#Voxel Entity File.
#Lines beginning with # are comments.
#Format is <parameter><whitespace>["="]<value>.
#
#This is a Tank entity file.
#

Class = racetank
Type = Liquid3

#blend = add
cullface = 0


Mesh = Liquid3/Liquid3AHighT.lwo
Mesh1 = Liquid3/Liquid3AMedT.lwo
Mesh2 = Liquid3/Liquid3ALowT.lwo
TurretMesh = Liquid3/Liquid3ATurretHighT.lwo
TurretMesh1 = Liquid3/Liquid3ATurretMedT.lwo
TurretMesh2 = Liquid3/Liquid3ATurretLowT.lwo
GunMesh = Liquid3/Liquid3AGunHighT.lwo
GunMesh1 = Liquid3/Liquid3AGunMedT.lwo
GunMesh2 = Liquid3/Liquid3AGunLowT.lwo

Texture = textures/BlueTippedRocksHilight.bmp
#Texture = textures/Fiery5Blue.bmp
#Texture = textures/BlackShiny2b.bmp
#Texture = textures/ShinyOrange.bmp
Scale = 1.0

#meters per second.
### Tweak max speed and acceleration settings to taste! ###
maxspeed = 50
#accelspeed = 15.0
accelspeed = 20.0

turretspeed = 60.0
#degrees per second turret rotation.

SmokeType = lumpy1
#which subtype of class "smoke" to use for spewing.

#EngineSound2 = engine/tanktreads.wav
#EngineSound1 = engine/tankrumble1.wav
#EngineSound2 = engine/Ocean01.wav
#EngineSound1 = engine/Ocean01.wav

#RumbleSound = Engine/RoadRumble3.wav

EngineSound2 = engine/LiquidTank02.wav
EngineSound1 = engine/LiquidTank02.wav

RumbleSound = Engine/LiquidTank04.wav

ProjectileType = tankgun1
#ProjectileType = nuke
ReloadTime = 3

envlight = 1
envmode = texture
smoothshade = 1
solidlight = 1

mass = 0.5
bolton0 = -0.40, -0.10, -1.3
bolton1 = 00, 0.18, 0.30
bolton2 = -1.76, -0.91, 0
bolton3 = 0, -0.65, -2.65

Name = Liquid Zodiac

LodBias = 0.15

namesound = Zodiac
