#Text font entity.

class = text
type = font2

texture = fonts/font2.bmp

charsx = 16
charsy = 8

map = ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz0123456789 !@#$%^&*()-_=+\|~[]{};:'",.<>/?äöü

alphagrad = 1

alphagradbias = 0.9

mixedcase = 1

