[Main]
name = Jenny
; velocity
speed = 6
; time to wait before starting next action
wait_time = 100
; time to wait before going to base if hands are empty
wait_before_going_to_base_free = 1000
; time to wait before going to base if hands are not empty
wait_before_going_to_base_busy = 4000
; time to wait before switching between idle animations
idle_timer = 15000
; shadow sprite location
shadow_spr = data/Clients/shadow.tga
;sounds
baby_calm_down_sound = baby_calm_down

[Actions]
cook_delay = 3000
calm_baby = 3

;----- Stand -----;
[Stand]
sprite = data/Heroes/Jenny/Stand/Stand.jpg
period = 100
frames = 1
spr_x = -60
spr_y = -160
shadow_x = -25
shadow_y = -15

[HandLeftFreeStand]
sprite = data/Heroes/Jenny/HandLeft/Idle.jpg
spr_x = -33
spr_y = -121

[HandLeftBusyStand]
sprite = data/Heroes/Jenny/HandLeft/Carry_Idle.jpg
spr_x = -30
spr_y = -123
obj_x = 45
obj_y = -13

[HandRightFreeStand]
sprite = data/Heroes/Jenny/HandRight/Idle.jpg
spr_x = -33
spr_y = -121

[HandRightBusyStand]
sprite = data/Heroes/Jenny/HandRight/Carry_Idle.jpg
spr_x = -30
spr_y = -123
obj_x = -10
obj_y = -13
obj_flipx = 1

;----- Walk/Left -----;
[WalkLeft]
sprite = data/Heroes/Jenny/Walk/WalkLeft.jpg
period = 800
frames = 8
spr_x = -40
spr_y = -160
shadow_x = -25
shadow_y = -15

[HandLeftFreeLeft]
sprite = data/Heroes/Jenny/HandLeft/Left.jpg
period = 800
frames = 8
spr_x = -52
spr_y = -121

[HandLeftBusyLeft]
sprite = data/Heroes/Jenny/HandLeft/Carry_Left.jpg
period = 800
frames = 8
spr_x = -52
spr_y = -121
obj_x = 8
obj_y = -11
obj_flipx = 1

[HandRightFreeLeft]
sprite = data/Heroes/Jenny/HandRight/Left.jpg
period = 800
frames = 8
spr_x = -52
spr_y = -121

[HandRightBusyLeft]
sprite = data/Heroes/Jenny/HandRight/Carry_Left.jpg
period = 800
frames = 8
spr_x = -52
spr_y = -121
obj_x = 8
obj_y = -11
obj_flipx = 1

;----- Walk/UpLeft -----;
[WalkUpLeft]
sprite = data/Heroes/Jenny/Walk/WalkUpLeft.jpg
period = 800
frames = 8
spr_x = -40
spr_y = -160
shadow_x = -25
shadow_y = -15

[HandLeftFreeUpLeft]
sprite = data/Heroes/Jenny/HandLeft/UpLeft.jpg
period = 800
frames = 8
spr_x = -52
spr_y = -121

[HandLeftBusyUpLeft]
sprite = data/Heroes/Jenny/HandLeft/Carry_UpLeft.jpg
period = 800
frames = 8
spr_x = -52
spr_y = -121
obj_x = -2
obj_y = -11
obj_flipx = 1

[HandRightFreeUpLeft]
sprite = data/Heroes/Jenny/HandRight/UpLeft.jpg
period = 800
frames = 8
spr_x = -52
spr_y = -121

[HandRightBusyUpLeft]
sprite = data/Heroes/Jenny/HandRight/Carry_UpLeft.jpg
period = 800
frames = 8
spr_x = -52
spr_y = -121
obj_x = 33
obj_y = -11
obj_flipx = 1

;----- Walk/Up -----;
[WalkUp]
sprite = data/Heroes/Jenny/Walk/WalkUp.jpg
period = 800
frames = 8
spr_x = -40
spr_y = -160
shadow_x = -25
shadow_y = -15

[HandLeftFreeUp]
sprite = data/Heroes/Jenny/HandLeft/Up.jpg
period = 800
frames = 8
spr_x = -27
spr_y = -121

