class = projectile
type = missileswarm1
nameid = 10

mesh = weapons/missiles/missile1t.lwo
texture = textures/Bomb.bmp
#temporary!

speed = 100
#meters per second

damage = 0.15
#hit strength

kick = 0.1


gravity = 0.2
#percentage of normal gravity to use

crater = 3
#meter radius of crater
depth = 0.5
#meter depth of crater
scorch = 0.7
#percentage to blacken near center.  1.0 is no change, 0.0 is all black.

ExploEnt = FireTall
ExploHitEnt = explosphere/fireenv2
SmokeEnt = fractal1
SmokeTrailEnt = fractaltiny
SoundEnt = missile3

smoketrail = 1

SmokeTrailOffset = 0, 0, -1.0

spiral = 40.0
spiralramp = 0.01
spiralperiod = 0.6

FlareEnt = smoke/flare1

guidespeed = 5.0
guidemax = 8.0
guidebias = 5.0
guideramp = 0.2


