root
{	
	componenttype=panel
	state = visible		
	block = 48
	marg = 10
	x = 0
	y = 0
	width = 720
	height = 684
	
	
	frame_base
	{
		x = screen.width*0.5 - frame_base.width*0.5
		y = screen.height*0.5 - frame_base.height*0.5
		width = root.width
		height = 514 + frame_ships.height
		componenttype = frame
		framefile = Data\Locales\en\BasePopup.txt
		
		lbl_levels_title
		{
			componenttype = label
			render = 9000
			x = frame_base.x 
			y = frame_base.y + 10
			width = frame_base.width
			height = 40
			font = fnt_score_shadow
			aligntext = center
			state = visible
			caption = "Level Guide"
			lbl_levels_title_shadow
			{
				componenttype = label
				render = 8999
				x = lbl_levels_title.x
				y = lbl_levels_title.y + 2
				width = lbl_levels_title.width
				height = 20
				font = fnt_score
				aligntext = center
				caption = "Level Guide"
				state = visible
			}
		}
	
		chb_keyboard
		{
			groupid = 9999
			render = 4
			componenttype = checkbox
			picfile = Data\GUI\menu_elements.dds
			x = frame_base.x + frame_base.width - chb_keyboard.width
			y = frame_base.y + 15
			picpos = 0,0,48,48
			
			width = 200
			height = 26
					
			//new values
			BoxWidth = 24
			BoxHeight = 24
			BoxCol = 19
			BoxRow = 19
			BoxCheckedCol = 19
			BoxCheckedRow = 18
			checked = true
			
			label_title 
			{
				componenttype = label
				render = 40
				x = chb_keyboard.x 
				y = chb_keyboard.y
				width = 130
				height = 20
				font = fnt_highscore_name
				aligntext = right
				state = visible
				caption = str_KEYBOARD	
			}
		}		
		
		chb_pad
		{
			groupid = 9999
			render = 4
			componenttype = checkbox
			picfile = Data\GUI\menu_elements.dds
			x = chb_keyboard.x
			y = chb_keyboard.y + 25
			picpos = 0,0,48,48
			
			width = 200
			height = 26
					
			//new values
			BoxWidth = 24
			BoxHeight = 24
			BoxCol = 19
			BoxRow = 19
			BoxCheckedCol = 19
			BoxCheckedRow = 18
			
			label_title 
			{
				componenttype = label
				render = 40
				x = chb_pad.x 
				y = chb_pad.y
				width = 130
				height = 20
				font = fnt_highscore_name
				aligntext = right
				state = visible
				caption = str_GAMEPAD	
			}
		}		
		
		frame_controls
		{
			x = frame_base.x + 40
			y = frame_base.y + 70
			width = root.width - 80
			height = 220
			componenttype = frame
			framefile = Data\Locales\en\BaseInnerWindow.txt
					
			keyboard
			{
				componenttype = panel
				picpos = 0,0,0,0
				pnl_movement
				{
					componenttype = panel
					render = 1
					x = frame_controls.x + 30
					y = frame_controls.y + 15
					width = root.block*3
					height = root.block*2
					picfile = Data\GUI\menu_elements.dds
					picpos = 16,15,this.width,this.height	

					lbl_inc_speed
					{
						componenttype = label
						render = 8999
						x = pnl_movement.x + pnl_movement.width
						y = pnl_movement.y + 15
						width = 30
						height = 30
						font = fnt_checkbox_shadow
						aligntext = left
						state = visible
						cliptext = true
						caption = str_KEY_W
						
						lbl_name
						{
							componenttype = label
							render = 9000
							x = parent.x -2
							y = parent.y -2
							width = parent.width
							height = 30
							font = fnt_checkbox
							aligntext = left
							state = visible
							cliptext = true
							caption = str_KEY_W	
						}
					}
					
					lbl_inc_speed_desc
					{
						componenttype = label
						render = 8999
						x = lbl_inc_speed.x + lbl_inc_speed.width
						y = lbl_inc_speed.y + 5
						width = 150
						height = 30
						font = fnt_controls_shadow
						aligntext = left
						state = visible
						caption = str_INCREASE_SPEED
						
