Object = empty

[sprite]
26.5 26.5
0 0 0
texturefile1 = exp2.tga
//texturefile1 = exp81.tga
effectfile = transparent_nocull.fx
type = 1
collision = 0
VertexEffect = anim 7,7,22
/*
[sprite]
8.5 8.5
0 0 0
texturefile1 = dust.tga
//texturefile1 = exp81.tga
effectfile = transparent_nocull.fx
type = 1
collision = 0
VertexEffect = anim 4,4,24
*/
[sprite]
22 22
0 0 0
texturefile1 = flare3.tga
effectfile = transparent_nocull.fx
type = 1
collision = 0
