13:48:32: Creating resource group General
13:48:32: Creating resource group Internal
13:48:32: Creating resource group Autodetect
13:48:32: SceneManagerFactory for type 'DefaultSceneManager' registered.
13:48:32: Registering ResourceManager for type Material
13:48:32: Registering ResourceManager for type Mesh
13:48:32: Registering ResourceManager for type Skeleton
13:48:32: MovableObjectFactory for type 'ParticleSystem' registered.
13:48:32: OverlayElementFactory for type Panel registered.
13:48:32: OverlayElementFactory for type BorderPanel registered.
13:48:32: OverlayElementFactory for type TextArea registered.
13:48:32: Registering ResourceManager for type Font
13:48:32: ArchiveFactory for archive type FileSystem registered.
13:48:32: ArchiveFactory for archive type Zip registered.
13:48:32: FreeImage version: 3.10.0
13:48:32: This program uses FreeImage, a free, open source image library supporting all common bitmap formats. See http://freeimage.sourceforge.net for details
13:48:32: Supported formats: bmp,ico,jpg,jif,jpeg,jpe,jng,koa,iff,lbm,mng,pbm,pbm,pcd,pcx,pgm,pgm,png,ppm,ppm,ras,tga,targa,tif,tiff,wap,wbmp,wbm,psd,cut,xbm,xpm,gif,hdr,g3,sgi,exr,j2k,j2c,jp2
13:48:32: DDS codec registering
13:48:32: Registering ResourceManager for type HighLevelGpuProgram
13:48:32: Registering ResourceManager for type Compositor
13:48:32: MovableObjectFactory for type 'Entity' registered.
13:48:32: MovableObjectFactory for type 'Light' registered.
13:48:32: MovableObjectFactory for type 'BillboardSet' registered.
13:48:32: MovableObjectFactory for type 'ManualObject' registered.
13:48:32: MovableObjectFactory for type 'BillboardChain' registered.
13:48:32: MovableObjectFactory for type 'RibbonTrail' registered.
13:48:32: Loading library ./data/plugins\RenderSystem_GL.dll
13:48:32: Installing plugin: GL RenderSystem
13:48:32: OpenGL Rendering Subsystem created.
13:48:32: Plugin successfully installed
13:48:32: Loading library ./data/plugins\RenderSystem_Direct3D9.dll
13:48:32: Installing plugin: D3D9 RenderSystem
13:48:32: D3D9 : Direct3D9 Rendering Subsystem created.
13:48:32: D3D9: Driver Detection Starts
13:48:32: D3D9: Driver Detection Ends
13:48:32: Plugin successfully installed
13:48:32: Loading library ./data/plugins\Plugin_ParticleFX.dll
13:48:32: Installing plugin: ParticleFX
13:48:32: Particle Emitter Type 'Point' registered
13:48:32: Particle Emitter Type 'Box' registered
13:48:32: Particle Emitter Type 'Ellipsoid' registered
13:48:32: Particle Emitter Type 'Cylinder' registered
13:48:32: Particle Emitter Type 'Ring' registered
13:48:32: Particle Emitter Type 'HollowEllipsoid' registered
13:48:32: Particle Affector Type 'LinearForce' registered
13:48:32: Particle Affector Type 'ColourFader' registered
13:48:32: Particle Affector Type 'ColourFader2' registered
13:48:32: Particle Affector Type 'ColourImage' registered
13:48:32: Particle Affector Type 'ColourInterpolator' registered
13:48:32: Particle Affector Type 'Scaler' registered
13:48:32: Particle Affector Type 'Rotator' registered
13:48:32: Particle Affector Type 'DirectionRandomiser' registered
13:48:32: Particle Affector Type 'DeflectorPlane' registered
13:48:32: Plugin successfully installed
13:48:32: Loading library ./data/plugins\Plugin_OctreeSceneManager.dll
13:48:32: Installing plugin: Octree & Terrain Scene Manager
13:48:32: Plugin successfully installed
13:48:32: Loading library ./data/plugins\Plugin_CgProgramManager.dll
13:48:32: Installing plugin: Cg Program Manager
13:48:32: Plugin successfully installed
13:48:32: *-*-* OGRE Initialising
13:48:32: *-*-* Version 1.6.1 (Shoggoth)
13:48:32: Creating resource group Bootstrap
13:48:32: Added resource location './data/OgreCore.zip' of type 'Zip' to resource group 'Bootstrap'
