material SkyPlane
{
	technique
	{
		pass
		{
			lighting off
			depth_write off
		}
	}
}

material Ground
{
	receive_shadows off
	technique
	{
		pass
		{
			ambient 2 2 2
			diffuse 0 0 0
			specular 0 0 0 10
			emissive 0 0 0
			
			texture_unit 
			{
				texture Map_01.jpg
				scale 0.04 0.04
				filtering trilinear
			}
		}
	}
}

material ShadowPlane
{
	technique
	{
		pass
		{
			lighting off
			depth_write on
			scene_blend alpha_blend

			texture_unit
			{
				texture shadowplane.png
			}
		}
	}
}
