class = mesh
type = ZStonesD

mesh = sculpture/ZStonesD/ZStonesDHT.lwo
mesh1 = sculpture/ZStonesD/ZStonesDMT.lwo
mesh2 = sculpture/ZStonesD/ZStonesDLT.lwo

#mesh = Waypoint2.lwo
#mesh = Sculpture/Diva2T.lwo
#mesh = Sculpture/LongFigure4T.lwo

LodBias = 0.3

texture = textures/BlackShiny2.bmp
#texture = textures/StoneMosaic.bmp
#texture = textures/Chrome2.bmp
#texture = textures/RadialBlueLightning.bmp


scale = 1.0
collide = 1
mass = 2

envlight = 1
envmode = texture
smoothshade = 1
solidlight = 1

#envmode = blend
fade = 1.0
#fade = 0.5

#envmode = global
#fade = 1.0

RestOnGround = 1
GroundOffset = -1.5

envlight = 1