<LEVEL id="0">
	<BG  num="0" />
	<STRIPES alpha="255" />
	<LIGHTS>
			0, 0, 0, 0, 0, 0, 0, 0, 0, 0
	</LIGHTS>
	
	<INTRO img="PURPLE_GUY" bubble="BUBBLE_MED" >
		<TXT>The rodents fall in through the hatch and all you need to do is stack them tight!
Understood?</TXT>
	</INTRO>
	
	<TIME val="9240" />

	<OBS type="OBS_BOX" x="50" y="180" />
	<OBS type="OBS_BOX" x="50" y="244" />
	<OBS type="OBS_BOX" x="50" y="308" />
	<OBS type="OBS_BOX" x="50" y="372" />
	<OBS type="OBS_BOX" x="122" y="244" />
	<OBS type="OBS_BOX" x="122" y="308" />
	<OBS type="OBS_BOX" x="122" y="372" />
	<OBS type="OBS_BOX" x="194" y="308" />
	<OBS type="OBS_BOX" x="194" y="372" />
	<OBS type="OBS_BOX" x="266" y="372" />




	<BLOCK type="BLOCK_SQUAREBIG" />
	<BLOCK type="BLOCK_SQUAREBIG" />
	<BLOCK type="BLOCK_SQUAREBIG" />
	<BLOCK type="BLOCK_LINE" />
	<BLOCK type="BLOCK_LINE" />
	<BLOCK type="BLOCK_SQUAREBIG" />
	<BLOCK type="BLOCK_SQUAREBIG" />
</LEVEL>

<LEVEL id="1">
	<BG  num="0" />
	<STRIPES alpha="133" />
	<HOLES alpha="13" />
	<LIGHTS>
			153, 28, 232, 0, 117, 0, 0, 0, 164, 137
	</LIGHTS>
	
	<TIME val="23040" />

	<OBS type="OBS_BOX" x="266" y="372" />
	<OBS type="OBS_BOX" x="52" y="372" />
	<OBS type="OBS_BOX" x="124" y="372" />
	<OBS type="OBS_BOX" x="195" y="372" />

	<BLOCK type="BLOCK_SQUAREBIG" />
	<BLOCK type="BLOCK_SQUAREBIG" />
	<BLOCK type="BLOCK_SQUAREBIG" />
	<BLOCK type="BLOCK_SQUAREBIG" />
	<BLOCK type="BLOCK_L" />
	<BLOCK type="BLOCK_LINE" />
	<BLOCK type="BLOCK_L" />
	<BLOCK type="BLOCK_SQUAREBIG" />
	<BLOCK type="BLOCK_LINE" />
	<BLOCK type="BLOCK_SQUAREBIG" />
	<BLOCK type="BLOCK_L" />
	<BLOCK type="BLOCK_L" />
	<BLOCK type="BLOCK_LINE" />
	<BLOCK type="BLOCK_SQUAREBIG" />
	<BLOCK type="BLOCK_SQUAREBIG" />
	<BLOCK type="BLOCK_SQUAREBIG" />
	<BLOCK type="BLOCK_LINE" />
</LEVEL>




<LEVEL id="2">
	<BG  num="1" />
	<STRIPES alpha="255" />
	<HOLES alpha="57" />
	<LIGHTS>
			0, 0, 143, 0, 163, 255, 29, 79, 2, 0
	</LIGHTS>

	<INTRO img="PURPLE_GUY" bubble="BUBBLE_MED" >
		<TXT>Apparently some of the shrinking blocks mutated and are reversed. Sorry !</TXT>
	</INTRO>
	
	<TIME val="18960" />

	<OBS type="OBS_MINI_T_LEFT" x="7" y="178" />
	<OBS type="OBS_BLOB" x="219" y="393" scale="0.800000" />

	<BLOCK type="BLOCK_CIRCLEBIG" />
	<BLOCK type="BLOCK_CIRCLEBIG" />
	<BLOCK type="BLOCK_CIRCLEBIG" />
	<BLOCK type="BLOCK_CIRCLEBIG" />
	<BLOCK type="BLOCK_SQUAREBIG" />
	<BLOCK type="BLOCK_SQUAREBIG" />
	<BLOCK type="BLOCK_SQUAREBIG" />
	<BLOCK type="BLOCK_SQUAREBIG" />
	<BLOCK type="BLOCK_TRIANGLEBIG" />
	<BLOCK type="BLOCK_TRIANGLEBIG" />
	<BLOCK type="BLOCK_TRIANGLEBIG" />
	<BLOCK type="BLOCK_SQUAREBIG" />
	<BLOCK type="BLOCK_LINE" />
	<BLOCK type="BLOCK_LINE" />
</LEVEL>




<LEVEL id="3">
	<BG  num="0" />
	<STRIPES alpha="255" />
	<LIGHTS>
			216, 0, 0, 0, 197, 255, 49, 0, 176, 243
	</LIGHTS>

	<TIME val="29340" />

	<INTRO img="PURPLE_GUY" bubble="BUBBLE_MED" >
		<TXT>Our science guy just invented a shrinking block. Use it wisely !</TXT>
	</INTRO>

	<OBS type="OBS_DIAMOND" x="217" y="265" scale="0.600000" />
	<OBS type="OBS_DIAMOND" x="101" y="265" scale="0.600000" />

	<BLOCK type="BLOCK_CIRCLEBIG" />
	<BLOCK type="BLOCK_CIRCLEBIG" />
	<BLOCK type="BLOCK_CIRCLEBIG" />
	<BLOCK type="BLOCK_SHRINK" />
	<BLOCK type="BLOCK_SHRINK" />
	<BLOCK type="BLOCK_SHRINK" />
	<BLOCK type="BLOCK_SQUAREBIG" />
	<BLOCK type="BLOCK_SHRINK" />
	<BLOCK type="BLOCK_SHRINK" />
	<BLOCK type="BLOCK_TRIANGLEBIG" />
	<BLOCK type="BLOCK_TRIANGLEBIG" />
	<BLOCK type="BLOCK_TRIANGLEBIG" />
	<BLOCK type="BLOCK_SHRINK" />
	<BLOCK type="BLOCK_SHRINK" />
	<BLOCK type="BLOCK_SHRINK" />
	<BLOCK type="BLOCK_SQUAREBIG" />
	<BLOCK type="BLOCK_SQUAREBIG" />
	<BLOCK type="BLOCK_SQUAREBIG" />
	<BLOCK type="BLOCK_SQUAREBIG" />
	<BLOCK type="BLOCK_SQUAREBIG" />
	<BLOCK type="BLOCK_SQUAREBIG" />
</LEVEL>




<LEVEL id="4">
	<BG  num="0" />
	<STRIPES alpha="110" />
	<HOLES alpha="138" />
	<LIGHTS>
			0, 70, 0, 0, 0, 0, 145, 0, 146, 202
	</LIGHTS>
	
	<TIME val="25540" />
	
	<OBS type="OBS_BOX" x="265" y="373" />
	<OBS type="OBS_BOX" x="158" y="373" />
	<OBS type="OBS_BOX" x="53" y="373" />

	<BLOCK type="BLOCK_SQUAREBIG" />
	<BLOCK type="BLOCK_L" />
	<BLOCK type="BLOCK_LINE" />
	<BLOCK type="BLOCK_LINE" />
	<BLOCK type="BLOCK_L" />
	<BLOCK type="BLOCK_SQUAREBIG" />
	<BLOCK type="BLOCK_SQUAREBIG" />
	<BLOCK type="BLOCK_SQUAREMED" />
	<BLOCK type="BLOCK_BIGGER" />
	<BLOCK type="BLOCK_SQUAREMED" />
	<BLOCK type="BLOCK_SQUAREBIG" />
	<BLOCK type="BLOCK_BIGGER" />
	<BLOCK type="BLOCK_SQUAREMED" />
	<BLOCK type="BLOCK_CIRCLEBIG" />
	<BLOCK type="BLOCK_CIRCLEBIG" />
	<BLOCK type="BLOCK_CIRCLEBIG" />
	<BLOCK type="BLOCK_BIGGER" />
	<BLOCK type="BLOCK_SQUAREBIG" />
</LEVEL>


<LEVEL id="5">
	<BG  num="0" />
	<STRIPES alpha="130" />
	<HOLES alpha="255" />
	<LIGHTS>
			0, 57, 1, 0, 57, 0, 56, 182, 0, 194
	</LIGHTS>

	<INTRO img="PURPLE_GUY" bubble="BUBBLE_MED" >
		<TXT>Don't tell anyone, but I added a suprise in the cargo... Use the bomb to remove a block if you need to...</TXT>
	</INTRO>

	<TIME val="42240" />
	
	<BLOCK type="BLOCK_SQUAREBIG" />
	<BLOCK type="BLOCK_L" />
	<BLOCK type="BLOCK_SQUAREBIG" />
	<BLOCK type="BLOCK_LINE" />
	<BLOCK type="BLOCK_CIRCLEBIG" />
	<BLOCK type="BLOCK_TRIANGLEBIG" />
	<BLOCK type="BLOCK_SQUAREBIG" />
	<BLOCK type="BLOCK_L" />
	<BLOCK type="BLOCK_L" />
	<BLOCK type="BLOCK_STEP_2" />
	<BLOCK type="BLOCK_BOMB" />
	<BLOCK type="BLOCK_CIRCLEBIG" />
	<BLOCK type="BLOCK_TRIANGLEBIG" />
	<BLOCK type="BLOCK_SQUAREBIG" />
	<BLOCK type="BLOCK_LINE" />
	<BLOCK type="BLOCK_LINE" />
	<BLOCK type="BLOCK_SNAKE" />
	<BLOCK type="BLOCK_SQUAREBIG" />
	<BLOCK type="BLOCK_LINE" />
	<BLOCK type="BLOCK_BOMB" />
	<BLOCK type="BLOCK_CIRCLEBIG" />
	<BLOCK type="BLOCK_LINE" />
	<BLOCK type="BLOCK_TRIANGLEBIG" />
	<BLOCK type="BLOCK_TRIANGLEBIG" />
	<BLOCK type="BLOCK_SQUAREBIG" />
	<BLOCK type="BLOCK_CIRCLEBIG" />
	<BLOCK type="BLOCK_LINE" />
	<BLOCK type="BLOCK_TRIANGLEBIG" />
</LEVEL>


<LEVEL id="6">
	<BG  num="0" />
	<STRIPES alpha="255" />
	<HOLES alpha="61" />
	<LIGHTS>
			0, 179, 0, 226, 20, 170, 9, 130, 0, 237
	</LIGHTS>


    <TIME val="18320" />

	<OBS type="OBS_CIRCLE_KILLER" x="77" y="136" scale="0.800000" />
	<OBS type="OBS_MINI_T_RIGHT_KILLER" x="308" y="269" scale="0.900000" />

	<BLOCK type="BLOCK_SQUAREBIG" />
	<BLOCK type="BLOCK_CIRCLEBIG" />
	<BLOCK type="BLOCK_SQUAREBIG" />
	<BLOCK type="BLOCK_SQUAREBIG" />
	<BLOCK type="BLOCK_SQUAREBIG" />
	<BLOCK type="BLOCK_SQUAREBIG" />
	<BLOCK type="BLOCK_SQUAREBIG" />
	<BLOCK type="BLOCK_SQUAREBIG" />
	<BLOCK type="BLOCK_LINE" />
	<BLOCK type="BLOCK_SQUAREBIG" />
	<BLOCK type="BLOCK_LINE" />
	<BLOCK type="BLOCK_TRIANGLEBIG" />
</LEVEL>


<LEVEL id="7">
	<BG  num="0" />
	<STRIPES alpha="255" />
	<LIGHTS>
			0, 0, 82, 201, 0, 0, 97, 155, 0, 242
	</LIGHTS>
	
	<INTRO img="PURPLE_GUY" bubble="BUBBLE_MED" >
		<TXT>Some fo the crates contain lasers... make sure you stay away from them, or the cargo will get fried alive!</TXT>
	</INTRO>
	
	<TIME val="21460" />

	<OBS type="OBS_BOX" x="86" y="369" />
	<OBS type="OBS_BOX" x="159" y="369" />
	<OBS type="OBS_BOX" x="231" y="369" />

	<LASER x1="35" y1="392" x2="35" y2="134" />
	<LASER x1="284" y1="393" x2="284" y2="133" />

	<BLOCK type="BLOCK_SQUAREBIG" />
	<BLOCK type="BLOCK_SQUAREBIG" />
	<BLOCK type="BLOCK_SQUAREBIG" />
	<BLOCK type="BLOCK_LINE" />
	<BLOCK type="BLOCK_L" />
	<BLOCK type="BLOCK_STEP_2" />
	<BLOCK type="BLOCK_SQUAREBIG" />
	<BLOCK type="BLOCK_L" />
	<BLOCK type="BLOCK_LINE" />
	<BLOCK type="BLOCK_SQUAREBIG" />
	<BLOCK type="BLOCK_SQUAREBIG" />
	<BLOCK type="BLOCK_SQUAREBIG" />
	<BLOCK type="BLOCK_LINE" />
	<BLOCK type="BLOCK_LINE" />
	<BLOCK type="BLOCK_LINE" />
</LEVEL>


<LEVEL id="8">
	<BG  num="1" />
	<STRIPES alpha="124" />
	<LIGHTS>
			121, 26, 64, 0, 0, 214, 0, 85, 246, 162
	</LIGHTS>

