[new_paths]
;meshes = data\packmandemo\meshes\
;cforms = data\packmandemo\cforms\
maps = data\puzzles\
sounds = data\puzzles\sounds\

[splash]
file_name = data\puzzles\splash\splash.script
class_name = PPERCENT

[s_start_menu]
fname		= up.wav
volume		= 0.9
mindist		= 0
maxdist		= 20.0


[current]
object_name = tower1.ogf
level_folder = \aaa\
down_pln_a = 0.00
down_pln_b = 1.00
down_pln_c = 0.00
down_pln_d = -0.31

[sun]
source_radius = 0.15
light_color = 255, 255, 255
power = 0.6
gradient = on
flares = on
textures = flare0.tga, flare1.tga, flare2.tga, flare3.tga
direction=-0.5774,-0.5774,-0.5774

[private]
level_time=24000
squaresize = 2.000000
slotsize = 2.0
environmentfactor = 0.01
surfacefactor = 1
gravityfactor = -9.81
;level_splash = level1.dds
;map_splash = map_level1.dds
level_splash=levelx_help.dds
map_splash=level1_map.dds

[environment]
daylight			= 0.6
wind_dir			= 1.57
wind_strength			= 100
temperature			= 30
skyline				= 2000
ambient				= 64, 64, 64
backcolor			= 85, 103, 126
fogcolor			= 196, 196, 96 
fogness                         = 0.1
view_distance		= 1000


[clouds]
textures			= clouds01.dds, clouds02.dds, clouds03.dds
cloudiness			= 50
low_clouds			= low_clouds

[stars]
stars_count			= 300

[sky]
primary0.meshfile 		= sky.xrm
primary0.meshname 		= sky
sky_alpha 			= off
sky_scale 			= 1.0, 0.2, 1.0
sky_rotate_axis 		= 0.0, 1.0, 0.0
sky_rotate 			= 0.0
primary0.meshquality 		= gouraud
flags 				= 2
earth 				= earth

[earth]
primary0.meshfile 		= sky.xrm
primary0.meshname 		= earth

[low_clouds]
primary0.meshfile 		= sky.xrm
primary0.meshname 		= low_clouds
scale	 			= 1.0, 0.2, 1.0

[zsky]
segments = 32
texset=1

;lightning for l_tower
[tlightning]
class=d_lightn
cform=lightn.vcf



[obj_0001]
position=33.000,0.400,30.900
direction=0.000,0.000,1.000
normal=0.000,1.000,0.000
class=tile
cform=Btriangle.vcf
visual=Btriangle.ogf
type=1


[obj_0002]
position=32.000,0.400,29.900
direction=0.000,0.000,1.000
normal=0.000,1.000,0.000
class=tile
cform=Triangle.vcf
visual=Triangle.ogf
type=5


[obj_0003]
position=34.000,0.400,29.900
direction=0.000,0.000,1.000
normal=0.000,1.000,0.000
class=tile
cform=Striangle.vcf
visual=Striangle.ogf
type=2


[obj_0004]
position=34.000,0.400,31.900
direction=0.000,0.000,1.000
normal=0.000,1.000,0.000
class=tile
cform=Parallelo.vcf
visual=Parallelo.ogf
type=3


[obj_0005]
position=32.000,0.400,31.900
direction=0.000,0.000,1.000
normal=0.000,1.000,0.000
class=tile
cform=Square.vcf
visual=Square.ogf
type=4


[obj_0006]
position=33.000,0.400,28.900
direction=0.000,0.000,1.000
normal=0.000,1.000,0.000
class=tile
cform=Btriangle.vcf
visual=Btriangle.ogf
type=1


[obj_0007]
position=33.000,0.400,29.900
direction=0.000,0.000,1.000
normal=0.000,1.000,0.000
class=tile
cform=Striangle.vcf
visual=Striangle.ogf
type=2



[obj_0008]
position=33.000,4.34,30.000
direction=0.000,0.000,1.000
normal=0.000,1.000,0.000
class=static
cform=box.vcf
visual=tangram_.ogf


[obj_0009]
position=33.000,0.500,30.000
direction=0.000,0.000,1.000
normal=0.000,1.000,0.000
class=PUZZLESC
cilinder=table.ogf

[mobileobjects]
;obj_0001=obj_0001
;obj_0002=obj_0002
;obj_0003=obj_0003
;obj_0004=obj_0004
;obj_0005=obj_0005
;obj_0006=obj_0006
;obj_0007=obj_0007
;obj_0008=obj_0008
obj_0009=obj_0009

