#Voxel Entity File.
#Lines beginning with # are comments.
#Format is <parameter><whitespace>["="]<value>.
#
#This is a Tutorial entity file.
#

Class = tutorial
Type = launcher1tut

TutID = 120

Name = Concussion

mesh = weapons/launcher1/launcher1hight.lwo
texture = textures/launcher1.bmp
sizebias = -1

descstring0 = -
descstring1 = No guidance. 
descstring2 = Heavy splash pushes
descstring3 = hard but doesn't hurt.
descstring4 = -
descstring5 = A direct hit hurts!

#scale = 2.0