Object = particles

[particles]
//texturefile1 = smoke.tga
texturefile1 = fire161616.tga
effectfile = particles.fx
type = 1
collision = 0
position = 0, 0, 0
velocity = 0, 0, 0
emitdir = 0, 0, 1
wind = 0, 0, 0
gravity = 0, 0, 0
scale = 0.5
persecond = 5
timetolive = 1.0
coneangle = 20
frames = 16
types = 1
color = 4294967040
//color = 4294924800
emitcount = 0
particlestoemit = 0
tail = 0
scalespeed = 0
radius = 0.5
glow = 2

[particles2]
//texturefile1 = smoke.tga
texturefile1 = smoke2.tga
effectfile = particle2.fx
type = 1
collision = 0
position = 0, 0, 0
velocity = 0, 0, 0
emitdir = 0, 0, 1
wind = 0, 0, 0
gravity = 0, 0, 0
scale = 1.0
persecond = 30
timetolive = 3
coneangle = 10
frames = 1
types = 2
color = 4294967040
//color = 4294924800
emitcount = 0
particlestoemit = 0
tail = 0
scalespeed = 0
radius = 0.5
glow = 2