						::: Main

GameName
{
King's Legacy
}

LocHowToPlay
{
Do You want to see how to play the game?
}

LocPage
{
Page
}

NoProfile
{
No Profile
}

AreYouSureExit
{
You are about to exit the game. Are you sure?
}

AreYouSureMenu
{
Your current progress will be lost. You need to finish the level to save your progress. Are you sure you want to exit the game now?
}

PauseMessage
{
Click OK to resume.
}

LocAchievements
{
Achievements
}

LocHighScore
{
Your High-Score:
}

LocGameProgress
{
Game Progress:
}

LocSettlement
{
Settlement
}

LocLevels
{
Kingdom
}

LocReceivedAchievement
{
Congratulations! You have unlocked an Achievement!
}

LocNoAchievementSelected
{
No Achievement Selected
}

LocNoBonusScore
{
No Bonus Score
}

LevelCompleted
{
Level Completed
}

Failed
{
Failed
}

NoProblems
{
Our villagers have no problems at the moment.
}

StatusScore
{
Score
}

ScoreCategory
{
Category
}

ScoreMainQuests
{
Quests solved:
}

ScoreSideQuests
{
Village problems solved:
}

ScoreAllResource
{
Resources in possession:
}

ScoreCollectibles
{
Ingredients collected:
}

ScoreItems
{
Spells created:
}

ScoreHappy
{
Total happiness:
}

ScoreTotal
{
Total Score:
}

NoBlueprints
{
You don't have a Blueprint for the upgrade.
}

Blueprints
{
Blueprints
}

BlueprintLevel2
{
Level 2
}

BlueprintLevel3
{
Level 3
}

Recipes
{
Recipes
}

RestartRequest
{
To apply the changes, you must restart the game.
}

GameCompleted
{
Congratulations!

You have successfully completed the game!
Now you can replay the game and try to win all the Achievements to get a better high-score.

Thank you for playing!
}

MoreThan8Profiles
{
You can't have more than 8 profiles!
}

UnsupportedCharacters
{
Only the characters A-Z, a-z and 0-9 can be used for profile name.
}

SelectAPotion
{
Select a Spell.
}

PotionCreated
{
Spell has been created. Select another Spell.
}

ProfileSameName
{
Name already in use! Please choose a different name for your profile.
}

EraseProfile
{
Are you sure you want to delete this profile? All progress made with this profile will be lost!
}

SecondsLeft
{
 seconds left.
}

ClickOKToContinue
{
Click OK to continue.
}

YouWon
{
You won!
}

YouFailed
{
You failed!
}

SideQuestFailed
{
You failed to help the villager!
}


Intro1_1
{
The fair king died of old age.
}

Intro1_2
{
His people all over the kingdom cried and grieved, and finally wiped the tears from their faces knowing that the king's son, a young prince, would replace him on the throne.
}

Intro2_1
{
They knew that the heir would follow his father's footsteps and keep everyone in the kingdom happy and safe.
}

Intro3_1
{
But suddenly, from a shadow, arose the king's brother, who has been waiting for his chance to claim the throne for a long time.
}

Intro4_1
{
Panic and fear spread among the people!
}

Intro4_2
{
Everyone knew that the king's brother had his own, well... unfair and cruel ways to rule the lands.
}

Intro5_1
{
The young prince stood up! No one would harm his people, no one would bring misery and pain to his kingdom.
}

Intro5_2
{
He would protect it! He would protect it by any means necessary, even if this would have meant having to fight his own uncle!
}


                       ::: Title Menu
                       --- High scores

LocTryAgain
{
Are you sure you want to try again? Your progress in this level will be lost.
}

LocReturnToTitle
{
Are you sure you want to exit to Main Menu? Your progress in this level will be lost.
}

LocExitGame
{
Are you sure you want to exit the game? Your progress in this level will be lost.
}

