#Voxel Entity File.
#Lines beginning with # are comments.
#Format is <parameter><whitespace>["="]<value>.
#
#This is a Tank entity file.
#

Class = racetank
Type = Liquid9

#blend = add
#cullface = 0


Mesh = Liquid9/Liquid9HT.lwo
Mesh1 = Liquid9/Liquid9MT.lwo
Mesh2 = Liquid9/Liquid9LT.lwo
TurretMesh = Liquid9/Liquid9TurretHT.lwo
TurretMesh1 = Liquid9/Liquid9TurretMT.lwo
TurretMesh2 = Liquid9/Liquid9TurretLT.lwo
GunMesh = Liquid9/Liquid9GunHT.lwo
GunMesh1 = Liquid9/Liquid9GunLT.lwo
GunMesh2 = Liquid9/Liquid9GunLT.lwo

#Texture = textures/BlueTilesNew.bmp
#Texture = textures/CarvedBronze.bmp
#Texture = textures/GloppyGreen2.bmp
#Texture = textures/AnimalSkinShiny.bmp
Texture = textures/CircleGlassHilight.bmp

Scale = 1.0

#meters per second.
### Tweak max speed and acceleration settings to taste! ###
maxspeed = 50
#accelspeed = 15.0
accelspeed = 20.0

#maxspeed = 100
#accelspeed = 30.0

turretspeed = 60.0
#degrees per second turret rotation.

SmokeType = lumpy1
#which subtype of class "smoke" to use for spewing.

#EngineSound1 = engine/tanksqueaky1.wav

#EngineSound2 = engine/tanktreads.wav
#EngineSound1 = engine/tankrumble1.wav

EngineSound2 = engine/LiquidTank02.wav
EngineSound1 = engine/LiquidTank02.wav

RumbleSound = Engine/LiquidTank04.wav

ProjectileType = tankgun1
#ProjectileType = nuke
ReloadTime = 3

envlight = 1
envmode = texture
smoothshade = 1
solidlight = 1

mass = 0.5
#mass = 0.2
bolton0 = -0.33, -0.07, -1.0
bolton1 = 0, 0.16, 0.67
bolton2 = -0.65, -0.448, -1.19
bolton3 = 0, -0.60, -3.0

Name = Liquid Platypus

LodBias = 0.15

namesound = Platypus

Armor = 1.0

