Object = fighter2.A3D

[fighter]
TextureFile1 = fighter1.tga
//TextureFile2 = fighter.tga
EffectFile = simple_self.fx
//EffectFile = terrain.fx
Type = 0
Collision = 1
glow = 0

//engine


[sprite]
0.6 0.6
1.106 0 0.086
texturefile1 = flare.tga
effectfile = transparent_nocull.fx
type = 1
collision = 0

[sprite]
0.5 0.5
1.306 0 0.086
texturefile1 = flare.tga
effectfile = transparent_nocull.fx
type = 1
collision = 0

[sprite]
0.4 0.4
1.506 0 0.086
texturefile1 = flare.tga
effectfile = transparent_nocull.fx
type = 1
collision = 0

[sprite]
0.3 0.3
1.706 0 0.086
texturefile1 = flare.tga
effectfile = transparent_nocull.fx
type = 1
collision = 0

[sprite]
0.1 0.1
1.906 0 0.086
texturefile1 = flare.tga
effectfile = transparent_nocull.fx
type = 1
collision = 0