class = mesh
type = ZMale4Base

mesh = sculpture/ZMale/ZMale4Base.lwo

#mesh = Waypoint2.lwo
#mesh = Sculpture/Diva2T.lwo
#mesh = Sculpture/LongFigure4T.lwo

#texture = textures/Fiery5.bmp
#texture = textures/Waypoint.bmp
#texture = textures/WallTexSC5.bmp
#texture = textures/RockFace.bmp
#texture = textures/StoneMosaic.bmp
#texture = textures/BlackShiny1.bmp
texture = textures/Chrome1.bmp



scale = 1.0
collide = 1
mass = 2

#blend = add
#smoothshade = 1
solidlight = 0
#cullface = 0
#edgetrans = 0

envmode = texture

#envmode = blend
#fade = 0.5

#envmode = global
fade = 1.0

RestOnGround = 1
GroundOffset = -4.0

