class = weapon
type = MineLayer

mesh = weapons/MineLayer/MineLayerHighT.lwo
mesh1 = weapons/MineLayer/MineLayerMedT.lwo
texture = textures/MineLayer.bmp
sizebias = -1

#projectile = missile/smallunguided
projectile = PlasmaMine
#projectile = tankgun1

ammo = 5

bolton = 3

#lockon = 0

reloadtime = 1.0

launchangle = 0, 0, 0
launchcoords = 0, -0.19, -0.50
#where projectile comes from

weight = 100

Name = Plasma Mines