						lbl_name
						{
							componenttype = label
							render = 9000
							x = parent.x -2
							y = parent.y -2
							width = parent.width
							height = 30
							font = fnt_controls
							aligntext = left
							state = visible
							caption = str_INCREASE_SPEED	
						}
					}
					
					lbl_turn_left
					{
						componenttype = label
						render = 8999
						x = lbl_inc_speed_desc.x + lbl_inc_speed_desc.width
						y = lbl_inc_speed_desc.y 
						width = 30
						height = 30
						font = fnt_checkbox_shadow
						aligntext = left
						state = visible
						cliptext = true
						caption = str_KEY_A
						
						lbl_name
						{
							componenttype = label
							render = 9000
							x = parent.x -2
							y = parent.y -2
							width = parent.width
							height = 30
							font = fnt_checkbox
							aligntext = left
							state = visible
							cliptext = true
							caption = str_KEY_A
						}
					}
					
					lbl_turn_left_desc
					{
						componenttype = label
						render = 8999
						x = lbl_turn_left.x + lbl_turn_left.width
						y = lbl_turn_left.y + 5
						width = 150
						height = 30
						font = fnt_controls_shadow
						aligntext = left
						state = visible
						caption = str_TURN_LEFT
						
						lbl_name
						{
							componenttype = label
							render = 9000
							x = parent.x -2
							y = parent.y -2
							width = parent.width
							height = 30
							font = fnt_controls
							aligntext = left
							state = visible
							caption = str_TURN_LEFT	
						}
					}
					
					
					lbl_dec_speed
					{
						componenttype = label
						render = 8999
						x = lbl_inc_speed.x 
						y = lbl_inc_speed.y + lbl_inc_speed.height
						width = 30
						height = 30
						font = fnt_checkbox_shadow
						aligntext = left
						state = visible
						cliptext = true
						caption = str_KEY_S
						
						lbl_name
						{
							componenttype = label
							render = 9000
							x = parent.x -2
							y = parent.y -2
							width = parent.width
							height = 30
							font = fnt_checkbox
							aligntext = left
							state = visible
							cliptext = true
							caption = str_KEY_S	
						}
					}
					
					lbl_dec_speed_desc
					{
						componenttype = label
						render = 8999
						x = lbl_dec_speed.x + lbl_dec_speed.width
						y = lbl_dec_speed.y + 5
						width = 150
						height = 30
						font = fnt_controls_shadow
						aligntext = left
						state = visible					
						caption = str_DECREASE_SPEED
						
						lbl_name
						{
							componenttype = label
							render = 9000
							x = parent.x -2
							y = parent.y -2
							width = parent.width
							height = 30
							font = fnt_controls
							aligntext = left
							state = visible						
							caption = str_DECREASE_SPEED	
						}
					}
					
					lbl_turn_right
					{
						componenttype = label
						render = 8999
						x = lbl_dec_speed_desc.x + lbl_dec_speed_desc.width
						y = lbl_dec_speed_desc.y 
						width = 30
						height = 30
						font = fnt_checkbox_shadow
						aligntext = left
						state = visible
						cliptext = true
						caption = str_KEY_D
						
						lbl_name
						{
							componenttype = label
							render = 9000
							x = parent.x -2
							y = parent.y -2
							width = parent.width
							height = 30
							font = fnt_checkbox
							aligntext = left
							state = visible
							cliptext = true
							caption = str_KEY_D
						}
					}
					
					lbl_turn_right_desc
					{
						componenttype = label
						render = 8999
						x = lbl_turn_right.x + lbl_turn_right.width
						y = lbl_turn_right.y + 5
						width = 150
						height = 30
						font = fnt_controls_shadow
						aligntext = left
						state = visible
						caption = str_TURN_RIGHT
						
						lbl_name
						{
							componenttype = label
							render = 9000
							x = parent.x -2
							y = parent.y -2
							width = parent.width
							height = 30
							font = fnt_controls
							aligntext = left
							state = visible
							caption = str_TURN_RIGHT	
						}
					}
				}
				pnl_shooting
				{
					componenttype = panel
					render = 1
					x = frame_controls.x + 30
					y = pnl_movement.y + pnl_movement.height + 10
					width = root.block*3
					height = root.block*2
					picfile = Data\GUI\menu_elements.dds
					picpos = 16,17,this.width,this.height		
					pnl_left
					{
						componenttype = panel
						render = 3
						x = pnl_shooting.x + pnl_shooting.width - 21
						y = pnl_shooting.y + 10
						width = 21
						height = 21
						picfile = Data\GUI\menu_elements.dds
						picpos = 19,17,this.width,this.height	
						
