[text]

#Delete Name Dialog
PlayerDataLost=WARNING! All Player Data Will Be Lost If Player Is Deleted.
Delete=Delete

#Enter Name Dialog
EnterYourName=Enter Your Name:
EnterFrom1To=Enter from 1 to
EnterFrom1ToPart2=characters.
CannotBeEmpty=Name cannot be empty.
AlreadyInUse=That name is already in use.
EnterSerial=Enter Serial Number:
NoDashes=Do not enter dashes.

#High Detail Dialog
UncheckHighDetail=Uncheck "High Detail" to gain a performance boost on slower machines.

#Options Dialog
HighDetail=High Detail
FullScreen=Full Screen
OptionsLabel=Options
MusicLabel=Music
SoundsLabel=Sounds

#PlayAs Dialog
CreateNewPlayer=[Create New Player]
Welcome=Welcome
PlayAs=Play As...

#Rules Dialog
Rule1Title=Card Play - Basic Rules
Rule1Text=The goal is to move all cards from the layout to the Foundation pile.@@Cards that are one value higher or lower than the Foundation card are playable.@@When there are no valid plays, flip a card from the Stock and try again.
Rule2Title=Card Play - Earning Jewels
Rule2Text=Jewels are dropped onto the board based on how you play the cards. The jewel dropped will match the suit of the card that is played.@@Earn jewels by playing long runs of sequential cards, and another one when suits match.
Rule3Title=Card Play - Earning Gold Spaces
Rule3Text=Gold spaces are worth bonus points.@@Gold spaces are earned during card play when three or more jewels of the same type are lined up horizontally or vertically on the Jewel Board.@@In "Full Quest" mode, you will go on to play the Jewel Board earning even more gold!
Rule4Title=Card Play - Earning Swaps
Rule4Text=A "Swap" is earned every time cards match suits during "Full Quest" mode.@@A Swap allows jewels to be moved around during Jewel Board play.
Rule5Title=Card Play - Wild Cards
Rule5Text=Wild Cards will appear throughout the game that provide various benefits.@@A Wild card can be played at any time.@@When a Wild card is on the Foundation pile, you may play any other card onto it.
Rule6Title=Card Play - Multiplier and Scoring
Rule6Text=Points are awarded equal to the value of the Multiplier for each card played.@@For example, if the multiplier is at 20x then 20 points were earned for that play.@@Higher scores can be achieved by increasing the multiplier sooner in the hand, and by getting the multiplier up to higher values.
Rule7Title=Card Play - Increasing the Multiplier
Rule7Text=In general, the multiplier is increased each time a Jewel is dropped onto the board.@@The multiplier is increased 1x starting with the 2nd consecutive play onto a Foundation Pile.@@The Multiplier is also increased 1x when a card of the same suit is played.@@Unused cards and some Wild Cards also increase the Multiplier.
Rule8Title=Board Play - Goal
Rule8Text=The goal of the Jewel Board is to turn all spaces to gold.@@In "Full Quest" mode, completing the hand awards you the right to play the Jewel Board.@@In "Just Cards" mode, you will earn points for each space turned gold during card play, but will not play the Jewel Board.
Rule9Title=Board Play - Swaps & Gold Spaces
Rule9Text=In "Full Quest" mode, any two Jewels can be swapped provided that they are next to each other.@@The swap does not need to result in a match.@@However, when jewels do match, the spaces where the match occured will turn gold, the pieces will disappear, and new jewels will fall onto the board with the possibility of matching even more jewels.
Rule10Title=Board Play - Limited Swaps
Rule10Text= In "Full Quest" mode, swaps earned during@card play are used up while making moves on@the Jewel Board.@@Board play will end when you use your last swap or successfully turn all spaces to gold.@@In the illustration above, with only two swaps@ remaining, it is still possible to turn@ all spaces gold.
Rule11Title=Strategy Tip 1
Rule11Text=Generally give preference to cards that cover the most face down cards, and all the more so if that card also matches suits.@@Usually it is best to give preference to cards that match suits since they earn Swaps and increase the Multiplier.
Rule12Title=Strategy Tip 2
Rule12Text=The move that takes off the most cards is not always the best play, especially towards the end of the hand.@@In this situation, playing the 9 is the best play because you have only one card left in the Stock and any of 4 different values would remove the other two cards.@@You can double the odds by playing the 9.
Rule13Title=Strategy Tip 3
Rule13Text=Try to save single floating cards as tools for removing other cards later in the hand.@@Those cards give you more options during the entire hand.
Rule14Title=Strategy Tip 4
Rule14Text=When it comes to Wild Cards, some people like to save them. Others think they should be used as soon as play comes to a standstill.@@You will have to form your own strategy, but it is often better to use them instead of flipping a card from the Stock.
Rule15Title=More Surprises Ahead
Rule15Text=Remember these guys?  They will make an appearance in Jewel Quest Solitaire in@upper levels.@@They are there to challenge you to the fullest extent. This ain't no Hawaiian vacation here!@@Your successful Quest depends on learning these skills and learning them well!