NoSpecialTask
{
No Achievement available.
}

LocTimeLeft
{
Time Left:
}

LocName_Achievement_01
{
Apprentice
}

LocName_Achievement_02
{
The Defender
}

LocName_Achievement_03
{
The Trader
}

LocName_Achievement_04
{
Master of Time
}

LocName_Achievement_05
{
Master Defender
}

LocName_Achievement_06
{
Healer
}

LocName_Achievement_07
{
Army General
}

LocName_Achievement_08
{
Master Healer
}

LocName_Achievement_09
{
Master Builder
}

LocAwardedFor_Achievement_01
{
Basic Tutorial Completed
}

LocAwardedFor_Achievement_02
{
3 enemies engaged
}

LocAwardedFor_Achievement_03
{
40 food collected
}

LocAwardedFor_Achievement_04
{
Level finished in less than 15 minutes
}

LocAwardedFor_Achievement_05
{
Level finished in less than 15 minutes
}

LocAwardedFor_Achievement_06
{
6 villagers healed
}

LocAwardedFor_Achievement_07
{
10 enemies engaged
}

LocAwardedFor_Achievement_08
{
6 villagers healed
}

LocAwardedFor_Achievement_09
{
Castle built in less than 15 minutes
}

LocQuest_Achievement_01
{
Finish Basic Tutorial
}

LocQuest_Achievement_02
{
Engage 3 enemies
}

LocQuest_Achievement_03
{
Storage 40 food
}

LocQuest_Achievement_04
{
Win in less than 15 minutes
}

LocQuest_Achievement_05
{
Win in less than 15 minutes
}

LocQuest_Achievement_06
{
Heal 6 villagers
}

LocQuest_Achievement_07
{
Engage 10 enemies
}

LocQuest_Achievement_08
{
Heal 6 villagers
}

LocQuest_Achievement_09
{
Build Castle in less than 15 minutes
}

LocAchievementsTutor
{
Click on the achievement to see more details.
}

LocAchievementInfo
{
Achievement Info
}

LocRecievedFor
{
Awarded For:
}

LocBonusScore
{
Bonus Score:
}

LocMasterAward
{
Master Award
}

LocYourExcelence
{
Your Excellence:
}

LocTotalScore
{
Total Score:
}

Achievements
{
Achievements
}

LocLockedAchievement
{
Locked
}

LocMarketplaceTutor
{
Click on the goods on the left side if you want to sell them, or click on the goods on the right side if you want to buy them.
}


Profile:
{
Profile:
}


                       ::: Title Menu
                       --- Profiles

ProfileNameEntry
{
Enter a new profile name:
}

ProfileSelectMessage
{
Select a profile to activate it:
}

ProfilesTitle
{
Profiles
}


None
{
None
}


NotYou
{
如果不是你，请点这里 If this is not you, click here
}

                       --- Settings

SettingsTitle
{
Settings
}

SettingsFullscreen
{
Full screen
}

SettingsChangeView
{
Change View Mode
}

DefaultView
{
Default Camera
}

OrbitView
{
Orbit Camera
}

FreeCamera
{
Free Camera
}

SettingsChangeResolution
{
Change Resolution
}

SettingsVisualQuality
{
Visual Quality
}

SettingsShadows
{
Shadows
}

SettingsWater
{
Water/Weather Effects
}

SettingsParticles
{
Particle Effects
}

SettingsAntiAliasing
{
Anti-Aliasing (Smooth Edges)
}

SettingsAudio
{
Audio
}

On
{
On
}

Off
{
Off
}

Low
{
Low
}

High
{
High
}

Custom
{
Custom
}

SettingsMainVolume
{
Main Volume
}

SettingsMusicVolume
{
Music Volume
}

SettingsAmbientVolume
{
Ambient Volume
}

SettingsSoundVolume
{
Sound Volume
}

                       ::: Game
                       --- Texts

DayHint
{
Another day has started. Everybody is going back to work.
}

NightHint
{
It's night. Use the time to collect ingredients and prepare Spells.
}

