Object = fighter.A3D

[fighter]
TextureFile1 = fighter.tga
EffectFile = simple_self.fx
Type = 0
Collision = 1

[gun1]
TextureFile1 = fighter.tga
EffectFile = simple_self.fx
Type = 0
Collision = 1

[gun2]
TextureFile1 = fighter.tga
EffectFile = simple_self.fx
Type = 0
Collision = 1

[sprite]
1 1
0.512 0.692 0.141
texturefile1 = flare3.tga
effectfile = transparent_nocull.fx
type = 1
collision = 0

[sprite]
1 1
0.512 -0.692 0.141
texturefile1 = flare3.tga
effectfile = transparent_nocull.fx
type = 1
collision = 0