--[[
Author: Will Graham (wgraham@digipen.edu)

Copyright 2008-2009 DigiPen (USA) Corp.
]]--

--print("Globals.lua: Loading Globals...")

ScreenWidth = 800
ScreenHeight = 600
FullScreen = 0
UpdateLimit = 1		-- Determines whether or not to cap the physics update. (Setting to 0 will result in varying physics speeds based on performance (not good) )
dt = 1.0 / 60.0		-- Framerate for the physics loop, 1.0 / <fps>.
fps = 1.0 / 60.0
OctTreeDepth = 2	-- Depth of the Oct Tree, higher numbers result in slower physics =P

Timer = nil
EventManager = nil
GlobalSpawnController = nil
GameplayState = nil
GameEngine = nil
Sound = nil
PlayerData = nil
LvlLoader = nil

StartState = "Intro"
StartLevel = 0
DebugInfo = 0
DevKeys = 0
MinZ = 0

ShowDigipenSplash = 1

PI = 3.14159265

DefaultCameraVec = Vector3D(0.0, 35.0, 25.0)
DefaultCameraSpeed = 0.06
DefaultCameraRelative = true
DefaultCameraFixed = false

--print("Globals.lua: Globals Loaded.")
--print("")