[HandLeftBusyUp]
sprite = data/Heroes/Jenny/HandLeft/Carry_Up.jpg
period = 800
frames = 8
spr_x = -27
spr_y = -122
obj_x = -2
obj_y = -12
obj_flipx = 1

[HandRightFreeUp]
sprite = data/Heroes/Jenny/HandRight/Up.jpg
period = 800
frames = 8
spr_x = -27
spr_y = -121

[HandRightBusyUp]
sprite = data/Heroes/Jenny/HandRight/Carry_Up.jpg
period = 800
frames = 8
spr_x = -27
spr_y = -122
obj_x = 48
obj_y = -12

;----- Walk/UpRight -----;
[WalkUpRight]
sprite = data/Heroes/Jenny/Walk/WalkUpLeft.jpg
period = 800
frames = 8
spr_x = -40
spr_y = -160
flipx = 1
shadow_x = -25
shadow_y = -15

[HandLeftFreeUpRight]
sprite = data/Heroes/Jenny/HandRight/UpLeft.jpg
period = 800
frames = 8
spr_x = -27
spr_y = -121
flipx = 1

[HandLeftBusyUpRight]
sprite = data/Heroes/Jenny/HandRight/Carry_UpLeft.jpg
period = 800
frames = 8
spr_x = -27
spr_y = -121
flipx = 1
obj_x = 23
obj_y = -11

[HandRightFreeUpRight]
sprite = data/Heroes/Jenny/HandLeft/UpLeft.jpg
period = 800
frames = 8
spr_x = -27
spr_y = -121
flipx = 1

[HandRightBusyUpRight]
sprite = data/Heroes/Jenny/HandLeft/Carry_UpLeft.jpg
period = 800
frames = 8
spr_x = -27
spr_y = -121
flipx = 1
obj_x = 58
obj_y = -11

;----- Walk/Right -----;
[WalkRight]
sprite = data/Heroes/Jenny/Walk/WalkLeft.jpg
period = 800
frames = 8
spr_x = -40
spr_y = -160
flipx = 1
shadow_x = -25
shadow_y = -15

[HandLeftFreeRight]
sprite = data/Heroes/Jenny/HandRight/Left.jpg
period = 800
frames = 8
spr_x = -27
spr_y = -121
flipx = 1

[HandLeftBusyRight]
sprite = data/Heroes/Jenny/HandRight/Carry_Left.jpg
period = 800
frames = 8
flipx = 1
spr_x = -27
spr_y = -121
obj_x = 48
obj_y = -11

[HandRightFreeRight]
sprite = data/Heroes/Jenny/HandLeft/Left.jpg
period = 800
frames = 8
spr_x = -27
spr_y = -121
flipx = 1

[HandRightBusyRight]
sprite = data/Heroes/Jenny/HandLeft/Carry_Left.jpg
period = 800
frames = 8
spr_x = -27
spr_y = -121
flipx = 1
obj_x = 48
obj_y = -11

;----- Walk/DownRight -----;
[WalkDownRight]
sprite = data/Heroes/Jenny/Walk/WalkDownLeft.jpg
period = 800
frames = 8
spr_x = -40
spr_y = -160
flipx = 1
shadow_x = -25
shadow_y = -15

[HandLeftFreeDownRight]
sprite = data/Heroes/Jenny/HandRight/DownLeft.jpg
period = 800
frames = 8
spr_x = -27
spr_y = -121
flipx = 1

[HandLeftBusyDownRight]
sprite = data/Heroes/Jenny/HandRight/Carry_DownLeft.jpg
period = 800
frames = 8
flipx = 1
spr_x = -27
spr_y = -121
obj_x = 58
obj_y = -11
obj_flipx = 1

[HandRightFreeDownRight]
sprite = data/Heroes/Jenny/HandLeft/DownLeft.jpg
period = 800
frames = 8
spr_x = -27
spr_y = -121
flipx = 1

[HandRightBusyDownRight]
sprite = data/Heroes/Jenny/HandLeft/Carry_DownLeft.jpg
period = 800
frames = 8
spr_x = -27
spr_y = -121
flipx = 1
obj_x = 23
obj_y = -11

