;-| Super Motions |--------------------------------------------------------
;Kienzam Maligno
[Command]
name = "mkienzam"
command = ~D, DF, F, y+x

;Mega Evil Energy
[Command]
name = "meg_evil"
command = ~D, DF, F, a+b

;Freeza Rush
[Command]
name = "rush"
command = ~D, B, F, a
time = 30

;Bomb Grip
[Command]
name = "finish"
command = ~D, DB, B, F, x
time = 30

;-| Special Motions |------------------------------------------------------
;-----------------
[Command]
name = "spulo"
command = ~D, U

[Command]
name = "spulofwd"
command = D, UF

[Command]
name = "spulobck"
command = D, UB

[Command]
name = "chute"
command = ~D, DF, F, b

[Command]
name = "elbow"
command = ~F, D, DF, y

[Command]
name = "cutter"
command = ~B, D, DB, y

[Command]
name = "kienzam"
command = ~F, D, DF, b

[Command]
name = "kishin"
command = ~F, D, DF, x

[Command]
name = "zanzoken"
command = y+x

; QCF
[Command]
name = "QCF_a"
command = ~D, DF, F, a

[Command]
name = "QCF_c"
command = ~D, DF, F, c

[Command]
name = "QCF_x"
command = ~D, DF, F, x

[Command]
name = "QCF_y"
command = ~D, DF, F, y

[Command]
name = "QCF_z"
command = ~D, DF, F, z

;-----------------
; QCB
[Command]
name = "QCB_a"
command = ~D, DB, B, a

[Command]
name = "QCB_b"
command = ~D, DB, B, b

[Command]
name = "QCB_c"
command = ~D, DB, B, c

[Command]
name = "QCB_x"
command = ~D, DB, B, x

[Command]
name = "QCB_y"
command = ~D, DB, B, y

[Command]
name = "QCB_z"
command = ~D, DB, B, z

;-----------------
; Uppercut
[Command]
name = "uppercut_a"
command = ~F, D, DF, a

[Command]
name = "uppercut_b"
command = ~F, D, DF, b

[Command]
name = "uppercut_c"
command = ~F, D, DF, c

[Command]
name = "uppercut_x"
command = ~F, D, DF, x

[Command]
name = "uppercut_y"
command = ~F, D, DF, y

[Command]
name = "uppercut_z"
command = ~F, D, DF, z


;--------------------
;Charge_Down_up
[Command]
name = "chargedownup_a"
command = ~60$D, U, a
time = 10

[Command]
name = "chargedownup_b"
command = ~60$D, U, b
time = 10

[Command]
name = "chargedownup_c"
command = ~60$D, U, c
time = 10

[Command]
name = "chargedownup_x"
command = ~60$D, U, x
time = 10

[Command]
name = "chargedownup_y"
command = ~60$D, U, y
time = 10

[Command]
name = "chargedownup_z"
command = ~60$D, U, z
time = 10

;--------------------
;Charge_Back_fwd
[Command]
name = "chargebackfwd_a"
command = ~60$B, F, a
time = 10

[Command]
name = "chargebackfwd_b"
command = ~60$B, F, b
time = 10

[Command]
name = "chargedownup_c"
command = ~60$D, U, c
time = 10

[Command]
name = "chargedownup_x"
command = ~60$D, U, x
time = 10

[Command]
name = "chargedownup_y"
command = ~60$D, U, y
time = 10

[Command]
name = "chargedownup_z"
command = ~60$D, U, z
time = 10



;-| Double Tap |-----------------------------------------------------------
[Command]
name = "FF";Required (do not remove)
command = F, F
time = 10

[Command]
name = "BB";Required (do not remove)
command = B, B
time = 10

;-| 2/3 Button Combination |-----------------------------------------------
[Command]
name = "recovery";Required (do not remove)
command = a+b
time = 1

[Command]
name = "fly"
command = a+b
time = 1
;-| Dir + Button |---------------------------------------------------------
[Command]
name = "fwd_a"
command = /F,a
time = 1