						right
						{
							componenttype = panel
							render = 3
							x = pnl_shooting.x + pnl_shooting.width
							y = pnl_left.y 
							width = 21
							height = 21
							picfile = Data\GUI\menu_elements.dds
							picpos = 19,16,this.width,this.height	
						}
						
						lbl_dotteri
						{
							componenttype = label
							render = 8999
							x = right.x + right.width
							y = pnl_left.y 
							width = 15
							height = 30
							font = fnt_checkbox_shadow
							aligntext = left
							state = visible
							cliptext = true
							caption = ":"
							
							lbl_name
							{
								componenttype = label
								render = 9000
								x = parent.x -2
								y = parent.y -2
								width = parent.width
								height = 30
								font = fnt_checkbox
								aligntext = left
								state = visible
								cliptext = true
								caption = ":"
							}
						}
						lbl_left_desc
						{
							componenttype = label
							render = 8999
							x = lbl_dotteri.x + lbl_dotteri.width
							y = lbl_dotteri.y + 5
							width = 150
							height = 30
							font = fnt_controls_shadow
							aligntext = left
							state = visible
							caption = str_SHOOT_LEFT_RIGHT
							
							lbl_name
							{
								componenttype = label
								render = 9000
								x = parent.x -2
								y = parent.y -2
								width = parent.width
								height = 30
								font = fnt_controls
								aligntext = left
								state = visible
								caption = str_SHOOT_LEFT_RIGHT	
							}
						}
					}
					pnl_up
					{
						componenttype = panel
						render = 3
						x = pnl_shooting.x + pnl_shooting.width
						y = pnl_left.y + 25
						width = 21
						height = 21
						picfile = Data\GUI\menu_elements.dds
						picpos = 19,15,this.width,this.height		
						lbl_dotteri
						{
							componenttype = label
							render = 8999
							x = pnl_up.x + pnl_up.width
							y = pnl_up.y 
							width = 15
							height = 30
							font = fnt_checkbox_shadow
							aligntext = left
							state = visible
							cliptext = true
							caption = ":"
							
							lbl_name
							{
								componenttype = label
								render = 9000
								x = parent.x -2
								y = parent.y -2
								width = parent.width
								height = 30
								font = fnt_checkbox
								aligntext = left
								state = visible
								cliptext = true
								caption = ":"
							}
						}
						lbl_up_desc
						{
							componenttype = label
							render = 8999
							x = lbl_dotteri.x + lbl_dotteri.width
							y = lbl_dotteri.y + 5
							width = 150
							height = 30
							font = fnt_controls_shadow
							aligntext = left
							state = visible
							caption = str_USE_SUPA_WEPA
							
							lbl_name
							{
								componenttype = label
								render = 9000
								x = parent.x -2
								y = parent.y -2
								width = parent.width
								height = 30
								font = fnt_controls
								aligntext = left
								state = visible
								caption = str_USE_SUPA_WEPA	
							}
						}
					}
					pnl_down
					{
						componenttype = panel
						render = 3
						x = pnl_shooting.x + pnl_shooting.width
						y = pnl_up.y + 25
						width = 21
						height = 21
						picfile = Data\GUI\menu_elements.dds
						picpos = 19,20,this.width,this.height	
						lbl_dotteri
						{
							componenttype = label
							render = 8999
							x = pnl_down.x + pnl_down.width
							y = pnl_down.y 
							width = 15
							height = 30
							font = fnt_checkbox_shadow
							aligntext = left
							state = visible
							cliptext = true
							caption = ":"
							
							lbl_name
							{
								componenttype = label
								render = 9000
								x = parent.x -2
								y = parent.y -2
								width = parent.width
								height = 30
								font = fnt_checkbox
								aligntext = left
								state = visible
								cliptext = true
								caption = ":"
							}
						}
						lbl_down_desc
						{
							componenttype = label
							render = 8999
							x = lbl_dotteri.x + lbl_dotteri.width
							y = lbl_dotteri.y + 5
							width = 150
							height = 30
							font = fnt_controls_shadow
							aligntext = left
							state = visible
							caption = str_TOGGLE_SUPAWEPA
							
