<?xml version="1.0" encoding="UTF-8"?>

<GUILayout>
<Window Type="DefaultWindow" Name="tutorial_hint">
	<Property Name="UnifiedPosition" Value="{{0.0,0},{0.0,0}}"/>
	<Property Name="UnifiedSize" Value="{{0.375,0},{0.333334,0}}"/>
	<Property Name="MousePassThroughEnabled" Value="True"/>
	
	<Window Type="Cateia/ImageButton" Name="hint_button">
		<Property Name="UnifiedPosition" Value="{{0.00520833333333,0},{0.00781248437503,0}}"/>
		<Property Name="UnifiedSize" Value="{{0.117,0},{0.175,0}}"/>
		<Property Name="NormalImage" Value="set:shaman_elements image:hint_btn_1"/>
		<Property Name="HoverImage"  Value="set:shaman_elements image:hint_btn_2"/>
		<Property Name="PushedImage" Value="set:shaman_elements image:hint_btn_1"/>
		<Property Name="DisabledImage" Value="set:shaman_elements image:none"/>
		<Property Name="AlwaysOnTop" Value="True"/>
	</Window>
		
	<Window Type="Cateia/StaticImage" Name="hint_bckg">
		<Property Name="UnifiedPosition" Value="{{0.05,0},{0.05,0}}"/>
		<Property Name="UnifiedSize" Value="{{0.9,0},{0.9,0}}"/>
		<Property Name="Image" Value="set:shaman_elements image:dialog_large"/>
	
		<Window Type="Cateia/StaticText" Name="hint_info">
			<Property Name="UnifiedPosition" Value="{{0.12,0},{0.12,0}}"/>
			<Property Name="UnifiedSize" Value="{{0.76,0},{0.76,0}}"/>
			<Property Name="Font" Value="Vinque"/>
			<Property Name="TextColours" Value="tl:FF000000 tr:FF000000 bl:FF000000 br:FF000000"/>
			<Property Name="HorzFormatting" Value="WordWrapCentred"/>
			<Property Name="AlwaysOnTop" Value="True"/>
		</Window>
		
	</Window>
		
	<Window Type="Cateia/ImageButton" Name="hint_ok">
		<Property Name="UnifiedPosition" Value="{{0.548125,0},{0.643125,0}}"/>
		<Property Name="UnifiedSize" Value="{{0.33,0},{0.2109375,0}}"/>
		<Property Name="NormalImage" Value="set:shaman_elements image:ok_btn_1"/>
		<Property Name="HoverImage"  Value="set:shaman_elements image:ok_btn_2"/>
		<Property Name="PushedImage" Value="set:shaman_elements image:ok_btn_3"/>
		<Property Name="AlwaysOnTop" Value="True"/>
	</Window>
		
</Window>
</GUILayout>
