Class = smoke
#Class of entity.

Type = dirtball
#The type of the entity.

Texture = sprites/RoundSmoke1.bmp
Width = 0.9
Height = 0.9
Blend = add

#initial fade strength (1.0 for full, 0.0 for invisible)
fade = 1.0

timetolive = 0.4

fadebias = 0.8

DefaultVel = 0, 0, 0