							lbl_name
							{
								componenttype = label
								render = 9000
								x = parent.x -2
								y = parent.y -2
								width = parent.width
								height = 30
								font = fnt_controls
								aligntext = left
								state = visible
								caption = str_TOGGLE_SUPAWEPA	
							}
						}
					}
				}
				
				pnl_other
				{
					componenttype = panel
					render = 1
					x = frame_controls.x + 350
					y = pnl_movement.y + pnl_movement.height + 10
					width = root.block*2.8
					height = root.block*2
					picfile = Data\GUI\menu_elements.dds
					picpos = 16,19,this.width,this.height		

					lbl_open_menu
					{
						componenttype = label
						render = 8999
						x = pnl_other.x + pnl_other.width
						y = pnl_other.y + 15
						width = 40
						height = 30
						font = fnt_checkbox_shadow
						aligntext = left
						state = visible
						cliptext = true
						caption = str_KEY_ESC
						
						lbl_name
						{
							componenttype = label
							render = 9000
							x = parent.x -2
							y = parent.y -2
							width = parent.width
							height = 30
							font = fnt_checkbox
							aligntext = left
							state = visible
							cliptext = true
							caption = str_KEY_ESC	
						}
					}
					
					lbl_open_menu_desc
					{
						componenttype = label
						render = 8999
						x = lbl_open_menu.x + lbl_open_menu.width
						y = lbl_open_menu.y + 5
						width = 150
						height = 30
						font = fnt_controls_shadow
						aligntext = left
						state = visible
						caption = str_OPEN_MENU
						
						lbl_name
						{
							componenttype = label
							render = 9000
							x = parent.x -2
							y = parent.y -2
							width = parent.width
							height = 30
							font = fnt_controls
							aligntext = left
							state = visible
							caption = str_OPEN_MENU	
						}
					}
					
					lbl_pause
					{
						componenttype = label
						render = 8999
						x = lbl_open_menu.x
						y = lbl_open_menu.y + lbl_open_menu.height
						width = 65
						height = 30
						font = fnt_checkbox_shadow
						aligntext = left
						state = visible
						cliptext = true
						caption = str_KEY_SPACE
						
						lbl_name
						{
							componenttype = label
							render = 9000
							x = parent.x -2
							y = parent.y -2
							width = parent.width
							height = 30
							font = fnt_checkbox
							aligntext = left
							state = visible
							cliptext = true
							caption = str_KEY_SPACE	
						}
					}
					
					lbl_pause_desc
					{
						componenttype = label
						render = 8999
						x = lbl_pause.x + lbl_pause.width
						y = lbl_pause.y + 5
						width = 150
						height = 30
						font = fnt_controls_shadow
						aligntext = left
						state = visible
						caption = str_PAUSE
						
						lbl_name
						{
							componenttype = label
							render = 9000
							x = parent.x -2
							y = parent.y -2
							width = parent.width
							height = 30
							font = fnt_controls
							aligntext = left
							state = visible
							caption = str_PAUSE	
						}
					}
				}
			}
			gamepad
			{
				componenttype = panel
				picpos =0,0,0,0
				
				pnl_pad_image
				{	
					componenttype = panel
					render = 1
					x = frame_controls.x + frame_controls.width*0.5 - pnl_pad_image.width*0.5
					y = frame_controls.y + 35
					width = 330
					height = 154
					picfile = Data\GUI\menu_image.dds
					picpos = 11,13,this.width,this.height						
				}
				lbl_shoot_left
				{
					componenttype = label
					render = 8999
					x = pnl_pad_image.x - lbl_shoot_left.width - 5
					y = pnl_pad_image.y - 3
					width = 150
					height = 30
					font = fnt_controls_shadow
					aligntext = right
					state = visible
					caption = str_SHOOT_LEFT
					
					lbl_name
					{
						componenttype = label
						render = 9000
						x = parent.x -2
						y = parent.y -2
						width = parent.width
						height = 30
						font = fnt_controls
						aligntext = right
						state = visible
						caption = str_SHOOT_LEFT	
					}
				}
				
