Class = explo
#Class of entity.

Type = Bullet
#The type of the entity.

#Texture = sprites/LumpyFire1.bmp
Texture = sprites/fireball.img
#Which image to use.

Width = 2
Height = 20
Base = 0
#Size of sprite in meters once in the world.

#how to blend the image over the scene.
#blend = alpha
blend = add

#initial fade strength (1.0 for full, 0.0 for invisible)
fade = 0.9

#number of puffs.
count = 1

#expansion radius.
expandstart = 0
expand = 1

grow = 0.0

soundentity = thud1

RandomRotate = 0