English
eng

[Title_Label2] police Simulation
[Button_Continue] continue previous game
[Button_Start] start a new game
[Button_Load] load a saved game
[Button_Quick] quick missions,
[Button_Quick2] tutorial mission
[Button_Options] options
[Button_Credits] credits
[Button_Exit] quit game

[HQInfo_TsLabelFX_header] police stations
[HQInfo_TabSheet_hq] police station
[HQInfo_TabSheet_personel] personnel
[HQInfo_TabSheet_vehicles] vehicles
[HQInfo_TabSheet_duties] duties

[DutyNew_TsLabelFX_header] create new duty
[DutyNew_starttime_Label_starttime] start time
[DutyNew_endtime_Label_endtime] end time

[GoToAction_TsLabelFX_Header] sending unit to crime scene
[GoToAction_Panel1_sLabelFX1] police station
[GoToAction_Panel1_sLabelFX2] case

[Financial_Label_header] financial statistics
[Financial_GroupBox_In] income
[Financial_In_Panel_Label1] donations
[Financial_In_Panel_Label2] governmental support
[Financial_In_Panel_Label3] bonuses
[Financial_GroupBox_Out] expenses
[Financial_Out_Panel_Label1] personnel salaries
[Financial_Out_Panel_Label3] vehicle purchase
[Financial_Out_Panel_Label4] vehicle maintenance
[Financial_Out_Panel_Label5] total fuel consumed
[Financial_Out_Panel_Label6] facility-related expenses
[Financial_Out_Panel_Label2] training expenses
[Financial_Out_Panel_Label7] equipment maintenance expenses
[Financial_Out_Panel_Label8] crime prevention expenses
[Financial_Out_Panel_Label9] rewards
[Financial_GroupBox_Sum] balance
[Financial_Sum_Label1] weekly balance
[Financial_Sum_Label2] available funds
[Financial_InOutChart] expenses/Income

[CrimeReport_Label_header] criminal statistics
[CrimeReport_GroupBox_Case] cases
[CrimeReport_Case_Panel1_Label1] motor vehicle theft
[CrimeReport_Case_Panel1_Label2] burglary
[CrimeReport_Case_Panel1_Label3] robbery
[CrimeReport_Case_Panel1_Label4] stabbing
[CrimeReport_Case_Panel1_Label5] homicide
[CrimeReport_Case_Panel1_Label6] drug distribution
[CrimeReport_Case_Panel1_Label7] smuggling
[CrimeReport_Case_Panel1_Label8] terrorism
[CrimeReport_Case_Panel1_Label9] riot
[CrimeReport_Case_Panel2_Label] committed
[CrimeReport_Case_Panel3_Label] committed
[CrimeReport_Case_Panel4_Label] closed
[CrimeReport_Case_Panel5_Label] solved
[CrimeReport_Case_Panel6_Label] in progress
[CrimeReport_Case_Panel8] overall
[CrimeReport_Case_Panel7] this week
[CrimeReport_Case_Panel_Sum_Label1] summary
[CrimeReport_Case_Chart] cases

[OngoingCrime_LabelFx] cases in progress
[OngoingCrime_Panel1_Label1] number of cases
[OngoingCrime_Panel2_FXLabel1] case information
[OngoingCrime_Panel2_FXLabel2] state of crime scene investigation
[OngoingCrime_Panel2_FXLabel3] state of investigation
[OngoingCrime_Panel2_FXLabel4] suspect(s)
[OngoingCrime_Panel2_Panel2_Label1] analysis of trace evidence
[OngoingCrime_Panel2_Panel2_Label2] trace evidence found
[OngoingCrime_Panel2_Panel3_Label1] investigation

[PoliceEvent_TsLabel_header] duty-related information
[PoliceEvent_Panel1_Panel1_Label1] overall number of missions
[PoliceEvent_Panel1_Panel1_Label2] overall number of fulfilled duties
[PoliceEvent_Panel1_Panel1_Label4] officers killed on duty
[PoliceEvent_Panel1_Panel1_Label3] officers wounded on duty
[PoliceEvent_Panel1_Panel2_Label1] average response time
[PoliceEvent_Panel1_Panel2_Label2] average duration of crime scene investigations
[PoliceEvent_Panel1_Panel2_Label3] average duration of investigations
[PoliceEvent_Panel1_Panel2_Label4] average time of arrests
[PoliceEvent_Panel1_Panel6] summary
[PoliceEvent_Panel1_Panel5] week
[PoliceEvent_EventTime_Chart] cases

{Stat_main_safety} Public safety
{Stat_main_invest} Investigation success
{Stat_main_prev} Crime prevention
{Stat_main_catch} Ambushes

{Next} Next

{Please wait...} please wait...
{Select case} select case
{Select HQ} Select police station
{Press Next to send units} press Next to send units
{Select duty type} select duty task type
{Set duty start time} set duty start time
{Set duty end time} set duty end time
{Select vehicle type} select vehicle category
{Select policecar} select vehicle
{Select policemen} assign officers
{Press Next to select waypoints} press Next to select duty waypoints

{robbery} robbery
{stabbing} stabbing
{homicide} homicide
{burglary} burglary
{smuggling} smuggling
{drugabuse} illegal drug trade
{mvtheft} motor vehicle theft
{terrorism} terrorism
{riot} riot
{event} secure an event

{career officer} officer
{career csi} CSI
{career pilot} pilot officer
{career riot} riot control officer
{career detective} detective
{career swat} special operations officer
{career undercover} undercover agent

[PersonelInfo_TsLabelFX_header] personnel information
[PersonelInfo_mainpage_sLabel1] on duty
[PersonelInfo_mainpage_sLabel2] on holiday
[PersonelInfo_mainpage_sLabel9] in training
[PersonelInfo_mainpage_sLabel11] recovering in hospital
[PersonelInfo_mainpage_sLabel13] morale
[PersonelInfo_mainpage_sLabel15] stamina
[PersonelInfo_mainpage_sLabel17] experience
[PersonelInfo_mainpage_sLabel22] officer
[PersonelInfo_mainpage_sLabel23] crime scene investigator
[PersonelInfo_mainpage_sLabel24] detective
[PersonelInfo_mainpage_sLabel25] riot control officer
[PersonelInfo_mainpage_sLabel30] undercover agent
[PersonelInfo_mainpage_sLabel31] pilot officer
[PersonelInfo_mainpage_sLabel34] special operations officer
[PersonelInfo_mainpage_sPanel1] busyness of personnel
[PersonelInfo_mainpage_sPanel2] overall condition of personnel
[PersonelInfo_mainpage_sPanel3] total personnel

[VehicleInfo_mainpage_sLabel1] all vehicles
[VehicleInfo_mainpage_sLabel7] patrol cars
[VehicleInfo_mainpage_sLabel8] riot control vehicles
[VehicleInfo_mainpage_sLabel5] special operations vehicles
[VehicleInfo_mainpage_sLabel16] vehicles available at the station
[VehicleInfo_mainpage_sLabel2] vehicles being serviced
[VehicleInfo_mainpage_sLabel13] overall condition of vehicles
[VehicleInfo_mainpage_sPanel1] police vehicles
[VehicleInfo_mainpage_sPanel2] police vehicle types