				lbl_open_menu
				{
					componenttype = label
					render = 8999
					x = pnl_pad_image.x - lbl_open_menu.width - 5
					y = pnl_pad_image.y + 38
					width = 150
					height = 30
					font = fnt_controls_shadow
					aligntext = right
					state = visible
					caption = str_OPEN_MENU
					
					lbl_name
					{
						componenttype = label
						render = 9000
						x = parent.x -2
						y = parent.y -2
						width = parent.width
						height = 30
						font = fnt_controls
						aligntext = right
						state = visible
						caption = str_OPEN_MENU	
					}
				}
				
				lbl_pause
				{
					componenttype = label
					render = 8999
					x = pnl_pad_image.x - lbl_open_menu.width -5
					y = pnl_pad_image.y + 65
					width = 150
					height = 30
					font = fnt_controls_shadow
					aligntext = right
					state = visible
					caption = str_PAUSE
					
					lbl_name
					{
						componenttype = label
						render = 9000
						x = parent.x -2
						y = parent.y -2
						width = parent.width
						height = 30
						font = fnt_controls
						aligntext = right
						state = visible
						caption = str_PAUSE	
					}
				}
				
				lbl_control
				{
					componenttype = label
					render = 8999
					x = pnl_pad_image.x - lbl_open_menu.width -5
					y = pnl_pad_image.y + 143
					width = 150
					height = 30
					font = fnt_controls_shadow
					aligntext = right
					state = visible
					caption = str_CONTROL_SHIP
					
					lbl_name
					{
						componenttype = label
						render = 9000
						x = parent.x -2
						y = parent.y -2
						width = parent.width
						height = 30
						font = fnt_controls
						aligntext = right
						state = visible
						caption = str_CONTROL_SHIP	
					}
				}
				
				lbl_shoot_right
				{
					componenttype = label
					render = 8999
					x = pnl_pad_image.x + pnl_pad_image.width + 5
					y = pnl_pad_image.y - 3
					width = 150
					height = 30
					font = fnt_controls_shadow
					aligntext = left
					state = visible
					caption = str_SHOOT_RIGHT
					
					lbl_name
					{
						componenttype = label
						render = 9000
						x = parent.x -2
						y = parent.y -2
						width = parent.width
						height = 30
						font = fnt_controls
						aligntext = left
						state = visible
						caption = str_SHOOT_RIGHT	
					}
				}
				
				lbl_inc_speed
				{
					componenttype = label
					render = 8999
					x = pnl_pad_image.x + pnl_pad_image.width + 5
					y = pnl_pad_image.y + 67
					width = 150
					height = 30
					font = fnt_controls_shadow
					aligntext = left
					state = visible
					caption = str_INCREASE_SPEED
					
					lbl_name
					{
						componenttype = label
						render = 9000
						x = parent.x -2
						y = parent.y -2
						width = parent.width
						height = 30
						font = fnt_controls
						aligntext = left
						state = visible
						caption = str_INCREASE_SPEED	
					}
				}
				
				lbl_toggle
				{
					componenttype = label
					render = 8999
					x = pnl_pad_image.x + pnl_pad_image.width + 5
					y = pnl_pad_image.y + 92
					width = 150
					height = 30
					font = fnt_controls_shadow
					aligntext = left
					state = visible
					caption = str_TOGGLE_SUPAWEPA
					
					lbl_name
					{
						componenttype = label
						render = 9000
						x = parent.x -2
						y = parent.y -2
						width = parent.width
						height = 30
						font = fnt_controls
						aligntext = left
						state = visible
						caption = str_TOGGLE_SUPAWEPA	
					}
				}
				
				lbl_use
				{
					componenttype = label
					render = 8999
					x = pnl_pad_image.x + pnl_pad_image.width + 5
					y = pnl_pad_image.y + 115
					width = 150
					height = 30
					font = fnt_controls_shadow
					aligntext = left
					state = visible
					caption = str_USE_SUPAWEPA_OK
					
					lbl_name
					{
						componenttype = label
						render = 9000
						x = parent.x -2
						y = parent.y -2
						width = parent.width
						height = 30
						font = fnt_controls
						aligntext = left
						state = visible
						caption = str_USE_SUPAWEPA_OK	
					}
				}
				
				dec_speed
				{
					componenttype = label
					render = 8999
					x = pnl_pad_image.x + pnl_pad_image.width + 5
					y = pnl_pad_image.y + 139
					width = 150
					height = 30
					font = fnt_controls_shadow
					aligntext = left
					state = visible
					caption = str_DECREASE_SPEED
					
					lbl_name
					{
						componenttype = label
						render = 9000
						x = parent.x -2
						y = parent.y -2
						width = parent.width
						height = 30
						font = fnt_controls
						aligntext = left
						state = visible
						caption = str_DECREASE_SPEED	
					}
				}
				
