;Dragon Ball Z M.U.G.E.N. Edition 2

; BackGround - Perfect Namekuzei HD
; by EmuBoarding
; E-Mail: snowlennon@zipmail.com.br
; Mugen Eleven - http://www.mugen11.com
; MugeNow - http://MugeNow.cjb.net
; Riped: Dragon ball Z - HD SNES
; Edição de Graficos: EmuBoarding

[Info]
name = "Perfect Namekuzei HD"

[Camera]
startx = 0
starty = 0
boundleft = -96
boundright = 96 
boundhigh = -25
boundlow = 0
verticalfollow = 0.2
tension = 150

[PlayerInfo]
p1startx = -70
p1starty = 0
p1startz = 0
p1facing = 1

;--- Player 2 ---
p2startx = 70
p2starty = 0
p2startz = 0
p2facing = -1

leftbound  = -1000 
rightbound =  1000 
topbound  =  0     
botbound  =  0     

[Scaling]
topz     = 0       
botz     = 50      
topscale = 1      
botscale = 1.2     

[Bound]
screenleft = 15    
screenright = 15  

[StageInfo]
zoffset   = 215  
autoturn = 1
resetBG = 1

[Shadow]
color = 20,30,40
yscale = 0.8
reflect = 0

[Music]
bgmusic = sound/dbz-me-2-Freeza_bat.mid

[BGdef]
spr = stages\n-namek-hd.sff

[BG 0]
type  = anim
start = 492, 35
delta = 1.1, 1.1
trans = none
mask  = 1
actionno = 9

[BG 0]
type  = anim
start = 246, 35
delta = 1.1, 1.1
trans = none
mask  = 1
actionno = 9

[BG 0]
type  = anim
start = -10, 35
delta = 1.1, 1.1
trans = none
mask  = 1
actionno = 9

[BG 0]
type  = anim
start = -266, 35
delta = 1.1, 1.1
trans = none
mask  = 1
actionno = 9

[Begin Action 9] 
2,0, 0,0, 7, vh

[BG 0]
type  = anim
start = 246, 35
delta = 1.1, 1.1
trans = none
mask  = 1
actionno = 1

[BG 0]
type  = anim
start = -10, 35
delta = 1.1, 1.1
trans = none
mask  = 1
actionno = 1

[BG 0]
type  = anim
start = -266, 35
delta = 1.1, 1.1
trans = none
mask  = 1
actionno = 1

[Begin Action 1] 
2,0, 0,0, 7
2,1, 0,0, 7
2,2, 0,0, 7
2,3, 0,0, 7
2,4, 0,0, 7
2,5, 0,0, 7
2,6, 0,0, 7
2,7, 0,0, 7
2,8, 0,0, 7
2,9, 0,0, 7
2,10, 0,0, 7
2,11, 0,0, 7
2,12, 0,0, 7
2,13, 0,0, 7
2,14, 0,0, 7
2,15, 0,0, 7
2,16, 0,0, 7
2,17, 0,0, 7
2,18, 0,0, 7
2,19, 0,0, 7
2,20, 0,0, 7
2,21, 0,0, 7
2,22, 0,0, 7
2,23, 0,0, 7
2,24, 0,0, 7
2,25, 0,0, 7
2,26, 0,0, 7
2,27, 0,0, 7

[BG 1]
type  = anim
start = -10, 115
delta = 1.1, 1.1
trans = none
mask  = 1
actionno = 2

[BG 1]
type  = anim
start = 501, 115
delta = 1.1, 1.1
trans = none
mask  = 1
actionno = 2

[Begin Action 2] 
1,1, 0,0, 10
1,2, 0,0, 10
1,3, 0,0, 10
1,4, 0,0, 10

[BG 2]
type  = normal
spriteno = 0,0
start = 0, 121
delta = 1, 1
trans = none
mask  = 1
     
[BG 3] 
type  = normal
spriteno = 3,0
layerno = 1
start = 0, 205
delta = 1.6,1
trans = none
mask  = 1
tile  = 1