class = mesh
type = Mosquito

mesh = sculpture/Mosquito/MosquitoHT.lwo
mesh1 = sculpture/Mosquito/MosquitoMT.lwo
mesh2 = sculpture/Mosquito/MosquitoLT.lwo

LodBias = 0.3

#mesh = Waypoint2.lwo
#mesh = Sculpture/Diva2T.lwo
#mesh = Sculpture/LongFigure4T.lwo
#texture = textures/Waypoint.bmp
texture = textures/SnakeSkinGreenBlue.bmp
#texture = textures/SnakePurple.bmp
#texture = textures/SnakeSkinPink.bmp
#texture = textures/StonePebblesDX.bmp
#texture = textures/LizardSkinYellow.bmp
#texture = textures/RadialBlueLightning.bmp

scale = 1.0
collide = 1
mass = 2

envmode = blend
fade = 0.5

#envmode = texture
#fade = 1.0

RestOnGround = 1
GroundOffset = 6.0

ConstRotate = 0, 90, 0
ConstWave = 0, 2, 0
ConstWaveTime = 1
#ConstWaveTime = 10

EntityChain0 = mesh/mosquitobase

