class = mesh
type = Crystal6

mesh = sculpture/Crystal/Crystal6.lwo
#mesh1 = sculpture/ZStone1Winged/ZStone1WingedMT.lwo
#mesh2 = sculpture/ZStone1Winged/ZStone1WingedLT.lwo

LodBias = 0.3

#mesh = Waypoint2.lwo
#mesh = Sculpture/Diva2T.lwo
#mesh = Sculpture/LongFigure4T.lwo

texture = textures/BlackShiny2.bmp
#texture = textures/Chrome1.bmp
#texture = textures/Chrome2.bmp
#texture = textures/Chromeyellow.bmp
#texture = textures/ShinyOrange.bmp

#texture = textures/PurplePlasma2.bmp
#texture = textures/LaserBeam2.bmp
#texture = textures/SnakeSkinPink.bmp
#texture = textures/SnakeSkinBlueOrange.bmp
#texture = textures/SnakeSkinGreenBlue.bmp
#texture = textures/SnakeSkinSilver.bmp

blend = add
cullface = 0

scale = 4.0
#collide = 1
collide = 0
mass = 2

#envmode = global
#envmode = blend
envmode = texture

envlight = 1

smoothshade = 1
solidlight = 1

fade = 1.0
#fade = 0.5

RestOnGround = 1
GroundOffset = 12

ConstRotate = 0, 45, 0
