#Voxel Entity File.
#Lines beginning with # are comments.
#Format is <parameter><whitespace>["="]<value>.
#
#This is a Tutorial entity file.
#

Class = tutorial
Type = MineLayertut

TutID = 100

Name = Plasma Mines

mesh = weapons/MineLayer/MineLayerHighT.lwo
texture = textures/MineLayer.bmp
sizebias = -1

descstring0 = -
descstring1 = Balls of high energy,
descstring2 = dropped from your rear.
descstring3 = -
descstring4 = Use only when moving!


#scale = 2.0