
Display
{
  // Use game GUI to see working resolutions
  screen_width = 0
  screen_height = 0

  screen_bpp = 32
  windowed = 0
  maximize_window = 0

  brightness = 1.000000
  contrast = 1.000000
  gamma = 1.000000

  render_max_fps = 0
  render_use_vsync = 0
}



Debug
{
  console_history_save = 0
}


GUI
{
  gui_tip_message_level = 2
  
  // 2 = all tip messages (priority 1+)
  // 1 = priority 2+ tip messages
  // 0 = no tip messages (exception: if it is priority 3+)
  
  //autosave-configuration (0 = never, 1 = every 1 year etc.)
  autosave_step = 1
}


Graphics
{
    deferred_bloom = 1
    anisotropic_filtering = 0
    antialias_samples = 0
    graphic_settings = 1
    lighting_texture_quality = 50 %
    loadscreens_2d = 1
    model_detail = 1
    particle_detail = 1
    port_characters = 1
    portview_2d = 0
    render_normalmaps = 1
    render_shadowmaps = 0
    shadow_detail_level = 0
    ship_crew = 0
    square_water = 1
    texture_detail_level = 50 %
    water_detail_level = 0
    triplehead = 0
}


Controllers
{
  mouse_enabled = 1
  keyboard_enabled = 1
  mouse_force_given_boundary = 1
  mouse_sensitivity = 1.000000
}


Sounds
{
  sounds_enabled = 1
  music_shuffle = 1

  master_volume = 100

  music_enabled = 1
  music_volume = 50

  fx_enabled = 1
  fx_volume = 100

  speech_enabled = 1
  speech_volume = 70

  sound_mixrate = 44100
  sound_use_hardware = 1

  sound_use_eax = 1
  sound_speaker_type = stereo

  sound_software_channels = 32

  sound_required_hardware_channels = 16
  sound_max_hardware_channels = 32
}


Effects
{
  decal_fade_time = 20000
  decal_max_amount = 500
}


Video
{
  video_enabled = 1
}

misc
{
	update_key = 88e7394295a40137858737c5399281be
}
