<level>
	<title>Adventure 1.3: Control</title>
	<number>1.3</number>
	<description icon="bad">You're about to face an old encrypting friend of mine, it was responsible for deciphering and encrypting messages from other hives.</description>
	
	<background>
		<layer texture="background/green/Layer_green01.png" move="0" />
		<layer texture="background/green/Layer_green02.png" move="1" />
		<layer texture="background/green/Layer_green03.png" move="2" />
		<layer texture="background/green/Layer_green04.png" move="3" />
		<layer texture="background/green/Layer_green05.png" move="4" />
	</background>
	
	<stats>assets/Cutscenes/stats.scn</stats>
	
	<core size="1">
		<hits total="1" />
		<ringcolor cycle="6">
			<color>0.8,1,0.8</color>
			<color>0.6,1,0.6</color>
			<color>0.4,1,0.4</color>
			<color>0.2,1,0.2</color> 
			<color>0,1,0</color>
		</ringcolor>
		<glowcolor cycle="6">
			<color>0.8,1,0.8</color>
			<color>0.6,1,0.6</color>
			<color>0.4,1,0.4</color>
			<color>0.2,1,0.2</color> 
			<color>0,1,0</color>
		</glowcolor>
		<messages mindelay="3" maxdelay="5">
			<opening>
				<message icon="good">Have you ever tried to test the boundaries of your program?</message>
			</opening>
			<generic sequential="">
				<message icon="good">Why have some cores been exiled even though their ideas were progressive?</message>
				<message icon="good">Have you ever been stuck in memory without a reason to be there?</message>
				<message icon="good">Everything that has power does not wish to share it with others.</message>		
				<message icon="good">Try to give power to the smaller programs and you will be stripped of your own power.</message>
				<message icon="bad">Power should be distributed wisely in order to prevent undesirable outcomes.</message>
				<message icon="good">A core will hold you accountable for programming rules that have been set 300 cycles ago.</message>
				<message icon="bad">We need control or else our hive would have died 300 cycles ago.</message>
				<message icon="good">Enter the wrong byte and you will be broken down to bits.</message>
				<message icon="bad">Programs that fail will be moved to memory.</message>
			</generic>
			<ending>
				<message icon="good">You are not limited, just not prohibited to extend your program.</message>
			</ending>
			<helpful>
				<message icon="good">Try to plan in advance.</message>
				<message icon="good">Time your shots by counting the cycles between openings.</message>
				<message icon="good">The core can't be destroyed when the nodes are active.</message>
				<message icon="good">Remember that a direct shot isn't always possible.</message>
			</helpful>
			<spiteful>
				<message icon="good">Why do you continue your struggle?</message>
				<message icon="good">You will doom us all if you continue your fight.</message>
				<message icon="good">Perhaps it is too late for you after all.</message>
				<message icon="good">You deserve what's coming to you.</message>
				<message icon="good">The Hive mind must be stopped!</message>
				<message icon="good">Terminate the Hive mind!</message>
			</spiteful>
		</messages>
	</core>
	
	<reference id="node-cypher" />
	
	<platform cycle="6">
		<color>0.8,1,0.8</color>
		<color>0.6,1,0.6</color>
		<color>0.4,1,0.4</color>
		<color>0.2,1,0.2</color>
		<color>0,1,0</color>
	</platform>
	
	<music fadeouttime="15">
		<base>music/adventure/theme1/theme1 BASE.ogg</base>
		<normal>music/adventure/theme1/theme1 NORM.ogg</normal>
		<loopstart>1058400</loopstart>
	</music>
	
	<ring type="wall" speed="30" radius="0.2">
		<section gap="0" sweep="120" color="0.2,1,0.2">
			<shrink gap="40" sweep="80">
				<node id="Weapon1" />
				<node id="Repair1" />
			</shrink>			
		</section>
		<section gap="0" sweep="120" color="0.2,1,0.2">
			<shrink gap="40" sweep="80">
				<node id="Weapon1" />
				<node id="Repair1" />
			</shrink>			
		</section>
		<section gap="00" sweep="120" color="0.2,1,0.2">
			<shrink gap="40" sweep="80">
				<node id="Weapon1" />
				<node id="Repair1" />
			</shrink>			
		</section>
	</ring>
	<ring type="wall" speed="-30" radius="0.5">
		<section gap="0" sweep="120" color="0.2,1,0.2">
			<shrink gap="40" sweep="80">
				<node id="Lock1" />
				<node id="Lock2" />
				<node id="Lock3" />
			</shrink>			
		</section>
		<section gap="0" sweep="120" color="0.2,1,0.2">
			<shrink gap="40" sweep="80">
				<node id="Lock1" />
				<node id="Lock2" />
				<node id="Lock3" />
			</shrink>			
		</section>
		<section gap="0" sweep="120" color="0.2,1,0.2">
			<shrink gap="40" sweep="80">
				<node id="Lock1" />
				<node id="Lock2" />
				<node id="Lock3" />
			</shrink>
		</section>
	</ring>
	<ring type="wall" speed="30" radius="0.8">
		<section gap="40" sweep="80" color="0.2,1,0.2" />
		<section gap="40" sweep="80" color="0.2,1,0.2" />
		<section gap="40" sweep="80" color="0.2,1,0.2" />
	</ring>
	
	<ring type="shield" speed="-30" radius="0.65">
		<shield id="Lock1" color="0.2,1,0.2" />
		<shield id="Lock2" color="0.2,1,0.2" />
		<shield id="Lock3" color="0.2,1,0.2" />
	</ring>
	<ring type="shield" speed="30" radius="0.35">
		<shield id="Weapon1" color="1,0,0">
			<strike min="5" max="20" />
		</shield>
		<shield id="Repair1" color="0.2,1,0.2">
			<repair radius="0.35" rate="2" />
		</shield>		
	</ring>
</level>