Class = explo
#Class of entity.

Type = TankSpawn
#The type of the entity.

#Texture = sprites/PlasmaBall.bmp
Texture = sprites/flareBlue2.bmp
#Which image to use.

Width = 1.0
Height = 5.0
#Base = 0.2
#Size of sprite in meters once in the world.

#how to blend the image over the scene.
blend = add

#initial fade strength (1.0 for full, 0.0 for invisible)
fade = 0.9

#number of puffs.
count = 64

#expansion radius, initial and final.
expandstart = -20
expand = 30

grow = 1.0
#puff growth

#fade = 0.5

timetolive = 1.5

gravity = 0.5

SoundEntity = Respawn

RandomRotate = 0

