#Voxel Entity File.
#Lines beginning with # are comments.
#Format is <parameter><whitespace>["="]<value>.
#
#This is a Tank entity file.
#

Class = racetank
Type = tank16

Mesh = Tank16/16HighT.lwo
Mesh1 = Tank16/16MedT.lwo
Mesh2 = Tank16/16LowT.lwo
TurretMesh = Tank16/16TurretHighT.lwo
TurretMesh1 = Tank16/16TurretMedT.lwo
TurretMesh2 = Tank16/16TurretLowT.lwo
GunMesh = Tank16/16GunHighT.lwo
GunMesh1 = Tank16/16GunMedT.lwo
GunMesh2 = Tank16/16GunLowT.lwo

Texture = textures/Tank16.bmp
Scale = 1.0

#meters per second.
### Tweak max speed and acceleration settings to taste! ###
maxspeed = 50
#accelspeed = 15.0
accelspeed = 20.0

turretspeed = 60.0
#degrees per second turret rotation.

SmokeType = lumpy1
#which subtype of class "smoke" to use for spewing.

#EngineSound1 = engine/tanksqueaky1.wav
EngineSound2 = engine/tanktreads.wav
EngineSound1 = engine/tankrumble1.wav

RumbleSound = Engine/RoadRumble3.wav

ProjectileType = tankgun1
#ProjectileType = nuke
ReloadTime = 3

bolton0 = -0.50, 0.28, -0.78
bolton1 = 1.1, 0.14, -0.31
bolton2 = -2.05, -0.90, -0.90
bolton3 = 0, -0.75, -3.1

Name = Belabor

Namesound = Belabor