[Command]
name = "fwd_b"
command = /F,b
time = 1

[Command]
name = "fwd_c"
command = /F,c
time = 1

[Command]
name = "fwd_x"
command = /F,x
time = 1

[Command]
name = "fwd_y"
command = /F,y
time = 1

[Command]
name = "fwd_z"
command = /F,z
time = 1

[Command]
name = "back_a"
command = /B,a
time = 1

[Command]
name = "back_b"
command = /B,b
time = 1

[Command]
name = "back_c"
command = /B,c
time = 1

[Command]
name = "down_a"
command = /$D,a
time = 1

[Command]
name = "down_b"
command = /$D,b
time = 1

[Command]
name = "down_c"
command = /$D,c
time = 1

[Command]
name = "fwd_ab"
command = /F, a+b
time = 1

[Command]
name = "back_ab"
command = /B, a+b
time = 1

;-| Single Button |---------------------------------------------------------
[Command]
name = "a"
command = a
time = 1

[Command]
name = "b"
command = b
time = 1

[Command]
name = "c"
command = c
time = 1

[Command]
name = "x"
command = x
time = 1

[Command]
name = "y"
command = y
time = 1

[Command]
name = "z"
command = z
time = 1

[Command]
name = "hold_a"
command = /a
time = 1

[Command]
name = "hold_b"
command = /b
time = 1

[Command]
name = "hold_c"
command = /c
time = 1

[Command]
name = "hold_x"
command = /x
time = 1

[Command]
name = "hold_y"
command = /y
time = 1

[Command]
name = "hold_z"
command = /z
time = 1

[Command]
name = "charge"
command = /s
time = 1

;-| Hold Dir |--------------------------------------------------------------
[Command]
name = "holdfwd";Required (do not remove)
command = /$F
time = 1

[Command]
name = "holdback";Required (do not remove)
command = /$B
time = 1

[Command]
name = "holdup";Required (do not remove)
command = /$U
time = 1

[Command]
name = "holddown";Required (do not remove)
command = /$D
time = 1


;---------------------------------------------------------------------------
; 2. State entry
; --------------
; This is where you define what commands bring you to what states.
;
; Each state entry block looks like:
;   [State -1]                  ;Don't change this
;   type = ChangeState          ;Don't change this
;   value = new_state_number
;   trigger1 = command = "command_name"
;   . . .  (any additional triggers)
;
; - new_state_number is the number of the state to change to
; - command_name is the name of the command (from the section above)
; - Useful triggers to know:
;   - statetype
;       S, C or A : current state-type of player (stand, crouch, air)
;   - ctrl
;       0 or 1 : 1 if player has control. Unless "interrupting" another
;                move, you'll want ctrl = 1
;   - stateno
;       number of state player is in - useful for "move interrupts"
;   - movecontact
;       0 or 1 : 1 if player's last attack touched the opponent
;                useful for "move interrupts"
;
; Note: The order of state entry is important.
;   State entry with a certain command must come before another state
;   entry with a command that is the subset of the first.  
;   For example, command "fwd_a" must be listed before "a", and
;   "fwd_ab" should come before both of the others.
;
; For reference on triggers, see CNS documentation.
;
; Just for your information (skip if you're not interested):
; This part is an extension of the CNS. "State -1" is a special state
; that is executed once every game-tick, regardless of what other state
; you are in. 


