#Voxel Entity File.
#Lines beginning with # are comments.
#Format is <parameter><whitespace>["="]<value>.
#
#This is a Tank entity file.
#

Class = racetank
Type = tank10

Mesh = Tank10/Tank10HighT.lwo
Mesh1 = Tank10/Tank10T.lwo
Mesh2 = Tank10/Tank10Low.lwo
TurretMesh = Tank10/Tank10TurretHighT.lwo
TurretMesh1 = Tank10/Tank10TurretT.lwo
TurretMesh2 = Tank10/Tank10TurretLow.lwo
GunMesh = Tank10/Tank10GunHighT.lwo
GunMesh1 = Tank10/Tank10GunT.lwo
GunMesh2 = Tank10/Tank10GunLow.lwo

Texture = textures/tank10.bmp
Scale = 1.0

#meters per second.
### Tweak max speed and acceleration settings to taste! ###
maxspeed = 50
accelspeed = 15.0

turretspeed = 60.0
#degrees per second turret rotation.

SmokeType = lumpy1
#which subtype of class "smoke" to use for spewing.

#EngineSound1 = engine/tanksqueaky1.wav
EngineSound2 = engine/tanktreads.wav
EngineSound1 = engine/tankrumble1.wav

RumbleSound = Engine/RoadRumble3.wav

ProjectileType = tankgun1
#ProjectileType = nuke
ReloadTime = 3

bolton0 = -0.55, 0.30, -1.5
bolton1 = 0.0, 0.17, 0.53

