Object = fighter4.A3D

[fighter]
TextureFile1 = fighter1.tga
//TextureFile2 = sky_reflect.tga
//TextureFile2 = fighter.tga
//EffectFile = reflect_specular.fx,shared
EffectFile = simple_self.fx
//EffectFile = terrain.fx
Type = 0
Collision = 1
glow = 0



[sprite]
0.6 0.6
1.742 0.473 0.274
texturefile1 = flare.tga
effectfile = transparent_nocull.fx
type = 1
collision = 0

[sprite]
0.5 0.5
1.942 0.473 0.274
texturefile1 = flare.tga
effectfile = transparent_nocull.fx
type = 1
collision = 0

[sprite]
0.4 0.4
2.142 0.473 0.274
texturefile1 = flare.tga
effectfile = transparent_nocull.fx
type = 1
collision = 0

[sprite]
0.3 0.3
2.342 0.473 0.274
texturefile1 = flare.tga
effectfile = transparent_nocull.fx
type = 1
collision = 0

[sprite]
0.1 0.1
2.442 0.473 0.274
texturefile1 = flare.tga
effectfile = transparent_nocull.fx
type = 1
collision = 0

//

[sprite]
0.6 0.6
1.742 -0.473 0.274
texturefile1 = flare.tga
effectfile = transparent_nocull.fx
type = 1
collision = 0

[sprite]
0.5 0.5
1.942 -0.473 0.274
texturefile1 = flare.tga
effectfile = transparent_nocull.fx
type = 1
collision = 0

[sprite]
0.4 0.4
2.142 -0.473 0.274
texturefile1 = flare.tga
effectfile = transparent_nocull.fx
type = 1
collision = 0

[sprite]
0.3 0.3
2.342 -0.473 0.274
texturefile1 = flare.tga
effectfile = transparent_nocull.fx
type = 1
collision = 0

[sprite]
0.1 0.1
2.442 -0.473 0.274
texturefile1 = flare.tga
effectfile = transparent_nocull.fx
type = 1
collision = 0

//

[sprite]
0.6 0.6
0.076 0.864 -0.335
texturefile1 = flare.tga
effectfile = transparent_nocull.fx
type = 1
collision = 0

[sprite]
0.5 0.5
0.276 0.864 -0.335
texturefile1 = flare.tga
effectfile = transparent_nocull.fx
type = 1
collision = 0

[sprite]
0.4 0.4
0.476 0.864 -0.335
texturefile1 = flare.tga
effectfile = transparent_nocull.fx
type = 1
collision = 0

[sprite]
0.3 0.3
0.676 0.864 -0.335
texturefile1 = flare.tga
effectfile = transparent_nocull.fx
type = 1
collision = 0

[sprite]
0.1 0.1
0.776 0.864 -0.335
texturefile1 = flare.tga
effectfile = transparent_nocull.fx
type = 1
collision = 0

//

[sprite]
0.6 0.6
0.076 -0.864 -0.335
texturefile1 = flare.tga
effectfile = transparent_nocull.fx
type = 1
collision = 0

[sprite]
0.5 0.5
0.276 -0.864 -0.335
texturefile1 = flare.tga
effectfile = transparent_nocull.fx
type = 1
collision = 0

[sprite]
0.4 0.4
0.476 -0.864 -0.335
texturefile1 = flare.tga
effectfile = transparent_nocull.fx
type = 1
collision = 0

[sprite]
0.3 0.3
0.676 -0.864 -0.335
texturefile1 = flare.tga
effectfile = transparent_nocull.fx
type = 1
collision = 0

[sprite]
0.1 0.1
0.776 -0.864 -0.335
texturefile1 = flare.tga
effectfile = transparent_nocull.fx
type = 1
collision = 0

//