[Main]
x=0
y=0
xs=1024
ys=768

; objects_total - how many items
; objects_needed - how many objects are supposed to be broken
; alpha speed - objects' fading speed
; blink_period - maximum blink period in miliseconds for objects with extra
; blink_duration - maximum duration of a blink
; duration - minigame duration in miliseconds
; expert_duration - miliseconds to solve in expert mode
; speedy_duration - miliseconds to get speedy bonus
; miss_delay - time in miliseconds between mistaken clicks
; item_price - points for correct click
; expert_bonus - bonus points for fast solution
; speedy_bonus - bonus points for super fast solution
; penalty_time - how long time penalty lasts
[Param]
font_goal_string=data/Fonts/bigfont.jpg
font_click_red=data/Fonts/ifacefont.tga
font_click_green=data/Fonts/fontshop.tga
font_timer=data/Fonts/ifacefont.tga
coin_sprite=data/Menu/UIMap/coin_s.tga
fade=1
fade_speed=2
tool_sound = wrench

objects_total=11
objects_needed=8
alpha_speed=10
blink_period=3000
blink_duration=250

duration		=30000
expert_duration	=10000
speedy_duration	=5000
miss_delay		=500

item_price=1
expert_bonus=2
speedy_bonus=2

penalty_time=3000

[Hint]
blink_duration = 1500
blink_max_alpha = 50
blink_count = 3
delay = 2000

;[Tool]
;cursorNumber = 4
;cursorBound = 0, 0

[clickAnim]
sprite = data/cursor/repairFX.tga
spr_x = -26
spr_y = -29
period = 800
frames = 8

[darkness]
spotSpr = data/Tutorial/Spot.tga
darknessSpr = data/Tutorial/Back.tga
spotRadius = 100
alpha = 200

[Back]
type=sprite
x=0
y=0
xs=1024
ys=768
ignore=data/MiniGame/minigame2/background.jpg

[Interface]
type=sprite
x=0
y=636
ignore=data/MiniGame/minigame1/main_interface.tga

[Character]
type=sprite
x=11
y=648
ignore=data/Interface/Panels/Porter.tga

[Timer]
back = 
sprite = data/Minigame/alarmclock.tga
frames = 25
period = 25
x = 35
y = 37
timer_x=110
timer_y=629

[Task]
type=text
x=137
y=726
xs=75
ys=35
font=data/fonts/ifacefont.tga

;--------------items------------------------------------
[stroke_10]
x=0
y=308
sprite=data/MiniGame/minigame2/pic_break_stroke.tga

[broken_10]
x=0
y=312
sprite=data/MiniGame/minigame2/pic_break.tga

[10]
x=6
y=100
sprite=data/MiniGame/minigame2/pic_norm.tga

[stroke_9]
x=692
y=293
sprite=data/MiniGame/minigame2/tv_break_stroke.tga

[broken_9]
x=696
y=297
sprite=data/MiniGame/minigame2/tv_break.tga

[stroke_8]
x=0
y=10
sprite=data/MiniGame/minigame2/wallpaper_break_stroke.tga

[broken_8]
x=0
y=14
sprite=data/MiniGame/minigame2/wallpaper_break.tga

[stroke_7]
x=321
y=48
sprite=data/MiniGame/minigame2/clock_break_stroke.tga

[broken_7]
x=318
y=45
sprite=data/MiniGame/minigame2/clock_break.tga

[7]
x=321
y=44
sprite=data/MiniGame/minigame2/clock_norm.tga

[stroke_6]
x=371
y=433
sprite=data/MiniGame/minigame2/cat_break_stroke.tga

[broken_6]
x=375
y=437
sprite=data/MiniGame/minigame2/cat_break.tga

[6]
x=391
y=402
sprite=data/MiniGame/minigame2/cat_norm.tga

[stroke_5]
x=828
y=0
sprite=data/MiniGame/minigame2/curtain_break_stroke.tga

[broken_5]
x=822
y=0
sprite=data/MiniGame/minigame2/curtain_break.tga

[5]
x=823
y=0
sprite=data/MiniGame/minigame2/curtain_norm.tga

[stroke_4]
x=432
y=362
sprite=data/MiniGame/minigame2/laticce_break_stroke.tga

[broken_4]
x=436
y=366
sprite=data/MiniGame/minigame2/laticce_break.tga

[4]
x=443
y=355
sprite=data/MiniGame/minigame2/laticce_norm.tga

[extra_3]
x=221
y=173
sprite=data/MiniGame/minigame2/bra_break_lamp.tga

[stroke_3]
x=159
y=162
sprite=data/MiniGame/minigame2/bra_stroke_break.tga

[broken_3]
x=136
y=166
sprite=data/MiniGame/minigame2/bra_break.tga

[3]
x=92
y=153
sprite=data/MiniGame/minigame2/bra_norm.tga

[extra_2]
x=607
y=74
sprite=data/MiniGame/minigame2/lamp_break_2.tga

[stroke_2]
x=595
y=78
sprite=data/MiniGame/minigame2/lamp_break_stroke.tga

[broken_2]
x=599
y=82
sprite=data/MiniGame/minigame2/lamp_break.tga

[2]
x=605
y=79
sprite=data/MiniGame/minigame2/lamp_norm.tga

[stroke_1]
x=392
y=630
sprite=data/MiniGame/minigame2/floor_break2_stroke.tga

[broken_1]
x=396
y=634
sprite=data/MiniGame/minigame2/floor_break2.tga

[stroke_0]
x=683
y=711
sprite=data/MiniGame/minigame2/floor_break1_stroke.tga

[broken_0]
x=687
y=715
sprite=data/MiniGame/minigame2/floor_break1.tga