			}
			
		}
		
		frame_ships
		{
			x = frame_controls.x
			y = frame_controls.y + frame_controls.height + 10
			width = frame_controls.width 
			height = 170
			componenttype = frame
			framefile = Data\Locales\en\BaseInnerWindow.txt
			
			pnl_thief
			{
				componenttype = panel
				render = 1
				x = frame_ships.x + 30
				y = frame_ships.y + 25
				width = root.block*3
				height = root.block*2
				picfile = Data\GUI\menu_image.dds
				picpos = 18,2,this.width,this.height	
				lbl_ship_type
				{
					componenttype = label
					render = 9000
					x = parent.x 
					y = parent.y - 25
					width = parent.width
					height = 40
					font = fnt_highscore_name_shadow
					aligntext = center
					state = visible
					caption = str_SHIP_TYPE_ZOMBIE_THIEF
					lbl_ship_type_shadow
					{
						componenttype = label
						render = 8999
						x = parent.x
						y = parent.y + 2
						width = parent.width
						height = 20
						font = fnt_highscore_name
						aligntext = center
						caption = str_SHIP_TYPE_ZOMBIE_THIEF
						state = visible
					}
				}
				lbl_desc
				{
					componenttype = label
					render = 9000
					x = parent.x 
					y = parent.y + 100
					width = parent.width
					height = 40
					aligntext = left
					font = fnt_enemy_desc
					cliptext = true
					wordbreak = true
					state = visible
					caption = str_THIEF_DESC				
				}
			}
			
			pnl_dual
			{
				componenttype = panel
				render = 1
				x = frame_ships.x + frame_ships.width*0.5 - pnl_dual.width*0.5
				y = pnl_thief.y 
				width = root.block*3
				height = root.block*2
				picfile = Data\GUI\menu_image.dds
				picpos = 18,4,this.width,this.height	
				lbl_ship_type
				{
					componenttype = label
					render = 9000
					x = parent.x 
					y = parent.y - 25
					width = parent.width
					height = 40
					font = fnt_highscore_name_shadow
					aligntext = center
					state = visible
					caption = str_SHIP_TYPE_ZOMBIE_DUAL
					lbl_ship_type_shadow
					{
						componenttype = label
						render = 8999
						x = parent.x
						y = parent.y + 2
						width = parent.width
						height = 20
						font = fnt_highscore_name
						aligntext = center
						caption = str_SHIP_TYPE_ZOMBIE_DUAL
						state = visible
					}
				}
				lbl_desc
				{
					componenttype = label
					render = 9000
					x = parent.x 
					y = parent.y + 100
					width = parent.width
					height = 40
					aligntext = left
					font = fnt_enemy_desc
					cliptext = true
					wordbreak = true
					state = visible
					caption = str_DUAL_DESC				
				}
			}
			
			pnl_killer
			{
				componenttype = panel
				render = 1
				x = frame_ships.x + frame_ships.width - pnl_killer.width - 30
				y = pnl_thief.y 
				width = root.block*3
				height = root.block*2
				picfile = Data\GUI\menu_image.dds
				picpos = 18,0,this.width,this.height	
				lbl_ship_type
				{
					componenttype = label
					render = 9000
					x = parent.x 
					y = parent.y - 25
					width = parent.width
					height = 40
					font = fnt_highscore_name_shadow
					aligntext = center
					state = visible
					caption = str_SHIP_TYPE_ZOMBIE_KILLER
					lbl_ship_type_shadow
					{
						componenttype = label
						render = 8999
						x = parent.x
						y = parent.y + 2
						width = parent.width
						height = 20
						font = fnt_highscore_name
						aligntext = center
						caption = str_SHIP_TYPE_ZOMBIE_KILLER
						state = visible
					}
				}
				lbl_desc
				{
					componenttype = label
					render = 9000
					x = parent.x 
					y = parent.y + 100
					width = parent.width
					height = 40
					aligntext = left
					font = fnt_enemy_desc
					cliptext = true
					wordbreak = true
					state = visible
					caption = str_KILLER_DESC				
				}
			}
		}
		
