class = weapon
type = HeavyMG

mesh = weapons/HeavyMG/HeavyMGHighT.lwo
mesh1 = weapons/HeavyMG/HeavyMGMedT.lwo
texture = textures/HeavyMG.bmp
sizebias = -1

#projectile = missile/smallunguided
#projectile = missile1
#projectile = tankgun1
projectile = 30mm

ammo = 60

bolton = 1

#lockon = 0

reloadtime = 0.1

launchangle = 0, 0, 0
launchcoords = 0, 0.26, 1.6
#where projectile comes from

FireSoundEnt = machinegun1

weight = 100

#Name = Chaingun
Name = Machine Gun

Scale = 1.25