Object = protector.a3d

[protector]
TextureFile1 = protector.tga
TextureFile2 = lobbycube.dds
EffectFile = simple_self4.fx
Type = 0
Collision = 1
glow = 2

[station1]
texturefile1 = station1.tga
TextureFile2 = lobbycube.dds
EffectFile = simple_self4.fx
Type = 0
Collision = 1


[station2]
texturefile1 = protector.tga
TextureFile2 = lobbycube.dds
EffectFile = simple_self4.fx
Type = 0
Collision = 1


[base]
texturefile1 = protector.tga
TextureFile2 = lobbycube.dds
EffectFile = simple_self4.fx
Type = 0
Collision = 1
glow = 2

[lu]
texturefile1 = protector.tga
TextureFile2 = lobbycube.dds
EffectFile = simple_self4.fx
Type = 0
Collision = 0
glow = 2

[ld]
texturefile1 = protector.tga
TextureFile2 = lobbycube.dds
EffectFile = simple_self4.fx
Type = 0
Collision = 0
glow = 2

[ru]
texturefile1 = protector.tga
TextureFile2 = lobbycube.dds
EffectFile = simple_self4.fx
Type = 0
Collision = 0
glow = 2

[rd]
texturefile1 = protector.tga
TextureFile2 = lobbycube.dds
EffectFile = simple_self4.fx
Type = 0
Collision = 0
glow = 2

//pulse lasers

[pl_l]
texturefile1 = protector.tga
TextureFile2 = lobbycube.dds
EffectFile = simple_self4.fx
Type = 0
Collision = 0
glow = 2

[pl_l_gun]
texturefile1 = protector.tga
TextureFile2 = lobbycube.dds
EffectFile = simple_self4.fx
Type = 0
Collision = 0
glow = 2

[pl_l_burn]
TextureFile1 = burn24.tga
EffectFile = transparent_nocull.fx
Type = 1
Collision = 0

[pl_r]
texturefile1 = protector.tga
TextureFile2 = lobbycube.dds
EffectFile = simple_self4.fx
Type = 0
Collision = 0
glow = 2

[pl_r_gun]
texturefile1 = protector.tga
TextureFile2 = lobbycube.dds
EffectFile = simple_self4.fx
Type = 0
Collision = 0
glow = 2

[pl_r_burn]
TextureFile1 = burn24.tga
EffectFile = transparent_nocull.fx
Type = 1
Collision = 0

//

[pl_l2]
texturefile1 = protector.tga
TextureFile2 = lobbycube.dds
EffectFile = simple_self4.fx
Type = 0
Collision = 0
glow = 2

[pl_l2_gun]
texturefile1 = protector.tga
TextureFile2 = lobbycube.dds
EffectFile = simple_self4.fx
Type = 0
Collision = 0
glow = 2

[pl_l2_burn]
TextureFile1 = burn24.tga
EffectFile = transparent_nocull.fx
Type = 1
Collision = 0

[pl_r2]
texturefile1 = protector.tga
TextureFile2 = lobbycube.dds
EffectFile = simple_self4.fx
Type = 0
Collision = 0
glow = 2

[pl_r2_gun]
texturefile1 = protector.tga
TextureFile2 = lobbycube.dds
EffectFile = simple_self4.fx
Type = 0
Collision = 0
glow = 2

[pl_r2_burn]
TextureFile1 = burn24.tga
EffectFile = transparent_nocull.fx
Type = 1
Collision = 0

//beam lasers

[bl_l]
texturefile1 = station2.tga
TextureFile2 = lobbycube.dds
EffectFile = simple_self4.fx
Type = 0
Collision = 0
glow = 2

[bl_l_gun]
texturefile1 = station2.tga
TextureFile2 = lobbycube.dds
EffectFile = simple_self4.fx
Type = 0
Collision = 0
glow = 2

[bl_l_burn]
TextureFile1 = burn25.tga
EffectFile = transparent_nocull.fx
Type = 1
Collision = 0