[DutyInfo_mainpage_sLabel1] patrol duty
[DutyInfo_mainpage_sLabel2] personal identity checking
[DutyInfo_mainpage_sLabel7] patrol duty
[DutyInfo_mainpage_sLabel8] personal identity checking
[DutyInfo_mainpage_sLabel3] patrol duty
[DutyInfo_mainpage_sLabel6] personal identity checking
[DutyInfo_mainpage_sPanel1] total duties
[DutyInfo_mainpage_sPanel2] duties without personnel assigned
[DutyInfo_mainpage_sPanel3] duties with assigned personnel not available


HINTS
----------

{HINT_btnGameMenu} main menu
{HINT_btnGameCrime} criminal statistics
{HINT_btnGameStat} financial statistics
{HINT_btnGameVehicles} vehicles
{HINT_btnGamePersonel} personnel
{HINT_btnGameDuties} duties
{HINT_btnGameHQs} police stations
{HINT_btnGameCases} cases

{HINT_HQ_BTNterminate} dismantle police station
{HINT_HQ_BTNaction} respond
{HINT_HQ_BTNrent} rent new police station
{HINT_HQ_policeman} officer
{HINT_HQ_csi} crime scene investigator
{HINT_HQ_detective} detective
{HINT_HQ_swat} special operations officer
{HINT_HQ_car} vehicle
{HINT_HQ_helicopter} helicopter
{HINT_HQ_rental} rental fee
{HINT_HQ_price} selling price
{HINT_HQ_riot} riot control officer
{HINT_HQ_agent} undercover agent
{HINT_HQ_pilot} pilot officer

{HINT_personel_BTNtrain} send personnel to training facility
{HINT_personel_BTNholiday} send personnel on holiday
{HINT_personel_BTNtransfer} transfer personnel to another station
{HINT_personel_BTNsack} dismiss personnel
{HINT_personel_BTNsalaryup} raise salary
{HINT_personel_BTNsalarydown} lower salary
{HINT_personel_BTNhire} hire personnel
{HINT_personel_BTNduty_assign} assign officer to duty
{HINT_personel_BTNaction_assign} assign officer to responding unit
{HINT_personel_BTNcase_assign} assign personnel to case in progress
{HINT_personel_moral} morale
{HINT_personel_stamina} stamina
{HINT_personel_skill} skill
{HINT_personel_xp} experience
{HINT_personel_salary} salary
{HINT_personel_equipment} equipment condition

{HINT_vehicles_BTNservice} service vehicle
{HINT_vehicles_BTNtransfer} transfer vehicle to another station
{HINT_vehicles_BTNsell} sell vehicle
{HINT_vehicles_BTNbuy} purchase new vehicle
{HINT_vehicles_BTNduty_assign} assign vehicle to duty
{HINT_vehicles_BTNaction_assign} assign vehicle to responding unit
{HINT_vehicles_repairfee} repair costs
{HINT_vehicles_condition} condition
{HINT_vehicles_speed} maximum speed
{HINT_vehicles_cost} monthly costs
{HINT_vehicles_price} selling price
{HINT_vehicles_seats} maximum seating capacity

{HINT_duties_BTNterminate} terminate duty
{HINT_duties_BTNaction} dispatch duty unit to respond
{HINT_duties_BTNnew} create new duty

{HINT_newduty_BTNidcheck} personal identity checking
{HINT_newduty_BTNpatrol} patrol
{HINT_newduty_BTNnext} press next to select duty waypoints
{HINT_newduty_starttime} set duty start time
{HINT_newduty_endtime} set duty end time
{HINT_newduty_car} deploy unit by vehicle
{HINT_newduty_feet} deploy unit on foot
{HINT_newduty_helicopter} deploy unit by helicopter
{HINT_newduty_choosevehicle} select vehicle
{HINT_newduty_choosepersonel} select officer

{HINT_gotoaction_BTNnext} respond
{HINT_gotoaction_selecthq} police station deploying the responding unit
{HINT_gotoaction_selectcase} the case the dispatched unit is responding to
{HINT_gotoaction_car} deploy responding unit by vehicle
{HINT_gotoaction_feet} deploy responding unit on foot
{HINT_gotoaction_helicopter} deploy responding unit by helicopter
{HINT_gotoaction_choosevehicle} select vehicle for responding unit
{HINT_gotoaction_choosepersonel} select officer for responding unit

{HINT_crime_casetype} case type
{HINT_crime_crimetime} time of committal
{HINT_crime_suspectxp} strength of suspect(s)
{HINT_crime_arrivaltime} police response time
{HINT_crime_policexp} strength of assigned officers
{HINT_crime_csi} status of crime scene investigation
{HINT_crime_csitimeleft} crime scene investigation time left
{HINT_crime_clue1} tire track
{HINT_crime_clue2} composite sketch
{HINT_crime_clue3} fingerprint
{HINT_crime_clue4} security camera image
{HINT_crime_clue5} ballistic analysis
{HINT_crime_clue6} DNA analysis
{HINT_crime_csibusy} crime scene investigators working on the case
{HINT_crime_csifree} available crime scene investigators
{HINT_crime_BTNcsiadd} assign crime scene investigators to the case
{HINT_crime_BTNcsiremove} remove crime scene investigators from the case
{HINT_crime_inv} status of investigation
{HINT_crime_invbusy} detectives working on the case
{HINT_crime_invfree} available detectives
{HINT_crime_free} available detectives
{HINT_crime_invoverall} investigation efficiency
{HINT_crime_invtimeleft} investigation time left
{HINT_crime_BTNinvadd} assign detectives to the case
{HINT_crime_BTNinvremove} remove detectives from the case
{HINT_crime_capturetime} time left to arrest the suspect(s)
{HINT_crime_BTNgotoaction} arrest the suspect(s)
{HINT_crime_BTNshowonmap} show crime scene location on the map
{HINT_crime_statusCsihold} crime scene investigation on hold (assign crime scene investigators to the case)
{HINT_crime_statusCsi} crime scene investigation in progress
{HINT_crime_statusInvhold} investigation on hold (assign detectives to the case)
{HINT_crime_statusInv} investigation in progress
{HINT_crime_statusCapture} suspect(s) identified and located, send tactical team to arrest
{HINT_crime_statusCaptureaction} arrest in progress
{HINT_crime_statusSolved} case closed solved
{HINT_crime_statusUnsolved} case closed unsolved
{capture in progress} capture


Helpers
----------

{Helper_Spokeman} police spokesperson
{Helper_HR} human resources officer
{Helper_Equipment} equipment maintenance officer
{Helper_Finance} financial officer

Police spokesperson
--------------------
{spokesperson_case_open} Opened case
{spokesperson_case_success} Solved and closed case
{spokesperson_case_unsuccess} Closed unsolved case
{spokesperson_case_csineeded} Assign CSI to case
{spokesperson_case_csi} CSI started for case
{spokesperson_case_detectivesneeded} CSI finished, assign detectives to case
{spokesperson_case_investigation} Investigation started for case
{spokesperson_case_cangotoaction} Investigation finished, suspect found for case
{spokesperson_case_cannotgotoaction} Investigation finished, suspect not found for case
{spokesperson_action_incustody} Suspect in custody of case
{spokesperson_action_suspectlost} Lost track of the suspect of case

