class = mesh
type = Beetle

mesh = sculpture/Beetle/BeetleHT.lwo
mesh1 = sculpture/Beetle/BeetleMT.lwo
mesh2 = sculpture/Beetle/BeetleLT.lwo
#mesh = Waypoint2.lwo
#mesh = Sculpture/Diva2T.lwo
#mesh = Sculpture/LongFigure4T.lwo
#texture = textures/Waypoint.bmp
#texture = textures/CarpetGreen.bmp
#texture = textures/CarpetBlueDX.bmp
#texture = textures/EarthBrown.bmp
#texture = textures/EarthMulti.bmp
#texture = textures/StonePebblesDX.bmp
#texture = textures/SnakeSkinBlueOrange.bmp
#texture = textures/WallpaperGreenGold.bmp
texture = textures/GemAmber.bmp




LodBias = 0.3

scale = 1.0
collide = 1
mass = 2

envmode = blend
fade = 0.5

#envmode = global
#fade = 1.0

RestOnGround = 1
GroundOffset = -2.0

