class = explosphere
type = Nuke3

mesh = SphereHigh.lwo
#mesh1 = SphereLow.lwo
#don't need no steenkin low meshes on nuke explos!
lodbias = 3

#texture = textures/FieryBlue.bmp
#texture = textures/RadialBlueLightning.bmp
texture = textures/Fiery5.bmp
#texture = textures/BlackShiny2b.bmp

scale = 1.0
collide = 0
mass = 1

expand = 300
expandstart = 2

rotatespeed = 0.02

fade = 1.0
fadebias = 0.5

blend = add
smoothshade = 1
solidlight = 1
cullface = 0
edgetrans = 1

lifespan = 20.0

envmode = texture
#none, texture, global, blend

