#Voxel Entity File.
#Lines beginning with # are comments.
#Format is <parameter><whitespace>["="]<value>.
#
#This is a Tank entity file.
#

Class = racetank
Type = T72

Mesh = T72/T72HTripled.lwo
Mesh1 = T72/T72MTripled.lwo
Mesh2 = T72/T72LTripled.lwo
TurretMesh = T72/T72HTurretTripled.lwo
TurretMesh1 = T72/T72MTurretTripled.lwo
TurretMesh2 = T72/T72LTurretTripled.lwo
GunMesh = T72/T72HGunTripled.lwo
GunMesh1 = T72/T72MGunTripled.lwo
GunMesh2 = T72/T72LGunTripled.lwo

#Texture = textures/T72.bmp
Texture = textures/BlackShiny2a.bmp
Scale = 1.0

#meters per second.
### Tweak max speed and acceleration settings to taste! ###
maxspeed = 50
accelspeed = 15.0

turretspeed = 60.0
#degrees per second turret rotation.

SmokeType = lumpy1
#which subtype of class "smoke" to use for spewing.

#EngineSound1 = engine/tanksqueaky1.wav
EngineSound2 = engine/tanktreads.wav
EngineSound1 = engine/tankrumble1.wav

RumbleSound = Engine/RoadRumble3.wav

ProjectileType = tankgun1
#ProjectileType = nuke
ReloadTime = 3

baubletype = bauble1
#weapon/launcher1

bolton0 = -0.60, 0.25, -0.70
bolton1 = 0.60, 0.25, -0.60
bolton2 = -1.75, -0.80, -0.10
bolton3 = 0, -0.75, -3.75

#envmode = texture
#smoothshade = 1
#solidlight = 1
#envlight = 1

