class = projectile
type = tankgun1
nameid = 20

speed = 100
#meters per second

damage = 0.2
#hit strength

kick = 0.15
#amount of speed to impart to target in collision.

crater = 3
#meter radius of crater
depth = 2
#meter depth of crater
scorch = 0.3
#percentage to blacken near center.  1.0 is no change, 0.0 is all black.

#ExploEnt = FireBig
ExploEnt = Streamer1
ExploHitEnt = explosphere/fireenv1
#ExploEnt = explosphere/fireenv1
SmokeEnt = firediamond
#SmokeEnt = explosphere/Teardrop
SoundEnt = tankgun1

Texture = sprites/LumpyFire1.bmp
Width = 0.5
Height = 0.5
Blend = add
#image for traveling shell

Transitory = 0

guidespeed = 6.0
guidemax = 7.5
guidebias = 7.0
guideramp = 0.1
