material Map
{
	receive_shadows off
	technique
	{
		pass
		{
			ambient 2 2 2
			diffuse 0 0 0
			specular 0 0 0 10
			emissive 0 0 0
		}
	}
}

material Map_01 : Map
{
	technique
	{
		pass
		{
			texture_unit 
			{
				texture Map_01.jpg
				filtering trilinear
			}
		}
	}
}

material Map_02 : Map
{
	technique
	{
		pass
		{
			texture_unit 
			{
				texture Map_02.jpg
				filtering trilinear
			}
		}
	}
}

material Map_03 : Map
{
	technique
	{
		pass
		{
			texture_unit 
			{
				texture Map_03.jpg
				filtering trilinear
			}
		}
	}
}

material Map_04 : Map
{
	technique
	{
		pass
		{
			texture_unit 
			{
				texture Map_04.jpg
				filtering trilinear
			}
		}
	}
}

material Map_05 : Map
{
	technique
	{
		pass
		{
			texture_unit 
			{
				texture Map_05.jpg
				filtering trilinear
			}
		}
	}
}

material Map_06 : Map
{
	technique
	{
		pass
		{
			texture_unit 
			{
				texture Map_06.jpg
				filtering trilinear
			}
		}
	}
}

material Map_07 : Map
{
	technique
	{
		pass
		{
			texture_unit 
			{
				texture Map_07.jpg
				filtering trilinear
			}
		}
	}
}

