class = mesh
type = TreeBranch1

mesh = sculpture/TreeTest/TreeBranch1.lwo
#mesh = sculpture/WingedDevil/WingedDevilHT.lwo
#mesh1 = sculpture/WingedDevil/WingedDevilMT.lwo
#mesh2 = sculpture/WingedDevil/WingedDevilLT.lwo

LodBias = 0.3

#mesh = Waypoint2.lwo
#mesh = Sculpture/Diva2T.lwo
#mesh = Sculpture/LongFigure4T.lwo

texture = textures/AnimalSkin.bmp
#texture = textures/Fiery5.bmp
#texture = textures/Waypoint.bmp

scale = 1.0
collide = 0
mass = 2

#blend = add
#smoothshade = 1
#solidlight = 0
cullface = 0
#edgetrans = 1

envmode = texture

#envmode = blend
#fade = 0.8

#envmode = global
#fade = 1.0

RestOnGround = 1
#GroundOffset = 6

#ConstRotate = 0, 0.1, 0
#ConstWave = 0, 0.1, 0
#ConstWaveTime = 0.1

#EntityChain0 = mesh/TreeTrunkTest

