Player: init engine
Direct3D:
    Version:  Direct3D 9.0c [ati2dvag.dll 6.14.10.6844]
    Renderer: ATI Radeon HD 3800 Series 
    Vendor:   ATI
    VRAM:     512 MB
desktop: 1680x1050 60Hz; virtual: 1680x1050 at 0,0
            Total Object count 519 (Before unload 274)
no date fileSystem.IO.FileNotFoundException: Could not find file "D:\最新\节奏地带\Rhythm.Zone\date.txt".

File name: 'D:\最新\节奏地带\Rhythm.Zone\date.txt'

  at System.IO.FileStream..ctor (System.String name, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, Boolean anonymous, FileOptions options) [0x00000] 

  at System.IO.FileStream..ctor (System.String name, FileMode mode, FileAccess access, FileShare share) [0x00000] 

  at (wrapper remoting-invoke-with-check) System.IO.FileStream:.ctor (string,System.IO.FileMode,System.IO.FileAccess,System.IO.FileShare)

  at System.IO.File.OpenRead (System.String path) [0x00000] 

  at System.IO.StreamReader..ctor (System.String path, System.Text.Encoding encoding, Boolean detect_encoding_from_bytemarks, Int32 buffer_size) [0x00000] 

  at System.IO.StreamReader..ctor (System.String path) [0x00000] 

  at (wrapper remoting-invoke-with-check) System.IO.StreamReader:.ctor (string)

  at TestBuildVersionDisplayScript.Start () [0x00000] 
UnityEngine.Debug:Log(Object)
TestBuildVersionDisplayScript:Start()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 1783)

         Total Object count 391 (Before unload 394)
ThreadController
UnityEngine.Debug:Log(Object)
Util:Debug_Log(String)
ControllerManager:AddController(Type, Object)
ControllerManager:AddController(Type)
ControllerManager:GetController(Type)
ControllerManager:AsynchAddControllers(Type[], ResultCallBack)
MainMenuManager:createGlobalObject(ResultCallBack)
StartupManager:Awake()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 1783)

PlatformController.Startup
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 1783)

ThirdPartyCommunityDataInterfaceScript.initialize()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 1783)

steam
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 1783)

cannot InitSteam
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 1783)

userName*********: 
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 1783)

PlatformController: user is offline
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 1783)

D:\最新\节奏地带\Rhythm.Zone\Data_l\Analysis Created
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 1783)

URI="file:D:\最新\节奏地带\Rhythm.Zone\Data_l\data"
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 1783)

  rootDirectory: D:\最新\节奏地带\Rhythm.Zone
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 1783)

extension: .vdf
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 1783)

extension: .exe
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 1783)

extension: .exe
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 1783)

extension: .dll
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 1783)

extension: .exe
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 1783)

PlatformController
UnityEngine.Debug:Log(Object)
Util:Debug_Log(String)
ControllerManager:AddController(Type, Object)
ControllerManager:Update()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 1783)

StartupController
UnityEngine.Debug:Log(Object)
Util:Debug_Log(String)
ControllerManager:AddController(Type, Object)
ControllerManager:Update()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 1783)

SongLibraryController
UnityEngine.Debug:Log(Object)
Util:Debug_Log(String)
ControllerManager:AddController(Type, Object)
ControllerManager:Update()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 1783)

UserController
UnityEngine.Debug:Log(Object)
Util:Debug_Log(String)
ControllerManager:AddController(Type, Object)
ControllerManager:Update()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 1783)

Connecting to http://rzonepc.sbsgrid.com/featured_songs.xml?app_key=b98d1e26171e9cc4&signature=a2d670ed50befb48695f31c6037ee25a
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 1783)


