Panzer General II v. 1.0 

(c) 1997 Mindscape and Strategic Simulations, Inc.

For further information, please see the read101.txt file

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TABLE OF CONTENTS

SECTION 1: Hardware Configuration Notes
SECTION 2: Windows Configuration Notes
SECTION 3: Additional Gameplay Notes
SECTION 4: Game Manual Errata
SECTION 5: Multiplayer Setup
SECTION 6: Scenario Editor Tutorial
SECTION 7: Club SSI
SECTION 8: Additional Credits
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SECTION 1: Hardware Configuration Notes
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It was noted during testing that the majority of configuration problems
were a result of not having the latest Microsoft Direct X 5 video card
drivers. If your system is having problems playing Panzer General II,
you should make certain that you have the latest Direct X 5 drivers for
your video card. To obtain the latest drivers, you will need to
contact your video card manufacturer.

During test it was specifically noted that the following video cards
experienced difficulties running a Direct X 5 application:

1) Diamond Stealth 3D 2000: The standard 3D 2000 driver will not work
correctly with a Direct X 5 application. Switching the driver type to an
S3 Virg PCI enabled the video card to properly display Panzer General II.
To change your driver, use the following procedure:

a) Right-click on the Windows 95 desktop
b) Select the Properties button
c) Select the Advanced Properties button
d) Select the Change button
e) Select the LATEST S3 Virge choice available on the adapter/driver
   menu. (Example: S3 Virge 325 PCI 7/12/97)

2) Cirrus Logic video card series: Problems were noted running a
Direct X 5 application on the Cirrus Logic 4 card. We recommend
updating your Cirrus Logic video card drivers with the latest
Direct X 5 compliant drivers available from Cirrus Logic. 

3) Diamond Fire GL: Problems were noted running a Direct X 5 application
on the Diamond Fire GL card. We recommend updating your Diamond video
card drivers with the latest Direct X 5 compliant drivers available
from Diamond.

4) It was also noted during testing that the Sony CDU55E CD-ROM is not
compatible with Panzer General II. We recommend updating your drivers
by obtaining the latest CD ROM drivers from Sony (when available).

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SECTION 2: Windows Configuration Notes
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We recommended not using the Alt-TAB function while playing
Panzer General II. Switching between applications may cause the game
to crash.

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SECTION 3: Additional Gameplay Notes
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1) Tactical Bombers: the range for a tactical bomber on all unit
information screens is listed as 1. This does not mean that a tactical
bomber can fire from a range of 1 hex. A tactical bomber must be directly
over it's target before it can attack. 

2) Leader Abilities: Leaders each have two abilities, one assigned by unit 
class, the other randomly. NOTE: Some abilities do not apply to certain unit
types. For example, All Weather Combat applies to fighters and tac
bombers only.

Class Ability

ABILITY                  EFFECT
AD-Mechanized Veteran:   Self-propelled AD may move and fire  
AT-Tank Killer:          No AT initiative penalty for movement into combat
ATY-Marksman:            Range increased by 1
FTR-Skilled Interceptor: Multiple intercept of enemy fighters
INF-Tenacious Defense:   Ground defense increased by 4
RCN-Elite Recon Veteran: Spotting increased by 2
TB-Skilled Assault:      Not affected by "Out Of The Sun" results
TK-Aggressive Maneuver:  Movement increased by 1

Random Ability

ABILITY                   EFFECT
Aggressive Attack:        Attack values increased by 2   
Aggressive Maneuver:      Movement increased by 1        
All Weather Combat:       Not affected by weather conditions         
Alpine Training:          Can move through forests and mountains as clear
Battlefield Intelligence: Cannot be surprised
Bridging:                 Units treat rivers as rough
Combat Support:           Gives bonus to adjacent friendly units
Determined Defense:       Defense values increased by 2
Devastating Fire:         Unit can shoot twice
Ferocious Defense:        No unit can ignore this unit's entrenchments
Fire Discipline:          Units use ammunition at 1/2 rate
First Strike:             Unit fires first if initiative is won
Forest Camouflage:        In forest, unit spotted only when enemy is adjacent
Infiltration Tactics:     Ignores the effects of entrenchments
Influence:                Has prestige modifier for upgrades/replacements
Liberator:                User gets more prestige for capturing cities
Overwatch:                If anyone comes within range, unit fires
Overwhelming Attack:      Some suppression goes to kills
Reconnaissance Movement:  Phased movement
Resilience:               Harder to destroy unit
Shock Tactics:            Long-term suppression
Skilled Ground Attack:    Bonuses provided to attacking ground units
Skilled Reconnaissance:   Spotting increased by 1
Street Fighter:           Bypass city entrenchments
Superior Maneuver:        Bypass zones of control

3) Alpine Troops: Alpine troops move through rough, hill, and mountain
terrain as clear (movement cost of 1). The following troops in
Panzer General II have Alpine capability:

Alpini (Italian)
Chasseurs (French)
Ghurka (British)
Jaeger (German)
Mountain (American)

4) Deployment: The user should note that at the beginning of each
scenario a number of deployment hexes are available for the user
to place units into. These hexes are indicated by a darker shade
of color. If the user closes their deployment panel (clicking on the
checkmark) before deploying all units into these hexes, then
it will not be possible to deploy into these hexes upon reopening
the deployment panel. For this reason we recommend saving your game
(in the upgrade screen) before entering a scenario.

