class = mesh
type = ArmsDown

mesh = sculpture/ArmsDown/ArmsDownHT.lwo
mesh1 = sculpture/ArmsDown/ArmsDownMT.lwo
mesh2 = sculpture/ArmsDown/ArmsDownLT.lwo

LodBias = 0.3

#mesh = Waypoint2.lwo
#mesh = Sculpture/Diva2T.lwo
#mesh = Sculpture/LongFigure4T.lwo

#texture = textures/Waypoint.bmp
#texture = textures/EarthCourse.bmp
#texture = textures/StonePebblesDX.bmp
#texture = textures/Field.bmp
#texture = textures/RockFace.bmp
#texture = textures/RockLayered.bmp
texture = textures/TerrainRidgedCourse.bmp
#texture = textures/TerrainClay.bmp
#texture = textures/StoneMosaic.bmp
#texture = textures/StoneCracked.bmp

scale = 1.0
collide = 1
mass = 2

envmode = blend
fade = .85

#envmode = global
#fade = 1.0

RestOnGround = 1
GroundOffset = -2.0