<?xml version="1.0" encoding="UTF-8"?>
<featured-songs>
  <featured-song>
    <song-guid>4d8e2be0-62bf-012d-f2d2-000f4b11c8d9</song-guid>
    <title>Goof</title>
    <artist>Binarpilot</artist>
    <album>Defrag</album>
    <genre>Blues</genre>
    <url source="last.fm"> 	http://www.last.fm/music/Bin%C3%A4rpilot/Defrag/Goof</url>
    <zipfile>/featured/4d8e2be0-62bf-012d-f2d2-000f4b11c8d9.zip</zipfile>
    <timestamp>1278709004</timestamp>
  </featured-song>
  <featured-song>
    <song-guid>22a72e70-62c1-012d-f2d7-000f4b11c8d9</song-guid>
    <title>Stay Away</title>
    <artist>Antarhes</artist>
    <album>Silaelin</album>
    <genre>metal</genre>
    <url source="last.fm">http://www.last.fm/music/Antarhes/_/Stay+Away</url>
    <zipfile>/featured/22a72e70-62c1-012d-f2d7-000f4b11c8d9.zip</zipfile>
    <timestamp>1277495560</timestamp>
  </featured-song>
  <featured-song>
    <song-guid>370d2c30-62c1-012d-f2d8-000f4b11c8d9</song-guid>
    <title>Fusion</title>
    <artist>Cool Cavemen</artist>
    <album>All Cool Hits</album>
    <genre>fusion</genre>
    <url source="last.fm">http://www.last.fm/music/Cool+Cavemen/All+Cool+Hits/Fusion</url>
    <zipfile>/featured/370d2c30-62c1-012d-f2d8-000f4b11c8d9.zip</zipfile>
    <timestamp>1277495594</timestamp>
  </featured-song>
  <featured-song>
    <song-guid>4d2ed250-62c1-012d-f2d9-000f4b11c8d9</song-guid>
    <title>Move Your Soul</title>
    <artist>Cypher Tales</artist>
    <album>The Glitchy Silver House</album>
    <genre>electronic</genre>
    <url source="last.fm">http://www.last.fm/music/cypher+tales/_/move+your+soul</url>
    <zipfile>/featured/4d2ed250-62c1-012d-f2d9-000f4b11c8d9.zip</zipfile>
    <timestamp>1279223614</timestamp>
  </featured-song>
  <featured-song>
    <song-guid>a2c20180-62c1-012d-f2dd-000f4b11c8d9</song-guid>
    <title>Incoherent</title>
    <artist>Josh Woodward</artist>
    <album>Here Today</album>
    <genre>singer-songwriter</genre>
    <url source="last.fm">http://www.last.fm/music/Josh+Woodward/Here+Today/Incoherent</url>
    <zipfile>/featured/a2c20180-62c1-012d-f2dd-000f4b11c8d9.zip</zipfile>
    <timestamp>1277495775</timestamp>
  </featured-song>
  <featured-song>
    <song-guid>f9465be0-62c1-012d-f2e1-000f4b11c8d9</song-guid>
    <title>Ordinary Man</title>
    <artist>Shearer</artist>
    <album>Adam</album>
    <genre>punk rock</genre>
    <url source="last.fm">http://www.last.fm/music/Shearer/Adam/Ordinary+Man</url>
    <zipfile>/featured/f9465be0-62c1-012d-f2e1-000f4b11c8d9.zip</zipfile>
    <timestamp>1279221980</timestamp>
  </featured-song>
  <featured-song>
    <song-guid>49bc34d0-62c2-012d-f2e4-000f4b11c8d9</song-guid>
    <title>Turbulence</title>
    <artist>Jim Cronin</artist>
    <album>Dreaming Season</album>
    <genre>rock</genre>
    <url source="last.fm">http://www.last.fm/music/Jim+Cronin/Turbulence</url>
    <zipfile>/featured/49bc34d0-62c2-012d-f2e4-000f4b11c8d9.zip</zipfile>
    <timestamp>1277748919</timestamp>
  </featured-song>
  <featured-song>
    <song-guid>512d4500-6dd1-012d-f3f1-000f4b11c8d9</song-guid>
    <title>Slep House</title>
    <artist>felixjd</artist>
    <album>Y Love House</album>
    <genre>ambient</genre>
    <zipfile>/featured/512d4500-6dd1-012d-f3f1-000f4b11c8d9.zip</zipfile>
    <timestamp>1279222042</timestamp>
  </featured-song>
  <featured-song>
    <song-guid>df4884f0-967d-012d-1214-1231390bad11</song-guid>
    <title>Summertime No Show</title>
    <artist>Venice Queen</artist>
    <album>Venice Queen</album>
    <genre>rock</genre>
    <url source="last.fm">http://www.last.fm/music/Venice+Queen/Venice+Queen/Summertime+No+Show</url>
    <zipfile>/featured/df4884f0-967d-012d-1214-1231390bad11.zip</zipfile>
    <timestamp>1284409219</timestamp>
  </featured-song>
</featured-songs>


