class = weapon
type = Laser

mesh = weapons/Laser/LaserHighT.lwo
mesh1 = weapons/Laser/LaserMedT.lwo
texture = textures/Laser.bmp
sizebias = -1

#projectile = missile/smallunguided
#projectile = missile1
#projectile = tankgun1
#projectile = 30mm
projectile = laserbeam1

ammo = 30

bolton = 1

#lockon = 0

reloadtime = 0.25

launchangle = 0, 0, 0
launchcoords = 0, 0.40, 1.66
#where projectile comes from

#FireSoundEnt = machinegun1

weight = 70

Name = Laser