texture tex0;

technique tec0
{
    pass p0
    {
	// Turn lighting on and use light 0
        Lighting = false;
//!	SpecularEnable = false;
	
   
//!	TexCoordIndex[0] = 0;
        // Set up texture stage 0
	Texture[0] = <tex0>;
        ColorOp[0] = SelectArg1;
//        AlphaOp[0] = Disable;
//!	AddressU[0] = wrap;
//!        AddressV[0] = wrap;
        
        // Disable texture stage 1
//!        ColorOp[1] = Disable;
//!        AlphaOp[1] = Disable;
	
	FogEnable = true;
//	FogColor = 0xFF7D877D;
	FogColor = 0xFFFFFF00;
	FogVertexMode = LINEAR;
	FogStart = 30;
	FogEnd = 150;
    }
}
