class = mesh
type = ZPot

mesh = sculpture/ZPot/ZPotHT.lwo
mesh1 = sculpture/ZPot/ZPotMT.lwo
mesh2 = sculpture/ZPot/ZPotLT.lwo

#mesh = Waypoint2.lwo
#mesh = Sculpture/Diva2T.lwo
#mesh = Sculpture/LongFigure4T.lwo

LodBias = 0.3

texture = textures/BlackShiny2B.bmp

scale = 1.0
collide = 1
mass = 2

#envmode = blend
envmode = texture
fade = 1.0
#fade = 0.5

#envmode = global
#fade = 1.0

RestOnGround = 1
GroundOffset = -5.0

envlight = 1
smoothshade = 1
solidlight = 1