Object = particles

[particles]
texturefile1 = smoke.tga
effectfile = particle.fx
type = 1
collision = 0
position = 0, 0, 0
velocity = 0, 0, 0
emitdir = 5, 0, 0
wind = 0, 0, 0
gravity = 0, 0, 0
scale = 0.07
persecond = 100
timetolive = 3.0
coneangle = 360
frames = 1
types = 1
color = 4282430435
//color = 4294924800
emitcount = 0
particlestoemit = 50
tail = 10
