class = squishy
type = sheep

mesh = sculpture/sheep/sheept.lwo
mesh1 = sculpture/sheep/sheeplt.lwo
texture = textures/sheep.bmp

scale = 1.0
collide = 1
mass = 0.1

smoothshade = 1

Transitory = 0


Bounce = 10.0

BounceMin = 2.0

BounceThreshold = 3.0

PitchScale = 0.5

ExpandBBox = 3.0

BounceEvery = 20.0


BounceSound = baah

