id					75

texture				textures/particles/mist.tga

layer				2
additive			0

// 0=normal, 1=blood drops, 2=damage, 3=bullet, 4=weather 
group				4
facevelocity		0
offsetx				32.000000
offsety				32.000000
life				1000000.000000
alphainit			150.000000
alphainitRndm		100.000000
alphaovertime		-0.050000
alphaovertimeRndm	0.000000
scalexinit			12.000000
scalexovertime		0.000000
scalexinitRndm		5.500000
scalexovertimeRndm	0.000000
scaleyinit			1.000000
scaleyovertime		0.000000
scaleyinitRndm		0.000000
scaleyovertimeRndm	0.000000
xvel				-0.900000
xvelRndm			0.400000
yvel				0.060000
yvelRndm			0.000000
rotinit				0.000000
rotvel				0.000100
rotinitRndm			99.900002
rotvelRndm			0.000100
rotbouncedamper		1.000000
friction			1.000000
airresistance		0.000000
keepaspect			1
gravity				0.000000
width				64
height				64
collide				0
RemoveOnCollide		0
ReactToExplode		0
gui					0

// (0=none, 1=tiny, 2=bullet, 3=plonk)
SplashType			0
SpawnDelay			0.000000
SpawnDelayRndm		0.000000
r					255
g					255
b					255
rRndm				0
gRndm				0
bRndm				0
