[Main]
; character type
name = Robber
; walking speed
speed = 4.5
; attack speed
attack_speed = 3
; bounding box
bound_x = -40
bound_y = -150
bound_w = 80
bound_h = 160
; time range used to calculate next attack time
think_time = 1000, 2000
; health points
health = 15
attackPos = 416,727
;robber snatches baseTips*snatchTipsCount coins
snatchTipsCount = 5
shadow_spr = data/Clients/shadow.tga

[Hit]
sprite = data/fx/MonsterHit.jpg
period = 400
frames = 4
spr_x = -32
spr_y = -32
shadow_x = -10	
shadow_y = -10

[Death]
sprite = data/fx/MonsterKill.jpg
period = 1200
frames = 12
spr_x = -93
spr_y = -170

[Attack]
sprite = data/Monsters/Robber/RobCycle.jpg
period = 900
frames = 8
mirror_x = 1
flipx = 1
spr_x = -100
spr_y = -170
shadow_x = -20	
shadow_y = -15

[Stunned]
sprite = data/Monsters/Robber/Stunned.jpg
period = 1200
frames = 11
spr_x = -93
spr_y = -170
shadow_x = -20	
shadow_y = -15

[WalkLeft]
sprite = data/Monsters/Robber/Left.jpg
period = 1600
frames = 16
spr_x = -125
spr_y = -165
shadow_x = -20	
shadow_y = -15

[WalkUpLeft]
sprite = data/Monsters/Robber/UpLeft.jpg
period = 1600
frames = 16
spr_x = -110
spr_y = -155
shadow_x = -20	
shadow_y = -15

[WalkUp]
sprite = data/Monsters/Robber/Up.jpg
period = 1600
frames = 16
spr_x = -95
spr_y = -155
shadow_x = -20	
shadow_y = -15

[WalkUpRight]
sprite = data/Monsters/Robber/UpLeft.jpg
period = 1600
frames = 16
spr_x = -110
spr_y = -155
mirror_x = 1
flipx = 1
shadow_x = -20	
shadow_y = -15

[WalkRight]
sprite = data/Monsters/Robber/Left.jpg
period = 1600
frames = 16
spr_x = -125
spr_y = -160
mirror_x = 1
flipx = 1
shadow_x = -20	
shadow_y = -15

[WalkDownRight]
sprite = data/Monsters/Robber/DownLeft.jpg
period = 1600
frames = 16
spr_x = -115
spr_y = -160
mirror_x = 1
flipx = 1
shadow_x = -20	
shadow_y = -15

[WalkDown]
sprite = data/Monsters/Robber/Down.jpg
period = 1600
frames = 16
spr_x = -90
spr_y = -155
shadow_x = -20	
shadow_y = -15

[WalkDownLeft]
sprite = data/Monsters/Robber/DownLeft.jpg
period = 1600
frames = 16
spr_x = -95
spr_y = -155
shadow_x = -20	
shadow_y = -15

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
[RunLeft]
sprite = data/Monsters/Robber/CashLeft.jpg
period = 700
frames = 7
spr_x = -95
spr_y = -165
shadow_x = -20	
shadow_y = -15

[RunUpLeft]
sprite = data/Monsters/Robber/CashUpLeft.jpg
period = 700
frames = 7
spr_x = -105
spr_y = -165
shadow_x = -20	
shadow_y = -15

[RunUp]
sprite = data/Monsters/Robber/CashUp.jpg
period = 700
frames = 7
spr_x = -105
spr_y = -165
shadow_x = -20	
shadow_y = -15

[RunUpRight]
sprite = data/Monsters/Robber/CashUpLeft.jpg
period = 700
frames = 7
spr_x = -105
spr_y = -165
mirror_x = 1
flipx = 1
shadow_x = -20	
shadow_y = -15

[RunRight]
sprite = data/Monsters/Robber/CashLeft.jpg
period = 700
frames = 7
spr_x = -105
spr_y = -165	
mirror_x = 1
flipx = 1
shadow_x = -20	
shadow_y = -15

[RunDownRight]
sprite = data/Monsters/Robber/CashDownLeft.jpg
period = 700
frames = 7
spr_x = -105
spr_y = -165
mirror_x = 1
flipx = 1
shadow_x = -20	
shadow_y = -150

[RunDown]
sprite = data/Monsters/Robber/CashDown.jpg
period = 700
frames = 7
spr_x = -105
spr_y = -165
shadow_x = -20	
shadow_y = -15

[RunDownLeft]
sprite = data/Monsters/Robber/CashDownLeft.jpg
period = 700
frames = 7
spr_x = -105
spr_y = -165
shadow_x = -20	
shadow_y = -15

[sounds]
hit = robber_hit
ko = monster_k_o
death = monster_death
walk = robber_walk
action = robber_action