class = mesh
type = ZStone1Winged

mesh = sculpture/ZStone1Winged/ZStone1WingedHT.lwo
mesh1 = sculpture/ZStone1Winged/ZStone1WingedMT.lwo
mesh2 = sculpture/ZStone1Winged/ZStone1WingedLT.lwo

LodBias = 0.3

#mesh = Waypoint2.lwo
#mesh = Sculpture/Diva2T.lwo
#mesh = Sculpture/LongFigure4T.lwo
#texture = textures/BlackShiny2.bmp
#texture = textures/Chrome1.bmp
#texture = textures/Chrome2.bmp
#texture = textures/Chromeyellow.bmp
texture = textures/ShinyOrange.bmp

blend = add
cullface = 0

scale = 1.0
#collide = 1
collide = 0
mass = 2

#envmode = global
#envmode = blend

envlight = 1
envmode = texture
smoothshade = 1
solidlight = 1

fade = 1.0
#fade = 0.5

RestOnGround = 1
GroundOffset = 4.5

ConstRotate = 0, 45, 0
