//Object = surface_small.A3D
/*
Object = surf.A3D

[surf]
TextureFile1 = sun_sprite.tga
EffectFile = transparent_nocull.fx
Type = 1
Collision = 0
*/
Object = empty

[sprite]
0.2 0.2
0 0 0
texturefile1 = lazer_3__.tga
effectfile = transparent_nocull_1.fx
type = 1
collision = 0
//VertexEffect = movingtex 0,0