class = explosphere
type = laserbeam1

mesh = weapons/laserbeam.lwo
texture = textures/laserbeam2.bmp

scale = 1.0
collide = 0
mass = 1

scalematrix = 1, 1, 300

expand = 1.0
expandstart = 1.0

rotatespeed = 0.0
rotatespeedz = 0.1

fade = 1.0
fadebias = 0.1

blend = add
smoothshade = 1
solidlight = 1
cullface = 1
edgetrans = 0

lifespan = 1.0

#envmode = texture
#none, texture, global, blend

EntityChain0 = smoke/laserball
EntityChain1 = explo/lasersparks

