
<!-- 
	The idea for this level is that the player must successfully pull of bouncy shot to reach the core.
	If he hits with a particular color the core will permanently EMP that color. 
	The player has to hit the core once with every color.
-->
	
<level>
	<title>Challenge 1: The Patience Challenge</title>
	<number>1</number>
	<description>Strike when the time is right</description>
	<background>
		<layer texture="background/red/Layer_red01.png" move="0" />
		<layer texture="background/green/Layer_green02.png" move="1" />
		<layer texture="background/blue/Layer_blue03.png" move="2" />
		<layer texture="background/magenta/Layer_magenta04.png" move="3" />
		<layer texture="background/green/Layer_green05.png" move="4" />
		<layer texture="background/red/Layer_red06.png" move="5" />
	</background>
	<stats>assets/Cutscenes/stats.scn</stats>
	<platform cycle="5">
		<color>0.5,0.8,1</color>
		<color>0,4,0.7,1</color>
		<color>0.3,0.6,0.9</color>
		<color>0.2,0.5,0.9</color>
		<color>0.3,0.6,0.9</color>
		<color>0.4,0.7,1</color>
	</platform>
	
	<music>
		<base>music/challenge/Challenge2.ogg</base>
	</music>
	
	<core size="1">
		<hits total="4">
			<turret id="0" hits="1"/>
			<turret id="1" hits="1"/>
			<turret id="2" hits="1"/>
			<turret id="3" hits="1"/>
		</hits>
		<ringcolor cycle="3">
			<color>1,0.8,0.5</color>
			<color>1,0.7,0.4</color>
			<color>0.9,0.6,0.3</color>
			<color>0.9,0.5,0.2</color>
			<color>0.9,0.6,0.3</color>
			<color>1,0.7,0.4</color>
		</ringcolor>
		<glowcolor cycle="5">
			<color>1,0.8,0.5</color>
			<color>1,0.7,0.4</color>
			<color>0.9,0.6,0.3</color>
			<color>0.9,0.5,0.2</color>
			<color>0.9,0.6,0.3</color>
			<color>1,0.7,0.4</color>
		</glowcolor>
		<orbcolor>
			<color>1,0.8,0.5</color>
			<color>1,0.7,0.4</color>
			<color>0.9,0.6,0.3</color>
			<color>0.9,0.5,0.2</color>
			<color>0.9,0.6,0.3</color>
			<color>1,0.7,0.4</color>
		</orbcolor>
	</core>
	
  <ring type="wall" radius="0.95" speed="40">
    <section gap="0"  sweep="240" color="0,0.8,0.8">
      <reflect />
    </section>
  </ring>
  <ring type="wall" radius="0.65" speed="-160">
    <section gap="180"  sweep="240" color="0,0.8,0.8">
      <reflect />
    </section>
  </ring>
  <ring type="wall" radius="0.35" speed="40">
    <section gap="0"  sweep="240" color="0,0.8,0.8">
      <reflect />
    </section>
  </ring>
 <!-- <ring type="wall" radius="0.50" speed="40">
    <section gap="0"  sweep="120" color="0,0.8,0.8">
      <reflect />
    </section>
  </ring>
  <ring type="wall" radius="0.40" speed="40">
    <section gap="120"  sweep="120" color="0,0.8,0.8">
      <reflect />
    </section>
  </ring>
  <ring type="wall" radius="0.30" speed="40">
    <section gap="240"  sweep="120" color="0,0.8,0.8">
      <reflect />
    </section>
  </ring>
-->
  <ring type="wall" radius="0.20" speed="-10.00">
    <section gap="240"  sweep="120" color="0,0.8,0.8">
      <pulse period="1.0"  />
    </section>
	<section gap="0"  sweep="240" color="0,0.8,0.8">
      <reflect  />
    </section>
  </ring>

</level>