#Voxel Entity File.
#Lines beginning with # are comments.
#Format is <parameter><whitespace>["="]<value>.
#
#This is a Tank entity file.
#

Class = racetank
Type = Liquid5

#blend = add
#cullface = 0


Mesh = Liquid5/Liquid5HT.lwo
Mesh1 = Liquid5/Liquid5MT.lwo
Mesh2 = Liquid5/Liquid5LT.lwo
TurretMesh = Liquid5/Liquid5TurretHT.lwo
TurretMesh1 = Liquid5/Liquid5TurretMT.lwo
TurretMesh2 = Liquid5/Liquid5TurretLT.lwo
GunMesh = Liquid5/Liquid5GunHT.lwo
GunMesh1 = Liquid5/Liquid5GunMT.lwo
GunMesh2 = Liquid5/Liquid5GunMT.lwo

#Texture = textures/fieryblue.bmp
#Texture = textures/BlackShiny2b.bmp
#Texture = textures/ShinyOrange.bmp
Texture = textures/BlackShinyEvil.bmp
Scale = 1.0

#meters per second.
### Tweak max speed and acceleration settings to taste! ###
maxspeed = 50
#accelspeed = 15.0
accelspeed = 20.0

#maxspeed = 100
#accelspeed = 30.0

turretspeed = 60.0
#degrees per second turret rotation.

SmokeType = lumpy1
#which subtype of class "smoke" to use for spewing.

#EngineSound2 = engine/LiquidTank02.wav
EngineSound1 = engine/LiquidTank02.wav
RumbleSound = Engine/LiquidTank04L.wav

EngineSound2 = engine/LiquidTank06.wav
#EngineSound1 = engine/LiquidTank06.wav
#RumbleSound = Engine/LiquidTank06.wav

ProjectileType = tankgun1
#ProjectileType = nuke
ReloadTime = 3

envlight = 1
envmode = texture
smoothshade = 1
solidlight = 1

mass = 0.5
#mass = 0.2
bolton0 = 0, 0, -1.74
bolton1 = 0, 0.20, 0.20
bolton2 = -1.76, -0.91, -1
bolton3 = 0, -0.88, -1.78

Name = Liquid Evil!

Namesound = Evil

LodBias = 0.15