; Don't remove the following line. It's required by the CMD standard.
[Statedef -1]

;===========================================================================
;---------------------------------------------------------------------------
;RunFwd
[State -1]
type = ChangeState
value = 100
trigger1 = command = "FF"
trigger1 = statetype = S
trigger1 = ctrl = 1

;---------------------------------------------------------------------------
;RunBack
[State -1]
type = ChangeState
value = 105
trigger1 = command = "BB"
trigger1 = statetype = S
trigger1 = ctrl = 1

;---------------------------------------------------------------------------
;Stand_Throw (close dir+b)
[State -1]
type = ChangeState
value = 900
triggerall = statetype = S
triggerall = ctrl = 1
triggerall = p2bodydist X < 5 ;Near P2
trigger1 = command = "fwd_b";p2 stand
trigger1 = stateno != 100    ;Not running
trigger1 = p2statetype = S
trigger1 = p2movetype != H
trigger2 = command = "fwd_b";p2 crouch
trigger2 = stateno != 100    ;Not running
trigger2 = p2statetype = C
trigger2 = p2movetype != H
;---------------------------------------------------------------------------
;Air_Throw1 (close dir+b)
; This is disabled right now. Remove the "null;" below when you
; want to use it.
[State -1]
type = null; ChangeState
value = 950
triggerall = statetype = A
triggerall = ctrl = 1
triggerall = p2bodydist X < 9
triggerall = p2bodydist Y > -22
triggerall = p2bodydist Y < 22
triggerall = p2statetype = A
triggerall = p2movetype != H
trigger1 = command = "fwd_b"
trigger2 = command = "back_b"
;---------------------------------------------------------------------------
;Carregamento
[State -1]
type = ChangeState
value = 800
triggerall = command = "charge"
triggerall = command != "holddown"
triggerall = Power < 3000
trigger1 = statetype != A
trigger1 = ctrl = 1
trigger2 = stateno = 3001
;===========================================================================
;Bomb Grip
[State -1]
type = ChangeState
value = 7000
triggerall = command = "finish"
triggerall = command != "holddown"
triggerall = Power >= 3000
;triggerall = Life <= 350
trigger1 = statetype = S
trigger1 = ctrl = 1
;---------------------------------------------------------------------------
;Mega Evil Energy(Voa)
[State -1]
type = ChangeState
value = 5501
triggerall = command = "meg_evil"
triggerall = command != "holddown"
triggerall = Power >= 2000
trigger1 = StateNo = 3001
trigger1 = numproj = 0
;---------------------------------------------------------------------------
;Mega Evil Energy
[State -1]
type = ChangeState
value = 5500
triggerall = command = "meg_evil"
triggerall = command != "holddown"
triggerall = Power >= 2000
trigger1 = statetype = A
trigger1 = ctrl = 1
trigger1 = numproj = 0
;---------------------------------------------------------------------------
;Malign Kienzam
[State -1]
type = ChangeState
value = 4000
triggerall = command = "mkienzam"
triggerall = command != "holddown"
triggerall = Power >= 1000
trigger1 = statetype != A
trigger1 = ctrl = 1
trigger2 = stateno = 200
trigger2 = movecontact = 1  
trigger3 = stateno = 210
trigger3 = movecontact = 1  
trigger4 = stateno = 220
trigger4 = movecontact = 1  
trigger5 = stateno = 230
trigger5 = movecontact = 1  
trigger6 = stateno = 240
trigger6 = movecontact = 1
trigger7 = stateno = 250
trigger7 = movecontact = 1  
trigger8 = stateno = 400
trigger8 = movecontact = 1  
trigger9 = stateno = 410
trigger9 = movecontact = 1  
trigger10 = stateno = 420
trigger10 = movecontact = 1  
trigger11 = stateno = 430
trigger11 = movecontact = 1  
