effects
{
	effect1 = dlc3_cannon_muzzle_solid
	effect2 = dlc3_cannon_muzzle_fire
	effect3 = dlc3_cannon_muzzle_ice
	effect4 = dlc3_cannon_muzzle_steel
	effect5 = dlc3_cannon_tail_ice
	effect6 = dlc3_cannon_tail_steel
	effect7 = dlc3_treasure
	effect8 = dlc3_supawepa01

}