
<level>
	<title>Puzzle 8: Apathic Alloy</title>
	<number>8</number>
	<description>Don't let this four layer cryptex get into your head!</description>
	<background>
		<layer texture="background/green/Layer_green01.png" move="0" />
		<layer texture="background/green/Layer_green02.png" move="1" />
		<layer texture="background/green/Layer_green03.png" move="2" />
		<layer texture="background/green/Layer_green04.png" move="3" />
		<layer texture="background/green/Layer_green05.png" move="4" />
	</background>
	<stats>assets/Cutscenes/stats.scn</stats>
	<platform cycle="5">
		<color>0.4,0.4,1</color>
		<color>0.2,1,0.2</color>
		<color>0.4,0.8,0.8</color>
	</platform>
	<music>
		<base>music/challenge/theme3 FULL1.ogg</base>
	</music>

	<core>
		<ringcolor cycle="5">
		<color>0.4,0.4,1</color>
		<color>0.2,1,0.2</color>
		<color>0.4,0.8,0.8</color>
		</ringcolor>
		<glowcolor cycle="5">
		<color>0.4,0.4,1</color>
		<color>0.2,1,0.2</color>
		<color>0.4,0.8,0.8</color>
		</glowcolor>
		<hits total="2">
			<turret id="0" hits="2"/>
		</hits>
		
		<messages mindelay="10" maxdelay="30">
			<generic>
				<message icon="good">Position the walls so you can shoot through the openings.</message>
				<message icon="good">The lock nodes move it in one direction, the sensor nodes move it the other direction.</message>
				<message icon="good">Try to plan ahead.</message>
				<message icon="good">Align the center wall first.</message>
				<message icon="good">Work your way inside, and then work your way back out.</message>
				
			</generic>
		</messages>
		
		
	</core>


	
<!-- RING 4 -->

<ring type="wall" radius="0.9" speed="0">
	<section gap="120" sweep="300" color="0.8,0.2,1">
		<shrink gap="240" sweep="300">
			<node id="node7" />
		</shrink>
	</section>
</ring>

<ring type="shield" radius="1.05" speed="0" rotation="65">
<shield color="0.8,0.2,1" id="node7" />
<shield color="0.8,0.2,1" id="node8">
<trap target="node5" />
<selfheal rate="50" />
</shield>
</ring>



<!-- RING 3 -->

<ring type="wall" radius="1.2" speed="0">
	<section gap="20" sweep="140" color="0.2,0.2,1">
		<shrink gap="70" sweep="140">
			<node id="node5" />
		</shrink>
	</section>
	<section gap="40" sweep="160" color="0.2,0.2,1">
		<shrink gap="90" sweep="160">
			<node id="node5" />
		</shrink>
	</section>
</ring>

<ring type="shield" radius="1.35" speed="0" rotation="120">
<shield color="0.2,0.2,1" id="node5" />
<shield color="0.2,0.2,1" id="node6">
<trap target="node5" />
<selfheal rate="50" />
</shield>
</ring>
	
	
	
<!-- RING 2 -->
<ring type="wall" radius="1.5" speed="0">
	<section gap="60" sweep="80" color="1,0.2,0.2">
		<shrink gap="140" sweep="80">
			<node id="node3" />
		</shrink>
	</section>
	<section gap="40" sweep="100" color="1,0.2,0.2">
		<shrink gap="110" sweep="100">
			<node id="node3" />
		</shrink>
	</section>
	<section gap="20" sweep="100" color="1,0.2,0.2">
		<shrink gap="90" sweep="100">
			<node id="node3" />
		</shrink>
	</section>
</ring>

<ring type="shield" radius="1.65" speed="0" rotation="230">
<shield color="1,0.2,0.2" id="node3" />
<shield color="1,0.2,0.2" id="node4">
<trap target="node3" />
<selfheal rate="50" />
</shield>
</ring>

  

<!-- OUTER RING 1 -->
<ring type="wall" radius="1.8" speed="0">
	<section gap="20" sweep="100" color="0.2,1,0.2">
		<shrink gap="120" sweep="100">
			<node id="node1" />
		</shrink>
	</section>
	<section gap="20" sweep="100" color="0.2,1,0.2">
		<shrink gap="120" sweep="100">
			<node id="node1" />
		</shrink>
	</section>
	<section gap="20" sweep="40" color="0.2,1,0.2">
		<shrink gap="120" sweep="40">
			<node id="node1" />
		</shrink>
	</section>
	<section gap="20" sweep="40" color="0.2,1,0.2">
		<shrink gap="120" sweep="40">
			<node id="node1" />
		</shrink>
	</section>
	
</ring>


<ring type="shield" radius="2" speed="0">
<shield color="0.2,1,0.2" id="node1" />
<shield color="0.2,1,0.2" id="node2">
<trap target="node1" />
<selfheal rate="50" />
</shield>
</ring>

  
</level>