<?xml version="1.0"?>
<ResourceManifest>

	<Resources id="SOUNDS">
		<SetDefaults path="res/sounds" idprefix="SND_"/>
		
			<Sound id="EVENING" 		path="a_evening" volume="1"/>
			<Sound id="RES_GENERATED" 	path="b_resource" volume="0,55"/>
			<Sound id="GAME_WIN" 		path="Win" volume="0,75"/>
			
		<Sound id="FON" 				path="m_wind_birds" volume="0,37"/>
		<Sound id="FON_SNOW" 			path="m_wind_snow" volume="0,47"/>
		<Sound id="FON_DESERT" 			path="m_wind_sand" volume="0,37"/>
		<Sound id="FON_MOUNTAINS" 		path="m_wind_mountains" volume="0,21"/>
		<Sound id="FON_MAP" 			path="a_wind_sea" volume="0,77"/>
		
		<Sound id="BTN_CLICK_METAL" 		path="m_click_button_metal" volume="0,75"/>
		<Sound id="BTN_SEL_METAL" 			path="m_sel_button_metal" volume="0,37"/>
		<Sound id="BTN_CLICK_PAPIRUS" 		path="m_click_button_paper" volume="0,65"/>
		<Sound id="BTN_SEL_PAPIRUS" 		path="m_sel_button_paper" volume="1"/>
		<Sound id="MENU_SCROLL"		 		path="m_scroll" volume="0,47"/>
		<Sound id="LEGATE_SCROLL"		 	path="m_scroll" volume="0,65"/>
		
		
		<Sound id="TAKE_RES" 			path="p_capture" volume="1"/>
		<Sound id="TREE_FALL" 			path="a_wood_fall" volume="1"/>
		<Sound id="B_RES_GENERATED" 	path="b_resource" volume="0,75"/>
		<Sound id="BUSH_RES_GENERATED" 		path="a_berry" volume="1"/>
		<Sound id="BONUS_RES_GENERATED" 	path="a_bonus" volume="0,55"/>
		<Sound id="BONUS_ON_PANEL" 		path="a_bonus_up" volume="1"/>
		<Sound id="BONUS_END" 			path="a_bonus_end" volume="1"/>
		<Sound id="B_GEN_SAWMILL" 	path="b_sawmill" volume="0,77"/>
		<Sound id="B_GEN_MINE" 		path="b_mine" volume="0,77"/>
		<Sound id="B_GEN_FISHER" 	path="b_fisherman" volume="0,67"/>
		<Sound id="B_GEN_FARM" 		path="b_farm" volume="0,55"/>
		<Sound id="B_NEW_UNIT" 		path="p_new" volume="0,55"/>
		
		<Sound id="UPGRADE_COMPLETE" 	path="b_constructed" volume="1,5"/>
		<Sound id="UPGRADE_BEGIN" 		path="b_build" volume="0,55"/>
		<Sound id="WORKER_IN" 			path="b_camp_in" volume="1"/>
		<Sound id="WORKER_OUT" 			path="p_out_of_camp" volume="0,55"/>
		<Sound id="WORKER_OUT_SNOW" 	path="p_out_of_camp_snow" volume="0,55"/>
		
		<Sound id="AXE" 					path="p_wood" volume="1"/>
				<Sound id="BUILD_BRIDGE" 	path="p_woodblow" volume="0,97"/>
				<Sound id="BUILD_REPAIR" 	path="p_woodblow" volume="1"/>
				
		<Sound id="BUILD_ROAD_WOOD" 		path="p_road_wood" volume="0,75"/>
		<Sound id="BUILD_ROAD_STONE" 		path="p_road_stone" volume="1"/>
				
		<Sound id="HACK_STONES" 		path="p_stones" volume="0,75"/>
		<Sound id="HACK_ICE" 			path="p_snow" volume="1"/>
		<Sound id="HACK_WOOD" 			path="p_wood" volume="1"/>
		<Sound id="DIG_BOG" 			path="p_digging_bog" volume="1"/>
		<Sound id="DIG_CRACK" 			path="p_digging_crack" volume="0,35"/>
		<Sound id="DIG_SAND" 			path="p_digging" volume="0,45"/>
		<Sound id="GATHER_BERRY" 			path="p_berry" volume="0,37"/>
		
		<Sound id="OUT_BALLOON" 	path="p_out_on_baloon" volume="0,45"/>
		<Sound id="OUT_BOAT" 		path="p_out_on_boat" volume="1"/>
		<Sound id="ANIMAL_OUT" 		path="a_animal_fly" volume="1"/>
		<Sound id="B_BREAK" 		path="a_building_breakage" volume="1"/>
		<Sound id="HAPPY" 			path="p_joy" volume="1"/>
		<Sound id="UNIT_ACTION_COMPLETE" 			path="p_end" volume="0,35"/>
		<Sound id="GAME_OVER" 		path="a_defeat" volume="1"/>
		<Sound id="BEAR" 	path="a_bear" volume="0,75"/>
		<Sound id="WOLF" 	path="a_wolf" volume="0,75"/>
		<Sound id="LION" 	path="a_lion" volume="0,75"/>
		
		<Sound id="TASKEND" 			path="a_taskend" volume="1"/>
		<Sound id="TASK_ON_PANEL" 		path="a_task_up" volume="1"/>
		<Sound id="ARTEFACT" 		path="a_artefact" volume="0,75"/>
		<Sound id="B_BUILD_BTN" 	path="b_upgrade_button" volume="0,55"/>
		<Sound id="CAVE" 			path="a_cave" volume="0,75"/>
		<Sound id="BONUS_ACCELERATION" 		path="p_acceleration" volume="1"/>
		<Sound id="BONUS_CLOCK" 			path="a_clock" volume="1"/>
		<Sound id="FINAL_FIREWORKS" 		path="a_fireworks" volume="1"/>
		<Sound id="EARTHQUAKE" 		path="a_earthquake" />
		<Sound id="ROCKET" 			path="a_rocket" volume="1"/>
		<Sound id="STATISTICS" 			path="a_statistic" volume="0,77"/>
		<Sound id="FISHES" 			path="a_fishes" volume="0,15"/>
		
		<Sound id="VALLEY_S_PART" 		path="a_valley_statue" />
		<Sound id="VALLEY_S_FINAL" 		path="a_valley_statue_final" />
		<Sound id="VALLEY_ITEM_NEW" 		path="a_valley_object" />
		<Sound id="VALLEY_HACK_STONES" 		path="p_stones" volume="0,25"/>
		
		
		<Sound id="RAIN" 			path="a_rain" volume="0,47"/>
		<Sound id="SANDSTORM"		path="a_sandstorm" volume="1"/>
		<Sound id="SNOW" 			path="a_snowstorm" volume="0"/>
		<Sound id="STAMP" 			path="m_sealing" volume="1"/>
		<Sound id="ANIMAL_KICK" 	path="a_animal_kick" volume="0,75"/>
		<Sound id="HORSE"		 	path="a_horse" volume="1"/>
		
		<Sound id="MAP_POINT_CLICK"		 	path="m_point_click" volume="0,55"/>
		<Sound id="MAP_POINT_SEL"		 	path="m_point_sel" volume="0,2"/>
		<Sound id="CHECK"			 		path="m_check" volume="0,77"/>
		
