class = mesh
type = SkirtWoman

mesh = sculpture/SkirtWoman/SkirtWomanHT.lwo
mesh1 = sculpture/SkirtWoman/SkirtWomanMT.lwo
mesh2 = sculpture/SkirtWoman/SkirtWomanLT.lwo

LodBias = 0.3

#mesh = Waypoint2.lwo
#mesh = Sculpture/Diva2T.lwo
#mesh = Sculpture/LongFigure4T.lwo
#texture = textures/Waypoint.bmp
#texture = textures/LizardSkinYellow.bmp
#texture = textures/SnakeSkinGreenBlue.bmp
#texture = textures/StoneMosaic.bmp
#texture = textures/TerrainRidgedCourse.bmp
#texture = textures/SnakePurple.bmp
#texture = textures/EarthBrown.bmp
#texture = textures/PigSkin.bmp
#texture = textures/EarthMulti.bmp
#texture = textures/EarthGreen.bmp
#texture = textures/RadialOrangeLightning.bmp
texture = textures/CarvedOrange.bmp
#texture = textures/RadialBlueLightning.bmp


#smoothshade = 1

scale = 1.0
collide = 1
mass = 2

envmode = texture
#envmode = blend
#fade = 0.5

#envmode = global
fade = 1.0

RestOnGround = 1
GroundOffset = -2.0

