#Voxel Entity File.
#Lines beginning with # are comments.
#Format is <parameter><whitespace>["="]<value>.
#
#This is a Tank entity file.
#

Class = racetank
Type = tank20A

Mesh = Tank20A/20AHighT.lwo
Mesh1 = Tank20A/20AMedT.lwo
Mesh2 = Tank20A/20ALowT.lwo
TurretMesh = Tank20A/20ATurretHighT.lwo
TurretMesh1 = Tank20A/20ATurretMedT.lwo
TurretMesh2 = Tank20A/20ATurretLowT.lwo
GunMesh = Tank20A/20AGunHighT.lwo
GunMesh1 = Tank20A/20AGunMedT.lwo
GunMesh2 = Tank20A/20AGunLowT.lwo

Texture = textures/Tank20A.bmp
#Texture = textures/BlackShiny2a.bmp
Scale = 1.0

#meters per second.
### Tweak max speed and acceleration settings to taste! ###
maxspeed = 50
#accelspeed = 15.0
accelspeed = 20.0

turretspeed = 60.0
#degrees per second turret rotation.

SmokeType = lumpy1
#which subtype of class "smoke" to use for spewing.

#EngineSound1 = engine/tanksqueaky1.wav
EngineSound2 = engine/tanktreadsRumble.wav
EngineSound1 = engine/tankrumble1Deep.wav

RumbleSound = Engine/RoadRumble3.wav

ProjectileType = tankgun1
#ProjectileType = nuke
ReloadTime = 3

baubletype = bauble1
#weapon/launcher1

bolton0 = -0.65, 0.42, -1.25
bolton1 = 0.65, 0.39, -0.80
bolton2 = -2.35, -0.95, 0.50
bolton3 = 0, -0.82, -4.64

#envmode = texture
#smoothshade = 1
#solidlight = 1
#envlight = 1

Name = Dreadnought

namesound = Dreadnought
