[Main]
x=0
y=0
xs=1024
ys=768

; objects_total - how many items
; objects_needed - how many objects are supposed to be broken
; alpha speed - objects' fading speed
; duration - minigame duration in miliseconds
; expert_duration - miliseconds to solve in expert mode
; speedy_duration - miliseconds to get speedy bonus
; miss_delay - time in miliseconds between mistaken clicks
; item_price - points for correct click
; expert_bonus - bonus points for fast solution
; speedy_bonus - bonus points for super fast solution
; penalty_time - how long time penalty lasts
[Param]
font_goal_string=data/Fonts/bigfont.jpg
font_click_red=data/Fonts/ifacefont.tga
font_click_green=data/Fonts/fontshop.tga
font_timer=data/Fonts/ifacefont.tga
coin_sprite=data/Menu/UIMap/coin_s.tga
fade=1
fade_speed=2
tool_sound = brush

objects_total=12
objects_needed=8
alpha_speed=10

duration		=30000
expert_duration	=10000
speedy_duration	=5000
miss_delay		=500

item_price=1
expert_bonus=2
speedy_bonus=2

penalty_time=3000

[Hint]
blink_duration = 1500
blink_max_alpha = 50
blink_count = 3
delay = 2000

[Back]
type=sprite
x=0
y=0
xs=1024
ys=768
ignore=data/MiniGame/minigame1/background.jpg

[Interface]
type=sprite
x=0
y=636
ignore=data/MiniGame/minigame1/main_interface.tga

[Character]
type=sprite
x=11
y=648
ignore=data/Interface/Panels/Maid.tga

[Timer]
;back = data/Request/Common/Request/Back.tga
;sprite = data/Request/Common/Timer/Timer.tga
;period = 1900
;frames = 19
back = 
sprite = data/Minigame/alarmclock.tga
frames = 25
period = 25
x = 35
y = 37
timer_x=110
timer_y=629

[Task]
type=text
x=137
y=726
xs=75
ys=35
font=data/fonts/ifacefont.tga

[clickAnim]
sprite = data/cursor/brush.tga
spr_x = -68
spr_y = -100
period = 800
frames = 8

[darkness]
spotSpr = data/Tutorial/Spot.tga
darknessSpr = data/Tutorial/Back.tga
spotRadius = 100
alpha = 200
;--------------items------------------------------------
[stroke_11]
x=423
y=548
sprite=data/MiniGame/minigame1/stroke_trash_12.tga

[broken_11]
x=423
y=550
sprite=data/MiniGame/minigame1/trash_12.tga

[stroke_10]
x=91
y=394
sprite=data/MiniGame/minigame1/stroke_trash_11.tga

[broken_10]
x=95
y=398
sprite=data/MiniGame/minigame1/trash_11.tga

[stroke_9]
x=401
y=307
sprite=data/MiniGame/minigame1/stroke_trash_10.tga

[broken_9]
x=385
y=312
sprite=data/MiniGame/minigame1/trash_10.tga

[stroke_8]
x=672
y=-3
sprite=data/MiniGame/minigame1/stroke_trash_9.tga

[broken_8]
x=670
y=-5
sprite=data/MiniGame/minigame1/trash_9.tga

[stroke_7]
x=27
y=0
sprite=data/MiniGame/minigame1/stroke_trash_8.tga

[broken_7]
x=31
y=2
sprite=data/MiniGame/minigame1/trash_8.tga

[stroke_6]
x=844
y=103
sprite=data/MiniGame/minigame1/stroke_trash_7.tga

[broken_6]
x=847
y=104
sprite=data/MiniGame/minigame1/trash_7.tga

[stroke_5]
x=64
y=498
sprite=data/MiniGame/minigame1/stroke_trash_6.tga

[broken_5]
x=61
y=502
sprite=data/MiniGame/minigame1/trash_6.tga

[stroke_4]
x=505
y=469
sprite=data/MiniGame/minigame1/stroke_trash_5.tga

[broken_4]
x=509
y=473
sprite=data/MiniGame/minigame1/trash_5.tga

[stroke_3]
x=741
y=540
sprite=data/MiniGame/minigame1/stroke_trash_4.tga

[broken_3]
x=745
y=544
sprite=data/MiniGame/minigame1/trash_4.tga

[stroke_2]
x=295
y=506
sprite=data/MiniGame/minigame1/stroke_trash_3.tga

[broken_2]
x=299
y=510
sprite=data/MiniGame/minigame1/trash_3.tga

[stroke_1]
x=704
y=304
sprite=data/MiniGame/minigame1/stroke_trash_2.tga

[broken_1]
x=708
y=309
sprite=data/MiniGame/minigame1/trash_2.tga

[stroke_0]
x=640
y=73
sprite=data/MiniGame/minigame1/stroke_trash_1.tga

[broken_0]
x=644
y=77
sprite=data/MiniGame/minigame1/trash_1.tga
