[window]
	name = noise
	visible = true
	active = false
	texture1 = noise2.tga
	effect = interface1.fx
	x = 0
	y = 0
	width = 1024
	height = 768
	tx = 0
	ty = 0
	twidth = 1024
	theight = 768
	pos = stretch
[/window]

[window]
	name = corner1
	visible = true
	active = false
	texture1 = corner.tga
	effect = interface.fx
	x = 20
	y = 20
	width = 512
	height = 256
	tx = 0
	ty = 0
	twidth = 512
	theight = 256
	pos = lu
[/window]

[window]
	name = corner2
	visible = true
	active = false
	texture1 = corner2.tga
	effect = interface.fx
	x = 492
	y = 20
	width = 512
	height = 256
	tx = 0
	ty = 0
	twidth = 512
	theight = 256
	pos = ru
[/window]

[window]
	name = corner3
	visible = true
	active = false
	texture1 = corner3.tga
	effect = interface.fx
	x = 20
	y = 492
	width = 512
	height = 256
	tx = 0
	ty = 0
	twidth = 512
	theight = 256
	pos = ld
[/window]

[window]
	name = corner4
	visible = true
	active = false
	texture1 = corner4.tga
	effect = interface.fx
	x = 492
	y = 492
	width = 512
	height = 256
	tx = 0
	ty = 0
	twidth = 512
	theight = 256
	pos = rd
[/window]

[window]
	name = lb1
	visible = true
	active = false
	texture1 = lifebar.tga
	effect = interface.fx
	x = 0
	y = 0
	width = 64
	height = 16
	tx = 0
	ty = 0
	twidth = 64
	theight = 16
[/window]
[window]
	name = lb2
	visible = true
	active = false
	texture1 = lifebar.tga
	effect = interface.fx
	x = 0
	y = 0
	width = 64
	height = 16
	tx = 0
	ty = 0
	twidth = 64
	theight = 16
[/window]
[window]
	name = lb3
	visible = true
	active = false
	texture1 = lifebar.tga
	effect = interface.fx
	x = 0
	y = 0
	width = 64
	height = 16
	tx = 0
	ty = 0
	twidth = 64
	theight = 16
[/window]
[window]
	name = lb4
	visible = true
	active = false
	texture1 = lifebar.tga
	effect = interface.fx
	x = 0
	y = 0
	width = 64
	height = 16
	tx = 0
	ty = 0
	twidth = 64
	theight = 16
[/window]
[window]
	name = lb5
	visible = true
	active = false
	texture1 = lifebar.tga
	effect = interface.fx
	x = 0
	y = 0
	width = 64
	height = 16
	tx = 0
	ty = 0
	twidth = 64
	theight = 16
[/window]
[window]
	name = lb6
	visible = true
	active = false
	texture1 = lifebar.tga
	effect = interface.fx
	x = 0
	y = 0
	width = 64
	height = 16
	tx = 0
	ty = 0
	twidth = 64
	theight = 16
[/window]
[window]
	name = lb7
	visible = true
	active = false
	texture1 = lifebar.tga
	effect = interface.fx
	x = 0
	y = 0
	width = 64
	height = 16
	tx = 0
	ty = 0
	twidth = 64
	theight = 16
[/window]
[window]
	name = lb8
	visible = true
	active = false
	texture1 = lifebar.tga
	effect = interface.fx
	x = 0
	y = 0
	width = 64
	height = 16
	tx = 0
	ty = 0
	twidth = 64
	theight = 16
[/window]
[window]
	name = lb9
	visible = true
	active = false
	texture1 = lifebar.tga
	effect = interface.fx
	x = 0
	y = 0
	width = 64
	height = 16
	tx = 0
	ty = 0
	twidth = 64
	theight = 16
[/window]
[window]
	name = lb10
	visible = true
	active = false
	texture1 = lifebar.tga
	effect = interface.fx
	x = 0
	y = 0
	width = 64
	height = 16
	tx = 0
	ty = 0
	twidth = 64
	theight = 16
[/window]
[window]
	name = lb11
	visible = true
	active = false
	texture1 = lifebar.tga
	effect = interface.fx
	x = 0
	y = 0
	width = 64
	height = 16
	tx = 0
	ty = 0
	twidth = 64
	theight = 16
[/window]
[window]
	name = lb12
	visible = true
	active = false
	texture1 = lifebar.tga
	effect = interface.fx
	x = 0
	y = 0
	width = 64
	height = 16
	tx = 0
	ty = 0
	twidth = 64
	theight = 16
[/window]
[window]
	name = lb13
	visible = true
	active = false
	texture1 = lifebar.tga
	effect = interface.fx
	x = 0
	y = 0
	width = 64
	height = 16
	tx = 0
	ty = 0
	twidth = 64
	theight = 16
[/window]
[window]
	name = lb14
	visible = true
	active = false
	texture1 = lifebar.tga
	effect = interface.fx
	x = 0
	y = 0
	width = 64
	height = 16
	tx = 0
	ty = 0
	twidth = 64
	theight = 16
[/window]
[window]
	name = lb15
	visible = true
	active = false
	texture1 = lifebar.tga
	effect = interface.fx
	x = 0
	y = 0
	width = 64
	height = 16
	tx = 0
	ty = 0
	twidth = 64
	theight = 16
[/window]