#Tell a Friend Dialog
EmailSent=Your e-mail has been sent!
InviteFriends=Invite Others to play Jewel Quest Solitaire!
EmailNotValid=E-mail address not valid. Try again.
EnterValidEmail=Enter a valid e-mail address (friend@gmail.com):
EnterRealName=Enter your real name:

#Game Modes Dialog
SelectAGameModeSetting=Select a game setting:
NormalModeSetting=Normal
SilverModeSetting=Expert: Silver
GoldModeSetting=Expert: Gold

#Loading Text
Loading=Loading
Loading1=Loading.
Loading2=Loading..
Loading3=Loading...
Loading4=Loading....
Loading5=Loading.....

#Menu Screen
ConnectingNow=Connecting now...@@Click Cancel if you want to quit@the game and connect@to the Internet.
CouldNotConnect=Could not connect to the Internet@@Click OK to try again@Press Cancel to quit
ClickYes=Click Yes to check it out now!
DownloadNow=Would you like to download it now?
NewVersion=<H1><B>       Update Available!</B></H1><BR><BR>A newer version of this game<BR>is available. Would you like to<BR>download it now?<BR><BR><I>Click Yes to check it out now!</I>
NewVersionRequired=<H1><B>       Update Required!</B></H1><BR><BR>A newer version of this game<BR>is available. Click Yes to<BR>download this version now and<BR>continue playing...<BR>Click No to quit now.<BR><BR>Quit this game before installing<BR>the update.<BR>
SpecialNews=Special News!
UpdateAvailable=Update Available!

#popup Dialog
QuitConfirm=Exit Jewel Quest Solitaire Completely?
ReturnToBook=Exit This Hand and Return to the Book?
Reshuffle=Do You Want To Abandon This Layout, Shuffle and Deal Again?
ReshuffleGoldTrophyMide=Do You Want To Abandon This Layout, Shuffle and Deal Again?@@Warning: All Gold and Silver Spaces will be lost if you Reshuffle.
ReturnMainMenu=Return to the Main Menu?
DeleteScoresWarning=Caution! You Are About to Delete All High Scores.@@Delete All High Scores?
TestAgain=Would you like to test the same layout again?
TryAgain=Shuffle the Cards and Continue?
UndoLost=Would you like to Undo the last move?
BoardDoneConfirm=You have not yet swapped any jewels.@@Are you Done?
Nothing=