trigger12 = stateno = 3001
;---------------------------------------------------------------------------
;Freeza Rush
[State -1]
type = ChangeState
value = 3000
triggerall = command = "rush"
triggerall = command != "holddown"
triggerall = Power >= 2000
trigger1 = statetype != A
trigger1 = ctrl = 1
trigger2 = stateno = 200
trigger2 = movecontact = 1  
trigger3 = stateno = 210
trigger3 = movecontact = 1  
trigger4 = stateno = 220
trigger4 = movecontact = 1  
trigger5 = stateno = 230
trigger5 = movecontact = 1  
trigger6 = stateno = 240
trigger6 = movecontact = 1
trigger7 = stateno = 250
trigger7 = movecontact = 1  
trigger8 = stateno = 400
trigger8 = movecontact = 1  
trigger9 = stateno = 410
trigger9 = movecontact = 1  
trigger10 = stateno = 420
trigger10 = movecontact = 1  
trigger11 = stateno = 430
trigger11 = movecontact = 1  
trigger12 = stateno = 3001
;---------------------------------------------------------------------------
;Kishin Ha
[State -1]
type = ChangeState
value = 2800
triggerall = command = "kishin"
triggerall = command != "holddown"
trigger1 = statetype != A
trigger1 = ctrl = 1
trigger2 = stateno = 200
trigger2 = movecontact = 1  
trigger3 = stateno = 210
trigger3 = movecontact = 1  
trigger4 = stateno = 220
trigger4 = movecontact = 1  
trigger5 = stateno = 230
trigger5 = movecontact = 1  
trigger6 = stateno = 240
trigger6 = movecontact = 1
trigger7 = stateno = 250
trigger7 = movecontact = 1  
trigger8 = stateno = 400
trigger8 = movecontact = 1  
trigger9 = stateno = 410
trigger9 = movecontact = 1  
trigger10 = stateno = 420
trigger10 = movecontact = 1  
trigger11 = stateno = 430
trigger11 = movecontact = 1  
trigger12 = stateno = 3001
;---------------------------------------------------------------------------
;Voa
[State -1]
type = ChangeState
value = 3001
trigger1 = command = "fly"
trigger1 = ctrl = 1
trigger1 = statetype = A
;---------------------------------------------------------------------------
;Voa
[State -1]
type = ChangeState
value = 3115
trigger1 = command = "fly"
trigger1 = ctrl = 1
trigger1 = statetype != A
;---------------------------------------------------------------------------
;Ground Fireball
[State -1]
type = ChangeState
value = 2700
triggerall = command = "QCB_a"
triggerall = command != "holddown"
trigger1 = statetype != A
trigger1 = ctrl = 1
trigger1 = numproj = 0
trigger2 = stateno = 200
trigger2 = movecontact = 1  
trigger3 = stateno = 210
trigger3 = movecontact = 1  
trigger4 = stateno = 220
trigger4 = movecontact = 1  
trigger5 = stateno = 230
trigger5 = movecontact = 1  
trigger6 = stateno = 240
trigger6 = movecontact = 1
trigger7 = stateno = 250
trigger7 = movecontact = 1  
trigger8 = stateno = 400
trigger8 = movecontact = 1  
trigger9 = stateno = 410
trigger9 = movecontact = 1  
trigger10 = stateno = 420
trigger10 = movecontact = 1  
trigger11 = stateno = 430
trigger11 = movecontact = 1  
;---------------------------------------------------------------------------
;Sequencia
[State -1]
type = ChangeState
value = 6900
triggerall = command = "chute"
triggerall = command != "holddown"
trigger1 = statetype != A
trigger1 = ctrl = 1
;trigger2 = stateno = 3001
;---------------------------------------------------------------------------
;Elbow Attack
[State -1]
type = ChangeState
value = 6800
triggerall = command = "kienzam"
triggerall = command != "holddown"
trigger1 = statetype = A
trigger1 = ctrl = 1
trigger2 = stateno = 3001
;---------------------------------------------------------------------------
;Elbow Attack
[State -1]
