Object = particles

[particles]
//texturefile1 = spark.tga
texturefile1 = laser_exp.tga
effectfile = particles.fx
type = 1
collision = 0
position = 0, 0, 0
velocity = 0, 0, 0
emitdir = 2.5, 0, 0
wind = 0, 0, 0
gravity = 0, 0, 0
scale = 1.0
persecond = 50
timetolive = 0.2
coneangle = 360
frames = 4
types = 4
color = 4294967040
//color = 4294924800
emitcount = 0
particlestoemit = 10
tail = 0
