
material ok_m_water
{
	technique Map#344
	{
		pass Map#345
		{
			lighting off

			texture_unit Map#346
			{
				texture_alias Map#346
				texture t_water.tga
				filtering linear linear linear
			}
		}

	}

}



material ok_m_ice01
{
	technique Map#335
	{
		pass Map#336
		{
			lighting off

			texture_unit Map#337
			{
				texture_alias Map#337
				texture t_ice01.tga
				filtering linear linear linear
			}
		}

	}

}



material ok_m_ice01
{
	technique Map#335
	{
		pass Map#336
		{
			lighting off

			texture_unit Map#337
			{
				texture_alias Map#337
				texture t_ice01.tga
				filtering linear linear linear
			}
		}

	}

}



material ok_m_sky
{
	technique Map#377
	{
		pass Map#378
		{
			lighting off

			texture_unit Map#379
			{
				texture_alias Map#379
				texture t_sky.tga
				filtering linear linear linear
			}
		}

	}

}



material ok_m_blanc
{
	technique Map#341
	{
		pass Map#342
		{
			lighting off
			cull_hardware none
			cull_software none

			texture_unit Map#343
			{
				texture_alias Map#343
				texture t_blanc.tga
				filtering linear linear linear
			}
		}

	}

}



material ok_m_ice01_a
{
	technique Map#374
	{
		pass Map#375
		{
			lighting off
			scene_blend alpha_blend
			depth_write off

			texture_unit Map#376
			{
				texture_alias Map#376
				texture t_ice01.tga
				filtering linear linear linear
			}
		}

	}

}



material ok_t_bonus_shield
{
	technique Map#371
	{
		pass Map#372
		{
			lighting off
			scene_blend alpha_blend
			depth_write off

			texture_unit Map#373
			{
				texture_alias Map#373
				texture t_ok_shield.tga
				filtering linear linear linear
			}
		}

	}

}



material ok_m_blanc
{
	technique Map#341
	{
		pass Map#342
		{
			lighting off
			cull_hardware none
			cull_software none

			texture_unit Map#343
			{
				texture_alias Map#343
				texture t_blanc.tga
				filtering linear linear linear
			}
		}

	}

}



material ok_m_blanc
{
	technique Map#341
	{
		pass Map#342
		{
			lighting off
			cull_hardware none
			cull_software none

			texture_unit Map#343
			{
				texture_alias Map#343
				texture t_blanc.tga
				filtering linear linear linear
			}
		}

	}

}



material ok_m_ponton01
{
	technique Map#380
	{
		pass Map#381
		{
			lighting off

			texture_unit Map#382
			{
				texture_alias Map#382
				texture t_ponton01.tga
				filtering linear linear linear
			}
		}

	}

}



material ok_m_ice_breaker
{
	technique Map#383
	{
		pass Map#384
		{
			lighting off
			alpha_rejection greater 100
			cull_hardware none
			cull_software none

			texture_unit Map#385
			{
				texture_alias Map#385
				texture t_ice_breaker.tga
				filtering linear linear linear
			}
		}

	}

}



material ok_m_ice02
{
	technique Map#338
	{
		pass Map#339
		{
			lighting off
			alpha_rejection greater 100

			texture_unit Map#340
			{
				texture_alias Map#340
				texture t_ice02.tga
				filtering linear linear linear
			}
		}

	}

}



material ok_m_Poupees
{
	technique Map#362
	{
		pass Map#363
		{
			lighting off

			texture_unit Map#364
			{
				texture_alias Map#364
				texture t_poupees.tga
				filtering linear linear linear
			}
		}

	}

}



material ok_m_blanc
{
	technique Map#341
	{
		pass Map#342
		{
			lighting off
			cull_hardware none
			cull_software none

			texture_unit Map#343
			{
				texture_alias Map#343
				texture t_blanc.tga
				filtering linear linear linear
			}
		}

	}

}



material ok_m_metal04
{
	technique Map#365
	{
		pass Map#366
		{
			lighting off

			texture_unit Map#367
			{
				texture_alias Map#367
				texture t_metal04.tga
				filtering linear linear linear
			}
		}

	}

}



material ok_m_submarine
{
	technique Map#368
	{
		pass Map#369
		{
			lighting off
			alpha_rejection greater 100

			texture_unit Map#370
			{
				texture_alias Map#370
				texture t_submarine.tga
				filtering linear linear linear
			}
		}

	}

}



material ok_m_ice01_a
{
	technique Map#374
	{
		pass Map#375
		{
			lighting off
			scene_blend alpha_blend
			depth_write off

			texture_unit Map#376
			{
				texture_alias Map#376
				texture t_ice01.tga
				filtering linear linear linear
			}
		}

	}

}



material ok_m_basil_mur
{
	technique Map#353
	{
		pass Map#354
		{
			lighting off

			texture_unit Map#355
			{
				texture_alias Map#355
				texture basil_mur.tga
				filtering linear linear linear
			}
		}

	}

}



material ok_m_basil_toit
{
	technique Map#356
	{
		pass Map#357
		{
			lighting off

			texture_unit Map#358
			{
				texture_alias Map#358
				texture basil_toit.tga
				filtering linear linear linear
			}
		}

	}

}



material ok_m_black
{
	technique Map#350
	{
		pass Map#351
		{
			lighting off

			texture_unit Map#352
			{
				texture_alias Map#352
				texture t_black.tga
				filtering linear linear linear
			}
		}

	}

}


