[Main]
x=975
v_spr = data/fx/v.tga
single_room_spr = data/fx/icon_singleroom.tga
double_room_spr = data/fx/icon_twoplaceroom.tga
luxe_room_spr = data/fx/icon_luxroom.tga
president_room_spr = data/fx/icon_presidentroom.tga
objects = Room1, Room2, Room3, Room4, Room5, Room6, Room7, FlowerRight0, FlowerLeft0, Armchair3Left0, Armchair3Right0, Cash0, Reception0, ReceptionLeft0, ReceptionRight0, News0, Stage0, ColumnLeft, ColumnRight, BalconyLeft, BalconyRight, Phone0, Drink0, TableUp, PieceTable1, TableDown, PieceTable0, CardsStoolUp, PointDown

; дэфолт
;objects = Room1, Room2, Room3, Room4, Room5, Room6, Room7, FlowerRight0, FlowerLeft0, Armchair3Left0, Armchair3Right0, Cash0, Reception0, ReceptionLeft0, ReceptionRight0, News0, Stage0, ColumnLeft, ColumnRight, BalconyLeft, BalconyRight, Phone0, Drink0, TableUp, PieceTable1, TableDown, PieceTable0, CardsStoolUp, PointDown

; 1 блэкджек + пустышка
; TableUp, PieceTable1, TableDown, PieceTable0, CardsStoolUp, PointDown
; 1 блэкджек + стул обед
; TableUp, PieceTable1, TableDown, PieceTable0, CardsStoolUp, StoolDown
; 2 блэкджек
; TableUp, PieceTable1, CardsTableDown, CardsPieceTable0, CardsStoolUp, CardsStoolDown
; чисто рулетка 
;CasinoStoolUp, CasinoStoolDown, CasinoTableUp, CasinoPieceTable1, CasinoTableDown, PieceTable0

[AngerPoint]
name = AngerPoint
x = 512
y = 535

[Armchair3Left0]
; название. одинаковое у одного объекта
name = Armchair3Left
action = Armchair3LeftAction
; уровень
grade = 0
; основной спрайт
sprite = data/Episodes/e4/Armchair/Armchair.tga
; обводка
outline = data/Episodes/e4/Armchair/Armchair_a.tga
; координаты объекта (при прорисовке объекты сортируются по Y)
x = 410
y = 478
; смещение анимации
spr_x = -52
spr_y = -146
; смещение обводки
outline_x = -4
outline_y = -4
; область выделения
bound_x = -56
bound_y = -108
bound_w = 143
bound_h = 162
; относительная позиция для героя, исполняющего просьбу
hero_x = 39
hero_y = 66
; относительная позиция для клиента
client_x = 39
client_y = 30
; относительная позиция для монстра
attack_x = -68
attack_y = 40
; позиция галки
v_x = 55
v_y = -94
; позиция просьбы
request_x = 16
request_y = -138
; должен ли клиент сесть при ожидании просьбы
is_sitting_place = 1
; маска
mask_x = -8
mask_y = -2
mask = 0111111111111111,1111111111111111,1111111111111111,1111111111111111,0111111111111110,0011111111100000,0001111111100000,0000111111100000,0000011111100000

[Armchair3LeftAction]
name = Armchair3LeftAction
x = 448
y = 504
sprite = data/Episodes/e1/Chair/Plate.tga
period = 500
frames = 5
spr_x = -8
spr_y = -78
loops = 1

[Armchair3Right0]
name = Armchair3Right
action = Armchair3RightAction
sprite = data/Episodes/e4/Armchair/Armchair.tga
outline = data/Episodes/e4/Armchair/Armchair_a.tga
flipx = 1
x = 624
y = 478
spr_x = -64
spr_y = -146
outline_x = -4
outline_y = -4
bound_x = -88
bound_y = -108
bound_w = 143
bound_h = 162
hero_x = -43
hero_y = 70
client_x = -44
client_y = 32
attack_x = 68
attack_y = 40
v_x = -55
v_y = -94
; должен ли клиент сесть при ожидании просьбы
is_sitting_place = 1
request_x = -96
request_y = -138
mask_x = -8
mask_y = -2
mask = 1111111111111110,1111111111111111,1111111111111111,1111111111111111,0111111111111110,0000011111111100,0000011111111000,0000011111110000,0000011111100000

[Armchair3RightAction]
name = Armchair3RightAction
x = 550
y = 504
sprite = data/Episodes/e1/Chair/Plate.tga
period = 500
frames = 5
spr_x = 8
spr_y = -78
loops = 1

