
THE CHARACTER PANEL

(Player statistic labels.)

e_pan004 "力量"
e_pan005 "生命"
e_pan006 "魔法"
e_pan010 "生命力"
e_pan011 "魔法力"		// Mana = Energy needed to cast magic
e_pan015 "速度"
e_pan016 "负重"		// How much weight the character is carrying
e_pan156 "战斗"
e_pan194 "等级"			// The level of experience the player has reached
e_pan149 "经验"		// Character experience currently earned so far
e_pan150 "下一级所需经验"	// Character experience needed for the next level
e_pan195 "升级点数"	// The number of point the player can spend on
					// improving their characters statistics


RESPONSES FOR DIALOGUE BOXES

e_pan092 "是"
e_pan093 "否"


LABELS FOR THE SECULORUM ELEMENTS

e_pan095 "火"
e_pan096 "精神"
e_pan097 "风"
e_pan098 "土"
e_pan099 "水"


TRADE PANEL

e_pan161 "买物品"
e_pan162 "卖物品"
e_pan163 "鉴定物品"
e_pan164 "离开"
e_pan165 "修理"
e_pan167 "返回"			// ie Go 返回 to the previous menu
e_pan168 "补充"		// eg 补充 a magic wand

e_pan169 "给"     // 给 Malkuth items
e_pan170 "拿取"     // 拿取 items from Malkuth 

THE QUEST LOG SCREEN (AS A TITLE) AND THE CHARACTER PANEL (AS A BUTTON)

e_pan182 "日记"


THE ADVENTURE PANEL

(This is the word displayed above the macros on the Adventure panel. The
button will open up the macro set-up screen. Macros are sometime also
referred to as Combos. A combination ("Combo") of different actions.)

e_pan189 "组合"


(The following text is used to fill an empty slot on the adventure panels list
of macros. Please do not translate.)

e_pan190 "-"


THE SPELL EXAMINE SCREEN

e_pan191 "元素"	// ie Element of the Seculorum (火, 土 etc)
e_pan192 "目标"
e_pan193 "描述"



LOADING AND SAVING THE GAME

e_pan196 "载入此游戏进度?"
e_pan197 "替换保存的进度?"
e_pan198 "读取游戏进度出错!"
e_pan199 "保存游戏进度出错!"
e_pan200 "好"	// Button text for save/quit game question box


IN GAME MESSAGES

(The next message is displayed when the player goes up a level and has some more advancement points available to improve their characters statistics.)

e_pan201 "等级提升！你有了更多的点数可以分配……" 


(Messages displayed when the player is poisoned or cured of poison)

e_pan202 "你中毒了。"	
e_pan203 "你受到了诅咒。"	


(The next two messages are displayed when an object is awarded to, or 拿取n
from the player. These messages are suffixed with the name of the
object concerned. Notice the punctuation used so that the first part of the
message does not need to be concerned with what the object is, ie plural,
masculine, feminine etc.

	eg "Gained object: Apple"

e_pan204 "得到物品："	
e_pan205 "失去物品："
e_pan210 "背包已满！"


(If an item becomes worn beyond 修理 then this message is displayed followed
by the items name.)

e_pan213 "物品损坏："


(Whenever the player accomplishes a task which increases their experience, such
as completing a quest or slaying a zombie the following message is displayed
followed by the exact number of experience points gained

	eg "Experience gained: 20"

e_pan206 "得到经验值："
e_pan207 "失去经验值："


(A similar set of messages is also used for the player gaining money.)

e_pan208 "得到金币："
e_pan209 "失去金币："



e_pan211 " x "
This is used after an object to signify quantity 
eg  "Gained Object: Apple x 20"

e_pan212 " "

      This is used after an object to signify quantity eg 20x	
      both 211 and 222 are always used together so you could make 		x20x if you wanted. You probably will not want to change this.

eg  "Gained Object: Apple x 20x"





GAME OVER MESSAGES

e_pan214 "游戏结束"	// Please capitalise
e_theend "结束"	// Please capitalise
e_pan215 "你死了！"
e_pan220 "请在准备好后点击鼠标左键。"

(When a character important to the plot dies, the game is over. This message
is displayed with the name of the character who died inserted. The message is
made up of two sections, for before and after the name. Also, two versions are
included here for both male and female characters. The game will know which is
the correct message to display.) 

	eg "The character John died. He was essential to your quest."
	   where "John" was inserted.

(Please leave the extra spaces around the name intact.)

