; DO NOT MODIFY!!!
[strings]
GameName=Steamland
MapsPath=
NotCD=
Money=
TimeSpeed=
NonePlayer=
MenuVid474Dir1=
MenuVid474Dir2=
MenuVid474Dir3=
MenuVid474Dir4=
MenuVid474Dir5=
MenuVid474Dir6=
MenuVid455Dir0=
MenuVid455Dir1=
MenuVid455Dir2=
MenuVid455Dir8=
MenuVid455Dir9=
MenuVid455Dir20=
MenuVid455Dir22=
MenuVid455Dir23=
MenuVid455Dir24=
MenuVid455Dir25=
MenuVid455Dir26=
MenuVid455Dir27=
MenuVid455Dir29=
MenuVid455Dir30=
MenuVid455Dir37=
MenuVid455Dir41=
MenuVid455Dir42=
MenuVid455Dir43=
MenuVid455Dir44=
MenuVid455Dir45=
MenuVid455Dir46=
MenuVid455Dir47=
MenuVid455Dir48=
MenuVid455Dir49=
MenuVid455Dir50=
MenuVid455Dir51=
MenuVid455Dir52=
MenuVid455Dir53=
MenuNewPlayer=NEW PLAYER
MenuEnterName=ENTER OR SELECT PLAYER NAME
HeadPlayerName=PLAYER
HeadPlayerDifficulty=DIFFICULTY
StrDiff1=EASY
StrDiff2=NORMAL
StrDiff3=HARD
GameTime1=MISSION TIME
GameTime2=MIN.
MenuEndSecondScores=MISSION SCORE:
MenuEndSecondScores2=TOTAL SCORE:
MenuEndSecondRang=RANK:
MenuEndSecondTableHeader={additional:MenuEndSecondTableHeader}
MenuEndThirdTableHeader={additional:MenuEndThirdTableHeader}
MenuWins=WINS:
MenuScores={strings:MenuEndSecondScores2}
MenuGamer={strings:HeadPlayerName}:
MenuRang={strings:MenuEndSecondRang}
MenuBriefHiscores={strings:MenuEndThird}:
MenuOptionsSound=SOUND FX VOLUME
MenuOptionsMusic=MUSIC VOLUME
MenuOptionsSwapMouseButtons=SWAP MOUSE BUTTONS
MenuRangStatus0=STOKER
MenuRangStatus1=MECHANIC
MenuRangStatus2=ENGINEER
MenuRangStatus3=LIEUTENANT
MenuRangStatus4=CAPTAIN
MenuRangStatus5=COLONEL
MenuRangStatus6=GENERAL
MenuRangStatus7=MARSHAL
MenuRangStatus8=GENERALISSIMO
MenuRangStatus9=GOD
MenuNone=NONE
MenuRangStatusCheat=CHEATER
MenuHeader0=STRATEGIC MAP
MenuHeader1=SELECT PLAYER
MenuHeader2=HALL OF FAME
MenuHeader3=OPTIONS
MenuHeader4=CONTROLS
MenuHeader5=CREDITS
MenuHeader6=EXIT GAME
MenuHeader_1=RESTART MISSION
MenuHeader_5=ABORT GAME
MenuEndWin=VICTORY
MenuEndLoose=DEFEAT
MenuEndSecond=BATTLE CASUALTIES
MenuEndThird=HIGH SCORES
MenuBriefGo=START GAME
MenuExitGo=YES, EXIT GAME
MenuEndGo=CONTINUE
MenuGame1Go=CONTINUE GAME
MenuGame2Go=YES, EXIT TO MAIN MENU
MenuGame3Go=YES, RESTART MISSION
HiscoresHeader={additional:HiscoresHeader}
MapHeader1=NO WAY
MapHeader2=FIRST BLOOD
MapHeader3=SCHOOL OF WAR
MapHeader4=CITADEL
MapHeader5=STORM
MapHeader6=SWAMP MONSTER
MapHeader7=WEB
MapHeader8=BLACK GOLD
MapHeader9=RIVER
MapHeader10=THREE TOWERS
MapHeader11=DESERT HEAT
MapHeader12=VOLCANO
MapHeader13=THE LAND OF FIRE
MapHeader14=ORE
MapHeader15=FLOOD
MapHeader16=POLAR RATS
MapHeader17=PERMAFROST
MapHeader18=FIRE AND ICE
MapHeader19=FACE TO FACE
MapHeader20=KHON-KAA-DOO
[Units]
5=Engine
10=Power Engine
13=Destroyed Engine
15=Bogie
20=Gun
25=Mortar
30=Anti-air Gun
35=Zeppelin Car
40=Zeppelin
45=Ammo Car
50=Passenger Car
55=Oil Tank
57=Destroyed Tank
60=Tub
62=Nuclear Missile
65=Passenger Zeppelin
70=Infantry Robot
72=Miner Robot
75=Nuclear Mortar
77=Engineer Robot
80=Missile Launcher
82=Infantry Car
85=Repair Car
86=Mine
90=Flamethrower
95=Goods Car
94=Destroyed Goods Car
97=Kamikaze
102=Factory
103=Destroyed Factory
104=Repair Depot
110=Gun Turret
112=Destroyed Gun Turret
115=Missile Turret
116=Destroyed Missile Turret
117={Units:115}
140=Machine Gun
143=Crusher
144={Units:143}
148=Machine-gun Turret
149=Citadel
150=Blocker