[ArmorLeft]
spr_y=-1
spr_x=-31
name = ArmorLeft
sprite = data/Episodes/e4/Armor/ArmorLeft.tga
x = 137
y = 71

[ArmorRight]
spr_y=-2
spr_x=-32
name = ArmorRight
sprite = data/Episodes/e4/Armor/ArmorLeft.tga
flipx = 1
x = 892
y = 72

[BalconyLeft]
name = BalconyLeft
sprite = data/Episodes/e4/Balcony/BalconyLeft.tga
x = 357
y = 232
spr_x = -57
spr_y = -111

[BalconyRight]
name = BalconyRight
sprite = data/Episodes/e4/Balcony/BalconyRight.tga
x = 560
y = 232
spr_y = -111

[CandleLeft]
spr_y=-5
spr_x=-27
name = CandleLeft
sprite = data/Episodes/e4/Candle/Candle.tga
x = 447
y = 36

[CandleRight]
spr_y=-5
spr_x=-29
name = CandleRight
sprite = data/Episodes/e4/Candle/Candle.tga
x = 572
y = 36

[Cash0]
name = Cash
type = cash
grade = 0
sprite = data/Episodes/e1/Cash/Cash0.tga
outline = data/Episodes/e1/Cash/Cash0_a.tga
x = 430
y = 712
spr_y = -141
bound_x = 4
bound_y = -134
bound_w = 61
bound_h = 63
hero_x = 7
hero_y = 19
v_x = 25
v_y = -134

[Carpet]
name = Carpet
sprite = data/Episodes/e4/Carpet/carpet.tga
x = 248
y = 331
spr_y = 101
spr_x=17

[TableUp]
v_y=-52
v_x=-102
client_x=-56
hero_y=51
mask_x = -16
mask_y = -2
mask = 000011111111110,000111111111111,001111111111111,011111111111111,011111111111000,111111111111000,111111111110000,111111111110000
name = TableUp
sprite = data/Episodes/e4/Cards/Casino_tileUpgrade1.tga
x = 243
y = 517
spr_x = -155
spr_y = -66
outline_x = -4
outline_y = -3
hero_x = -167
bound_x = -148
bound_y = -67
bound_w = 124
bound_h = 70

[PieceTable1]
spr_y=-94
spr_x=83
name = PieceTable1
x = 74
y = 545
sprite = data/Episodes/e4/Cards/Casino_tileUp_1.tga

[TableDown]
mask_x = -16
mask_y = -3
mask = 000001111110,000011111111,000011111111,111111111111,000000111111,000000111000,000000110000
name = TableDown
sprite = data/Episodes/e4/Cards/TableDown.tga
x = 227
y = 601
spr_x = -190
spr_y = -74
outline_x = -4
outline_y = -3
hero_x = -12

[PieceTable0]
client_x=33
spr_y=-98
spr_x= -120
name = PieceTable0
x = 162
y = 626
sprite = data/Episodes/e4/Cards/Casino_tileDown1.tga

[CardsTableDown]
v_y=-53
v_x=-129
hero_y=-34
mask_x = -17
mask_y = -3
mask = 0000000111110,0000000111111,1111111111111,1111111111111,0000000111111,0000000111000,0000000110000
name = CardsTableDown
sprite = data/Episodes/e4/Cards/CasinoDown.tga
x = 227
y = 602
spr_x = -190
spr_y = -75
outline_x = -4
outline_y = -3
hero_x = -151
bound_x = -176
bound_y = -80
bound_w = 136
bound_h = 77

[CardsPieceTable0]
outline_x = -4
outline_y = -3
client_x=33
spr_y=-99
spr_x= -120
name = CardsPieceTable0
x = 163
y = 627
sprite = data/Episodes/e4/Cards/Casino_tileUpgrade2.tga

[CasinoTableUp]
v_y=-40
v_x=-108
client_x=-56
hero_y=67
mask_x = -17
mask_y = -3
mask = 111111111111111,111111111111111,111111111111111,111111111111110,111111111111110,011111111111100,001111111111100,001111111111000,000111111111000
name = CasinoTableUp
sprite = data/Episodes/e4/Cards/Casino_tileUpgrade3_4.tga
x = 243
y = 518
spr_x = -161
spr_y = -67
outline_x = -4
outline_y = -3
hero_x = -175
bound_x = -195
bound_y = -67
bound_w = 172
bound_h = 153
action = CasinoTableAction