 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 1783)

INSERT Song
artist = Venice Queen
title = Summertime No Show
zipfile = /featured/df4884f0-967d-012d-1214-1231390bad11.zip
featured = 1
genre = rock
album = Venice Queen
network_record_id = df4884f0-967d-012d-1214-1231390bad11
featured_timestamp = 1284409219
network_record_created = 1
lastfm_url = http://www.last.fm/music/Venice+Queen/Venice+Queen/Summertime+No+Show

UnityEngine.Debug:Log(Object)
Util:Debug_Log(String)
DatabaseDriver:Create(String, Boolean, Hashtable)
SaveModelThread:thread_exec()
ModelThread:execute()
Model:Save(ActionCallBack)
Model:Save()
StartupController:Networkfeatured_song_AllCallback(Boolean, Object)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[])
System.Reflection.MonoMethod:InternalInvoke(Object, Object[])
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
System.Delegate:DynamicInvokeImpl(Object[])
System.MulticastDelegate:DynamicInvokeImpl(Object[])
System.Delegate:DynamicInvoke(Object[])
ThreadContainer:CompleteCallBack()
ModelThread:CompleteCallBack()
ThreadController:Refresh()
ControllerManager:Update()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 1783)

   Long thread activation time (42 ms) for object Transparent/Diffuse (Shader)
Long thread activation time (48 ms) for object analyze (MovieTexture)
Total Object count 1096 (Before unload 1103)
ActiveBG*************** 0
UnityEngine.Debug:Log(Object)
Util:Debug_Log(String)
MenuBGControlScript:ActiveBG(Int32)
MenuBGControlScript:Start()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 1783)

MAIN_MENU
UnityEngine.Debug:Log(Object)
Util:Debug_Log(String)
MainMenuManager:SetState(MENU_STATE, Object)
MainMenuManager:SetState(MENU_STATE)
MainMenuManager:Start()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 1783)

ActiveBG*************** 0
UnityEngine.Debug:Log(Object)
Util:Debug_Log(String)
MenuBGControlScript:ActiveBG(Int32)
MenuBGControlScript:TransitionTo(Int32)
MainMenuManager:TransitionBackground(Int32)
MainMenuManager:SetState(MENU_STATE, Object)
MainMenuManager:SetState(MENU_STATE)
MainMenuManager:Start()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 1783)

MAIN_MENU
UnityEngine.Debug:Log(Object)
Util:Debug_Log(String)
MainMenuManager:EnableScript()
MainMenuManager:Update()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 1783)

QUICK_PLAY
UnityEngine.Debug:Log(Object)
Util:Debug_Log(String)
MainMenuManager:SetState(MENU_STATE, Object)
MainMenuManager:SetState(MENU_STATE)
MainMenuViewController:ButtonPressedCalback()
MainMenuScript:OnGUI()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 1783)

PlayerPrefs.GetString(SettingFieldStrings[5], defaultSettings[5]) = 1
UnityEngine.Debug:Log(Object)
Setting:GetSetting(Int32)
Setting:get_QuickPlayRandom()
MainMenuManager:SetState(MENU_STATE, Object)
MainMenuManager:SetState(MENU_STATE)
MainMenuViewController:ButtonPressedCalback()
MainMenuScript:OnGUI()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 1783)

PlayerPrefs.GetString(SettingFieldStrings[0], defaultSettings[0]) = 1
UnityEngine.Debug:Log(Object)
Setting:GetSetting(Int32)
Setting:get_TextMessages()
GameSetupManager:SetupGameDataScript(SongAssets)
GameSetupManager:RandomSongAssetsLoadedCallBack(Boolean, Object)
SongAssetManager:CurveFile_AllCallBack(Boolean, Object)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[])
System.Reflection.MonoMethod:InternalInvoke(Object, Object[])
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
System.Delegate:DynamicInvokeImpl(Object[])
System.MulticastDelegate:DynamicInvokeImpl(Object[])
System.Delegate:DynamicInvoke(Object[])
ThreadContainer:CompleteCallBack()
ModelThread:CompleteCallBack()
ThreadController:Refresh()
ControllerManager:Update()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 1783)

