[Main]
name = Porter
; velocity
speed = 6
; time to wait before starting next action
wait_time = 100
; time to wait before going to base if hands are empty
wait_before_going_to_base_free = 1000
; time to wait before going to base if hands are not empty
wait_before_going_to_base_busy = 2000
; shadow sprite location
shadow_spr = data/Clients/shadow.tga

; action animations duration (in animation loops)
[Actions]
chess       = 4
repair      = 4
upgrade     = 6
cards       = 2
casino		= 1
photo_delay = 2000

;----- Cards -----;
[CardsStart]
sprite = data/Heroes/Porter/Cards/Start.jpg
period = 600
frames = 6
;spr_y = -110
spr_y = -165
spr_x = -45

[CardsStand]
sprite = data/Heroes/Porter/Cards/Stand.jpg
spr_y = -165
spr_x = -45
;spr_y = -110

[CardsLoop]
sprite = data/Heroes/Porter/Cards/Loop.jpg
period = 1100
frames = 11
spr_y = -165
spr_x = -45
;spr_y = -110

[CardsEnd]
sprite = data/Heroes/Porter/Cards/End.jpg
period = 1100
frames = 11
spr_y = -165
spr_x = -45
;spr_y = -110

;----- Casino -----;
[CasinoStart]
sprite = data/Heroes/Porter/Casino/Start.jpg
period = 1200
frames = 6
spr_y = -165
spr_x = -45

[CasinoStand]
sprite = data/Heroes/Porter/Casino/Stand.jpg
period = 1600
spr_y = -165
spr_x = -45

[CasinoLoop]
sprite = data/Heroes/Porter/Casino/Stand.jpg
period = 1600
spr_y = -165
spr_x = -45

[CasinoEnd]
sprite = data/Heroes/Porter/Casino/End.jpg
period = 1600
frames = 8
spr_y = -165
spr_x = -45

;----- Cart -----;
[CartStand]
sprite = data/Heroes/Porter/Cart/Stand.jpg
spr_x = -68
spr_y = -190
shadow_x = -23
shadow_y = -15

[CartLeft]
sprite = data/Heroes/Porter/Cart/Left.jpg
period = 800
frames = 8
spr_x = -65
spr_y = -165
shadow_x = -13
shadow_y = -15

[CartUpLeft]
sprite = data/Heroes/Porter/Cart/UpLeft.jpg
period = 800
frames = 8
spr_x = -65
spr_y = -165
shadow_x = -13
shadow_y = -15

[CartUp]
sprite = data/Heroes/Porter/Cart/Up.jpg
period = 800
frames = 8
spr_x = -75
spr_y = -165
shadow_x = -23
shadow_y = -15

[CartUpRight]
sprite = data/Heroes/Porter/Cart/UpLeft.jpg
period = 800
frames = 8
spr_x = -60
spr_y = -165
flipx = 1
shadow_x = -33
shadow_y = -15

[CartRight]
sprite = data/Heroes/Porter/Cart/Left.jpg
period = 800
frames = 8
spr_x = -65
spr_y = -165
flipx = 1
shadow_x = -33
shadow_y = -15

[CartDownRight]
sprite = data/Heroes/Porter/Cart/DownLeft.jpg
period = 800
frames = 8
spr_x = -65
spr_y = -165
flipx = 1
shadow_x = -33
shadow_y = -15

[CartDown]
sprite = data/Heroes/Porter/Cart/Down.jpg
period = 800
frames = 8
spr_x = -75
spr_y = -165
shadow_x = -23
shadow_y = -15

[CartDownLeft]
sprite = data/Heroes/Porter/Cart/DownLeft.jpg
period = 800
frames = 8
spr_x = -65
spr_y = -165
shadow_x = -13
shadow_y = -15

;----- Chess -----;
[Chess]
sprite = data/Heroes/Porter/Chess/Chess.jpg
period = 1000
frames = 5
spr_x = -60
spr_y = -155
shadow_x = -20
shadow_y = -13

;----- Dog -----;
[DogStand]
sprite = data/Heroes/Porter/Dog/Stand.jpg
spr_x = -45
spr_y = -165
shadow_x = -23
shadow_y = -15

[DogLeft]
sprite = data/Heroes/Porter/Dog/Left.jpg
period = 800
frames = 8
spr_x = -45
spr_y = -165
shadow_x = -23
shadow_y = -15

[DogUpLeft]
sprite = data/Heroes/Porter/Dog/UpLeft.jpg
period = 800
frames = 8
spr_x = -45
spr_y = -165
shadow_x = -23
shadow_y = -15

[DogUp]
sprite = data/Heroes/Porter/Dog/Up.jpg
period = 800
frames = 8
spr_x = -45
spr_y = -165
shadow_x = -23
shadow_y = -15

[DogUpRight]
sprite = data/Heroes/Porter/Dog/UpLeft.jpg
period = 800
frames = 8
spr_x = -45
spr_y = -165
flipx = 1
shadow_x = -23
shadow_y = -15

