Object = ice_crystal_met.a3D

[ice]
TextureFile1 = ice_crystal2.tga
TextureFile2 = lobbycube.dds
//CHROMIC.tga
EffectFile =  glass.fx
Type = 1
glow = 1

[stone]
TextureFile1 = stone_met2.tga
EffectFile = simple_self3.fx
Type = 0
Collision = 1
glow = 1