[stag_beetle]
// Heavy
path_to_graphics = "game/garden_1/beetle/pest01/"
bounding_points = "-43, -40;0, -60;48, -40;61, -1;48, 41;0, 60;-43, 42;-60, 0;"
progress_off = -55,45
progress_delay = 1
progress_disappear_speed = 3

hitpoints = 7
speed_move = 50,70
speed_after_hit = 10
speed_inc_after_hit = 50
speed_force_to_magnet = 2000
speed_eat = 1.5,1.6

shadow_off_u  = 1000,1000
shadow_off_ur = 1000,1000
shadow_off_r  = 1000,1000
shadow_off_dr = 1000,1000
shadow_off_d  = 1000,1000
shadow_off_dl = 1000,1000
shadow_off_l  = 1000,1000
shadow_off_ul = 1000,1000

eyes_probability = 0.5 // 0..1
progress_eyes_off = -35,-25
// see eyes time in curves/bug_fake_*garden*.xml

[tree_beetle]
// Falling
path_to_graphics = "game/garden_1/beetle/pest02/"
bounding_points = "-43, -40;0, -60;48, -40;61, -1;48, 41;0, 60;-43, 42;-60, 0;"
progress_off = -50,40
progress_delay = 1
progress_disappear_speed = 3

hitpoints = 4
speed_move = 120,150
speed_after_hit = 10
speed_inc_after_hit = 200
speed_force_to_magnet = 2000
speed_eat = 1.5,1.6

shadow_off_u  = 0,0
shadow_off_ur = 0,15
shadow_off_r  = 0,0
shadow_off_dr = 0,15
shadow_off_d  = 0,0
shadow_off_dl = 0,15
shadow_off_l  = 0,0
shadow_off_ul = 0,15


[locust]
// Fast
path_to_graphics = "game/garden_1/beetle/pest03/"
bounding_points = "-43, -40;0, -60;48, -40;61, -1;48, 41;0, 60;-43, 42;-60, 0;"
progress_off = -50,40
progress_delay = 1
progress_disappear_speed = 3

hitpoints = 3
speed_move = 1500,2000
time_to_delay = 99998,99999
delay_in_point = 0.7,2.0
delay_after_hit = 0,0
speed_after_hit = 10
speed_inc_after_hit = 20 // speed = time * curr_speed * speed_up
speed_force_to_magnet = 2000
speed_eat = 1.5,1.6

shadow_off_u  = 0,15
shadow_off_ur = 0,15
shadow_off_r  = 0,15
shadow_off_dr = 0,15
shadow_off_d  = 0,15
shadow_off_dl = 0,15
shadow_off_l  = 0,15
shadow_off_ul = 0,15


[scorpion]
// Heavy; Cursor-freezing
path_to_graphics = "game/garden_2/beetle/pest01/"
bounding_points = "-43, -40;0, -60;48, -40;61, -1;48, 41;0, 60;-43, 42;-60, 0;"
progress_off = -50,60
progress_delay = 1
progress_disappear_speed = 3

hitpoints = 8
speed_move = 40,50
time_to_delay = 3.0,6.0
delay_in_point = 4.0,7.0
speed_after_hit = 10
speed_inc_after_hit = 50
speed_force_to_magnet = 2000
speed_eat = 1.5,1.6

time_to_aura = 1.0
aura_speed = 180
aura_offset_u  = 0,10
aura_offset_ur = 0,10
aura_offset_r  = 0,10
aura_offset_dr = 0,10
aura_offset_d  = 0,10
aura_offset_dl = 0,10
aura_offset_l  = 0,10
aura_offset_ul = 0,10

cursor_freezing_time = 2

shadow_off_u  = 0,15
shadow_off_ur = 10,15
shadow_off_r  = 0,15
shadow_off_dr = 5,15
shadow_off_d  = 0,15
shadow_off_dl = -5,15
shadow_off_l  = 0,15
shadow_off_ul = -10,15

eyes_probability = 0.5
progress_eyes_off = -35,-25
// see eyes time in curves/bug_fake_*garden*.xml

