class = weapon
type = Dirtball

mesh = weapons/Dirtball/Dirtball4HighT.lwo
mesh1 = weapons/Dirtball/Dirtball4MedT.lwo
texture = textures/dirtball.bmp
sizebias = -1

#projectile = missile/smallunguided
#projectile = missile1
#projectile = tankgun1
projectile = SmallDirtBall

ammo = 4

bolton = 1

#lockon = 0

reloadtime = 3.0

launchangle = 0, 0, 0
launchcoords = 0, 0.42, 1.52
#where projectile comes from

weight = 100

Name = Dirtball