id					-1

texture				textures\particles\normals\heatshimmer.dds

layer				11
additive			0

// 0=normal, 1=blood drops, 2=damage, 3=bullet, 4=weather 
group				0
facevelocity		0
offsetx				32.000000
offsety				32.000000
life				2400
alphainit			255
alphainitRndm		0.000000
alphaovertime		-0.3
alphaovertimeRndm	-0.1
scalexinit			1
scalexovertime		0.002
scalexinitRndm		0.2
scalexovertimeRndm	0.000100

xvel				0.000000
xvelRndm			0.000000
yvel				-0.160000
yvelRndm			0.000000
rotinit				0.000000
rotvel				0.000000
rotinitRndm			0.000000
rotvelRndm			0.000000
rotbouncedamper		1.000000
friction			0.950000
airresistance		0
keepaspect			1
gravity				0
width				64
height				64
collide				0
RemoveOnCollide		0
ReactToExplode		0
gui					0

// (0=none, 1=tiny, 2=bullet, 3=plonk)
SplashType			0
SpawnDelay			0.000000
SpawnDelayRndm		0.000000
r					255
g					255
b					255
rRndm				0
gRndm				0
bRndm				0

iCullRadius			256
