Object = particles

[particles0]
texturefile1 = smoke.tga
effectfile = particle.fx
type = 2
collision = 0
position = 0, 0, 0.0
velocity = 0, 0, 0
emitdir = 0, 0, 2
wind = 0, 0, 0
gravity = 0, 0, -0.5
scale = 0.6
persecond = 50
timetolive = 1.5
coneangle = 90
frames = 1
types = 1
color = 4280295456
//4294965930
//4278190080
emitcount = 0
particlestoemit = -1


[particles1]
texturefile1 = smoke.tga
effectfile = particle.fx
type = 2
collision = 0
position = 0, 0, 0.5
velocity = 0, 0, 0
emitdir = 0, 0, 2.0
wind = 0, 0, 0
gravity = 0, 0, -2.5
scale = 0.8
persecond = 100
timetolive = 0.4
coneangle = 180
frames = 1
types = 1
color = 4294943232
//4294962201 bright yellow
//4294899115 light yellow
//4294967295 white
//4294943232 orange
//4294917120 red
//4294965930 yellow
//4278190080 black
emitcount = 0
particlestoemit = -1

[particles2]
texturefile1 = smoke.tga
effectfile = particle.fx
type = 2
collision = 0
position = 0, 0, 0.5
velocity = 0, 0, 0
emitdir = 0, 0, 2.0
wind = 0, 0, 0
gravity = 0, 0, -2.5
scale = 0.7
persecond = 100
timetolive = 0.4
coneangle = 180
frames = 1
types = 1
color = 4294967295
emitcount = 0
particlestoemit = -1

