;   price               стоимость
;   bonus.clients        сколько прибавит клиентов
;   bonus.popularity     сколько прибавит популярности
;   price.popularity     стоимость в популярности
;   allowed_from_day  с какого уровня в эпизоде доступен предмет 
;   bonus.all_requests        связан ли эффект от покупки этого предмета только с этим предметом или с любым
;                       (например, бонус к чаевым)
;   bonus.wait_time           сколько предмет прибавит времени к ожиданию клиентом выполнения просьбы
;   bonus.service       прибавит монет за действие
;   grade       уровень предмета
;   depends_on          зависит от предмета [Item]
;   objects             перечисленные через запятую названия секций предметов в ini'шнике объектов эпизода (objects.ini) и в профайле пользователя

[Phone0]
icon_normal     = data/Menu/UIShop/items/e1/shop_icon_phone.tga
icon_disabled   = data/Menu/UIShop/items/e1/shop_icon_phone_dis.tga
price.cash = 100
bonus.clients = 0
bonus.popularity = 0
price.popularity = 5
allowed_from_day = 1
needed_from_day = 2
bonus.all_requests = 1
bonus.wait_time = 0
bonus.service = 1
grade = 0
objects = Phone0, ReceptionRight0

[Fixtures]
icon_normal = data/Menu/UIShop/items/e1/shop_icon_lamp.tga
icon_disabled = data/Menu/UIShop/items/e1/shop_icon_lamp_dis.tga
price.cash = 55
bonus.clients = 0
bonus.popularity = 0
price.popularity = 0
allowed_from_day = 1
bonus.all_requests = 1
bonus.wait_time = 1000
bonus.service = 0
grade = 0
objects = FixtureLeft0, FixtureRight0

[Armchairs]
icon_normal = data/Menu/UIShop/items/e1/shop_icon_armchair.tga
icon_disabled = data/Menu/UIShop/items/e1/shop_icon_armchair_dis.tga
price.cash = 300
bonus.clients = 0
bonus.popularity = 0
price.popularity = 10
allowed_from_day = 1
needed_from_day = 3
bonus.all_requests = 0
bonus.wait_time = 2000
bonus.service = 0
grade = 1
objects = ArmchairLeft1, ArmchairRight1

[ChessTable0]
icon_normal = data/Menu/UIShop/items/e1/shop_icon_table_chess.tga
icon_disabled = data/Menu/UIShop/items/e1/shop_icon_table_chess_dis.tga
price.cash = 600
bonus.clients = 0
bonus.popularity = 10
price.popularity = 15
allowed_from_day = 1
needed_from_day = 4
bonus.all_requests = 1
bonus.wait_time = 0
bonus.service = 1
grade = 0
objects = ChessTable0

[Carpet0]
icon_normal = data/Menu/UIShop/items/e1/shop_icon_carpet.tga
icon_disabled = data/Menu/UIShop/items/e1/shop_icon_carpet_dis.tga
price.cash = 200
bonus.clients = 0
bonus.popularity = 0
price.popularity = 0
allowed_from_day = 1
bonus.all_requests = 1
bonus.wait_time = 1000
bonus.service = 0
grade = 0
objects = Carpet0

[2xRoom]
type = room
icon_normal = data/Menu/UIShop/items/e1/shop_icon_2xroom_.tga
icon_disabled = data/Menu/UIShop/items/e1/shop_icon_2xroom_dis.tga
price.cash = 200
bonus.clients = 1
bonus.popularity = 5
price.popularity = 5
allowed_from_day = 4
bonus.all_requests = 0
bonus.wait_time = 0
bonus.service = 0
grade = 1

[Restaurant0]
icon_normal = data/Menu/UIShop/items/e1/shop_icon_table_dinner.tga
icon_disabled = data/Menu/UIShop/items/e1/shop_icon_table_dinner_dis.tga
price.cash = 700
bonus.clients = 0
bonus.popularity = 10
price.popularity = 30
allowed_from_day = 1
needed_from_day = 5
bonus.all_requests = 1
bonus.wait_time = 0
bonus.service = 1
grade = 0
objects = RestaurantTable0, ChairLeft0, Food0

[RestaurantChair0]
icon_normal = data/Menu/UIShop/items/e1/shop_icon_chair.tga
icon_disabled = data/Menu/UIShop/items/e1/shop_icon_chair_dis.tga
price.cash = 400
bonus.clients = 0
bonus.popularity = 0
price.popularity = 5
allowed_from_day = 1
bonus.all_requests = 1
bonus.wait_time = 2000
bonus.service = 0
grade = 0
depends_on = Restaurant0
objects = ChairRight0

[News0]
icon_normal = data/Menu/UIShop/items/e1/shop_icon_newse.tga
icon_disabled = data/Menu/UIShop/items/e1/shop_icon_newse_dis.tga
price.cash = 850
bonus.clients = 0
bonus.popularity = 15
price.popularity = 35
allowed_from_day = 1
needed_from_day = 6
bonus.all_requests = 1
bonus.wait_time = 2000
bonus.service = 1
grade = 0
objects = News0, ReceptionLeft0

