class = projectile
type = PlasmaSpew
nameid = 16

speed = 25
#meters per second

damage = 0.6
#hit strength

kick = 0.1
#amount of speed to impart to target in collision.

gravity = 1.0

crater = 2
#meter radius of crater
depth = 0
#meter depth of crater
scorch = 0.8
#percentage to blacken near center.  1.0 is no change, 0.0 is all black.

ExploEnt = explosphere/PlasmaEnv1
ExploHitEnt = explosphere/TealEnv1
#ExploEnt = explosphere/fireenv1
SmokeEnt = explo/greensparks
#SmokeEnt = explosphere/Teardrop
#SoundEnt = missile1
SoundEnt = 
#SmokeTrailEnt = explo/TinyGreenSparks
SmokeTrailEnt = crud/GreenSparksThin

Smoketrail = 1

Texture = sprites/PlasmaBall.bmp
Width = 2.0
Height = 2.0
Blend = add
#image for traveling shell

#Fade = 0.5

timetolive = 10

