class = mesh
type = WingedDevil

mesh = sculpture/WingedDevil/WingedDevilHT.lwo
mesh1 = sculpture/WingedDevil/WingedDevilMT.lwo
mesh2 = sculpture/WingedDevil/WingedDevilLT.lwo

LodBias = 0.3

#mesh = Waypoint2.lwo
#mesh = Sculpture/Diva2T.lwo
#mesh = Sculpture/LongFigure4T.lwo

texture = textures/Fiery5.bmp
#texture = textures/Waypoint.bmp

scale = 1.0
collide = 0
mass = 2

blend = add
smoothshade = 1
solidlight = 0
cullface = 1
edgetrans = 1

envmode = texture

#envmode = blend
fade = 0.8

#envmode = global
#fade = 1.0

RestOnGround = 1
GroundOffset = 6

ConstRotate = 0, 10, 0
ConstWave = 0, 2.0, 0
ConstWaveTime = 1.0

EntityChain0 = mesh/devilbase

