Object = particles

[particles]
texturefile1 = smoke.tga
effectfile = particle.fx
type = 1
collision = 0
position = 0, 0, 0
velocity = 0, 0, 0
emitdir = 8, 0, 0
wind = 0, 0, 0
gravity = 0, 0, 0
scale = 0.2
persecond = 100
timetolive = 2.0
coneangle = 10
frames = 1
types = 1
color = 4280295456
emitcount = 0
particlestoemit = 40
tail = 0