People
{
People
}

Level
{
Level
}

Building
{
Building
}

GUIIngredients
{
Ingredients:
}

GUIPotions
{
Spells:
}

MessageNewChild
{
A child has been born!
}

MessageNewChildren
{
 children have been born!
}

MessageBuilt
{
 has been built!
}

MessageUpgraded
{
 has been upgraded!
}

MessageCreated
{
 has been created!
}

MessageProfileDuplicate
{
A profile with the same name already exists. Please, use a different name.
}

WonderUpgradeCost:
{
Upgrade Cost:
}


                       --- Buildings

House
{
Cottage
}

FoodProcess
{
Fisherman
}

FoodProcess2
{
Farm
}

WoodProcess
{
Lumberjack
}

StoneProcess
{
Quarry
}

Storage
{
Warehouse
}

Totem
{
Shrine
}

InfoHouse
{
A place for villagers to live. If villagers have no place to live and sleep, they become unhappy.
}

InfoFoodProcess
{
Fishing is a convenient way to gather food. You can only build it at the lake shore.
}

InfoFoodProcess2
{
Provides food for the villagers.
}

InfoWoodProcess
{
Wood is mostly needed for the construction of buildings.
}

InfoStoneProcess
{
Stone is often needed for reinforcements and upgrades of buildings.
}

InfoStorage
{
Warehouses increase the resource limit and provide faster gathering of resources.
}

InfoTotem
{
Villagers need spiritual enlightenment. A Shrine increases their happiness.
}

                       --- Upgrades

InfoFoodUp1
{
Upgrade allows faster food production.
}

InfoFoodUp2
{
Faster food production.
}

InfoWoodUp1
{
Faster wood production.
}

InfoWoodUp2
{
Faster wood production.
}

InfoStoneUp1
{
Faster stone production.
}

InfoStoneUp2
{
Faster stone production.
}

InfoHouseUp1
{
A place for villagers to live in. Upgrade allows one more offspring.
}

InfoHouseUp2
{
A place for villagers to live in. Level 2 upgrade allows one additional offspring.
}

InfoStorageUp1
{
Additionally increases storage limit and gathering of resources.
}

InfoStorageUp2
{
Additionally increases storage limit and gathering of resources.
}

InfoTotemUp1
{
Increases happiness.
}

InfoTotemUp2
{
Additionally increases happiness.
}

InfoFood2Up1
{
Faster food production.
}

InfoFood2Up2
{
Faster food production.
}

                       --- Scrolls

LocOwnBuyRecipe
{
You do not own this recipe.
}

LocRecipe
{
Recipe
}

HealingScroll
{
Healing Spell
}

NotificationHealingScroll
{
A villager is healed!
}

LocScroll_Healing
{
Cast this spell upon a wounded villager to heal him.
}


CureScroll
{
Cure Spell
}

NotificationCureScroll
{
A villager is no more ill!
}

LocScroll_Cure
{
This spell cures a sick villager.
}


DispellScroll
{
Dispell Spell
}

NotificationDispellScroll
{
A curse has been Dispelled!
}

LocScroll_Dispell
{
This spell removes a curse from one of your villagers.
}


HasteScroll
{
Haste Spell
}

NotificationHasteScroll
{
Villager has been hasted!
}

LocScroll_Haste
{
Cast this spell on your workers to make them work faster for a day.
}


AntidoteScroll
{
Antidote Spell
}

NotificationAntidoteScroll
{
A villager is not poisoned anymore!
}

LocScroll_Antidote
{
Cast this spell on poisoned villagers to cure him from poisoning.
}


