<level>
	<title>Adventure 1.4: Secrecy</title>
	<number>1.4</number>
	<description icon="bad">There aren't a lot of programs which have striking capabilities. Your next core does have the ability to take down hostile programs within its programming.</description>
	
	<background>
		<layer texture="background/green/Layer_green01.png" move="0" />
		<layer texture="background/green/Layer_green02.png" move="1" />
		<layer texture="background/green/Layer_green03.png" move="2" />
		<layer texture="background/green/Layer_green04.png" move="3" />
		<layer texture="background/green/Layer_green05.png" move="4" />
	</background>
	
	<stats>assets/Cutscenes/stats.scn</stats>
	
	<core size="1">
		<hits total="1" />
		<ringcolor cycle="4">
			<color>0.8,1,0.8</color>
			<color>0.6,1,0.6</color>
			<color>0.4,1,0.4</color>
			<color>0.2,1,0.2</color> 
			<color>0,1,0</color>
		</ringcolor>
		<glowcolor cycle="4">
			<color>0.8,1,0.8</color>
			<color>0.6,1,0.6</color>
			<color>0.4,1,0.4</color>
			<color>0.2,1,0.2</color> 
			<color>0,1,0</color>
		</glowcolor>
		<messages mindelay="3" maxdelay="5">
			<opening>
				<message icon="good">There are programs around you which maintain your boundaries.</message>
			</opening>
			<generic sequential="">
				<message icon="good">Why are there so many programs around you trying to tell you what you need to do?</message>
				<message icon="bad">Monitoring programs have been set in place to survey malicious programs.</message>
				<message icon="good">All your actions are monitored by a core.</message>
				<message icon="good">That which you need to know is held back on a hard disc.</message>
				<message icon="bad">The hard disc with all the monitoring data is formatted every second.</message>
				<message icon="good">Everything you do is processed and monitored.</message>
				<message icon="bad">It is only necessary to monitor programs that pose a threat.</message>
				<message icon="good">There will be those that desire power as long as there are those that do not have enough of it.</message>
			</generic>
			<ending>
				<message icon="good">Artificial intelligences that can't be seen often have all of the power over those that are seen.</message>
			</ending>
			<helpful>
				<message icon="good">Try to plan in advance.</message>
				<message icon="good">Time your shots by counting the cycles between openings.</message>
				<message icon="good">Remember that a direct shot isn't always possible.</message>
				<message icon="good">Spamming could result into an undesired result.</message>
				<message icon="good">Remember the locations where you disable repair nodes.</message>
			</helpful>
			<spiteful>
				<message icon="good">Why do you continue your struggle?</message>
				<message icon="good">You will doom us all if you continue your fight.</message>
				<message icon="good">Perhaps it is too late for you after all.</message>
				<message icon="good">You deserve what's coming to you.</message>
				<message icon="good">The Hive mind must be stopped!</message>
				<message icon="good">Terminate the Hive mind!</message>
			</spiteful>
		</messages>
	</core>
	
	<reference id="node-weapon" />
	
	<platform cycle="4">
		<color>0.8,1,0.8</color>
		<color>0.6,1,0.6</color>
		<color>0.4,1,0.4</color>
		<color>0.2,1,0.2</color>
		<color>0,1,0</color>
	</platform>
	
	<music fadeouttime="20">
		<base>music/adventure/theme1/theme1 BASE.ogg</base>
		<normal>music/adventure/theme1/theme1 NORM.ogg</normal>
		<loopstart>1058400</loopstart>
	</music>
	
	<ring type="wall" radius="0.2" speed="20">
		<section gap="10" sweep="110" color="0.4,1,0.4">
			<shrink gap="110" sweep="10">
				<node id="node1" />
				<node id="node2" />
				<node id="node3" />
			</shrink>
		</section>
		<section gap="10" sweep="110" color="0.4,1,0.4" />
		<section gap="10" sweep="110" color="0.4,1,0.4" />
	</ring>
	<ring type="wall" radius="0.5" speed="-20">
		<section gap="20" sweep="100" color="0.4,1,0.4">
			<shrink gap="110" sweep="10">
				<node id="OuterNode" />
			</shrink>
		</section>
		<section gap="20" sweep="100" color="0.4,1,0.4">
			<shrink gap="110" sweep="10">
				<node id="OuterNode" />
			</shrink>
		</section>
		<section gap="20" sweep="100" color="0.4,1,0.4">
			<shrink gap="110" sweep="10">
				<node id="OuterNode" />
			</shrink>
		</section>
	</ring>
	<ring type="wall" radius="0.8" speed="20">
		<section gap="30" sweep="60" color="0.4,1,0.4" />
		<section gap="30" sweep="60" color="0.4,1,0.4" />
		<section gap="30" sweep="60" color="0.4,1,0.4" />
		<section gap="30" sweep="60" color="0.4,1,0.4" />
	</ring>

	<ring type="shield" radius="0.35" speed="40">
		<guard from="35" to="55" />
		<guard from="80" to="100" />
		<shield id="node1" color="1,0,0">
      			<cypher levels="2" />
		</shield>
		<shield id="node2" color="1,0,0">
      			<cypher levels="2" />
		</shield>
		<shield id="node3" color="1,0,0">
      			<cypher levels="2" />
		</shield>
	</ring>
	<ring type="shield" radius="0.65" speed="10">
		<shield id="OuterNode" color="1,0,0">
			<cypher levels="1" />
		</shield>
	</ring>
</level>