Object = fighter.A3D

[fighter]
TextureFile1 = fighter.tga
EffectFile = simple_self.fx
Type = 0
Collision = 1

[gun1]
TextureFile1 = fighter.tga
EffectFile = simple_self.fx
Type = 0
Collision = 1

[gun2]
TextureFile1 = fighter.tga
EffectFile = simple_self.fx
Type = 0
Collision = 1

[sprite]
2.0 2.0
0.602 0.692 0.141
texturefile1 = flare_blue.tga
effectfile = transparent_nocull_noz.fx
type = 1
collision = 0

[sprite]
2.0 2.0
0.602 -0.692 0.141
texturefile1 = flare_blue.tga
effectfile = transparent_nocull_noz.fx
type = 1
collision = 0

