class = mesh
type = ArmsUp

mesh = sculpture/ArmsUp/ArmsUpHT.lwo
mesh1 = sculpture/ArmsUp/ArmsUpMT.lwo
mesh2 = sculpture/ArmsUp/ArmsUpLT.lwo

LodBias = 0.3

#mesh = Waypoint2.lwo
#mesh = Sculpture/Diva2T.lwo
#mesh = Sculpture/LongFigure4T.lwo
#texture = textures/Waypoint.bmp
#texture = textures/RockFace.bmp
#texture = textures/SnakeSkinGreenBlue.bmp
texture = textures/TerrainRidgedCourse.bmp
#texture = textures/Field.bmp

#smoothshade = 1

scale = 1.0
collide = 1
mass = 2



envmode = blend
fade = 0.85

#envmode = global
#fade = 1.0

RestOnGround = 1
GroundOffset = -2.0