[window]
	name = lb1_2
	visible = true
	active = false
	texture1 = lifebar.tga
	effect = interface.fx
	x = 0
	y = 0
	width = 64
	height = 16
	tx = 0
	ty = 0
	twidth = 64
	theight = 16
[/window]
[window]
	name = lb2_2
	visible = true
	active = false
	texture1 = lifebar.tga
	effect = interface.fx
	x = 0
	y = 0
	width = 64
	height = 16
	tx = 0
	ty = 0
	twidth = 64
	theight = 16
[/window]
[window]
	name = lb3_2
	visible = true
	active = false
	texture1 = lifebar.tga
	effect = interface.fx
	x = 0
	y = 0
	width = 64
	height = 16
	tx = 0
	ty = 0
	twidth = 64
	theight = 16
[/window]
[window]
	name = lb4_2
	visible = true
	active = false
	texture1 = lifebar.tga
	effect = interface.fx
	x = 0
	y = 0
	width = 64
	height = 16
	tx = 0
	ty = 0
	twidth = 64
	theight = 16
[/window]
[window]
	name = lb5_2
	visible = true
	active = false
	texture1 = lifebar.tga
	effect = interface.fx
	x = 0
	y = 0
	width = 64
	height = 16
	tx = 0
	ty = 0
	twidth = 64
	theight = 16
[/window]
[window]
	name = lb6_2
	visible = true
	active = false
	texture1 = lifebar.tga
	effect = interface.fx
	x = 0
	y = 0
	width = 64
	height = 16
	tx = 0
	ty = 0
	twidth = 64
	theight = 16
[/window]
[window]
	name = lb7_2
	visible = true
	active = false
	texture1 = lifebar.tga
	effect = interface.fx
	x = 0
	y = 0
	width = 64
	height = 16
	tx = 0
	ty = 0
	twidth = 64
	theight = 16
[/window]
[window]
	name = lb8_2
	visible = true
	active = false
	texture1 = lifebar.tga
	effect = interface.fx
	x = 0
	y = 0
	width = 64
	height = 16
	tx = 0
	ty = 0
	twidth = 64
	theight = 16
[/window]
[window]
	name = lb9_2
	visible = true
	active = false
	texture1 = lifebar.tga
	effect = interface.fx
	x = 0
	y = 0
	width = 64
	height = 16
	tx = 0
	ty = 0
	twidth = 64
	theight = 16
[/window]
[window]
	name = lb10_2
	visible = true
	active = false
	texture1 = lifebar.tga
	effect = interface.fx
	x = 0
	y = 0
	width = 64
	height = 16
	tx = 0
	ty = 0
	twidth = 64
	theight = 16
[/window]
[window]
	name = lb11_2
	visible = true
	active = false
	texture1 = lifebar.tga
	effect = interface.fx
	x = 0
	y = 0
	width = 64
	height = 16
	tx = 0
	ty = 0
	twidth = 64
	theight = 16
[/window]
[window]
	name = lb12_2
	visible = true
	active = false
	texture1 = lifebar.tga
	effect = interface.fx
	x = 0
	y = 0
	width = 64
	height = 16
	tx = 0
	ty = 0
	twidth = 64
	theight = 16
[/window]
[window]
	name = lb13_2
	visible = true
	active = false
	texture1 = lifebar.tga
	effect = interface.fx
	x = 0
	y = 0
	width = 64
	height = 16
	tx = 0
	ty = 0
	twidth = 64
	theight = 16
[/window]
[window]
	name = lb14_2
	visible = true
	active = false
	texture1 = lifebar.tga
	effect = interface.fx
	x = 0
	y = 0
	width = 64
	height = 16
	tx = 0
	ty = 0
	twidth = 64
	theight = 16
[/window]
[window]
	name = lb15_2
	visible = true
	active = false
	texture1 = lifebar.tga
	effect = interface.fx
	x = 0
	y = 0
	width = 64
	height = 16
	tx = 0
	ty = 0
	twidth = 64
	theight = 16
[/window]


[window]
	name = lb1_3
	visible = true
	active = false
	texture1 = lifebar1.tga
	effect = interface.fx
	x = 0
	y = 0
	width = 64
	height = 16
	tx = 0
	ty = 0
	twidth = 64
	theight = 16
[/window]
[window]
	name = lb2_3
	visible = true
	active = false
	texture1 = lifebar1.tga
	effect = interface.fx
	x = 0
	y = 0
	width = 64
	height = 16
	tx = 0
	ty = 0
	twidth = 64
	theight = 16
[/window]
[window]
	name = lb3_3
	visible = true
	active = false
	texture1 = lifebar1.tga
	effect = interface.fx
	x = 0
	y = 0
	width = 64
	height = 16
	tx = 0
	ty = 0
	twidth = 64
	theight = 16
[/window]
[window]
	name = lb4_3
	visible = true
	active = false
	texture1 = lifebar1.tga
	effect = interface.fx
	x = 0
	y = 0
	width = 64
	height = 16
	tx = 0
	ty = 0
	twidth = 64
	theight = 16
[/window]
[window]
	name = lb5_3
	visible = true
	active = false
	texture1 = lifebar1.tga
	effect = interface.fx
	x = 0
	y = 0
	width = 64
	height = 16
	tx = 0
	ty = 0
	twidth = 64
	theight = 16
[/window]
[window]
	name = lb6_3
	visible = true
	active = false
	texture1 = lifebar1.tga
	effect = interface.fx
	x = 0
	y = 0
	width = 64
	height = 16
	tx = 0
	ty = 0
	twidth = 64
	theight = 16
[/window]
[window]
	name = lb7_3
	visible = true
	active = false
	texture1 = lifebar1.tga
	effect = interface.fx
	x = 0
	y = 0
	width = 64
	height = 16
	tx = 0
	ty = 0
	twidth = 64
	theight = 16
[/window]
[window]
	name = lb8_3
	visible = true
	active = false
	texture1 = lifebar1.tga
	effect = interface.fx
	x = 0
	y = 0
	width = 64
	height = 16
	tx = 0
	ty = 0
	twidth = 64
	theight = 16
[/window]
[window]
	name = lb9_3
	visible = true
	active = false
	texture1 = lifebar1.tga
	effect = interface.fx
	x = 0
	y = 0
	width = 64
	height = 16
	tx = 0
	ty = 0
	twidth = 64
	theight = 16
[/window]
[window]
	name = lb10_3
	visible = true
	active = false
	texture1 = lifebar1.tga
	effect = interface.fx
	x = 0
	y = 0
	width = 64
	height = 16
	tx = 0
	ty = 0
	twidth = 64
	theight = 16
[/window]
[window]
	name = lb11_3
	visible = true
	active = false
	texture1 = lifebar1.tga
	effect = interface.fx
	x = 0
	y = 0
	width = 64
	height = 16
	tx = 0
	ty = 0
	twidth = 64
	theight = 16
[/window]
[window]
	name = lb12_3
	visible = true
	active = false
	texture1 = lifebar1.tga
	effect = interface.fx
	x = 0
	y = 0
	width = 64
	height = 16
	tx = 0
	ty = 0
	twidth = 64
	theight = 16
[/window]
[window]
	name = lb13_3
	visible = true
	active = false
	texture1 = lifebar1.tga
	effect = interface.fx
	x = 0
	y = 0
	width = 64
	height = 16
	tx = 0
	ty = 0
	twidth = 64
	theight = 16
[/window]
[window]
	name = lb14_3
	visible = true
	active = false
	texture1 = lifebar1.tga
	effect = interface.fx
	x = 0
	y = 0
	width = 64
	height = 16
	tx = 0
	ty = 0
	twidth = 64
	theight = 16
[/window]
[window]
	name = lb15_3
	visible = true
	active = false
	texture1 = lifebar1.tga
	effect = interface.fx
	x = 0
	y = 0
	width = 64
	height = 16
	tx = 0
	ty = 0
	twidth = 64
	theight = 16
[/window]

