ShipTypeList
{
	hws_player
	{
		// name from locale
		type = str_SHIP_TYPE_PLAYER		
		unit = uSHIP_player
		part1 = pSH_pl01
		
		is_in_campaign = 0
		
		speed_tactical = 1.0
		maximum_speed = 14

		hitpoints_hull = 2500   
		hitpoints_cannons = 12

		
		cannon_range = 660
		cannons_max = 12
		cannon_type = 0
		broadside_cannon_total = 12
		cannons_all = 14
		solid_max = 120
		grape_max = 60
		chain_max = 60
		fire_max = 45

		visibility_range = 1000

		
		hull_low = -1.4
		hull_high = 3.2
		sail_low = 5.0
		sail_high = 24

		draft_min = 0.2
		draft_max = 0.7

		sail_speed = 0.6
		bank_speed = 0.03

		arcade_turn_speed = 0.04
		arcade_accuracy = 0.85
		arcade_rudder_max = 30.0
		
		normal_turn_speed = 0.023
		normal_accuracy = 0.8
		normal_rudder_max = 27.0
		
		simulation_turn_speed = 0.01
		simulation_accuracy = 0.75
		simulation_rudder_max = 20.0
		
		rudder_speed = 0.06
		rudder_damp = 0.03

		weight = 4000
		
		cannon_potential_damage = 3.0
		maneuver = 15
		sail_damage_scale  = 1.0		
	}
	zombie_killer
	{
		// name from locale
		type = str_SHIP_TYPE_ZOMBIE_KILLER	
		unit = uSHIP_zombie_killer
		part1 = pSH_zk01
		
		is_in_campaign = 0
		
		speed_tactical = 1.4
		maximum_speed = 14

		hitpoints_hull = 500 //300
		hitpoints_cannons = 12

		
		cannon_range = 660
		cannons_max = 12
		cannon_type = 0
		broadside_cannon_total = 12
		cannons_all = 14
		solid_max = 120
		grape_max = 60
		chain_max = 60
		fire_max = 45

		visibility_range = 1000

		
		hull_low = -1.4
		hull_high = 3.2
		sail_low = 5.0
		sail_high = 24

		draft_min = 0.2
		draft_max = 0.7

		sail_speed = 0.6
		bank_speed = 0.03

		arcade_turn_speed = 0.04
		arcade_accuracy = 0.85
		arcade_rudder_max = 30.0
		
		normal_turn_speed = 0.023
		normal_accuracy = 0.8
		normal_rudder_max = 27.0
		
		simulation_turn_speed = 0.01
		simulation_accuracy = 0.75
		simulation_rudder_max = 20.0
		
		rudder_speed = 0.06
		rudder_damp = 0.03

		weight = 4000
		
		cannon_potential_damage = 3.0
		maneuver = 15
		sail_damage_scale  = 1.0		
	}
	zombie_killer_special
	{
		// name from locale
		type = str_SHIP_TYPE_ZOMBIE_KILLER_SPECIAL	
		unit = uSHIP_zombie_killer_special
		part1 = pSH_zks1
		
		is_in_campaign = 0
		
		speed_tactical = 2
		maximum_speed = 14

		hitpoints_hull = 500 //300
		hitpoints_cannons = 12

		
		cannon_range = 660
		cannons_max = 12
		cannon_type = 0
		broadside_cannon_total = 12
		cannons_all = 14
		solid_max = 120
		grape_max = 60
		chain_max = 60
		fire_max = 45

		visibility_range = 1000

		
		hull_low = -1.4
		hull_high = 3.2
		sail_low = 5.0
		sail_high = 24

		draft_min = 0.2
		draft_max = 0.7

		sail_speed = 0.6
		bank_speed = 0.03

		arcade_turn_speed = 0.04
		arcade_accuracy = 0.85
		arcade_rudder_max = 30.0
		
		normal_turn_speed = 0.023
		normal_accuracy = 0.8
		normal_rudder_max = 27.0
		
		simulation_turn_speed = 0.01
		simulation_accuracy = 0.75
		simulation_rudder_max = 20.0
		
