class = weapon
type = WonkeyGun

mesh = weapons/WonkeyGun/WonkeyGunHigh.lwo
mesh1 = weapons/WonkeyGun/WonkeyGunMed.lwo
mesh2 = weapons/WonkeyGun/WonkeyGunLow.lwo
texture = textures/BlackShinyEvil.bmp
sizebias = -1

projectile = Wonk

ammo = 40

bolton = 1

#lockon = 0

reloadtime = 0.3

launchangle = 0, 0, 0
launchcoords = 0, 0.42, 1.52
#where projectile comes from

weight = 10

Name = Shadow Keeper

pickupsound = IAmDeath
spawnsound = Shadow

envlight = 1
envmode = texture
smoothshade = 1
solidlight = 1

TransmuteTexture = 1

TransmutePerturb = 0.5