		
		<Sound id="BLAST_LINE_GENERATED" 	path="mg_new" volume="1"/>
		<Sound id="BLAST_TOP_REACHED" 		path="mg_up" volume="1"/>
		<Sound id="BLAST_MISS" 				path="mg_empty" volume="0,3"/>
		<Sound id="BLAST_COLLAPSE"	 		path="mg_good" volume="0,5"/>
		<Sound id="BLAST_BOOM"	 			path="mg_explosion" volume="1"/>
		<Sound id="BLAST_NEW_GAME"	 		path="mg_start" volume="1"/>
		<Sound id="BLAST_SUPER"	 		    path="mg_super" volume="1"/>
	</Resources>







	
	<Resources id="INIT">
		<SetDefaults path="res/fonts" idprefix="FONT_" /> 
			<Font id="DEFAULT" path="menu/Menu_White_14.txt" /> 
			
			<Font id="INGAME_COUNT_13" path="Ingame_Count_13.txt" />
			<Font id="INGAME_TASK_10" path="Ingame_Task_10.txt" />
			<Font id="INGAME_FLY_13" path="Ingame_Fly_13.txt" />
			<Font id="INGAME_BUTT_12" path="Ingame_Butt_12.txt" />
			
			<Font id="MENU_WHITE_14" path="menu/Menu_White_14.txt" />
			<Font id="MENU_BLUE_14" path="menu/Menu_Blue_14.txt" />
			<Font id="MENU_BROWN_14" path="menu/Menu_Brown_14.txt" />
			
			<Font id="MENU_FINAL_20" path="Final_Big_20.txt" />
			
		<SetDefaults path="res/images/interface/" idprefix="IMAGE_"/>
			<Image id="CURSOR"				path="Cursor_Main"/>
			<Image id="CURSOR_BUSY"				path="Cursor_Main2"/>
	</Resources>
	
	<Resources id="LOADING_SCREEN">
		<SetDefaults path="res/images/interface/menu_main" idprefix="IMAGE_LOADING_"/>
			<Image id="BG"		path="Back_Loading" />
			
		<SetDefaults path="res/images/interface/menu_main" idprefix="IMAGE_LOADING_"/>
			<Image id="BAR_LOADING"			path="Bar_Loading" rows="2"/>
			
		<SetDefaults path="res/fonts" idprefix="LFONT_" /> 	
			<Font id="MENU_WHITE_14" path="menu/Menu_White_14.txt" />
	</Resources>
	
	<Resources id="MAIN_MENU">
		<SetDefaults path="res/images/interface/menu_main" idprefix="IMAGE_MAIN_"/>

		<Image id="BUTTON"				path="Butt" rows="3" />
		<Image id="MENU_BUTTON"			path="Butt_Top_Main" rows="2" />
		<Image id="MENU_BUTTON_X"		path="Butt_Top_Main_X" rows="2" />
		<Image id="MENU_LINE_TOP"		path="Line_Up" />
		<Image id="MENU_LINE_BOTTOM"	path="Line_Down" />
		<Image id="MENU_LOGO"			path="Logo" />
		<Image id="MENU_RIBBON"			path="Ribbon_Name" />
		
		<Image id="BIG_BG"				path="submenu/Back_Big" minsubdivide="" />
			<Image id="BIG_BG_HACK"				path="submenu/Back_Big_hack" minsubdivide=""/>
		<Image id="SMALL_BG"			path="submenu/Back_Small"/>
		
		<Image id="CHECKBOX"	path="submenu/Checkbox" rows="6"/>
		<Image id="RIBBON"	path="submenu/Back_Scrolling"/>
		<Image id="DOT"		path="submenu/Butt_Scrolling" rows="2"/>
		
		<Image id="START_BTN"			path="Butt_Logo" rows="2"/>
		
		<Image id="EDIT_BG"		path="submenu/Back_Input"/>
		<Image id="LIST_BG"		path="submenu/Back_Namelist"/>
		<Image id="LIST_ITEM_SEL"		path="submenu/Back_Namelist_Sel"/>
		<Image id="PRINCESS"		path="MG_First"/>
		
		<SetDefaults path="res/images/interface/menu_main" idprefix="IMAGE_MAIN_"/>
			<Image id="FRONT"		path="front" minsubdivide="" />
			<Image id="RABBIT"		path="Rabbit" rows="2" />
			<Image id="EYES_LEFT"	path="Eyes_Left" rows="3" />
			<Image id="EYES_MAIN"	path="Eyes_Main" rows="3" />
			<Image id="EYES_RIGHT"	path="Eyes_Right" rows="3" />
			
	</Resources>
		
	<Resources id="MAIN_MENU_ONLY">
		<SetDefaults path="res/images/interface/menu_main" idprefix="IMAGE_MAIN_"/>
		<Image id="CLOUDS"		path="clouds" />
		<Image id="SPRUSE_1"		path="Spruse01" />
		<Image id="SPRUSE_2"		path="Spruse02" />
		<Image id="HAT"				path="Hat_Top" />
		<Image id="BRANCH_1"		path="Branch01" />
		<Image id="BRANCH_2"		path="Branch02" />	
	</Resources>

	<Resources id="LEVEL_LOAD_MENU">
		<SetDefaults path="res/images/interface/menu_main" idprefix="IMAGE_LLOAD_"/>
		<Image id="LOAD_LEVEL"			path="Menu_Loading_Back"/>
		<Image id="BAR_LOADING"			path="Bar_Loading" rows="2"/>
		<Image id="MINIGAME_TUTORIAL"		path="MG_Tutorial" rows="5" />
	</Resources>
	
	<Resources id="MAP_MENU">
		<SetDefaults path="res/images/interface/menu_main" idprefix="IMAGE_MAP_"/>
			<Image id="BG"				path="map/Back_Map" minsubdivide="" />
			<Image id="ALPHA"			path="map/Back_Map_water" minsubdivide="" a4r4g4b4="" />
			<Image id="CHECKS"			path="map/Map_Checks" rows="4" a4r4g4b4="" />
			<Image id="ARROW"			path="map/Arrow_Map" rows="5" framedelay="90" anim="pingpong" mode="ver" a4r4g4b4="" />
		
