Object = particles

[particles]
//texturefile1 = smoke.tga
texturefile1 = fire161616.tga
effectfile = particles.fx
type = 1
collision = 0
position = 0, 0, 0
velocity = 0, 0, 0
emitdir = 0, 0, 1
wind = 0, 0, 0
gravity = 0, 0, 0
scale = 3.0
persecond = 30
timetolive = 0.5
coneangle = 180
frames = 16
types = 1
color = 4294967040
//color = 4294924800
emitcount = 0
particlestoemit = 0
tail = 0
scalespeed = 0
radius = 1.5
mindist = 1.5

[particles2]
//texturefile1 = smoke.tga
texturefile1 = smoke2.tga
effectfile = particle2.fx
type = 1
collision = 0
position = 0, 0, 0
velocity = 0, 0, 0
emitdir = 0, 0, 1
wind = 0, 0, 0
gravity = 0, 0, 0
scale = 5.0
persecond = 30
timetolive = 3
coneangle = 120
frames = 1
types = 2
color = 4294967040
//color = 4294924800
emitcount = 0
particlestoemit = 0
tail = 0
scalespeed = 0
radius = 2.5
mindist = 2.5
