<?xml version="1.0" ?>
<Quests>

	<Quest Name="Wounded" Main="0" Time="240">
		<Reward Happy="20"/>
		<Usage Name="HealingScroll"/>
	</Quest>
	<Quest Name="Jinxed" Main="0" Time="240">
		<Reward Happy="10"/>
		<Usage Name="DispellScroll"/>
	</Quest>
	<Quest Name="Poisoned" Main="0" Time="240">
		<Reward Happy="15"/>
		<Usage Name="AntidoteScroll"/>
	</Quest>
	<Quest Name="Cursed" Main="0" Time="240">
		<Reward Happy="40"/>
		<Usage Name="BlessScroll"/>
	</Quest>
	<Quest Name="Sick" Main="0" Time="240">
		<Reward Happy="30"/>
		<Usage Name="CureScroll"/>
	</Quest>
	<Quest Name="Knight" Main="0" Time="120">
		<Usage Name="FireballScroll"/>
	</Quest>

	<Quest Name="25Food" Main="1" Time="0">
		<Condition Name="Food" Value="25"/>
	</Quest>
	<Quest Name="30Food" Main="1" Time="0">
		<Condition Name="Food" Value="30"/>
	</Quest>
	<Quest Name="35Food" Main="1" Time="0">
		<Condition Name="Food" Value="35"/>
	</Quest>
	<Quest Name="40Food" Main="1" Time="0">
		<Condition Name="Food" Value="40"/>
	</Quest>
	<Quest Name="50Food" Main="1" Time="0">
		<Condition Name="Food" Value="50"/>
	</Quest>
	<Quest Name="60Food" Main="1" Time="0">
		<Condition Name="Food" Value="60"/>
	</Quest>
	<Quest Name="10Wood" Main="1" Time="0">
		<Condition Name="Wood" Value="10"/>
	</Quest>
	<Quest Name="20Wood" Main="1" Time="0">
		<Condition Name="Wood" Value="20"/>
	</Quest>
	<Quest Name="30Wood" Main="1" Time="0">
		<Condition Name="Wood" Value="30"/>
	</Quest>
	<Quest Name="40Wood" Main="1" Time="0">
		<Condition Name="Wood" Value="40"/>
	</Quest>
	<Quest Name="50Wood" Main="1" Time="0">
		<Condition Name="Wood" Value="50"/>
	</Quest>
	<Quest Name="60Wood" Main="1" Time="0">
		<Condition Name="Wood" Value="60"/>
	</Quest>
	<Quest Name="10Stone" Main="1" Time="0">
		<Condition Name="Stone" Value="10"/>
	</Quest>
	<Quest Name="20Stone" Main="1" Time="0">
		<Condition Name="Stone" Value="20"/>
	</Quest>
	<Quest Name="25Stone" Main="1" Time="0">
		<Condition Name="Stone" Value="25"/>
	</Quest>
	<Quest Name="30Stone" Main="1" Time="0">
		<Condition Name="Stone" Value="30"/>
	</Quest>
	<Quest Name="45Stone" Main="1" Time="0">
		<Condition Name="Stone" Value="45"/>
	</Quest>
	<Quest Name="60Stone" Main="1" Time="0">
		<Condition Name="Stone" Value="60"/>
	</Quest>
	<Quest Name="10Gold" Main="1" Time="0">
		<Condition Name="Gold" Value="10"/>
	</Quest>
	<Quest Name="15Gold" Main="1" Time="0">
		<Condition Name="Gold" Value="15"/>
	</Quest>
	<Quest Name="20Gold" Main="1" Time="0">
		<Condition Name="Gold" Value="20"/>
	</Quest>
	<Quest Name="25Gold" Main="1" Time="0">
		<Condition Name="Gold" Value="25"/>
	</Quest>
	<Quest Name="30Gold" Main="1" Time="0">
		<Condition Name="Gold" Value="30"/>
	</Quest>
	<Quest Name="40Gold" Main="1" Time="0">
		<Condition Name="Gold" Value="40"/>
	</Quest>
	<Quest Name="50Gold" Main="1" Time="0">
		<Condition Name="Gold" Value="50"/>
	</Quest>
	
	<Quest Name="1Children" Main="1" Time="0">
		<Condition Name="People" Value="1"/>
	</Quest>
	<Quest Name="2Children" Main="1" Time="0">
		<Condition Name="People" Value="2"/>
	</Quest>
	<Quest Name="3Children" Main="1" Time="0">
		<Condition Name="People" Value="3"/>
	</Quest>
	<Quest Name="4Children" Main="1" Time="0">
		<Condition Name="People" Value="4"/>
	</Quest>
	<Quest Name="6Children" Main="1" Time="0">
		<Condition Name="People" Value="6"/>
	</Quest>
	
	
	<Quest Name="HealVillagers1" Main="1" Time="0">
		<Condition Name="CastScrolls" Value="1"/>
	</Quest>
	
	<Quest Name="HealVillagers3" Main="1" Time="0">
		<Condition Name="CastScrolls" Value="3"/>
	</Quest>
	
	<Quest Name="DefeatEnemies2" Main="1" Time="0">
		<Condition Name="DefeatEnemies" Value="2"/>
	</Quest>
	
