[Main]
; character type
name = Dandy
; walking speed
speed = 4.7
; bounding box
bound_x = -30
bound_y = -195
bound_w = 60
bound_h = 195
; request position
request_x = -85
request_y = -185
; shadow sprite location
shadow_spr = data/Clients/shadow.tga
; mark sprite
v_spr = data/fx/v.tga
; mark position
v_x = -45
v_y = -145
; delay between requests
think_time = 3000
; starting loyalty
loyalty = 3
; portraits
portrait_angry = data/Clients/Dandy/Portraits/Angry.tga
portrait_happy = data/Clients/Dandy/Portraits/Happy.tga
; sounds
hello_sound  = hello_male4
bye_sound    = bye_male4
angry_sound  = angry_male4
happy_sound  = happy_male4
fright_sound = fright_male4
; legs offset
legs_offset = 0, -25

[RoomPreferences]
single = 1
double = 2
luxe = 3
president = 3

[Actions]
drink = 3
fire = 3
news = 3
plaid = 3
casino = 2

;---- cards ----

[CardsIdle]
sprite = data/Clients/Dandy/Cards/Idle.jpg
spr_x = -83
spr_y = -154
shadow_x = -7
shadow_y = -22

[CardsStart]
sprite = data/Clients/Dandy/Cards/Start.jpg
period = 1000
frames = 10
spr_x = -83
spr_y = -154
shadow_x = -7
shadow_y = -22

[CardsLoop]
sprite = data/Clients/Dandy/Cards/Loop.jpg
period = 1300
frames = 13
spr_x = -83
spr_y = -154
shadow_x = -7
shadow_y = -22

[CardsEnd]
sprite = data/Clients/Dandy/Cards/End.jpg
period = 800
frames = 8
spr_x = -83
spr_y = -154
shadow_x = -7
shadow_y = -22

;---- casino ---
[CasinoEnd]
sprite = data/Clients/Dandy/Casino/CasinoEnd.jpg
period = 1600
frames = 8
spr_x = -83
spr_y = -154
shadow_x = -7
shadow_y = -22

;---- chess ----
[Chess]
sprite = data/Clients/Dandy/Chess/Chess.jpg
period = 800
frames = 8
spr_x = -83
spr_y = -154
shadow_x = -7
shadow_y = -22

;---- drink ----
[DrinkSit]
sprite = data/Clients/Dandy/Drink/DrinkSit.jpg
period = 1600
frames = 11
spr_x = -83
spr_y = -154
shadow_x = -7
shadow_y = -22

[DrinkStand]
sprite = data/Clients/Dandy/Drink/DrinkStand.jpg
period = 1400
frames = 8
spr_x = -51
spr_y = -187
shadow_x = -25
shadow_y = -15

;---- food ----
[Food]
sprite = data/Clients/Dandy/Food/Food.jpg
period = 1400
frames = 14
spr_x = -83
spr_y = -154
shadow_x = -7
shadow_y = -22

;---- music ----
[Music]
sprite = data/Clients/Dandy/Music/Music.jpg
period = 1000
frames = 10
spr_x = -40
spr_y = -182
shadow_x = -25
shadow_y = -15

;---- news ----
[News]
sprite = data/Clients/Dandy/News/News.jpg
period = 1000
spr_x = -83
spr_y = -154
shadow_x = -7
shadow_y = -22

[NewsLoop]
sprite = data/Clients/Dandy/News/NewsLoop.jpg
period = 700
frames = 7
spr_x = -83
spr_y = -154
shadow_x = -7
shadow_y = -22

;---- scared ----
[ScaredSit]
sprite = data/Clients/Dandy/Scared/ScaredSit.jpg
period = 800
frames = 8
spr_x = -86
spr_y = -147
shadow_x = -7
shadow_y = -22

[ScaredStand]
sprite = data/Clients/Dandy/Scared/ScaredStand.jpg
period = 800
frames = 8
spr_x = -60
spr_y = -195
shadow_x = -25
shadow_y = -15

