class = mesh
type = ZSkull

mesh = sculpture/ZSkull/ZSkullHT.lwo
mesh1 = sculpture/ZSkull/ZSkullLT.lwo

#mesh = Waypoint2.lwo
#mesh = Sculpture/Diva2T.lwo
#mesh = Sculpture/LongFigure4T.lwo

LodBias = 0.5

texture = textures/BlackShinyEvil.bmp
#texture = textures/ShinyOrange.bmp

blend = add
cullface = 0

scale = 1.0
#collide = 1
collide = 0
mass = 2

#envmode = blend
envmode = texture

envlight = 1
smoothshade = 1
solidlight = 1

fade = 1.0
#fade = 0.5

#envmode = global
#fade = 1.0

RestOnGround = 1
GroundOffset = 4.0

ConstRotate = 0, 30, 0