Class = smoke
#Class of entity.

Type = Wonk
#The type of the entity.

Texture = sprites/FlarePurple.bmp
#Which image to use.
SizeBias = -2

Width = 2.0
Height = 1.0
Base = 0
#Size of sprite in meters once in the world.

grow = 0.0

#how to blend the image over the scene.
blend = add

#initial fade strength (1.0 for full, 0.0 for invisible)
fade = 1.0

fadebias = 0.5

timetolive = 0.5

randomrotate = 1

