[Main]
; character type
name = Mummy
; walking speed
speed = 2
; attack speed
attack_speed = 5
; bounding box
bound_x = -45
bound_y = -175
bound_w = 90
bound_h = 180
; time range used to calculate next attack time
think_time = 3000, 4000
; health points
health = 6
shadow_spr = data/Clients/shadow.tga

[Hit]
sprite = data/fx/MonsterHit.jpg
period = 400
frames = 4
spr_x = -32
spr_y = -32
shadow_x = -10	
shadow_y = -10

[Death]
sprite = data/fx/MonsterKill.jpg
period = 1200
frames = 12
spr_x = -70
spr_y = -200

[Attack]
sprite = data/Monsters/Mummy/Attack.jpg
period = 1400
frames = 14
spr_x = -70
spr_y = -200
shadow_x = 0
shadow_y = -10

[Stunned]
sprite = data/Monsters/Mummy/Stunned.jpg
period = 1000
frames = 10
spr_x = -70
spr_y = -200
shadow_x = -10	
shadow_y = -10

[WalkLeft]
sprite = data/Monsters/Mummy/Left.jpg
period = 800
frames = 8
spr_x = -70
spr_y = -200
shadow_x = -5
shadow_y = -10

[WalkUpLeft]
sprite = data/Monsters/Mummy/UpLeft.jpg
period = 800
frames = 8
spr_x = -70
spr_y = -200
shadow_x = -15	
shadow_y = -15

[WalkUp]
sprite = data/Monsters/Mummy/Up.jpg
period = 800
frames = 8
spr_x = -70
spr_y = -200
shadow_x = -10
shadow_y = -10

[WalkUpRight]
sprite = data/Monsters/Mummy/UpLeft.jpg
period = 800
frames = 8
spr_x = -70
spr_y = -200
mirror_x = 1
flipx = 1
shadow_x = -30
shadow_y = -15

[WalkRight]
sprite = data/Monsters/Mummy/Left.jpg
period = 800
frames = 8
spr_x = -70
spr_y = -200
mirror_x = 1
flipx = 1
shadow_x = -30
shadow_y = -15

[WalkDownRight]
sprite = data/Monsters/Mummy/DownLeft.jpg
period = 800
frames = 8
spr_x = -70
spr_y = -200
mirror_x = 1
flipx = 1
shadow_x = -30
shadow_y = -10

[WalkDown]
sprite = data/Monsters/Mummy/Down.jpg
period = 800
frames = 8
spr_x = -70
spr_y = -200
shadow_x = -10
shadow_y = -10

[WalkDownLeft]
sprite = data/Monsters/Mummy/DownLeft.jpg
period = 800
frames = 8
spr_x = -70
spr_y = -200
shadow_x = -10	
shadow_y = -15

[sounds]
hit = mummy_hit
ko = monster_k_o
death = monster_death
walk = mummy_walk
action = mummy_action