Object = empty
/*
Object = sun.A3D

[satellit]
TextureFile1 = sun.tga
EffectFile = simple_nolighting_wrap.fx
Type = 0
Collision = 1
VertexEffect = movingtex 0.5,0.5
*/
[sprite]
3.2 3.2
0 0 0
texturefile1 = sunmix_big.tga
effectfile = transparent_nocull.fx
type = 1
collision = 0
VertexEffect = anim 4,4,12
