class = mesh
type = trophy

mesh = trophy/trophy2t.lwo

#texture = textures/Fiery5.bmp
#texture = textures/BlueTilesGold.bmp
texture = textures/CarvedGold.bmp

scale = 1.0
collide = 0
#mass = 2

#blend = add
smoothshade = 1
solidlight = 0
cullface = 1
edgetrans = 0

envmode = texture

#envmode = blend
fade = 1.0

ServerSynch = 0

SecondaryFrustum = 1

