class = mesh
type = ZRabbitWall

mesh = sculpture/ZRabbitWall/ZRabbitWallHT.lwo
mesh1 = sculpture/ZRabbitWall/ZRabbitWallMT.lwo
mesh2 = sculpture/ZRabbitWall/ZRabbitWallLT.lwo

#mesh = Waypoint2.lwo
#mesh = Sculpture/Diva2T.lwo
#mesh = Sculpture/LongFigure4T.lwo

LodBias = 0.3

#texture = textures/BlackShiny2.bmp
#texture = textures/Chrome1.bmp
#texture = textures/Chrome2.bmp
texture = textures/ChromeYellow.bmp
#texture = textures/BlueTilesNew.bmp

scale = 1.0
collide = 1
mass = 2

#envmode = blend
envmode = texture
fade = 1.0
#fade = 0.5

#envmode = global
#fade = 1.0

RestOnGround = 1
GroundOffset = -6.0

envlight = 1

#smoothshade = 1