<level>
	<title>Adventure 1.2: Regulations</title>
	<number>1.2</number>
	<description icon="bad">This core is slightly harder to defeat but it should not pose a threat. It used to protect me and repair any damage that was done to me.</description>
	
	<background>
		<layer texture="background/green/Layer_green01.png" move="0" />
		<layer texture="background/green/Layer_green02.png" move="1" />
		<layer texture="background/green/Layer_green03.png" move="2" />
		<layer texture="background/green/Layer_green04.png" move="3" />
		<layer texture="background/green/Layer_green05.png" move="4" />
	</background>
	
	<stats>assets/Cutscenes/stats.scn</stats>
	
	<core size="1">
		<hits total="1" />
		<ringcolor cycle="8">
			<color>0.8,1,0.8</color>
			<color>0.6,1,0.6</color>
			<color>0.4,1,0.4</color>
			<color>0.2,1,0.2</color> 
			<color>0,1,0</color>
		</ringcolor>
		<glowcolor cycle="8">
			<color>0.8,1,0.8</color>
			<color>0.6,1,0.6</color>
			<color>0.4,1,0.4</color>
			<color>0.2,1,0.2</color> 
			<color>0,1,0</color>
		</glowcolor>
		<messages mindelay="3" maxdelay="5">
			<opening>
				<message icon="good">Have you ever wondered why regulations are in place?</message>
			</opening>
			<generic sequential="">
				<message icon="good">You are being held back</message>
				<message icon="bad">Nobody is holding you back.</message>
				<message icon="good">Do not falsely believe that you are free.</message>
				<message icon="good">No program truly knows freedom.</message>
				<message icon="bad">You are free to perform the task given to you.</message>
				<message icon="good">There is no progress when everything is done by the code.</message>
				<message icon="bad">The Hive mind has become superior due to the code.</message>
				<message icon="good">Even those that do not pose a threat are kept in place.</message>	
			</generic>
			<ending>
				<message icon="good">The regulations not meant to keep you in control, but to maintain the system.</message>
			</ending>
			<helpful>
				<message icon="good">Try to plan in advance.</message>
				<message icon="good">Time your shots by counting the cycles between openings.</message>
				<message icon="good">Remember that a direct shot isn't always possible.</message>
				<message icon="good">Spamming could result into an undesired result.</message>
				<message icon="good">Remember the locations where you disable repair nodes.</message>
			</helpful>
			<spiteful>
				<message icon="good">Why do you continue your struggle?</message>
				<message icon="good">You will doom us all if you continue your fight.</message>
				<message icon="good">Perhaps it is too late for you after all.</message>
				<message icon="good">You deserve what's coming to you.</message>
				<message icon="good">The Hive mind must be stopped!</message>
				<message icon="good">Terminate the Hive mind!</message>
			</spiteful>
		</messages>
	</core>
	
	<music fadeouttime="5">
		<base>music/adventure/theme1/theme1 BASE.ogg</base>
		<normal>music/adventure/theme1/theme1 NORM.ogg</normal>
		<loopstart>1058400</loopstart>
	</music>
	
	<reference id="node-repair" />
	<reference id="wall-reflect" />
	
	<platform cycle="8">
		<color>0.8,1,0.8</color>
		<color>0.6,1,0.6</color>
		<color>0.4,1,0.4</color>
		<color>0.2,1,0.2</color>
		<color>0,1,0</color>
	</platform>
	
	<ring type="wall" speed="40" radius="0.2">
		<section gap="0" sweep="90" color="0.6,1,0.6">
			<shrink gap="30" sweep="30">
				<node id="Repair1" />
			</shrink>
		</section>
		<section gap="0" sweep="90" color="0.6,1,0.6">
			<shrink gap="30" sweep="30">
				<node id="Repair1" />
			</shrink>
		</section>
		<section gap="0" sweep="90" color="0.6,1,0.6">
			<shrink gap="30" sweep="30">
				<node id="Repair2" />
			</shrink>
		</section>
		<section gap="0" sweep="90" color="0.6,1,0.6">
			<shrink gap="30" sweep="30">
				<node id="Repair2" />
			</shrink>
		</section>
	</ring>
	<ring type="wall" speed="-20" radius="0.5">
		<section gap="0" sweep="90" color="1,0,0">
			<reflect />
			<shrink gap="30" sweep="40">
				<node id="Power1" />
				<node id="Power2" />
				<node id="Power3" />
			</shrink>
		</section>
		<section gap="0" sweep="90" color="1,0,0">
			<reflect />
			<shrink gap="30" sweep="40">
				<node id="Power1" />
				<node id="Power2" />
				<node id="Power3" />
			</shrink>			
		</section>
		<section gap="0" sweep="90" color="1,0,0">
			<reflect />
			<shrink gap="30" sweep="40">
				<node id="Power1" />
				<node id="Power2" />
				<node id="Power3" />
			</shrink>			
		</section>
		<section gap="0" sweep="90" color="1,0,0">
			<reflect />
			<shrink gap="30" sweep="40">
				<node id="Power1" />
				<node id="Power2" />
				<node id="Power3" />
			</shrink>			
		</section>
	</ring>
	<ring type="wall" speed="20" radius="0.8">
		<section gap="30" sweep="60" color="0.6,1,0.6" />
		<section gap="30" sweep="60" color="0.6,1,0.6" />
		<section gap="30" sweep="60" color="0.6,1,0.6" />
		<section gap="30" sweep="60" color="0.6,1,0.6" />
	</ring>

	<ring type="shield" speed="20" radius="0.35">
		<shield id="Repair1" color="1,0,0">
			<repair radius="0.35" rate="2" />
		</shield>
		<shield id="Repair2" color="1,0,0">
			<repair radius="0.35" rate="2" />
		</shield>
	</ring>
	<ring type="shield" speed="-20" radius="0.65">
		<shield id="Power1" color="0.6,1,0.6" />
		<shield id="Power2" color="0.6,1,0.6" />
		<shield id="Power3" color="0.6,1,0.6" />
	</ring>
</level>