#Sky backdrop entity.

class = skybox

type = trace1

skyboximages = skybox/skybox1

halfskybox = 1

detailtexture = textures/TerrainMult4.bmp
watertexture = textures/water1.bmp
wateralpha = 0.75

WaterEnv = 1.0

#specify the color of the distance fog to best match the sky image.
#FogRed = 0.7
#FogGreen = 0.9
#FogBlue = 1.0
FogColor = 0.7, 0.9, 1.0

LightVector = -1.0, 1.0, -1.0
AmbientTerrain = 0.33
AmbientEntity = 0.5

