<level>
	<title>Tutorial 4: Are we there yet?</title>
	<description icon="good">About to complete the introduction!</description>
	<number>1.4</number>
	<background>
		<!--layer texture="background/blue/Layer_blue01.png" move="0" /-->
		<layer texture="background/green/Layer_green01.png" move="0" />
		<layer texture="background/blue/Layer_blue02.png" move="1" />
		<layer texture="background/blue/Layer_blue03.png" move="2" />
		<layer texture="background/blue/Layer_blue04.png" move="3" />
		<layer texture="background/blue/Layer_blue05.png" move="4" />
		<layer texture="background/blue/Layer_blue06.png" move="5" />
	</background>
	<platform cycle="5">
		<color>1,0,0</color>
		<color>1,1,0</color>
		<color>0,1,0</color>
		<color>0,1,1</color>
		<color>0,0,1</color>
		<color>1,0,1</color>
	</platform>

	<nostats />
	
	<core>
		<hits total="4">
			<turret id="0" hits="1" />
			<turret id="1" hits="1" />
			<turret id="2" hits="1" />
			<turret id="3" hits="1" />
		</hits>
		<ringcolor cycle="5">
			<color>1,0,0</color>
			<color>1,1,0</color>
			<color>0,1,0</color>
			<color>0,1,1</color>
			<color>0,0,1</color>
			<color>1,0,1</color>
		</ringcolor>
		<glowcolor cycle="5">
			<color>1,0,1</color>
			<color>0,0,1</color>
			<color>0,1,1</color>
			<color>0,1,0</color>
			<color>1,1,0</color>
			<color>1,0,0</color>
		</glowcolor>
		
		<messages mindelay="3" maxdelay="5">
			<opening>
				<message icon="good">What's that in the middle? Is it a bird? Is it a plane? No it's a core! Let's see if you learned anything.</message>
			</opening>
			<generic sequential="">
				<message icon="good">Sensor nodes that heal each other are always yellow and blue. Remember that!</message>
				<message icon="good">Not all nodes can be disabled. The yellow and blue nodes are sensor nodes. One heals the other when it is disabled. Try firing at them!</message>
				<message icon="good">The node that looks like a triangle is a weapon node. It allows me to disable one of your child turret programs! </message>
				<message icon="good">You can shoot nodes with any turret as long as it's not a cypher node. Cypher nodes are the nodes with the different colors.</message>
			</generic>
			<ending>
				<message icon="good">You're almost ready to take on the cores that joined the resistance of Maximus!</message>
			</ending>
		</messages>
	</core>
	
	<music fadeouttime="5">
		<base>music/adventure/theme1/theme1 BASE.ogg</base>
	</music>
	
	
	<ring type="wall" radius="0.3" speed="20">
		<section gap="0" sweep="180" color="0,1,0">
			<shrink gap="67.5" sweep="45">
				<node id="Weapon1" />
			</shrink>
		</section>
		<section gap="0" sweep="180" color="0,1,0">
			<shrink gap="67.5" sweep="45">
				<node id="Weapon1" />
			</shrink>
		</section>
	</ring>
	<ring type="wall" radius="0.6" speed="-20">
		<section gap="0" sweep="90" color="0,1,0">
			<shrink gap="22.5" sweep="45">
				<node id="Sens1" />
			</shrink>
		</section>
		<section gap="0" sweep="90" color="0,1,0">
			<shrink gap="22.5" sweep="45">
				<node id="Sens1" />
			</shrink>
		</section>
		<section gap="0" sweep="90" color="0,1,0">
			<shrink gap="22.5" sweep="45">
				<node id="Sens2" />
			</shrink>
		</section>
		<section gap="0" sweep="90" color="0,1,0">
			<shrink gap="22.5" sweep="45">
				<node id="Sens2" />
			</shrink>
		</section>
	</ring>
	
	<ring type="shield" radius="0.45" speed="10">
		<shield id="Weapon1" color="0,1,0">
			<strike min="5" max="10" />
		</shield>
	</ring>
	<ring type="shield" radius="0.75" speed="10">
		<shield id="Sens1" color="1,1,0">
			<trap target="Sens2" />
		</shield>
		<shield id="Sens2" color="0,0,1">
			<trap target="Sens1" />
		</shield>
	</ring>
</level>