id					105

texture				textures\particles\normals\heat.dds

layer				11
additive			0

// 0=normal, 1=blood drops, 2=damage, 3=bullet, 4=weather 
group				4
facevelocity		0
offsetx				32.000000
offsety				32.000000
life				1000000.000000
alphainit			200.000000
alphainitRndm		50.000000
alphaovertime		0.000000
alphaovertimeRndm	0.000000
scalexinit			8.000000
scalexovertime		0.000000
scalexinitRndm		3.500000
scalexovertimeRndm	0.000000
scaleyinit			1.000000
scaleyovertime		0.000000
scaleyinitRndm		0.000000
scaleyovertimeRndm	0.000000
xvel				-0.900000
xvelRndm			0.400000
yvel				0.060000
yvelRndm			0.000000
rotinit				0.000000
rotvel				0.000100
rotinitRndm			99.900002
rotvelRndm			0.000010
rotbouncedamper		1.000000
friction			1.000000
airresistance		0.000000
keepaspect			1
gravity				0.000000
width				64
height				64
collide				0
RemoveOnCollide		0
ReactToExplode		0
gui					0

// (0=none, 1=tiny, 2=bullet, 3=plonk)
SplashType			0
SpawnDelay			0.000000
SpawnDelayRndm		0.000000
r					255
g					255
b					255
rRndm				0
gRndm				0
bRndm				0

iCullRadius			512