WEAPON DATA: Subvein v0.630


cost: The purchase price of the weapon.

ammoCostRatio: How much it costs to refill with ammo.

shootStyle: How the bullet is fired: 0 = semi auto. 1 = full auto.

force: The force of the bullet on impact.

damage: The base damage of each bullet (hitpoints).

vehicleDamageMultiplier: A multiplier for damage dealt to vehicles.

radioDamageMultiplier: A multiplier for damage dealt to someone carrying the radio.

explodeRange: The explosive range of each bullet (metres).

shockTime: The stun duration of the bullet (seconds).

flashTime: The flash duration of the bullet upon exploding (seconds).

steerSpeed: The steering speed towards enemies (degrees per second).

drawTime: How long the weapon takes to draw (seconds).

speed: The initial velocity of the bullet (metres per second).

range: The firing range of each bullet (metres).

bulletDistanceFadeOff: The multiplier for how much damage a bullet does by the end of its range.

pellets: How many pellets are fired with each shot.

reload: The time it takes to reload the weapon (seconds).

rpm: The number of bullets the weapon can fire each minute (rounds per minute).

clipSize: How many bullets there are in each clip (bullets).

clips: The maximum number of clips stored. 0 = infinite ammo.

stackableClips: Determines if the clips will be stacked one at a time (like grenades). 0 = normal. 1 = stackable.

spread: The base inaccuracy when a bullet is fired (degrees).

recoil: The increase of inaccuracy for each bullet fired (degrees per bullet).

movementRecoil: The increase of inaccuracy while moving(degrees).

movementSpeed: A movement speed multiplier when holding this weapon.

bounces: How many times the bullet can bounce before dying/exploding. If greater than 0 the bullet will fall with gravity.

canBeLobbed: Only applies if bounces is greater than 0. 0 = direct shot only. 1 = can be lobbed.

size: The weight of the weapon.

zoom: Determines how far the user can see with this weapon equipped.

shadowZoom: Determines if this weapon can zoom further vertically. 0 = normal. 1 = zoomed.


[GRENADE]
cost=500;
ammoCostRatio=1;
shootStyle=0;
force=100;
damage=60;
vehicleDamageMultiplier=3;
radioDamageMultiplier=0.5;
explodeRange=8;
shockTime=0;
flashTime=0.2;
steerSpeed=0;
drawTime=0.1;
speed=25;
range=200;
bulletDistanceFadeOff=1;
pellets=1;
reload=1;
rpm=60;
clipSize=1;
clips=10;
stackableClips=1;
spread=0;
recoil=5;
movementRecoil=1;
movementSpeed=1;
bounces=3;
canBeLobbed=1;
size=2;
zoom=100;
shadowZoom=0;

[FLASH BANG]
cost=200;
ammoCostRatio=1;
shootStyle=0;
force=1;
damage=0;
vehicleDamageMultiplier=0;
radioDamageMultiplier=1;
explodeRange=25;
shockTime=0;
flashTime=4;
steerSpeed=0;
drawTime=0.1;
speed=25;
range=200;
bulletDistanceFadeOff=1;
pellets=1;
reload=1;
rpm=60;
clipSize=1;
clips=10;
stackableClips=1;
spread=0;
recoil=5;
movementRecoil=1;
movementSpeed=1;
bounces=3;
canBeLobbed=1;
size=2;
zoom=100;
shadowZoom=0;

[BAZOOKA]
cost=4000;
ammoCostRatio=1;
shootStyle=0;
force=100;
damage=90;
vehicleDamageMultiplier=11;
radioDamageMultiplier=0.5;
explodeRange=5;
shockTime=0;
flashTime=0.3;
steerSpeed=0;
drawTime=1.5;
speed=35;
range=200;
bulletDistanceFadeOff=1;
pellets=1;
reload=1.5;
rpm=40;
clipSize=1;
clips=10;
stackableClips=1;
spread=0;
recoil=5;
movementRecoil=2;
movementSpeed=0.6;
bounces=1;
canBeLobbed=0;
size=4;
zoom=100;
shadowZoom=0;

