[chapter Controls]
[color 0x9a3939]CONTROLS[/color][br][br]

[color 0x000080]Left mouse button[/color] - select unit, move or fire, load into/unload from transports[br]
[color 0x000080]Right mouse button[/color] - deselect unit or show information on unit (if not selected)[br]
[br]

[color 0x000080]A, S, D, W, cursor keys[/color] - scroll map[br]
[color 0x000080]PgUp, PgDown[/color] - zoom out, zoom in[br]
[color 0x000080]Mouse wheel up/down[/color] - zoom out, zoom in[br]
[color 0x000080]Ins, Del, Home, End[/color] - rotate camera[br]
[color 0x000080]Mouse wheel (keep pressed)[/color] - rotate camera[br]
[br]

[color 0x000080]Left Ctrl[/color] - show terrain cells[br]
[color 0x000080]Left Shift (keep pressed)[/color] - mark enemy units which can attack the cell where the cursor is[br]
[color 0x000080]Backspace or Ctrl+Z[/color] - Rewind (undo last action)[br]
[color 0x000080]Spacebar[/color] - End Phase[br]
[color 0x000080]N[/color] - show next unit which has not moved or/and fired yet[br]
[br]

[color 0x000080]Esc[/color] - Menu[br]
[color 0x000080]F1[/color] - Help[br]
[color 0x000080]F2 or Ctrl+S[/color] - Save Game[br]
[color 0x000080]F3 or Ctrl+L[/color] - Load Game[br]
[color 0x000080]Alt + Enter[/color] - toggle fullscreen[br]
[color 0x000080]Enter[/color] - message to opponent in multiplayer game[br]




[/chapter]


[chapter Rules]
[color 0x9a3939]WORLD WAR RULES[/color] [br][br]

You and your opponent are given equal number of Secret Allies (marked with folded flags over the capitals).[br][br] 

You do not know where enemy Secret Allies are. Until disclosed, Secret Allies look like Neutral countries.[br][br]

During the first turn you and your enemy must disclose 2 Secret Allies each. Later in the game you can disclose your remaining Secret Allies.[br][br]

The Disclosed Ally immediately gives you its Secret Army and becomes visible to the enemy.[br][br]

If the enemy establishes Control over your disclosed Ally, he will get Indemnity (equal to its Secret Army).[br][br]

You can invade Neutral countries and enemy Allies by moving your ground units to their territory. After the invasion the enemy will deploy Guerrilla forces in such a country.[br][br]

Each country where you have Control, brings you Revenue every turn.[br][br]

Control over a country means that there are no enemy units on its territory and you control the capital.[br][br]


[color 0x000080]VICTORY CONDITIONS[/color][br][br]
You win the game when the Balance is 300%.
You lose the game when the Balance is 33%[br][br]

The Balance is calculated as a ratio of your Total Control to your opponent's one.[br][br]

Total Control is the sum of Secret Army values of the following countries:[br]
   a) in which you have Control[br]
   b) your undisclosed Secret Allies[br]
   c) in which the Control is undecided - i.e. there are units of both sides (counts as 50%)[br][br]

[color 0x000080]NOTES[/color][br][br]
   1. You cannot invade your Secret Allies.[br]
   2. Except for the first turn you can disclose no more than one Secret Ally per turn.[br]
   3. Each country has limited resources - only 10 Revenue "rounds".[br]

[/chapter]

 
[chapter TIPS]

[color 0x9a3939]TIPS & TRICKS[/color][br][br]

From first glance, Massive Assault looks to be a simple game. However, it is more complicated than it seems; often moves will need to be planned, chess-like, in advance. There are many different maneuvers and feints that can be pulled off, offering a number of possibilities to win a victory. Some of them are described below, the others you will find out yourself while playing the game.[br][br]


[color 0x00FFFF]*[/color] Since Secret Allies' positions are random in each game, it is impossible to cover all aspects of what a successful Disclosure action is. Disclose a Secret Ally only when it will provide you with the most advantageous position, such as flanking another enemy's country.[br][br]

[color 0x00FFFF]*[/color]Remember that it is better to disclose two countries that border each other if at all possible. Such disclosures enable you to prevent the enemy from invading one of your Secret Allies from two sides. When disclosing a separate country, always try to cover your flank and rear borders with light troops.  Any forces aimed at conquering a neighbor should be deployed along the border of the target country, to obtain local supremacy.[br][br]

