Class = smoke
#Class of entity.

Type = fire1
#The type of the entity.

#Texture = sprites/fire3_1.bmp
Texture = sprites/LumpyFire1.bmp
#Which image to use.

Width = 2
Height = 2
Base = 0
#Size of sprite in meters once in the world.

blend = add
fade = 0.9
#blend mode, "copy", "add", "sub", "alpha" or "alpha2".
