#Voxel Entity File.
#Lines beginning with # are comments.
#Format is <parameter><whitespace>["="]<value>.
#
#This is a Tank entity file.
#

Class = racetank
Type = Liquid7

#blend = add
#cullface = 0


Mesh = Liquid7/Liquid7HT.lwo
Mesh1 = Liquid7/Liquid7MT.lwo
Mesh2 = Liquid7/Liquid7LT.lwo
TurretMesh = Liquid7/Liquid7TurretHT.lwo
TurretMesh1 = Liquid7/Liquid7TurretMT.lwo
TurretMesh2 = Liquid7/Liquid7TurretLT.lwo
GunMesh = Liquid7/Liquid7GunHT.lwo
GunMesh1 = Liquid7/Liquid7GunMT.lwo
GunMesh2 = Liquid7/Liquid7GunLT.lwo

#Texture = textures/fieryblue.bmp
#Texture = textures/BlackShiny2b.bmp
#Texture = textures/ShinyOrange.bmp
#Texture = textures/BlackShinyEvil.bmp
Texture = textures/BlueTilesNew.bmp
Scale = 1.0

#meters per second.
### Tweak max speed and acceleration settings to taste! ###
maxspeed = 50
#accelspeed = 15.0
accelspeed = 20.0

#maxspeed = 100
#accelspeed = 30.0

turretspeed = 60.0
#degrees per second turret rotation.

SmokeType = lumpy1
#which subtype of class "smoke" to use for spewing.

#EngineSound1 = engine/tanksqueaky1.wav

#EngineSound2 = engine/tanktreads.wav
#EngineSound1 = engine/tankrumble1.wav

EngineSound2 = engine/LiquidTank02.wav
EngineSound1 = engine/LiquidTank02.wav

RumbleSound = Engine/LiquidTank04.wav

ProjectileType = tankgun1
#ProjectileType = nuke
ReloadTime = 3

envlight = 1
envmode = texture
smoothshade = 1
solidlight = 1

mass = 0.5
#mass = 0.2
bolton0 = 0, 0, -1.9
bolton1 = 0, 0.20, -0.16
bolton2 = -1.76, -0.91, -1
bolton3 = 0, -1.1, -3.8

Name = Liquid Menace

LodBias = 0.15

namesound = Menace
