#Voxel Entity File.
#Lines beginning with # are comments.
#Format is <parameter><whitespace>["="]<value>.
#
#This is a Tank entity file.
#

Class = racetank
Type = tank25

Mesh = Tank25/25HighT.lwo
Mesh1 = Tank25/25MedT.lwo
Mesh2 = Tank25/25LowT.lwo
TurretMesh = Tank25/25TurretHighT.lwo
TurretMesh1 = Tank25/25TurretMedT.lwo
#TurretMesh2 = Tank25/25TurretLowT.lwo
GunMesh = Tank25/25GunHighT.lwo
GunMesh1 = Tank25/25GunMedT.lwo
GunMesh2 = Tank25/25GunLowT.lwo

Texture = textures/Tank25.bmp
#Texture = textures/BlackShiny2a.bmp
Scale = 1.0

#meters per second.
### Tweak max speed and acceleration settings to taste! ###
maxspeed = 50
#accelspeed = 15.0
accelspeed = 20.0

turretspeed = 60.0
#degrees per second turret rotation.

SmokeType = lumpy1
#which subtype of class "smoke" to use for spewing.

#EngineSound1 = engine/tanksqueaky1.wav
EngineSound2 = engine/tanktreads.wav
EngineSound1 = engine/tankrumble1.wav

RumbleSound = Engine/RoadRumble3.wav

ProjectileType = tankgun1
#ProjectileType = nuke
ReloadTime = 3

baubletype = bauble1
#weapon/launcher1

bolton0 = -0.50, 0.25, -1.8
bolton1 = 0.30, 0.25, -1.4
bolton2 = -1.85, -0.85, 0.30
bolton3 = 0, -0.80, -3.45

#envmode = texture
#smoothshade = 1
#solidlight = 1
#envlight = 1

Name = Dwarf

namesound = Dwarf
