
class = mesh
type = ZBird

mesh = sculpture/ZBird/ZBirdHT.lwo
#mesh = Waypoint2.lwo
#mesh = Sculpture/Diva2T.lwo
#mesh = Sculpture/LongFigure4T.lwo

#texture = textures/BlackShiny3.bmp
#texture = textures/RadialOrangeLightning.bmp
#texture = textures/Fiery5B.bmp
#texture = textures/Fiery5.bmp
#texture = textures/Fiery4.bmp
#texture = textures/Fiery3.bmp
#texture = textures/OwlFeathers.bmp
texture = textures/LaserBeam1.bmp
#texture = textures/OrangePlasma.bmp
#texture = textures/ShinyOrange.bmp
#texture = textures/SnakeSkinGreenBlue.bmp
#texture = textures/SnakeSkinBlueOrange.bmp
#texture = textures/SnakeSkinPink.bmp
#texture = textures/WallpaperAbstract.bmp
#texture = textures/PurplePlasma.bmp
#texture = textures/BlueTilesNew.bmp
#texture = textures/ChromeYellow.bmp
#texture = textures/Chrome1.bmp
#texture = textures/LiquidRoses2.bmp


scale = 1.0
collide = 1
mass = 2

smoothshade = 1.0

#envmode = blend
envmode = texture
fade = 1.0
#fade = 0.5

#envmode = global
#fade = 1.0

RestOnGround = 1
GroundOffset = -6.0

envlight = 1