Object = particles

[particles0]
//texturefile1 = smoke.tga
texturefile1 = smoke2.tga
effectfile = particle2.fx
type = 1
collision = 0
position = 0, 0, 0
velocity = 0, 0, 0
emitdir = 0, 0, 1
wind = 0, 0, 0
gravity = 0, 0, 0
scale = 3
persecond = 30
timetolive = 1
coneangle = 360
frames = 1
types = 2
color = 4294967040
//color = 4294924800
emitcount = 0
particlestoemit = 0
tail = 0
scalespeed = -0.2
radius = 2.5

