
visualeffect
{
  name=ship_explosion_skeleton
  model=
  particleeffect=Data/Effects/Particles/explosion_01_dlc3.txt
  type=normal
  follow=none
  //SKELETONS SHIP EXPLOSION
}

visualeffect
{
  name=ship_explosion_zombie
  model=
  particleeffect=Data/Effects/Particles/explosion_02_dlc3.txt
  type=normal
  follow=none
  //ZOMBIE SHIP EXPLOSION
}

visualeffect
{
  name=ship_explosion_ghost
  model=
  particleeffect=Data/Effects/Particles/explosion_03_dlc3.txt
  type=normal
  follow=none
  //GHOST SHIP EXPLOSION
}

visualeffect
{
  name=dlc3_treasure
  particleeffect=Data/Effects/Particles/hws_treasure.txt
  type=normal
  follow=none
  //STRATEGIC LEVEL - TREASURE EFFECT
}

visualeffect
{
  name=dlc3_chest
  particleeffect=Data/Effects/Particles/hws_treasure_chest.txt
  type=normal
  follow=none
  //STRATEGIC LEVEL - TREASURE EFFECT
}

visualeffect
{
  name=dlc3_supawepa01
  model=
  particleeffect=Data/Effects/Particles/superweapon_01.txt
  type=normal
  follow=none
  //STRATEGIC LEVEL - Mr.Jones's Locker
}

visualeffect
{
  name=dlc3_placeholder
  model=
  particleeffect=Data/Effects/Particles/dlc3_placeholder.txt
  type=normal
  follow=none
}
visualeffect
{
  name=dlc3_ship_smoking
  particleeffect=Data/Effects/Particles/ship_smoke_01_dlc3.txt
  type=normal
  follow=none
}
visualeffect
{
  name=dlc3_ship_in_fire
  particleeffect=Data/Effects/Particles/ship_in_fire_01_dlc3.txt
  type=normal
  follow=none
}
visualeffect
{
  name=dlc3_cannon_muzzle_solid
  particleeffect=Data/Effects/Particles/cannon_fire_dlc3.txt
  type=normal
  follow=none
}
visualeffect
{
  name=dlc3_cannon_muzzle_fire
  particleeffect=Data/Effects/Particles/cannon_fire_fire_01_dlc3.txt
  type=normal
  follow=none
}
visualeffect
{
  name=dlc3_cannon_muzzle_ice
  particleeffect=Data/Effects/Particles/cannon_fire_ice_01_dlc3.txt
  type=normal
  follow=none
}
visualeffect
{
  name=dlc3_cannon_muzzle_steel
  particleeffect=Data/Effects/Particles/cannon_fire_fire_01_dlc3.txt
  type=normal
  follow=none
}
visualeffect
{
  name=dlc3_cannon_muzzle_rocks
  particleeffect=Data/Effects/Particles/rock_trail_01_dlc3.txt
  type=normal
  follow=none
}
visualeffect
{
  name=dlc3_cannon_muzzle_dolphin
  particleeffect=Data/Effects/Particles/dlc3_placeholder.txt
  type=normal
  follow=none
}
visualeffect
{
  name=dlc3_cannon_tail_ice
  particleeffect=Data/Effects/Particles/icetrail_01_dlc3.txt
  type=normal
  follow=none
}
visualeffect
{
  name=dlc3_cannon_tail_steel
  particleeffect=Data/Effects/Particles/steel_trail_01_dlc3.txt
  type=normal
  follow=none
}
visualeffect
{
  name=dlc3_cannon_tail_rocks
  particleeffect=Data/Effects/Particles/rock_trail_01_dlc3.txt
  type=normal
  follow=none
}
visualeffect
{
  name=dlc3_cannon_tail_fire
  particleeffect=Data/Effects/Particles/firetrail_03_dlc3.txt
  type=normal
  follow=none
}
visualeffect
{
  name=dlc3_cannon_tail_dolphin
  particleeffect=Data/Effects/Particles/dolphin_trail_01_dlc3.txt
  type=normal
  follow=none
}
visualeffect
{
  name=dlc3_cannon_tail_solid
  particleeffect=Data/Effects/Particles/cannon_trail_01_dlc3.txt
  type=normal
  follow=none
}
visualeffect
{
  name=dlc3_hitship_solid
  particleeffect=Data/Effects/Particles/cannon_hit_01_dlc3.txt
  type=normal
  follow=none
}
visualeffect
{
  name=dlc3_hitship_fire
  particleeffect=Data/Effects/Particles/cannon_hit_fire_01_dlc3.txt
  type=normal
  follow=none
}
visualeffect
{
  name=dlc3_hitship_steel
  particleeffect=Data/Effects/Particles/cannon_hit_fire_01_dlc3.txt
  type=normal
  follow=none
}
visualeffect
{
  name=dlc3_hitship_ice
  particleeffect=Data/Effects/Particles/cannon_hit_ice_01_dlc3.txt
  type=normal
  follow=none
}
visualeffect
{
  name=dlc3_hitship_dolphin
  particleeffect=Data/Effects/Particles/cannon_hit_fire_01_dlc3.txt
  type=normal
  follow=none
}
visualeffect
{
  name=dlc3_hitship_rocks
  particleeffect=Data/Effects/Particles/cannon_hit_fire_01_dlc3.txt
  type=normal
  follow=none
}
visualeffect
{
  name=dlc3_powerup_gold
  particleeffect=Data/Effects/Particles/collect_money_01_dlc3.txt
  type=normal
  follow=none
}
visualeffect
{
  name=dlc3_powerup_good
  particleeffect=Data/Effects/Particles/collect_box_01_dlc3.txt
  type=normal
  follow=none
}
visualeffect
{
  name=dlc3_powerup_bad
  particleeffect=Data/Effects/Particles/collect_negative_box.txt
  type=normal
  follow=none
}
visualeffect
{
  name=dlc3_powerup_random
  particleeffect=Data/Effects/Particles/collect_box_01_dlc3.txt
  type=normal
  follow=none
}
visualeffect
{
  name=dlc3_cannon_splash_solid
  particleeffect=Data/Effects/Particles/watersplash_01_dlc3.txt
  type=normal
  follow=none
}
visualeffect
{
  name=dlc3_cannon_splash_ice
  particleeffect=Data/Effects/Particles/watersplash_ice_01_dlc3.txt
  type=normal
  follow=none
}
visualeffect
{
  name=dlc3_cannon_splash_fire
  particleeffect=Data/Effects/Particles/watersplash_fire_01_dlc3.txt
  type=normal
  follow=none
}
visualeffect
{
  name=dlc3_cannon_splash_rocks
  particleeffect=Data/Effects/Particles/watersplash_01_dlc3.txt
  type=normal
  follow=none
}
visualeffect
{
  name=dlc3_ship_has_gold
  particleeffect=Data/Effects/Particles/hws_treasure.txt
  type=normal
  follow=none
}
visualeffect
{
  name=dlc3_mist_thief
  particleeffect=Data/Effects/Particles/ghostship_01_dlc3.txt
  type=normal
  follow=none
}
visualeffect
{
  name=dlc3_mist_attacker
  particleeffect=Data/Effects/Particles/ghostship_01_dlc3.txt
  type=normal
  follow=none
}
visualeffect
{
  name=dlc3_mist_dual
  particleeffect=Data/Effects/Particles/ghostship_01_dlc3.txt
  type=normal
  follow=none
}
visualeffect
{
  name=dlc3_mist_boss
  particleeffect=Data/Effects/Particles/ghostship_01_dlc3.txt
  type=normal
  follow=none
}
visualeffect
{
  // 10 secs
  name=dlc3_frozen_ship_long
  particleeffect=Data/Effects/Particles/freeze_01_dlc3.txt
  type=normal
  follow=none
}
visualeffect
{
  // 5 secs
  name=dlc3_frozen_ship_short
  particleeffect=Data/Effects/Particles/freeze_02_dlc3.txt
  type=normal
  follow=none
}
visualeffect
{
  name=dlc3_player_respawn
  particleeffect=Data/Effects/Particles/player_spawn_dlc3.txt
  type=normal
  follow=none
}
visualeffect
{
  name=dlc3_player_explode
  particleeffect=Data/Effects/Particles/player_die.txt
  type=normal
  follow=none
}
visualeffect
{
  name=dlc3_meteor_hitship
  particleeffect=Data/Effects/Particles/cannon_hit_fire_01_dlc3.txt
  type=normal
  follow=none
}
visualeffect
{
  name=dlc3_meteor_splash
  particleeffect=Data/Effects/Particles/shipwreck_hit_water_01_dlc3.txt
  type=normal
  follow=none
}
visualeffect
{
  name=dlc3_ship_splash
  particleeffect=Data/Effects/Particles/shipwreck_hit_water_01_dlc3.txt
  type=normal
  follow=none
}
visualeffect
{
  name=dlc3_meteor_shadow
  particleeffect=Data/Effects/Particles/meteor_shadow_01_dlc3.txt
  type=normal
  follow=none
}
visualeffect
{
  name=dlc3_meteor_trail
  particleeffect=Data/Effects/Particles/meteor_trail_dlc3.txt
  type=normal
  follow=none
}
visualeffect
{
  name=dlc3_meteor_hit_ship
  particleeffect=Data/Effects/Particles/explosion_plain_01_dlc3.txt
  type=normal
  follow=none
}





