class = weapon
type = nuke

mesh = weapons/icbm/ICBMHighT.lwo
mesh1 = weapons/icbm/ICBMMedT.lwo
texture = textures/ICBM.bmp
sizebias = -1

projectile = NukeMissile

ammo = 1

bolton = 2

#lockon = 0

reloadtime = 30.0

#This reload time is so that if some bastard is sneaky enough to pick up a double,
#triple, or quad nuke using SuperAmmo power ups, after the first nuke is fired he
#will be a helpless sitting duck for half a minute, during which time he will be
#hounded as if a juicy steak in a dog kennel by the rest of the players.

launchangle = 0, 0, 0
launchcoords = -0.3, 0, 0
#launchcoords = -0.3, 0, -4.5
#where projectile comes from
#FireSoundEnt = machinegun1

#MeshOffset = -0.3, 0, -4.5
MeshOffset = -0.3, 0, 0

weight = 20

Name = Le Bomb Nuclear

pickupsound = UGotDaNuke

spawnsound = NukeSpawn


