Object = fighter8.A3D

[fighter]
TextureFile1 = fighter1.tga
//TextureFile2 = sky_reflect.tga
//TextureFile2 = fighter.tga
//EffectFile = reflect_specular.fx,shared
EffectFile = simple_self.fx
//EffectFile = terrain.fx
Type = 0
Collision = 1
glow = 0

//

[sprite]
0.6 0.6
1.07 0 0.091
texturefile1 = flare.tga
effectfile = transparent_nocull.fx
type = 1
collision = 0

[sprite]
0.5 0.5
1.27 0 0.091
texturefile1 = flare.tga
effectfile = transparent_nocull.fx
type = 1
collision = 0

[sprite]
0.4 0.4
1.47 0 0.091
texturefile1 = flare.tga
effectfile = transparent_nocull.fx
type = 1
collision = 0

[sprite]
0.3 0.3
1.67 0 0.091
texturefile1 = flare.tga
effectfile = transparent_nocull.fx
type = 1
collision = 0

[sprite]
0.1 0.1
1.77 0 0.091
texturefile1 = flare.tga
effectfile = transparent_nocull.fx
type = 1
collision = 0


//

[sprite]
0.6 0.6
1.714 0.869 -0.125
texturefile1 = flare.tga
effectfile = transparent_nocull.fx
type = 1
collision = 0

[sprite]
0.5 0.5
1.914 0.869 -0.125
texturefile1 = flare.tga
effectfile = transparent_nocull.fx
type = 1
collision = 0

[sprite]
0.4 0.4
2.114 0.869 -0.125
texturefile1 = flare.tga
effectfile = transparent_nocull.fx
type = 1
collision = 0

[sprite]
0.3 0.3
2.314 0.869 -0.125
texturefile1 = flare.tga
effectfile = transparent_nocull.fx
type = 1
collision = 0

[sprite]
0.1 0.1
2.414 0.869 -0.125
texturefile1 = flare.tga
effectfile = transparent_nocull.fx
type = 1
collision = 0

//

[sprite]
0.6 0.6
1.714 -0.869 -0.125
texturefile1 = flare.tga
effectfile = transparent_nocull.fx
type = 1
collision = 0

[sprite]
0.5 0.5
1.914 -0.869 -0.125
texturefile1 = flare.tga
effectfile = transparent_nocull.fx
type = 1
collision = 0

[sprite]
0.4 0.4
2.114 -0.869 -0.125
texturefile1 = flare.tga
effectfile = transparent_nocull.fx
type = 1
collision = 0

[sprite]
0.3 0.3
2.314 -0.869 -0.125
texturefile1 = flare.tga
effectfile = transparent_nocull.fx
type = 1
collision = 0

[sprite]
0.1 0.1
2.414 -0.869 -0.125
texturefile1 = flare.tga
effectfile = transparent_nocull.fx
type = 1
collision = 0
