Object = rocket.A3D

[rocket]
TextureFile1 = bom.tga
EffectFile = simple_self.fx
Type = 0
Collision = 1

[sprite]
1.0 1.0
-0.005 0.0 0.0
texturefile1 = flare.tga
effectfile = transparent_nocull.fx
type = 1
collision = 0

[sprite]
2.0 1.0
-0.005 0.0 0.0 0
texturefile1 = fighter1_flare.tga
effectfile = transparent_nocull.fx
type = 1
collision = 0