[EFFECT_PARAMS]
EffectName=MolecularExplosion
NumParticles=2

[Particle1]
 ; particle color
 UseColor=0
 Color=255,255,200

 ; use additive or alpha or both
 AdditiveBlending=1
 AlphaBlending=1

 ; use standard alpha functions
 UseAlphaFunctions=1

 ; alpha functions (FADE_INOUT)
 AlphaFunc=FADE_INOUT

 ; use one of the default particle shapes
 UseDefaultShape=0

 ; use a custom image
 ; custom image index
 UseCustomShape=1
 CustomShape=1

 ; emit particles?
 Emitter=0

 ; slow down particles after they're emitted
 Friction=0

 ; emit particles when i die? (good for fireworks)
 EmitOnDeath=0

 ; select a random image from the set of images for that particle
 UseRandomImage=1

 ; play the animation once over the life of the particle such
 ; that the first frame displays when the particle appears
 ; and the last frame displays just before the particle dies
 AnimateOverLifeOfParticle=0

 ; Use the frame rate timer and loop the particle animation
 LoopAnimation=0
 
 ; number of frames to live
 Life=100

 ; emit particles once every EmitRate frames
 EmitRate=0

 ; basic default particle shapes useful for general effects
 Shape=SPARKLE

 ; rate to animate frames
 FrameRate=0

 ; start frame for the animation
 StartFrame=0

 ; end frame for the animation
 EndFrame=0

 ; opacity ( good for see through stuff)
 Opacity=0
 VOpacity=0
 AOpacity=0

 ; rotation and size
 Rotation=0
 RVel=2
 RAccel=0
 XSize=1.0
 YSize=1.0
 XSizeVel=-0.02
 
 YSizeVel=-0.02
 XSizeAccel=0
 YSizeAccel=0

 ; position velocity and acceleration
 XVel=0
 YVel=-1
 XAccel=0
 YAccel=0

 ; emission ranges
 Emission_VelocityStart=-3
 Emission_VelocityEnd=3
 Emission_AngleStart=1
 Emission_AngleEnd=360
 Emission_RStart=-0.5
 Emission_REnd=0.5
 Emission_XSize=2.0
 Emission_YSize=2.0


[Particle2]
 Emitter=1
 EmitOnDeath=1
 ParticleToEmit=1
 Life=30
 EmitRate=5
 EmitSize=40
 ParticlesPerEmission=1