#Smaller, quicker clone of FireEnv1.

class = explosphere
type = fireenv2

mesh = SphereHigh.lwo
mesh1 = SphereLow.lwo
lodbias = 0.1

#texture = textures/FieryBlue.bmp
#texture = textures/RadialBlueLightning.bmp
texture = textures/Fiery5.bmp
#texture = textures/BlackShiny2b.bmp

scale = 1.0
collide = 0
mass = 1

expand = 10
expandstart = 2

rotatespeed = 1.0

fade = 1.0

blend = add
smoothshade = 1
solidlight = 1
cullface = 0
edgetrans = 1

lifespan = 0.6

envmode = texture
#none, texture, global, blend

soundentity = "thud1"

