class = mesh
type = ZGoat

mesh = sculpture/ZGoat/ZGoatHT.lwo
mesh1 = sculpture/ZGoat/ZGoatMT.lwo
mesh2 = sculpture/ZGoat/ZGoatLT.lwo

#mesh = Waypoint2.lwo
#mesh = Sculpture/Diva2T.lwo
#mesh = Sculpture/LongFigure4T.lwo

LodBias = 0.3

#texture = textures/BlackShiny2.bmp
#texture = textures/BlackShinyEvil.bmp
#texture = textures/BlackShiny3.bmp
#texture = textures/Chromeyellow.bmp
texture = textures/Fiery2B.bmp


scale = 1.0
collide = 1
mass = 2

#envmode = blend
envmode = texture
fade = 1.0
#fade = 0.5

#envmode = global
#fade = 1.0

RestOnGround = 1
GroundOffset = -6.0

envlight = 1

#smoothshade = 1