Object = fighter3.A3D

[fighter]
TextureFile1 = fighter1.tga
//TextureFile2 = sky_reflect.tga
//TextureFile2 = fighter.tga
//EffectFile = reflect_specular.fx,shared
EffectFile = simple_self.fx
//EffectFile = terrain.fx
Type = 0
Collision = 1
glow = 0


[sprite]
0.6 0.6
2.267 -1.144 0.287
texturefile1 = flare.tga
effectfile = transparent_nocull.fx
type = 1
collision = 0

[sprite]
0.5 0.5
2.467 -1.144 0.287
texturefile1 = flare.tga
effectfile = transparent_nocull.fx
type = 1
collision = 0

[sprite]
0.4 0.4
2.667 -1.144 0.287
texturefile1 = flare.tga
effectfile = transparent_nocull.fx
type = 1
collision = 0

[sprite]
0.3 0.3
2.867 -1.144 0.287
texturefile1 = flare.tga
effectfile = transparent_nocull.fx
type = 1
collision = 0

[sprite]
0.1 0.1
2.967 -1.144 0.287
texturefile1 = flare.tga
effectfile = transparent_nocull.fx
type = 1
collision = 0

//

[sprite]
0.6 0.6
2.267 1.144 0.287
texturefile1 = flare.tga
effectfile = transparent_nocull.fx
type = 1
collision = 0

[sprite]
0.5 0.5
2.467 1.144 0.287
texturefile1 = flare.tga
effectfile = transparent_nocull.fx
type = 1
collision = 0

[sprite]
0.4 0.4
2.667 1.144 0.287
texturefile1 = flare.tga
effectfile = transparent_nocull.fx
type = 1
collision = 0

[sprite]
0.3 0.3
2.867 1.144 0.287
texturefile1 = flare.tga
effectfile = transparent_nocull.fx
type = 1
collision = 0

[sprite]
0.1 0.1
2.967 1.144 0.287
texturefile1 = flare.tga
effectfile = transparent_nocull.fx
type = 1
collision = 0


