[Main]
; character type
name = Cowboy
pair = CowboyKid
pair_x = 30
pair_y = 15
; walking speed
speed = 5
; bounding box
bound_x = -30
bound_y = -180
bound_w = 60
bound_h = 180
; request position
request_x = -85
request_y = -185
; shadow sprite location
shadow_spr = data/Clients/shadow.tga
; mark sprite
v_spr = data/fx/v.tga
; mark position
v_x = -45
v_y = -145
; delay between requests
think_time = 5000
; starting loyalty
loyalty = 4
; portraits
portrait_angry = data/Clients/Cowboy/Portraits/Angry.tga
portrait_happy = data/Clients/Cowboy/Portraits/Happy.tga
; sounds
hello_sound  = hello_male3
bye_sound    = bye_male3
angry_sound  = angry_male3
happy_sound  = happy_male3
fright_sound = fright_male3
; legs offset
legs_offset = 0, -25

; baby cry start parameter
;baby_cry = 0.23

[RoomPreferences]
single = 1
double = 2
luxe = 2
president = 3

[Actions]
drink = 3
fire = 3
news = 3
plaid = 3
casino = 2

;---- cards ----

[CardsIdle]
sprite = data/Clients/Cowboy/Cards/Idle.jpg
spr_x = -95
spr_y = -158
shadow_x = -12
shadow_y = -27

[CardsStart]
sprite = data/Clients/Cowboy/Cards/Start.jpg
period = 1000
frames = 10
spr_x = -95
spr_y = -158
shadow_x = -12
shadow_y = -27

[CardsLoop]
sprite = data/Clients/Cowboy/Cards/Loop.jpg
period = 1300
frames = 13
spr_x = -95
spr_y = -158
shadow_x = -12
shadow_y = -27

[CardsEnd]
sprite = data/Clients/Cowboy/Cards/End.jpg
period = 800
frames = 8
spr_x = -95
spr_y = -158
shadow_x = -12
shadow_y = -27

;----casino---;
[CasinoEnd]
sprite = data/Clients/Cowboy/Casino/CasinoEnd.jpg
period = 1600
frames = 8
spr_x = -96
spr_y = -160
shadow_x = -12
shadow_y = -27

;---- chess ----
[Chess]
sprite = data/Clients/Cowboy/Chess/Chess.jpg
period = 1200
frames = 12
spr_x = -95
spr_y = -158
shadow_x = -12
shadow_y = -27

;---- drink ----
[DrinkSit]
sprite = data/Clients/Cowboy/Drink/DrinkSit.jpg
period = 2000
frames = 11
spr_x = -95
spr_y = -158
shadow_x = -12
shadow_y = -27

[DrinkStand]
sprite = data/Clients/Cowboy/Drink/DrinkStand.jpg
period = 1400
frames = 8
spr_x = -61
spr_y = -180
shadow_x = -25
shadow_y = -15

;---- food ----
[Food]
sprite = data/Clients/Cowboy/Food/Food.jpg
period = 2000
frames = 11
spr_x = -97
spr_y = -159
shadow_x = -12
shadow_y = -27

;---- music ----
[Music]
sprite = data/Clients/Cowboy/Music/Music.jpg
period = 1000
frames = 10
spr_x = -38
spr_y = -170
shadow_x = -25
shadow_y = -15

;---- news ----
[News]
sprite = data/Clients/Cowboy/News/News.jpg
period = 1000
spr_x = -95
spr_y = -158
shadow_x = -12
shadow_y = -27

[NewsLoop]
sprite = data/Clients/Cowboy/News/NewsLoop.jpg
period = 700
frames = 7
spr_x = -95
spr_y = -158
shadow_x = -12
shadow_y = -27

;---- scared ----
[ScaredSit]
sprite = data/Clients/Cowboy/Scared/ScaredSit.jpg
period = 800
frames = 8
spr_x = -95
spr_y = -158
shadow_x = -12
shadow_y = -27

[ScaredStand]
sprite = data/Clients/Cowboy/Scared/ScaredStand.jpg
period = 900
frames = 9
spr_x = -53
spr_y = -182
shadow_x = -25
shadow_y = -15

