spawn
{
	maxduals = 2
	shipprice = 100

	spawncoordinates
	{
		// pos1 = -45.0, 0.0, -490.0
		// pos2 = -650.0, 0.0, 100.0
		// pos3 = -80.0, 0.0, 800.0
		// pos4 =  650.0, 0.0, 100.0
		pos1 = -1001.0, 0.0, -1001.0
		pos2 = -1001.0, 0.0, 1001.0
		pos3 = -1001.0, 0.0, 1001.0
		pos4 =  1001.0, 0.0, 1001.0
	}

	stealamounts
	{
		zombie_killer = 0
		zombie_thief = 100
		zombie_dual = 50
		ghost_killer = 0
		ghost_thief = 150
		ghost_dual = 100
		skeleton_killer = 0
		skeleton_thief = 125
		skeleton_dual = 75
	}
	

	wave1
	{
		time = 5
		good_powerups = 1
		bad_powerups = 0
		random_powerups = 0
		
		squad1
		{
			spawnposition = 1
			ship1 = ghost_thief


		}
	}

	wave2
	{
		time = 10
		good_powerups = 1
		bad_powerups = 0
		random_powerups = 0
		
		squad1
		{
			spawnposition = 2
			ship1 = ghost_thief


		}

	}
	
	wave3
	{
		time = 15
		good_powerups = 0
		bad_powerups = 1
		random_powerups = 0
		
		squad1
		{
			spawnposition = 3
			ship1 = ghost_thief


		}

	}
	
	wave4
	{
		time = 20
		good_powerups = 0
		bad_powerups = 0
		random_powerups = 1
		
		squad1
		{
			spawnposition = 4
			ship1 = ghost_thief

		}

	}

	wave5
	{
		time = 45
		good_powerups = 2
		bad_powerups = 0
		random_powerups = 2
		
		squad1
		{
			spawnposition = 3
			ship1 = ghost_killer
			ship2 = ghost_killer

		}

		squad2
		{
			spawnposition = 4
			ship1 = ghost_killer
			ship2 = ghost_killer


		
	
		}
	}
	
	wave6
	{
		time = 75
		good_powerups = 4
		bad_powerups = 2
		random_powerups = 2
		
		squad1
		{
			spawnposition = 1
			ship1 = ghost_dual
			ship2 = ghost_dual

		}
		squad2
		{
			spawnposition = 2
			ship1 = ghost_dual
			ship2 = ghost_dual

		}
		squad3
		{
			spawnposition = 3
			ship1 = ghost_killer
			ship2 = ghost_killer

		}
		
		squad4
		{
			spawnposition = 4
			ship1 = ghost_thief
			ship2 = ghost_thief

		}

	}
	
	wave7
	{
		time = 110
		good_powerups = 6
		bad_powerups = 3
		random_powerups = 1
		
		squad1
		{
			spawnposition = 1
			ship1 = ghost_killer_special
			ship2 = ghost_killer
			ship3 = ghost_dual
			ship4 = ghost_dual
			ship5 = ghost_thief
		}
		squad2
		{
			spawnposition = 2
			ship1 = ghost_killer_special
			ship2 = ghost_killer
			ship3 = ghost_dual
			ship4 = ghost_dual
			ship5 = ghost_thief

		}

	}
	
	wave8
	{
		time = 150
		good_powerups = 1
		bad_powerups = 1
		random_powerups = 0
		
		squad1
		{
			spawnposition = 3
			ship1 = ghost_killer_special
			ship2 = ghost_killer_special


		}

	}
	
	wave9
	{
		time = 157
		good_powerups = 2
		bad_powerups = 1
		random_powerups = 1
		
		squad1
		{
			spawnposition = 3
			ship1 = ghost_killer
			ship2 = ghost_killer


		}

		squad2
		{
			spawnposition = 2
			ship1 = ghost_thief
			ship2 = ghost_thief
			ship3 = ghost_thief

		}
	}
	
	wave10
	{
		time = 165
		good_powerups = 3
		bad_powerups = 1
		random_powerups = 1
		
		squad1
		{
			spawnposition = 3
			ship1 = ghost_killer
			ship2 = ghost_killer

		}

		squad2
		{
			spawnposition = 2
			ship1 = ghost_thief
			ship2 = ghost_thief
			ship3 = ghost_thief

		}
	}
	
	wave11
	{
		time = 190
		good_powerups = 0
		bad_powerups = 3
		random_powerups = 2
		
		squad1
		{
			spawnposition = 3
			ship1 = ghost_killer
			ship2 = ghost_killer
			ship3 = ghost_killer
			ship4 = ghost_killer
			ship5 = ghost_killer
		}

	}

	wave12
	{
		time = 220
		good_powerups = 5
		bad_powerups = 0
		random_powerups = 0
		
		squad1
		{
			spawnposition = 3
			ship1 = ghost_killer
			ship2 = ghost_killer
			ship3 = ghost_killer
			ship4 = ghost_killer
			ship5 = ghost_killer
		}

	}
	
	wave13
	{
		time = 250
		good_powerups = 8
		bad_powerups = 2
		random_powerups = 2
		
		squad1
		{
			spawnposition = 1
			ship1 = ghost_killer
			ship2 = ghost_killer
			ship3 = ghost_killer

		}
		squad2
		{
			spawnposition = 2
			ship1 = ghost_dual
			ship2 = ghost_dual
			ship3 = ghost_killer_special

