Object = fighter7.A3D

[fighter]
TextureFile1 = fighter1.tga
//TextureFile2 = sky_reflect.tga
//TextureFile2 = fighter.tga
//EffectFile = reflect_specular.fx,shared
EffectFile = simple_self.fx
//EffectFile = terrain.fx
Type = 0
Collision = 1
glow = 0


//

[sprite]
0.6 0.6
0.684 1.403 -0.384
texturefile1 = flare.tga
effectfile = transparent_nocull.fx
type = 1
collision = 0

[sprite]
0.5 0.5
0.884 1.403 -0.384
texturefile1 = flare.tga
effectfile = transparent_nocull.fx
type = 1
collision = 0

[sprite]
0.4 0.4
1.084 1.403 -0.384
texturefile1 = flare.tga
effectfile = transparent_nocull.fx
type = 1
collision = 0

[sprite]
0.3 0.3
1.284 1.403 -0.384
texturefile1 = flare.tga
effectfile = transparent_nocull.fx
type = 1
collision = 0

[sprite]
0.1 0.1
1.384 1.403 -0.384
texturefile1 = flare.tga
effectfile = transparent_nocull.fx
type = 1
collision = 0


//

[sprite]
0.6 0.6
0.684 -1.403 -0.384
texturefile1 = flare.tga
effectfile = transparent_nocull.fx
type = 1
collision = 0

[sprite]
0.5 0.5
0.884 -1.403 -0.384
texturefile1 = flare.tga
effectfile = transparent_nocull.fx
type = 1
collision = 0

[sprite]
0.4 0.4
1.084 -1.403 -0.384
texturefile1 = flare.tga
effectfile = transparent_nocull.fx
type = 1
collision = 0

[sprite]
0.3 0.3
1.284 -1.403 -0.384
texturefile1 = flare.tga
effectfile = transparent_nocull.fx
type = 1
collision = 0

[sprite]
0.1 0.1
1.384 -1.403 -0.384
texturefile1 = flare.tga
effectfile = transparent_nocull.fx
type = 1
collision = 0
