#Voxel Entity File.
#Lines beginning with # are comments.
#Format is <parameter><whitespace>["="]<value>.
#
#This is a Tutorial entity file.
#

Class = tutorial
Type = WonkeyGuntut

TutID = 270

Name = Shadow Keeper

mesh = weapons/WonkeyGun/WonkeyGunHigh.lwo
texture = textures/BlackShinyEvil.bmp
sizebias = -1

envlight = 1
envmode = texture
smoothshade = 1
solidlight = 1

TransmuteTexture = 1

TransmutePerturb = 0.5

descstring0 = -
descstring1 = Death Incarnate
descstring2 = Short range chain lightning.
descstring3 = -
descstring4 = No aiming needed. Move in
descstring5 = and take out an entire group.


#scale = 1.5