[USP TACTICAL]
cost=800;
ammoCostRatio=0.25;
shootStyle=0;
force=10;
damage=15;
vehicleDamageMultiplier=0.6;
radioDamageMultiplier=0.45;
explodeRange=0;
shockTime=0;
flashTime=0;
steerSpeed=0;
drawTime=0.05;
speed=55;
range=60;
bulletDistanceFadeOff=0.5;
pellets=1;
reload=1;
rpm=450;
clipSize=12;
clips=10;
stackableClips=0;
spread=0.2;
recoil=1.3;
movementRecoil=1;
movementSpeed=0.95;
bounces=0;
canBeLobbed=0;
size=1;
zoom=100;
shadowZoom=0;

[DESERT EAGLE]
cost=1500;
ammoCostRatio=0.25;
shootStyle=0;
force=90;
damage=26;
vehicleDamageMultiplier=0.8;
radioDamageMultiplier=0.45;
explodeRange=0;
shockTime=0;
flashTime=0;
steerSpeed=0;
drawTime=0.1;
speed=50;
range=60;
bulletDistanceFadeOff=0.7;
pellets=1;
reload=1.8;
rpm=450;
clipSize=7;
clips=10;
stackableClips=0;
spread=0;
recoil=3.8;
movementRecoil=1;
movementSpeed=0.95;
bounces=0;
canBeLobbed=0;
size=1;
zoom=100;
shadowZoom=0;

[SHOCK REVOLVER]
cost=9000;
ammoCostRatio=0.5;
shootStyle=0;
force=10;
damage=20;
vehicleDamageMultiplier=0.8;
radioDamageMultiplier=0.45;
explodeRange=0;
shockTime=0.5;
flashTime=0;
steerSpeed=0;
drawTime=0.01;
speed=60;
range=60;
bulletDistanceFadeOff=0.7;
pellets=1;
reload=0;
rpm=450;
clipSize=50;
clips=1;
stackableClips=0;
spread=0.2;
recoil=1.2;
movementRecoil=1;
movementSpeed=1;
bounces=0;
canBeLobbed=0;
size=1;
zoom=100;
shadowZoom=0;

[UZI]
cost=1500;
ammoCostRatio=0.25;
shootStyle=1;
force=80;
damage=16;
vehicleDamageMultiplier=0.65;
radioDamageMultiplier=0.45;
explodeRange=0;
shockTime=0;
flashTime=0;
steerSpeed=0;
drawTime=0.9;
speed=35;
range=45;
bulletDistanceFadeOff=0.1;
pellets=1;
reload=1.5;
rpm=850;
clipSize=30;
clips=10;
stackableClips=0;
spread=2;
recoil=1.5;
movementRecoil=3;
movementSpeed=0.92;
bounces=0;
canBeLobbed=0;
size=5;
zoom=100;
shadowZoom=0;

[MP5]
cost=4500;
ammoCostRatio=0.25;
shootStyle=1;
force=20;
damage=18;
vehicleDamageMultiplier=0.65;
radioDamageMultiplier=0.45;
explodeRange=0;
shockTime=0;
flashTime=0;
steerSpeed=0;
drawTime=0.8;
speed=37;
range=45;
bulletDistanceFadeOff=0.1;
pellets=1;
reload=1.5;
rpm=750;
clipSize=30;
clips=10;
stackableClips=0;
spread=1.6;
recoil=1.2;
movementRecoil=1;
movementSpeed=0.92;
bounces=0;
canBeLobbed=0;
size=6;
zoom=100;
shadowZoom=0;

[M3 SUPER]
cost=1500;
ammoCostRatio=0.25;
shootStyle=0;
force=90;
damage=14;
vehicleDamageMultiplier=0.6;
radioDamageMultiplier=0.45;
explodeRange=0;
shockTime=0;
flashTime=0;
steerSpeed=0;
drawTime=1;
speed=50;
range=30;
bulletDistanceFadeOff=0.2;
pellets=6;
reload=3;
rpm=80;
clipSize=12;
clips=10;
stackableClips=0;
spread=5;
recoil=1.5;
movementRecoil=3;
movementSpeed=0.94;
bounces=0;
canBeLobbed=0;
size=5;
zoom=100;
shadowZoom=0;