[window]
	name = lb1_4
	visible = true
	active = false
	texture1 = lifebar2.tga
	effect = interface.fx
	x = 0
	y = 0
	width = 64
	height = 16
	tx = 0
	ty = 0
	twidth = 64
	theight = 16
[/window]
[window]
	name = lb2_4
	visible = true
	active = false
	texture1 = lifebar2.tga
	effect = interface.fx
	x = 0
	y = 0
	width = 64
	height = 16
	tx = 0
	ty = 0
	twidth = 64
	theight = 16
[/window]
[window]
	name = lb3_4
	visible = true
	active = false
	texture1 = lifebar2.tga
	effect = interface.fx
	x = 0
	y = 0
	width = 64
	height = 16
	tx = 0
	ty = 0
	twidth = 64
	theight = 16
[/window]
[window]
	name = lb4_4
	visible = true
	active = false
	texture1 = lifebar2.tga
	effect = interface.fx
	x = 0
	y = 0
	width = 64
	height = 16
	tx = 0
	ty = 0
	twidth = 64
	theight = 16
[/window]
[window]
	name = lb5_4
	visible = true
	active = false
	texture1 = lifebar2.tga
	effect = interface.fx
	x = 0
	y = 0
	width = 64
	height = 16
	tx = 0
	ty = 0
	twidth = 64
	theight = 16
[/window]
[window]
	name = lb6_4
	visible = true
	active = false
	texture1 = lifebar2.tga
	effect = interface.fx
	x = 0
	y = 0
	width = 64
	height = 16
	tx = 0
	ty = 0
	twidth = 64
	theight = 16
[/window]
[window]
	name = lb7_4
	visible = true
	active = false
	texture1 = lifebar2.tga
	effect = interface.fx
	x = 0
	y = 0
	width = 64
	height = 16
	tx = 0
	ty = 0
	twidth = 64
	theight = 16
[/window]
[window]
	name = lb8_4
	visible = true
	active = false
	texture1 = lifebar2.tga
	effect = interface.fx
	x = 0
	y = 0
	width = 64
	height = 16
	tx = 0
	ty = 0
	twidth = 64
	theight = 16
[/window]
[window]
	name = lb9_4
	visible = true
	active = false
	texture1 = lifebar2.tga
	effect = interface.fx
	x = 0
	y = 0
	width = 64
	height = 16
	tx = 0
	ty = 0
	twidth = 64
	theight = 16
[/window]
[window]
	name = lb10_4
	visible = true
	active = false
	texture1 = lifebar2.tga
	effect = interface.fx
	x = 0
	y = 0
	width = 64
	height = 16
	tx = 0
	ty = 0
	twidth = 64
	theight = 16
[/window]
[window]
	name = lb11_4
	visible = true
	active = false
	texture1 = lifebar2.tga
	effect = interface.fx
	x = 0
	y = 0
	width = 64
	height = 16
	tx = 0
	ty = 0
	twidth = 64
	theight = 16
[/window]
[window]
	name = lb12_4
	visible = true
	active = false
	texture1 = lifebar2.tga
	effect = interface.fx
	x = 0
	y = 0
	width = 64
	height = 16
	tx = 0
	ty = 0
	twidth = 64
	theight = 16
[/window]
[window]
	name = lb13_4
	visible = true
	active = false
	texture1 = lifebar2.tga
	effect = interface.fx
	x = 0
	y = 0
	width = 64
	height = 16
	tx = 0
	ty = 0
	twidth = 64
	theight = 16
[/window]
[window]
	name = lb14_4
	visible = true
	active = false
	texture1 = lifebar2.tga
	effect = interface.fx
	x = 0
	y = 0
	width = 64
	height = 16
	tx = 0
	ty = 0
	twidth = 64
	theight = 16
[/window]
[window]
	name = lb15_4
	visible = true
	active = false
	texture1 = lifebar2.tga
	effect = interface.fx
	x = 0
	y = 0
	width = 64
	height = 16
	tx = 0
	ty = 0
	twidth = 64
	theight = 16
[/window]


/*
[textbox]
	name = score
	visible = true
	active = true
	x = 400
	y = 100
	width = 224
	height = 30
	normal = Arial20
	lit = Arial20
	pressed = Arial20
	linespace = 0
	typing = 0
	centered = 1
	pos = cu
[/textbox]
[textbox]
	name = score2
	visible = true
	active = true
	x = 360
	y = 488
	width = 100
	height = 18
	normal = Arial20
	lit = Arial20
	pressed = Arial20
	linespace = 0
	typing = 0
	centered = 1
[/textbox]
*/

/*
[window]
	name = timeup
	visible = false
	active = false
	texture1 = gtex.tga
	effect = interface.fx
	x = 0
	y = 0
	width = 48
	height = 48
	tx = 223
	ty = 415
	twidth = 512
	theight = 512
[/window]

[window]
	name = timedown
	visible = false
	active = false
	texture1 = gtex.tga
	effect = interface.fx
	x = 0
	y = 0
	width = 48
	height = 48
	tx = 174
	ty = 464
	twidth = 512
	theight = 512
[/window]

[window]
	name = repair
	visible = false
	active = false
	texture1 = gtex.tga
	effect = interface.fx
	x = 0
	y = 0
	width = 48
	height = 48
	tx = 223
	ty = 464
	twidth = 512
	theight = 512
[/window]

[window]
	name = lifeup
	visible = false
	active = false
	texture1 = gtex.tga
	effect = interface.fx
	x = 0
	y = 0
	width = 48
	height = 48
	tx = 272
	ty = 415
	twidth = 512
	theight = 512
[/window]

[window]
	name = lifedown
	visible = false
	active = false
	texture1 = gtex.tga
	effect = interface.fx
	x = 0
	y = 0
	width = 48
	height = 48
	tx = 272
	ty = 464
	twidth = 512
	theight = 512
[/window]

[window]
	name = field2
	visible = false
	active = false
	texture1 = gtex.tga
	effect = interface.fx
	x = 0
	y = 0
	width = 48
	height = 48
	tx = 320
	ty = 415
	twidth = 512
	theight = 512
[/window]

[window]
	name = field3
	visible = false
	active = false
	texture1 = gtex.tga
	effect = interface.fx
	x = 0
	y = 0
	width = 48
	height = 48
	tx = 320
	ty = 464
	twidth = 512
	theight = 512
[/window]

[window]
	name = field
	visible = false
	active = false
	texture1 = gtex.tga
	effect = interface.fx
	x = 0
	y = 0
	width = 48
	height = 48
	tx = 368
	ty = 415
	twidth = 512
	theight = 512
[/window]

[window]
	name = laser2
	visible = false
	active = false
	texture1 = gtex.tga
	effect = interface.fx
	x = 0
	y = 0
	width = 48
	height = 48
	tx = 368
	ty = 464
	twidth = 512
	theight = 512
[/window]

[window]
	name = laser1
	visible = false
	active = false
	texture1 = gtex.tga
	effect = interface.fx
	x = 0
	y = 0
	width = 48
	height = 48
	tx = 416
	ty = 464
	twidth = 512
	theight = 512
[/window]
[window]
	name = rate
	visible = false
	active = false
	texture1 = gtex.tga
	effect = interface.fx
	x = 0
	y = 0
	width = 48
	height = 48
	tx = 416
	ty = 415
	twidth = 512
	theight = 512
[/window]

[window]
	name = rate2
	visible = false
	active = false
	texture1 = gtex.tga
	effect = interface.fx
	x = 0
	y = 0
	width = 48
	height = 48
	tx = 416
	ty = 415
	twidth = 512
	theight = 512
[/window]

[window]
	name = rocket2
	visible = false
	active = false
	texture1 = gtex.tga
	effect = interface.fx
	x = 0
	y = 0
	width = 48
	height = 48
	tx = 464
	ty = 415
	twidth = 512
	theight = 512
[/window]

[window]
	name = rocket1
	visible = false
	active = false
	texture1 = gtex.tga
	effect = interface.fx
	x = 0
	y = 0
	width = 48
	height = 48
	tx = 464
	ty = 464
	twidth = 512
	theight = 512
[/window]
*/
[window]
	name = blu1
	visible = false
	active = false
	texture1 = br1.tga
	effect = interface.fx
	x = 0
	y = 0
	width = 16
	height = 16
	tx = 0
	ty = 0
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[/window]
[window]
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	texture1 = br3.tga
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[/window]
[window]
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	effect = interface.fx
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[/window]

