// Sample effect file

texture tex0;

technique tec0
{
    pass p0
    {
	// Turn lighting on and use light 0
        Lighting = true;
//!	SpecularEnable = false;

//!	TexCoordIndex[0] = 0;
	Texture[0] = <tex0>;        
        ColorOp[0] = Modulate;
 //       ColorArg1[0] = Texture;
//        ColorArg2[0] = Diffuse;
//        AlphaOp[0] = SelectArg1;
//        AlphaArg1[0] = Texture;
//        AlphaArg2[0] = Diffuse;
	MipFilter[0] = none;


//!	ColorOp[1] = SelectArg1;
//!	AlphaOp[1] = disable;

	AlphaTestEnable = true;
//	AlphaRef = 0x00000000;
	AlphaFunc = Greater;
    }
}
