class = mesh
type = MosquitoBase

mesh = sculpture/Mosquito/MosBaseHT.lwo
mesh1 = sculpture/Mosquito/MosBaseLT.lwo

LodBias = 0.3

#mesh = Waypoint2.lwo
#mesh = Sculpture/Diva2T.lwo
#mesh = Sculpture/LongFigure4T.lwo
#texture = textures/Waypoint.bmp
texture = textures/StoneMosaic.bmp

scale = 1.0
collide = 1
mass = 2

envmode = blend
fade = 0.5

#envmode = global
#fade = 1.0

RestOnGround = 1
GroundOffset = -2.0

