class = projectile
type = Sniper
nameid = 18

#speed = 150
speed = 100
#meters per second

iterations = 40
#how many steps to take per virtual second for hitscan weapons, e.g. num of smoke trails per speed meters.

damage = 0.5
#damage = 0.4
#hit strength

kick = 3
#kick = 1

crater = 3
#meter radius of crater
depth = 1.0
#meter depth of crater
scorch = 0.7
#percentage to blacken near center.  1.0 is no change, 0.0 is all black.

ExploEnt = YellowSparks
#ExploHitEnt = explosphere/fireenv2
ExploHitEnt = MassHit
#SmokeEnt = shortfireball1

#SmokeEnt = explosphere/laserbeam1

#SmokeTrailEnt = crud/OrangeSparks2
SmokeTrailEnt = smoke/MassRing
smoketrail = 1

#SoundEnt = tankgun1
#SoundEnt = missile1
#SoundEnt = Laser2
SoundEnt = MassDriver

#No sound for 30mm projectile, will only be used from BoltOn and that will run sound loop.

#mesh = weapons/laserbeam.lwo
#texture = textures/laserbeam2.bmp
#Blend = add
#scalematrix = 1, 1, 300
Texture = sprites/LaserBall.bmp
#Width = 2
#Height = 2
Width = 4
Height = 1
blend = add

timetolive = 1.0

HitScan = 1
HitScanRange = 300.0

Gravity = 0.0
LaunchInertia = 0.0

Transitory = 0
