class = mesh
type = ZStone7

mesh = sculpture/ZStone7/ZStone7HT.lwo
mesh1 = sculpture/ZStone7/ZStone7MT.lwo

LodBias = 0.5

#mesh = Waypoint2.lwo
#mesh = Sculpture/Diva2T.lwo
#mesh = Sculpture/LongFigure4T.lwo

#texture = textures/BlackShiny2.bmp
texture = textures/BlackShinyEvil.bmp
#texture = textures/Chrome1.bmp
#texture = textures/Chrome2.bmp
#texture = textures/Chromeyellow.bmp
#texture = textures/ShinyOrange.bmp
#texture = textures/WallTexSC5.bmp

blend = add
cullface = 0

scale = 1.0
#collide = 1
collide = 0
mass = 2

#envmode = blend

envlight = 1
envmode = texture
smoothshade = 1
solidlight = 1

#fade = 1.0
fade = 0.5

#envmode = global
#fade = 1.0

RestOnGround = 1
GroundOffset = 6

ConstRotate = 0, 10, 0
