class = mesh
type = Snake

mesh = sculpture/Snake/SnakeHT.lwo
mesh1 = sculpture/Snake/SnakeMT.lwo
mesh2 = sculpture/Snake/SnakeLT.lwo

LodBias = 0.3

#mesh = Waypoint2.lwo
#mesh = Sculpture/Diva2T.lwo
#mesh = Sculpture/LongFigure4T.lwo
#texture = textures/Waypoint.bmp
#texture = textures/RadialBlueLightning.bmp
#texture = textures/LaserBeam2.bmp
#texture = textures/Fiery5Green.bmp
#texture = textures/FieryBlue.bmp
#texture = textures/Fiery2B.bmp
#texture = textures/BlackShiny3.bmp
#texture = textures/SnakeSkinPink.bmp
texture = textures/SnakeSkinSilver.bmp
#texture = textures/GloppyGreen2.bmp
#texture = textures/LaserBeam2red2.bmp



scale = 1.0
collide = 1
mass = 2

smoothshade = 1

#envmode = texture 
envmode = blend
fade = 0.5

#envmode = global
#fade = 1.0

RestOnGround = 1
GroundOffset = -2.0

