class = mesh
type = DevilBase

mesh = sculpture/Devil/DevilBaseHT.lwo

#mesh = Waypoint2.lwo
#mesh = Sculpture/Diva2T.lwo
#mesh = Sculpture/LongFigure4T.lwo

#texture = textures/Fiery5.bmp
#texture = textures/Waypoint.bmp
#texture = textures/WallTexSC5.bmp
texture = textures/BlackShiny1.bmp



scale = 1.0
collide = 1
mass = 2

#blend = add
#smoothshade = 1
solidlight = 0
#cullface = 0
#edgetrans = 0

envmode = texture

#envmode = blend
#fade = 0.5

#envmode = global
fade = 1.0

RestOnGround = 1
GroundOffset = -2.0

