Object = empty

[sprite]
60 60
0 0 0
//texturefile1 = exp_flare26.tga
texturefile1 = sunmix_big_blue.tga
effectfile = transparent_nocull.fx
type = 1
collision = 0
vertexeffect = anim 4,4,16

[sprite]
70 70
0 0 0
//texturefile1 = exp_flare26.tga
texturefile1 = flare_blue.tga
effectfile = transparent_nocull.fx
type = 1
collision = 0
