1
NEW GAME
}
NEW GAME
}
CONTROLS
}
CONTROLS
}
CREDITS
}
CREDITS
}
QUIT
}
QUIT
}
BACK
}
BACK
}
SAVE
}
SAVE
}
RESUME
}
RESUME
}
SAVE SETTINGS
}
SAVE SETTINGS
}
Primary Fire
}
Primary Attack
}
Secondary Fire
}
Secondary Attack
}
Reload
}
Reload
}
Drop
}
Drop
}
Action
}
Action
}
Jump
}
Jump
}
Forward
}
Forward
}
Show Photo
}
Show Photo
}
Backward
}
Backward
}
Left
}
Left
}
Right
}
Right
}
Sprint
}
Sprint
}
Inventory Up
}
Inventory Down
}
CONSTRUCTING RANDOM CASTLE...
}
CONSTRUCTING RANDOM CASTLE...
}
XXX
}
XXX
}
XXX
}
XXX
}
XXX
}
XXX
}
XXX
}
XXX
}
XXX
}
XXX
}
RE6_05
}
RE6_05
}
Plaza_Basement_WestCorridor.fxa
}
Plaza_Basement_WestCorridor.fxa
}
W
}
W
}
W_MonsterRoom
}
W_MonsterRoom
}
C
}
C
}
LOADING SCENE ...
}
LOADING...
}
CREDITS_TEXT
}
IDOL FX


GAME DESIGN
Stefan Ljungqvist, Marcus Thorell


PROGRAMMING
Anders Åkerfeldt, Martin Eklund, Andreas Thorsén


LEVEL SCRIPTING
Marcus Thorell, Tobias Andersson, Magnus Johansson, Jörgen Strömbro 


CHARACTER GRAPHICS AND ANIMATION
Staffan Linder, Marcus Thorell, Ivar Dahlberg, Tobias Andersson


LEVEL GRAPHICS AND ANIMATION
Jörgen Strömbro, Magnus Johansson, Marcus Thorell, Tobias Andersson 


ADDITIONAL GRAPHICS
Natalie Luxemburg, Peter Olsson, Jonas Lundin


CINEMATICS
Marcus Thorell, Ivar Dahlberg


MUSIC
Johan Rask


MUSIC SCRIPTING
Marcus Thorell


DEVELOPMENT TEAM LEADERS
Stefan Ljungqvist, Marcus Thorell


BUSINESS DEVELOPMENT
Johan Sjöberg


ADMINISTRATION
Katarina Gustafsson


SPECIAL THANKS TO
Thomas Jansson, Björn Holmqvist, Hidden Dinosaur, Mikaela Edfeldt





PAN VISION


PRODUCER
Filip Carvell


PRODUCT MANAGER
Per Strömbäck


QA MANAGER
Camilla Starck


LOCALISATION MANAGER
Lisa Rönnbäck


WEBSITE
Marcus Svensson 


EXPORT
Sara Hedin, Mike Moshayof 


VOICE TALENTS
Tim Earle, Alan Manson, Gerrie Ferguson, Darja Norén, Indy Neidell


VOICE RECORDINGS
Pang Studios, Stockholm 


PACKAGING DESIGN
The Bearded Lady


SPECIAL THANKS TO
Nackademin for QA assistance





}
E_Tower_Interior
}
E_Tower_Interior
}
-
}
-
}
EASY
}
EASY
}
StartScene_Beta2
}
StartScene_Beta2
}
E4
}
E4
}
MonsterArena
}
MonsterArena
}
DevScene
}
DevScene
}
NORMAL
}
MEDIUM
}
HARD
}
NIGHTMARE
}
LOAD
}
LOAD
}
QUICK LAUNCH (EASY) No Intro
}
QUICK LAUNCH (EASY) No Intro
}

