class = mesh
type = ZStone4

mesh = sculpture/ZStone4/ZStone4HT.lwo
mesh1 = sculpture/ZStone4/ZStone4MT.lwo
mesh2 = sculpture/ZStone4/ZStone4LT.lwo

LodBias = 0.3

#mesh = Waypoint2.lwo
#mesh = Sculpture/Diva2T.lwo
#mesh = Sculpture/LongFigure4T.lwo
#texture = textures/BlackShiny2.bmp
#texture = textures/BlackShinyEvil.bmp
#texture = textures/Chrome1.bmp
#texture = textures/Chrome2.bmp
#texture = textures/Chromeyellow.bmp
#texture = textures/ShinyOrange.bmp
#texture = textures/Fiery5Green.bmp
#texture = textures/RadialBlueLightning.bmp
texture = textures/SnakeSkinPink.bmp
#texture = textures/SnakeSkinBlueOrange.bmp
#texture = textures/SnakeSkinGreenBlue.bmp
#texture = textures/SnakeSkinSilver.bmp

#blend = add
#cullface = 0

scale = 1.0
#collide = 1
collide = 0
mass = 2

#envmode = blend
#envmode = global

envlight = 1
envmode = texture
smoothshade = 1
solidlight = 1

fade = 1.0
#fade = 0.5

RestOnGround = 1
GroundOffset = 0

ConstRotate = 0, 45, 0