13:48:32: Added resource location './' of type 'FileSystem' to resource group 'General'
13:48:32: Added resource location './data' of type 'FileSystem' to resource group 'General'
13:48:32: Added resource location './data/audio' of type 'FileSystem' to resource group 'General'
13:48:32: Added resource location './data/shaders' of type 'FileSystem' to resource group 'General'
13:48:32: Added resource location './data/shaders/ocean' of type 'FileSystem' to resource group 'General'
13:48:32: Added resource location './data/mesh' of type 'FileSystem' to resource group 'General'
13:48:32: Added resource location './data/mesh/Buildings' of type 'FileSystem' to resource group 'General'
13:48:32: Added resource location './data/mesh/Items' of type 'FileSystem' to resource group 'General'
13:48:32: Added resource location './data/mesh/Interactables' of type 'FileSystem' to resource group 'General'
13:48:32: Added resource location './data/mesh/People' of type 'FileSystem' to resource group 'General'
13:48:32: Added resource location './data/mesh/Props' of type 'FileSystem' to resource group 'General'
13:48:32: Added resource location './data/mesh/Flora' of type 'FileSystem' to resource group 'General'
13:48:32: Added resource location './data/materials' of type 'FileSystem' to resource group 'General'
13:48:32: Added resource location './data/textures' of type 'FileSystem' to resource group 'General'
13:48:32: Added resource location './data/images' of type 'FileSystem' to resource group 'General'
13:48:32: Added resource location './data/particles' of type 'FileSystem' to resource group 'General'
13:48:32: Added resource location './data/tilesets' of type 'FileSystem' to resource group 'General'
13:48:32: Added resource location './data/gui/fonts' of type 'FileSystem' to resource group 'General'
13:48:32: Added resource location './data/gui/images' of type 'FileSystem' to resource group 'General'
13:48:32: Added resource location './data/gui/images/Cateia' of type 'FileSystem' to resource group 'General'
13:48:32: Added resource location './data/gui/layouts' of type 'FileSystem' to resource group 'General'
13:48:32: Added resource location './data/gui/looknfeel' of type 'FileSystem' to resource group 'General'
13:48:32: Added resource location './data/gui/schemes' of type 'FileSystem' to resource group 'General'
13:48:32: D3D9 : RenderSystem Option: Allow NVPerfHUD = No
13:48:32: D3D9 : RenderSystem Option: Anti aliasing = None
13:48:32: D3D9 : RenderSystem Option: Floating-point mode = Consistent
13:48:32: D3D9 : RenderSystem Option: Full Screen = No
13:48:32: D3D9 : RenderSystem Option: Rendering Device = NVIDIA GeForce 8600M GT
13:48:32: D3D9 : RenderSystem Option: VSync = No
13:48:32: D3D9 : RenderSystem Option: Video Mode = 1280 x 800 @ 32-bit colour
13:48:32: D3D9 : RenderSystem Option: sRGB Gamma Conversion = No
13:48:32: CPU Identifier & Features
13:48:32: -------------------------
13:48:32:  *   CPU ID: GenuineIntel: Intel(R) Core(TM)2 Duo CPU     T8100  @ 2.10GHz
13:48:32:  *      SSE: yes
13:48:32:  *     SSE2: yes
13:48:32:  *     SSE3: yes
13:48:32:  *      MMX: yes
13:48:32:  *   MMXEXT: yes
13:48:32:  *    3DNOW: no
13:48:32:  * 3DNOWEXT: no
13:48:32:  *     CMOV: yes
13:48:32:  *      TSC: yes
13:48:32:  *      FPU: yes
13:48:32:  *      PRO: yes
13:48:32:  *       HT: no
13:48:32: -------------------------
13:48:32: D3D9 : Subsystem Initialising
13:48:32: D3D9RenderSystem::_createRenderWindow "Forgotten Eden", 1280x800 windowed  miscParams: FSAA=0 FSAAQuality=0 colourDepth=32 gamma=false useNVPerfHUD=false vsync=false 
13:48:32: D3D9 : Created D3D9 Rendering Window 'Forgotten Eden' : 1280x800, 32bpp
13:48:32: D3D9 : WARNING - disabling VSync in windowed mode can cause timing issues at lower frame rates, turn VSync on if you observe this problem.
