13	// number of total scripts in file
1	// type(unit=1/team=2/grp=3/tf=4/scen=5)
2	// number of commands in this script#0
2	// UNIT_MOVE
6	// UNIT_FIRE_AREA
1	// type = unit
1	// number of commands in this script#1
2	// UNIT_MOVE
1	// type = unit
3	// number of commands in this script#2
2	// UNIT_MOVE
6	// UNIT_FIRE_AREA
6	// UNIT_FIRE_AREA
2	// type = team
5	// number of commands in this script#3
8	// TEAM_SPLIT
4	// TEAM_FIRE_AREA
2	// TEAM_MOVE
9	// TEAM_COMBINE
4	// TEAM_FIRE_AREA
2	// type = team
2	// number of commands in this script#4
2	// TEAM_MOVE
4	// TEAM_FIRE_AREA
2	// type = team
4	// number of commands in this script#5
8	// TEAM_SPLIT
2	// TEAM_MOVE
9	// TEAM_COMBINE
2	// TEAM_MOVE
2	// type = team
2	// number of commands in this script#6
4	// TEAM_FIRE_AREA
2	// TEAM_MOVE
3	// type = grp
1	// number of commands in this script#7
2	// GRP_MAKE_TEAMS
3	// type = grp
2	// number of commands in this script#8
2	// GRP_MAKE_TEAMS
4	// GRP_ATTACK_ENEMY
3	// type = grp
1	// number of commands in this script#9
4	// GRP_ATTACK_ENEMY
4	// type = tf
2	// number of commands in this script#10
3	// TF_GET_PATH
2	// TF_MAKE_GROUPS
4	// type = tf
1	// number of commands in this script#11
3	// TF_GET_PATH
5	// type = scen
1	// number of commands in this script#12
2	// SCEN_ATTACK_ALLOUT
