"FarZ" "3500"
"LodScale" "2.000000"
"numconsolelines" "0"
"VS_SPRITES_NOZ" "128"
"ModelShadow_proj_perspective" "1"
"BindingIconSize" "0"
"CardDesc" "HAL"
"NormalTurnRate" "1.500000"
"DetailTextureScale" "1.0"
"ModelWarble" "0"
"LightModelSprites" "1"
"MaxModelShadows" "1"
"GammaB" "1.000000"
"VS_PARTICLESYSTEMS" "512"
"FogEnable" "1.000000"
"ScreenFlash" "1.000000"
"EnableRetailLevels" "1"
"EnvPanSpeed" "0.000500"
"ModelLOD" "2.000000"
"optimizesurfaces" "1"
"ModelShadow_proj_textureres" "128"
"FXDetail" "1"
"GammaG" "1.000000"
"Difficulty" "1"
"SnowDensityScale" "0.500000"
"RunLock" "1"
"BackBufferCount" "1"
"WeaponSway" "1.000000"
"VS_SPRITES" "512"
"ModelShadowProj" "0"
"LeanAngle" "8.0"
"Tracers" "1"
"LightMap" "1"
"VehicleContour" "1"
"Renderer" "Radeon X600/X550 Series "
"MusicActive" "1"
"SoundFilters" "0"
"screendepth" "32"
"DetailLevel" "1"
"AxisPitchDeadZone" "0.024000"
"GammaR" "1.000000"
"VS_POLYGRIDS_TRANSLUCENT" "64"
"MouseSensitivity" "2.000000"
"CrosshairStyle" "0"
"Sound16Bit" "1"
"Saturate" "1"
"FastTurnRate" "2.300000"
"BitDepth" "32"
"HardwareCursor" "1"
"CrosshairColorR" "0.874510"
"VehicleTurnRateScale" "1.000000"
"ScatterEnable" "1"
"VS_POLYGRIDS" "64"
"OldUpdate" "0"
"ModelShadowProjLOD" "1.000000"
"fixtjunc" "1"
"screenwidth" "800"
"RenderDll" "d3d.ren"
"Trilinear" "0"
"MasterPaletteMode" "1.000000"
"MaxWorldPoliesToDraw" "50000"
"ModelShadow_Proj_MaxShadowsPerFrame" "1"
"CrosshairAlpha" "127"
"VSyncOnFlip" "1"
"SpecialFX" "2.000000"
"modelshadow_proj_blurenable" "0"
"FixSparkleys" "0"
"MusicQuality" "0"
"modeldist1" "150.000000"
"EnvironmentalDetail" "2"
"UpdateRateInitted" "1"
"32bittextures" "1"
"modeldist2" "250.000000"
"BulletHoles" "300.000000"
"ObjectiveMessages" "1"
"MuzzleLight" "1"
"NumRuns" "1562.000000"
"DrawSky" "1"
"bandwidthtargetserver" "100000"
"VS_CANVASES" "32"
"AxisLeftRightDeadZone" "0.200000"
"modeldist3" "350.000000"
"Detailtextures" "1"
"enabledevice" "##mouse"
"Anisotropic" "0"
"envbumpmapenable" "1"
"UseJoystick" "0"
"VS_CANVASES_TRANSLUCENT" "128"
"LodOffset" "-200.000000"
"LeanOutTime" "0.15"
"IgnoreTaunts" "0"
"EnvMapEnable" "1"
"ModelShadow_proj_enable" "1"
"EnvMapWorld" "1"
"musicvolume" "1250"
"BindingIconAlpha" "0.500000"
"ModelShadow_Proj_BackFaceCull" "0"
"SnowEnable" "1"
"VS_LINESYSTEMS" "128"
"multiplayer" "0"
"Forceclear" "1"
"AutoWeaponSwitch" "1"
"FastLight" "0.000000"
"SoundVolume" "75"
"inputrate" "12.000000"
"VS_MODELS" "512"
"PolyGrids" "1.000000"
"FresnelPolyGrids" "1"
"GroupOffset0" "0.000000"
"DrawShadows" "1"
"MouseLook" "1"
"BumpMapPolyGrids" "0"
"DrawWorld" "2.0"
"Subtitles" "1"
"FadeBodies" "0"
"ModelShadow_proj_alpha" "1.000000"
"GroupOffset1" "0"
"SendBandwidth" "10000000"
"GroupOffset2" "1"
"mipmapbias" "-1"
"musictype" "ima"
"DrawPortals" "1"
"CrosshairGreen" "31"
"ModelShadow_proj_MaxProjDist" "200.000000"
"GroupOffset3" "1"
"PVWeapons" "0.000000"
"ModelShadowAlpha" "96"
"consolealpha" "0.25"
"TextureDetail" "2.000000"
"ClientFXDetailLevel" "1"
"VS_WORLDMODELS_TRANSLUCENT" "512"
"GroupOffset4" "-2"
"MouseInvertY" "0"
"pvmodelaspect" "1.2"
"VS_LIGHTS" "64"
"GroupOffset5" "-2"
"updaterate" "60"
"bandwidthtargetclient" "1048576.000000"
"ModelShadowProjRes" "128.000000"
"GroupOffset6" "-2"
"ModelFullbrite" "0"