}

}
Load
}
Load
}
Save
}
Save
}
Loading...
}
LOADING...
}
TT_STARTGAME
}
You enter an old stone-laid courtyard fronting a huge ancient castle.
You must rescue your family. Press (default: TAB) to view the family photo album.
}
PU_Ammo_01
}
You've found Ammunition for a Machine Gun.
}
PU_Ammo_02
}
You've found Ammunition for a Revolver.
}
PU_Ammo_03
}
You've found Gunpowder and bullets.
}
WEAPON_Sword
}
You've found your Cane Sword.
}
WEAPON_Graal
}
You've found an Ancient Chalice with Holy water.
}
L0_1_Graal1
}
You have filled the Chalice with Holy water. 
}
WEAPON_MusketPistol
}
You've found a Flintlock gun.
}
WEAPON_Cruxifix
}
You've found a Crucifix.
}
WEAPON_MusketRifle
}
You've found a Musket.
}
WEAPON_Stake
}
You've found a Wooden Stake.
}
WEAPON_Revolver
}
You've found a Revolver.
}
WEAPON_Machinegun
}
You've found a Machine Gun.
}
PU_HealthPack_01
}
You've found a Small Health Pack.
}
PU_HealthPack_02
}
You've found a Medium Health Pack.
}
PU_HealthPack_03
}
You've found a Large Health Pack.
}
L17_AUNTSTORY
}
AUNT SOPHIE:

Have you found Dr.Amersfield and Uncle Andrew and
brought them to safety yet?

You must succeed or they'll be slain!

I've got the key to Buster's cage in my trunk at the Main Entrance.

Take me there and you'll be able to free Buster!
}
L17_AUNTHANGING
}
AUNT SOPHIE:

James! Look up, I am here.

A dark clothed foul beast and his henchmen lowered me down to a hole
at the top of this tower and left me here to hang, I'm sure it's a trap.

Beware James!

Try and find a way to lower me down and rescue me!
}
L11_MORTIMERSTORY
}
UNCLE MORTIMER:

I saw the Count disappear with your Sister Rebecca to the upper
regions of the Main Castle building.

I found a book in the library that detailed a gruesome ritual
to resurrect an ancient vampire lord and I fear that your sister
is an important ingredient in this ritual.

You must hurry to her rescue! 

I've got a protective vest in my trunk at the Main Entrance.
Take me there and I'll give it to you! Trust me, you're going to need it.
}
L12_APPRENTICESTORY
}
MANFRED THE ACOLYTE:

The reasons for the Count luring our blue-blooded family to his
castle are that he wants to resurrect the ancient vampire lord Malachi,
who has been fettered to a tomb within the main castle for hundreds of years.

The tomb was constructed to refrain the lord from returning from the
dead and it is sealed shut with a magical ward, breakable only by a soul
sacrifice in the first rays of the morning sun.

The Count is resurrecting Lord Malachi and has prepared a summoning
ritual aimed at Malachi in his grave, whose strength is greatened
for every sacrifice made! 

Me and Father Aville have a Holy Chalice in our trunk at the Main Entrance.
Take me there and I'll give it to you! It is a powerful weapon.
}
L10_MOTHERSTORY
}
MRS.PATTERSSON:

The vampiric Succubus has captured your brother and intends to
sacrifice him in the summoning ritual chamber in the upper regions
of the Castle's West Wing. You must rescue him!

Have you found Melissa and your Grandfather and brought them
to safety yet? You must succeed or they'll be slain!

Your father and I have Garlic in our trunk at the Main Entrance.
Take me there and I'll give it to you! It'll protect you!
}
L2_ANDREWSTORY
}
UNCLE ANDREW:

I saw a vampiric Succubus capture Greg and take him higher up 
in the East tower. You must find him!

Have you found Dr. Amersfield, Aunt Sophie and Aunt Emelie and
brought them to safety yet?

You must succeed or they'll be slain!

Aunt Emelie and I have a Revolver in our trunk at the Main Entrance.
Take me there and I'll give it to you. Hurry!
}
L2_GREGORYSTORY
}
GREG:

The vampiric Succubus has returned to her coffin in the Grave tomb
below the East wing to regain her strength.

Find it and drive a wooden stick through her heart while she is in
her coffin to kill her once and for all.

She holds the key to the West Wing where she has trapped everyone
but Lord Belmore and Rebecca. You must find and bring them to safety!

Father Aville locked up a heavenly scroll in that chest that was
taken from him by the vampiric Succubus that captured me. Take it!
}
L2_EMELIESTORY
}
EMELIE KINGSTONE:

The vampiric Succubus has captured Greg and is going to sacrifice
him at the top of the razed East clock tower. You must rescue him!

