class = mesh
type = ZPiFlare

mesh = sculpture/ZPiFlare/ZPiFlareHT.lwo
#mesh = Waypoint2.lwo
#mesh = Sculpture/Diva2T.lwo
#mesh = Sculpture/LongFigure4T.lwo
#texture = textures/BlackShiny2.bmp
#texture = textures/Fiery2b.bmp
#texture = textures/Fiery2.bmp
#texture = textures/Fiery4.bmp
#texture = textures/Fiery5b.bmp
#texture = textures/Fiery3.bmp
#texture = textures/PurplePlasma2.bmp
#texture = textures/LaserBeam2red.bmp
#texture = textures/LaserBeam2red2.bmp
texture = textures/ChromeTeamRed.bmp
#texture = textures/ChromeTeamBlue.bmp
#texture = textures/ChromeTeamGreen.bmp








scale = 1.0
collide = 1
mass = 2

#envmode = blend
envmode = texture
fade = 1.0
#fade = 0.5

#envmode = global
#fade = 1.0

RestOnGround = 1
GroundOffset = -6.0

envlight = 1