class = squishy
type = rabbit

mesh = sculpture/rabbit/rabbitHT.lwo
mesh1 = sculpture/rabbit/rabbitMT.lwo

texture = textures/sheep.bmp

scale = 1.0
collide = 1
mass = 0.1

smoothshade = 1

Transitory = 0


Bounce = 3.0

BounceMin = 1.0

BounceThreshold = 3.0

PitchScale = -0.5

ExpandBBox = 3.0

BounceEvery = 10.0


#BounceSound = baah

