Object = destroyer5.A3D

[destroyer]
TextureFile1 = fighter1.tga
//TextureFile2 = destroyer_detail.tga
EffectFile = simple_self.fx
Type = 0
Collision = 1


[sprite]
0.6 0.6
5.04 4.21 2.916
texturefile1 = flare.tga
effectfile = transparent_nocull.fx
type = 1
collision = 0

[sprite]
0.5 0.5
5.24 4.21 2.916
texturefile1 = flare.tga
effectfile = transparent_nocull.fx
type = 1
collision = 0

[sprite]
0.4 0.4
5.44 4.21 2.916
texturefile1 = flare.tga
effectfile = transparent_nocull.fx
type = 1
collision = 0

[sprite]
0.3 0.3
5.64 4.21 2.916
texturefile1 = flare.tga
effectfile = transparent_nocull.fx
type = 1
collision = 0

[sprite]
0.1 0.1
5.74 4.21 2.916
texturefile1 = flare.tga
effectfile = transparent_nocull.fx
type = 1
collision = 0


//
[sprite]
0.6 0.6
5.04 -4.21 2.916
texturefile1 = flare.tga
effectfile = transparent_nocull.fx
type = 1
collision = 0

[sprite]
0.5 0.5
5.24 -4.21 2.916
texturefile1 = flare.tga
effectfile = transparent_nocull.fx
type = 1
collision = 0

[sprite]
0.4 0.4
5.44 -4.21 2.916
texturefile1 = flare.tga
effectfile = transparent_nocull.fx
type = 1
collision = 0

[sprite]
0.3 0.3
5.64 -4.21 2.916
texturefile1 = flare.tga
effectfile = transparent_nocull.fx
type = 1
collision = 0

[sprite]
0.1 0.1
5.74 -4.21 2.916
texturefile1 = flare.tga
effectfile = transparent_nocull.fx
type = 1
collision = 0


//
[sprite]
0.6 0.6
5.04 4.21 -2.927
texturefile1 = flare.tga
effectfile = transparent_nocull.fx
type = 1
collision = 0

[sprite]
0.5 0.5
5.24 4.21 -2.927
texturefile1 = flare.tga
effectfile = transparent_nocull.fx
type = 1
collision = 0

[sprite]
0.4 0.4
5.44 4.21 -2.927
texturefile1 = flare.tga
effectfile = transparent_nocull.fx
type = 1
collision = 0

[sprite]
0.3 0.3
5.64 4.21 -2.927
texturefile1 = flare.tga
effectfile = transparent_nocull.fx
type = 1
collision = 0

[sprite]
0.1 0.1
5.74 4.21 -2.927
texturefile1 = flare.tga
effectfile = transparent_nocull.fx
type = 1
collision = 0


//
[sprite]
0.6 0.6
5.04 -4.21 -2.927
texturefile1 = flare.tga
effectfile = transparent_nocull.fx
type = 1
collision = 0

[sprite]
0.5 0.5
5.24 -4.21 -2.927
texturefile1 = flare.tga
effectfile = transparent_nocull.fx
type = 1
collision = 0

[sprite]
0.4 0.4
5.44 -4.21 -2.927
texturefile1 = flare.tga
effectfile = transparent_nocull.fx
type = 1
collision = 0

[sprite]
0.3 0.3
5.64 -4.21 -2.927
texturefile1 = flare.tga
effectfile = transparent_nocull.fx
type = 1
collision = 0

[sprite]
0.1 0.1
5.74 -4.21 -2.927
texturefile1 = flare.tga
effectfile = transparent_nocull.fx
type = 1
collision = 0


//