class = projectile
type = CruiseMissile
nameid = 1

speed = 75
#meters per second

#power = 100
#hit strength

damage = 1.2
kick = 1

SplashRadius = 10
SplashDamage = 1.0
SplashPush = 10

crater = 10
#meter radius of crater
depth = 5
#meter depth of crater
scorch = 0.3
#percentage to blacken near center.  1.0 is no change, 0.0 is all black.

ExploEnt = FireBig
SmokeEnt = fireball1
#SoundEnt = missile2
SoundEnt = CruiseJet

mesh = weapons/CruiseMissile/CruiseMissileHighT.lwo
mesh1 = weapons/CruiseMissile/CruiseMissileMedT.lwo
texture = textures/CruiseMissile.bmp
sizebias = -1

SmokeTrailEnt = fractal1long
SmokeTrail = 1

#guidespeed = 15.0
#guidemax = 20.0
#guidebias = 2.0
#guideramp = 4.0

guidespeed = 30.0
guidemax = 40.0
guidebias = 2.0
guideramp = 1.0

Gravity = -1.0

timetolive = 60.0

SmokeTrailOffset = 0, 0, -2.5

Transitory = 0

followground = 1.5

Detonate = 1

FlareEnt = smoke/flare2