#Level Editor
EditorClearConfirm=Do you want to clear the layout@and return all cards to the Stock?
EditorClearConfirmNothing=There is nothing to clear.
EditorSaveCompleted=The layout@has been saved.
EditorSaveCompletedSomeOffscreen=The layout@has been saved.@@Offscreen objects@may have been returned@to the Stock@or forced On-Screen.
EditorNothingToSave=There is Nothing to Save Yet
EditorNewLayoutConfirmation=Warning! The Previous layout has been edited.@Do you want it Saved before continuing?
EditorDeckProblem=There are not enough cards in the Deck@for the number of cards in the layout.
EnterFileName=Create a New Layout. Enter the Layout's File Name.
EnterFileName1=Load an Existing Layout. Enter the Layout's File Name.
EditorAlsoClearDeckAndLayout=Use Previous Layout's Deck and Layout Cards
EnterFileName2=Do not add a file extension. There is no error checking.
EnterFileNameErr=Enter a Valid File Name or press Cancel
EditorNewLayout=Start with the previous Deck and Layout?
EditorDefineDeck=Define the Deck for:
EditorChooseSuits=Choose from 4 to 12 Suits
EditorSuitsInUse=Suits in use:
EditorChooseWilds=Choose any number of wild cards
EditorWildsInUse=Wilds in use:
EditorStartingFoundations=Number of@Foundations@To Start
EditorMaximumFoundations=This setting and the Add-a-Pile Wild Cards affect each other. There may be no more than three combined.
EditorNumBuried=Number of@Buried Cards
EditorChooseOther=Choose Other Settings
EditorNotEnoughSuits=You need to have at least 4 suits.
EditorTooManySuits=You must have no more than 12 suits.
EditorNotEnoughCards=Cannot reduce deck size to fewer cards than already in layout.
EditorLayoutModified=Do You Want to Save the Layout?
EditorFileNotFound=The Layout File Was Not Found.
EditorFileAlreadyExists=The Layout Already Exists. Loaded It.
EditorNoLayoutToEdit=There is no Layout to Edit. Choose to load a layout or create a new one.
EditorIncompleteLayout=The layout is incomplete and can't be tested.
EditorMoveToStockConfirm=Do you want to move the selected cards to the stock?

#Level Editor Help Dialog
EditorHelpTitle=Level Editor Help
EditorHelpTitle2=Level Editor Help Line 2

EditorChooseBackImg=Choose Board Style
EditorSetBoardLayout=Set Board Layout
EditorBoardChoicePaper=Paper
EditorBoardChoiceWhiteStone=White Stone
EditorBoardChoiceCloth=Cloth
EditorBoardChoiceGreenStone=Green Stone
EditorBoardChoiceLava=Lava
EditorChooseGoal=Choose Goal
EditorGoldGoal=Gold Only
EditorGoldAndSilverGoal=Silver and Gold
EditorDefineBoard=Define the Board and Goal for:
EditorNotEnoughSpaces=You need to have more spaces in the board
EditorImpossibleToWin=The board as defined would be impossible to win

Undo=Undo
SwapsLabel=SWAPS
TotalLabel=TOTAL
SameRankOK=Same Rank OK
AddAPile=Add a Pile
ShowStock=Show Stock
NoAKWrap=NO A-K Wrap
TestMode=TEST MODE
RulesInEffect=Rules In Effect
Points0=POINTS: 0
Points=POINTS:
Mult1=MULT: 1
Level=LEVEL

Number0=0
Number1=1
Number2=2
Number3=3
Number4=4
Number5=5
Number6=6
Number7=7
Number8=8
Number9=9
Number10=10

#Story Cards
AchievedByLabel=by
HighScoreLabel=Best Hand:
PersonalHighScoreLabel=Your Best:
PreMultiplier=(
PostMultiplier=x)

#Story Text for Book 1, Level 1 Story Cards
StoryCard1-1-1=It was a fool's errand to find the Hidden City alone, but I didn't dare risk anyone else's life. Also, I didn't want unwelcome attention.
StoryCard1-1-2=It took weeks to decipher the glyphs in the antechamber. As I suspected, they talked about a route to the Hidden City to the south.
StoryCard1-1-3=Natives of a tribe utterly unknown to me emerged as I set out. I tried gesturing to them that I meant no harm.
StoryCard1-1-4=They carried me many miles to a clearing, where I braced myself for the worst.
StoryCard1-1-5=Not Used
StoryCard1-1-6=Not Used
StoryCard1-1-7=Not Used
StoryCard1-1-8=Not Used

#Story Text for Book 1, Level 2 Story Cards
StoryCard1-2-1=A man with odd markings prodded at my ribs with his bow. I believe this was the chief. I tried to remain calm.
StoryCard1-2-2=The chief rummaged around my supplies, taking a bite of my compass, my notebooks, and my spare socks. Then he pulled out my pistol.
StoryCard1-2-3=When the chief accidentally pulled the trigger, the report sent all the birds and monkeys awhirl. The villagers grew highly agitated. Luckily nobody was hurt.
StoryCard1-2-4=In the commotion I tried to get to my dropped pistol, but was only able to reach my bamboo flute.
StoryCard1-2-5=The warriors raised their crude spears as I lifted the flute to my lips.
StoryCard1-2-6=I played a fairly nice rendition of "A Bicycle Built for Two." The natives were delighted!
StoryCard1-2-7=Not Used
StoryCard1-2-8=Not Used

