class = projectile
type = NukeMissile
nameid = 13

speed = 50
#meters per second

#power = 100
#hit strength

damage = 1.5
kick = 1

SplashRadius = 100
SplashDamage = 1.5
SplashPush = 50

crater = 50
#meter radius of crater
depth = 20
#meter depth of crater
scorch = 0.3
#percentage to blacken near center.  1.0 is no change, 0.0 is all black.

ExploEnt = Nuke
SmokeEnt = fireball1
#SoundEnt = missile1
SoundEnt = DoomSiren

mesh = weapons/icbm/ICBMHighT.lwo
mesh1 = weapons/icbm/ICBMMedT.lwo
texture = textures/ICBM.bmp
sizebias = -1

SmokeTrailEnt = fractal1long
SmokeTrail = 1

guidespeed = 15.0
guidemax = 20.0
guidebias = 2.0
guideramp = 4.0

Gravity = -0.5

timetolive = 30.0

SmokeTrailOffset = 0, 0, -3.0

Transitory = 0

Detonate = 1

FlareEnt = smoke/flareNuke
