#Voxel Entity File.
#Lines beginning with # are comments.
#Format is <parameter><whitespace>["="]<value>.
#
#This is a Course Point entity file.
#

Class = course

#Type = stdcheckpoint
Type = Tankcheckpoint

HitRadius = 15

NextWeaponDelay = 2.5

#WeaponSpawnEntity = "explosphere/blipin"
#Optional global weapon and powerup spawn entity (now they mostly have their own).

AlwaysSpawnEntityClass = racetank
AlwaysSpawnEntityType = M1

CheckPointEntity = mesh/checkpost1

StartPointEntity = mesh/statue2

PushStartPoints = 0.0

