Object = empty

[autosprite2]
-12 0 0
0 0 0
4
TextureFile1 = light2.tga
EffectFile = transparent_wrap_nocull.fx
Type = 1
Collision = 1
vertexeffect = movingtex 0,0
/*
[sprite]
0.2 0.2
-8 0 0
texturefile1 = flare.tga
effectfile = transparent_nocull.fx
type = 1
collision = 0
*/