Object = particles

[particles0]
texturefile1 = 1fire_color6.tga
effectfile = particle.fx
type = 2
collision = 0
position = 0, 0, 0.0
velocity = 0, 0, 0
emitdir = 0, 0, 1
wind = 0, 0, 0
gravity = 0, 0, 0
scale = 1.0
persecond = 50
timetolive = 0.2
coneangle = 15
frames = 5
types = 5
color = 4294965930
//4294965930
//4278190080
emitcount = 0
particlestoemit = 0

[particles1]
texturefile1 = smoke_.tga
effectfile = particle.fx
type = 2
collision = 0
position = 0, 0, 0
velocity = 0, 0, 0
emitdir = 0, 0, 1
wind = 0, 0, 0
gravity = 0, 0, 0
scale = 0.8
persecond = 100
timetolive = 0.5
coneangle = 15
frames = 1
types = 1
color = 4294967295
emitcount = 0
particlestoemit = 0
scalespeed = -0.01