[CasinoTableAction]
name = CasinoTableAction
x = 103
y = 560
sprite = data/Episodes/e4/Casino/CasinoTableAction.jpg
period = 1800
frames = 18
spr_x = 0
spr_y = -99
loops = 2

[CasinoPieceTable1]
spr_y=-95
spr_x=83
name = CasinoPieceTable1
x = 74
y = 546
sprite = data/Episodes/e4/Cards/Casino_tileUp.tga

[CasinoTableDown]
v_y=-53
v_x=-129
hero_y=-18
mask_x = -17
mask_y = -6
mask = 0000011110000,0000011110000,0000001110000,0000001111110,0000001111111,1111111111111,1111111111111,0000000111111,0000000111000,0000000110000
name = CasinoTableDown
sprite = data/Episodes/e4/Cards/Casino_tileUpgrade3_2.tga
x = 227
y = 603
spr_x = -190
spr_y = -76
outline_x = -4
outline_y = -3
hero_x = -159
bound_x = -176
bound_y = -80
bound_w = 136
bound_h = 77
action = CasinoTableAction

[CasinoPieceTable0]
client_x=33
spr_y= -100
spr_x= -120
name = CasinoPieceTable0
x = 163
y = 628
sprite = data/Episodes/e4/Cards/Casino_tileDown1.tga

[ColumnLeft]
spr_x=-1
name = ColumnLeft
sprite = data/Episodes/e4/Decor/ColumnLeft.tga
y = 498
spr_y = -281

[ColumnRight]
name = ColumnRight
sprite = data/Episodes/e4/Decor/ColumnLeft.tga
flipx = 1
x = 1000
y = 498
spr_x = 1
spr_y = -283

[CheckIn0]
name = CheckIn0
x = 555
y = 640
v_x = -85
v_y = -185
request_x = -85
request_y = -185
attack_x = -80
attack_y = 10

[CheckIn1]
name = CheckIn1
x = 655
y = 615

[CheckIn2]
name = CheckIn2
x = 715
y = 595

[CheckOut0]
name = CheckOut0
x = 420
y = 640
v_x = -85
v_y = -185
request_x = -85
request_y = -185
attack_x = -90
attack_y = 10

[CheckOut1]
name = CheckOut1
x = 380
y = 580

[CheckOut2]
name = CheckOut2
x = 350
y = 550

[DecorArcLeft]
spr_y=-5
spr_x=-46
y=5
name = DecorArcLeft
sprite = data/Episodes/e4/Decor/DecorArcLeft.tga
x = 57

[DecorArcRight]
spr_y=-5
spr_x=-44
y=5
name = DecorArcRight
sprite = data/Episodes/e4/Decor/DecorArcLeft.tga
flipx = 1
x = 965

[DecorColumnLeft0]
name = DecorColumnLeft0
sprite = data/Episodes/e4/Decor/DecorColumnLeft0.tga
x = 7
y = 500
spr_x = -9
spr_y = -206

[DecorColumnLeft1]
spr_x=-17
name = DecorColumnLeft1
sprite = data/Episodes/e4/Decor/DecorColumnLeft1.tga
x = 85
y = 200

[DecorColumnLeft2]
spr_x=-15
name = DecorColumnLeft2
sprite = data/Episodes/e4/Decor/DecorColumnLeft2.tga
x = 189
y = 95

[DecorColumnRight0]
name = DecorColumnRight0
sprite = data/Episodes/e4/Decor/DecorColumnLeft0.tga
flipx = 1
x = 1017
y = 500
spr_x = -14
spr_y = -206

[DecorColumnRight1]
spr_x=-14
name = DecorColumnRight1
sprite = data/Episodes/e4/Decor/DecorColumnLeft1.tga
flipx = 1
x = 941
y = 200

[DecorColumnRight2]
spr_x=-14
name = DecorColumnRight2
sprite = data/Episodes/e4/Decor/DecorColumnLeft2.tga
flipx = 1
x = 840
y = 95

[Drink0]
name = Drink
sprite = data/Episodes/e4/Drink/Drink0.tga
outline = data/Episodes/e4/Drink/Drink0_a.tga
x = 350
y = 320
spr_x = -30
spr_y = -90
outline_x = -4
outline_y = -4
bound_x = -42
bound_y = -97
bound_w = 77
bound_h = 122
hero_x = 24
hero_y = 30
request_x = -43
request_y = -96
v_x = -2
v_y = -58
breakable = 1
smoke_x = 0
smoke_y = -75
request_grade = 2
repair_down = 1
mask_x = -4
mask_y = 0
mask = 1111111,1111111

