class = mesh
type = ZStonesC

mesh = sculpture/ZStonesC/ZStonesCHT.lwo
mesh1 = sculpture/ZStonesC/ZStonesCMT.lwo

#mesh = Waypoint2.lwo
#mesh = Sculpture/Diva2T.lwo
#mesh = Sculpture/LongFigure4T.lwo

LodBias = 0.6

texture = textures/BlackShiny2.bmp

scale = 1.0
collide = 1
mass = 2

envlight = 1
envmode = texture
smoothshade = 1
solidlight = 1

#envmode = blend
fade = 1.0
#fade = 0.5

#envmode = global
#fade = 1.0

RestOnGround = 1
GroundOffset = -0.5

envlight = 1