class = mesh
type = ZJackal

mesh = sculpture/ZJackal/ZJackalHT.lwo
mesh1 = sculpture/ZJackal/ZJackalMT.lwo

LodBias = 0.6

#mesh = Waypoint2.lwo
#mesh = Sculpture/Diva2T.lwo
#mesh = Sculpture/LongFigure4T.lwo
#texture = textures/BlackShiny2.bmp
#texture = textures/RadialOrangeLightning.bmp
texture = textures/Fiery5B.bmp
#texture = textures/Fiery5.bmp
#texture = textures/Fiery4.bmp
#texture = textures/Fiery3.bmp
#texture = textures/RadialBlueLightning.bmp
#texture = textures/BlueTilesNew.bmp
#texture = textures/GlyphsFine.bmp
#texture = textures/PurplePlasma2.bmp
#texture = textures/LiquidRoses2.bmp
#texture = textures/CarvedOrange.bmp
#texture = textures/ChromeCopper.bmp


scale = 1.0
collide = 1
mass = 2

#envmode = blend
envmode = texture
fade = 1.0
#fade = 0.5

#envmode = global
#fade = 1.0

RestOnGround = 1
GroundOffset = -10.0

envlight = 1