Object = empty

[sprite]
3.5 3.5
0 0 0
texturefile1 = exp2.tga
//texturefile1 = exp81.tga
effectfile = transparent_nocull.fx
type = 1
collision = 0
VertexEffect = anim 7,7,24

/*
[sprite]
22 22
0 0 0
texturefile1 = flare3.tga
effectfile = transparent_nocull.fx
type = 1
collision = 0
*/
