
<Interpolator3D = accelerationInterpolator>
  <Float4 = Point0>[0.000, 0.010, 0.000, 0.000]</Float4>
  </Interpolator3D>
<Float3 = accelerationOffset>[0.004, 0.004, 0.004]</Float3>
<Float4 = color>[0.000, 1.000, 0.500, 1.000]</Float4>
<Int = colorIndex>7</Int>
<Float = colorKeyOffset>0.000</Float>
<Int = expectedAliveTime>-1</Int>
<String = filenameMaterial>materials\fireEffect.mat</String>
<String = filenameMesh>meshes\terrain\billboard.X</String>
<Int = life>1000</Int>
<Int = lifeOffset>100</Int>
<Int = moveWithSystem>0</Int>
<Int = particleDrawType>1</Int>
<Int = playerPushParticles>0</Int>
<Int = polarPos>0</Int>
<Int = polarVec>0</Int>
<Float3 = positionMin>[0.000, 0.000, 0.000]</Float3>
<Float3 = positionRange>[0.000, 0.000, 0.000]</Float3>
<Int = reflectGroundPlane>0</Int>
<Float = resistance>1.000</Float>
<Float3 = rotVecMin>[0.000, 0.000, 0.000]</Float3>
<Float3 = rotVecRange>[0.000, 0.000, 0.000]</Float3>
<Int = rotateOnVector>0</Int>
<Float3 = rotationMin>[0.000, 0.000, 0.000]</Float3>
<Float3 = rotationRange>[0.000, 0.000, 0.000]</Float3>
<Interpolator = scaleMesh>
  <Float2 = Point0>[0.000, 0.000]</Float2>
  <Float2 = Point1>[5.000, 0.000]</Float2>
  <Float2 = Point2>[0.000, 0.000]</Float2>
  <Float2 = Point3>[0.000, 0.000]</Float2>
  </Interpolator>
<Float2 = scaleMeshOffset>[0.100, 1.000]</Float2>
<Interpolator = scaleTexture>
  <Float2 = Point0>[0.300, 0.000]</Float2>
  <Float2 = Point1>[0.300, 0.000]</Float2>
  <Float2 = Point2>[0.400, 0.000]</Float2>
  <Float2 = Point3>[0.000, 0.000]</Float2>
  </Interpolator>
<Float2 = scaleTextureOffset>[0.000, 1.000]</Float2>
<Float = startingEmissionRate>0.600</Float>
<Float2 = textureScroll>[0.020, 0.020]</Float2>
<Interpolator = transparency>
  <Float2 = Point0>[1.000, 0.000]</Float2>
  <Float2 = Point1>[0.500, 0.000]</Float2>
  <Float2 = Point2>[0.000, 0.000]</Float2>
  <Float2 = Point3>[0.000, 0.000]</Float2>
  </Interpolator>
<Float2 = transparencyOffset>[0.000, 1.000]</Float2>
<String = type>particleInfo</String>
<Float3 = velocityMin>[0.400, 0.000, 0.000]</Float3>
<Float3 = velocityRange>[0.100, 0.000, 0.100]</Float3>
