[Main]
x=1005
v_spr = data/fx/v.tga
single_room_spr = data/fx/icon_singleroom.tga
double_room_spr = data/fx/icon_twoplaceroom.tga
luxe_room_spr = data/fx/icon_luxroom.tga
president_room_spr = data/fx/icon_presidentroom.tga
objects = Wall7, Wall8, LampLeft0, LampRight0, Room1, Room2, Room3, Room4, Room5, Room6, FlowerRight0, FlowerLeft0, Stage0, PieceTable1, TableUp, TablePanel, Drink1, PieceTable0, TableDown, Reception0, ReceptionRight0, ReceptionLeft0, Cash0, Phone0, News0, PointDown, PointUp, Armchair3Right0

[AngerPoint]
name = AngerPoint
x = 512
y = 535

[Armchair3Left0]
; название. одинаковое у одного объекта
name = Armchair3Left
action = Armchair3LeftAction
; уровень
grade = 0
; основной спрайт
sprite = data/Episodes/e3/Armchair/Armchair0.tga
; обводка
outline = data/Episodes/e3/Armchair/Armchair0_a.tga
; координаты объекта (при прорисовке объекты сортируются по Y)
x = 405
y = 423
; смещение анимации
spr_x = -54
spr_y = -100
; смещение обводки
outline_x = -4
outline_y = -4
; область выделения
bound_x = -54
bound_y = -114
bound_w = 144
bound_h = 162
; относительная позиция для героя, исполняющего просьбу
hero_x = 28
hero_y = 60
; относительная позиция для клиента
client_x = 43
client_y = 31
; относительная позиция для монстра
attack_x = -55
attack_y = 53
; позиция галки
v_x = 59
v_y = -98
; должен ли клиент сесть при ожидании просьбы
is_sitting_place = 1
; позиция просьбы
request_x = 17
request_y = -139
; маска
mask_x = -6
mask_y = -6
mask = 0000001111111,0000011000000,0000111000000,0001111000000,0011111000000,0111111000000,1111111000000,1111111111000,1111111111000,1111111111000,0111111111000,0011111110000

[Armchair3LeftAction]
name = Armchair3LeftAction
x = 458
y = 447
sprite = data/Episodes/e1/Chair/Plate.tga
period = 500
frames = 5
spr_x = -20
spr_y = -78
loops = 1

[Armchair3Right0]
name = Armchair3Right
action = Armchair3RightAction
sprite = data/Episodes/e3/Armchair/Armchair0.tga
outline = data/Episodes/e3/Armchair/Armchair0_a.tga
flipx = 1
x = 627
y = 423
spr_x = -75
spr_y = -100
outline_x = -4
outline_y = -4
bound_x = -91
bound_y = -114
bound_w = 144
bound_h = 162
hero_x = -26
hero_y = 59
client_x = -43
client_y = 31
attack_x = 55
attack_y = 53
v_x = -54
v_y = -98
; должен ли клиент сесть при ожидании просьбы
is_sitting_place = 1
request_x = -96
request_y = -139
mask_x = -7
mask_y = -2
mask = 01111111111100,11111111111110,11111111111111,11111111111111,11111111111111,00001111111111,00001111111110,00000111111100

[Armchair3RightAction]
name = Armchair3RightAction
x = 570
y = 447
sprite = data/Episodes/e1/Chair/Plate.tga
period = 500
frames = 5
spr_x = -10	
spr_y = -78
loops = 1

[TablePanel]
name = TablePanel
sprite = data/Episodes/e3/Cards/Cards_new2left.tga
x = 11
y = 519
spr_x = -12
spr_y = -172

[TableUp]
mask_x = -14
mask_y = -1
mask = 001111111110,011111111111,111111111111,111111111111,111111111000,111111111000,111111110000,111111110000
name = TableUp
sprite = data/Episodes/e3/Cards/Cards_new2Up.tga
x = 243
y = 517
spr_x = -152
spr_y = -66
outline_x = -4
outline_y = -3
hero_x = -12

