[Main]
xs = 1024
ys = 768
font = data/Fonts/menufontMain.tga
sticky_focus = 1

[Param]
half_fade_value = 128

[Background]
type = sprite
ignore = data/Menu/UIMainMenu/Back.jpg

[Jane]
type = sprite
x = 6
y = 45
ignore = data/menu/UIMainMenu/Jane.tga

[Jenny]
type = sprite
x = 720
y = 32
ignore = data/menu/UIMainMenu/Jenny.tga

; ----------------- frame ------------------
[Logo]
type = sprite
x = 340
y = 14
ignore = data/menu/UIMainMenu/logo.tga

[LeftUp]
type = sprite
x = 162
y = 108
ignore = data/menu/UIMainMenu/framecorner_tl.tga

[RightUp]
type = sprite
x = 778
y = 108
ignore = data/menu/UIMainMenu/framecorner_tr.tga

[LeftBottom]
type = sprite
x = 162
y = 585
ignore = data/menu/UIMainMenu/framecorner_bl.tga

[RightBottom]
type = sprite
x = 778
y = 585
ignore = data/menu/UIMainMenu/framecorner_br.tga

[Left]
type = sprite
x = 162
y = 185
ysSpr = 400
ignore = data/menu/UIMainMenu/frame_l_tail.tga

[Right]
type = sprite
x = 778
y = 185
ysSpr = 400
ignore = data/menu/UIMainMenu/frame_r_tail.tga

[Top]
type = sprite
x = 248
y = 108
xsSpr = 530
ignore = data/menu/UIMainMenu/frame_t_tail.tga

[Bottom]
type = sprite
x = 248
y = 585
xsSpr = 530
ignore = data/menu/UIMainMenu/frame_b_tail.tga

[Mid]
type = sprite
x = 248
y = 185
xsSpr = 530
ysSpr = 400
ignore = data/menu/UIMainMenu/frame_mid_tail.tga
; ------------------------------------------

; ----------------- controls -------------------
; sfx volume
[SoundText]
type = text
x = 215
y = 192
xs = 590
ys = 40
font = data/Fonts/menufontMain2.tga
name = #MENU_OPTIONS_SOUND_VOLUME

[SoundPad]
type = sprite
x = 257
y = 193
ignore = data/menu/UIOptions/bar_empty.tga

[SoundBar]
type = progress
x = 306
y = 193
0 = SoundBar0
1 = SoundBar1
stage = 1
sndActivePress = ButtonPress

[SoundBar0]
x = 0
y = 0

[SoundBar1]
x = 0
y = 0
normal = data/menu/UIOptions/bar_full.tga
active = data/menu/UIOptions/bar_full.tga
press = data/menu/UIOptions/bar_full.tga

; music volume
[MusicText]
type = text
x = 215
y = 312
xs = 590
ys = 40
font = data/Fonts/menufontMain2.tga
name = #MENU_OPTIONS_MUSIC_VOLUME

[MusicPad]
type = sprite
x = 257
y = 315
ignore = data/menu/UIOptions/bar_empty.tga

[MusicBar]
type = progress
x = 306
y = 315
0 = MusicBar0
1 = MusicBar1
stage = 1
sndActivePress = ButtonPress

[MusicBar0]
x = 0
y = 0

[MusicBar1]
x = 0
y = 0
normal = data/menu/UIOptions/bar_full.tga
active = data/menu/UIOptions/bar_full.tga
press = data/menu/UIOptions/bar_full.tga

; window mode
[Window]
type = iebutton
x = 360
y = 435
xs = 304
ys = 40
font = data/Fonts/menufontMain.tga
name = #MENU_OPTIONS_WINDOW_MODE
stage = 1
sndActivePress = ButtonPress

[FullScreen]
type = iebutton
x = 360
y = 435
xs = 304
ys = 40
font = data/Fonts/menufontMain.tga
name = #MENU_OPTIONS_FULLSCREEN
stage = 1
sndActivePress = ButtonPress

[WindowArrowLeft]
type = iebutton
x = 283
y = 430
normal = data/menu/UIOptions/arrow_ln.tga
press = data/menu/UIOptions/arrow_lp.tga
active = data/menu/UIOptions/arrow_la.tga
stage = 1
sndNormalActive = ButtonActive
sndActivePress = ButtonPress

[WindowArrowRight]
type = iebutton
x = 675
y = 430
normal = data/menu/UIOptions/arrow_rn.tga
press = data/menu/UIOptions/arrow_rp.tga
active = data/menu/UIOptions/arrow_ra.tga
stage = 1
sndNormalActive = ButtonActive
sndActivePress = ButtonPress

; tips
[TipsOn]
type = iebutton
x = 360
y = 515
xs = 304
ys = 40
font = data/Fonts/menufontMain.tga
name = #MENU_OPTIONS_TIPS_ON
stage = 1
sndActivePress = ButtonPress

[TipsOff]
type = iebutton
x = 360
y = 515
xs = 304
ys = 40
font = data/Fonts/menufontMain.tga
name = #MENU_OPTIONS_TIPS_OFF
stage = 1
sndActivePress = ButtonPress

[TipsArrowLeft]
type = iebutton
x = 283
y = 510
normal = data/menu/UIOptions/arrow_ln.tga
press = data/menu/UIOptions/arrow_lp.tga
active = data/menu/UIOptions/arrow_la.tga
stage = 1
sndNormalActive = ButtonActive
sndActivePress = ButtonPress

[TipsArrowRight]
type = iebutton
x = 675
y = 510
normal = data/menu/UIOptions/arrow_rn.tga
press = data/menu/UIOptions/arrow_rp.tga
active = data/menu/UIOptions/arrow_ra.tga
stage = 1
sndNormalActive = ButtonActive
sndActivePress = ButtonPress

[Ok]
type = iebutton
x = 415
y = 560
xs = 187
ys = 74
normal = data/menu/UIMainMenu/bottommenu_n.tga
press = data/menu/UIMainMenu/bottommenu_p.tga
active = data/menu/UIMainMenu/bottommenu_a.tga
stage = 1
name = #MENU_OK
sndNormalActive = ButtonActive
sndActivePress = ButtonPress
; -----------------------------------------