[Drink1]
attack_y=0
attack_x=0
client_y=0
client_x=0
name = Drink
sprite = data/Episodes/e4/Drink/Drink1.tga
outline = data/Episodes/e4/Drink/Drink1_a.tga
grade = 1
x = 350
y = 320
spr_x = -61
spr_y = -107
outline_x = -4
outline_y = -4
bound_x = -45
bound_y = -112
bound_w = 70
bound_h = 132
hero_x = 25
hero_y = 30
request_x = -54
request_y = -101
v_x = -13
v_y = -64
request_grade = 2
breakable = 0
repair_down = 1
mask_x = -4
mask_y = 0
mask = 1111111,1111111

[FlowerLeft0]
type = flower
name = FlowerLeft
inifile = data/Episodes/e4/Flower/FlowerLeft.ini

[FlowerLeft1]
type = flower
name = FlowerLeft
grade = 1
inifile = data/Episodes/e4/Flower/FlowerLeft.ini

[FlowerRight0]
type = flower
name = FlowerRight
inifile = data/Episodes/e4/Flower/FlowerRight.ini

[FlowerRight1]
type = flower
name = FlowerRight
grade = 1
inifile = data/Episodes/e4/Flower/FlowerRight.ini

[Food0]
name = Food
sprite = data/Episodes/e1/Restaurant/Restaurant0.tga
outline = data/Episodes/e1/Restaurant/Restaurant0_a.tga
x = 75
y = 435
spr_x = -52
spr_y = -111
bound_x = -51
bound_y = -111
bound_w = 93
bound_h = 119
hero_x = -85
hero_y = 25
repair_pos = -20, 20
breakable = 1
smoke_x = -40
smoke_y = -105
request_x = -38
request_y = -123
wait_x = 20
wait_y = 20
v_x = 2
v_y = -83
mask_x = -2
mask_y = 0
mask = 11111111,11111111

[Table]
name = Table
sprite = data/Episodes/e4/Table/Table0.tga
x = 512
y = 503
spr_x = -76
spr_y = -97
mask_x = -6
mask_y = -5
mask = 1111111111111,1111111111111,1111111111111,1111111111111,1111111111111,0111111111110,0011111111100,0011111111100,0001111111000

[Gift0]
type = gift
name = Gift
grade = 0
inifile = data/Episodes/e4/Gift/Gift.ini

[Gift1]
type = gift
name = Gift
grade = 1
inifile = data/Episodes/e4/Gift/Gift.ini

[News0]
v_x=13
name = News
grade = 0
sprite = data/Episodes/e1/News/News0.tga
outline = data/Episodes/e1/News/News0_a.tga
x = 377
y = 715
spr_x = -10
spr_y = -92
outline_x = -4
outline_y = -4
bound_x = -34
bound_y = -96
bound_w = 83
bound_h = 101
hero_x = -20
hero_y = 20
v_y = -82
outline_obj = ReceptionLeft

[News1]
name = News
grade = 1
sprite = data/Episodes/e1/News/News1.tga
outline = data/Episodes/e1/News/News1_a.tga
x = 378
y = 715
spr_x = -23
spr_y = -92
outline_x = -4
outline_y = -4
bound_x = -34
bound_y = -94
bound_w = 82
bound_h = 97
hero_x = -30
hero_y = 20
v_y = -85
outline_obj = ReceptionLeft

[Phone0]
name = Phone
grade = 0
sprite = data/Episodes/e1/Phone/Phone0.tga
outline = data/Episodes/e1/Phone/Phone0_a.tga
x = 639
y = 715
spr_x = -26
spr_y = -94
bound_x = -33
bound_y = -93
bound_w = 84
bound_h = 101
request_x = -39
request_y = -113
hero_x = 34
hero_y = 20
v_x = 1
v_y = -74
breakable = 1
repair_down = 1
smoke_y = -75
outline_obj = ReceptionRight

[Phone1]
name = Phone
grade = 1
sprite = data/Episodes/e1/Phone/Phone1.tga
outline = data/Episodes/e1/Phone/Phone1_a.tga
x = 640
y = 715
spr_x = -25
spr_y = -94
bound_x = -34
bound_y = -94
bound_w = 83
bound_h = 102
hero_x = 35
hero_y = 25
request_x = -40
request_y = -110
v_x = 1
v_y = -70
breakable = 0
outline_obj = ReceptionRight