[SPAS-12]
cost=5500;
ammoCostRatio=0.25;
shootStyle=1;
force=40;
damage=14;
vehicleDamageMultiplier=0.6;
radioDamageMultiplier=0.45;
explodeRange=0;
shockTime=0;
flashTime=0;
steerSpeed=0;
drawTime=1;
speed=55;
range=30;
bulletDistanceFadeOff=0.3;
pellets=5;
reload=1.6;
rpm=180;
clipSize=8;
clips=10;
stackableClips=0;
spread=4;
recoil=1.8;
movementRecoil=3;
movementSpeed=0.94;
bounces=0;
canBeLobbed=0;
size=6;
zoom=100;
shadowZoom=0;

[NAILGUN]
cost=50000;
ammoCostRatio=0.5;
shootStyle=1;
force=5;
damage=25;
vehicleDamageMultiplier=0.8;
radioDamageMultiplier=0.45;
explodeRange=0;
shockTime=0;
flashTime=0;
steerSpeed=0;
drawTime=0.7;
speed=45;
range=50;
bulletDistanceFadeOff=0.3;
pellets=1;
reload=0;
rpm=900;
clipSize=200;
clips=1;
stackableClips=0;
spread=1;
recoil=0.3;
movementRecoil=1;
movementSpeed=0.92;
bounces=0;
canBeLobbed=0;
size=5;
zoom=100;
shadowZoom=0;

[BLAST CANNON]
cost=100000;
ammoCostRatio=0.5;
shootStyle=1;
force=30;
damage=18;
vehicleDamageMultiplier=1;
radioDamageMultiplier=0.45;
explodeRange=3.5;
shockTime=0;
flashTime=0;
steerSpeed=0;
drawTime=1.2;
speed=30;
range=200;
bulletDistanceFadeOff=1;
pellets=5;
reload=0;
rpm=300;
clipSize=100;
clips=1;
stackableClips=0;
spread=4;
recoil=0.5;
movementRecoil=3;
movementSpeed=0.9;
bounces=1;
canBeLobbed=1;
size=7;
zoom=100;
shadowZoom=0;

[AK47]
cost=4000;
ammoCostRatio=0.25;
shootStyle=1;
force=50;
damage=25;
vehicleDamageMultiplier=0.85;
radioDamageMultiplier=0.45;
explodeRange=0;
shockTime=0;
flashTime=0;
steerSpeed=0;
drawTime=1.2;
speed=63;
range=60;
bulletDistanceFadeOff=0.5;
pellets=1;
reload=2.5;
rpm=450;
clipSize=30;
clips=10;
stackableClips=0;
spread=0;
recoil=2;
movementRecoil=7.5;
movementSpeed=0.82;
bounces=0;
canBeLobbed=0;
size=6;
zoom=100;
shadowZoom=0;

[M4A1]
cost=5000;
ammoCostRatio=0.25;
shootStyle=1;
force=10;
damage=20;
vehicleDamageMultiplier=0.85;
radioDamageMultiplier=0.45;
explodeRange=0;
shockTime=0;
flashTime=0;
steerSpeed=0;
drawTime=1;
speed=63;
range=60;
bulletDistanceFadeOff=0.6;
pellets=1;
reload=2;
rpm=500;
clipSize=30;
clips=10;
stackableClips=0;
spread=0;
recoil=1;
movementRecoil=4;
movementSpeed=0.88;
bounces=0;
canBeLobbed=0;
size=6;
zoom=100;
shadowZoom=0;

[M249 SAW]
cost=3000;
ammoCostRatio=0.25;
shootStyle=1;
force=60;
damage=16;
vehicleDamageMultiplier=1.1;
radioDamageMultiplier=0.45;
explodeRange=0;
shockTime=0;
flashTime=0;
steerSpeed=0;
drawTime=2;
speed=45;
range=50;
bulletDistanceFadeOff=0.1;
pellets=1;
reload=4;
rpm=750;
clipSize=100;
clips=10;
stackableClips=0;
spread=7;
recoil=0.7;
movementRecoil=15;
movementSpeed=0.7;
bounces=0;
canBeLobbed=0;
size=9;
zoom=100;
shadowZoom=0;

