[Main]
; dark background sprite
back = data/Tutorial/Back.tga
; round transparent spot sprite
spot = data/Tutorial/Spot.tga
; pointing arrow animation sprite
arrow = data/Fx/anim_arrow.tga, 500, 5
; jane sprite
jane = data/Tutorial/Frame/Jane.tga
; jane's position relative to the bottom left corner of the frame
jane_pos = 15, -175
; check box's position relative to the bottom left corner of the frame
cb_pos = 50, -55
;text block offset, X - from Jane's portrait, Y - from top
textOffset = 5, 10
;bound to calculate 
bound = 50, 50

[Bounds]
topLeft = 50, 50
bottomRight = 50, 50
spotR = 50
	
[CheckBox]
normal = data/Tutorial/Frame/CheckBox.tga
checked = data/Tutorial/Frame/CheckBox_a.tga
size = 29, 33
text = #TIPS_DO_NOT_SHOW_TIPS
font = data/Fonts/ifacefont.tga

[Frame]
left_top = data/Tutorial/Frame/TopLeft.tga
top = data/Tutorial/Frame/Top.tga
right_top = data/Tutorial/Frame/TopRight.tga
right = data/Tutorial/Frame/Right.tga
right_bottom = data/Tutorial/Frame/BottomRight.tga
bottom = data/Tutorial/Frame/Bottom.tga
left_bottom = data/Tutorial/Frame/BottomLeft.tga
left = data/Tutorial/Frame/Left.tga
center = data/Tutorial/Frame/Center.tga

[TextWnd]
type = text
xalign = -1
yalign = -1
font = data/Fonts/ifacefont.tga

[Baby]
text = #TIPS_TEXT20

[Candy_Start]
text = #TIPS_TEXT18

[Candy_End]
text = #TIPS_TEXT19

[CheckIn_Start]
text = #TIPS_TEXT1

[CheckIn_End]
text = #TIPS_TEXT2

[CheckOut]
text = #TIPS_TEXT9

[Clean_Start]
text = #TIPS_TEXT5

[Clean_End]
text = #TIPS_TEXT6

[Cocktail_Start]
text = #TIPS_TEXT3

[Cocktail_End]
text = #TIPS_TEXT4

[Fire_Start]
text = #TIPS_TEXT7

[Fire_End]
text = #TIPS_TEXT8

[Monster_Start]
text = #TIPS_TEXT16

[Monster_End]
text = #TIPS_TEXT17

[Repair_Start]
text = #TIPS_TEXT10

[Repair_End]
text = #TIPS_TEXT11

[Upgrade_Start]
text = #TIPS_TEXT12

[Upgrade_End]
text = #TIPS_TEXT13

[Water_Start]
text = #TIPS_TEXT14

[Water_End]
text = #TIPS_TEXT15
