Class = explo
#Class of entity.

Type = firealpha
#The type of the entity.

texture = sprites/firefractal1.bmp
#Which image to use.

Width = 10
Height = 10
Base = 0
#Size of sprite in meters once in the world.

grow = 1.0

#how to blend the image over the scene.

#blend = alpha
#transparent = 1
#alphagrad = 1
#alphagradbias = 0.75

blend = add


#initial fade strength (1.0 for full, 0.0 for invisible)
fade = 0.9

#number of puffs.
count = 8

#expansion radius.
expandstart = 3
#expand = 20
expand = 15

soundentity = "explolong"

#EntityChain0 = explosphere/fireenvsmall
#EntityChain1 = explo/smokebig
#EntityChain2 = explo/smoketiny
#EntityChainMode = cycle

