Object = destroyer2.A3D

[destroyer]
TextureFile1 = fighter1.tga
//TextureFile2 = destroyer_detail.tga
EffectFile = simple_self.fx
Type = 0
Collision = 1


[sprite]
0.6 0.6
5.293 0.858 0.069
texturefile1 = flare.tga
effectfile = transparent_nocull.fx
type = 1
collision = 0

[sprite]
0.5 0.5
5.493 0.858 0.069
texturefile1 = flare.tga
effectfile = transparent_nocull.fx
type = 1
collision = 0

[sprite]
0.4 0.4
5.693 0.858 0.069
texturefile1 = flare.tga
effectfile = transparent_nocull.fx
type = 1
collision = 0

[sprite]
0.3 0.3
5.893 0.858 0.069
texturefile1 = flare.tga
effectfile = transparent_nocull.fx
type = 1
collision = 0

[sprite]
0.1 0.1
5.993 0.858 0.069
texturefile1 = flare.tga
effectfile = transparent_nocull.fx
type = 1
collision = 0


//

[sprite]
0.6 0.6
5.293 -0.858 0.069
texturefile1 = flare.tga
effectfile = transparent_nocull.fx
type = 1
collision = 0

[sprite]
0.5 0.5
5.493 -0.858 0.069
texturefile1 = flare.tga
effectfile = transparent_nocull.fx
type = 1
collision = 0

[sprite]
0.4 0.4
5.693 -0.858 0.069
texturefile1 = flare.tga
effectfile = transparent_nocull.fx
type = 1
collision = 0

[sprite]
0.3 0.3
5.893 -0.858 0.069
texturefile1 = flare.tga
effectfile = transparent_nocull.fx
type = 1
collision = 0

[sprite]
0.1 0.1
5.993 -0.858 0.069
texturefile1 = flare.tga
effectfile = transparent_nocull.fx
type = 1
collision = 0


//