Object = destroyer8.A3D

[destroyer]
TextureFile1 = fighter1.tga
//TextureFile2 = destroyer_detail.tga
EffectFile = simple_self.fx
Type = 0
Collision = 1

[sprite]
0.6 0.6
6.763 3.568 0.693
texturefile1 = flare.tga
effectfile = transparent_nocull.fx
type = 1
collision = 0

[sprite]
0.5 0.5
6.963 3.568 0.693
texturefile1 = flare.tga
effectfile = transparent_nocull.fx
type = 1
collision = 0

[sprite]
0.4 0.4
7.163 3.568 0.693
texturefile1 = flare.tga
effectfile = transparent_nocull.fx
type = 1
collision = 0

[sprite]
0.3 0.3
7.363 3.568 0.693
texturefile1 = flare.tga
effectfile = transparent_nocull.fx
type = 1
collision = 0

[sprite]
0.1 0.1
7.463 3.568 0.693
texturefile1 = flare.tga
effectfile = transparent_nocull.fx
type = 1
collision = 0


//
[sprite]
0.6 0.6
6.763 -3.568 0.693
texturefile1 = flare.tga
effectfile = transparent_nocull.fx
type = 1
collision = 0

[sprite]
0.5 0.5
6.963 -3.568 0.693
texturefile1 = flare.tga
effectfile = transparent_nocull.fx
type = 1
collision = 0

[sprite]
0.4 0.4
7.163 -3.568 0.693
texturefile1 = flare.tga
effectfile = transparent_nocull.fx
type = 1
collision = 0

[sprite]
0.3 0.3
7.363 -3.568 0.693
texturefile1 = flare.tga
effectfile = transparent_nocull.fx
type = 1
collision = 0

[sprite]
0.1 0.1
7.463 -3.568 0.693
texturefile1 = flare.tga
effectfile = transparent_nocull.fx
type = 1
collision = 0


//
[sprite]
0.6 0.6
8.156 0.714 0.597
texturefile1 = flare.tga
effectfile = transparent_nocull.fx
type = 1
collision = 0

[sprite]
0.5 0.5
8.356 0.714 0.597
texturefile1 = flare.tga
effectfile = transparent_nocull.fx
type = 1
collision = 0

[sprite]
0.4 0.4
8.556 0.714 0.597
texturefile1 = flare.tga
effectfile = transparent_nocull.fx
type = 1
collision = 0

[sprite]
0.3 0.3
8.756 0.714 0.597
texturefile1 = flare.tga
effectfile = transparent_nocull.fx
type = 1
collision = 0

[sprite]
0.1 0.1
8.856 0.714 0.597
texturefile1 = flare.tga
effectfile = transparent_nocull.fx
type = 1
collision = 0


//
[sprite]
0.6 0.6
8.156 -0.714 0.597
texturefile1 = flare.tga
effectfile = transparent_nocull.fx
type = 1
collision = 0

[sprite]
0.5 0.5
8.356 -0.714 0.597
texturefile1 = flare.tga
effectfile = transparent_nocull.fx
type = 1
collision = 0

[sprite]
0.4 0.4
8.556 -0.714 0.597
texturefile1 = flare.tga
effectfile = transparent_nocull.fx
type = 1
collision = 0

[sprite]
0.3 0.3
8.756 -0.714 0.597
texturefile1 = flare.tga
effectfile = transparent_nocull.fx
type = 1
collision = 0

[sprite]
0.1 0.1
8.856 -0.714 0.597
texturefile1 = flare.tga
effectfile = transparent_nocull.fx
type = 1
collision = 0


//
