#Voxel Entity File.
#Lines beginning with # are comments.
#Format is <parameter><whitespace>["="]<value>.
#
#This is a Tank entity file.
#

Class = racetank
Type = T72A

Mesh = T72a/T72A_HT.lwo
Mesh1 = T72a/T72A_MT.lwo
Mesh2 = T72a/T72A_LT.lwo
TurretMesh = T72a/T72ATurret_HT.lwo
TurretMesh1 = T72a/T72ATurret_MT.lwo
TurretMesh2 = T72a/T72ATurret_LT.lwo
GunMesh = T72a/T72AGun_HT.lwo
GunMesh1 = T72a/T72AGun_LT.lwo
GunMesh2 = T72a/T72AGun_LT.lwo

Texture = textures/T72A.bmp
#Texture = textures/BlackShiny2a.bmp
Scale = 1.0

#meters per second.
### Tweak max speed and acceleration settings to taste! ###
maxspeed = 50
#accelspeed = 15.0
accelspeed = 20.0

turretspeed = 60.0
#degrees per second turret rotation.

SmokeType = lumpy1
#which subtype of class "smoke" to use for spewing.

#EngineSound1 = engine/tanksqueaky1.wav
EngineSound2 = engine/tanktreads.wav
EngineSound1 = engine/tankrumble1.wav

RumbleSound = Engine/RoadRumble3.wav

ProjectileType = tankgun1
#ProjectileType = nuke
ReloadTime = 3

baubletype = bauble1
#weapon/launcher1

bolton0 = 0.94, 0.33, -0.92
bolton1 = -0.55, 0.34, -0.35
bolton2 = -1.64, -0.70, 0.0
bolton3 = 0, -0.58, -3.14

#envmode = texture
#smoothshade = 1
#solidlight = 1
#envlight = 1

Name = T-72

Namesound = T72