class = projectile
type = missile1
nameid = 8

mesh = weapons/missiles/missile1t.lwo
texture = textures/Bomb.bmp
#temporary!

speed = 100
#meters per second

damage = 0.3
#hit strength

kick = 0.2

SplashRadius = 20
SplashDamage = 0.0
SplashPush = 30

gravity = 0.2
#gravity = 0.0
#percentage of normal gravity to use

crater = 8
#meter radius of crater
depth = 1
#meter depth of crater
scorch = 0.7
#percentage to blacken near center.  1.0 is no change, 0.0 is all black.

ExploEnt = explosphere/Shockwave2
ExploHitEnt = explosphere/ShockwaveHit
SmokeEnt = fractal1
SmokeTrailEnt = fractal1
SoundEnt = missile1

smoketrail = 1

SmokeTrailOffset = 0, 0, -1.0

spiral = 40.0
spiralramp = 0.5
spiralperiod = 0.6

FlareEnt = smoke/flare3

guidespeed = 6.0
guidemax = 8.0
guidebias = 5.0
guideramp = 0.5