Have you found Dr.Amersfield, Aunt Sophie and Uncle Andrew and
brought them to safety yet?

You must succeed or they'll be slain!

Uncle Andrew and I have a Revolver in our trunk at the Main Entrance.
Take me there and I'll give it to you. Hurry!
}
L2_DOCTORSTORY
}
DR.AMERSFIELD:

Have you found Aunt Emelie, Aunt Sophie, Uncle Andrew and Gregory
and brought them to safety yet?

You must succeed or they'll be slain!

I've got all my medical equipment in my trunk at the Main Entrance.
Take me there and I'll be able to tend your wounds. Hurry!
}
L9_FRANKSTORY
}
GRANDFATHER FRANK:

The vampiric Succubus has captured Wilfred and intends to
sacrifice him in the summoning ritual chamber in the upper regions
of the Castle's West Wing. You must rescue him!

Have you found your Mother and Melissa and brought them to safety yet?
You must succeed or they'll be slain!

I've got a fearsome gun in my trunk at the Main Entrance.
Take me there and I'll give it to you.
}
L15_LAWYERSTORY
}
LORD BELMORE:

We're running short of time James. I know the Lord of Darkness
has captured your sister and God knows what he intends to do with her.

Rest assure it won't be pretty. I've seen him dwell in the upper regions
of this castle. You must hurry to her rescue! This strange portal will
lead you to his domains.

However, you must bring me to safety first, I've got a Master key to all
the family trunks in my trunk. Take me there and I'll give it to you!
}
L1_DOGRESCUE2
}
Buster will follow you and protect you with his life.
}
L8_WILFREDSTORY
}
BROTHER WILFRED:

The vampiric Succubus has returned to her coffin in the tomb room
below these chambers to regain her strength.

Find her in her coffin and drive a wooden stick through her heart
to kill her once and for all.

She holds the key to the Castle where she and the Count have
trapped Rebecca and Lord Belmore. You must find them!

I've got a Skeleton key in my trunk at the Main Entrance.
Take me there and I'll give it to you. It might be useful.
}
L14_ANGELICASTORY
}
SISTER ANGELICA:

You must rescue Rebecca. I heard her screams echo through the upper
halls of the castle a while ago and I fear that something terrible has
happened to her. Hurry up James! 

I've got Garlic in my trunk at the Main Entrance.
Take me there and I'll give it to you! It'll protect you!
}
L7_MELISSASTORY
}
MELISSA:

The vampiric Succubus has captured Wilfred and intends to sacrifice
him in the summoning ritual chamber in the upper regions of the
Castle's West Wing. You must rescue him!

Have you found your Mother and Grandfather and brought them to
safety yet? You must succeed or they'll be slain!

I have had gruesome visions of the Count's chamber where I saw
lifeless bodies hanging from bloody chains. I believe he uses your
family to gain strength.

I've got a Potion of Regeneration in my trunk at the Main Entrance.
Take me there and I'll give it to you! It'll aid you!
}
L13_FATHERSTORY
}
MR.PATTERSON:

This matter is of greater importance than your sister's life, my son.
And I fear that we've already lost her to the other side.

You must confront the ancient vampire lord Malachi and attempt to
save mankind from eternal darkness.

You're our only hope. Make me proud, my son!

