particle_system Sleeping1
{
	quota	1
	material	PE/Sleeping
	particle_width	32
	particle_height 32
	cull_each	true
	renderer	billboard
	sorted	false
	local_space	true
	iteration_interval	0
	nonvisible_update_timeout	0
	billboard_type	point
	billboard_origin	center
	billboard_rotation_type	vertex
	common_direction	0 1 0
	common_up_vector	0 1 0
	point_rendering	false
	accurate_facing	false

	emitter Cylinder
	{
		width 1
		height 1
		depth 1
		angle	0
		colour	1 1 1 0
		colour_range_start	1 1 1 0
		colour_range_end	1 1 1 0
		direction	0 1 0
		emission_rate	10
		position	-10 80 -10
		velocity	-25
		velocity_min	-25
		velocity_max	-25
		time_to_live	5
		time_to_live_min	5
		time_to_live_max	5
		duration	0
		duration_min	0
		duration_max	0
		repeat_delay	0
		repeat_delay_min	0
		repeat_delay_max	0
	}

	affector LinearForce
	{
		force_vector 0 30 0
	}
	
	affector ColourInterpolator
	{
		colour0	0 0 0 0
		time0	0
		colour1	1 1 1 1
		time1	0.1
		colour2	1 1 1 1
		time2	0.4
		colour3	0 0 0 0
		time3	0.5
		colour4	0 0 0 0
		time4	1
	}
}

particle_system Sleeping2
{
	quota	1
	material	PE/Sleeping
	particle_width	32
	particle_height 32
	cull_each	true
	renderer	billboard
	sorted	false
	local_space	true
	iteration_interval	0
	nonvisible_update_timeout	0
	billboard_type	point
	billboard_origin	center
	billboard_rotation_type	vertex
	common_direction	0 1 0
	common_up_vector	0 1 0
	point_rendering	false
	accurate_facing	false

	emitter Cylinder
	{
		width 1
		height 1
		depth 1
		angle	0
		colour	1 1 1 0
		colour_range_start	1 1 1 0
		colour_range_end	1 1 1 0
		direction	0 1 0
		emission_rate	10
		position	10 80 10
		velocity	-25
		velocity_min	-25
		velocity_max	-25
		time_to_live	5
		time_to_live_min	5
		time_to_live_max	5
		duration	0
		duration_min	0
		duration_max	0
		repeat_delay	0
		repeat_delay_min	0
		repeat_delay_max	0
	}

	affector LinearForce
	{
		force_vector 0 30 0
	}
	
	affector ColourInterpolator
	{
		colour0	0 0 0 0
		time0	0
		colour1	1 1 1 1
		time1	0.1
		colour2	1 1 1 1
		time2	0.4
		colour3	0 0 0 0
		time3	0.5
		colour4	0 0 0 0
		time4	1
	}
}

particle_system Sleeping3
{
	quota	1
	material	PE/Sleeping
	particle_width	32
	particle_height 32
	cull_each	true
	renderer	billboard
	sorted	false
	local_space	true
	iteration_interval	0
	nonvisible_update_timeout	0
	billboard_type	point
	billboard_origin	center
	billboard_rotation_type	vertex
	common_direction	0 1 0
	common_up_vector	0 1 0
	point_rendering	false
	accurate_facing	false

	emitter Cylinder
	{
		width 1
		height 1
		depth 1
		angle	0
		colour	1 1 1 0
		colour_range_start	1 1 1 0
		colour_range_end	1 1 1 0
		direction	0 1 0
		emission_rate	10
		position	10 80 -10
		velocity	-25
		velocity_min	-25
		velocity_max	-25
		time_to_live	5
		time_to_live_min	5
		time_to_live_max	5
		duration	0
		duration_min	0
		duration_max	0
		repeat_delay	0
		repeat_delay_min	0
		repeat_delay_max	0
	}

	affector LinearForce
	{
		force_vector 0 30 0
	}
	
	affector ColourInterpolator
	{
		colour0	0 0 0 0
		time0	0
		colour1	1 1 1 1
		time1	0.1
		colour2	1 1 1 1
		time2	0.4
		colour3	0 0 0 0
		time3	0.5
		colour4	0 0 0 0
		time4	1
	}
}

particle_system Sleeping4
{
	quota	1
	material	PE/Sleeping
	particle_width	32
	particle_height 32
	cull_each	true
	renderer	billboard
	sorted	false
	local_space	true
	iteration_interval	0
	nonvisible_update_timeout	0
	billboard_type	point
	billboard_origin	center
	billboard_rotation_type	vertex
	common_direction	0 1 0
	common_up_vector	0 1 0
	point_rendering	false
	accurate_facing	false

	emitter Cylinder
	{
		width 1
		height 1
		depth 1
		angle	0
		colour	1 1 1 0
		colour_range_start	1 1 1 0
		colour_range_end	1 1 1 0
		direction	0 1 0
		emission_rate	10
		position	-10 80 10
		velocity	-25
		velocity_min	-25
		velocity_max	-25
		time_to_live	5
		time_to_live_min	5
		time_to_live_max	5
		duration	0
		duration_min	0
		duration_max	0
		repeat_delay	0
		repeat_delay_min	0
		repeat_delay_max	0
	}

	affector LinearForce
	{
		force_vector 0 30 0
	}
	
	affector ColourInterpolator
	{
		colour0	0 0 0 0
		time0	0
		colour1	1 1 1 1
		time1	0.1
		colour2	1 1 1 1
		time2	0.4
		colour3	0 0 0 0
		time3	0.5
		colour4	0 0 0 0
		time4	1
	}
}

