
;intro
[Statedef 190]
type = S
ctrl = 0
anim = 190
velset = 0,0,0

[State 190, begin]
type = AssertSpecial
trigger1 = time = [0,400]
flag = intro

[State 190, 1] ;If opponent is Vegeta's
type = ChangeState
triggerall = Time = 0
trigger1 = P2Name = "Vegeta Normal 2 by EB"
trigger2 = P2Name = "Vegeta Super Sayjin 4 by EB and BS"
trigger3 = P2Name = "vegeta-n-3 by EmuBoarding"
trigger4 = P2Name = "Vegeta by OverMind"
value = 191

[State 190, 1] ;If opponent is Goku's
type = ChangeState
triggerall = Time = 0
trigger1 = P2Name = "Goku-n-hd by EmuBoarding"
trigger2 = P2Name = "Goku Super Sayajin 2 by ribeiro"
value = 193

[State 190, 1] ;If opponent is Kurilin
type = ChangeState
triggerall = Time = 0
trigger1 = P2Name = "Kuririn by EmuBoarding"
value = 194

[State 190, 1] ;If opponent is Freeza's
type = ChangeState
triggerall = Time = 0
trigger1 = P2Name = "freeza"
trigger2 = P2Name = "Freeza by OverMind"
value = 192

[State 190, 1] ;If opponent is Androide nš 18
type = ChangeState
triggerall = Time = 0
trigger1 = P2Name = "Androide 18 by _Vision"
value = 15050

[State 190, 1] ;If opponent is Broli
type = ChangeState
triggerall = Time = 0
trigger1 = P2Name = "Broli"
trigger2 = P2Name = "Broli Remix ver1.2"
value = 15060

[State 190, 1] ;If opponent is Cell Hd and Perfect Cell
type = ChangeState
triggerall = Time = 0
trigger1 = P2Name = "Cell por Ssonic"
trigger2 = P2Name = "perfect cell"
value = 15070

[State 3000,MBS]
type = explod
trigger1 = AnimElem = 1
anim = 199
facing = 1
pos = 10,67
postype = left
sprpriority = 1;-2
bindtime = 600
ownpal = 1
supermove = 1
removetime = 600

[State 400, 1]
type = PlaySnd
trigger1 = AnimElem = 3
trigger2 = AnimElem = 5
value = 190, 190

[State 190, 3]
type = changestate
trigger1 = animtime = 100
value = 0
ctrl = 0

;----------------------------------------------------------

;Intro contra o Broli's
[Statedef 15060]
type = S
ctrl = 0
anim = 190
velset = 0,0,0

[State 190, begin]
type = AssertSpecial
trigger1 = time = [0,400]
flag = intro

[State 3000,MBS]
type = explod
trigger1 = AnimElem = 1
anim = 15060
facing = 1
pos = 10,67
postype = left
sprpriority = 1;-2
bindtime = 600
ownpal = 1
supermove = 1
removetime = 600

[State 400, 1]
type = PlaySnd
trigger1 = AnimElem = 3
trigger2 = AnimElem = 5
value = 190, 190

[State 190, 3]
type = changestate
trigger1 = animtime = 500
value = 0
ctrl = 0

;Intro contra o Cell HD and Perfect Cell
[Statedef 15070]
type = S
ctrl = 0
anim = 190
velset = 0,0,0

[State 190, begin]
type = AssertSpecial
trigger1 = time = [0,400]
flag = intro

[State 3000,MBS]
type = explod
trigger1 = AnimElem = 1
anim = 15070
facing = 1
pos = 10,67
postype = left
sprpriority = 1;-2
bindtime = 600
ownpal = 1
supermove = 1
removetime = 600

[State 400, 1]
type = PlaySnd
trigger1 = AnimElem = 3
trigger2 = AnimElem = 5
value = 190, 190

[State 190, 3]
type = changestate
trigger1 = animtime = 500
value = 0
ctrl = 0

;-------------------------------


;Intro contra o Androide Nš 18
[Statedef 15050]
type = S
ctrl = 0
anim = 190
velset = 0,0,0

[State 190, begin]
type = AssertSpecial
trigger1 = time = [0,400]
flag = intro

[State 3000,MBS]
type = explod
trigger1 = AnimElem = 1
anim = 15050
facing = 1
pos = 10,67
postype = left
sprpriority = 1;-2
bindtime = 600
ownpal = 1
supermove = 1
removetime = 600

[State 400, 1]
type = PlaySnd
trigger1 = AnimElem = 3
trigger2 = AnimElem = 5
value = 190, 190

[State 190, 3]
type = changestate
trigger1 = animtime = 500
value = 0
ctrl = 0

;-------------------------------
;Intro contra o Vegeta's
[Statedef 191]
type = S
ctrl = 0
anim = 198
velset = 0,0,0

[State 190, begin]
type = AssertSpecial
trigger1 = time = [0,500]
flag = intro

[State 3000,MBS]
type = explod
trigger1 = AnimElem = 1
anim = 191
facing = 1
pos = 10,67
postype = left
sprpriority = 1;-2
bindtime = 600
ownpal = 1
supermove = 1
removetime = 600

[State 400, 1]
type = PlaySnd
trigger1 = AnimElem = 3
trigger2 = AnimElem = 5
value = 190, 190

[State 190, 3]
type = changestate
trigger1 = animtime = 999
value = 0
ctrl = 0

;-----------------------------------------------------------

;Intro contra o Goku's
[Statedef 193]
type = S
ctrl = 0
anim = 198
velset = 0,0,0

[State 190, begin]
type = AssertSpecial
trigger1 = time = [0,400]
flag = intro

[State 3000,MBS]
type = explod
trigger1 = AnimElem = 1
anim = 193
facing = 1
pos = 10,67
postype = left
sprpriority = 1;-2
bindtime = 600
ownpal = 1
supermove = 1
removetime = 600

[State 400, 1]
type = PlaySnd
trigger1 = AnimElem = 3
trigger2 = AnimElem = 5
value = 190, 190

[State 190, 3]
type = changestate
trigger1 = animtime = 500
value = 0
ctrl = 0


;------------------------------------------------------------

;Intro contra o Freeza's
[Statedef 192]
type = S
ctrl = 0
anim = 190
velset = 0,0,0

[State 190, begin]
type = AssertSpecial
trigger1 = time = [0,300]
flag = intro

[State 3000,MBS]
type = explod
trigger1 = AnimElem = 1
anim = 192
facing = 1
pos = 10,67
postype = left
sprpriority = 1;-2
bindtime = 600
ownpal = 1
supermove = 1
removetime = 600

[State 400, 1]
type = PlaySnd
trigger1 = AnimElem = 3
trigger2 = AnimElem = 5
value = 190, 190

[State 190, 3]
type = changestate
trigger1 = animtime = 500
value = 0
ctrl = 0

;----------------------------------------------------

;Intro contra o Kurilin
[Statedef 194]
type = S
ctrl = 0
anim = 198
velset = 0,0,0

[State 190, begin]
type = AssertSpecial
trigger1 = time = [0,300]
flag = intro

[State 3000,MBS]
type = explod
trigger1 = AnimElem = 1
anim = 194
facing = 1
pos = 10,67
postype = left
sprpriority = 1;-2
bindtime = 600
ownpal = 1
supermove = 1
removetime = 600

[State 400, 1]
type = PlaySnd
trigger1 = AnimElem = 3
trigger2 = AnimElem = 5
value = 190, 190

[State 190, 3]
type = changestate
trigger1 = animtime = 500
value = 0
ctrl = 0