		<SetDefaults path="res/images" idprefix="IMAGE_MAP_"/>
			<Image id="CAUSTIC_1"		path="backs/caustics/01" a4r4g4b4="" />
			<Image id="CAUSTIC_2"		path="backs/caustics/02" a4r4g4b4="" />
			<Image id="CAUSTIC_3"		path="backs/caustics/03" a4r4g4b4="" />
			<Image id="CAUSTIC_4"		path="backs/caustics/04" a4r4g4b4="" />
			<Image id="CAUSTIC_5"		path="backs/caustics/05" a4r4g4b4="" />
			<Image id="CAUSTIC_6"		path="backs/caustics/06" a4r4g4b4="" />
			<Image id="CAUSTIC_7"		path="backs/caustics/07" a4r4g4b4="" />
			<Image id="CAUSTIC_8"		path="backs/caustics/08" a4r4g4b4="" />
			<Image id="CAUSTIC_9"		path="backs/caustics/09" a4r4g4b4="" />
			<Image id="CAUSTIC_10"		path="backs/caustics/10" a4r4g4b4="" />
			<Image id="CAUSTIC_11"		path="backs/caustics/11" a4r4g4b4="" />
			<Image id="CAUSTIC_12"		path="backs/caustics/12" a4r4g4b4="" />
			<Image id="CAUSTIC_13"		path="backs/caustics/13" a4r4g4b4="" />
			<Image id="CAUSTIC_14"		path="backs/caustics/14" a4r4g4b4="" />
			<Image id="CAUSTIC_15"		path="backs/caustics/15" a4r4g4b4="" />
			<Image id="CAUSTIC_16"		path="backs/caustics/16" a4r4g4b4="" />
			<Image id="CAUSTIC_17"		path="backs/caustics/17" a4r4g4b4="" />
			<Image id="CAUSTIC_18"		path="backs/caustics/18" a4r4g4b4="" />
			<Image id="CAUSTIC_19"		path="backs/caustics/19" a4r4g4b4="" />
			<Image id="CAUSTIC_20"		path="backs/caustics/20" a4r4g4b4="" />
			<Image id="CAUSTIC_21"		path="backs/caustics/21" a4r4g4b4="" />
			<Image id="CAUSTIC_22"		path="backs/caustics/22" a4r4g4b4="" />
			<Image id="CAUSTIC_23"		path="backs/caustics/23" a4r4g4b4="" />
			<Image id="CAUSTIC_24"		path="backs/caustics/24" a4r4g4b4="" />
			<Image id="CAUSTIC_25"		path="backs/caustics/25" a4r4g4b4="" />
			<Image id="CAUSTIC_26"		path="backs/caustics/26" a4r4g4b4="" />
			<Image id="CAUSTIC_27"		path="backs/caustics/27" a4r4g4b4="" />
			<Image id="CAUSTIC_28"		path="backs/caustics/28" a4r4g4b4="" />
			<Image id="CAUSTIC_29"		path="backs/caustics/29" a4r4g4b4="" />
			<Image id="CAUSTIC_30"		path="backs/caustics/30" a4r4g4b4="" />
			<Image id="CAUSTIC_31"		path="backs/caustics/31" a4r4g4b4="" />
			<Image id="CAUSTIC_32"		path="backs/caustics/32" a4r4g4b4="" />
	</Resources>
	
	
	<Resources id="TUTORIAL" >
		<SetDefaults path="res/images/interface/tutorial" idprefix="TUT_"/>
		
		<Image id="TUTORIAL_BG"			path="Back_Tutorial"/>
		<Image id="ARROW_RIGHT"			path="Tutorial_Left"/>
		<Image id="ARROW_LEFT"			path="Tutorial_Right"/>
		<Image id="ARROW_BOTTOM"		path="Tutorial_Up"/>
		
		<Image id="01_1"				path="Tut_01"/>
		<Image id="01_2"				path="Tut_01_2"/>
		<Image id="02_1"				path="Tut_02_1"/>
		<Image id="02_2"				path="Tut_02_2"/>
		<Image id="02_3"				path="Tut_02_3"/>
		<Image id="03_1"				path="Tut_03_1"/>
		<Image id="03_2"				path="Tut_03_2"/>
		<Image id="03_3"				path="Tut_03_3"/>
		<Image id="04"					path="Tut_04"/>
		<Image id="05_1"				path="Tut_05_1"/>
		<Image id="05_2"				path="Tut_05_2"/>
		<Image id="05_3"				path="Tut_05_3"/>
		<Image id="06_1"				path="Tut_06_1"/>
		<Image id="06_2"				path="Tut_06_2"/>
		<Image id="06_3"				path="Tut_06_3"/>
		<Image id="07"					path="Tut_07"/>
		<Image id="08"					path="Tut_08"/>
		<Image id="09_1"				path="Tut_09_1"/>
		<Image id="09_2"				path="Tut_09_2"/>
		<Image id="11_1"				path="Tut_11_1"/>
		<Image id="11_2"				path="Tut_11_2"/>
		<Image id="12_1"				path="Tut_12_1"/>
		<Image id="12_2"				path="Tut_12_2"/>
		<Image id="13_1"				path="Tut_13_1"/>
		<Image id="13_2"				path="Tut_13_2"/>
		<Image id="14"					path="Tut_14"/>
		<Image id="16"					path="Tut_16"/>
		<Image id="22_1"				path="Tut_22_1"/>
		<Image id="22_2"				path="Tut_22_2"/>
		<Image id="26"					path="Tut_26"/>
		<Image id="31"					path="Tut_31"/>
		<Image id="33"					path="Tut_33"/>
		
	</Resources>
		
	
	<Resources id="INGAME_INTERFACE">
		<SetDefaults path="res/images/interface/ingame" idprefix="IMAGE_II_"/>
		<Image id="MAINBAR_BG"			path="back"/>
		<Image id="MAINBAR_BONUS_COVER"	path="bar_bonus_cover"/>
		
		<Image id="RIBBON_START"			path="Ribbon_Start"/>
		
		<Image id="RES_CHECK"			path="Resource_Check"/>
		<Image id="BAR_HOUR_PROGRESS"	path="bar_yeloo"/>
		<Image id="PROGRESS_NORMAL"		path="bar_green"/>
		<Image id="PROGRESS_CRITICAL"	path="bar_red"/>
		<Image id="SIGN_MOON"			path="sign_moon"/>
		
		<Image id="SIGN_ATTENTION"		path="sign_attention"/>
		<Image id="SIGN_ARROW"			path="sign_arrow"/>
		<Image id="SIGN_ARROW_2"		path="sign_arrow2"/>
		<Image id="ROAD_POINTS"			path="Road_Points" rows="4" a4r4g4b4="" />
		
		<SetDefaults path="res/images/interface/menu_main" idprefix="IMAGE_II_"/>
		<Image id="TABLES"				path="Back_Statistics"/>
		<Image id="STAMP"				path="Statistics_Stamp"/>
		<Image id="STAR"				path="Back_Big_Star"/>
		<Image id="BIG_COVER"			path="Back_Big_Cover"/>
		<Image id="RIBBON_TEXT_LEFT"	path="Ribbon_Text_Left" />
		<Image id="RIBBON_TEXT_RIGHT"	path="Ribbon_Text_Right" />
		
		<SetDefaults path="res/images/interface/ingame" idprefix="IMAGE_II_"/>
		<Image id="SEL_SMALL"			path="sel_small" rows="4" />
		<Image id="SEL_MIDDLE"			path="sel_middle" rows="5" />
		<Image id="SEL_BIG"				path="sel_big" rows="5" />
		
		<SetDefaults path="res/images/interface/ingame" idprefix="IMG_II_"/>
		<Image id="TIPS_BG"				path="Tips_Back" />
		<Image id="TIPS_RED_BG"			path="Tips_Back_Red" />
		
		<Image id="FOOD"				path="Tips_Food" />
		<Image id="WOOD"				path="Tips_Wood" />
		<Image id="GOLD"				path="Tips_Gold" />
		<Image id="STONES"				path="Tips_Stones" />
		
		<Image id="TASK_I"				path="task_symbol_incomplete" />
		<Image id="TASK_C"				path="task_symbol_complete" />
		
