Class = explo
#Class of entity.

Type = FireBigTall
#The type of the entity.

#Texture = sprites/LumpyFire1.bmp
Texture = sprites/fireball.img
#texture = sprites/firefractal1.bmp
#Which image to use.

Width = 30
Height = 100
Base = 0
#Size of sprite in meters once in the world.

#grow = 0.0
grow = 1.0

#how to blend the image over the scene.

#blend = alpha
#transparent = 1
#alphagrad = 1
#alphagradbias = 0.75

blend = add

#initial fade strength (1.0 for full, 0.0 for invisible)
#fade = 0.6
fade = 1.0

#number of puffs.
count = 1

#expansion radius.
expandstart = 0
#expand = 20
expand = 0

soundentity = "explolong"

EntityChain0 = explo/streamer2

EntityChain1 = explo/firebig

EntityChainNochainOverride = 1

RandomRotate = 0