[LEFT_WATERFALL]
type         = texture_scroller
tex_name     = "game/garden_2/location/waterfall"
layer        = 2
position     = 6,340
sprite_size  = 100,319
start_offset = 297,0
scroll_speed = 0,30

[LEFT_WATERFALL_SPRAY_1]
type       = sprite
imageName  = "game/garden_2/location/waterfall_spray"
layer      = 3
position   = 80,540
spin_speed = 0.3
alpha      = 0.6
scale      = 2,2

[LEFT_WATERFALL_SPRAY_2]
type       = sprite
imageName  = "game/garden_2/location/waterfall_spray"
layer      = 3
position   = 120,540
spin_speed = -0.3
alpha      = 0.6
scale      = 1.5,1.5

[LEFT_WATERFALL_FOAM_1]
type       = particles
script     = "fx/world2/waterfall_foam1.lua"
layer      = 3
position   = 25,190

[RIGHT_WATERFALL]
type         = texture_scroller
tex_name     = "game/garden_2/location/waterfall"
layer        = 2
position     = 908,320
sprite_size  = 108,356
start_offset = 116,0
scroll_speed = 0,30

[RIGHT_WATERFALL_SPRAY_1]
type       = sprite
imageName  = "game/garden_2/location/waterfall_spray"
layer      = 3
position   = 910,530
spin_speed = 0.3
alpha      = 0.6
scale      = 1.2,1.2

[RIGHT_WATERFALL_SPRAY_2]
type       = sprite
imageName  = "game/garden_2/location/waterfall_spray"
layer      = 3
position   = 1000,550
spin_speed = -0.3
alpha      = 0.8
scale      = 1.5,1.5

[RIGHT_WATERFALL_FOAM_2]
type       = particles
script     = "fx/world2/waterfall_foam3.lua"
layer      = 3
position   = 925,330


[GATE_WATERFALL]
type         = texture_scroller
tex_name     = "game/garden_2/location/waterfall_gate"
layer        = 2
position     = 264,61
sprite_size  = 360,190
scroll_speed = 0,70
handle       = waterfall

[GATE_STONE]
type       = sprite
holder     = buildings
imageName  = "game/garden_2/garden_gates/stone.png"
layer      = 12
position   = 503,232

[SPELLCASTER_PIECE]
type       = sprite
holder     = buildings
imageName  = "game/garden_2/location/mage_up.png"
layer      = 220
position   = 962,316

[GATE_RUINS]
type       = sprite
holder     = buildings
imageName  = "game/garden_2/garden_gates/ruins.png"
layer      = 15
position   = 494,306

[GATE_WATERFALL_SPRAY_1]
type       = sprite
holder     = buildings
imageName  = "game/garden_2/location/waterfall_spray"
layer      = 13
position   = 380,270
scale      = 1.2,1.2
spin_speed = -0.2
alpha      = 0.9

[GATE_WATERFALL_SPRAY_2]
type       = sprite
holder     = buildings
imageName  = "game/garden_2/location/waterfall_spray"
layer      = 13
position   = 492,295
spin_speed = 0.2
alpha      = 0.9
scale      = 1.8,1.8

[GATE_WATERFALL_SPRAY_3]
type       = sprite
holder     = buildings
imageName  = "game/garden_2/location/waterfall_spray"
layer      = 13
position   = 600,260
scale      = 1.2,1.2
spin_speed = -0.2
alpha      = 0.7

[GATE_WATERFALL_SPRAY_4]
type       = sprite
holder     = buildings
imageName  = "game/garden_2/location/waterfall_spray"
layer      = 11
position   = 470,225
spin_speed = 0.25
alpha      = 0.9
scale      = 1.4,1.4

[GATE_WATERFALL_SPRAY_5]
type       = sprite
holder     = buildings
imageName  = "game/garden_2/location/waterfall_spray"
layer      = 11
position   = 545,225
spin_speed = 0.28
alpha      = 0.9
scale      = 1.4,1.4

[DOWN_GATE]
type       = sprite
imageName  = "game/garden_2/location/down_gate"
layer      = 4
position   = 893,610
