id					63

texture				textures/particles/bonedust.bmp

layer				1
additive			0

// 0=normal, 1=blood drops, 2=damage, 3=bullet, 4=weather 
group				0
facevelocity		0
offsetx				16.500000
offsety				16.500000
life				3000.000000
alphainit			255.000000
alphainitRndm		0.000000
alphaovertime		-0.530000
alphaovertimeRndm	-0.200000
scalexinit			0.700000
scalexovertime		0.000200
scalexinitRndm		0.400000
scalexovertimeRndm	0.000100
scaleyinit			1.000000
scaleyovertime		0.000000
scaleyinitRndm		0.000000
scaleyovertimeRndm	0.000000
xvel				0.000000
xvelRndm			0.000000
yvel				0.000000
yvelRndm			0.001000
rotinit				0.000000
rotvel				0.000000
rotinitRndm			99.000000
rotvelRndm			0.001000
rotbouncedamper		1.000000
friction			1.000000
airresistance		0.000000
keepaspect			1
gravity				0.000010
width				32
height				32
collide				0
RemoveOnCollide		0
ReactToExplode		0
gui					0

// (0=none, 1=tiny, 2=bullet, 3=plonk)
SplashType			0
SpawnDelay			0.000000
SpawnDelayRndm		0.000000
r					255
g					255
b					255
rRndm				0
gRndm				0
bRndm				0