13:48:32: Registering ResourceManager for type Texture
13:48:32: Registering ResourceManager for type GpuProgram
13:48:32: D3D9: Vertex texture format supported - PF_FLOAT16_RGB
13:48:32: D3D9: Vertex texture format supported - PF_FLOAT16_RGBA
13:48:32: D3D9: Vertex texture format supported - PF_FLOAT32_RGB
13:48:32: D3D9: Vertex texture format supported - PF_FLOAT32_RGBA
13:48:32: D3D9: Vertex texture format supported - PF_FLOAT16_R
13:48:32: D3D9: Vertex texture format supported - PF_FLOAT32_R
13:48:32: D3D9: Vertex texture format supported - PF_FLOAT16_GR
13:48:32: D3D9: Vertex texture format supported - PF_FLOAT32_GR
13:48:32: RenderSystem capabilities
13:48:32: -------------------------
13:48:32: RenderSystem Name: Direct3D9 Rendering Subsystem
13:48:32: GPU Vendor: nvidia
13:48:32: Device Name: NVIDIA GeForce 8600M GT
13:48:32: Driver Version: 7.15.11.5655
13:48:32:  * Fixed function pipeline: yes
13:48:32:  * Hardware generation of mipmaps: yes
13:48:32:  * Texture blending: yes
13:48:32:  * Anisotropic texture filtering: yes
13:48:32:  * Dot product texture operation: yes
13:48:32:  * Cube mapping: yes
13:48:32:  * Hardware stencil buffer: yes
13:48:32:    - Stencil depth: 8
13:48:32:    - Two sided stencil support: yes
13:48:32:    - Wrap stencil values: yes
13:48:32:  * Hardware vertex / index buffers: yes
13:48:32:  * Vertex programs: yes
13:48:32:  * Fragment programs: yes
13:48:32:  * Geometry programs: no
13:48:32:  * Supported Shader Profiles: hlsl ps_1_1 ps_1_2 ps_1_3 ps_1_4 ps_2_0 ps_2_a ps_2_b ps_2_x ps_3_0 vs_1_1 vs_2_0 vs_2_a vs_2_x vs_3_0
13:48:32:  * Texture Compression: yes
13:48:32:    - DXT: yes
13:48:32:    - VTC: no
13:48:32:  * Scissor Rectangle: yes
13:48:32:  * Hardware Occlusion Query: yes
13:48:32:  * User clip planes: yes
13:48:32:  * VET_UBYTE4 vertex element type: yes
13:48:32:  * Infinite far plane projection: yes
13:48:32:  * Hardware render-to-texture: yes
13:48:32:  * Floating point textures: yes
13:48:32:  * Non-power-of-two textures: yes
13:48:32:  * Volume textures: yes
13:48:32:  * Multiple Render Targets: 4
13:48:32:    - With different bit depths: yes
13:48:32:  * Point Sprites: yes
13:48:32:  * Extended point parameters: yes
13:48:32:  * Max Point Size: 8192
13:48:32:  * Vertex texture fetch: yes
13:48:32:    - Max vertex textures: 4
13:48:32:    - Vertex textures shared: no
13:48:32:  * Render to Vertex Buffer : no
13:48:32:  * DirectX per stage constants: yes
13:48:32: ***************************************
13:48:32: *** D3D9 : Subsystem Initialised OK ***
13:48:32: ***************************************
13:48:32: ResourceBackgroundQueue - threading disabled
13:48:32: Particle Renderer Type 'billboard' registered
13:48:32: SceneManagerFactory for type 'OctreeSceneManager' registered.
