
Object = particles

[particles]
//texturefile1 = smoke.tga
texturefile1 = smoke_rocket.tga
effectfile = particle4.fx
type = 1
collision = 0
position = 0, 0, 0
velocity = 0, 0, 0
emitdir = 0, 0, 1
wind = 0, 0, 0
gravity = 0, 0, 0
scale = 0.25
persecond = 30
timetolive = 4
coneangle = 120
frames = 1
types = 2
color = 4294967040
//color = 4294924800
emitcount = 0
particlestoemit = 0
tail = 0
scalespeed = 0
radius = 0
mindist = 0.3