class = mesh
type = ZDoll3
mesh = sculpture/ZDoll/ZDoll3HT.lwo
mesh1 = sculpture/ZDoll/ZDoll3MT.lwo


LodBias = 0.5

#mesh = Waypoint2.lwo
#mesh = Sculpture/Diva2T.lwo
#mesh = Sculpture/LongFigure4T.lwo
#texture = textures/BlackShiny2.bmp
#texture = textures/BlackShinyEvil.bmp
#texture = textures/Chrome1.bmp
#texture = textures/Chrome2.bmp
#texture = textures/Chromeyellow.bmp
#texture = textures/ShinyOrange.bmp
#texture = textures/Fiery5Green.bmp
#texture = textures/RadialBlueLightning.bmp
texture = textures/SnakeSkinPink.bmp
#texture = textures/SnakeSkinBlueOrange.bmp
#texture = textures/SnakeSkinGreenBlue.bmp
#texture = textures/SnakeSkinSilver.bmp
#texture = textures/Fiery2B.bmp
#texture = textures/FieryFiery5Blue2.bmp

#blend = add
#cullface = 0

scale = 1.0
#collide = 1
collide = 0
mass = 2

#envmode = blend
#envmode = global

envlight = 1
envmode = texture
#smoothshade = 1
solidlight = 1

fade = 1.0
#fade = 0.5

RestOnGround = 1
GroundOffset = 15

ConstRotate = 20, 0, 20
#ConstWave = 0, 2, 0
