texture tex0;

technique tec0
{
    pass p0
    {
    
        MaterialAmbient = {0.25, 0.25, 0.25, 1.0}; 
        MaterialDiffuse = {1, 1, 1, 1.0}; 
        MaterialSpecular = {0.0, 0.0, 0.0, 1.0}; 
        MaterialPower = 20.0f;

	DiffuseMaterialSource = material;	
    
	// Turn lighting on and use light 0
//!        Lighting = true;
//!	SpecularEnable = false;
        
//!	TexCoordIndex[0] = 0;
        // Set up texture stage 0
	Texture[0] = <tex0>;
//        ColorOp[0] = Modulate;
//        AlphaOp[0] = Disable;
        
        // Disable texture stage 1
//!        ColorOp[1] = Disable;
//!        AlphaOp[1] = Disable;

//!	AddressU[0] = WRAP;
//!	AddressV[0] = WRAP;
   }
}