		frame_boxes
		{
			x = frame_controls.x
			y = frame_ships.y + frame_ships.height + 10
			width = frame_controls.width 
			height = 140
			componenttype = frame
			framefile = Data\Locales\en\BaseInnerWindow.txt
			
			pnl_good
			{
				componenttype = panel
				render = 1
				x = frame_boxes.x + 50
				y = frame_boxes.y + 50
				width = 68
				height = 68
				picfile = Data\GUI\menu_image.dds
				picpos = 16,3,this.width,this.height	
				
				lbl_desc
				{
					componenttype = label
					render = 9000
					x = parent.x 
					y = parent.y - 30
					width = parent.width
					height = 40
					font = fnt_highscore_name_shadow
					aligntext = center
					state = visible
					caption = str_GOOD_BOX
					
					lbl_ship_type_shadow
					{
						componenttype = label
						render = 8999
						x = parent.x
						y = parent.y + 2
						width = parent.width
						height = 20
						font = fnt_highscore_name
						aligntext = center
						caption = str_GOOD_BOX
						state = visible
					}
				}
			}
			
			pnl_bad
			{
				componenttype = panel
				render = 1
				x = frame_boxes.x + 200
				y = frame_boxes.y + 50
				width = 68
				height = 68
				picfile = Data\GUI\menu_image.dds
				picpos = 16,5,this.width,this.height	
				
				lbl_desc
				{
					componenttype = label
					render = 9000
					x = parent.x 
					y = parent.y - 30
					width = parent.width
					height = 40
					font = fnt_highscore_name_shadow
					aligntext = center
					state = visible
					caption = str_BAD_BOX
					
					lbl_ship_type_shadow
					{
						componenttype = label
						render = 8999
						x = parent.x
						y = parent.y + 2
						width = parent.width
						height = 20
						font = fnt_highscore_name
						aligntext = center
						caption = str_BAD_BOX
						state = visible
					}
				}
			}
			
			pnl_random
			{
				componenttype = panel
				render = 1
				x = frame_boxes.x + 350
				y = frame_boxes.y + 50
				width = 68
				height = 68
				picfile = Data\GUI\menu_image.dds
				picpos = 16,7,this.width,this.height	
				
				lbl_desc
				{
					componenttype = label
					render = 9000
					x = parent.x 
					y = parent.y - 30
					width = parent.width
					height = 40
					font = fnt_highscore_name_shadow
					aligntext = center
					state = visible
					caption = str_RANDOM_BOX
					
					lbl_ship_type_shadow
					{
						componenttype = label
						render = 8999
						x = parent.x
						y = parent.y + 2
						width = parent.width
						height = 20
						font = fnt_highscore_name
						aligntext = center
						caption = str_RANDOM_BOX
						state = visible
					}
				}
			}
			
			pnl_money
			{
				componenttype = panel
				render = 1
				x = frame_boxes.x + 500
				y = frame_boxes.y + 50
				width = 68
				height = 68
				picfile = Data\GUI\menu_image.dds
				picpos = 16,9,this.width,this.height	
				
				lbl_desc
				{
					componenttype = label
					render = 9000
					x = parent.x 
					y = parent.y - 30
					width = parent.width
					height = 40
					font = fnt_highscore_name_shadow
					aligntext = center
					state = visible
					caption = str_MONEY_BOX
					
					lbl_ship_type_shadow
					{
						componenttype = label
						render = 8999
						x = parent.x
						y = parent.y + 2
						width = parent.width
						height = 20
						font = fnt_highscore_name
						aligntext = center
						caption = str_MONEY_BOX
						state = visible
					}
				}
			}
			
		}
		
			
		
		
		btn_start_battle
		{
			render = 9999
			componenttype = frame
			framefile = Data\Locales\en\MenuItem.txt
			width = 336
			height = 48
			x = frame_base.x + frame_base.width*0.5 - btn_start_battle.width*0.5
			y = frame_base.y + frame_base.height - 60
			caption = str_START_GAME
		}
		
	}
	
					
	
		
}
