Object = particles

[particles]
texturefile1 = smoke.tga
effectfile = particle_fog.fx
type = 1
collision = 0
position = 0, 0, 0
velocity = 0, 0, 0
emitdir = 0, 0, 1
wind = 2, 0, 0
gravity = 0, 0, 0
scale = 2
persecond = 200
timetolive = 0.2
coneangle = 100
frames = 1
types = 1
//color = 4280295456
//color = 4294967040
color = 4294924800
emitcount = 0
particlestoemit = 400
tail = 0

