class = mesh
type = redlaser

mesh = weapons/laserbeam.lwo
texture = textures/laserbeam2red.bmp

scale = 1.0
collide = 0
mass = 1

scalematrix = 0.1, 0.1, 300
#scalematrix = 2.0, 2.0, 300

rotatespeed = 0.0
rotatespeedz = 0.1

fade = 0.6

blend = add
smoothshade = 1
solidlight = 1
cullface = 1
edgetrans = 0

group = 2
#this forces the laser entity into the Ethereal group, which gets processed after the
#Prop group that weapons default to, so that it won't lag a frame in its position
#when the weapon sets its position.

Transitory = 1