Maintenance officer
--------------------

{officer_equipment_1} Equipment assigned to
{officer_equipment_2} 
{officer_equipment_3} requires maintenance

{vehice_service_1} 
{vehice_service_2} 
{vehice_service_3} requires servicing

{vehice_serviced_1} 
{vehice_serviced_2} 
{vehice_serviced_3} has been repaired and is available for duty

{vehicle_reassigned_1}
{vehicle_reassigned_2}
{vehicle_reassigned_3} has been reassigned and is available for duty

Financial officer
--------------------

{income_donation_1} public donations received on week
{income_donation_2} : €
{income_donation_3}

{income_municipal_1} municipal dues received on week
{income_municipal_2} : €
{income_municipal_3}

{income_bribe_1} money received from a shady businessman:
{income_bribe_2} €
{income_bribe_3}

{income_fines_1} paid fines:
{income_fines_2} €
{income_fines_3}


HR officer
-------------

{officer_stamina_1} 
{officer_stamina_2} 
{officer_stamina_3} has a low stamina

{officer_morale_1} 
{officer_morale_2} 
{officer_morale_3} has a low morale

{officer_wia_1} 
{officer_wia_2} 
{officer_wia_3} has been wounded and sent into hospital

{officer_healed_1} 
{officer_healed_2} 
{officer_healed_3} has recovered from wounds and is available for duty

{officer_returned_1} 
{officer_returned_2} 
{officer_returned_3} has returned from holiday and is available for duty

{officer_reassigned_1} 
{officer_reassigned_2} 
{officer_reassigned_3} has been reassigned and is available for duty

{officer_training_1} 
{officer_training_2} 
{officer_training_3} can be sent to training

{officer_trained_1} 
{officer_trained_2} 
{officer_trained_3} has returned from training and is available for duty

{officer_promoted_1} 
{officer_promoted_2} 
{officer_promoted_3} has been promoted

{officer_lowsalary_1} 
{officer_lowsalary_2} 
{officer_lowsalary_3} has a low salary

Spokesman
--------------

{Spokesman_Primary1} primary objective (week
{Spokesman_Primary2} ):

{Goal_Primary1} keep the number of motor vehicle thefts below
{Goal_Primary2} keep the number of burglaries below
{Goal_Primary3} keep the number of robberies below
{Goal_Primary4} keep the number of stabbings below
{Goal_Primary5} keep the number of homicides below
{Goal_Primary6} keep the number of drug traffickers below
{Goal_Primary7} keep the number of smugglers below
{Goal_Primary8} keep the number of terrorists below
{Goal_Primary9} keep the number of street riots below

{Spokesman_Secondary1} secondary objective (week
{Spokesman_Secondary2} ):

{Goal_Secondary1} reduce the number of motor vehicle thefts below
{Goal_Secondary2} reduce the number of burglaries below
{Goal_Secondary3} reduce the number of robberies below
{Goal_Secondary4} reduce the number of stabbings below
{Goal_Secondary5} reduce the number of homicides below
{Goal_Secondary6} reduce the number of drug traffickers below
{Goal_Secondary7} reduce the number of smugglers below
{Goal_Secondary8} reduce the number of terrorists below
{Goal_Secondary9} reduce the number of street riots below


Missions:
---------------

{Mission 1 Text 1} Increase the level of the public safety in the city to level
{Mission 1 Text 2} %
{Mission 1 Text 3} Create patrol duties and send patrolmen to all districts of the city. The status of the public safety is shown on the public safety strategic map. The red sections mark the dangerous districts, while the areas in green represent parts of the city with excellent public safety.

{Mission 2 Text 1} Increase the efficiency of criminal investigations above
{Mission 2 Text 2} %
{Mission 2 Text 3} Dispatch responding units to the crime scenes as soon as possible in order to collect more fingerprints or DNA samples, as well as other evidence. Assign more crime scene investigators to the CSI team, so that they can work faster and with higher efficiency. Increase the number of involved detectives in order to improve the speed and the successfulness of the investigations.

{Mission 3 Text 1} Increase the efficiency of crime prevention above
{Mission 3 Text 2} %
{Mission 3 Text 3} Send out officers in the city to check the identity of the citizens, so that you can pick criminals and potential perpetrators. This kind of task is especially useful when robberies, stabbings and terrorist activity should be prevented.

{Mission 4 Text 1} Increase the number of suspects caught in the act above
{Mission 4 Text 2} %
{Mission 4 Text 3} Reach the crime scene as soon as possible. Apprehend the perpetrator on site, so that you can solve the crime right on the crime scene.

{Mission 5 Text 1} Keep the number of motor vehicle thefts below
{Mission 5 Text 2} 
{Mission 5 Text 3} Improve the public safety in the city. The status of the public safety is shown on the public safety strategic map. The red sections mark the dangerous parts of the city. Create patrol duties and send more patrolmen to all these districts.

{Mission 6 Text 1} Keep the number of burglaries below
{Mission 6 Text 2} 
{Mission 6 Text 3} Improve the public safety in the city. The status of the public safety is shown on the public safety strategic map. The red sections mark the dangerous parts of the city. Create patrol duties and send more patrolmen to all these districts.

{Mission 7 Text 1} Keep the number of robberies below
{Mission 7 Text 2} 
{Mission 7 Text 3} Send out officers in the more dangerous parts of the city to check the identity of the citizens, so that you can pick criminals and potential perpetrators. Improve the public safety in the city. The status of the public safety is shown on the public safety strategic map. The red sections mark the dangerous parts of the city. Create patrol duties and send more patrolmen to all these districts.

{Mission 8 Text 1} Keep the number of stabbings below
{Mission 8 Text 2} 
{Mission 8 Text 3} Send out officers in the more dangerous parts of the city to check the identity of the citizens, so that you can pick criminals and potential perpetrators. Improve the public safety in the city. The status of the public safety is shown on the public safety strategic map. The red sections mark the dangerous parts of the city. Create patrol duties and send more patrolmen to all these districts.

{Mission 9 Text 1} Keep the number of homicides below
{Mission 9 Text 2} 
{Mission 9 Text 3} Citizens can get killed in districts of the city with lingering bad criminal statistics. Send out officers in the more dangerous parts of the city to check the identity of the citizens, so that you can pick criminals and potential perpetrators. Improve the public safety in the city. The status of the public safety is shown on the public safety strategic map. The red sections mark the dangerous parts of the city. Create patrol duties and send more patrolmen to all these districts.

{Mission 10 Text 1} Keep the number of drug trades below
{Mission 10 Text 2} 
{Mission 10 Text 3} In a big city drug distribution can raise its ugly head. Try to disperse bands trading drugs with the help of undercover agents. A skilled agent can obviate these criminal organizations before the drugs can hit the streets.