"ModelLODOffset" "0"
"CrosshairBlue" "31"
"LeanCenterTime" "0.2"
"DebugLevel" "0"
"ShadowDetail" "1"
"AxisForwardBackwardDeadZone" "0.200000"
"DynamicLightWorld" "0"
"CloudMapLight" "1.000000"
"FixedAxisPitch" "0.000000"
"PreCacheAssets" "1"
"screenheight" "600"
"VS_MODELS_TRANSLUCENT" "256"
"TripleBuffer" "1"
"HUDLayout" "0"
"prediction" "0"
"defaultsoundmultiplier" "0.750000"
"performancelevel" "3"
"AxisYawDeadZone" "0.030000"
"musicenable" "1"
"FontWidthHeightRatio" "0.500000"
"CrosshairColorB" "1.000000"
"32BitLightMaps" "1"
"weaponssoundmultiplier" "1.000000"
"DynamicLight" "1.000000"
"CrosshairDynamic" "1"
"CrosshairRed" "255"
"ImpactFXLevel" "2"
"PerformanceConfig" ".DefaultMid"
"soundenable" "1"
"ModelAdd" "50 50 50"
"WarbleScale" ".95"
"LookUpRate" "2.500000"
"Gore" "1"
"pvmodelfov" "65"
"BindingNumbers" "1"
"EnableWeatherFX" "1"
"HeadBob" "1.000000"
"DebrisFXLevel" "1"
"VS_WORLDMODELS" "512"
"PickupMessageDuration" "5.000000"
"LookSpring" "0.000000"
"ShellCasings" "1"
"MipmapDist" "375.000000"
"ShadowZRange" "17.000000"
"shadowlodoffset" "100.000000"
"CrosshairColorG" "0.874510"
"LightSaturate" "0.5"
"MessageDuration" "1.000000"
"ProfileName" "Player_0"
"WarbleSpeed" "15"
AddAction Forward 0
AddAction Backward 1
AddAction Activate 2
AddAction Reload 3
AddAction TurnAround 4
AddAction Duck 5
AddAction Jump 6
AddAction Speed 7
AddAction Fire 8
AddAction Strafe 9
AddAction Left 10
AddAction Right 11
AddAction RunLock 12
AddAction StrafeLeft 13
AddAction StrafeRight 14
AddAction LookUp 16
AddAction LookDown 17
AddAction LeanLeft 18
AddAction LeanRight 19
AddAction Weapon_1 20
AddAction Weapon_2 21
AddAction Weapon_3 22
AddAction Weapon_4 23
AddAction Weapon_5 24
AddAction Weapon_6 25
AddAction Weapon_7 26
AddAction Weapon_8 27
AddAction Weapon_9 28
AddAction Weapon_10 29
AddAction Weapon_11 30
AddAction Weapon_12 31
AddAction Weapon_13 32
AddAction Weapon_14 33
AddAction Weapon_15 34
AddAction Weapon_16 35
AddAction Weapon_17 36
AddAction Weapon_18 37
AddAction Weapon_19 38
AddAction Weapon_20 39
AddAction Weapon_21 40
AddAction Weapon_22 41
AddAction Weapon_23 42
AddAction Weapon_24 43
AddAction Weapon_25 44
AddAction Weapon_26 45
AddAction Weapon_27 46
AddAction Weapon_28 47
AddAction Weapon_29 48
AddAction Weapon_30 49
AddAction Weapon_31 50
AddAction Weapon_32 51
AddAction Weapon_33 52
AddAction Weapon_34 53
AddAction Weapon_35 54
AddAction Weapon_36 55
AddAction Weapon_37 56
AddAction Weapon_38 57
AddAction Weapon_39 58
AddAction Weapon_40 59
AddAction NextAmmo 60
AddAction ZoomIn 61
AddAction ZoomOut 62
AddAction QuickSave 64
AddAction QuickLoad 65
AddAction PrevWeapon 66
AddAction NextWeapon 67
AddAction Score 68
AddAction Mission 69
AddAction MouseAim 70
AddAction CursorTog 71
AddAction CenterView 72
AddAction HolsterWeapon 73
AddAction SendMessage 74
AddAction IncLayout 75
AddAction DecLayout 76
AddAction Inventory 77
AddAction NextWeapon_1 78
AddAction NextWeapon_2 79
AddAction NextWeapon_3 80
AddAction NextWeapon_4 81
AddAction NextWeapon_5 82
AddAction NextWeapon_6 83
AddAction NextWeapon_7 84
AddAction NextWeapon_8 85
AddAction NextWeapon_9 86
AddAction NextWeapon_10 87
AddAction Choose_1 95
AddAction Choose_2 96
AddAction Choose_3 97
AddAction Choose_4 98
AddAction Choose_5 99
