[Main]
name = Maid
; moving speed
speed = 6
; time to wait before starting next action
wait_time = 100
; time to wait before going to base if hands are empty
wait_before_going_to_base_free = 1000
; time to wait before going to base if hands are not empty
wait_before_going_to_base_busy = 2000
; shadow sprite location
shadow_spr = data/Clients/shadow.tga

; action animations duration (in animation loops)
[Actions]
clean = 4
clothes = 4
pillow = 3
water = 4

;----- Stand -----;
[Stand]
sprite = data/Heroes/Maid/Stand/Stand.jpg
period = 100
frames = 1
spr_x = -20
spr_y = -171
shadow_x = -23
shadow_y = -15

[Carry_Stand]
sprite = data/Heroes/Maid/Stand/Carry_Stand1.jpg
period = 1000
frames = 6
spr_x = -25
spr_y = -171
shadow_x = -23
shadow_y = -15

;----- Walk/Left -----;
[WalkLeft]
sprite = data/Heroes/Maid/Walk/Left.jpg
period = 800
frames = 8
spr_x = -33
spr_y = -173
shadow_x = -23
shadow_y = -15

[Carry_WalkLeft]
sprite = data/Heroes/Maid/Walk/Carry_Left.jpg
period = 800
frames = 8
spr_x = -33
spr_y = -173
shadow_x = -23
shadow_y = -15

;----- Walk/UpLeft -----;
[WalkUpLeft]
sprite = data/Heroes/Maid/Walk/UpLeft.jpg
period = 800
frames = 8
spr_x = -33
spr_y = -173
shadow_x = -23
shadow_y = -15

[Carry_WalkUpLeft]
sprite = data/Heroes/Maid/Walk/Carry_UpLeft.jpg
period = 800
frames = 8
spr_x = -33
spr_y = -173
shadow_x = -23
shadow_y = -15

;----- Walk/Up -----;
[WalkUp]
sprite = data/Heroes/Maid/Walk/Up.jpg
period = 800
frames = 8
spr_x = -33
spr_y = -173
shadow_x = -23
shadow_y = -15

[Carry_WalkUp]
sprite = data/Heroes/Maid/Walk/Carry_Up.jpg
period = 800
frames = 8
spr_x = -33
spr_y = -173
shadow_x = -23
shadow_y = -15

;----- Walk/UpRight -----;
[WalkUpRight]
sprite = data/Heroes/Maid/Walk/UpLeft.jpg
period = 800
frames = 8
spr_x = -33
spr_y = -173
flipx = 1
shadow_x = -23
shadow_y = -15

[Carry_WalkUpRight]
sprite = data/Heroes/Maid/Walk/Carry_UpRight.jpg
period = 800
frames = 8
spr_x = -33
spr_y = -173
shadow_x = -23
shadow_y = -15

;----- Walk/Right -----;
[WalkRight]
sprite = data/Heroes/Maid/Walk/Left.jpg
period = 800
frames = 8
spr_x = -33
spr_y = -173
flipx = 1
shadow_x = -23
shadow_y = -15

[Carry_WalkRight]
sprite = data/Heroes/Maid/Walk/Carry_Right.jpg
period = 800
frames = 8
spr_x = -33
spr_y = -173
shadow_x = -23
shadow_y = -15

;----- Walk/DownRight -----;
[WalkDownRight]
sprite = data/Heroes/Maid/Walk/DownLeft.jpg
period = 800
frames = 8
spr_x = -33
spr_y = -173
flipx = 1
shadow_x = -23
shadow_y = -15

[Carry_WalkDownRight]
sprite = data/Heroes/Maid/Walk/Carry_DownRight.jpg
period = 800
frames = 8
spr_x = -33
spr_y = -173
shadow_x = -23
shadow_y = -15

;----- Walk/Down -----;
[WalkDown]
sprite = data/Heroes/Maid/Walk/Down.jpg
period = 800
frames = 8
spr_x = -33
spr_y = -173
shadow_x = -23
shadow_y = -15

[Carry_WalkDown]
sprite = data/Heroes/Maid/Walk/Carry_Down.jpg
period = 800
frames = 8
spr_x = -43
spr_y = -173
shadow_x = -23
shadow_y = -15

;----- Walk/DownLeft -----;
[WalkDownLeft]
sprite = data/Heroes/Maid/Walk/DownLeft.jpg
period = 800
frames = 8
spr_x = -33
spr_y = -173
shadow_x = -23
shadow_y = -15

[Carry_WalkDownLeft]
sprite = data/Heroes/Maid/Walk/Carry_DownLeft.jpg
period = 800
frames = 8
spr_x = -33
spr_y = -173
shadow_x = -23
shadow_y = -15

;----- Actions -----;
[Clean]
sprite = data/Heroes/Maid/Clean/Clean.jpg
period = 600
frames = 6
spr_x = -80
spr_y = -165
shadow_x = -23
shadow_y = -15

[Clothes]
sprite = data/Heroes/Maid/Clothes/Clothes.jpg
period = 1300
frames = 13
spr_x = -80
spr_y = -165
shadow_x = -23
shadow_y = -15

[Pillow]
sprite = data/Heroes/Maid/Pillow/Pillow.jpg
period = 1500
frames = 15
spr_x = -55
spr_y = -165
shadow_x = -23
shadow_y = -15

[Water]
sprite = data/Heroes/Maid/Water/Water.jpg
period = 600
frames = 6
spr_x = -70
spr_y = -150
shadow_x = -20
shadow_y = -5

[Applause]
sprite = data/Heroes/Maid/Misc/Applause.jpg
period = 400
frames = 6
spr_x = -51
spr_y = -177
shadow_x = -23
shadow_y = -15

[Hail]
sprite = data/Heroes/Maid/Misc/Hail.jpg
period = 1000
frames = 10
spr_x = -50
spr_y = -177
shadow_x = -23
shadow_y = -15
