Object = fighter1.A3D

[fighter]
TextureFile1 = fighter3.tga
//TextureFile2 = fighter.tga
EffectFile = simple_self.fx
//EffectFile = terrain.fx
Type = 0
Collision = 1
glow = 0

//engine

[sprite]
1.8 1.8
1.435 0 0
texturefile1 = flare.tga
effectfile = transparent_nocull.fx
type = 1
collision = 0

[sprite]
0.8 0.8
1.435 0 0
texturefile1 = flare.tga
effectfile = transparent_nocull.fx
type = 1
collision = 0

[sprite]
0.7 0.7
1.635 0 0
texturefile1 = flare.tga
effectfile = transparent_nocull.fx
type = 1
collision = 0

[sprite]
0.5 0.5
1.835 0 0
texturefile1 = flare.tga
effectfile = transparent_nocull.fx
type = 1
collision = 0

[sprite]
0.3 0.3
2.035 0 0
texturefile1 = flare.tga
effectfile = transparent_nocull.fx
type = 1
collision = 0

[sprite]
0.1 0.1
2.235 0 0
texturefile1 = flare.tga
effectfile = transparent_nocull.fx
type = 1
collision = 0

//lights
/*
[sprite]
0.25 0.25
-1.66 0.551 -0.357
texturefile1 = flare5.tga
effectfile = flicklight.fx
type = 1
collision = 0
VertexEffect = flick 4,1,255 

[sprite]
0.25 0.25
-1.66 -0.551 -0.357
texturefile1 = flare5.tga
effectfile = flicklight.fx
type = 1
collision = 0
VertexEffect = flick 4,1,255 

[sprite]
0.25 0.25
-0.639 1.496 -0.4
texturefile1 = flare5.tga
effectfile = flicklight.fx
type = 1
collision = 0
VertexEffect = flick 4,1,255 

[sprite]
0.25 0.25
-0.639 -1.496 -0.4
texturefile1 = flare5.tga
effectfile = flicklight.fx
type = 1
collision = 0
VertexEffect = flick 4,1,255 


[sprite]
0.25 0.25
1.052 1.247 0.005
texturefile1 = flare5.tga
effectfile = flicklight.fx
type = 1
collision = 0
VertexEffect = flick 4,1,255 

[sprite]
0.25 0.25
1.052 -1.247 0.005
texturefile1 = flare5.tga
effectfile = flicklight.fx
type = 1
collision = 0
VertexEffect = flick 4,1,255 
*/