[PieceTable1]
spr_y=-91
spr_x=73
name = PieceTable1
x = 74
y = 545
sprite = data/Episodes/e3/Cards/Cards_newTop.tga

[TableDown]
mask_x = -16
mask_y = -2
mask = 111111111111,111111111111,111111111111,000000111111,000000111000,000000110000
name = TableDown
sprite = data/Episodes/e3/Cards/Cards_new2Down.tga
x = 227
y = 601
spr_x = -197
spr_y = -70
outline_x = -4
outline_y = -3
hero_x = -12

[PieceTable0]
client_x=33
spr_y=-91
spr_x= -61
name = PieceTable0
x = 163
y = 627
sprite = data/Episodes/e3/Cards/Cards_newBottom.tga

[Carpet0]
name = Carpet
sprite = data/Episodes/e3/Carpet/Carpet0.tga
x = 248
y = 331
spr_x = 30
spr_y = 40

[Cash0]
name = Cash
type = cash
grade = 0
sprite = data/Episodes/e1/Cash/Cash0.tga
outline = data/Episodes/e1/Cash/Cash0_a.tga
x = 416
y = 702
spr_x=0
spr_y = -133
bound_x = 4
bound_y = -125
bound_w = 61
bound_h = 63
hero_x = 20
hero_y = 30
v_x = 30
v_y = -120

[CheckIn0]
name = CheckIn0
x = 555
y = 640
v_x = -85
v_y = -185
request_x = -85
request_y = -185
attack_x = -80
attack_y = 10

[CheckIn1]
name = CheckIn1
x = 655
y = 615

[CheckIn2]
name = CheckIn2
x = 715
y = 595

[CheckOut0]
name = CheckOut0
x = 420
y = 640
v_x = -85
v_y = -185
request_x = -85
request_y = -185
attack_x = -90
attack_y = 10

[CheckOut1]
name = CheckOut1
x = 380
y = 580

[CheckOut2]
name = CheckOut2
x = 350
y = 550

[DecorRoom6Left]
spr_y=3
spr_x=-3
name = DecorRoom6Left
sprite = data/Episodes/e3/Decor/LeftSide.tga
x = 853
y = 139

[DecorRoom1Top]
spr_x=-22
name = DecorRoom1Top
sprite = data/Episodes/e3/Decor/TopLeft.tga
x = 126
y = 136

[DecorRoom1Left]
spr_y=33
spr_x=-7
name = DecorRoom1Left
sprite = data/Episodes/e3/Decor/RightSide.tga
x = 88
y = 148
flipx = 1

[DecorRoom6Top]
spr_x=-27
name = DecorRoom6Top
sprite = data/Episodes/e3/Decor/TopLeft.tga
x = 896
y = 138
flipx = 1

[DecorRoom1Right]
spr_y=2
spr_x=-8
name = DecorRoom1Right
sprite = data/Episodes/e3/Decor/LeftSide.tga
x = 171
y = 138
flipx = 1

[DecorRoom6Right]
spr_y=32
spr_x=3
name = DecorRoom6Right
sprite = data/Episodes/e3/Decor/RightSide.tga
x = 925
y = 151

[DecorRoom2Left]
spr_y=10
spr_x=-7
name = DecorRoom2Left
sprite = data/Episodes/e3/Decor/SideCenter.tga
x = 213
y = 124

[DecorRoom2Top]
spr_x=-27
name = DecorRoom2Top
sprite = data/Episodes/e3/Decor/TopCenter.tga
x = 260
y = 108

[DecorRoom2Right]
spr_y=9
spr_x=-6
name = DecorRoom2Right
sprite = data/Episodes/e3/Decor/SideCenter.tga
x = 307
y = 124
flipx = 1

[DecorRoom3Left]
spr_y=9
spr_x=-8
name = DecorRoom3Left
sprite = data/Episodes/e3/Decor/SideCenter.tga
x = 346
y = 124

