class = mesh
type = SkullBase

mesh = sculpture/Skull/SkullBaseHT.lwo
mesh1 = sculpture/Skull/SkullBaseMT.lwo
mesh2 = sculpture/Skull/SkullBaseLT.lwo

LodBias = 0.3

#mesh = Waypoint2.lwo
#mesh = Sculpture/Diva2T.lwo
#mesh = Sculpture/LongFigure4T.lwo

texture = textures/Fiery2B.bmp
#texture = textures/Fiery5.bmp
#texture = textures/Fiery2.bmp
#texture = textures/Waypoint.bmp
#texture = textures/RadialOrangeLightning.bmp
#texture = textures/BlackShiny2.bmp
#texture = textures/ChromeCopper.bmp
#texture = textures/CarvedOrange.bmp


scale = 1.0
collide = 1
mass = 2

#blend = add
#smoothshade = 1
solidlight = 0
#cullface = 0
#edgetrans = 0

envmode = texture

#envmode = blend
#fade = 0.5
envlight = 1

#envmode = global
fade = 1.0

RestOnGround = 1
GroundOffset = -1.9

