Object = fighter6.A3D

[fighter]
TextureFile1 = fighter1.tga
//TextureFile2 = sky_reflect.tga
//TextureFile2 = fighter.tga
//EffectFile = reflect_specular.fx,shared
EffectFile = simple_self.fx
//EffectFile = terrain.fx
Type = 0
Collision = 1
glow = 0


[sprite]
0.6 0.6
0.553 1.273 -0.083
texturefile1 = flare.tga
effectfile = transparent_nocull.fx
type = 1
collision = 0

[sprite]
0.5 0.5
0.753 1.273 -0.083
texturefile1 = flare.tga
effectfile = transparent_nocull.fx
type = 1
collision = 0

[sprite]
0.4 0.4
0.953 1.273 -0.083
texturefile1 = flare.tga
effectfile = transparent_nocull.fx
type = 1
collision = 0

[sprite]
0.3 0.3
1.153 1.273 -0.083
texturefile1 = flare.tga
effectfile = transparent_nocull.fx
type = 1
collision = 0

[sprite]
0.1 0.1
1.253 1.273 -0.083
texturefile1 = flare.tga
effectfile = transparent_nocull.fx
type = 1
collision = 0

//

[sprite]
0.6 0.6
0.553 -1.273 -0.083
texturefile1 = flare.tga
effectfile = transparent_nocull.fx
type = 1
collision = 0

[sprite]
0.5 0.5
0.753 -1.273 -0.083
texturefile1 = flare.tga
effectfile = transparent_nocull.fx
type = 1
collision = 0

[sprite]
0.4 0.4
0.953 -1.273 -0.083
texturefile1 = flare.tga
effectfile = transparent_nocull.fx
type = 1
collision = 0

[sprite]
0.3 0.3
1.153 -1.273 -0.083
texturefile1 = flare.tga
effectfile = transparent_nocull.fx
type = 1
collision = 0

[sprite]
0.1 0.1
1.253 -1.273 -0.083
texturefile1 = flare.tga
effectfile = transparent_nocull.fx
type = 1
collision = 0

//

