class = mesh
type = Man

mesh = sculpture/Man/ManHT.lwo
mesh1 = sculpture/Man/ManMT.lwo
mesh2 = sculpture/Man/ManLT.lwo

LodBias = 0.3

#mesh = Waypoint2.lwo
#mesh = Sculpture/Diva2T.lwo
#mesh = Sculpture/LongFigure4T.lwo
#texture = textures/Waypoint.bmp
#texture = textures/LizardSkinYellow.bmp
#texture = textures/TerrainRidgedCourse.bmp
#texture = textures/AnimalSkinA.bmp
#texture = textures/Field.bmp
#texture = textures/CarpetGreen.bmp
#texture = textures/SnakeSkinBlueOrange.bmp
#texture = textures/WallpaperAbstract.bmp
#texture = textures/ChromeYellow.bmp
texture = textures/CarvedOrange.bmp
#texture = textures/BlackShiny2.bmp

scale = 1.0
collide = 1
mass = 2

envmode = texture
#envmode = blend
#fade = 0.5

#envmode = global
fade = 1.0
envlight = 1

#smoothshade = 1
#solidlight = 1

RestOnGround = 1
GroundOffset = -2.0