[DecorRoom3Top]
spr_x=-28
name = DecorRoom3Top
sprite = data/Episodes/e3/Decor/TopCenter.tga
x = 393
y = 108

[DecorRoom3Right]
spr_y=9
spr_x=-9
name = DecorRoom3Right
sprite = data/Episodes/e3/Decor/SideCenter.tga
x = 442
y = 124
flipx = 1

[DecorRoom4Left]
spr_y=10
spr_x=-5
name = DecorRoom4Left
sprite = data/Episodes/e3/Decor/SideCenter.tga
x = 579
y = 124

[DecorRoom4Top]
spr_x=-28
name = DecorRoom4Top
sprite = data/Episodes/e3/Decor/TopCenter.tga
x = 629
y = 108

[DecorRoom4Right]
spr_y=10
spr_x=-8
name = DecorRoom4Right
sprite = data/Episodes/e3/Decor/SideCenter.tga
x = 679
y = 124
flipx = 1

[DecorRoom5Left]
spr_y=10
spr_x=2
name = DecorRoom5Left
sprite = data/Episodes/e3/Decor/SideCenter.tga
x = 705
y = 124

[DecorRoom5Top]
spr_x=-27
name = DecorRoom5Top
sprite = data/Episodes/e3/Decor/TopCenter.tga
x = 761
y = 108

[DecorRoom5Right]
spr_y=11
spr_x=2
name = DecorRoom5Right
sprite = data/Episodes/e3/Decor/SideCenter.tga
x = 801
y = 124
flipx = 1

[Drink0]
spr_y=-132
grade=1
outline_y=9
outline_x=-4
spr_x=-31
name = Drink
sprite = data/Episodes/e3/Cards/Cards_new2Drink0.tga
outline = data/Episodes/e3/Cards/Cards_new2Drink0_a.tga
x = 50
y = 523
grade=0
bound_x = -35
bound_y = -122
bound_w = 108
bound_h = 152
hero_x = 39
hero_y = -9
request_x = -23
request_y = -115
v_x = 20
v_y = -77
breakable = 1
repair_down = 0
request_grade = 2
mask_x = -3
mask_y = -2
mask=11111000,11111000,11111111,00011111,00011111

[Drink1]
spr_y=-132
grade=1
outline_y=-3
outline_x=-4
spr_x=-31
name = Drink
sprite = data/Episodes/e3/Cards/Cards_new2Drink.tga
outline = data/Episodes/e3/Cards/Cards_new2Drink_a.tga
x = 50
y = 523
grade=1
bound_x = -35
bound_y = -130
bound_w = 109
bound_h = 161
hero_x = 39
hero_y = -9
request_x = -23
request_y = -115
v_x = 20
v_y = -77
breakable = 0
request_grade = 2
mask_x = -3
mask_y = -2
mask=11111000,11111000,11111111,00011111,00011111

[Floor0]
spr_y=-2
name = FloorLeft
sprite = data/Episodes/e3/Floor/Floor0.tga
x = 78
y = 298

[Floor1]
spr_x=-325
name = FloorCenter
sprite = data/Episodes/e3/Floor/Floor1.tga
x = 515
y = 280
spr_y = 18

[Floor2]
spr_y=15
spr_x=-1
name = FloorRight
sprite = data/Episodes/e3/Floor/Floor0.tga
x = 834
y = 280
flipx = 1

[FlowerLeft0]
type = flower
name = FlowerLeft
grade = 0
inifile = data/Episodes/e3/Flower/FlowerLeft.ini

[FlowerLeft1]
type = flower
name = FlowerLeft
grade = 1
inifile = data/Episodes/e3/Flower/FlowerLeft.ini

[FlowerRight0]
type = flower
name = FlowerRight
grade = 0
inifile = data/Episodes/e3/Flower/FlowerRight.ini

[FlowerRight1]
type = flower
name = FlowerRight
grade = 1
inifile = data/Episodes/e3/Flower/FlowerRight.ini

