class = explosphere
type = Teardrop

mesh = Teardrop.lwo
#mesh1 = SphereLow.lwo
lodbias = 0.3

#texture = textures/FieryBlue.bmp
texture = textures/Fiery2.bmp
#texture = textures/BlackShiny2b.bmp

scale = 1.0
collide = 0
mass = 1

expand = 1.2
expandstart = 1

rotatespeed = 0.0
rotatespeedz = 1.0

fade = 1.0

blend = add
smoothshade = 1
solidlight = 1
cullface = 0
edgetrans = 1

lifespan = 0.1

#envmode = texture
#none, texture, global, blend

