class = mesh
type = TreeLeaf1A


mesh = sculpture/TreeTest/TreeLeaf1A.lwo
#mesh = sculpture/WingedDevil/WingedDevilHT.lwo
#mesh1 = sculpture/WingedDevil/WingedDevilMT.lwo
#mesh2 = sculpture/WingedDevil/WingedDevilLT.lwo

#LodBias = 0.3

#mesh = Waypoint2.lwo
#mesh = Sculpture/Diva2T.lwo
#mesh = Sculpture/LongFigure4T.lwo

texture = TreeTest1.bmp
#texture = JimTreeTest.bmp
#texture = JimGrass.bmp
#texture = textures/Fiery5.bmp
#texture = textures/Waypoint.bmp

scale = 1.0
collide = 0
#mass = 2

Transparent = 1
blend = alpha
#smoothshade = 1
#solidlight = 1.0
cullface = 0
#edgetrans = 1

#envmode = texture

#envmode = blend
#fade = 0.5

#envmode = global
fade = 1.0

RestOnGround = 1
#GroundOffset = 6

#ConstRotate = 0, 360, 0
#ConstWave = 0, 0.1, 0
#ConstWaveTime = 5

#ConstRotate = 0, 10, 0
#ConstWave = 0, 2.0, 0
#ConstWaveTime = 1.0

#TransmutePerturb = 0.5

EntityChain0 = mesh/TreeTrunk1
EntityChain1 = mesh/TreeBranch1