[window]
	name = blu2
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	texture1 = br1.tga
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[/window]
[window]
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[/window]
[window]
	name = bld2
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	texture1 = br3.tga
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[/window]
[window]
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	texture1 = br4.tga
	effect = interface.fx
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[/window]

[window]
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	texture1 = br1.tga
	effect = interface.fx
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[/window]
[window]
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[/window]
[window]
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	texture1 = br3.tga
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[/window]
[window]
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	texture1 = br4.tga
	effect = interface.fx
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[/window]

[window]
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	texture1 = br1.tga
	effect = interface.fx
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[/window]
[window]
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[/window]
[window]
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	active = false
	texture1 = br3.tga
	effect = interface.fx
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[/window]
[window]
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	effect = interface.fx
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[/window]

[window]
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	texture1 = br1.tga
	effect = interface.fx
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[/window]
[window]
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	texture1 = br2.tga
	effect = interface.fx
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	height = 16
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[/window]
[window]
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	active = false
	texture1 = br3.tga
	effect = interface.fx
	x = 0
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[/window]
[window]
	name = brd5
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	texture1 = br4.tga
	effect = interface.fx
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[/window]

[window]
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	texture1 = br1.tga
	effect = interface.fx
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[/window]
[window]
	name = bru6
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	texture1 = br2.tga
	effect = interface.fx
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[/window]
[window]
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	active = false
	texture1 = br3.tga
	effect = interface.fx
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[/window]
[window]
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	texture1 = br4.tga
	effect = interface.fx
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[/window]

[window]
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	effect = interface.fx
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[/window]
[window]
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[/window]
[window]
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[/window]
[window]
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[/window]

[window]
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	effect = interface.fx
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[/window]
[window]
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	texture1 = br2.tga
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[/window]
[window]
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	effect = interface.fx
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[/window]
[window]
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	texture1 = br4.tga
	effect = interface.fx
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[/window]

[window]
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	texture1 = br1.tga
	effect = interface.fx
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[/window]
[window]
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	texture1 = br2.tga
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[/window]
[window]
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	active = false
	texture1 = br3.tga
	effect = interface.fx
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[/window]
[window]
	name = brd9
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	texture1 = br4.tga
	effect = interface.fx
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[/window]

[window]
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	effect = interface.fx
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[/window]
[window]
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	texture1 = br2.tga
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[/window]
[window]
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	effect = interface.fx
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[/window]
[window]
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	texture1 = br4.tga
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[/window]

[window]
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	effect = interface.fx
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[/window]
[window]
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	texture1 = br2.tga
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[/window]
[window]
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[/window]
[window]
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	texture1 = br4.tga
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[/window]

[window]
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	effect = interface.fx
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[/window]
[window]
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	texture1 = br2.tga
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[/window]
[window]
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	texture1 = br3.tga
	effect = interface.fx
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[/window]
[window]
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	texture1 = br4.tga
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[/window]

[window]
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	effect = interface.fx
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[/window]
[window]
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	texture1 = br2.tga
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[/window]
[window]
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	effect = interface.fx
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[/window]
[window]
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	texture1 = br4.tga
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[/window]

[window]
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	effect = interface.fx
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[/window]
[window]
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	texture1 = br2.tga
	effect = interface.fx
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[/window]
[window]
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	texture1 = br3.tga
	effect = interface.fx
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[/window]
[window]
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	active = false
	texture1 = br4.tga
	effect = interface.fx
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[/window]

[window]
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	texture1 = br1.tga
	effect = interface.fx
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[/window]
[window]
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	active = false
	texture1 = br2.tga
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[/window]
[window]
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	texture1 = br3.tga
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[/window]
[window]
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	effect = interface.fx
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[/window]



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[/window]

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	texture1 = label.tga
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[/window]
[window]
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[/window]
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[/window]
[window]
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[/window]
[window]
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[/window]
[window]
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	texture1 = label.tga
	effect = interface1.fx
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[/window]
[window]
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	active = false
	texture1 = label.tga
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[/window]
[window]
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[/window]
[window]
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	texture1 = label.tga
	effect = interface1.fx
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[/window]
[window]
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	texture1 = label.tga
	effect = interface1.fx
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[/window]
[window]
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[/window]
[window]
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[/window]
[window]
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[/window]
[window]
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	texture1 = label.tga
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[/window]

[window]
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	active = false
	texture1 = label2.tga
	effect = interface.fx
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[/window]

[window]
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	texture1 = label2.tga
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[/window]
[window]
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	active = false
	texture1 = label2.tga
	effect = interface.fx
	x = 0
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[/window]
[window]
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	texture1 = label2.tga
	effect = interface.fx
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[/window]
[window]
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	active = false
	texture1 = label2.tga
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[/window]
[window]
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	texture1 = label2.tga
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[/window]
[window]
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	active = false
	texture1 = label2.tga
	effect = interface.fx
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[/window]
[window]
	name = s8
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	active = false
	texture1 = label2.tga
	effect = interface.fx
	x = 0
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[/window]
[window]
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	texture1 = label2.tga
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	tx = 0
	ty = 0
	twidth = 64
	theight = 64
[/window]
[window]
	name = s10
	visible = true
	active = false
	texture1 = label2.tga
	effect = interface.fx
	x = 0
	y = 0
	width = 64
	height = 64
	tx = 0
	ty = 0
	twidth = 64
	theight = 64
[/window]
[window]
	name = s11
	visible = true
	active = false
	texture1 = label2.tga
	effect = interface.fx
	x = 0
	y = 0
	width = 64
	height = 64
	tx = 0
	ty = 0
	twidth = 64
	theight = 64
[/window]
[window]
	name = s12
	visible = true
	active = false
	texture1 = label2.tga
	effect = interface.fx
	x = 0
	y = 0
	width = 64
	height = 64
	tx = 0
	ty = 0
	twidth = 64
	theight = 64
[/window]
[window]
	name = s13
	visible = true
	active = false
	texture1 = label2.tga
	effect = interface.fx
	x = 0
	y = 0
	width = 64
	height = 64
	tx = 0
	ty = 0
	twidth = 64
	theight = 64
[/window]
[window]
	name = s14
	visible = true
	active = false
	texture1 = label2.tga
	effect = interface.fx
	x = 0
	y = 0
	width = 64
	height = 64
	tx = 0
	ty = 0
	twidth = 64
	theight = 64
[/window]
[window]
	name = s15
	visible = true
	active = false
	texture1 = label2.tga
	effect = interface.fx
	x = 0
	y = 0
	width = 64
	height = 64
	tx = 0
	ty = 0
	twidth = 64
	theight = 64
[/window]
/*
[window]
	name = targeting
	visible = false
	active = false
	texture1 = small_tex.tga
	effect = interface.fx
	x = 0
	y = 0
	width = 48
	height = 48
	tx = 48
	ty = 195
	twidth = 256
	theight = 256
[/window]

[window]
	name = forceup
	visible = false
	active = false
	texture1 = small_tex.tga
	effect = interface.fx
	x = 0
	y = 0
	width = 48
	height = 48
	tx = 205
	ty = 204
	twidth = 256
	theight = 256
[/window]