#Story Text for Book 1, Level 3 Story Cards
StoryCard1-3-1=Grateful for my freedom, I showed them how to make their own flutes. They formed quite a good orchestra!
StoryCard1-3-2=That night, to solidify our new friendship, we feasted on many fine meats and drank fermented buffalo milk.
StoryCard1-3-3=I tried to explain my quest for the Hidden Fortress hinted at in the Chilam Balam.
StoryCard1-3-4=The chief told me that others had come before me, torturing his villagers for information. He showed me some maps they had left behind. The text was Italian.
StoryCard1-3-5=It must be that accursed Paolo Polini, famous director of Rome's Museo di Archeologia, compatriot of Mussolini!
StoryCard1-3-6=Ever since Polini caught one of my lectures about the Hidden City, he shared my passion. At first I was glad to have a friend to discuss findings with.
StoryCard1-3-7=But soon I found that Polini wanted to steal the Hidden City's secrets only in order to strengthen Il Duce and the New Roman Empire!
StoryCard1-3-8=The chief pointed me towards a distant flat-topped mountain. From there, I gathered, I would be able to spot the Invisible Fortress.

#Story Text for Book 1, Level 4 Story Cards
StoryCard1-4-1=I first became aware of the Hidden City when Claude Van Polenut, the famous psychometrist, beheld one of the pottery shards I had brought back.
StoryCard1-4-2=Van Polenut spoke of a Fortress made of stone where Mayan nobility and kings retreated during the end days of famine and destruction.
StoryCard1-4-3=The city is said to be hidden in the fog by means of some technology unknown to us modern Westerners.
StoryCard1-4-4=The city will unlock a civilization older than the ancient Egyptians, perhaps even explaining the Mayans sudden disappearance!
StoryCard1-4-5=There are even those who tell tales that the city is still occupied by a people who can disappear at will and create light without fire.
StoryCard1-4-6=And off we went. The chief seemed truly saddened and concerned - apparently no man had ever gone to the flat-topped mountain and returned.
StoryCard1-4-7=Perhaps I am foolhardy, but this city would be the greatest discovery since Bingham happened upon Machu Picchu. And now that Polini and his crew have a head start, I must hurry.
StoryCard1-4-8=And so I was given plentiful supplies and an able guide, whose name, best I could gather, was Kakoo.

#Story Text for Book 1, Level 5 Story Cards
StoryCard1-5-1=As Kakoo and I trudged further up the riverbank, the water became brown and bitter. Fish, our main food source, become scarce.
StoryCard1-5-2=We reached a larger source river, blocking our path. I rolled up my trousers and prepared to plod across the shallow calm.
StoryCard1-5-3=Kakoo pushed me to the ground. He then threw a leftover chunk of buffalo gristle into the river. Scores of piranhas boiled around the meat leaving nothing but clean bone.
StoryCard1-5-4=We spent three days chopping trees and strapping together an able raft. Hungry piranhas tried to leap out of the water to catch us. But we were making fine speed.
StoryCard1-5-5=The river narrowed and the water began churning. We shot down the rapids, unable to slow or otherwise control our poor vessel.
StoryCard1-5-6=Suddenly the world dropped from beneath us. We tumbled down a violent wall of water. Our raft, flung against the rocks, was dashed to splinters.
StoryCard1-5-7=Miraculously, I emerged deep into a sparkling lagoon.
StoryCard1-5-8=It took many tense minutes to find Kakoo, washed up on the shore. He was alive, but just barely.

