id					-1
// -1 means dynamically allocate. Don't ask.

texture				textures\particles\minedust.DDS
layer				0
additive			0

// 0=normal, 1=blood drops, 2=damage, 3=bullet, 4=weather 
group				0
facevelocity		0

offsetx				32
offsety				32
life				5000
alphainit			255
alphainitRndm		0
alphaovertime		-0.05
alphaovertimeRndm	0.02
scalexinit			0.6
scalexovertime		0.0005
scalexinitRndm		0.03
scalexovertimeRndm	0.000000
scaleyinit			0.500000
scaleyovertime		0.009000
scaleyinitRndm		0.000000
scaleyovertimeRndm	0.000000
xvel				-0.0
xvelRndm			0.01
yvel				-0.15
yvelRndm			0.03
rotinit				0.000000
rotvel				0.000000
rotinitRndm			5.000000
rotvelRndm			0.0009
rotbouncedamper		0.000000
friction			0.0
airresistance		0.000
keepaspect			1
gravity				0
width				64
height				64
collide				0
RemoveOnCollide		0
ReactToExplode		0
gui					0

iDamageType			0

// (0=none, 1=tiny, 2=bullet, 3=plonk)
SplashType			0
SpawnDelay			0.000000
SpawnDelayRndm		0.000000
r					180
g					200
b					230
rRndm				00
gRndm				00
bRndm				20

iCullRadius			256
