class = projectile
type = GAUbullets
nameid = 3

speed = 300
#meters per second

damage = 0.06
#hit strength

kick = 0.02

crater = 2
#meter radius of crater
depth = 0.5
#meter depth of crater
scorch = 0.5
#percentage to blacken near center.  1.0 is no change, 0.0 is all black.

ExploEnt = FireGAU
ExploHitEnt = explosphere/fireenvsmall2
#SmokeEnt = shortfireball1
SmokeEnt = explosphere/Teardrop2
#SoundEnt = tankgun1
SoundEnt = 
#No sound for 30mm projectile, will only be used from BoltOn and that will run sound loop.

SmokeTrailEnt = GAUtrail
SmokeTrail = 1

Texture = sprites/LumpyFire1.bmp
Width = 0.3
Height = 0.3
Blend = add
#image for traveling shell

timetolive = 2.5

SplashRadius = 7
SplashDamage = 0.015
#SplashPush = 0.01
SplashPush = 0.0

guidespeed = 6.0
guidemax = 7.5
guidebias = 7.0
guideramp = 0.1




