class = mesh
type = CubeFace

mesh = sculpture/CubeFace/CubeFaceHT.lwo
mesh1 = sculpture/CubeFace/CubeFaceMT.lwo
mesh2 = sculpture/CubeFace/CubeFaceLT.lwo

LodBias = 0.3

#mesh = Waypoint2.lwo
#mesh = Sculpture/Diva2T.lwo
#mesh = Sculpture/LongFigure4T.lwo
#texture = textures/Waypoint.bmp
#texture = textures/BlackShiny3.bmp
#texture = textures/BlackShiny1.bmp
#texture = textures/AnimalSkinShiny.bmp
#texture = textures/ChromeYellow.bmp
#texture = textures/Chrome.bmp
#texture = textures/ChromeTeamBlue.bmp
#texture = textures/ChromeTeamRed.bmp
#texture = textures/StoneCracked.bmp
#texture = textures/LaserBeam1.bmp
#texture = textures/RadialOrangeLightning.bmp
#texture = textures/RadialBlueLightning.bmp
#texture = textures/BlueTiles.bmp
texture = textures/BlueTilesNew.bmp
#texture = textures/CarpetBlueDX.bmp
#texture = textures/Chrome2.bmp
#texture = textures/CarvedOrange.bmp
#texture = textures/CarvedBronzeA.bmp
#texture = textures/CarvedBronze3.bmp
#texture = textures/CarvedBronze.bmp
#texture = textures/CarvedBronze2.bmp
#texture = textures/GlyphsFine.bmp
#texture = textures/SnakeSkinGreenBlue.bmp
#texture = textures/PigSkin.bmp
#texture = textures/DragonSkinRed.bmp
#texture = textures/TerrainClay.bmp
#texture = textures/TerrainRidgedCourse.bmp
#texture = textures/EarthBrown.bmp
#texture = textures/StoneMosaic.bmp



scale = 1.0
collide = 1
mass = 2

#envmode = blend
envmode = texture
#fade = 0.5
#envlight = 1

smoothshade = 1

#envmode = global
fade = 1.0

RestOnGround = 1
GroundOffset = -2.0

