texture tex0;

technique tec0
{
    pass p0
    {
//!        Lighting = false;
	
        

//!	TexCoordIndex[0] = 0;
        // Set up texture stage 0
	Texture[0] = <tex0>;
//        ColorOp[0] = SelectArg1;
//        AlphaOp[0] = SelectArg1;
//!	CullMode = NONE;
        
        // Disable texture stage 1
//!        ColorOp[1] = Disable;
//!        AlphaOp[1] = Disable;

//	ZEnable = false;
//!	ZWriteEnable = false;

//!	AlphaBlendEnable = true;
//!	BlendOp = Add;
	DestBlend = one;
//	SrcBlend = srccolor;

//!	AddressV[0] = CLAMP;
//!	AddressU[0] = CLAMP;

	MinFilter[0] = LINEAR;
	MagFilter[0] = LINEAR;
	MipFilter[0] = NONE;
    }
}
