#Voxel Entity File.
#Lines beginning with # are comments.
#Format is <parameter><whitespace>["="]<value>.
#
#This is a Tank entity file.
#

Class = racetank
Type = nort2

blend = add
cullface = 0


Mesh = Nort2/Nort2HighT.lwo
Mesh1 = Nort2/Nort2MedT.lwo
Mesh2 = Nort2/Nort2LowT.lwo
TurretMesh = Nort2/Nort2TurretHighT.lwo
TurretMesh1 = Nort2/Nort2TurretMedT.lwo
TurretMesh2 = Nort2/Nort2TurretLowT.lwo
GunMesh = Nort2/Nort2GunHighT.lwo
GunMesh1 = Nort2/Nort2GunMedT.lwo
GunMesh2 = Nort2/Nort2GunLowT.lwo

#Texture = textures/fieryblue.bmp
Texture = textures/BlackShiny2b.bmp
#Texture = textures/ShinyOrange.bmp
Scale = 1.0

#meters per second.
### Tweak max speed and acceleration settings to taste! ###
maxspeed = 50
#accelspeed = 15.0
accelspeed = 20.0

turretspeed = 60.0
#degrees per second turret rotation.

SmokeType = lumpy1
#which subtype of class "smoke" to use for spewing.

#EngineSound1 = engine/tanksqueaky1.wav
#EngineSound2 = engine/tanktreads.wav
#EngineSound1 = engine/tankrumble1.wav

#RumbleSound = Engine/RoadRumble3.wav

EngineSound2 = engine/LiquidTank02.wav
EngineSound1 = engine/LiquidTank02.wav

RumbleSound = Engine/LiquidTank04.wav

ProjectileType = tankgun1
#ProjectileType = nuke
ReloadTime = 3

envlight = 1
envmode = texture
smoothshade = 1
solidlight = 1

mass = 0.5
bolton0 = -0.90, 0.0, -0.10
bolton1 = 00, 0.18, -0.65
bolton2 = -1.76, -0.91, 0
bolton3 = 0, -0.66, -3.2

Name = Liquid Falcon

LodBias = 0.15

Namesound = Falcon