[GreenSmile]
system       = data/fx/smile.psi
actor        = data/fx/smile_happy.tga
spread_range_x = 40.0
spread_range_y = 40.0

[RedSmile]
system       = data/fx/smile.psi
actor        = data/fx/smile_sad.tga
spread_range_x = 40.0
spread_range_y = 40.0

[Smoke]
system       = data/fx/smoke.psi
actor        = data/fx/smoke.tga
spread_range_x = 30.0
spread_range_y = 30.0

[HomeItemInstall]
actorSpriteX=32
actorSpriteY=32
blendModeAlpha=0
path = data/fx/home_install.psi

[HomeItemInstallBoom]
actorSpriteX=96
actorSpriteY=0
blendModeAlpha=0
path = data/fx/home_install_boom.psi
delay = 0.3

[HomeItemGrow]
system	= data/fx/item_grow.psi
actor	= data/fx/item_grow.tga
spread_range_y = 0
spread_range_x = 0

[fastWalk]
actorSpriteX=64
actorSpriteY=0
blendModeAlpha=0
path=data/fx/FastWalk.psi

[vacuumCleaner]
actorSpriteX=0
actorSpriteY=96
blendModeAlpha=1
path=data/fx/VacuumCleaner.psi

[clientServed]
actorSpriteX=32
actorSpriteY=32
blendModeAlpha=0
path=data/fx/ClientServed.psi

[fireworks]
randR = 50
smallDelay = 0.5
bigDelay = 0.2
ballPos0 = 200, 400 
ballPos1 = 500, 500
ballPos2 = 750, 350
ballPos3 = 324, 150
ballPos4 = 700, 150

[fireworksTailRed]
actorSpriteX=64
actorSpriteY=0
blendModeAlpha=0
path=data/fx/fireworksTailRed.psi
pointsCount=2
x0=1000
y0=800
;x1=324
;y1=150

[fireworksTailGreen]
actorSpriteX=64
actorSpriteY=0
blendModeAlpha=0
path=data/fx/fireworksTailGreen.psi
pointsCount=2
x0=24
y0=800
;x1=700
;y1=150

[fireworksRed]
actorSpriteX=32
actorSpriteY=64
blendModeAlpha=0
path=data/fx/fireworksRed.psi

[fireworksGreen]
actorSpriteX=32
actorSpriteY=64
blendModeAlpha=0
path=data/fx/fireworksGreen.psi

[smallFireworksGold]
actorSpriteX=32
actorSpriteY=64
blendModeAlpha=0
path=data/fx/smallFireworksGold.psi
;x=200
;y=400

[smallFireworksMagenta]
actorSpriteX=32
actorSpriteY=64
blendModeAlpha=0
path=data/fx/smallFireworksMagenta.psi
;x=500
;y=500

[smallFireworksRed]
actorSpriteX=32
actorSpriteY=64
blendModeAlpha=0
path=data/fx/smallFireworksRedBlue.psi
;x=750
;y=350

[FlyingTips]
plusIcon	= data/fx/AddGreen.tga
moneyIcon	= data/Menu/UIMap/coin_g.tga
bustIcon	= data/Interface/clients.tga
minusIcon	= data/fx/MinusRed.tga
trailLength	= 5
trailStep	= 0.1
 
[MonsterHPBar]
type=progress
x=0
y=0
0=Bar0
1=Bar1
stage=2

[Bar0]
x=0
y=0
normal=data/fx/HP_bar_empty.tga
active=data/fx/HP_bar_empty.tga
press=data/fx/HP_bar_empty.tga

[Bar1]
x=0
y=0
normal=data/fx/HP_bar_full_red.tga
active=data/fx/HP_bar_full_red.tga
press=data/fx/HP_bar_full_red.tga

;----hero skills----
[hero_skill]
system       = data/fx/hero_skill.psi
actor        = data/fx/hero_skill.tga
spread_range_x = 40.0
spread_range_y = 0.0