
<level>
	<title>Puzzle 4: Cryptex Cradle</title>
	<number>4</number>
	<description>A cryptex needs to be unlocked, and it can be done in only one way. The color coded nodes will help you move it to the right positions.</description>
	<background>
		<layer texture="background/blue/Layer_blue01.png" move="0" />
		<layer texture="background/blue/Layer_blue02.png" move="1" />
		<layer texture="background/blue/Layer_blue03.png" move="2" />
		<layer texture="background/blue/Layer_blue04.png" move="3" />
		<layer texture="background/blue/Layer_blue05.png" move="4" />
		<layer texture="background/blue/Layer_blue06.png" move="5" />
	</background>
	<stats>assets/Cutscenes/stats.scn</stats>
	<platform cycle="5">
		<color>0.4,0.4,1</color>
		<color>0.55,0.2,0.8</color>
		<color>0.4,0.8,0.8</color>
	</platform>
	<music>
		<base>music/challenge/theme2 FULL1.ogg</base>
	</music>

	<core size="1">
		<ringcolor cycle="5">
		<color>0.4,0.4,1</color>
		<color>0.55,0.2,0.8</color>
		<color>0.4,0.8,0.8</color>
		</ringcolor>
		<glowcolor cycle="5">
		<color>0.4,0.4,1</color>
		<color>0.55,0.2,0.8</color>
		<color>0.4,0.8,0.8</color>
		</glowcolor>

		<hits total="2">
			<turret id="2" hits="2"/>
		</hits>
		
		<messages mindelay="10" maxdelay="30">
			<generic>
				<message icon="good">Position the walls so you can shoot through the opening.</message>
				<message icon="good">The lock nodes move it in one direction, the sensor nodes move it the other direction.</message>
				<message icon="good">Try to plan ahead.</message>
			</generic>
		</messages>
		
		
	</core>


<!-- INNER RING 1 -->
<ring type="wall" radius="0.35" speed="0">
	<section gap="200" sweep="160" color="0.2,1,0.2">
		<shrink gap="330" sweep="160">
			<node id="node1" />
			<node id="node2" />
		</shrink>
	</section>
	<section gap="0" sweep="160" color="0.2,1,0.2">
		<shrink gap="130" sweep="160">
			<node id="node1" />
			<node id="node2" />
		</shrink>
	</section>
</ring>

<ring type="shield" radius="0.5" speed="0" rotation="125">
<shield color="0.2,1,0.2" id="node1" />
</ring>

<ring type="shield" radius="0.5" speed="0" rotation="40">
<shield color="0.2,1,0.2" id="node2" />
</ring>


<!-- RING 2 -->

<ring type="wall" radius="0.7" speed="0">
	<section gap="330" sweep="150" color="0.2,0.2,1">
		<shrink gap="520" sweep="150">
			<node id="node3" />
			<node id="node4" />
		</shrink>
	</section>
	<section gap="0" sweep="150" color="0.2,0.2,1">
		<shrink gap="190" sweep="150">
			<node id="node3" />
			<node id="node4" />
		</shrink>
	</section>
</ring>

<ring type="shield" radius="0.9" speed="0" rotation="120">
<shield color="0.2,0.2,1" id="node3" />
<shield color="0.2,0.2,1">
<trap target="node3" />
<selfheal rate="50" />
</shield>
<shield color="0.2,0.2,1" id="node4" />

<shield color="0.2,0.2,1">
<trap target="node4" />
<selfheal rate="50" />
</shield>
</ring>


<!-- RING 3 -->
<ring type="wall" radius="1.1" speed="0">
	<section gap="60" sweep="80" color="1,0.2,0.2">
		<shrink gap="330" sweep="80">
			<node id="node5" />
			<node id="node6" />
			<node id="node7" />
		</shrink>
	</section>
	<section gap="0" sweep="80" color="1,0.2,0.2">
		<shrink gap="270" sweep="80">
			<node id="node5" />
			<node id="node6" />
			<node id="node7" />
		</shrink>
	</section>
	<section gap="0" sweep="80" color="1,0.2,0.2">
		<shrink gap="270" sweep="80">
			<node id="node5" />
			<node id="node6" />
			<node id="node7" />
			</shrink>
	</section>
	<section gap="0" sweep="80" color="1,0.2,0.2">
		<shrink gap="270" sweep="80">
			<node id="node5" />
			<node id="node6" />
			<node id="node7" />
			</shrink>
	</section>
</ring>

<ring type="shield" radius="1.3" speed="0" rotation="230">
<shield color="1,0.2,0.2" id="node5" />
<shield color="1,0.2,0.2">
<trap target="node7" />
<selfheal rate="50" />
</shield>
<shield color="1,0.2,0.2" id="node6" />
<shield color="1,0.2,0.2">
<trap target="node5" />
<selfheal rate="50" />
</shield>
<shield color="1,0.2,0.2" id="node7" />
<shield color="1,0.2,0.2">
<trap target="node6" />
<selfheal rate="50" />
</shield>
</ring>



<!-- OUTER RING 4 
<ring type="wall" radius="1.8" speed="0">
	<section gap="160" sweep="160" color="0.2,1,0.2">
		<shrink gap="340" sweep="160">
			<node id="node1" />
			<node id="node3" />
		</shrink>
	</section>
	<section gap="20" sweep="160" color="0.2,1,0.2">
		<shrink gap="180" sweep="160">
			<node id="node1" />
			<node id="node3" />
		</shrink>
	</section>
</ring>


<ring type="shield" radius="2" speed="0">
<shield color="0.2,1,0.2" id="node1" />
<shield color="0.2,1,0.2" id="node2">
<trap target="node1" />
<selfheal rate="50" />
</shield>
</ring>
-->

</level>