class = explosphere
type = Nuke1

mesh = SphereSquishedHigh.lwo
#mesh1 = SphereSquishedLow.lwo
#don't need no steenkin low meshes on nuke explos!
lodbias = 3.0

#texture = textures/FieryBlue.bmp
#texture = textures/RadialBlueLightning.bmp
texture = textures/BlackShiny2b.bmp

scale = 1.0
collide = 0
mass = 1

expand = 400
expandstart = 50

rotatespeed = 0.1

fade = 1.0
fadebias = 0.9

blend = add
smoothshade = 1
solidlight = 1
cullface = 0
edgetrans = 0

lifespan = 2.0

envlight = 1
envmode = texture
#none, texture, global, blend

