class = mesh
type = OpenFace

mesh = sculpture/OpenFace/OpenFaceHT.lwo
mesh1 = sculpture/OpenFace/OpenFaceMT.lwo
mesh2 = sculpture/OpenFace/OpenFaceLT.lwo

LodBias = 0.3

#mesh = Waypoint2.lwo
#mesh = Sculpture/Diva2T.lwo
#mesh = Sculpture/LongFigure4T.lwo
#texture = textures/Waypoint.bmp
#texture = textures/RockFace.bmp
#texture = textures/StonePebblesDX.bmp
#texture = textures/GemAmber.bmp
#texture = textures/LizardSkinYellow.bmp
texture = textures/StoneMosaic.bmp

scale = 1.0
collide = 1
mass = 2

envmode = blend
fade = 0.5

#smoothshade = 1

#envmode = global
#fade = 1.0

RestOnGround = 1
GroundOffset = -2.0

