class = projectile
type = Grenade
nameid = 4

speed = 20
#meters per second

damage = 0.15
#hit strength

kick = 0.4
#amount of speed to impart to target in collision.

SplashRadius = 5
SplashDamage = 0.2
SplashPush = 8

gravity = 1.0

crater = 3
#meter radius of crater
depth = 1
#meter depth of crater
scorch = 0.3
#percentage to blacken near center.  1.0 is no change, 0.0 is all black.

ExploEnt = FireBig
#ExploHitEnt = FireBig
ExploHitEnt = explosphere/fireenv2R
#SmokeEnt = fractal1
SmokeEnt = explosphere/Teardrop
SoundEnt = GLauncher
#SmokeTrailEnt = explo/TinyGreenSparks
SmokeTrailEnt = fractaltiny

Smoketrail = 1

spiral = 30.0
spiralramp = 0.0
spiralperiod = 0.3

Texture = sprites/PlasmaOrange.bmp
Width = 0.5
Height = 0.5
Blend = add
#image for traveling shell

#Fade = 0.5

launchinertia = 1.0
followground = 1
bounce = 0.5

Detonate = 1

FlareEnt = smoke/flareGrenade

guidespeed = 6.0
guidemax = 5.0
guidebias = 2.0
guideramp = 4.0



