Class = explo
#Class of entity.

Type = Matter3
#The type of the entity.

#texture = sprites/firefractal1.bmp
Texture = sprites/LumpySmoke1.bmp
#Which image to use.

Width = 10
Height = 2
Base = 0
#Size of sprite in meters once in the world.

grow = -1.0

#how to blend the image over the scene.

blend = add
transparent = 1
alphagrad = 1
alphagradbias = 0.6

#initial fade strength (1.0 for full, 0.0 for invisible)
fade = 0.9

#number of puffs.
count = 128

#expansion radius.
expandstart = 5
expand = 400

lifespan = 4

soundentity = "explolong"

RandomRotate = 0