		<Image id="WORKER_FACE"			path="head_porter" />
		
		<Image id="CROSS"				path="cross" />
		
		<Image id="FLOAT_FOOD"			path="fly_food" />
		<Image id="FLOAT_WOOD"			path="fly_wood" />
		<Image id="FLOAT_GOLD"			path="fly_gold" />
		<Image id="FLOAT_STONES"		path="fly_stones" />
		
		<Image id="BAR_BG"				path="Sign_Progress_Back"/>
		<Image id="BAR_FG"				path="Sign_Progress_Fill"/>
		<Image id="BUILDING_BUTTONS"	path="butts_square" rows="9" a4r4g4b4="" />
		<Image id="BUILDING_HOR_BAR"	path="bar_hor" rows="2" a4r4g4b4="" />
		
		<Image id="ANIMAL_VER_BAR"		path="bar_animals" rows="2" a4r4g4b4="" />
		
		<Image id="BAR_BONUS"			path="bar_bonus" />
		
		<Image id="CAVE_DOCS"			path="Scroll_Cave" />
	</Resources>
	
	<Resources id="COMICS">
		<SetDefaults path="res/images/comics" idprefix="IMG_C_"/>
			<Image id="COVER"				path="Comics_Cover"/>
			<Image id="01_01"				path="01_01"/>
			<Image id="01_02"				path="01_02"/>
			<Image id="01_03"				path="01_03"/>
			<Image id="01_b"				path="01_b"/>
			<Image id="02_01"				path="02_01"/>
			<Image id="02_02"				path="02_02"/>
			<Image id="02_b"				path="02_b"/>
			<Image id="03_01"				path="03_01"/>
			<Image id="03_b"				path="03_b"/>
			<Image id="04_b"				path="04_b"/>
			<Image id="04_01"				path="04_01"/>
			<Image id="04_02"				path="04_02"/>
			<Image id="05_b"				path="05_b"/>
			<Image id="05_01"				path="05_01"/>
			<Image id="05_02"				path="05_02"/>
			<Image id="06_01"				path="06_01"/>
			<Image id="06_02"				path="06_02"/>
			<Image id="07_01"				path="07_01"/>
			<Image id="08_b"				path="08_b"/>
			<Image id="08_00"				path="08_00"/>
			<Image id="08_01"				path="08_01"/>
			<Image id="08_02"				path="08_02"/>
			<Image id="08_02P"				path="08_02p"/>
			<Image id="08_03"				path="08_03"/>
			<Image id="09_00"				path="09_00"/>
			<Image id="09_01"				path="09_01"/>
			<Image id="09_02"				path="09_02"/>
			<Image id="10_b"				path="10_b"/>
			<Image id="10_01"				path="10_01"/>
			<Image id="11_b"				path="11_b"/>
			<Image id="11_01"				path="11_01"/>
			<Image id="11_02"				path="11_02"/>
			
			<Image id="12_b"				path="12_b"/>
			<Image id="12_01"				path="12_01"/>
			<Image id="13_b"				path="13_b"/>
			<Image id="13_01"				path="13_01"/>
			<Image id="14_b"				path="14_b"/>
			<Image id="14_01"				path="14_01"/>
			<Image id="14_02"				path="14_02"/>
			<Image id="15_b"				path="15_b"/>
			<Image id="15_01"				path="15_01"/>
			<Image id="15_02"				path="15_02"/>
			
			<Image id="16_b"				path="16_b"/>
			<Image id="16_01"				path="16_01"/>
			<Image id="16_02"				path="16_02"/>
			<Image id="17_b"				path="17_b"/>
			<Image id="17_01"				path="17_01"/>
			<Image id="17_02"				path="17_02"/>
			
			<Image id="18_b"				path="18_b"/>
			<Image id="18_01"				path="18_01"/>
			<Image id="19_b"				path="19_b"/>
			<Image id="19_01"				path="19_01"/>
			<Image id="19_02"				path="19_02"/>
			
			<Image id="20_01"				path="20_01"/>
			<Image id="21_b"				path="21_b"/>
			<Image id="21_01"				path="21_01"/>
			<Image id="21_02"				path="21_02"/>
			
	</Resources>
	
	<Resources id="BLAST">
		<SetDefaults path="res/images/minigames/blast" idprefix="IMG_B_"/>
			<Image id="BACK"						path="Minigame_Back"/>
			<Image id="E_BOMB"						path="Minigame_Gems_5"/>

			<Image id="E_UNBREAKABLE"				path="Minigame_Gems_0"/>
			<Image id="E_GREEN"						path="Minigame_Gems_1"/>
			<Image id="E_BLUE"						path="Minigame_Gems_2"/>
			<Image id="E_YELLOW"					path="Minigame_Gems_3"/>
			<Image id="E_RED"						path="Minigame_Gems_4"/>
			
			<Image id="RESULT_BAR"					path="Minigame_Bar" cols="4" />
			<Image id="RESULT_BAR_LIGHT"			path="Minigame_Bar_Light" />
			
			<Image id="MINIGAME_NECKLACE"			path="MG_Necklace" rows="4" />
			
		<SetDefaults path="res/fonts" idprefix="FONT_" /> 
			<Font id="MG_FLY_21" 	path="MG_Fly_21.txt" /> 
	</Resources>
	
	<Resources id="LEVELS_SHARED">
		<SetDefaults path="res/images" idprefix="IMG_SH_"/>
		<Image id="PERS_PORTER_RUN" path="pers/porter/Run" anim="manual" mode="ver" rows="16" cols="8" framedelay="4" frames_per_sequence="16" a4r4g4b4="" />
		<Image id="PERS_PORTER_CHOP" path="pers/porter/Axe" anim="manual" mode="ver" rows="21" cols="8" framedelay="5" frames_per_sequence="21" a4r4g4b4="" />
		<Image id="PERS_PORTER_HACK" path="pers/porter/Hack" anim="manual" mode="ver" rows="21" cols="8" framedelay="6" frames_per_sequence="21" a4r4g4b4="" />
		<Image id="PERS_PORTER_RUN_BAG" path="pers/porter/RunBag" anim="manual" mode="ver" rows="16" cols="8" framedelay="4" frames_per_sequence="16" a4r4g4b4="" />
		<Image id="PERS_PORTER_REPAIR" path="pers/porter/BuildTop" anim="manual" mode="ver" rows="16" cols="8" framedelay="5" frames_per_sequence="16" a4r4g4b4="" />
		<Image id="PERS_PORTER_GATHER" path="pers/porter/Gather" anim="manual" mode="ver" rows="16" cols="8" framedelay="5" frames_per_sequence="16" a4r4g4b4="" />
		<Image id="PERS_PORTER_DIG" path="pers/porter/Dig" anim="manual" mode="ver" rows="16" cols="8" framedelay="5" frames_per_sequence="16" a4r4g4b4="" />
		<!-- Image id="PERS_WORKER_RUN" path="pers/worker/run" anim="manual" mode="ver" rows="16" cols="5" framedelay="4" frames_per_sequence="10" / -->
		<Image id="PERS_WORKER_BUILD" path="pers/porter/BuildLow" anim="manual" mode="ver" rows="16" cols="8" framedelay="5" frames_per_sequence="16" a4r4g4b4="" />
		<Image id="PERS_PORTER_HAPPY" path="pers/porter/Happy" anim="manual" mode="ver" rows="10" cols="1" framedelay="5" frames_per_sequence="10" a4r4g4b4="" />
		<Image id="PERS_ON_BOAT" path="pers/porter/OnBoat" anim="manual" mode="ver" rows="13" cols="8" framedelay="5" frames_per_sequence="13" a4r4g4b4="" />
		<Image id="PERS_ON_BOAT_BAG" path="pers/porter/OnBoatBag" anim="manual" mode="ver" rows="13" cols="8" framedelay="5" frames_per_sequence="13" a4r4g4b4="" />
		
