class = mesh
type = ZFigure3

mesh = sculpture/ZFigure3/ZFigure3HT.lwo
mesh1 = sculpture/ZFigure3/ZFigure3lT.lwo

LodBias = 0.5

#mesh = Waypoint2.lwo
#mesh = Sculpture/Diva2T.lwo
#mesh = Sculpture/LongFigure4T.lwo
texture = textures/BlackShiny2.bmp

scale = 1.0
collide = 1
#collide = 0
mass = 2

#envmode = blend
envmode = texture
fade = 1.0
#fade = 0.5

#envmode = global
#fade = 1.0

RestOnGround = 1
GroundOffset = -10.0

envlight = 1
#smoothshade = 1
#solidlight = 1

#ConstRotate = 0, 45, 0