<?xml version="1.0" encoding="utf-8"?>
<object type="traktor.PropertyGroup">
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    <item>
      <first>Amalgam.Database</first>
      <second type="traktor.PropertyString">
        <value>provider=traktor.db.CompactDatabase;fileName=Content.compact;readOnly=true</value>
      </second>
    </item>
    <item>
      <first>Amalgam.DatabaseThread</first>
      <second type="traktor.PropertyBoolean">
        <value>false</value>
      </second>
    </item>
    <item>
      <first>Amalgam.RenderThread</first>
      <second type="traktor.PropertyBoolean">
        <value>true</value>
      </second>
    </item>
    <item>
      <first>Audio.Type</first>
      <second type="traktor.PropertyString">
        <value>traktor.sound.SoundDriverXAudio2</value>
      </second>
    </item>
    <item>
      <first>Audio.MasterVolume</first>
      <second type="traktor.PropertyFloat">
        <value>1</value>
      </second>
    </item>
    <item>
      <first>Audio.Surround</first>
      <second type="traktor.PropertyGroup">
        <value>
          <item>
            <first>MaxDistance</first>
            <second type="traktor.PropertyFloat">
              <value>4</value>
            </second>
          </item>
          <item>
            <first>InnerRadius</first>
            <second type="traktor.PropertyFloat">
              <value>2</value>
            </second>
          </item>
        </value>
      </second>
    </item>
    <item>
      <first>Input.Rumble</first>
      <second type="traktor.PropertyBoolean">
        <value>true</value>
      </second>
    </item>
    <item>
      <first>Online.Type</first>
      <second type="traktor.PropertyString">
        <value>traktor.online.SessionManagerSteam</value>
      </second>
    </item>
    <item>
      <first>Physics.Type</first>
      <second type="traktor.PropertyString">
        <value>traktor.physics.PhysicsManagerBullet</value>
      </second>
    </item>
    <item>
      <first>Render.Type</first>
      <second type="traktor.PropertyString">
        <value>traktor.render.RenderSystemWin32</value>
      </second>
    </item>
    <item>
      <first>Render.DepthBits</first>
      <second type="traktor.PropertyInteger">
        <value>16</value>
      </second>
    </item>
    <item>
      <first>Render.StencilBits</first>
      <second type="traktor.PropertyInteger">
        <value>4</value>
      </second>
    </item>
    <item>
      <first>Render.MultiSample</first>
      <second type="traktor.PropertyInteger">
        <value>0</value>
      </second>
    </item>
    <item>
      <first>Render.WaitVBlank</first>
      <second type="traktor.PropertyBoolean">
        <value>true</value>
      </second>
    </item>
    <item>
      <first>Render.FullScreen</first>
      <second type="traktor.PropertyBoolean">
        <value>true</value>
      </second>
    </item>
    <item>
      <first>Render.DisplayMode</first>
      <second type="traktor.PropertyGroup">
        <value>
          <item>
            <first>Width</first>
            <second type="traktor.PropertyInteger">
              <value>1280</value>
            </second>
          </item>
          <item>
            <first>Height</first>
            <second type="traktor.PropertyInteger">
              <value>720</value>
            </second>
          </item>
        </value>
      </second>
    </item>
    <item>
      <first>Render.SkipMips</first>
      <second type="traktor.PropertyInteger">
        <value>1</value>
      </second>
    </item>
    <item>
      <first>Script.Type</first>
      <second type="traktor.PropertyString">
        <value>traktor.script.ScriptManagerLua</value>
      </second>
    </item>
    <item>
      <first>World.ShadowQuality</first>
      <second type="traktor.PropertyInteger">
        <value>2</value>
      </second>
    </item>
  </value>
</object>