type = ChangeState
value = 6700
triggerall = command = "elbow"
triggerall = command != "holddown"
trigger1 = statetype != A
trigger1 = ctrl = 1
;---------------------------------------------------------------------------
;Kienzam
[State -1]
type = ChangeState
value = 2600
triggerall = command = "kienzam"
triggerall = command != "holddown"
trigger1 = statetype != A
trigger1 = ctrl = 1
trigger1 = numproj = 0
trigger2 = stateno = 200
trigger2 = movecontact = 1  
trigger3 = stateno = 210
trigger3 = movecontact = 1  
trigger4 = stateno = 220
trigger4 = movecontact = 1  
trigger5 = stateno = 230
trigger5 = movecontact = 1  
trigger6 = stateno = 240
trigger6 = movecontact = 1
trigger7 = stateno = 250
trigger7 = movecontact = 1  
trigger8 = stateno = 400
trigger8 = movecontact = 1  
trigger9 = stateno = 410
trigger9 = movecontact = 1  
trigger10 = stateno = 420
trigger10 = movecontact = 1  
trigger11 = stateno = 430
trigger11 = movecontact = 1  
trigger12 = stateno = 3001
;---------------------------------------------------------------------------
;Evil Energy(Voa)
[State -1]
type = ChangeState
value = 6601
triggerall = command = "QCB_a"
triggerall = command != "holddown"
trigger1 = StateNo = 3001
trigger1 = numproj = 0
;---------------------------------------------------------------------------
;Evil Energy
[State -1]
type = ChangeState
value = 6600
triggerall = command = "QCB_a"
triggerall = command != "holddown"
trigger1 = statetype = A
trigger1 = ctrl = 1
trigger1 = numproj = 0
;---------------------------------------------------------------------------
;Death Ball Aerea
[State -1]
type = ChangeState
value = 6500
triggerall = command = "QCB_x"
triggerall = command != "holddown"
trigger1 = statetype = A
trigger1 = ctrl = 1
trigger1 = numproj = 0
;---------------------------------------------------------------------------
;Death Ball Aerea (No Voa)
[State -1]
type = ChangeState
value = 6501
triggerall = command = "QCB_x"
triggerall = command != "holddown"
triggerall = numproj = 0
trigger1 = StateNo = 3001
;---------------------------------------------------------------------------
;Death Ball
[State -1]
type = ChangeState
value = 2500
triggerall = command = "QCB_x"
triggerall = command != "holddown"
trigger1 = statetype != A
trigger1 = ctrl = 1
trigger1 = numproj = 0
trigger2 = stateno = 200
trigger2 = movecontact = 1  
trigger3 = stateno = 210
trigger3 = movecontact = 1  
trigger4 = stateno = 220
trigger4 = movecontact = 1  
trigger5 = stateno = 230
trigger5 = movecontact = 1  
trigger6 = stateno = 240
trigger6 = movecontact = 1
trigger7 = stateno = 250
trigger7 = movecontact = 1  
trigger8 = stateno = 400
trigger8 = movecontact = 1  
trigger9 = stateno = 410
trigger9 = movecontact = 1  
trigger10 = stateno = 420
trigger10 = movecontact = 1  
trigger11 = stateno = 430
trigger11 = movecontact = 1  
;---------------------------------------------------------------------------
;Magia
[State -1]
type = ChangeState
value = 1000
triggerall = command = "QCF_a"
trigger1 = statetype != A
trigger1 = ctrl = 1
trigger2 = stateno = 200
trigger2 = movecontact = 1  
trigger3 = stateno = 210
trigger3 = movecontact = 1  
trigger4 = stateno = 220
trigger4 = movecontact = 1  
trigger5 = stateno = 230
trigger5 = movecontact = 1  
trigger6 = stateno = 240
trigger6 = movecontact = 1
trigger7 = stateno = 250
trigger7 = movecontact = 1  
trigger8 = stateno = 400
trigger8 = movecontact = 1  
trigger9 = stateno = 410
trigger9 = movecontact = 1  
trigger10 = stateno = 420
trigger10 = movecontact = 1  
trigger11 = stateno = 430
