#Voxel Entity File.
#Lines beginning with # are comments.
#Format is <parameter><whitespace>["="]<value>.
#
#This is a Tank entity file.
#

Class = racetank
Type = Liquid10

#blend = add
#cullface = 0


Mesh = Liquid10/Liquid10HT.lwo
Mesh1 = Liquid10/Liquid10MT.lwo
Mesh2 = Liquid10/Liquid10LT.lwo
TurretMesh = Liquid10/Liquid10TurretHT.lwo
TurretMesh1 = Liquid10/Liquid10TurretMT.lwo
TurretMesh2 = Liquid10/Liquid10TurretLT.lwo
GunMesh = Liquid10/Liquid10GunHT.lwo
GunMesh1 = Liquid10/Liquid10GunLT.lwo
GunMesh2 = Liquid10/Liquid10GunLT.lwo

#Texture = textures/BlueTilesNew.bmp
Texture = textures/CarvedOrange.bmp
#Texture = textures/CarvedBronze.bmp
Scale = 1.0

#meters per second.
### Tweak max speed and acceleration settings to taste! ###
maxspeed = 50
#accelspeed = 15.0
accelspeed = 20.0

#maxspeed = 100
#accelspeed = 30.0

turretspeed = 60.0
#degrees per second turret rotation.

SmokeType = lumpy1
#which subtype of class "smoke" to use for spewing.

#EngineSound1 = engine/tanksqueaky1.wav

#EngineSound2 = engine/tanktreads.wav
#EngineSound1 = engine/tankrumble1.wav

EngineSound2 = engine/LiquidTank02.wav
EngineSound1 = engine/LiquidTank02.wav

RumbleSound = Engine/LiquidTank04.wav

ProjectileType = tankgun1
#ProjectileType = nuke
ReloadTime = 3

envlight = 1
envmode = texture
smoothshade = 1
solidlight = 1

mass = 0.5
#mass = 0.2
bolton0 = 0, 0.20, -1.68
bolton1 = 0, 0.21, 0.605
bolton2 = -1.65, -0.75, 1.76
bolton3 = 0, -0.74, -4.28

Name = Liquid Marauder

Namesound = Marauder

LodBias = 0.15
