Object = flagman.A3D

[flagman]
TextureFile1 = flagman.tga
EffectFile = simple_self.fx
Type = 0
Collision = 1

[sprite]
2.0 2.0
0.452 0.752 0.241
texturefile1 = flare_blue.tga
effectfile = transparent_nocull_noz.fx
type = 1
collision = 0

[sprite]
2.0 2.0
0.452 -0.752 0.241
texturefile1 = flare_blue.tga
effectfile = transparent_nocull_noz.fx
type = 1
collision = 0

[sprite]
2.0 2.0
0.452 0.752 0.241
texturefile1 = flare_blue.tga
effectfile = transparent_nocull.fx
type = 1
collision = 0

[sprite]
2.0 2.0
0.452 -0.752 0.241
texturefile1 = flare_blue.tga
effectfile = transparent_nocull.fx
type = 1
collision = 0
