// Sample effect file

texture tex0;

technique tec0
{
    pass p0
    {
	// Turn lighting on and use light 0
//!        Lighting = false;

	TexCoordIndex[0] = 0;
	Texture[0] = <tex0>;        
        ColorOp[0] = Modulate;
        AlphaOp[0] = Modulate;

//	ColorOp[1] = SelectArg1;
//	AlphaOp[1] = disable;

//!	ZWriteEnable = false;

//!	AlphaBlendEnable = true;
//!	BlendOp = add;
	DestBlend = INVSRCALPHA;
//!	SrcBlend = SRCALPHA;
	
	FogEnable = true;
//	FogColor = 0xFF7D877D;
	FogColor = 0xFFDCDCDC;
	FogVertexMode = LINEAR;
	FogStart = 40;
	FogEnd = 150;
	
    }
}