[PictureLeft]
spr_y=-248
spr_x=-48
name = PictureLeft
sprite = data/Episodes/e4/Pictures/PictureLeft.tga
x = 262
y = 270

[PictureRight]
spr_y=-248
spr_x=-42
name = PictureRight
sprite = data/Episodes/e4/Pictures/PictureRight.tga
x = 772
y = 270

[Reception0]
name = Reception
sprite = data/Episodes/e4/Reception/Reception0.tga
x = 490
y = 710
spr_x = -75
spr_y = -105
mask_x = -6
mask_y = -3
mask = 11111111111111111,11111111111111111,11111111111111111,11111111111111111

[Reception1]
name = Reception
sprite = data/Episodes/e4/Reception/Reception1.tga
x = 490
y = 710
grade = 1
spr_x = -75
spr_y = -105
mask_x = -6
mask_y = -3
mask = 11111111111111111,11111111111111111,11111111111111111,11111111111111111

[ReceptionLeft0]
name = ReceptionLeft
sprite = data/Episodes/e4/Reception/ReceptionLeft0.tga
outline = data/Episodes/e4/Reception/ReceptionLeft0_a.tga
x = 339
y = 713
spr_x = -1
spr_y = -83
outline_x = -4
outline_y = -4
mask_x = 1
mask_y = -3
mask = 111111111,111111111,111111111,111111101,011111000

[ReceptionLeft1]
name = ReceptionLeft
sprite = data/Episodes/e4/Reception/ReceptionLeft1.tga
outline = data/Episodes/e4/Reception/ReceptionLeft1_a.tga
x = 339
y = 713
grade = 1
spr_x = -1
spr_y = -83
outline_x = -4
outline_y = -4
mask_x = 1
mask_y = -3
mask = 111111111,111111111,111111111,111111101,011111000

[ReceptionRight0]
name = ReceptionRight
sprite = data/Episodes/e4/Reception/ReceptionRight0.tga
outline = data/Episodes/e4/Reception/ReceptionRight0_a.tga
x = 600
y = 711
spr_x = 10
spr_y = -76
outline_x = -4
outline_y = -4
mask_x = 0
mask_y = -3
mask = 111111111,111111111,111111111,111111111,111111110

[ReceptionRight1]
name = ReceptionRight
sprite = data/Episodes/e4/Reception/ReceptionRight1.tga
outline = data/Episodes/e4/Reception/ReceptionRight1_a.tga
x = 600
y = 711
grade = 1
spr_x = 10
spr_y = -76
outline_x = -4
outline_y = -4
mask_x = 0
mask_y = -3
mask = 111111111,111111111,111111111,111111111,111111110

[Room1]
spr_y=5
spr_x=-2
name = Room1
type = room
sprite = data/Episodes/e4/RoomLeft/RoomLeft.tga
outline = data/Episodes/e4/RoomLeft/RoomLeft_a.tga
period = 500
frames = 4
x = 112
y = 163
outline_x = -3
outline_y = -2
bound_x = -5
bound_y = -5
bound_w = 57
bound_h = 207
hero_x = 80
hero_y = 200
client_x = 30
client_y = 200
v_x = -10
v_y = 23
request_x = -50
request_y = -15
; upgrade level sign position
sign_x = 12
sign_y = -20
; do not disturb sign
dnd = data/fx/DndSignLeft.tga
dnd_x = 31
dnd_y = 90
; upgrade sign
upgrd = data/fx/UpgradeRoomLeft.tga
upgrd_x = -2
upgrd_y = 23
; closed sign
closed = data/fx/ClosedRoomLeft.tga

[Room2]
name = Room2
type = room
grade=1
sprite = data/Episodes/e4/RoomCenter/RoomCenter.tga
outline = data/Episodes/e4/RoomCenter/RoomCenter_a.tga
period = 500
frames = 5
x = 228
y = 258
outline_x = -4
outline_y = -3
bound_x = -3
bound_y = -103
bound_w = 67
bound_h = 176
hero_x = 65
hero_y = 90
client_x = 15
client_y = 80
v_x = -4
v_y = -104
spr_y = -100
request_x = -45
request_y = -140
sign_x = 20
sign_y = -135
dnd = data/fx/DndSignCenter.tga
dnd_x = -2
dnd_y = -22
upgrd = data/fx/UpgradeRoomCenter.tga
upgrd_x = -1
upgrd_y = -90
closed = data/fx/ClosedRoomCenter.tga

