#Voxel Entity File.
#Lines beginning with # are comments.
#Format is <parameter><whitespace>["="]<value>.
#
#This is a Tank entity file.
#

Class = racetank
Type = Liquid4

blend = add
cullface = 0


Mesh = Liquid4/Liquid4HighT.lwo
Mesh1 = Liquid4/Liquid4MedT.lwo
Mesh2 = Liquid4/Liquid4LowT.lwo
TurretMesh = Liquid4/Liquid4TurretHighT.lwo
TurretMesh1 = Liquid4/Liquid4TurretMedT.lwo
TurretMesh2 = Liquid4/Liquid4TurretLowT.lwo
GunMesh = Liquid4/Liquid4GunHighT.lwo
#GunMesh1 = Liquid4/Liquid4GunHighT.lwo
#GunMesh2 = Liquid4/Liquid4GunLowT.lwo

#Texture = textures/fieryblue.bmp
#Texture = textures/BlackShiny2b.bmp
#Texture = textures/ShinyOrange.bmp
#Texture = textures/CarvedOrange.bmp
Texture = textures/ElectricHoney.bmp
Scale = 1.0

#meters per second.
### Tweak max speed and acceleration settings to taste! ###
#maxspeed = 50
#accelspeed = 15.0
maxspeed = 75
accelspeed = 22.5

turretspeed = 60.0
#degrees per second turret rotation.

SmokeType = lumpy1
#which subtype of class "smoke" to use for spewing.

#EngineSound2 = engine/tanktreads.wav
#EngineSound1 = engine/tankrumble1.wav

#RumbleSound = Engine/RoadRumble3.wav

EngineSound2 = engine/LiquidTank02.wav
EngineSound1 = engine/LiquidTank02.wav

RumbleSound = Engine/LiquidTank04.wav

ProjectileType = tankgun1
#ProjectileType = nuke
ReloadTime = 3

envlight = 1
envmode = texture
smoothshade = 1
solidlight = 1

#mass = 0.5
mass = 0.2
bolton0 = 0.0, 0.023, -1.836
bolton1 = 0, 0.13, 0
bolton2 = -1.25, -0.65, 0.205
bolton3 = 0, -0.46, -1.0

Name = Liquid Mite

Namesound = Mite

Armor = 0.4

LodBias = 0.15
