class = weapon
type = MatterBomb

mesh = weapons/icbm/ICBMHighT.lwo
mesh1 = weapons/icbm/ICBMMedT.lwo
texture = textures/ICBMGreen.bmp
sizebias = -1

projectile = MatterMissile

ammo = 1

bolton = 2

#lockon = 0

reloadtime = 30.0

launchangle = 0, 0, 0
launchcoords = -0.3, 0, 0
#where projectile comes from

#FireSoundEnt = machinegun1

#MeshOffset = -0.3, 0, -4.5
MeshOffset = -0.3, 0, 0

weight = 10

Name = Matter Bomb

pickupsound = Flower

spawnsound = NukeSpawn
