Level
{
	LevelTime 733
	Deadline 234
	LevelSpeed 10
	WorkerSpeed 19
	Workers 1
	Storage 20
	StartMsg 20
	EndMsg 21
	StartRes
	{
		Gold 12
		Wood 12
		Food 12
	}
	ResIncome
	{
		Gold 0
		Wood 0
		Food 0
	}
	NewBuilding 0 0 1072
	BonusMod 1.4
	BonusCost 75 100 0 60 0 0 0
	BonusTime 19 10 25 30 30 15 20
}

Objective
{
	Type CollectType
	Id 1
	Count 1
}

Message
{
	Type Timer
	Time 7
	MsgId 111
	Picture 23
}
