Class = smoke
#Class of entity.

Type = GAUtrail
#The type of the entity.

Texture = sprites/LumpyFire1.bmp
Width = 0.3
Height = 0.3
Blend = add
#image for traveling shell
Base = 0

#initial fade strength (1.0 for full, 0.0 for invisible)
fade = 1.0
fadebias = 0.99

timetolive = 0.1

DefaultVel = 0, 0, 0

