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>1</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>0</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>1</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>0</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>1</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>0</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>1</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>0</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>1</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>0</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>1</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>0</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>1</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>0</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>1</ID>
    <SpawnTime>15</SpawnTime>
    <SpawnPoint>0</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
 </Wave>
 <!--S1P0 FAST GROUND-->
 <Wave>
 <StartTime>20000</StartTime>
  <Enemy>
    <ID>1</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>1</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>1</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>1</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>1</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>1</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>1</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>1</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>1</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>1</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>1</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>1</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>1</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>1</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>1</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>1</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>1</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>1</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>1</ID>
    <SpawnTime>15</SpawnTime>
    <SpawnPoint>1</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
 </Wave>
 <!--S2P0 FAST GROUND-->
 <Wave>
 <StartTime>20000</StartTime>
  <Enemy>
    <ID>1</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>2</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>1</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>2</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>1</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>2</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>1</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>2</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>1</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>2</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>1</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>2</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>1</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>2</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>1</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>2</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>1</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>2</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>1</ID>
    <SpawnTime>15</SpawnTime>
    <SpawnPoint>2</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
 </Wave>
 <!--S3P0 FAST GROUND-->
 <Wave>
 <StartTime>20000</StartTime>
  <Enemy>
    <ID>1</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>3</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>1</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>3</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>1</ID>
    <SpawnTime>3</SpawnTime>
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    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>1</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>3</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
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    <SpawnPoint>3</SpawnPoint>
    <PathID>0</PathID>
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  <Enemy>
    <ID>1</ID>
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    <SpawnPoint>3</SpawnPoint>
    <PathID>0</PathID>
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  <Enemy>
    <ID>1</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>3</SpawnPoint>
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  </Enemy>
  <Enemy>
    <ID>1</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>3</SpawnPoint>
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  <Enemy>
    <ID>1</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>3</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>1</ID>
    <SpawnTime>15</SpawnTime>
    <SpawnPoint>3</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
 </Wave>
 <!--S4P0 FAST GROUND-->
 <Wave>
 <StartTime>20000</StartTime>
  <Enemy>
    <ID>1</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>4</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
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    <SpawnTime>3</SpawnTime>
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  </Enemy>
  <Enemy>
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  </Enemy>
  <Enemy>
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    <SpawnTime>3</SpawnTime>
    <SpawnPoint>4</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
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  <Enemy>
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    <SpawnTime>3</SpawnTime>
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  <Enemy>
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    <SpawnTime>3</SpawnTime>
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  <Enemy>
    <ID>1</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>4</SpawnPoint>
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  <Enemy>
    <ID>1</ID>
    <SpawnTime>3</SpawnTime>
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  </Enemy>
  <Enemy>
    <ID>1</ID>
    <SpawnTime>15</SpawnTime>
    <SpawnPoint>4</SpawnPoint>
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  </Enemy>
 </Wave>
 <!--S0P0 NORMAL GROUND-->
 <Wave>
 <StartTime>20000</StartTime>
  <Enemy>
    <ID>0</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>0</SpawnPoint>
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  <Enemy>
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  <Enemy>
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  <Enemy>
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  <Enemy>
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  <Enemy>
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  <Enemy>
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  <Enemy>
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  <Enemy>
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  <Enemy>
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    <SpawnTime>15</SpawnTime>
    <SpawnPoint>0</SpawnPoint>
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  </Enemy>
 </Wave>
 <!--S1P0 NORMAL GROUND-->
 <Wave>
 <StartTime>20000</StartTime>
  <Enemy>
    <ID>0</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>1</SpawnPoint>
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  <Enemy>
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  <Enemy>
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  <Enemy>
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  <Enemy>
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  <Enemy>
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  <Enemy>
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  <Enemy>
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  <Enemy>
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  <Enemy>
    <ID>0</ID>
    <SpawnTime>15</SpawnTime>
    <SpawnPoint>1</SpawnPoint>
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  </Enemy>
 </Wave>
 <!--S2P0 NORMAL GROUND-->
 <Wave>
 <StartTime>20000</StartTime>
  <Enemy>
    <ID>0</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>2</SpawnPoint>
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  <Enemy>
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  <Enemy>
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  <Enemy>
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  <Enemy>
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  <Enemy>
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  <Enemy>
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  <Enemy>
    <ID>0</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>2</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>0</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>2</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>0</ID>
    <SpawnTime>15</SpawnTime>
    <SpawnPoint>2</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
 </Wave>
 <!--S3P0 NORMAL GROUND-->
 <Wave>
 <StartTime>20000</StartTime>
  <Enemy>
    <ID>0</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>3</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>0</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>3</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>0</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>3</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>0</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>3</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>0</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>3</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>0</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>3</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>0</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>3</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>0</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>3</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>0</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>3</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>0</ID>
    <SpawnTime>15</SpawnTime>
    <SpawnPoint>3</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
 </Wave>
 <!--S4P0 NORMAL GROUND-->
 <Wave>
 <StartTime>20000</StartTime>
  <Enemy>
    <ID>0</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>4</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>0</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>4</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>0</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>4</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>0</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>4</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>0</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>4</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>0</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>4</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>0</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>4</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>0</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>4</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>0</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>4</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>0</ID>
    <SpawnTime>15</SpawnTime>
    <SpawnPoint>4</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
 </Wave>
 <!--S0P0 FAST GROUND-->
 <Wave>
 <StartTime>20000</StartTime>
  <Enemy>
    <ID>1</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>0</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>1</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>0</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>1</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>0</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>1</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>0</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>1</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>0</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>1</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>0</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>1</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>0</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>1</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>0</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>1</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>0</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>1</ID>
    <SpawnTime>15</SpawnTime>
    <SpawnPoint>0</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
 </Wave>
 <!--S1P0 FAST GROUND-->
 <Wave>
 <StartTime>20000</StartTime>
  <Enemy>
    <ID>1</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>1</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>1</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>1</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>1</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>1</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>1</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>1</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>1</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>1</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>1</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>1</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>1</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>1</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>1</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>1</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>1</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>1</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>1</ID>
    <SpawnTime>15</SpawnTime>
    <SpawnPoint>1</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
 </Wave>
 <!--S2P0 FAST GROUND-->
 <Wave>
 <StartTime>20000</StartTime>
  <Enemy>
    <ID>1</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>2</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>1</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>2</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>1</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>2</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>1</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>2</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>1</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>2</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>1</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>2</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>1</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>2</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>1</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>2</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>1</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>2</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>1</ID>
    <SpawnTime>15</SpawnTime>
    <SpawnPoint>2</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
 </Wave>
 <!--S3P0 FAST GROUND-->
 <Wave>
 <StartTime>20000</StartTime>
  <Enemy>
    <ID>1</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>3</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>1</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>3</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>1</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>3</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>1</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>3</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>1</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>3</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>1</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>3</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>1</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>3</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>1</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>3</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>1</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>3</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>1</ID>
    <SpawnTime>15</SpawnTime>
    <SpawnPoint>3</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
 </Wave>
 <!--S4P0 FAST GROUND-->
 <Wave>
 <StartTime>20000</StartTime>
  <Enemy>
    <ID>1</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>4</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>1</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>4</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>1</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>4</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>1</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>4</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>1</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>4</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>1</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>4</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>1</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>4</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>1</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>4</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>1</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>4</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
  <Enemy>
    <ID>1</ID>
    <SpawnTime>15</SpawnTime>
    <SpawnPoint>4</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
 </Wave>