		}
		squad3
		{
			spawnposition = 3
			ship1 = ghost_killer
			ship2 = ghost_killer
			ship3 = ghost_thief

		}
		squad4
		{
			spawnposition = 4
			ship1 = ghost_killer
			ship2 = ghost_killer
			ship3 = ghost_thief

		}
	}
	
	wave14
	{
		time = 290
		good_powerups = 2
		bad_powerups = 4
		random_powerups = 3
		
		squad1
		{
			spawnposition = 3
			ship1 = ghost_killer
			ship2 = ghost_dual
			ship3 = ghost_dual


		}
		squad2
		{
			spawnposition = 3
			ship1 = ghost_killer
			ship2 = ghost_dual
			ship3 = ghost_dual


		}
		squad3
		{
			spawnposition = 3
			ship1 = ghost_killer
			ship2 = ghost_killer
			ship3 = ghost_thief


		}
	}
	
	wave15
	{
		time = 320
		good_powerups = 2
		bad_powerups = 4
		random_powerups =4
		
		squad1
		{
			spawnposition = 3
			ship1 = ghost_dual
			ship2 = ghost_dual
			ship3 = ghost_dual
			ship4 = ghost_dual
			ship5 = ghost_dual
		}
		
		squad2
		{
			spawnposition = 2
			ship1 = ghost_killer_special
			ship2 = ghost_killer
			ship3 = ghost_thief
			ship4 = ghost_thief
			ship5 = ghost_thief
		}
	}
	
	wave16
	{
		time = 355
		good_powerups = 6
		bad_powerups = 2
		random_powerups = 0
		
		squad1
		{
			spawnposition = 1
			ship1 = ghost_dual
			ship2 = ghost_dual

		}
		
		squad2
		{
			spawnposition = 2
			ship1 = ghost_killer
			ship2 = ghost_killer

		}
		
		squad3
		{
			spawnposition = 3
			ship1 = ghost_thief
			ship2 = ghost_thief

		}
		
		squad4
		{
			spawnposition = 4
			ship1 = ghost_dual
			ship2 = ghost_dual

		}
	}
	
	wave17
	{
		time = 385
		good_powerups = 4
		bad_powerups = 4
		random_powerups = 0
		
		squad1
		{
			spawnposition = 1
			ship1 = ghost_dual
			ship2 = ghost_dual

		}
		
		squad2
		{
			spawnposition = 2
			ship1 = ghost_killer
			ship2 = ghost_killer

		}
		
		squad3
		{
			spawnposition = 3
			ship1 = ghost_thief
			ship2 = ghost_thief

		}
		
		squad4
		{
			spawnposition = 4
			ship1 = ghost_dual
			ship2 = ghost_dual

		}
	}
	
	wave18
	{
		time = 405
		good_powerups = 8
		bad_powerups = 0
		random_powerups = 0
		
		squad1
		{
			spawnposition = 1
			ship1 = ghost_dual
			ship2 = ghost_dual

		}
		
		squad2
		{
			spawnposition = 2
			ship1 = ghost_killer
			ship2 = ghost_killer

		}
		
		squad3
		{
			spawnposition = 3
			ship1 = ghost_thief
			ship2 = ghost_thief

		}
		
		squad4
		{
			spawnposition = 4
			ship1 = ghost_dual
			ship2 = ghost_dual

		}

	}
	
	wave19
	{
		time = 440
		good_powerups = 8
		bad_powerups = 0
		random_powerups = 0
		
		squad1
		{
			spawnposition = 1
			ship1 = ghost_killer_special
			ship2 = ghost_killer

		}
		
		squad2
		{
			spawnposition = 2
			ship1 = ghost_dual
			ship2 = ghost_dual

		}
		
		squad3
		{
			spawnposition = 3
			ship1 = ghost_killer
			ship2 = ghost_killer_special

		}
		
		squad4
		{
			spawnposition = 4
			ship1 = ghost_thief
			ship2 = ghost_thief

		}

	}
	
	wave20
	{
		time = 480
		good_powerups = 6
		bad_powerups = 4
		random_powerups = 2
		
		squad1
		{
			spawnposition = 2
			ship1 = ghost_killer
			ship2 = ghost_killer
			ship3 = ghost_killer
			ship4 = ghost_killer
			ship5 = ghost_thief


		}
		squad2
		{
			spawnposition = 2
			ship1 = ghost_killer
			ship2 = ghost_killer
			ship3 = ghost_killer
			ship4 = ghost_killer
			ship5 = ghost_thief


		}
		squad3
		{
			spawnposition = 2
			ship1 = ghost_killer
			ship2 = ghost_killer
			ship3 = ghost_killer
			ship4 = ghost_killer
			ship5 = ghost_thief


		}
		squad4
		{
			spawnposition = 4
			ship1 = ghost_killer

		}
	}
	
	wave21
	{
		time = 520
		good_powerups = 0
		bad_powerups = 0
		random_powerups = 0
		
		squad1
		{
			spawnposition = 2
			ship1 = ghost_boss
		}
		
		boss_support_squad
		{
			spawn_interval = 5
			ship1 = ghost_killer
			ship2 = ghost_killer
			ship3 = ghost_killer
			ship4 = ghost_killer
			ship5 = ghost_killer
		}
	}
}