class = mesh
type = FatPot

mesh = sculpture/FatPot/FatPotHT.lwo
mesh1 = sculpture/FatPot/FatPotMT.lwo
mesh2 = sculpture/FatPot/FatPotLT.lwo

LodBias = 0.3

#mesh = Waypoint2.lwo
#mesh = Sculpture/Diva2T.lwo
#mesh = Sculpture/LongFigure4T.lwo
#texture = textures/Waypoint.bmp
#texture = textures/ChromeTeamBlue.bmp
#texture = textures/LaserBeam2red.bmp
#texture = textures/LaserBeam2red2.bmp
#texture = textures/ChromeTeamRed.bmp
texture = textures/Fiery2B.bmp
#texture = textures/Fiery2.bmp


scale = 1.0
collide = 1
mass = 2

#smoothshade = 1

#envmode = blend
#fade = 0.5

envmode = texture
fade = 1.0

#envmode = global
#fade = 1.0

RestOnGround = 1
GroundOffset = -2.0