[unicorn_beetle]
// Falling; Armored
path_to_graphics = "game/garden_2/beetle/pest02/"
bounding_points = "-43, -40;0, -60;48, -40;61, -1;48, 41;0, 60;-43, 42;-60, 0;"
progress_off = -50,42
progress_delay = 1
progress_disappear_speed = 3

hitpoints = 5
speed_move = 120,150
time_to_delay = 0.5,2.0
delay_in_point = 4.0,7.0
speed_after_hit = 10
speed_inc_after_hit = 200
speed_force_to_magnet = 2000
speed_eat = 1.5,1.6

shadow_off_u  = 0,-20
shadow_off_ur = 20,0
shadow_off_r  = 20,20
shadow_off_dr = 20,20
shadow_off_d  = 20,20
shadow_off_dl = -20,20
shadow_off_l  = -20,20
shadow_off_ul = -20,0


[mantis]
// Fast
path_to_graphics = "game/garden_2/beetle/pest03/"
bounding_points = "-43, -40;0, -60;48, -40;61, -1;48, 41;0, 60;-43, 42;-60, 0;"
progress_off = -50,53
progress_delay = 1
progress_disappear_speed = 3

hitpoints = 5
speed_move = 1500,2000
time_to_delay = 99998,99999
delay_in_point = 0.7,2.0
delay_after_hit = 0,0
speed_after_hit = 10
speed_inc_after_hit = 20 // speed = time * curr_speed * speed_up
speed_force_to_magnet = 2000
speed_eat = 1.5,1.6

shadow_off_u  = 0,35
shadow_off_ur = 0,35
shadow_off_r  = 0,35
shadow_off_dr = 0,35
shadow_off_d  = 0,35
shadow_off_dl = 0,35
shadow_off_l  = 0,35
shadow_off_ul = 0,35


[golem]
// Heavy; Armored
path_to_graphics = "game/garden_3/beetle/pest01/"
bounding_points = "-43, -40;0, -60;48, -40;61, -1;48, 41;0, 60;-43, 42;-60, 0;"
progress_off = -55,-60
progress_delay = 1
progress_disappear_speed = 3

hitpoints = 9
speed_move = 40,60
time_to_delay = 1.5,3.0
delay_in_point = 5.0,9.0
speed_after_hit = 10
speed_inc_after_hit = 50
speed_force_to_magnet = 2000
speed_eat = 1.5,1.6

shadow_off_u  = 0,10
shadow_off_ur = 0,10
shadow_off_r  = 0,10
shadow_off_dr = 0,10
shadow_off_d  = 0,10
shadow_off_dl = 0,10
shadow_off_l  = 0,10
shadow_off_ul = 0,10


[burning_golem]
// Heavy; Cursor-freezing
path_to_graphics = "game/garden_3/beetle/pest01/"
bounding_points = "-43, -40;0, -60;48, -40;61, -1;48, 41;0, 60;-43, 42;-60, 0;"
progress_off = -50,65
progress_delay = 1
progress_disappear_speed = 3

hitpoints = 9
speed_move = 50,70
time_to_delay = 3.0,5.0
delay_in_point = 4.0,9.0
speed_after_hit = 10
speed_inc_after_hit = 50
speed_force_to_magnet = 2000
speed_eat = 1.5,1.6

cursor_freezing_time = 2

time_to_aura = 1.0
aura_speed = 180
aura_offset_u  = 0,38
aura_offset_ur = -10,38
aura_offset_r  = -15,38
aura_offset_dr = -10,38
aura_offset_d  = 0,38
aura_offset_dl = 10,38
aura_offset_l  = 15,38
aura_offset_ul = 10,38

shadow_off_u  = 0,10
shadow_off_ur = 0,10
shadow_off_r  = 0,10
shadow_off_dr = 0,10
shadow_off_d  = 0,10
shadow_off_dl = 0,10
shadow_off_l  = 0,10
shadow_off_ul = 0,10