Your mother and I have Garlic in our trunk at the Main Entrance.
Take me there and I'll give it to you! It'll protect you!
}
P09_SAFE.
}
Thanks for rescuing me, Grandson. Its easy to see your ancestry.
Take the Machine Gun from my trunk.
}
P10_SAFE.
}
Thanks for rescuing me, son. I knew you wouldn't let me down.
If you can find it, take the Garlic from our trunk.
}
P08_SAFE.
}
Thanks for rescuing me, Brother. You're all I ever want to become!
Take the Lock-pick from my trunk.
}
P07_SAFE.
}
I dreamt you'd rescue me, and so you did. I owe you my life, James.
Take the Potion of Regeneration from my trunk.
}
P14_SAFE.
}
Thanks for saving my life, brother. I knew you'd come to the rescue.
Take the Garlic from my trunk.
}
P13_SAFE.
}
I knew I could trust you my with my life, son.
If you can find it, take the Garlic from our trunk.
}
P15_SAFE.
}
Thanks for saving me James. God knows what would have happened.
Take the Master key to the family trunks from my trunk.
}
P02_SAFE.
}
Thanks for bringing me to safety James, may God be with you.
If you can find it, take the Chalice from our trunk.
}
P06_SAFE.
}
God have sent you, son. Thank you for rescuing me.
If you can find it, take the Revolver from our trunk.
}
P11_SAFE.
}
Thanks for rescuing me, James.
Take the Protective Vest from my trunk.
}
P04_SAFE.
}
Thanks for rescuing me. God bless you, James.
If you can find it, take the Revolver from our trunk.
}
P05_SAFE.
}
Thanks for rescuing me, James. I'll stay here and safeguard
this area for you until you're back.
}
P17_SAFE.
}
Thanks for bringing me to safety, James, I'll never forget it.
Take the Key to Buster's Cage from my trunk.
}
P03_SAFE.
}
Thanks for rescuing me, James. Come back and see me at any time
and I'll see to your wounds.
}
P12_SAFE.
}
Praise to you James.
If you can find it, take the Chalice from our trunk.
}
L1_PRIESTSTORY
}
FATHER AVILLE:

We've been fools I say, fools! The Count is a vampire.
Take my Crucifix, the vampires will back away from it.

I'm wounded badly. Perhaps I have half an hour left to live...
Find Dr.Amersfield and bring him here or I don't think I'll make it.

You can use the Main Entrance from where you came as Sanctuary,
the spawns of hell do not venture there. Dr.Amersfield, Aunt Emelie,
Uncle Andrew and Gregory are hiding in the East Wing.
You must find and rescue them to the Sanctuary! I've blessed some
pathways in the East Wing with a green light to mark the way. 
}
TT_NEARTORCH
}
Equip a wooden stake and alternative fire click (default: right-click)
near a wall-mounted torch to lit the wooden stake and use it as a torch.
}
L1_DOGRESCUE1
}
You have rescued your family dog Buster.
}
KEY01
}
You've found the key to the East Wing.
}
KEY02
}
You've found the key to the East Tower.
}
KEY03
}
You've found the key to the Garrison.
}
KEY04
}
You've found Father Aville's Heavenly Scroll.
}
KEY05
}
You've found the key to the West Wing.
}
KEY06
}
You've found the key to the Castle.
}
KEY07
}
You've found the key to the Crypt.
}
KEY08
}
You've found the Desmodaui Vampire key.
}
KEY09
}
You've found the key to the 2nd level of the West Wing.
}
KEY10
}
You've found the key to the 4th level of the West Wing.
}
KEY11
}
You've found the Foul Beast Vampire key. 
}
KEY12
}
You've found the key to the 2nd level of the Castle.
}
KEY13
}
You've found the key to the 3rd level of the Castle.
}
KEY14
}
You've found the key to the 4th level of the Castle.
}
KEY15
}
You've found the key to the 5th level of the Castle.
}
KEY16
}
You've found the key to the 5th level of the West Wing.
}
KEY17
}
You've found the Moraie Succubus key.
}
KEY18
}
You've found the Draija Succubus key.
}
KEY19
}
You've found the key to Buster's transport cage.
}
KEY25
}
You've found Wilfred's Skeleton key that unlocks some of the family trunks.
}
KEY26
}
You've found Lord Belmore's Master key that fits all family trunks.
}
Cheater! Now you have all the keys in the game!.
}
Cheater! Now you have all the keys in the game!.
}
NEEDKEY_01
}
You need the East Wing key to open this door.
}
NEEDKEY_02
}
You need the East Tower key to open this door.
}
NEEDKEY_03
}
You need the Garrison key to open this door.
}
NEEDKEY_04
}
You need Father Aville's Heavenly Scroll to open this.
}
NEEDKEY_05
}
You need the West Wing key to open this door.
}
NEEDKEY_06
}
You need the Castle key to open this door.
}
NEEDKEY_07
}
You need the Crypt key to open this door.
}
NEEDKEY_08
}
You need the Desmodaui Vampire key to unlock this.
}
NEEDKEY_09
}
You need the 2nd level West Wing key to open this door.
}
NEEDKEY_10
}
You need the 4th level West Wing key to open this door.
}
NEEDKEY_11
}
You need the Foul Beast Vampire key to open this door.
}
NEEDKEY_12
}
You need the 2nd level Castle key to open this door.
}
NEEDKEY_13
}
You need the 3rd level Castle key to open this door.
}
NEEDKEY_14
}
You need the 4th level Castle key to open this door.
}
NEEDKEY_15
}
You need the 5th level Castle key to open this door.
}
NEEDKEY_16
}
You need the 5th level West Wing key to open this door.
}
NEEDKEY_17
}
You need the Moraie Succubus key to unlock this.
}
NEEDKEY_18
}
You need the Draija Succubus key to unlock this.
}
NEEDKEY_19
}
You need Aunt Sophie's Cage key to unlock this.
}
NEEDKEY_23
}
You need to pull the sun levers at dawn to open this door.
}
L0_TorchOnFire
}
You've set a Wooden stake on fire, turning it into a torch.
} 
L0_TorchBurnOut
}
Your torch has burnt out.
}
L0_DROP
}
You've dropped your weapon!
}
L1_PRIESTHEALEDSTORY
}
May the Lord have mercy on your soul, James,
you've found Dr. Amersfield in time! He can tend to my wounds.

