Object = hud.A3D

[hud]
TextureFile1 = hud.tga
//TextureFile2 = sky_reflect.tga
EffectFile = simple_self.fx
//EffectFile = reflect_specular.fx,shared
Type = 0
Collision = 1
/*
[hud2]
TextureFile1 = hud.tga
EffectFile = simple_dark.fx
Type = 0
Collision = 1
*/
