class = mesh
type = Cat

mesh = sculpture/Cat/CatHT.lwo
mesh1 = sculpture/Cat/CatMT.lwo
mesh2 = sculpture/Cat/CatLT.lwo

LodBias = 0.3

#mesh = Waypoint2.lwo
#mesh = Sculpture/Diva2T.lwo
#mesh = Sculpture/LongFigure4T.lwo
#texture = textures/Waypoint.bmp
#texture = textures/WallTexSC5.bmp
#texture = textures/BlackShiny2b.bmp
#texture = textures/CatFurBrown.bmp
texture = textures/BlackShiny3.bmp


scale = 1.0
collide = 1
mass = 2

envmode = texture

#envmode = blend
#fade = 0.5

#envmode = global
fade = 1.0
smoothshade = 1.0

RestOnGround = 1
GroundOffset = -2.0

