class = projectile
type = DrillBit
nameid = 2

speed = 0
#meters per second

damage = 0.2
#hit strength

kick = 0.00

crater = 2
#meter radius of crater
depth = 0.5
#meter depth of crater
scorch = 0.5
#percentage to blacken near center.  1.0 is no change, 0.0 is all black.

ExploEnt = YellowSparks
ExploHitEnt = explosphere/fireenvsmall2
#ExploHitEnt = crud/DrillHit
#SmokeEnt = shortfireball1
SmokeEnt = crud/DrillSparks
#SoundEnt = tankgun1
SoundEnt = 
#No sound for 30mm projectile, will only be used from BoltOn and that will run sound loop.

Texture = sprites/LumpyFire1.bmp
Width = 0.01
Height = 0.01
Blend = add
#image for traveling shell

timetolive = 0.01

