<?xml version="1.0" ?>
<Buildings>

	<Building Name="WoodProcess" Mesh="woodcutter_l1" Scale="0.23" Rotation="90" PartnerWorkers="0"
			StartTime="0.0" EndTime="0.5" BindingGroup="0" RequiredHappiness="15" BlueprintCost="2">
		<Worker WorkAnimation="WoodCut" WorkPositionX="4" WorkPositionY="0" WorkDirectionX="-1" WorkDirectionY="2"/>
		<Cost Type="Food" Quantity="5"/>
		<ResourceEffect Type="Wood" Time="8"/>
		<Upgrade Type="WoodUp1"/>
		<Upgrade Type="WoodUp2"/>
	</Building>
	<Building Name="FoodProcess" Mesh="fisherman_l1" Scale="0.20" Rotation="90" PartnerWorkers="0"
			StartTime="0.0" EndTime="0.5" BindingGroup="0" RequiredHappiness="15" BlueprintCost="2">
		<Worker WorkAnimation="FoodWork" WorkPositionX="4" WorkPositionY="0" WorkDirectionX="1" WorkDirectionY="0"/>
		<Cost Type="Wood" Quantity="5"/>
		<ResourceEffect Type="Food" Time="15"/>
		<Upgrade Type="FoodUp1"/>
		<Upgrade Type="FoodUp2"/>
	</Building>
	<Building Name="StoneProcess" Mesh="stonecutter_l1" Scale="0.18" Rotation="90" PartnerWorkers="0"
			StartTime="0.0" EndTime="0.5" BindingGroup="0" RequiredHappiness="15" BlueprintCost="2">
		<Worker WorkAnimation="StoneCut" WorkPositionX="4" WorkPositionY="0" WorkDirectionX="-1" WorkDirectionY="2"/>
		<Cost Type="Wood" Quantity="5"/>
		<ResourceEffect Type="Stone" Time="10"/>
		<Upgrade Type="StoneUp1"/>
		<Upgrade Type="StoneUp2"/>
	</Building>
	<Building Name="House" Mesh="hut_l1" Scale="0.24" Rotation="90" PartnerWorkers="1"
			StartTime="0.5" EndTime="0.0" BindingGroup="10" RequiredHappiness="0" BlueprintCost="2">
		<Worker WorkAnimation="Sleeping1" WorkPositionX="0" WorkPositionY="0" WorkDirectionX="1" WorkDirectionY="0"/>
		<Worker WorkAnimation="Sleeping2" WorkPositionX="0" WorkPositionY="0" WorkDirectionX="1" WorkDirectionY="0"/>
		<SubWorker WorkAnimation="Sleeping3" WorkPositionX="0" WorkPositionY="0" WorkDirectionX="1" WorkDirectionY="0"/>
		<SubWorker WorkAnimation="Sleeping4" WorkPositionX="0" WorkPositionY="0" WorkDirectionX="1" WorkDirectionY="0"/>
		<Cost Type="Wood" Quantity="4"/>
		<Cost Type="Food" Quantity="2"/>
		<Upgrade Type="HouseUp1"/>
		<Upgrade Type="HouseUp2"/>
		<Effect Type="Happy" Value="20"/>
	</Building>
	<Building Name="Storage" Mesh="storage_l1" Scale="0.20" Rotation="90" PartnerWorkers="0"
			StartTime="0.0" EndTime="0.5" BindingGroup="0" RequiredHappiness="0" BlueprintCost="6">
		<Cost Type="Wood" Quantity="6"/>
		<Cost Type="Food" Quantity="2"/>
		<Effect Type="AllResource" Value="10"/>
		<Effect Type="ResourceLimit" Value="35"/>
		<Upgrade Type="StorageUp1"/>
		<Upgrade Type="StorageUp2"/>
	</Building>
	<Building Name="Totem" Mesh="totem_l1" Scale="0.16" Rotation="105" PartnerWorkers="0"
			StartTime="0.2" EndTime="0.3" BindingGroup="5" RequiredHappiness="0" BlueprintCost="6">
		<Worker WorkAnimation="Worship" WorkPositionX="4" WorkPositionY="0" WorkDirectionX="-1" WorkDirectionY="0"/>
		<Cost Type="Food" Quantity="3"/>
		<Cost Type="Gold" Quantity="5"/>
		<Cost Type="Stone" Quantity="5"/>
		<ResourceEffect Type="Happy" Time="10"/>
		<Upgrade Type="TotemUp1"/>
		<Upgrade Type="TotemUp2"/>
	</Building>
	<Building Name="FoodProcess2" Mesh="garden_l1" Scale="0.22" Rotation="90" PartnerWorkers="0"
			StartTime="0.0" EndTime="0.5" BindingGroup="0" RequiredHappiness="15"  BlueprintCost="5">
		<Worker WorkAnimation="FoodWork2" WorkPositionX="4" WorkPositionY="0" WorkDirectionX="-1" WorkDirectionY="0"/>
		<Cost Type="Wood" Quantity="4"/>
		<ResourceEffect Type="Food" Time="15"/>
		<Upgrade Type="Food2Up1"/>
		<Upgrade Type="Food2Up2"/>
	</Building>
	
</Buildings>