FireballScroll
{
Fireball Spell
}

NotificationFireballScroll
{
Knight has been striken with a fireball!
}

LocScroll_Fireball
{
Cast fireballs upon knights to damage them.
}


BanishScroll
{
Banish Spell
}

NotificationBanishScroll
{
Ghost has gone to the underworld!
}

LocScroll_Banish
{
Cast this spell on ghosts and banshees to make them go back to the underworld.
}


HappinessScroll
{
Happiness Spell
}

NotificationHappinessScroll
{
Villager is now happier!
}

LocScroll_Happiness
{
Cast this spell on your villagers to make them feel happy.
}


BlessScroll
{
Bless Spell
}

NotificationBlessScroll
{
Villager is not cursed anymore!
}

LocScroll_Bless
{
Cast this spell upon villagers who are cursed to free them of their curse.
}


GrowthScroll
{
Growth Spell
}

NotificationGrowthScroll
{
Child grew a bit!
}

LocScroll_Growth
{
Cast this spell upon your young population to make them instantly grow.
}

                       ::: Quests
                       --- Main Quests

25Food
{
Collect 25 Food.
}

35Food
{
Collect 35 Food.
}

40Food
{
Collect 40 Food.
}

50Food
{
Collect 50 Food.
}

60Food
{
Collect 60 Food.
}

80Food
{
Collect 80 Food.
}

10Wood
{
Collect 10 Wood.
}

20Wood
{
Collect 20 Wood.
}

30Wood
{
Collect 30 Wood.
}

40Wood
{
Collect 40 Wood.
}

50Wood
{
Collect 50 Wood.
}

60Wood
{
Collect 60 Wood.
}

10Stone
{
Collect 10 Stone.
}

20Stone
{
Collect 20 Stone.
}

25Stone
{
Collect 25 Stone.
}

30Stone
{
Collect 30 Stone.
}

45Stone
{
Collect 45 Stone.
}

60Stone
{
Collect 60 Stone.
}

10Gold
{
Collect 10 Gold.
}

15Gold
{
Collect 15 Gold.
}

20Gold
{
Collect 20 Gold.
}

25Gold
{
Collect 25 Gold.
}

30Gold
{
Collect 30 Gold.
}

40Gold
{
Collect 40 Gold.
}

50Gold
{
Collect 50 Gold.
}

60Gold
{
Collect 60 Gold.
}

1Children
{
You need a total of 1 child.
}

2Children
{
You need a total of 2 children.
}

3Children
{
You need a total of 3 children.
}

4Children
{
You need a total of 4 children.
}

6Children
{
You need a total of 6 children.
}

1HouseBuild
{
Build 1 Cottage.
}

1WoodProcessBuild
{
Build 1 Lumberjack.
}

1FoodProcessBuild
{
Build 1 Fisherman.
}

1FoodProcess2Build
{
Build 1 Farm.
}

1StoneProcessBuild
{
Build 1 Quarry.
}

1StorageBuild
{
Build 1 Warehouse.
}

1TotemBuild
{
Build 1 Shrine.
}

1HouseBuildL2
{
Build 1 Cottage Level 2.
}

2HouseBuildL2
{
Build 2 Cottages Level 2.
}

1WoodProcessBuildL2
{
Build 1 Lumberjack Level 2.
}

1FoodProcessBuildL2
{
Build 1 Fisherman Level 2.
}

1FoodProcess2BuildL2
{
Build 1 Farm Level 2.
}

1StoneProcessBuildL2
{
Build 1 Quarry Level 2.
}

1StorageBuildL2
{
Build 1 Warehouse Level 2.
}

1TotemBuildL2
{
Build 1 Shrine Level 2.
}

1HouseBuildL3
{
Build 1 Cottage Level 3.
}

2HouseBuildL3
{
Build 2 Cottages Level 3.
}

3HouseBuildL3
{
Build 3 Cottages Level 3.
}

1FoodProcessBuildL3
{
Build 1 Fisherman Level 3.
}

1FoodProcess2BuildL3
{
Build 1 Farm Level 3.
}

1StorageBuildL3
{
Build 1 Warehouse Level 3.
}

1TotemBuildL3
{
Build 1 Shrine Level 3.
}

2TotemBuildL3
{
Build 2 Shrine Level 3.
}

GhostsRemove
{
Get rid of the ghosts.
}

KnightsRemove2
{
Engage 2 enemies.
}

KnightsRemove4
{
Engage 4 enemies.
}

KnightsRemove5
{
Engage 5 enemies.
}

KnightsRemove8
{
Engage 8 enemies.
}

WonderABuild
{
Build a Wooden Fort Level 3.
}

WonderBBuild
{
Build a Wooden Castle Level 3.
}

WonderCBuild
{
Build a Stone Fort Level 3.
}

WonderDBuild
{
Build a Stone Castle Level 3.
}

Timer600Storm
{
The storm is coming in 10 minutes.
}

Timer1200Storm
{
The storm is coming in 20 minutes.
}

Timer1200Knight
{
Finish level under 20 minutes.
}

HealVillagers1
{
Heal a Villager.
}

HealVillagers3
{
Heal 3 Villagers.
}

                       --- Side Quests

Poisoned
{
Poisoned villager
}

InfoPoisoned
{
This villager was poisoned. He needs your help.
}

NotificationPoisoned
{
A villager was poisoned!
}

Wounded
{
Wounded villager
}

InfoWounded
{
This villager is wounded. You need to heal him.
}

NotificationWounded
{
A villager is wounded!
}

Jinxed
{
An unlucky villager!
}

InfoJinxed
{
This villager has been jinxed. Find a way to remove his unlucky streak.
}

