#Voxel Entity File.
#Lines beginning with # are comments.
#Format is <parameter><whitespace>["="]<value>.
#
#This is a Tank entity file.
#

Class = racetank
Type = tank27

Mesh = Tank27/27AHighT.lwo
Mesh1 = Tank27/27AMedT.lwo
Mesh2 = Tank27/27ALowT.lwo
TurretMesh = Tank27/27ATurretHighT.lwo
TurretMesh1 = Tank27/27ATurretMedT.lwo
TurretMesh2 = Tank27/27ATurretLowT.lwo
GunMesh = Tank27/27AGunHighT.lwo
GunMesh1 = Tank27/27AGunMedT.lwo
GunMesh2 = Tank27/27AGunLowT.lwo

Texture = textures/Tank27.bmp
#Texture = textures/BlackShiny2a.bmp
Scale = 1.0

#meters per second.
### Tweak max speed and acceleration settings to taste! ###
maxspeed = 50
#accelspeed = 15.0
accelspeed = 20.0

turretspeed = 60.0
#degrees per second turret rotation.

SmokeType = lumpy1
#which subtype of class "smoke" to use for spewing.

#EngineSound1 = engine/tanksqueaky1.wav
#EngineSound2 = engine/tanktreads.wav
#EngineSound1 = engine/tankrumble1.wav

EngineSound2 = engine/tanktreadsRumble.wav
EngineSound1 = engine/tankrumble1Deep.wav

RumbleSound = Engine/RoadRumble3.wav

ProjectileType = tankgun1
#ProjectileType = nuke
ReloadTime = 3

baubletype = bauble1
#weapon/launcher1

bolton0 = -0.65, 0.20, -1.25
bolton1 = 0.40, 0.20, -1.3
bolton2 = -2.41, -0.92, 0.50
bolton3 = 0, -1.02, -5.27

#envmode = texture
#smoothshade = 1
#solidlight = 1
#envlight = 1

Name = Claymore

Namesound = Claymore