Class = smoke
#Class of entity.

Type = round1
#The type of the entity.

Texture = sprites/RoundSmoke2.bmp
#Which image to use.

Width = 2
Height = 2
Base = 0
#Size of sprite in meters once in the world.

#how to blend the image over the scene.
blend = add

alphagrad = 1

#initial fade strength (1.0 for full, 0.0 for invisible)
fade = 0.5