[bl_r]
texturefile1 = station2.tga
TextureFile2 = lobbycube.dds
EffectFile = simple_self4.fx
Type = 0
Collision = 0
glow = 2

[bl_r_gun]
texturefile1 = station2.tga
TextureFile2 = lobbycube.dds
EffectFile = simple_self4.fx
Type = 0
Collision = 0
glow = 2

[bl_r_burn]
TextureFile1 = burn25.tga
EffectFile = transparent_nocull.fx
Type = 1
Collision = 0

//

[bl_l2]
texturefile1 = station2.tga
TextureFile2 = lobbycube.dds
EffectFile = simple_self4.fx
Type = 0
Collision = 0
glow = 2

[bl_l2_gun]
texturefile1 = station2.tga
TextureFile2 = lobbycube.dds
EffectFile = simple_self4.fx
Type = 0
Collision = 0
glow = 2

[bl_l2_burn]
TextureFile1 = burn25.tga
EffectFile = transparent_nocull.fx
Type = 1
Collision = 0

[bl_r2]
texturefile1 = station2.tga
TextureFile2 = lobbycube.dds
EffectFile = simple_self4.fx
Type = 0
Collision = 0
glow = 2

[bl_r2_gun]
texturefile1 = station2.tga
TextureFile2 = lobbycube.dds
EffectFile = simple_self4.fx
Type = 0
Collision = 0
glow = 2

[bl_r2_burn]
TextureFile1 = burn25.tga
EffectFile = transparent_nocull.fx
Type = 1
Collision = 0

//plasma

[p_l]
texturefile1 = station.tga
TextureFile2 = lobbycube.dds
EffectFile = simple_self4.fx
Type = 0
Collision = 0
glow = 2

[p_l_gun]
texturefile1 = station.tga
TextureFile2 = lobbycube.dds
EffectFile = simple_self4.fx
Type = 0
Collision = 0
glow = 2

[p_l_burn]
TextureFile1 = burn24.tga
EffectFile = transparent_nocull.fx
Type = 1
Collision = 0

[p_r]
texturefile1 = station.tga
TextureFile2 = lobbycube.dds
EffectFile = simple_self4.fx
Type = 0
Collision = 0
glow = 2

[p_r_gun]
texturefile1 = station.tga
TextureFile2 = lobbycube.dds
EffectFile = simple_self4.fx
Type = 0
Collision = 0
glow = 2

[p_r_burn]
TextureFile1 = burn24.tga
EffectFile = transparent_nocull.fx
Type = 1
Collision = 0
//

[p_l2]
texturefile1 = station.tga
TextureFile2 = lobbycube.dds
EffectFile = simple_self4.fx
Type = 0
Collision = 0
glow = 2

[p_l2_gun]
texturefile1 = station.tga
TextureFile2 = lobbycube.dds
EffectFile = simple_self4.fx
Type = 0
Collision = 0
glow = 2

[p_l2_burn]
TextureFile1 = burn24.tga
EffectFile = transparent_nocull.fx
Type = 1
Collision = 0

[p_r2]
texturefile1 = station.tga
TextureFile2 = lobbycube.dds
EffectFile = simple_self4.fx
Type = 0
Collision = 0
glow = 2

[p_r2_gun]
texturefile1 = station.tga
TextureFile2 = lobbycube.dds
EffectFile = simple_self4.fx
Type = 0
Collision = 0
glow = 2

[p_r2_burn]
TextureFile1 = burn24.tga
EffectFile = transparent_nocull.fx
Type = 1
Collision = 0

//lightning

[l_l]
texturefile1 = station.tga
TextureFile2 = lobbycube.dds
EffectFile = simple_self4.fx
Type = 0
Collision = 0
glow = 2

[l_l_burn]
TextureFile1 = burn24.tga
EffectFile = transparent_nocull.fx
Type = 1
Collision = 0

[l_r]
texturefile1 = station.tga
TextureFile2 = lobbycube.dds
EffectFile = simple_self4.fx
Type = 0
Collision = 0
glow = 2

[l_r_burn]
TextureFile1 = burn24.tga
EffectFile = transparent_nocull.fx
Type = 1
Collision = 0