	
	<Quest Name="1HouseBuild" Main="1" Time="0">
		<Condition Name="Buildings" Value="House"/>
	</Quest>
	<Quest Name="1WoodProcessBuild" Main="1" Time="0">
		<Condition Name="Buildings" Value="WoodProcess"/>
	</Quest>
	<Quest Name="1FoodProcessBuild" Main="1" Time="0">
		<Condition Name="Buildings" Value="FoodProcess"/>
	</Quest>
	<Quest Name="1FoodProcess2Build" Main="1" Time="0">
		<Condition Name="Buildings" Value="FoodProcess2"/>
	</Quest>
	<Quest Name="1StoneProcessBuild" Main="1" Time="0">
		<Condition Name="Buildings" Value="StoneProcess"/>
	</Quest>
	<Quest Name="1StorageBuild" Main="1" Time="0">
		<Condition Name="Buildings" Value="Storage"/>
	</Quest>
	<Quest Name="1TotemBuild" Main="1" Time="0">
		<Condition Name="Buildings" Value="Totem"/>
	</Quest>
	
	<Quest Name="1HouseBuildL2" Main="1" Time="0">
		<Condition Name="Upgrades" Value="HouseUp1"/>
	</Quest>
	<Quest Name="2HouseBuildL2" Main="1" Time="0">
		<Condition Name="Upgrades" Value="HouseUp1,HouseUp1"/>
	</Quest>
	<Quest Name="1WoodProcessBuildL2" Main="1" Time="0">
		<Condition Name="Upgrades" Value="WoodUp1"/>
	</Quest>
	<Quest Name="1FoodProcessBuildL2" Main="1" Time="0">
		<Condition Name="Upgrades" Value="FoodUp1"/>
	</Quest>
	<Quest Name="1FoodProcess2BuildL2" Main="1" Time="0">
		<Condition Name="Upgrades" Value="Food2Up1"/>
	</Quest>
	<Quest Name="1StoneProcessBuildL2" Main="1" Time="0">
		<Condition Name="Upgrades" Value="StoneUp1"/>
	</Quest>
	<Quest Name="1StorageBuildL2" Main="1" Time="0">
		<Condition Name="Upgrades" Value="StorageUp1"/>
	</Quest>
	<Quest Name="1TotemBuildL2" Main="1" Time="0">
		<Condition Name="Upgrades" Value="TotemUp1"/>
	</Quest>
	
	<Quest Name="1HouseBuildL3" Main="1" Time="0">
		<Condition Name="Upgrades" Value="HouseUp2"/>
	</Quest>
	<Quest Name="2HouseBuildL3" Main="1" Time="0">
		<Condition Name="Upgrades" Value="HouseUp2,HouseUp2"/>
	</Quest>
	<Quest Name="3HouseBuildL3" Main="1" Time="0">
		<Condition Name="Upgrades" Value="HouseUp2,HouseUp2,HouseUp2"/>
	</Quest>
	<Quest Name="1FoodProcessBuildL3" Main="1" Time="0">
		<Condition Name="Upgrades" Value="FoodUp2"/>
	</Quest>
	<Quest Name="1FoodProcess2BuildL3" Main="1" Time="0">
		<Condition Name="Upgrades" Value="Food2Up2"/>
	</Quest>
	<Quest Name="1StorageBuildL3" Main="1" Time="0">
		<Condition Name="Upgrades" Value="StorageUp2"/>
	</Quest>
	<Quest Name="1TotemBuildL3" Main="1" Time="0">
		<Condition Name="Upgrades" Value="TotemUp2"/>
	</Quest>
	<Quest Name="2TotemBuildL3" Main="1" Time="0">
		<Condition Name="Upgrades" Value="TotemUp2,TotemUp2"/>
	</Quest>
	
	<Quest Name="GhostsRemove" Main="1" Time="0">
		<Condition Name="RemoveInteractables" Value="Ghost"/>
	</Quest>
	<Quest Name="SharksRemove" Main="1" Time="0">
		<Condition Name="RemoveInteractables" Value="Shark"/>
	</Quest>
	<Quest Name="KnightsRemove2" Main="1" Time="0">
		<Condition Name="SpecialCount" Value="Knight2"/>
	</Quest>
	<Quest Name="KnightsRemove4" Main="1" Time="0">
		<Condition Name="SpecialCount" Value="Knight4"/>
	</Quest>
	<Quest Name="KnightsRemove5" Main="1" Time="0">
		<Condition Name="SpecialCount" Value="Knight5"/>
	</Quest>
	<Quest Name="KnightsRemove8" Main="1" Time="0">
		<Condition Name="SpecialCount" Value="Knight8"/>
	</Quest>
	<Quest Name="WonderABuild" Main="1" Time="0">
		<Condition Name="Interactables" Value="Wonder_A_L3"/>
	</Quest>
	<Quest Name="WonderBBuild" Main="1" Time="0">
		<Condition Name="Interactables" Value="Wonder_B_L3"/>
	</Quest>
	<Quest Name="WonderCBuild" Main="1" Time="0">
		<Condition Name="Interactables" Value="Wonder_C_L3"/>
	</Quest>
	<Quest Name="WonderDBuild" Main="1" Time="0">
		<Condition Name="Interactables" Value="Wonder_D_L3"/>
	</Quest>
	
	<Quest Name="Timer600Storm" Main="1" Time="600">
		<Condition Name="Timer" Value="T_storm"/>
	</Quest>
	<Quest Name="Timer1200Storm" Main="1" Time="1200">
		<Condition Name="Timer" Value="T_storm"/>
	</Quest>
	<Quest Name="Timer1200Knight" Main="1" Time="1200">
		<Condition Name="Timer" Value="T_knight"/>
	</Quest>
	
</Quests>