{Mission 11 Text 1} Keep the number of the exchange of uncustomed merchandise below
{Mission 11 Text 2} 
{Mission 11 Text 3} In a big city the trade of illegal merchandise can raise its ugly head. Try to disperse bands trading contraband goods with the help of undercover agents. A skilled agent can obviate these criminal organizations before a widespread illegal trading network could be established.

{Mission 12 Text 1} Keep the number of terrorist attacks below
{Mission 12 Text 2} 
{Mission 12 Text 3} Busy places in a big city might be the targets of terrorist attacks. Try to prevent such actions with the help of undercover agents. Send out police patrols to the vicinity of busy and important places (such as the railway station, the airport or the schools) to check the identity of the citizens in order to identify and apprehend potential terrorists.

{Mission 13 Text 1} Keep the number of street riots below
{Mission 13 Text 2} 
{Mission 13 Text 3} In a big city social unrest can result in street riots. Try to isolate the disruptive individuals, thus making their accomplices disperse. Do not let the crowd cause disturbance and chaos.

{Mission 14 Text 1} Keep up the positive balance.
{Mission 14 Text 2}
{Mission 14 Text 3} The financial state of the city is worsening. For this reason, the required financial support of the City Police Department cannot be granted. City officials can allot only 70% of the usual funds.

{Mission 15 Text 1} Keep up the positive balance.
{Mission 15 Text 2}
{Mission 15 Text 3} The city is in dire financial state. For this reason, the required financial support of the City Police Department cannot be granted. City officials can allot only 50% of the usual funds.

------------------------------------------------------------------------
------------------------------------------------------------------------

[PanelWeekly_fxLabelTitle 1] mission briefing
[PanelWeekly_fxLabelTitle 2] weekly report
[PanelWeekly_sPanelMain_Panel1 1] mission briefing
[PanelWeekly_sPanelMain_Panel1 2] weekly report
[PanelWeekly_sPanelMain_MissionLabel] missions
[PanelWeekly_sPanelMain_ButtonOK] OK

[LoadingPanel] Loading...

[NewGameMenu_Welcome] welcome to the computer game Police!
[NewGameMenu_Difficulty] Select difficulty level
[NewGameMenu_Easy] easy
[NewGameMenu_Normal] medium
[NewGameMenu_Hard] hard
[NewGameMenu_ButtonBack] back
[NewGameMenu_ButtonStartGame] start game

[Options_Title] settings
[Options_Localization] language
[Options_ChooseLanguage] select language
[Options_Audio] volume settings
[Options_Audio_MusicVolume] music
[Options_Audio_AmbientVolume] ambient noises
[Options_Audio_RadioVolume] radio chatter
[Options_Audio_PoliceVolume] police sirens
[Options_Resolution] resolution
[Options_Button_BackToTheGame] back to main menu

[lblOngoingCrime] current criminal cases

{HINT_btnTimePause} pause time
{HINT_btnTimePlay} time - normal
{HINT_btnTimeFF} time - fast
{HINT_btnTimeFFF} time - very fast
{HINT_btnZoomIn} zoom in
{HINT_btnZoomOut} zoom out

{HINT_img_MainStatPanel_Timer} game time

{HINT_btnMapGame} city map
{HINT_btnMapGamewithMarkers} city map with markers
{HINT_btnMapStatUnits} strategic map
{HINT_btnMapStatSafety} public safety strategic map
{HINT_btnMapStatEvents} crime density strategic map

{HINT_imgDailyReportToHoliday} on holiday
{HINT_imgDailyReportToHospital} in hospital
{HINT_imgDailyReportToTraining} in training
{HINT_imgDailyReportToTransfer} transferred
{HINT_imgDailyReportToService} in service
{HINT_imgDailyReportToStaff} employees
{HINT_imgDailyReportToVehicle} purchased vehicles

{HINT_imgDailyReportFromHoliday} back from holiday
{HINT_imgDailyReportFromHospital} recovered and returned from hospital
{HINT_imgDailyReportFromTraining} completed training
{HINT_imgDailyReportFromTransfer} arrived at assigned police station
{HINT_imgDailyReportFromService} returned from service
{HINT_imgDailyReportFromStaff} dismissed personnel
{HINT_imgDailyReportFromVehicle} sold vehicles

{HINT_btnGameHelpers} officers’ reports

[DutyInfo_TsLabelFX_header] duty information
[VehicleInfo_TsLabelFX_header] vehicle information


------------------------

{officer_report_title_1} deputy’s reports
{officer_report_title_2} human resources officer’s reports
{officer_report_title_3} equipment maintenance officer’s reports
{officer_report_title_4} financial officer’s reports

{officer_welcometext_1} <b>Welcome Chief! I am your second-in-command</b> and I will keep you posted on the important events. Keep up the good work!
{officer_welcometext_3} <b>Welcome Chief! I am the equipment maintenance officer</b> and I will keep you posted on the condition of the equipment and the vehicles. Keep up the good work!


-------------
{difficulty easy} On easy difficulty level the daily crime rate is lower than on medium difficulty level. The strength of the suspects is not as high, and the maintenance costs are lower.
{difficulty normal} There are more criminal acts in the city each day. If your units respond quickly and reach the scene in time, then you can close the case on site. If the suspect can get away, then the crime scene investigators secure the scene. The higher the number of the CSI team members is, the faster they can finish collecting prints, traces and evidence. The quantity and quality of usable evidence depends on the response time. After the completion of the crime scene investigation, the detectives take over the job and start the criminal investigation with the help of the collected evidence. The higher the number of the involved detectives is, the more efficient the investigation can be. In case of a successful investigation the location of the suspect is revealed, and units can be dispatched to apprehend the perpetrator at once. In case of an unsuccessful investigation the case is closed as unsolved. It is advisable to arrest the suspect on site, because the case can be solved quickly and you will get a reward.
{difficulty hard} On hard difficulty level the crime rate is higher than on medium level. The strength of the suspects is higher, as well as the maintenance costs. Choose this level if you like real challenges.
-------------


TIPS
-------------
[TipsTricks_Header] Hints

{tips_maps_title} Maps
{tips_maps} On the left side of the map you can see five icons, representing five map-modes. These are (from top to bottom):

{tips_map1} City map: The basic map of the game. Everyone, that is civilians, police officers and suspects, can be seen. On this map the city can be admired in all its glory.
{tips_map2} City map with markers: Same as the city map, but all your units, as well as the suspects are highlighted in order to make them more visible.
{tips_map3} Strategic map: This is a schematic map, showing your units and the suspects. The units are represented with schematic images, above which status icons can be seen, indicating the task currently performed by the unit. You can use all functions here, as well as command your units.
{tips_map4} Public safety map: On this strategic map the red buildings mark dangerous places, while the green ones represent places with excellent public safety. Different tones and shades of these colors represent places with public safety in between.
{tips_map5} Criminal map: This strategic map shows the scenes of crimes committed in the last one week.