NotificationJinxed
{
A villager has been jinxed!
}

Cursed
{
Cursed villager
}

InfoCursed
{
This villager was cursed. You are his only hope.
}

NotificationCursed
{
A villager was cursed!
}

Sick
{
Sick villager
}

InfoSick
{
This villager is sick. Find a cure!
}

NotificationSick
{
A villager is sick!
}

                       --- Timer Quests

InfoKnight
{
Engage the enemy knight with Fireball Spell!
}

NotificationKnight
{
An enemy knight is attacking!
}

						::: Ingame Status

LocAdultPopulation
{
Adults:
}

LocChildrenPopulation
{
Children:
}

LocTotalPopulation
{
Total Villagers:
}

LocMaxPopulation
{
Beds Available:
}

LocTroubledPopulation
{
Ill Villagers:
}

LocFoodIncome
{
Food Income:
}

LocWoodIncome
{
Wood Income:
}

LocStoneIncome
{
Stone Income:
}

LocHappinessYesterday
{
Happiness Yesterday:
}

LocHappinessBalance
{
Happiness Balance:
}

LocEnemiesAttacking
{
Enemies:
}

LocEnemiesDefeated
{
Enemies Engaged:
}

LocSpecialTask
{
Achievement:
}

LocSpecialTaskProgress
{
Task Progress:
}

LocBuy
{
Buy
}

LocSell
{
Sell
}

LocMarketplaceTitle
{
Marketplace
}

LocComeTomorow
{
Merchant is currently out of GOLD, visit him in the morning.
}


                       ::: Misc
					   --- Help


LocHelpTitle
{
Help
}

LocHelp01
{
Interface
}

LocHelp02
{
Buildings
}

LocHelp03
{
Villagers
}

LocHelp04
{
Spells
}

LocHelp05
{
Resources
}

LocHelp06
{
Enemies
}

LocHelp07
{
Achievements
}

LocHelp08
{
Tips & Tricks
}


                       --- Levels


NoLevelSelected
{
No Level Selected
}


Level0
{
Basics
}

Level1
{
The Merchant
}

Level2
{
Spells
}

Level3
{
Villagers In Love
}

Level4
{
Knights Attack!
}

Level5
{
No Fertile Ground
}

Level6
{
The Storm
}

Level7
{
Rebuilding The Fort
}

Level8
{
The Army
}

Level9
{
Where's the Stone?
}

Level10
{
The Thunderstorm
}

Level11
{
Rebuilding the Wooden Castle
}

Level12
{
Ghosts
}

Level13
{
Holy Woods
}

Level14
{
Stronghold Part 1
}

Level15
{
Where's The Wood?
}

Level16
{
Stronghold Part 2
}

Level17
{
We're Under Attack!
}

Level18
{
More Trouble!
}

Level19
{
New Army On Its Way
}

Level20
{
Cursed Ground
}

Level21
{
The Plague
}

Level22
{
The Final Strike!
}

Level23
{
Peace And Prosper
}



IntroLevel0
{
Oh, well, nothing much to say, Your Highness. This is only the humble beginning. We should proceed step by step. Let's build some houses first and establish a fundamental production.
}

IntroLevel1
{
We have enough gold to start, but I think we'll need more of it soon. Our options are limited, as we cannot mine for gold ourselves. But, perhaps a local merchant would like to trade with us. I think we should produce more wood and sell it to get some gold. Does this plan sound good to you, Your Highness?
}

IntroLevel2
{
Oh, some of our villagers are ill! And we know that ill and troubled villagers are not going to be good workers. I know that you learned some magic from you father, but is your knowledge going to be enough in this troubled times, my Prince? I think this is just the time to learn something more about magic and casting spells. It's the only way if we want our people to be happy!