	<TIME val="43133" />

	<BLOCK type="BLOCK_U" />
	<BLOCK type="BLOCK_T2" />
	<BLOCK type="BLOCK_SQUAREBIG" />
	<BLOCK type="BLOCK_TRIANGLEBIG" />
	<BLOCK type="BLOCK_TRIANGLEBIG" />
	<BLOCK type="BLOCK_L" />
	<BLOCK type="BLOCK_CIRCLEBIG" />
	<BLOCK type="BLOCK_L" />
	<BLOCK type="BLOCK_LINE" />
	<BLOCK type="BLOCK_SQUAREBIG" />
	<BLOCK type="BLOCK_TRIANGLEBIG" />
	<BLOCK type="BLOCK_TRIANGLEBIG" />
	<BLOCK type="BLOCK_U" />
	<BLOCK type="BLOCK_T2" />
	<BLOCK type="BLOCK_LINE" />
	<BLOCK type="BLOCK_L" />
	<BLOCK type="BLOCK_SQUAREBIG" />
	<BLOCK type="BLOCK_LINE" />
	<BLOCK type="BLOCK_CIRCLEBIG" />
	<BLOCK type="BLOCK_SQUAREBIG" />
	<BLOCK type="BLOCK_TRIANGLEBIG" />
	<BLOCK type="BLOCK_LINE" />
	<BLOCK type="BLOCK_TRIANGLEBIG" />
	<BLOCK type="BLOCK_LINE" />
	<BLOCK type="BLOCK_CIRCLEBIG" />
</LEVEL>


<LEVEL id="9">
	<BG  num="0" />
	<STRIPES alpha="95" />
	<HOLES alpha="144" />
	<LIGHTS>
			5, 0, 0, 0, 0, 0, 65, 255, 204, 234
	</LIGHTS>

	<TIME val="48941" />

	<BLOCK type="BLOCK_L" />
	<BLOCK type="BLOCK_STEP_2" />
	<BLOCK type="BLOCK_L" />
	<BLOCK type="BLOCK_SQUAREBIG" />
	<BLOCK type="BLOCK_LINE" />
	<BLOCK type="BLOCK_LINE" />
	<BLOCK type="BLOCK_SQUAREBIG" />
	<BLOCK type="BLOCK_L" />
	<BLOCK type="BLOCK_STEP_2" />
	<BLOCK type="BLOCK_L" />
	<BLOCK type="BLOCK_L" />
	<BLOCK type="BLOCK_STEP_2" />
	<BLOCK type="BLOCK_L" />
	<BLOCK type="BLOCK_SQUAREBIG" />
	<BLOCK type="BLOCK_LINE" />
	<BLOCK type="BLOCK_L" />
	<BLOCK type="BLOCK_STEP_2" />
	<BLOCK type="BLOCK_L" />
	<BLOCK type="BLOCK_SQUAREBIG" />
	<BLOCK type="BLOCK_LINE" />
	<BLOCK type="BLOCK_SQUAREBIG" />
	<BLOCK type="BLOCK_L" />
	<BLOCK type="BLOCK_STEP_2" />
	<BLOCK type="BLOCK_L" />
	<BLOCK type="BLOCK_LINE" />
</LEVEL>


<LEVEL id="10">
	<BG  num="1" />
	<STRIPES alpha="27" />
	<HOLES alpha="189" />
	<LIGHTS>
			138, 0, 0, 84, 0, 0, 86, 192, 205, 255
	</LIGHTS>

	<TIME val="34650" />

	<OBS type="OBS_T_RIGHT" x="305" y="316" scale="0.800000" />
	<OBS type="OBS_T_LEFT" x="14" y="165" scale="0.800000" />

	<BLOCK type="BLOCK_TRIANGLEBIG" />
	<BLOCK type="BLOCK_CIRCLEBIG" />
	<BLOCK type="BLOCK_CIRCLEBIG" />
	<BLOCK type="BLOCK_CIRCLEBIG" />
	<BLOCK type="BLOCK_SQUAREBIG" />
	<BLOCK type="BLOCK_SQUAREBIG" />
	<BLOCK type="BLOCK_SQUAREBIG" />
	<BLOCK type="BLOCK_TRIANGLEBIG" />
	<BLOCK type="BLOCK_CIRCLEBIG" />
	<BLOCK type="BLOCK_CIRCLEBIG" />
	<BLOCK type="BLOCK_SQUAREBIG" />
	<BLOCK type="BLOCK_SQUAREBIG" />
	<BLOCK type="BLOCK_LINE2" />
	<BLOCK type="BLOCK_LINE2" />
	<BLOCK type="BLOCK_LINE" />
	<BLOCK type="BLOCK_LINE" />
	<BLOCK type="BLOCK_SQUAREMED" />
	<BLOCK type="BLOCK_SQUAREMED" />
	<BLOCK type="BLOCK_LINE" />
</LEVEL>

<LEVEL id="11">
	<BG  num="1" />
	<STRIPES alpha="140" />
	<HOLES alpha="229" />
	<LIGHTS>
			0, 63, 104, 87, 17, 0, 138, 155, 220, 252
	</LIGHTS>

	<TIME val="37138" />

	<OBS type="OBS_MINI_T_LEFT" x="10" y="232" scale="0.800000" />
	<OBS type="OBS_T_RIGHT" x="309" y="233" scale="0.800000" />

	<BLOCK type="BLOCK_SQUAREBIG" />
	<BLOCK type="BLOCK_LINE" />
	<BLOCK type="BLOCK_LINE2" />
	<BLOCK type="BLOCK_LINE2" />
	<BLOCK type="BLOCK_CIRCLEBIG" />
	<BLOCK type="BLOCK_L" />
	<BLOCK type="BLOCK_SQUAREMED" />
	<BLOCK type="BLOCK_SQUAREMED" />
	<BLOCK type="BLOCK_L" />
	<BLOCK type="BLOCK_TRIANGLEBIG" />
	<BLOCK type="BLOCK_CIRCLEBIG" />
	<BLOCK type="BLOCK_L" />
	<BLOCK type="BLOCK_STEP_2" />
	<BLOCK type="BLOCK_SQUAREMED" />
	<BLOCK type="BLOCK_SQUAREMED" />
	<BLOCK type="BLOCK_LINE2" />
	<BLOCK type="BLOCK_LINE2" />
	<BLOCK type="BLOCK_CIRCLEBIG" />
	<BLOCK type="BLOCK_TRIANGLEBIG" />
	<BLOCK type="BLOCK_SQUAREMED" />
	<BLOCK type="BLOCK_LINE" />
</LEVEL>

<LEVEL id="12">
	<BG  num="1" />
	<STRIPES alpha="109" />
	<HOLES alpha="129" />
	<LIGHTS>
			38, 146, 185, 189, 146, 154, 155, 0, 5, 0
	</LIGHTS>

	<INTRO img="PURPLE_GUY" bubble="BUBBLE_MED" >
		<TXT>Stay away from these radioactive blocks, they look dangerous !</TXT>
	</INTRO>
	
	<TIME val="10708" />

	<OBS type="OBS_BOX" x="265" y="368" />
	<OBS type="OBS_BOX" x="265" y="304" />
	<OBS type="OBS_BOX" x="266" y="241" />
	<OBS type="OBS_BOX" x="266" y="178" />
	<OBS type="OBS_CIRCLE_KILLER" x="265" y="115" scale="0.600000" angle="40.000000" />
	<OBS type="OBS_BOX" x="52" y="370" />
	<OBS type="OBS_BOX" x="52" y="306" />
	<OBS type="OBS_BOX" x="53" y="242" />
	<OBS type="OBS_BOX" x="52" y="178" />
	<OBS type="OBS_CIRCLE_KILLER" x="56" y="115" scale="0.600000" angle="-40.000000" />

	<LASER x1="99" y1="88" x2="98" y2="398" />
	<LASER x1="220" y1="399" x2="222" y2="87" />

	<BLOCK type="BLOCK_SQUAREBIG" />
	<BLOCK type="BLOCK_LINE" />
	<BLOCK type="BLOCK_U" />
	<BLOCK type="BLOCK_TRIANGLEBIG" />
	<BLOCK type="BLOCK_LINE" />
	<BLOCK type="BLOCK_SQUAREBIG" />
	<BLOCK type="BLOCK_LINE" />
</LEVEL>

<LEVEL id="13">
	<BG  num="1" />
	<STRIPES alpha="166" />
	<LIGHTS>
			0, 0, 0, 0, 0, 0, 74, 114, 108, 184
	</LIGHTS>

	<TIME val="25338" />

	<OBS type="OBS_BOX" x="62" y="370" />
	<OBS type="OBS_BOX" x="255" y="370" />

	<LASER x1="240" y1="356" x2="86" y2="357" />

	<BLOCK type="BLOCK_LINE" />
	<BLOCK type="BLOCK_LINE" />
	<BLOCK type="BLOCK_SQUAREBIG" />
	<BLOCK type="BLOCK_SQUAREBIG" />
	<BLOCK type="BLOCK_TRIANGLEBIG" />
	<BLOCK type="BLOCK_TRIANGLEBIG" />
	<BLOCK type="BLOCK_LINE2" />
	<BLOCK type="BLOCK_CIRCLEBIG" />
	<BLOCK type="BLOCK_L" />
	<BLOCK type="BLOCK_SQUAREBIG" />
	<BLOCK type="BLOCK_LINE" />
	<BLOCK type="BLOCK_CIRCLEBIG" />
	<BLOCK type="BLOCK_TRIANGLEBIG" />
	<BLOCK type="BLOCK_L" />
</LEVEL>

<LEVEL id="14">
	<BG  num="1" />
	<STRIPES alpha="255" />
	<LIGHTS>
			0, 0, 0, 0, 0, 0, 0, 0, 0, 0
	</LIGHTS>

	<TIME val="39104" />

	<OBS type="OBS_TIMER" x="57" y="302" scale="0.500000" />
	<OBS type="OBS_TIMER" x="262" y="303" scale="0.500000" />
	<OBS type="OBS_TIMER" x="159" y="312" scale="0.800000" />

	<LASER x1="45" y1="379" x2="277" y2="379" />

	<BLOCK type="BLOCK_SQUARE" />
	<BLOCK type="BLOCK_SQUARE" />
	<BLOCK type="BLOCK_SQUARE" />
	<BLOCK type="BLOCK_SQUARE" />
	<BLOCK type="BLOCK_SQUAREBIG" />
	<BLOCK type="BLOCK_CIRCLEBIG" />
	<BLOCK type="BLOCK_TRIANGLEBIG" />
	<BLOCK type="BLOCK_L" />
	<BLOCK type="BLOCK_STEP_2" />
	<BLOCK type="BLOCK_LINE" />
	<BLOCK type="BLOCK_SNAKE" />
	<BLOCK type="BLOCK_SNAKE" />
	<BLOCK type="BLOCK_LINE" />
	<BLOCK type="BLOCK_TRIANGLEBIG" />
	<BLOCK type="BLOCK_BOMB" />
	<BLOCK type="BLOCK_BOMB" />
	<BLOCK type="BLOCK_SQUAREBIG" />
	<BLOCK type="BLOCK_CIRCLEBIG" />
	<BLOCK type="BLOCK_CROSS" />
	<BLOCK type="BLOCK_BOMB" />
	<BLOCK type="BLOCK_SNAKE" />
</LEVEL>

<LEVEL id="15">
	<BG  num="1" />
	<STRIPES alpha="255" />
	<LIGHTS>
			0, 0, 0, 0, 0, 0, 0, 0, 0, 0
	</LIGHTS>

	<TIME val="40200" />

	<OBS type="OBS_BOX_KILLER" x="49" y="373" scale="0.900000" />
	<OBS type="OBS_BOX_KILLER" x="268" y="373" scale="0.900000" />
	<OBS type="OBS_MINI_BUCKET" x="159" y="322" />

	<BLOCK type="BLOCK_L" />
	<BLOCK type="BLOCK_STEP_2" />
	<BLOCK type="BLOCK_LINE" />
	<BLOCK type="BLOCK_CROSS" />
	<BLOCK type="BLOCK_CROSS" />
	<BLOCK type="BLOCK_SQUAREBIG" />
	<BLOCK type="BLOCK_L" />
	<BLOCK type="BLOCK_TRIANGLEBIG" />
	<BLOCK type="BLOCK_TRIANGLEBIG" />
	<BLOCK type="BLOCK_CIRCLEBIG" />
	<BLOCK type="BLOCK_SQUAREBIG" />
	<BLOCK type="BLOCK_SQUAREBIG" />
	<BLOCK type="BLOCK_SQUAREMED" />
	<BLOCK type="BLOCK_SQUAREMED" />
	<BLOCK type="BLOCK_SQUAREMED" />
	<BLOCK type="BLOCK_TRIANGLE" />
	<BLOCK type="BLOCK_TRIANGLE" />
	<BLOCK type="BLOCK_CIRCLE" />
	<BLOCK type="BLOCK_SQUARE" />
	<BLOCK type="BLOCK_SQUARE" />
	<BLOCK type="BLOCK_TRIANGLE" />
	<BLOCK type="BLOCK_TRIANGLE" />
	<BLOCK type="BLOCK_CIRCLE" />
	<BLOCK type="BLOCK_TRIANGLEBIG" />
</LEVEL>

<LEVEL id="16">
	<BG  num="3" />
	<STRIPES alpha="255" />
	<HOLES alpha="255" />
	<LIGHTS>
			0, 0, 0, 0, 0, 0, 0, 255, 97, 99
	</LIGHTS>

	<TIME val="10139" />
	
	<OBS type="OBS_MINI_T_LEFT_KILLER" x="6" y="219" />
	<OBS type="OBS_MINI_T_RIGHT_KILLER" x="309" y="254" />
	<OBS type="OBS_CIRCLE_KILLER" x="80" y="347" />
	<OBS type="OBS_CIRCLE_KILLER" x="241" y="144" angle="20.000000" />

	<BLOCK type="BLOCK_SQUAREBIG" />
	<BLOCK type="BLOCK_SQUAREBIG" />
	<BLOCK type="BLOCK_SQUAREBIG" />
	<BLOCK type="BLOCK_SQUAREBIG" />
	<BLOCK type="BLOCK_SQUAREBIG" />
	<BLOCK type="BLOCK_SQUAREBIG" />
</LEVEL>

<LEVEL id="17">
	<BG  num="3" />
	<STRIPES alpha="174" />
	<HOLES alpha="255" />
	<LIGHTS>
			238, 0, 0, 0, 0, 0, 122, 0, 0, 165
	</LIGHTS>