trigger11 = movecontact = 1  
;---------------------------------------------------------------------------
;Freeza Cutter
[State -1]
type = ChangeState
value = 2000
triggerall = command = "QCB_y"
trigger1 = statetype != A
trigger1 = ctrl = 1
trigger2 = stateno = 200
trigger2 = movecontact = 1  
trigger3 = stateno = 210
trigger3 = movecontact = 1  
trigger4 = stateno = 220
trigger4 = movecontact = 1  
trigger5 = stateno = 230
trigger5 = movecontact = 1  
trigger6 = stateno = 240
trigger6 = movecontact = 1
trigger7 = stateno = 250
trigger7 = movecontact = 1  
trigger8 = stateno = 400
trigger8 = movecontact = 1  
trigger9 = stateno = 410
trigger9 = movecontact = 1  
trigger10 = stateno = 420
trigger10 = movecontact = 1  
trigger11 = stateno = 430
trigger11 = movecontact = 1  
;---------------------------------------------------------------------------
;Zanzoken
[State -1]
type = ChangeState
value = 6000
triggerall = command = "zanzoken"
triggerall = command != "holddown"
trigger1 = statetype = S
trigger1 = ctrl = 1
trigger2 = stateno = 200
trigger2 = movecontact = 1  
trigger3 = stateno = 210
trigger3 = movecontact = 1  
trigger4 = stateno = 220
trigger4 = movecontact = 1  
trigger5 = stateno = 230
trigger5 = movecontact = 1  
trigger6 = stateno = 240
trigger6 = movecontact = 1
trigger7 = stateno = 250
trigger7 = movecontact = 1  
;---------------------------------------------------------------------------
;Zanzoken Aereo
[State -1]
type = ChangeState
value = 6100
triggerall = command = "zanzoken"
triggerall = command != "holddown"
trigger1 = statetype = A
trigger1 = vel X = 0
trigger1 = ctrl = 1
;---------------------------------------------------------------------------
;Zanzoken Durante Voa
[State -1]
type = ChangeState
value = 6200
triggerall = command = "zanzoken"
triggerall = command != "holddown"
trigger1 = StateNo = 3001
;---------------------------------------------------------------------------
;100%
[State -1]
type = ChangeState
value = 7500
triggerall = statetype != A
trigger1 = power >= 3000
trigger1 = command = "z"
trigger1 = ctrl = 1
;---------------------------------------------------------------------------
;Stand_X (Perto)
[State -1]
type = ChangeState
value = 220
triggerall = command = "y"
triggerall = command != "holddown"
trigger1 = statetype = S
trigger1 = ctrl = 1
trigger1 = P2BodyDist X <= 6
trigger2 = stateno = 200
trigger2 = movecontact = 1  
trigger3 = stateno = 210
trigger3 = movecontact = 1  
trigger4 = stateno = 220
trigger4 = movecontact = 1  
trigger5 = stateno = 230
trigger5 = movecontact = 1  
trigger6 = stateno = 240
trigger6 = movecontact = 1
trigger7 = stateno = 250
trigger7 = movecontact = 1  
;---------------------------------------------------------------------------
;Stand_B (Perto)
[State -1]
type = ChangeState
value = 240
triggerall = command = "b"
triggerall = command != "holddown"
trigger1 = statetype = S
trigger1 = ctrl = 1
trigger1 = P2BodyDist X <= 7
trigger2 = stateno = 200
trigger2 = movecontact = 1  
trigger3 = stateno = 210
trigger3 = movecontact = 1  
trigger4 = stateno = 220
trigger4 = movecontact = 1  
trigger5 = stateno = 230
trigger5 = movecontact = 1  
trigger6 = stateno = 240
trigger6 = movecontact = 1
trigger7 = stateno = 250
trigger7 = movecontact = 1  
;---------------------------------------------------------------------------
;Stand_X
[State -1]
type = ChangeState
value = 200
triggerall = command = "x"
triggerall = command != "holddown"
trigger1 = statetype = S
trigger1 = ctrl = 1
trigger2 = stateno = 200
