// generated file - max export plugin
// origin: BandaBlack&D.max

Shader()
{
	Pass()
	{
		Stream()
		{
			Position("float3", "SS_POSITION")
			Texcoord(0, "float2", "SS_TEXCOORD0")
		}

		tmu()
		{
			Texture()
			{
				Image("TransparentBlack&D.png")
			}
		}
		AmbientColor(1.000, 1.000, 1.000, 1.000)
		DiffuseColor(1.000, 1.000, 1.000, 1.000)
		SpecularColor(0.000, 0.000, 0.000, 1.000)
		EmissiveColor(0.000, 0.000, 0.000, 1.000)
		SpecularPow(0.000)
	}

	Cull("cw")
}


