Object = particles

[particles]
//texturefile1 = smoke.tga
texturefile1 = fire_color.tga
effectfile = particles.fx
type = 1
collision = 0
position = 0, 0, 0
velocity = 0, 0, 0
emitdir = 0, 0, 1
wind = 0, 0, 0
gravity = 0, 0, 0
scale = 0.4
persecond = 50
timetolive = 0.75
coneangle = 100
frames = 8
types = 2
color = 4294967040
//color = 4294924800
emitcount = 0
particlestoemit = 0
tail = 0
scalespeed = 0.5
