class = weapon
type = GAU

mesh = weapons/Gau/GAUHighT.lwo
mesh1 = weapons/Gau/GAUmedT.lwo
secmesh = weapons/Gau/GAUBarrelsHighT.lwo
secmesh1 = weapons/Gau/GAUBarrelsMedT.lwo
texture = textures/GAU.bmp
sizebias = -1

#projectile = missile/smallunguided
#projectile = missile1
#projectile = tankgun1
projectile = GAUbullets

#ammo = 200
ammo = 80
ammodisplaymult = 11

bolton = 2

#lockon = 0

reloadtime = 0.1

launchangle = 0, 0, 0
launchcoords = -0.25, 0, 3.5
#where projectile comes from

#FireSoundEnt = machinegunfast1
FireSoundEnt = Chaingun

weight = 80

SecMeshOffset = -0.23.5, 0, 1.847

SecRotMin = 0, 0, 45
SecRotMax = 0, 0, 1440
#SecRotMax = 0, 0, 2880
SecRotWindup = 0.5

#Name = G.A.U.
Name = Avenger

pickupsound = PickupHeavy
