// Sample effect file

texture tex0;

technique tec0
{
    pass p0
    {
        Lighting = false;
    
	
//! 	TexCoordIndex[0] = 0;
        // Set up texture stage 0
	Texture[0] = <tex0>;
        ColorOp[0] = selectarg1;
//        AlphaOp[0] = selectarg1;
        
        // Disable texture stage 1
//!        ColorOp[1] = Disable;
//!        AlphaOp[1] = Disable;

//!	ZWriteEnable = false;

	AlphaBlendEnable = true;
	BlendOp = Add;
	DestBlend = INVSRCALPHA;
	SrcBlend = SRCALPHA;
	addressu[0] = wrap;
	addressv[0] = clamp;

//!	CullMode = NONE;
    }
}