[color 0x00FFFF]*[/color]The main goal of the first Disclosure is to determine which neighbor country to invade first. Every neutral country can potentially be an enemy's Secret Ally, so compare your strength to that of your potential enemy. It is risky to attack a country with a High economy from a country with Low economy, given the disparity in incomes, although it is possible. Invading a country that is bordered by two or more of your Secret Allies will allow an attack from two directions simultaneously.[br][br]

[color 0x00FFFF]*[/color] At game start, you will Disclose two Secret Allies. Thereafter, you can Disclose one more Secret Ally per Turn until all are revealed. If the strategic situation allows, it may be better to skip the Disclosure Phase, revealing no Allies that turn to the enemy. Countries that are bordered by a larger enemy are best left hidden, if possible, so an enemy invader can be taken off guard by not only your Secret Army, but also Guerrilla forces raised.[br][br]

[color 0x00FFFF]*[/color] You can Disclose your Secret Ally if it is invaded or even captured by the enemy.  If you have a particularly small army, it may be advantageous to wait for the enemy to invade first, leaving spots open along your borders, to allow the enemy to advance. Once they do, you will be able to reinforce with Guerrilla forces. However, if the adversary has the local supremacy in the invaded country, it is better to abstain from the Disclosure and permit the foe to take control over it. Thus you will deprive him of Indemnity and surprise him with a sudden Disclosure.[br][br]

[color 0x00FFFF]*[/color] One of the key aspects in the Massive Assault is unit deployment. When deploying your Secret Army, purchase light troops (Light Armored Vehicles and Smallfoots), and place them along the borders. Such a formation allows you to defend your Secret Ally at least for one turn; even if they destroy several of these screening units, they cannot advance into the spot vacated due to the wrecked remains. This especially works well in narrow border areas, and can easily result in a stalemate on that front.[br][br]

[color 0x00FFFF]*[/color] Long-range units (Rocket Launchers, Mortars, Annihilators and Scorchers) should ALWAYS be placed behind the cover of light troops, ensuring their safety from most land units while providing them with supporting fire.[br][br]

[color 0x00FFFF]*[/color] Never underestimate the value of Guerrilla forces. As long as at least one Guerrilla unit stays on the territory of an invaded country, the enemy will receive no Revenue there. Guerilla units might be used as saboteurs and partisans, preventing the enemy from establishing total control over the country for as long as possible. To do this, position one or more of your Guerrilla-generated units on farthest spot from danger in an invaded country. This can give you enough time to bring reinforcements to bear, while the enemy cannot build new units.[br][br]

[color 0x00FFFF]*[/color] Tactical Bombers deserve a special mention. To protect ground-based planes, position any ground unit in the capital where they are stationed. Otherwise, an adversary can suddenly enter the city and destroy all planes based there. If your covering unit is destroyed and no opportunity to replace it with another one is available, move the Tactical Bombers to another capital under your control, or to an Aircraft Carrier.[br][br]

[color 0x00FFFF]*[/color] Manage your resources wisely and plan the deployment of your troops in advance. Some of the units are very expensive (such as Aircraft Carriers, Battleships, and Rocket Launchers). To purchase them it is sometimes necessary to accumulate a country's Revenue for several turns.[br][br]


There are two features especially useful for planning and conducting strategic operations:[br][br]

[color 0x00FFFF]*[/color] Clicking a spot and holding the SHIFT key will mark with red circles what enemy units can attack that spot. This will help you determine if some spots are more vulnerable to enemy attacks than others.[br][br]

[color 0x00FFFF]*[/color] Clicking and pressing the CONTROL key will display all terrain spots, marking each type of terrain with appropriate color.[br][br]

Remember these three main principles for combat in Massive Assault:[br][br]

[color 0x00FFFF]*[/color] Always try to destroy the most powerful of enemy units first. A Mobile Missile Platform, for example, with only one hitpoint left is as deadly on the attack as a full-strength one.[br][br]

[color 0x00FFFF]*[/color] Try to kill as many units as possible in one turn. The more enemy units that are destroyed, the less firepower you'll have to face during thier combat Phase.[br][br]

[color 0x00FFFF][color 0x00FFFF]*[/color] [/color] It's usually better to destroy one unit completely than just damage two.[br][br]


[/chapter]