[Gift0]
type = gift
name = Gift
grade = 0
inifile = data/Episodes/e3/Gift/Gift.ini

[Gift1]
type = gift
name = Gift
grade = 1
inifile = data/Episodes/e3/Gift/Gift.ini

[LampLeft0]
spr_y=-44
spr_x=-46
name = LampLeft
grade = 0
sprite = data/Episodes/e3/Lamp/Lamp0.tga
backlight = data/Episodes/e3/Lamp/Lamp_add.tga
x = 325
y = 60

[LampLeft1]
spr_y=-28
spr_x=-18
name = LampLeft
grade = 1
sprite = data/Episodes/e3/Lamp/Lamp1.tga
backlight = data/Episodes/e3/Lamp/Lamp_add.tga
x = 325
y = 60

[LampRight0]
spr_y=-43
spr_x=-47
name = LampRight
grade = 0
sprite = data/Episodes/e3/Lamp/Lamp0.tga
backlight = data/Episodes/e3/Lamp/Lamp_add.tga
x = 696
y = 60

[LampRight1]
spr_y=-29
spr_x=-21
name = LampRight
grade = 1
sprite = data/Episodes/e3/Lamp/Lamp1.tga
backlight = data/Episodes/e3/Lamp/Lamp_add.tga
x = 696
y = 60

[Musician0]
type = musician
name = Musician
inifile = data/Episodes/e3/Musician/Musician.ini

[News0]
name = News
grade = 0
sprite = data/Episodes/e1/News/News0.tga
outline = data/Episodes/e1/News/News0_a.tga
x = 377
y = 708
spr_x = -23
spr_y = -90
outline_x = -4
outline_y = -3
bound_x = -43
bound_y = -89
bound_w = 87
bound_h = 100
hero_x = -37
hero_y = 23
v_y = -75
outline_obj = ReceptionLeft

[News1]
name = News
grade = 1
sprite = data/Episodes/e1/News/News1.tga
outline = data/Episodes/e1/News/News1_a.tga
x = 377
y = 708
spr_x = -23
spr_y = -90
outline_x = -4
outline_y = -3
bound_x = -43
bound_y = -89
bound_w = 87
bound_h = 100
hero_x = -21
hero_y = 26
v_y = -75
outline_obj = ReceptionLeft

[Phone0]
name = Phone
grade = 0
sprite = data/Episodes/e1/Phone/Phone0.tga
outline = data/Episodes/e1/Phone/Phone0_a.tga
x = 638
y = 701
spr_x = -34
spr_y = -86
bound_x = -47
bound_y = -86
bound_w = 83
bound_h = 102
hero_x = 31
hero_y = 25
request_x = -45
request_y = -110
v_x = -3
v_y = -70
breakable = 1
repair_down = 1
smoke_y = -75
outline_obj = ReceptionRight

[Phone1]
name = Phone
grade = 1
sprite = data/Episodes/e1/Phone/Phone1.tga
outline = data/Episodes/e1/Phone/Phone1_a.tga
x = 638
y = 701
spr_x = -34
spr_y = -86
bound_x = -47
bound_y = -86
bound_w = 83
bound_h = 102
hero_x = 34
hero_y = 25
request_x = -45
request_y = -110
v_x = -3
v_y = -70
breakable = 0
outline_obj = ReceptionRight

[Photo]
request_y=-149
request_x=-51
attack_y=24
attack_x=-104
name = Photo
sprite = data/Episodes/e3/Photo/Photo.tga
outline = data/Episodes/e3/Photo/Photo_a.tga
bound_w = 98
bound_h = 191
x = 761
y = 627
spr_x = -49
spr_y = -192
bound_x = -48
bound_y = -191
hero_x = 51
hero_y = 56
client_x = -31
client_y = 8
v_x = -10
v_y = -108
breakable = 1
repair_down = 1
smoke_y = -130
mask_x = -6
mask_y = -1
mask=1111111111111,1111111111111