13:48:32: SceneManagerFactory for type 'TerrainSceneManager' registered.
13:48:32: TerrainSceneManager: Registered a new PageSource for type Heightmap
13:48:32: Parsing scripts for resource group Autodetect
13:48:32: Finished parsing scripts for resource group Autodetect
13:48:32: Parsing scripts for resource group Bootstrap
13:48:32: Parsing script OgreCore.material
13:48:32: Parsing script OgreProfiler.material
13:48:32: Parsing script Ogre.fontdef
13:48:32: Parsing script OgreDebugPanel.overlay
13:48:32: Texture: New_Ogre_Border_Center.png: Loading 1 faces(PF_A8R8G8B8,256x128x1) with  hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x128x1.
13:48:32: Texture: New_Ogre_Border.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with  hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
13:48:32: Texture: New_Ogre_Border_Break.png: Loading 1 faces(PF_A8R8G8B8,32x32x1) with  hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x32x1.
13:48:32: Font BlueHighwayusing texture size 512x512
13:48:32: Info: Freetype returned null for character 127 in font BlueHighway
13:48:32: Info: Freetype returned null for character 128 in font BlueHighway
13:48:32: Info: Freetype returned null for character 129 in font BlueHighway
13:48:32: Info: Freetype returned null for character 130 in font BlueHighway
13:48:32: Info: Freetype returned null for character 131 in font BlueHighway
13:48:32: Info: Freetype returned null for character 132 in font BlueHighway
13:48:32: Info: Freetype returned null for character 133 in font BlueHighway
13:48:32: Info: Freetype returned null for character 134 in font BlueHighway
13:48:32: Info: Freetype returned null for character 135 in font BlueHighway
13:48:32: Info: Freetype returned null for character 136 in font BlueHighway
13:48:32: Info: Freetype returned null for character 137 in font BlueHighway
13:48:32: Info: Freetype returned null for character 138 in font BlueHighway
13:48:32: Info: Freetype returned null for character 139 in font BlueHighway
13:48:32: Info: Freetype returned null for character 140 in font BlueHighway
13:48:32: Info: Freetype returned null for character 141 in font BlueHighway
13:48:32: Info: Freetype returned null for character 142 in font BlueHighway
13:48:32: Info: Freetype returned null for character 143 in font BlueHighway
13:48:32: Info: Freetype returned null for character 144 in font BlueHighway
13:48:32: Info: Freetype returned null for character 145 in font BlueHighway
13:48:32: Info: Freetype returned null for character 146 in font BlueHighway
13:48:32: Info: Freetype returned null for character 147 in font BlueHighway
13:48:32: Info: Freetype returned null for character 148 in font BlueHighway
13:48:32: Info: Freetype returned null for character 149 in font BlueHighway
13:48:32: Info: Freetype returned null for character 150 in font BlueHighway
13:48:32: Info: Freetype returned null for character 151 in font BlueHighway
13:48:32: Info: Freetype returned null for character 152 in font BlueHighway
13:48:32: Info: Freetype returned null for character 153 in font BlueHighway
13:48:32: Info: Freetype returned null for character 154 in font BlueHighway
13:48:32: Info: Freetype returned null for character 155 in font BlueHighway
13:48:32: Info: Freetype returned null for character 156 in font BlueHighway
13:48:32: Info: Freetype returned null for character 157 in font BlueHighway
13:48:32: Info: Freetype returned null for character 158 in font BlueHighway
13:48:32: Info: Freetype returned null for character 159 in font BlueHighway
13:48:32: Info: Freetype returned null for character 160 in font BlueHighway
13:48:32: Texture: BlueHighwayTexture: Loading 1 faces(PF_BYTE_LA,512x512x1) with 0 generated mipmaps from Image. Internal format is PF_BYTE_LA,512x512x1.
13:48:32: Texture: ogretext.png: Loading 1 faces(PF_A8R8G8B8,256x128x1) with  hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x128x1.