[M60]
cost=6000;
ammoCostRatio=0.25;
shootStyle=1;
force=50;
damage=30;
vehicleDamageMultiplier=1.2;
radioDamageMultiplier=0.45;
explodeRange=0;
shockTime=0;
flashTime=0;
steerSpeed=0;
drawTime=2;
speed=50;
range=60;
bulletDistanceFadeOff=0.2;
pellets=1;
reload=4;
rpm=450;
clipSize=100;
clips=10;
stackableClips=0;
spread=5;
recoil=0.5;
movementRecoil=18;
movementSpeed=0.7;
bounces=0;
canBeLobbed=0;
size=9;
zoom=100;
shadowZoom=0;

[SEEK RIFLE]
cost=50000;
ammoCostRatio=0.5;
shootStyle=1;
force=10;
damage=18;
vehicleDamageMultiplier=0.8;
radioDamageMultiplier=0.45;
explodeRange=0;
shockTime=0;
flashTime=0;
steerSpeed=50;
drawTime=1;
speed=45;
range=50;
bulletDistanceFadeOff=0.75;
pellets=1;
reload=0;
rpm=200;
clipSize=100;
clips=1;
stackableClips=0;
spread=0;
recoil=0;
movementRecoil=3;
movementSpeed=0.9;
bounces=0;
canBeLobbed=0;
size=7;
zoom=150;
shadowZoom=0;

[MINIGUN]
cost=100000;
ammoCostRatio=0.5;
shootStyle=1;
force=80;
damage=35;
vehicleDamageMultiplier=1.5;
radioDamageMultiplier=0.45;
explodeRange=0;
shockTime=0;
flashTime=0;
steerSpeed=0;
drawTime=2;
speed=55;
range=60;
bulletDistanceFadeOff=0.4;
pellets=1;
reload=0;
rpm=750;
clipSize=300;
clips=1;
stackableClips=0;
spread=3;
recoil=0.2;
movementRecoil=10;
movementSpeed=0.75;
bounces=0;
canBeLobbed=0;
size=9;
zoom=100;
shadowZoom=0;

[RUGER]
cost=3000;
ammoCostRatio=0.25;
shootStyle=0;
force=0;
damage=40;
vehicleDamageMultiplier=1.2;
radioDamageMultiplier=0.75;
explodeRange=0;
shockTime=0;
flashTime=0;
steerSpeed=0;
drawTime=1.4;
speed=110;
range=80;
bulletDistanceFadeOff=1.2;
pellets=1;
reload=1.7;
rpm=100;
clipSize=10;
clips=10;
stackableClips=0;
spread=0;
recoil=3;
movementRecoil=3;
movementSpeed=0.85;
bounces=0;
canBeLobbed=0;
size=6;
zoom=175;
shadowZoom=0;

[PSG-1]
cost=6000;
ammoCostRatio=0.25;
shootStyle=0;
force=0;
damage=55;
vehicleDamageMultiplier=1.2;
radioDamageMultiplier=0.75;
explodeRange=0;
shockTime=0;
flashTime=0;
steerSpeed=0;
drawTime=2;
speed=150;
range=100;
bulletDistanceFadeOff=1.8;
pellets=1;
reload=3;
rpm=75;
clipSize=20;
clips=10;
stackableClips=0;
spread=0;
recoil=1;
movementRecoil=20;
movementSpeed=0.6;
bounces=0;
canBeLobbed=0;
size=9;
zoom=250;
shadowZoom=0;

[RAILGUN]
cost=50000;
ammoCostRatio=0.5;
shootStyle=0;
force=0;
damage=65;
vehicleDamageMultiplier=1.2;
radioDamageMultiplier=0.75;
explodeRange=0;
shockTime=1;
flashTime=0;
steerSpeed=0;
drawTime=1.5;
speed=200;
range=100;
bulletDistanceFadeOff=2;
pellets=1;
reload=0;
rpm=120;
clipSize=50;
clips=1;
stackableClips=0;
spread=0;
recoil=1;
movementRecoil=10;
movementSpeed=0.85;
bounces=0;
canBeLobbed=0;
size=8;
zoom=250;
shadowZoom=1;

