Object = particles

[particles0]
//texturefile1 = 1fire_color6.tga
texturefile1 = fire161616.tga
effectfile = particle.fx
type = 2
collision = 0
position = 0, 0, 0.0
velocity = 0, 0, 0
emitdir = 0, 0, 1
wind = 0, 0, 0
gravity = 0, 0, 0
scale = 2.0
persecond = 35
timetolive = 1.2
coneangle = 15
frames = 16
types = 1
color = 4294965930
//4294965930
//4278190080
emitcount = 0
particlestoemit = 0
scalespeed = -0.05
radius = 0.5

[particles1]
//texturefile1 = smoke_.tga
texturefile1 = bfire.tga
effectfile = particle.fx
type = 2
collision = 0
position = 0, 0, 0
velocity = 0, 0, 0
emitdir = 0, 0, 1
wind = 0, 0, 0
gravity = 0, 0, 0
scale = 1.2
persecond = 25
timetolive = 1.5
coneangle = 15
frames = 6
types = 4
color = 4294965930
//color = 4294967295
emitcount = 0
particlestoemit = 0
scalespeed = 0.08
radius = 0.5

[particles2]
//texturefile1 = smoke.tga
texturefile1 = smoke2.tga
effectfile = particle2.fx
type = 1
collision = 0
position = 0, 0, 0
velocity = 0, 0, 0
emitdir = 0, 0, 1
wind = 0, 0, 0
gravity = 0, 0, 0
scale = 2
persecond = 30
timetolive = 2.8
coneangle = 120
frames = 1
types = 2
color = 4294967040
//color = 4294924800
emitcount = 0
particlestoemit = 0
tail = 0
scalespeed = 0.04
radius = 0