[window]
	name = l_upgr_z1
	visible = false
	active = false
	texture1 = small_tex.tga
	effect = interface.fx
	x = 0
	y = 0
	width = 9
	height = 8
	tx = 69
	ty = 174
	twidth = 256
	theight = 256
[/window]
[window]
	name = l_upgr_z2
	visible = false
	active = false
	texture1 = small_tex.tga
	effect = interface.fx
	x = 0
	y = 0
	width = 9
	height = 8
	tx = 69
	ty = 174
	twidth = 256
	theight = 256
[/window]
[window]
	name = l_upgr_z3
	visible = false
	active = false
	texture1 = small_tex.tga
	effect = interface.fx
	x = 0
	y = 0
	width = 9
	height = 8
	tx = 69
	ty = 174
	twidth = 256
	theight = 256
[/window]
[window]
	name = l_upgr_z4
	visible = false
	active = false
	texture1 = small_tex.tga
	effect = interface.fx
	x = 0
	y = 0
	width = 9
	height = 8
	tx = 69
	ty = 174
	twidth = 256
	theight = 256
[/window]
[window]
	name = l_upgr_z5
	visible = false
	active = false
	texture1 = small_tex.tga
	effect = interface.fx
	x = 0
	y = 0
	width = 9
	height = 8
	tx = 69
	ty = 174
	twidth = 256
	theight = 256
[/window]
[window]
	name = l_upgr_1
	visible = false
	active = false
	texture1 = small_tex.tga
	effect = interface.fx
	x = 0
	y = 0
	width = 9
	height = 8
	tx = 69
	ty = 183
	twidth = 256
	theight = 256
[/window]
[window]
	name = l_upgr_2
	visible = false
	active = false
	texture1 = small_tex.tga
	effect = interface.fx
	x = 0
	y = 0
	width = 9
	height = 8
	tx = 69
	ty = 183
	twidth = 256
	theight = 256
[/window]
[window]
	name = l_upgr_3
	visible = false
	active = false
	texture1 = small_tex.tga
	effect = interface.fx
	x = 0
	y = 0
	width = 9
	height = 8
	tx = 69
	ty = 183
	twidth = 256
	theight = 256
[/window]
[window]
	name = l_upgr_4
	visible = false
	active = false
	texture1 = small_tex.tga
	effect = interface.fx
	x = 0
	y = 0
	width = 9
	height = 8
	tx = 69
	ty = 183
	twidth = 256
	theight = 256
[/window]
[window]
	name = l_upgr_5
	visible = false
	active = false
	texture1 = small_tex.tga
	effect = interface.fx
	x = 0
	y = 0
	width = 9
	height = 8
	tx = 69
	ty = 183
	twidth = 256
	theight = 256
[/window]


[window]
	name = r_upgr_z1
	visible = false
	active = false
	texture1 = small_tex.tga
	effect = interface.fx
	x = 0
	y = 0
	width = 9
	height = 8
	tx = 69
	ty = 174
	twidth = 256
	theight = 256
[/window]
[window]
	name = r_upgr_z2
	visible = false
	active = false
	texture1 = small_tex.tga
	effect = interface.fx
	x = 0
	y = 0
	width = 9
	height = 8
	tx = 69
	ty = 174
	twidth = 256
	theight = 256
[/window]
[window]
	name = r_upgr_z3
	visible = false
	active = false
	texture1 = small_tex.tga
	effect = interface.fx
	x = 0
	y = 0
	width = 9
	height = 8
	tx = 69
	ty = 174
	twidth = 256
	theight = 256
[/window]
[window]
	name = r_upgr_z4
	visible = false
	active = false
	texture1 = small_tex.tga
	effect = interface.fx
	x = 0
	y = 0
	width = 9
	height = 8
	tx = 69
	ty = 174
	twidth = 256
	theight = 256
[/window]
[window]
	name = r_upgr_z5
	visible = false
	active = false
	texture1 = small_tex.tga
	effect = interface.fx
	x = 0
	y = 0
	width = 9
	height = 8
	tx = 69
	ty = 174
	twidth = 256
	theight = 256
[/window]
[window]
	name = r_upgr_1
	visible = false
	active = false
	texture1 = small_tex.tga
	effect = interface.fx
	x = 0
	y = 0
	width = 9
	height = 8
	tx = 69
	ty = 183
	twidth = 256
	theight = 256
[/window]
[window]
	name = r_upgr_2
	visible = false
	active = false
	texture1 = small_tex.tga
	effect = interface.fx
	x = 0
	y = 0
	width = 9
	height = 8
	tx = 69
	ty = 183
	twidth = 256
	theight = 256
[/window]
[window]
	name = r_upgr_3
	visible = false
	active = false
	texture1 = small_tex.tga
	effect = interface.fx
	x = 0
	y = 0
	width = 9
	height = 8
	tx = 69
	ty = 183
	twidth = 256
	theight = 256
[/window]
[window]
	name = r_upgr_4
	visible = false
	active = false
	texture1 = small_tex.tga
	effect = interface.fx
	x = 0
	y = 0
	width = 9
	height = 8
	tx = 69
	ty = 183
	twidth = 256
	theight = 256
[/window]
[window]
	name = r_upgr_5
	visible = false
	active = false
	texture1 = small_tex.tga
	effect = interface.fx
	x = 0
	y = 0
	width = 9
	height = 8
	tx = 69
	ty = 183
	twidth = 256
	theight = 256
[/window]
*/


//destroyer1///////////////////////////////////////////////////////

[window]
	name = d1
	visible = false
	active = false
	texture1 = arrow2.tga
	effect = interface1.fx
	x = 0
	y = 0
	width = 32
	height = 32
	tx = 0
	ty = 0
	twidth = 32
	theight = 32
[/window]

[window]
	name = d2
	visible = false
	active = false
	texture1 = arrow2.tga
	effect = interface1.fx
	x = 0
	y = 0
	width = 32
	height = 32
	tx = 0
	ty = 0
	twidth = 32
	theight = 32
[/window]

[window]
	name = d3
	visible = false
	active = false
	texture1 = arrow2.tga
	effect = interface1.fx
	x = 0
	y = 0
	width = 32
	height = 32
	tx = 0
	ty = 0
	twidth = 32
	theight = 32
[/window]

[window]
	name = d4
	visible = false
	active = false
	texture1 = arrow2.tga
	effect = interface1.fx
	x = 0
	y = 0
	width = 32
	height = 32
	tx = 0
	ty = 0
	twidth = 32
	theight = 32
[/window]

[window]
	name = d5
	visible = false
	active = false
	texture1 = arrow2.tga
	effect = interface1.fx
	x = 0
	y = 0
	width = 32
	height = 32
	tx = 0
	ty = 0
	twidth = 32
	theight = 32
[/window]

[window]
	name = d6
	visible = false
	active = false
	texture1 = arrow2.tga
	effect = interface1.fx
	x = 0
	y = 0
	width = 32
	height = 32
	tx = 0
	ty = 0
	twidth = 32
	theight = 32
[/window]

[window]
	name = d7
	visible = false
	active = false
	texture1 = arrow2.tga
	effect = interface1.fx
	x = 0
	y = 0
	width = 32
	height = 32
	tx = 0
	ty = 0
	twidth = 32
	theight = 32
[/window]