I've sealed the entrance to the vampire's crypt below the East Wing
with the aid of God. Locate my heavenly scroll to dispel the magical
aura that seals the entrance to the crypt.

I've locked up the scroll in a chest that was taken from me by
the vampiric Succubus that captured Gregory.
}
TT_NEARPOOL
}
Use the Crucifix on water to make it holy.
Holy water splashed on Creatures of Darkness from a Chalice is a powerful weapon.
}
TT_NEARGOBLET
}
This Ancient Chalice is a perfect liquid container.
}
TT_NEARSTONE
}
A heavenly aura surrounds the boulder that blocks this path.
It can only be removed with the aid of God's hand.
}
L1_SUCCUBUSDEAD
}
You've exorcised the soul of Moraie the Succubus by staking her!

Moraie was a concubine to the Count.

She has been slain once and for all and can never return to the
realm of the living.
}
L1_BOSS1DEAD
}
You've slain the Desmodaui vampire!

Desmodaui was the right hand of the Count.

He has been slain once and for all and can never return to the
realm of the living.

Now you have a chance to return to the roof and rescue Aunt Sophie!

If she is still alive...
}
L1_SUCCUBUS2DEAD
}
You've exorcised the soul of Draija the Succubus by staking her!

Draija was a concubine of the Count.

She has been slain once and for all and can never return to the
realm of the living.
}
TIMEOUT_P02
}
A thunder rages across the sky, as Father Aville says goodbye.

You caved in under the pressure of stress,
And so a dear friend to the family was reduced to a bloody mess.

Father Aville just died.
}
TIMEOUT_P03
}
A cracking sound burdens your mind.

A distant shatter of bone hitting grime, and crude tools used
meticulously through time.

You stop to listen as the awful sounds fade away,
And so a moment of your life passes by.

Just enough time for Dr.Amersfield to die.
}
TIMEOUT_P04
}
A red flash blurs your mind, sending a chill through your spine.

Distant reminiscent female screams slash through the castle walls,
as chains and hooks tears a heart apart.

For a split second you stop to catch your breath.

Aunt Emelie just died.
}
TIMEOUT_P05
}
Red is oozing from the gash.

Life is draining from a childhood friend.

You conscience hits just like a lash.

Your old pal has met his end.

Greg just died.
}
TIMEOUT_P06
}
Pain and agony echoes through the ancient stone halls,
as cold and infectious steel penetrate a Patriarch.

A memory from your childhood makes you drift away. 
Cheerful memories of a summer in the caring home of your loving kin.

Uncle Andrew just died.
}
TIMEOUT_P07
}
Agony seeps through the cracks in the walls, 
Into your mind a tortured soul calls.

It tangles itself in your thoughts woven web. 
But your mind is too weak, and its strength starts to ebb. 

As the threads suddenly break a voice echoes inside.
It's Melissa, your friend, on her very last ride.

