class = weapon
type = Plasma

mesh = weapons/Plasma/PlasmaBHighT.lwo
mesh1 = weapons/Plasma/PlasmaBMedT.lwo
texture = textures/Plasma.bmp
sizebias = -1

#projectile = missile/smallunguided
projectile = PlasmaBall
#projectile = tankgun1

ammo = 5

bolton = 1

#lockon = 0

reloadtime = 5.0

launchangle = 0, 0, 0
launchcoords = 0, 0.45, 2.0
#where projectile comes from

weight = 70

Name = Plasma Cannon