class = mesh
type = TreeTrunk1

mesh = sculpture/TreeTest/TreeTrunk1.lwo

#mesh = Waypoint2.lwo
#mesh = Sculpture/Diva2T.lwo
#mesh = Sculpture/LongFigure4T.lwo

texture = textures/AnimalSkin.bmp
#texture = textures/Fiery5.bmp
#texture = textures/BlackShiny1.bmp
#texture = textures/Waypoint.bmp

scale = 1.0
collide = 1
mass = 2

#blend = add
smoothshade = 1
#solidlight = 1
#cullface = 0
#edgetrans = 0

#envmode = texture

#envmode = blend
#fade = 0.5

#envmode = global
#fade = 1.0

RestOnGround = 1
#GroundOffset = -2.0