151=Lamp
152=Semaphore
153=Turn-barrier
162=Fort
163={Units:162}
170=Station
251=Water Dragon
251=Buzzer
252=Scylla
253={Units:252}
254=Charybdis
255={Units:254}
256=Eye Of Charybdis
257={Units:254}
258={Units:254}
259={Units:254}
260={Units:254}
261={Units:254}
262=Swamp Fly
263={Units:262}
265=Swamp Flies Nest
266={Units:254}
267={Units:265}
268=Dragon-Fly
351=Big Stone
422=Winter Hornet
511=Polar Rat
512={Units:511}
513={Units:511}
514={Units:511}
515={Units:511}
517={Units:511}
518={Units:511}
519={Units:511}
451=Player Name
457=Life
458=Ammo
459=Activity
[MouseTips]
MenuVid467Dir0=Strategic Map. Level Select
MenuVid467Dir1=Select player
MenuVid467Dir2=Hall of fame
MenuVid467Dir3=Options
MenuVid467Dir4=Help
MenuVid467Dir5=Credits
MenuVid467Dir6=Exit game
MenuVid471Dir0=Briefing
MenuVid471Dir1=Restart mission
MenuVid471Dir2={MouseTips:MenuVid467Dir3}
MenuVid471Dir3={MouseTips:MenuVid467Dir4}
MenuVid471Dir4={MouseTips:MenuVid467Dir5}
MenuVid471Dir5=Exit to main menu
MenuVid471Dir6=Continue game
MenuVid474Dir0=Statistics
MenuVid475Dir0=Previous
MenuVid476Dir0=Next
MenuVid477Dir0=Click To Continue
MenuVid447AllDir=Increase Game Difficulty
MenuVid448AllDir=Decrease Game Difficulty
MenuVid451AllDir=Select or create new player
MenuVid452AllDir=Change player name
MenuVid453AllDir=Delete player
MenuVid457AllDir={Units:457}
MenuVid458AllDir={Units:458}
MenuVid459AllDir={Units:459}
MenuVid455Dir3=Cancel Unit Production (N)
MenuVid455Dir4=Pause Unit Production (M)
MenuVid455Dir5=Move left (<)
MenuVid455Dir6=Move right (>)
MenuVid455Dir7=Change Unit Production (?)
MenuVid455Dir10={Units:102}
MenuVid455Dir11={Units:5}
MenuVid455Dir12={Units:10}
MenuVid455Dir13={Units:15}
MenuVid455Dir14={Units:20}
MenuVid455Dir15={Units:25}
MenuVid455Dir16={Units:82}
MenuVid455Dir17={Units:35}
MenuVid455Dir18={Units:40}
MenuVid455Dir19={Units:30}
MenuVid455Dir21={Units:85}
MenuVid455Dir28={Units:45}
MenuVid455Dir31={Units:50}
MenuVid455Dir32={Units:55}
MenuVid455Dir33={Units:60}
MenuVid455Dir34={Units:62}
MenuVid455Dir35={Units:75}
MenuVid455Dir36={Units:80}
MenuVid455Dir38={Units:90}
MenuVid455Dir39={Units:95}
MenuVid455Dir40={Units:97}
MenuVid498Dir0=Pause/Menu
MenuVid499Dir0=Go to upper menu level
MenuVid502Dir0=GAME SPEED
MenuVid503Dir0=RESOURCES
MenuVid495Dir0=Quieter
MenuVid495Dir1={MouseTips:MenuVid495Dir0}
MenuVid496Dir0=Louder
MenuVid496Dir1={MouseTips:MenuVid496Dir0}
MenuVid508Dir0=Swap mouse buttons
MenuVid508Dir1={MouseTips:MenuVid508Dir0}
MenuVid468Dir0={strings:MapHeader1}
MenuVid468Dir1={strings:MapHeader2}
MenuVid468Dir2={strings:MapHeader3}
MenuVid468Dir3={strings:MapHeader4}
MenuVid468Dir4={strings:MapHeader5}
MenuVid468Dir5={strings:MapHeader6}
MenuVid468Dir6={strings:MapHeader7}
MenuVid468Dir7={strings:MapHeader8}
MenuVid468Dir8={strings:MapHeader9}
MenuVid468Dir9={strings:MapHeader10}
MenuVid468Dir10={strings:MapHeader11}
MenuVid468Dir11={strings:MapHeader12}
MenuVid468Dir12={strings:MapHeader13}
MenuVid468Dir13={strings:MapHeader14}
MenuVid468Dir14={strings:MapHeader15}
MenuVid468Dir15={strings:MapHeader16}
MenuVid468Dir16={strings:MapHeader17}
MenuVid468Dir17={strings:MapHeader18}
MenuVid468Dir18={strings:MapHeader19}
MenuVid468Dir19={strings:MapHeader20}
[Messages]
BirthInDepo=FACTORY WORK FINISHED!