[DogRight]
sprite = data/Heroes/Porter/Dog/Left.jpg
period = 800
frames = 8
spr_x = -45
spr_y = -165
flipx = 1
shadow_x = -23
shadow_y = -15

[DogDownRight]
sprite = data/Heroes/Porter/Dog/DownLeft.jpg
period = 800
frames = 8
spr_x = -45
spr_y = -165
flipx = 1
shadow_x = -23
shadow_y = -15

[DogDown]
sprite = data/Heroes/Porter/Dog/Down.jpg
period = 800
frames = 8
spr_x = -45
spr_y = -165
shadow_x = -23
shadow_y = -15

[DogDownLeft]
sprite = data/Heroes/Porter/Dog/DownLeft.jpg
period = 800
frames = 8
spr_x = -45
spr_y = -165
shadow_x = -23
shadow_y = -15

;----- Photo -----;
[PhotoPrepare]
sprite = data/Heroes/Porter/Photo/PhotoPrepare.jpg
period = 1000
frames = 10
spr_x  = -60
spr_y  = -165
shadow_x = -30
shadow_y = -20

[PhotoStand]
sprite = data/Heroes/Porter/Photo/PhotoStand.jpg
spr_x  = -60
spr_y  = -165
shadow_x = -30
shadow_y = -20

[PhotoShoot]
sprite = data/Heroes/Porter/Photo/PhotoShoot.jpg
period = 300
frames = 3
spr_x  = -60
spr_y  = -165
shadow_x = -30
shadow_y = -20

[PhotoDone]
sprite = data/Heroes/Porter/Photo/PhotoDone.jpg
period = 1000
frames = 10
spr_x  = -60
spr_y  = -165
shadow_x = -30
shadow_y = -20

;----- Repair -----;
[RepairDown]
sprite = data/Heroes/Porter/Repair/Down.jpg
period = 800
frames = 8
spr_x = -65
spr_y = -165
shadow_x = -40
shadow_y = -20

[RepairSwitchDown]
sprite = data/Heroes/Porter/Repair/Switch.jpg
period = 400
frames = 4
spr_x = -65
spr_y = -165
shadow_x = -40
shadow_y = -20

[RepairSwitchUp]
sprite = data/Heroes/Porter/Repair/Switch.jpg
period = 800
frames = 4
spr_x = -65
spr_y = -165
reversed = 1
shadow_x = -40
shadow_y = -20

[RepairUp]
sprite = data/Heroes/Porter/Repair/Up.jpg
period = 800
frames = 8
spr_x = -65
spr_y = -165
shadow_x = -23
shadow_y = -15

;----- Souvenir -----;
[Souvenir]
sprite = data/Heroes/Porter/Souvenir/Souvenir.jpg
period = 800
frames = 8
spr_x = -65
spr_y = -165
mirror_x = 1
flipx = 1
shadow_x = -20
shadow_y = -20

[Applause]
sprite = data/Heroes/Porter/Misc/Applause.jpg
period = 600
frames = 6
spr_x = -53
spr_y = -180
shadow_x = -23
shadow_y = -15

[Hail]
sprite = data/Heroes/Porter/Misc/Hail.jpg
period = 800
frames = 8
spr_x = -53
spr_y = -185
shadow_x = -23
shadow_y = -15


;----- Walk -----;
[Stand]
sprite = data/Heroes/Porter/Stand/Stand.jpg
period = 100
spr_x = -60
spr_y = -165
shadow_x = -23
shadow_y = -15

[WalkLeft]
sprite = data/Heroes/Porter/Walk/Left.jpg
period = 800
frames = 8
spr_x = -45
spr_y = -165
shadow_x = -23
shadow_y = -15

[WalkUpLeft]
sprite = data/Heroes/Porter/Walk/UpLeft.jpg
period = 800
frames = 8
spr_x = -45
spr_y = -165
shadow_x = -23
shadow_y = -15

[WalkUp]
sprite = data/Heroes/Porter/Walk/Up.jpg
period = 800
frames = 8
spr_x = -45
spr_y = -165
shadow_x = -23
shadow_y = -15

[WalkUpRight]
sprite = data/Heroes/Porter/Walk/UpLeft.jpg
period = 800
frames = 8
spr_x = -45
spr_y = -165
flipx = 1
shadow_x = -23
shadow_y = -15

[WalkRight]
sprite = data/Heroes/Porter/Walk/Left.jpg
period = 800
frames = 8
spr_x = -45
spr_y = -165
flipx = 1
shadow_x = -23
shadow_y = -15

[WalkDownRight]
sprite = data/Heroes/Porter/Walk/DownLeft.jpg
period = 800
frames = 8
spr_x = -45
spr_y = -165
flipx = 1
shadow_x = -23
shadow_y = -15

[WalkDown]
sprite = data/Heroes/Porter/Walk/Down.jpg
period = 800
frames = 8
spr_x = -45
spr_y = -165
shadow_x = -23
shadow_y = -15

[WalkDownLeft]
sprite = data/Heroes/Porter/Walk/DownLeft.jpg
period = 800
frames = 8
spr_x = -45
spr_y = -165
shadow_x = -23
shadow_y = -15
