message( "BeginTutorial" ) ; wait_for( "okOrCancelOnMessage" ) ; disable_btns( "menu_inventory_btn", "menu_potions_btn", "menu_quests_btn", "menu_village_btn", "help_btn")
message( "LocTutorial1Map1" ) ; wait_for( "okOnMessage" )
wait_for( pickUp("Stone") ) ; disable_clicks("Stone") ; arrow( getCollectibleTarget( "Stone" ), "leftUp", "0x0" )
enable_clicks() ; clear( "arrow" ); next()
message( "LocTutorial1Map2" ) ; wait_for( "okOnMessage" )
wait_for( clickOn( "Tower" ) ) ; disable_clicks("Tower") ; arrow( getInteractableTarget( "Tower" ), "leftUp", "0x0" )
enable_clicks() ; clear( "arrow" ); next()
message( "LocTutorial1PrinceTower1" ) ; wait_for( "okOnMessage" )
disable_btns("blueprints_ok_button", "WoodProcess_tab_button", "FoodProcess_tab_button", "FoodProcess2_tab_button", "StoneProcess_tab_button", "Storage_tab_button", "Totem_tab_button") ; next()
wait_for( onButton("blueprints_selector_level_01") ) ; disable_btns("blueprints_selector_level_02", "blueprints_selector_level_03") ; arrow( getGuiTarget( "blueprints_selector_level_01" ), "leftUp", "72x72" )
enable_btns("blueprints_selector_level_02", "blueprints_selector_level_03") ; clear("arrow") ; next()
enable_btns("blueprints_ok_button", "House_tab_button", "WoodProcess_tab_button", "FoodProcess_tab_button", "FoodProcess2_tab_button", "StoneProcess_tab_button", "Storage_tab_button", "Totem_tab_button") ; next()
action( toggleBlueprints() )
disable_btns( "menu_inventory_btn", "menu_potions_btn", "menu_quests_btn", "menu_village_btn", "help_btn") ; next()
message( "LocTutorial1Map3" ) ; wait_for( "okOnMessage" )
wait_for( clickOn( "Hardpoint_01" ) ) ; arrow( getHardpointTarget( "Hardpoint_01" ), "leftUp", "0x0" ) ; disable_clicks( "Hardpoint_01" )
enable_clicks() ; clear( "arrow" ) ; next()
disable_btns( "build_button_right", "menu_quests_btn" ) ; next()
disable_clicks("all") ; disable_btns("gui_build_WoodProcess", "gui_build_FoodProcess2", "gui_build_FoodProcess", "gui_build_StoneProcess", "gui_build_Storage", "gui_build_Totem") ; next()
wait_for( onButton("gui_build_House") ) ; arrow( getGuiTarget( "gui_build_House" ), "leftDown", "48x72" )
disable_btns( "gui_build_House" ) ; enable_btns("build_button_right") ; clear( "arrow" ) ; next()
wait_for( onButton("build_button_right") ) ; arrow( getGuiTarget( "build_button_right" ), "leftDown", "72x72" )
enable_clicks() ; enable_btns( "gui_build_House" ); clear( "arrow" ) ; next()
action( toggleBuild() )
message( "LocTutorial1Map4" ) ; wait_for( "okOnMessage" )
message( "TutorialContinue" ) ; wait_for( "okOnMessage" )
enable_btns("menu_inventory_btn", "menu_potions_btn", "menu_quests_btn", "menu_village_btn", "help_btn") ; next()
wait_for( continue() )
message( "TutorialEnd" ) ; wait_for( "okOnMessage" )
freeze() ; next()
action( end() )