{tips_mainstaticons_title} Top icons
{tips_mainstaticons} The information bar on the top of the screen includes four main statistical icons. These are (from left to right): public safety, the efficiency of the investigations, the rate of successful arrests on site and the efficiency of crime prevention.
{tips_mainstaticon_safety} The public safety: The general level of the public safety in the city. It can be improved by increased police presence. Send out patrols to cover more and more areas of the city. The more often these units patrol in a district, the higher the local level of the public safety will be.
{tips_mainstaticon_invest} The efficiency of the investigations: The result of an investigation can be either successful or unsuccessful. This figure represents the percentage of successful investigations. The result of an investigation depends on the quality and quantity of the recovered prints, traces and other evidence. The type of the collected evidence is defined by the nature of the committed crime, while its quality depends on the response time of the dispatched units. The sooner they arrive at the scene, the more and better quality evidence can be collected. The number of the involved crime scene investigators and detectives affects the duration of the crime scene investigation and the criminal investigation, respectively.
{tips_mainstaticon_ambush} The rate of successful arrests on site: This percentage refers to the number of cases in which the suspect was apprehended right on the crime scene. The timely arrival of a responding unit and the subsequent arrest on site result in a case successfully solved. In such cases there is no need to send out the CSI team or assign any detectives.
{tips_mainstaticon_prev} Crime prevention: The percentage of successful detections of the preventable crimes.

{tips_catching_title} Attempted arrest
{tips_catching} The result of an attempted arrest can be either successful (the suspect is apprehended) or unsuccessful (the suspect managed to get away). The outcome is always defined by the number and strength of the involved police units and suspects, respectively. It is advisable to dispatch more officers at the same time in case of crimes involving several suspects, because the first unit that arrives at the scene can wait for the reinforcements, which is already en route. If, in the meantime, the suspects try to escape, the unit on site can immediately intervene. If the reinforcements can get there in time, then the larger number of the involved officers is more likely to result in a successful arrest.
{tips_crime} In the game several types of crimes exist. Usually each type of crime consists of three stages, namely, preparation, committal and escape.
{tips_crime_stage1} Preparation: During this phase the would-be suspect is on his way to the scene or is waiting at the scene (in case of stabbings, robberies or terrorist attacks). This kind of situation provides opportunity for any officers nearby to prevent the pre-planned crime, provided that the would-be perpetrator is inside their perception range. It is important to note that the strength of the involved policemen should be higher than that of the suspect, so that they could perceive the situation and successfully intervene.
{tips_crime_stage2} Committal: This phase involves the actual committal of the crime itself. The remaining time is shown on a counter. During this period the suspect stays at the scene, and, if the dispatched unit can get there before the time is up, the policemen can wait for the backup. If the reinforcements arrive in time, then the suspect can be arrested on site. If the units present at the scene do not have the adequate strength but take action anyway, the suspect might wound the officers and get away.
{tips_crime_stage3} Escape: Having left the scene, the suspect tries to get to an ‘escape point’. If the suspect manages to reach it in time, then he cannot be arrested. If a responding unit arrives at the scene somewhat late but detects the suspect nearby, it sets out in pursuit of him. If the escaping suspect stumbles upon a patrol which is not involved in the case, then the patrolmen join in the chase.

{tips_duties_title} Duties
{tips_duties} Two kinds of duties can be created, that is, patrol and identity checking. Two police officers must be assigned to each of the duties.
{tips_duty_patrol} Patrol: Officers can fulfill this task either on foot or by an assigned vehicle. In both cases, the waypoints of the patrol route must be selected. Send out patrols to cover more and more areas of the city. The more often these units patrol in a district, the higher the local level of the public safety will be.
{tips_duty_idcheck} Personal identity check: Officers can reach the selected checkpoint either on foot or by an assigned vehicle. Having arrived at the checkpoint, they start checking the papers of pedestrians. If the officers encounter a would-be suspect (who is in the crime preparation phase), then, depending on their skills, they can apprehend him, thus preventing a potential crime. The officers can recognize any escaping perpetrators as well, and they set out in pursuit of them.

{tips_bonus_title} Bonuses
{tips_bonus} Good performance can earn you bonuses, which increases your financial funds at the end of the weekly report. Bonuses can be received for arresting suspects on site or preventing potential crimes.

{tips_personal_properties_title} Police officers
{tips_personal_properties} Police officers have four main characteristic features. These are the skill, the morale, the stamina and the condition of their equipment.
{tips_personal_skill} A police officer’s skill can affect the outcome of an arrest. The more skilled the officers are, the more likely that the suspects will be apprehended. Skills can be improved by sending the policemen to training when they have the required experience level. Officers can earn experience points by completing missions. A successful mission means more experience points, while failure brings them less. More serious missions earn more experience points as well. If the number of experience points reaches the skill level, then the officer can be sent to training. In the officers’ career there are nine attainable levels. The levels of the police officers are represented by the badges of rank under their pictures.
{tips_personal_moral} The morale of officers affects how effectively they can employ their skills. No matter how skilled an officer is if his morale is low, because in such a case he could not act as successfully as his skill level would suggest. The morale of officers is defined by their wages. If their payment is too little, then their morale is continuously dropping. The morale can be increased by sending your policemen on holiday, or by increasing their wages to match their expectations. In some cases this is not as simple as it would seem.
{tips_personal_stamina} An officer’s stamina plays a significant part while in chase of a suspect. If the stamina is low, then the pursuing officer gets tired and falls behind. On duty the value of the stamina continuously decreases, while at the station it increases. It is advisable to send officers with low values back to the station to rest in order to restore their stamina.
{tips_personal_equip} The condition of an officer’s equipment affects the outcome of an arrest. It is always recommended to maintain and repair the equipment frequently.

{tips_vehicles_titles} Vehicles
{tips_vehicles} The use of police vehicles can significantly shorten the response time in case of a crime. Their more important features:
{tips_vehicles_speed} Speed: Maximum attainable speed in action. This is heavily affected by the condition of the vehicle.
{tips_vehicles_seats} Maximum seating capacity: the number of policemen that can be seated in the vehicle.
{tips_vehicles_state} Condition: The technical condition of the vehicles deteriorates during use. It is recommended to have them serviced periodically to maintain their condition at acceptable levels and to keep them ready for action. The worse the condition of the serviced vehicle is, the longer and more expensive its maintenance will be. The maximum attainable speed is defined by the condition of the vehicle.

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duty help
{help_create_duty_patrol_1} Create the route of the patrol
{help_create_duty_patrol_2} 1. Click on the map to set the initial point of the duty task.
{help_create_duty_patrol_3} 2. Select the duty route on the map.
{help_create_duty_patrol_4} 3. To finish the selection click on the start flag at the initial point.

{help_create_duty_idcheck_1} Create checkpoint
{help_create_duty_idcheck_2} Click a point on the map where you wish to send the assigned officers to check the papers of pedestrians.

[PanelRoutingStatus_Header] calculating shortest route...

