id				-1

texture				textures/particles/lankey_laser_sh.dds

layer				11
additive			1

// 0=normal, 1=blood drops, 2=damage, 3=bullet, 4=weather 
group				0
facevelocity		0
offsetx				64.500000
offsety				62.500000
life				2000.000000
alphainit			200.000000
alphainitRndm		0
alphaovertime		-0.1
alphaovertimeRndm	0

scalexinit			0.5
scalexovertime		-0.0001
scalexinitRndm		0.1
scalexovertimeRndm	0

xvel				0
xvelRndm			0

yvel				-0.01
yvelRndm			0.002

rotinit				0.000000
rotvel				0
rotinitRndm			99
rotvelRndm			0.01
airresistance		0.000000
keepaspect			1
gravity				0.000000
width				128
height				128
collide				0
RemoveOnCollide		0
ReactToExplode		0
gui					0

// (0=none, 1=tiny, 2=bullet, 3=plonk)
SplashType			0
SpawnDelay			0.000000
SpawnDelayRndm		0.000000
r					255
g					255
b					255
rRndm				0
gRndm				0
bRndm				0
