class = mesh
type = statue1

#mesh = Waypoint2.lwo
#mesh = Sculpture/Diva2T.lwo
mesh = Sculpture/LongFigure/LongFigure4HT.lwo
mesh1 = Sculpture/LongFigure/LongFigure4MT.lwo
mesh2 = Sculpture/LongFigure/LongFigure4LT.lwo

LodBias = 0.3

#texture = textures/Waypoint.bmp
#texture = textures/SnakePurple.bmp
#texture = textures/WallTexSC5.bmp
#texture = textures/Water1.bmp
#texture = textures/RockFace.bmp
#texture = textures/BlackShiny2b.bmp
#texture = textures/Fiery2B.bmp
#texture = textures/RadialOrangeLightning.bmp
#texture = textures/RadialBlueLightning.bmp
#texture = textures/ChromeTeamBlue.bmp
texture = textures/ChromeYellow.bmp





scale = 1.0
collide = 1
mass = 2

#smoothshade = 1

envmode = texture

#envmode = blend
#fade = 0.5

#envmode = global
fade = 1.0

RestOnGround = 1
GroundOffset = -2.0


