#Voxel Entity File.
#Lines beginning with # are comments.
#Format is <parameter><whitespace>["="]<value>.
#
#This is a Tank entity file.
#

Class = racetank
Type = 8ball

blend = add
cullface = 0


Mesh = 8Ball.lwo
#Mesh = Nort2/Nort2HighT.lwo
#Mesh1 = Tank16/16MedT.lwo
#Mesh2 = Tank16/16LowT.lwo
TurretMesh = Nort2/Nort2TurretHighT.lwo
#TurretMesh1 = Tank16/16TurretMedT.lwo
#TurretMesh2 = Tank16/16TurretLowT.lwo
GunMesh = Nort2/Nort2GunHighT.lwo
#GunMesh1 = Tank16/16GunMedT.lwo
#GunMesh2 = Tank16/16GunLowT.lwo

#Texture = textures/fieryblue.bmp
Texture = textures/BlackShiny2b.bmp
#Texture = textures/ShinyOrange.bmp
Scale = 1.0

#meters per second.
### Tweak max speed and acceleration settings to taste! ###
maxspeed = 50
accelspeed = 15.0

turretspeed = 60.0
#degrees per second turret rotation.

SmokeType = lumpy1
#which subtype of class "smoke" to use for spewing.

#EngineSound1 = engine/tanksqueaky1.wav
EngineSound2 = engine/tanktreads.wav
EngineSound1 = engine/tankrumble1.wav

RumbleSound = Engine/RoadRumble3.wav

ProjectileType = tankgun1
#ProjectileType = nuke
ReloadTime = 3

envlight = 1
envmode = texture
smoothshade = 1
solidlight = 1

mass = 0.5

