class = mesh
type = Skull

mesh = sculpture/Skull/SkullHT.lwo
mesh1 = sculpture/Skull/SkullMT.lwo
mesh2 = sculpture/Skull/SkullLT.lwo

LodBias = 0.3

#mesh = Waypoint2.lwo
#mesh = Sculpture/Diva2T.lwo
#mesh = Sculpture/LongFigure4T.lwo
#texture = textures/Waypoint.bmp
texture = textures/Chrome1.bmp
#texture = textures/BlackShiny2Invert.bmp


scale = 1.0
collide = 1
mass = 2

envmode = texture
#envmode = blend
#fade = 0.5

#envmode = global
fade = 1.0

#smoothshade = 1

RestOnGround = 1
GroundOffset = 13.0

ConstRotate = 0, 30, 0
#ConstWave = 0, 0, 0
#ConstWaveTime = 10
#ConstWaveTime = 0

EntityChain0 = mesh/skullbase

