class = weapon
type = launcher1

mesh = weapons/launcher1/launcher1hight.lwo
mesh1 = weapons/launcher1/launcher1MedT.lwo
texture = textures/launcher1.bmp
sizebias = -1

#projectile = missile/smallunguided
projectile = missile1
#projectile = tankgun1

ammo = 10

bolton = 1

#lockon = 0

reloadtime = 0.5

launchangle = 0, 0, 0
launchcoords = 0, 0.4, 0.8
#where projectile comes from

weight = 100

Name = Concussion