}

IntroLevel3
{
Oh, Your Highness! What a wonderful marriage ceremony that was yesterday! Our villagers are in love and happy. I hope that soon we'll see some young ones running around! But, we must provide bigger houses for them right away. Children need more space and comfort.
}

IntroLevel4
{
My Prince! Bad news! Our scouts spotted some enemy knights approaching our villages. Your uncle is not wasting time, it seems! Quick, we must be ready! You must learn some defensive magic to keep them away from our settlement.
}

IntroLevel5
{
The village ahead of us seems to be troubled. The locals told me that their ground is of poor quality and they are having trouble growing crops. I told them you are on the way and you will help them for sure. That gives them a new hope!
}

IntroLevel6
{
More trouble, Your Highness! I know you're busy, but there is a huge storm approaching us. People are saying that the storm is so heavy that they fear for their houses and for the lives of their children. We should do something quickly.
}

IntroLevel7
{
The storm damaged many of our villages, Your Highness. I know that is truly a bad news. But, not everything is lost! People are already reorganizing and starting to repair the damage. Your task is to help them rebuild a wooden fort.
}

IntroLevel8
{
Your uncle is not wasting his time, indeed! Our brave scouts report another enemy activity on the north. We should be ready for them!
}

IntroLevel9
{
Mmm... Nice settlement, but... where is the stone? How are we supposed to rebuild this place if we have no stone? I guess the only hope is the local merchant. If we have interesting goods to trade with, I'm sure he'll help us.
}

IntroLevel10
{
Another storm is approaching, Your Highness! We saw what was left behind the last one! Quickly, we need to make supplies and enough food in case our farms are destroyed.
}

IntroLevel11
{
Finally, the storm is behind us. It was even worse than the last one, my Prince. A villager from the south reported that some of our fortifications were badly damaged. We will travel there right away and help rebuild them.
}

IntroLevel12
{
Some people say that these lands are haunted. I'm not sure what they mean, but they ask for your help. They are horrified by these creatures. I believe that there is a certain spell you could use to engage strange creatures, am I right?
}

IntroLevel13
{
There are still some ghosts around, my Prince. The nearby village is also being haunted. It seems like your magic is working against them. I already promised troubled villagers that we’ll be there to help them.
}

IntroLevel14
{
A-ha! Finally a real challenge. Our generals advised me that this is the perfect spot to build a stronger fortification, just in case your uncle sends some more of his evil knights.
}

