Class = smoke
#Class of entity.

Type = flare2
#The type of the entity.

Texture = sprites/flare4.bmp
#Texture = sprites/flareBrightOrange2.bmp
#Texture = sprites/flare4.bmp

#Which image to use.
sizebias = -2

Width = 12
Height = 12
Base = 0
#Size of sprite in meters once in the world.

blend = add
fade = 1.0
fadebias = 0.7
timetolive = 140.0

#blend mode, "copy", "add", "sub", "alpha" or "alpha2".

RandomRotate = 0