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MapSize
{sLabelMapSizeLevel} District
{MapSizeLevelInfo_0} <b>Congratulations Chief on your new assignment!</b><br>On the map you can see the part of the city under your jurisdiction. Shortly I will brief you on your tasks.
{MapSizeLevelInfo_1} <b>Congratulations Chief!</b><br>Your performance has been excellent, so you will also be responsible for another part of the city. On the map you can see the area already under your jurisdiction, as well as the new sector.
{MapSizeLevelInfo_2} <b>Congratulations Chief!</b><br>Your performance has been continuously improving, so you will be given a new assignment. Further parts of the city, namely, the suburbs and the uptown area, are under your jurisdiction from now on. On the map you can see the old and new districts you are responsible for.
{MapSizeLevelInfo_3} <b>Congratulations Chief!</b><br>You have been keeping up the good work, so the area under your jurisdiction will be increased. You will be responsible for the oldtown and a section of the industrial suburb. Be careful though, this is a large part of the city, you will need all your skills. On the map you can see the old and new areas you are now in charge of.
{MapSizeLevelInfo_4} <b>Congratulations Chief!</b><br>You have been doing a great job. The citizens are happy to acknowledge that, from now on, you are the Chief of Police of the whole city. The newly assigned district is the southern industrial suburb. Keep an eye on drug dealers and smugglers. On the map you can see the city, which is now totally under your jurisdiction.

{spokesperson_duty_IDCheck} Personal identity checking duty created.
{spokesperson_duty_Patrol} Patrol duty created.

[ButtonMapSizePanelOK] OK

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[DutyNew_mainpage_CheckBox_AutoFill] Automatically assign officers to incomplete duty roster
{HINT_newduty_autofill} If the officers assigned to a duty task are not available, then<br>the roster will be automatically filled. By checking this, it is<br>not necessary to select and assign the duty vehicle and personnel<br>manually. In case you do so, the selected unit will be sent out,<br>provided that it is available.
{spokesperson_duty_filledcar} Duty vehicle is automatically selected.
{spokesperson_duty_filledpolicemen} Duty roster is automatically filled.
{spokesperson_duty_filledcarpolicemen} Duty vehicle and assigned personnel are automatically selected.
{autofill} automatically filled
{autofill policecar} vehicle automatically selected
{autofill policeman} officer automatically assigned

[Button_Save] save current game

{mission_successful} mission successfully completed
{mission_failed} mission failed

{HINT_PersonelInfo_gotoPerson} jump to the selected person's data sheet
{HINT_PersonelInfo_gotoVehicle} jump to the selected vehicle's data sheet
{HINT_PersonelInfo_gotoDuty} jump to the selected duty's data sheet

{HINT_personel_BTNjumpto} show the selected person's location on the map
{HINT_personel_BTNequpgrade} upgrade the selected officer's equipment (30 €)
{HINT_vehicles_BTNjumpto} show the selected vehicle's location on the map
{HINT_HQ_BTNjumpto} show the selected police station on the map
{HINT_HQ_BTNtransfer} begin transfer to the selected police station
{MESSAGE_no_free_room_officer} Officer cannot be transferred, no vacancy at destination.
{MESSAGE_no_free_room_vehicle} Vehicle cannot be transferred, no room at destination.
{MESSAGE_not_enought_money} Funds are insufficient to complete transaction.
{HINT_negative_balance} The financial balance shows negative figures. If it does not improve until the end of the week, then the funding of the Police Department will be a problem.
{HINT_low_money} The financial status of the Police Department is alarming. Maintaining the personnel might not be possible.

{spokesperson_case_agentneeded} Assign undercover agent to case
{spokesperson_case_agent} Undercover agent started to work on case

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{quick mission 1} Tutorial mission, which helps you to master the basics of the game.
{quick mission 2} Keep the level of the public safety above 70% (medium difficulty mission).
{quick mission 3} The police department is in a financial and moral crisis. The crime rate in the city is devastating. Restore the level of the public safety above 80% (hard difficulty mission).

[QuickMission_Welcome] quick missions
[QuickMission_Select] select a mission
[QuickMission_1] tutorial mission
[QuickMission_2] mission 1
[QuickMission_3] mission 2
[QuickMission_ButtonBack] back
[QuickMission_ButtonStartGame] start the game

{duty incomplete vehicle} The duty cannot be started due to the lack of available duty vehicle.
{duty incomplete personel} The duty cannot be started due to the lack of available duty personnel.
{duty incomplete both} The duty cannot be started due to the lack of available duty vehicle and personnel.

{quick mission 1/1} <b>Tutorial mission</b><br><br>Chief, welcome to the tutorial mission! Please follow the displayed instructions.
{quick mission 1/2} <b>Hire four new police officers</b><br><br>Click on the 'police stations' icon on the bottom of the screen. Select the first police station and click on the 'personnel' tab. By clicking the 'hire personnel' icon on the bottom of the window, the list of the available recruits is displayed. Select the desired officers (one at a time) with the mouse and click on the 'hire personnel' button. Now the hired officer disappears from the list and appears in the roster of the selected police station.
{quick mission 1/3} <b>Create a duty to check the papers of pedestrians in the streets</b><br><br>Click on the 'police stations' icon on the bottom of the screen. Select the first police station and click on the 'duties' tab. By clicking the 'create new duty' icon on the bottom of the window, the duty data window is displayed. Two kinds of duty tasks can be selected. These are 'patrol' and 'personal identity checking'. The selection icons can be found in the top left section of the window. Click on the 'personal identity checking' icon. Now you have to define the start and end time of the duty, as well as the deployment method. Click on the 'deploy unit on foot' icon. Now it is possible to manually assign officers or to automatically fill the duty roster. In case of automatic assignment it is still possible to select the officers and the vehicle, however, if these are not available when the duty starts, they will be assigned automatically. After clicking 'Next', you can select the location where the assigned officers will carry out the duty task.
{quick mission 1/4} <b>Purchase a vehicle</b><br><br>Click on the 'police stations' icon on the bottom of the screen. Select the first police station and click on the 'vehicles' tab. By clicking the 'purchase new vehicle' icon on the bottom of the window, the list of the available vehicles is displayed. Purchase a vehicle in a similar manner as you previously hired the new officers. Now the purchased vehicle disappears from the list and appears in the vehicle list of the selected police station.
{quick mission 1/5} <b>Create a patrol duty</b><br><br>Create a patrol duty as you previously created a personal identity checking duty, but this time click on the 'patrol' icon. The duty roster can also be filled automatically. After assigning the officers and selecting the vehicle, you have to define the waypoints of the patrol route.
{quick mission 1/6} <b>A crime has been reported!</b><br><br>Dispatch a patrolling unit, so that your officers can arrest the suspect. Click on the case displayed in the 'cases in progress' window. The map will focus on the location of the scene. Here click on the case and select one of your units. The nearest one can be seen on the top of the list, while the farthest unit appears on the bottom. It is also possible to send units from the police stations. To do so, you have to select a police station.
{quick mission 1/7} <b>Congratulations, you successfully apprehended the suspect!</b><br><br>The case is closed and you have managed to improve the criminal statistics. Let us wait for the dispatched units to arrive at the station. You will receive your next task when they are back.
{quick mission 1/8} <b>A crime has been reported!</b><br><br>The suspect has already left the scene. Send out a unit to secure the crime scene and to collect traces and prints, so that the investigation can begin.
{quick mission 1/9} <b>Crime scene investigation and criminal investigation</b><br><br>As soon as the dispatched unit reports the crime scene secured, the crime scene investigation can begin. Hire crime scene investigators and detectives, then click on the 'cases' icon to display the list of the on-going cases. Select the new case and assign crime scene investigators by clicking the 'assign crime scene investigators to the case' icon. Later on there may be cases that require the employment of undercover agents. In such cases you can assign these agents instead of the crime scene investigators, so that they can provide the detectives with information. At this point, it is already possible to assign detectives as well, but they will not start investigating until the crime scene investigators and the undercover agents finish their jobs.
{quick mission 1/10} <b>Arrest</b><br><br>Your detectives have managed to successfully complete the investigation and the location of he suspect is revealed. Send out units to arrest the suspect.
{quick mission 1/11} <b>Congratulations, you have successfully apprehended the suspect!</b><br><br>The city is thankful for your work. Now you are ready to fulfill your assigned tasks.

