Class = explo
#Class of entity.

Type = Nuke2
#The type of the entity.

#Texture = sprites/LumpyFire1.bmp
Texture = sprites/fireball.img
#Which image to use.

Width = 70
Height = 8
#Base = 0
Base = 4
#Size of sprite in meters once in the world.

#how to blend the image over the scene.
#blend = alpha
blend = add

#initial fade strength (1.0 for full, 0.0 for invisible)
fade = 0.8
fadebias = 0.7

#number of puffs.
count = 64

#expansion radius.
expandstart = 25
expand = 200

soundentity = "explolong"

lifespan = 30

DefaultVel = 0, 0, 0

RandomRotate = 0

