class = weapon
type = MassDriver

mesh = weapons/MassDriver2/MD2HighT.lwo
mesh1 = weapons/MassDriver2/MD2MedT.lwo
mesh2 = weapons/MassDriver2/MD2LowT.lwo
secmesh = weapons/MassDriver2/MD2RingHighT.lwo
secmesh1 = weapons/MassDriver2/MD2RingMedT.lwo
secmesh2 = weapons/MassDriver2/MD2RingLowT.lwo

texture = textures/MassDriver.bmp
sizebias = -1

#projectile = missile/smallunguided
#projectile = missile1
#projectile = tankgun1
#projectile = GAUbullets
projectile = Sniper

#ammo = 200
ammo = 4

bolton = 2

#lockon = 0

reloadtime = 4

launchangle = 0, 0, 0
launchcoords = -0.25, 0, 3.5
#where projectile comes from

#FireSoundEnt = machinegunfast1
#FireSoundEnt = Chaingun

weight = 60

#SecMeshOffset = -0.29.5, 0, 0.50
SecMeshOffset = -0.40, 0, 1.29

SecRotMin = 0, 0, 90
SecRotMax = 0, 0, 90
#SecRotMax = 0, 0, 2880
SecRotWindup = 0.0

SecEnt = mesh/redlaser
SecEntOffset = -0.40, 0, 3.15

Name = Mass Driver

pickupsound = PickupHeavy
