class = weapon
type = Swarmer1

mesh = weapons/Swarmer/Swarmer1HighT.lwo
mesh1 = weapons/Swarmer/Swarmer1MedT.lwo
texture = textures/Swarmer1.bmp
sizebias = -1

projectile = missileswarm1

ammo = 24

bolton = 1

#lockon = 0

reloadtime = 0.1

launchangle = 0, 0, 0
launchcoords = 0, 0.50, 0.80
#where projectile comes from

weight = 100

Name = Swarmer