class = mesh
type = Shaft2

mesh = sculpture/Shaft/Shaft.lwo
#mesh = Waypoint2.lwo
#mesh = Sculpture/Diva2T.lwo
#mesh = Sculpture/LongFigure4T.lwo

#texture = textures/BlackShiny2.bmp
#texture = textures/ShinyOrange.bmp
texture = textures/Fiery5.bmp


scale = 1.0
collide = 1
mass = 2

#envmode = blend
envmode = texture
fade = 1.0
#fade = 0.5

#envmode = global
#fade = 1.0

RestOnGround = 1
#GroundOffset = -2.0
GroundOffset = -20.0

envlight = 1

smoothshade = 1

ConstRotate = 0, 60, 0

envbasismodel = 1