class = spewer
type = wonk

mesh = SphereHigh.lwo
mesh1 = SphereLow.lwo
lodbias = 0.05

texture = sprites/laserball.bmp
#texture = textures/Fiery5.bmp
width = 2
height = 2

scale = 1.0
collide = 0
mass = 1

blend = add
#smoothshade = 1
#solidlight = 1
#cullface = 1
#edgetrans = 1

#envmode = texture
#none, texture, global, blend

# Now for the good stuff.

SpewType0 = explo/lasersparks
SpewType1 = projectile/wonk
SpewType2 = projectile/wonk

SpewMin = -2, 10, -2
SpewMax = 2, 15, 2

CycleType = 0

SpewTime = 0.2
RandomTime = 0
MaxSpewCount = 1

LaunchCoords = 0, 6.0, 0

RestOnGround = 0
GroundOffset = 0.0

EntityChain0 = explo/wonkhit

Transitory = 1

PropagateSpew = 1

