<?xml version="1.0" ?>
<Interactables>

	<Interactable Name="Wonder_A_L0" Mesh="hardpoint" Scale="0.7" Rotation="0" Action="CallWonder" Immediate="1" Trigger=""
		Size="4" SelectorSize="8"/>
	<Interactable Name="Wonder_A_L1" Mesh="woodenfort_l1" Scale="0.17" Rotation="0" Action="CallWonder" Immediate="1" Trigger=""
		Size="4" SelectorSize="8"/>
	<Interactable Name="Wonder_A_L2" Mesh="woodenfort_l2" Scale="0.17" Rotation="0" Action="CallWonder" Immediate="1" Trigger=""
		Size="4" SelectorSize="8"/>
	<Interactable Name="Wonder_A_L3" Mesh="woodenfort_l3" Scale="0.17" Rotation="0" Action="" Immediate="1" Trigger=""
		Size="4" SelectorSize="8"/>
		
	<Interactable Name="Wonder_B_L0" Mesh="hardpoint" Scale="0.7" Rotation="0" Action="CallWonder" Immediate="1" Trigger=""
		Size="4" SelectorSize="8"/>
	<Interactable Name="Wonder_B_L1" Mesh="woodencastle_l1" Scale="0.17" Rotation="0" Action="CallWonder" Immediate="1" Trigger=""
		Size="4" SelectorSize="8"/>
	<Interactable Name="Wonder_B_L2" Mesh="woodencastle_l2" Scale="0.17" Rotation="0" Action="CallWonder" Immediate="1" Trigger=""
		Size="4" SelectorSize="8"/>
	<Interactable Name="Wonder_B_L3" Mesh="woodencastle_l3" Scale="0.17" Rotation="0" Action="" Immediate="1" Trigger=""
		Size="4" SelectorSize="8"/>
		
	<Interactable Name="Wonder_C_L0" Mesh="hardpoint" Scale="0.7" Rotation="0" Action="CallWonder" Immediate="1" Trigger=""
		Size="4" SelectorSize="8"/>
	<Interactable Name="Wonder_C_L1" Mesh="stonefort_l1" Scale="0.17" Rotation="0" Action="CallWonder" Immediate="1" Trigger=""
		Size="4" SelectorSize="8"/>
	<Interactable Name="Wonder_C_L2" Mesh="stonefort_l2" Scale="0.17" Rotation="0" Action="CallWonder" Immediate="1" Trigger=""
		Size="4" SelectorSize="8"/>
	<Interactable Name="Wonder_C_L3" Mesh="stonefort_l3" Scale="0.17" Rotation="0" Action="" Immediate="1" Trigger=""
		Size="4" SelectorSize="8"/>
		
	<Interactable Name="Wonder_D_L0" Mesh="hardpoint" Scale="0.7" Rotation="0" Action="CallWonder" Immediate="1" Trigger=""
		Size="4" SelectorSize="8"/>
	<Interactable Name="Wonder_D_L1" Mesh="stonecastle_l1" Scale="0.17" Rotation="0" Action="CallWonder" Immediate="1" Trigger=""
		Size="4" SelectorSize="8"/>
	<Interactable Name="Wonder_D_L2" Mesh="stonecastle_l2" Scale="0.17" Rotation="0" Action="CallWonder" Immediate="1" Trigger=""
		Size="4" SelectorSize="8"/>
	<Interactable Name="Wonder_D_L3" Mesh="stonecastle_l3" Scale="0.17" Rotation="0" Action="" Immediate="1" Trigger=""
		Size="4" SelectorSize="8"/>
		
	<Interactable Name="Shaman's Hut" Mesh="shamans_hut" Scale="0.18" Rotation="0" Action="CallHome" Immediate="1" Trigger=""
		Size="2" SelectorSize="3.5"/>
		
	<Interactable Name="DummyObject" Mesh="" Scale="1" Rotation="0" Action="" Immediate="0" Trigger=""
			SelectorSize="1" Size="2">
	</Interactable>
	
	<Interactable Name="Pot" Mesh="pot" Scale="0.22" Rotation="0" Action="CallCombine" Immediate="1" Trigger=""
			SelectorSize="3.5" Size="2">
		<StaticAnimation Name="Smoking_lab"/>
	</Interactable>
	
	<Interactable Name="Trader" Mesh="trade_post" Scale="0.26" Rotation="0" Action="CallTradingPost" Immediate="1" Trigger=""
			SelectorSize="3.5" Size="3">
		<Addon Name="Merchant" Mesh="merchant" X="190" Y="0" Z="57" Scale="1.0"
				Rotation="0" Pitch="0" Roll="0" Bone=""/>
			<StaticAnimation Name="Fire_offset"/>
			<Light Name="TradePostLight"/>
	</Interactable>
	<Interactable Name="Merchant" Mesh="merchant" Scale="0.1" Rotation="90" Action="" Immediate="0" Trigger=""
			SelectorSize="1">
		<StaticAnimation Name="Idling2"/>
	</Interactable>
	
	<Interactable Name="Ghost" Mesh="villager" Scale="0.1" Rotation="90" Material="ghost" Blending="1"
			Time="Night" Action="Remove" Immediate="1" Passable="1" Trigger="BanishScroll" SelectorSize="1">
		<Light Name="Ghost"/>
		<StaticAnimation Name="QuestIdle"/>
	</Interactable>
	<Interactable Name="Knight" Mesh="knight" Scale="0.1" Rotation="90" Blending="0"
			Time="Always" Action="RunAway" Immediate="1" Trigger="FireballScroll" SelectorSize="1">
		<Addon Name="Sword" Mesh="sword" X="0" Y="0" Z="0" Scale="1.0" Rotation="0" Pitch="0" Roll="0"
				Bone="Bip01 L Hand"/>
		<Addon Name="Shield" Mesh="shield" X="0" Y="0" Z="0" Scale="1.0" Rotation="0" Pitch="0" Roll="0"
				Bone="Bip01 R Hand"/>
		<StaticAnimation Name="KnightAttack"/>
	</Interactable>
	
	<Interactable Name="SpawnPoint" Mesh="knight" Scale="0.1" Rotation="45" Action="" Immediate="0" Trigger=""/>
	
</Interactables>
 