class = mesh
type = Dancer

mesh = sculpture/Dancer/DancerHT.lwo
mesh1 = sculpture/Dancer/DancerMT.lwo
mesh2 = sculpture/Dancer/DancerLT.lwo

LodBias = 0.3

#mesh = Waypoint2.lwo
#mesh = Sculpture/Diva2T.lwo
#mesh = Sculpture/LongFigure4T.lwo
#texture = textures/Waypoint.bmp
#texture = textures/SnakePurple.bmp
#texture = textures/StonePebblesDX.bmp
#texture = textures/SnakeSkinGreenBlue.bmp
#texture = textures/SnakeSkinBlueOrange.bmp
texture = textures/TerrainRidgedCourse.bmp

scale = 1.0
collide = 1
mass = 2

envmode = blend
fade = 0.5
smoothshade = 1.0


#envmode = global
#fade = 1.0

RestOnGround = 1
GroundOffset = -2.0

