class = mesh
type = Totem

mesh = sculpture/Totem/TotemHT.lwo
mesh1 = sculpture/Totem/TotemMT.lwo
mesh2 = sculpture/Totem/TotemLT.lwo

LodBias = 0.3

#mesh = Waypoint2.lwo
#mesh = Sculpture/Diva2T.lwo
#mesh = Sculpture/LongFigure4T.lwo
#texture = textures/Waypoint.bmp
#texture = textures/WallpaperAbstract.bmp
#texture = textures/GlyphsFine.bmp
#texture = textures/TerrainRidgedCourse.bmp
#texture = textures/CraggyRedRock.bmp
#texture = textures/CarvedBronze.bmp
#texture = textures/CarvedOrange.bmp
#texture = textures/ChromeYellow.bmp
#texture = textures/LaserBeam1.bmp
#texture = textures/ElectricHoney.bmp
#texture = textures/BlackShiny3.bmp
texture = textures/BlackShiny1.bmp
#texture = textures/Scales.bmp



scale = 1.0
collide = 1
mass = 2

cullface = 1

smoothshade = 1

#envmode = blend
envmode = texture
#fade = 0.60

#envmode = global
envlight = 1
fade = 1.0

RestOnGround = 1
GroundOffset = -2.0