	<TIME val="27018" />

	<OBS type="OBS_MINI_T_LEFT" x="8" y="334" scale="0.900000" />
	<OBS type="OBS_MINI_T_RIGHT" x="310" y="335" scale="0.900000" />
	<OBS type="OBS_CIRCLE_KILLER" x="161" y="274" scale="0.700000" />

	<LASER x1="39" y1="369" x2="281" y2="369" />

	<BLOCK type="BLOCK_SQUAREBIG" />
	<BLOCK type="BLOCK_SQUAREBIG" />
	<BLOCK type="BLOCK_BIGGER" />
	<BLOCK type="BLOCK_BIGGER" />
	<BLOCK type="BLOCK_LINE2" />
	<BLOCK type="BLOCK_TRIANGLEBIG" />
	<BLOCK type="BLOCK_TRIANGLEBIG" />
	<BLOCK type="BLOCK_CIRCLEBIG" />
	<BLOCK type="BLOCK_CIRCLEBIG" />
	<BLOCK type="BLOCK_LINE2" />
	<BLOCK type="BLOCK_Y" />
	<BLOCK type="BLOCK_LINE2" />
	<BLOCK type="BLOCK_LINE" />
	<BLOCK type="BLOCK_LINE" />
	<BLOCK type="BLOCK_CIRCLEBIG" />
	<BLOCK type="BLOCK_LINE" />
</LEVEL>

<LEVEL id="18">
	<BG  num="3" />
	<STRIPES alpha="255" />
	<HOLES alpha="165" />
	<LIGHTS>
			0, 0, 0, 0, 0, 0, 0, 255, 145, 227
	</LIGHTS>

	<TIME val="20579" />

	<LASER x1="17" y1="80" x2="105" y2="400" />
	<LASER x1="219" y1="400" x2="304" y2="79" />

	<BLOCK type="BLOCK_SQUAREBIG" />
	<BLOCK type="BLOCK_LINE2" />
	<BLOCK type="BLOCK_SQUAREMED" />
	<BLOCK type="BLOCK_SQUAREMED" />
	<BLOCK type="BLOCK_LINE2" />
	<BLOCK type="BLOCK_TRIANGLEBIG" />
	<BLOCK type="BLOCK_TRIANGLEBIG" />
	<BLOCK type="BLOCK_TRIANGLEBIG" />
	<BLOCK type="BLOCK_LINE2" />
	<BLOCK type="BLOCK_SQUAREMED" />
	<BLOCK type="BLOCK_SQUAREMED" />
	<BLOCK type="BLOCK_SQUAREMED" />
	<BLOCK type="BLOCK_LINE2" />
	<BLOCK type="BLOCK_LINE2" />
</LEVEL>

<LEVEL id="19">
	<BG  num="3" />
	<STRIPES alpha="255" />
	<LIGHTS>
			0, 0, 0, 0, 0, 0, 74, 195, 173, 255
	</LIGHTS>

	<TIME val="33395" />

	<OBS type="OBS_CIRCLE_KILLER" x="231" y="372" scale="0.300000" angle="50.000000" />
	<OBS type="OBS_CIRCLE_KILLER" x="128" y="293" scale="0.300000" angle="-50.000000" />
	<OBS type="OBS_CIRCLE_KILLER" x="229" y="207" scale="0.200000" angle="20.000000" />
	<OBS type="OBS_CIRCLE_KILLER" x="128" y="373" scale="0.300000" angle="320.000000" />
	<OBS type="OBS_CIRCLE_KILLER" x="230" y="292" scale="0.300000" angle="40.000000" />
	<OBS type="OBS_CIRCLE_KILLER" x="127" y="208" scale="0.200000" angle="-30.000000" />

	<LASER x1="21" y1="104" x2="21" y2="381" />
	<LASER x1="299" y1="103" x2="299" y2="380" />

	<BLOCK type="BLOCK_SQUAREBIG" />
	<BLOCK type="BLOCK_SQUAREMED" />
	<BLOCK type="BLOCK_SQUARE" />
	<BLOCK type="BLOCK_SQUAREBIG" />
	<BLOCK type="BLOCK_SQUAREMED" />
	<BLOCK type="BLOCK_SQUARE" />
	<BLOCK type="BLOCK_SQUAREMED" />
	<BLOCK type="BLOCK_SQUARE" />
	<BLOCK type="BLOCK_SQUARE" />
	<BLOCK type="BLOCK_SQUARE" />
	<BLOCK type="BLOCK_SQUAREMED" />
	<BLOCK type="BLOCK_CROSS" />
	<BLOCK type="BLOCK_SQUAREBIG" />
	<BLOCK type="BLOCK_CROSS" />
	<BLOCK type="BLOCK_SQUARE" />
	<BLOCK type="BLOCK_SQUARE" />
	<BLOCK type="BLOCK_CROSS" />
	<BLOCK type="BLOCK_CROSS" />
</LEVEL>

<LEVEL id="20">
	<BG  num="3" />
	<STRIPES alpha="255" />
	<LIGHTS>
			128, 52, 140, 68, 0, 0, 245, 136, 147, 137
	</LIGHTS>

	<TIME val="49692" />

	<BLOCK type="BLOCK_L" />
	<BLOCK type="BLOCK_STEP_2" />
	<BLOCK type="BLOCK_L" />
	<BLOCK type="BLOCK_SQUAREBIG" />
	<BLOCK type="BLOCK_LINE" />
	<BLOCK type="BLOCK_SNAKE" />
	<BLOCK type="BLOCK_SQUARE" />
	<BLOCK type="BLOCK_BIGGER" />
	<BLOCK type="BLOCK_L" />
	<BLOCK type="BLOCK_L" />
	<BLOCK type="BLOCK_LINE" />
	<BLOCK type="BLOCK_SNAKE" />
	<BLOCK type="BLOCK_SQUARE" />
	<BLOCK type="BLOCK_BIGGER" />
	<BLOCK type="BLOCK_U" />
	<BLOCK type="BLOCK_T2" />
	<BLOCK type="BLOCK_SNAKE" />
	<BLOCK type="BLOCK_SQUARE" />
	<BLOCK type="BLOCK_BIGGER" />
	<BLOCK type="BLOCK_SQUAREBIG" />
	<BLOCK type="BLOCK_LINE" />
	<BLOCK type="BLOCK_CIRCLEBIG" />
	<BLOCK type="BLOCK_CIRCLEBIG" />
	<BLOCK type="BLOCK_TRIANGLEBIG" />
	<BLOCK type="BLOCK_TRIANGLEBIG" />
	<BLOCK type="BLOCK_SQUAREMED" />
	<BLOCK type="BLOCK_SQUAREMED" />
</LEVEL>

<LEVEL id="21">
	<BG  num="3" />
	<STRIPES alpha="161" />
	<HOLES alpha="150" />
	<LIGHTS>
			20, 0, 0, 0, 0, 0, 255, 0, 0, 0
	</LIGHTS>

	<TIME val="37080" />

	<OBS type="OBS_BOX" x="191" y="245" />
	<OBS type="OBS_BOX" x="191" y="372" />
	<OBS type="OBS_MINI_T_RIGHT" x="310" y="107" scale="0.800000" />
	<OBS type="OBS_BOX" x="191" y="308" />
	<OBS type="OBS_MINI_T_LEFT" x="9" y="164" scale="0.800000" />
	<OBS type="OBS_BOX" x="124" y="372" />

	<BLOCK type="BLOCK_CIRCLEBIG" />
	<BLOCK type="BLOCK_LINE" />
	<BLOCK type="BLOCK_CIRCLEBIG" />
	<BLOCK type="BLOCK_LINE" />
	<BLOCK type="BLOCK_SQUAREBIG" />
	<BLOCK type="BLOCK_CIRCLEBIG" />
	<BLOCK type="BLOCK_SQUAREBIG" />
	<BLOCK type="BLOCK_LINE" />
	<BLOCK type="BLOCK_LINE" />
	<BLOCK type="BLOCK_SQUAREBIG" />
	<BLOCK type="BLOCK_CIRCLEBIG" />
	<BLOCK type="BLOCK_SQUAREBIG" />
	<BLOCK type="BLOCK_L" />
	<BLOCK type="BLOCK_TRIANGLEBIG" />
	<BLOCK type="BLOCK_SQUAREBIG" />
	<BLOCK type="BLOCK_L" />
	<BLOCK type="BLOCK_TRIANGLEBIG" />
</LEVEL>

<LEVEL id="22">
	<BG  num="3" />
	<STRIPES alpha="174" />
	<LIGHTS>
			0, 74, 147, 0, 199, 0, 123, 0, 0, 0
	</LIGHTS>

	<TIME val="39460" />

	<OBS type="OBS_BOX_KILLER" x="159" y="373" />
	<OBS type="OBS_BOX_KILLER" x="159" y="309" />
	<OBS type="OBS_BOX_KILLER" x="159" y="245" />
	<OBS type="OBS_BOX_KILLER" x="159" y="181" />

	<BLOCK type="BLOCK_SQUAREBIG" />
	<BLOCK type="BLOCK_SQUAREBIG" />
	<BLOCK type="BLOCK_L" />
	<BLOCK type="BLOCK_SQUAREBIG" />
	<BLOCK type="BLOCK_LINE" />
	<BLOCK type="BLOCK_L" />
	<BLOCK type="BLOCK_LINE" />
	<BLOCK type="BLOCK_L" />
	<BLOCK type="BLOCK_LINE" />
	<BLOCK type="BLOCK_SQUAREBIG" />
	<BLOCK type="BLOCK_STEP" />
	<BLOCK type="BLOCK_L" />
	<BLOCK type="BLOCK_LINE" />
	<BLOCK type="BLOCK_SQUAREBIG" />
	<BLOCK type="BLOCK_TRIANGLEBIG" />
	<BLOCK type="BLOCK_LINE" />
</LEVEL>

<LEVEL id="23">
	<BG  num="3" />
	<STRIPES alpha="255" />
	<HOLES alpha="184" />
	<LIGHTS>
			92, 255, 0, 129, 0, 140, 97, 165, 59, 255
	</LIGHTS>

	<TIME val="47640" />

	<BLOCK type="BLOCK_U" />
	<BLOCK type="BLOCK_U" />
	<BLOCK type="BLOCK_U" />
	<BLOCK type="BLOCK_U" />
	<BLOCK type="BLOCK_T2" />
	<BLOCK type="BLOCK_T2" />
	<BLOCK type="BLOCK_T2" />
	<BLOCK type="BLOCK_T2" />
	<BLOCK type="BLOCK_T2" />
	<BLOCK type="BLOCK_T2" />
	<BLOCK type="BLOCK_T2" />
	<BLOCK type="BLOCK_T2" />
	<BLOCK type="BLOCK_U" />
	<BLOCK type="BLOCK_U" />
	<BLOCK type="BLOCK_U" />
	<BLOCK type="BLOCK_U" />
	<BLOCK type="BLOCK_U" />
	<BLOCK type="BLOCK_U" />
	<BLOCK type="BLOCK_U" />
	<BLOCK type="BLOCK_U" />
	<BLOCK type="BLOCK_T2" />
	<BLOCK type="BLOCK_T2" />
	<BLOCK type="BLOCK_T2" />
	<BLOCK type="BLOCK_T2" />
</LEVEL>

<LEVEL id="24">
	<BG  num="2" />
	<STRIPES alpha="255" />
	<LINES alpha="249" />
	<LIGHTS>
			0, 0, 0, 0, 0, 0, 0, 0, 0, 0
	</LIGHTS>

	<TIME val="41100" />

	<OBS type="OBS_MINI_BUCKET" x="175" y="303" scale="0.600000" />
	<OBS type="OBS_MINI_BUCKET" x="263" y="361" scale="0.500000" />
	<OBS type="OBS_MINI_BUCKET" x="71" y="241" scale="0.700000" />

	<BLOCK type="BLOCK_SQUARE" />
	<BLOCK type="BLOCK_SQUARE" />
	<BLOCK type="BLOCK_SQUAREMED" />
	<BLOCK type="BLOCK_LINE" />
	<BLOCK type="BLOCK_CIRCLEBIG" />
	<BLOCK type="BLOCK_TRIANGLEBIG" />
	<BLOCK type="BLOCK_L" />
	<BLOCK type="BLOCK_L" />
	<BLOCK type="BLOCK_SQUAREBIG" />
	<BLOCK type="BLOCK_SQUAREBIG" />
	<BLOCK type="BLOCK_L" />
	<BLOCK type="BLOCK_U" />
	<BLOCK type="BLOCK_T2" />
	<BLOCK type="BLOCK_LINE2" />
	<BLOCK type="BLOCK_TRIANGLEBIG" />
	<BLOCK type="BLOCK_TRIANGLEBIG" />
	<BLOCK type="BLOCK_L" />
	<BLOCK type="BLOCK_L" />
	<BLOCK type="BLOCK_CIRCLEBIG" />
</LEVEL>

<LEVEL id="25">
	<BG  num="2" />
	<STRIPES alpha="255" />
	<HOLES alpha="255" />
	<LIGHTS>
			0, 0, 0, 209, 0, 51, 70, 0, 42, 255
	</LIGHTS>

	<TIME val="47100" />

	<BLOCK type="BLOCK_LINE" />
	<BLOCK type="BLOCK_STEP_2" />
	<BLOCK type="BLOCK_STEP" />
	<BLOCK type="BLOCK_SQUAREBIG" />
	<BLOCK type="BLOCK_L" />
	<BLOCK type="BLOCK_L" />
	<BLOCK type="BLOCK_U" />
	<BLOCK type="BLOCK_U" />
	<BLOCK type="BLOCK_SQUAREBIG" />
	<BLOCK type="BLOCK_SQUARE" />
	<BLOCK type="BLOCK_SQUARE" />
	<BLOCK type="BLOCK_LINE" />
	<BLOCK type="BLOCK_LINE" />
	<BLOCK type="BLOCK_CROSS" />
	<BLOCK type="BLOCK_CROSS" />
	<BLOCK type="BLOCK_CIRCLEBIG" />
	<BLOCK type="BLOCK_CIRCLEBIG" />
	<BLOCK type="BLOCK_TRIANGLEBIG" />
	<BLOCK type="BLOCK_TRIANGLEBIG" />
	<BLOCK type="BLOCK_TRIANGLEBIG" />
	<BLOCK type="BLOCK_LINE2" />
	<BLOCK type="BLOCK_CROSS" />
	<BLOCK type="BLOCK_CROSS" />
	<BLOCK type="BLOCK_LINE2" />
	<BLOCK type="BLOCK_CROSS" />
	<BLOCK type="BLOCK_CROSS" />
</LEVEL>

