Object = celica.P3D
Description = celica3.xml

// передние фары
sprite = lflare, -0.506, -2.183, 0.704, 1.0, lights, 0, -1, 0, 1.6
sprite = rflare, 0.506, -2.183, 0.704, 1.0, lights, 0, -1, 0, 1.6



//стопы
sprite = lstopl, -0.451, 1.858, 0.744, 0.4, stoplights2, 0, 1, 0, 1.5
sprite = rstopl, 0.451, 1.858, 0.744, 0.4, stoplights2, 0, 1, 0, 1.5

//задний ход
sprite = lbackl, -0.451, 1.858, 0.744, 0.4, backlights2, 0, 1, 0, 1.5
sprite = rbackl, 0.451, 1.858, 0.744, 0.4, backlights2, 0, 1, 0, 1.5

//nitro
sprite = nitros, 0.326, 1.972, 0.271, 1.8, glass, 0, 1, 0, 0
sprite = nitro, 0.326, 2.072, 0.271, 0.3, glass, 0, 1, 0, 0
sprite = nitro, 0.326, 2.172, 0.271, 0.3, glass, 0, 1, 0, 0
sprite = nitrol, 0.326, 2.272, 0.271, 0.2, glass, 0, 1, 0, 0
sprite = nitrol, 0.326, 2.352, 0.271, 0.15, glass, 0, 1, 0, 0
sprite = nitrol, 0.326, 2.411, 0.271, 0.1, glass, 0, 1, 0, 0

sprite = nitros, -0.316, 1.972, 0.271, 1.8, glass, 0, 1, 0, 0
sprite = nitro, -0.316, 2.072, 0.271, 0.3, glass, 0, 1, 0, 0
sprite = nitro, -0.316, 2.172, 0.271, 0.3, glass, 0, 1, 0, 0
sprite = nitrol, -0.316, 2.272, 0.271, 0.2, glass, 0, 1, 0, 0
sprite = nitrol, -0.316, 2.352, 0.271, 0.15, glass, 0, 1, 0, 0
sprite = nitrol, -0.316, 2.411, 0.271, 0.1, glass, 0, 1, 0, 0

[nitros]
TextureFile1 = glow3.tga
EffectFile = light_sprite_.fx
Type = 103
Shadow = 0

[nitro]
TextureFile1 = glow.tga
EffectFile = light_sprite_.fx
Type = 103
Shadow = 0

[nitrol]
TextureFile1 = glow2.tga
EffectFile = light_sprite_.fx
Type = 103
Shadow = 0

[lflare]
TextureFile1 = flare7.tga
EffectFile = light_sprite_.fx
Type = 103
Shadow = 0

[rflare]
TextureFile1 = flare7.tga
EffectFile = light_sprite_.fx
Type = 103
Shadow = 0




[lstopl]
TextureFile1 = FLARE5.tga
EffectFile = light_sprite_.fx
Type = 103
Shadow = 0

[rstopl]
TextureFile1 = FLARE5.tga
EffectFile = light_sprite_.fx
Type = 103
Shadow = 0




[lbackl]
TextureFile1 = FLARE7.tga
EffectFile = light_sprite_.fx
Type = 103
Shadow = 0

[rbackl]
TextureFile1 = FLARE7.tga
EffectFile = light_sprite_.fx
Type = 103
Shadow = 0

[car]
TextureFile1 = celica3.tga,nomip
TextureFile2 = lobbycube.dds,cube
TextureFile3 = celica_wreck.tga,nomip
EffectFile = carbody.fx,shared
Type = 101

[glass]
TextureFile1 = glass.tga
TextureFile2 = lobbycube.dds,cube
EffectFile = glass.fx,shared
Type = 102

[lights]
TextureFile1 = celica3.tga
EffectFile = lamp.fx
Type = 101

[backlights]
TextureFile1 = celica3.tga
TextureFile2 = lobbycube.dds,cube
EffectFile = opaque_glass.fx,shared
Type = 101

[backlights2]
TextureFile1 = celica3.tga
EffectFile = lamp.fx
Type = 101

[stoplights]
TextureFile1 = celica3.tga
TextureFile2 = lobbycube.dds,cube
EffectFile = opaque_glass.fx,shared
Type = 101

[stoplights2]
TextureFile1 = celica3.tga
EffectFile = lamp.fx
Type = 101


[w1]
TextureFile1 = celica3.tga
EffectFile = rubber.fx
Type = 101

[w0]
TextureFile1 = celica3.tga
EffectFile = rubber.fx
Type = 101

[w3]
TextureFile1 = celica3.tga
EffectFile = rubber.fx
Type = 101

[w2]
TextureFile1 = celica3.tga
EffectFile = rubber.fx
Type = 101

[w1d]
TextureFile1 = celica3.tga
TextureFile2 = lobbycube.dds,cube
EffectFile = chrome.fx,shared
Type = 101

[w0d]
TextureFile1 = celica3.tga
TextureFile2 = lobbycube.dds,cube
EffectFile = chrome.fx,shared
Type = 101

[w3d]
TextureFile1 = celica3.tga
TextureFile2 = lobbycube.dds,cube
EffectFile = chrome.fx,shared
Type = 101

[w2d]
TextureFile1 = celica3.tga
TextureFile2 = lobbycube.dds,cube
EffectFile = chrome.fx,shared
Type = 101

[driver]
TextureFile1 = driver.tga
EffectFile = simple_matte.fx
Type = 101

