
<!-- 
	The idea for this level is that the player must successfully pull of a series of Long distance shots.
	If he hits with a particular color the core will permanently EMP that color. 
	The player has to hit the core once with every color.
-->
	
<level>
	<title>Challenge 4: The Eagle Eye Challenge</title>
	<number>4</number>
	<description>4 Shots, one kill...</description>
	<background>
		<layer texture="background/blue/Layer_blue01.png" move="0" />
		<layer texture="background/green/Layer_green02.png" move="1" />
		<layer texture="background/blue/Layer_blue03.png" move="2" />

		<layer texture="background/magenta/Layer_magenta04.png" move="3" />
		<layer texture="background/blue/Layer_blue05.png" move="4" />
		<layer texture="background/red/Layer_red06.png" move="5" />
	</background>
	<stats>assets/Cutscenes/stats.scn</stats>
	<platform cycle="5">
		<color>1,1,0</color>
		<color>1,0,0</color>
		<color>0,1,0</color>
		<color>0,0,1</color>

	</platform>
	
	<music>
		<base>music/challenge/theme3 FULL1.ogg</base>
	</music>

	<core size="2">
		<hits total="4">
			<turret id="0" hits="1"/>
			<turret id="1" hits="1"/>
			<turret id="2" hits="1"/>
			<turret id="3" hits="1"/>
		</hits>
		<ringcolor cycle="3">
			<color>1,1,1</color>
			<color>1,0,1</color>

		</ringcolor>
		<glowcolor cycle="5">
			<color>1,0,1</color>
			<color>0,0,1</color>
			<color>0,1,1</color>
			<color>0,1,0</color>
			<color>1,1,0</color>
			<color>1,0,0</color>
		</glowcolor>
		<orbcolor>
			<color>1,0,0</color>
			<color>0,1,0</color>
			<color>0,0,1</color>
			<color>1,1,0</color>
			<color>0,1,1</color>
		</orbcolor>
	</core>

  <ring type="wall" radius="4.00" speed="44">
    <section gap="0"  sweep="150" color="1,0.8,0" />
	<section gap="30"  sweep="150" color="1,0.8,0" />
  </ring>
  <ring type="wall" radius="3.75" speed="44">
    <section gap="5"  sweep="150" color="1,0.8,0" />
	<section gap="30"  sweep="150" color="1,0.8,0" />
  </ring>
  <ring type="wall" radius="3.50" speed="44">
    <section gap="10"  sweep="150" color="1,0.8,0" />
	<section gap="30"  sweep="150" color="1,0.8,0" />
  </ring>
  <ring type="wall" radius="3.25" speed="44">
    <section gap="15"  sweep="150" color="1,0.8,0" />
	<section gap="30"  sweep="150" color="1,0.8,0" />
  </ring>	
  <ring type="wall" radius="3.00" speed="44">
    <section gap="20"  sweep="150" color="1,0.8,0" />
	<section gap="30"  sweep="150" color="1,0.8,0" />
  </ring>
  <ring type="wall" radius="2.75" speed="44">
    <section gap="25"  sweep="150" color="1,0.8,0" />
	<section gap="30"  sweep="150" color="1,0.8,0" />
  </ring>
  <ring type="wall" radius="2.50" speed="44">
    <section gap="30"  sweep="150" color="1,0.8,0" />
	<section gap="30"  sweep="150" color="1,0.8,0" />
  </ring>
  <ring type="wall" radius="2.25" speed="44">
    <section gap="35"  sweep="150" color="1,0.8,0" />
	<section gap="30"  sweep="150" color="1,0.8,0" />
  </ring>
  <ring type="wall" radius="2.00" speed="44">
    <section gap="40"  sweep="150" color="1,0.8,0" />
	<section gap="30"  sweep="150" color="1,0.8,0" />
  </ring>
  <ring type="wall" radius="1.75" speed="44">
    <section gap="45"  sweep="150" color="1,0.8,0" />
	<section gap="30"  sweep="150" color="1,0.8,0" />
  </ring>
  <ring type="wall" radius="1.50" speed="44">
    <section gap="50"  sweep="150" color="1,0.8,0" />
	<section gap="30"  sweep="150" color="1,0.8,0" />
  </ring>
  <ring type="wall" radius="1.25" speed="44">
    <section gap="55"  sweep="150" color="1,0.8,0" />
	<section gap="30"  sweep="150" color="1,0.8,0" />
  </ring>
  <ring type="wall" radius="1.00" speed="44">
    <section gap="60"  sweep="150" color="1,0.8,0" />
	<section gap="30"  sweep="150" color="1,0.8,0" />
  </ring>
  <ring type="wall" radius="0.75" speed="44">
    <section gap="65"  sweep="150" color="1,0.8,0" />
	<section gap="30"  sweep="150" color="1,0.8,0" />
  </ring>
  
  <ring type="wall" radius="0.50" speed="0">
    <section gap="0"  sweep="90" color="0,1,0">
      <passthrough turret="3" />
    </section>
	<section gap="0"  sweep="90" color="1,0,0">
      <passthrough turret="1" />
    </section>
	<section gap="0"  sweep="90" color="1,1,0">
      <passthrough turret="0" />
    </section>
	<section gap="0"  sweep="90" color="0,0,1">
      <passthrough turret="2" />
    </section>
  </ring>

</level>