/*
Object = map.A3D

[map]
TextureFile1 = l3.tga
EffectFile = transparent_wrap_cw.fx
Type = 1
Collision = 1
vertexeffect = movingtex 0.1,0.1

[sprite]
0.4 0.4
0 0 0
texturefile1 = sunmix_big.tga
effectfile = transparent_wrap_nocull.fx
type = 1
collision = 1
VertexEffect = anim 4,4,24
Object = empty
*/
Object = empty
/*

Object = bonus.A3D

[map]
TextureFile1 = bonus_orange.tga
EffectFile = transparent_wrap_cw.fx
Type = 1
Collision = 1
vertexeffect = movingtex 0.1,0.1
*/
[sprite]
0.4 0.4
0 0 0 0
texturefile1 = rocket1.tga
effectfile = transparent_nocull.fx
type = 1
collision = 1


[sprite]
1 1
0 0 0 0
texturefile1 = flare.tga
effectfile = transparent_nocull.fx
type = 1
collision = 1
