Class = explo
#Class of entity.

Type = napalmcinders
#The type of the entity.

#texture = sprites/firefractal1.bmp
Texture = sprites/PlasmaOrange.bmp
#Which image to use.

Width = 1
Height = 1
Base = 0.3
#Size of sprite in meters once in the world.

grow = -0.5

#how to blend the image over the scene.

blend = add
#try more traditional blend mode...

#initial fade strength (1.0 for full, 0.0 for invisible)
fade = 0.9
fadebias = 0.8

#number of puffs.
count = 8

#expansion radius.
expandstart = 3
expand = 3

lifespan = 6

gravity = 1.0
#gravity = 0.5

DefaultVel = 0, 5, 0

#EntityChain0 = explo/firebig
#EntityChain1 = explo/fireGAU

RandomRotate = 0

