class = mesh
type = TempleCat

mesh = sculpture/TempleCat/TempleCatHT.lwo
mesh1 = sculpture/TempleCat/TempleCatMT.lwo
mesh2 = sculpture/TempleCat/TempleCatLT.lwo

LodBias = 0.3

#mesh = Waypoint2.lwo
#mesh = Sculpture/Diva2T.lwo
#mesh = Sculpture/LongFigure4T.lwo
#texture = textures/BlackShiny2.bmp
#texture = textures/Chrome1.bmp
#texture = textures/Chrome2.bmp
texture = textures/Chromeyellow.bmp

scale = 1.0
collide = 1
mass = 2

#envmode = blend
envmode = texture
fade = 1.0
#fade = 0.5

#envmode = global
#fade = 1.0

RestOnGround = 1
GroundOffset = -2.0

envlight = 1