#Voxel Entity File.
#Lines beginning with # are comments.
#Format is <parameter><whitespace>["="]<value>.
#
#This is a Tutorial entity file.
#

Class = tutorial
Type = Cruisetut

TutID = 180

Name = Cruise Missile

mesh = weapons/CruiseMissile/CruiseMissileHighT.lwo
texture = textures/CruiseMissile.bmp

descstring0 = -
descstring1 = The ultimate "fire and forget"
descstring2 = long range missile;
descstring3 = with maximum guidance.
descstring4 = 

meshoffset = 0, 0, -1

#scale = 1.5