class = weapon
type = GLauncher

mesh = weapons/GLSeparate/GLauncherGunHT.lwo
mesh1 = weapons/GLSeparate/GLauncherGunLT.lwo
secmesh = weapons/GLSeparate/GLauncherBarrelHT.lwo
secmesh1 = weapons/GLSeparate/GLauncherBarrelLT.lwo
texture = textures/GLauncher.bmp
sizebias = -1

#projectile = missile/smallunguided
projectile = Grenade
#projectile = tankgun1

ammo = 20

bolton = 1

#lockon = 0

reloadtime = 0.3

launchangle = 0, 0, 0
launchcoords = 0, 0.35, 1.59
#where projectile comes from

weight = 100

SecMeshOffset = 0, 0.51, 0

SecRotMin = 0, 0, 0
SecRotMax = 0, 0, 180
SecRotWindup = 0

Name = R-Grenades