		<Image id="PERS_ON_BALLOON" path="objects/buildings/Baloon" rows="3" />
		<Image id="PERS_ON_BALLOON_BAG" path="objects/buildings/Baloon" rows="3" />
		
		<Image id="CAVE"		path="objects/debug/cave_sign"/>
		
		<Image id="RESOURCE"		path="objects/items/resources" rows="4" a4r4g4b4="" />
		<Image id="BONUS"			path="objects/items/bonus" rows="4" a4r4g4b4="" />
		<Image id="SPOT"			path="objects/items/Resource_Spot" />
		
		<Image id="RAINDROP"		path="objects/shared/RainDrop.png" />
		<Image id="SNOWFLAKE"		path="objects/shared/Snow.png" />
		<Image id="SAND"		path="objects/shared/Sand.png" />
		
		<Image id="WATER"		path="backs/Water" />
		
		<Image id="TILE16"		path="objects/debug/tile16"/>
		<Image id="TILE16RED"	path="objects/debug/tile16red"/>
		<Image id="TILE32"		path="objects/debug/tile32"/>
		
		<SetDefaults path="res/images/" idprefix="EP00_VALLEY_"/>
			<Image id="BG"			path="interface/menu_main/Back_Walley" />
			<Image id="BG_ALPHA"	path="interface/menu_main/Back_Walley_water" a4r4g4b4=""/>
			<Image id="CRYSTAL"	path="objects/items/Crystal_Valley" a4r4g4b4="" />
	</Resources>
	
	<Resources id="EP01">
		<SetDefaults path="res/images" idprefix="EP01_"/>
		<Image id="BUILDING_CASTLE"		path="objects/buildings/ep01_camp" rows="4" />
			<Image id="BUILDING_CASTLE_FLAG"		path="objects/buildings/ep01_camp_flag" rows="10" framedelay="12" anim="loop" a4r4g4b4="" />
		<Image id="BUILDING_STONEPIT"	path="objects/buildings/ep01_stonepit" rows="10" />
		<Image id="BUILDING_GOLDMINE"	path="objects/buildings/ep01_goldmine" rows="13" />
		<Image id="BUILDING_FISHER"		path="objects/buildings/ep01_fisher" rows="10" />
			<Image id="BUILDING_FISHER_TACKLE"		path="objects/buildings/ep01_fisher_tackle" rows="10" framedelay="12" anim="loop" a4r4g4b4="" />
		<Image id="BUILDING_FARM"		path="objects/buildings/ep01_farm" rows="10" />
			<Image id="BUILDING_FARM_DOORS"		path="objects/buildings/ep01_farm_doors" rows="4" />
			<Image id="BUILDING_FARM_PIG_EAT_1"		path="objects/buildings/ep01_farm_pig_eat_01" rows="6" framedelay="20" anim="loop" a4r4g4b4="" />
			<Image id="BUILDING_FARM_PIG_EAT_2"		path="objects/buildings/ep01_farm_pig_eat_02" rows="6" framedelay="20" anim="loop" a4r4g4b4="" />
			<Image id="BUILDING_FARM_PIG_EAT_3"		path="objects/buildings/ep01_farm_pig_eat_03" rows="6" framedelay="20" anim="loop" a4r4g4b4="" />
			<Image id="BUILDING_FARM_PIG_SLEEP_1"		path="objects/buildings/ep01_farm_pig_sleep_01" rows="6" perframedelay="250,12,12,150,12,12" anim="loop" a4r4g4b4="" />
			<Image id="BUILDING_FARM_PIG_SLEEP_2"		path="objects/buildings/ep01_farm_pig_sleep_02" rows="6" perframedelay="250,12,12,150,12,12" anim="loop" a4r4g4b4="" />
			<Image id="BUILDING_FARM_PIG_SLEEP_3"		path="objects/buildings/ep01_farm_pig_sleep_03" rows="6" perframedelay="250,12,12,150,12,12" anim="loop" a4r4g4b4="" />	
		<Image id="BUILDING_SAWMILL"	path="objects/buildings/ep01_sawmill" rows="10" />
			<Image id="BUILDING_SAWMILL_SAW"	path="objects/buildings/ep01_sawmill_saw" rows="31" anim="loop" framedelay="6" a4r4g4b4="" />
			<Image id="BUILDING_SAWMILL_SAW_STAT"	path="objects/buildings/ep01_sawmill_saw_stat" rows="1" a4r4g4b4="" />
			<Image id="BUILDING_SAWMILL_DOORS"	path="objects/buildings/ep01_sawmill_doors" rows="4" />
		<Image id="BUILDING_STOREHOUSE"	path="objects/buildings/ep01_storehouse" rows="10" />
		<Image id="BUILDING_BOATSTATION"	path="objects/buildings/ep01_boatstation" rows="3" />
		<Image id="BUILDING_FORTRESS"	path="objects/buildings/ep01_fortress" rows="3" />
		<Image id="BUILDING_BALLOONSTATION"	path="objects/buildings/ep01_baloonstation" rows="4" />
			<Image id="BUILDING_BALLOONSTATION_SOCKS"	path="objects/buildings/ep01_baloonstation_socks" rows="10" anim="loop" framedelay="12" a4r4g4b4="" />
			
		<Image id="WORKER_STONEPIT"		path="pers/worker/Stonepit" rows="19" anim="loop" framedelay="7" a4r4g4b4="" />
		<Image id="WORKER_GOLDMINE"		path="pers/worker/Goldmine" rows="19" anim="loop" framedelay="7" a4r4g4b4="" />
		<Image id="WORKER_FISHER"		path="pers/worker/Fisher" 	rows="35" anim="loop" framedelay="10" a4r4g4b4="" />
		<Image id="WORKER_FARM"			path="pers/worker/Farm" 	rows="20" anim="loop" framedelay="10" a4r4g4b4="" />
		<Image id="WORKER_SAWMILL"		path="pers/worker/Sawmill" 	rows="31" anim="loop" framedelay="6" a4r4g4b4="" />
		<Image id="WORKER_HAPPY"		path="pers/worker/Happy" 	rows="11"  anim="loop" framedelay="5" a4r4g4b4="" />
		
		<Image id="BOAT_ALONE"			path="objects/buildings/boat" rows="8" />
		<Image id="BALLOON_ALONE"		path="objects/buildings/Baloon" rows="3" />
	
		<Image id="ROAD_EMPTY"			path="objects/roads/01empty"/>
		<Image id="ROAD_DELIM"			path="objects/roads/01delim"/>
		<Image id="ROAD_NORMAL"			path="objects/roads/01"/>
		<Image id="ROAD_NORMAL_HEIGHT"			path="objects/roads/01_Height"/>
		<Image id="ROAD_NORMAL_STONES"	path="objects/roads/01_Stones"/>
		<Image id="ROAD_NORMAL_STONES_HEIGHT"	path="objects/roads/01_Stones_Height"/>
		
