Object = particles

[particles]
//texturefile1 = 1fire_color.tga
texturefile1 = smoke.tga
effectfile = particles.fx
type = 1
collision = 0
position = 0, 0, 0
velocity = 0, 0, 0
emitdir = 0, 0, 1
wind = 0, 0, 0
gravity = 0, 0, 0
scale = 0.6
persecond = 40
timetolive = 1.5
coneangle = 100
frames = 5
types = 3
color = 4294967040
//color = 4294924800
emitcount = 0
particlestoemit = 0
tail = 0
scalespeed = 1.0
