class = projectile
type = Napalm
nameid = 12

speed = 75
#meters per second

damage = 0.2
#hit strength

kick = 0.0
#amount of speed to impart to target in collision.

SplashRadius = 15
SplashDamage = 0.1
#SplashPush = 10
SplashPush = 0


gravity = 0.75
#gravity = 1.0
SelfHitDelay = 1.0
#gravity changed, delay added

crater = 2
#meter radius of crater
depth = 0
#meter depth of crater
scorch = 0.4
#percentage to blacken near center.  1.0 is no change, 0.0 is all black.

#ExploEnt = FireBig
#ExploHitEnt = explosphere/FireEnv1
#ExploEnt = explosphere/fireenv1
ExploEnt = FireNapalm

SmokeEnt = explo/greensparks
#SmokeEnt = explosphere/Teardrop
SoundEnt = Flame
#SoundEnt = 
#SmokeTrailEnt = explo/TinyGreenSparks
#SmokeTrailEnt = crud/OrangeSparks3
SmokeTrailEnt = NapalmSmoke

Smoketrail = 1

Texture = sprites/PlasmaOrange.bmp
Width = 4.0
Height = 4.0
Blend = add
#image for traveling shell

#Fade = 0.5

timetolive = 2

spiral = 60.0
spiralramp = 0.01
spiralperiod = 0.3

Detonate = 1
