class = weapon
type = MRL2

mesh = weapons/Mrl2/MRL2HighT.lwo
mesh1 = weapons/Mrl2/MRL2MedT.lwo
texture = textures/MRL2.bmp
sizebias = -1

projectile = missilemrl1

ammo = 16

bolton = 1

#lockon = 0

reloadtime = 0.2

launchangle = -7.0, 0, 0
launchcoords = 0, 0.75, 2.3
#where projectile comes from

weight = 100

Name = M.R.L.