Object = destroyer.A3D

[destroyer]
TextureFile1 = destroyer.tga
EffectFile = simple_self.fx
Type = 0
Collision = 1

[left_w]
TextureFile1 = destroyer.tga
EffectFile = simple_self.fx
Type = 0
Collision = 1

[right_w]
TextureFile1 = destroyer.tga
EffectFile = simple_self.fx
Type = 0
Collision = 1


[sprite]
3.0 3.0
4.562 -1.643 -0.642
texturefile1 = flare.tga
effectfile = transparent_nocull_noz.fx
type = 1
collision = 0

[sprite]
3.0 3.0
4.562 1.643 -0.642
texturefile1 = flare.tga
effectfile = transparent_nocull_noz.fx
type = 1
collision = 0

