%levelContent = new t2dSceneGraph(newGameIntro_interior) {
   canSaveDynamicFields = "1";
   UseLayerSorting = "1";
   layerSortMode0 = "Normal";
   layerSortMode1 = "Normal";
   layerSortMode2 = "Normal";
   layerSortMode3 = "Normal";
   layerSortMode4 = "Normal";
   layerSortMode5 = "Normal";
   layerSortMode6 = "Normal";
   layerSortMode7 = "Normal";
   layerSortMode8 = "Normal";
   layerSortMode9 = "Normal";
   layerSortMode10 = "Normal";
   layerSortMode11 = "Normal";
   layerSortMode12 = "Normal";
   layerSortMode13 = "Normal";
   layerSortMode14 = "Normal";
   layerSortMode15 = "Normal";
   layerSortMode16 = "Normal";
   layerSortMode17 = "Normal";
   layerSortMode18 = "Normal";
   layerSortMode19 = "Normal";
   layerSortMode20 = "Normal";
   layerSortMode21 = "Normal";
   layerSortMode22 = "Normal";
   layerSortMode23 = "Normal";
   layerSortMode24 = "Normal";
   layerSortMode25 = "Normal";
   layerSortMode26 = "Normal";
   layerSortMode27 = "Normal";
   layerSortMode28 = "Normal";
   layerSortMode29 = "Normal";
   layerSortMode30 = "Normal";
   layerSortMode31 = "Normal";
   DebugRendering = "0";
      cameraPosition = "0 0";
      cameraSize = "100 75";
      isNoGUIScene = "1";

   new t2dStaticSprite(topView_off) {
      imageMap = "intro_topView_offImageMap";
      frame = "0";
      canSaveDynamicFields = "1";
      size = "100.000 75.000";
      Layer = "5";
         mountID = "2";
   };
   new t2dStaticSprite(topView_on) {
      imageMap = "intro_topView_onImageMap";
      frame = "0";
      canSaveDynamicFields = "1";
      size = "100.000 75.000";
      Layer = "6";
         mountID = "3";
   };
};
