// Sample effect file

texture tex0;

technique tec0
{
    pass p0
    {
	// Turn lighting on and use light 0

	TexCoordIndex[0] = 0;
	Texture[0] = <tex0>;        
        AlphaOp[0] = SelectArg1;
 
//	ZWriteEnable = false;

	AlphaBlendEnable = true;
	BlendOp = Add;
//	DestBlend = INVSRCALPHA;
//	SrcBlend = SRCALPHA;
	
//	    ADDRESSU[0] = CLAMP;
//	    ADDRESSV[0] = CLAMP;
	
    }
}
