#Voxel Entity File.
#Lines beginning with # are comments.
#Format is <parameter><whitespace>["="]<value>.
#
#This is a Tank entity file.
#

Class = racetank

Type = tank7

Mesh = tank7B.lwo
Mesh1 = tank7B.lwo
Mesh2 = tank7Low.lwo
TurretMesh = tank7turretHigh.lwo
TurretMesh1 = tank7turretB.lwo
TurretMesh2 = tank7TurretLow.lwo

Texture = textures/tank7Bright.bmp

Scale = 1.0

#meters per second.
maxspeed = 50.0
accelspeed = 15.0

turretspeed = 60.0
#degrees per second turret rotation.

SmokeType = lumpy1
#which subtype of class "smoke" to use for spewing.

EngineSound2 = engine/tank2treads.wav
EngineSound1 = engine/tanktreads.wav

RumbleSound = Engine/RoadRumble3.wav

ProjectileType = tankgun1
ReloadTime = 3