[lizard]
// Falling
path_to_graphics = "game/garden_3/beetle/pest02/"
bounding_points = "-43, -40;0, -60;48, -40;61, -1;48, 41;0, 60;-43, 42;-60, 0;"
progress_off = -50,45
progress_delay = 1
progress_disappear_speed = 3

hitpoints = 6
speed_move = 120,150
time_to_delay = 0.5,2.0
delay_in_point = 4.0,7.0
speed_after_hit = 10
speed_inc_after_hit = 200
speed_force_to_magnet = 2000
speed_eat = 1.5,1.6

shadow_off_u  = 0,0
shadow_off_ur = 0,0
shadow_off_r  = 0,0
shadow_off_dr = 0,0
shadow_off_d  = 0,0
shadow_off_dl = 0,0
shadow_off_l  = 0,0
shadow_off_ul = 0,0

eyes_probability = 0.5
progress_eyes_off = -35,-25
// see eyes time in curves/bug_fake_*garden*.xml

[cardinal_beetle]
// Fast
path_to_graphics = "game/garden_3/beetle/pest03/"
bounding_points = "-43, -40;0, -60;48, -40;61, -1;48, 41;0, 60;-43, 42;-60, 0;"
progress_off = -50,50
progress_delay = 1
progress_disappear_speed = 3

hitpoints = 6
speed_move = 1500,2000
time_to_delay = 99998,99999
delay_in_point = 0.7,2.0
delay_after_hit = 0,0
speed_after_hit = 10
speed_inc_after_hit = 20 // speed = time * curr_speed * speed_up
speed_force_to_magnet = 2000
speed_eat = 1.5,1.6

shadow_off_u  = 0,10
shadow_off_ur = 0,10
shadow_off_r  = 0,10
shadow_off_dr = 0,10
shadow_off_d  = 0,10
shadow_off_dl = 0,10
shadow_off_l  = 0,10
shadow_off_ul = 0,10



[toad]
// Falling; Cursor-freezing
path_to_graphics = "game/garden_4/beetle/pest01/"
bounding_points = "-43, -40;0, -60;48, -40;61, -1;48, 41;0, 60;-43, 42;-60, 0;"
progress_off = -50,40
progress_delay = 1
progress_disappear_speed = 3

hitpoints = 10
speed_move = 50,70
time_to_delay = 4.0,7.0
delay_in_point = 6.0,8.0
speed_after_hit = 10
speed_inc_after_hit = 50
speed_force_to_magnet = 2000
speed_eat = 1.5,1.6

time_to_aura = 1.0
aura_speed = 180
aura_offset_u  = 0,0
aura_offset_ur = 0,0
aura_offset_r  = 0,0
aura_offset_dr = 0,0
aura_offset_d  = 0,0
aura_offset_dl = 0,0
aura_offset_l  = 0,0
aura_offset_ul = 0,0


cursor_freezing_time = 2

shadow_off_u  = 0,0
shadow_off_ur = 0,0
shadow_off_r  = 0,0
shadow_off_dr = 0,0
shadow_off_d  = 0,0
shadow_off_dl = 0,0
shadow_off_l  = 0,0
shadow_off_ul = 0,0


[porcupine]
// Heavy; Armored
path_to_graphics = "game/garden_4/beetle/pest02/"
bounding_points = "-43, -40;0, -60;48, -40;61, -1;48, 41;0, 60;-43, 42;-60, 0;"
progress_off = -47,59
progress_delay = 1
progress_disappear_speed = 3

hitpoints = 8
speed_move = 70,90
time_to_delay = 1.0,2.0
delay_in_point = 4.0,7.0
speed_after_hit = 10
speed_inc_after_hit = 200
speed_force_to_magnet = 2000
speed_eat = 1.5,1.6

shadow_off_u  = 0,0
shadow_off_ur = 0,0
shadow_off_r  = 0,0
shadow_off_dr = 0,0
shadow_off_d  = 0,0
shadow_off_dl = 0,0
shadow_off_l  = 0,0
shadow_off_ul = 0,0