#Story Text for Book 1, Level 6 Story Cards
StoryCard1-6-1=As once witnessed in Madagascar many moons ago, I made a tea of elderroot and dragon bark -- it revived Kakoo the moment I poured some down his gullet.
StoryCard1-6-2=We were at the base of the flat-topped mountain! Unfortunately, the cliff face was much too steep for us to ascend.
StoryCard1-6-3=We trekked around the base, looking for a way up. That was when I noticed perfectly-formed stairs, carved into the side of one of the cliffs.
StoryCard1-6-4=As we climbed, I literally tripped over this priceless artifact, lodged in the mud. Amazing! We were close!
StoryCard1-6-5=Halfway up the precipice, the stairs vanished, leaving only a mound of rubble. Now what?
StoryCard1-6-6=Having come this far, I made the insane decision to inch along a crack on the cliff face, hoping to avoid a heavy wind or loose rocks.
StoryCard1-6-7=Suddenly an apazauca spider jumped onto the back of my hand! One drop of its venom would mean paralysis and possibly death. Still clutching the cliff, I tried to shake the spider off, but it clung like a barnacle.
StoryCard1-6-8=Kakoo pursed his lips and carefully blew beneath the spider's belly. The spider, apparently ticklish, jumped off my hand into better pastures.

#Story Text for Book 1, Level 7 Story Cards
StoryCard1-7-1=Finally, the top! Ahead of us lay an endless ocean of clouds, filling the forest valley. But to the northwest, a carved ancient steeple poked through the cloud cover. The city!
StoryCard1-7-2=The Hidden City is beautiful - the towers and temples are perfectly intact. Huge walls with remarkably detailed carvings surround everything.
StoryCard1-7-3=I peered through my binoculars. A large group of people were rummaging around the central plaza! Could this be the still-living tribe of Mayans that survived in this Hidden Fortress?
StoryCard1-7-4=I had calculated that the descent would take many days. Then we stumbled upon a sort of cable car that seemed to lead right to the city gates.
StoryCard1-7-5=Down we went! We shot through the jungle canopy like a crazed parrot. The car came to a gentle stop.
StoryCard1-7-6=The inhabitants of the Hidden City approached us. I lifted my hands in a friendly gesture, but Kakoo screamed like a man possessed... and fled.
StoryCard1-7-7=Oh no! That mutz hat! It's Polini! One of his fascist goons spotted me...
StoryCard1-7-8=I'm hiding behind a boulder writing this. Maybe the soldiers won't be... oh no.

#Story Text for Book 1, Level 8 Story Cards
StoryCard1-8-1=Not Used
StoryCard1-8-2=Not Used
StoryCard1-8-3=Not Used
StoryCard1-8-4=Not Used
StoryCard1-8-5=Not Used
StoryCard1-8-6=Not Used
StoryCard1-8-7=Not Used
StoryCard1-8-8=Not Used

#Story Text for Book 2, Level 1 Story Cards
StoryCard2-1-1=It took years to build up my knowledge, finances, and courage. But tonight I turn 17. I am ready.
StoryCard2-1-2=At tonight's dinner in my honor, I tell everyone I need a little vacation down in Mexico to relax... so that I may choose between Harvard and Princeton.
StoryCard2-1-3=Father shakes his head. "Now is not the time for adventures! Your studies have just begun."
StoryCard2-1-4=Mother says Mexico is far too dangerous, populated by nothing more than evil bandits called desperados.
StoryCard2-1-5=Then my Aunt Patricia, Uncle Pack's wife, speaks up. "The boy needs to get some real world experience!"
StoryCard2-1-6="A lot of good the real world did Percy," father grumbles under his breath.
StoryCard2-1-7="Perhaps some have forgotten," Aunt Patricia says, "that the great wealth Percy amassed during his quests is what provides for us."
StoryCard2-1-8=And so, armed with my Uncle's playing cards and my Aunt's pesos, off I went on the Mexico City express.

#Story Text for Book 2, Level 2 Story Cards
StoryCard2-2-1=On the train, a dapper stranger strikes up a conversation when he notices the symbol on my journal.
StoryCard2-2-2=His name is Senior Sabio, and he's an expert in Mayan culture. He asks if I'm headed to study the ruins.
StoryCard2-2-3=Afraid of revealing too much, I tell him I'm merely heading to the Biblioteca Nacional to research a term paper. But the journey is long. I let it slip that Percy Pack is my Uncle.
StoryCard2-2-4=Senior Sabio talks about my Uncle's famous failed quest, and how it is believed that a tribe of natives poisoned him. "Of course the Hidden City is but a silly myth," he says.
StoryCard2-2-5=Mexico City is wondrous - a truly world-class cluster of modern buildings appearing out of nowhere within the desert flats, surrounded by towering volcanoes.
StoryCard2-2-6=When I disembark, throngs of urchins are begging for alms. I slip through, but notice that they made off with my billfold - despite the fact that I had tucked it under my shirt! At least I still have my deck of cards.
StoryCard2-2-7=I head to the telegraph office to get more money wired in, but then change my mind. I didn't come all this way to be bailed out by Aunt Patricia again. I think about what Uncle Pack would do.
StoryCard2-2-8=I swap my silver pocketwatch for a road-ready donkey. "Pancho is stronger than he looks," says the seller.