		rudder_speed = 0.06
		rudder_damp = 0.03

		weight = 4000
		
		cannon_potential_damage = 3.0
		maneuver = 15
		sail_damage_scale  = 1.0		
	}
	zombie_dual
	{
		// name from locale
		type = str_SHIP_TYPE_ZOMBIE_DUAL	
		unit = uSHIP_zombie_dual
		part1 = pSH_zd01
		
		is_in_campaign = 0
		
		speed_tactical = 1.2
		maximum_speed = 14

		hitpoints_hull = 600 //300
		hitpoints_cannons = 12

		
		cannon_range = 660
		cannons_max = 12
		cannon_type = 0
		broadside_cannon_total = 12
		cannons_all = 14
		solid_max = 120
		grape_max = 60
		chain_max = 60
		fire_max = 45

		visibility_range = 1000

		
		hull_low = -1.4
		hull_high = 3.2
		sail_low = 5.0
		sail_high = 24

		draft_min = 0.2
		draft_max = 0.7

		sail_speed = 0.6
		bank_speed = 0.03

		arcade_turn_speed = 0.04
		arcade_accuracy = 0.85
		arcade_rudder_max = 30.0
		
		normal_turn_speed = 0.023
		normal_accuracy = 0.8
		normal_rudder_max = 27.0
		
		simulation_turn_speed = 0.01
		simulation_accuracy = 0.75
		simulation_rudder_max = 20.0
		
		rudder_speed = 0.06
		rudder_damp = 0.03

		weight = 4000
		
		cannon_potential_damage = 3.0
		maneuver = 15
		sail_damage_scale  = 1.0		
	}
	zombie_thief
	{
		// name from locale
		type = str_SHIP_TYPE_CUTTER		
		unit = uSHIP_zombie_thief
		part1 = pSH_zt01
		
		is_in_campaign = 0
		
		speed_tactical = 1.0
		maximum_speed = 14

		hitpoints_hull = 900 //300
		hitpoints_cannons = 12

		
		cannon_range = 660
		cannons_max = 12
		cannon_type = 0
		broadside_cannon_total = 12
		cannons_all = 14
		solid_max = 120
		grape_max = 60
		chain_max = 60
		fire_max = 45

		visibility_range = 1000

		
		hull_low = -1.4
		hull_high = 3.2
		sail_low = 5.0
		sail_high = 24

		draft_min = 0.2
		draft_max = 0.7

		sail_speed = 0.6
		bank_speed = 0.03

		arcade_turn_speed = 0.04
		arcade_accuracy = 0.85
		arcade_rudder_max = 30.0
		
		normal_turn_speed = 0.023
		normal_accuracy = 0.8
		normal_rudder_max = 27.0
		
		simulation_turn_speed = 0.01
		simulation_accuracy = 0.75
		simulation_rudder_max = 20.0
		
		rudder_speed = 0.06
		rudder_damp = 0.03

		weight = 4000
		
		cannon_potential_damage = 3.0
		maneuver = 15
		sail_damage_scale  = 1.0		
	}
	skeleton_killer
	{
		// name from locale
		type = str_SHIP_TYPE_SKELETON_KILLER		
		unit = uSHIP_skeleton_killer
		part1 = pSH_sk01
		
		is_in_campaign = 0
		
		speed_tactical = 1.8
		maximum_speed = 14

		hitpoints_hull = 500 //300
		hitpoints_cannons = 12

		
		cannon_range = 660
		cannons_max = 12
		cannon_type = 0
		broadside_cannon_total = 12
		cannons_all = 14
		solid_max = 120
		grape_max = 60
		chain_max = 60
		fire_max = 45

		visibility_range = 1000

		
		hull_low = -1.4
		hull_high = 3.2
		sail_low = 5.0
		sail_high = 24

		draft_min = 0.2
		draft_max = 0.7

		sail_speed = 0.6
		bank_speed = 0.03

		arcade_turn_speed = 0.04
		arcade_accuracy = 0.85
		arcade_rudder_max = 30.0
		
		normal_turn_speed = 0.023
		normal_accuracy = 0.8
		normal_rudder_max = 27.0
		
		simulation_turn_speed = 0.01
		simulation_accuracy = 0.75
		simulation_rudder_max = 20.0
		
		rudder_speed = 0.06
		rudder_damp = 0.03

		weight = 4000
		
		cannon_potential_damage = 3.0
		maneuver = 15
		sail_damage_scale  = 1.0		
	}
	skeleton_killer_special
	{
		// name from locale
		type = str_SHIP_TYPE_SKELETON_KILLER_SPECIAL		
		unit = uSHIP_skeleton_killer_special
		part1 = pSH_sks1
		