[PhotoWait]
name = PhotoWait
x = 730
y = 635
attack_y=10
attack_x=-50

[PictureLeft]
name = PictureLeft
sprite = data/Episodes/e3/Pictures/PictureLeft.tga
x = 92
y = 55

[PictureRight]
name = PictureRight
sprite = data/Episodes/e3/Pictures/PictureRight.tga
x = 862
y = 55

[Reception0]
name = Reception
grade = 0
sprite = data/Episodes/e3/Reception/Reception0.tga
x = 510
y = 698
spr_x = -105
spr_y = -101
mask_x = -10
mask_y = -3
mask = 11111111111111111111,11111111111111111111,11111111111111111111,11111111111111111111,11111111111111111111,11111111111111111111

[Reception1]
name = Reception
grade = 1
sprite = data/Episodes/e3/Reception/Reception1.tga
x = 510
y = 698
spr_x = -105
spr_y = -101
mask_x = -10
mask_y = -3
mask = 11111111111111111111,11111111111111111111,11111111111111111111,11111111111111111111,11111111111111111111,11111111111111111111

[ReceptionLeft0]
name = ReceptionLeft
grade = 0
sprite = data/Episodes/e3/Reception/ReceptionLeft0.tga
outline = data/Episodes/e3/Reception/ReceptionLeft0_a.tga
x = 371
y = 703
spr_x = -33
spr_y = -110
outline_x = -4
outline_y = 24
mask_x = -3
mask_y = -3
mask = 11111111,11111111,11111111,11111111,11111111

[ReceptionLeft1]
name = ReceptionLeft
grade = 1
sprite = data/Episodes/e3/Reception/ReceptionLeft1.tga
outline = data/Episodes/e3/Reception/ReceptionLeft1_a.tga
x = 371
y = 703
spr_x = -33
spr_y = -110
outline_x = -4
outline_y = 24
mask_x = -3
mask_y = -3
mask = 11111111,11111111,11111111,11111111,11111111

[ReceptionRight0]
name = ReceptionRight
grade = 0
sprite = data/Episodes/e3/Reception/ReceptionRight0.tga
outline = data/Episodes/e3/Reception/ReceptionRight1_a.tga
x = 611
y = 699
spr_x = -29
spr_y = -109
outline_x = 9
outline_y = 12
mask_x = -2
mask_y = -2
mask = 11111111,11111111,11111111,11111111,11111111

[ReceptionRight1]
name = ReceptionRight
grade = 1
sprite = data/Episodes/e3/Reception/ReceptionRight1.tga
outline = data/Episodes/e3/Reception/ReceptionRight1_a.tga
x = 611
y = 699
spr_x = -29
spr_y = -109
outline_x = 9
outline_y = 12
mask_x = -2
mask_y = -2
mask = 11111111,11111111,11111111,11111111,11111111

[Food0]
name = Food
sprite = data/Episodes/e1/Restaurant/Restaurant0.tga
outline = data/Episodes/e1/Restaurant/Restaurant0_a.tga
x = 52
y = 393
spr_x = -27
spr_y = -94
bound_x = -27
bound_y = -94
bound_w = 93
bound_h = 119
hero_x = -61
hero_y = 48
repair_pos = -10, 40
breakable = 1
smoke_x = -10
smoke_y = -85
request_x = -13
request_y = -115
wait_x = 50
wait_y = 30
v_x = 27
v_y = -74
mask_x = 0
mask_y = 0
mask = 111111,111111,111100

[Room1]
name = Room1
type = room
sprite = data/Episodes/e3/RoomLeft/doorLeft.tga
outline = data/Episodes/e3/RoomLeft/doorLeft_a.tga
period = 400
frames = 4
x = 101
y = 145
outline_x = -1
outline_y = -5
bound_x = -5
bound_y = -6
bound_w = 64
bound_h = 192
hero_x = 80
hero_y = 170
client_x = 22
client_y = 180
v_x = -8
v_y = 9
request_x = -50
request_y = -30
; upgrade level sign position
sign_x = 17
sign_y = -32
; do not disturb sign
dnd = data/fx/DndSignLeft.tga
dnd_x = 40
dnd_y = 85
; upgrade sign
upgrd = data/fx/UpgradeRoomLeft.tga
upgrd_x = 1
upgrd_y = 11
; closed sign
closed = data/fx/ClosedRoomLeft.tga