13:48:32: Parsing script OgreLoadingPanel.overlay
13:48:32: Finished parsing scripts for resource group Bootstrap
13:48:32: Parsing scripts for resource group General
13:48:32: Parsing script ocean.material
13:48:32: Parsing script Buildings.material
13:48:32: Parsing script debug.material
13:48:32: Parsing script demo.material
13:48:32: Parsing script environment.material
13:48:32: Parsing script fireplace.material
13:48:32: Parsing script fisherman.material
13:48:32: Parsing script hardpoint.material
13:48:32: Parsing script hut.material
13:48:32: Parsing script interactables.material
13:48:32: Parsing script items.material
13:48:32: Parsing script mask_A.material
13:48:32: Parsing script people.material
13:48:32: Parsing script PE_materials.material
13:48:32: Parsing script plants.material
13:48:32: Parsing script rocks.material
13:48:32: Parsing script ruins.material
13:48:32: Parsing script seagull_A.material
13:48:32: Parsing script shamans_hut.material
13:48:32: Parsing script ship_A.material
13:48:32: Parsing script ship_B.material
13:48:32: Parsing script stonecutter.material
13:48:32: Parsing script storage.material
13:48:32: Parsing script temple.material
13:48:32: Parsing script torch.material
13:48:32: Parsing script trees.material
13:48:32: Parsing script turtle_A.material
13:48:32: Parsing script vulcan.material
13:48:32: Parsing script woodcutter.material
13:48:32: Parsing script Fire.particle
13:48:32: Parsing script GraySmoke.particle
13:48:32: Parsing script PlusFive.particle
13:48:32: Parsing script PlusSix.particle
13:48:32: Parsing script SHAMAN_build.particle
13:48:32: Parsing script Spark.particle
13:48:32: Parsing script Torch.particle
13:48:32: Finished parsing scripts for resource group General
13:48:32: Parsing scripts for resource group Internal
13:48:32: Finished parsing scripts for resource group Internal
13:48:32: Texture: WindowsLook.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
13:48:32: Texture: shaman_elements_ENG.png: Loading 1 faces(PF_A8R8G8B8,1024x1024x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,1024x1024x1.
13:48:33: Texture: shaman_elements_2_ENG.png: Loading 1 faces(PF_A8R8G8B8,1024x1024x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,1024x1024x1.
13:48:33: Texture: pot_01.png: Loading 1 faces(PF_A8R8G8B8,1024x1024x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,1024x1024x1.
13:48:33: Texture: cateia.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
13:48:33: Texture: game_gui.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
13:48:33: Texture: game_gui_2.png: Loading 1 faces(PF_A8R8G8B8,1024x512x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,1024x512x1.
13:48:33: Texture: game_gui_3.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
13:48:33: Texture: bottle_gui.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
13:48:33: Texture: coin_gui.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
13:48:33: Texture: main_menu.jpg: Loading 1 faces(PF_R8G8B8,1024x1024x1) with 0 generated mipmaps from Image. Internal format is PF_X8R8G8B8,1024x1024x1.
13:48:33: Texture: map.jpg: Loading 1 faces(PF_R8G8B8,1024x1024x1) with 0 generated mipmaps from Image. Internal format is PF_X8R8G8B8,1024x1024x1.
13:48:33: Texture: word.png: Loading 1 faces(PF_A8R8G8B8,512x128x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x128x1.
13:48:33: Texture: osd.png: Loading 1 faces(PF_A8R8G8B8,1024x1024x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,1024x1024x1.
13:48:33: Texture: credits_fade.png: Loading 1 faces(PF_A8R8G8B8,1024x256x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,1024x256x1.
13:48:33: Texture: credits.jpg: Loading 1 faces(PF_R8G8B8,1024x1024x1) with 0 generated mipmaps from Image. Internal format is PF_X8R8G8B8,1024x1024x1.
13:48:33: Texture: credits_text.png: Loading 1 faces(PF_A8R8G8B8,1024x1024x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,1024x1024x1.
13:48:33: Texture: loading_screen.jpg: Loading 1 faces(PF_R8G8B8,1024x1024x1) with 0 generated mipmaps from Image. Internal format is PF_X8R8G8B8,1024x1024x1.
