texture tex0;
texture tex1;

technique t0
{
	pass p0
	{
        MaterialAmbient = {0.5, 0.5, 0.5, 1.0}; 
        MaterialDiffuse = {1, 1, 1, 1.0}; 
        MaterialSpecular = {0.0, 0.0, 0.0, 1.0}; 
        MaterialPower = 20.0f;

	DiffuseMaterialSource = material;	
//		Lighting = true;
		TexCoordIndex[0] = 0;
		Texture[0] = <tex0>;
		ColorOp[0] = Modulate;
		AlphaOp[0] = SelectArg1;
		
  
		TexCoordIndex[1] = 1;
		Texture[1] = <tex1>;
		ColorOp[1] = Modulate;
	}
}
 