Object = particles

[particles]
texturefile1 = 1fire_color.tga
effectfile = particles.fx
type = 1
collision = 0
position = 0, 0, 0
velocity = 0, 0, 0
emitdir = 1, 0, 0
wind = 0, 0, 0
gravity = 0, 0, 0
scale = 0.1
persecond = 10
timetolive = 10.0
coneangle = 1
frames = 5
types = 5
color = 4294967040
//color = 4294924800
emitcount = 0
particlestoemit = 10
tail = 0
scalespeed = 0.1
