; Sons Kamehameha (goku)
[Statedef 5656]
type = S
movetype = A
physics = S
poweradd = -3000
ctrl = 0
anim = 5656
velset = 0,0,0

[State 5656, 1]
type = Helper
trigger1 = Time = 0
name = "Gohan"
helpertype = player
id = 5757
stateno = 5757
postype = p1
pos = 35,0
keyctrl = 0
ownpal = 1

[State 5656, 2]
type = Helper
trigger1 = Time = 0
name = "Goten"
helpertype = player
id = 5858
stateno = 5858
postype = p1
pos = 60,0
keyctrl = 0
ownpal = 1

[State 5656, 3]
type = SuperPause
trigger1 = AnimElem = 5
pos = -8, -35
time = 360
Darken = 0

[State 5656, 4]
type = Projectile
trigger1 = animelem = 6
projanim = 1016
offset = 0, 0
velocity = 0, 0
projremovetime = 80
projhits = 10
projpriority = 9999
projmisstime = 5
attr = S, HP
damage    = 30,4
animtype  = Hard
numhits = 1
getpower  = 5
givepower = 31
guardflag = MA
pausetime = 2,15
sparkno = -1
hitspark = -1
hitsound   = 5,3
guardsound = 6,0
guard.sparkno = -1
ground.type = high
ground.slidetime = 4
ground.velocity = -50,-1
airguard.velocity = -50,0
air.type = Low
air.velocity = -50,1
air.juggle = 5
fall.animtype = Hard
fall = 1
palfx.time = 15
palfx.add = 32,0,0
palfx.mul = 300,192,192

[State 5656, 5]
type = ChangeState
trigger1 = animTime = 0
value = 0
ctrl = 1

;---------------------------------------------------------------------------
; Sons Kamehameha (gohan)
[Statedef 5757]
type    = S
movetype= A
physics = S
poweradd = -3000
ctrl = 0
anim = 5757
sprpriority = 3
velset = 0,0,0

[State 5757]
type = PlaySnd
trigger1 = time = 0
trigger2 = animTime = 0
value = 1, 1

[State 5757, 1]
type = SuperPause
trigger1 = AnimElem = 5
pos = -18, -38
time = 360
Darken = 0

[State 5757, 2]
type = Projectile
trigger1 = animelem = 6
projanim = 1016
offset = 2, 5
velocity = 0, 0
projremovetime = 80
projhits = 10
projsprpriority = 4
projpriority = 9999
projmisstime = 5
attr = S, HP
damage    = 30,4
animtype  = Hard
numhits = 1
getpower  = 5
givepower = 31
guardflag = MA
pausetime = 2,15
sparkno = -1
hitspark = -1
hitsound   = 5,3
guardsound = 6,0
guard.sparkno = -1
ground.type = high
ground.slidetime = 4
ground.velocity = -50,-1
airguard.velocity = -50,0
air.type = Low
air.velocity = -50,1
air.juggle = 5
fall.animtype = Hard
fall = 1
palfx.time = 15
palfx.add = 32,0,0
palfx.mul = 300,192,192

[State 5757, 6]
type = Changeanim
trigger1 = Win = 1
trigger1 = time = 107
value = 5151

[State 5757, 3]
type = DestroySelf
trigger1 = animTime = 0

;---------------------------------------------------------------------------
; Sons Kamehameha (goten)
[Statedef 5858]
type    = S
movetype= A
physics = S
poweradd = -3000
ctrl = 0
anim = 5858
sprpriority = 4
velset = 0,0,0

[State 5858]
type = PlaySnd
trigger1 = AnimElem = 5
value = 4, 4

[State 5858, 1]
type = SuperPause
trigger1 = AnimElem = 5
pos = -8, -21
time = 360
Darken = 0

[State 5858, 2]
type = Projectile
trigger1 = animelem = 6
projanim = 1015
offset = -23, 23
velocity = 0, 0
projremovetime = 80
projhits = 10
projsprpriority = 5
projpriority = 9999
projmisstime = 5
attr = S, HP
damage = 30,4
animtype = Hard
numhits = 1
getpower  = 5
givepower = 31
guardflag = MA
pausetime = 2,15
sparkno = -1
hitspark = -1
hitsound   = 5,3
guardsound = 6,0
guard.sparkno = -1
ground.type = high
ground.slidetime = 4
ground.velocity = -50,-1
airguard.velocity = -50,0
air.type = Low
air.velocity = -50,1
air.juggle = 5
fall.animtype = Hard
fall = 1
palfx.time = 15
palfx.add = 32,0,0
palfx.mul = 300,192,192

[State 5858, 6]
type = Changeanim
trigger1 = Win = 1
trigger1 = time = 107
value = 5252

[State 5858, 3]
type = DestroySelf
trigger1 = animTime = 0