[Main]
; character type
name = Bear
; walking speed
speed = 4
; attack speed
attack_speed = 5
; bounding box
bound_x = -70
bound_y = -100
bound_w = 140
bound_h = 100
; time range used to calculate next attack time
think_time = 3000, 4000
; health points
health = 9

[Hit]
sprite = data/fx/MonsterHit.jpg
period = 400
frames = 4
spr_x = -32
spr_y = -32

[Death]
sprite = data/fx/MonsterKill.jpg
period = 1200
frames = 12
spr_x = -80
spr_y = -110

[Attack]
sprite = data/Monsters/Bear/Attack.jpg
period = 1400
frames = 14
spr_x = -70
spr_y = -200

[Stunned]
sprite = data/Monsters/Bear/Stunned.jpg
period = 1000
frames = 10
spr_x = -70
spr_y = -110

[WalkLeft]
sprite = data/Monsters/Bear/Left.jpg
period = 800
frames = 8
spr_x = -80
spr_y = -110

[WalkUpLeft]
sprite = data/Monsters/Bear/UpLeft.jpg
period = 800
frames = 8
spr_x = -80
spr_y = -110

[WalkUp]
sprite = data/Monsters/Bear/Up.jpg
period = 800
frames = 8
spr_x = -80
spr_y = -110

[WalkUpRight]
sprite = data/Monsters/Bear/UpLeft.jpg
period = 800
frames = 8
spr_x = -80
spr_y = -110
mirror_x = 1
flipx = 1

[WalkRight]
sprite = data/Monsters/Bear/Left.jpg
period = 800
frames = 8
spr_x = -80
spr_y = -110
mirror_x = 1
flipx = 1
shadow_x = -10	
shadow_y = -10

[WalkDownRight]
sprite = data/Monsters/Bear/DownLeft.jpg
period = 800
frames = 8
spr_x = -80
spr_y = -110
mirror_x = 1
flipx = 1

[WalkDown]
sprite = data/Monsters/Bear/Down.jpg
period = 800
frames = 8
spr_x = -80
spr_y = -110

[WalkDownLeft]
sprite = data/Monsters/Bear/DownLeft.jpg
period = 800
frames = 8
spr_x = -80
spr_y = -110

[sounds]
hit = bear_hit
ko = monster_k_o
death = monster_death
walk = bear_walk
action = bear_action