#Voxel Entity File.
#Lines beginning with # are comments.
#Format is <parameter><whitespace>["="]<value>.
#
#This is a Tank entity file.
#

Class = racetank

Type = tank8

#Mesh = tank8BT.lwo
#TurretMesh = tank8turretT.lwo

### Place medium detail model in Mesh1 and low detail in Mesh2. ###
Mesh = tank8HighB.lwo
Mesh1 = Tank8BT.lwo
Mesh2 = Tank8Low.lwo
TurretMesh = tank8turretCTH.lwo
TurretMesh1 = Tank8TurretBT.lwo
TurretMesh2 = Tank8TurretLow.lwo

Texture = textures/tank8Bright.bmp

Scale = 1.0

#meters per second.
### Tweak max speed and acceleration settings to taste! ###
maxspeed = 50.0
accelspeed = 15.0

turretspeed = 60.0
#degrees per second turret rotation.

SmokeType = lumpy1
#which subtype of class "smoke" to use for spewing.

#EngineSound1 = engine/tanksqueaky1.wav
EngineSound1 = engine/tank2treads.wav
EngineSound2 = engine/tankrumble1.wav

RumbleSound = Engine/RoadRumble3.wav


ProjectileType = tankgun1
ReloadTime = 3