visualeffect
{
  name=dlc3_kraken_up
  particleeffect=Data/Effects/Particles/kraken_up_dlc3.txt
  type=normal
  follow=none
}

visualeffect
{
  name=dlc3_kraken_down
  particleeffect=Data/Effects/Particles/kraken_down.txt
  type=normal
  follow=none
}

visualeffect
{
  name=dlc3_jones_blowing
  particleeffect=Data/Effects/Particles/jones_blow.txt
  type=normal
  follow=none
}

visualeffect
{
  name=dlc3_jones_summon
  particleeffect=Data/Effects/Particles/jones_summon_01_dlc3.txt
  type=normal
  follow=none
}

visualeffect
{
  name=dlc3_kraken_bubbles
  particleeffect=Data/Effects/Particles/bubbles_01_dlc3.txt
  type=normal
  follow=none
}

visualeffect
{
  name=dlc3_kraken_die
  particleeffect=Data/Effects/Particles/kraken_die.txt
  type=normal
  follow=none
}

visualeffect
{
  name=dlc3_kraken_hit_water
  particleeffect=Data/Effects/Particles/kraken_hit_water_01_dlc3.txt
  type=normal
  follow=none
}
visualeffect
{
  name=dlc3_jones_inhale
  particleeffect=Data/Effects/Particles/jones_suck_01_dlc3.txt
  type=normal
  follow=none
}
visualeffect
{
  name=dlc3_volcano
  particleeffect=Data/Effects/Particles/volcano.txt
  type=normal
  follow=none
}
