material Grid
{
	receive_shadows off
	technique high
	{
		pass
		{
			lighting off
		}
	}
}

material CoveringTile
{
	technique
	{
		pass
		{
			ambient 0.000000 0.000000 0.000000 1.000000
			diffuse 0.000000 0.000000 0.000000 1.000000
			specular 0.000000 0.000000 0.000000 1.000000
			emissive 0.000000 0.000000 0.000000 1.000000
			scene_blend alpha_blend
			fog_override true
		}
	}
}

material RedTile : CoveringTile
{
	technique
	{
		pass
		{
			emissive 1.000000 0.000000 0.000000 1.000000
		}
	}
}

material GreenTile : CoveringTile
{
	technique
	{
		pass
		{
			emissive 0.000000 1.000000 0.000000 1.000000
			depth_write off
			depth_check off
		}
	}
}

material BlueTile : CoveringTile
{
	technique
	{
		pass
		{
			emissive 0.000000 0.500000 1.000000 1.000000
		}
	}
}

material RedTileLine : CoveringTile
{
}

material GreenTileLine : CoveringTile
{
	technique
	{
		pass
		{
			depth_write off
			depth_check off
		}
	}
}

material BlueTileLine : CoveringTile
{
}

material EditorSelector
{
	receive_shadows off
	technique
	{
		pass
		{
			ambient 1.000000 1.000000 1.000000 1.000000
			
			fog_override true
			depth_write off
			scene_blend add

			texture_unit
			{
				texture selectoreditor.png
				filtering bilinear
			}
		}
	}
}
