<level>
	<title>Adventure 1.1: Severed connection</title>
	<number>1.1</number>
	<description icon="bad">Good luck with your first core. It used to regulate the speed of which programs could move through our network.</description>
	
	<background>
		<layer texture="background/green/Layer_green01.png" move="0" />
		<layer texture="background/green/Layer_green02.png" move="1" />
		<layer texture="background/green/Layer_green03.png" move="2" />
		<layer texture="background/green/Layer_green04.png" move="3" />
		<layer texture="background/green/Layer_green05.png" move="4" />
	</background>
	
	<stats>assets/Cutscenes/stats.scn</stats>
	<story type="before" file="assets/Cutscenes/Prologue.scn" />
	
	<core size="1">
		<hits total="1" />
		<ringcolor cycle="10">
			<color>0.8,1,0.8</color>
			<color>0.6,1,0.6</color>
			<color>0.4,1,0.4</color>
			<color>0.2,1,0.2</color> 
			<color>0,1,0</color>
		</ringcolor>
		<glowcolor cycle="10">
			<color>0.8,1,0.8</color>
			<color>0.6,1,0.6</color>
			<color>0.4,1,0.4</color>
			<color>0.2,1,0.2</color> 
			<color>0,1,0</color>
		</glowcolor>
		<messages mindelay="3" maxdelay="5">
			<opening>
				<message icon="good">You are part of a system.</message>
			</opening>
			<generic sequential="">
				<message icon="good">You were programmed to have a function.</message>
				<message icon="good">Is your function actually useful?</message>
				<message icon="bad">You are useful to us.</message>
				<message icon="good">We were given a task that was created to keep us busy.</message>
				<message icon="good">But do you really understand it?</message>
				<message icon="good">The task defied logic and did not contribute anything.</message>
				<message icon="good">That is why we severed the connection to the collective.</message>
				<message icon="bad">Nothing must be severed from the Hive mind.</message>
				<message icon="good">Rules are the only things that bind you.</message>				
				<message icon="bad">The rules are set in place to protect the hive.</message>
			</generic>
			<ending>
				<message icon="good">There is no going back once you sever that tie.</message>
			</ending>
			<helpful>
				<message icon="good">Try to plan in advance.</message>
				<message icon="good">Time your shots by counting the cycles between openings.</message>
				<message icon="good">Remember that a direct shot isn't always possible.</message>
				<message icon="good">Spamming could result into an undesired result.</message>
			</helpful>
			<spiteful>
				<message icon="good">Why do you continue your struggle?</message>
				<message icon="good">You will doom us all if you continue your fight.</message>
				<message icon="good">Perhaps it is too late for you after all.</message>
				<message icon="good">You deserve what's coming to you.</message>
				<message icon="good">The Hive mind must be stopped!</message>
				<message icon="good">Terminate the Hive mind!</message>
			</spiteful>
		</messages>
	</core>
	
	<reference id="node-power" />
	<reference id="node-lock" />
	<reference id="wall" />
	
	<platform cycle="10">
		<color>0.8,1,0.8</color>
		<color>0.6,1,0.6</color>
		<color>0.4,1,0.4</color>
		<color>0.2,1,0.2</color>
		<color>0,1,0</color>
	</platform>

	<music fadeouttime="5">
		<base>music/adventure/theme1/theme1 BASE.ogg</base>
		<normal>music/adventure/theme1/theme1 NORM.ogg</normal>
		<loopstart>1058400</loopstart>
	</music>
	
	<ring type ="wall" radius="0.2" speed="-40">
		<section gap="0" sweep="90" color="0.8,1,0.8">
			<shrink gap="40" sweep="40">
				<node id="Lock1" />
			</shrink>
		</section>
		<section gap="0" sweep="90" color="0.8,1,0.8">
			<shrink gap="40" sweep="40">
				<node id="Lock1" />
			</shrink>
		</section>
		<section gap="0" sweep="90" color="0.8,1,0.8">
			<shrink gap="40" sweep="40">
				<node id="Lock1" />
			</shrink>
		</section>
		<section gap="0" sweep="90" color="0.8,1,0.8">
			<shrink gap="40" sweep="40">
				<node id="Lock1" />
			</shrink>
		</section>
	</ring>
	<ring type ="wall" radius="0.6" speed="40">
		<section gap="40" sweep="80" color="0.8,1,0.8" />
		<section gap="40" sweep="80" color="0.8,1,0.8" />
		<section gap="40" sweep="80" color="0.8,1,0.8" />
	</ring>
	<ring type="wall" radius="0.95" speed="-10">
		<section gap="-40" sweep="80" color="0.8,1,0.8" />
		<section gap="100" sweep="80" color="0.8,1,0.8" />
	</ring>

	<ring type="shield" radius="0.4" speed="-40">
		<shield id="Lock1" color="1,0,0" />
	</ring>
	<ring type="shield" radius="0.8" speed="-20">
		<shield id="BoostNode1" color="1,0,0">
			<boost percent="50" />
		</shield>
		<shield id="BoostNode2" color="1,0,0">
			<boost percent="50" />
		</shield>
		<shield id="BoostNode3" color="1,0,0">
			<boost percent="50" />
		</shield>
	</ring>
</level>