Class = crud
#Class of entity.

Type = dark1
#The type of the entity.

Texture = Sprites/Particles3.bmp
#Particle image texture to use (two images across main diagonal).
AlphaGrad = 2

width = 0.8
height = 0.8
#sprite width and height, which will be the particle width and height.

startrad = 0.2
endrad = 2
#Starting and ending radii.

timetolive = 800
#default msecs to live.

#initial fade strength (1.0 for full, 0.0 for invisible)
#fade = 0.7
fade = 0.7

#fade strength at end of lifespan.
#endfade = 0.25
endfade = 0.0
fadebias = 0.8

#number of particles in crud (default)
particles = 16

#percentage of source texture color to use in crud color.
colorfade = 0.7