//

[l_l2]
texturefile1 = station.tga
TextureFile2 = lobbycube.dds
EffectFile = simple_self4.fx
Type = 0
Collision = 0
glow = 2

[l_l2_burn]
TextureFile1 = burn24.tga
EffectFile = transparent_nocull.fx
Type = 1
Collision = 0

[l_r2]
texturefile1 = station.tga
TextureFile2 = lobbycube.dds
EffectFile = simple_self4.fx
Type = 0
Collision = 0
glow = 2

[l_r2_burn]
TextureFile1 = burn24.tga
EffectFile = transparent_nocull.fx
Type = 1
Collision = 0

//rocket launcher

[rl_l]
texturefile1 = station3.tga
TextureFile2 = lobbycube.dds
EffectFile = simple_self4.fx
Type = 0
Collision = 0
glow = 2

[rl_l_gun]
texturefile1 = station3.tga
TextureFile2 = lobbycube.dds
EffectFile = simple_self4.fx
Type = 0
Collision = 0
glow = 2

[rl_l_burn]
TextureFile1 = burn24.tga
EffectFile = transparent_nocull.fx
Type = 1
Collision = 0

[rl_r]
texturefile1 = station3.tga
TextureFile2 = lobbycube.dds
EffectFile = simple_self4.fx
Type = 0
Collision = 0
glow = 2

[rl_r_gun]
texturefile1 = station3.tga
TextureFile2 = lobbycube.dds
EffectFile = simple_self4.fx
Type = 0
Collision = 0
glow = 2

[rl_r_burn]
TextureFile1 = burn24.tga
EffectFile = transparent_nocull.fx
Type = 1
Collision = 0

//

[rl_l2]
texturefile1 = station3.tga
TextureFile2 = lobbycube.dds
EffectFile = simple_self4.fx
Type = 0
Collision = 0
glow = 2

[rl_l2_gun]
texturefile1 = station3.tga
TextureFile2 = lobbycube.dds
EffectFile = simple_self4.fx
Type = 0
Collision = 0
glow = 2

[rl_l2_burn]
TextureFile1 = burn24.tga
EffectFile = transparent_nocull.fx
Type = 1
Collision = 0

[rl_r2]
texturefile1 = station3.tga
TextureFile2 = lobbycube.dds
EffectFile = simple_self4.fx
Type = 0
Collision = 0
glow = 2

[rl_r2_gun]
texturefile1 = station3.tga
TextureFile2 = lobbycube.dds
EffectFile = simple_self4.fx
Type = 0
Collision = 0
glow = 2

[rl_r2_burn]
TextureFile1 = burn24.tga
EffectFile = transparent_nocull.fx
Type = 1
Collision = 0

//cassette rocket launcher

[crl_l]
texturefile1 = station3.tga
TextureFile2 = lobbycube.dds
EffectFile = simple_self4.fx
Type = 0
Collision = 0
glow = 2

[crl_l_burn]
TextureFile1 = burn24.tga
EffectFile = transparent_nocull.fx
Type = 1
Collision = 0

[crl_r]
texturefile1 = station3.tga
TextureFile2 = lobbycube.dds
EffectFile = simple_self4.fx
Type = 0
Collision = 0
glow = 2

[crl_r_burn]
TextureFile1 = burn24.tga
EffectFile = transparent_nocull.fx
Type = 1
Collision = 0

//

[crl_l2]
texturefile1 = station3.tga
TextureFile2 = lobbycube.dds
EffectFile = simple_self4.fx
Type = 0
Collision = 0
glow = 2

[crl_l2_burn]
TextureFile1 = burn24.tga
EffectFile = transparent_nocull.fx
Type = 1
Collision = 0

[crl_r2]
texturefile1 = station3.tga
TextureFile2 = lobbycube.dds
EffectFile = simple_self4.fx
Type = 0
Collision = 0
glow = 2

[crl_r2_burn]
TextureFile1 = burn24.tga
EffectFile = transparent_nocull.fx
Type = 1
Collision = 0