ReinforcementArrived=REINFORCEMENTS HAS ARRIVED...
EnemyReinforcementArrived=ENEMY REINFORCEMENTS HAS ARRIVED...
MineSet=MINE SET!
MineBlast0=MINE DESTROYED!
MineBlast1=ENEMY MINE DESTROYED!
MineRemoved0=MINE REMOVED!
MineRemoved1=ENEMY MINE REMOVED!
MineExplode0=TRAIN BLASTED ON MINE!
MineExplode1=ENEMY TRAIN BLASTED ON MINE!
TrainDestroy0=TRAIN DESTROYED!
TrainDestroy1=ENEMY TRAIN DESTROYED!
TrainAttacked=TRAIN UNDER ATTACK!
DepoAttacked=FACTORY UNDER ATTACK!
FortCaptured0=FORT CAPTURED!
FortCaptured1=FORT CAPTURED BY ENEMY!
DepoCaptured=FACTORY CAPTURED!
MasterCaptured=REPAIR DEPOT CAPTURED!
FactoryCaptured0=RESOURCE EXTRACTOR CAPTURED!
FactoryCaptured1=RESOURCE EXTRACTOR CAPTURED BY ENEMY!
DepoDestroy0=FACTORY DESTROYED!
DepoDestroy1=ENEMY FACTORY DESTROYED!
DepoBirth0=FACTORY REPAIRED!
DepoBirth1=ENEMY FACTORY REPAIRED!
MasterBirth0=REPAIR DEPOT REPAIRED!
MasterBirth1=ENEMY REPAIR DEPOT REPAIRED!
TrainNotPower=TRAIN HAS NO POWER TO MOVE!
TrainDestroyPower=ENGINE DESTROYED!
FliesKilled=FLIES KILLED
UnitCreated5=ENGINE CREATED
UnitCreated10=POWER ENGINE CREATED
UnitCreated20=GUN CREATED
UnitCreated25=MORTAR CREATED
UnitCreated30=ANTI-AIR GUN CREATED
UnitCreated35=ZEPPELIN CAR CREATED
UnitCreated45=AMMO CAR CREATED
UnitCreated62=NUCLEAR MISSILE CREATED
UnitCreated75=NUCLEAR MORTAR CREATED
UnitCreated80=MISSILE LAUNCHER CREATED
UnitCreated82=INFANTRY CAR CREATED
UnitCreated85=REPAIR CAR CREATED
UnitCreated90=FLAMETHROWER CREATED
UnitCreated97=KAMIKAZE CREATED
[additional]
MenuEndThirdTableHeader=PLAYER NAME                            SCORE
MenuEndSecondTableHeader=UNITS                 FRIENDLY ENEMY CAPTURE
HiscoresHeader= # PLAYER NAME  SCORE   WINS           RANK
; DO NOT MODIFY!!!
[MessagePrefixes]
BirthInDepo=<Font=17>
RepairComplete=<Font=17>
ReinforcementArrived=<Font=18>
EnemyReinforcementArrived=<Font=16>
MineBlast0=<Font=18>
MineBlast1=<Font=16>
MineRemoved0=<Font=18>
MineRemoved1=<Font=16>
MineSet=<Font=18>
MineShoot0=<Font=18>
MineShoot1=<Font=16>
DepoEmpty=<Font=17>
TrainSplit=<Font=18>
TrainNotAmmo=<Font=18>
TrainArrived=<Font=18>
TrainDestroy0=<Font=18>
TrainDestroy1=<Font=16>
TrainAttacked=<Font=18>
DepoAttacked=<Font=18>
FortCaptured0=<Font=18>
FortCaptured1=<Font=16>
DepoCaptured=<Font=17>
MasterCaptured=<Font=17>
FactoryCaptured0=<Font=18>
FactoryCaptured1=<Font=16>
DepoDestroy0=<Font=18>
DepoDestroy1=<Font=16>
DepoBirth0=<Font=18>
DepoBirth1=<Font=16>
MasterBirth0=<Font=18>
MasterBirth1=<Font=16>
UnitCreated=<Font=17>
TrainNotPower=<Font=18>
TrainDestroyPower=<Font=18>
UnitCreated5=<Font=17>
UnitCreated10=<Font=17>
UnitCreated20=<Font=17>
UnitCreated25=<Font=17>
UnitCreated30=<Font=17>
UnitCreated35=<Font=17>
UnitCreated45=<Font=17>
UnitCreated62=<Font=17>
UnitCreated75=<Font=17>
UnitCreated80=<Font=17>
UnitCreated82=<Font=17>
UnitCreated85=<Font=17>
UnitCreated90=<Font=17>
UnitCreated97=<Font=17>