[window]
	name = d8
	visible = false
	active = false
	texture1 = arrow2.tga
	effect = interface1.fx
	x = 0
	y = 0
	width = 32
	height = 32
	tx = 0
	ty = 0
	twidth = 32
	theight = 32
[/window]

[window]
	name = d9
	visible = false
	active = false
	texture1 = arrow2.tga
	effect = interface1.fx
	x = 0
	y = 0
	width = 32
	height = 32
	tx = 0
	ty = 0
	twidth = 32
	theight = 32
[/window]

[window]
	name = d10
	visible = false
	active = false
	texture1 = arrow2.tga
	effect = interface1.fx
	x = 0
	y = 0
	width = 32
	height = 32
	tx = 0
	ty = 0
	twidth = 32
	theight = 32
[/window]

//destroyer2//////////////////////////////////////////////////////
/*
[window]
	name = dd1
	visible = false
	active = false
	texture1 = arrow2.tga
	effect = interface1.fx
	x = 0
	y = 0
	width = 32
	height = 32
	tx = 0
	ty = 0
	twidth = 32
	theight = 32
[/window]

[window]
	name = dd2
	visible = false
	active = false
	texture1 = arrow2.tga
	effect = interface1.fx
	x = 0
	y = 0
	width = 32
	height = 32
	tx = 0
	ty = 0
	twidth = 32
	theight = 32
[/window]

[window]
	name = dd3
	visible = false
	active = false
	texture1 = arrow2.tga
	effect = interface1.fx
	x = 0
	y = 0
	width = 32
	height = 32
	tx = 0
	ty = 0
	twidth = 32
	theight = 32
[/window]

[window]
	name = dd4
	visible = false
	active = false
	texture1 = arrow2.tga
	effect = interface1.fx
	x = 0
	y = 0
	width = 32
	height = 32
	tx = 0
	ty = 0
	twidth = 32
	theight = 32
[/window]

[window]
	name = dd5
	visible = false
	active = false
	texture1 = arrow2.tga
	effect = interface1.fx
	x = 0
	y = 0
	width = 32
	height = 32
	tx = 0
	ty = 0
	twidth = 32
	theight = 32
[/window]

[window]
	name = dd6
	visible = false
	active = false
	texture1 = arrow2.tga
	effect = interface1.fx
	x = 0
	y = 0
	width = 32
	height = 32
	tx = 0
	ty = 0
	twidth = 32
	theight = 32
[/window]

[window]
	name = dd7
	visible = false
	active = false
	texture1 = arrow2.tga
	effect = interface1.fx
	x = 0
	y = 0
	width = 32
	height = 32
	tx = 0
	ty = 0
	twidth = 32
	theight = 32
[/window]

[window]
	name = dd8
	visible = false
	active = false
	texture1 = arrow2.tga
	effect = interface1.fx
	x = 0
	y = 0
	width = 32
	height = 32
	tx = 0
	ty = 0
	twidth = 32
	theight = 32
[/window]

[window]
	name = dd9
	visible = false
	active = false
	texture1 = arrow2.tga
	effect = interface1.fx
	x = 0
	y = 0
	width = 32
	height = 32
	tx = 0
	ty = 0
	twidth = 32
	theight = 32
[/window]

[window]
	name = dd10
	visible = false
	active = false
	texture1 = arrow2.tga
	effect = interface1.fx
	x = 0
	y = 0
	width = 32
	height = 32
	tx = 0
	ty = 0
	twidth = 32
	theight = 32
[/window]
*/
//fighter1///////////////////////////////////////////////////////
[window]
	name = f1
	visible = false
	active = false
	texture1 = arrow.tga
	effect = interface1.fx
	x = 0
	y = 0
	width = 32
	height = 32
	tx = 0
	ty = 0
	twidth = 32
	theight = 32
[/window]
[window]
	name = f2
	visible = false
	active = false
	texture1 = arrow.tga
	effect = interface1.fx
	x = 0
	y = 0
	width = 32
	height = 32
	tx = 0
	ty = 0
	twidth = 32
	theight = 32
[/window]
[window]
	name = f3
	visible = false
	active = false
	texture1 = arrow.tga
	effect = interface1.fx
	x = 0
	y = 0
	width = 32
	height = 32
	tx = 0
	ty = 0
	twidth = 32
	theight = 32
[/window]
[window]
	name = f4
	visible = false
	active = false
	texture1 = arrow.tga
	effect = interface1.fx
	x = 0
	y = 0
	width = 32
	height = 32
	tx = 0
	ty = 0
	twidth = 32
	theight = 32
[/window]
[window]
	name = f5
	visible = false
	active = false
	texture1 = arrow.tga
	effect = interface1.fx
	x = 0
	y = 0
	width = 32
	height = 32
	tx = 0
	ty = 0
	twidth = 32
	theight = 32
[/window]
[window]
	name = f6
	visible = false
	active = false
	texture1 = arrow.tga
	effect = interface1.fx
	x = 0
	y = 0
	width = 32
	height = 32
	tx = 0
	ty = 0
	twidth = 32
	theight = 32
[/window]
[window]
	name = f7
	visible = false
	active = false
	texture1 = arrow.tga
	effect = interface1.fx
	x = 0
	y = 0
	width = 32
	height = 32
	tx = 0
	ty = 0
	twidth = 32
	theight = 32
[/window]
[window]
	name = f8
	visible = false
	active = false
	texture1 = arrow.tga
	effect = interface1.fx
	x = 0
	y = 0
	width = 32
	height = 32
	tx = 0
	ty = 0
	twidth = 32
	theight = 32
[/window]
[window]
	name = f9
	visible = false
	active = false
	texture1 = arrow.tga
	effect = interface1.fx
	x = 0
	y = 0
	width = 32
	height = 32
	tx = 0
	ty = 0
	twidth = 32
	theight = 32
[/window]
[window]
	name = f10
	visible = false
	active = false
	texture1 = arrow.tga
	effect = interface1.fx
	x = 0
	y = 0
	width = 32
	height = 32
	tx = 0
	ty = 0
	twidth = 32
	theight = 32
[/window]
[window]
	name = f11
	visible = false
	active = false
	texture1 = arrow.tga
	effect = interface1.fx
	x = 0
	y = 0
	width = 32
	height = 32
	tx = 0
	ty = 0
	twidth = 32
	theight = 32
[/window]
[window]
	name = f12
	visible = false
	active = false
	texture1 = arrow.tga
	effect = interface1.fx
	x = 0
	y = 0
	width = 32
	height = 32
	tx = 0
	ty = 0
	twidth = 32
	theight = 32
[/window]
[window]
	name = f13
	visible = false
	active = false
	texture1 = arrow.tga
	effect = interface1.fx
	x = 0
	y = 0
	width = 32
	height = 32
	tx = 0
	ty = 0
	twidth = 32
	theight = 32
[/window]
[window]
	name = f14
	visible = false
	active = false
	texture1 = arrow.tga
	effect = interface1.fx
	x = 0
	y = 0
	width = 32
	height = 32
	tx = 0
	ty = 0
	twidth = 32
	theight = 32
[/window]
[window]
	name = f15
	visible = false
	active = false
	texture1 = arrow.tga
	effect = interface1.fx
	x = 0
	y = 0
	width = 32
	height = 32
	tx = 0
	ty = 0
	twidth = 32
	theight = 32
[/window]
[window]
	name = f16
	visible = false
	active = false
	texture1 = arrow.tga
	effect = interface1.fx
	x = 0
	y = 0
	width = 32
	height = 32
	tx = 0
	ty = 0
	twidth = 32
	theight = 32
[/window]
[window]
	name = f17
	visible = false
	active = false
	texture1 = arrow.tga
	effect = interface1.fx
	x = 0
	y = 0
	width = 32
	height = 32
	tx = 0
	ty = 0
	twidth = 32
	theight = 32
[/window]
[window]
	name = f18
	visible = false
	active = false
	texture1 = arrow.tga
	effect = interface1.fx
	x = 0
	y = 0
	width = 32
	height = 32
	tx = 0
	ty = 0
	twidth = 32
	theight = 32
[/window]
[window]
	name = f19
	visible = false
	active = false
	texture1 = arrow.tga
	effect = interface1.fx
	x = 0
	y = 0
	width = 32
	height = 32
	tx = 0
	ty = 0
	twidth = 32
	theight = 32
[/window]
[window]
	name = f20
	visible = false
	active = false
	texture1 = arrow.tga
	effect = interface1.fx
	x = 0
	y = 0
	width = 32
	height = 32
	tx = 0
	ty = 0
	twidth = 32
	theight = 32
[/window]



