class = mesh
type = FlatHorn

mesh = sculpture/FlatHorn/FlatHornHT.lwo
mesh1 = sculpture/FlatHorn/FlatHornMT.lwo
mesh2 = sculpture/FlatHorn/FlatHornLT.lwo

LodBias = 0.3

#mesh = Waypoint2.lwo
#mesh = Sculpture/Diva2T.lwo
#mesh = Sculpture/LongFigure4T.lwo
#texture = textures/Waypoint.bmp
#texture = textures/Fiery2.bmp
#texture = textures/ChromeYellow.bmp
#texture = textures/BlackShiny2.bmp
texture = textures/RadialBlueLightning.bmp


scale = 1.0
collide = 1
mass = 2

envmode = texture
#envmode = blend
#fade = .5

#envmode = global
fade = 1.0

RestOnGround = 1
GroundOffset = -2.0

