require ("config/world2/mechanics.lua");

magic_object = {
    graphics = "config/world2/magic_object.ini",
    rollover_pnl_name = "pnl_magic_object_rollover",
    upgrade_dlg_name = "dlg_magic_object_upgrade",
    click_layer = 900,
    potion_count = 3,
    
    recharge_time_lvl_1 = mechanics.magic_object.recharge_time_lvl_1,
    recharge_time_lvl_2 = mechanics.magic_object.recharge_time_lvl_2,
    
    potion_1 = {
        lua_cmd  = "MagicPotionCollectHarvest();",
        graphics = "config/world2/magic_object.ini",
        section  = "POTION_1",
        time_hint = 1.1,
        hint_handle = "hint_click_harvest_spell",
    },
    potion_2 = {
        lua_cmd  = "MagicPotionFreezeBugs();",
        graphics = "config/world2/magic_object.ini",
        section  = "POTION_2",
        time_hint = 1.5,
        hint_handle = "hint_click_bugs_spell",
    },
    potion_3 = {
        lua_cmd  = "MagicPotionWaterFlowers();",
        graphics = "config/world2/magic_object.ini",
        section  = "POTION_3",
        time_hint = 1.1,
        hint_handle = "hint_click_water_spell",
    },
};