;---- sit ----
[SitAngry]
sprite = data/Clients/Cowboy/Sit/Angry.jpg
period = 2000
frames = 14
spr_x = -96
spr_y = -158
shadow_x = -12
shadow_y = -27

[SitHappy]
sprite = data/Clients/Cowboy/Sit/Happy.jpg
period = 1300
frames = 13
spr_x = -95
spr_y = -158
shadow_x = -12
shadow_y = -27

[Sit]
sprite = data/Clients/Cowboy/Sit/Sit.jpg
period = 1600
frames = 5
spr_x = -95
spr_y = -158
shadow_x = -12
shadow_y = -27

;---- stand ----;
[Stand]
sprite = data/Clients/Cowboy/Stand/Stand.jpg
outline = data/Clients/Cowboy/Stand/Outline.jpg
period = 1000
spr_x = -51
spr_y = -180
shadow_x = -25
shadow_y = -15

[StandIdle]
sprite = data/Clients/Cowboy/Stand/Idle.jpg
period = 1100
frames = 11
spr_x = -51
spr_y = -180
shadow_x = -25
shadow_y = -15

[StandAngry]
sprite = data/Clients/Cowboy/Stand/Angry.jpg
period = 3500
frames = 35
spr_x = -51
spr_y = -180
shadow_x = -25
shadow_y = -15

[StandHappy]
sprite = data/Clients/Cowboy/Stand/Happy.jpg
period = 2200
frames = 22
spr_x = -51
spr_y = -180
shadow_x = -25
shadow_y = -15

;---- walk ----
[WalkLeft]
sprite = data/Clients/Cowboy/Walk/Left.jpg
period = 800
frames = 8
spr_x = -58
spr_y = -172
shadow_x = -25
shadow_y = -15

[WalkUpLeft]
sprite = data/Clients/Cowboy/Walk/UpLeft.jpg
period = 800
frames = 8
spr_x = -58
spr_y = -172
shadow_x = -25
shadow_y = -15

[WalkUp]
sprite = data/Clients/Cowboy/Walk/Up.jpg
period = 800
frames = 8
spr_x = -58
spr_y = -172
shadow_x = -25
shadow_y = -15

[WalkUpRight]
sprite = data/Clients/Cowboy/Walk/UpLeft.jpg
period = 800
frames = 8
spr_x = -58
spr_y = -172
flipx = 1
mirror_x = 1
shadow_x = -25
shadow_y = -15

[WalkRight]
sprite = data/Clients/Cowboy/Walk/Left.jpg
period = 800
frames = 8
spr_x = -58
spr_y = -172
flipx = 1
mirror_x = 1
shadow_x = -25
shadow_y = -15

[WalkDownRight]
sprite = data/Clients/Cowboy/Walk/DownLeft.jpg
period = 800
frames = 8
spr_x = -58
spr_y = -172
flipx = 1
mirror_x = 1
shadow_x = -25
shadow_y = -15

[WalkDown]
sprite = data/Clients/Cowboy/Walk/Down.jpg
period = 800
frames = 8
spr_x = -46
spr_y = -172
shadow_x = -25
shadow_y = -15

[WalkDownLeft]
sprite = data/Clients/Cowboy/Walk/DownLeft.jpg
period = 800
frames = 8
spr_x = -58
spr_y = -172
shadow_x = -25
shadow_y = -15

;---- legs ----
[LegsChess]
sprite = data/Clients/Cowboy/Legs/LegsSit.jpg
period = 500
frames = 5
spr_x = -75
spr_y = -66
[LegsPlaid]
sprite = data/Clients/Cowboy/Legs/LegsPlaid.jpg
spr_x = -75
spr_y = -66
[LegsScared]
sprite = data/Clients/Cowboy/Legs/LegsScared.jpg
period = 800
frames = 8
spr_x = -75
spr_y = -66
[LegsSit]
sprite = data/Clients/Cowboy/Legs/LegsSit.jpg
period = 500
frames = 5
spr_x = -75
spr_y = -66
