#Voxel Entity File.
#Lines beginning with # are comments.
#Format is <parameter><whitespace>["="]<value>.
#
#This is a Tank entity file.
#

Class = racetank
Type = tank9

Mesh = Tank9/Tank9HighT.lwo
Mesh1 = Tank9/Tank9T.lwo
Mesh2 = Tank9/Tank9Low.lwo
TurretMesh = Tank9/Tank9TurretHighT.lwo
TurretMesh1 = Tank9/Tank9TurretT.lwo
TurretMesh2 = Tank9/Tank9TurretLow.lwo
GunMesh = Tank9/Tank9GunHighT.lwo
GunMesh1 = Tank9/Tank9GunT.lwo
GunMesh2 = Tank9/Tank9GunLow.lwo

Texture = textures/tank9.bmp
Scale = 1.0

#meters per second.
### Tweak max speed and acceleration settings to taste! ###
maxspeed = 50
#accelspeed = 15.0
accelspeed = 20.0

turretspeed = 60.0
#degrees per second turret rotation.

SmokeType = lumpy1
#which subtype of class "smoke" to use for spewing.

#EngineSound1 = engine/tanksqueaky1.wav
EngineSound1 = engine/tank2treads.wav
EngineSound2 = engine/tankrumble1.wav

RumbleSound = Engine/RoadRumble3.wav

ProjectileType = tankgun1
ReloadTime = 3

bolton0 = -0.9, 0.32, -1.6
bolton1 = 0.78.4, 0.32, -1.15
bolton2 = -2, -.74, -0.45
bolton3 = 0, -0.60, -3.6

Name = Talon

Namesound = Talon