Object = station.A3D

[station]
TextureFile1 = station.tga
EffectFile = simple_self.fx
Type = 0
Collision = 1

[sprite]
10.0 10.0
0 -2.53 0.15
texturefile1 = flare5.tga
effectfile = flicklight.fx
type = 1
collision = 0
VertexEffect = flick 4,1,255 

[sprite]
10.0 10.0
2.28 1.14 0.15
texturefile1 = flare5.tga
effectfile = flicklight.fx
type = 1
collision = 0
VertexEffect = flick 4,1,255 

[sprite]
10.0 10.0
-2.28 1.14 0.15
texturefile1 = flare5.tga
effectfile = flicklight.fx
type = 1
collision = 0
VertexEffect = flick 4,1,255 

/*
[sprite]
1.5 1.5
0 1.55 2.25
texturefile1 = signal2.tga
effectfile = flicklight.fx
type = 1
collision = 0
VertexEffect = flick 4,1,255 

[sprite]
1.5 1.5
0 1.55 -1.9
texturefile1 = signal2.tga
effectfile = flicklight.fx
type = 1
collision = 0
VertexEffect = flick 4,1,255 

[sprite]
1.5 1.5
1.40 -0.7 2.25
texturefile1 = signal2.tga
effectfile = flicklight.fx
type = 1
collision = 0
VertexEffect = flick 4,1,255 

[sprite]
1.5 1.5
1.40 -0.7 -1.9
texturefile1 = signal2.tga
effectfile = flicklight.fx
type = 1
collision = 0
VertexEffect = flick 4,1,255 

[sprite]
1.5 1.5
-1.40 -0.7 2.25
texturefile1 = signal2.tga
effectfile = flicklight.fx
type = 1
collision = 0
VertexEffect = flick 4,1,255 

[sprite]
1.5 1.5
-1.40 -0.7 -1.9
texturefile1 = signal2.tga
effectfile = flicklight.fx
type = 1
collision = 0
VertexEffect = flick 4,1,255 
*/