class = explosphere
type = blipout

mesh = SphereHigh.lwo
mesh1 = SphereLow.lwo
lodbias = 0.1

texture = textures/PurplePlasma2.bmp

scale = 1.0
collide = 0
mass = 1

expand = 0.1
expandstart = 5

rotatespeed = 0.5

fade = 1.0

blend = add
smoothshade = 1
solidlight = 0
cullface = 1
edgetrans = 1

lifespan = 0.5

envmode = texture
#none, texture, global, blend

