Object = particles

[particles]
//texturefile1 = spark.tga
texturefile1 = 1fire_color.tga
effectfile = particles.fx
type = 1
collision = 0
position = 0, 0, 0
velocity = 0, 0, 0
emitdir = 2.5, 0, 0
wind = 0, 0, 0
gravity = 0, 0, 0
scale = 0.5
persecond = 50
timetolive = 0.3
coneangle = 360
frames = 5
types = 5
color = 4294967040
//color = 4294924800
emitcount = 0
particlestoemit = 20
tail = 0
