class = mesh
type = Unicorn

mesh = sculpture/Unicorn/UnicornHT.lwo
mesh1 = sculpture/Unicorn/UnicornMT.lwo
mesh2 = sculpture/Unicorn/UnicornLT.lwo

LodBias = 0.3

#mesh = Waypoint2.lwo
#mesh = Sculpture/Diva2T.lwo
#mesh = Sculpture/LongFigure4T.lwo
#texture = textures/Waypoint.bmp
#texture = textures/GemAmber.bmp
#texture = textures/StoneMosaic.bmp
#texture = textures/EarthMulti.bmp
texture = textures/Chromeyellow.bmp

scale = 1.0
collide = 1
mass = 2

#envmode = blend
envmode = texture
fade = 1.0
#fade = 0.5

#envmode = global
#fade = 1.0

#smoothshade = 1

RestOnGround = 1
GroundOffset = -2.0

envlight = 1