		<Image id="IDOL"				path="objects/items/ep04_art_idol" rows="2" a4r4g4b4=""/>
		<Image id="TOTEM"				path="objects/items/ep03_art_totem" rows="2" a4r4g4b4=""/>
		
		<Image id="TREE"				path="objects/items/Ep01_Trees" rows="8" a4r4g4b4="" />
		<Image id="BRIDGE"				path="objects/items/ep01_bridge" rows="4" a4r4g4b4=""/>
		<Image id="BRIDGE_WOOD"			path="objects/items/ep01_bridge_wood" rows="4" a4r4g4b4=""/>
		<Image id="BRIDGE_WOOD_2"			path="objects/items/ep01_bridge_wood02" rows="4" a4r4g4b4=""/>
		<Image id="BUSH"				path="objects/items/ep01_bush" rows="2" a4r4g4b4=""/>
		<Image id="CRYSTAL"				path="objects/items/ep01_art_crystal" rows="6" a4r4g4b4=""/>
		<Image id="RUNESTONE"				path="objects/items/ep01_art_runestone" rows="2" a4r4g4b4=""/>
		<Image id="OBST_STONES_2"		path="objects/items/Ep01_Blockage_Stone_Big" rows="3" a4r4g4b4="" />
		<Image id="OBST_STONES_MIDDLE"		path="objects/items/Ep01_Blockage_Stone_Medium" rows="3" a4r4g4b4="" />
		<Image id="OBST_STONES_RES"		path="objects/items/Ep01_Stones" rows="10" a4r4g4b4="" />
		<Image id="OBST_GOLD_RES"		path="objects/items/Ep01_Gold" rows="10" a4r4g4b4="" />
		<Image id="OBST_WOOD_1"			path="objects/items/ep01_blockage_wood" rows="2" a4r4g4b4="" />
		<Image id="SWAMP_1"				path="objects/items/Bog_Cover" rows="4" />
		<Image id="CAVE_L05"			path="objects/items/Cave_Ep01_L05" />
		<Image id="CAVE_L08"			path="objects/items/Cave_Ep01_L08" />
		<Image id="BEAR"				path="objects/items/Ep01_Wolf" rows="40" cols="2" mode="ver" framedelay="4" frames_per_sequence="40" anim="sequence" a4r4g4b4="" />
		<Image id="BEAR_FLY"			path="objects/items/Ep01_Wolf_Fly" a4r4g4b4="" />

		<Image id="FISHES"				path="objects/items/Fishes" rows="42" mode="ver" framedelay="4" anim="manual" a4r4g4b4=""/>
		<Image id="BIRD"				path="objects/items/Bird" rows="13" cols="4" mode="ver" framedelay="8" frames_per_sequence="13" anim="manual" a4r4g4b4=""/>
		<Image id="BIRD_SHADOW"			path="objects/items/Bird_Shadow" rows="13" cols="4" mode="ver" framedelay="8" frames_per_sequence="13" anim="manual"/>
		
		<Image id="SCULPTURE_1"	path="interface/menu_main/Sculpture_01" cols="11" a4r4g4b4=""/>
		<Image id="SCULPTURE_2"	path="interface/menu_main/Sculpture_02" cols="11" a4r4g4b4=""/>
		<Image id="SCULPTURE_3"	path="interface/menu_main/Sculpture_03" cols="11" a4r4g4b4=""/>
		<Image id="SCULPTURE_4"	path="interface/menu_main/Sculpture_04" cols="11" a4r4g4b4=""/>
		<Image id="LEGATE_IDLE"	path="interface/menu_main/Legate_Idle" rows="13" anim="manual" mode="ver" framedelay="10" a4r4g4b4="" />
		<Image id="LEGATE_PAW"	path="interface/menu_main/Legate_Paw" rows="25" anim="manual" mode="ver" framedelay="10" a4r4g4b4="" />
		<Image id="LEGATE_SCROLL"	path="interface/menu_main/Legate_Scroll" rows="45" anim="manual" mode="ver" framedelay="10" a4r4g4b4="" />
		
		<Image id="TREE_FOR_MAP_2"				path="objects/items/Ep02_Trees" rows="5" a4r4g4b4="" />
		<Image id="TREE_FOR_MAP_3"				path="objects/items/Ep03_Trees" rows="6" a4r4g4b4="" />
		<Image id="TREE_FOR_MAP_4"				path="objects/items/Ep04_Trees" rows="10" a4r4g4b4="" />
		<Image id="BUSH_FOR_MAP_3"				path="objects/items/ep03_bush" rows="2" a4r4g4b4="" />
		<Image id="BUSH_FOR_MAP_4"				path="objects/items/ep04_bush" rows="2" a4r4g4b4="" />
		
		<!-- Image id="TREE_2"				path="objects/items/Ep02_Trees" rows="2" />
		<Image id="ICEBLOCK_SMALL"		path="objects/items/Iceblock_Small" />
		<Image id="ICEBLOCK_MEDIUM"		path="objects/items/Iceblock_Medium" />
		<Image id="ICEBLOCK_BIG"		path="objects/items/Iceblock_Big" / -->
	</Resources>
	
	<Resources id="EP02">
		<SetDefaults path="res/images" idprefix="EP02_"/>
		<Image id="BUSH"				path="objects/items/ep02_bush" rows="2" a4r4g4b4=""/>
		<Image id="TREE"				path="objects/items/Ep02_Trees" rows="5" a4r4g4b4="" />
		<Image id="ICEBLOCK_SMALL"		path="objects/items/Iceblock_Small" rows="3" a4r4g4b4="" />
		<Image id="ICEBLOCK_MEDIUM"		path="objects/items/Iceblock_Medium" rows="3" a4r4g4b4="" />
		<Image id="ICEBLOCK_BIG"		path="objects/items/Iceblock_Big" rows="3" a4r4g4b4="" />
		<Image id="RUNESTONE"			path="objects/items/ep02_art_runestone" rows="2" a4r4g4b4=""/>
		<Image id="CRYSTAL"				path="objects/items/ep02_art_crystal" rows="6" a4r4g4b4=""/>
		
		<Image id="ROAD_NORMAL_STONES"	path="objects/roads/02_Stones"/>
		<Image id="ROAD_NORMAL_STONES_HEIGHT"	path="objects/roads/02_Stones_Height"/>
		<Image id="OBST_STONES_1"		path="objects/items/Ep02_Blockage_Stone" rows="3" a4r4g4b4="" />
		<Image id="OBST_STONES_2"		path="objects/items/Ep02_Blockage_Stone_Big" rows="3" a4r4g4b4="" />
		<Image id="OBST_WOOD_1"			path="objects/items/ep02_blockage_wood" rows="2" a4r4g4b4="" />
		
		<Image id="BEAR"				path="objects/items/Ep02_Bear" rows="20" cols="2" mode="ver" frames_per_sequence="20" anim="sequence" framedelay="8" a4r4g4b4="" />
		<Image id="BEAR_FLY"			path="objects/items/Ep02_Bear_Fly" a4r4g4b4="" />
		