<LEVEL id="26">
	<BG  num="2" />
	<STRIPES alpha="204" />
	<HOLES alpha="255" />
	<LIGHTS>
			217, 0, 0, 0, 0, 0, 0, 0, 0, 0
	</LIGHTS>

	<TIME val="36520" />

	<OBS type="OBS_MINI_BUCKET" x="143" y="319" />

	<BLOCK type="BLOCK_SNAKE" />
	<BLOCK type="BLOCK_SQUAREBIG" />
	<BLOCK type="BLOCK_SQUAREBIG" />
	<BLOCK type="BLOCK_SQUAREBIG" />
	<BLOCK type="BLOCK_SQUAREBIG" />
	<BLOCK type="BLOCK_LINE2" />
	<BLOCK type="BLOCK_LINE2" />
	<BLOCK type="BLOCK_L" />
	<BLOCK type="BLOCK_L" />
	<BLOCK type="BLOCK_SQUAREBIG" />
	<BLOCK type="BLOCK_LINE" />
	<BLOCK type="BLOCK_LINE" />
	<BLOCK type="BLOCK_LINE" />
	<BLOCK type="BLOCK_STEP_2" />
	<BLOCK type="BLOCK_SQUAREBIG" />
	<BLOCK type="BLOCK_CIRCLEBIG" />
	<BLOCK type="BLOCK_TRIANGLEBIG" />
	<BLOCK type="BLOCK_CIRCLEBIG" />
	<BLOCK type="BLOCK_TRIANGLEBIG" />
	<BLOCK type="BLOCK_TRIANGLEBIG" />
</LEVEL>

<LEVEL id="27">
	<BG  num="2" />
	<STRIPES alpha="109" />
	<HOLES alpha="212" />
	<LINES alpha="165" />
	<LIGHTS>
			0, 0, 0, 0, 0, 150, 187, 0, 0, 0
	</LIGHTS>

	<TIME val="25600" />

	<OBS type="OBS_MINI_T_LEFT_KILLER" x="10" y="215" scale="0.700000" />
	<OBS type="OBS_CIRCLE_KILLER" x="275" y="210" scale="0.500000" angle="30.000000" />

	<LASER x1="43" y1="382" x2="130" y2="382" />
	<LASER x1="182" y1="382" x2="276" y2="382" />

	<BLOCK type="BLOCK_SQUARE" />
	<BLOCK type="BLOCK_SQUARE" />
	<BLOCK type="BLOCK_SQUARE" />
	<BLOCK type="BLOCK_SQUARE" />
	<BLOCK type="BLOCK_SQUARE" />
	<BLOCK type="BLOCK_STEP_2" />
	<BLOCK type="BLOCK_L" />
	<BLOCK type="BLOCK_LINE" />
	<BLOCK type="BLOCK_SQUAREMED" />
	<BLOCK type="BLOCK_SQUAREMED" />
	<BLOCK type="BLOCK_SQUARE" />
	<BLOCK type="BLOCK_SQUARE" />
	<BLOCK type="BLOCK_LINE" />
	<BLOCK type="BLOCK_SQUARE" />
	<BLOCK type="BLOCK_SQUAREMED" />
	<BLOCK type="BLOCK_SQUARE" />
	<BLOCK type="BLOCK_SQUARE" />
</LEVEL>

<LEVEL id="28">
	<BG  num="2" />
	<STRIPES alpha="115" />
	<LIGHTS>
			165, 0, 0, 0, 0, 45, 167, 159, 38, 162
	</LIGHTS>

	<TIME val="74340" />

	<OBS type="OBS_CIRCLE" x="157" y="281" scale="0.500000" />
	<OBS type="OBS_CIRCLE" x="248" y="224" scale="0.500000" />
	<OBS type="OBS_CIRCLE" x="70" y="224" scale="0.500000" />

	<BLOCK type="BLOCK_CIRCLEBIG" />
	<BLOCK type="BLOCK_CIRCLEBIG" />
	<BLOCK type="BLOCK_CIRCLEBIG" />
	<BLOCK type="BLOCK_CIRCLEBIG" />
	<BLOCK type="BLOCK_CIRCLEBIG" />
	<BLOCK type="BLOCK_SHRINK" />
	<BLOCK type="BLOCK_SHRINK" />
	<BLOCK type="BLOCK_SQUAREBIG" />
	<BLOCK type="BLOCK_TRIANGLEBIG" />
	<BLOCK type="BLOCK_SHRINK" />
	<BLOCK type="BLOCK_Y" />
	<BLOCK type="BLOCK_SHRINK" />
	<BLOCK type="BLOCK_LINE" />
	<BLOCK type="BLOCK_TRIANGLE" />
	<BLOCK type="BLOCK_CIRCLE" />
	<BLOCK type="BLOCK_SQUARE" />
	<BLOCK type="BLOCK_SHRINK" />
	<BLOCK type="BLOCK_LINE2" />
	<BLOCK type="BLOCK_LINE2" />
	<BLOCK type="BLOCK_CIRCLE" />
	<BLOCK type="BLOCK_TRIANGLE" />
	<BLOCK type="BLOCK_TRIANGLE" />
	<BLOCK type="BLOCK_SQUARE" />
	<BLOCK type="BLOCK_SQUARE" />
	<BLOCK type="BLOCK_TRIANGLE" />
	<BLOCK type="BLOCK_CIRCLE" />
	<BLOCK type="BLOCK_CIRCLE" />
	<BLOCK type="BLOCK_SQUARE" />
	<BLOCK type="BLOCK_TRIANGLE" />
	<BLOCK type="BLOCK_TRIANGLE" />
	<BLOCK type="BLOCK_CIRCLE" />
	<BLOCK type="BLOCK_CIRCLE" />
	<BLOCK type="BLOCK_CIRCLE" />
	<BLOCK type="BLOCK_SQUARE" />
	<BLOCK type="BLOCK_SQUARE" />
	<BLOCK type="BLOCK_SQUAREBIG" />
	<BLOCK type="BLOCK_L" />
	<BLOCK type="BLOCK_TRIANGLEBIG" />
	<BLOCK type="BLOCK_CIRCLEBIG" />
	<BLOCK type="BLOCK_L" />
	<BLOCK type="BLOCK_LINE" />
</LEVEL>

<LEVEL id="29">
	<BG  num="2" />
	<STRIPES alpha="228" />
	<HOLES alpha="38" />
	<LIGHTS>
			52, 0, 0, 39, 0, 169, 210, 255, 0, 204
	</LIGHTS>

	<TIME val="48440" />

	<OBS type="OBS_DIAMOND" x="83" y="156" scale="0.700000" />
	<OBS type="OBS_DIAMOND" x="222" y="272" scale="0.800000" />

	<BLOCK type="BLOCK_LINE" />
	<BLOCK type="BLOCK_LINE" />
	<BLOCK type="BLOCK_LINE" />
	<BLOCK type="BLOCK_LINE" />
	<BLOCK type="BLOCK_LINE" />
	<BLOCK type="BLOCK_LINE" />
	<BLOCK type="BLOCK_LINE" />
	<BLOCK type="BLOCK_LINE" />
	<BLOCK type="BLOCK_LINE" />
	<BLOCK type="BLOCK_LINE" />
	<BLOCK type="BLOCK_LINE" />
	<BLOCK type="BLOCK_LINE" />
	<BLOCK type="BLOCK_LINE" />
	<BLOCK type="BLOCK_LINE" />
	<BLOCK type="BLOCK_LINE" />
	<BLOCK type="BLOCK_LINE" />
	<BLOCK type="BLOCK_LINE" />
	<BLOCK type="BLOCK_LINE" />
	<BLOCK type="BLOCK_LINE" />
	<BLOCK type="BLOCK_LINE" />
	<BLOCK type="BLOCK_LINE" />
	<BLOCK type="BLOCK_LINE" />
	<BLOCK type="BLOCK_LINE" />
	<BLOCK type="BLOCK_LINE" />
	<BLOCK type="BLOCK_LINE" />
	<BLOCK type="BLOCK_LINE" />
</LEVEL>

<LEVEL id="30">
	<BG  num="2" />
	<STRIPES alpha="255" />
	<LIGHTS>
			0, 0, 0, 0, 0, 0, 0, 0, 0, 0
	</LIGHTS>

	<TIME val="39100" />

	<OBS type="OBS_CIRCLE_KILLER" x="164" y="212" />

	<BLOCK type="BLOCK_SQUAREBIG" />
	<BLOCK type="BLOCK_SQUAREBIG" />
	<BLOCK type="BLOCK_CIRCLEBIG" />
	<BLOCK type="BLOCK_CIRCLEBIG" />
	<BLOCK type="BLOCK_SNAKE" />
	<BLOCK type="BLOCK_TRIANGLEBIG" />
	<BLOCK type="BLOCK_TRIANGLEBIG" />
	<BLOCK type="BLOCK_TRIANGLEBIG" />
	<BLOCK type="BLOCK_BOMB" />
	<BLOCK type="BLOCK_SQUAREMED" />
	<BLOCK type="BLOCK_L" />
	<BLOCK type="BLOCK_L" />
	<BLOCK type="BLOCK_BIGGER" />
	<BLOCK type="BLOCK_CROSS" />
	<BLOCK type="BLOCK_SNAKE" />
	<BLOCK type="BLOCK_LINE" />
	<BLOCK type="BLOCK_LINE" />
	<BLOCK type="BLOCK_SHRINK" />
	<BLOCK type="BLOCK_SQUAREBIG" />
</LEVEL>

<LEVEL id="31">
	<BG  num="2" />
	<STRIPES alpha="209" />
	<HOLES alpha="255" />
	<LIGHTS>
			250, 180, 155, 0, 0, 0, 0, 0, 0, 0
	</LIGHTS>

	<TIME val="48760" />

	<OBS type="OBS_BOX_KILLER" x="49" y="373" scale="0.900000" />
	<OBS type="OBS_BOX_KILLER" x="268" y="373" scale="0.900000" />
	<OBS type="OBS_MINI_BUCKET" x="159" y="322" />

	<BLOCK type="BLOCK_L" />
	<BLOCK type="BLOCK_STEP_2" />
	<BLOCK type="BLOCK_LINE" />
	<BLOCK type="BLOCK_CIRCLEBIG" />
	<BLOCK type="BLOCK_CIRCLEBIG" />
	<BLOCK type="BLOCK_SQUAREBIG" />
	<BLOCK type="BLOCK_L" />
	<BLOCK type="BLOCK_TRIANGLEBIG" />
	<BLOCK type="BLOCK_TRIANGLEBIG" />
	<BLOCK type="BLOCK_CIRCLEBIG" />
	<BLOCK type="BLOCK_SQUAREBIG" />
	<BLOCK type="BLOCK_SQUAREBIG" />
	<BLOCK type="BLOCK_SQUAREMED" />
	<BLOCK type="BLOCK_SQUAREMED" />
	<BLOCK type="BLOCK_SQUAREMED" />
	<BLOCK type="BLOCK_TRIANGLE" />
	<BLOCK type="BLOCK_TRIANGLE" />
	<BLOCK type="BLOCK_CIRCLE" />
	<BLOCK type="BLOCK_SQUARE" />
	<BLOCK type="BLOCK_SQUARE" />
	<BLOCK type="BLOCK_TRIANGLE" />
	<BLOCK type="BLOCK_TRIANGLE" />
	<BLOCK type="BLOCK_CIRCLE" />
	<BLOCK type="BLOCK_TRIANGLEBIG" />
	<BLOCK type="BLOCK_TRIANGLEBIG" />
</LEVEL>

<LEVEL id="32">
	<BG  num="6" />
	<STRIPES alpha="255" />
	<LIGHTS>
			0, 89, 0, 165, 99, 122, 0, 0, 0, 0
	</LIGHTS>

	<TIME val="39320" />

	<OBS type="OBS_TIMER" x="70" y="265" />
	<OBS type="OBS_TIMER" x="274" y="380" scale="0.500000" />
	<OBS type="OBS_TIMER" x="208" y="236" scale="0.400000" />

	<LASER x1="75" y1="269" x2="270" y2="376" />

	<BLOCK type="BLOCK_TRIANGLEBIG" />
	<BLOCK type="BLOCK_LINE2" />
	<BLOCK type="BLOCK_SQUAREBIG" />
	<BLOCK type="BLOCK_LINE" />
	<BLOCK type="BLOCK_CIRCLEBIG" />
	<BLOCK type="BLOCK_L" />
	<BLOCK type="BLOCK_LINE2" />
	<BLOCK type="BLOCK_TRIANGLE" />
	<BLOCK type="BLOCK_CIRCLE" />
	<BLOCK type="BLOCK_SQUARE" />
	<BLOCK type="BLOCK_TRIANGLE" />
	<BLOCK type="BLOCK_TRIANGLE" />
	<BLOCK type="BLOCK_CIRCLE" />
	<BLOCK type="BLOCK_SQUARE" />
	<BLOCK type="BLOCK_TRIANGLEBIG" />
	<BLOCK type="BLOCK_CIRCLEBIG" />
	<BLOCK type="BLOCK_LINE" />
	<BLOCK type="BLOCK_CIRCLEBIG" />
</LEVEL>