trigger2 = movecontact = 1  
trigger3 = stateno = 210
trigger3 = movecontact = 1  
trigger4 = stateno = 220
trigger4 = movecontact = 1  
trigger5 = stateno = 230
trigger5 = movecontact = 1  
trigger6 = stateno = 240
trigger6 = movecontact = 1
trigger7 = stateno = 250
trigger7 = movecontact = 1  
;---------------------------------------------------------------------------
;Stand_B
[State -1]
type = ChangeState
value = 210
triggerall = command = "b"
triggerall = command != "holddown"
trigger1 = statetype = S
trigger1 = ctrl = 1
trigger2 = stateno = 200
trigger2 = movecontact = 1  
trigger3 = stateno = 210
trigger3 = movecontact = 1  
trigger4 = stateno = 220
trigger4 = movecontact = 1  
trigger5 = stateno = 230
trigger5 = movecontact = 1  
trigger6 = stateno = 240
trigger6 = movecontact = 1
trigger7 = stateno = 250
trigger7 = movecontact = 1  
;---------------------------------------------------------------------------
;Stand_A
[State -1]
type = ChangeState
value = 250
triggerall = command = "a"
triggerall = command != "holddown"
trigger1 = statetype = S
trigger1 = ctrl = 1
trigger2 = stateno = 200
trigger2 = movecontact = 1  
trigger3 = stateno = 210
trigger3 = movecontact = 1  
trigger4 = stateno = 220
trigger4 = movecontact = 1  
trigger5 = stateno = 230
trigger5 = movecontact = 1  
trigger6 = stateno = 240
trigger6 = movecontact = 1
trigger7 = stateno = 250
trigger7 = movecontact = 1  
;---------------------------------------------------------------------------
;Stand_Y
[State -1]
type = ChangeState
value = 230
triggerall = command = "y"
triggerall = command != "holddown"
trigger1 = statetype = S
trigger1 = ctrl = 1
trigger2 = stateno = 200
trigger2 = movecontact = 1  
trigger3 = stateno = 210
trigger3 = movecontact = 1  
trigger4 = stateno = 220
trigger4 = movecontact = 1  
trigger5 = stateno = 230
trigger5 = movecontact = 1  
trigger6 = stateno = 240
trigger6 = movecontact = 1
trigger7 = stateno = 250
trigger7 = movecontact = 1  
;---------------------------------------------------------------------------
;Voa_X
[State -1]
type = ChangeState
value = 260
triggerall = command = "x";Place name of command here
triggerall = command != "holddown";Standing moves should have this line
trigger1 = StateNo = 3001
trigger1 = ctrl = 0
trigger2 = stateno = 260
trigger2 = movecontact = 1  
trigger3 = stateno = 270
trigger3 = movecontact = 1  
trigger4 = stateno = 280
trigger4 = movecontact = 1  
trigger5 = stateno = 290
trigger5 = movecontact = 1  
;---------------------------------------------------------------------------
;Voa_B
[State -1]
type = ChangeState
value = 270
triggerall = command = "b"
triggerall = command != "holddown"
trigger1 = StateNo = 3001
trigger1 = ctrl = 0
trigger2 = stateno = 260
trigger2 = movecontact = 1  
trigger3 = stateno = 270
trigger3 = movecontact = 1  
trigger4 = stateno = 280
trigger4 = movecontact = 1  
trigger5 = stateno = 290
trigger5 = movecontact = 1  
;---------------------------------------------------------------------------
;Voa_A
[State -1]
type = ChangeState
value = 280
triggerall = command = "a"
triggerall = command != "holddown"
trigger1 = StateNo = 3001
trigger1 = ctrl = 0
trigger2 = stateno = 260
trigger2 = movecontact = 1  
trigger3 = stateno = 270
trigger3 = movecontact = 1  
trigger4 = stateno = 280
trigger4 = movecontact = 1  
trigger5 = stateno = 290
trigger5 = movecontact = 1  
;---------------------------------------------------------------------------
;Voa_Y
[State -1]
type = ChangeState
value = 290
triggerall = command = "y"
triggerall = command != "holddown"