		<Image id="CAVE_L02"			path="objects/items/Cave_Ep02_L02" />
	</Resources>
	
	<Resources id="EP03">
		<SetDefaults path="res/images" idprefix="EP03_"/>
		<Image id="BUSH"				path="objects/items/ep03_bush" rows="2" a4r4g4b4=""/>
		<Image id="CRYSTAL"				path="objects/items/ep03_art_crystal" rows="6" a4r4g4b4=""/>
		
		<Image id="TREE"				path="objects/items/Ep03_Trees" rows="6" a4r4g4b4="" />
		<Image id="ROAD_NORMAL_STONES"	path="objects/roads/03_Stones"/>
		<Image id="ROAD_NORMAL_STONES_HEIGHT"	path="objects/roads/03_Stones_Height"/>
		<Image id="OBST_STONES_MIDDLE"		path="objects/items/Ep03_Blockage_Stone" rows="3" a4r4g4b4="" />
		<Image id="OBST_STONES_2"		path="objects/items/Ep03_Blockage_Stone_Big" rows="3" a4r4g4b4="" />
		<Image id="OBST_WOOD_1"			path="objects/items/ep03_blockage_wood" rows="2" a4r4g4b4="" />
		<Image id="SWAMP_1"				path="objects/items/Crack_Cover" rows="4" />
		
		<Image id="BEAR"				path="objects/items/Ep03_Bear" rows="20" cols="2" mode="ver" frames_per_sequence="20" anim="sequence" framedelay="8" a4r4g4b4=""/>
		<Image id="BEAR_FLY"			path="objects/items/Ep03_Bear_Fly" a4r4g4b4="" />
		
		<Image id="CAVE_L03"			path="objects/items/Cave_Ep03_L03" />
		<Image id="CAVE_L07_01"			path="objects/items/Cave_Ep03_L07_01" />
		<Image id="CAVE_L07_02"			path="objects/items/Cave_Ep03_L07_02" />
	</Resources>
	
	
	<Resources id="EP04">
		<SetDefaults path="res/images" idprefix="EP04_"/>
		<Image id="BUSH"				path="objects/items/ep04_bush" rows="2" a4r4g4b4=""/>
		<Image id="CRYSTAL"				path="objects/items/ep04_art_crystal" rows="6" a4r4g4b4=""/>
		
		<Image id="BEAR"				path="objects/items/Ep04_Lion" rows="40" cols="2" mode="ver" frames_per_sequence="40" anim="sequence" framedelay="5" a4r4g4b4=""/>
		<Image id="BEAR_FLY"			path="objects/items/Ep04_Lion_Fly" a4r4g4b4="" />
		<Image id="ROAD_NORMAL_STONES"	path="objects/roads/04_Stones"/>
		<Image id="ROAD_NORMAL_STONES_HEIGHT"	path="objects/roads/04_Stones_Height"/>
		
		<Image id="TREE"				path="objects/items/Ep04_Trees" rows="10" a4r4g4b4="" />
		<Image id="OBST_STONES_MIDDLE"	path="objects/items/Ep04_Blockage_Stone" rows="3" a4r4g4b4="" />
		<Image id="OBST_STONES_2"		path="objects/items/Ep04_Blockage_Stone_Big" rows="3" a4r4g4b4="" />
		<Image id="OBST_WOOD_1"			path="objects/items/ep04_blockage_wood" rows="2" a4r4g4b4="" />
		<Image id="SANDS_1"				path="objects/items/Sand_Cover" rows="4" />
		
		<Image id="CAVE_L08_01"			path="objects/items/Cave_Ep04_L08_01" />
		<Image id="CAVE_L08_02"			path="objects/items/Cave_Ep04_L08_02" />
	</Resources>
	
	
	<Resources id="EP00_VALLEY">
		<SetDefaults path="res/images/" idprefix="EP00_VALLEY_"/>
			
	</Resources>
	
	<Resources id="EP01_L00">
		<SetDefaults path="res/images" idprefix="EP01_L00_"/>
		<Image id="BG"			path="backs/ep01/level00"/>
	</Resources>
	<Resources id="EP01_L01">
		<SetDefaults path="res/images" idprefix="EP01_L01_"/>
		<Image id="BG"			path="backs/ep01/level01"/>
		<Image id="BG_ALPHA"	path="backs/ep01/level01_water" a4r4g4b4=""/>
	</Resources>
	<Resources id="EP01_L02">
		<SetDefaults path="res/images" idprefix="EP01_L02_"/>
		<Image id="BG"			path="backs/ep01/level02"/>
		<Image id="BG_ALPHA"	path="backs/ep01/level02_water" a4r4g4b4=""/>
	</Resources>
	<Resources id="EP01_L03">
		<SetDefaults path="res/images" idprefix="EP01_L03_"/>
		<Image id="BG"			path="backs/ep01/level03"/>
		<Image id="BG_ALPHA"	path="backs/ep01/level03_water" a4r4g4b4=""/>
	</Resources>
	<Resources id="EP01_L04">
		<SetDefaults path="res/images" idprefix="EP01_L04_"/>
		<Image id="BG"			path="backs/ep01/level04"/>
		<Image id="BG_ALPHA"	path="backs/ep01/level04_water" a4r4g4b4=""/>
	</Resources>
	<Resources id="EP01_L05">
		<SetDefaults path="res/images" idprefix="EP01_L05_"/>
		<Image id="BG"			path="backs/ep01/level05"/>
		<Image id="BG_ALPHA"	path="backs/ep01/level05_water" a4r4g4b4=""/>
	</Resources>
	<Resources id="EP01_L06">
		<SetDefaults path="res/images" idprefix="EP01_L06_"/>
		<Image id="BG"			path="backs/ep01/level06"/>
		<Image id="BG_ALPHA"	path="backs/ep01/level06_water" a4r4g4b4=""/>
	</Resources>
	<Resources id="EP01_L07">
		<SetDefaults path="res/images" idprefix="EP01_L07_"/>
		<Image id="BG"			path="backs/ep01/level07"/>
		<Image id="BG_ALPHA"	path="backs/ep01/level07_water" a4r4g4b4=""/>
	</Resources>
	<Resources id="EP01_L08">
		<SetDefaults path="res/images" idprefix="EP01_L08_"/>
		<Image id="BG"			path="backs/ep01/level08"/>
		<Image id="BG_ALPHA"	path="backs/ep01/level08_water" a4r4g4b4=""/>
	</Resources>
	<Resources id="EP01_L09">
		<SetDefaults path="res/images" idprefix="EP01_L09_"/>
		<Image id="BG"			path="backs/ep01/level09"/>
		<Image id="BG_ALPHA"	path="backs/ep01/level09_water" a4r4g4b4=""/>
	</Resources>
	<Resources id="EP01_L10">
		<SetDefaults path="res/images" idprefix="EP01_L10_"/>
		<Image id="BG"			path="backs/ep01/level10" a4r4g4b4=""/>
	</Resources>
	
	

