<level>
	<title>Tutorial 5: Final tutorial!</title>
	<description icon="good">It's almost time to take on adventure!</description>
	<number>1.5</number>
	<background>
		<!--layer texture="background/blue/Layer_blue01.png" move="0" /-->
		<layer texture="background/green/Layer_green01.png" move="0" />
		<layer texture="background/blue/Layer_blue02.png" move="1" />
		<layer texture="background/blue/Layer_blue03.png" move="2" />
		<layer texture="background/blue/Layer_blue04.png" move="3" />
		<layer texture="background/blue/Layer_blue05.png" move="4" />
		<layer texture="background/blue/Layer_blue06.png" move="5" />
	</background>
	
	<stats>assets/Cutscenes/stats.scn</stats>
	
	<platform cycle="5">
		<color>1,0,0</color>
		<color>1,1,0</color>
		<color>0,1,0</color>
		<color>0,1,1</color>
		<color>0,0,1</color>
		<color>1,0,1</color>
	</platform>
	
	<core size="1.4">
		<hits total="4">
			<turret id="0" hits="1" />
			<turret id="1" hits="1" />
			<turret id="2" hits="1" />
			<turret id="3" hits="1" />
		</hits>
		<ringcolor cycle="5">
			<color>1,0,0</color>
			<color>1,1,0</color>
			<color>0,1,0</color>
			<color>0,1,1</color>
			<color>0,0,1</color>
			<color>1,0,1</color>
		</ringcolor>
		<glowcolor cycle="5">
			<color>1,0,1</color>
			<color>0,0,1</color>
			<color>0,1,1</color>
			<color>0,1,0</color>
			<color>1,1,0</color>
			<color>1,0,0</color>
		</glowcolor>
		
		<messages mindelay="3" maxdelay="5">
			<opening>
				<message icon="good">You can get epic scores if you finish this tutorial. Try to get epic scores on each level!</message>
			</opening>
			<generic sequential="">
				<message icon="good">This one is tricky but you can bounce your shot off the wall to hit the node. It also increases your epic multiplier!</message>
				<message icon="good">Have you seen what happens in the top left corner once you hit a node or a core?</message>
				<message icon="good">The combo multiplier increases if you don't miss a shot.</message>
				<message icon="good">Your epic shot can become even more epic if you manage to increase the life time of the shot.</message>
				<message icon="good">Color permeable walls, pulse walls and bounce walls also increased your epic multiplier!</message>
				<message icon="good">You can't directly hit me! Try to use the deflector walls. You'll get a nice epic shot that way.</message>
			</generic>
			<ending>
				<message icon="good">Don't forget to look at the reference if you're stuck! Maximus awaits you at the end of adventure. Try him on for size!</message>
			</ending>
		</messages>
	</core>
	
	<music fadeouttime="5">
		<base>music/adventure/theme1/theme1 BASE.ogg</base>
	</music>
	
	
	<ring type="wall" radius="0.3" speed="0">
		<section gap="0" sweep="180" color="0,1,0">
			<reflect />
			<shrink gap="30" sweep="120">
				<node id="Weapon1" />
			</shrink>
		</section>
		<section gap="0" sweep="180" color="0,1,0">
			<reflect />
			<shrink gap="30" sweep="120">
				<node id="Weapon1" />
			</shrink>
		</section>
	</ring>
	<ring type="wall" radius="0.6" speed="0">
		<section gap="0" sweep="90" color="0,1,0">
			<reflect />
			<shrink gap="30" sweep="30">
				<node id="Sens1" />
			</shrink>
		</section>
		<section gap="0" sweep="90" color="0,1,0">
			<reflect />
			<shrink gap="30" sweep="30">
				<node id="Sens1" />
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		</section>
		<section gap="0" sweep="90" color="0,1,0">
			<reflect />
			<shrink gap="30" sweep="30">
				<node id="Sens2" />
			</shrink>
		</section>
		<section gap="0" sweep="90" color="0,1,0">
			<reflect />
			<shrink gap="30" sweep="30">
				<node id="Sens2" />
			</shrink>
		</section>
	</ring>
	<ring type="wall" radius="0.9" speed="0">
		<section gap="-37.5" sweep="75" color="0,1,0">
			<reflect />
		</section>
		<section gap="105" sweep="75" color="0,1,0">
			<reflect />
		</section>
	</ring>
	
	<ring type="shield" radius="0.45" speed="10">
		<shield id="Weapon1" color="0,1,0">
			<strike min="5" max="10" />
		</shield>
	</ring>
	<ring type="shield" radius="0.75" speed="10">
		<shield id="Sens1" color="1,1,0">
			<trap target="Sens2" />
		</shield>
		<shield id="Sens2" color="0,0,1">
			<trap target="Sens1" />
		</shield>
	</ring>
</level>