#Voxel Entity File.
#Lines beginning with # are comments.
#Format is <parameter><whitespace>["="]<value>.
#
#This is a Tank entity file.
#

Class = racetank
Type = M1

Mesh = M1/M1_HTriple.lwo
Mesh1 = M1/M1_MTriple.lwo
Mesh2 = M1/M1_LTriple.lwo
TurretMesh = M1/M1TurretHTriple.lwo
TurretMesh1 = M1/M1TurretMTriple.lwo
TurretMesh2 = M1/M1TurretLTriple.lwo
GunMesh = M1/M1GunHTriple.lwo
GunMesh1 = M1/M1GunMTriple.lwo
GunMesh2 = M1/M1GunLTriple.lwo

Texture = textures/M1.bmp
#Texture = textures/BlackShiny2a.bmp
Scale = 1.0

#meters per second.
### Tweak max speed and acceleration settings to taste! ###
maxspeed = 50
#accelspeed = 15.0

accelspeed = 20.0

turretspeed = 60.0
#degrees per second turret rotation.

SmokeType = lumpy1
#which subtype of class "smoke" to use for spewing.

#EngineSound1 = engine/tanksqueaky1.wav
#EngineSound2 = engine/tanktreads.wav
#EngineSound1 = engine/tankrumble1.wav

EngineSound2 = engine/tanktreadsRumble.wav
EngineSound1 = engine/tankrumble1Deep.wav

RumbleSound = Engine/RoadRumble3.wav

ProjectileType = tankgun1
#ProjectileType = nuke
ReloadTime = 3

baubletype = bauble1
#weapon/launcher1

bolton0 = -0.60, 0.40, -1.0
bolton1 = 0.60, 0.40, -0.60
bolton2 = -1.75, -0.80, -0.10
bolton3 = 0, -0.75, -4.06

#envmode = texture
#smoothshade = 1
#solidlight = 1
#envlight = 1

Name = M1-Turbo

Namesound = M1Turbo