Level
{
	LevelTime 555
	Deadline 176
	LevelSpeed 10
	WorkerSpeed 19
	Workers 1
	Storage 20
	StartMsg 20
	EndMsg 21
	StartRes
	{
		Gold 10
		Wood 10
		Food 10
	}
	ResIncome
	{
		Gold 0
		Wood 0
		Food 0
	}
	NewBuilding 0 0 1072
	BonusMod 1.4
	BonusCost 75 0 0 0 60 0 90
	BonusTime 19 10 25 30 30 15 20
}

Objective
{
	Type CollectType
	Id 2
	Count 5
}

Message
{
	Type Timer
	Time 64
	MsgId 100
	Picture 17
}