NOTE: The area surrounding a green supply hex will always have deployment
hexes available.

5) View Terrain: To determine the base terrain type for any hex go
to the additional options menu and select view terrain. Passing the
cursor over any hex will reveal the base terrain of that hex. This is
particularly important for determining if a river is impassable.

6) View Careers Point Breakdown:

0-175   = Colonel
176-225 = General
225-300 = Field Marshall

7) How to read Panzer General II unit names: As an example:

1/4/6 [20] = 1st Battalion of the 4th motorized infantry Regiment of
the 6th Panzer Division of the 20th Panzer Korps.

8) The following hotkeys have been added (single-player
only):

L= Supply on/off
W= Weather on/off

9) The player will notice that it is not possible to move ships
within 1 hex of each another. This is due to the fact that
each ship requires a certain amount of operational space. Thus,
ships are not allowed within 1 hex of one another.

10) Unit Class and Equipment Table Changes:

a) Spelling correction: Italy Bersagliere
b) The USA M24 was changed to track movement
c) The USA Scout Car was changed to wheeled movement
d) All aircraft now have a movement of 16
e) All ships now have a spotting range of at least 2
f) Finland PZIIIJ: Soft Attack 7
g) Finland PZIVG: Soft Attack 10
h) France H39: Cost 168, Initiative 5, Soft Attack 5, Hard Attack 6
i) France R35: Date available is 3/35
j) Germany PZ IIF: Date available is 3/41
k) Germany PZ IIIH: Hard Attack 9
l) Germany PZ IIIN: Soft Attack 11, Hard attack 9
m) Germany PZ IVH: Hard Attack 15
n) USA M2A4: Cost 204
o) USA M3A1: Cost 216
p) USSR KV-1/39: Hard Attack 11
q) USSR KV-1/41: Hard Attack 12
r) USSR KV-1/42: Hard Attack 12
s) USSR KV-85: Hard Attack 17
t) USSR T-34/40: Hard Attack 11
u) USSR T-34/41: Hard Attack 12
v) USSR T-34/43: Hard Attack 12
w) USSR T-34/85: Hard Attack 17
x) USSR T-43: Hard Attack 12

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SECTION 4: Game Manual Errata
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Page 25: VCR. The VCR feature was removed from the game.

Page 38: Player Disconnection. Change to: "If a player drops out
or is disconnected during a multiplayer game the opposing player
will automatically receive a Brilliant Victory and the game will
end."

Page 81: Unit Settings. The Reinforcements Experience Level setting
was removed from the editor. All reinforcements match the experience
level of the unit taking replacements.

Page 98: "When an engineer unit is adjacent to an unoccupied bridge
hex, right clicking on the bridge destroys the bridge."

CHANGE TO: "When an engineer unit is adjacent to an unoccupied bridge
hex, right clicking on the bridge will bring up a detonator icon. A
subsequent left click on the bridge will destroy the bridge."

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SECTION 5: Multiplayer Setup
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If you experience difficulties joining an Internet game this
is a result of either line noise or heavy user traffic on the part
of your Internet service provider. If disconnecting and redialing
does not work, we recommend rebooting and trying again at a later time.

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SECTION 6: Scenario Editor Tutorial
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NOTE: If you wish to turn off the game music while editing
your scenario. You can do so by launching a game scenario, turning
music "off" and then entering the Scenario Builder.

1) Launch the scenario builder by clicking on the Scenario Builder
icon while at the main game screen.

2) Name your scenario in the Name Scenario text field.

3) You can now set the Starting Date, Number of Turns, Turns per Day,
Ground Conditions, Atmospheric Conditions, Number of Players,
Sides, Primary Country, Secondary Country and AI Stance by
clicking on the various control buttons.

NOTE: With regards to Sides, any scenario you create will have
Side 1 as the attacker, and Side 2 as the defender.

NOTE: When you are setting the number of players, you are also
setting the turn sequence.

NOTE: When choosing primary countries, it is best to choose
different flags. You can choose a secondary nation and make it
the same as the other player's primary country if you want to
purchase from their force pool.

