[Main]
outline = data/Request/Common/Request/Outline.tga
portrait_back = data/Request/Common/Client/Back.tga
portrait_outline = data/Request/Common/Client/Outline.tga
portrait_back_x = -35
portrait_back_y = -40
portrait_x = -45
portrait_y = -50

; request ratio decreases if the same type of request already runs (direct) or request hero is needed (indirect)
[DecreaseRatio]
direct = 0.8
indirect = 0.9

[Progress]
back = data/Request/Common/Request/Back.tga
sprite = data/Request/Common/Timer/Timer.tga
period = 1900
frames = 19
x = 35
y = 37

[CalmBaby]
hero = Jenny
sprite0 = data/Request/CalmBaby/CalmBaby.tga
sprite1 = data/Request/CalmBoy/CalmBaby.tga
request_x = 3
request_y = 1

[Cards]
hero = Porter
target = TableUp
target1 = CardsTableDown
place = CardsStoolDown, CardsStoolUp
sprite0 = data/Request/Cards/Cards.tga
request_x = 3
request_y = 1
price = 5

[Casino]
hero = Porter
target = CasinoTableUp
target1 = CasinoTableDown
place = CasinoStoolDown, CasinoStoolUp
sprite0 = data/Request/Casino/Casino.tga
request_x = 3
request_y = 1
price = 5

[CheckIn]
sprite0 = data/Request/CheckIn/CheckIn0.tga
sprite1 = data/Request/CheckIn/CheckIn1.tga
sprite2 = data/Request/CheckIn/CheckIn2.tga
sprite3 = data/Request/CheckIn/CheckIn3.tga
request_x = 21
request_y = 18

[CheckOut]
hero = Jenny
target = Cash
sprite0 = data/Request/CheckOut/CheckOut.tga
request_x = 3
request_y = 1
price0 = 50
price1 = 100
price2 = 200
price3 = 300

[Chess]
hero = Porter
target = ChessTable
place = ArmchairLeft, ArmchairRight
sprite0 = data/Request/Chess/Chess.tga
request_x = 3
request_y = 1
price = 5

[Clean]
hero = Maid
hand_obj = Hoover
place = Room
sprite0 = data/Request/Clean/Clean.tga
request_x = 3
request_y = 1
price = 5

[Clothes]
hero = Maid
place = Room
sprite0 = data/Request/Clothes/Clothes.tga
request_x = 3
request_y = 1
price = 5

[Cocktail]
hero = Jenny
target = Drink
hand_obj = Drink
place = ArmchairLeft, ArmchairRight, Room, StoolDown, StoolUp, PointDown, PointUp, Armchair3Left, Armchair3Right, CardsStoolDown, CardsStoolUp, CasinoStoolDown, CasinoStoolUp
sprite0 = data/Request/Cocktail/Cocktail0.tga
sprite1 = data/Request/Cocktail/Cocktail1.tga
sprite2 = data/Request/Cocktail/Cocktail2.tga
request_x = 3
request_y = 1
price = 5

[Dog]
hero = Porter
hand_obj = Dog
place = Room
sprite0 = data/Request/Dog/Dog.tga
request_x = 3
request_y = 1
price = 5

[Fire]
hero = Porter
target = Fire
place = ArmchairLeft, ArmchairRight
sprite0 = data/Request/Fire/Fire.tga
request_x = 3
request_y = 1
price = 5

[Food]
hero = Jenny
target = Food
hand_obj = Food
place = ChairLeft, ChairRight, StoolDown, StoolUp, Armchair3Left, Armchair3Right
sprite0 = data/Request/Food/Food.tga
request_x = 3
request_y = 1
price = 5

[Luggage]
hero = Porter
hand_obj = Luggage
place = Room
sprite0 = data/Request/Luggage/Luggage.tga
request_x = 3
request_y = 1
price = 5

[Music]
hero = Jenny
target = Musician
place = ArmchairLeft, ArmchairRight, Musician, Armchair3Left, Armchair3Right
sprite0 = data/Request/Music/Music.tga
request_x = 3
request_y = 1
price = 5

[News]
hero = Jenny
target = News
hand_obj = News
place = ArmchairLeft, ArmchairRight, Room, StoolDown, StoolUp, Armchair3Left, Armchair3Right
sprite0 = data/Request/News/News.tga
request_x = 3
request_y = 1
price = 5

[Phone]
hero = Jenny
target = Phone
hand_obj = Phone
place = Room
sprite0 = data/Request/Phone/Phone.tga
request_x = 3
request_y = 1
price = 5

[Photo]
hero = Porter
target = Photo
place = PhotoWait
sprite0 = data/Request/Photo/Photo.tga
request_x = 3
request_y = 1
price = 5

[Pillow]
hero = Maid
place = Room
sprite0 = data/Request/Pillow/Pillow.tga
request_x = 3
request_y = 1
price = 5

[Plaid]
hero = Maid
hand_obj = Plaid
place = ArmchairLeft, ArmchairRight, Room, Armchair3Left, Armchair3Right
sprite0 = data/Request/Plaid/Plaid.tga
request_x = 3
request_y = 1
price = 5

[Repair]
hero = Porter
place = Room
sprite0 = data/Request/Repair/Repair.tga
request_x = 3
request_y = 1

[Souvenir]
hero = Porter
target = Souvenir
place = SouvenirWait
sprite0 = data/Request/Souvenir/Souvenir0.tga
sprite1 = data/Request/Souvenir/Souvenir1.tga
sprite2 = data/Request/Souvenir/Souvenir2.tga
price = 5

[Upgrade]
hero = Porter
sprite0 = data/Request/Repair/Repair.tga
request_x = 3
request_y = 1

[Water]
hero = Maid
hand_obj = Water
sprite0 = data/Request/Water/Water.tga
request_x = 3
request_y = 1
