Class = smoke
#Class of entity.

Type = laserball
#The type of the entity.

Texture = sprites/LaserBall.bmp
#Which image to use.

Width = 2
Height = 2
Base = 0
#Size of sprite in meters once in the world.

blend = add
fade = 1.0
fadebias = 0.1

timetolive = 1.0

#blend mode, "copy", "add", "sub", "alpha" or "alpha2".