	<Resources id="EP02_L01">
		<SetDefaults path="res/images" idprefix="EP02_L01_"/>
		<Image id="BG"			path="backs/ep02/level01"/>
		<Image id="BG_ALPHA"			path="backs/ep02/level01_water"/>
	</Resources>
	<Resources id="EP02_L02">
		<SetDefaults path="res/images" idprefix="EP02_L02_"/>
		<Image id="BG"			path="backs/ep02/level02"/>
		<Image id="BG_ALPHA"			path="backs/ep02/level02_water"/>
	</Resources>
	<Resources id="EP02_L03">
		<SetDefaults path="res/images" idprefix="EP02_L03_"/>
		<Image id="BG"			path="backs/ep02/level03"/>
		<Image id="BG_ALPHA"			path="backs/ep02/level03_water"/>
	</Resources>
	<Resources id="EP02_L04">
		<SetDefaults path="res/images" idprefix="EP02_L04_"/>
		<Image id="BG"			path="backs/ep02/level04"/>
		<Image id="BG_ALPHA"			path="backs/ep02/level04_water"/>
	</Resources>
	<Resources id="EP02_L05">
		<SetDefaults path="res/images" idprefix="EP02_L05_"/>
		<Image id="BG"			path="backs/ep02/level05"/>
		<Image id="BG_ALPHA"	path="backs/ep02/level05_water"/>
	</Resources>
	<Resources id="EP02_L06">
		<SetDefaults path="res/images" idprefix="EP02_L06_"/>
		<Image id="BG"			path="backs/ep02/level06"/>
		<Image id="BG_ALPHA"	path="backs/ep02/level06_water"/>
	</Resources>
	<Resources id="EP02_L07">
		<SetDefaults path="res/images" idprefix="EP02_L07_"/>
		<Image id="BG"			path="backs/ep02/level07"/>
		<Image id="BG_ALPHA"	path="backs/ep02/level07_water"/>
	</Resources>
	<Resources id="EP02_L08">
		<SetDefaults path="res/images" idprefix="EP02_L08_"/>
		<Image id="BG"			path="backs/ep02/level08"/>
		<Image id="BG_ALPHA"	path="backs/ep02/level08_water"/>
	</Resources>
	<Resources id="EP02_L09">
		<SetDefaults path="res/images" idprefix="EP02_L09_"/>
		<Image id="BG"			path="backs/ep02/level09"/>
		<Image id="BG_ALPHA"	path="backs/ep02/level09_water"/>
	</Resources>
	<Resources id="EP02_L10">
		<SetDefaults path="res/images" idprefix="EP02_L10_"/>
		<Image id="BG"			path="backs/ep02/level10"/>
	</Resources>
	
	
	
	<Resources id="EP03_L01">
		<SetDefaults path="res/images" idprefix="EP03_L01_"/>
		<Image id="BG"			path="backs/EP03/level01"/>
	</Resources>
	<Resources id="EP03_L02">
		<SetDefaults path="res/images" idprefix="EP03_L02_"/>
		<Image id="BG"			path="backs/EP03/level02"/>
		<Image id="BG_ALPHA"	path="backs/EP03/level02_water"/>
	</Resources>
	<Resources id="EP03_L03">
		<SetDefaults path="res/images" idprefix="EP03_L03_"/>
		<Image id="BG"			path="backs/EP03/level03"/>
		<Image id="BG_ALPHA"	path="backs/EP03/level03_water"/>
	</Resources>
	<Resources id="EP03_L04">
		<SetDefaults path="res/images" idprefix="EP03_L04_"/>
		<Image id="BG"			path="backs/EP03/level04"/>
	</Resources>
	<Resources id="EP03_L05">
		<SetDefaults path="res/images" idprefix="EP03_L05_"/>
		<Image id="BG"			path="backs/EP03/level05"/>
		<Image id="BG_ALPHA"	path="backs/EP03/level05_water"/>
	</Resources>
	<Resources id="EP03_L06">
		<SetDefaults path="res/images" idprefix="EP03_L06_"/>
		<Image id="BG"			path="backs/EP03/level06"/>
		<Image id="BG_ALPHA"	path="backs/EP03/level06_water"/>
	</Resources>
	<Resources id="EP03_L07">
		<SetDefaults path="res/images" idprefix="EP03_L07_"/>
		<Image id="BG"			path="backs/EP03/level07"/>
		<Image id="BG_ALPHA"	path="backs/EP03/level07_water"/>
	</Resources>
	<Resources id="EP03_L08">
		<SetDefaults path="res/images" idprefix="EP03_L08_"/>
		<Image id="BG"			path="backs/EP03/level08"/>
		<Image id="BG_ALPHA"	path="backs/EP03/level08_water"/>
	</Resources>
	<Resources id="EP03_L09">
		<SetDefaults path="res/images" idprefix="EP03_L09_"/>
		<Image id="BG"			path="backs/EP03/level09"/>
		<Image id="BG_ALPHA"	path="backs/EP03/level09_water"/>
	</Resources>
	<Resources id="EP03_L10">
		<SetDefaults path="res/images" idprefix="EP03_L10_"/>
		<Image id="BG"			path="backs/EP03/level10"/>
	</Resources>
	
	
	
	
	<Resources id="EP04_L01">
		<SetDefaults path="res/images" idprefix="EP04_L01_"/>
		<Image id="BG"			path="backs/EP04/level01"/>
		<Image id="BG_ALPHA"	path="backs/EP04/level01_water"/>
	</Resources>
	<Resources id="EP04_L02">
		<SetDefaults path="res/images" idprefix="EP04_L02_"/>
		<Image id="BG"			path="backs/EP04/level02"/>
		<Image id="BG_ALPHA"	path="backs/EP04/level02_water"/>
	</Resources>
	<Resources id="EP04_L03">
		<SetDefaults path="res/images" idprefix="EP04_L03_"/>
		<Image id="BG"			path="backs/EP04/level03"/>
		<Image id="BG_ALPHA"	path="backs/EP04/level03_water"/>
	</Resources>
	<Resources id="EP04_L04">
		<SetDefaults path="res/images" idprefix="EP04_L04_"/>
		<Image id="BG"			path="backs/EP04/level04"/>
	</Resources>
	<Resources id="EP04_L05">
		<SetDefaults path="res/images" idprefix="EP04_L05_"/>
		<Image id="BG"			path="backs/EP04/level05"/>
		<Image id="BG_ALPHA"	path="backs/EP04/level05_water"/>
	</Resources>
	<Resources id="EP04_L06">
		<SetDefaults path="res/images" idprefix="EP04_L06_"/>
		<Image id="BG"			path="backs/EP04/level06"/>
	</Resources>
	<Resources id="EP04_L07">
		<SetDefaults path="res/images" idprefix="EP04_L07_"/>
		<Image id="BG"			path="backs/EP04/level07"/>
		<Image id="BG_ALPHA"	path="backs/EP04/level07_water"/>
	</Resources>
	<Resources id="EP04_L08">
		<SetDefaults path="res/images" idprefix="EP04_L08_"/>
		<Image id="BG"			path="backs/EP04/level08"/>
		<Image id="BG_ALPHA"	path="backs/EP04/level08_water"/>
	</Resources>
	<Resources id="EP04_L09">
		<SetDefaults path="res/images" idprefix="EP04_L09_"/>
		<Image id="BG"			path="backs/EP04/level09"/>
		<Image id="BG_ALPHA"	path="backs/EP04/level09_water"/>
	</Resources>
	<Resources id="EP04_L10">
		<SetDefaults path="res/images" idprefix="EP04_L10_"/>
		<Image id="BG"			path="backs/EP04/level10"/>
	</Resources>
	
</ResourceManifest>