[Room3]
name = Room3
type = room
grade=2
sprite = data/Episodes/e4/RoomCenter/RoomCenter.tga
outline = data/Episodes/e4/RoomCenter/RoomCenter_a.tga
period = 500
frames = 5
x = 358
y = 51
outline_x = -4
outline_y = -4
bound_x = -4
bound_y = -4
bound_w = 68
bound_h = 173
hero_x = 55
hero_y = 169
client_x = 20
client_y = 168
v_x = -2
v_y = 35
request_x = -42
request_y = -5
sign_x = 20
sign_y = -30
dnd = data/fx/DndSignCenter.tga
dnd_x = -2
dnd_y = 78
upgrd = data/fx/UpgradeRoomCenter.tga
upgrd_x = -1
upgrd_y = 5
closed = data/fx/ClosedRoomCenter.tga

[Room4]
name = Room4
type = room
grade=3
sprite = data/Episodes/e4/RoomCenter/RoomCenter.tga
outline = data/Episodes/e4/RoomCenter/RoomCenter_a.tga
period = 500
frames = 5
x = 481
y = 51
outline_x = -4
outline_y = -4
bound_x = -4
bound_y = -4
bound_w = 69
bound_h = 175
hero_x = 55
hero_y = 173
client_x = 20
client_y = 172
v_x = -4
v_y = 27
request_x = -44
request_y = -10
sign_x = 20
sign_y = -30
dnd = data/fx/DndSignCenter.tga
dnd_x = -2
dnd_y = 78
upgrd = data/fx/UpgradeRoomCenter.tga
upgrd_x = -1
upgrd_y = 5
closed = data/fx/ClosedRoomCenter.tga

[Room5]
name = Room5
type = room
grade=2
sprite = data/Episodes/e4/RoomCenter/RoomCenter.tga
outline = data/Episodes/e4/RoomCenter/RoomCenter_a.tga
period = 500
frames = 5
x = 605
y = 51
outline_x = -4
outline_y = -4
bound_x = -3
bound_y = -4
bound_w = 67
bound_h = 176
hero_x = 55
hero_y = 169
client_x = 20
client_y = 170
v_x = -3
v_y = 35
request_x = -40
request_y = -5
sign_x = 20
sign_y = -30
dnd = data/fx/DndSignCenter.tga
dnd_x = -2
dnd_y = 78
upgrd = data/fx/UpgradeRoomCenter.tga
upgrd_x = -1
upgrd_y = 5
closed = data/fx/ClosedRoomCenter.tga

[Room6]
name = Room6
type = room
grade=1
sprite = data/Episodes/e4/RoomCenter/RoomCenter.tga
outline = data/Episodes/e4/RoomCenter/RoomCenter_a.tga
period = 500
frames = 5
x = 743
y = 258
outline_x = -4
outline_y = -4
bound_x = -3
bound_y = -103
bound_w = 68
bound_h = 176
hero_x = 65
hero_y = 90
client_x = 15
client_y = 80
v_x = -4
v_y = -104
request_x = -45
request_y = -140
sign_x = 20
sign_y = -135
spr_y = -100
dnd = data/fx/DndSignCenter.tga
dnd_x = -2
dnd_y = -22
upgrd = data/fx/UpgradeRoomCenter.tga
upgrd_x = -1
upgrd_y = -90
closed = data/fx/ClosedRoomCenter.tga

[Room7]
spr_y=5
spr_x=2
name = Room7
type = room
sprite = data/Episodes/e4/RoomLeft/RoomLeft.tga
outline = data/Episodes/e4/RoomLeft/RoomLeft_a.tga
period = 500
frames = 4
flipx = 1
x = 866
y = 163
outline_x = -2
outline_y = -2
bound_x = -4
bound_y = -3
bound_w = 57
bound_h = 202
hero_x = -20
hero_y = 200
client_x = 0
client_y = 200
v_x = -6
v_y = 23
request_x = -45
request_y = -15
sign_x = 17
sign_y = -20
dnd = data/fx/DndSignLeft.tga
dnd_x = 5
dnd_y = 90
upgrd = data/fx/UpgradeRoomRight.tga
upgrd_x = 3
upgrd_y = 23
closed = data/fx/ClosedRoomRight.tga

[Souvenir0]
client_x=-15
client_y=32
name = Souvenir
sprite = data/Episodes/e4/Souvenir/Souvenir0.tga
outline = data/Episodes/e4/Souvenir/Souvenir0_a.tga
x = 680
y = 314
spr_x = -38
spr_y = -81
outline_x = -4
outline_y = -4
bound_x = -43
bound_y = -85
bound_w = 96
bound_h = 113
hero_x = 55
hero_y = 40
request_x = -35
request_y = -110
breakable = 1
repair_down = 1
smoke_x = 0
smoke_y = -75
v_x = 6
v_y = -69
request_grade = 2
mask_x = -5
mask_y = 1
mask = 1111111111,1111111111

