class = mesh
type = Woman

mesh = sculpture/Woman/WomanHT.lwo
mesh1 = sculpture/Woman/WomanMT.lwo
mesh2 = sculpture/Woman/WomanLT.lwo

LodBias = 0.3

#mesh = Waypoint2.lwo
#mesh = Sculpture/Diva2T.lwo
#mesh = Sculpture/LongFigure4T.lwo
#texture = textures/Waypoint.bmp
#texture = textures/StonePebblesDX.bmp
#texture = textures/TerrainRidgedCourse.bmp
#texture = textures/RockFace.bmp
#texture = textures/Field.bmp
#texture = textures/WallpaperAbstract.bmp
#texture = textures/BlackShiny3.bmp
#texture = textures/LizardSkinYellow.bmp
#texture = textures/SnakeSkinGreenBlue.bmp
#texture = textures/PigSkin.bmp
#texture = textures/StoneMosaic.bmp
#texture = textures/CatFurBrown.bmp
#texture = textures/SnakePurple.bmp
#texture = textures/GemAmber.bmp
#texture = textures/WallTexSC5.bmp
#texture = textures/AnimalSkin.bmp
#texture = textures/CarpetGreen.bmp
#texture = textures/Chrome2.bmp
#texture = textures/ChromeYellow.bmp
texture = textures/CarvedOrange.bmp


#smoothshade = 1.0

scale = 1.0
collide = 1
mass = 2

envmode = texture

#blend = add

#envmode = blend
#fade = 0.65

#envmode = global
fade = 1.0

RestOnGround = 1
GroundOffset = -2.0

envlight = 1

