id					29

texture				textures/particles/explosion4.bmp

layer				1
additive			0

// 0=normal, 1=blood drops, 2=damage, 3=bullet, 4=weather 
group				0
facevelocity		0
offsetx				16.500000
offsety				16.500000
life				3000.000000
alphainit			255.000000
alphainitRndm		0.000000
alphaovertime		-0.050000
alphaovertimeRndm	-0.040000
scalexinit			1.600000
scalexovertime		0.000500
scalexinitRndm		0.400000
scalexovertimeRndm	0.000200
scaleyinit			1.000000
scaleyovertime		0.000000
scaleyinitRndm		0.000000
scaleyovertimeRndm	0.000000
xvel				0.000000
xvelRndm			0.000000
yvel				0.000000
yvelRndm			0.001000
rotinit				0.000000
rotvel				0.000000
rotinitRndm			0.600000
rotvelRndm			0.000100
rotbouncedamper		1.000000
friction			1.000000
airresistance		0.000000
keepaspect			1
gravity				0.000000
width				32
height				32
collide				0
RemoveOnCollide		0
ReactToExplode		0
gui					0

// (0=none, 1=tiny, 2=bullet, 3=plonk)
SplashType			0
SpawnDelay			0.000000
SpawnDelayRndm		0.000000
r					255
g					255
b					255
rRndm				0
gRndm				0
bRndm				0