trigger1 = StateNo = 3001
trigger1 = ctrl = 0
trigger2 = stateno = 260
trigger2 = movecontact = 1  
trigger3 = stateno = 270
trigger3 = movecontact = 1  
trigger4 = stateno = 280
trigger4 = movecontact = 1  
trigger5 = stateno = 290
trigger5 = movecontact = 1  
;---------------------------------------------------------------------------
;Crouch_A
[State -1]
type = ChangeState
value = 400
triggerall = command = "a"
triggerall = command = "holddown"
trigger1 = statetype = C
trigger1 = ctrl = 1
trigger2 = stateno = 400
trigger2 = movecontact = 1  
trigger3 = stateno = 410
trigger3 = movecontact = 1  
trigger4 = stateno = 420
trigger4 = movecontact = 1  
trigger5 = stateno = 430
trigger5 = movecontact = 1  
;---------------------------------------------------------------------------
;Crouch_B
[State -1]
type = ChangeState
value = 410
triggerall = command = "b"
triggerall = command = "holddown"
trigger1 = statetype = C
trigger1 = ctrl = 1
trigger2 = stateno = 400
trigger2 = movecontact = 1  
trigger3 = stateno = 410
trigger3 = movecontact = 1  
trigger4 = stateno = 420
trigger4 = movecontact = 1  
trigger5 = stateno = 430
trigger5 = movecontact = 1  
;---------------------------------------------------------------------------
;Crouch_X
[State -1]
type = ChangeState
value = 420
triggerall = command = "x"
triggerall = command = "holddown"
trigger1 = statetype = C
trigger1 = ctrl = 1
trigger2 = stateno = 400
trigger2 = movecontact = 1  
trigger3 = stateno = 410
trigger3 = movecontact = 1  
trigger4 = stateno = 420
trigger4 = movecontact = 1  
trigger5 = stateno = 430
trigger5 = movecontact = 1  
;---------------------------------------------------------------------------
;Crouch_Y
[State -1]
type = ChangeState
value = 430
triggerall = command = "y"
triggerall = command = "holddown"
trigger1 = statetype = C
trigger1 = ctrl = 1
trigger2 = stateno = 400
trigger2 = movecontact = 1  
trigger3 = stateno = 410
trigger3 = movecontact = 1  
trigger4 = stateno = 420
trigger4 = movecontact = 1  
trigger5 = stateno = 430
trigger5 = movecontact = 1  
;---------------------------------------------------------------------------
;Jump_B
[State -1]
type = ChangeState
value = 610
triggerall = command = "b"
trigger1 = statetype = A
trigger1 = ctrl = 1
;---------------------------------------------------------------------------
;Jump_A
[State -1]
type = ChangeState
value = 600
triggerall = command = "a"
trigger1 = statetype = A
trigger1 = ctrl = 1
;---------------------------------------------------------------------------
;Jump_Y
[State -1]
type = ChangeState
value = 630
triggerall = command = "y"
trigger1 = statetype = A
trigger1 = ctrl = 1
;---------------------------------------------------------------------------
;Jump_X
[State -1]
type = ChangeState
value = 620
triggerall = command = "x"
trigger1 = statetype = A
trigger1 = ctrl = 1
;---------------------------------------------------------------------------
;Super Pulo
[State -1]
type = ChangeState
value = 7100
triggerall = statetype != A
trigger1 = command = "spulo"
;trigger1 = command = "hold_c"
trigger1 = ctrl = 1
;---------------------------------------------------------------------------
;Super Pulo Frente
[State -1]
type = ChangeState
value = 7110
triggerall = statetype != A
trigger1 = command = "spulofwd"
trigger1 = ctrl = 1
;---------------------------------------------------------------------------
;Super Pulo Tras
[State -1]
type = ChangeState
value = 7120
triggerall = statetype != A
trigger1 = command = "spulobck"
trigger1 = ctrl = 1
