class = projectile
type = PlasmaMine
nameid = 15

speed = 0
#meters per second

damage = 0.6
#hit strength

kick = 0.2
#amount of speed to impart to target in collision.

gravity = 0.5

crater = 6
#meter radius of crater
depth = 1
#meter depth of crater
scorch = 0.1
#percentage to blacken near center.  1.0 is no change, 0.0 is all black.

ExploEnt = explosphere/PlasmaEnv1
#ExploHitEnt = explosphere/TealEnv1
ExploHitEnt = PlasmaHit
#ExploEnt = explosphere/fireenv1
#SmokeEnt = explo/greensparks
SmokeEnt = explo/LaserHit
#SmokeEnt = explosphere/Teardrop

#SoundEnt = missile1
SoundEnt = Plasma3

#SmokeTrailEnt = explo/TinyGreenSparks

Smoketrail = 0

Texture = sprites/PlasmaBall.bmp
Width = 2.0
Height = 2.0
Blend = add
#image for traveling shell

#Fade = 0.5

timetolive = 60


#launchinertia = 0
launchinertia = 0.2
#followground = 1.0
followground = 2.0
bounce = 0.9

Detonate = 1

#SelfHitDelay = 1.0
SelfHitDelay = 2.0

Transitory = 0

FlareEnt = smoke/flareBlue

#guidespeed = 6.0
guidemax = 20.0
guidebias = 5.0
guideramp = 1.5
