// Sample effect file

texture tex0;

technique tec0
{
    pass p0
    {
	// Turn lighting on and use light 0
//!        Lighting = false;

//!	TexCoordIndex[0] = 0;
	Texture[0] = <tex0>;        
//        ColorOp[0] = SelectArg1;
//        ColorArg1[0] = Texture;
 //       ColorArg2[0] = Diffuse;
//        AlphaOp[0] = SelectArg1;
//        AlphaArg1[0] = Texture;
//        AlphaArg2[0] = Diffuse;


//!	ColorOp[1] = disable;
//!	AlphaOp[1] = disable;

//!	ZWriteEnable = false;

//!	AlphaBlendEnable = true;
//!	BlendOp = Add;
//!	DestBlend = One;
//!	SrcBlend = SrcAlpha;
    }
}