[Room2]
name = Room2
type = room
sprite = data/Episodes/e3/RoomCenter/doorCenter.tga
outline = data/Episodes/e3/RoomCenter/doorCenter_a.tga
period = 600
frames = 6
x = 228
y = 131
outline_x = -3
outline_y = -2
bound_x = -9
bound_y = -1
bound_w = 84
bound_h = 158
hero_x = 70
hero_y = 175
client_x = 20
client_y = 175
v_x = -7
v_y = -10
grade = 1
request_x = -46
request_y = -53
sign_x = 22
sign_y = -40
dnd = data/fx/DndSignCenter.tga
dnd_x = 4
dnd_y = 80
; upgrade sign
upgrd = data/fx/UpgradeRoomCenter.tga
upgrd_x = 4
upgrd_y = 4
; closed sign
closed = data/fx/ClosedRoomCenter.tga

[Room3]
name = Room3
type = room
sprite = data/Episodes/e3/RoomCenter/doorCenter.tga
outline = data/Episodes/e3/RoomCenter/doorCenter_a.tga
period = 600
frames = 6
x = 360
y = 131
outline_x = -3
outline_y = -2
bound_x = -9
bound_y = -2
bound_w = 83
bound_h = 159
hero_x = 70
hero_y = 175
client_x = 20
client_y = 175
v_x = -7
v_y = -10
grade = 1
request_x = -46
request_y = -53
sign_x = 22
sign_y = -40
dnd = data/fx/DndSignCenter.tga
dnd_x = 4
dnd_y = 80
; upgrade sign
upgrd = data/fx/UpgradeRoomCenter.tga
upgrd_x = 1
upgrd_y = 2
; closed sign
closed = data/fx/ClosedRoomCenter.tga

[Room4]
name = Room4
type = room
sprite = data/Episodes/e3/RoomCenter/doorCenter.tga
outline = data/Episodes/e3/RoomCenter/doorCenter_a.tga
period = 600
frames = 6
x = 597
y = 131
outline_x = -4
outline_y = -2
bound_x = -9
bound_y = -2
bound_w = 84
bound_h = 158
hero_x = 70
hero_y = 175
client_x = 20
client_y = 175
v_x = -7
v_y = -10
grade = 1
request_x = -46
request_y = -53
sign_x = 22
sign_y = -40
dnd = data/fx/DndSignCenter.tga
dnd_x = 4
dnd_y = 80
; upgrade sign
upgrd = data/fx/UpgradeRoomCenter.tga
upgrd_x = 1
upgrd_y = 2
; closed sign
closed = data/fx/ClosedRoomCenter.tga

[Room5]
name = Room5
type = room
sprite = data/Episodes/e3/RoomCenter/doorCenter.tga
outline = data/Episodes/e3/RoomCenter/doorCenter_a.tga
period = 600
frames = 6
x = 729
y = 131
outline_x = -3
outline_y = -1
bound_x = -9
bound_y = -1
bound_w = 85
bound_h = 158
hero_x = 70
hero_y = 175
client_x = 20
client_y = 175
v_x = -7
v_y = -10
grade = 1
request_x = -46
request_y = -53
sign_x = 22
sign_y = -40
dnd = data/fx/DndSignCenter.tga
dnd_x = 4
dnd_y = 80
; upgrade sign
upgrd = data/fx/UpgradeRoomCenter.tga
upgrd_x = 1
upgrd_y = 2
; closed sign
closed = data/fx/ClosedRoomCenter.tga

