class = mesh
type = ZPyramidS

mesh = sculpture/ZPyramidS/ZPyramidSHT.lwo

#mesh = Waypoint2.lwo
#mesh = Sculpture/Diva2T.lwo
#mesh = Sculpture/LongFigure4T.lwo

#texture = textures/BlackShiny2.bmp
#texture = textures/StoneMosaic.bmp
#texture = textures/Chromeyellow.bmp
texture = textures/CarvedOrange.bmp
#texture = textures/ChromeCopper.bmp


scale = 1.0
collide = 1
mass = 2

#envmode = blend
envmode = texture
fade = 1.0
#fade = 0.5

#envmode = global
#fade = 1.0

RestOnGround = 1
GroundOffset = -5.0

envlight = 1