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{HINT_duties_BTNmodifyroster} modify duty roster<br>can only be changed for inactive duties
{HINT_duties_BTNmodifyroute} modify duty route<br>can only be changed for inactive duties
{replay mission} Would you like to replay this mission?

{officer_welcometext_2} <b>Welcome, Chief! I am the human resources officer.</b> I will keep you posted about the personnel-related events. Keep up the good work!
{officer_welcometext_4} <b>Welcome Chief! I am the financial officer</b> and I will brief you on the financial matters. All the expense (wages, vehicle and station maintenance costs, etc.) will be charged daily. New funds are due each week. Keep up the good work!

{financial problem} The dire financial state of the police department has not been eased; the balance continues to be negative.

{Mission 16 Text 1} Operate the police force economically
{Mission 16 Text 2}
{Mission 16 Text 3} Keep the balance in the positive until the end of the week. Expenses will be charged daily, while the income is due on the first day of the following week.

[Financial_Lastweek] Last week
[Financial_Thisweek] Current week
[Financial_Money] Funds
[sGroupBox_LastWeekSum] Last week's balance
{HINT_gotoaction_BTNautofill} Automatically select vehicle and personnel

[GoToAction_Panel1_Button_AutoFill] automatic fill

[Financial_In_Panel_Label4] sales

{end_label} Congratulations on a job well done! Please accept your permanent assignment.

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[PanelHint_Header] Hints
[PanelHint_OK] OK

{PanelHint HQ} <b>Police stations</b><br><br><br>The police stations are the headquarters of the police force. The station is the place where the off-duty police officers can take a rest, and this is where the detectives do their jobs. The police stations have limited capacity, meaning that the number of officers assigned to a station is not infinite. In this page, the current number of personnel belonging to the selected station can be seen, as well as the maximum capacity.<br><br>The other pages give an insight into the assigned personnel and vehicles, as well as the duties belonging to the station selected on the first page.<br><br>If you have the sufficient amount of funds, then further police stations can be rented within you current district. Be careful, though, because purchasing new stations means significantly increased daily maintenance costs.<br><br>Here you can sell your current stations when there are no personnel assigned to the station to be sold. The first police station cannot be sold.
{PanelHint personel} <b>Personnel</b><br><br><br>Here the officers assigned to the station selected on the first page can be seen. Officers on duty are indicated by an icon in the lower right corner of the officers’ picture. These officers cannot be reassigned and you cannot dismiss them while they are on duty.<br><br>The morale of officers is greatly influenced by their wages. You can see their current payment, as well as the amount they would like to get. By increasing an officer’s payment, his morale can be boosted, and the higher level of morale means better performance during action. Similarly, payments failing to reach the expected amount result in decreased morale.<br><br>Skills and experience of the officers are closely related. The more missions the policemen take part in, the more experienced they will be. If the experience level of an officer reaches the amount required for the next level (this is the second value next to the experience icon), then he can be sent to training. During the training the officer will become more skilled, and he also advances in rank. While in training, the officer is not available for one day.<br><br>If an officer is exhausted and/or has a low morale, then he can be sent on holiday for one day. As a result, his stamina and morale will become 100%, but the officer is not available for one day.<br><br>The efficiency of an officer in action is influenced by the condition of his equipment as well. Weapons in bad state cannot be considered as efficient means to fight the crime. If you think the equipment of an officer is in very bad condition, then you can replace it. The replacement has a fixed price and it restores the state of the equipment to 100%.
{PanelHint vehicles} <b>Vehicles</b><br><br><br>During duty or when responding to a reported crime, the use of the appropriate vehicle is paramount. There are three main vehicle categories. Patrol cars are designed for patrol duties; they are not too fast but have relatively low maintenance costs. Interceptor vehicles can be put to good use when you have to reach the scene of a reported crime quickly or during car chases. With the help of the transport vehicles, more officers can be transported to the scene at the same time. The fourth category consists of special vehicles, used only by special operations units.<br><br>During duties, vehicles consume fuel, which means further expenses. In use, the condition of the vehicles deteriorates as well, so it is highly advisable to maintain them regularly. Maintenance has a fixed price and it restores the condition of the vehicles to 100%.
{PanelHint duties} <b>Duties</b><br><br><br>Duties are effective means of crime prevention and the upkeeping of the public safety. There are two kinds of duties. These are the patrol and the identity checking (meaning the checking of the papers of pedestrians). By sending out patrols, the level of the public safety can be improved in the involved areas. This can be done by the identity checking duty as well, however, the main purpose of this duty task is to identify potential criminals. If the officers performing this duty find someone on their way to commit a criminal act, then they apprehend the would-be suspect, thus improving the crime prevention rate.<br><br>In this page, duties can be created or deleted, and it is also possible to modify the duty roster or the patrol route of the existing duties.
{PanelHint publicsafety dec} <b>The level of the public safety has begun to decrease.</b><br><br>There are insufficient number of patrol duties.<br>Hints:<br>Modify the existing duties or create new ones in order to cover as much area as possible. It is advisable to send out units to check the identity of pedestrians into areas with bad public safety. The longer the officers stay in an area, the higher the level of the public safety will be. The duties can be found in the police station menu. Police stations have their own sets of duties.
{PanelHint ambush low} <b>The number of suspects arrested on the crime scene is low.</b><br><br>Responding units do not reach the crime scenes in time.<br>Hints:<br>When a crime is reported, dispatch the nearest unit. By clicking the reported crime on the map, a window appears, displaying the units that can be sent to respond. They are listed in the order of their distance from the scene of the reported crime. A unit on duty can be immediately dispatched. By clicking a police station in the list, first you have to assign the officers and select the vehicle which you wish to dispatch. Quick and automatic filling options are also available. It is useful to send duties to check the papers of pedestrians into farther parts of the city, so that they can be quickly redirected when a crime is reported in their vicinity.
{PanelHint prevention low} <b>Crime prevention is insufficient.</b><br><br>The number of identity checking duties is too low.<br>Hints:<br>Create identity checking duties. Only this type of duty can detect would-be suspects preparing to commit a crime. If a potential criminal stumbles into the officers performing this duty, then his identity will be given away and he will be immediately arrested. These prevented crimes can improve your statistics.
{PanelHint investigation low} <b>The investigation efficiency is inadequate.</b><br><br>The number of successful investigations is too low.<br>Hints:<br>The crime scene investigators need more prints and traces, so that they could provide the detectives with more evidence. The sooner the responding units arrive at the scene, the more evidence can be collected. If they arrive too late, then the number and the quality of the usable traces and prints will be too low.

