#Chains YellowSparks for added oomph.

class = explosphere
type = fireenvsmall2

mesh = SphereHigh.lwo
mesh1 = SphereLow.lwo
lodbias = 0.1

texture = textures/Fiery1.bmp
#texture = textures/RadialBlueLightning.bmp

scale = 1.0
collide = 0
mass = 1

expand = 5
expandstart = 1

rotatespeed = 2.0

fade = 0.5

blend = add
smoothshade = 1
solidlight = 1
cullface = 0
edgetrans = 1

lifespan = 0.3

envmode = texture
#none, texture, global, blend

soundentity = ricochet

EntityChain0 = explo/yellowsparks

