<root>
  <level name="IDS_LEVEL1_NAME" royalsealofquality="270">
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    <budget initial_coins="3000" noble_coins="0" />
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      <worker type="BUIL" />
      <worker type="SCUL" />
      <worker type="GARD" />
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      <material type="MT03" initial_number="0" />
      <material type="MT04" initial_number="0" />
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      <support id="INF1" />
      <support id="SEC1" />
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      <structure id="SVH2" />
      <structure id="GRD3" />
      <structure id="FOU3" />
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      <structure id="DEM5" />
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      <obstacle id="TRE1" />
    </obstacles>
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    <flow>
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      <images>
        <image id="NOBN" img="ui/levelflow/gfx/bitmap_noble4_neutral" />
        <image id="NOBU" img="ui/levelflow/gfx/bitmap_noble4_angry" />
        <image id="NOBH" img="ui/levelflow/gfx/bitmap_noble4_happy" />
        <image id="NOBC" img="story/gfx/flow_chamber_01" />
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    </flow>
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      <event type="additional_taxes" probability="0" min_delay="120" max_occurrences="0" min_coins="1200" max_coins="1200" message="IDS_EVENT_MESSAGE_ADDITIONAL_TAXES" signature="IDS_EVENT_SIGNATURE_NOBLE" />
      <event type="client_pleased" probability="0" min_delay="90" max_occurrences="0" min_coins="300" max_coins="300" message="IDS_EVENT_MESSAGE_CLIENT_PLEASED" signature="IDS_EVENT_SIGNATURE_NOBLE" />
      <event type="city_contribution" probability="80" min_delay="160" max_occurrences="1" min_coins="800" max_coins="800" message="IDS_EVENT_MESSAGE_CITY_CONTRIBUTION" signature="IDS_EVENT_SIGNATURE_CITY" />
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    <skunk probability="100" min_delay="120" max_occurrences="3" min_appeal="20" />
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    <burglar probability="100" min_delay="120" max_occurrences="9" min_units="2" max_units="15" />
    <damage min_delay="0" max_delay="0" />
    <audio>
      <musics>
        <music id="LVLM" name="audio/musics/music_level3" />
        <music id="LVLB" name="audio/sounds/sound_background_ingame" />
      </musics>
    </audio>
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</root>