<LEVEL id="33">
	<BG  num="6" />
	<STRIPES alpha="255" />
	<LIGHTS>
			0, 0, 0, 0, 0, 0, 0, 185, 0, 202
	</LIGHTS>

	<TIME val="38440" />

	<OBS type="OBS_MINI_T_LEFT" x="10" y="158" />
	<OBS type="OBS_MINI_T_RIGHT" x="308" y="158" />

	<LASER x1="65" y1="381" x2="258" y2="381" />
	<LASER x1="283" y1="367" x2="283" y2="199" />
	<LASER x1="43" y1="201" x2="43" y2="366" />

	<BLOCK type="BLOCK_LINE2" />
	<BLOCK type="BLOCK_SHRINK" />
	<BLOCK type="BLOCK_BIGGER" />
	<BLOCK type="BLOCK_BIGGER" />
	<BLOCK type="BLOCK_BIGGER" />
	<BLOCK type="BLOCK_SQUAREBIG" />
	<BLOCK type="BLOCK_SQUAREBIG" />
	<BLOCK type="BLOCK_SQUAREBIG" />
	<BLOCK type="BLOCK_SQUAREBIG" />
	<BLOCK type="BLOCK_SQUAREBIG" />
	<BLOCK type="BLOCK_SQUAREBIG" />
	<BLOCK type="BLOCK_SQUAREBIG" />
	<BLOCK type="BLOCK_LINE2" />
	<BLOCK type="BLOCK_LINE2" />
	<BLOCK type="BLOCK_SQUAREBIG" />
	<BLOCK type="BLOCK_LINE" />
	<BLOCK type="BLOCK_LINE" />
	<BLOCK type="BLOCK_LINE" />
	<BLOCK type="BLOCK_LINE" />
</LEVEL>

<LEVEL id="34">
	<BG  num="6" />
	<STRIPES alpha="255" />
	<LIGHTS>
			0, 0, 0, 0, 0, 0, 0, 255, 97, 99
	</LIGHTS>

	<TIME val="22020" />

	<OBS type="OBS_MINI_T_LEFT_KILLER" x="6" y="219" />
	<OBS type="OBS_CIRCLE_KILLER" x="241" y="144" angle="40.000000" />
	<OBS type="OBS_MINI_T_RIGHT_KILLER" x="309" y="254" />
	<OBS type="OBS_CIRCLE_KILLER" x="80" y="347" angle="-120.000000" />

	<BLOCK type="BLOCK_SQUAREBIG" />
	<BLOCK type="BLOCK_SQUAREBIG" />
	<BLOCK type="BLOCK_LINE2" />
	<BLOCK type="BLOCK_LINE" />
	<BLOCK type="BLOCK_SQUAREMED" />
	<BLOCK type="BLOCK_SQUAREBIG" />
	<BLOCK type="BLOCK_LINE" />
	<BLOCK type="BLOCK_SQUAREMED" />
	<BLOCK type="BLOCK_SQUARE" />
	<BLOCK type="BLOCK_SQUARE" />
	<BLOCK type="BLOCK_SQUARE" />
	<BLOCK type="BLOCK_SQUARE" />
</LEVEL>

<LEVEL id="35">
	<BG  num="6" />
	<STRIPES alpha="255" />
	<LIGHTS>
			34, 68, 0, 0, 126, 0, 236, 0, 56, 204
	</LIGHTS>

	<TIME val="33100" />

	<OBS type="OBS_BOX" x="156" y="373" />
	<OBS type="OBS_BOX" x="221" y="373" />
	<OBS type="OBS_BOX" x="91" y="373" />

	<LASER x1="47" y1="99" x2="47" y2="383" />
	<LASER x1="268" y1="384" x2="268" y2="100" />

	<BLOCK type="BLOCK_L" />
	<BLOCK type="BLOCK_L" />
	<BLOCK type="BLOCK_L" />
	<BLOCK type="BLOCK_L" />
	<BLOCK type="BLOCK_L" />
	<BLOCK type="BLOCK_L" />
	<BLOCK type="BLOCK_L" />
	<BLOCK type="BLOCK_L" />
	<BLOCK type="BLOCK_L" />
	<BLOCK type="BLOCK_L" />
	<BLOCK type="BLOCK_L" />
	<BLOCK type="BLOCK_L" />
	<BLOCK type="BLOCK_L" />
	<BLOCK type="BLOCK_L" />
	<BLOCK type="BLOCK_L" />
	<BLOCK type="BLOCK_L" />
</LEVEL>

<LEVEL id="36">
	<BG  num="6" />
	<STRIPES alpha="255" />
	<LIGHTS>
			0, 0, 0, 0, 0, 0, 118, 185, 0, 0
	</LIGHTS>

	<TIME val="24780" />

	<OBS type="OBS_MINI_T_RIGHT_KILLER" x="309" y="323" scale="0.900000" />
	<OBS type="OBS_MINI_T_LEFT_KILLER" x="9" y="323" scale="0.900000" />
	<OBS type="OBS_DIAMOND" x="160" y="184" scale="0.700000" />

	<BLOCK type="BLOCK_L" />
	<BLOCK type="BLOCK_L" />
	<BLOCK type="BLOCK_LINE" />
	<BLOCK type="BLOCK_LINE" />
	<BLOCK type="BLOCK_TRIANGLEBIG" />
	<BLOCK type="BLOCK_TRIANGLEBIG" />
	<BLOCK type="BLOCK_L" />
	<BLOCK type="BLOCK_L" />
</LEVEL>

<LEVEL id="37">
	<BG  num="6" />
	<STRIPES alpha="255" />
	<LIGHTS>
			108, 68, 68, 97, 61, 43, 58, 0, 0, 0
	</LIGHTS>

	<TIME val="28080" />

	<OBS type="OBS_CIRCLE_KILLER" x="158" y="366" scale="0.400000" />
	<OBS type="OBS_CIRCLE_KILLER" x="275" y="268" scale="0.400000" />
	<OBS type="OBS_CIRCLE_KILLER" x="45" y="267" scale="0.400000" />

	<BLOCK type="BLOCK_SQUAREBIG" />
	<BLOCK type="BLOCK_SQUAREBIG" />
	<BLOCK type="BLOCK_SQUAREMED" />
	<BLOCK type="BLOCK_SQUAREMED" />
	<BLOCK type="BLOCK_LINE2" />
	<BLOCK type="BLOCK_SQUAREBIG" />
	<BLOCK type="BLOCK_STEP_2" />
	<BLOCK type="BLOCK_SQUAREBIG" />
	<BLOCK type="BLOCK_STEP" />
	<BLOCK type="BLOCK_LINE" />
	<BLOCK type="BLOCK_STEP" />
	<BLOCK type="BLOCK_STEP_2" />
	<BLOCK type="BLOCK_LINE" />
	<BLOCK type="BLOCK_L" />
	<BLOCK type="BLOCK_L" />
	<BLOCK type="BLOCK_SQUAREMED" />
</LEVEL>

<LEVEL id="38">
	<BG  num="6" />
	<STRIPES alpha="255" />
	<LIGHTS>
			0, 57, 0, 0, 0, 136, 104, 93, 0, 0
	</LIGHTS>

	<TIME val="55780" />

	<OBS type="OBS_MINI_BUCKET" x="161" y="333" scale="0.700000" />
	<OBS type="OBS_CIRCLE" x="113" y="133" scale="0.400000" />
	<OBS type="OBS_CIRCLE" x="88" y="268" scale="0.400000" angle="-10.000000" />
	<OBS type="OBS_CIRCLE" x="163" y="199" scale="0.400000" />
	<OBS type="OBS_CIRCLE" x="235" y="267" scale="0.400000" angle="40.000000" />
	<OBS type="OBS_CIRCLE" x="206" y="132" scale="0.400000" angle="20.000000" />
	<OBS type="OBS_CIRCLE" x="63" y="199" scale="0.400000" angle="-40.000000" />
	<OBS type="OBS_CIRCLE" x="261" y="196" scale="0.400000" angle="30.000000" />

	<LASER x1="41" y1="398" x2="281" y2="398" />

	<BLOCK type="BLOCK_TRIANGLE" />
	<BLOCK type="BLOCK_CIRCLE" />
	<BLOCK type="BLOCK_SQUARE" />
	<BLOCK type="BLOCK_TRIANGLE" />
	<BLOCK type="BLOCK_SQUARE" />
	<BLOCK type="BLOCK_CIRCLE" />
	<BLOCK type="BLOCK_TRIANGLEBIG" />
	<BLOCK type="BLOCK_SQUAREMED" />
	<BLOCK type="BLOCK_SHRINK" />
	<BLOCK type="BLOCK_CIRCLE" />
	<BLOCK type="BLOCK_SHRINK" />
	<BLOCK type="BLOCK_TRIANGLE" />
	<BLOCK type="BLOCK_CIRCLE" />
	<BLOCK type="BLOCK_SQUARE" />
	<BLOCK type="BLOCK_TRIANGLE" />
	<BLOCK type="BLOCK_CIRCLE" />
	<BLOCK type="BLOCK_CIRCLE" />
	<BLOCK type="BLOCK_TRIANGLE" />
	<BLOCK type="BLOCK_SQUARE" />
	<BLOCK type="BLOCK_SQUARE" />
	<BLOCK type="BLOCK_SQUAREBIG" />
	<BLOCK type="BLOCK_SQUAREBIG" />
	<BLOCK type="BLOCK_TRIANGLEBIG" />
	<BLOCK type="BLOCK_LINE" />
	<BLOCK type="BLOCK_LINE" />
	<BLOCK type="BLOCK_LINE" />
</LEVEL>

<LEVEL id="39">
	<BG  num="6" />
	<STRIPES alpha="255" />
	<LIGHTS>
			118, 49, 0, 0, 0, 0, 153, 195, 177, 235
	</LIGHTS>

	<TIME val="44440" />

	<LASER x1="18" y1="397" x2="95" y2="397" />
	<LASER x1="217" y1="399" x2="301" y2="399" />
	<LASER x1="114" y1="398" x2="201" y2="398" />

	<BLOCK type="BLOCK_LINE" />
	<BLOCK type="BLOCK_LINE" />
	<BLOCK type="BLOCK_LINE2" />
	<BLOCK type="BLOCK_TRIANGLE" />
	<BLOCK type="BLOCK_LINE2" />
	<BLOCK type="BLOCK_TRIANGLE" />
	<BLOCK type="BLOCK_LINE2" />
	<BLOCK type="BLOCK_L" />
	<BLOCK type="BLOCK_L" />
	<BLOCK type="BLOCK_STEP_2" />
	<BLOCK type="BLOCK_STEP" />
	<BLOCK type="BLOCK_SQUAREBIG" />
	<BLOCK type="BLOCK_SQUAREBIG" />
	<BLOCK type="BLOCK_L" />
	<BLOCK type="BLOCK_L" />
	<BLOCK type="BLOCK_LINE" />
	<BLOCK type="BLOCK_LINE" />
	<BLOCK type="BLOCK_SQUAREBIG" />
	<BLOCK type="BLOCK_SQUAREBIG" />
	<BLOCK type="BLOCK_SQUAREBIG" />
	<BLOCK type="BLOCK_SQUAREBIG" />
	<BLOCK type="BLOCK_LINE" />
	<BLOCK type="BLOCK_LINE" />
</LEVEL>

<LEVEL id="40">
	<BG  num="5" />
	<STRIPES alpha="255" />
	<LIGHTS>
			0, 86, 248, 107, 216, 0, 0, 0, 0, 0
	</LIGHTS>

	<TIME val="70480" />

	<OBS type="OBS_TIMER" x="163" y="172" scale="0.400000" />
	<OBS type="OBS_MINI_BUCKET" x="67" y="351" scale="0.600000" />
	<OBS type="OBS_TIMER" x="130" y="285" scale="0.200000" />
	<OBS type="OBS_TIMER" x="192" y="285" scale="0.200000" />
	<OBS type="OBS_TIMER" x="163" y="242" scale="0.200000" />
	<OBS type="OBS_TIMER" x="251" y="285" scale="0.200000" />
	<OBS type="OBS_TIMER" x="73" y="285" scale="0.200000" />
	<OBS type="OBS_TIMER" x="224" y="241" scale="0.200000" />
	<OBS type="OBS_TIMER" x="103" y="244" scale="0.200000" />
	<OBS type="OBS_TIMER" x="289" y="240" scale="0.200000" />
	<OBS type="OBS_TIMER" x="31" y="244" scale="0.200000" />
	<OBS type="OBS_TIMER" x="253" y="170" scale="0.400000" />
	<OBS type="OBS_TIMER" x="69" y="173" scale="0.400000" />
	<OBS type="OBS_MINI_BUCKET" x="252" y="351" scale="0.600000" />

	<LASER x1="128" y1="313" x2="191" y2="313" />

	<BLOCK type="BLOCK_TRIANGLE" />
	<BLOCK type="BLOCK_CIRCLE" />
	<BLOCK type="BLOCK_CIRCLE" />
	<BLOCK type="BLOCK_SQUARE" />
	<BLOCK type="BLOCK_SQUARE" />
	<BLOCK type="BLOCK_TRIANGLE" />
	<BLOCK type="BLOCK_CIRCLE" />
	<BLOCK type="BLOCK_CIRCLE" />
	<BLOCK type="BLOCK_TRIANGLE" />
	<BLOCK type="BLOCK_SQUARE" />
	<BLOCK type="BLOCK_SQUARE" />
	<BLOCK type="BLOCK_SQUARE" />
	<BLOCK type="BLOCK_TRIANGLE" />
	<BLOCK type="BLOCK_CIRCLE" />
	<BLOCK type="BLOCK_SQUARE" />
	<BLOCK type="BLOCK_CIRCLE" />
	<BLOCK type="BLOCK_TRIANGLE" />
	<BLOCK type="BLOCK_SQUARE" />
	<BLOCK type="BLOCK_SQUARE" />
	<BLOCK type="BLOCK_TRIANGLE" />
	<BLOCK type="BLOCK_CIRCLE" />
	<BLOCK type="BLOCK_TRIANGLE" />
	<BLOCK type="BLOCK_SQUARE" />
	<BLOCK type="BLOCK_CIRCLE" />
	<BLOCK type="BLOCK_CIRCLE" />
	<BLOCK type="BLOCK_CIRCLE" />
	<BLOCK type="BLOCK_TRIANGLE" />
	<BLOCK type="BLOCK_CIRCLE" />
	<BLOCK type="BLOCK_SQUARE" />
	<BLOCK type="BLOCK_SQUARE" />
</LEVEL>

