
<!-- 
	The idea for this level is that the player must successfully pull of a series of Long distance shots.
	If he hits with a particular color the core will permanently EMP that color. 
	The player has to hit the core once with every color.
-->
	
<level>
	<title>Challenge 8: The Eagle Twist Challenge</title>
	<number>8</number>
	<description>Mind the Coriolis effect...</description>
	<background>
		<layer texture="background/blue/Layer_blue01.png" move="0" />
		<layer texture="background/green/Layer_green02.png" move="1" />
		<layer texture="background/blue/Layer_blue03.png" move="2" />

		<layer texture="background/magenta/Layer_magenta04.png" move="3" />
		<layer texture="background/blue/Layer_blue05.png" move="4" />
		<layer texture="background/red/Layer_red06.png" move="5" />
	</background>
	<stats>assets/Cutscenes/stats.scn</stats>
	<platform cycle="5">
		<color>1,1,0</color>
		<color>1,0,0</color>
		<color>0,1,0</color>
		<color>0,0,1</color>

	</platform>
	
	<music>
		<base>music/challenge/Challenge3.ogg</base>
	</music>

	<core size="2">
		<hits total="4">
			<turret id="0" hits="1"/>
			<turret id="1" hits="1"/>
			<turret id="2" hits="1"/>
			<turret id="3" hits="1"/>
		</hits>
		<ringcolor cycle="3">
			<color>1,1,1</color>
			<color>1,0,1</color>

		</ringcolor>
		<glowcolor cycle="5">
			<color>1,0,1</color>
			<color>0,0,1</color>
			<color>0,1,1</color>
			<color>0,1,0</color>
			<color>1,1,0</color>
			<color>1,0,0</color>
		</glowcolor>
		<orbcolor>
			<color>1,0,0</color>
			<color>0,1,0</color>
			<color>0,0,1</color>
			<color>1,1,0</color>
			<color>0,1,1</color>
		</orbcolor>
	</core>
	
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</level>