Class = explo
#Class of entity.

Type = firenapalm
#The type of the entity.

#Texture = sprites/LumpyFire1.bmp
#Texture = sprites/fireball.img
Texture = sprites/PlasmaOrange.bmp
#texture = sprites/firefractal1.bmp
#Which image to use.

Width = 4
Height = 4
Base = 3
#Size of sprite in meters once in the world.

grow = 1.0
#grow = 1.0

#how to blend the image over the scene.

#blend = alpha
#transparent = 1
#alphagrad = 1
#alphagradbias = 0.75

blend = add

#initial fade strength (1.0 for full, 0.0 for invisible)
#fade = 0.6
fade = 1.0

fadebias = 0.4

#number of puffs.
count = 8

TimeToLive = 1.0

#expansion radius.
expandstart = 1
#expand = 20
#expand = 15
expand = 5

soundentity = flame

EntityChain0 = explo/NapalmCinders

#EntityChain1 = explo/smokebig
#EntityChain2 = explo/smoketiny
#EntityChainMode = cycle