		is_in_campaign = 0
		
		speed_tactical = 2.3
		maximum_speed = 14

		hitpoints_hull = 500 //300
		hitpoints_cannons = 12

		
		cannon_range = 660
		cannons_max = 12
		cannon_type = 0
		broadside_cannon_total = 12
		cannons_all = 14
		solid_max = 120
		grape_max = 60
		chain_max = 60
		fire_max = 45

		visibility_range = 1000

		
		hull_low = -1.4
		hull_high = 3.2
		sail_low = 5.0
		sail_high = 24

		draft_min = 0.2
		draft_max = 0.7

		sail_speed = 0.6
		bank_speed = 0.03

		arcade_turn_speed = 0.04
		arcade_accuracy = 0.85
		arcade_rudder_max = 30.0
		
		normal_turn_speed = 0.023
		normal_accuracy = 0.8
		normal_rudder_max = 27.0
		
		simulation_turn_speed = 0.01
		simulation_accuracy = 0.75
		simulation_rudder_max = 20.0
		
		rudder_speed = 0.06
		rudder_damp = 0.03

		weight = 4000
		
		cannon_potential_damage = 3.0
		maneuver = 15
		sail_damage_scale  = 1.0		
	}
	skeleton_dual
	{
		// name from locale
		type = str_SHIP_TYPE_SKELETON_DUAL		
		unit = uSHIP_skeleton_dual
		part1 = pSH_sd01
		
		is_in_campaign = 0
		
		speed_tactical = 1.4
		maximum_speed = 14

		hitpoints_hull = 500 //300
		hitpoints_cannons = 12

		
		cannon_range = 660
		cannons_max = 12
		cannon_type = 0
		broadside_cannon_total = 12
		cannons_all = 14
		solid_max = 120
		grape_max = 60
		chain_max = 60
		fire_max = 45

		visibility_range = 1000

		
		hull_low = -1.4
		hull_high = 3.2
		sail_low = 5.0
		sail_high = 24

		draft_min = 0.2
		draft_max = 0.7

		sail_speed = 0.6
		bank_speed = 0.03

		arcade_turn_speed = 0.04
		arcade_accuracy = 0.85
		arcade_rudder_max = 30.0
		
		normal_turn_speed = 0.023
		normal_accuracy = 0.8
		normal_rudder_max = 27.0
		
		simulation_turn_speed = 0.01
		simulation_accuracy = 0.75
		simulation_rudder_max = 20.0
		
		rudder_speed = 0.06
		rudder_damp = 0.03

		weight = 4000
		
		cannon_potential_damage = 3.0
		maneuver = 15
		sail_damage_scale  = 1.0		
	}
	skeleton_thief
	{
		// name from locale
		type = str_SHIP_TYPE_SKELETON_THIEF		
		unit = uSHIP_skeleton_thief
		part1 = pSH_st01
		
		is_in_campaign = 0
		
		speed_tactical = 1.2
		maximum_speed = 14

		hitpoints_hull = 500 //300
		hitpoints_cannons = 12

		
		cannon_range = 660
		cannons_max = 12
		cannon_type = 0
		broadside_cannon_total = 12
		cannons_all = 14
		solid_max = 120
		grape_max = 60
		chain_max = 60
		fire_max = 45

		visibility_range = 1000

		
		hull_low = -1.4
		hull_high = 3.2
		sail_low = 5.0
		sail_high = 24

		draft_min = 0.2
		draft_max = 0.7

		sail_speed = 0.6
		bank_speed = 0.03

		arcade_turn_speed = 0.04
		arcade_accuracy = 0.85
		arcade_rudder_max = 30.0
		
		normal_turn_speed = 0.023
		normal_accuracy = 0.8
		normal_rudder_max = 27.0
		
		simulation_turn_speed = 0.01
		simulation_accuracy = 0.75
		simulation_rudder_max = 20.0
		
