texture tex0;

technique tec0
{
    pass p0
    {
	// Turn lighting on and use light 0
        Lighting = false;
//!	SpecularEnable = false;
        
//!	TexCoordIndex[0] = 0;
        // Set up texture stage 0
	Texture[0] = <tex0>;
        ColorOp[0] = SelectArg1;
        AlphaOp[0] = Disable;

	AlphaBlendEnable = false;
        // Disable texture stage 1
//!        ColorOp[1] = Disable;
//!        AlphaOp[1] = Disable;
	
//!	CullMode = NONE;
   }
}
