class = projectile
type = missilewasp
nameid = 11

mesh = weapons/missiles/missile1t.lwo
texture = textures/Bomb.bmp
#temporary!

#speed = 80
speed = 50
#meters per second

damage = 0.08
#hit strength

kick = 0.1

gravity = -1.0
#percentage of normal gravity to use

crater = 3
#meter radius of crater
depth = 0.5
#meter depth of crater
scorch = 0.7
#percentage to blacken near center.  1.0 is no change, 0.0 is all black.

ExploEnt = FireTall
#ExploHitEnt = explosphere/fireenv2
ExploHitEnt = explo/wasphit
#SmokeEnt = fractal1
SmokeTrailEnt = fractaltiny
#SmokeTrailEnt = WaspSmoke
#SoundEnt = missile3

smoketrail = 1

SmokeTrailOffset = 0, 0, -1.0

spiral = 60.0
spiralramp = 0.01
spiralperiod = 0.3

#spiral = 1000.0
#spiralramp = 0.01
#spiralperiod = 0.3

guideramp = 0.1
guidebias = 2.0
guidespeed = 30
#guidemax = 30
guidemax = 25

#followground = 1
#bounce = 1.0

FlareEnt = smoke/flarepink