[window]
	name = bd1
	visible = false
	active = false
	texture1 = arrow3.tga
	effect = interface1.fx
	x = 0
	y = 0
	width = 32
	height = 32
	tx = 0
	ty = 0
	twidth = 32
	theight = 32
[/window]

[window]
	name = bd2
	visible = false
	active = false
	texture1 = arrow3.tga
	effect = interface1.fx
	x = 0
	y = 0
	width = 32
	height = 32
	tx = 0
	ty = 0
	twidth = 32
	theight = 32
[/window]

[window]
	name = bd3
	visible = false
	active = false
	texture1 = arrow3.tga
	effect = interface1.fx
	x = 0
	y = 0
	width = 32
	height = 32
	tx = 0
	ty = 0
	twidth = 32
	theight = 32
[/window]

[window]
	name = bd4
	visible = false
	active = false
	texture1 = arrow3.tga
	effect = interface1.fx
	x = 0
	y = 0
	width = 32
	height = 32
	tx = 0
	ty = 0
	twidth = 32
	theight = 32
[/window]

[window]
	name = bd5
	visible = false
	active = false
	texture1 = arrow3.tga
	effect = interface1.fx
	x = 0
	y = 0
	width = 32
	height = 32
	tx = 0
	ty = 0
	twidth = 32
	theight = 32
[/window]

[window]
	name = bd6
	visible = false
	active = false
	texture1 = arrow3.tga
	effect = interface1.fx
	x = 0
	y = 0
	width = 32
	height = 32
	tx = 0
	ty = 0
	twidth = 32
	theight = 32
[/window]

[window]
	name = bd7
	visible = false
	active = false
	texture1 = arrow3.tga
	effect = interface1.fx
	x = 0
	y = 0
	width = 32
	height = 32
	tx = 0
	ty = 0
	twidth = 32
	theight = 32
[/window]

[window]
	name = bd8
	visible = false
	active = false
	texture1 = arrow3.tga
	effect = interface1.fx
	x = 0
	y = 0
	width = 32
	height = 32
	tx = 0
	ty = 0
	twidth = 32
	theight = 32
[/window]

[window]
	name = bd9
	visible = false
	active = false
	texture1 = arrow3.tga
	effect = interface1.fx
	x = 0
	y = 0
	width = 32
	height = 32
	tx = 0
	ty = 0
	twidth = 32
	theight = 32
[/window]

[window]
	name = bd10
	visible = false
	active = false
	texture1 = arrow3.tga
	effect = interface1.fx
	x = 0
	y = 0
	width = 32
	height = 32
	tx = 0
	ty = 0
	twidth = 32
	theight = 32
[/window]


[window]
	name = w_crl
	visible = false
	active = false
	texture1 = w_crl.tga
	effect = interface4.fx
	x = 728
	y = 80
	width = 256
	height = 128
	tx = 0
	ty = 0
	twidth = 256
	theight = 128
	pos = ru
[/window]
[window]
	name = w_rl
	visible = false
	active = false
	texture1 = w_rl.tga
	effect = interface4.fx
	x = 728
	y = 80
	width = 256
	height = 128
	tx = 0
	ty = 0
	twidth = 256
	theight = 128
	pos = ru
[/window]
[window]
	name = w_l
	visible = false
	active = false
	texture1 = w_l.tga
	effect = interface4.fx
	x = 728
	y = 80
	width = 256
	height = 128
	tx = 0
	ty = 0
	twidth = 256
	theight = 128
	pos = ru
[/window]
[window]
	name = w_p
	visible = false
	active = false
	texture1 = w_p.tga
	effect = interface4.fx
	x = 728
	y = 80
	width = 256
	height = 128
	tx = 0
	ty = 0
	twidth = 256
	theight = 128
	pos = ru
[/window]
[window]
	name = w_pl
	visible = false
	active = false
	texture1 = w_pl.tga
	effect = interface4.fx
	x = 728
	y = 80
	width = 256
	height = 128
	tx = 0
	ty = 0
	twidth = 256
	theight = 128
	pos = ru
[/window]
[window]
	name = w_bl
	visible = false
	active = false
	texture1 = w_bl.tga
	effect = interface4.fx
	x = 728
	y = 80
	width = 256
	height = 128
	tx = 0
	ty = 0
	twidth = 256
	theight = 128
	pos = ru
[/window]


[window]
	name = player_bar1
	visible = true
	active = false
	texture1 = player_bar.tga
	effect = interface.fx
	x = 500
	y = 680
	width = 128
	height = 32
	tx = 0
	ty = 0
	twidth = 128
	theight = 32
[/window]

[window]
	name = player_life
	visible = true
	active = false
	texture1 = player_life.tga
	effect = interface.fx
	x = 511
	y = 680
	width = 108
	height = 32
	tx = 0
	ty = 0
	twidth = 128
	theight = 32
[/window]

[window]
	name = player_bar2
	visible = true
	active = false
	texture1 = player_bar.tga
	effect = interface.fx
	x = 500
	y = 700
	width = 128
	height = 32
	tx = 0
	ty = 0
	twidth = 128
	theight = 32
[/window]

[window]
	name = player_energy
	visible = true
	active = false
	texture1 = player_energy.tga
	effect = interface.fx
	x = 511
	y = 700
	width = 108
	height = 32
	tx = 0
	ty = 0
	twidth = 128
	theight = 32
[/window]

[window]
	name = player_rocket
	visible = true
	active = false
	texture1 = player_rocket.tga
	effect = interface.fx
	x = 700
	y = 700
	width = 32
	height = 32
	tx = 0
	ty = 0
	twidth = 32
	theight = 32
[/window]

