Class = explo
#Class of entity.

Type = treedeath
#The type of the entity.

texture = sprites/firefractal1.bmp
#Which image to use.

Width = 5
Height = 2
Base = 1
#Size of sprite in meters once in the world.

grow = -0.5

#how to blend the image over the scene.

blend = add
#try more traditional blend mode...

#initial fade strength (1.0 for full, 0.0 for invisible)
fade = 0.9

#number of puffs.
count = 16

#expansion radius.
expandstart = 6
expand = 12

lifespan = 5

gravity = 1.0

DefaultVel = 0, 5, 0

EntityChain0 = explo/firebig
EntityChain1 = explo/fireGAU

RandomRotate = 0