[Room6]
spr_x=-1
name = Room6
type = room
sprite = data/Episodes/e3/RoomLeft/doorLeft.tga
outline = data/Episodes/e3/RoomLeft/doorLeft_a.tga
period = 400
frames = 4
x = 871
y = 145
outline_x = -5
outline_y = -5
bound_x = -8
bound_y = -5
bound_w = 63
bound_h = 193
flipx = 1
hero_x = -35
hero_y = 170
client_x = 10
client_y = 180
v_x = -8
v_y = 9
request_x = -50
request_y = -30
sign_x = 15
sign_y = -32
dnd = data/fx/DndSignLeft.tga
dnd_x = 0
dnd_y = 85
; upgrade sign
upgrd = data/fx/UpgradeRoomRight.tga
upgrd_x = 2
upgrd_y = 11
; closed sign
closed = data/fx/ClosedRoomRight.tga

[Souvenir0]
name = Souvenir
sprite = data/Episodes/e3/Souvenir/Souvenir0.tga
outline = data/Episodes/e3/Souvenir/Souvenir0_a.tga
x = 511
y = 287
grade = 0
spr_x = -48
spr_y = -143
outline_x = -4
outline_y = -3
bound_x = -49
bound_y = -143
bound_w = 91
bound_h = 152
hero_x = 37
hero_y = 25
client_x = -39
client_y = 18
attack_x = -78
attack_y = 34
request_x = -48
request_y = -145
breakable = 1
repair_down = 1
smoke_y = -125
v_x=-7
v_y = -107
request_grade = 1
mask_x = -5
mask_y = 0
mask = 111111111,111111111

[SouvenirWait]
name = SouvenirWait
x = 472
y = 305
attack_x = -50
attack_y = 10

[Souvenir1]
name = Souvenir
sprite = data/Episodes/e3/Souvenir/Souvenir1.tga
outline = data/Episodes/e3/Souvenir/Souvenir1_a.tga
x = 506
y = 287
grade = 1
spr_x = -41
spr_y = -151
outline_x = -4
outline_y = -4
bound_x = -45
bound_y = -155
bound_w = 98
bound_h = 164
hero_x = 50
hero_y = 25
client_x = -34
client_y = 18
attack_x = -39
attack_y = 15
request_x = -44
request_y = -146
breakable = 0
v_x = -6
v_y = -101
request_grade = 1
mask_x = -4
mask_y = 0
mask = 1111111111,1111111111

[Stage0]
name = Stage
sprite = data/Episodes/e3/Stage/Stage0.tga
x = 903
y = 573
spr_x = -20
spr_y = -118
mask_x = -1
mask_y = -11
mask = 00000001111111,00000111111111,00011111111111,00111111111111,01111111111111,11111111111111,11111111111111,11111111111111,11111111111111,11111111111111,11111111111111,01111111111111,00111111111111,00011111111111,00000111111111,00000000111111

[Stage1]
name = Stage
sprite = data/Episodes/e3/Stage/Stage1.tga
grade = 1
x = 883
y = 573
spr_x = 0
spr_y = -129
mask_x = 1
mask_y = -14
mask = 00000001111111,00000111111111,00011111111111,00111111111111,01111111111111,11111111111111,11111111111111,11111111111111,11111111111111,11111111111111,11111111111111,01111111111111,00111111111111,00011111111111,00000111111111,00000000111111

[PointDown]
v_y=-147
v_x=-44
request_y=-186
request_x=-85
attack_y=24
attack_x=53
name = PointDown
x = 198
y = 662
hero_x = 36
hero_y = 28
mask_x = -3
mask_y = -5
mask = 1111111110,1111111111
bound_x = -43
bound_y = -162
bound_w = 86
bound_h = 167