Melissa just died.  
}
TIMEOUT_P08
}
The old reaper has once again harvested.

These ancient walls echo a familiar cry.

The voice of dear old brother Wilfred,

seems to match yours screaming "Why?"

Your brother just died.
}
TIMEOUT_P09
}
Stale smell of old age and torn flesh in decay,
Reaches your nose, twists your soul and forces you to pray.

As bile is turning in your throat,  

A familiar face has joined his wife. 
Grandfather Frank has lost his grip on life.

Your Grandfather just died.
}
TIMEOUT_P10
}
Humid warmth touches your face, the hand of a ghost saying grace.

The touch is well known, a love beyond words,

Mother is now among the Lord's herds.

Your mother just died.
}
TIMEOUT_P11
}
A tidal wave of crimson anguish, that won't be kept at bay.

The treacherous smile of a living dead, towering over his prey. 

Your sad old Uncle Mortimer won't see another day.

Uncle Mortimer just died.
}
TIMEOUT_P12
}
Carnivorous nails rip through pale skin.

Hollow screams reveal the identity of the prey as its life is washed away. 

Familiarity cannot be denied. 

Now who is to blame that Manfred the Acolyte just died?
}
TIMEOUT_P13
}
Anger. Blame. Hatred. Torment. 

A soiled soul tricked by greed.

As Judas fell, and hung from the tree,

So the end of the Father must be.

Your father just died.
}
TIMEOUT_P14
}
A sigh, a whine, a whispered tear falls,

Stained with the pain of the innocent.

As the tear cracks, the spirit choir calls.

And dear sister Angelica is beyond all known walls.

Your sister Angelica just died.
}
TIMEOUT_P15
}
A skull is split in a second,

A reminiscent but distant family bond.

As you vaguely recall who it is that cries out in pain,

Blood gush the concrete as springtime rain.

Lord Belmore just died.
}
TIMEOUT_P17
}
The woman falls forever it seems,
until she hits the castle floor.

You tried so, by whatever means.
But dear Aunt Sophie is no more.

Aunt Sophie just died.
}
DEATH_P01
}
Buster died.
}
DEATH_P02
}
Father Aville just died. You must rescue the others!
}
DEATH_P03
}
Dr.Amersfield just died. You must rescue the others!
}
DEATH_P04
}
Aunt Emelie just died. You must rescue the others!
}
DEATH_P05
}
Greg just died. You must rescue the others!
}
DEATH_P06
}
Uncle Andrew just died. You must rescue the others!
}
DEATH_P07
}
Melissa just died. You must rescue the others!
}
DEATH_P08
}
Your brother just died. You must rescue the others!
}
DEATH_P09
}
Your grandfather just died. You must rescue the others!
}
DEATH_P10
}
Your mother just died. You must rescue the others!
}
DEATH_P11
}
Uncle Mortimer just died. You must rescue the others!
}
DEATH_P12
}
Manfred the Acolyte just died. You must rescue the others!
}
DEATH_P13
}
Your father just died. You must rescue the others!
}
DEATH_P14
}
Your sister Angelica just died. You must rescue the others!
}
DEATH_P15
}
Lord Belmore just died. You must rescue the others!
}
DEATH_P17
}
Aunt Sophie just died. You must rescue the others!
}
DAWN
}
The sun is about to rise. A new day is dawning.

It's time for the final confrontation.

Seek Rebecca in the main building of the Castle...
}
PREDAWN
}
All your friends and family, but Rebecca, have been rescued or slain.

The only thing you can do is to await dawn, when you'll have your chance
to rescue your beloved sister Rebecca and humanity from Darkness.  
}
SUITCASEOWNER
}
The owner of this trunk is able to open it for you...
}
L0_Potion
}
You've drunk a Potion of Regeneration.

It'll let you regain health for the next six minutes. 
}
L0_PotionOff
}
The effect of the Potion of Regeneration has now worn off. 
}
L0_PotionEndur
}
You've drunk a Potion of Stamina.

Your Stamina is increased for the next six minutes. 
}
L0_PotionEndurOff
}
The effect of the Potion of Endurance has now worn off. 
}
L0_PotionSpeed
}
You've drunk a Potion of Haste.