#Story Text for Book 2, Level 3 Story Cards
StoryCard2-3-1=Pancho collapses about 20 miles down the road to Puebla. I decide to set up camp.
StoryCard2-3-2=For the first time since my childhood, I sleep among the stars. It's chilly, but otherwise exhilarating.
StoryCard2-3-3=The next morning, Pancho is still in bad shape. I decide to leave him (as well as my heavier supplies) and head out on my own.
StoryCard2-3-4=I try to rely on the kindness of passersbys, but there are none. I hoof it for hours and hours.
StoryCard2-3-5=The next thing I know, I am lying on a rickety cart atop a pile of turnips. A kind girl dabs my forehead with a wet towel. "Insolacion," she says. Sunstroke.
StoryCard2-3-6=She tells me her name is Coatlicue, named after a fierce Mayan goddess. In her presence, I am struck even dumber than usual.
StoryCard2-3-7=Coatlicue and her parents take me all the way to Peubla. I try to offer them my gold charm bracelet, but they won't hear of it.
StoryCard2-3-8=At Puebla I try to find a bit of work, any work - enough to earn a good meal and passage across the Gulf.

#Story Text for Book 2, Level 4 Story Cards
StoryCard2-4-1=I think I accidentally insulted this gentleman's mother. My Spanish could certainly use some improving.
StoryCard2-4-2=I probably shouldn't have tried my hand at gambling. All I succeed in doing is losing everything but my clothes and my hat.
StoryCard2-4-3=Just then, none other than Senior Sabio walks in. I break down and tell him what happened. He laughs and says that coincidentally he's also heading to Merida - and that he'd be honored to take me along as his research companion.
StoryCard2-4-4=We head to Veracruz and take a luxury ferry to the Progreso and the Mexican Riviera. Sr. Sabio and I feast on stacks of fresh tortillas and delicious chili-roasted swordfish.
StoryCard2-4-5=Along with six porters, we comfortably make our way into Quintana Roo to the first of the Mayan ruins.
StoryCard2-4-6=Civilization ever-rapidly encroaches on nature. A rough but passable road takes us to the heart of my Uncle's map. A journey that took Uncle Pack weeks takes us mere hours.
StoryCard2-4-7=Now that we are so close, I try to think of a way to cut loose from Senior Sabio and his party. But he has displayed such generosity, and he's merely a scholar thirsty for knowledge. I decide to press on.
StoryCard2-4-8=Despite our modern equipment, making progress through the jungle is getting difficult. Every step we take requires our porters hacking away through choking vines and thorny branches.

#Story Text for Book 2, Level 5 Story Cards
StoryCard2-5-1=We wake up every morning covered with leeches. Our morning ritual involves peeling them off, with the aid of some salt.
StoryCard2-5-2=We finally make it to the cable car that Uncle had found - but it is no longer functional.
StoryCard2-5-3=And so we wind through switchbacks, trying to make our way down the treacherous cliffs.
StoryCard2-5-4=Suddenly, part of the canyon gives way. Two of our porters can't get away in time, falling prey to the hungry mudslide.
StoryCard2-5-5=Finally we make it to the bottom. But there is absolutely nothing around, except a fog so thick you can't see your own hand through it. I begin to wonder if Uncle Pack was mistaken, or if he was telling a tall tale.
StoryCard2-5-6=We round the valley until we come across the oddest thing - it appears to be a manmade device to create fog! We fill the pipe with dirt and leaves. Soon the fog gives way.
StoryCard2-5-7=And then we see it: The Hidden City!
StoryCard2-5-8=Suddenly two of the porters grab my arms and hold a pistol to me. "Your journey ends here, child," Senior Sabio says.

