#Voxel Entity File.
#Lines beginning with # are comments.
#Format is <parameter><whitespace>["="]<value>.
#
#This is a Tank entity file.
#

Class = racetank
Type = tank23B

Mesh = Tank23B/23BHighT.lwo
Mesh1 = Tank23B/23BMedT.lwo
Mesh2 = Tank23B/23BLowT.lwo
TurretMesh = Tank23B/23BTurretHighT.lwo
TurretMesh1 = Tank23B/23BTurretMedT.lwo
TurretMesh2 = Tank23B/23BTurretLowT.lwo
GunMesh = Tank23B/23BGunHighT.lwo
GunMesh1 = Tank23B/23BGunMedT.lwo
GunMesh2 = Tank23B/23BGunLowT.lwo

Texture = textures/Tank23B.bmp
#Texture = textures/BlackShiny2a.bmp
Scale = 1.0

#meters per second.
### Tweak max speed and acceleration settings to taste! ###
maxspeed = 50
#accelspeed = 15.0
accelspeed = 20.0

turretspeed = 60.0
#degrees per second turret rotation.

SmokeType = lumpy1
#which subtype of class "smoke" to use for spewing.

#EngineSound2 = engine/tanktreads.wav
#EngineSound1 = engine/tankrumble1.wav

EngineSound2 = engine/tanktreadsRumble.wav
EngineSound1 = engine/tankrumble1Deep.wav


RumbleSound = Engine/RoadRumble3.wav

ProjectileType = tankgun1
#ProjectileType = nuke
ReloadTime = 3

baubletype = bauble1
#weapon/launcher1

bolton0 = -0.65, 0.30, -1.25
bolton1 = 0.40, 0.30, -1.3
bolton2 = -2.35, -0.95, 0.50
bolton3 = 0, -0.60, -4.75

#envmode = texture
#smoothshade = 1
#solidlight = 1
#envlight = 1

Name = Nemesis

namesound = Nemesis

