Object = empty

[sprite]
8.5 8.5
0 0 0
texturefile1 = exp2.tga
//texturefile1 = exp81.tga
effectfile = transparent_nocull.fx
type = 1
collision = 0
VertexEffect = anim 7,7,25
/*
[sprite]
8.5 8.5
0 0 0
texturefile1 = dust.tga
//texturefile1 = exp81.tga
effectfile = transparent_nocull.fx
type = 1
collision = 0
VertexEffect = anim 4,4,24
*/
[sprite]
40 40
0 0 0
texturefile1 = s.tga
effectfile = transparent_nocull.fx
type = 1
collision = 0