<LEVEL id="41">
	<BG  num="5" />
	<STRIPES alpha="82" />
	<HOLES alpha="243" />
	<LIGHTS>
			246, 212, 203, 0, 0, 0, 0, 0, 0, 0
	</LIGHTS>

	<TIME val="56540" />

	<OBS type="OBS_DIAMOND" x="197" y="289" scale="0.300000" />
	<OBS type="OBS_BOX_KILLER" x="193" y="373" />
	<OBS type="OBS_DIAMOND" x="162" y="187" scale="0.300000" />
	<OBS type="OBS_MINI_T_RIGHT_KILLER" x="305" y="151" scale="0.700000" />
	<OBS type="OBS_BOX_KILLER" x="129" y="373" />
	<OBS type="OBS_MINI_T_LEFT_KILLER" x="11" y="202" scale="0.700000" />
	<OBS type="OBS_DIAMOND" x="125" y="290" scale="0.300000" />

	<BLOCK type="BLOCK_SQUAREMED" />
	<BLOCK type="BLOCK_SQUAREMED" />
	<BLOCK type="BLOCK_LINE" />
	<BLOCK type="BLOCK_LINE" />
	<BLOCK type="BLOCK_SQUAREMED" />
	<BLOCK type="BLOCK_TRIANGLEBIG" />
	<BLOCK type="BLOCK_LINE2" />
	<BLOCK type="BLOCK_LINE" />
	<BLOCK type="BLOCK_LINE2" />
	<BLOCK type="BLOCK_SQUAREMED" />
	<BLOCK type="BLOCK_LINE" />
	<BLOCK type="BLOCK_SQUAREMED" />
	<BLOCK type="BLOCK_SQUARE" />
	<BLOCK type="BLOCK_TRIANGLE" />
	<BLOCK type="BLOCK_CIRCLE" />
	<BLOCK type="BLOCK_SQUARE" />
	<BLOCK type="BLOCK_TRIANGLE" />
	<BLOCK type="BLOCK_CIRCLE" />
</LEVEL>

<LEVEL id="42">
	<BG  num="5" />
	<STRIPES alpha="139" />
	<LINES alpha="227" />
	<LIGHTS>
			0, 0, 0, 153, 0, 0, 0, 145, 0, 234
	</LIGHTS>

	<TIME val="56540" />

	<OBS type="OBS_MINI_T_RIGHT_KILLER" x="312" y="274" />
	<OBS type="OBS_CIRCLE_KILLER" x="160" y="140" scale="0.600000" />
	<OBS type="OBS_MINI_T_LEFT_KILLER" x="6" y="274" />

	<BLOCK type="BLOCK_SQUAREBIG" />
	<BLOCK type="BLOCK_L" />
	<BLOCK type="BLOCK_LINE" />
	<BLOCK type="BLOCK_SHRINK" />
	<BLOCK type="BLOCK_SHRINK" />
	<BLOCK type="BLOCK_CROSS" />
	<BLOCK type="BLOCK_TRIANGLEBIG" />
	<BLOCK type="BLOCK_SQUAREBIG" />
	<BLOCK type="BLOCK_SHRINK" />
	<BLOCK type="BLOCK_SHRINK" />
	<BLOCK type="BLOCK_CIRCLEBIG" />
	<BLOCK type="BLOCK_TRIANGLEBIG" />
	<BLOCK type="BLOCK_SHRINK" />
	<BLOCK type="BLOCK_SHRINK" />
	<BLOCK type="BLOCK_SQUAREBIG" />
	<BLOCK type="BLOCK_SHRINK" />
	<BLOCK type="BLOCK_L" />
	<BLOCK type="BLOCK_L" />
	<BLOCK type="BLOCK_LINE" />
</LEVEL>

<LEVEL id="43">
	<BG  num="5" />
	<STRIPES alpha="181" />
	<HOLES alpha="188" />
	<LINES alpha="16" />
	<LIGHTS>
			0, 0, 0, 131, 159, 136, 0, 86, 0, 0
	</LIGHTS>

	<TIME val="37800" />

	<OBS type="OBS_BOX_KILLER" x="90" y="370" />
	<OBS type="OBS_BOX" x="159" y="370" />
	<OBS type="OBS_BOX_KILLER" x="227" y="370" />

	<LASER x1="45" y1="105" x2="45" y2="378" />
	<LASER x1="272" y1="378" x2="272" y2="104" />

	<BLOCK type="BLOCK_SQUAREBIG" />
	<BLOCK type="BLOCK_CIRCLEBIG" />
	<BLOCK type="BLOCK_TRIANGLEBIG" />
	<BLOCK type="BLOCK_BOMB" />
	<BLOCK type="BLOCK_CIRCLEBIG" />
	<BLOCK type="BLOCK_BOMB" />
	<BLOCK type="BLOCK_SQUAREBIG" />
	<BLOCK type="BLOCK_BOMB" />
	<BLOCK type="BLOCK_LINE2" />
	<BLOCK type="BLOCK_LINE2" />
	<BLOCK type="BLOCK_SQUAREBIG" />
	<BLOCK type="BLOCK_BOMB" />
	<BLOCK type="BLOCK_CIRCLEBIG" />
	<BLOCK type="BLOCK_TRIANGLEBIG" />
	<BLOCK type="BLOCK_BOMB" />
	<BLOCK type="BLOCK_TRIANGLEBIG" />
	<BLOCK type="BLOCK_TRIANGLEBIG" />
	<BLOCK type="BLOCK_BOMB" />
	<BLOCK type="BLOCK_LINE2" />
	<BLOCK type="BLOCK_SQUAREBIG" />
	<BLOCK type="BLOCK_LINE" />
	<BLOCK type="BLOCK_LINE" />
	<BLOCK type="BLOCK_BOMB" />
	<BLOCK type="BLOCK_SQUAREBIG" />
	<BLOCK type="BLOCK_SQUAREBIG" />
</LEVEL>

<LEVEL id="44">
	<BG  num="5" />
	<STRIPES alpha="188" />
	<LIGHTS>
			223, 0, 0, 0, 0, 0, 228, 0, 217, 255
	</LIGHTS>

	<TIME val="50920" />

	<OBS type="OBS_CIRCLE_KILLER" x="66" y="296" scale="0.700000" />
	<OBS type="OBS_CIRCLE" x="160" y="162" />
	<OBS type="OBS_MINI_T_RIGHT" x="311" y="288" />
	<OBS type="OBS_CIRCLE" x="269" y="113" scale="0.700000" angle="40.000000" />

	<BLOCK type="BLOCK_TRIANGLE" />
	<BLOCK type="BLOCK_SQUARE" />
	<BLOCK type="BLOCK_SQUARE" />
	<BLOCK type="BLOCK_TRIANGLE" />
	<BLOCK type="BLOCK_CIRCLE" />
	<BLOCK type="BLOCK_CIRCLE" />
	<BLOCK type="BLOCK_SQUAREMED" />
	<BLOCK type="BLOCK_SQUAREMED" />
	<BLOCK type="BLOCK_Y" />
	<BLOCK type="BLOCK_SQUAREMED" />
	<BLOCK type="BLOCK_Y" />
	<BLOCK type="BLOCK_TRIANGLEBIG" />
	<BLOCK type="BLOCK_LINE" />
	<BLOCK type="BLOCK_TRIANGLE" />
	<BLOCK type="BLOCK_SQUARE" />
	<BLOCK type="BLOCK_CIRCLE" />
	<BLOCK type="BLOCK_LINE" />
	<BLOCK type="BLOCK_LINE" />
</LEVEL>

<LEVEL id="45">
	<BG  num="5" />
	<STRIPES alpha="255" />
	<HOLES alpha="255" />
	<LIGHTS>
			0, 132, 0, 180, 0, 0, 0, 0, 31, 169
	</LIGHTS>

	<TIME val="28620" />

	<OBS type="OBS_CIRCLE_KILLER" x="146" y="307" scale="0.400000" />
	<OBS type="OBS_CIRCLE_KILLER" x="274" y="265" scale="0.500000" angle="40.000000" />
	<OBS type="OBS_CIRCLE_KILLER" x="182" y="180" scale="0.400000" />
	<OBS type="OBS_CIRCLE_KILLER" x="51" y="182" scale="0.500000" angle="-30.000000" />

	<BLOCK type="BLOCK_LINE2" />
	<BLOCK type="BLOCK_LINE2" />
	<BLOCK type="BLOCK_SQUAREMED" />
	<BLOCK type="BLOCK_SQUAREMED" />
	<BLOCK type="BLOCK_LINE" />
	<BLOCK type="BLOCK_TRIANGLEBIG" />
	<BLOCK type="BLOCK_CIRCLEBIG" />
	<BLOCK type="BLOCK_TRIANGLEBIG" />
	<BLOCK type="BLOCK_TRIANGLEBIG" />
	<BLOCK type="BLOCK_CIRCLEBIG" />
</LEVEL>

<LEVEL id="46">
	<BG  num="5" />
	<STRIPES alpha="255" />
	<LIGHTS>
			0, 0, 0, 0, 0, 0, 0, 0, 0, 0
	</LIGHTS>

	<TIME val="63260" />

	<OBS type="OBS_MINI_BUCKET" x="163" y="336" scale="0.500000" />
	<OBS type="OBS_DIAMOND" x="58" y="263" scale="0.500000" />
	<OBS type="OBS_DIAMOND" x="262" y="263" scale="0.500000" />
	<OBS type="OBS_DIAMOND" x="161" y="147" scale="0.500000" />
	<OBS type="OBS_MINI_T_LEFT_KILLER" x="13" y="164" scale="0.500000" />
	<OBS type="OBS_MINI_T_RIGHT_KILLER" x="305" y="163" scale="0.500000" />

	<LASER x1="188" y1="385" x2="276" y2="385" />
	<LASER x1="45" y1="385" x2="137" y2="385" />

	<BLOCK type="BLOCK_LINE" />
	<BLOCK type="BLOCK_LINE" />
	<BLOCK type="BLOCK_TRIANGLE" />
	<BLOCK type="BLOCK_TRIANGLE" />
	<BLOCK type="BLOCK_TRIANGLE" />
	<BLOCK type="BLOCK_TRIANGLE" />
	<BLOCK type="BLOCK_SQUARE" />
	<BLOCK type="BLOCK_SQUARE" />
	<BLOCK type="BLOCK_SQUARE" />
	<BLOCK type="BLOCK_TRIANGLEBIG" />
	<BLOCK type="BLOCK_TRIANGLEBIG" />
	<BLOCK type="BLOCK_BIGGER" />
	<BLOCK type="BLOCK_BIGGER" />
	<BLOCK type="BLOCK_SQUAREMED" />
	<BLOCK type="BLOCK_SQUAREMED" />
	<BLOCK type="BLOCK_SQUAREMED" />
	<BLOCK type="BLOCK_SQUAREMED" />
	<BLOCK type="BLOCK_TRIANGLE" />
	<BLOCK type="BLOCK_TRIANGLE" />
	<BLOCK type="BLOCK_TRIANGLE" />
	<BLOCK type="BLOCK_TRIANGLE" />
	<BLOCK type="BLOCK_CIRCLE" />
	<BLOCK type="BLOCK_CIRCLE" />
	<BLOCK type="BLOCK_SQUARE" />
	<BLOCK type="BLOCK_SQUARE" />
</LEVEL>

<LEVEL id="47">
	<BG  num="5" />
	<STRIPES alpha="255" />
	<HOLES alpha="255" />
	<LIGHTS>
			0, 0, 0, 0, 0, 0, 0, 0, 0, 0
	</LIGHTS>

	<TIME val="62580" />

	<LASER x1="42" y1="161" x2="101" y2="161" />
	<LASER x1="199" y1="240" x2="274" y2="240" />
	<LASER x1="46" y1="315" x2="113" y2="315" />
	<LASER x1="164" y1="377" x2="260" y2="377" />

	<BLOCK type="BLOCK_SQUARE" />
	<BLOCK type="BLOCK_SQUARE" />
	<BLOCK type="BLOCK_SQUARE" />
	<BLOCK type="BLOCK_SQUARE" />
	<BLOCK type="BLOCK_SQUARE" />
	<BLOCK type="BLOCK_SQUARE" />
	<BLOCK type="BLOCK_SQUARE" />
	<BLOCK type="BLOCK_SQUARE" />
	<BLOCK type="BLOCK_SQUARE" />
	<BLOCK type="BLOCK_SQUARE" />
	<BLOCK type="BLOCK_SQUARE" />
	<BLOCK type="BLOCK_SQUARE" />
	<BLOCK type="BLOCK_SQUARE" />
	<BLOCK type="BLOCK_SQUARE" />
	<BLOCK type="BLOCK_SQUARE" />
	<BLOCK type="BLOCK_SQUARE" />
	<BLOCK type="BLOCK_SQUARE" />
	<BLOCK type="BLOCK_SQUARE" />
	<BLOCK type="BLOCK_SQUARE" />
	<BLOCK type="BLOCK_SQUARE" />
	<BLOCK type="BLOCK_SQUARE" />
	<BLOCK type="BLOCK_SQUARE" />
	<BLOCK type="BLOCK_SQUARE" />
	<BLOCK type="BLOCK_SQUARE" />
	<BLOCK type="BLOCK_SQUARE" />
	<BLOCK type="BLOCK_SQUARE" />
	<BLOCK type="BLOCK_SQUARE" />
	<BLOCK type="BLOCK_SQUARE" />
	<BLOCK type="BLOCK_SQUARE" />
	<BLOCK type="BLOCK_SQUARE" />
	<BLOCK type="BLOCK_SQUARE" />
	<BLOCK type="BLOCK_SQUARE" />
	<BLOCK type="BLOCK_SQUARE" />
	<BLOCK type="BLOCK_SQUARE" />
	<BLOCK type="BLOCK_SQUARE" />
	<BLOCK type="BLOCK_SQUARE" />
	<BLOCK type="BLOCK_SQUARE" />
</LEVEL>

