id					5

texture				textures/particles/muzzle.bmp

layer				0
additive			1

// 0=normal, 1=blood drops, 2=damage, 3=bullet, 4=weather 
group				0
facevelocity		0
offsetx				16.500000
offsety				0.000000
life				400.000000
alphainit			255.000000
alphainitRndm		0.000000
alphaovertime		-7.000000
alphaovertimeRndm	-2.000000
scalexinit			0.600000
scalexovertime		0.000000
scalexinitRndm		0.200000
scalexovertimeRndm	0.000000
scaleyinit			0.200000
scaleyovertime		0.020000
scaleyinitRndm		0.100000
scaleyovertimeRndm	0.010000
xvel				0.000000
xvelRndm			0.000000
yvel				0.000000
yvelRndm			0.000000
rotinit				0.000000
rotvel				0.000000
rotinitRndm			0.000000
rotvelRndm			0.000000
rotbouncedamper		1.000000
friction			1.000000
airresistance		0.000000
keepaspect			0
gravity				0.000000
width				32
height				128
collide				0
RemoveOnCollide		0
ReactToExplode		0
gui					0

// (0=none, 1=tiny, 2=bullet, 3=plonk)
SplashType			0
SpawnDelay			0.000000
SpawnDelayRndm		0.000000
r					255
g					255
b					255
rRndm				0
gRndm				0
bRndm				0