[rat]
// Fast
path_to_graphics = "game/garden_4/beetle/pest03/"
bounding_points = "-43, -40;0, -60;48, -40;61, -1;48, 41;0, 60;-43, 42;-60, 0;"
progress_off = -50,52
progress_delay = 1
progress_disappear_speed = 3

hitpoints = 7
speed_move = 1000,1500
time_to_delay = 99998,99999
delay_in_point = 0.7,2.0
delay_after_hit = 0,0
speed_after_hit = 10
speed_inc_after_hit = 20 // speed = time * curr_speed * speed_up
speed_force_to_magnet = 2000
speed_eat = 1.5,1.6

shadow_off_u  = 0,0
shadow_off_ur = 0,0
shadow_off_r  = 0,0
shadow_off_dr = 0,0
shadow_off_d  = 0,0
shadow_off_dl = 0,0
shadow_off_l  = 0,0
shadow_off_ul = 0,0

eyes_probability = 0.95
progress_eyes_off = -35,-25
// see eyes time in curves/bug_fake_*garden*.xml

[firefly]
// Falling; Cursor-freezing
path_to_graphics = "game/garden_5/beetle/pest01/"
bounding_points = "-43, -40;0, -60;48, -40;61, -1;48, 41;0, 60;-43, 42;-60, 0;"
progress_off = -47,55
progress_delay = 1
progress_disappear_speed = 3

hitpoints = 9
speed_move = 120,150
time_to_delay = 3.0,4.0
delay_in_point = 3.0,5.0
speed_after_hit = 10
speed_inc_after_hit = 50
speed_force_to_magnet = 2000
speed_eat = 1.5,1.6

cursor_freezing_time = 2

time_to_aura = 1.0
aura_speed = 180
aura_offset_u  = 0,3
aura_offset_ur = 0,3
aura_offset_r  = 0,3
aura_offset_dr = 0,3
aura_offset_d  = 0,3
aura_offset_dl = 0,3
aura_offset_l  = 0,3
aura_offset_ul = 0,3

shadow_off_u  = 0,40
shadow_off_ur = 0,40
shadow_off_r  = 0,40
shadow_off_dr = 0,40
shadow_off_d  = 0,40
shadow_off_dl = 0,40
shadow_off_l  = 0,40
shadow_off_ul = 0,40


[spider]
// Heavy; Armored
path_to_graphics = "game/garden_5/beetle/pest02/"
bounding_points = "-43, -40;0, -60;48, -40;61, -1;48, 41;0, 60;-43, 42;-60, 0;"
progress_off = -50,45
progress_delay = 1
progress_disappear_speed = 3

hitpoints = 11
speed_move = 170,200
time_to_delay = 0.5,2.0
delay_in_point = 4.0,7.0
speed_after_hit = 10
speed_inc_after_hit = 200
speed_force_to_magnet = 2000
speed_eat = 1.5,1.6

shadow_off_u  = 0,0
shadow_off_ur = 0,0
shadow_off_r  = 0,0
shadow_off_dr = 0,0
shadow_off_d  = 0,0
shadow_off_dl = 0,0
shadow_off_l  = 0,0
shadow_off_ul = 0,0


[bat]
// Fast
path_to_graphics = "game/garden_5/beetle/pest03/"
bounding_points = "-43, -40;0, -60;48, -40;61, -1;48, 41;0, 60;-43, 42;-60, 0;"
progress_off = -50,50
progress_delay = 1
progress_disappear_speed = 3

hitpoints = 8
speed_move = 1500,2000
time_to_delay = 99998,99999
delay_in_point = 0.7,2.0
delay_after_hit = 0,0
speed_after_hit = 10
speed_inc_after_hit = 20 // speed = time * curr_speed * speed_up
speed_force_to_magnet = 2000
speed_eat = 1.5,1.6

shadow_off_u  = 0,30//-20
shadow_off_ur = 20,30//0
shadow_off_r  = 0,30//20
shadow_off_dr = 20,30//20
shadow_off_d  = 0,30//20
shadow_off_dl = -20,30//20
shadow_off_l  = 0,30//20
shadow_off_ul = -20,30//0