PlayerPrefs.GetString(SettingFieldStrings[1], defaultSettings[1]) = 1
UnityEngine.Debug:Log(Object)
Setting:GetSetting(Int32)
Setting:get_SoundEffects()
GameSetupManager:SetupGameDataScript(SongAssets)
GameSetupManager:RandomSongAssetsLoadedCallBack(Boolean, Object)
SongAssetManager:CurveFile_AllCallBack(Boolean, Object)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[])
System.Reflection.MonoMethod:InternalInvoke(Object, Object[])
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
System.Delegate:DynamicInvokeImpl(Object[])
System.MulticastDelegate:DynamicInvokeImpl(Object[])
System.Delegate:DynamicInvoke(Object[])
ThreadContainer:CompleteCallBack()
ModelThread:CompleteCallBack()
ThreadController:Refresh()
ControllerManager:Update()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 1783)

PlayerPrefs.GetString(SettingFieldStrings[3], defaultSettings[3]) = 1
UnityEngine.Debug:Log(Object)
Setting:GetSetting(Int32)
Setting:get_FailureWarning()
GameSetupManager:SetupGameDataScript(SongAssets)
GameSetupManager:RandomSongAssetsLoadedCallBack(Boolean, Object)
SongAssetManager:CurveFile_AllCallBack(Boolean, Object)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[])
System.Reflection.MonoMethod:InternalInvoke(Object, Object[])
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
System.Delegate:DynamicInvokeImpl(Object[])
System.MulticastDelegate:DynamicInvokeImpl(Object[])
System.Delegate:DynamicInvoke(Object[])
ThreadContainer:CompleteCallBack()
ModelThread:CompleteCallBack()
ThreadController:Refresh()
ControllerManager:Update()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 1783)

PlayerPrefs.GetString(SettingFieldStrings[4], defaultSettings[4]) = 0
UnityEngine.Debug:Log(Object)
Setting:GetSetting(Int32)
Setting:get_QuickPlayNoFail()
GameSetupManager:SetupGameDataScript(SongAssets)
GameSetupManager:RandomSongAssetsLoadedCallBack(Boolean, Object)
SongAssetManager:CurveFile_AllCallBack(Boolean, Object)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[])
System.Reflection.MonoMethod:InternalInvoke(Object, Object[])
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
System.Delegate:DynamicInvokeImpl(Object[])
System.MulticastDelegate:DynamicInvokeImpl(Object[])
System.Delegate:DynamicInvoke(Object[])
ThreadContainer:CompleteCallBack()
ModelThread:CompleteCallBack()
ThreadController:Refresh()
ControllerManager:Update()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 1783)

PlayerPrefs.GetString(SettingFieldStrings[2], defaultSettings[2]) = 0
UnityEngine.Debug:Log(Object)
Setting:GetSetting(Int32)
Setting:get_SongDucking()
GameSetupManager:SetupGameDataScript(SongAssets)
GameSetupManager:RandomSongAssetsLoadedCallBack(Boolean, Object)
SongAssetManager:CurveFile_AllCallBack(Boolean, Object)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[])
System.Reflection.MonoMethod:InternalInvoke(Object, Object[])
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
System.Delegate:DynamicInvokeImpl(Object[])
System.MulticastDelegate:DynamicInvokeImpl(Object[])
System.Delegate:DynamicInvoke(Object[])
ThreadContainer:CompleteCallBack()
ModelThread:CompleteCallBack()
ThreadController:Refresh()
ControllerManager:Update()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 1783)

PLAY
UnityEngine.Debug:Log(Object)
Util:Debug_Log(String)
MainMenuManager:SetState(MENU_STATE, Object)
MainMenuManager:SetState(MENU_STATE)
MainMenuManager:GameSetup_CompleteCallBack(Boolean, Object)
GameSetupManager:RandomSongAssetsLoadedCallBack(Boolean, Object)
SongAssetManager:CurveFile_AllCallBack(Boolean, Object)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[])
System.Reflection.MonoMethod:InternalInvoke(Object, Object[])
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
System.Delegate:DynamicInvokeImpl(Object[])
System.MulticastDelegate:DynamicInvokeImpl(Object[])
System.Delegate:DynamicInvoke(Object[])
ThreadContainer:CompleteCallBack()
ModelThread:CompleteCallBack()
ThreadController:Refresh()
ControllerManager:Update()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 1783)

