class = mesh
type = ZGlobe

mesh = sculpture/ZGlobe/ZGlobeHT.lwo
mesh1 = sculpture/ZGlobe/ZGlobeMT.lwo
mesh2 = sculpture/ZGlobe/ZGlobeLT.lwo

LodBias = 0.3

#mesh = Waypoint2.lwo
#mesh = Sculpture/Diva2T.lwo
#mesh = Sculpture/LongFigure4T.lwo

texture = textures/BlackShiny3.bmp
#texture = textures/StoneMosaic.bmp
#texture = textures/Fiery3.bmp
#texture = textures/Fiery2B.bmp
#texture = textures/Fiery5.bmp
#texture = textures/Fiery2.bmp
#texture = textures/RadialBlueLightning.bmp



scale = 1.0
collide = 0
mass = 2

#blend = add
smoothshade = 1
solidlight = 0
cullface = 1
#edgetrans = 1

envmode = texture

#envmode = blend
#fade = 0.5

#envmode = global
fade = 1.0

RestOnGround = 1
GroundOffset = 8.0

ConstRotate = 0, 10, 0
#ConstWave = 0, 0, 0
#ConstWaveTime = 10
ConstWaveTime = 0

EntityChain0 = mesh/ZGlobeBase