  <!--S0P0 NORMAL BOSS-->
 <Wave>
 <StartTime>20000</StartTime>
  <Enemy>
    <ID>8</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>0</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
 </Wave>
  <!--S0P0 FAST BOSS-->
 <Wave>
 <StartTime>20000</StartTime>
  <Enemy>
    <ID>9</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>0</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
 </Wave>
 <!--S0P0 AIR BOSS--> 
 <Wave>
 <StartTime>20000</StartTime>
  <Enemy>
    <ID>10</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>0</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
 </Wave>
  <!--S1P0 NORMAL BOSS-->
 <Wave>
 <StartTime>20000</StartTime>
  <Enemy>
    <ID>8</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>1</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
 </Wave>
  <!--S1P0 FAST BOSS-->
 <Wave>
 <StartTime>20000</StartTime>
  <Enemy>
    <ID>9</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>1</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
 </Wave>
 <!--S1P0 AIR BOSS--> 
 <Wave>
 <StartTime>20000</StartTime>
  <Enemy>
    <ID>10</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>1</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
 </Wave>
  <!--S2P0 NORMAL BOSS-->
 <Wave>
 <StartTime>20000</StartTime>
  <Enemy>
    <ID>8</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>2</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
 </Wave>
  <!--S2P0 FAST BOSS-->
 <Wave>
 <StartTime>20000</StartTime>
  <Enemy>
    <ID>9</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>2</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
 </Wave>
 <!--S2P0 AIR BOSS--> 
 <Wave>
 <StartTime>20000</StartTime>
  <Enemy>
    <ID>10</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>2</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
 </Wave>
  <!--S3P0 NORMAL BOSS-->
 <Wave>
 <StartTime>20000</StartTime>
  <Enemy>
    <ID>8</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>3</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
 </Wave>
  <!--S3P0 FAST BOSS-->
 <Wave>
 <StartTime>20000</StartTime>
  <Enemy>
    <ID>9</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>3</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
 </Wave>
 <!--S3P0 AIR BOSS--> 
 <Wave>
 <StartTime>20000</StartTime>
  <Enemy>
    <ID>10</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>3</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
 </Wave>
  <!--S4P0 NORMAL BOSS-->
 <Wave>
 <StartTime>20000</StartTime>
  <Enemy>
    <ID>8</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>4</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
 </Wave>
  <!--S4P0 FAST BOSS-->
 <Wave>
 <StartTime>20000</StartTime>
  <Enemy>
    <ID>9</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>4</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
 </Wave>
 <!--S4P0 AIR BOSS--> 
 <Wave>
 <StartTime>20000</StartTime>
  <Enemy>
    <ID>10</ID>
    <SpawnTime>3</SpawnTime>
    <SpawnPoint>4</SpawnPoint>
    <PathID>0</PathID>
  </Enemy>
 </Wave>

 
 
 
  
 
 
 
 
 
 
 
</EnemySpawnList>