IntroLevel15
{
Your Highness, I have to inform you that we have a problem. It seems we have no skilled woodcutters anymore. If we want to finish building our fortifications, we just need more wood. A lot of it! I spoke to local merchant. He's willing to trade with us. But, his prices are high, I'm afraid.
}

IntroLevel16
{
Good! We finally have enough wood to complete the fortification. If we finish this fort, we'll be able to keep the enemy knights at a distance.
}

IntroLevel17
{
Just as I thought! Your uncle sent a new wave of knights to attack us! We have some solid fortifications around, but we'll need your help. You knowledge of magic is getting better every day. Come on, Your Highness, we must act quickly!
}

IntroLevel18
{
It seems like this year is a particularly bad one, my Prince. Another huge and dangerous storm is on its way. We survived it before, we shall do it again! Let us storage enough food and supplies.
}

IntroLevel19
{
Seems like our enemy waited for the storm to pass before they launched a new attack against us. Some dangerous knights were spotted on the east. They will arrive in no time. We must hurry!
}

IntroLevel20
{
Well, I believe that your uncle is not very happy about what happened to his loyal knights! Haha, we did it again! Bravo, Your Highness! Before we move on, we should help the locals get rid of the ghosts.
}

IntroLevel21
{
Your Highness, there is some strange illness going around from one villager to another. Suddenly, everyone's ill. Your magic is the only thing that gives us hope. Please, act quickly!
}

IntroLevel22
{
My Prince, another huge wave of enemy knights is approaching! We must be prepared when they arrive!
}

IntroLevel23
{
Congratulations, my Prince! Or should I say my King? Your evil uncle was defeated; our people are happy and safe. Settlements are growing and our storages are full of goods! It's time to finally build your castle. After all, a King must have a place to rule from.
}

						::: Misc
						--- Blueprints & Recipes

BlueprintOwned
{
You already own this Blueprint.
}

BlueprintLocked
{
This Blueprint is locked.
}

BlueprintNotEnoughGold
{
You do not have enough Gold.
}

BlueprintBought
{
You have bought the Blueprint.
}

RecipeOwned
{
You already own this Recipe.
}

RecipeLocked
{
This Recipe is locked.
}

RecipeNotEnoughGold
{
You do not have enough Gold.
}

RecipeBought
{
You have bought the Recipe.
}

                       --- Levels

LevelsHint
{
Select a level to play by clicking on the town icon and then start that level by clicking the START button.
}

                       ::: Tutorial

--- KL:

--- First Tutorial
LocTutorial1Map1
{
Let us learn some basics about how to play the game. First, click on the pile of resources to collect them. Resources are needed for building and trading. Food is also important for keeping your villagers happy.
}

LocTutorial1Map2
{
To build a building, first you must own a Blueprint. Click on the Prince’s Tower to purchase a Blueprint.
}

LocTutorial1PrinceTower1
{
Click on the Cottage Level 1 Blueprint. Blueprints will cost you some gold.
}

LocTutorial1Map3
{
Click on the Construction Lot to start building. Then select the Cottage from the list and then click the "Build" button to confirm your choice.
}

LocTutorial1Map4
{
During the night time villagers will go inside a house and sleep. If they don’t have a place to sleep in, they will become unhappy.

Click OK to continue.
}

--- Second Tutorial

LocTutorial2Map1
{
We will learn now how to upgrade buildings. First build a Farm on the selected Construction Lot.
}

LocTutorial2Hint1
{
Now, note that on some levels you can build a Fisherman's Hut on building lots near the water. Fisherman's Hut produces Food more quickly.
}

LocTutorial2Map2
{
Now, go to Prince’s Tower and purchase the Farm Level 2 Blueprint.
}

LocTutorial2Map3
{
Now that you own the Blueprint you need, click on the existing Farm and then click the "Upgrade" button on the menu.
}

LocTutorial2Map4
{
Congratulations! You just improved your food production!

