class = mesh
type = ReliefMan

mesh = sculpture/ReliefMan/ReliefManHT.lwo
mesh1 = sculpture/ReliefMan/ReliefManLT.lwo

LodBias = 0.5

#mesh = Waypoint2.lwo
#mesh = Sculpture/Diva2T.lwo
#mesh = Sculpture/LongFigure4T.lwo
#texture = textures/BlackShiny2.bmp
texture = textures/RadialBlueLightning.bmp


scale = 1.0
collide = 1
mass = 2

#envmode = blend
envmode = texture
fade = 1.0
#fade = 0.5

#envmode = global
#fade = 1.0

RestOnGround = 1
GroundOffset = -10.0

envlight = 1