class = projectile
type = PlasmaBall
nameid = 14

speed = 100
#meters per second

damage = 0.6
#hit strength

kick = 0.1
#amount of speed to impart to target in collision.

gravity = 0.5

crater = 6
#meter radius of crater
depth = 1
#meter depth of crater
scorch = 0.1
#percentage to blacken near center.  1.0 is no change, 0.0 is all black.

ExploEnt = explosphere/PlasmaEnv1
#ExploHitEnt = explosphere/TealEnv1
ExploHitEnt = plasmaHit

#ExploEnt = explosphere/fireenv1
SmokeEnt = explo/greensparks

#SmokeEnt = explosphere/Teardrop
SoundEnt = Plasma3
SmokeTrailEnt = crud/GreenSparks

Smoketrail = 1

Texture = sprites/PlasmaBall.bmp
Width = 2.0
Height = 2.0
Blend = add
#image for traveling shell

#Fade = 0.5

SplashRadius = 10
SplashDamage = 0.6
SplashPush = 0.1

Transitory = 0

guidespeed = 6.0
guidemax = 7.5
guidebias = 7.0
guideramp = 0.1

