Object = fighter5.A3D

[fighter]
TextureFile1 = fighter1.tga
//TextureFile2 = sky_reflect.tga
//TextureFile2 = fighter.tga
//EffectFile = reflect_specular.fx,shared
EffectFile = simple_self.fx
//EffectFile = terrain.fx
Type = 0
Collision = 1
glow = 0

[sprite]
0.6 0.6
0.892 1.105 -0.141
texturefile1 = flare.tga
effectfile = transparent_nocull.fx
type = 1
collision = 0

[sprite]
0.5 0.5
1.092 1.105 -0.141
texturefile1 = flare.tga
effectfile = transparent_nocull.fx
type = 1
collision = 0

[sprite]
0.4 0.4
1.292 1.105 -0.141
texturefile1 = flare.tga
effectfile = transparent_nocull.fx
type = 1
collision = 0

[sprite]
0.3 0.3
1.492 1.105 -0.141
texturefile1 = flare.tga
effectfile = transparent_nocull.fx
type = 1
collision = 0

[sprite]
0.1 0.1
1.592 1.105 -0.141
texturefile1 = flare.tga
effectfile = transparent_nocull.fx
type = 1
collision = 0

//
[sprite]
0.6 0.6
0.892 -1.105 -0.141
texturefile1 = flare.tga
effectfile = transparent_nocull.fx
type = 1
collision = 0

[sprite]
0.5 0.5
1.092 -1.105 -0.141
texturefile1 = flare.tga
effectfile = transparent_nocull.fx
type = 1
collision = 0

[sprite]
0.4 0.4
1.292 -1.105 -0.141
texturefile1 = flare.tga
effectfile = transparent_nocull.fx
type = 1
collision = 0

[sprite]
0.3 0.3
1.492 -1.105 -0.141
texturefile1 = flare.tga
effectfile = transparent_nocull.fx
type = 1
collision = 0

[sprite]
0.1 0.1
1.592 -1.105 -0.141
texturefile1 = flare.tga
effectfile = transparent_nocull.fx
type = 1
collision = 0

//