#Voxel Entity File.
#Lines beginning with # are comments.
#Format is <parameter><whitespace>["="]<value>.
#
#This is a Tutorial entity file.
#

Class = tutorial
Type = Dirtballtut

TutID = 20

Name = Dirtball

mesh = weapons/Dirtball/Dirtball4HighT.lwo
texture = textures/dirtball.bmp

descstring0 = -
descstring1 = For very close range action:
descstring2 = Each blast creates a dirt mound
descstring3 = with plenty of splash damage.
descstring4 = Send the enemy tumbling into the air.
descstring5 = Reload and blast them again.

#scale = 2.0