Class = explo
#Class of entity.

Type = smokebig
#The type of the entity.

Texture = sprites/LumpySmoke1.bmp
#Which image to use.

Width = 12
Height = 12
Base = 0
#Size of sprite in meters once in the world.

grow = -0.2

#how to blend the image over the scene.
blend = add

#initial fade strength (1.0 for full, 0.0 for invisible)
fade = 0.8

#number of puffs.
count = 12

#expansion radius, initial and final.
expandstart = 7
expand = 20

EntityChain0 = explosphere/Shockwave1