;---- sit ----
[SitAngry]
sprite = data/Clients/Dandy/Sit/Angry.jpg
period = 2000
frames = 20
spr_x = -83
spr_y = -154
shadow_x = -7
shadow_y = -22

[SitHappy]
sprite = data/Clients/Dandy/Sit/Happy.jpg
period = 1300
frames = 13
spr_x = -83
spr_y = -154
shadow_x = -7
shadow_y = -22

[Sit]
sprite = data/Clients/Dandy/Sit/Sit.jpg
period = 1600
frames = 8
spr_x = -82
spr_y = -154
shadow_x = -7
shadow_y = -22

;---- stand ----;
[Stand]
sprite = data/Clients/Dandy/Stand/Stand.jpg
outline = data/Clients/Dandy/Stand/Outline.jpg
period = 1000
spr_x = -60
spr_y = -195
shadow_x = -25
shadow_y = -15

[StandIdle]
sprite = data/Clients/Dandy/Stand/Idle.jpg
period = 1200
frames = 12
spr_x = -60
spr_y = -195
shadow_x = -25
shadow_y = -15

[StandAngry]
sprite = data/Clients/Dandy/Stand/Angry.jpg
period = 1500
frames = 15
spr_x = -60
spr_y = -195
shadow_x = -25
shadow_y = -15

[StandHappy]
sprite = data/Clients/Dandy/Stand/Happy.jpg
period = 2000
frames = 20
spr_x = -60
spr_y = -195
shadow_x = -25
shadow_y = -15

;---- walk ----
[WalkLeft]
sprite = data/Clients/Dandy/Walk/Left.jpg
period = 1000
frames = 8
spr_x = -45
spr_y = -195
shadow_x = -25
shadow_y = -15

[WalkUpLeft]
sprite = data/Clients/Dandy/Walk/UpLeft.jpg
period = 1000
frames = 8
spr_x = -45
spr_y = -195
shadow_x = -25
shadow_y = -15

[WalkUp]
sprite = data/Clients/Dandy/Walk/Up.jpg
period = 1000
frames = 8
spr_x = -45
spr_y = -195
shadow_x = -25
shadow_y = -15

[WalkUpRight]
sprite = data/Clients/Dandy/Walk/UpLeft.jpg
period = 1000
frames = 8
spr_x = -45
spr_y = -195
flipx = 1
mirror_x = 1
shadow_x = -25
shadow_y = -15

[WalkRight]
sprite = data/Clients/Dandy/Walk/Left.jpg
period = 1000
frames = 8
spr_x = -45
spr_y = -195
flipx = 1
mirror_x = 1
shadow_x = -25
shadow_y = -15

[WalkDownRight]
sprite = data/Clients/Dandy/Walk/DownLeft.jpg
period = 1000
frames = 8
spr_x = -45
spr_y = -195
flipx = 1
mirror_x = 1
shadow_x = -25
shadow_y = -15

[WalkDown]
sprite = data/Clients/Dandy/Walk/Down.jpg
period = 1000
frames = 8
spr_x = -45
spr_y = -195
shadow_x = -25
shadow_y = -15

[WalkDownLeft]
sprite = data/Clients/Dandy/Walk/DownLeft.jpg
period = 1000
frames = 8
spr_x = -45
spr_y = -195
shadow_x = -25
shadow_y = -15

;---- legs ----
[LegsChess]
sprite = data/Clients/Dandy/Legs/LegsSit.jpg
period = 500
frames = 8
spr_x = -55
spr_y = -58
[LegsPlaid]
sprite = data/Clients/Dandy/Legs/LegsPlaid.jpg
spr_x = -56
spr_y = -58
[LegsScared]
sprite = data/Clients/Dandy/Legs/LegsScared.jpg
period = 800
frames = 8
spr_x = -59
spr_y = -51
[LegsSit]
sprite = data/Clients/Dandy/Legs/LegsSit.jpg
period = 800
frames = 8
spr_x = -55
spr_y = -58
