#Voxel Entity File.
#Lines beginning with # are comments.
#Format is <parameter><whitespace>["="]<value>.
#
#This is a Tank entity file.
#

Class = racetank
Type = tank17

Mesh = Tank17/17BHighT.lwo
Mesh1 = Tank17/17BMedT.lwo
Mesh2 = Tank17/17BLowT.lwo
TurretMesh = Tank17/17TurretHighT.lwo
TurretMesh1 = Tank17/17TurretMedT.lwo
TurretMesh2 = Tank17/17TurretLowT.lwo
GunMesh = Tank17/17GunHighT.lwo
GunMesh1 = Tank17/17GunMedT.lwo
GunMesh2 = Tank17/17GunLowT.lwo

Texture = textures/Tank17.bmp
Scale = 1.0

#meters per second.
### Tweak max speed and acceleration settings to taste! ###
maxspeed = 50
#accelspeed = 15.0
accelspeed = 20.0

turretspeed = 60.0
#degrees per second turret rotation.

SmokeType = lumpy1
#which subtype of class "smoke" to use for spewing.

#EngineSound1 = engine/tanksqueaky1.wav
EngineSound2 = engine/tanktreads.wav
EngineSound1 = engine/tankrumble1.wav

RumbleSound = Engine/RoadRumble3.wav

ProjectileType = tankgun1
#ProjectileType = nuke
ReloadTime = 3

baubletype = bauble1
#weapon/launcher1

bolton0 = -0.60, 0.2, -1.2
bolton1 = 0.48, 0.2, -0.81
bolton2 = -2.15, -0.70, -0.70
bolton3 = 0, -0.66, -3.15

Name = Destroyer

namesound = Destroyer