[Flowers0]
type = flowers
icon_normal = data/Menu/UIShop/items/e1/shop_icon_flouer.tga
icon_disabled = data/Menu/UIShop/items/e1/shop_icon_flouer_dis.tga
price.cash = 1100
price.cash = 2
bonus.clients = 0
bonus.popularity = 20
price.popularity = 45
allowed_from_day = 1
needed_from_day = 7
bonus.all_requests = 1
bonus.wait_time = 2000
bonus.service = 1
grade = 0
objects = FlowerLeft0, FlowerRight0

[Second2xRoom]
type = room
icon_normal = data/Menu/UIShop/items/e1/shop_icon_2xroom_.tga
icon_disabled = data/Menu/UIShop/items/e1/shop_icon_2xroom_dis.tga
price.cash = 200
bonus.clients = 1
bonus.popularity = 5
price.popularity = 5
allowed_from_day = 7
bonus.all_requests = 1
bonus.wait_time = 0
bonus.service = 0
grade = 1

[Musician0]
icon_normal = data/Menu/UIShop/items/e1/shop_icon_music.tga
icon_disabled = data/Menu/UIShop/items/e1/shop_icon_music_dis.tga
price.cash = 1250
bonus.clients = 0
bonus.popularity = 20
price.popularity = 50
allowed_from_day = 1
needed_from_day = 8
bonus.all_requests = 1
bonus.wait_time = 3000
bonus.service = 2
grade = 0
objects = Musician0

[Fire1]
icon_normal = data/Menu/UIShop/items/e1/shop_icon_fireplace1.tga
icon_disabled = data/Menu/UIShop/items/e1/shop_icon_fireplace1_grey.tga
price.cash = 1500
bonus.clients = 0
bonus.popularity = 25
price.popularity = 60
allowed_from_day = 1
needed_from_day = 9
bonus.all_requests = 1
bonus.wait_time = 0
bonus.service = 1
grade = 1
objects = Fire1

[Picture]
icon_normal = data/Menu/UIShop/items/e1/shop_icon_picture.tga
icon_disabled = data/Menu/UIShop/items/e1/shop_icon_picture_grey.tga
price.cash = 2000
bonus.clients = 0
bonus.popularity = 0
price.popularity = 5
allowed_from_day = 1
bonus.all_requests = 1
bonus.wait_time = 2000
bonus.service = 0
grade = 0
objects = Picture1

[Luxe]
type = room
icon_normal = data/Menu/UIShop/items/e1/shop_icon_luxe_.tga
icon_disabled = data/Menu/UIShop/items/e1/shop_icon_luxe_dis.tga
price.cash = 200
bonus.clients = 1
bonus.popularity = 5
price.popularity = 10
allowed_from_day = 9
bonus.all_requests = 0
bonus.wait_time = 0
bonus.service = 0
grade = 2

[3xStarHotel]
icon_normal = data/Menu/UIShop/items/e1/shop_icon_2xstar.tga
icon_disabled = data/Menu/UIShop/items/e1/shop_icon_2xstar_dis.tga
price.cash = 3000
bonus.clients = 0
bonus.popularity = 0
price.popularity = 70
allowed_from_day = 1
needed_from_day = 10
bonus.all_requests = 1
bonus.wait_time = 3000
bonus.service = 2
grade = 1
objects = Clock0, Candle0, WeaponLeft0, WeaponRight0, CurtainLeft0, CurtainRight0, Reception1, ReceptionLeft1, News1, ReceptionRight1, Phone1, FlowerLeft1, FlowerRight1, Cocktail1

[RoomUpgrade_0_1_Room1]
type = room
hidden = 1
bonus.clients = 1
bonus.popularity = 5
allowed_from_day = 1
bonus.all_requests = 1
bonus.wait_time = 0
bonus.service = 0
grade = 1

[RoomUpgrade_0_1_Room2]
type = room
hidden = 1
bonus.clients = 1
bonus.popularity = 5
allowed_from_day = 1
bonus.all_requests = 1
bonus.wait_time = 0
bonus.service = 0
grade = 1

[RoomUpgrade_0_1_Room3]
type = room
hidden = 1
bonus.clients = 1
bonus.popularity = 5
allowed_from_day = 1
bonus.all_requests = 1
bonus.wait_time = 0
bonus.service = 0
grade = 1

[RoomUpgrade_0_1_Room4]
type = room
hidden = 1
bonus.clients = 1
bonus.popularity = 5
allowed_from_day = 1
bonus.all_requests = 1
bonus.wait_time = 0
bonus.service = 0
grade = 1

[RoomUpgrade_1_2_Room1]
type = room
hidden = 1
bonus.clients = 1
bonus.popularity = 5
allowed_from_day = 1
bonus.all_requests = 1
bonus.wait_time = 0
bonus.service = 0
grade = 2

[RoomUpgrade_1_2_Room2]
type = room
hidden = 1
bonus.clients = 1
bonus.popularity = 5
allowed_from_day = 1
bonus.all_requests = 1
bonus.wait_time = 0
bonus.service = 0
grade = 2

[RoomUpgrade_1_2_Room3]
type = room
hidden = 1
bonus.clients = 1
bonus.popularity = 5
allowed_from_day = 1
bonus.all_requests = 1
bonus.wait_time = 0
bonus.service = 0
grade = 2

[RoomUpgrade_1_2_Room4]
type = room
hidden = 1
bonus.clients = 1
bonus.popularity = 5
allowed_from_day = 1
bonus.all_requests = 1
bonus.wait_time = 0
bonus.service = 0
grade = 2