		rudder_speed = 0.06
		rudder_damp = 0.03

		weight = 4000
		
		cannon_potential_damage = 3.0
		maneuver = 15
		sail_damage_scale  = 1.0		
	}
	skeleton_boss
	{
		// name from locale
		type = str_SHIP_TYPE_SKELETON_BOSS		
		unit = uSHIP_skeleton_boss
		part1 = pSH_sb01
		
		is_in_campaign = 0
		
		speed_tactical = 10.3
		maximum_speed = 14

		hitpoints_hull = 15000 //5000 //300
		hitpoints_cannons = 12

		
		cannon_range = 1200
		cannons_max = 12
		cannon_type = 0
		broadside_cannon_total = 12
		cannons_all = 14
		solid_max = 120
		grape_max = 60
		chain_max = 60
		fire_max = 45

		visibility_range = 1000

		
		hull_low = -1.4
		hull_high = 3.2
		sail_low = 5.0
		sail_high = 24

		draft_min = 0.2
		draft_max = 0.7

		sail_speed = 0.6
		bank_speed = 0.03

		arcade_turn_speed = 0.04
		arcade_accuracy = 0.85
		arcade_rudder_max = 30.0
		
		normal_turn_speed = 0.023
		normal_accuracy = 0.8
		normal_rudder_max = 27.0
		
		simulation_turn_speed = 0.01
		simulation_accuracy = 0.75
		simulation_rudder_max = 20.0
		
		rudder_speed = 0.06
		rudder_damp = 0.03

		weight = 4000
		
		cannon_potential_damage = 3.0
		maneuver = 15
		sail_damage_scale  = 1.0		
	}
	ghost_killer
	{
		// name from locale
		type = str_SHIP_TYPE_GHOST_KILLER	
		unit = uSHIP_ghost_killer
		part1 = pSH_gk01
		
		is_in_campaign = 0
		
		speed_tactical = 2.0
		maximum_speed = 14

		hitpoints_hull = 600 //450
		hitpoints_cannons = 12

		
		cannon_range = 660
		cannons_max = 12
		cannon_type = 0
		broadside_cannon_total = 12
		cannons_all = 14
		solid_max = 120
		grape_max = 60
		chain_max = 60
		fire_max = 45

		visibility_range = 1000

		
		hull_low = -1.4
		hull_high = 3.2
		sail_low = 5.0
		sail_high = 24

		draft_min = 0.2
		draft_max = 0.7

		sail_speed = 0.6
		bank_speed = 0.03

		arcade_turn_speed = 0.04
		arcade_accuracy = 0.85
		arcade_rudder_max = 30.0
		
		normal_turn_speed = 0.023
		normal_accuracy = 0.8
		normal_rudder_max = 27.0
		
		simulation_turn_speed = 0.01
		simulation_accuracy = 0.75
		simulation_rudder_max = 20.0
		
		rudder_speed = 0.06
		rudder_damp = 0.03

		weight = 4000
		
		cannon_potential_damage = 3.0
		maneuver = 15
		sail_damage_scale  = 1.0		
	}
	ghost_killer_special
	{
		// name from locale
		type = str_SHIP_TYPE_GHOST_KILLER_SPECIAL	
		unit = uSHIP_ghost_killer_special
		part1 = pSH_gks1
		
		is_in_campaign = 0
		
		speed_tactical = 2.6
		maximum_speed = 14

		hitpoints_hull = 600 //450
		hitpoints_cannons = 12

		
		cannon_range = 660
		cannons_max = 12
		cannon_type = 0
		broadside_cannon_total = 12
		cannons_all = 14
		solid_max = 120
		grape_max = 60
		chain_max = 60
		fire_max = 45

		visibility_range = 1000

		
		hull_low = -1.4
		hull_high = 3.2
		sail_low = 5.0
		sail_high = 24

		draft_min = 0.2
		draft_max = 0.7

		sail_speed = 0.6
		bank_speed = 0.03

		arcade_turn_speed = 0.04
		arcade_accuracy = 0.85
		arcade_rudder_max = 30.0
		
		normal_turn_speed = 0.023
		normal_accuracy = 0.8
		normal_rudder_max = 27.0
		
		simulation_turn_speed = 0.01
		simulation_accuracy = 0.75
		simulation_rudder_max = 20.0
		
