sampler2D g_samSrcColor;

float4 MyShader( float2 Tex : TEXCOORD0 ) : COLOR0
{

    float4 Color;
    
 	Color = tex2D( g_samSrcColor, Tex.xy);
 	
 	Color.a = 1.0f;

    return Color;
}


technique PostProcess
{
    pass p1
    {
        VertexShader = null;
        PixelShader = compile ps_2_0 MyShader();
    }

}