Class = smoke
#Class of entity.

Type = fractaltiny
#The type of the entity.

Texture = sprites/SmokeFractal1.bmp
#Which image to use.

Width = .5
Height = .5
Base = 0
#Size of sprite in meters once in the world.

grow = 1.0

#how to blend the image over the scene.
blend = add

#initial fade strength (1.0 for full, 0.0 for invisible)
fade = 1.0