;----- Walk/Down -----;
[WalkDown]
sprite = data/Heroes/Jenny/Walk/WalkDown.jpg
period = 800
frames = 8
spr_x = -40
spr_y = -160
shadow_x = -25
shadow_y = -15

[HandLeftFreeDown]
sprite = data/Heroes/Jenny/HandLeft/Down.jpg
period = 800
frames = 8
spr_x = -27
spr_y = -121

[HandLeftBusyDown]
sprite = data/Heroes/Jenny/HandLeft/Carry_Down.jpg
period = 800
frames = 8
spr_x = -27
spr_y = -121
obj_x = 43
obj_y = -11

[HandRightFreeDown]
sprite = data/Heroes/Jenny/HandRight/Down.jpg
period = 800
frames = 8
spr_x = -27
spr_y = -121

[HandRightBusyDown]
sprite = data/Heroes/Jenny/HandRight/Carry_Down.jpg
period = 800
frames = 8
spr_x = -27
spr_y = -121
obj_x = -7
obj_y = -9
obj_flipx = 1

;----- Walk/DownLeft -----;
[WalkDownLeft]
sprite = data/Heroes/Jenny/Walk/WalkDownLeft.jpg
period = 800
frames = 8
spr_x = -40
spr_y = -160
shadow_x = -25
shadow_y = -15

[HandLeftFreeDownLeft]
sprite = data/Heroes/Jenny/HandLeft/DownLeft.jpg
period = 800
frames = 8
spr_x = -52
spr_y = -121

[HandLeftBusyDownLeft]
sprite = data/Heroes/Jenny/HandLeft/Carry_DownLeft.jpg
period = 800
frames = 8
spr_x = -52
spr_y = -121
obj_x = 33
obj_y = -11

[HandRightFreeDownLeft]
sprite = data/Heroes/Jenny/HandRight/DownLeft.jpg
period = 800
frames = 8
spr_x = -52
spr_y = -121

[HandRightBusyDownLeft]
sprite = data/Heroes/Jenny/HandRight/Carry_DownLeft.jpg
period = 800
frames = 8
spr_x = -52
spr_y = -121
obj_x = -2
obj_y = -11
obj_flipx = 1

;----- Idle -----;
[Idle0]
sprite = data/Heroes/Jenny/Idle/Idle0.jpg
period = 1200
frames = 8
spr_x = -60
spr_y = -160
shadow_x = -25
shadow_y = -15

[Idle1]
sprite = data/Heroes/Jenny/Idle/Idle1.jpg
period = 1200
frames = 11
spr_x = -60
spr_y = -160
shadow_x = -25
shadow_y = -15

[Idle2]
sprite = data/Heroes/Jenny/Idle/Idle2.jpg
period = 1200
frames = 11
spr_x = -60
spr_y = -160
shadow_x = -25
shadow_y = -15

[Idle3]
sprite = data/Heroes/Jenny/Idle/Idle3.jpg
period = 1200
frames = 22
spr_x = -60
spr_y = -160
shadow_x = -25
shadow_y = -15

[Applause]
sprite = data/Heroes/Jenny/Misc/Applause.jpg
period = 2000
period = 1100
frames = 11
spr_x = -60
spr_y = -160
shadow_x = -25
shadow_y = -15

[Hail]
sprite = data/Heroes/Jenny/Misc/Hail.jpg
period = 2000
period = 1100
frames = 11
spr_x = -60
spr_y = -160
shadow_x = -25
shadow_y = -15

[Unhappy]
sprite = data/Heroes/Jenny/Misc/Unhappy.jpg
period = 2000
frames = 22
spr_x = -60
spr_y = -160
shadow_x = -25
shadow_y = -15

;----- Actions -----;
[Hello]
sprite = data/Heroes/Jenny/Hello/Hello.jpg
period = 1100
frames = 11
spr_x = -60
spr_y = -160
shadow_x = -25
shadow_y = -15

[Baby]
sprite = data/Heroes/Jenny/CalmBaby/CalmBaby.jpg
period = 800
frames = 8
spr_x = -30
spr_y = -160
shadow_x = -25
shadow_y = -15