AddAction Choose_6 100
AddAction DuckLock 92
AddAction LastWeapon 93
AddAction CompassToggle 101
AddAction ViewKeys 102
AddAction ViewIntel 103
AddAction MoveBody 104
AddAction Flashlight 105
AddAction Radio 106
AddAction LeaveUnassigned 201
AddAction Axis3 -3
AddAction Axis2 -2
AddAction Axis1 -1
AddAction AxisYaw -10001
AddAction AxisPitch -10002
AddAction AxisLeftRight -10003
AddAction AxisForwardBackward -10004
AddAction TeamMessage 94

enabledevice "##keyboard"
rangebind "##keyboard" "##15" 0.000000 0.000000 "Mission" 
rangebind "##keyboard" "##44" 0.000000 0.000000 "ZoomIn" 
rangebind "##keyboard" "##11" 0.000000 0.000000 "NextWeapon_10" 
rangebind "##keyboard" "##10" 0.000000 0.000000 "NextWeapon_9" 
rangebind "##keyboard" "##9" 0.000000 0.000000 "NextWeapon_8" 
rangebind "##keyboard" "##8" 0.000000 0.000000 "NextWeapon_7" 
rangebind "##keyboard" "##7" 0.000000 0.000000 "NextWeapon_6" 
rangebind "##keyboard" "##6" 0.000000 0.000000 "NextWeapon_5" 
rangebind "##keyboard" "##5" 0.000000 0.000000 "NextWeapon_4" 
rangebind "##keyboard" "##4" 0.000000 0.000000 "NextWeapon_3" 
rangebind "##keyboard" "##3" 0.000000 0.000000 "NextWeapon_2" 
rangebind "##keyboard" "##2" 0.000000 0.000000 "NextWeapon_1" 
rangebind "##keyboard" "##35" 0.000000 0.000000 "HolsterWeapon" 
rangebind "##keyboard" "##39" 0.000000 0.000000 "LastWeapon" 
rangebind "##keyboard" "##27" 0.000000 0.000000 "PrevWeapon" 
rangebind "##keyboard" "##26" 0.000000 0.000000 "NextWeapon" 
rangebind "##keyboard" "##19" 0.000000 0.000000 "Reload" 
rangebind "##keyboard" "##28" 0.000000 0.000000 "Activate" 
rangebind "##keyboard" "##29" 0.000000 0.000000 "DuckLock" 
rangebind "##keyboard" "##58" 0.000000 0.000000 "RunLock" 
rangebind "##keyboard" "##18" 0.000000 0.000000 "LeanRight" 
rangebind "##keyboard" "##16" 0.000000 0.000000 "LeanLeft" 
rangebind "##keyboard" "##14" 0.000000 0.000000 "TurnAround" 
rangebind "##keyboard" "##46" 0.000000 0.000000 "Duck" 
rangebind "##keyboard" "##57" 0.000000 0.000000 "Jump" 
rangebind "##keyboard" "##42" 0.000000 0.000000 "Speed" 
rangebind "##keyboard" "##56" 0.000000 0.000000 "Strafe" 
rangebind "##keyboard" "##205" 0.000000 0.000000 "Right" 
rangebind "##keyboard" "##203" 0.000000 0.000000 "Left" 
rangebind "##keyboard" "##32" 0.000000 0.000000 "StrafeRight" 
rangebind "##keyboard" "##30" 0.000000 0.000000 "StrafeLeft" 
rangebind "##keyboard" "##31" 0.000000 0.000000 "Backward" 
rangebind "##keyboard" "##17" 0.000000 0.000000 "Forward" 
rangebind "##keyboard" "##20" 0.000000 0.000000 "SendMessage" 
rangebind "##keyboard" "##64" 0.000000 0.000000 "QuickSave" 
rangebind "##keyboard" "##67" 0.000000 0.000000 "QuickLoad" 
rangebind "##keyboard" "##12" 0.000000 0.000000 "IncLayout" 
rangebind "##keyboard" "##13" 0.000000 0.000000 "DecLayout" 
enabledevice "##mouse"
rangebind "##mouse" "##z-axis" -255.000000 -0.100000 "PrevWeapon" 0.100000 255.000000 "NextWeapon" 
rangebind "##mouse" "##4" 0.000000 0.000000 "Activate" 
rangebind "##mouse" "##3" 0.000000 0.000000 "Fire" 
rangebind "##mouse" "##x-axis" 0.000000 0.000000 "Axis1" 
scale "##mouse" "##x-axis" 0.003500
rangebind "##mouse" "##y-axis" 0.000000 0.000000 "Axis2" 
scale "##mouse" "##y-axis" 0.003500
ModelAdd 0.000000 0.000000 0.000000