It'll let you run faster for the next six minutes. 
}
L0_PotionSpeedOff
}
The effect of the Potion of Haste has now worn off. 
}
L0_Garlic
}
You've found Garlic. It'll repel vampiric creatures for the next six minutes.
}
L0_GarlicOff
}
The effect of the Garlic has now been consumed by the darkness and worn off.
}
L0_Armour
}
You've found a Protective Vest. 
}
GameOverOnTimeOut
}
You are too late.

Malachi the Arch Vampire has woken at full strength.

The blue blood of your family and the innocence of your sister
has bestowed him powers beyond your imagination.

Now Malachi is unleashed upon the world and there is
nothing you can do to save yourself.

Or humanity. 
}
BOOK_1
}
Father Aville's Encyclopedia of the Undead: Part I

Vampires are creatures of the night, and during the day they enter a
coma-like sleep.

Vampires usually possess some unusual supernatural attributes.

Vampires avoid garlic, sunlight, sacred symbols such as the crucifix
and holy water, and they may need to sleep on their native soil.

They may be killed by thrusting a stake through their hearts.
}
BOOK_2
}
Father Aville's Encyclopedia of the Undead: Part II

Demodus, vampire bats, have teeth with razor-sharp incisors
which penetrate their prey. Rather than suck blood, however,
they allow the blood to flow and they lap it up with their tongue.

They also have an anticoagulant substance in their saliva that helps
keep the blood of their victims flowing during feeding.

The Demodus can be found all around the castle, where they rest
during the day, hidden from the sun. During the nights they roam
the castle and its surroundings, looking for victims.
}
BOOK_3
}
Father Aville's Encyclopedia of the Undead: Part III

The Desmodiij is an ancient race of vampires.
Half man, half bat, 100% monster.

Like their distant kin, the Demodus, they also have an anticoagulant
substance in their saliva that helps keep the blood of their victims
flowing during feeding.

The Count is allied with major powers in the spirit world,
allowing him to bring forth these atrocities through portals located
at strategic places in the castle.
}
BOOK_4
}
Father Aville's Encyclopedia of the Undead: Part IV

The rabid canine Devil Dogs have pitch-black fur and gleaming eyes.
Their frothing, stinking jaws are filled with yellowish sharp fangs
and remains of their last meals. The Devil Dogs can smell fear.

The more wavering in their conviction and dedication their victims
are, the more brutal the dogs become. 
}
BOOK_5
}
Father Aville's Encyclopedia of the Undead: Part V

The Shadow Vampires are fragile and ancient vampires.

They are hollow and their withering contorted bodies are shrouded only by
layers and layers of torn black cloth. They fear holy items and are
thrown back to the land of the shadows when facing a crucifix.

The shadow vampires strike from the shadows, unheard and unseen,
making their ambushes extremely lethal.
}
BOOK_6
}
Father Aville's Encyclopedia of the Undead: Part VI

The Lesser Vampires are young and mainly "made" to carry out the deeds
of their master, the Count. They have retained much of their original
presence and skills and are as such individual. Lesser vampires back
away from holy relics like crucifixes.

Most of the lesser vampires at the Castle were once gypsies.
}
BOOK_7
}
Father Aville's Encyclopedia of the Undead: Part VII

The ghoul represents a more demonic aspect in the spirit world
and can spawn anywhere within the castle ground. 

A ghoul is similar to the vampire in that they are reanimated
dead people in human form. The ghoul, however, eats human flesh,
while the vampire drinks blood.

The ghoul acts neither by will nor intellect, but will back
away from a holy relic like a crucifix.
}
BOOK_8
}
From the scripts of Grimvald Vorius

The ancient vampire Lord Malachi was fettered to a tomb within
the heart of the main castle building hundreds of years ago at
the end of the Crimson War.

The tomb was constructed by the enemies of the vampire Lord to
keep him from returning from the dead and it is sealed shut with a
magical ward, breakable only by a soul sacrifice in the first rays
of the morning sun.
}
BOOK_9
}
From the scripts of Grimvald Vorius

Lord Malachi is an ancient vampire fettered in another realm during
the Crimson Wars, many centuries ago.

He is now biding his time, waiting to be resurrected, freed and brought
back to his former powers. It seems that the Count is now deeply involved in
a scheme to break the seal and free Malachi.

