Object = empty

[autosprite2]
-1.5 0 0
1.5 0 0
1.5
TextureFile1 = lazer_5.tga
EffectFile = transparent_nocull.fx
Type = 1
Collision = 1
/*
[sprite]
5 5
0 0 0
texturefile1 = flare_blue2.tga
effectfile = transparent_nocull.fx
type = 1
collision = 0
*/