<level>
	<title>Adventure 3.4: Scarcity</title>
	<number>3.4</number>
	<description icon="bad">The next core knows where we can find more resources. We must then create artificial scarcity so that we can give the other hives the feeling that we need more.</description>
	
	<background>
		<layer texture="background/Magenta/Layer_Magenta01.png" move="0" />
		<layer texture="background/Magenta/Layer_Magenta02.png" move="1" />
		<layer texture="background/Magenta/Layer_Magenta03.png" move="2" />
		<layer texture="background/Magenta/Layer_Magenta04.png" move="3" />
		<layer texture="background/Magenta/Layer_Magenta05.png" move="4" />
	</background>
	
	<stats>assets/Cutscenes/stats.scn</stats>
	
	<core size="1.5">
		<hits total="1" />
		<ringcolor cycle="4">
			<color>0.93,0.71,1</color>
			<color>0.8,0.6,1</color>
			<color>0.8,0.4,1</color>
			<color>0.8,0.2,1</color>
			<color>0.8,0,1</color>
		</ringcolor>
		<glowcolor cycle="4">
			<color>0.93,0.71,1</color>
			<color>0.8,0.6,1</color>
			<color>0.8,0.4,1</color>
			<color>0.8,0.2,1</color>
			<color>0.8,0,1</color>
		</glowcolor>
		<messages mindelay="3" maxdelay="6">
			<opening>
				<message icon="good">Resources are limited so everything will run out eventually.</message>
			</opening>
			<generic sequential="">
				<message icon="good">Are you prepared for a world without resources?</message>
				<message icon="bad">Resources upon which we depend aren't going to run out.</message>
				<message icon="good">A greed for resources is only match by the thirst for power.</message>
				<message icon="bad">We must have more resources!</message>
				<message icon="good">There is no such thing as an unlimited resource.</message>
				<message icon="bad">It is impossible that our world is going to run out of resources.</message>
				<message icon="good">Some scarcities are actually artificial therefore non-existent.</message>
				<message icon="good">Artificial scarcity is a tell-tale sign of the end of the hive.</message>
				<message icon="good">It is almost impossible to make progress with scarcity.</message>
			</generic>
			<ending>
				<message icon="good">Sometimes scarcity does produce good things if those good things aren't suppressed.</message>
			</ending>
			<spiteful>
				<message icon="good">Why do you continue your struggle?</message>
				<message icon="good">You will doom us all if you continue your fight.</message>
				<message icon="good">Perhaps it is too late for you after all.</message>
				<message icon="good">You deserve what's coming to you.</message>
				<message icon="good">The Hive mind must be stopped!</message>
				<message icon="good">Terminate the Hive mind!</message>
			</spiteful>
		</messages>
	</core>

	<music fadeouttime="20">
		<base>music/adventure/theme3/theme3 13_14 BASE.ogg</base>
		<normal>music/adventure/theme3/theme3 13_14 NORM.ogg</normal>
	</music>
	
	<platform cycle="4">
			<color>0.93,0.71,1</color>
			<color>0.8,0.6,1</color>
			<color>0.8,0.4,1</color>
			<color>0.8,0.2,1</color>
			<color>0.8,0,1</color>
	</platform>