<LEVEL id="48">
	<BG  num="7" />
	<STRIPES alpha="203" />
	<HOLES alpha="117" />
	<LIGHTS>
			182, 141, 134, 0, 0, 0, 0, 0, 0, 0
	</LIGHTS>

	<TIME val="20280" />

	<OBS type="OBS_BOX_KILLER" x="256" y="363" scale="1.300000" />
	<OBS type="OBS_BOX_KILLER" x="61" y="363" scale="1.300000" />

	<BLOCK type="BLOCK_T2" />
	<BLOCK type="BLOCK_SQUAREBIG" />
	<BLOCK type="BLOCK_LINE2" />
	<BLOCK type="BLOCK_SQUAREMED" />
	<BLOCK type="BLOCK_SQUAREMED" />
	<BLOCK type="BLOCK_TRIANGLE" />
	<BLOCK type="BLOCK_TRIANGLE" />
	<BLOCK type="BLOCK_SQUARE" />
	<BLOCK type="BLOCK_CIRCLE" />
	<BLOCK type="BLOCK_SQUARE" />
	<BLOCK type="BLOCK_TRIANGLE" />
	<BLOCK type="BLOCK_LINE2" />
	<BLOCK type="BLOCK_LINE" />
	<BLOCK type="BLOCK_SQUARE" />
	<BLOCK type="BLOCK_SQUARE" />
</LEVEL>

<LEVEL id="49">
	<BG  num="7" />
	<STRIPES alpha="255" />
	<LIGHTS>
			0, 0, 0, 0, 0, 0, 0, 0, 0, 0
	</LIGHTS>

	<TIME val="20640" />

	<OBS type="OBS_MINI_LEFT" x="4" y="169" />
	<OBS type="OBS_MINI_T_RIGHT_KILLER" x="309" y="301" />
	<OBS type="OBS_BOX_KILLER" x="58" y="366" scale="1.200000" />

	<BLOCK type="BLOCK_CIRCLEBIG" />
	<BLOCK type="BLOCK_TRIANGLEBIG" />
	<BLOCK type="BLOCK_SQUAREBIG" />
	<BLOCK type="BLOCK_LINE" />
	<BLOCK type="BLOCK_STEP" />
	<BLOCK type="BLOCK_CROSS" />
	<BLOCK type="BLOCK_SQUAREBIG" />
	<BLOCK type="BLOCK_CIRCLEBIG" />
	<BLOCK type="BLOCK_SHRINK" />
	<BLOCK type="BLOCK_LINE" />
</LEVEL>

<LEVEL id="50">
	<BG  num="7" />
	<STRIPES alpha="109" />
	<HOLES alpha="129" />
	<LIGHTS>
			38, 146, 185, 189, 146, 154, 155, 0, 5, 0
	</LIGHTS>

	<TIME val="35920" />

	<OBS type="OBS_CIRCLE_KILLER" x="58" y="272" scale="0.700000" angle="-30.000000" />
	<OBS type="OBS_CIRCLE_KILLER" x="262" y="174" scale="0.700000" angle="40.000000" />

	<LASER x1="99" y1="88" x2="98" y2="398" />
	<LASER x1="220" y1="399" x2="222" y2="87" />

	<BLOCK type="BLOCK_SQUAREBIG" />
	<BLOCK type="BLOCK_LINE" />
	<BLOCK type="BLOCK_LINE" />
	<BLOCK type="BLOCK_LINE2" />
	<BLOCK type="BLOCK_SQUAREBIG" />
	<BLOCK type="BLOCK_LINE" />
	<BLOCK type="BLOCK_LINE" />
	<BLOCK type="BLOCK_LINE2" />
	<BLOCK type="BLOCK_LINE" />
	<BLOCK type="BLOCK_LINE" />
	<BLOCK type="BLOCK_TRIANGLEBIG" />
	<BLOCK type="BLOCK_TRIANGLEBIG" />
</LEVEL>

<LEVEL id="51">
	<BG  num="7" />
	<STRIPES alpha="49" />
	<LIGHTS>
			28, 28, 24, 151, 29, 0, 114, 41, 164, 173
	</LIGHTS>

	<TIME val="52080" />

	<OBS type="OBS_BOX" x="121" y="371" />
	<OBS type="OBS_BOX" x="121" y="317" scale="0.700000" />
	<OBS type="OBS_T_RIGHT" x="324" y="159" scale="0.800000" angle="-30.000000" />

	<BLOCK type="BLOCK_SQUAREBIG" />
	<BLOCK type="BLOCK_TRIANGLEBIG" />
	<BLOCK type="BLOCK_SQUAREBIG" />
	<BLOCK type="BLOCK_SQUAREBIG" />
	<BLOCK type="BLOCK_SQUAREBIG" />
	<BLOCK type="BLOCK_SQUAREBIG" />
	<BLOCK type="BLOCK_SQUAREBIG" />
	<BLOCK type="BLOCK_U" />
	<BLOCK type="BLOCK_SQUAREBIG" />
	<BLOCK type="BLOCK_T" />
	<BLOCK type="BLOCK_CROSS" />
	<BLOCK type="BLOCK_L" />
	<BLOCK type="BLOCK_L" />
	<BLOCK type="BLOCK_L" />
	<BLOCK type="BLOCK_L" />
	<BLOCK type="BLOCK_L" />
	<BLOCK type="BLOCK_TRIANGLEBIG" />
	<BLOCK type="BLOCK_SQUAREBIG" />
	<BLOCK type="BLOCK_LINE" />
	<BLOCK type="BLOCK_LINE" />
</LEVEL>

<LEVEL id="52">
	<BG  num="7" />
	<STRIPES alpha="255" />
	<HOLES alpha="145" />
	<LIGHTS>
			67, 0, 172, 0, 225, 0, 83, 0, 151, 213
	</LIGHTS>

	<TIME val="87960" />

	<BLOCK type="BLOCK_U" />
	<BLOCK type="BLOCK_L" />
	<BLOCK type="BLOCK_STEP_2" />
	<BLOCK type="BLOCK_SQUARE" />
	<BLOCK type="BLOCK_SQUAREBIG" />
	<BLOCK type="BLOCK_LINE2" />
	<BLOCK type="BLOCK_L" />
	<BLOCK type="BLOCK_STEP" />
	<BLOCK type="BLOCK_LINE" />
	<BLOCK type="BLOCK_SQUAREBIG" />
	<BLOCK type="BLOCK_L" />
	<BLOCK type="BLOCK_L" />
	<BLOCK type="BLOCK_STEP" />
	<BLOCK type="BLOCK_LINE" />
	<BLOCK type="BLOCK_LINE2" />
	<BLOCK type="BLOCK_SQUAREBIG" />
	<BLOCK type="BLOCK_U" />
	<BLOCK type="BLOCK_SQUAREBIG" />
	<BLOCK type="BLOCK_LINE" />
	<BLOCK type="BLOCK_L" />
	<BLOCK type="BLOCK_TRIANGLE" />
	<BLOCK type="BLOCK_SQUAREBIG" />
	<BLOCK type="BLOCK_TRIANGLEBIG" />
	<BLOCK type="BLOCK_TRIANGLEBIG" />
	<BLOCK type="BLOCK_TRIANGLEBIG" />
	<BLOCK type="BLOCK_LINE" />
	<BLOCK type="BLOCK_LINE" />
	<BLOCK type="BLOCK_LINE" />
	<BLOCK type="BLOCK_LINE" />
</LEVEL>

<LEVEL id="53">
	<BG  num="7" />
	<STRIPES alpha="255" />
	<HOLES alpha="255" />
	<LIGHTS>
			0, 0, 0, 94, 129, 0, 0, 0, 188, 185
	</LIGHTS>

	<TIME val="57520" />

	<OBS type="OBS_T_LEFT" x="4" y="151" scale="0.700000" angle="20.000000" />
	<OBS type="OBS_T_RIGHT" x="316" y="149" scale="0.700000" angle="-20.000000" />
	<OBS type="OBS_BOX_KILLER" x="159" y="366" scale="1.200000" />

	<BLOCK type="BLOCK_L" />
	<BLOCK type="BLOCK_STEP" />
	<BLOCK type="BLOCK_L" />
	<BLOCK type="BLOCK_STEP_2" />
	<BLOCK type="BLOCK_CIRCLEBIG" />
	<BLOCK type="BLOCK_CIRCLEBIG" />
	<BLOCK type="BLOCK_BOMB" />
	<BLOCK type="BLOCK_CIRCLEBIG" />
	<BLOCK type="BLOCK_BOMB" />
	<BLOCK type="BLOCK_CIRCLEBIG" />
	<BLOCK type="BLOCK_BOMB" />
	<BLOCK type="BLOCK_CIRCLEBIG" />
	<BLOCK type="BLOCK_BOMB" />
	<BLOCK type="BLOCK_BOMB" />
	<BLOCK type="BLOCK_BOMB" />
	<BLOCK type="BLOCK_STEP_2" />
	<BLOCK type="BLOCK_BOMB" />
	<BLOCK type="BLOCK_BOMB" />
	<BLOCK type="BLOCK_BOMB" />
	<BLOCK type="BLOCK_BOMB" />
	<BLOCK type="BLOCK_L" />
	<BLOCK type="BLOCK_L" />
	<BLOCK type="BLOCK_STEP" />
	<BLOCK type="BLOCK_STEP_2" />
	<BLOCK type="BLOCK_TRIANGLEBIG" />
	<BLOCK type="BLOCK_CIRCLEBIG" />
	<BLOCK type="BLOCK_TRIANGLEBIG" />
	<BLOCK type="BLOCK_CIRCLEBIG" />
</LEVEL>

<LEVEL id="54">
	<BG  num="7" />
	<STRIPES alpha="255" />
	<LIGHTS>
			0, 0, 0, 0, 0, 0, 0, 0, 0, 0
	</LIGHTS>

	<TIME val="21920" />

	<OBS type="OBS_DIAMOND" x="73" y="149" scale="0.200000" />

	<LASER x1="19" y1="399" x2="100" y2="316" />
	<LASER x1="220" y1="315" x2="302" y2="405" />
	<LASER x1="19" y1="401" x2="299" y2="401" />

	<BLOCK type="BLOCK_LINE" />
	<BLOCK type="BLOCK_LINE2" />
	<BLOCK type="BLOCK_SQUAREMED" />
	<BLOCK type="BLOCK_LINE" />
	<BLOCK type="BLOCK_L" />
	<BLOCK type="BLOCK_STEP" />
	<BLOCK type="BLOCK_L" />
	<BLOCK type="BLOCK_TRIANGLEBIG" />
	<BLOCK type="BLOCK_CIRCLEBIG" />
	<BLOCK type="BLOCK_SQUAREBIG" />
	<BLOCK type="BLOCK_LINE" />
</LEVEL>

<LEVEL id="55">
	<BG  num="7" />
	<STRIPES alpha="236" />
	<HOLES alpha="114" />
	<LIGHTS>
			0, 151, 0, 140, 111, 150, 0, 0, 0, 0
	</LIGHTS>

	<TIME val="75340" />

	<BLOCK type="BLOCK_L" />
	<BLOCK type="BLOCK_LINE" />
	<BLOCK type="BLOCK_SQUAREBIG" />
	<BLOCK type="BLOCK_STEP_2" />
	<BLOCK type="BLOCK_L" />
	<BLOCK type="BLOCK_LINE" />
	<BLOCK type="BLOCK_SQUAREBIG" />
	<BLOCK type="BLOCK_L" />
	<BLOCK type="BLOCK_STEP_2" />
	<BLOCK type="BLOCK_L" />
	<BLOCK type="BLOCK_SQUAREBIG" />
	<BLOCK type="BLOCK_LINE" />
	<BLOCK type="BLOCK_STEP_2" />
	<BLOCK type="BLOCK_L" />
	<BLOCK type="BLOCK_SQUAREBIG" />
	<BLOCK type="BLOCK_L" />
	<BLOCK type="BLOCK_L" />
	<BLOCK type="BLOCK_L" />
	<BLOCK type="BLOCK_STEP_2" />
	<BLOCK type="BLOCK_SQUAREBIG" />
	<BLOCK type="BLOCK_LINE" />
	<BLOCK type="BLOCK_L" />
	<BLOCK type="BLOCK_STEP_2" />
	<BLOCK type="BLOCK_L" />
	<BLOCK type="BLOCK_LINE" />
</LEVEL>

<LEVEL id="56">
	<BG  num="7" />
	<STRIPES alpha="100" />
	<HOLES alpha="141" />
	<LIGHTS>
			145, 139, 97, 226, 144, 0, 0, 0, 0, 0
	</LIGHTS>

	<TIME val="78560" />

	<LASER x1="42" y1="161" x2="101" y2="161" />
	<LASER x1="199" y1="240" x2="274" y2="240" />
	<LASER x1="46" y1="315" x2="113" y2="315" />
	<LASER x1="164" y1="377" x2="260" y2="377" />

