Class = smoke
#Class of entity.

Type = fractal1long
#The type of the entity.

Texture = sprites/SmokeFractal1.bmp
#Texture = sprites/FireFractal2.bmp
#Which image to use.

Width = 2
Height = 2
Base = 0
#Size of sprite in meters once in the world.

#how to blend the image over the scene.
blend = add

#blend = alpha
#transparent = 1
#alphagrad = 1

#initial fade strength (1.0 for full, 0.0 for invisible)
fade = 1.0

TimeToLive = 5.0

