class = mesh
type = SnowMulti

mesh = sculpture/Snow/SnowMulti.lwo
mesh1 = sculpture/Snow/SnowMultiLT.lwo

LodBias = 0.5

#mesh = sculpture/Crystal/Crystal.lwo

#mesh1 = sculpture/sheep/sheeplt.lwo

#texture = textures/sheep.bmp
#texture = textures/BlackShiny3.bmp
#Texture = textures/BlackShinyEvil.bmp
#texture = textures/Fiery2B.bmp
#texture = textures/DragonSkinRed.bmp
#texture = textures/Fiery5Blue2.bmp
#texture = textures/Fiery5Green.bmp
#texture = textures/CarvedBronze3.bmp
#texture = textures/PigSkin.bmp
#texture = textures/Chromeyellow.bmp
#texture = textures/ShinyOrange.bmp

#texture = textures/PurplePlasma2.bmp
texture = textures/LaserBeam2.bmp
#texture = textures/SnakeSkinPink.bmp
#texture = textures/SnakeSkinBlueOrange.bmp
#texture = textures/SnakeSkinGreenBlue.bmp
#texture = textures/SnakeSkinSilver.bmp

scale = 3.0
#scale = 0.75
#scale = 1.0

collide = 0
mass = 2.0

blend = add
cullface = 0

envlight = 1
envmode = texture
#envmode = global
smoothshade = 0
#smoothshade = 1

#solidlight = 1

fade = 1.0

RestOnGround = 1
GroundOffset = 6
#GroundOffset = 8


ConstRotate = 0, 180, 0