class = squishy
type = snow

mesh = sculpture/Snow/Snow.lwo
#mesh = sculpture/Crystal/Crystal.lwo

#mesh1 = sculpture/sheep/sheeplt.lwo

#texture = textures/sheep.bmp
#texture = textures/BlackShiny3.bmp
#Texture = textures/BlackShinyEvil.bmp
#texture = textures/Fiery2B.bmp
#texture = textures/DragonSkinRed.bmp
#texture = textures/Fiery5Blue2.bmp
#texture = textures/Fiery5Green.bmp
#texture = textures/CarvedBronze3.bmp
#texture = textures/PigSkin.bmp
#texture = textures/Chromeyellow.bmp
texture = textures/TerrainMult3.bmp

#scale = 1.5
#scale = 0.75
scale = 4.0

collide = 1
mass = 0.1

#blend = add
blend = add

envlight = 1
envmode = texture
#envmode = global
smoothshade = 0
#smoothshade = 1
solidlight = 1

#fade = 1.0
fade = 1.0


Transitory = 0


Bounce = 20.0

BounceMin = 2.0

BounceThreshold = 3.0

PitchScale = 0.5

ExpandBBox = 3.0

BounceEvery = 5.0


#BounceSound = baah

ConstRotate = 0, 120, 0