{PanelHint publicsafety inc} <b>The level of the public safety is improving.</b><br><br>The efficiency of the duties is remarkable. Keep up the good work, Chief.
{PanelHint ambush inc} <b>The number of suspects apprehended right on the crime scene is increasing.</b><br><br>The response time of the dispatched units is adequate. Keep up the good work, Chief.
{PanelHint prevetion inc} <b>Crime prevention efficiency is improving.</b><br><br>The performance of officers assigned to identity checking duties is excellent. Keep up the good work, Chief.
{PanelHint investigation inc} <b>The efficiency of the investigations is improving.</b><br><br>Thanks to the officers responding in time, the quality of the collected evidence is good. Keep up the good work, Chief.
{PanelHint no csi} <b>One of the ongoing cases has no assigned crime scene investigators.</b><br><br>Hints:<br>A case which is marked with an orange icon in the cases in progress menu requires the assignment of crime scene investigators or detectives.
{PanelHint no investigators} <b>One of the ongoing cases has no assigned detectives.</b><br><br>Hints:<br>A case which is marked with an orange icon in the cases in progress menu requires the assignment of crime scene investigators or detectives.
{PanelHint capture} <b>An investigation was successfully completed, the suspect can be arrested.</b><br><br>Hints:<br>Go to the cases in progress menu. Cases with successful investigations are marked with an orange icon depicting a pair of handcuffs. After selecting such a case, click on the arrest icon in the lower right corner of the window to assemble and send out the arresting force.

{PanelHint crime} <b>A crime has been reported.</b><br><br><br>Dispatch officers to arrest the suspect. If the dispatched units respond in time, then they can apprehend the perpetrator on the crime scene or chase the fleeing suspect.<br><br>If you dispatch more than one units, then they will wait for each other before move on to arrest the suspect. If, in the meantime, the suspect tries to escape, the unit on site can immediately intervene. The outcome is always defined by the strength of the involved officers. The strength of an officer depends on his skills, morale, stamina, as well as the condition of his equipment.<br><br>If the suspect is fleeing the scene and gets within the perception range of police officers, then they begin to chase him and attempt to arrest. Pursuing officers with lower stamina get tired and fall behind.<br><br>After arriving at the scene, responding units stay there for a short period to secure the scene. After this short time has elapsed, the investigation can begin, unless the suspect was caught on site.
{PanelHint crime timeout} <b>All evidence is gone from the crime scene.</b><br><br>24 hours have been passed since the crime was reported and you did not send any units to secure the scene. As a result, there are no usable traces and prints. No investigation can be started; the case is closed as unsolved.
{PanelHint duty heli} <b>Utility helicopter</b><br><br>You have purchased a police station which is capable to operate a helicopter. You can buy a helicopter, which can be sent out to patrol the skies above the city, so that fleeing suspects can be tracked for a longer period, meaning that you have longer time to arrest them.
{PanelHint riot} <b>Riot control units</b><br><br>It may be possible that the level of the public safety requires the purchase and the employment of riot control officers and vehicles. These units can be deployed to control street riots. Regular officers can also be dispatched to detain these disturbances, however they are not skilled enough to take action adequately. It is highly advisable to deploy the riot control units, if they are available. The crowd can easily be dispersed with the help of a riot control vehicle (a truck equipped with a water cannon). Only riot control officers can operate these vehicles.
{PanelHint swat} <b>Special operations units</b><br><br>It may be possible that the level of the public safety requires the purchase and the employment of special operations officers and vehicles. These units can be deployed to the scenes of more serious crimes when heavier opposition is expected. However, controlling riots or responding to smaller crimes is outside their jurisdiction, so they cannot be committed in such cases. These officers can only be transported with special vehicles designed to fit their needs. These vehicles include the special operations van and the mission helicopter, these can be manned only by special operations officers.
{PanelHint homicide inc} <b>The number of homicides is increasing.</b><br><br>The number of identity checking duties is too low.<br>Hints:<br>Citizens can get killed in areas with lingering bad criminal statistics. Officers should be sent in the more dangerous parts of the city to check the identity of the citizens, so that they can pick criminals and potential perpetrators before they have a chance to commit a crime.
{PanelHint stabbing inc} <b>The number of stabbings is increasing.</b><br><br>The number of identity checking duties is too low.<br>Hints:<br>Stabbings can occur in areas with lingering bad criminal statistics. Officers should be sent in the more dangerous parts of the city to check the identity of the citizens, so that they can pick criminals and potential perpetrators before they have a chance to commit a crime.
{PanelHint robbery inc} <b>The number of robberies is increasing.</b><br><br>The level of the public safety is inadequate.<br>Hints:<br>Improve the public safety of the city. Modify the existing duties or create new ones in order to cover as much area as possible. It is advisable to send out units to check the identity of pedestrians into areas with bad public safety. The longer the officers stay in an area, the higher the level of the public safety will be. The duties can be found in the police station menu.

{HQ 0} Police station #1
{HQ 1} Police station #2
{HQ 2} Police station #3
{HQ 3} Police station #4
{HQ 4} Police station #5
{HQ 5} Police station #6
{HQ 6} Police station #7
{HQ 7} Police station #8
{HQ 8} Police station #9
{HQ 9} Police station #10
{HQ 10} Police station #11
{HQ 11} Police station #12
{HQ 12} Police station #13
{HQ 13} Police station #14
{HQ 14} Police station #15

{City Rover patrol car} City Rover patrol car
{City Prowler patrol car} City Prowler patrol car
{Dust-devil patrol car} Dust-devil patrol car
{Panther patrol car} Panther patrol car
{Lynx patrol car} Lynx patrol car
{Cougar patrol car} Cougar patrol car
{Dagger interceptor vehicle} Dagger interceptor vehicle
{Rapier interceptor vehicle} Rapier interceptor vehicle
{Saber interceptor vehicle} Saber interceptor vehicle
{Wagoner transport vehicle} Wagoner transport vehicle
{Urban Chariot transport vehicle} Urban Chariot transport vehicle
{Conestoga transport vehicle} Conestoga transport vehicle
{S.W.A.T} S.W.A.T
{Juggernaut riot control vehicle} Juggernaut riot control vehicle
{Firefly Utility Helicopter} Firefly Utility Helicopter
{Firefly Mission Helicopter} Firefly Mission Helicopter

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{mission_days} Mission time:
{mission_days1} days
{empty slot} empty slot

[lblSerial] Please enter SERIAL number:
{wrong serial} Invalid SERIAL number.
{good serial} Thank you for purchasing Police!

{HINT_img_MainStatPanel_Money} available funds (and the precalculated funds for the next day)

[Financial_Sum_Label3] Precalculated funds for the next day
[PanelDaily_fxLabelTitle] Daily report

{overwrite file} Would you like to overwrite this file?
{mission window close} If you want to open this window again please click on the question mark in the top right corner.

{Confirm} Confirm
{Yes} Yes
{No} No

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{officer_toholiday_1} Policeman
{officer_toholiday_2} has been sent on holiday because he had a low moral.
{fullscreen} full screen
