class = mesh
type = FlagPole

mesh = Pole.lwo
mesh1 = Pole.lwo
mesh2 = Pole.lwo

LodBias = 0.3

texture = textures/Waypoint.bmp

scale = 1.0
collide = 0
mass = 2

envmode = blend
fade = 0.5
smoothshade = 1.0

#envmode = global
#fade = 1.0

RestOnGround = 1
GroundOffset = 0

Transitory = 1