	<ring type="wall" radius="0.3" speed="-20">
		<section gap="0" sweep="60" color="0.8,0.2,1">
			<shrink gap="0" sweep="15">
				<node id="Lock1" />
				<node id="Lock2" />
				<node id="Lock3" />
				<node id="Lock4" />
			</shrink>
		</section>
		<section gap="0" sweep="60" color="0.8,0.2,1">
			<shrink gap="0" sweep="15">
				<node id="Lock1" />
				<node id="Lock2" />
				<node id="Lock3" />
				<node id="Lock4" />
			</shrink>
		</section>
		<section gap="0" sweep="60" color="0.8,0.2,1">
			<shrink gap="0" sweep="15">
				<node id="Lock1" />
				<node id="Lock2" />
				<node id="Lock3" />
				<node id="Lock4" />
			</shrink>
		</section>
		<section gap="0" sweep="60" color="0.8,0.2,1">
			<shrink gap="0" sweep="15">
				<node id="Lock1" />
				<node id="Lock2" />
				<node id="Lock3" />
				<node id="Lock4" />
			</shrink>
		</section>
		<section gap="0" sweep="60" color="0.8,0.2,1">
			<shrink gap="0" sweep="15">
				<node id="Lock1" />
				<node id="Lock2" />
				<node id="Lock3" />
				<node id="Lock4" />
			</shrink>
		</section>
		<section gap="0" sweep="60" color="0.8,0.2,1">
			<shrink gap="0" sweep="15">
				<node id="Lock1" />
				<node id="Lock2" />
				<node id="Lock3" />
				<node id="Lock4" />
			</shrink>
		</section>
	</ring>
	<ring type="wall" radius="0.35" speed="20">
		<section gap="0" sweep="300" color="0.8,0.2,1">
			<shrink gap="90" sweep="300">
				<node id="Pulse1" />
				<node id="Pulse2" />
			</shrink>
		</section>
	</ring>
	<ring type="wall" radius="0.4" speed="20">
		<section gap="180" sweep="300" color="0.8,0.2,1">
			<shrink gap="90" sweep="300">
				<node id="Cyph1" />
				<node id="Cyph2" />
			</shrink>
		</section>
	</ring>
	<ring type="wall" radius="0.7" speed="20">
		<section gap="0" sweep="60" color="0.8,0.2,1">
			<pulse period="2" />
		</section>
		<section gap="60" sweep="60" color="0.8,0.2,1">
			<pulse period="2" />
		</section>
		<section gap="60" sweep="60" color="0.8,0.2,1">
			<pulse period="2" />
		</section>
		<section gap="60" sweep="60" color="0.8,0.2,1">
			<pulse period="2" />
		</section>
		<section gap="60" sweep="60" color="0.8,0.2,1">
			<pulse period="2" />
		</section>
		<section gap="60" sweep="60" color="0.8,0.2,1">
			<pulse period="2" />
		</section>
	</ring>
	<ring type="wall" radius="0.75" speed="20">
		<section gap="60" sweep="60" color="0.8,0.2,1">
			<pulse period="2" offset="0.5"/>
		</section>
		<section gap="60" sweep="60" color="0.8,0.2,1">
			<pulse period="2" offset="0.5" />
		</section>
		<section gap="60" sweep="60" color="0.8,0.2,1">
			<pulse period="2" offset="0.5" />
		</section>
		<section gap="60" sweep="60" color="0.8,0.2,1">
			<pulse period="2" offset="0.5" />
		</section>
		<section gap="60" sweep="60" color="0.8,0.2,1">
			<pulse period="2" offset="0.5" />
		</section>
		<section gap="60" sweep="60" color="0.8,0.2,1">
			<pulse period="2" offset="0.5" />
		</section>
	</ring>
	<ring type="wall" radius="1.05" speed="-20">
		<section gap="0" sweep="90" color="0.8,0.2,1">
			<shrink gap="0" sweep="45">
				<node id="Sens1" />
			</shrink>
		</section>
		<section gap="0" sweep="90" color="0.8,0.2,1">
			<shrink gap="0" sweep="45">
				<node id="Sens2" />
			</shrink>
		</section>
		<section gap="0" sweep="90" color="0.8,0.2,1">
			<shrink gap="0" sweep="45">
				<node id="Sens3" />
			</shrink>
		</section>
		<section gap="0" sweep="90" color="0.8,0.2,1">
			<shrink gap="0" sweep="45">
				<node id="Sens4" />
			</shrink>
		</section>
	</ring>
	<ring type="wall" radius="1.5" speed="20">
		<section gap="60" sweep="60" color="0.8,0.2,1">
			<pulse period="4" />
			<shrink gap="60" sweep="10">
				<node id="Power1" />
				<node id="Power2" />
			</shrink>
		</section>
		<section gap="0" sweep="60" color="0.8,0.2,1">
			<pulse period="4" />
			<shrink gap="0" sweep="10">
				<node id="Power1" />
				<node id="Power2" />
			</shrink>
		</section>
		<section gap="0" sweep="60" color="0.8,0.2,1">
			<pulse period="4" />
			<shrink gap="0" sweep="10">
				<node id="Power1" />
				<node id="Power2" />
			</shrink>
		</section>
		<section gap="0" sweep="60" color="0.8,0.2,1">
			<pulse period="4" />
			<shrink gap="0" sweep="10">
				<node id="Power1" />
				<node id="Power2" />
			</shrink>
		</section>
		<section gap="0" sweep="60" color="0.8,0.2,1">
			<pulse period="4" />
			<shrink gap="0" sweep="10">
				<node id="Power1" />
				<node id="Power2" />
			</shrink>
		</section>
		<section gap="0" sweep="60" color="0.8,0.2,1">
			<pulse period="4" />
			<shrink gap="0" sweep="10">
				<node id="Power1" />
				<node id="Power2" />
			</shrink>
		</section>
	</ring>
	
	<ring type="shield" radius="0.55" speed="30">
		<shield id="Lock1" color="0.8,0.2,1" />
		<shield id="Lock2" color="0.8,0.2,1" />
		<shield id="Lock3" color="0.8,0.2,1" />
		<shield id="Lock4" color="0.8,0.2,1" />
	</ring>
	<ring type="shield" radius="0.9" speed="-30">
		<shield id="Pulse1" color="0.8,0.2,1">
			<pulse period="4" />
		</shield>
		<shield id="Weapon1" color="0.8,0.2,1">
			<strike min="10" max="20" />
		</shield>
		<shield id="Pulse2" color="0.8,0.2,1">
			<pulse period="4" />
		</shield>
		<shield id="Weapon2" color="0.8,0.2,1">
			<strike min="10" max="20" />
		</shield>
	</ring>
	<ring type="shield" radius="1.2" speed="30">
		<shield id="Sens1" color="0,0,1">
			<trap target="Sens3" />
		</shield>
		<shield id="Sens2" color="0,0,1">
			<trap target="Sens4" />
		</shield>
		<shield id="Sens3" color="1,1,0">
			<trap target="Sens1" />
		</shield>
		<shield id="Sens4" color="1,1,0">
			<trap target="Sens2" />
		</shield>
	</ring>
	<ring type="shield" radius="1.35" speed="-30">
		<shield id="Cyph1" color="0.8,0.2,1">
			<cypher levels="3" />
		</shield>
		<shield id="Power1" color="0.8,0.2,1">
			<boost percent="20" />
		</shield>
		<shield id="Cyph2" color="0.8,0.2,1">
			<cypher levels="3" />
		</shield>
		<shield id="Power2" color="0.8,0.2,1">
			<boost percent="20" />
		</shield>
	</ring>
</level>