[StoolDown]
name = StoolDown
action = StoolDownAction
sprite = data/Episodes/e3/Stool/Stool.tga
outline = data/Episodes/e3/Stool/Stool_a.tga
x = 193
y = 606
spr_x = -25
spr_y = -28
outline_x = -4
outline_y = 1
bound_x = -46
bound_y = -96
bound_w = 74
bound_h = 173
client_x = -28
client_y = 38
hero_x = 28
hero_y = 86
attack_x = 40
attack_y = 72
flipx = 1
mirror_x = 1
is_sitting_place = 1
v_x = -47
v_y = -106
request_x = -88
request_y = -148
mask_x = -2
mask_y = -1
mask = 111000,111100,111110,111111,111111,111111,111111,111111,011110

[StoolDownAction]
name = StoolDownAction
x = 130
y = 630
sprite = data/Episodes/e1/Chair/Plate.tga
period = 500
frames = 5
spr_x = 10
spr_y = -70
loops = 1

[PointUp]
v_y=-141
v_x=-46
request_y=-183
request_x=-88
attack_y=29
attack_x=51
name = PointUp
x = 223
y = 576
hero_x = 25
hero_y = 25
mask_x = 0
mask_y = -6
mask = 111110,111111
bound_x = -44
bound_y = -163
bound_w = 87
bound_h = 175

[StoolUp]
name = StoolUp
action = StoolUpAction
sprite = data/Episodes/e3/Stool/Stool.tga
outline = data/Episodes/e3/Stool/Stool_a.tga
x = 228
y = 519
spr_x = -25
spr_y = -29
outline_x = -4
outline_y = 0
bound_x = -46
bound_y = -100
bound_w = 74
bound_h = 173
client_x = -28
client_y = 38
hero_x = 28
hero_y = 86
attack_x = 40
attack_y = 77
flipx = 1
mirror_x = 1
is_sitting_place = 1
v_x = -47
v_y = -106
request_x = -88
request_y = -148
mask_x = -1
mask_y = -2
mask = 011100,011110,011111,011111,111111,111111,111111,111111,111111,111111,011110

[StoolUpAction]
name = StoolUpAction
x = 170
y = 550
sprite = data/Episodes/e1/Chair/Plate.tga
period = 500
frames = 5
spr_x = 3
spr_y = -80
loops = 1

[SweetDish0]
type = sweets
name = SweetDish
grade = 0
inifile = data/Episodes/e3/Sweet/Sweet.ini

[SweetDish1]
type = sweets
name = SweetDish
grade = 1
inifile = data/Episodes/e3/Sweet/Sweet.ini

[Table]
name = Table
sprite = data/Episodes/e3/Table/Table.tga
x = 514
y = 446
spr_x = -78
spr_y = -128
mask_x = -11
mask_y = -7
mask = 11111111111111111111,11111111111111111111,11111111111111111111,01111111111111111111,01111111111111111111,01111111111111111111,00011111111111111110,00001111111111111100,00000111111111110000,00000011111111110000

[Wall0]
spr_x=-14
name = Wall0
sprite = data/Episodes/e3/Wall/Wall0.tga
x = 37
y = 28

[Wall1]
name = Wall1
sprite = data/Episodes/e3/Wall/Wall1.tga
x = 111

[Wall2]
name = Wall2
sprite = data/Episodes/e3/Wall/Wall2.tga
x = 202

[Wall3]
name = Wall3
sprite = data/Episodes/e3/Wall/Wall3.tga
x = 431

[Wall4]
name = Wall4
sprite = data/Episodes/e3/Wall/Wall4.tga
x = 523

[Wall5]
name = Wall5
sprite = data/Episodes/e3/Wall/Wall5.tga
x = 756

[Wall6]
spr_x=-18
name = Wall6
sprite = data/Episodes/e3/Wall/Wall0.tga
x = 966
y = 28
flipx=1

[Wall7]
name = Wall7
sprite = data/Episodes/e3/Wall/Wall7.tga
x = 0
y = 495
spr_y = -435

[Wall8]
name = Wall8
sprite = data/Episodes/e3/Wall/Wall7.tga
x = 1011
y = 495
flipx=1
spr_x = -18
spr_y = -435