(Male version)
e_pan216 "同伴"
e_pan217 "死了。他是你旅行中的一个重要人物。"	

(Female version)
e_pan218 "同伴"
e_pan219 "死了。她是你旅行中的一个重要人物。" 


THE QUEST LOG

e_pan221 "一个新的任务添加到你的日记里了。"
e_pan222 "一个任务已经完成了。"


GENERIC MESSAGES

(This message is displayed after sleeping at Uncle Andrus's shack)
e_pan223 "新的一天。"	
e_later0 "不久后"			// Displayed after a passage of time

e_pan224 "锁住了。"		// Referring to a door
e_pan225 "锁打开了。"		// Referring to a door


(Displayed when the player examines an object in the world such as
a crate or barrel and finds an item inside. eg an apple.)

e_pan226 "找到一件物品！"	


(Displayed if the player does not find anything.)
e_pan227 "什么都没有。"



DEVELOPMENT TEXTS - DO NOT TRANSLATE

e_msg000 - "测试信息"
e_swbp01 - "脚本断点"


OBJECT DESCRIPTIONS

e_pf0000 - "重量："		
e_pf0001 - "最大使用次数："	// The number of time the object can be used
e_pf0004 - "伤害力："		// The amount of damage a weapon can do


(The condition or 修理 state of an object is displayed as text, rather 
than an exact number. Again, two pieces of text are concatonated together
here, but they have been seperated by a colon.)

	eg "修理状态：完美"

e_pf0002 - "修理状态"
e_pf0005 - "完美"
e_pf0006 - "好"
e_pf0007 - "一般"
e_pf0008 - "差"
e_pf0009 - "极差"



THE FRONT END TEXTS

e_opt001 "提示条"	

// Tool tips are brief names of features on the games interface panels
// which pop up next to the mouse pointer.

e_opt004 "血腥程度"		// ie Level of blood displayed in the game
e_opt014 "音效"
e_opt015 "语音"
e_opt016 "音乐"
e_opt020 "读取"
e_opt021 "保存"
e_opt023 "文本延迟"

e_opt0on "打开"
e_optoff "关闭"

e_opt0hi "高"
e_optmed "中等"
e_optlow "低"
e_optnor "正常"

e_optgor "血腥"			// For blood level
e_optclk "点击"			// Setting used for how long speech text should
					// remain on screen, in this case it remains
					// until the user has click the left mouse
				// button.

e_opteff "效果"		// Used for specifying the amount of particles
					// to be used for special effects.
e_opteax "一直跑步"		// An optional setting.

e_optlsn "否"
e_optlso "是"
e_optqut "退出"
e_optext "返回"			// Return to the main game
e_optmnu "选单"			// Return to the front end menu.

MAIN FRONT END OPTION

e_opt0ng "新游戏"
e_opt0lg "读取游戏"
e_optopt "选项"
e_optcrd "制作人员"
e_optqqt "退出游戏？"
e_optqt2 "退出游戏？"

Money identifier (prefix to number)
e_pangld "G "

Multiples  (eg. X 20)
e_panmul "X "

// Please leave the following unchanged
e_pangpt " "

Hit points prefix
e_panhpo "HP "

Seperator for current and maximum values (eg. 12/20)
e_panhps "/"

Number of charges
e_pancha "C "

Seperator
e_pansep " - "

Copyright message
e_pancop "(C) 2000 Infogrames版权所有。所有权利保留。"


SIGN POST MESSAGES

e_sign00 - "瑞文斯卡"
e_sign01 - "玛里加尔"
e_sign02 - "影卫"
e_sign03 - "智慧神庙"
e_sign04 - "阴影之路"
e_sign05 - "托塔拉兰"
e_sign06 - "码头"
e_sign07 - "萨多林"
e_sign08 - "瑞文斯卡和玛里加尔"

MESSAGES IN TRADE SCREENS

(Some of the following can be changed depending upon the gender
of the shop keeper.)
e_trad00 - "太重了"
e_trad01 - "你没有足够的资金"
e_trad02 - "我不买那个东西" // Male
e_trad03 - "我不买那个东西" // Female
e_trad04 - "容器不是空的"
e_trad05 - "你没有足够的空间"
e_trad06 - "商店已经满了" // Male
e_trad07 - "商店已经满了" // Female

TOOLTIPS ON MAIN PANEL
e_Tip001 - "药品和卷轴"	// Item types
e_Tip002 - "魔法"
e_Tip003 - "投射武器"
e_Tip004 - "近战武器"
e_Tip005 - "食物和饮料"
e_Tip006 - "其它"

e_Tip007 - "组合画面"  // Combo button
e_Tip008 - "物品画面"  // inventory 
e_Tip009 - "人物画面"  // character screen
e_Tip010 - "选项画面"  // options
e_Tip011 - "指南针"  	// compass
e_Tip012 - "海克斯指南针"	// hex compass
e_Tip013 - "返回" // Return to game world
e_tip014 - "其它世界"
e_tip015 - "拉瑟那"
e_tip016 - "进入海克斯"
e_tip017 - "放进背包"
e_tip018 - "放下物品"
e_tip019 - "送到海克斯"
e_tip020 - "日记"
e_tip021 - "防御值"
e_tip022 - "金币"
e_tip023 - "指环"
e_tip024 - "持武器"
e_tip025 - "塞库络鲁"
e_tip026 - "当前循环点数"
e_tip027 - "设定循环点数"
e_tip028 - "风"
e_tip029 - "砸"
e_tip030 - "土"
e_tip031 - "火"
e_tip032 - "刺穿"
e_tip033 - "砍"
e_tip034 - "精神"
e_tip035 - "目标"
e_tip036 - "水"

