class = mesh
type = lion

#mesh = Waypoint2.lwo
#mesh = Sculpture/Diva2T.lwo
mesh = Sculpture/Lion/LionHT.lwo
mesh1 = Sculpture/Lion/LionMT.lwo
mesh2 = Sculpture/Lion/LionLT.lwo

LodBias = 0.3

texture = textures/Waypoint.bmp

scale = 1.0
collide = 1
mass = 2

envmode = blend
fade = 0.5
#smoothshade = 1.0

#envmode = global
#fade = 1.0

RestOnGround = 1
GroundOffset = -2.0


