Class = explo
#Class of entity.

Type = Nuke
#The type of the entity.

#Texture = sprites/LumpyFire1.bmp
Texture = sprites/fireball.img
#Which image to use.

Width = 10
Height = 30
Base = 0
#Size of sprite in meters once in the world.

#how to blend the image over the scene.
#blend = alpha
blend = add

#initial fade strength (1.0 for full, 0.0 for invisible)
fade = 0.7
fadebias = 0.8

#number of puffs.
count = 64

#expansion radius.
expandstart = 100
expand = 5

soundentity = nukeboom

lifespan = 1

DefaultVel = 0, 0, 0

EntityChain0 = explo/Nuke2
EntityChain1 = explo/Nuke3
EntityChain2 = explosphere/Nuke1
EntityChain3 = explosphere/Nuke2
EntityChain4 = explosphere/Nuke3

Transitory = 0
#This lets nuke explo always be propogated to clients, no matter distance.

RandomRotate = 0

