
<CompositePiece = compositePiece0>
  <Interpolator3D = colorInterpolator>
    <Float4 = Point0>[0.000, 0.000, 0.000, 0.000]</Float4>
    </Interpolator3D>
  <Int = endTime>500</Int>
  <String = objectFile>levelLoader\particleInfo\laserPlayer.igobj</String>
  <Interpolator3D = positionInterpolator>
    <Float4 = Point0>[0.000, 0.000, 0.000, 0.000]</Float4>
    </Interpolator3D>
  <Interpolator3D = rotationInterpolator>
    <Float4 = Point0>[0.000, 0.000, 0.000, 0.000]</Float4>
    </Interpolator3D>
  <Interpolator = scaleInterpolator>
    <Float2 = Point0>[1.000, 0.000]</Float2>
    </Interpolator>
  <Int = startTime>0</Int>
  </CompositePiece>
<Int = deleteWhenDone>1</Int>
<Int = endTimeOffset>0</Int>
<Int = endTimeRecalc>50</Int>
<Int = loop>0</Int>
<Float = totalLife>50</Float>
<Float = totalLifeMax>50</Float>
<String = type>compositeObject</String>
