class = mesh
type = tmlogo

mesh = trophy/tmht.lwo

texture = intro/intro2.bmp

scale = 10.0
collide = 0
#mass = 2

blend = add
smoothshade = 1
solidlight = 1
cullface = 0
edgetrans = 0
envlight = 1

envmode = texture

fade = 1.0

ServerSynch = 0

SecondaryFrustum = 1