4) Load a map. Choose from one of the maps on the list. Click
on the checkmark to load the map into the editor. You will now
be at the main editor screen. Click on the checkmark again to
begin editing the map.

NOTE: When you load a map, you will be loading a map without
any victory hexes, ownership hexes, supply hexes, deployment hexes,
units and names of rivers/cities. You are not able to load or edit
the scenarios included with Panzer General II.

5) Click on the Designate Ownership button. You can now set
ownership hexes for Player 1.

6) If you plan to allow Player 1 to buy units during the scenario,
you must click on Designate a Supply Point and then set a supply
point on an a hex owned by Player 1.

7) You are now ready to designate Victory hexes for your side on 
hexes owned by the opposite side. Be sure to place the victory 
hexes on a hex owned by a player on the opposite side.

NOTE: When you are on the player turn and you designate victory
hexes, you are actually designating victory hexes for the opposing
side.

8) You are now ready to build your army for Player 1. Click on
the Build Army button. This will take you to the requisition screen
as seen in the main game.

9) After leaving the requisition screen, press the deployment button
and your army will appear (as in the main game) and you will be able to 
deploy.

NOTE: When deploying, you can change the facing of your units by
right-clicking on the deployed unit.

10) You can now designate deployment hexes if you so wish. Any unit
left in the deployment window after you close it will be able to
deploy around a Player 1 supply hex, and any deployment hex you
have designated for Player 1 on the first turn.

11) By clicking on the unit settings button, you can name your units,
set their starting experience level, and their starting strength.
You will be taken to a screen which allows you to edit all these
parameters. When finished click on the OK button, you will be taken
back to the Player 1 screen.

12) By clicking on the Set Prestige button you can set the prestige
level for Player 1 turn by turn. When finished, click on the checkmark
to return to the main editor screen.

13) We now recommend entering the game functions menu and saving
your work. Save your work to a file name of your choosing. Your work
will be saved to the USERSCEN directory.

NOTE: If you wish to play your scenario against other people on line,
you will need to send the following files to them: (these files
are located in your USERSCEN directory).

<your file name>.PLY : This contains the scenario description
<your file name>.SCN : This contains scenario data file (don't edit)
<your file name>.TXT : Contains the names of the units

14) After saving your scenario, click on the up arrow to change
to Player 2. Repeat all the above steps for Player 2. If you have set
more than 2 players, then repeat all steps for players 3 and 4 as
well.

IMPORTANT NOTE: YOU MUST SET A VICTORY HEX FOR SIDE 1 CONTROLLED
BY A SIDE 2 PLAYER, AND A VICTORY HEX FOR SIDE 2 CONTROLLED BY
A SIDE 1 PLAYER.

15) After you have saved your scenario, go to the Game Functions
screen again and choose New Game. Your scenario will be shown in
the scenario list (indicated by blue lettering). Enjoy!

NOTE: Each scenario has a default air transport and sea transport
of 3 for every player.

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SECTION 7: Club SSI
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As described on the multiplayer card, Club SSI is an online gaming
service which allows you to play head to head against other Panzer 
General II users. Currently Club SSI is still under construction. Once 
Club SSI is complete, a patch will be posted on the Club SSI website 
which will upgrade Panzer General II and allow you to play on Club SSI. 
   
Currently, clicking on the Club SSI button (under "Start a Multiplayer
Game") will launch your default web browser and point you to the Club SSI
web page. If you do not have a web browser (such as Netscape or
Microsoft Internet Explorer) installed, then pressing this button
will have no result.

The Club SSI website address is: WWW.CLUBSSI.COM

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SECTION 8: Additional Credits
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Additional Testers: Jesse Anacleto, Rick Brooks, Garrett "Donut" Graham,
Jessica Jones, Lewis Nowosad, John Pena, Damon Perdue, Phillip Wang

Localization Coordination: Patrick Baroni, Jorg Becker, Maria Fernandez,
Jeffrey "Goetz" Groteboer, Chris Leilich, Jan Lindner, Nicol Sykes,
Kudos, Woking, UK.

German, UK, & French Voice Over Production: Highlight Sound & Media 

Additional Voice Actors (German, UK, and French Versions): Sven Dahlem,
Oliver Hermann, Utz Richter, West Brook, Sven Dahlem

Localization Testers:  Dr. Holger Briel (Surrey), Astrid Dahnk
(Frankfurt/Main), Jorg Grosse (Bochum), Claudia Tomaschek (Solingen),
Jorg Wember (Lembeck), Jorn Winkler (Bochum).

Additional Localization Testing: Stella Klose

Special Thanks: Janet Martinez, Tena Lawry, Steven A. Strayer.

10/01/97 SE/RM
