class = spewer
type = plasmaheavy

mesh = SphereHigh.lwo
mesh1 = SphereLow.lwo
lodbias = 0.05

#texture = textures/FieryBlue.bmp
#texture = textures/RadialBlueLightning.bmp
texture = textures/Fiery5.bmp
#texture = textures/BlackShiny2b.bmp

scale = 1.0
collide = 0
mass = 1

blend = add
smoothshade = 1
solidlight = 1
cullface = 1
edgetrans = 1

envmode = texture
#none, texture, global, blend



# Now for the good stuff.

SpewType0 = projectile/PlasmaSpew

SpewMin = -10, 5, -10
SpewMax = 10, 15, 10

CycleType = 0

SpewTime = 3.0
RandomTime = 1

LaunchCoords = 0, 0, 0

RestOnGround = 1
GroundOffset = 4.0

