Object = destroyer7.A3D

[destroyer]
TextureFile1 = fighter1.tga
//TextureFile2 = destroyer_detail.tga
EffectFile = simple_self.fx
Type = 0
Collision = 1

[sprite]
0.6 0.6
4.138 3.379 0.817
texturefile1 = flare.tga
effectfile = transparent_nocull.fx
type = 1
collision = 0

[sprite]
0.5 0.5
4.338 3.379 0.817
texturefile1 = flare.tga
effectfile = transparent_nocull.fx
type = 1
collision = 0

[sprite]
0.4 0.4
4.538 3.379 0.817
texturefile1 = flare.tga
effectfile = transparent_nocull.fx
type = 1
collision = 0

[sprite]
0.3 0.3
4.738 3.379 0.817
texturefile1 = flare.tga
effectfile = transparent_nocull.fx
type = 1
collision = 0

[sprite]
0.1 0.1
4.838 3.379 0.817
texturefile1 = flare.tga
effectfile = transparent_nocull.fx
type = 1
collision = 0


//
[sprite]
0.6 0.6
4.138 -3.379 0.817
texturefile1 = flare.tga
effectfile = transparent_nocull.fx
type = 1
collision = 0

[sprite]
0.5 0.5
4.338 -3.379 0.817
texturefile1 = flare.tga
effectfile = transparent_nocull.fx
type = 1
collision = 0

[sprite]
0.4 0.4
4.538 -3.379 0.817
texturefile1 = flare.tga
effectfile = transparent_nocull.fx
type = 1
collision = 0

[sprite]
0.3 0.3
4.738 -3.379 0.817
texturefile1 = flare.tga
effectfile = transparent_nocull.fx
type = 1
collision = 0

[sprite]
0.1 0.1
4.838 -3.379 0.817
texturefile1 = flare.tga
effectfile = transparent_nocull.fx
type = 1
collision = 0


//
[sprite]
0.6 0.6
 5.66 0.813 0.335
texturefile1 = flare.tga
effectfile = transparent_nocull.fx
type = 1
collision = 0

[sprite]
0.5 0.5
 5.86 0.813 0.335
texturefile1 = flare.tga
effectfile = transparent_nocull.fx
type = 1
collision = 0

[sprite]
0.4 0.4
 6.06 0.813 0.335
texturefile1 = flare.tga
effectfile = transparent_nocull.fx
type = 1
collision = 0

[sprite]
0.3 0.3
 6.26 0.813 0.335
texturefile1 = flare.tga
effectfile = transparent_nocull.fx
type = 1
collision = 0

[sprite]
0.1 0.1
 6.36 0.813 0.335
texturefile1 = flare.tga
effectfile = transparent_nocull.fx
type = 1
collision = 0


//
[sprite]
0.6 0.6
 5.66 -0.813 0.335
texturefile1 = flare.tga
effectfile = transparent_nocull.fx
type = 1
collision = 0

[sprite]
0.5 0.5
 5.86 -0.813 0.335
texturefile1 = flare.tga
effectfile = transparent_nocull.fx
type = 1
collision = 0

[sprite]
0.4 0.4
 6.06 -0.813 0.335
texturefile1 = flare.tga
effectfile = transparent_nocull.fx
type = 1
collision = 0

[sprite]
0.3 0.3
 6.26 -0.813 0.335
texturefile1 = flare.tga
effectfile = transparent_nocull.fx
type = 1
collision = 0

[sprite]
0.1 0.1
 6.36 -0.813 0.335
texturefile1 = flare.tga
effectfile = transparent_nocull.fx
type = 1
collision = 0


//