class = explosphere
type = PlasmaEnv1

mesh = SphereHigh.lwo
mesh1 = SphereLow.lwo
lodbias = 0.2

texture = textures/Fiery5Blue2.bmp
#texture = textures/RadialBlueLightning.bmp
#texture = textures/Fiery5Green.bmp
#texture = textures/BlackShiny2b.bmp

scale = 1.0
collide = 0
mass = 1

expand = 20
expandstart = 2

rotatespeed = 0.5

fade = 1.0

blend = add
smoothshade = 1
solidlight = 1
cullface = 0
edgetrans = 1

lifespan = 1.0

envmode = texture
#none, texture, global, blend

