class = bauble
type = bauble1

mesh = Bauble2T.lwo
#texture = textures/RedArrow.bmp
texture = textures/BlackShiny3.bmp

scale = 1.0
collide = 0
mass = 0.01
stiffness = 4.0
dampening = 0.9

smoothshade = 0
#envmode = global
envmode = texture

