class = powerup
type = superammo

mesh = powerups/box2medT.lwo
texture = textures/powerups/ammo2gold.bmp
#texture = textures/chrome1.bmp
sizebias = -2

envmode = blend
#envmode = texture
smoothshade = 0
fade = 0.5

ammoadd = 6

boltonammoadd = 1.0

weight = 200

level = 0

