Class = smoke
#Class of entity.

Type = shortfireball1
#The type of the entity.

Texture = sprites/fireball.img
#Which image to use.

Width = 3
Height = 1
Base = 0
#Size of sprite in meters once in the world.

blend = add
fade = 1.0
fadebias = 0.2
timetolive = 0.5

#blend mode, "copy", "add", "sub", "alpha" or "alpha2".