[textbox]
	name = ammo
	visible = true
	active = true
	x = 400
	y = 100
	width = 224
	height = 0
	normal = arial10b
	lit = arial10b
	pressed = arial10b
	linespace = 0
	typing = 0
	color = 0xffff5e39
	strokecolor = 0xff000000
	text = episode1
	centered = 0
[/textbox]


[window]
	name = upgrade_bar
	visible = true
	active = false
	texture1 = upgrade_bar.tga
	effect = interface.fx
	x = 500
	y = 580
	width = 32
	height = 128
	tx = 0
	ty = 0
	twidth = 32
	theight = 128
[/window]

[window]
	name = upgrade_bar_slot1
	visible = true
	active = false
	texture1 = upgrade_bar_slot.tga
	effect = interface.fx
	x = 500
	y = 590
	width = 32
	height = 32
	tx = 0
	ty = 0
	twidth = 32
	theight = 32
[/window]

[window]
	name = upgrade_bar_slot2
	visible = true
	active = false
	texture1 = upgrade_bar_slot.tga
	effect = interface.fx
	x = 500
	y = 616
	width = 32
	height = 32
	tx = 0
	ty = 0
	twidth = 32
	theight = 32
[/window]

[window]
	name = upgrade_bar_slot3
	visible = true
	active = false
	texture1 = upgrade_bar_slot.tga
	effect = interface.fx
	x = 500
	y = 642
	width = 32
	height = 32
	tx = 0
	ty = 0
	twidth = 32
	theight = 32
[/window]

[window]
	name = upgrade_bar_slot4
	visible = true
	active = false
	texture1 = upgrade_bar_slot.tga
	effect = interface.fx
	x = 500
	y = 668
	width = 32
	height = 32
	tx = 0
	ty = 0
	twidth = 32
	theight = 32
[/window]


[window]
	name = upgrade_bar_2
	visible = true
	active = false
	texture1 = upgrade_bar.tga
	effect = interface.fx
	x = 500
	y = 580
	width = 32
	height = 128
	tx = 0
	ty = 0
	twidth = 32
	theight = 128
[/window]

[window]
	name = upgrade_bar_slot1_2
	visible = true
	active = false
	texture1 = upgrade_bar_slot.tga
	effect = interface.fx
	x = 500
	y = 590
	width = 32
	height = 32
	tx = 0
	ty = 0
	twidth = 32
	theight = 32
[/window]

[window]
	name = upgrade_bar_slot2_2
	visible = true
	active = false
	texture1 = upgrade_bar_slot.tga
	effect = interface.fx
	x = 500
	y = 616
	width = 32
	height = 32
	tx = 0
	ty = 0
	twidth = 32
	theight = 32
[/window]

[window]
	name = upgrade_bar_slot3_2
	visible = true
	active = false
	texture1 = upgrade_bar_slot.tga
	effect = interface.fx
	x = 500
	y = 642
	width = 32
	height = 32
	tx = 0
	ty = 0
	twidth = 32
	theight = 32
[/window]

[window]
	name = upgrade_bar_slot4_2
	visible = true
	active = false
	texture1 = upgrade_bar_slot.tga
	effect = interface.fx
	x = 500
	y = 668
	width = 32
	height = 32
	tx = 0
	ty = 0
	twidth = 32
	theight = 32
[/window]

[window]
	name = scorebar
	visible = true
	active = false
	texture1 = scorebar.tga
	effect = interface.fx
	x = 448
	y = 34
	width = 128
	height = 64
	tx = 0
	ty = 0
	twidth = 128
	theight = 64
	pos = cu
[/window]

[textbox]
	name = score
	visible = true
	active = true
	x = 412
	y = 50
	width = 200
	height = 0
	normal = arial19
	lit = arial19
	pressed = arial19
	linespace = 0
	typing = 0
	color = 0xffff0000
	strokecolor = 0xff000000
	text = episode1
	centered = 1
	pos = cu
[/textbox]

[textbox]
	name = ready
	visible = false
	active = false
	x = 412
	y = 180
	width = 200
	height = 0
	normal = arial30
	lit = arial30
	pressed = arial30
	linespace = 0
	typing = 0
	color = 0xffef451e
	strokecolor = 0xff000000
	text = enemy_range
	centered = 1
	pos = center
[/textbox]
[textbox]
	name = ready2
	visible = false
	active = false
	x = 412
	y = 180
	width = 200
	height = 0
	normal = arial30
	lit = arial30
	pressed = arial30
	linespace = 0
	typing = 0
	color = 0xfffbc943
	strokecolor = 0xff000000
	text = enemy_range2
	centered = 1
	pos = center
[/textbox]
[textbox]
	name = complete
	visible = false
	active = false
	x = 412
	y = 180
	width = 200
	height = 0
	normal = arial30
	lit = arial30
	pressed = arial30
	linespace = 0
	typing = 0
	color = 0xfffbc943
	strokecolor = 0xff000000
	text = task_complete
	centered = 1
	pos = center
[/textbox]

[textbox]
	name = failed
	visible = false
	active = false
	x = 412
	y = 180
	width = 200
	height = 0
	normal = arial30
	lit = arial30
	pressed = arial30
	linespace = 0
	typing = 0
	color = 0xffff0000
	strokecolor = 0xff000000
	text = task_failed
	centered = 1
	pos = center
[/textbox]


[textbox]
	name = small_message
	visible = false
	active = false
	x = 312
	y = 240
	width = 400
	height = 0
	normal = verdana_big2
	lit = verdana_big2
	pressed = verdana_big2
	linespace = 0
	typing = 0
	color = 0xfffae1b6
	strokecolor = 0xff000000
	text = episode1
	centered = 1
	pos = center
[/textbox]


[window]
	name = target1
	visible = true
	active = false
	texture1 = target1.tga
	effect = interface.fx
	x = 448
	y = 320
	width = 128
	height = 128
	tx = 0
	ty = 0
	twidth = 128
	theight = 128
	pos = center
[/window]
[window]
	name = target2
	visible = true
	active = false
	texture1 = target2.tga
	effect = interface.fx
	x = 448
	y = 320
	width = 128
	height = 128
	tx = 0
	ty = 0
	twidth = 128
	theight = 128
	pos = center
[/window]
[window]
	name = target3
	visible = true
	active = false
	texture1 = target3.tga
	effect = interface.fx
	x = 448
	y = 320
	width = 128
	height = 128
	tx = 0
	ty = 0
	twidth = 128
	theight = 128
	pos = center
[/window]
[window]
	name = target4
	visible = true
	active = false
	texture1 = target4.tga
	effect = interface.fx
	x = 448
	y = 320
	width = 128
	height = 128
	tx = 0
	ty = 0
	twidth = 128
	theight = 128
	pos = center
[/window]
[window]
	name = target5
	visible = true
	active = false
	texture1 = target5.tga
	effect = interface.fx
	x = 448
	y = 320
	width = 128
	height = 128
	tx = 0
	ty = 0
	twidth = 128
	theight = 128
	pos = center
[/window]
[window]
	name = target6
	visible = true
	active = false
	texture1 = target6.tga
	effect = interface.fx
	x = 448
	y = 320
	width = 128
	height = 128
	tx = 0
	ty = 0
	twidth = 128
	theight = 128
	pos = center
[/window]
