class = mesh
type = ZStoneArch2

mesh = sculpture/ZStoneArch2/ZStoneArch2HT.lwo
mesh1 = sculpture/ZStoneArch2/ZStoneArch2MT.lwo


LodBias = 0.5

#mesh = Waypoint2.lwo
#mesh = Sculpture/Diva2T.lwo
#mesh = Sculpture/LongFigure4T.lwo

#texture = textures/BlackShiny2.bmp
#texture = textures/BlackShinyEvil.bmp
#texture = textures/Chrome1.bmp
#texture = textures/Chrome2.bmp
#texture = textures/Chromeyellow.bmp
#texture = textures/ShinyOrange.bmp
texture = textures/fiery4.bmp

#blend = add
cullface = 0

scale = 1.0
#collide = 1
collide = 0
mass = 2

#envmode = blend
#envmode = global
envmode = texture

envlight = 1
smoothshade = 1
solidlight = 1

fade = 1.0
#fade = 0.5

#fade = 1.0

RestOnGround = 1
GroundOffset = 6

ConstRotate = 0, 30, 0