***Loading pre game information, and transition level***
UnityEngine.Debug:Log(Object)
Util:Always_Log(String)
MainMenuManager:LoadGame()
MainMenuManager:SetState(MENU_STATE, Object)
MainMenuManager:SetState(MENU_STATE)
MainMenuManager:GameSetup_CompleteCallBack(Boolean, Object)
GameSetupManager:RandomSongAssetsLoadedCallBack(Boolean, Object)
SongAssetManager:CurveFile_AllCallBack(Boolean, Object)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[])
System.Reflection.MonoMethod:InternalInvoke(Object, Object[])
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
System.Delegate:DynamicInvokeImpl(Object[])
System.MulticastDelegate:DynamicInvokeImpl(Object[])
System.Delegate:DynamicInvoke(Object[])
ThreadContainer:CompleteCallBack()
ModelThread:CompleteCallBack()
ThreadController:Refresh()
ControllerManager:Update()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 1783)

Check for local user high score
UnityEngine.Debug:Log(Object)
Util:Debug_Log(String)
GameSetupManager:Networkgame_TopScoreCallBack(Boolean, Object)
System.MulticastDelegate:invoke_void_bool_object(Boolean, Object)
Networkgame:All(String, String, String[], UInt32, ScoreType, ActionCallBack)
Networkgame:TopScore(String, String, ActionCallBack)
GameSetupManager:SetPreGameStats()
MainMenuManager:LoadGame()
MainMenuManager:SetState(MENU_STATE, Object)
MainMenuManager:SetState(MENU_STATE)
MainMenuManager:GameSetup_CompleteCallBack(Boolean, Object)
GameSetupManager:RandomSongAssetsLoadedCallBack(Boolean, Object)
SongAssetManager:CurveFile_AllCallBack(Boolean, Object)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[])
System.Reflection.MonoMethod:InternalInvoke(Object, Object[])
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
System.Delegate:DynamicInvokeImpl(Object[])
System.MulticastDelegate:DynamicInvokeImpl(Object[])
System.Delegate:DynamicInvoke(Object[])
ThreadContainer:CompleteCallBack()
ModelThread:CompleteCallBack()
ThreadController:Refresh()
ControllerManager:Update()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 1783)

Total Object count 556 (Before unload 725)
getting icon and username
UnityEngine.Debug:Log(Object)
RefreshUserIconScript:Update()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 1783)

CompleteGetUserIcon_CallBack accessed
UnityEngine.Debug:Log(Object)
Util:Debug_Log(String)
ThirdPartyCommunityDataInterfaceScript:CompleteGetUserIcon_CallBack(Boolean, Object)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[])
System.Reflection.MonoMethod:InternalInvoke(Object, Object[])
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
System.Delegate:DynamicInvokeImpl(Object[])
System.MulticastDelegate:DynamicInvokeImpl(Object[])
System.Delegate:DynamicInvoke(Object[])
ThreadContainer:CompleteCallBack()
ThreadController:Refresh()
ControllerManager:Update()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 1783)

new icon retrieved
UnityEngine.Debug:Log(Object)
RefreshUserIconScript:iconLoaded(Boolean)
ThirdPartyCommunityDataInterfaceScript:CompleteGetUserIcon_CallBack(Boolean, Object)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[])
System.Reflection.MonoMethod:InternalInvoke(Object, Object[])
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
System.Delegate:DynamicInvokeImpl(Object[])
System.MulticastDelegate:DynamicInvokeImpl(Object[])
System.Delegate:DynamicInvoke(Object[])
ThreadContainer:CompleteCallBack()
ThreadController:Refresh()
ControllerManager:Update()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 1783)

Long thread activation time (109 ms) for object Specular (Shader)
Long thread activation time (70 ms) for object Diffuse (Shader)
     Long thread activation time (52 ms) for object font Texture (Texture2D)
Long thread activation time (172 ms) for object video4 (MovieTexture)
      Total Object count 4180 (Before unload 4234)
Cleanup player