		rudder_speed = 0.06
		rudder_damp = 0.03

		weight = 4000
		
		cannon_potential_damage = 3.0
		maneuver = 15
		sail_damage_scale  = 1.0		
	}
	ghost_dual
	{
		// name from locale
		type = str_SHIP_TYPE_CUTTER		
		unit = uSHIP_ghost_dual
		part1 = pSH_gd01
		
		is_in_campaign = 0
		
		speed_tactical = 1.6
		maximum_speed = 14

		hitpoints_hull = 600 //450
		hitpoints_cannons = 12

		
		cannon_range = 660
		cannons_max = 12
		cannon_type = 0
		broadside_cannon_total = 12
		cannons_all = 14
		solid_max = 120
		grape_max = 60
		chain_max = 60
		fire_max = 45

		visibility_range = 1000

		
		hull_low = -1.4
		hull_high = 3.2
		sail_low = 5.0
		sail_high = 24

		draft_min = 0.2
		draft_max = 0.7

		sail_speed = 0.6
		bank_speed = 0.03

		arcade_turn_speed = 0.04
		arcade_accuracy = 0.85
		arcade_rudder_max = 30.0
		
		normal_turn_speed = 0.023
		normal_accuracy = 0.8
		normal_rudder_max = 27.0
		
		simulation_turn_speed = 0.01
		simulation_accuracy = 0.75
		simulation_rudder_max = 20.0
		
		rudder_speed = 0.06
		rudder_damp = 0.03

		weight = 4000
		
		cannon_potential_damage = 3.0
		maneuver = 15
		sail_damage_scale  = 1.0		
	}
	ghost_thief
	{
		// name from locale
		type = str_SHIP_TYPE_CUTTER		
		unit = uSHIP_ghost_thief
		part1 = pSH_gt01
		
		is_in_campaign = 0
		
		speed_tactical = 1.4
		maximum_speed = 14

		hitpoints_hull = 600 //450
		hitpoints_cannons = 12

		
		cannon_range = 660
		cannons_max = 12
		cannon_type = 0
		broadside_cannon_total = 12
		cannons_all = 14
		solid_max = 120
		grape_max = 60
		chain_max = 60
		fire_max = 45

		visibility_range = 1000

		
		hull_low = -1.4
		hull_high = 3.2
		sail_low = 5.0
		sail_high = 24

		draft_min = 0.2
		draft_max = 0.7

		sail_speed = 0.6
		bank_speed = 0.03

		arcade_turn_speed = 0.04
		arcade_accuracy = 0.85
		arcade_rudder_max = 30.0
		
		normal_turn_speed = 0.023
		normal_accuracy = 0.8
		normal_rudder_max = 27.0
		
		simulation_turn_speed = 0.01
		simulation_accuracy = 0.75
		simulation_rudder_max = 20.0
		
		rudder_speed = 0.06
		rudder_damp = 0.03

		weight = 4000
		
		cannon_potential_damage = 3.0
		maneuver = 15
		sail_damage_scale  = 1.0		
	}
	ghost_boss
	{
		// name from locale
		type = str_SHIP_TYPE_GHOST_BOSS		
		unit = uSHIP_ghost_boss
		part1 = pSH_gb01
		
		is_in_campaign = 0
		
		speed_tactical = 10.3
		maximum_speed = 14

		hitpoints_hull = 20000 //6000 //450
		hitpoints_cannons = 12

		
		cannon_range = 1200
		cannons_max = 12
		cannon_type = 0
		broadside_cannon_total = 12
		cannons_all = 14
		solid_max = 120
		grape_max = 60
		chain_max = 60
		fire_max = 45

		visibility_range = 1000

		
		hull_low = -1.4
		hull_high = 3.2
		sail_low = 5.0
		sail_high = 24

		draft_min = 0.2
		draft_max = 0.7

		sail_speed = 0.6
		bank_speed = 0.03

		arcade_turn_speed = 0.04
		arcade_accuracy = 0.85
		arcade_rudder_max = 30.0
		
		normal_turn_speed = 0.023
		normal_accuracy = 0.8
		normal_rudder_max = 27.0
		
		simulation_turn_speed = 0.01
		simulation_accuracy = 0.75
		simulation_rudder_max = 20.0
		
		rudder_speed = 0.06
		rudder_damp = 0.03

		weight = 4000
		
		cannon_potential_damage = 3.0
		maneuver = 15
		sail_damage_scale  = 1.0		
	}
	
}