13:48:34: Texture: _cegui_ogre_0: Loading 1 faces(PF_A8R8G8B8,256x256x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
13:48:34: Texture: spot_shadow_fade.png: Loading 1 faces(PF_R8G8B8,128x128x1) with  hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,128x128x1.
13:48:35: Texture: sky.jpg: Loading 1 faces(PF_R8G8B8,32x32x1) with  hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,32x32x1.
13:48:35: Texture: clouds.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with  hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
13:48:35: Mesh: Loading villager.mesh.
13:48:35: Skeleton: Loading villager.skeleton
13:48:35: Texture: villager.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with  hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
13:48:35: Mesh: Loading mask_A.mesh.
13:48:35: Texture: mask_A.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with  hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
13:48:35: Mesh: Loading vulcan_A1.mesh.
13:48:35: Texture: vulcan_A.jpg: Loading 1 faces(PF_R8G8B8,128x128x1) with  hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,128x128x1.
13:48:35: Texture: vulcan_lava.jpg: Loading 1 faces(PF_R8G8B8,64x64x1) with  hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,64x64x1.
13:48:35: Mesh: Loading vulcan_A2.mesh.
13:48:35: Mesh: Loading rock_E3.mesh.
13:48:35: Texture: rock_E.jpg: Loading 1 faces(PF_R8G8B8,256x256x1) with  hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,256x256x1.
13:48:35: Mesh: Loading rock_E1.mesh.
13:48:35: Mesh: Loading rock_E2.mesh.
13:48:35: Mesh: Loading rock_C1.mesh.
13:48:35: Texture: rock_C.jpg: Loading 1 faces(PF_R8G8B8,256x256x1) with  hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,256x256x1.
13:48:35: Mesh: Loading rock_C2.mesh.
13:48:35: Mesh: Loading rock_B3.mesh.
13:48:35: Texture: rock_B.jpg: Loading 1 faces(PF_R8G8B8,128x128x1) with  hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,128x128x1.
13:48:35: Mesh: Loading rock_B2.mesh.
13:48:35: Mesh: Loading ruin_A3.mesh.
13:48:35: Texture: ruin_A.jpg: Loading 1 faces(PF_R8G8B8,256x256x1) with  hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,256x256x1.
13:48:35: Mesh: Loading ruin_D1.mesh.
13:48:35: Texture: ruin_D.jpg: Loading 1 faces(PF_R8G8B8,256x256x1) with  hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,256x256x1.
13:48:35: Mesh: Loading ruin_D2.mesh.
13:48:35: Mesh: Loading ruin_E.mesh.
13:48:35: Texture: ruin_E.jpg: Loading 1 faces(PF_R8G8B8,256x256x1) with  hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,256x256x1.
13:48:35: Mesh: Loading rock_C3.mesh.
13:48:35: Mesh: Loading torch_A.mesh.
13:48:35: Texture: torch_A.tga: Loading 1 faces(PF_R8G8B8,256x256x1) with  hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,256x256x1.
13:48:35: Mesh: Loading ruin_A2.mesh.
13:48:35: Mesh: Loading ruin_F.mesh.
13:48:35: Texture: ruin_F.jpg: Loading 1 faces(PF_R8G8B8,256x256x1) with  hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,256x256x1.
13:48:35: Mesh: Loading rock_B1.mesh.
13:48:35: Mesh: Loading ruin_C.mesh.
13:48:35: Texture: ruin_C.jpg: Loading 1 faces(PF_R8G8B8,256x256x1) with  hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,256x256x1.
13:48:35: Mesh: Loading fireplace.mesh.
13:48:35: Texture: fireplace.jpg: Loading 1 faces(PF_R8G8B8,256x256x1) with  hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,256x256x1.
13:48:35: Mesh: Loading ship_B.mesh.
13:48:35: Texture: ship_B.jpg: Loading 1 faces(PF_R8G8B8,512x512x1) with  hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,512x512x1.
13:48:35: Mesh: Loading ruin_A1.mesh.
