class = mesh
type = WingedHorse

mesh = sculpture/WingedHorse/WingedHorseHT.lwo
mesh1 = sculpture/WingedHorse/WingedHorseMT.lwo
mesh2 = sculpture/WingedHorse/WingedHorseLT.lwo

LodBias = 0.3

#mesh = Waypoint2.lwo
#mesh = Sculpture/Diva2T.lwo
#mesh = Sculpture/LongFigure4T.lwo
#texture = textures/Waypoint.bmp
#texture = textures/GemAmber.bmp
#texture = textures/StoneMosaic.bmp
texture = textures/Chrome1.bmp


scale = 1.0
collide = 1
mass = 2
envmode = texture
#envmode = blend
#fade = 0.5

#envmode = global
fade = 1.0

RestOnGround = 1
GroundOffset = -2.0

