class = flag
type = team3flag

mesh = bannerteamh.lwo
mesh1 = bannerteamm.lwo
mesh2 = bannerteaml.lwo

polemeshtype = FlagPole

texture = textures/teamlogos/GoldBanner.bmp

smoothshade = 1

sizebias = -2

fragadd = 0
flagkill = 1

droptime = 30

teamid = 3

Perturb = 0.5
PerturbScale = 1
PerturbSpeed = 3

cullface = 0

ScaleMatrix = 6, 6, 6

solidlight = 0

carrierspeedscale = .7
carrierfireratescale = .5
#carrierarmorscale = 2