13:48:35: Mesh: Loading ruin_B.mesh.
13:48:35: Texture: ruin_B.jpg: Loading 1 faces(PF_R8G8B8,256x256x1) with  hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,256x256x1.
13:48:35: Mesh: Loading rock_D3.mesh.
13:48:35: Texture: rock_D.jpg: Loading 1 faces(PF_R8G8B8,128x128x1) with  hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,128x128x1.
13:48:35: Mesh: Loading shamans_hut.mesh.
13:48:35: Texture: shamans_hut.jpg: Loading 1 faces(PF_R8G8B8,256x256x1) with  hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,256x256x1.
13:48:35: Mesh: Loading pot.mesh.
13:48:35: Texture: pot.jpg: Loading 1 faces(PF_R8G8B8,256x256x1) with  hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,256x256x1.
13:48:35: Mesh: Loading plant_H.mesh.
13:48:35: Texture: plant_H.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with  hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
13:48:35: Mesh: Loading plant_I.mesh.
13:48:35: Texture: plant_I.jpg: Loading 1 faces(PF_R8G8B8,128x128x1) with  hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,128x128x1.
13:48:35: Mesh: Loading plant_J.mesh.
13:48:35: Texture: plant_J.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with  hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
13:48:35: Mesh: Loading plant_B.mesh.
13:48:35: Texture: plant_B.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with  hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
13:48:35: Mesh: Loading plant_K.mesh.
13:48:35: Texture: plant_K.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with  hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
13:48:35: Mesh: Loading tree_a.mesh.
13:48:35: Texture: tree_A_leaf.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with  hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
13:48:35: Texture: tree_A_trunk.jpg: Loading 1 faces(PF_R8G8B8,128x128x1) with  hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,128x128x1.
13:48:35: Mesh: Loading tree_C.mesh.
13:48:35: Texture: tree_C_leaf.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with  hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
13:48:35: Texture: tree_C_trunk.jpg: Loading 1 faces(PF_R8G8B8,128x128x1) with  hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,128x128x1.
13:48:35: Mesh: Loading plant_F.mesh.
13:48:35: Texture: plant_F.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with  hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
13:48:35: Mesh: Loading tree_D.mesh.
13:48:35: Texture: tree_D_leaf.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with  hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
13:48:35: Texture: tree_D_trunk.jpg: Loading 1 faces(PF_R8G8B8,256x256x1) with  hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,256x256x1.
13:48:35: Mesh: Loading tree_B.mesh.
13:48:35: Texture: tree_B_leaf.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with  hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
13:48:35: Texture: tree_B_trunk.jpg: Loading 1 faces(PF_R8G8B8,256x256x1) with  hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,256x256x1.
13:48:35: Mesh: Loading plant_E.mesh.
13:48:35: Texture: plant_E.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with  hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
13:48:35: Mesh: Loading plant_D.mesh.
13:48:35: Texture: plant_D.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with  hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
13:48:35: Mesh: Loading plant_L.mesh.
13:48:35: Texture: plant_L.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with  hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
13:48:35: Mesh: Loading plant_C.mesh.
13:48:35: Texture: plant_C.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with  hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
13:48:35: Mesh: Loading mushroom_B.mesh.
13:48:35: Texture: mushroom_B.jpg: Loading 1 faces(PF_R8G8B8,64x64x1) with  hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,64x64x1.
13:48:35: Mesh: Loading plant_M.mesh.
13:48:35: Texture: plant_M.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with  hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
13:48:35: Mesh: Loading shell_A.mesh.
13:48:35: Texture: shell_A.jpg: Loading 1 faces(PF_R8G8B8,64x64x1) with  hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,64x64x1.
13:48:35: Mesh: Loading plant_A.mesh.
13:48:35: Texture: plant_A.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with  hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
13:48:35: Mesh: Loading plant_G.mesh.
13:48:35: Texture: plant_G.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with  hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
13:48:35: Mesh: Loading mushroom_A.mesh.
13:48:35: Texture: mushroom_A.jpg: Loading 1 faces(PF_R8G8B8,64x64x1) with  hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,64x64x1.