#Story Text for Book 2, Level 6 Story Cards
StoryCard2-6-1=They leave me hanging and head into the city to claim its rewards.
StoryCard2-6-2=A gang of Italian soldiers quickly overtakes Senior Sabio and his desperados and drags them away.
StoryCard2-6-3=I wait until dusk. The rope has jungle-rot, so I'm able to chew through it and release myself.
StoryCard2-6-4=I sneak around into the city's rear gate. The inner walls are covered with gigantic golden boards - enough gold to last many, many lifetimes.
StoryCard2-6-5=It looks like Polini has turned this into a vast gold export operation. That explains how Mussolini is funding his ridiculous fascist uprising.
StoryCard2-6-6=I find a series of underground chambers, covered with steel grates. Many dozens of natives are trapped within. I slide away the locks and help pull people out, one by one.
StoryCard2-6-7=We quietly creep through the camp and remove the sleeping soldiers' rifles and daggers. Polini and his army awake to find themselves surrounded by a mob of very angry Mayans.
StoryCard2-6-8=Polini curses. "I should have gotten rid of your Uncle permanently, not spent so much time experimenting on him with useless Mayan potions!" I insist that he tells me more about the potions, but he refuses.

#Story Text for Book 2, Level 7 Story Cards
StoryCard2-7-1=I try to communicate with an elder who appears to be the Hidden City's medicine man. But it's of no use. Then we hear a muffled shout: "I speak a bit of Mayan!"
StoryCard2-7-2=We drag out Sr. Sabio, who had been bound inside one of the crates. He converses with the medicine man.
StoryCard2-7-3=The medicine man explains that my Uncle was given a bad mixture of medicines, stiffening his body and locking his mind. He hands me a pasty, foul-smelling brew that he claims will reset the body's rhythms.
StoryCard2-7-4=He also gives me a beautiful tiny board - a grid encrusted in movable, priceless jewels. He winks and tells me that one day, perhaps, the board will unlock the secret of why the mighty Mayan empire collapsed.
StoryCard2-7-5=Finally, he insists that Sr. Sabio and I drink a special sweet nectar to celebrate the Mayan clan's newfound freedom. Cheers!
StoryCard2-7-6=I slowly wake up... then I pop my eyes open in shock. I'm back in Atlanta, in my room, in my bed! Aunt Patricia comes in. I excitedly tell her I don't remember anything, and ask her how I got back here. She just shushes me. "You're home," she says.
StoryCard2-7-7=I rub the foul-smelling ointment on my Uncle's chest. Fantastically, he stirs almost immediately. He rises from his long slumber, looks around him, and proclaims, "Where are my solitaire cards?"
StoryCard2-7-8=The doctors are amazed at Uncle Pack's recovery. He shall quest yet again!

#Story Text for Book 2, Level 8 Story Cards
StoryCard2-8-1=A little drawer pops open on the side of the Jewel Board. Inside rests a tiny bejeweled vial. The liquid inside is a horrid green..
StoryCard2-8-2=I repeatedly urge him not to, but Uncle insists that there's only one way to find out what this potion is for.
StoryCard2-8-3=Immediately, Uncle Pack sits bolt upright, his body shaking with ghostly spasms. He then falls to the floor. Oh no! As I feared, his coma has returned!
StoryCard2-8-4=Desperate, I shove some of Uncle's Peruvian snuff up his nostrils. He sputters and turns red, finally issuing forth a huge sneeze. But his eyes pop open!
StoryCard2-8-5="Oh Rupert!" he wheezes. "The horror of it all! Our civilization, like the Mayans, shall soon come to an sudden end."
StoryCard2-8-6="How will our culture end?" I ask. "Pestilence? War? Natural disaster?"
StoryCard2-8-7="I don't know exactly how the collapse of society will occur," Uncle Pack tells me, "only that it will happen March 3 of next year... 1930. And Jerusalem is where you can find more answers..."
StoryCard2-8-8="Alas," Uncle Pack continues, "I am an old man now. Too weak to handle a quest of this magnitude." He squeezes my shoulder. "But, dear nephew, I know someone who can do me proud."
