class = weapon
type = BoxOfDeath

mesh = weapons/BoxOfDeath3/BoxOfDeath3HighT.lwo
mesh1 = weapons/BoxOfDeath3/BoxOfDeath3LowT.lwo
texture = textures/BoxOfDeath3.bmp
sizebias = -1

projectile = missilewasp

ammo = 40

bolton = 1

#lockon = 0

reloadtime = 2.0

launchangle = -10, 0, 0
launchcoords = 0, 0.50, 0.80
#where projectile comes from

weight = 80

Name = Wasps

launchspread = 45, 45, 0

launchcount = 10

#FireSoundEnt = missile3
FireSoundEnt = missileWasp