[Souvenir1]
name = Souvenir
sprite = data/Episodes/e4/Souvenir/Souvenir1.tga
outline = data/Episodes/e4/Souvenir/Souvenir1_a.tga
x = 680
y = 314
spr_x = -38
spr_y = -90
client_x=-15
client_y=32
outline_x = -4
outline_y = -4
bound_x = -42
bound_y = -106
bound_w = 91
bound_h = 116
hero_x = 55
hero_y = 40
request_x = -35
request_y = -110
v_x = 6
v_y = -69
request_grade = 2
breakable = 1
mask_x = -5
mask_y = 1
mask = 1111111111,1111111111

[SouvenirWait]
name = SouvenirWait
x = 665
y = 346
attack_y=30
attack_x=50

[Stage0]
name = Stage
sprite = data/Episodes/e4/Stage/Stage0.tga
x = 831
y = 610
spr_x = 0
spr_y = -130
mask_x = 1
mask_y = -12
mask = 0000000001111111111,0000001111111111111,0000111111111111111,0011111111111111111,0111111111111111111,1111111111111111111,1111111111111111111,1111111111111111111,1111111111111111111,1111111111111111111,1111111111111111111,0111111111111111111,0001111111111111111,0000111111111111111

[Stage1]
name = Stage
sprite = data/Episodes/e4/Stage/Stage1.tga
x = 831
y = 610
grade = 1
spr_x = 0
spr_y = -130
mask_x = 1
mask_y = -11
mask = 0000000001111111111,0000001111111111111,0001111111111111111,1111111111111111111,1111111111111111111,1111111111111111111,1111111111111111111,1111111111111111111,1111111111111111111,1111111111111111111,1111111111111111111,0111111111111111111,0001111111111111111,0000111111111111111

[PointDown]
v_y=-147
v_x=-44
request_y=-186
request_x=-85
attack_y=24
attack_x=53
name = PointDown
x = 208
y = 662
hero_x = 36
hero_y = 28
mask_x = -3
mask_y = -5
mask = 1111111110,1111111111
bound_x = -45
bound_y = -149
bound_w = 86
bound_h = 167

[StoolDown]
name = StoolDown
action = StoolDownAction
sprite = data/Episodes/e4/Stool/Stool.tga
outline = data/Episodes/e4/Stool/Stool_a.tga
x = 203
y = 606
spr_x = -25
spr_y = -28
outline_x = 3
outline_y = -4
bound_x = -43
bound_y = -102
bound_w = 85
bound_h = 178
client_x = -25
client_y = 33
hero_x = 28
hero_y = 86
attack_x = 40
attack_y = 72
flipx = 1
mirror_x = 1
is_sitting_place = 1
v_x = -29
v_y = -85
request_x = -69
request_y = -124
mask_x = -2
mask_y = -1
mask = 1110000,1111000,1111100,1111111,1111111,1111111,1111111,1111110,0111100

[StoolDownAction]
name = StoolDownAction
x = 140
y = 630
sprite = data/Episodes/e1/Chair/Plate.tga
period = 500
frames = 5
spr_x = 10
spr_y = -75
loops = 1

[CardsStoolDown]
name = CardsStoolDown
action = CardsStoolDownAction
sprite = data/Episodes/e4/Stool/Stool.tga
outline = data/Episodes/e4/Stool/Stool_a.tga
x = 203
y = 606
spr_x = -25
spr_y = -28
outline_x = 3
outline_y = -4
bound_x = -43
bound_y = -102
bound_w = 88
bound_h = 178
client_x = -28
client_y = 38
hero_x = 28
hero_y = 86
attack_x = 40
attack_y = 72
flipx = 1
mirror_x = 1
is_sitting_place = 1
v_x = -29
v_y = -85
request_x = -69
request_y = -124
mask_x = -2
mask_y = -1
mask = 1110000,1111000,1111100,1111111,1111111,1111111,1111111,1111110,0111100