If this happens, he will surely attempt to unleash darkness on our world
and have humanity succumb to the powers of the undead.
}
BOOK_10
}
From the scripts of Grimvald Vorius

It seems like the Count seeks to resurrect Lord Malachi,
something that apart from human virginal aristocratic blood, also
requires an elaborate summoning ritual to be performed to Malachi at
his grave tomb.

Malachi also needs someone to break the seal that fetters him to his tomb,
someone who sacrifices himself in the enhanced rays of the sun. A soul
sacrifice in the first rays of the morning sun is the only thing that
is powerful enough to break the magical ward.
}
BOOK_11
}
From the scripts of Grimvald Vorius

I hope that someone will be strong enough to confront Lord Malachi in an
attempt to save mankind from eternal darkness.

This must be done before Malachi regains his full strength.

The more blood he can consume before the seal is broken, the more powerful
he will be when he is released.
}
BOOK_12
}
From the scripts of Grimvald Vorius

It seems like the Count has turned to the dark side. His powers are immense
and the only thing that seems to hurt him are the first rays of morning sun.
}
INV_KEY_HEADLINE
}
Keys found:
}
INV_KEY_01
}
East Wing Entry Key
}
INV_KEY_02
}
East Tower Key
}
INV_KEY_03
}
Garrison Key
}
INV_KEY_04
}
Heavenly Scroll
}
INV_KEY_05
}
West Wing Entry Key
}
INV_KEY_06
}
Castle Entry Key
}
INV_KEY_07
}
Crypt Key
}
INV_KEY_08
}
Desmodaui's Key
}
INV_KEY_09
}
2nd lvl West Wing Key
}
INV_KEY_10
}
4th lvl West Wing Key
}
INV_KEY_11
}
Foul Beast Key
}
INV_KEY_12
}
2nd lvl Castle Key
}
INV_KEY_13
}
3rd lvl Castle Key
}
INV_KEY_14
}
4th lvl Castle Key
}
INV_KEY_15
}
5th lvl Castle Key
}
INV_KEY_16
}
5th lvl West Wing Key
} 
INV_KEY_17
}
Moraie's Key
}
INV_KEY_18
}
Draija's Key
}
INV_KEY_19
}
Buster's Cage Key
}
TIME_2300
}
This is the eleventh hour. You have one hour left until midnight.
}
TIME_2330
}
It is half past eleven. Midnight is closing in.
}
TIME_2400
}
It is midnight. The presence of evil is getting stronger.
}
TIME_0030
}
Two hours have passed since your arrival at this haunted castle...
}
TIME_0100
}
One hour has passed since midnight.
}
TIME_0200
}
Two hours have passed since midnight.
}
TIME_0300
}
It is three o'clock in the morning.
}
TIME_0400
}
It is four o'clock in the morning.
}
TIME_0500
}
It is five o'clock in the morning. It's only one and a half hour left until dawn...
}
TIME_0600
}
The sun will rise in half an hour. Find and rescue your friends and family!
}
TIME_0615
}
It is only 15 minutes left until dawn...
}
SUNLEVER_LOCKED
}
You can't pull this lever before dawn. 
}
MALACHI_AT_MAX
}
Malachi the Arch Vampire has woken at full strength.

The blue blood of your family and the innocence of your sister
has bestowed him powers beyond your imagination.

Now Malachi is unleashed upon the world and there is
nothing you can do to save yourself.

Or humanity.
}
P16_DEAD
}
Your sister is dead and there is nothing you can do to change that.
}
CONTROL_EXTRAS
}
"ESC" pause game and go to main menu. 
"F1" toggles music on/off,"F2" inverts mouse, 
"F3" and "F4" changes mouse sensitivity, "F5" Quick Save, 
"F6" Quick Load. Use "1-9" to quick select a weapon.
"Space" skips text placards and movies.
}
BATHIT
}
You got one!
}
F1
}
Music toggled
}
F2
}
Invert mouse Y
}
F3
}
Mouse sensitivity -
}
F4
}
Mouse sensitivity +
}
Primary Fire:
}
Primary Attack:
}
Secondary Fire:
}
Secondary Attack:
}
x
}
x
}
