shader shaders/Combine.fx
technique BumpMapGlow

begin
texture DiffuseTex textures\crocChain.dds
texture GlowTex textures\crocChainGlow.dds
float glowCoeff 1.000
float4 specCol 0.800 0.600 0.500 64
float2 tilingFactor 1.000 1.000
end
shader shaders/Geometry.fx
technique BumpMap

begin
texture BumpTex textures\terrain\compressedTerrain.dds
float2 specCont 64.000 0.800
float2 tilingFactor 1.400 1.400
end
