Class = smoke
#Class of entity.

Type = flareNuke
#The type of the entity.

Texture = sprites/flareBrightOrange2.bmp

#Which image to use.
sizebias = -2

Width = 24
Height = 24
Base = 0
#Size of sprite in meters once in the world.

blend = add
fade = 1.0
fadebias = 0.7
timetolive = 140.0

#blend mode, "copy", "add", "sub", "alpha" or "alpha2".

RandomRotate = 0

