Class = explo
#Class of entity.

Type = plasmatall
#The type of the entity.

Texture = sprites/laserball.bmp
#Which image to use.

Width = 10.0
Height = 20.0
Base = 1.0
#Size of sprite in meters once in the world.

#how to blend the image over the scene.
blend = add

#initial fade strength (1.0 for full, 0.0 for invisible)
fade = 1.0
fadebias = 0.2

#number of puffs.
count = 16

#expansion radius, initial and final.
expandstart = 0.5
expand = 6

grow = 0.0
#puff growth

timetolive = 1.5

EntityChain0 = explo/lasersparks

gravity = 1.0

