
<!-- 
	The idea for this level is that the player must successfully pull of bouncy shot to reach the core.
	If he hits with a particular color the core will permanently EMP that color. 
	The player has to hit the core once with every color.
-->
	
<level>
	<title>Challenge 6: The Ricochet Challenge</title>
	<number>6</number>
	<description>Looks deceptively simple doesn't it?</description>
	<background>
		<layer texture="background/blue/Layer_blue02.png" move="0" />
		<layer texture="background/green/Layer_green04.png" move="1" />
		<layer texture="background/blue/Layer_blue03.png" move="2" />
		<layer texture="background/magenta/Layer_magenta03.png" move="3" />
		<layer texture="background/blue/Layer_blue06.png" move="4" />
		<layer texture="background/red/Layer_red02.png" move="5" />
	</background>
	<stats>assets/Cutscenes/stats.scn</stats>
	<platform cycle="5">
		<color>1,0,0</color>
		<color>1,1,0</color>
		<color>0,1,0</color>
		<color>0,1,1</color>
		<color>0,0,1</color>
		<color>1,0,1</color>
	</platform>
	
	<music>
		<base>music/challenge/theme4 FULL1.ogg</base>
	</music>
	
	<core size="2.5">
		<hits total="4">
			<turret id="0" hits="1"/>
			<turret id="1" hits="1"/>
			<turret id="2" hits="1"/>
			<turret id="3" hits="1"/>
		</hits>
		<ringcolor cycle="3">
			<color>1,1,1</color>
			<color>1,0,1</color>

		</ringcolor>
		<glowcolor cycle="5">
			<color>1,0,1</color>
			<color>0,0,1</color>
			<color>0,1,1</color>
			<color>0,1,0</color>
			<color>1,1,0</color>
			<color>1,0,0</color>
		</glowcolor>
		<orbcolor>
			<color>1,0,0</color>
			<color>0,1,0</color>
			<color>0,0,1</color>
			<color>1,1,0</color>
			<color>0,1,1</color>
		</orbcolor>
	</core>

  <ring type="wall" radius="4.0" speed="0">
	<section gap="60"  sweep="60" color="1,0.8,0">
      <reflect />
    </section>
	<section gap="30"  sweep="60" color="1,0.8,0">
      <reflect />
    </section>
	<section gap="30"  sweep="60" color="1,0.8,0">
      <reflect />
    </section>
	<section gap="30"  sweep="60" color="1,0.8,0">
      <reflect />
    </section>
  </ring>
  <ring type="wall" radius="3.0" speed="0">
    <section gap="30"  sweep="30" color="0,0.8,1">
      <reflect />
	  <pulse period="0.75" offset="-0.1" />
    </section>
	<section gap="60"  sweep="30" color="0,0.8,1">
      <reflect />
	  <pulse period="0.75" offset="-0.1" />
    </section>
	<section gap="60"  sweep="30" color="0,0.8,1">
      <reflect />
	  <pulse period="0.75" offset="-0.1" />
    </section>
	<section gap="60"  sweep="30" color="0,0.8,1">
      <reflect />
	  <pulse period="0.75" offset="-0.1" />
    </section>
  </ring>
  <ring type="wall" radius="0.75" speed="0">
	<section gap="5"  sweep="80" color="1,0.8,0">
      <reflect />
    </section>
	<section gap="10"  sweep="80" color="1,0.8,0">
      <reflect />
    </section>
	<section gap="10"  sweep="80" color="1,0.8,0">
      <reflect />
    </section>
	<section gap="10"  sweep="80" color="1,0.8,0">
      <reflect />
    </section>
  </ring>  
<!--  
  <ring type="wall" radius="2.5" speed="0">
    <section gap="30"   sweep="30" color="1,0.8,0">
      <reflect />
    </section>
	<section gap="0"  sweep="30" color="0,0.8,1">
	  <pulse period="0.5" offset="-0.1" />
	  <reflect />
	</section>
	<section gap="0"  sweep="30" color="1,0.8,0">
      <reflect />
    </section>
	<section gap="0"  sweep="30" color="0,0.8,1">
	  <pulse period="0.5" offset="-0.1" />
	  <reflect />
	</section>
	<section gap="0"  sweep="30" color="1,0.8,0">
      <reflect />
    </section>
	<section gap="0"  sweep="30" color="0,0.8,1">
	  <pulse period="0.5" offset="-0.1" />
	  <reflect />
	</section>
	<section gap="0"  sweep="30" color="1,0.8,0">
      <reflect />
    </section>
	<section gap="0"  sweep="30" color="0,0.8,1">
	  <pulse period="0.5" offset="-0.1" />
	  <reflect />
	</section>
	<section gap="0"  sweep="30" color="1,0.8,0">
      <reflect />
    </section>
	<section gap="0"  sweep="30" color="0,0.8,1">
	  <pulse period="0.5" offset="-0.1" />
	  <reflect />
	</section>
	<section gap="0"  sweep="30" color="1,0.8,0">
      <reflect />
    </section>
	<section gap="0"  sweep="30" color="0,0.8,1">
	  <pulse period="0.5" offset="-0.1" />
	  <reflect />
	</section>
  </ring>  
  <ring type="wall" radius="2.0" speed="0">
    <section gap="60"   sweep="30" color="1,0.8,0">
      <reflect />
    </section>
	<section gap="0"  sweep="30" color="0,0.8,1">
	  <pulse period="0.5" offset="-0.1" />
	  <reflect />
	</section>
	<section gap="0"  sweep="30" color="1,0.8,0">
      <reflect />
    </section>
	<section gap="0"  sweep="30" color="0,0.8,1">
	  <pulse period="0.5" offset="-0.1" />
	  <reflect />
	</section>
	<section gap="0"  sweep="30" color="1,0.8,0">
      <reflect />
    </section>
	<section gap="0"  sweep="30" color="0,0.8,1">
	  <pulse period="0.5" offset="-0.1" />
	  <reflect />
	</section>
	<section gap="0"  sweep="30" color="1,0.8,0">
      <reflect />
    </section>
	<section gap="0"  sweep="30" color="0,0.8,1">
	  <pulse period="0.5" offset="-0.1" />
	  <reflect />
	</section>
	<section gap="0"  sweep="30" color="1,0.8,0">
      <reflect />
    </section>
	<section gap="0"  sweep="30" color="0,0.8,1">
	  <pulse period="0.5" offset="-0.1" />
	  <reflect />
	</section>
	<section gap="0"  sweep="30" color="1,0.8,0">
      <reflect />
    </section>
	<section gap="0"  sweep="30" color="0,0.8,1">
	  <pulse period="0.5" offset="-0.1" />
	  <reflect />
	</section>
  </ring>
<!-- 
  <ring type="wall" radius="1.5" speed="20">
    <section gap="90"  sweep="150" color="1,0.8,0">
      <reflect />
    </section>
	<section gap="30"  sweep="150" color="1,0.8,0">
      <reflect />
    </section>
  </ring>
-->
  <ring type="wall" radius="0.5" speed="0">
    <section gap="80"  sweep="90" color="0,1,0">
      <passthrough turret="3" />
    </section>
	<section gap="0"  sweep="90" color="1,0,0">
      <passthrough turret="1" />
    </section>
	<section gap="0"  sweep="90" color="1,1,0">
      <passthrough turret="0" />
    </section>
	<section gap="0"  sweep="90" color="0,0,1">
      <passthrough turret="2" />
    </section>
  </ring>

</level>