// Sample effect file

texture tex0;

technique tec0
{
    pass p0
    {
//!        Lighting = false;
	
//! 	TexCoordIndex[0] = 0;
        // Set up texture stage 0
	Texture[0] = <tex0>;
//       ColorOp[0] = SelectArg1;
//        AlphaOp[0] = SelectArg1;
//!	CullMode = NONE;
        
        // Disable texture stage 1
//!        ColorOp[1] = Disable;
//!        AlphaOp[1] = Disable;

//!	ZWriteEnable = false;

//!	AlphaBlendEnable = true;
//!	BlendOp = Add;
	DestBlend = INVSRCALPHA;
//!	SrcBlend = SRCALPHA;

   }
}