[CasinoStoolDown]
name = CasinoStoolDown
action = CasinoStoolDownAction
sprite = data/Episodes/e4/Stool/Stool.tga
outline = data/Episodes/e4/Stool/Stool_a.tga
x = 203
y = 606
spr_x = -25
spr_y = -28
outline_x = 3
outline_y = -4
bound_x = -43
bound_y = -102
bound_w = 85
bound_h = 178
client_x = -28
client_y = 38
hero_x = 28
hero_y = 86
attack_x = 40
attack_y = 72
flipx = 1
mirror_x = 1
is_sitting_place = 1
v_x = -29
v_y = -85
request_x = -69
request_y = -124
mask_x = -2
mask_y = -1
mask = 11100000,11110000,11111000,11111111,11111111,11111111,11111110,11111100,01111000

[CasinoStoolDownAction]
name = CasinoStoolDownAction
x = 203
y = 630
sprite = data/Episodes/e4/Casino/chips_small.tga
period = 2800
frames = 4
spr_x = -65
spr_y = -72
loops = 1

[CardsStoolUp]
name = CardsStoolUp
action = CardsStoolUpAction
sprite = data/Episodes/e4/Stool/Stool.tga
outline = data/Episodes/e4/Stool/Stool_a.tga
x = 238
y = 519
spr_x = -25
spr_y = -29
outline_x = 3
outline_y = -4
bound_x = -46
bound_y = -103
bound_w = 89
bound_h = 175
client_x = -28
client_y = 28
hero_x = 28
hero_y = 86
attack_x = 40
attack_y = 77
flipx = 1
mirror_x = 1
is_sitting_place = 1
v_x = -39
v_y = -94
request_x = -80
request_y = -132
mask_x = -1
mask_y = -3
mask = 0111000,0111100,0111110,0111110,1111110,1111111,1111111,1111111,1111111,1111110,0111100

[CasinoStoolUp]
name = CasinoStoolUp
action = CasinoStoolUpAction
sprite = data/Episodes/e4/Stool/Stool.tga
outline = data/Episodes/e4/Stool/Stool_a.tga
x = 238
y = 519
spr_x = -25
spr_y = -29
outline_x = 3
outline_y = -5
bound_x = -41
bound_y = -98
bound_w = 79
bound_h = 173
client_x = -28
client_y = 38
hero_x = 28
hero_y = 86
attack_x = 40
attack_y = 77
flipx = 1
mirror_x = 1
is_sitting_place = 1
v_x = -39
v_y = -94
request_x = -80
request_y = -132
mask_x = -1
mask_y = -2
mask = 1111000,1111100,1111110,1111110,1111110,1111111,1111111,1111111,1111111,1111110,0111100

[CasinoStoolUpAction]
name = CasinoStoolUpAction
x = 240
y = 550
sprite = data/Episodes/e4/Casino/chips_small.tga
period = 2800
frames = 4
spr_x = -65
spr_y = -77
loops = 1

[SweetDish0]
type = sweets
name = SweetDish
grade = 0
inifile = data/Episodes/e4/Sweet/Sweet.ini

[SweetDish1]
type = sweets
name = SweetDish
grade = 1
inifile = data/Episodes/e4/Sweet/Sweet.ini

[Table]
name = Table
sprite = data/Episodes/e4/Table/Table0.tga
outline = data/Episodes/e4/Table/Table0_a.tga
x = 510
y = 529
spr_x = -80
spr_y = -130
outline_x = -4
outline_y = -4
mask_x = -5
mask_y = -5
mask=1111111111,1111111111,1111111111,1111111111,1111111111,1111111111,1111111111

[MiniCarpetLeft]
name = MiniCarpetLeft
sprite = data/Episodes/e4/Carpet/carpet_minileft.tga
x = 140
y = 250
spr_x = -29
spr_y = 95

[MiniCarpetCenter0]
name = MiniCarpetCenter0
sprite = data/Episodes/e4/Carpet/carpet_mini.tga
x = 258
y = 250
spr_x = -52
spr_y = 85

[MiniCarpetCenter1]
name = MiniCarpetCenter1
sprite = data/Episodes/e4/Carpet/carpet_mini.tga
x = 773
y = 250
spr_x = -52
spr_y = 85

[MiniCarpetRight]
name = MiniCarpetRight
sprite = data/Episodes/e4/Carpet/carpet_minileft.tga
x = 891
y = 250
spr_x = -61
spr_y = 95
flipx = 1

[Musician0]
type = musician
name = Musician
grade = 0
inifile = data/Episodes/e4/Musician/Musician.ini

[Piano]
name = Piano
sprite = data/Episodes/e4/pianino.tga
x = 920
y = 635
spr_x = -30
spr_y = -250