13:48:35: Mesh: Loading hardpoint.mesh.
13:48:35: Texture: hardpoint.jpg: Loading 1 faces(PF_R8G8B8,256x256x1) with  hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,256x256x1.
13:48:35: Texture: _cegui_ogre_1: Loading 1 faces(PF_A8R8G8B8,256x256x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
13:48:35: Texture: fire.png: Loading 1 faces(PF_R8G8B8,32x32x1) with  hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,32x32x1.
13:48:36: Texture: shadowplane.png: Loading 1 faces(PF_A8R8G8B8,32x32x1) with  hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x32x1.
13:48:36: D3D9 : Loading 2D Texture, image name : 'waves2.dds' with 5 mip map levels
13:48:36: Texture: shadersky.jpg: Loading 1 faces(PF_R8G8B8,256x256x1) with  hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,256x256x1.
13:48:36: Texture: ocean.jpg: Loading 1 faces(PF_R8G8B8,128x128x1) with  hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,128x128x1.
13:48:36: Texture: demo_map_alpha.png: Loading 1 faces(PF_A8R8G8B8,1024x1024x1) with  hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,1024x1024x1.
13:48:40: Texture: stars.jpg: Loading 1 faces(PF_R8G8B8,256x256x1) with  hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,256x256x1.
13:48:40: Texture: shaderstars.jpg: Loading 1 faces(PF_R8G8B8,256x256x1) with  hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,256x256x1.
13:48:44: Texture: Spark.png: Loading 1 faces(PF_R8G8B8,8x8x1) with  hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,8x8x1.
13:49:08: Mesh: Loading woodcutter.mesh.
13:49:08: Texture: woodcutter.jpg: Loading 1 faces(PF_R8G8B8,512x512x1) with  hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,512x512x1.
13:49:08: Texture: dust.png: Loading 1 faces(PF_R8G8B8,32x32x1) with  hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,32x32x1.
13:49:17: Mesh: Loading hut.mesh.
13:49:17: Texture: hut.jpg: Loading 1 faces(PF_R8G8B8,256x256x1) with  hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,256x256x1.
13:49:24: Texture: Plus5.png: Loading 1 faces(PF_A8R8G8B8,32x32x1) with  hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x32x1.
13:52:51: *-*-* OGRE Shutdown
13:52:51: Unregistering ResourceManager for type Compositor
13:52:51: Unregistering ResourceManager for type Font
13:52:51: Unregistering ResourceManager for type Skeleton
13:52:51: Unregistering ResourceManager for type Mesh
13:52:51: Unregistering ResourceManager for type HighLevelGpuProgram
13:52:51: Uninstalling plugin: Cg Program Manager
13:52:51: Plugin successfully uninstalled
13:52:51: Unloading library ./data/plugins\Plugin_CgProgramManager.dll
13:52:51: Uninstalling plugin: Octree & Terrain Scene Manager
13:52:51: Plugin successfully uninstalled
13:52:51: Unloading library ./data/plugins\Plugin_OctreeSceneManager.dll
13:52:51: Uninstalling plugin: ParticleFX
13:52:51: Plugin successfully uninstalled
13:52:51: Unloading library ./data/plugins\Plugin_ParticleFX.dll
13:52:51: Uninstalling plugin: D3D9 RenderSystem
13:52:51: D3D9 : Shutting down cleanly.
13:52:51: Unregistering ResourceManager for type Texture
13:52:51: Unregistering ResourceManager for type GpuProgram
13:52:51: D3D9 : Direct3D9 Rendering Subsystem destroyed.
13:52:51: Plugin successfully uninstalled
13:52:51: Unloading library ./data/plugins\RenderSystem_Direct3D9.dll
13:52:51: Uninstalling plugin: GL RenderSystem
13:52:51: *** Stopping Win32GL Subsystem ***
13:52:51: Plugin successfully uninstalled
13:52:51: Unloading library ./data/plugins\RenderSystem_GL.dll
13:52:51: Unregistering ResourceManager for type Material