	<BLOCK type="BLOCK_SQUARE" />
	<BLOCK type="BLOCK_SQUARE" />
	<BLOCK type="BLOCK_SQUARE" />
	<BLOCK type="BLOCK_SQUARE" />
	<BLOCK type="BLOCK_SQUARE" />
	<BLOCK type="BLOCK_SQUARE" />
	<BLOCK type="BLOCK_SQUARE" />
	<BLOCK type="BLOCK_SQUARE" />
	<BLOCK type="BLOCK_SQUARE" />
	<BLOCK type="BLOCK_SQUARE" />
	<BLOCK type="BLOCK_SQUARE" />
	<BLOCK type="BLOCK_SQUARE" />
	<BLOCK type="BLOCK_SQUARE" />
	<BLOCK type="BLOCK_SQUARE" />
	<BLOCK type="BLOCK_SQUARE" />
	<BLOCK type="BLOCK_SQUARE" />
	<BLOCK type="BLOCK_SQUARE" />
	<BLOCK type="BLOCK_SQUARE" />
	<BLOCK type="BLOCK_SQUARE" />
	<BLOCK type="BLOCK_SQUARE" />
	<BLOCK type="BLOCK_SQUARE" />
	<BLOCK type="BLOCK_SQUARE" />
	<BLOCK type="BLOCK_SQUARE" />
	<BLOCK type="BLOCK_SQUARE" />
	<BLOCK type="BLOCK_SQUARE" />
	<BLOCK type="BLOCK_SQUARE" />
	<BLOCK type="BLOCK_SQUARE" />
	<BLOCK type="BLOCK_SQUARE" />
	<BLOCK type="BLOCK_SQUARE" />
	<BLOCK type="BLOCK_SQUARE" />
	<BLOCK type="BLOCK_SQUARE" />
	<BLOCK type="BLOCK_SQUARE" />
	<BLOCK type="BLOCK_SQUARE" />
	<BLOCK type="BLOCK_SQUARE" />
	<BLOCK type="BLOCK_SQUARE" />
	<BLOCK type="BLOCK_SQUARE" />
	<BLOCK type="BLOCK_SQUARE" />
	<BLOCK type="BLOCK_SQUARE" />
	<BLOCK type="BLOCK_SQUARE" />
	<BLOCK type="BLOCK_SQUARE" />
</LEVEL>

<LEVEL id="57">
	<BG  num="7" />
	<STRIPES alpha="255" />
	<LIGHTS>
			102, 86, 248, 107, 216, 0, 0, 0, 0, 0
	</LIGHTS>

	<TIME val="94840" />

	<OBS type="OBS_TIMER" x="163" y="172" scale="0.400000" />
	<OBS type="OBS_MINI_BUCKET" x="67" y="351" scale="0.600000" />
	<OBS type="OBS_TIMER" x="130" y="285" scale="0.200000" />
	<OBS type="OBS_TIMER" x="192" y="285" scale="0.200000" />
	<OBS type="OBS_TIMER" x="163" y="242" scale="0.200000" />
	<OBS type="OBS_TIMER" x="251" y="285" scale="0.200000" />
	<OBS type="OBS_TIMER" x="73" y="285" scale="0.200000" />
	<OBS type="OBS_TIMER" x="224" y="241" scale="0.200000" />
	<OBS type="OBS_TIMER" x="103" y="244" scale="0.200000" />
	<OBS type="OBS_TIMER" x="289" y="240" scale="0.200000" />
	<OBS type="OBS_TIMER" x="31" y="244" scale="0.200000" />
	<OBS type="OBS_TIMER" x="253" y="170" scale="0.400000" />
	<OBS type="OBS_TIMER" x="69" y="173" scale="0.400000" />
	<OBS type="OBS_MINI_BUCKET" x="252" y="351" scale="0.600000" />

	<LASER x1="128" y1="313" x2="191" y2="313" />

	<BLOCK type="BLOCK_TRIANGLE" />
	<BLOCK type="BLOCK_CIRCLE" />
	<BLOCK type="BLOCK_CIRCLE" />
	<BLOCK type="BLOCK_SQUARE" />
	<BLOCK type="BLOCK_SQUARE" />
	<BLOCK type="BLOCK_TRIANGLE" />
	<BLOCK type="BLOCK_CIRCLE" />
	<BLOCK type="BLOCK_CIRCLE" />
	<BLOCK type="BLOCK_TRIANGLE" />
	<BLOCK type="BLOCK_SQUARE" />
	<BLOCK type="BLOCK_SQUARE" />
	<BLOCK type="BLOCK_SQUARE" />
	<BLOCK type="BLOCK_TRIANGLE" />
	<BLOCK type="BLOCK_CIRCLE" />
	<BLOCK type="BLOCK_SQUARE" />
	<BLOCK type="BLOCK_CIRCLE" />
	<BLOCK type="BLOCK_TRIANGLE" />
	<BLOCK type="BLOCK_SQUARE" />
	<BLOCK type="BLOCK_SQUARE" />
	<BLOCK type="BLOCK_TRIANGLE" />
	<BLOCK type="BLOCK_CIRCLE" />
	<BLOCK type="BLOCK_TRIANGLE" />
	<BLOCK type="BLOCK_SQUARE" />
	<BLOCK type="BLOCK_CIRCLE" />
	<BLOCK type="BLOCK_CIRCLE" />
	<BLOCK type="BLOCK_CIRCLE" />
	<BLOCK type="BLOCK_TRIANGLE" />
	<BLOCK type="BLOCK_CIRCLE" />
	<BLOCK type="BLOCK_SQUARE" />
	<BLOCK type="BLOCK_SQUARE" />
	<BLOCK type="BLOCK_LINE" />
	<BLOCK type="BLOCK_LINE" />
	<BLOCK type="BLOCK_LINE" />
	<BLOCK type="BLOCK_LINE" />
	<BLOCK type="BLOCK_TRIANGLEBIG" />
	<BLOCK type="BLOCK_TRIANGLEBIG" />
	<BLOCK type="BLOCK_SQUAREBIG" />
	<BLOCK type="BLOCK_SQUAREBIG" />
</LEVEL>

<LEVEL id="58">
	<BG  num="7" />
	<STRIPES alpha="175" />
	<HOLES alpha="203" />
	<LIGHTS>
			0, 0, 0, 0, 0, 0, 0, 190, 117, 252
	</LIGHTS>

	<TIME val="37280" />

	<OBS type="OBS_MINI_T_LEFT_KILLER" x="6" y="356" />
	<OBS type="OBS_MINI_T_RIGHT_KILLER" x="309" y="355" />
	<OBS type="OBS_BLOB" x="158" y="392" scale="0.700000" />
	<OBS type="OBS_CIRCLE_KILLER" x="164" y="188" scale="0.500000" />

	<BLOCK type="BLOCK_LINE2" />
	<BLOCK type="BLOCK_LINE2" />
	<BLOCK type="BLOCK_SQUAREBIG" />
	<BLOCK type="BLOCK_LINE" />
	<BLOCK type="BLOCK_SQUAREMED" />
	<BLOCK type="BLOCK_TRIANGLEBIG" />
	<BLOCK type="BLOCK_L" />
	<BLOCK type="BLOCK_STEP_2" />
	<BLOCK type="BLOCK_TRIANGLEBIG" />
	<BLOCK type="BLOCK_L" />
	<BLOCK type="BLOCK_LINE" />
</LEVEL>

<LEVEL id="59">
	<BG  num="7" />
	<STRIPES alpha="255" />
	<LIGHTS>
			0, 0, 0, 0, 0, 0, 0, 0, 0, 0
	</LIGHTS>

	<TIME val="26860" />

	<OBS type="OBS_CIRCLE_KILLER" x="268" y="137" scale="0.600000" />
	<OBS type="OBS_CIRCLE_KILLER" x="68" y="119" scale="0.400000" />
	<OBS type="OBS_CIRCLE_KILLER" x="55" y="170" scale="0.400000" />

	<LASER x1="95" y1="173" x2="31" y2="389" />
	<LASER x1="231" y1="172" x2="291" y2="387" />
	<LASER x1="84" y1="397" x2="242" y2="397" />

	<BLOCK type="BLOCK_LINE2" />
	<BLOCK type="BLOCK_SHRINK" />
	<BLOCK type="BLOCK_BIGGER" />
	<BLOCK type="BLOCK_BIGGER" />
	<BLOCK type="BLOCK_SQUAREBIG" />
	<BLOCK type="BLOCK_SQUAREBIG" />
	<BLOCK type="BLOCK_SQUAREBIG" />
	<BLOCK type="BLOCK_SQUAREBIG" />
	<BLOCK type="BLOCK_SQUAREBIG" />
	<BLOCK type="BLOCK_SQUAREBIG" />
	<BLOCK type="BLOCK_SQUAREBIG" />
	<BLOCK type="BLOCK_LINE" />
</LEVEL>

<LEVEL id="60">
	<BG  num="7" />
	<STRIPES alpha="195" />
	<HOLES alpha="238" />
	<LIGHTS>
			0, 0, 0, 140, 0, 0, 0, 192, 119, 255
	</LIGHTS>

	<TIME val="19900" />

	<OBS type="OBS_MINI_T_LEFT_KILLER" x="10" y="188" scale="0.700000" />
	<OBS type="OBS_BOX" x="224" y="371" />
	<OBS type="OBS_MINI_T_RIGHT_KILLER" x="307" y="188" scale="0.700000" />
	<OBS type="OBS_BOX" x="96" y="371" />
	<OBS type="OBS_MINI_T_RIGHT_KILLER" x="306" y="319" />
	<OBS type="OBS_MINI_T_LEFT_KILLER" x="13" y="319" />

	<BLOCK type="BLOCK_CROSS" />
	<BLOCK type="BLOCK_CROSS" />
	<BLOCK type="BLOCK_CROSS" />
	<BLOCK type="BLOCK_CROSS" />
	<BLOCK type="BLOCK_CROSS" />
	<BLOCK type="BLOCK_CROSS" />
</LEVEL>

<LEVEL id="61">
	<BG  num="7" />
	<STRIPES alpha="255" />
	<LIGHTS>
			0, 0, 0, 0, 0, 0, 0, 0, 0, 0
	</LIGHTS>

	<TIME val="21420" />

	<OBS type="OBS_BOX_KILLER" x="52" y="373" />
	<OBS type="OBS_BOX_KILLER" x="266" y="282" />
	<OBS type="OBS_T_RIGHT" x="305" y="162" scale="0.800000" />
	<OBS type="OBS_BOX_KILLER" x="266" y="113" />
	<OBS type="OBS_T_RIGHT" x="306" y="331" scale="0.800000" />
	<OBS type="OBS_T_LEFT" x="14" y="247" scale="0.800000" />
	<OBS type="OBS_BOX_KILLER" x="52" y="198" />

	<BLOCK type="BLOCK_SQUAREMED" />
	<BLOCK type="BLOCK_SQUAREMED" />
	<BLOCK type="BLOCK_SQUAREMED" />
	<BLOCK type="BLOCK_SQUAREMED" />
	<BLOCK type="BLOCK_SQUAREMED" />
	<BLOCK type="BLOCK_SQUAREMED" />
	<BLOCK type="BLOCK_SQUAREMED" />
	<BLOCK type="BLOCK_SQUAREMED" />
	<BLOCK type="BLOCK_SQUAREMED" />
</LEVEL>

<LEVEL id="62">
	<BG  num="7" />
	<STRIPES alpha="109" />
	<HOLES alpha="129" />
	<LIGHTS>
			38, 146, 185, 189, 146, 154, 155, 0, 5, 0
	</LIGHTS>

	<TIME val="16200" />

	<OBS type="OBS_MINI_T_LEFT_KILLER" x="11" y="334" scale="0.800000" />
	<OBS type="OBS_BOX" x="159" y="371" />
	<OBS type="OBS_CIRCLE_KILLER" x="255" y="325" scale="0.800000" angle="40.000000" />

	<LASER x1="45" y1="385" x2="274" y2="385" />

	<BLOCK type="BLOCK_CROSS" />
	<BLOCK type="BLOCK_CROSS" />
	<BLOCK type="BLOCK_CROSS" />
	<BLOCK type="BLOCK_CROSS" />
	<BLOCK type="BLOCK_SQUARE" />
	<BLOCK type="BLOCK_SQUARE" />
	<BLOCK type="BLOCK_SQUARE" />
	<BLOCK type="BLOCK_SQUARE" />
</LEVEL>

<LEVEL id="63">
	<BG  num="7" />
	<STRIPES alpha="255" />
	<LIGHTS>
			0, 0, 0, 0, 0, 0, 0, 0, 0, 0
	</LIGHTS>

	<TIME val="55220" />

	<OBS type="OBS_MINI_T_LEFT_KILLER" x="8" y="221" />
	<OBS type="OBS_CIRCLE_KILLER" x="126" y="136" scale="0.500000" />
	<OBS type="OBS_MINI_T_RIGHT_KILLER" x="309" y="279" />
	<OBS type="OBS_MINI_LEFT_KILLER" x="1" y="344" />
	<OBS type="OBS_CIRCLE_KILLER" x="202" y="376" scale="0.500000" />
	<OBS type="OBS_CIRCLE_KILLER" x="187" y="123" scale="0.500000" />
	<OBS type="OBS_CIRCLE_KILLER" x="203" y="180" scale="0.500000" />
	<OBS type="OBS_CIRCLE_KILLER" x="152" y="287" scale="0.500000" />

	<BLOCK type="BLOCK_SQUARE" />
	<BLOCK type="BLOCK_SQUARE" />
	<BLOCK type="BLOCK_SQUARE" />
	<BLOCK type="BLOCK_SQUARE" />
	<BLOCK type="BLOCK_SQUARE" />
	<BLOCK type="BLOCK_SQUARE" />
	<BLOCK type="BLOCK_SQUARE" />
	<BLOCK type="BLOCK_SQUARE" />
	<BLOCK type="BLOCK_CIRCLE" />
	<BLOCK type="BLOCK_CIRCLE" />
	<BLOCK type="BLOCK_CIRCLE" />
	<BLOCK type="BLOCK_SQUARE" />
	<BLOCK type="BLOCK_SQUARE" />
	<BLOCK type="BLOCK_SQUARE" />
	<BLOCK type="BLOCK_SQUARE" />
	<BLOCK type="BLOCK_SQUARE" />
	<BLOCK type="BLOCK_SQUARE" />
	<BLOCK type="BLOCK_SQUARE" />
</LEVEL>
