<level>
	<title>Tutorial 3: Am I there yet?</title>
	<description icon="good">Introduction complete? YES! Oh I'm not done?</description>
	<number>1.3</number>
	<background>
		<!--layer texture="background/blue/Layer_blue01.png" move="0" /-->
		<layer texture="background/green/Layer_green01.png" move="0" />
		<layer texture="background/blue/Layer_blue02.png" move="1" />
		<layer texture="background/blue/Layer_blue03.png" move="2" />
		<layer texture="background/blue/Layer_blue04.png" move="3" />
		<layer texture="background/blue/Layer_blue05.png" move="4" />
		<layer texture="background/blue/Layer_blue06.png" move="5" />
	</background>
	
	<nostats />
	
	<platform cycle="5">
		<color>1,0,0</color>
		<color>1,1,0</color>
		<color>0,1,0</color>
		<color>0,1,1</color>
		<color>0,0,1</color>
		<color>1,0,1</color>
	</platform>

	<core>
		<hits total="4">
			<turret id="0" hits="1" />
			<turret id="1" hits="1" />
			<turret id="2" hits="1" />
			<turret id="3" hits="1" />
		</hits>
		<ringcolor cycle="5">
			<color>1,0,0</color>
			<color>1,1,0</color>
			<color>0,1,0</color>
			<color>0,1,1</color>
			<color>0,0,1</color>
			<color>1,0,1</color>
		</ringcolor>
		<glowcolor cycle="5">
			<color>1,0,1</color>
			<color>0,0,1</color>
			<color>0,1,1</color>
			<color>0,1,0</color>
			<color>1,1,0</color>
			<color>1,0,0</color>
		</glowcolor>
		<messages mindelay="3" maxdelay="5">
			<opening>
				<message icon="good">I'm in the middle but something is different about me! What's different?</message>
			</opening>
			<generic sequential="">
				<message icon="good">That's right I have colors protecting me! You can only hit me when those colors have been disabled.</message>
				<message icon="good">What's that node? It has colors protecting it as well! Try to hit them with the corresponding turrets.</message>
				<message icon="good">Repair nodes can repair other nodes. You can detect them by the circular radial.</message>
				<message icon="good">Repair nodes also repair disabled nodes. Try to take out the rings with the repair nodes first!</message>
				<message icon="good">Cypher nodes can't be repaired by a repair node.</message>
			</generic>
			<ending>
				<message icon="good">You're almost ready! Remember the reference!</message>
			</ending>
		</messages>
	</core>
	
	
	<music fadeouttime="5">
		<base>music/adventure/theme1/theme1 BASE.ogg</base>
	</music>
	
	<ring type="wall" radius="0.3" speed="20">
		<section gap="0" sweep="180" color="0,1,0">
			<shrink gap="67.5" sweep="45">
				<node id="Repair1" />
			</shrink>
		</section>
		<section gap="0" sweep="180" color="0,1,0">
			<shrink gap="67.5" sweep="45">
				<node id="Repair1" />
			</shrink>
		</section>
	</ring>
	<ring type="wall" radius="0.6" speed="-20">
		<section gap="90" sweep="180" color="0,1,0">
			<shrink gap="135" sweep="90">
				<node id="Lock1" />
				<node id="Cypher1" />
			</shrink>
		</section>
		<section gap="0" sweep="180" color="0,1,0">
			<shrink gap="45" sweep="90">
				<node id="Lock1" />
				<node id="Cypher1" />
			</shrink>
		</section>
	</ring>
	
	<ring type="shield" radius="0.45" speed="-20">
		<shield id="Repair1" color="0,1,0">
			<repair rate="2" radius="0.5" />
		</shield>
	</ring>
	<ring type="shield" radius="0.75" speed="20">
		<guard from="35" to="55" />
		<guard from="80" to="100" />
		<shield id="Cypher1" color="0,1,0">
			<cypher levels="3" />
		</shield>
		<shield id="Lock1" color="0,1,0" />
	</ring>
</level>