SHOP SIGNS

e_shop01 - "药剂师"
e_shop02 - "盖特的杂货店"
e_shop03 - "铁匠"
e_shop04 - "旅店"
e_shop05 - "海鸥群"
e_shop06 - "法硕的酒馆"

EPILOGUE TEXT

e_eplog0 - Epilogue Heading
"尾声"

e_eplog1 - Hammer Survives
"海默回到了已厌倦战争的玛里加尔。那里有许多重建的工作需要做，海默很快组建了民兵来保护玛里加尔的安全，并使其成为一个庇护所，免于强盗和邪恶的蹂躏。这些行动将整个社会凝聚在一起，并使人们从近来的冲突造成的痛苦中脱离开来。随后，海默回到萨多林，向女王塞勒贝拉效忠，一直到死。"

e_eplog2 - Hammer Dies
"人们怀着永久的热爱和眼泪聚集在法硕的酒馆，他的诗歌和故事被广为传诵。对多数人来说，这是那次战争的永恒的警示。他被所有人视为英雄。玛里加尔的村民们珍藏着这位著名的铁匠铸造的物品，并为他们再也无法看到这样精致的作品而忧伤。他的名字被刻在绿地上的一个石头上，以纪念所有在战争中丧身的友人们。"

e_eplog3 - Will and Emma: Will Dies
"威尔的死是那次战争中的许多悲剧之一，在战火熄灭多年后，还一直遗留在玛里加尔人民的脑海和心中。一棵苹果树矗立在村庄绿地上威尔的遗体上方，人们常常看到艾玛忧伤地走在它的阴影中。艾玛独自度过她的余生，并照管那曾经是自己的家和工作多年的酒馆。在忧伤中，她为威尔感到光荣，这个酒馆也成为新老朋友相聚、怀念的地方，一个表达友情和歌唱地方。"

e_eplog4 - Will and Emma: Will Survives
"蹂躏世界的动乱改变了威尔和艾玛。威尔用新的态度继续为玛里加尔的人们提供啤酒和食物，他热衷于倾听和分享那些云游世界的旅行者们的故事。艾玛跟随梅丽莎如饥似渴地学习，并在城市的民兵们已永久封闭的玛里加尔地下的隧道之后，重建了古老的药剂房。最后，艾玛与一个瑞文斯卡的医生相遇并双双坠入爱河，并迁到萨多林，在皇宫里服务。"

e_eplog5 - Chant and Candice
"玛里加尔的人们在第二年的光明节参加并欢庆了畅特和坎地斯的婚礼。所有人都希望畅特能回到村庄作他们的领袖，但他坚持说他的家乡在托塔拉兰，随后这对夫妇向北而去。畅特请求村民们把这个荣誉和职责授予一个在他们中间多年、并始终提供帮助和指导，但害怕被无知的人恐惧而不敢显露她的才能的人。此时，在启迪和友谊之下，人们终于同意了，梅丽莎成为一个被尊敬和信任的领袖。莱恩畅特和坎地斯在每年的节日都会回来探望老朋友。"

e_eplog6 - Melissa
"当畅特要她领导玛里加尔的人民时，梅丽莎感到十分惊讶，但由于艾尔里克独自一人去了瑞文斯卡，人们需要一位知识、理论历史和人格都十分强的顾问，而且没有其他人更有资格了。梅丽莎经常与艾尔里克交流，后来更发展了玛里加尔、瑞文斯卡和萨多林人民之间的联系，使他们结成了亲人一样强大联盟。随着时间流逝，梅丽莎成为所有人最值得尊敬的朋友，据说世界上再也找不到更贤明的人。"

e_eplog7 - Elric
"艾尔里克去了瑞文斯卡,重建那个曾经辉煌的知识殿堂。人们从世界各地聚集在这里聆听魔法和魔法师的真实故事。他们更加了解了他们的世界。艾尔里克一直过着简朴的生活，但在晚年，他认识到自己就象举着一个闪烁的智慧之烛反抗黑暗和世界的无知。学生们传言说艾尔里克老师这些天一直没有入睡，他正受到与魔法师相关的后遗症的折磨。"

e_eplog8 - More Elric
"据说那个年迈的老师知道一个特别的秘密。"

e_pan228 "空"		// Tooltip for main pannel

e_hidetx "你不能解读这个物品，除非你购买了它。"

e_pan999 "金卡拉之心已经和你融为一体！"