Click OK to continue.
}

LocTutorial2Map5
{
Before we move on, you need to know something about trading. Click on the local Merchant to sell or buy goods.
}

LocTutorial2Map6
{
You can trade with resources or magical ingredients. This is the perfect way to sell goods you don’t need at the moment.
Or you can buy some goods that you currently lack.
Since there is no way to make gold on your own, you will always have to trade for it.

Click OK to continue.
}

--- Third Tutorial

LocTutorial3Map1
{
In this level we will learn how to heal villagers. Note the villager with the "!" above its head. Move the mouse over it in order to see more details about the villager's problem. A timer icon will change to a Spell icon informing you about which Spell is needed to cure the villager.

Click OK to continue.
}

LocTutorial3Map2
{
A Healing Spell is needed to heal this particular villager. Click on your Laboratory to prepare magical substances.
}

LocTutorial3Lab1
{
You don’t own recipe for Healing Spell at the moment, so you have to purchase it first. Click on the "Buy" button.
}

LocTutorial3Lab2
{
Excellent, Your Highness! Now, check out the ingredients you need in order to prepare the magical substance. We need to modify the plant according to the recipe.

Click OK to continue.
}

LocTutorial3Lab3
{
This is Your Dryer. Dryer makes dried ingredients. You can "drag and drop" here any of your raw ingredients (the ones with a big icon).

Click OK to continue.
}

LocTutorial3Lab4
{
This is Your Crasher. Crasher makes powdered ingredients. You can also "drag and drop" here any of your raw ingredients (the ones with a big icon).

Click OK to continue.
}

LocTutorial3Lab5
{
And finally, this is Your Pot! You have to "drag and drop" here ingredients required by the recipe to make a Spell.
}

LocTutorial3Lab6
{
Now, to finish the Spell, drag and drop required substances to the Pot and click "Make" button.
}

LocTutorial3Lab7
{
A Spell was created! You can use it now to heal the villager.

Click OK to continue.
}

LocTutorial3Map3
{
Click on the "Spells" Tab from the menu.
}

LocTutorial3Map4
{
Click on the red bottle (Healing Spell) and then click on the troubled villager.
}

LocTutorial3Map5
{
Fantastic! You just helped the person in trouble!
If you don’t have enough magical plants, explore the map to find some growing around. Or, you can always visit a merchant and trade with him.

Click OK to continue.
}

--- Fourth Tutorial

LocTutorial4Map1
{
Before we move on, you should learn one more important thing. And that is how to help villagers to have children. First, build a Cottage and upgrade it to Level 2.
}

LocTutorial4Map2
{
OK, good! Now, click on the Cottage and notice that there are currently two people living in it.

Click OK to continue.
}

LocTutorial4Map3
{
If villagers are happy enough they will get a child after some time. If you upgrade the Cottage on Level 3, they will be able to have another child. You can also boost their happiness with a "Happiness" Spell.

Click OK to continue.
}

--- Fifth Tutorial

LocTutorial5Map1
{
You must engage the enemy knight before he destroys your Tower! You need a Fireball Spell in order to do so. Quickly, to your Laboratory and mix the Spell you need!

Click OK to continue.
}

--- KL:

BeginTutorial
{
This short Tutorial will teach you how to play the game.

If you want to skip the Tutorial, press the CANCEL button.

If you want to continue with the Tutorial, press the OK button.
}

TutorialExcelent
{
Excellent!

Click OK to continue.
}

TutorialEnd
{
You have successfully completed the Tutorial!

Click OK to continue.
}

TutorialDone
{
Finish all remaining Quests.
To see which Quest you must solve, click on the QUESTS button.
}

TutorialContinue
{
Well, this is it for now! Try to solve the remaining quests on your own.

And remember, as you progress through the game, you'll continue to discover new exciting features and abilities.

Click OK to continue.
}