class = mesh
type = statue2

mesh = Sculpture/Diva2/Diva2HT.lwo
mesh1 = Sculpture/Diva2/Diva2MT.lwo
mesh2 = Sculpture/Diva2/Diva2LT.lwo

LodBias = 0.3
#texture = textures/Waypoint.bmp
#texture = textures/MarbleWhiteBlackGold.bmp
#texture = textures/SnakeSkinSilver.bmp
#texture = textures/SnakeSkinPink.bmp
#texture = textures/SnakeSkinGreenBlue.bmp
#texture = textures/SnakePurple.bmp
#texture = textures/BlackShiny3.bmp
#texture = textures/RadialBlueLightning.bmp
#texture = textures/BlueTiles.bmp
texture = textures/BlueTilesNew.bmp
#texture = textures/Chrome2.bmp
#texture = textures/ChromeYellow.bmp
#texture = textures/ChromeTeamBlue.bmp
#texture = textures/LaserBeam2.bmp





scale = 1.0
collide = 1
mass = 2

#envmode = blend
envmode = texture
#fade = 0.5

#envmode = global
fade = 1.0
#smoothshade = 1.0

#solidlight = 1
envlight = 1

RestOnGround = 1
GroundOffset = -2.0




